//////////////////////////////////////////////////////////////////// // Identifier list for localized game text. // // *** InGameUI IDs *** // // (DO NOT edit these identifiers by hand! Use the localization // tool to properly synchronize them to the language text files.) //////////////////////////////////////////////////////////////////// #define STR_OFF 0 // OFF #define STR_ON 1 // ON #define STR_MONEY_SYMBOL 2 // 0 #define STR_CAMERA_CONTROL 3 // CAMERA CONTROL #define STR_QUIT 4 // QUIT #define STR_SELECT 5 // SELECT #define STR_SAVE_GAME 6 // SAVE GAME #define STR_SOUND_FX_VOLUME_BASE 7 // SFX VOLUME #define STR_SOUND_FX_VOLUME 8 // 32 #define STR_CURRENT_MUSIC_TRACK 9 // CURRENT MUSIC TRACK #define STR_INFO_TEXT 10 // 100 #define STR_MUSIC_VOLUME 11 // 32 #define STR_MUSIC_VOLUME_BASE 12 // MUSIC VOLUME #define STR_BACK 13 // Back #define STR_RESTART 14 // RESTART EVENT #define STR_PAUSE_SETTINGS_TITLE 15 // SETTINGS #define STR_PAUSE_SOUND_OPTIONS_TITLE 16 // SOUND #define STR_PAUSE_OPTIONS_TITLE 17 // OPTIONS #define STR_MENU 18 // PAUSE #define STR_ALERT_TEXT 19 // this is the alert text #define STR_DEBUG_DISTANCE_TEXT 20 // 64 #define STR_COLLISION_COLLISION 21 // 64 #define STR_COLLISION_TRACK_RIGHT 22 // 64 #define STR_COLLISION_TRACK_LEFT 23 // 64 #define STR_CHEESY_RPM_DISPLAY 24 // 64 #define STR_CHEESY_GPS_DISPLAY 25 // 64 #define STR_DYN_ODOMETER 26 // 10 #define STR_ODOMETER 27 // 15 #define STR_SPEED_UNITS 28 // MpH #define STR_SPEED 29 // 6 #define STR_YES 30 // YES #define STR_NO 31 // NO #define STR_GO 32 // GO! #define STR_RACE_OFFER_TITLE 33 // Race #define STR_SHOP_OFFER_TITLE 34 // Ramone's Detail Shop #define STR_RERACE 35 // RERACE #define STR_DONE 36 // DONE #define STR_RACE_RESULTS_TITLE 37 // Results #define STR_TIME_LABEL 38 // Current: #define STR_TIME_DISPLAY 39 // 15 #define STR_LEAD_LABEL 40 // Lead: #define STR_BEST_LABEL 41 // Best: #define STR_BEST_DISPLAY 42 // 15 #define STR_LAP_LABEL 43 // Laps #define STR_LAP_MAX_DISPLAY 44 // 15 #define STR_LAP_DISPLAY 45 // 15 #define STR_POSITION_MAX_NUMBER 46 // 15 #define STR_POSITION_NUMBER 47 // 15 #define STR_POSITION_SUPERSCRIPT 48 // 15 #define STR_POSITION_3_NUMBER 49 // 8 #define STR_POSITION_3_NAME 50 // 32 #define STR_POSITION_2_NUMBER 51 // 8 #define STR_POSITION_2_NAME 52 // 32 #define STR_POSITION_1_NAME 53 // 32 #define STR_POSITION_1_NUMBER 54 // 8 #define STR_LEAD_DISPLAY 55 // 15 #define STR_PIT_STOP 56 // Pit Stop #define STR_GET_READY_TEXT 57 // Get Ready #define STR_FINISHED_TEXT 58 // Finished #define STR_DIALOGUE_BOX 59 // 75 #define STR_BUTTON_TEXT_1 60 // 15 #define STR_BUTTON_TEXT_2 61 // 15 #define STR_BUTTON_TEXT_3 62 // 15 #define STR_BUTTON_TEXT_4 63 // 15 #define STR_DYN_TITLE 64 // 25 #define STR_BODY_PART_1 65 // Body Part 1 #define STR_BODY_PART_2 66 // Body Part 2 #define STR_BODY_PART_3 67 // Body Part 3 #define STR_DYN_BODY_PARTS 68 // 25 #define STR_PITSTOP_TIMER_1 69 // 10 #define STR_PITSTOP_TIMER_2 70 // 10 #define STR_PITSTOP_TIMER_3 71 // 10 #define STR_PITSTOP_TIMER_4 72 // 10 #define STR_PITSTOP_VEHICLE_1 73 // L1 Button #define STR_PITSTOP_VEHICLE_2 74 // R1 Button #define STR_PITSTOP_VEHICLE_3 75 // L2 Button #define STR_PITSTOP_VEHICLE_4 76 // R2 Button #define STR_PISTONCUPGUIDEONOFFBASE 77 // Piston Cup Guide: #define STR_STATSONOFFBASE 78 // STATS: #define STR_PISTONCUPGUIDEONOFF 79 // 30 #define STR_STATSONOFF 80 // 30 #define STR_MAPONOFFBASE 81 // MAP: #define STR_MAPONOFF 82 // 30 #define STR_VIBRATEONOFFBASE 83 // VIBRATE: #define STR_VIBRATEONOFF 84 // 30 #define STR_SOUNDOPTIONS 85 // SOUND OPTIONS #define STR_CONTINUE 86 // CONTINUE #define STR_MUSICTRACK 87 // MUSIC TRACK: #define STR_GAMEMUSIC 88 // GAME MUSIC #define STR_DYN_OVERALL 89 // 64 #define STR_OVERALL 90 // OVERALL #define STR_DYN_ENGINE 91 // 64 #define STR_ENGINE 92 // ENGINE #define STR_DYN_DIALOGUE 93 // 64 #define STR_DIALOGUE 94 // DIALOGUE #define STR_DYN_ENVIRONMENT 95 // 64 #define STR_ENVIRONMENT 96 // ENVIRONMENT #define STR_DYN_GAMEMUSIC 97 // 64 #define STR_MUSICTRACKNAME 98 // 30 #define STR_SUBTITLE 99 // 256 #define STR_RACE_RESULTS 100 // RACE RESULTS #define STR_PLAYER 101 // Player #define STR_TOTAL 102 // Total: #define STR_BEST 103 // Best #define STR_RESULT_PLAYER_1 104 // 32 #define STR_RESULT_TOTAL_1 105 // 32 #define STR_RESULT_BEST_1 106 // 32 #define STR_RESULT_PLAYER_2 107 // 32 #define STR_RESULT_TOTAL_2 108 // 32 #define STR_RESULT_BEST_2 109 // 32 #define STR_RESULT_PLAYER_3 110 // 32 #define STR_RESULT_TOTAL_3 111 // 32 #define STR_RESULT_BEST_3 112 // 32 #define STR_PROMPT_TEXT 113 // 64 #define STR_RACE_OFFER 114 // Accept DJ's challenge? #define STR_BOO_NAME 115 // Boost #define STR_DAR_NAME 116 // Darrell #define STR_MCQ_NAME 117 // Lightning #define STR_MCQM_NAME 118 // Lightning #define STR_COOPER_NAME 119 // Cooper #define STR_NISSAN_NAME 120 // Nissan #define STR_TIBURON_NAME 121 // Tiburon #define STR_RAM_NAME 122 // Ramone #define STR_LUI_NAME 123 // Luigi #define STR_MACK_NAME 124 // Mack #define STR_IMP2_NAME 125 // Wingo #define STR_IMP3_NAME 126 // REWARDS #define STR_DJ_NAME 127 // DJ #define STR_CHICK_NAME 128 // Chick Hicks #define STR_KING_NAME 129 // King #define STR_HUD_NAME 130 // Doc #define STR_FLO_NAME 131 // Flo #define STR_SHER_NAME 132 // Sheriff #define STR_MAT_NAME 133 // Mater #define STR_MIA_NAME 134 // Mia #define STR_TIA_NAME 135 // Tia #define STR_ELG_NAME 136 // El Guapo #define STR_VIN_NAME 137 // Vince #define STR_FLE_NAME 138 // Fletcher #define STR_GIN_NAME 139 // Ginormous #define STR_GER_NAME 140 // Gerald #define STR_PAPO_NAME 141 // Papo #define STR_SAR_NAME 142 // Sarge #define STR_CHI_NAME 143 // Chick Hicks #define STR_RACE_MSG 144 // 100 #define STR_ZEKE_NAME 145 // Zeke #define STR_TJ_NAME 146 // Tommy Joe #define STR_CLE_NAME 147 // Cletus #define STR_BAR_NAME 148 // Barry #define STR_LEN_NAME 149 // Lenny #define STR_SNOT_NAME 150 // Snot Rod #define STR_WIN_NAME 151 // Wingo #define STR_SON_NAME 152 // Sonny #define STR_RACE_MSG_OFFTRACK 153 // OFF TRACK! #define STR_RACE_MSG_WRONGWAY 154 // WRONG WAY! #define STR_RACE_MSG_FINALLAP 155 // FINAL LAP! #define STR_RACE_MSG_DRAFTING 156 // DRAFTING: %.1f #define STR_DLG_MQ1_VAG 157 // You're on! #define STR_DLG_MQ2_VAG 158 // Let's do it! #define STR_DLG_MQ3_VAG 159 // Aww... #define STR_DLG_MQ4_VAG 160 // See ya! #define STR_DLG_MQ5_VAG 161 // Unh! #define STR_DLG_MQ6_VAG 162 // Chica-Chow! #define STR_DLG_MQ7_VAG 163 // Chickida-Cha! #define STR_DLG_MQ8_VAG 164 // Chi-Cow! #define STR_DLG_MQ9_VAG 165 // Chipi-Cha! #define STR_DLG_MQ10_VAG 166 // Chi-Pow! #define STR_DLG_MQ11_VAG 167 // Focus! #define STR_DLG_MQ12_VAG 168 // I am speed. #define STR_DLG_MQ13_VAG 169 // 1 winner... 