PlayLists[10] { //this plays at the beginning, til the game board PlayList "startmzk" { Priority 1 RemoveOnInterrupt FadeInTime 0.5 FadeOutTime 0.3 Tracks[2] { "hs1bg1st" "hs1bg1lp" } } PlayList "respawn1" { Priority 1 RemoveOnInterrupt FadeInTime 0.2 FadeOutTime 0.3 Tracks[2] { "hs1bg1rs" "hs1bg1lp" } } //this plays after danny's got the game board PlayList "board" { Priority 1 RemoveOnInterrupt FadeInTime 1.5 FadeOutTime 0.3 Tracks[2] { "hs1brdst" "hs1brdlp" } } PlayList "respawn2" { Priority 1 RemoveOnInterrupt FadeInTime 0.2 FadeOutTime 0.3 Tracks[2] { "hs1brdrs" "hs1brdlp" } } //this plays for the meteor fall PlayList "meteor" { Priority 1 RemoveOnInterrupt FadeInTime 0.2 FadeOutTime 0.3 Tracks[2] { "hs1metst" "hs1metlp" } } PlayList "respawn3" { Priority 1 RemoveOnInterrupt FadeInTime 0.2 FadeOutTime 0.3 Tracks[2] { "hs1metrs" "hs1metlp" } } PlayList "gerbil" { Priority 5 ForceCutIn RemoveOnInterrupt FadeInTime 0.1 FadeOutTime 0.3 Tracks[2] { "hs1gerb" "hs1metlp" } } //this plays for the robot chase PlayList "rbtchase" { Priority 1 RemoveOnInterrupt FadeInTime 0.2 FadeOutTime 0.3 Tracks[2] { "hs1rbtst" "hs1rbtlp" } } PlayList "respawn4" { Priority 1 RemoveOnInterrupt FadeInTime 0.2 FadeOutTime 0.3 Tracks[2] { "hs1rbtrs" "hs1rbtlp" } } PlayList "die" { Priority 10 ForceCutIn RemoveOnInterrupt FadeInTime 0.2 FadeOutTime 0.3 Tracks[1] { "neg01" } } }