// *---------------------------------------------------------------------- // * Z-Axis Gaming Environment // * Copyright (C) 2000, Z-Axis, LTD. All rights reserved. // * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - // * // * File: Scene.Txt // * Description: Scene definition for the BMX2 game. // * Created by: Mathieu Mazerolle Dec 07, 2000. // * // * $Header: /bmx2/assets/com/Scene.txt 1 7/12/00 9:02a Mat $ // * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - // *---------------------------------------------------------------------- // * Z-Axis Gaming Environment // * Copyright (C) 2000, Z-Axis, LTD. All rights reserved. // * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - // * // * File: Scene.Txt // * Description: Scene data base decription // * Created by: Paul Murray Mar 06, 2000. // * // * $Header: /NgEngine/src/zge/zScene.c 7 3/06/00 9:02a Paul $ // * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - // * Overview:This file consists of:- // 1. A 'SCENE_COMMON' section, this describes assets which // may be used by all scenes. // 2. Multiple 'SCENE' sections, for scene specific assets // // This script doesn't necessarily mean that the assets will be loaded, it merely defines // working sets of assets. Eg. You may define 10 player models in the SCENE_COMMON section, but // chose one of them from a menu at run-time. // // Variables may be defined and used as follows:- // #define TypePlayer 0 // #define TypeBadGuy 1 // #define TypePlayerBoy 0 // #define TypePlayerGirl 1 // // TYPE $ClassPlayer // SUBTYPE $TypePlayerBoy // // // SCENE { // NAME "scene id name" - Name of scene - Used by app. to reference the scene // // FILE "file name" - File name of the scene definition file // // [ANIM { - Define an animation library // NAME "anim id name" - Identifier name of the animation library. Used by the app // to identify this library // FILE "anim file name" - The filename of the library. If a .ZAL file, the id name is // hashed to create th asset id // } ] // // [MODEL { - Define a model definition // NAME "model id name" - Identifier name of the model. Used by the app // to identify this model // FILE "model file name" - The filename of the model. If a .ZAL file, the id name is // hashed to create th asset id // TYPE typeID - App specific type identifier (Eg. Player, BadGuy etc) // SUBTYPE subTypeID - App specific sub type identifier (Eg. PlayerGirl/PlayerBoy Player etc) // [ANIM {..}] - Define an animation for this model // [ANIM {..}] // } ] // } // *----------------------------------------------------------------------* #define kModelTypePlayer 0 // Is a player #define kModelTypeBike 1 // Is a bike #define kModelTypeMisc 2 // Miscellaneous type // Common to all scenes SCENE_COMMON { // rider models MODEL // Model definition { NAME "Rider00" // Model name TYPE $kModelTypePlayer // Type - Eg. player/Baddy SUBTYPE 0 // Model sub type - Eg. Girl/Boy FILE "assets\riders\DMIRRA\Player.Zit" // Model file (.ZMD / .ZAL) } MODEL { NAME "Rider00C" TYPE $kModelTypePlayer SUBTYPE 0 FILE "assets\riders\DMIRRA\PlayerC.Zit" // Model file (.ZMD / .ZAL) } MODEL { NAME "Rider00N" TYPE $kModelTypePlayer SUBTYPE 0 FILE "assets\riders\DMIRRA\PlayerN.Zit" // Model file (.ZMD / .ZAL) } MODEL { NAME "Rider01" TYPE $kModelTypePlayer SUBTYPE 0 FILE "assets\riders\RNYQUIST\Player.Zit" // Model file (.ZMD / .ZAL) } MODEL { NAME "Rider01C" TYPE $kModelTypePlayer SUBTYPE 0 FILE "assets\riders\RNYQUIST\PlayerC.Zit" // Model file (.ZMD / .ZAL) } MODEL { NAME "Rider01N" TYPE $kModelTypePlayer SUBTYPE 0 FILE "assets\riders\RNYQUIST\PlayerN.Zit" // Model file (.ZMD / .ZAL) } MODEL { NAME "Rider02" TYPE $kModelTypePlayer SUBTYPE 0 FILE "assets\riders\TMCMURRA\Player.Zit" // Model file (.ZMD / .ZAL) } MODEL { NAME "Rider02C" TYPE $kModelTypePlayer SUBTYPE 0 FILE "assets\riders\TMCMURRA\PlayerC.Zit" // Model file (.ZMD / .ZAL) } MODEL { NAME "Rider02N" TYPE $kModelTypePlayer SUBTYPE 0 FILE "assets\riders\TMCMURRA\PlayerN.Zit" // Model file (.ZMD / .ZAL) } MODEL { NAME "Rider03" TYPE $kModelTypePlayer SUBTYPE 0 FILE "assets\riders\MLAIRD\Player.Zit" // Model file (.ZMD / .ZAL) } MODEL { NAME "Rider03C" TYPE $kModelTypePlayer SUBTYPE 0 FILE "assets\riders\MLAIRD\PlayerC.Zit" // Model file (.ZMD / .ZAL) } MODEL { NAME "Rider03N" TYPE $kModelTypePlayer SUBTYPE 0 FILE "assets\riders\MLAIRD\PlayerN.Zit" // Model file (.ZMD / .ZAL) } MODEL { NAME "Rider04" TYPE $kModelTypePlayer SUBTYPE 0 FILE "assets\riders\TMIRRA\Player.Zit" // Model file (.ZMD / .ZAL) } MODEL { NAME "Rider04C" TYPE $kModelTypePlayer SUBTYPE 0 FILE "assets\riders\TMIRRA\PlayerC.Zit" // Model file (.ZMD / .ZAL) } MODEL { NAME "Rider04N" TYPE $kModelTypePlayer SUBTYPE 0 FILE "assets\riders\TMIRRA\PlayerN.Zit" // Model file (.ZMD / .ZAL) } MODEL { NAME "Rider05" TYPE $kModelTypePlayer SUBTYPE 0 FILE "assets\riders\KHARKIN\Player.Zit" // Model file (.ZMD / .ZAL) } MODEL { NAME "Rider05C" TYPE $kModelTypePlayer SUBTYPE 0 FILE "assets\riders\KHARKIN\PlayerC.Zit" // Model file (.ZMD / .ZAL) } MODEL { NAME "Rider05N" TYPE $kModelTypePlayer SUBTYPE 0 FILE "assets\riders\KHARKIN\PlayerN.Zit" // Model file (.ZMD / .ZAL) } MODEL { NAME "Rider06" TYPE $kModelTypePlayer SUBTYPE 0 FILE "assets\riders\LRAMSDEL\Player.Zit" // Model file (.ZMD / .ZAL) } MODEL { NAME "Rider06C" TYPE $kModelTypePlayer SUBTYPE 0 FILE "assets\riders\LRAMSDEL\PlayerC.Zit" // Model file (.ZMD / .ZAL) } MODEL { NAME "Rider06N" TYPE $kModelTypePlayer SUBTYPE 0 FILE "assets\riders\LRAMSDEL\PlayerN.Zit" // Model file (.ZMD / .ZAL) } MODEL { NAME "Rider07" TYPE $kModelTypePlayer SUBTYPE 0 FILE "assets\riders\JGARCIA\Player.Zit" // Model file (.ZMD / .ZAL) } MODEL { NAME "Rider07C" TYPE $kModelTypePlayer SUBTYPE 0 FILE "assets\riders\JGARCIA\PlayerC.Zit" // Model file (.ZMD / .ZAL) } MODEL { NAME "Rider07N" TYPE $kModelTypePlayer SUBTYPE 0 FILE "assets\riders\JGARCIA\PlayerN.Zit" // Model file (.ZMD / .ZAL) } MODEL { NAME "Rider08" TYPE $kModelTypePlayer SUBTYPE 0 FILE "assets\riders\RMOLITER\Player.Zit" // Model file (.ZMD / .ZAL) } MODEL { NAME "Rider08C" TYPE $kModelTypePlayer SUBTYPE 0 FILE "assets\riders\RMOLITER\PlayerC.Zit" // Model