3 losers. #define STR_DLG_MQ14_VAG 170 // 900 horsepower... give or take a stallion or two. #define STR_DLG_MQ15_VAG 171 // Oof1 #define STR_DLG_MQ16_VAG 172 // Oof2 #define STR_DLG_MQ17_VAG 173 // Oof3 #define STR_DLG_MQ18_VAG 174 // Ow1 #define STR_DLG_MQ19_VAG 175 // Ow2 #define STR_DLG_MQ20_VAG 176 // Ow3 #define STR_DLG_MQ21_VAG 177 // Ow4 #define STR_DLG_MQ22_VAG 178 // Yell1 #define STR_DLG_MQ23_VAG 179 // Yell2 #define STR_DLG_Mat1_VAG 180 // That's a shortcut right there! #define STR_DLG_Mat2_VAG 181 // Whoo-hoo-hoo!! #define STR_DLG_Mat3_VAG 182 // Go Lightnin'! Git r' done! #define STR_DLG_DJ_1_VAG 183 // The Great Lightning McQueen. #define STR_DLG_DJ_2_VAG 184 // Whaddya say, McQueen? Ya feelin' lucky today? #define STR_DLG_DJ_3_VAG 185 // Heh. Knew you were all talk. #define STR_DLG_DJ_4_VAG 186 // Hey, McQueen! Over here! #define STR_DLG_NPC1_VAG 187 // Evenin', Lightnin'! #define STR_DLG_NPC2_VAG 188 // Hey, Lightnin'! #define STR_DLG_NPC3_VAG 189 // Hey, Mr. McQueen! #define STR_DLG_NPC4_VAG 190 // Hi, Mr. McQueen! #define STR_DLG_NPC5_VAG 191 // Howdy! #define STR_DLG_IMP2_1_VAG 192 // Hmph. He don't look that fast. #define STR_RESULT_PLAYER_4 193 // 32 #define STR_RESULT_TOTAL_4 194 // 32 #define STR_RESULT_BEST_4 195 // 32 #define STR_RESULT_PLAYER_5 196 // 32 #define STR_RESULT_TOTAL_5 197 // 32 #define STR_RESULT_BEST_5 198 // 32 #define STR_COUNTDOWN 199 // 8 #define STR_PRESS 200 // PRESS #define STR_LOADING 201 // Loading... #define STR_DYN_SKILL_TIMER 202 // 20 #define STR_DYN_OPTION_TEXT 203 // 64 #define STR_DYN_OPTION_1 204 // 20 #define STR_DYN_OPTION_2 205 // 20 #define STR_DYN_SKILL_LEVEL 206 // 10 #define STR_OPTIONS 207 // OPTIONS #define STR_EVENT_SELECT 208 // EVENT SELECT #define STR_SOUND 209 // SOUND #define STR_SETTINGS 210 // SETTINGS #define STR_DYN_LEVEL_NO 211 // 64 #define STR_DYN_TOTAL_TIME 212 // 64 #define STR_CHANCES 213 // Chances: %d #define STR_DYN_CHANCES 214 // 64 #define STR_TOTAL_TRACTORS 215 // Tractors: %d / Total: %d #define STR_DYN_TRACTOR_TIPPING_SCORE1 216 // 64 #define STR_DYN_TRACTOR_TIPPING_SCORE2 217 // 64 #define STR_COUNTDOWN_TIMELEFT 218 // Time Left: %s #define STR_DYN_COUNTDOWN_TIMELEFT 219 // 64 #define STR_COUNTDOWN_SCORE 220 // Collected:%d/Total:%d #define STR_DYN_COUNTDOWN_SCORE 221 // 64> #define STR_MINIGAME_INFO_CONTINUE_LABEL 222 // Continue #define STR_DYN_MINIGAME_INFO_TEXT 223 // 400 #define STR_TRACTOR_TIPPING_TIME_LABEL 224 // Time Taken: #define STR_TRACTOR_TIPPING_BEST_TIME_LABEL 225 // Best Time #define STR_DYN_TRACTOR_TIPPING_BEST_TIME 226 // 64 #define STR_TRACTOR_TIPPING_INFO_MSG 227 // Control Lightning with the left analog stick or directional pad. Once you’re next to a tractor, ... #define STR_DYN_TRACTOR_TIPPING_TOTAL_TRACTORS 228 // 8 #define STR_DYN_TRACTOR_TIPPING_NUM_TIPPED 229 // 16 #define STR_TRACTOR_TIPPING_SCORE 230 // STR_DYN_TRACTOR_TIPPING_NUM_TIPPED/STR_DYN_TRACTOR_TIPPING_TOTAL_TRACTORS #define STR_TRY_AGAIN 231 // Try Again? #define STR_DYN_TRACTOR_TIPPING_TIMER_LABEL 232 // 64 #define STR_TRACTOR_TIPPING_TIME_LEFT 233 // Time Left: #define STR_DYN_MINIGAME_INFO_TITLE 234 // 64 #define STR_TRACTOR_TIPPING_TITLE 235 // TRACTOR TIPPING #define STR_DYN_TRACTOR_TIPPING_LEVEL_NUMBER 236 // 64 #define STR_TRACTOR_TIPPING_LEVEL_NUMBER_FMT 237 // Level: %d #define STR_INFO 238 // INSTRUCTIONS #define STR_SKIP 239 // Skip #define STR_DYN_MENU_TITLE 240 // 64 #define STR_DYN_MENU_BACK_TEXT 241 // 64 #define STR_DYN_MENU_ACCEPT_TEXT 242 // 64 #define STR_DYN_MENU_SCROLL_TEXT 243 // 64 #define STR_CANCEL 244 // Cancel #define STR_COUNTDOWN_TITLE 245 // COUNTDOWN #define STR_COUNTDOWN_INFO_MSG 246 // Pick up the items before the time runs out. Each item will increase the timer by a small amount. #define STR_CUTSCENE_NOT_AVAILABLE 247 // CUTSCENE NOT AVAILABLE #define STR_NUMBER_COLLECTED 248 // Number Collected #define STR_TOTAL_ITEMS 249 // Total Items #define STR_TIME_TAKEN 250 // Time Taken: #define STR_DYN_COUNTDOWN_RESULTS_NUM_COLLECTED 251 // 64 #define STR_DYN_COUNTDOWN_RESULTS_TOTAL_ITEMS 252 // 64 #define STR_DYN_COUNTDOWN_RESULTS_TOTAL_TIME 253 // 64 #define STR_BGC_NAS_A_NAME 254 // Red Shirt #define STR_NAS_A_NAME 255 // Red Shirt #define STR_PAVE_THE_ROAD_TITLE 256 // PAVE THE ROAD #define STR_PAVE_THE_ROAD_INFO_MSG 257 // Use Bessie to pave the road withen a time limit. You will be scored based on how much of the roa... #define STR_DYN_HUD_1 258 // 64 #define STR_DYN_HUD_2 259 // 64 #define STR_TIME_LEFT 260 // Time Left: #define STR_TIME_LEFT_FMT 261 // Time Left: %s #define STR_PERCENT_FMT 262 // %.1f %% #define STR_PAUSE 263 // PAUSE #define STR_PAVE_THE_ROAD_PROGRESS_1 264 // Good Job! #define STR_PAVE_THE_ROAD_PROGRESS_2 265 // Great Job #define STR_PAVE_THE_ROAD_PROGRESS_3 266 // Nice! Clean! Level! #define STR_PAVE_THE_ROAD_SLOPPY_MSG 267 // Sloppy, kid. #define STR_DYN_RESULTS_1 268 // 64 #define STR_DYN_RESULTS_2 269 // 64 #define STR_DYN_RESULTS_3 270 // 64 #define STR_PERCENT_PAVED 271 // Percent Paved #define STR_MCQNEW_NAME 272 // Lightning #define STR_DYN_PITSTOP_BUTTONS 273 // 64 #define STR_DYN_PITSTOP_METER 274 // 6 #define STR_DYN_SPEED_DIGIT1 275 // 2 #define STR_DYN_SPEED_DIGIT2 276 // 2 #define STR_DYN_SPEED_DIGIT3 277 // 2 #define STR_DYN_MENU_LABEL1 278 // 64 #define STR_DYN_MENU_LABEL2 279 // 64 #define STR_DYN_MENU_LABEL3 280 // 64 #define STR_DYN_MENU_LABEL4 281 // 64 #define STR_DYN_MENU_LABEL5 282 // 64 #define STR_DYN_MENU_LABEL6 283 // 64 #define STR_DYN_MENU_LABEL7 284 // 64 #define STR_DYN_MENU_LABEL8 285 // 64 #define STR_TRACTOR_TIPPING_TIME_TAKEN 286 // Time Taken #define STR_SELECT_EVENT 287 // SELECT EVENT #define STR_TRACTOR_TIPPING_LABEL 288 // Tractor Tipping #define STR_TOW_MATER_LABEL 289 // Tow Mater #define STR_LESSON_POWERSLIDE_LABEL 290 // Doc's Lesson: Powerslide #define STR_DOCS_CHALLENGE_LABEL 291 // Doc's Challenge #define STR_LESSON_DRAFTING_LABEL 292 // Doc's Lesson: Drafting #define STR_PALM_MILE_SPEEDWAY_LABEL 293 // Palm Mile Speedway #define STR_RADIATOR_SPRINGS_GRAND_PRIX_DREAM_LABEL 294 // Radiator Springs Grand Prix (Dream) #define STR_RADIATOR_SPRINGS_GRAND_PRIX_LABEL 295 // Radiator Springs Grand Prix #define STR_RADIATOR_CAP_CIRCUIT_LABEL 296 // Radiator Cap Circuit #define STR_SALLYS_SUNSHINE_CIRCUIT_LABEL 297 // Sally's Sunshine Circuit #define STR_PAVIN_CRAZY_LABEL 298 // Pavin' Crazy #define STR_LIZZIES_POSTCARD_HUNT_LABEL 299 // Lizzie's Postcard Hunt #define STR_VIEW_POSTCARD_GALLERY_LABEL 300 // View Postcard Gallery #define STR_BOOSTIN_WITH_FILLMORE_LABEL 301 // Boostin' with Fillmore #define STR_LUIGIS_HUBCAP_HUNT_LABEL 302 // Luigi's Hubcap Hunt #define STR_RADIATOR_SPRINGS_DESERT_DASH_LABEL 303 // North Desert Dash #define STR_SARGES_BOOT_CAMP_LABEL 304 // Sarge's Boot Camp #define STR_SARGES_OFFROAD_CHALLENGE_LABEL 305 // Sarge's Off-Road Challenge #define STR_JUMP_AND_TILT_LABEL 306 // Jump