PlayLists[10] { //this plays at the beginning of the level PlayList "startmzk" { Priority 0 RemoveOnInterrupt FadeInTime 0.1 FadeOutTime 1.5 Tracks[2] { "rb3rbtst" "rb3rbtlp" } } PlayList "respawn1" { Priority 0 RemoveOnInterrupt FadeInTime 0.1 FadeOutTime 1.5 Tracks[2] { "rb3rbtrs" "rb3rbtlp" } } PlayList "respawn2" { Priority 0 RemoveOnInterrupt FadeInTime 0.1 FadeOutTime 0.5 Tracks[2] { "rb3bg1rs" "rb3bg1lp" } } //this plays when the door opens for the big fight PlayList "strtbig" { Priority 1 RemoveOnInterrupt FadeInTime 0.1 FadeOutTime 0.1 Tracks[2] { "rb3bigst" "rb3biglp" } } //playlists for breaking generators PlayList "gen1" { Priority 2 RemoveOnInterrupt FadeInTime 0.1 FadeOutTime 0.1 Tracks[2] { "rb3bigp2" "rb3biglp" } } PlayList "gen2" { Priority 2 RemoveOnInterrupt FadeInTime 0.1 FadeOutTime 0.1 Tracks[2] { "rb3bigp3" "rb3biglp" } } PlayList "gen3" { Priority 2 RemoveOnInterrupt FadeInTime 0.1 FadeOutTime 0.1 Tracks[2] { "rb3bigp2" "rb3biglp" } } //all generator things broken PlayList "strtend" { Priority 5 RemoveOnInterrupt FadeInTime 0.1 FadeOutTime 0.1 Tracks[2] { "rb3endst" "rb3endlp" } } //win and open the door PlayList "win" { Priority 10 RemoveOnInterrupt FadeInTime 0.1 FadeOutTime 0.3 Tracks[2] { "rb3winst" "rb3bg1lp" } } //you died PlayList "die" { Priority 100 ForceCutIn RemoveOnInterrupt FadeInTime 0.1 FadeOutTime 0.3 Tracks[1] { "neg01" } } }