-- Tools magnetic = DETECTION + 1 ninhydrin = DETECTION + 2 fingerdust = DETECTION + 3 magnifier = DETECTION + 4 brush = DETECTION + 5 luminol = DETECTION + 6 uv = DETECTION + 7 ircam = DETECTION + 8 swab = COLLECTION + 1 gloves = COLLECTION + 2 tweezers = COLLECTION + 3 cast = COLLECTION + 4 mikrosil = COLLECTION + 5 adhesive = COLLECTION + 6 efoil = COLLECTION + 7 asmount = COLLECTION + 8 ----------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------- -- CHARACTERS ----------------------------------------------------------------------------------------- Grissom = CHARACTERS + 1 Brass = CHARACTERS + 2 Nick = CHARACTERS + 3 Coroner = CHARACTERS + 4 Greg = CHARACTERS + 5 Regis = CHARACTERS + 6 Carter = CHARACTERS + 7 Harrison = CHARACTERS + 8 Victim = CHARACTERS + 9 WarrantLocations = CHARACTERS + 11 WarrantSuspects = CHARACTERS + 12 Warrant = CHARACTERS + 13 CSIHintsEvidence = CHARACTERS + 14 CSIHintsSuspects = CHARACTERS + 15 CSIHintsVictim = CHARACTERS + 16 CSIHints = CHARACTERS + 17 ----------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------- -- LOCATIONS ----------------------------------------------------------------------------------------- BrassOffice = LOCATIONS + 1 Laboratory = LOCATIONS + 2 GrissomOffice = LOCATIONS + 3 Morgue = LOCATIONS + 4 CarterHome = LOCATIONS + 5 Theatre = LOCATIONS + 6 Backstage = LOCATIONS + 7 RegisHome = LOCATIONS + 8 ----------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------- -- EVIDENCES ----------------------------------------------------------------------------------------- -- TRACES: ETBalconySubst = TRACES + 1 ETLoaferShoeprint = TRACES + 2 ETSneakerShoeprint = TRACES + 3 ETBalconyWaterStain = TRACES + 4 ETFingerprintBox = TRACES + 5 ETFingerprintClayton = TRACES + 6 ETDetonatorFingerprint = TRACES + 7 ETSampleGunPowder = TRACES + 8 ETFingerprintHeather = TRACES + 9 ETFingerprintLetter = TRACES + 10 ETBloodSampleMorgue = TRACES + 11 ETMerylRegisBloodSample = TRACES + 12 ETWaterPuddleSample = TRACES + 13 -- DOCUMENTS : EDPhotos = DOCUMENTS + 1 EDThreatLetter = DOCUMENTS + 2 -- ITEMS: EIBlankRound = ITEMS + 1 EILoafers = ITEMS + 2 EIBulletFragMorgue = ITEMS + 3 EICrossShoePropRoom = ITEMS + 4 EISuperTool = ITEMS + 5 EIDetonator = ITEMS + 6 EIPanties = ITEMS + 7 EIPliersTool = ITEMS + 8 EIPropGun = ITEMS + 9 EIPropRounds = ITEMS + 10 EISoap = ITEMS + 11 EISquibProp = ITEMS + 12 EIThermos = ITEMS + 13 EIWoundImpression = ITEMS + 14 --evidente virtuale Sp.Link ETBalconyWaterStainVirtual = TRACES + 14 ETWaterPuddleSampleVirtual = TRACES + 15 EIThermosVirtual = TRACES + 16 --evidente virtuale SearchMatch & MatchMatch EICrossShoePropRoomVirtual = ITEMS + 15 ETDetonatorFingerprintVirtual = TRACES + 17 ETSneakerShoeprintVirtual = TRACES + 18 ETLoaferShoeprintVirtual = TRACES + 19 EIPantiesVirtual = ITEMS + 16 