; RAC. Pixel shader for combining three texture channels then applying a reflection ; based on the alpha channel of t1. Got that? ps.1.1 def c0,1.0f,1.0f,1.0f,1.0f tex t0 tex t1 tex t2 mul r1,t1.a,v0.a lrp r0.rgb,r1.a,t1,t0 mov r1.rgb,t2 mul_x2 r0,r0,r1 mul_x2 r0.rgb,r0,v0 +mov r0.a,t0.a