and Tilt #define STR_RAMONES_JUMP_JAM_LABEL 307 // Ramone's Jump Jam #define STR_MOTOR_SPEEDWAY_OF_THE_SOUTH_LABEL 308 // Motor Speedway of the South #define STR_LIZZIES_OLD_TIME_RACE_LABEL 309 // Lizzie's Old-Time Race #define STR_MATERS_BACKWARDS_RACE_LABEL 310 // Mater's Backwards Lesson #define STR_FLOS_FUEL_UP_COUNTDOWN_LABEL 311 // Flo's Fuel-Up Countdown #define STR_COUNTDOWN2_LABEL 312 // Flo's Fuel-Up Countdown #define STR_COUNTDOWN3_LABEL 313 // Flo's Fuel-Up Countdown #define STR_COUNTDOWN4_LABEL 314 // Flo's Fuel-Up Countdown #define STR_SHERIFFS_CHASE_LABEL 315 // Sheriff's Chase #define STR_SHERIFFS_HOT_PURSUIT_LABEL 316 // Sheriff's Hot Pursuit #define STR_ORNAMENT_VALLEY_CIRCUIT_LABEL 317 // Ornament Valley Circuit #define STR_RUSTBUCKET_RACEORAMA_LABEL 318 // Rustbucket Race-O-Rama #define STR_SUN_VALLEY_INTERNATIONAL_RACEWAY_LABEL 319 // Sun Valley International Raceway #define STR_SALLYS_WHEEL_WELL_SPRINT_LABEL 320 // Sally's Wheel Well Sprint #define STR_TAILFIN_PASS_CIRCUIT_LABEL 321 // Tailfin Pass Circuit #define STR_MATERS_TOW_N_THROW_LABEL 322 // Mater's Tow 'n Throw #define STR_DOCS_CHECKUP_LABEL 323 // Doc's Check-Up #define STR_SMASHERVILLE_INTERNATIONAL_SPEEDWAY_LABEL 324 // Smasherville International Speedway #define STR_MONSTER_TRUCK_MAYHEM_LABEL 325 // Monster Truck Mayhem #define STR_CHICKS_CHALLENGE_LABEL 326 // Chick's Challenge #define STR_DELINQUENT_ROAD_HAZARDS_LABEL 327 // Delinquent Road Hazards #define STR_HIGH_SPEED_HEIST_LABEL 328 // High Speed Heist #define STR_LIGHTNING_STRIKES_BACK_LABEL 329 // Lightning Strikes Back #define STR_PINE_HILLS_SPEEDWAY_LABEL 330 // Pine Hills Speedway #define STR_RSGP_RS_LABEL 331 // Radiator Springs Grand Prix #define STR_RSGP2_TAILFIN_PASS_LABEL 332 // Tailfin Pass GP #define STR_RSGP3_ORNAMENT_VALLEY_LABEL 333 // Ornament Valley GP #define STR_RSGP4_EAST_VALLEY_LABEL 334 // Radiator Springs Grand Prix 4: East Valley #define STR_LOS_ANGELES_INTERNATIONAL_SPEEDWAY_LABEL 335 // Los Angeles International Speedway #define STR_NAS_NAME 336 // Red Shirt #define STR_DYN_POSITION_NUMBER1 337 // 15 #define STR_DYN_POSITION_NUMBER2 338 // 15 #define STR_DYN_LAP_DISPLAY1 339 // 15 #define STR_DYN_LAP_DISPLAY2 340 // 15 #define STR_RACE_MSG1 341 // 32 #define STR_RACE_MSG2 342 // 64 #define STR_LEAD_DISPLAY1 343 // 32 #define STR_LEAD_DISPLAY2 344 // 32 #define STR_DYN_SPEED1_DIGIT1 345 // 2 #define STR_DYN_SPEED1_DIGIT2 346 // 2 #define STR_DYN_SPEED1_DIGIT3 347 // 2 #define STR_DYN_SPEED2_DIGIT1 348 // 2 #define STR_DYN_SPEED2_DIGIT2 349 // 2 #define STR_DYN_SPEED2_DIGIT3 350 // 2 #define STR_DYN_SPEED3_DIGIT1 351 // 2 #define STR_DYN_SPEED3_DIGIT2 352 // 2 #define STR_DYN_SPEED3_DIGIT3 353 // 2 #define STR_RETRY 354 // RETRY #define STR_EXIT 355 // EXIT #define STR_DYN_TRY_AGAIN_PROMPT 356 // 64 #define STR_DYN_TRY_AGAIN_YES 357 // 64 #define STR_DYN_TRY_AGAIN_NO 358 // 64 #define STR_DYN_TRACTOR_TIPPING_MAX_SCORE1 359 // 64 #define STR_DYN_TRACTOR_TIPPING_MAX_SCORE2 360 // 64 #define STR_TIME 361 // Time: #define STR_EVENT_LABEL 362 // Event: #define STR_CHAPTER 363 // Chapter #define STR_TOTAL_HEADER 364 // Total #define STR_TOTAL_LABEL 365 // Total: #define STR_TOTAL_POINTS_LABEL 366 // Total Points: #define STR_DYN_MENU_FIELD1 367 // 128 #define STR_DYN_MENU_FIELD2 368 // 128 #define STR_DYN_MENU_FIELD3 369 // 128 #define STR_DYN_MENU_FIELD4 370 // 128 #define STR_DYN_MENU_FIELD5 371 // 128 #define STR_DYN_MENU_FIELD6 372 // 128 #define STR_DYN_MENU_FIELD7 373 // 128 #define STR_DYN_MENU_FIELD8 374 // 128 #define STR_DYN_MENU_FIELD9 375 // 128 #define STR_DYN_MENU_FIELD10 376 // 128 #define STR_TEST1 377 // Event 1 #define STR_TEST2 378 // Event 2 #define STR_TEST3 379 // Event 3 #define STR_TEST4 380 // Event 4 #define STR_TEST5 381 // Event 5 #define STR_TEST6 382 // Event 6 #define STR_TEST7 383 // Event 7 #define STR_TEST8 384 // Event 8 #define STR_NEW 385 // New #define STR_BONUS_POINTS_AWARD 386 // Bonus Points Award: #define STR_BOLTS 387 // Bolts: #define STR_BONUS_POINTS 388 // Bonus Points: #define STR_REWARDS 389 // REWARDS #define STR_BONUS_PT_REWARD_FMT 390 // %d of %d #define STR_TOWING_INFO_MSG_FLO 391 // Flo is stuck! Get out there in time and then tow her back to Doc's Garage! #define STR_TOWING_INFO_MSG_SALLY 392 // Sally is stuck! Get out there in time and then tow her back to Doc's Garage! #define STR_TOWING_INFO_MSG_DOC 393 // Doc is stuck! Get out there in time and then tow him back to Doc's Garage! #define STR_TOWING_INFO_MSG_FILLMORE 394 // Fillmore is stuck! Get out there in time and then tow him back to Doc's Garage! #define STR_TOWING_TITLE 395 // TOW MATER #define STR_TOWING_WIN_MSG_FLO 396 // You saved Flo! #define STR_TOWING_WIN_MSG_FILLMORE 397 // You saved Fillmore! #define STR_TOWING_WIN_MSG_DOC 398 // You saved Doc! #define STR_TOWING_WIN_MSG_SALLY 399 // You saved Sally! #define STR_NEW_EVENTS_UNLOCKED 400 // NEW EVENTS #define STR_DEFAULT_NEW_EVENTS_INFO_MSG 401 // New Events Available! #define STR_TOWING_PICKUP_TIME_TAKEN_LABEL 402 // Rescue Time: #define STR_DYN_TOWING_DROPOFF_TIME_TAKEN 403 // 64 #define STR_DYN_TOWING_TIMER_LABEL 404 // 64 #define STR_TOWING_DROPOFF_TIME_TAKEN_LABEL 405 // Towing Time: #define STR_DYN_TOWING_PICKUP_TIME_TAKEN 406 // 64 #define STR_SAL_NAME 407 // Sally #define STR_DOC_NAME 408 // Doc #define STR_FIL_NAME 409 // Fillmore #define STR_ROADBLOCK_OV 410 // Sorry, but you can't enter Ornament Valley yet. #define STR_ROADBLOCK_TF 411 // Sorry, but you can't enter Tailfin Pass yet. #define STR_ROADBLOCK_EV 412 // Sorry, but you can't enter the Interstate Area yet. #define STR_EXPLORE_MSG 413 // 100 #define STR_DYN_HUD_TEXT1 414 // 64 #define STR_DYN_HUD_TEXT2 415 // 64 #define STR_DYN_HUD_TEXT3 416 // 64 #define STR_DYN_HUD_TEXT4 417 // 64 #define STR_DYN_HUD_TEXT5 418 // 64 #define STR_DYN_HUD_TEXT6 419 // 64 #define STR_DYN_HUD_TEXT7 420 // 64 #define STR_DYN_HUD_TEXT8 421 // 64 #define STR_DYN_TEST_EMBEDDED_TEXT 422 // 128 #define STR_DYN_SATELLITE_TEXT 423 // 32 #define STR_POINTS_LABEL 424 // Points: #define STR_CONFIRM 425 // Confirm #define STR_STORY_MODE_NEED_BOLTS_MSG 426 // Needed: Bolt2, 0, 0, 10 x STR_STORY_MODE_BOLTS_NEEDED #define STR_STORY_MODE_EVENT_CURR_BOLTS_INFO 427 // Bolt2, 0, 0, 10 STR_STORY_MODE_EVENT_BOLTS_WON / STR_STORY_MODE_EVENT_MA... #define STR_STORY_MODE_EVENT_BOLTS_WON 428 // 16 #define STR_STORY_MODE_EVENT_MAX_BOLTS 429 // 16 #define STR_STORY_MODE_BOLTS_NEEDED 430 // 16 #define STR_STORY_MODE_EVENT_INFO 431 // #define STR_STORY_MODE_BOLTS_TEXT 432 // Bolt%d, 0.0, 0.0, 0 %d of %d #define STR_STORY_MODE_CHAPTER_DISPLAY 433 // Chapter %d #define STR_STORY_MODE_MENU_SCROLL_TEXT 434 // Select Event #define STR_CONTINUE_BUTTON_TEXT 435 // Continue #define STR_DYN_LEVEL_NUMBER 436 // 4 #define STR_TRACTOR_TIPPING_TITLE_WITH_LEVEL 