ETFingerprintBoxVirtual = TRACES + 20 EILoafersVirtual = ITEMS + 17 ETFingerprintClaytonVirtual = TRACES + 21 ----------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------- -- ROOMS ----------------------------------------------------------------------------------------- -- Grissom's Office GrissomDefaultRoom = ROOMS + 1 GrissomCloseupRoom = ROOMS + 2 GrissomDoorwayRoom = ROOMS + 3 -- Laboratory (MainLab) MainlabDefaultRoom = ROOMS + 5 MainlabGregCloseup1 = ROOMS + 6 MainlabGregCloseup2 = ROOMS + 7 MainlabCSICloseup1 = ROOMS + 8 MainlabGunZoom = ROOMS + 9 MainlabBulletsZoom = ROOMS + 4 -- Brass' Office (and interrogation room) BrassRoom01 = ROOMS + 10 BrassRoom02 = ROOMS + 11 BrassRoom03 = ROOMS + 12 BrassRoom04 = ROOMS + 13 InterroBrass = ROOMS + 14 InterroNick1 = ROOMS + 15 InterroNick2 = ROOMS + 16 InterroCarter1 = ROOMS + 17 InterroCarter2 = ROOMS + 18 InterroCarter3 = ROOMS + 19 InterroRegis1 = ROOMS + 20 InterroRegis2 = ROOMS + 21 InterroRegis3 = ROOMS + 22 InterroCarterEstab = ROOMS + 23 InterroRegisEstab = ROOMS + 24 InterroHarrison1 = ROOMS + 25 InterroHarrison2 = ROOMS + 26 InterroHarrison3 = ROOMS + 27 InterroHarrisonEstab = ROOMS + 28 -- Morgue MorgueEstab = ROOMS + 30 MorgueOver = ROOMS + 31 MorgueCSI = ROOMS + 32 MorgueMaryEstab = ROOMS + 33 MorgueMaryFace = ROOMS + 34 MorgueMaryBloodEstab = ROOMS + 35 MorgueMarySquibb = ROOMS + 36 MorgueMaryBloodToolCU = ROOMS + 37 -- Theatre (start at 40) TheatrePanoRoom = ROOMS + 40 BoxSeatEstab = ROOMS + 41 BoxSeatGunPowder = ROOMS + 42 BoxSeatLoaferPrint = ROOMS + 43 BoxSeatNick = ROOMS + 44 BoxSeatRunnerPrint = ROOMS + 45 BoxSeatWaterStain = ROOMS + 46 TheatreDetonatorEstab = ROOMS + 47 TheatreGunEstab = ROOMS + 48 TheatreLaserDummyDown = ROOMS + 49 TheatreLaserDummyUp = ROOMS + 50 TheatreMaryEstab = ROOMS + 51 TheatreTapeCU = ROOMS + 52 TheatreCarter1 = ROOMS + 53 TheatreCarter2 = ROOMS + 54 TheatreCarter3 = ROOMS + 55 TheatreNickCarlosEstab = ROOMS + 56 TheatreNick1 = ROOMS + 57 TheatreNick2 = ROOMS + 58 TheatreNick3 = ROOMS + 59 TheatreDetonatorCU = ROOMS + 60 TheatreGunCU = ROOMS + 61 TheatreMaryBloodCU = ROOMS + 62 TheatreMaryBloodTool = ROOMS + 63 TheatreMaryFace = ROOMS + 64 TheatreMarySquibb = ROOMS + 65 TheatreRegis1 = ROOMS + 66 TheatreRegis2 = ROOMS + 67 -- Carter Home CarterHomeEstab = ROOMS + 80 CarterHomeCertificate = ROOMS + 81 CarterHomeLetter = ROOMS + 82 CarterHomePanty = ROOMS + 83 CarterHomeCarterCU = ROOMS + 84 CarterHomeNickCU = ROOMS + 85 -- Regis Home RegisHomeEstab = ROOMS + 90 RegisHomeDrawerClosed = ROOMS + 91 RegisHomeDrawerOpen = ROOMS + 92 RegisHomeHeart = ROOMS + 93 RegisHomeShoes = ROOMS + 94 RegisHomeSink = ROOMS + 95 RegisHomeSoap = ROOMS + 96 RegisHomeThermos = ROOMS + 97 RegisHomeRegis = ROOMS + 98 RegisHomeNick = ROOMS + 99 -- Backstage BackstageEstab = ROOMS + 110 