# # VoiceOverDB.tup - voice over database for streaming audio # # Type = ( random , random_iteration , sequential , Sequential_loop ) # # # ####################################################### # Example: # dream 1 'break it' -dreamJuju (Tlaloc) speaks # # Group "dr1_450" = # { # Type = "Sequential_loop" # # E = "dr1_450e" # E = "dr1_450d" # E = "dr1_450c" # E = "dr1_450b" # E = "dr1_450a" # } ###################################################################### # Big Game - Dog anouncer Describing CL's homerun directly after the hit( Not like it is done in BballPractice ) Group "DA05066" = { Type = "random_iteration" E = "DA05064" E = "DA05065" E = "DA05066" } # Big Game - Dog anouncer Describing CL's Triple directly after the hit( Not like it is done in BballPractice ) Group "DA05045" = { Type = "random_iteration" E = "DA05045" E = "DA05046" E = "DA05047" } # Big Game - Dog anouncer Describing CL's Double directly after the hit( Not like it is done in BballPractice ) Group "DA05055" = { Type = "random_iteration" E = "DA05055" E = "DA05057" } # Big Game - Dog anouncer Describing CL's Single directly after the hit( Not like it is done in BballPractice ) Group "DA05050" = { Type = "random_iteration" E = "DA05050" } # BigGame - CL just missed the ball and is now ready for a new sequence (exaclty like BballPractice) Group "DA05017" = { Type = "random_iteration" E = "DA05017" E = "DA05021" E = "DA05022" E = "DA05044" E = "DA05023" E = "DA05027" E = "DA05028" E = "DA05029" E = "DA05031" E = "DA05033" } # BballPractice - Abby yelling "here comes the Pitch" and variants Group "AB05001" = { Type = "random_iteration" E = "AB05001" E = "AB05003" E = "AB05004" E = "AB05005" E = "AB05006" E = "AB05007" E = "AB05008" E = "AB05009" E = "AB05010" } # BigGame - Dog announcer yelling "here comes the Pitch" and variants Group "DA05001" = { Type = "random_iteration" E = "DA05001" E = "DA05002" E = "DA05003" E = "DA05004" E = "DA05005" E = "DA05006" E = "DA05007" E = "DA05008" } # CL voice - special pickup (baseball uniform pieces, batteries...etc.) Group "CL004a" = { Type = "random_iteration" E = "CL004a" E = "CL004b" E = "CL009" E = "CL004c" E = "CL013" E = "CL016d" E = "CL017b" } # Abby voice - pickup (health pickups and any other pickups of her levels) Group "AB003" = { Type = "random_iteration" E = "AB003" E = "AB002" E = "AB004" E = "AB006" E = "AB001" } # Abby voice - baseball card pickup Group "AB005" = { Type = "random_iteration" E = "AB005" E = "AB001" E = "AB004" E = "AB006" } # CL voice - level completed successfully Group "CL016d" = { Type = "random_iteration" E = "CL016d" E = "CL018b" E = "CL026b" E = "CL013" E = "CL012b" E = "CL023d" E = "CL019b" E = "CL025" } # Abby voice - level completed successfully Group "AB007" = { Type = "random_iteration" E = "AB007" E = "AB008" E = "AB009" E = "AB010" E = "AB011" E = "AB012" E = "AB013" E = "AB014" } # Turkey voice - level completed successfully Group "TK001" = { Type = "random_iteration" E = "TK001" E = "TK002" E = "TK003" E = "TK004" } # Aliensuit - Abby voice - when the Walker is nearly out of health Group "AB09013" = { Type = "random_iteration" E = "AB09013" E = "AB09014" E = "AB018" E = "AB019a" E = "AB019b" E = "AB025" } # CL voice - baseball card pickup Group "CL007a" = { Type = "random_iteration" E = "CL007a" E = "CL007c" E = "CL003a" E = "CL005a" E = "CL006a" E = "CL001a" E = "CL004a" } # CL voice - level failure/death Group "CL035d" = { Type = "random_iteration" E = "CL035d" E = "CL049c" E = "CL045b" E = "CL038c" E = "CL031d" E = "CL032b" E = "CL039a" } # Abby voice - level failure/death Group "AB015" = { Type = "random_iteration" E = "AB015" E = "AB016" E = "AB017" E = "AB020a" E = "AB020b" } # Turkey voice - level failure/death Group "TK005" = { Type = "random_iteration" E = "TK005" E = "TK008" E = "TK009" E = "TK011" } # Turkey voice - when taking damage Group "TK1421" = { Type = "random_iteration" E = "TK1421" E = "TK1422" E = "TK1425" E = "TK1426" E = "TK1427" E = "TK1428" E = "TK1429" E = "TK1430" E = "TK1431" } # Turkey voice - random comments while firing the cannon Group "TK1401" = { Type = "random_iteration" E = "TK1401" E = "TK1402" E = "TK1403" E = "TK1404" E = "TK1405" E = "TK1406" E = "TK1407" E = "TK1408" E = "TK1409" E = "TK1410" E = "TK1416" E = "TK1417" E = "TK1418" } # CL voice - when CL's power is low and he's near death Group "CL044a" = { Type = "random_iteration" E = "CL044a" E = "CL045c" E = "CL048a" } # Abby voice - when Abby's power is low and she's near death Group "AB018" = { Type = "random_iteration" E = "AB018" E = "AB019a" E = "AB019b" E = "AB025" } # CL voice - CL collects an acorn for the first time Group "CL01008" = { Type = "random_iteration" E = "CL01008" E = "CL01009" E = "CL01010" } # CL voice - CL destroys a toy for the first time Group "CL01011" = { Type = "random_iteration" E = "CL01011" E = "CL01013" E = "CL01017" } # CL voice - CL destroys a toy Group "CL01015" = { Type = "random_iteration" E = "CL01015" E = "CL01026" E = "CL01019" E = "CL01016" E = "CL01014a" } # Schoolyard - CL voice - as CL flies around the level with his soda rocket Group "CL058d" = { Type = "random_iteration" E = "CL058d" E = "CL058b" E = "CL081a" E = "CL081c" } # Dodgeball - CL voice - CL gets hit by a dodgeball Group "CL02002a" = { Type = "random_iteration" E = "CL02002a" E = "CL02003a" E = "CL02003b" E = "CL02001a" E = "CL02001c" } # Dodgeball - CL voice - CL catching a ball that has popped up Group "CL010b" = { Type = "random_iteration" E = "CL004a" E = "CL010a" E = "CL010b" E = "CL010c" E = "CL004b" E = "CL004c" } # Gooseychase - CL voice - CL being chased by Goosey Group "CL03001" = { Type = "random_iteration" E = "CL03001" E = "CL03002" E = "CL03003" E = "CL03004" E = "CL03005" } # BballPractice - CL telling pitcher he is ready (player just pushed a button to start another sequence) Group "CL05002" = { Type = "random_iteration" E = "CL05002" E = "CL05003" E = "CL05004" E = "CL05005" E = "CL05006" E = "CL05007" E = "CL05008" } # BigGame - Umpire yelling "Playball!" Group "UM05016" = { Type = "random_iteration" E = "UM05016" } ############ we are not using the cup machanic anymore ######## ## Cornfield Maze - CL voice - CL is looking for a cup to hide under # # Group "CL13021" = #{ # Type = "random_iteration" # # E = "CL13021" # E = "CL13023" # E = "CL13022" # E = "CL13024" #} ############# # Cornfield Maze - CL voice - CL commenting to avoid alien searchlights Group "CL13023" = { Type = "Sequential_loop" E = "CL13024" E = "CL13023" } # Cornfield Maze - CL voice - CL speaking to his friends once they've begun following him Group "CL13002" = { Type = "random_iteration" E = "CL13002" E = "CL13004" E = "CL13005" E = "CL13006" E = "CL13007" E = "CL13008" E = "CL13009" } # Cornfield Maze - CL voice - CL speaking to his friends once they've reached the shed Group "CL13013" = { Type = "random_iteration" E = "CL13013" E = "CL13011" E = "CL13001" } # Cornfield Maze - CL voice - while CL is flying on soda rocket Group "CL13025" = { Type = "random_iteration" E = "CL13025" E = "CL13026" E = "CL13028" E = "CL13033" E = "CL13034" E = "CL13029" } # Firetruck - CL voice - CL talking to Runt when wrong way message is given Group "CL15015" = { Type = "random_iteration" E = "CL15015" E = "CL15016" E = "CL15017" E = "CL15018" E = "CL15019" E = "CL15020" E = "CL15021" } # Firetruck - CL voice - level failure comment Group "CL15024" = { Type = "random_iteration" E = "CL15024" E = "CL15028" E = "CL15022" } # BballPractice - CL just hit the ball and is now ready for a new sequence (not describing the hit, or directly after the hit) Group "RT05012" = { Type = "random_iteration" E = "RT05012" E = "CL020a" E = "AB05027" E = "RT05020" E = "CL019b" E = "AB05028" E = "RT05019" E = "AB05030" } # BballPractice - CL just missed the ball and is now ready for a new sequence Group "RT05010" = { Type = "random_iteration" E = "RT05026e" E = "AB05016" E = "RT05010" E = "AB05017" E = "RT05026b" E = "AB05025" E = "RT05026c" E = "AB05020" E = "RT05026d" E = "AB05019" E = "RT05026f" } # Runt voice - for any pickup in Runt's levels Group "RT004" = { Type = "random_iteration" E = "RT001" E = "RT002" E = "RT003" E = "RT004" E = "RT005" E = "RT007" } # Runt voice - when Runt successfully completes a level Group "RT011" = { Type = "random_iteration" E = "RT011" E = "RT010" E = "RT012" E = "RT012a" E = "RT013" E = "RT014" E = "RT016" E = "RT017" } # Runt voice - Runt level failure/ death Group "RT022" = { Type = "random_iteration" E = "RT022" E = "RT023" E = "RT024a" E = "RT024b" E = "RT024c" E = "RT030" E = "RT031" E = "RT039" E = "RT040" } # BigGame - Runt voice - cheering for CL Group "RT05021" = { Type = "random_iteration" E = "RT05021" E = "RT05022" E = "RT05023" E = "RT05024" E = "RT05024a" E = "RT05024b" E = "RT05025a" E = "RT05025c" E = "RT05025d" } # BigGame - Abby voice - cheering for CL Group "AB05039" = { Type = "random_iteration" E = "AB05039" E = "AB05040" E = "AB05041" } # Runt voice - when Runt's power is low and he's near death Group "RT05026a" = { Type = "random_iteration" E = "RT05026a" E = "RT053" E = "RT054" } # SpaceFLight1 - Runt voice - general commentary to CL as he progresses through the level Group "RT08004" = { Type = "random_iteration" E = "RT08004" E = "RT08008" E = "RT08013" E = "RT08017" } # Cornfield Maze - Runt voice - making nervous sounds so CL (the player) knows where he's at Group "RT13007b" = { Type = "random_iteration" E = "RT13007b" E = "RT13007c" } # Cornfield Maze - Runt voice - reactions to CL having found Runt and taken him in tow Group "RT13001" = { Type = "random_iteration" E = "RT13001" E = "RT13002" E = "RT13003" E = "RT13006" } # Cornfield Maze - Abby voice - reactions to CL having found Abby and taken her in tow Group "AB13006" = { Type = "random_iteration" E = "AB13006" E = "AB13010" } # Boss Tube - Runt voice - panicking and throwing energy Group "RT16005" = { Type = "random_iteration" E = "RT16005" E = "RT16006" E = "RT16007" } # Boss Tube - Runt voice - after being set ablaze by flame jets Group "RT16047a" = { Type = "random_iteration" E = "RT16047a" E = "RT16047b" E = "RT16047c" E = "RT16047d" } # Boss Tube - Runt voice - when Runt breaks something in the boss tube Group "RT16008" = { Type = "random_iteration" E = "RT16008" E = "RT16009" E = "RT16010" E = "RT16014" E = "RT16016" } # Boss Tube - Runt voice - randomly screaming out as he rolls down the tube Group "RT16038" = { Type = "random_iteration" E = "RT16038" E = "RT16038b" E = "RT16039a" E = "RT16039b" E = "RT16039c" E = "RT16039d" E = "RT16039e" E = "RT16039f" E = "RT16040" } # Cornfield Maze - Runt voice - reactions to rolling along thin, open parts of the tube Group "RT16045a" = { Type = "random_iteration" E = "RT16045a" E = "RT16045b" E = "RT16045c" E = "RT16045d" } # Final Escape - Runt/Abby voice - general remarks during the level Group "RT17001" = { Type = "random_iteration" E = "RT17001" E = "AB14001" E = "RT17002" E = "AB14003" E = "RT17005" E = "AB14005" E = "AB14006" } # Final Escape - Runt voice - level failure/death/time up Group "RT17004" = { Type = "random_iteration" E = "RT17004" E = "RT17007" E = "RT17008" } # Pig Pong - Runt voice - reactions as he bounces off of things Group "RT034" = { Type = "random_iteration" E = "RT034" E = "RT033" E = "RT035" E = "RT036" E = "RT030" E = "RT026" E = "RT028" } # Fish voice - level failure/death Group "FH010" = { Type = "random_iteration" E = "FH010" E = "FH011" E = "FH012" } # Fish voice - for any pickup in Fish's levels Group "FH001" = { Type = "random_iteration" E = "FH001" E = "FH002" E = "FH003" } # Cornfield Maze - Fish voice - reactions to CL having found Fish and taken him in tow Group "FH030" = { Type = "random_iteration" E = "FH030" E = "FH031" E = "FH032" } # Fish voice - all reactions Group "FH032" = { Type = "random_iteration" E = "FH030" E = "FH031" E = "FH032" E = "FH001" E = "FH002" E = "FH003" E = "FH010" E = "FH011" E = "FH012" } # BigGame - Buck - general cheers during the game Group "BU05013" = { Type = "random_iteration" E = "BU05013" E = "BU05014" E = "BU05015" E = "BU05017b" E = "BU05017c" E = "BU05017d" E = "BU05017e" E = "BU05017f" E = "BU05017h" } # BigGame - Buck - disappointed reactions to CL playing poorly Group "BU05018a" = { Type = "random_iteration" E = "BU05018a" E = "BU05018b" E = "BU05018c" E = "BU05018d" E = "BU05018e" E = "BU05018f" E = "BU05018g" E = "BU05018h" E = "BU05018i" } # BigGame - Buck - enthusiastic reactions to CL getting a hit Group "BU05017g" = { Type = "random_iteration" E = "BU05017g" E = "BU05016" E = "BU029b" E = "BU029c" E = "BU029d" E = "BU029e" E = "BU029f" E = "BU029g" } # Space Flight 4 - Ace voice - as the player begins the level Group "MC17002" = { Type = "random_iteration" E = "MC17002" E = "MC17018" E = "MC17019 E = "MC17020" } # Space Flight 4 - Ace voice - When the ship takes damage Group "MC17001" = { Type = "random_iteration" E = "MC17001" E = "MC17003" E = "MC17004" E = "MC17014" E = "MC17024" E = "MC17025" E = "MC17027" E = "MC17028" E = "MC17029" E = "MC17030" E = "MC17032" E = "MC17033" E = "MC17035" } # Space Flight 4 - Ace voice - when the player is dangerously low on health Group "MC17023" = { Type = "random_iteration" E = "MC17023" E = "MC17031" E = "MC17034" } # Space Flight 4 - Ace voice - when the player defeats the mothership Group "MC17042" = { Type = "random_iteration" E = "MC17042" E = "MC17043" } # Dodgeball - Foxy Voice - taunts directed at CL when he throws the dodgeball and misses the opposing team members Group "FY02001" = { Type = "random_iteration" E = "FY02001" E = "FY02002" E = "FY02003" E = "FY2004" E = "FY2005" E = "FY2007" E = "FY2009" E = "FY2016" E = "FY2023" } # Dodgeball - Foxy Voice - taunts directed at CL when he gets hit by a dodgeball Group "FY02018" = { Type = "random_iteration" E = "FY2018" E = "FY2006" E = "FY2008" E = "FY2010" E = "FY2011" E = "FY2012" E = "FY2013" E = "FY2014" E = "FY2017" E = "FY2019" E = "FY2020" E = "FY2022" E = "FY2030" } # Townsquare - Foxy Voice - ridiculing CL when he tries to head for the stadium without all of his uniform pieces Group "FY02032" = { Type = "random_iteration" E = "FY2032" E = "FY2033" E = "FY2034" E = "FY2035" E = "FY2036" E = "FY2037" E = "FY2038" } # Townsquare - Mother Rabbit voice - when CL bumps into her Group "TFF1001" = { Type = "random_iteration" E = "TFF1001" E = "TFF1002" E = "TFF1003a" E = "TFF1003b" E = "TFF1003c" E = "TFF1004" E = "TFF1005a" E = "TFF1005b" E = "TFF1005c" } # Townsquare - Mother Rabbit voice - general idling mannerisms Group "TFF1009" = { Type = "random_iteration" E = "TFF1009" E = "TFF1010" E = "TFF1011a" E = "TFF1011b" E = "TFF1011c" } # Townsquare - Mother Rabbit voice - when CL accidentally hits her with his yoyo Group "TFF1024a" = { Type = "random_iteration" E = "TFF1024a" E = "TFF1024b" E = "TFF1024c" E = "TFF1024d" E = "TFF1024e" E = "TFF1024f" E = "TFF1025" E = "TFF1026" E = "TFF1027" } # Townsquare - Mother Rabbit voice - responses to running into CL once he's collected all of his uniform pieces Group "TFF1029" = { Type = "random_iteration" E = "TFF1029" E = "TFF1030" E = "TFF1031" E = "TFF1032" } # BigGame - Mother Rabbit voice - general cheers during the game Group "TFF1033" = { Type = "random_iteration" E = "TFF1033" E = "TFF1034" E = "TFF1035" E = "TFF1036" E = "TFF1037a" E = "TFF1037b" E = "TFF1037c" E = "TFF1037d" } # BigGame - Mother Rabbit voice - disappointed reactions to CL playing poorly Group "TFF1038a" = { Type = "random_iteration" E = "TFF1038a" E = "TFF1038b" E = "TFF1038c" E = "TFF1038d" E = "TFF1038e" } # BigGame - Mother Rabbit voice - enthusiastic reactions to CL getting a hit Group "TFF1039a" = { Type = "random_iteration" E = "TFF1039a" E = "TFF1039b" E = "TFF1039c" E = "TFF1039d" E = "TFF1039e" } # Cannon - Mother Rabbit voice - general panicking Group "TFF1012" = { Type = "random_iteration" E = "TFF1012" E = "TFF1013" E = "TFF1014" E = "TFF1015" E = "TFF1016" E = "TFF1017" E = "TFF1018" E = "TFF1020a" E = "TFF1020b" E = "TFF1020c" E = "TFF1020d" E = "TFF1020e" } # Dodgeball - BrattyDog - when he throws the dodgeball Group "TFK1040a" = { Type = "random_iteration" E = "TFK1040a" E = "TFK1040b" E = "TFK1040c" E = "TFK1040d" E = "TFK1041" E = "TFK1042" E = "TFK1043" } # Dodgeball - BrattyDog - reactions to CL missing him with the dodgeball Group "TFK1053" = { Type = "random_iteration" E = "TFK1053" E = "TFK1054" E = "TFK1055" E = "TFK1056" E = "TFK1057" } # Dodgeballhallway - BrattyDog - reactions to CL tearing through the hall in the pail Group "TFK1001" = { Type = "random_iteration" E = "TFK1001" E = "TFK1021" E = "TFK1022" E = "TFK1050" } # GooseyChase - BrattyDog - reactions to getting hit by CL or Goosey Group "TFK1024" = { Type = "random_iteration" E = "TFK1024" E = "TFK1025" E = "TFK1026" E = "TFK1027" } # BigGame - BrattyDog - general cheers during the game Group "TFK1033" = { Type = "random_iteration" E = "TFK1033" E = "TFK1034" E = "TFK1035" E = "TFK1036a" E = "TFK1036b" E = "TFK1036c" E = "TFK1037a" } # BigGame - BrattyDog - disappointed reactions to CL playing poorly Group "TFK1038a" = { Type = "random_iteration" E = "TFK1038a" E = "TFK1038b" E = "TFK1038c" E = "TFK1038d" } # BigGame - BrattyDog - enthusiastic reactions to CL getting a hit Group "TFK1039a" = { Type = "random_iteration" E = "TFK1039a" E = "TFK1039b" E = "TFK1039c" E = "TFK1039d" } # Cannon - BrattyDog - general panicking Group "TFK1012" = { Type = "random_iteration" E = "TFK1012" E = "TFK1013" E = "TFK1014" E = "TFK1015" E = "TFK1016c" E = "TFK1017" E = "TFK1018" E = "TFK1020a" E = "TFK1020b" E = "TFK1020c" } # Dodgeball - NerdyRabbit - when he throws the dodgeball Group "TFK3040a" = { Type = "random_iteration" E = "TFK3040a" E = "TFK3040b" E = "TFK3040c" E = "TFK3040d" E = "TFK3041" E = "TFK3042" E = "TFK3043" } # Dodgeball - NerdyRabbit - reactions to CL missing him with the dodgeball Group "TFK3053" = { Type = "random_iteration" E = "TFK3053" E = "TFK3054a" E = "TFK3055" E = "TFK3056" E = "TFK3057" } # DodgeballHallway - NerdyRabbit - reactions to CL tearing through the hall in the pail Group "TFK3002" = { Type = "random_iteration" E = "TFK3002" E = "TFK3021" E = "TFK3022b" E = "TFK3053" } # GooseyChase - NerdyRabbit - reactions to getting hit by CL or Goosey Group "TFK3049" = { Type = "random_iteration" E = "TFK3049" E = "TFK3054a" E = "TFK3026" E = "TFK3027" } # BigGame - NerdyRabbit - general cheers during the game Group "TFK3033" = { Type = "random_iteration" E = "TFK3033" E = "TFK3034" E = "TFK3035a" E = "TFK3036a" E = "TFK3036b" E = "TFK3036c" E = "TFK3037a" } # BigGame - NerdyRabbit - disappointed reactions to CL playing poorly Group "TFK3038a" = { Type = "random_iteration" E = "TFK3038a" E = "TFK3038b" E = "TFK3038c" E = "TFK3038d" } # BigGame - NerdyRabbit - enthusiastic reactions to CL getting a hit Group "TFK3037d" = { Type = "random_iteration" E = "TFK3037d" E = "TFK3037e" E = "TFK3037f" E = "TFK3037g" } # Cannon - NerdyRabbit - general panicking Group "TFK3012" = { Type = "random_iteration" E = "TFK3012" E = "TFK3013" E = "TFK3014" E = "TFK3015" E = "TFK3016" E = "TFK3017" E = "TFK3018" E = "TFK3020a" E = "TFK3020b" E = "TFK3020c" } # Townsquare - MaleDog - when CL bumps into him Group "TFM1001" = { Type = "random_iteration" E = "TFM1001" E = "TFM1002" E = "TFM1003a" E = "TFM1003b" E = "TFM1003c" E = "TFM1004" E = "TFM1005" E = "TFM1006" E = "TFM1007" E = "TFM1008" } # Townsquare - MaleDog - general idling mannerisms Group "TFM1009a" = { Type = "random_iteration" E = "TFM1009a" E = "TFM1010a" E = "TFM1011a" E = "TFM1011b" E = "TFM1010b" } # Townsquare - MaleDog - when CL accidentally hits him with his yoyo Group "TFM1021" = { Type = "random_iteration" E = "TFM1021" E = "TFM1022" E = "TFM1023" E = "TFM1024a" E = "TFM1024b" E = "TFM1024c" E = "TFM1024d" E = "TFM1024e" E = "TFM1025" E = "TFM1026" E = "TFF1027" } # Townsquare - MaleDog - responses to running into CL once he's collected all of his uniform pieces Group "TFM1029" = { Type = "random_iteration" E = "TFM1029" E = "TFM1030" E = "TFM1031" E = "TFM1032" } # BigGame - MaleDog - general cheers during the game Group "TFM1033" = { Type = "random_iteration" E = "TFM1033" E = "TFM1034" E = "TFM1035" E = "TFM1036" E = "TFM1037a" E = "TFM1037b" } # BigGame - MaleDog - disappointed reactions to CL playing poorly Group "TFM1038a" = { Type = "random_iteration" E = "TFM1038a" E = "TFM1038b" E = "TFM1038c" E = "TFM1038d" E = "TFM1038e" } # BigGame - MaleDog - enthusiastic reactions to CL getting a hit Group "TFM1039a" = { Type = "random_iteration" E = "TFM1039a" E = "TFM1039b" E = "TFM1039c" E = "TFM1039d" E = "TFM1039e" } # Cannon - MaleDog - general panicking Group "TFM1012" = { Type = "random_iteration" E = "TFM1012" E = "TFM1013" E = "TFM1014" E = "TFM1015" E = "TFM1016" E = "TFM1017" E = "TFM1018" E = "TFM1020a" E = "TFM1020b" E = "TFM1020c" E = "TFM1020d" E = "TFM1020e" } # BigGame - Bull - general cheers during the game Group "TFM2039d" = { Type = "random_iteration" E = "TFM2039d" E = "TFM2039e" E = "TFM2039f" } # BigGame - Bull - disappointed reactions to CL playing poorly Group "TFM2038a" = { Type = "random_iteration" E = "TFM2038a" E = "TFM2038b" E = "TFM2038c" E = "TFM2038d" E = "TFM2038e" } # BigGame - Bull - enthusiastic reactions to CL getting a hit Group "TFM2036b" = { Type = "random_iteration" E = "TFM2036b" E = "TFM2036c" E = "TFM2037a" E = "TFM2037b" E = "TFM2037c" E = "TFM2037d" } # Cannon - Bull - general reactions Group "TFM2012" = { Type = "random_iteration" E = "TFM2012" E = "TFM2013" E = "TFM2014" E = "TFM2015" E = "TFM2016" E = "TFM2017" E = "TFM2018" E = "TFM2020a" E = "TFM2020b" E = "TFM2020c" E = "TFM2020d" } # Townsquare - CoolCat - when CL bumps into him Group "TFM3001" = { Type = "random_iteration" E = "TFM3001" E = "TFM3002" E = "TFM3003a" E = "TFM3003b" E = "TFM3003c" E = "TFM3004" E = "TFM3005a" E = "TFM3006" E = "TFM3007" E = "TFM3008" } # Townsquare - CoolCat - general idling mannerisms Group "TFM3009a" = { Type = "random_iteration" E = "TFM3009a" E = "TFM3010" E = "TFM3011a" E = "TFM1011b" E = "TFM1009b" } # Townsquare - CoolCat - when CL accidentally hits him with his yoyo Group "TFM3021" = { Type = "random_iteration" E = "TFM3021" E = "TFM3022" E = "TFM3023" E = "TFM3024" E = "TFM3025" E = "TFM3026" E = "TFF3027" } # Townsquare - CoolCat - responses to running into CL once he's collected all of his uniform pieces Group "TFM3029" = { Type = "random_iteration" E = "TFM3029" E = "TFM3030" E = "TFM3031" E = "TFM3032" } # BigGame - CoolCat - general cheers during the game Group "TFM3033" = { Type = "random_iteration" E = "TFM3033" E = "TFM3034" E = "TFM3035" E = "TFM3036" E = "TFM3037a" E = "TFM3037b" } # BigGame - CoolCat - disappointed reactions to CL playing poorly Group "TFM3038a" = { Type = "random_iteration" E = "TFM3038a" E = "TFM3038b" E = "TFM3038c" } # BigGame - CoolCat - enthusiastic reactions to CL getting a hit Group "TFM3039a" = { Type = "random_iteration" E = "TFM3039a" E = "TFM3039b" E = "TFM3039c" E = "TFM3039d" E = "TFM3039e" } # Cannon - CoolCat - general panicking Group "TFM3012" = { Type = "random_iteration" E = "TFM3012" E = "TFM3013" E = "TFM3014" E = "TFM3015" E = "TFM3016" E = "TFM3017" E = "TFM3018" E = "TFM3019" E = "TFM3020" } # BigGame - Umpire - calling a strike and a miss Group "UM05004a" = { Type = "random_iteration" E = "UM05004a" E = "UM05004b" } # BigGame - Umpire - calling a ball Group "UM05005a" = { Type = "random_iteration" E = "UM05005a" E = "UM05005b" } # BigGame - Umpire - calling a strike Group "UM05007a" = { Type = "random_iteration" E = "UM05007a" E = "UM05007b" E = "UM05007c" E = "UM05007d" } # BigGame - Umpire - calling a foul ball Group "UM05008a" = { Type = "random_iteration" E = "UM05008a" E = "UM05008b" } # BigGame - Umpire - calling the player out Group "UM05013a" = { Type = "random_iteration" E = "UM05013a" E = "UM05013b" E = "UM05014a" E = "UM05014b" } # BigGame - Umpire - calling the player safe Group "UM05015a" = { Type = "random_iteration" E = "UM05015a" E = "UM05015b" } # BigGame - ElderlyFemale - general cheers during the game Group "TFF2033" = { Type = "random_iteration" E = "TFF2033" E = "TFF2034" E = "TFF2035" E = "TFF2036" E = "TFF2037a" E = "TFF2037b" E = "TFF2037c" E = "TFF2037d" } # BigGame - ElderlyFemale - disappointed reactions to CL playing poorly Group "TFF2038a" = { Type = "random_iteration" E = "TFF2038a" E = "TFF2038b" } # BigGame - ElderlyFemale - enthusiastic reactions to CL getting a hit Group "TFF2039a" = { Type = "random_iteration" E = "TFF2039a" E = "TFF2039b" E = "TFF2039c" E = "TFF2039d" E = "TFF2039e" } # Cannon - ElderlyFemale - general panicking Group "TFF2012" = { Type = "random_iteration" E = "TFF2012" E = "TFF2013" E = "TFF2014" E = "TFF2015" E = "TFF2016" E = "TFF2017" E = "TFF2018" E = "TFF2019" E = "TFF2020a" E = "TFF2020b" E = "TFF2020c" } # BigGame - SnootyFemale - general cheers during the game Group "TFF3034" = { Type = "random_iteration" E = "TFF3034" E = "TFF3035" E = "TFF3036" E = "TFF3037a" E = "TFF3037b" E = "TFF3037c" E = "TFF3037d" } # BigGame - SnootyFemale - disappointed reactions to CL playing poorly Group "TFF3038a" = { Type = "random_iteration" E = "TFF3038a" E = "TFF3038b" E = "TFF3038c" E = "TFF3038d" } # BigGame - SnootyFemale - enthusiastic reactions to CL getting a hit Group "TFF3039a" = { Type = "random_iteration" E = "TFF3039a" E = "TFF3039b" E = "TFF3039c" E = "TFF3039d" E = "TFF3039e" } # Cannon - SnootyFemale - general panicking Group "TFF3012" = { Type = "random_iteration" E = "TFF3012" E = "TFF3013" E = "TFF3014" E = "TFF3015" E = "TFF3016" E = "TFF3017" E = "TFF3018" E = "TFF3020a" E = "TFF3020b" E = "TFF3020c" } # Dodgeball - SnottyRacoon - when she throws the dodgeball Group "TFK2040a" = { Type = "random_iteration" E = "TFK2040a" E = "TFK2040b" E = "TFK2040c" E = "TFK2040d" E = "TFK2041" E = "TFK2042" E = "TFK2043" } # Dodgeball - SnottyRacoon - reactions to CL missing her with the dodgeball Group "TFK2053" = { Type = "random_iteration" E = "TFK2053" E = "TFK2054" E = "TFK2055" E = "TFK2056" E = "TFK2057" } # DodgeballHallway - SnottyRacoon - reactions to CL tearing through the hall in the pail Group "TFK2001" = { Type = "random_iteration" E = "TFK2001" E = "TFK2021b" E = "TFK2022" E = "TFK2026" } # GooseyChase - SnottyRacoon - reactions to getting hit by CL or Goosey Group "TFK2021a" = { Type = "random_iteration" E = "TFK2021a" E = "TFK2023" E = "TFK2025" E = "TFK2050" } # BigGame - SnottyRacoon - general cheers during the game Group "TFK2034" = { Type = "random_iteration" E = "TFK2034" E = "TFK2035" E = "TFK2036a" E = "TFK2036b" E = "TFK2036c" E = "TFK2037a" E = "TFK2037b" } # BigGame - SnottyRacoon - disappointed reactions to CL playing poorly Group "TFK2038a" = { Type = "random_iteration" E = "TFK2038a" E = "TFK2038b" E = "TFK2038c" } # BigGame - SnottyRacoon - enthusiastic reactions to CL getting a hit Group "TFK2039b" = { Type = "random_iteration" E = "TFK2039b" E = "TFK2039c" E = "TFK2039d" } # Cannon - SnottyRacoon - general panicking Group "TFK2012" = { Type = "random_iteration" E = "TFK2012" E = "TFK2013" E = "TFK2014" E = "TFK2015" E = "TFK2016" E = "TFK2017" E = "TFK2018" E = "TFK2020a" E = "TFK2020b" E = "TFK2020c" } # Gooseychase - CL voice - apologizing for running into/knocking down other kids in the hall Group "CL041d" = { Type = "random_iteration" E = "CL041b" E = "CL041d" E = "CL034d" E = "CL034e" E = "CL034c" } # Townsquare - Mother Rabbit voice - when CL bumps into her Group "TFF1006" = { Type = "random_iteration" E = "TFF1006" E = "TFF1007" E = "TFF1008" E = "TFF1029" E = "TFF1030" E = "TFF1031" E = "TFF1032" } # Townsquare - CoolCat - when CL bumps into him Group "TFM3006" = { Type = "random_iteration" E = "TFM3006" E = "TFM3007" E = "TFM3008" E = "TFM3029" E = "TFM3030" E = "TFM3031" E = "TFM3032" } # Townsquare - MaleDog - when CL bumps into him Group "TFM1006" = { Type = "random_iteration" E = "TFM1006" E = "TFM1007" E = "TFM1008" E = "TFM1004" E = "TFM1005" E = "TFM1029" E = "TFM1030" E = "TFM1031" E = "TFM1032" }