PlayLists[15] { //this plays at the beginning of the level PlayList "startmzk" { Priority 0 RemoveOnInterrupt FadeInTime 1.0 Tracks[20] { "r3abg1l1" "r3abg1l2" "r3abg1l1" "r3abg1l2" "r3abg1l1" "r3abg1l2" "r3abg1l1" "r3abg1l2" "r3abg1l1" "r3abg1l2" "r3abg1l1" "r3abg1l2" "r3abg1l1" "r3abg1l2" "r3abg1l1" "r3abg1l2" "r3abg1l1" "r3abg1l2" "r3abg1l1" "r3abg1l2" } ChainedPlayList "start2" } PlayList "bg1" { Priority 0 RemoveOnInterrupt FadeInTime 2.0 Tracks[20] { "r3abg1l1" "r3abg1l2" "r3abg1l1" "r3abg1l2" "r3abg1l1" "r3abg1l2" "r3abg1l1" "r3abg1l2" "r3abg1l1" "r3abg1l2" "r3abg1l1" "r3abg1l2" "r3abg1l1" "r3abg1l2" "r3abg1l1" "r3abg1l2" "r3abg1l1" "r3abg1l2" "r3abg1l1" "r3abg1l2" } ChainedPlayList "start2" } PlayList "start2" { Priority 0 RemoveOnInterrupt FadeInTime 1.0 Tracks[10] { "r3abg1l1" "r3abg1l2" "r3abg1l1" "r3abg1l2" "r3abg1l1" "r3abg1l2" "r3abg1l1" "r3abg1l2" "r3abg1l1" "r3abg1l2" } ChainedPlayList "startmzk" } PlayList "respawn1" { Priority 0 RemoveOnInterrupt FadeInTime 0.1 FadeOutTime 0.1 Tracks[11] { "rb3bg1rs" "r3abg1l1" "r3abg1l2" "r3abg1l1" "r3abg1l2" "r3abg1l1" "r3abg1l2" "r3abg1l1" "r3abg1l2" "r3abg1l1" "r3abg1l2" } ChainedPlayList "start2" } //this starts playin when the robot approaches guys to fight PlayList "robot1" { Priority 1 RemoveOnInterrupt FadeOutTime 0.5 Tracks[2] { "r3arbtst" "rb3rbtlp" } } //this plays when the door opens for the big fight PlayList "strtbig" { Priority 2 RemoveOnInterrupt FadeInTime 0.1 FadeOutTime 3.0 Tracks[2] { "rb3bigst" "rb3biglp" } } PlayList "respawn2" { Priority 0 RemoveOnInterrupt FadeInTime 0.1 FadeOutTime 3.0 Tracks[2] { "rb3bigrs" "rb3biglp" } } //this is for upstairs and the generator fight thing PlayList "strtabv" { Priority 1 RemoveOnInterrupt FadeInTime 0.1 FadeOutTime 1.0 Tracks[2] { "r3aabvst" "rb3endlp" } } //playlists for breaking generators PlayList "gen1" { Priority 10 ForceCutIn RemoveOnInterrupt FadeInTime 0.1 FadeOutTime 0.1 Tracks[2] { "r3agen1" "rb3bg1lp" } } //win and open the door PlayList "gen2" { Priority 0 RemoveOnInterrupt FadeInTime 0.2 Tracks[11] { "rb3winst" "r3abg1l1" "r3abg1l2" "r3abg1l1" "r3abg1l2" "r3abg1l1" "r3abg1l2" "r3abg1l1" "r3abg1l2" "r3abg1l1" "r3abg1l2" } ChainedPlayList "start3" } PlayList "start3" { Priority 3 RemoveOnInterrupt FadeInTime 1.0 Tracks[10] { "r3abg1l1" "r3abg1l2" "r3abg1l1" "r3abg1l2" "r3abg1l1" "r3abg1l2" "r3abg1l1" "r3abg1l2" "r3abg1l1" "r3abg1l2" } ChainedPlayList "start4" } PlayList "start4" { Priority 3 RemoveOnInterrupt FadeInTime 1.0 Tracks[10] { "r3abg1l1" "r3abg1l2" "r3abg1l1" "r3abg1l2" "r3abg1l1" "r3abg1l2" "r3abg1l1" "r3abg1l2" "r3abg1l1" "r3abg1l2" } ChainedPlayList "start3" } //this starts playin when the robot approaches guys to fight PlayList "robot2" { Priority 3 RemoveOnInterrupt FadeOutTime 0.5 Tracks[2] { "r3arbtst" "rb3rbtlp" } } //this is for the elevator PlayList "shaft" { Priority 10 ForceCutIn RemoveOnInterrupt FadeInTime 0.1 FadeOutTime 0.1 Tracks[1] { "r3aelev" } } //you died PlayList "die" { Priority 100 ForceCutIn RemoveOnInterrupt FadeInTime 0.1 FadeOutTime 0.3 Tracks[1] { "neg01" } } }