function main() Is3D( FALSE ); AddBackground( "digsite\\sk_arm" ); -- Displayable objects -- added through the fingerdust effect... -- Hotspot AddSprite( HDigSiteSkeletonArmCU, 250, 170, 200, 203, nil, ACTIVE, 0, 0, TOOLS ); AddEffectTool( brush, 1, 1 ) AddEffectTexture( ODigSiteSkeletonArmCU, 197, 0, 256, 512, "obj_sk_arm_effect.dds" ); AddEffectHotspot( 241, 138, 177, 227 ); end