function main()
	Is3D( FALSE );

	AddBackground( "theatre\\still_2nd_detonator_estab" );
	
	-- Displayable objects
	AddSprite( OTheatreDetonatorEstab, 361, 179,  64,  64, "obj_detonator.dds", VISIBLE );

	-- Hotspot
	AddSprite( HTheatreDetonatorEstab, 372, 193,  39,  37, nil, ACTIVE, 0, 0, TheatreDetonatorCU );
end

