[DefaultPlayer] Name= Class=ZombieGame.ZombiePlayerPawn team=255 [Engine.Input] Aliases[0]=(Command="Button bFire | Fire",Alias=Fire) Aliases[1]=(Command="Button bAltFire | AltFire",Alias=AltFire) Aliases[2]=(Command="Axis aBaseY Speed=+1200.0",Alias=MoveForward) Aliases[3]=(Command="Axis aBaseY Speed=-1200.0",Alias=MoveBackward) Aliases[4]=(Command="Axis aBaseX Speed=-40.0",Alias=TurnLeft) Aliases[5]=(Command="Axis aBaseX Speed=+40.0",Alias=TurnRight) Aliases[6]=(Command="Axis aStrafe Speed=-1200.0",Alias=StrafeLeft) Aliases[7]=(Command="Axis aStrafe Speed=+1200.0",Alias=StrafeRight) Aliases[8]=(Command="Jump | Axis aUp Speed=+1200.0",Alias=Jump) Aliases[9]=(Command="Toggle bDuck | Axis aUp Speed=-1200.0",Alias=Duck) Aliases[10]=(Command="Button bLook",Alias=Look) Aliases[11]=(Command="Toggle bLook",Alias=LookToggle) Aliases[12]=(Command="ActivateItem",Alias=InventoryActivate) Aliases[13]=(Command="NextItem",Alias=InventoryNext) Aliases[14]=(Command="PrevItem",Alias=InventoryPrevious) Aliases[15]=(Command="Axis aLookUp Speed=+25.0",Alias=LookUp) Aliases[16]=(Command="Axis aLookUp Speed=-25.0",Alias=LookDown) Aliases[17]=(Command="Button bSnapLevel",Alias=CenterView) Aliases[18]=(Command="Button bRun",Alias=Walking) Aliases[19]=(Command="Button bStrafe",Alias=Strafe) Aliases[20]=(Command="NextWeapon",Alias=NextWeapon) Aliases[21]=(Command="ActivateTranslator",Alias=ActivateTranslator) Aliases[22]=(Command="ActivateHint",Alias=ActivateHint) Aliases[23]=(Command="Button bFreeLook",Alias=FreeLook) Aliases[24]=(Command="ViewClass Pawn",Alias=ViewTeam) Aliases[25]=(Command="Button bTurnToNearest",Alias=TurnToNearest) Aliases[26]=(Command="Button bTurn180",Alias=Turn180) Aliases[27]=(Command="NextWeapMode",Alias=NextWeapMode) Aliases[28]=(Command="PreviousWeapon",Alias=PrevWeapon) Aliases[29]=(Command="Button bSpecialMove",Alias=SpecialMove) Aliases[30]=(Command="Button bTeamTalk",Alias=TeamTalk) Aliases[31]=(Command="",Alias=None) Aliases[32]=(Command="",Alias=None) Aliases[33]=(Command="",Alias=None) Aliases[34]=(Command="",Alias=None) Aliases[35]=(Command="",Alias=None) Aliases[36]=(Command="",Alias=None) Aliases[37]=(Command="",Alias=None) Aliases[38]=(Command="",Alias=None) Aliases[39]=(Command="",Alias=None) LeftMouse=Fire | onrelease ReleaseFire RightMouse=NextWeapMode MiddleMouse=Zoom Tab=Type Enter=Use | onrelease UnUse | TeamTalk Shift=Walking Ctrl=Jump Alt=Fire Pause=Pause CapsLock=LookToggle Escape=Pause Space=Jump PageDown=LookDown ;End=CenterView | ACTOR ALIGN SNAPTOFLOOR ALIGN=1 End=ACTOR ALIGN SNAPTOFLOOR ALIGN=1 Left=StrafeLeft Up=MoveForward Right=StrafeRight Down=MoveBackward Insert= Delete=LookUp 0=SwitchWeapon 10 1=SwitchWeapon 1 2=SwitchWeapon 2 3=SwitchWeapon 3 4=SwitchWeapon 4 5=SwitchWeapon 5 6=SwitchWeapon 6 7=SwitchWeapon 7 8=SwitchWeapon 8 9=SwitchWeapon 9 C=Duck G=Grab L=Taunt wave M=Look | ACTOR SELECT MATCHINGSTATICMESH O=TurnToNearest P=Turn180 S=MoveBackward T=Talk Z=Strafe F1=ShowScores F2=ShowServerInfo F3=ShowObjectives F4=SwitchTeam F5=ViewTeam F6=Stat Net F7=CycleLoadout F8=writetolog F9=shot F10=Gamma + F11=Brightness + F12=Contrast + Equals=GrowHUD Comma=StrafeLeft Minus=ShrinkHUD Period=StrafeRight Slash=NextWeapon LeftBracket=InventoryPrevious Backslash=ChangeHud RightBracket=InventoryNext MouseX=Count bXAxis | Axis aMouseX