function main()
	Is3D( FALSE );

	AddBackground( "morgue\\still_skeletonHead" );
	
	-- Displayable objects
	AddSprite( OMorgueSkeletonGlass, 254, 143,  64,  32, "obj_skeleton_Glass.dds", VISIBLE );

	-- Hotspot
	AddSprite( HMorgueSkeletonEye, 265, 146,  39,  23, nil, ACTIVE, 0, 0, MorgueSkeletonEye );
	AddSprite( HMorgueSkeletonJaw, 219, 234,  58, 65, nil, ACTIVE, 0, 0, MorgueSkeletonJaw );
end