Point ptDest; Print("Hello bloggs has been constructed"); //Point ptStart; //ptStart = MakePoint(2000.0, 200.0, 0.0); //TeleportToPositionEx(Me, ptStart); // test firing //AddWeapon(Me, "ShotgunDoubleBarrelled", 10); //SelectWeapon(Me, "ShotgunDoubleBarrelled"); /* While (1) { Print("Playing test anim"); PlayAnimEx(Me, "PASSIVE_WOUNDED_ANIM", 2); FireWeaponAtCharacter(Me, Player, "FIRE_HIGH", 1, 1, "HEAD", 1.0); Wait(2.0); } */ //SetZone(Me, "JEBANJE", 1); Wait(11.0); //Follow(Player, 1.0, 2); //PointAtCharacter(Me, Player, 100.0, 0); //ptDest = MakePoint(2000.0, 200.0, 0.0); //MoveToPositionEx(Me, ptDest, 2); // // // NEW SCRIPT - facing always on!!!! For 3000 seconds // // PointAtCharacter(Me, Player, 3000.0, 0); // move to some position ptDest = MakePoint(1500.0, 200.0, 1.0); MoveToPositionEx(Me, ptDest, 2); // look at player for 20 seconds Wait(10.0); // follow player with facing ON Follow(Player, 1.0, 2);