437 // Tractor Tipping - Level STR_DYN_LEVEL_NUMBER #define STR_DYN_PAYOUT_TEXT 438 // 256 #define STR_PAYOUT_BOLTS_TEXT 439 // Tip All Tractors: Bolt, 0.0f, 0.0f, -5.0 x1 #define STR_DYN_PAYOUT_BOLTS_FIELD 440 // 128 #define STR_TRACTOR_TIPPING_DONE_MSG 441 // You tipped all the tractors! #define STR_TOW_ANOTHER_CAR 442 // Tow Another Car? #define STR_PLAY_NEXT_LEVEL 443 // Play next level? #define STR_TT_REWARDS_MSG 444 // Tractors is so dumb! #define STR_BOLTS_X_OF_Y 445 // Bolts: Bolt, 0.0f, 0.0f, -5.0%d of %d #define STR_LEVEL_NUMBER_DISPLAY 446 // Level %d #define STR_NUMBER0 447 // Zero #define STR_NUMBER1 448 // One #define STR_NUMBER2 449 // Two #define STR_NUMBER3 450 // Three #define STR_NUMBER4 451 // Four #define STR_NUMBER5 452 // Five #define STR_NUMBER6 453 // Six #define STR_NUMBER7 454 // Seven #define STR_NUMBER8 455 // Eight #define STR_NUMBER9 456 // Nine #define STR_NUMBER10 457 // Ten #define STR_NUMBER11 458 // Eleven #define STR_NUMBER12 459 // Twelve #define STR_NUMBER13 460 // Thirteen #define STR_NUMBER14 461 // Fourteen #define STR_NUMBER15 462 // Fifteen #define STR_DYN_LEVEL_INFO_TITLE 463 // 64 #define STR_DYN_LEVEL_DIRECTIONS 464 // 256 #define STR_DYN_LEVEL_INFO_LEVEL_NUMBER 465 // 32 #define STR_DYN_CURR_CHAR 466 // 32 #define STR_TOWING_RESCUE_FLO 467 // Rescue Flo #define STR_TOWING_RESCUE_FILLMORE 468 // Rescue Fillmore #define STR_TOWING_RESCUE_SALLY 469 // Rescue Sally #define STR_TOWING_RESCUE_DOC 470 // Rescue Doc #define STR_TOWING_FILLMORE_STUCK_TEXT 471 // Fillmore is stuck! Get out there in time and tow him back to Doc's garage! #define STR_TOWING_FLO_STUCK_TEXT 472 // Flo is stuck! Get out there in time and tow her back to Doc's garage! #define STR_TOWING_SALLY_STUCK_TEXT 473 // Sally is stuck! Get out there in time and tow her back to Doc's garage! #define STR_TOWING_DOC_STUCK_TEXT 474 // Doc is stuck! Get out there in time and tow him back to Doc's garage! #define STR_TOWING_PAYOUT 475 // Char Icon, 0.0, 0.0, 0.0 %s: Bolt, 0.0, 0.0, 0.0 x%d #define STR_TOWING_REWARDS_MSG_FLO 476 // You Rescued Flo! Char Icon, 3.0, 0.0, -20 #define STR_TOWING_REWARDS_MSG_FILLMORE 477 // You Rescued Fillmore! Char Icon, 3.0, 0.0, -20 #define STR_TOWING_REWARDS_MSG_SALLY 478 // You Rescued Sally! Char Icon, 3.0, 0.0, -20 #define STR_TOWING_REWARDS_MSG_DOC 479 // You Rescued Doc! Char Icon, 3.0, 0.0, -20 #define STR_TOWING_REWARDS_BOLTS_EARNED 480 // Bolts Earned: Bolt, 0.0, 0.0, -5.0x%d #define STR_TOWING_RESULTS_DONE_MSG 481 // All 4 Radiator Springs tow missions are COMPLETE! Rescue more cars later in Ornament Valley #define STR_EVENT_RESULTS 482 // RESULTS #define STR_DRAFTING_INFO_MSG 483 // Draft behind Doc for at least STR_DYN_MENU_FIELD1 seconds. As you continue to draft, yo... #define STR_DRAFTING_TITLE 484 // DOCS LESSON: Drafting #define STR_DRAFTING_PAYOUT_DIRECTIONS 485 // Beat the best times and earn Bolt rewards! #define STR_BEST_TIME_LABEL 486 // Best Time: #define STR_SECOND_BEST_TIME_LABEL 487 // 2nd Best Time: #define STR_THIRD_BEST_TIME_LABEL 488 // 3rd Best Time: #define STR_DRAFTING_PAYOUT_SPECIAL_BONUS_LABEL 489 // Special Bonus Awarded at: #define STR_DRAFTING_PAYOUT_BEST_BOLT_INFO 490 // STR_DYN_MENU_FIELD8 Bolt1, 0.0, 0.0, -5.0 BestTimeBoltCount, 0.0, 0.0, ... #define STR_DRAFTING_PAYOUT_SECOND_BEST_BOLT_INFO 491 // STR_DYN_MENU_FIELD9 Bolt2, 0.0, 0.0, -5.0 SecondBestTimeBoltCount, 0.0,... #define STR_DRAFTING_PAYOUT_THIRD_BEST_BOLT_INFO 492 // STR_DYN_MENU_FIELD10 Bolt3, 0.0, 0.0, -5.0 ThirdBestTimeBoltCount, 0.0,... #define STR_DRAFTING_PAYOUT_SPECIAL_BONUS_INFO 493 // SpecialBonusLabel, 0.0, 0.0, 0.0 000,000,000 #define STR_DRAFTING_PAYOUT_BEST_TIME_BOLT_COUNT 494 // xSTR_DYN_EVENT_PAYOUT_BOLTS1 #define STR_DRAFTING_PAYOUT_SECOND_BEST_TIME_BOLT_COUNT 495 // xSTR_DYN_EVENT_PAYOUT_BOLTS2 #define STR_DRAFTING_PAYOUT_THIRD_BEST_TIME_BOLT_COUNT 496 // xSTR_DYN_EVENT_PAYOUT_BOLTS3 #define STR_DRAFTING_REWARDS_BOLTS_REWARD 497 // STR_DYN_MENU_FIELD5 of STR_DYN_MENU_FIELD6 #define STR_DRAFTING_REWARDS_BOLTS_TEXT 498 // Bolts: Bolt, 0.0, 0.0, -5.0 BoltsReward, 0.0, 0.0, 0.0 #define STR_BONUS_POINTS_LABEL 499 // Bonus Points: #define STR_BONUS_POINTS_AWARD_LABEL 500 // Bonus Points Award: #define STR_RETURN_TO_RS_PROMPT 501 // Return to Radiator Springs? #define STR_CONTINUE_OPTION 502 // Continue #define STR_BACK_OPTION 503 // Back #define STR_POWERSLIDE_TITLE 504 // DOCS LESSON: Powerslide #define STR_POWERSLIDE_INFO_MSG 505 // Use The Powerslide to make it around Willy's Butte! To powerslide, press the Brake as you turn, ... #define STR_ACCEPT_DOCS_CHALLENGE 506 // Accept Doc's Challenge? #define STR_DYN_PIT_STOP_ACTIVITY_DIRECTIONS 507 // 128 #define STR_DYN_PIT_STOP_ACTIVITY_DIRECTIONS2 508 // 128 #define STR_DYN_PIT_STOP_PROGRESS 509 // 16 #define STR_DYN_PIT_STOP_PROGRESS2 510 // 16 #define STR_PIT_STOP_TITLE 511 // PIT STOP #define STR_PIT_STOP_INFO_MSG 512 // Help Guido perform a Pit Stop! Complete the mini-games as quickly as you can. A faster pit time ... #define STR_DYN_PIT_STOP_RESULTS_MSG 513 // 64 #define STR_DYN_PIT_STOP_RESULTS_MSG2 514 // 64 #define STR_PIT_STOP_ROTATE_ANALOG_MSG 515 // Rotate the left analog stick! #define STR_PIT_STOP_ALTERNATE_ANALOG_MSG 516 // Alternate motions to fill the meter! #define STR_PIT_STOP_ONE_BUTTON_MSG 517 // Mash the button! #define STR_PIT_STOP_TWO_BUTTON_MSG 518 // Mash the buttons back and forth! #define STR_PIT_STOP_CLOCKWISE_MSG 519 // Enter the correct buttons! #define STR_PIT_STOP_COUNTER_CLOCKWISE_MSG 520 // Enter the correct buttons! #define STR_PIT_STOP_FIVE_BUTTON_MSG 521 // Enter the correct buttons! #define STR_PIT_STOP_RESULTS_TIME_FMT 522 // Time: %s #define STR_DYN_PIT_STOP_RESULTS_TIME_MSG 523 // 64 #define STR_SCENE_HERE 524 // SCENE HERE #define STR_LOAD_SLOT_1 525 // Load 1 #define STR_LOAD_SLOT_2 526 // Load 2 #define STR_SAVE_SLOT_1 527 // Save 1 #define STR_SAVE_SLOT_2 528 // Save 2 #define STR_RACING_PAYOUT_BEST_BOLT_INFO 529 // Bolt1, 0.0, 0.0, -5.0 BestBoltCount, 0.0, 0.0, 0.0 #define STR_RACING_PAYOUT_SECOND_BEST_BOLT_INFO 530 // Bolt2, 0.0, 0.0, -5.0 SecondBestBoltCount, 0.0, 0.0, 0.0 #define STR_RACING_PAYOUT_THIRD_BEST_BOLT_INFO 531 // Bolt3, 0.0, 0.0, -5.0 ThirdBestBoltCount, 0.0, 0.0, 0.0 #define STR_FIRST_PLACE_LABEL 532 // 1st Place #define STR_SECOND_PLACE_LABEL 533 // 2nd Place #define STR_THIRD_PLACE_LABEL 534 // 3rd Place #define STR_RACING_PAYOUT_DIRECTIONS 535 // Finish in the top 3 and earn Bolt rewards. #define STR_SELECT_LEVEL 536 // Select Level #define STR_LEVEL_1 537 // Level 1 #define STR_LEVEL_2 538 // Level 2 #define STR_LEVEL_3 539 // Level 3 #define STR_LEVEL_4 540 // Level 4 #define STR_LEVEL_5 541 // Level 5 #define STR_LEVEL_6 542 // Level 6 #define STR_LEVEL_7 543 // Level 7 #define STR_LEVEL_8 544 // Level 8 #define STR_LEVEL_9 