; Reward Data Object data ; ; ; Type of Reward Objects should be either CASH, JEWEL ; No of Reward Objs should be less than 255 ; Object To Release Rewards Type of Reward No Of Reward Objs Cash Per Obj [R_N_jewelcase.bgo] JEWEL 5 200 [Gen_Phonebox.bgo] CASH 3 5 [Gen_cashtill.bgo] CASH 5 10 [Gen_parkingmeter.bgo] CASH 3 1 [SUB_Phone.bgo] CASH 3 5 [SUB_Ticket.bgo] CASH 5 5 [SUB_food.bgo] CASH 5 1 [Korean_holdup_store.bgo] CASH 5 100 [hood_ffood_jbox] CASH 3 10 [gl_ffood_jbox] CASH 3 10 [gc_ffood_jbox] CASH 3 10