///////////////////////////////////// // Set UV coordinates for droplets // ///////////////////////////////////// // copy base UV mov oT0, v3 // get up & right vector from 2nd UV's mov r1.xy, -v4.xy mov r0.x, r1.y mov r0.y, -r1.x // set 3 x 2 bump mat mul oT1.xy, r0.xy, c94.yy mad oT1.z, v0.x, c94.y, c94.z mul oT2.xy, r1.xy, c94.yy mad oT2.z, -v0.y, c94.y, c94.z