function main()
	Is3D( FALSE );

	AddBackground( "theatre\\still_2nd_gun_estab" );
	
	-- Displayable objects
	AddSprite( OTheatreGunEstab, 263, 277,  64,  32, "obj_gun_estab.dds", VISIBLE );

	-- Hotspot
	AddSprite( HTheatreGunEstab, 267, 280,  56,  25, nil, ACTIVE, 0, 0, TheatreGunCU );
end