545 // Level 9 #define STR_LEVEL_10 546 // Level 10 #define STR_LEVEL_11 547 // Level 11 #define STR_LEVEL_12 548 // Level 12 #define STR_LEVEL_13 549 // Level 13 #define STR_LEVEL_14 550 // Level 14 #define STR_LEVEL_15 551 // Level 15 #define STR_POWERSLIDE_OVERLAY_PROMPT 552 // Powerslide! ButtonIcon1, 3.0, 3.0, -5.0+ButtonIcon2, 3.0, 3.0, -5.0 #define STR_LOADING_CONTINUE_PROMPT 553 // ButtonIcon1, 3.0, 3.0, -5.0 Continue #define STR_DYN_BONUS_POINTS_CATEGORY_MSG2 554 // 64 #define STR_DYN_BONUS_POINTS_SCORE 555 // 32 #define STR_SCORE_LABEL 556 // SCORE #define STR_INFO_LABEL 557 // INFO #define STR_CANT_ENTER_OV_YET 558 // Sorry, but you can't enter Ornament Vally yet. #define STR_DYN_TT_MSG1 559 // 32 #define STR_DYN_TT_MSG2 560 // 32 #define STR_RACE_MSG_NOT_DRAFTING 561 // NOT DRAFTING: %.1f #define STR_DYN_EVENT1 562 // 64 #define STR_DYN_EVENT2 563 // 64 #define STR_DYN_EVENT3 564 // 64 #define STR_DYN_EVENT4 565 // 64 #define STR_DYN_EVENT5 566 // 64 #define STR_DYN_EVENT6 567 // 64 #define STR_DYN_EVENT7 568 // 64 #define STR_DYN_EVENT8 569 // 64 #define STR_DYN_EVENT_PAYOUT_BOLTS1 570 // 4 #define STR_DYN_EVENT_PAYOUT_BOLTS2 571 // 4 #define STR_DYN_EVENT_PAYOUT_BOLTS3 572 // 4 #define STR_DYN_EVENT_PAYOUT_SPECIAL_BONUS 573 // 32 #define STR_BOLTS_LABEL 574 // Event: #define STR_DYN_BOLT_REWARD1 575 // 8 #define STR_DYN_BOLT_REWARD2 576 // 8 #define STR_DYN_BOLT_REWARD3 577 // 8 #define STR_WIN_NEW_CAR_LABEL 578 // Win a new car at: #define STR_DYN_BONUS_POINT_REWARD1 579 // 10 #define STR_DYN_BONUS_POINT_REWARD2 580 // 10 #define STR_DYN_BONUS_POINT_REWARD3 581 // 10 #define STR_RECORDS_BONUS_LABEL 582 // Records Bonus: #define STR_NEXT_AWARD_LABEL 583 // Next Award at #define STR_NEXT_LEVEL 584 // Next Level #define STR_DYN_PAYOUT_BOLT1 585 // 4 #define STR_DYN_PAYOUT_BOLT2 586 // 4 #define STR_DYN_PAYOUT_BOLT3 587 // 4 #define STR_PAYOUT_FIRST_BOLT_COUNT 588 // x STR_DYN_PAYOUT_BOLT1 #define STR_PAYOUT_SECOND_BOLT_COUNT 589 // x STR_DYN_PAYOUT_BOLT2 #define STR_PAYOUT_THIRD_BOLT_COUNT 590 // x STR_DYN_PAYOUT_BOLT3 #define STR_PAYOUT_SPECIAL_LABEL 591 // Special Bonus Awarded at: #define STR_DYN_PAYOUT_SPECIAL_BONUS_VALUE 592 // 10 #define STR_TIP_TRACTOR_CONTROLS 593 // Tip Button, 3.0, 3.0, -5.0 Tip Tractor #define STR_PURSUIT_INFO_MSG 594 // Catch the speeders... #define STR_PURSUIT_TITLE 595 // Sherriff's Hot Pursuit #define STR_PAYOUT_TITLE 596 // Award Info #define STR_DYN_PAYOUT_NAME1 597 // 32 #define STR_DYN_PAYOUT_NAME2 598 // 32 #define STR_DYN_PAYOUT_NAME3 599 // 32 #define STR_DYN_PAYOUT_BOLT_COUNT1 600 // 6 #define STR_DYN_PAYOUT_BOLT_COUNT2 601 // 6 #define STR_DYN_PAYOUT_BOLT_COUNT3 602 // 6 #define STR_PURSUIT_PAYOUT_INFO 603 // Catch the speeders and earn bolt rewards! #define STR_TRY_AGAIN_ 604 // #define STR_DYN_PURSUIT_TIME_TAKEN 605 // 20 #define STR_PURSUIT_TIME_TAKEN_LABEL 606 // Chase Time: #define STR_PURSUIT_DONE_MSG 607 // You caught all the speeders! #define STR_PLAY_AGAIN 608 // Play Again? #define STR_RR_2_3_INFO_MSG 609 // Use Boost for an added burst of speed! Boost empties when you use it, but refills over time. #define STR_RR_2_3_PAYOUT_DIRECTIONS 610 // Finish first to unlock boost ability. #define STR_RR_2_7_PAYOUT_DIRECTIONS 611 // Beat Sarge and earn bolt rewards. #define STR_POSTCARD_ACQUIRE_NUM_CARDS 612 // Postcards Collected:NumCardsCollected, 3.0, 3.0, 0.0 #define STR_POSTCARD_ACQUIRE_MESSAGE 613 // Visit Lizzie's Curio Shop to see all the postcards you have found so far! #define STR_POSTCARD_ACQUIRE_BOLTS_AWARDED 614 // Bolts:BoltIcon,3.0, 3.0, 18BoltsAwarded,3.0,3.0,-18.0 #define STR_REWARDS_INFO 615 // AWARD INFO #define STR_BOOT_CAMP_INFO 616 // Make it around Sarge's Boot Camp training course before the clock counts down! To clear an obsta... #define STR_DYN_MENU_OPTION1 617 // 64 #define STR_DYN_MENU_OPTION2 618 // 64 #define STR_DYN_POPUP_INFO 619 // 256 #define STR_DYN_POPUP_TITLE 620 // 128 #define STR_DYN_MENU_AUX3_TEXT 621 // 32 #define STR_DYN_MENU_AUX4_TEXT 622 // 32 #define STR_PR_SCORE 623 // Paved: STR_DYN_HUD_1% #define STR_PR_SCORE2 624 // Paved: STR_DYN_HUD_2% #define STR_INSTRUCTIONS 625 // INSTRUCTIONS #define STR_PR_HEADER 626 // Pavin' Crazy: #define STR_PR_INSTRUCTIONS1 627 // Pave as much road as you can! #define STR_PR_INSTRUCTIONS2 628 // Don't miss any spots! #define STR_PR_INSTRUCTIONS3 629 // Don't run out of time! #define STR_PR_INSTRUCTIONS4 630 // TOW BESSIE #define STR_PR_PAYOUT_LABEL1 631 // Pave 75% #define STR_PR_PAYOUT_TEXT1 632 // Bolt1, 0, 0, 0 x1 #define STR_PR_PAYOUT_LABEL2 633 // Pave 80% #define STR_PR_PAYOUT_TEXT2 634 // Bolt2, 0, 0, 0x1+000,000,000 #define STR_PR_PAYOUT_LABEL3 635 // Pave 90% #define STR_PR_PAYOUT_TEXT3 636 // Bolt3, 0, 0, 0x1+000,000,000 #define STR_PR_PAYOUT_LABEL4 637 // Pave 100% #define STR_PR_PAYOUT_TEXT4 638 // Bolt4, 0, 0, 0x1+000,000,000 #define STR_DYN_MESSAGES_LINE1 639 // 64 #define STR_DYN_MESSAGES_LINE2 640 // 64 #define STR_DYN_MESSAGES2_LINE1 641 // 64 #define STR_DYN_MESSAGES2_LINE2 642 // 64 #define STR_DYN_REWARDS_EVENT_BOLTS_WON 643 // 8 #define STR_DYN_REWARDS_POSSIBLE_BOLTS 644 // 8 #define STR_REWARDS_EVENT_BOLTS_FMT 645 // Bolt1, 0, 0, 0xSTR_DYN_REWARDS_EVENT_BOLTS_WON #define STR_DYN_REWARDS_TOTAL_BOLTS_SCORE 646 // 8 #define STR_REWARDS_POSSIBLE_BOLTS 647 // /STR_DYN_REWARDS_POSSIBLE_BOLTS #define STR_REWARDS_TITLE 648 // REWARDS #define STR_BOLTS_BONUS_LABEL 649 // Bolts Bonus: #define STR_DYN_REWARDS_CURR_BONUS_SCORE 650 // 16 #define STR_DYN_REWARDS_TOTAL_BONUS_POINTS_SCORE 651 // 16 #define STR_OPT_RETRY_LEVEL 652 // RETRY LEVEL #define STR_OPT_EXIT_EVENT 653 // EXIT EVENT #define STR_OPT_NEXT_LEVEL 654 // NEXT LEVEL #define STR_OPT_CONTINUE 655 // CONTINUE #define STR_OPT_CONTINUE_STORY 656 // CONTINUE STORY #define STR_TT_INSTRUCTIONS1 657 // Tip all tractors. #define STR_TT_INSTRUCTIONS2 658 // Avoid the Searchlights. #define STR_TT_INSTRUCTIONS3 659 // Watch out for Frank! #define STR_TT_INSTRUCTIONS4 660 // DRIVE/SNEAK #define STR_TT_INSTRUCTIONS5 661 // TIP TRACTOR #define STR_TT_HEADER 662 // Tractor Tipping: Level STR_DYN_LEVEL_NUMBER #define STR_RESULTS_PLAYER_LABEL 663 // Player #define STR_RESULTS_TIME_LABEL 664 // Time #define STR_TT_RESULTS_MSG 665 // Tractors is so stupid! #define STR_DYN_RESULTS_PLAYER_NAME1 666 // 32 #define STR_DYN_TT_TIME_TAKEN 667 // 16 #define STR_DYN_TW_INFO_LINE1 668 // 64 #define STR_DYN_TW_INFO_LINE2 669 // 64 #define STR_DYN_TW_INFO_LINE3 670 // 64 #define STR_TW_INFO1_LINE1_FLO 671 // Flo is stuck! #define STR_TW_INFO1_LINE2_FLO 672 // Rescue her in time! #define STR_TW_INFO1_LINE3_FLO 673 // Then tow her back to Doc's! #define STR_TW_INFO1_LINE1_FIL 674 // Fillmore is stuck! #define STR_TW_INFO1_LINE2_FIL 675 // Rescue him in time! #define STR_TW_INFO1_LINE3_FIL 676 // Then tow him back to