; I-Imagine Xbox LRBump Shader ; ; Description: Normal lvertex shader with the addition of using additional texture coordinates from stream 1 ; ; Author: Dan Wagner ; ; v0 = position x,y,z ; v5 = diffuse color ; v7 = texture coordinates tu2, tv2 ; v8 = texture coordinates tu1, tv1 ; ; c[88]..c[91] = concatanated world, view, projection matrix xvs.1.1 m4x4 oPos, v0, c88 ;transform the position mov oD0, v5 ;copy over the color mov oT0, v8 ;copy over the first texture coordinates mov oT1, v7 ;copy over the second texture coordinates