PlayLists[37] { //this plays at the beginning of the level PlayList "startmzk" { Priority 0 RemoveOnInterrupt FadeInTime 0.1 FadeOutTime 0.1 Tracks[2] { "rb1bg1st" "rb1bg1lp" } } PlayList "bg1" { Priority 0 RemoveOnInterrupt FadeInTime 2.0 FadeOutTime 2.0 Tracks[1] { "rb1bg1lp" } } PlayList "opn1" { Priority 1 RemoveOnInterrupt FadeInTime 0.1 FadeOutTime 0.1 Tracks[2] { "rb1bg1s1" "rb1bg1lp" } } PlayList "opn2" { Priority 2 RemoveOnInterrupt FadeInTime 0.1 FadeOutTime 0.1 Tracks[2] { "rb1bg1s1" "rb1bg1lp" } } PlayList "gotbat" { Priority 3 ForceCutIn RemoveOnInterrupt FadeInTime 0.1 FadeOutTime 0.3 Tracks[2] { "rb1bg1p1" "rb1bg1lp" } } PlayList "respawn1" { Priority 0 RemoveOnInterrupt FadeInTime 0.1 FadeOutTime 0.3 Tracks[2] { "rb1bg1rs" "rb1bg1lp" } } //turning off first lasers PlayList "laser00" { Priority 4 ForceCutIn RemoveOnInterrupt FadeInTime 0.1 FadeOutTime 0.3 Tracks[2] { "rb2bg1ps" "rb1bg1lp" } } //making first platform go PlayList "path0" { Priority 5 RemoveOnInterrupt FadeInTime 0.1 FadeOutTime 0.3 Tracks[2] { "rb1bg1s1" "rb1bg1lp" } } PlayList "scare1" { Priority 6 RemoveOnInterrupt FadeInTime 0.1 FadeOutTime 0.3 Tracks[2] { "rb1scr1c" "rb1bg1lp" } } //opening door0 PlayList "door0" { Priority 7 ForceCutIn RemoveOnInterrupt FadeInTime 0.1 FadeOutTime 0.3 Tracks[2] { "rb1bg2s2" "rb1bg2lp" } } //1 bot pops out to scare you PlayList "spn01" { Priority 8 ForceCutIn RemoveOnInterrupt FadeInTime 0.1 FadeOutTime 2.0 Tracks[2] { "rb1bg1f2" "rb1bg1lp" } } //opening door1 PlayList "door1" { Priority 9 ForceCutIn RemoveOnInterrupt FadeInTime 0.1 FadeOutTime 0.3 Tracks[2] { "rb1bg2s2" "rb1bg2lp" } } //making second platform go PlayList "path1" { Priority 10 RemoveOnInterrupt FadeInTime 0.1 FadeOutTime 0.3 Tracks[2] { "rb1bg1s1" "rb1bg1lp" } } //opening door2 PlayList "door2" { Priority 11 ForceCutIn RemoveOnInterrupt FadeInTime 0.1 FadeOutTime 0.3 Tracks[2] { "rb1bg2s2" "rb1bg2lp" } } //2 bots spawn and fight PlayList "spn02" { Priority 12 RemoveOnInterrupt FadeInTime 0.1 FadeOutTime 2.0 Tracks[2] { "rb1bg2f1" "rb1bg2lp" } } //opening door3 PlayList "door3" { Priority 13 ForceCutIn RemoveOnInterrupt FadeInTime 0.1 FadeOutTime 0.3 Tracks[2] { "rb1bg2s2" "rb1bg2lp" } } //turning off second lasers //first sentry then spawns PlayList "laser04" { Priority 14 ForceCutIn RemoveOnInterrupt FadeInTime 0.1 FadeOutTime 2.0 Tracks[2] { "rb2bg2pf" "rb1bg2lp" } } //opening door4 PlayList "door4" { Priority 15 ForceCutIn RemoveOnInterrupt FadeInTime 0.1 FadeOutTime 0.3 Tracks[2] { "rb1bg2s2" "rb1bg2lp" } } //turning off third lasers PlayList "laser06" { Priority 16 ForceCutIn RemoveOnInterrupt FadeInTime 0.1 FadeOutTime 0.3 Tracks[2] { "rb2bg1ps" "rb1bg1lp" } } //opening door5 PlayList "door5" { Priority 17 ForceCutIn RemoveOnInterrupt FadeInTime 0.1 FadeOutTime 0.3 Tracks[2] { "rb1bg2s2" "rb1bg2lp" } } //buncha stuff attacks PlayList "swarm" { Priority 18 RemoveOnInterrupt FadeInTime 0.1 FadeOutTime 2.0 Tracks[2] { "rb1bg2f1" "rb1bg2lp" } } //opening door6 PlayList "door6" { Priority 19 ForceCutIn RemoveOnInterrupt FadeInTime 0.1 FadeOutTime 0.3 Tracks[2] { "rb1bg2s2" "rb1bg2lp" } } //sentry and 2 bots attack PlayList "swarm2" { Priority 20 RemoveOnInterrupt FadeInTime 0.1 FadeOutTime 0.3 Tracks[2] { "rb1bg2f1" "rb1bg2lp" } } //making third platform go PlayList "path2" { Priority 21 RemoveOnInterrupt FadeInTime 0.1 FadeOutTime 0.3 Tracks[2] { "rb1bg1s1" "rb1bg1lp" } } //opening door7 PlayList "door7" { Priority 22 ForceCutIn RemoveOnInterrupt FadeInTime 0.1 FadeOutTime 0.3 Tracks[2] { "rb1bg2s2" "rb1bg2lp" } } //getting footballs PlayList "football" { Priority 23 RemoveOnInterrupt FadeInTime 0.1 FadeOutTime 1.0 Tracks[2] { "rb2ftbl" "rb1bg1lp" } } //platform football game PlayList "strtplat" { Priority 24 RemoveOnInterrupt FadeInTime 1.0 FadeOutTime 0.1 Tracks[1] { "rb1bg3lp" } } PlayList "respawn2" { Priority 0 RemoveOnInterrupt FadeInTime 0.1 FadeOutTime 0.1 Tracks[2] { "rb1bg3rs" "rb1bg3lp" } } //these are for hitting targets and winning PlayList "hit1" { Priority 25 RemoveOnInterrupt FadeInTime 0.1 FadeOutTime 0.1 Tracks[2] { "rb2bg3p1" "rb1bg3lp" } } PlayList "hit2" { Priority 25 RemoveOnInterrupt FadeInTime 0.1 FadeOutTime 0.1 Tracks[2] { "rb2bg3p3" "rb1bg3lp" } } PlayList "hit3" { Priority 25 RemoveOnInterrupt FadeInTime 0.1 FadeOutTime 0.1 Tracks[2] { "rb2bg3p1" "rb1bg3lp" } } PlayList "hitwin" { Priority 26 RemoveOnInterrupt FadeInTime 0.1 FadeOutTime 0.1 Tracks[2] { "rb2bg3wn" "rb1bg3lp" } } //finished the football game PlayList "endftbl" { Priority 27 RemoveOnInterrupt FadeInTime 0.1 FadeOutTime 0.5 Tracks[2] { "rb2bg2wn" "rb1bg2lp" } } //portal into fight before end PlayList "portal" { Priority 28 RemoveOnInterrupt FadeInTime 0.1 FadeOutTime 0.3 Tracks[2] { "rb1bg2f2" "rb1bg2lp" } } //fight the robot PlayList "ftrobot" { Priority 29 RemoveOnInterrupt FadeInTime 0.1 FadeOutTime 0.3 Tracks[2] { "rb2endst" "rb2endlp" } } PlayList "respawn3" { Priority 30 RemoveOnInterrupt FadeInTime 0.1 FadeOutTime 0.3 Tracks[2] { "rb2endrs" "rb2endlp" } } //you died. PlayList "die" { Priority 100 ForceCutIn RemoveOnInterrupt FadeInTime 0.2 FadeOutTime 0.3 Tracks[1] { "neg01" } } }