;; ;; Slave Script controlled by RightEye.ats ;; ;; Script Name Scriptname LeftEyeC Start: Rate 1,0 ;; Set the Anim Rate to 30 fps Tex 0 ;; Set the texture to Frame 0 End ;; Terminate Slave until Master script calls function XDef FastCloseLeftEyeCoco Tex 0 ;; Use individual frames to do a quick close Tex 2 Tex 3 End ;; Terminate slave script XDef OpenLeftEyeCoco Repeat ;; Close Eye using a loop TexAdj -1,0,4 UntilTex = 0 End ;; Terminate slave script XDef WinkLeftEyeCoco Btex > 1 OpenSquint ;; Open the eye to a squint if closed Repeat ;; Squint Eye using a loop TexAdj 1,0,4 UntilTex = 2 End ;; Terminate slave XDef CloseAngelLeftEyeCoco Tex 4 ;; Angel Crash currently uses 1 frame End ;; of texture animation for a closed eye XDef OpenAngelLeftEyeCoco Tex 0 ;; Reset eye to open End XDef ResetAngelLeftEyeCoco ;; Reset LeftEye Texture to open Tex 0 End ;; ;; Sub Routines ;; OpenSquint: Repeat TexAdj -1,0,4 UntilTex = 1 End ;; Terminate Slave