BackstageGuns = ROOMS + 111 BackstageLocker = ROOMS + 112 BackstageNick = ROOMS + 113 BackstagePhoto = ROOMS + 114 BackstageWater = ROOMS + 115 BackstageWorktable = ROOMS + 116 BackstageMissingTool = ROOMS + 117 BackstageShoe = ROOMS + 118 BackstageBullets = ROOMS + 119 BackstageRound = ROOMS + 120 BackstageRoundPrint = ROOMS + 121 ----------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------- -- HOTSPOTS ----------------------------------------------------------------------------------------- -- Laboratory (MainLab) HLaboratoryComputer = HOTSPOTS + 1 HLaboratoryMicroscop = HOTSPOTS + 2 -- Morgue HMorgueMarySquibbToolCU = HOTSPOTS + 10 HMorgueMayBloodToolCU = HOTSPOTS + 11 HMorgueMarySquibbCU = HOTSPOTS + 12 HMorgueMaryBloodCU = HOTSPOTS + 13 HMorgueMaryFace = HOTSPOTS + 14 HMorgueMaryBlood = HOTSPOTS + 15 HMorgueMaryUV = HOTSPOTS + 16 -- Theatre HPanoNick = HOTSPOTS + 40 HPanoCarter = HOTSPOTS + 41 HPanoRegis = HOTSPOTS + 42 HPanoActorMark = HOTSPOTS + 43 HPanoBalcony = HOTSPOTS + 44 HPanoBody = HOTSPOTS + 45 HPanoDummyDown = HOTSPOTS + 46 HPanoDummyUp = HOTSPOTS + 47 HPanoOrchestra = HOTSPOTS + 48 HPanoPropTable = HOTSPOTS + 49 HTheatreSquibbCU = HOTSPOTS + 50 HTheatreBloodCU = HOTSPOTS + 51 HTheatreBloodTool = HOTSPOTS + 52 HTheatreSquibb = HOTSPOTS + 53 HTheatreGunEstab = HOTSPOTS + 54 HTheatreGunCU = HOTSPOTS + 55 HTheatreDetonatorEstab = HOTSPOTS + 56 HTheatreDetonatorCU = HOTSPOTS + 57 HTheatreDetonatorPrint = HOTSPOTS + 58 HTheatreMaryBloodEstab = HOTSPOTS + 59 HTheatreMaryFaceEstab = HOTSPOTS + 60 HTheatreNick1 = HOTSPOTS + 61 HTheatreNick2 = HOTSPOTS + 62 HTheatreNick3 = HOTSPOTS + 63 HTheatreRegis1 = HOTSPOTS + 64 HTheatreRegis2 = HOTSPOTS + 65 HTheatreRegis3 = HOTSPOTS + 66 HTheatreCarter1 = HOTSPOTS + 67 HTheatreCarter2 = HOTSPOTS + 68 HTheatreCarter3 = HOTSPOTS + 69 HTheatreNickEstab = HOTSPOTS + 70 HTheatreRegisEstab = HOTSPOTS + 71 HTheatreCarterEstab = HOTSPOTS + 72 HTheatreLaserDummyUp = HOTSPOTS + 73 HTheatreLaserDummyDown = HOTSPOTS + 74 HBoxSeatWaterstainCU = HOTSPOTS + 75 HBoxSeatRunnerPrint = HOTSPOTS + 76 HBoxSeatNick = HOTSPOTS + 77 HBoxSeatNickCU = HOTSPOTS + 78 HBoxSeatLoaferPrintCU = HOTSPOTS + 79 HBoxSeatGunPowderCU = HOTSPOTS + 80 HBoxSeatGunpowderEstab = HOTSPOTS + 81 HBoxSeatWaterStainEstab = HOTSPOTS + 82 HBoxSeatLoaferPrintEstab = HOTSPOTS + 83 HBoxSeatRunnerPrintEstab = HOTSPOTS + 84 HFaceUVTools = HOTSPOTS + 85 HFaceUVClick = HOTSPOTS + 86 -- Carter's Home HCarterHomePantyCU = HOTSPOTS + 100 HCarterHomeNickCU = HOTSPOTS + 101 HCarterHomeLetterCU = HOTSPOTS + 102 HCarterHomeLetterPrint = HOTSPOTS + 103 HCarterHomeCarterCU = HOTSPOTS + 104 HCarterHomeLetterEstab = HOTSPOTS + 105 HCarterHomePantyEstab = HOTSPOTS + 106 HCarterHomeCertificateEstab = HOTSPOTS + 107 HCarterHomeNickEstab = HOTSPOTS + 108 HCarterHomeCarterEstab = HOTSPOTS + 109 -- Regis' Home HRegisHomeRegis = HOTSPOTS + 120 HRegisHomeNick = HOTSPOTS + 121 HRegisHomeRegisCU = HOTSPOTS + 122 HRegisHomeNickCU = HOTSPOTS + 123 HRegisHomeThermosCU = HOTSPOTS + 124 HRegisHomeSoapCU = HOTSPOTS + 125 HRegisHomeSinkThermos = HOTSPOTS + 126 HRegisHomeSinkSoap = HOTSPOTS + 127 HRegisHomeShoesCU = HOTSPOTS + 128 HRegisHomePliersCU = HOTSPOTS + 129 HRegisHomePliers = HOTSPOTS + 130 HRegisHomeNick = HOTSPOTS + 131 HRegisHomeRegis = HOTSPOTS + 132 HRegisHomeSinkEstab = HOTSPOTS + 133 HRegisHomeThermosEstab = HOTSPOTS + 134 HRegisHomeShoesEstab = HOTSPOTS + 135 HRegisHomeDrawerEstab = HOTSPOTS + 136 HRegisHomeBookShelfEstab = HOTSPOTS + 137 -- Backstage HBackstageRoundCU = HOTSPOTS + 150 HBackstageRoundPrint = HOTSPOTS + 151 HBackstageRoundPrintCU = HOTSPOTS + 152 HBackstageBlankCU = HOTSPOTS + 153 HBackstageShoeCU = HOTSPOTS + 154 HBackstageWorktableRound = HOTSPOTS + 155 HBackstageWorktableBlank = HOTSPOTS + 156 HBackstageMissingTool = HOTSPOTS + 157 HBackstageWaterCU = HOTSPOTS + 158 HBackstagePhotoCU = HOTSPOTS + 159 HBackstageNick = HOTSPOTS + 160 HBackstageWorktable = HOTSPOTS + 161 HBackstageGuns = HOTSPOTS + 162 HBackstageWater = HOTSPOTS + 163 HBackstageLocker = HOTSPOTS + 164 HBackstageLockerPhoto = HOTSPOTS + 165 HBackstageLockerShoe = HOTSPOTS + 166 HBackstageNickCU = HOTSPOTS + 167 HBackstageMissinTool = HOTSPOTS + 168 EHOTSPOT_gun = HOTSPOTS + 170 EHOTSPOT_detonator_FPrint = HOTSPOTS + 171 EHOTSPOT_bullets = HOTSPOTS + 172 HBrass = HOTSPOTS + 173 HCoroner = HOTSPOTS + 174 HHarrison = HOTSPOTS + 175 HotCarter = HOTSPOTS +176 HotRegis = HOTSPOTS + 177 HLabNick = HOTSPOTS + 178 ----------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------- -- OBJECTS ----------------------------------------------------------------------------------------- -- Morgue OMorgueMarySquibbCU = OBJECTS + 10 OMorgueMarySquibb = OBJECTS + 11 OMorgueMaryEstab = OBJECTS + 12 OMorgueMaryOver = OBJECTS + 13 OMorgueMaryFront = OBJECTS + 14 -- Theatre OPanoBody = OBJECTS + 40 OPanoDetonator = OBJECTS + 41 OPanoDummyDown = OBJECTS + 42 OPanoDummyUp = OBJECTS + 43 OPanoGun = OBJECTS + 44 OPanoPointerDown = OBJECTS + 45 OPanoPointerUp = OBJECTS + 46 OCarter = OBJECTS + 47 ORegis = OBJECTS + 48 OTheatreDetonatorPrintCU = OBJECTS + 49 OTheatreSquibbEstab = OBJECTS + 50 OTheatreSquibbCU = OBJECTS + 51 OTheatreDetonatorCU = OBJECTS + 52 OTheatreDetonatorCU1 = OBJECTS + 53 OTheatreDetonatorCU2 = OBJECTS + 54 OTheatreGunCU = OBJECTS + 55 OTheatreGunCU1 = OBJECTS + 56 OTheatreGunCU2 = OBJECTS + 57 OTheatreDetonatorEstab = OBJECTS + 58 OTheatreGunEstab = OBJECTS + 59 OTheatreLaserDummyUp = OBJECTS + 60 OTheatreLaserDummyDown = OBJECTS + 61 OBoxSeatGunPowderCU = OBJECTS + 62 -- Carter Home OCarterHomePantyCU = OBJECTS + 70 OCarterHomeLetterCU = OBJECTS + 71 OCarterHomeLetterCU1 = OBJECTS + 72 OCarterHomeLetterCU2 = OBJECTS + 73 OCarterHomeLetterPrint = OBJECTS + 74 OCarterHomeLetterEstab = OBJECTS + 75 OCarterHomePantyEstab = OBJECTS + 76 OCarterRoom = OBJECTS + 77 -- Regis' Home ORegisHomeThermosCU = OBJECTS + 90 ORegisHomeThermosCU1 = OBJECTS + 91 ORegisHomeThermosCU2 = OBJECTS + 92 ORegisHomeSoapCU = OBJECTS + 93 ORegisHomeSinkThermos = OBJECTS + 94 ORegisHomeSinkSoap = OBJECTS + 95 ORegisHomeShoesCU = OBJECTS + 96 ORegisHomeShoesCU1 = OBJECTS + 97 ORegisHomeShoesCU2 = OBJECTS + 98 ORegisHomePliersCU = OBJECTS + 99 ORegisHomePliers = OBJECTS + 100 ORegisHomeSoapEstab = OBJECTS + 101 ORegisHomeThermosEstab = OBJECTS + 102 ORegisHomeShoesEstab = OBJECTS + 103 ORegisHome = OBJECTS + 104 -- Backstage OBackstageRoundCU = OBJECTS + 120 OBackstageRoundPrint = OBJECTS + 121 OBackstageRoundPrintCU = OBJECTS + 122 OBackstageBlankCU = OBJECTS + 123 OBackstageShoeCU = OBJECTS + 124 OBackstageWorktableRound = OBJECTS + 125 OBackstageWorktableBlank = OBJECTS + 126 OBackstagePhotoCU = OBJECTS + 127 OBackstagePhotoCU1 = OBJECTS + 128 OBackstagePhotoCU2 = OBJECTS + 129 OBackstageWaterEstab = OBJECTS + 130 OBackstageLockerPhoto = OBJECTS + 131 OBackstageLockerShoe = OBJECTS + 132 QIDInterroGus = OBJECTS + 133 QIDInterroRegis = OBJECTS + 134 QIDInterroCarter = OBJECTS + 135 OBackstageShoeCU1 = OBJECTS + 136 OBackstageShoeCU2 = OBJECTS + 137 EOBJ_gun = OBJECTS + 140 EOBJ_gunA = OBJECTS + 141 EOBJ_gunB = OBJECTS + 142 EOBJ_gunZoom = OBJECTS + 143 EOBJ_detonator = OBJECTS + 144 EOBJ_detonatorA = OBJECTS + 145 EOBJ_detonatorB = OBJECTS + 146 EOBJ_detonator_FPrint = OBJECTS + 147 EOBJ_bullets = OBJECTS + 148 EOBJ_bulletsZoom = OBJECTS + 149 OVictimBlood1 = OBJECTS + 155 OVictimBlood2 = OBJECTS + 156 OVictimBlood3 = OBJECTS + 157 OVictimBlood4 = OBJECTS + 158 OVictimBlood5 = OBJECTS + 1 OSneakerShoe1 = OBJECTS + 6 OSneakerShoe2 = OBJECTS + 7 OSneakerShoe3 = OBJECTS + 8 OSneakerShoe4 = OBJECTS + 9 OSneakerShoe5 = OBJECTS + 15 OSneakerShoeprint1 = OBJECTS + 159 OSneakerShoeprint2 = OBJECTS + 160 OSneakerShoeprint3 = OBJECTS + 161 OSneakerShoeprint4 = OBJECTS + 162 OSneakerShoeprint5 = OBJECTS + 163 ODetonFingerPrint1 = OBJECTS + 164 ODetonFingerPrint2 = OBJECTS + 165 ODetonFingerPrint3 = OBJECTS + 166 ODetonFingerPrint4 = OBJECTS + 167 ODetonFingerPrint5 = OBJECTS + 168 OLoaferShoeprint1 = OBJECTS + 169 OLoaferShoeprint2 = OBJECTS + 170 OLoaferShoeprint3 = OBJECTS + 171 OLoaferShoeprint4 = OBJECTS + 172 OLoaferShoeprint5 = OBJECTS + 173 OLetterFingerPrint1 = OBJECTS + 174 OLetterFingerPrint2 = OBJECTS + 175 OLetterFingerPrint3 = OBJECTS + 176 OLetterFingerPrint4 = OBJECTS + 177 OLetterFingerPrint5 = OBJECTS + 2 OLoaferShoes1 = OBJECTS + 178 OLoaferShoes2 = OBJECTS + 179 OLoaferShoes3 = OBJECTS + 180 OLoaferShoes4 = OBJECTS + 181 OLoaferShoes5 = OBJECTS + 182 