function main() -- -------------------------------------------------------------------------------------- -- -------------------------------------------------------------------------------------- -- MOVIES -- -------------------------------------------------------------------------------------- -- Sara: 1-4 AddMovie( "sara_1_idle.xmv" ); AddMovie( "sara_1_talk.xmv" ); AddMovie( "sara_2_idle.xmv" ); AddMovie( "sara_2_talk.xmv" ); -- Edward: 5-8 AddMovie( "edward_1_idle.xmv" ); AddMovie( "edward_1_talk.xmv" ); AddMovie( "edward_2_idle.xmv" ); AddMovie( "edward_2_talk.xmv" ); -- Edward: 9-12 AddMovie( "john_1_idle.xmv" ); AddMovie( "john_1_talk.xmv" ); AddMovie( "john_2_idle.xmv" ); AddMovie( "john_2_talk.xmv" ); -- Pano: 13-15 AddMovie( "sara_pano.xmv" ); AddMovie( "edward_pano.xmv" ); AddMovie( "john_pano.xmv" ); -- -------------------------------------------------------------------------------------- -- -------------------------------------------------------------------------------------- -- ROOMS -- -------------------------------------------------------------------------------------- AddRoom( DigSitePanoRoom, "digsite.room" ); AddRoom( DigSiteSara1, "sara1.room" ); AddRoom( DigSiteSara2, "sara2.room" ); AddRoom( DigSiteJohn1, "john1.room" ); AddRoom( DigSiteJohn2, "john2.room" ); AddRoom( DigSiteEdward1, "edward1.room" ); AddRoom( DigSiteEdward2, "edward2.room" ); AddRoom( DigSiteBox, "still_2_boxCU.room" ); AddRoom( DigSiteMudPatch, "still_2_tire_arrow_estab.room" ); AddRoom( DigSiteTree, "still_2_tree_nest.room" ); AddRoom( DigSiteArrowHeadCU, "still_3_arrowheadCU.room" ); AddRoom( DigSiteBat, "still_3_bat.room" ); AddRoom( DigSiteBatHandle, "still_3_bat_handle.room" ); AddRoom( DigSiteWatch, "still_3_box_watch.room" ); AddRoom( DigSiteDarkSoil, "still_3_dark_soil.room" ); AddRoom( DigSiteTireCU, "still_3_tireCU.room" ); AddRoom( DigSiteNestCU, "still_3_tree_nestCU.room" ); AddRoom( DigSiteBatHandleCU, "still_4_bat_handleCU.room" ); AddRoom( DigSiteBatHeadCU, "still_4_bat_headCU.room" ); AddRoom( DigSiteBoxBatCU, "still_4_box_bat_cu02.room" ); AddRoom( DigSiteHABDCU, "still_4_habd_cu.room" ); AddRoom( DigSiteHole, "sk_estab.room" ); AddRoom( DigSiteArmEstab, "sk_arm.room" ); AddRoom( DigSiteHand, "sk_hand.room" ); AddRoom( DigSiteFinger, "sk_finger.room" ); AddRoom( DigSiteSkullEstab, "sk_skull.room" ); AddRoom( DigSiteCheek, "sk_eye.room" ); AddRoom( DigSiteJaw, "sk_jaw.room" ); AddMusic( "PANO_08" ); AddEnvironmentSound( nil, "M3_AMB_DIGSITE_PANO" ); end