Doc's! #define STR_TW_INFO1_LINE1_SAL 677 // Sally is stuck! #define STR_TW_INFO1_LINE2_SAL 678 // Rescue her in time! #define STR_TW_INFO1_LINE3_SAL 679 // The tow him back to Doc's #define STR_TW_INFO1_LINE1_HUD 680 // Doc is stuck! #define STR_TW_INFO1_LINE2_HUD 681 // Rescue him in time! #define STR_TW_INFO1_LINE3_HUD 682 // Then tow him back to Doc's #define STR_TW_INFO1_LINE1_FLE 683 // Fletcher is stuck! #define STR_TW_INFO1_LINE2_FLE 684 // Rescue him in time! #define STR_TW_INFO1_LINE3_FLE 685 // Then tow him back to Doc's #define STR_TW_INFO1_LINE1_RAM 686 // Ramone is stuck! #define STR_TW_INFO1_LINE2_RAM 687 // Rescue him in time! #define STR_TW_INFO1_LINE3_RAM 688 // Then tow him back to Doc's #define STR_TW_INFO1_LINE1_MCQ 689 // McQueen is stuck! #define STR_TW_INFO1_LINE2_MCQ 690 // Rescue him in time! #define STR_TW_INFO1_LINE3_MCQ 691 // Then tow him back to Doc's #define STR_TW_INFO1_LINE1_LIZ 692 // Lizzie is stuck! #define STR_TW_INFO1_LINE2_LIZ 693 // Rescue her in time! #define STR_TW_INFO1_LINE3_LIZ 694 // Then tow her back to Doc's #define STR_TW_INFO1_LINE1_ELG 695 // El Guapo is stuck! #define STR_TW_INFO1_LINE2_ELG 696 // Rescue him in time! #define STR_TW_INFO1_LINE3_ELG 697 // Then tow him back to Doc's #define STR_TW_HEADER 698 // Tow Mater #define STR_TW_INFO2_LINE1_FLO 699 // Tow Flo back to Doc's! #define STR_TW_INFO2_LINE2_FLO 700 // Use Flo to smash junk along the way! #define STR_TW_INFO2_LINE3_FLO 701 // Dont' run out of time! #define STR_TW_INFO2_LINE1_FIL 702 // Tow Fillmore back to Doc's! #define STR_TW_INFO2_LINE2_FIL 703 // Use Fillmore to smash junk along the way! #define STR_TW_INFO2_LINE3_FIL 704 // Don't run out of time! #define STR_TW_INFO2_LINE1_SAL 705 // Tow Sally back to Doc's! #define STR_TW_INFO2_LINE2_SAL 706 // Use Sally to smash junk along the way! #define STR_TW_INFO2_LINE3_SAL 707 // Don't run out of time! #define STR_TW_INFO2_LINE1_HUD 708 // Tow Doc back to Doc's! #define STR_TW_INFO2_LINE2_HUD 709 // Use Doc to smash junk along the way! #define STR_TW_INFO2_LINE3_HUD 710 // Don't run out of time! #define STR_TW_INFO2_LINE1_FLE 711 // Tow Fletcher back to Doc's! #define STR_TW_INFO2_LINE2_FLE 712 // Use Fletcher to smash junk along the way! #define STR_TW_INFO2_LINE3_FLE 713 // Don't run out of time! #define STR_TW_INFO2_LINE1_RAM 714 // Tow Ramone back to Doc's! #define STR_TW_INFO2_LINE2_RAM 715 // Use Ramone to smash junk along the way! #define STR_TW_INFO2_LINE3_RAM 716 // Don't run out of time! #define STR_TW_INFO2_LINE1_MCQ 717 // Tow McQueen back to Doc's! #define STR_TW_INFO2_LINE2_MCQ 718 // #define STR_TW_INFO2_LINE3_MCQ 719 // Don't run out of time! #define STR_TW_INFO2_LINE1_LIZ 720 // Tow Lizzie back to Doc's! #define STR_TW_INFO2_LINE2_LIZ 721 // Use Lizzie to smash junk along the way! #define STR_TW_INFO2_LINE3_LIZ 722 // Don't run out of time! #define STR_TW_INFO2_LINE1_ELG 723 // Tow El Guapo back to Doc's! #define STR_TW_INFO2_LINE2_ELG 724 // Use El Guapo to smash junk along the way! #define STR_TW_INFO2_LINE3_ELG 725 // Don't run out of time! #define STR_TW_TIME_LABEL 726 // Time #define STR_TW_RESCUED_LABEL 727 // Rescued #define STR_DYN_TW_RESULTS_NAME 728 // 32 #define STR_DYN_TW_TIME_TAKEN 729 // 12 #define STR_RJJ_INFO_LINE1 730 // Can you fly like Ramone? #define STR_RJJ_INFO_LINE2 731 // Jump over the billboard! #define STR_RJJ_HEADER 732 // Ramone's Jump Jam #define STR_RB_HEADER 733 // Rustbucket Race-O-Rama #define STR_RB_INFO_LINE1 734 // It's Mater's favorite race! #define STR_RB_INFO_LINE2 735 // Crash n' bash your way to victory! #define STR_RB_INFO_LINE3 736 // Smash the junk and send the cousins flyin'! #define STR_RB_INFO_LINE4 737 // DRIVE/STEER #define STR_RB_PAYOUT_LABEL1 738 // 1st Place #define STR_RB_PAYOUT_REWARD1 739 // Boost 2/3 #define STR_RB_PAYOUT_LABEL2 740 // 2nd Place #define STR_RB_PAYOUT_REWARD2 741 // x1 + 0 #define STR_RB_PAYOUT_LABEL3 742 // 3rd Place #define STR_RB_PAYOUT_REWARD3 743 // x1 + 0 #define STR_RB_PAYOUT_LABEL4 744 // 4th Place #define STR_RB_PAYOUT_REWARD4 745 // x1 + 0 #define STR_RB_RESULTS_PLAYER_LABEL 746 // Player #define STR_RB_RESULTS_TOTAL_LABEL 747 // Total #define STR_RB_RESULTS_BEST_LABEL 748 // Best #define STR_DYN_RB_TOTAL_TIME 749 // 16 #define STR_DYN_RB_BEST_TIME 750 // 16 #define STR_MBR_HEADER 751 // Mater's Backwards Race #define STR_MBR_INFO_LINE1 752 // Follow behind Mater, but don't lose him! #define STR_MBR_INFO_LINE2 753 // Drive backwards when Mater does! #define STR_MBR_INFO_LINE3 754 // Spin around to drive backwards. #define STR_MBR_INFO_LINE4 755 // DRIVE BACKWARDS: Tap #define STR_MBR_CATCH_UP 756 // Catch up to Mater! #define STR_MBR_FLIP_AROUND 757 // Flip Around! #define STR_MBR_PAYOUT_LABEL1 758 // Complete Lesson #define STR_MBR_PAYOUT_REWARD1 759 // x1 #define STR_RESULTS_TOTAL_LABEL 760 // Total #define STR_RESULTS_BEST_LABEL 761 // Best #define STR_DYN_RESULTS_TOTAL_TIME 762 // 16 #define STR_DYN_RESULTS_BEST_TIME 763 // 16 #define STR_MT_HEADER 764 // Monster Truck Mayhem #define STR_MT_INFO_LINE1 765 // Crunch the competition! #define STR_MT_INFO_LINE2 766 // Drive around the pylons in sequence! #define STR_MT_INFO_LINE3 767 // Charge a Lightning Strike, then smash the bad guys! #define STR_MT_INFO_LINE4 768 // DRIVE/STEER #define STR_MT_INFO_LINE5 769 // LIGHTNING CHARGE #define STR_MT_PAYOUT_REWARD1 770 // x1 #define STR_MT_PAYOUT_REWARD2 771 // x1 #define STR_MT_PAYOUT_REWARD3 772 // x1 #define STR_MT_PAYOUT_LABEL1 773 // 1st Place #define STR_MT_PAYOUT_LABEL2 774 // 2nd Place #define STR_MT_PAYOUT_LABEL3 775 // 3rd Place #define STR_MT_PAYOUT_MSG 776 // Finish in 3rd Place or better to open two new events! #define STR_HSH_HEADER 777 // High Speed Heist #define STR_HSH_INFO_LINE1 778 // Watch your back, Mack! #define STR_HSH_INFO_LINE2 779 // Control each of the imports as they work together to rob Mack. #define STR_DYN_HSH_NUM_COLLECTED 780 // 5 #define STR_DYN_HSH_TOTAL 781 // 5 #define STR_HSH_COLLECTED 782 // STR_DYN_HSH_NUM_COLLECTED/STR_DYN_HSH_TOTAL #define STR_MTM_NEXT_WAYPOINT 783 // Next #define STR_DYN_BEST_TIME 784 // 16 #define STR_LSB_HEADER 785 // Lightning Strikes Back #define STR_LSB_INFO_LINE1 786 // Chase down the Imports! #define STR_LSB_INFO_LINE2 787 // Bump each one 3 times to get your stuff back! #define STR_LSB_INFO_LINE3 788 // Don't run out of time! #define STR_LSB_PAYOUT_LABEL1 789 // Catch the Imports #define STR_LSB_PAYOUT_REWARD1 790 // x1 #define STR_LSB_GOT_AWAY 791 // They got away! #define STR_FAILURE 792 // FAILED #define STR_CHASE_TIME_LABEL 793 // Chase Time #define STR_DYN_POWER_UP_MSG1 794 // 32 #define STR_DYN_POWER_UP_MSG2 795 // 32 #define STR_BOOST 796 // Boost! #define STR_GUARD 797 // Guard! #define STR_BERZERK 798 // Berzerk! #define STR_SLOW 799 // Slow! #define STR_DYN_POWER_UP_COUNTDOWN 