OClaytonPrint1 = OBJECTS + 183 OClaytonPrint2 = OBJECTS + 184 OClaytonPrint3 = OBJECTS + 185 OClaytonPrint4 = OBJECTS + 186 OClaytonPrint5 = OBJECTS + 3 OBoxFingerprint1 = OBJECTS + 187 OBoxFingerprint2 = OBJECTS + 188 OBoxFingerprint3 = OBJECTS + 189 OBoxFingerprint4 = OBJECTS + 190 OBoxFingerprint5 = OBJECTS + 4 OHeatherPrint1 = OBJECTS + 191 OHeatherPrint2 = OBJECTS + 192 OHeatherPrint3 = OBJECTS + 193 OHeatherPrint4 = OBJECTS + 194 OHeatherPrint5 = OBJECTS + 5 ----------------------------------------------------------------------------------------- -- EVENTS ----------------------------------------------------------------------------------------- -- Theatre EVSwabbingBlood = EVENTS + 1 EVAcquiredSquibProp1 = EVENTS + 2 EVAcquiredSquibProp2 = EVENTS + 3 EVAcquireUVLightBruising = EVENTS + 4 EVAcquireGunPowder = EVENTS + 5 EVTheatreMissCarter = EVENTS + 6 EVEnteredActorMark = EVENTS + 7 EVTheatreDialogRegis = EVENTS + 8 EVAcquiredPropGun = EVENTS + 9 EVShowPropGunCarter = EVENTS + 10 EVTheatreLaserTrajectoryOn = EVENTS + 11 EVEnteredOrchestraPit = EVENTS + 12 EVAquiredDetonatorFingerprint = EVENTS + 13 EVTheatreLaserTrajectoryDownOn = EVENTS + 14 EVShowVictimBloodGreg = EVENTS + 19 EVAquiredBalconyWaterStain = EVENTS + 18 EVAquiredBalconySneakerPrint = EVENTS + 15 EVAquiredBalconyShoePrint = EVENTS + 16 EVAquiredBalconyDarkPowder = EVENTS + 17 -- Brass EVBrassOfficeIntro = EVENTS + 60 EVShowDetonFingerHarrison = EVENTS + 61 EVShowPropRoundHarrison = EVENTS + 62 EVShowPhotosVictimHarrison = EVENTS + 63 EVShowBulletFragmentsHarrison = EVENTS + 64 EVRemoveQ879 = EVENTS + 65 EVShowPhotosVictim2Harrison = EVENTS + 66 EVShowRunningShoesHarrison = EVENTS + 67 EVShowLoaferShoePrintHarrison = EVENTS + 68 EVShowWaterStainHarrison = EVENTS + 69 EVShowThreateningLetterBrass = EVENTS + 70 EVShowPantiesCarter = EVENTS + 71 EVShowThreateningLetterCarter = EVENTS + 72 EVShowDarkPowderRegis = EVENTS + 73 EVShowPantiesRegis = EVENTS + 74 EVShowThreateningLetterRegis = EVENTS + 75 EVShowBrownShoesRegis = EVENTS + 76 EVGrissomIntro = EVENTS + 77 -- Morgue EVMorgueSwabbingBlood = EVENTS + 55 EVMorgueAcquiredSquibProp1 = EVENTS + 56 EVMorgueAcquiredSquibProp2 = EVENTS + 57 EVAcquireMorgueUVLightBruising = EVENTS + 58 --Laboratory EVShowGunBarrelPowderGreg = EVENTS + 30 EVShowPropGunGreg = EVENTS + 31 EVFragmentUpdate = EVENTS + 32 EVMorgueWoundImpression =EVENTS + 33 EVShowSquibProp = EVENTS + 34 EVShowSquibPropAfter = EVENTS + 39 EVCompDetPrint = EVENTS + 35 EVMicroPhotoFinal = EVENTS + 36 EVCompMatch1 = EVENTS + 41 EVCompShoePrint = EVENTS + 42 EVLabThreatLetter = EVENTS + 43 EVShowGunBarrelPowderGreg = EVENTS + 40 EVCompMatch2 = EVENTS + 44 EVMatcLetterPropPrints = EVENTS + 101 EVShowGregDarkPowder = EVENTS + 102 EVGregEvent30_101 = EVENTS + 103 EVMatchShoeBrownPrints = EVENTS + 104 