Speed=6.0 MouseY=Count bYAxis | Axis aMouseY Speed=6.0 MouseW= None= Cancel= Backspace=Jump PageUp= ;home=CenterView | ACTOR ALIGN SNAPTOFLOOR ALIGN=0 home=ACTOR ALIGN SNAPTOFLOOR ALIGN=0 Select= Print= Execute= PrintScrn= Help= A=StrafeLeft B= D=StrafeRight E= F=Use | onrelease UnUse H=Taunt Thrust i=set d3drenderdevice reducemouselag false | onrelease set d3drenderdevice reducemouselag true j=Taunt Taunt1 K=Taunt Taunt2 l=Taunt Taunt3 Q=WeaponZoom R=ForceReload U=actor update V=CallForHelp W=MoveForward X=ShowBeacons Y=TeamTalk NumPad0=set playercontroller bZeroRoll False | set playercontroller rotation (pitch=0,yaw=0,roll=16384) NumPad1=set playercontroller bZeroRoll False | set playercontroller rotation (pitch=0,yaw=32768,roll=-16384) NumPad2=set playercontroller bZeroRoll False | set playercontroller rotation (pitch=0,yaw=16384,roll=32768) NumPad3=set playercontroller bZeroRoll False | set playercontroller rotation (pitch=0,yaw=-16384,roll=0) NumPad4=set playercontroller bZeroRoll False | set playercontroller rotation (pitch=16384,yaw=0,roll=16384) NumPad5=set playercontroller bZeroRoll False | set playercontroller rotation (pitch=-16384,yaw=0,roll=16384) NumPad6=set playercontroller bZeroRoll True | set playercontroller rotation (pitch=0,yaw=0,roll=0) NumPad7= NumPad8= NumPad9= GreyStar= Separator= NumPadPeriod=Duck GreySlash= F13= F14= F15= F16= F17= F18= F19= F20= F21= F22= F23= F24= NumLock= ScrollLock= LShift= RShift= LControl= RControl= Semicolon=ThrowWeapon Tilde= SingleQuote=Strafe Attn= CrSel= ExSel= ErEof= Play= Zoom= NoName= PA1= OemClear= MouseZ= MouseWheelDown=PrevSkill MouseWheelUp=NextSkill ;XBOX CONTROLS ;A button Joy1=Use | onrelease UnUse | TeamTalk ;B button Joy2=Duck ;X button Joy3=ForceReload ;Y button Joy4=Jump ;Black button Joy5=ScrollScoresDown ;White button Joy6=ScrollScoresUp ;Left Trigger Joy7=StartLean | onrelease EndLean ;Right Trigger joy8=Fire | onrelease ReleaseFire ;DigitalUP Joy9=EquipSlot 3 ;DigitalDown Joy10=EquipSlot 2 ;DigitalLeft Joy11=EquipSlot 1 ;DigitalRight Joy12=EquipSlot 0 ;Start button Joy13=ShowMenu ;Back button Joy14=onrelease ShowObjectives ;LeftThumb Click ;Joy15=CenterView ;RightThumb Click Joy16=WeaponZoom ;SpecialMove ;Joy1=TestSpecialRumble ;Joy2=DecDuration ;Joy3=NextWave ;Joy4=IncDuration ;Joy5=DecFrequency ;Joy6=IncFrequency ;Joy7=ToggleLMotor ;joy8=ToggleRMotor ;Joy9=IncMaxStrength ;Joy10=DecMaxStrength ;Joy11=DecMinStrength ;Joy12=IncMinStrength JoyX=Axis aStrafe SpeedBase=600.0 DeadZone=0.5 JoyY=Axis aBaseY SpeedBase=600.0 DeadZone=0.5 JoyZ= JoyR= JoyU=Axis aBaseX SpeedBase=32768 DeadZone=0.4 JoyV=Axis aLookup SpeedBase=32768 DeadZone=0.4 JoyPovRight=SwitchWeapon 6 JoyPovLeft=SwitchWeapon 7 JoyPovUp=SwitchWeapon 8 JoyPovDown=SwitchWeapon 5 [Engine.HUD] HudMode=0 Crosshair=0 [ZombieGame.LevelLoadHUD] bIsXbox=True [Engine.PlayerInput] ThumbsticksPreset=0 ButtonsPreset=0 SoundVolume=0.8 MusicVolume=0.8 bIsXbox=True XAxisRate=700 XExponent=1 XScale=0 YAxisRate=550 YExponent=1 YScale=0 XAccel=1.5 XAccelMax=2000 XAccelDelay=0.0 XDecel=0.8 ZoomDecel=0.5 AimDecel=0.3 bUseVibration=true bInvertMouse=false LookSensitivity=4 MusicVolume=0.8 SoundVolume=0.8 [ZombieGame.BasicHUD] bDisplaySubtitles=False bMessageBeep=True [ZombieGame.SFRMPlayerController] LastLevelCompleted=0 [Engine.PlayerController] AimingHelp=1.000