800 // 16 #define STR_POWER_UP_TIMER 801 // :STR_DYN_POWER_UP_COUNTDOWN #define STR_SHP_HEADER 802 // Sherriff's Hot Pursuit #define STR_SHP_INFO_LINE1 803 // Tail a speeder, then chase 'em down! #define STR_SHP_INFO_LINE2 804 // Bump a speeder 3 times to stop 'em. #define STR_DYN_SHP_PAYOUT_NAME1 805 // 32 #define STR_DYN_SHP_PAYOUT_NAME2 806 // 32 #define STR_DYN_SHP_PAYOUT_NAME3 807 // 32 #define STR_SHP_PAYOUT_MESSAGE 808 // Catch all three speeders and unlock a new event! #define STR_DYN_SHP_PAYOUT_BOLT_MESSAGE 809 // 64 #define STR_SHP_PAYOUT_BOLT_AMOUNT 810 // x5 #define STR_SHP_PAYOUT_SPEEDER_MSG1 811 // Catch Those Speeders #define STR_SHP_PAYOUT_SPEEDER_MSG2 812 // Catch Those Hot-Rodders #define STR_SHP_PAYOUT_SPEEDER_MSG3 813 // Catch Those Delinquents #define STR_SHP_PAYOUT_SPEEDER_MSG4 814 // Catch Those Road Hazards #define STR_SHP_PAYOUT_SPEEDER_MSG5 815 // Catch Those Hooligans #define STR_SPEEDER 816 // Speeder #define STR_SHP_CHASE_TIME_LABEL 817 // Chase Time #define STR_DYN_SHP_RESULTS_CHAR_NAME 818 // 32 #define STR_DYN_REWARDS_LABEL1 819 // 32 #define STR_DYN_REWARDS_LABEL2 820 // 32 #define STR_DYN_REWARDS_LABEL3 821 // 32 #define STR_DYN_REWARDS_LABEL4 822 // 32 #define STR_CHASE_AGAIN 823 // CHASE AGAIN #define STR_NEXT_GROUP 824 // NEXT GROUP #define STR_NEXT_SPEEDER 825 // NEXT SPEEDER #define STR_EXIT_EVENT 826 // EXIT EVENT #define STR_DYN_EVENT_POPUP_MSG 827 // 64 #define STR_DYN_EVENT_POPUP_BOLTS_NEEDED 828 // 8 #define STR_EVENT_POPUP_TEXT 829 // NEXT PCIcon, 0, 0, 0 AT BoltIcon, 0, 0, 0XSTR_DYN_EVENT_POPUP_BOLTS_NE... #define STR_HH_HEADER 830 // Luigi to the Rescue #define STR_HH_INFO_LINE1 831 // Luigi! Rescue all of the tires and hubcaps! #define STR_HH_INFO_LINE2 832 // Don't let time run out! #define STR_DYN_HH_PAYOUT_VALUE 833 // 64 #define STR_HH_VALUE_MSG 834 // Tire Icon, 0.0, 0.0, 0.0 = Bolt, 0.0, 0.0, 0.0, x 1 #define STR_HH_RESCUE_MSG 835 // Rescue all the tires and hubcaps! #define STR_DYN_HH_SCORE 836 // 8 #define STR_DYN_HH_TOTAL 837 // 8 #define STR_HH_SCORE_FIELD 838 // STR_DYN_HH_SCORE/STR_DYN_HH_TOTAL #define STR_HH_PLAYER_LABEL 839 // Player #define STR_HH_TIME_LABEL 840 // Time #define STR_DYN_HH_RESULTS_TIME_TAKEN 841 // 16 #define STR_HH_GRATS_MSG 842 // You saved them all! Bellisimo! #define STR_DYN_BP_TIMER1 843 // 8 #define STR_DYN_BP_TIMER2 844 // 8 #define STR_TILT_LABEL 845 // TILT #define STR_POWERSLIDE_LABEL 846 // POWERSLIDE #define STR_BACKWARDS_LABEL 847 // BACKWARDS #define STR_SHORTCUT_LABEL 848 // SHORTCUT #define STR_DRAFTING_LABEL 849 // DRAFTING #define STR_TRICK_SEQUENCE_LABEL 850 // TRICK SEQUENCE #define STR_BIG_AIR_LABEL 851 // BIG AIR #define STR_UP_AND_OVER_LABEL 852 // UP AND OVER #define STR_CLOSE_CALL_LABEL 853 // CLOSE CALL #define STR_LAP_LEADER_LABEL 854 // LAP LEADER #define STR_FAST_START_LABEL 855 // FAST START #define STR_SAFE_DRIVER_LABEL 856 // SAFE DRIVER #define STR_WHILE_TILT 857 // WHILE TILTING #define STR_WHILE_DRAFT 858 // WHILE DRAFTING #define STR_WHILE_BACKWARDS 859 // WHILE BACKWARDS #define STR_WHILE_POWERSLIDE 860 // WHILE POWERSLIDING #define STR_DYN_BP_CATEGORY1 861 // 32 #define STR_DYN_BP_CATEGORY2 862 // 32 #define STR_DYN_BONUS_POINTS_COMBO_POINTS 863 // 8 #define STR_DYN_BP_LINE1 864 // 64 #define STR_DYN_BP_LINE2 865 // 64 #define STR_TT_UNREACHABLE_MSG 866 // Tractor Unreachable #define STR_TT_CAUGHT_MSG 867 // Caught #define STR_RAMONES_SHOP_LABEL 868 // Ramone's House of Body Art #define STR_RS_SPEED 869 // Speed #define STR_RS_ACCELERATION 870 // Acceleration #define STR_RS_HANDLING 871 // Handling #define STR_RS_STABILITY 872 // Stability #define STR_SELECT_CHARACTER 873 // Select Character #define STR_DYN_MENU_1 874 // 128 #define STR_DYN_PITSTOP_CHALLENGE_SCORE1 875 // 8 #define STR_DYN_PITSTOP_CHALLENGE_SCORE2 876 // 8 #define STR_PITSTOP_CHALLENGE_SCORE1 877 // x STR_DYN_PITSTOP_CHALLENGE_SCORE1 #define STR_PITSTOP_CHALLENGE_SCORE2 878 // x STR_DYN_PITSTOP_CHALLENGE_SCORE2 #define STR_DYN_MT_LEVEL 879 // 8 #define STR_MT_LEVEL_INFO 880 // Race STR_DYN_MT_LEVEL #define STR_RECORD_TYPE_LABEL 881 // Record #define STR_DYN_RECORD_VALUE_LABEL 882 // 32 #define STR_BEST_LAP_TIME 883 // Best Lap Time #define STR_FASTEST_LAP_TIME 884 // Fastest Lap Time #define STR_FASTEST_2_LAP_TIME 885 // Fastest 2 Lap Time #define STR_FASTEST_12_LAP_TIME 886 // Fastest 12 Lap Time #define STR_FASTEST_3_LAP_TIME 887 // Fastest 3 Lap Time #define STR_FASTEST_PIT_STOP_TIME 888 // Fastest Pit Stop Time #define STR_MOST_BONUS_POINTS 889 // Most Bonus Points #define STR_FASTEST_TRACTOR_TIPPING_TIME 890 // Fastest Tractor Tipping Time #define STR_BEST_PAVIN_PERCENTAGE 891 // Best Pave Percentage #define STR_FASTEST_TIME 892 // Fastest Time #define STR_MOST_SMACKDOWNS 893 // Most Smackdowns #define STR_FASTEST_TIME_DJ 894 // Fastest Time DJ #define STR_FASTEST_TIME_BOOST 895 // Fastest Time Boost #define STR_FASTEST_TIME_WINGO 896 // Fastest Time Wingo #define STR_DYN_RECORD_TYPE1 897 // 32 #define STR_DYN_RECORD_VALUE1 898 // 32 #define STR_DYN_POINTS_VALUE1 899 // 20 #define STR_DYN_RECORD_TYPE2 900 // 32 #define STR_DYN_RECORD_VALUE2 901 // 32 #define STR_DYN_POINTS_VALUE2 902 // 20 #define STR_DYN_RECORD_TYPE3 903 // 32 #define STR_DYN_RECORD_VALUE3 904 // 32 #define STR_DYN_POINTS_VALUE3 905 // 20 #define STR_DYN_RECORDS_BONUS_VALUE 906 // 32 #define STR_RECORD_TIME_LABEL 907 // Time #define STR_RECORD_PERCENTAGE_LABEL 908 // Percent #define STR_RECORD_POINTS_LABEL 909 // Points #define STR_RECORD 910 // RECORDS #define STR_CREDITS1 911 // 100 #define STR_CREDITS2 912 // 100 #define STR_CREDITS3 913 // 100 #define STR_CREDITS4 914 // 100 #define STR_CREDITS5 915 // 100 #define STR_CREDITS6 916 // 100 #define STR_CREDITS7 917 // 100 #define STR_CREDITS8 918 // 100 #define STR_CREDITS9 919 // 100 #define STR_CREDITS10 920 // 100 #define STR_CREDITS11 921 // 100 #define STR_CREDITS12 922 // 100 #define STR_CREDITS13 923 // 100 #define STR_CREDITS14 924 // 100 #define STR_CREDITS15 925 // 100 #define STR_CREDITS16 926 // 100 #define STR_CREDITS17 927 // 100 #define STR_CREDITS18 928 // 100 #define STR_CREDITS19 929 // 100 #define STR_CREDITS20 930 // 100 #define STR_EVENT_MENU_BOLT_REQ 931 // BoltIcon, 0.0, 0.0, 0.0f STR_DYN_CURR_BOLTS/STR_DYN_BOLTS_REQUIRED #define STR_DYN_CURR_BOLTS 932 // 8 #define STR_DYN_BOLTS_REQUIRED 933 // 8 #define STR_LEVEL_FMT 934 // Level %d #define STR_RETRY_EVENT 935 // RETRY EVENT #define STR_SWITCH_EVENT 936 // SWITCH EVENT #define STR_NEXT_EVENT 937 // NEXT EVENT #define STR_GAME_MODE_LABEL 938 // GAME MODE: #define STR_CHARACTER_LABEL 939 // CHARACTER: #define STR_LEVEL_LABEL 940 // LEVEL: #define STR_SE_EVENT_LABEL 941 // EVENT: #define STR_MINIGAMES 942 // Mini Games #define STR_ROAD_RACES 943 // Road Races #define STR_PISTON_CUP_RACES 944 // Piston