EVMatchClaytonLetterPrints = EVENTS + 105 EVMatchClaytonPropPrints = EVENTS + 106 EVFragmentUpdate = EVENTS + 100 EVFragmentUpdate2 = EVENTS + 107 EVLabTrainerShoes = EVENTS + 108 EVLabBoxPrint = EVENTS + 109 EVLabVictimPhotos = EVENTS + 110 EVLabPropRound = EVENTS + 111 EVLabWaterPuddle = EVENTS + 112 EVLabDetonatorPrint = EVENTS + 113 EVLabSneakerPrint = EVENTS + 114 EVLabShoePrint = EVENTS + 115 EVCompSneakerPrint = EVENTS + 116 EVCompBalconyWaterBefore = EVENTS + 117 EVCompThermosWaterBefore = EVENTS + 118 EVLabPanties = EVENTS + 119 EVLabLettrePrints = EVENTS + 120 EVLabHeatherPrints = EVENTS + 121 EVLabThermos = EVENTS + 122 EVLabBrownShoes = EVENTS + 123 EVLabSoap = EVENTS + 124 EVLabPliers = EVENTS + 125 EVLabUpdate = EVENTS + 126 EVWaterUpdate = EVENTS + 127 EVLabClaytonPrints = EVENTS + 128 EVLabVictimBlood = EVENTS + 129 EVThermosSampleSearch = EVENTS + 130 EVAcquiredLetterPrints = EVENTS + 131 EVAcquiredThreateningLetter = EVENTS + 132 EVAcquiredPanties = EVENTS + 133 EVAcquiredDetonator = EVENTS + 134 EVPropRoundsBeforeFragments = EVENTS + 135 EVEnteredFaceView = EVENTS + 136 EVCompBalconyWaterAfter = EVENTS + 137 EVShowGregWaterStain = EVENTS + 138 EVLabPanties1 = EVENTS + 139 EVLabPanties2 = EVENTS + 140 EVEnterTheatreFirst = EVENTS + 141 EVEnterBackstageFirst = EVENTS + 142 EVEnterCarterHome = EVENTS + 143 EVEnterRegisHome = EVENTS + 144 --Backstage EVBackstageTakeShoes = EVENTS + 45 EVBackstageTakePhotos = EVENTS + 46 EVBackstageTakeFingerprint = EVENTS + 47 EVBackstageTakeRounds = EVENTS + 48 EVBackstageTakeBlanks = EVENTS + 49 EVBackstageCollectWater = EVENTS + 50 EVEnteredGunRackView = EVENTS + 51 EVEnteredToolRackView = EVENTS + 52 --CarterHome EVShowVictimPhotosHeather = EVENTS + 90 EVCarterAcquireFluid = EVENTS + 91 EVEnteredViewDiploma = EVENTS + 92 EVActiveHotspotsCarter = EVENTS + 93 --RegisHome EVAcquireThermos = EVENTS + 95 EVAcquireThermosSink = EVENTS + 96 EVAcquireSoap = EVENTS + 97 EVActiveHotspotsRegis = EVENTS + 98 --Other EVENTS EVMatchCrossTrainer = EVENTS + 150 EVMatchBrownShoes = EVENTS + 151 EVAcquireFragMorgue = EVENTS + 152 EVSpecialLink1 = EVENTS + 153 EVCompMatch20 = EVENTS + 154 EVShowVictimBloodGreg1 = EVENTS + 155 EVBrassOfficeIntro = EVENTS + 156 EVLabShowBulletFragBefore = EVENTS + 157 EVLabShowBulletFragAfter = EVENTS + 158 EVLabShowBulletFragBefAfter = EVENTS + 159 EVLabShowBulletFragAftAfter = EVENTS + 160 EVLabShowWoundImpression = EVENTS + 161 EVLabShowBlankRound = EVENTS + 162 EVLabShowDetonator = EVENTS + 163 EVLabShowSuperTool = EVENTS + 164 EVLabShowSoapBefore = EVENTS + 165 EVSpecialLink2 = EVENTS + 166 EVSpecialLink21 = EVENTS + 167 EVSpecialLink3 = EVENTS + 168 EVEnterInterroHarrison = EVENTS + 169 EVAquirePropRoundsBefore = EVENTS + 170 EVAcquiredDetonator1 = EVENTS + 171 EVAquiredDetonatorFingerprint1 = EVENTS + 172