; Declare pixel shader version ps.1.1 def c0, 0.5f, 0.5f, 0.5f, 0.5f ; get colors and alphas from all 4 texture stages tex t0 tex t1 tex t2 tex t3 ; and blend them all equally (using lrp vs. mad reduces the ; number of instructions from 4 to 3) lrp r0, c0, t0, t1 lrp r1, c0, t2, t3 lrp r0, c0, r0, r1