;; ;; Slave Script controlled by RightEye.ats ;; ;; Script Name Scriptname LeftEye Start: Rate 1,0 ;; Set the Anim Rate to 30 fps Tex 0 ;; Set the texture to Frame 0 End ;; Terminate Slave until Master script calls function XDef FastCloseLeftEye Tex 0 ;; Use individual frames to do a quick close Tex 2 Tex 3 End ;; Terminate slave script XDef OpenLeftEye Repeat ;; Close Eye using a loop TexAdj -1,0,4 UntilTex = 0 End ;; Terminate slave script XDef WinkLeftEye Btex > 1 OpenSquint ;; Open the eye to a squint if closed Repeat ;; Squint Eye using a loop TexAdj 1,0,4 UntilTex = 2 End ;; Terminate slave XDef CloseAngelLeftEye Tex 4 ;; Angel Crash currently uses 1 frame End ;; of texture animation for a closed eye XDef OpenAngelLeftEye Tex 0 ;; Reset eye to open End XDef ResetAngelLeftEye ;; Reset LeftEye Texture to open Tex 0 End ;; ;; Sub Routines ;; OpenSquint: Repeat TexAdj -1,0,4 UntilTex = 1 End ;; Terminate Slave