function main() Is3D( FALSE ); AddBackground( "MainLab\\evidence" ); -- Displayable objects AddSprite( EOBJ_baseballBat_Handle, 0, 0, 640, 384, "Evidence\\obj_baseballBat_Handle.dds", VISIBLE ); -- Hotspot AddSprite( EHOTSPOT_baseballHandle, 0, 0, 480, 335, nil, ACTIVE, 0, 0, TOOLS ); -- UV lamp effect -- UVLamp effect AddDetailUV( 0, 0, 640, 384, "Evidence\\obj_baseball_UV.dds" ); end