PlayLists[32] { //this plays after cin011 PlayList "startmzk" { Priority 0 RemoveOnInterrupt FadeInTime 0.1 FadeOutTime 0.3 Tracks[2] { "rb1bg1st" "rb1bg1lp" } } PlayList "bg1" { Priority 0 RemoveOnInterrupt FadeInTime 2.0 FadeOutTime 0.3 Tracks[2] { "rb1bg1st" "rb1bg1lp" } } PlayList "respawn1" { Priority 0 RemoveOnInterrupt FadeInTime 0.1 FadeOutTime 0.3 Tracks[2] { "rb1bg1rs" "rb1bg1lp" } } //getting the slingshot PlayList "sling" { Priority 1 ForceCutIn RemoveOnInterrupt FadeInTime 0.1 FadeOutTime 0.3 Tracks[2] { "rb1bg1p1" "rb1bg1lp" } } //open door1 PlayList "door1" { Priority 2 ForceCutIn RemoveOnInterrupt FadeInTime 0.1 FadeOutTime 0.3 Tracks[2] { "rb1bg2s2" "rb1bg2lp" } } PlayList "respawn2" { Priority 0 RemoveOnInterrupt FadeInTime 0.1 FadeOutTime 0.3 Tracks[2] { "rb1bg2rs" "rb1bg2lp" } } //first generator thing off PlayList "gen1" { Priority 3 RemoveOnInterrupt FadeInTime 0.1 FadeOutTime 0.3 Tracks[2] { "rb1bg2p2" "rb1bg2lp" } } //open door2 PlayList "door2" { Priority 4 RemoveOnInterrupt FadeInTime 0.1 FadeOutTime 1.0 Tracks[2] { "rb1bg2s2" "rb1bg2lp" } } //swarm attacks you PlayList "swarm5" { Priority 5 RemoveOnInterrupt FadeInTime 0.1 FadeOutTime 0.3 Tracks[2] { "rb1ft2st" "rb1ft2lp" } } PlayList "door3" { Priority 6 RemoveOnInterrupt FadeInTime 0.1 FadeOutTime 0.5 Tracks[1] { "pos03" } } //this plays after cin013 PlayList "afcin13" { Priority 0 RemoveOnInterrupt FadeInTime 0.1 FadeOutTime 0.3 Tracks[2] { "rb1bg1st" "rb1bg1lp" } } //fight some robots PlayList "ftbot1" { Priority 1 RemoveOnInterrupt FadeInTime 0.1 FadeOutTime 2.0 Tracks[2] { "rb1bg2f1" "rb1bg2lp" } } //second generator thing off PlayList "gen2" { Priority 2 ForceCutIn RemoveOnInterrupt FadeInTime 0.1 FadeOutTime 0.3 Tracks[2] { "rb1bg2p2" "rb1bg2lp" } } //switch 1 PlayList "switch1" { Priority 3 RemoveOnInterrupt FadeInTime 0.1 FadeOutTime 0.3 Tracks[2] { "rb1bg1s1" "rb1bg1lp" } } //switch 2 PlayList "switch2" { Priority 4 RemoveOnInterrupt FadeInTime 0.1 FadeOutTime 0.1 Tracks[2] { "rb1bg1s1" "rb1bg1lp" } } //robot spawns in and scares you PlayList "rbtscr1" { Priority 5 ForceCutIn RemoveOnInterrupt FadeInTime 0.1 FadeOutTime 0.3 Tracks[2] { "rb1scr1a" "rb1bg1lp" } } //next door unlocked PlayList "door10" { Priority 6 RemoveOnInterrupt FadeInTime 0.1 FadeOutTime 0.3 Tracks[2] { "rb1bg2s2" "rb1bg2lp" } } //next swarm attacks you PlayList "swarm2" { Priority 7 RemoveOnInterrupt FadeInTime 0.1 FadeOutTime 1.0 Tracks[2] { "rb1bg2f2" "rb1bg2lp" } } //next door PlayList "door03" { Priority 8 ForceCutIn RemoveOnInterrupt FadeInTime 0.1 FadeOutTime 1.0 Tracks[2] { "rb1bg2s2" "rb1bg2lp" } } //going into that round room PlayList "round" { Priority 8 RemoveOnInterrupt FadeInTime 1.0 FadeOutTime 1.0 Tracks[1] { "rb1bg3lp" } } PlayList "respawn3" { Priority 0 RemoveOnInterrupt FadeInTime 0.1 FadeOutTime 1.0 Tracks[2] { "rb1bg3rs" "rb1bg3lp" } } //after the round room PlayList "afround" { Priority 0 RemoveOnInterrupt FadeInTime 0.1 FadeOutTime 0.3 Tracks[2] { "rb1bg1st" "rb1bg1lp" } } //teleport PlayList "teleport" { Priority 1 RemoveOnInterrupt FadeInTime 0.1 FadeOutTime 0.3 Tracks[2] { "rb1tprt1" "rb1bg1lp" } } //fight some robots after teleporting PlayList "btspn03" { Priority 2 RemoveOnInterrupt FadeInTime 0.1 FadeOutTime 2.0 Tracks[2] { "rb1bg2f1" "rb1bg2lp" } } PlayList "btspn01" { Priority 3 ForceCutIn RemoveOnInterrupt FadeInTime 0.1 FadeOutTime 0.3 Tracks[2] { "rb1scr1b" "rb1bg1lp" } } PlayList "door07" { Priority 4 RemoveOnInterrupt FadeInTime 0.1 FadeOutTime 0.3 Tracks[2] { "rb1bg2s2" "rb1bg2lp" } } PlayList "btspn05" { Priority 5 RemoveOnInterrupt FadeInTime 0.1 FadeOutTime 2.0 Tracks[2] { "rb1bg2f1" "rb1bg2lp" } } PlayList "swarm04" { Priority 6 RemoveOnInterrupt FadeInTime 0.1 FadeOutTime 0.3 Tracks[2] { "rb1gun2" "rb1bg2lp" } } PlayList "door04" { Priority 7 RemoveOnInterrupt FadeInTime 0.1 FadeOutTime 0.3 Tracks[2] { "rb1bg2s2" "rb1bg2lp" } } PlayList "lastswrm" { Priority 8 RemoveOnInterrupt FadeInTime 0.1 FadeOutTime 0.3 Tracks[2] { "rb1ft2st" "rb1ft2lp" } } PlayList "godanny" { Priority 10 RemoveOnInterrupt FadeInTime 0.1 FadeOutTime 0.3 Tracks[2] { "rb1endst" "rb1endlp" } } PlayList "die" { Priority 100 ForceCutIn RemoveOnInterrupt FadeInTime 0.2 FadeOutTime 0.3 Tracks[1] { "neg01" } } }