--5.1020 --TB_Q917 : Can you recover the body for us? function morgue_question_TB_Q917 () PlayDialog ( Coroner, "M4_ROBBINS_2690" ) FadeOut () SetVisible ( OMorgueMaryFront, true ) FadeIn () SetVisible ( OPanoBody, false ) SetActive ( HPanoBody, false ) end AddQuestion ( Coroner, false, nil, "_TB_Q917", nil, nil, "morgue_question_TB_Q917" ) --------------------------------------------------------------------------------------- --5.1050 --TB_Q863 : What was the cause of death? function morgue_question_TB_Q863_cond () return IsQuestionAsked ( Coroner, "_TB_Q917" ) end function morgue_question_TB_Q863 () PlayReenactment( "Art\\Reenactments\\Movie\\rcns_fragments01a.xmv", "Art\\Reenactments\\Pictures\\rcns_fragments01a_tb.tga", "_TB_Z2216", nil, "M4_ROBBINS_1792" ) UpdateCaseFile ( Victim, VICTIM_CRIMESCENE, "_TB_E4344", 200 ) end AddQuestion ( Coroner, false, nil, "_TB_Q863", nil, "morgue_question_TB_Q863_cond", "morgue_question_TB_Q863" ) -------------------------------------------------------------------------------------- --5.1080 --TB_Q864 : Can you determine the time of death? function morgue_question_TB_Q864_cond () return IsQuestionAsked ( Coroner, "_TB_Q917" ) end function morgue_question_TB_Q864 () SetVisible ( OMorgueMaryOver, true ) ChangeRoom ( MorgueOver ) PlayDialog ( Coroner, "M4_ROBBINS_1794" ) ChangeRoom ( MorgueEstab ) UpdateCaseFile ( Victim, VICTIM_CRIMESCENE, "_TB_E4345", 200 ) UpdateCaseFile ( Victim, VICTIM_CRIMESCENE, "_TB_E4729", 200 ) end AddQuestion ( Coroner, false, nil, "_TB_Q864", nil, "morgue_question_TB_Q864_cond", "morgue_question_TB_Q864" ) -------------------------------------------------------------------------------------- --5.1030 --TB_Q956 : Can we look at the body? function morgue_question_TB_Q956_cond () return IsQuestionAsked ( Coroner, "_TB_Q917" ) and not IsQuestionAsked ( Carter, "_TB_Q868" ) end function morgue_question_TB_Q956 () PlayDialog ( Coroner, "M4_ROBBINS_2455" ) EndDisplayQuestionList () if not IsEventDone ( EVAcquireUVLightBruising ) or not IsEventDone ( EVAcquireMorgueUVLightBruising ) then SetActive ( HMorgueMaryFace, true ) end -- SetActive ( HMorgueMaryBlood, false ) -- SetActive ( HMorgueMaryFace, false ) ChangeRoom ( MorgueMaryEstab, true ) SetBackRoom ( MorgueMaryEstab, MorgueEstab ) end AddQuestion ( Coroner, true, nil, "_TB_Q956", nil, "morgue_question_TB_Q956_cond", "morgue_question_TB_Q956" ) -------------------------------------------------------------------------------------- --5.1100 --TB_Q865 : Were you able to recover anything from the wounds? function morgue_question_TB_Q865_cond () return IsQuestionAsked ( Coroner, "_TB_Q863" ) and IsQuestionAsked ( Coroner, "_TB_Q864" ) end function morgue_question_TB_Q865 () PlayDialog ( Coroner, "M4_ROBBINS_1795" ) AddEvidence ( EIBulletFragMorgue ) AddEvidenceDescriptionText ( EIBulletFragMorgue, "_TB_E2407" ) UpdateCaseFile ( Victim, INFORMATION, "_TB_E4346" ) end AddQuestion ( Coroner, false, nil, "_TB_Q865", nil, "morgue_question_TB_Q865_cond", "morgue_question_TB_Q865" ) -------------------------------------------------------------------------------------- --5.1130 --TB_Q866 : Did you notice anything else out of the ordinary? function morgue_question_TB_Q866_cond () return IsQuestionAsked ( Coroner, "_TB_Q865" ) end function morgue_question_TB_Q866 () PlayDialog ( Coroner, "M4_ROBBINS_1797" ) UpdateCaseFile ( Victim, INFORMATION, "_TB_E4730" ) end AddQuestion ( Coroner, false, nil, "_TB_Q866", nil, "morgue_question_TB_Q866_cond", "morgue_question_TB_Q866" ) -------------------------------------------------------------------------------------- --8.0000 --TB_Q957 : Can we look at the body? function morgue_question_TB_Q957_cond () return IsQuestionAsked ( Carter, "_TB_Q868" ) end function morgue_question_TB_Q957 () PlayDialog ( Coroner, "M4_ROBBINS_2121" ) EndDisplayQuestionList () ChangeRoom ( MorgueMaryEstab, true ) SetBackRoom ( MorgueMaryEstab, MorgueEstab ) end AddQuestion ( Coroner, true, nil, "_TB_Q957", nil, "morgue_question_TB_Q957_cond", "morgue_question_TB_Q957" ) --------------------------------------------------------------------------------------