function main()
	Is3D( FALSE );

	AddBackground( "morgue\\still_skeletonEye" );
	
	-- Displayable objects
	AddSprite( OMorgueSkeletonGlassCU, 159, 241, 256, 128, "obj_skeletonGlass.dds", VISIBLE );

	-- Hotspot
	AddSprite( HMorgueSkeletonGlassCU, 209, 263, 143,  78, nil, ACTIVE, 0, 0, TOOLS );


end