Cup Races #define STR_BF_HEADER 945 // Boostin' with Fillmore #define STR_BF_INSTRUCTIONS1 946 // Use Boost for an added burst of speed! #define STR_BF_INSTRUCTIONS2 947 // Boost refills over time. #define STR_BF_INSTRUCTIONS3 948 // BOOST #define STR_DL_HEADER 949 // Doc's Lesson #define STR_DL_INSTRUCTIONS1 950 // Practice your Powerslide! #define STR_DL_INSTRUCTIONS2 951 // Drive around Willy's Butte 3 times! #define STR_DL_INSTRUCTIONS3 952 // Don't run out of time! #define STR_DL_INSTRUCTIONS4 953 // POWERSLIDE #define STR_NEW_EVENTS_AVAILABLE 954 // New Events Available! #define STR_NEW_EVENT 955 // New Event #define STR_NEW_ABILITIES 956 // Abilities Unlocked! #define STR_DYN_CONTROL_MSG 957 // 128 #define STR_NEW_ABILITY_JUMP 958 // You've learned the jump skill! #define STR_NEW_ABILITY_JUMP_CONTROLS 959 // Jump: Icon1, 36, 36, 0 #define STR_NEW_ABILITY_BACKWARDS 960 // You've learned the Backwards skill! #define STR_NEW_ABILITY_BACKWARDS_CONTROLS 961 // Drive backwards: Tap Icon1, 17, 17, 0 twice, hold Icon2, 17, 17, 0 #define STR_NEW_ABILITY_BOOST1_LINE1 962 // You've picked up Boost tank 1/3! #define STR_NEW_ABILITY_BOOST1_LINE2 963 // Increase Boost time with more tanks! #define STR_NEW_ABILITY_BOOST2_LINE1 964 // You've picked up Boost Tank 2! #define STR_NEW_ABILITY_BOOST2_LINE2 965 // Increase Boost time with the final tank! #define STR_NEW_ABILITY_BOOST3_LINE1 966 // You've picked up Boost Tank 3! #define STR_NEW_ABILITY_BOOST3_LINE2 967 // Maximum Boost level reached! #define STR_NEW_ABILITY_POWERSLIDE_LINE1 968 // You've learned the Powerslide skill! #define STR_NEW_ABILITY_POWERSLIDE_LINE2 969 // Use Powerslide to steer around tight turns. #define STR_NEW_ABILITY_POWERSLIDE_CONTROLS 970 // Powerslide: Icon1, 17, 17, 0 #define STR_LOCKED 971 // LOCKED #define STR_SBC_HEADER 972 // Sarge's Boot Camp #define STR_SBC_INSTRUCTIONS1 973 // Run Sarge's training course 3 times! #define STR_SBC_INSTRUCTIONS2 974 // Jump over or avoid obstacles! #define STR_SBC_INSTRUCTIONS3 975 // Don't run out of time! #define STR_SBC_INSTRUCTIONS4 976 // JUMP #define STR_BC_HEADER 977 // Sarge's Boot Camp #define STR_BC_PAYOUT_LABEL1 978 // Best Time: #define STR_BC_PAYOUT_TEXT1 979 // Bolt2, 0, 0, 0x1+000,000,000 #define STR_BC_PAYOUT_LABEL2 980 // 2nd Best Time: #define STR_BC_PAYOUT_TEXT2 981 // Bolt2, 0, 0, 0x1+000,000,000 #define STR_BC_PAYOUT_LABEL3 982 // 3rd Best Time: #define STR_BC_PAYOUT_TEXT3 983 // Bolt1, 0, 0, 0 x1 #define STR_BOOTCAMP_PAYOUT_UNLOCK_LABEL 984 // Complete Level 1 to open two new events! #define STR_PS_HEADER 985 // Pit Stop #define STR_PS_INSTRUCTIONS1 986 // Help Guido do a Pit Stop! #define STR_PS_INSTRUCTIONS2 987 // Complete the mini-games! #define STR_PS_INSTRUCTIONS3 988 // Don't take too long! #define STR_ACCEPT 989 // Accept #define STR_PIT_STOP_MESSAGE 990 // Make a Pit Stop! #define STR_STATS 991 // Stats #define STR_RAMONES_SHOP 992 // Ramone's Shop #define STR_HS_BEGIN_STAGE_1_MSG 993 // Catch Up to Mack! #define STR_HS_BEGIN_STAGE_2_MSG 994 // Mack's asleep! Now go get him! #define STR_HS_BEGIN_STAGE_3_MSG1 995 // Mack's trailer is open! #define STR_HS_BEGIN_STAGE_3_MSG2 996 // Go steal Lightning's stuff! #define STR_HS_SHOW_BOOST_MSG1 997 // Use your boost! #define STR_HS_SHOW_BOOST_MSG2 998 // Land on Mack's roof! #define STR_HS_SHOW_WINGO_MSG1 999 // Grab boxes of Lightning's Gear! #define STR_HS_SHOW_WINGO_MSG2 1000 // Don't get hit by anything else! #define STR_HS_FAILED_MSG 1001 // Out of Time! #define STR_SHOW_CUT_SCENE 1002 // Cut Scene #define STR_HP_FAILED_MSG 1003 // You ran out of time. #define STR_BEGIN_PATROL_MSG 1004 // Catch Them Speeders! #define STR_HP_GETTING_AWAY_MSG 1005 // He's getting away! #define STR_HP_LEVEL_1_NAME 1006 // Speeders #define STR_HP_LEVEL_2_NAME 1007 // Hooligans #define STR_HP_LEVEL_3_NAME 1008 // Road Hazards #define STR_HP_LEVEL_4_NAME 1009 // Delinquents #define STR_HP_LEVEL_5_NAME 1010 // Hot Rodders #define STR_RR_1_1_AWARD_INFO 1011 // Finish this race to open 2 new events! #define STR_RR_1_2_AWARD_INFO 1012 // Finish in 3rd Place or better to open two new events! #define STR_RR_2_0_AWARD_INFO 1013 // Finish in 3rd Place or better to open a new event! #define STR_MG_1_6_AWARD_INFO 1014 // Complete the first two levels to open a new event! #define STR_SK_1_4_AWARD_INFO 1015 // Complete this lesson to open a new event! #define STR_RR_1_5_AWARD_INFO 1016 // Win this race to open a Piston Cup race! #define STR_PC_1_8_AWARD_INFO 1017 // 1st Place: Win an upgrade from Doc! #define STR_RR_2_3_AWARD_INFO 1018 // Finish in 3rd Place or better to open two new events! #define STR_SK_2_6_AWARD_INFO 1019 // Complete Level 1 to open two new events! X to Continue #define STR_RR_2_7_AWARD_INFO 1020 // Finish in 3rd Place or better to open a new event! #define STR_PC_2_11_AWARD_INFO 1021 // 1st Place: Win an upgrade from Doc! #define STR_RR_3_4_AWARD_INFO 1022 // Win this race to unlock Ornament Valley and open three new events! #define STR_MG_3_5_AWARD_INFO 1023 // Catch the first three speeders to open a new event! #define STR_RR_3_6_AWARD_INFO 1024 // Finish in 3rd Place or better to open a new Piston Cup race! #define STR_PC_3_8_AWARD_INFO 1025 // 1st Place: Win an upgrade from Doc! #define STR_RR_4_7_AWARD_INFO 1026 // Finish in 3rd Place or better to open a new event! #define STR_RR_4_2_AWARD_INFO_A 1027 // Win this race to unlock Tailfin Pass and open three new events! #define STR_RR_4_2_AWARD_INFO_B 1028 // Win this race to unlock Tailfin Pass and open two new events! #define STR_RR_5_4_AWARD_INFO 1029 // Finish in 3rd Place or better to open a new event! #define STR_RR_5_3_AWARD_INFO 1030 // Win this race to open a new event! #define STR_MG_5_6_AWARD_INFO 1031 // Complete this event to open a new event! #define STR_MG_5_7_AWARD_INFO 1032 // Complete this event to open a new Piston Cup race! #define STR_PC_4_8_AWARD_INFO 1033 // Win this race to continue the story! #define STR_RR_6_1_AWARD_INFO 1034 // Finish in 3rd Place or better to open a new event! #define STR_RR_6_2_AWARD_INFO 1035 // Finish in 3rd Place or better to open a new event! #define STR_RR_6_3_AWARD_INFO 1036 // Finish in 3rd Place or better to open a new event! #define STR_PISTON_CUP_EXIT_MESSAGE 1037 // You must finish in one of the top 3 positions in order to continue the story! Do you still want ... #define STR_PISTON_CUP_EXIT_TITLE 1038 // EXIT PISTON CUP #define STR_POSTCARDS_FOUND 1039 // All postcards have been found! #define STR_PC_6_5_AWARD_INFO 1040 // Win this race to finish the story! #define STR_CHANGE_ACTIVITY_QUESTION 1041 // Do you want to enter #define STR_EX_RS 1042 // Radiator Springs #define STR_EX_OV 1043 // Ornament Valley #define STR_EX_TF 1044 // Tailfin Pass #define STR_EX_EV 1045 // Interstate #define TOTAL_GAME_STRINGS 1046