file (.ZMD / .ZAL) } MODEL { NAME "Rider08N" TYPE $kModelTypePlayer SUBTYPE 0 FILE "assets\riders\RMOLITER\PlayerN.Zit" // Model file (.ZMD / .ZAL) } MODEL { NAME "Rider09" TYPE $kModelTypePlayer SUBTYPE 0 FILE "assets\riders\TLYONS\Player.Zit" // Model file (.ZMD / .ZAL) } MODEL { NAME "Rider09C" TYPE $kModelTypePlayer SUBTYPE 0 FILE "assets\riders\TLYONS\PlayerC.Zit" // Model file (.ZMD / .ZAL) } MODEL { NAME "Rider09N" TYPE $kModelTypePlayer SUBTYPE 0 FILE "assets\riders\TLYONS\PlayerN.Zit" // Model file (.ZMD / .ZAL) } MODEL { NAME "Rider10" TYPE $kModelTypePlayer SUBTYPE 0 FILE "assets\riders\JENGLEBE\Player.Zit" // Model file (.ZMD / .ZAL) } MODEL { NAME "Rider10C" TYPE $kModelTypePlayer SUBTYPE 0 FILE "assets\riders\JENGLEBE\PlayerC.Zit" // Model file (.ZMD / .ZAL) } MODEL { NAME "Rider10N" TYPE $kModelTypePlayer SUBTYPE 0 FILE "assets\riders\JENGLEBE\PlayerN.Zit" // Model file (.ZMD / .ZAL) } MODEL { NAME "Rider11" TYPE $kModelTypePlayer SUBTYPE 0 FILE "assets\riders\SWIRCH\Player.Zit" // Model file (.ZMD / .ZAL) } MODEL { NAME "Rider11C" TYPE $kModelTypePlayer SUBTYPE 0 FILE "assets\riders\SWIRCH\PlayerC.Zit" // Model file (.ZMD / .ZAL) } MODEL { NAME "Rider11N" TYPE $kModelTypePlayer SUBTYPE 0 FILE "assets\riders\SWIRCH\PlayerN.Zit" // Model file (.ZMD / .ZAL) } MODEL { NAME "Rider12" TYPE $kModelTypePlayer SUBTYPE 0 FILE "assets\riders\CMACKAY\Player.Zit" // Model file (.ZMD / .ZAL) } MODEL { NAME "Rider12C" TYPE $kModelTypePlayer SUBTYPE 0 FILE "assets\riders\CMACKAY\PlayerC.Zit" // Model file (.ZMD / .ZAL) } MODEL { NAME "Rider12N" TYPE $kModelTypePlayer SUBTYPE 0 FILE "assets\riders\CMACKAY\PlayerN.Zit" // Model file (.ZMD / .ZAL) } MODEL { NAME "Rider13" TYPE $kModelTypePlayer SUBTYPE 0 FILE "assets\riders\ZSHAW\Player.Zit" // Model file (.ZMD / .ZAL) } MODEL { NAME "Rider13C" TYPE $kModelTypePlayer SUBTYPE 0 FILE "assets\riders\ZSHAW\PlayerC.Zit" // Model file (.ZMD / .ZAL) } MODEL { NAME "Rider13N" TYPE $kModelTypePlayer SUBTYPE 0 FILE "assets\riders\ZSHAW\PlayerN.Zit" // Model file (.ZMD / .ZAL) } MODEL { NAME "Rider14" TYPE $kModelTypePlayer SUBTYPE 0 FILE "assets\riders\SLIMJIM\Player.Zit" // Model file (.ZMD / .ZAL) } MODEL { NAME "Rider14C" TYPE $kModelTypePlayer SUBTYPE 0 FILE "assets\riders\SLIMJIM\PlayerC.Zit" // Model file (.ZMD / .ZAL) } MODEL { NAME "Rider14N" TYPE $kModelTypePlayer SUBTYPE 0 FILE "assets\riders\SLIMJIM\PlayerN.Zit" // Model file (.ZMD / .ZAL) } MODEL { NAME "Rider15" TYPE $kModelTypePlayer SUBTYPE 0 FILE "assets\riders\MDIAS\Player.Zit" // Model file (.ZMD / .ZAL) } MODEL { NAME "Rider15C" TYPE $kModelTypePlayer SUBTYPE 0 FILE "assets\riders\MDIAS\PlayerC.Zit" // Model file (.ZMD / .ZAL) } MODEL { NAME "Rider15N" TYPE $kModelTypePlayer SUBTYPE 0 FILE "assets\riders\MDIAS\PlayerN.Zit" // Model file (.ZMD / .ZAL) } MODEL { NAME "Rider16" TYPE $kModelTypePlayer SUBTYPE 0 FILE "assets\riders\AMISHBOY\Player.Zit" // Model file (.ZMD / .ZAL) } MODEL { NAME "Rider16C" TYPE $kModelTypePlayer SUBTYPE 0 FILE "assets\riders\AMISHBOY\PlayerC.Zit" // Model file (.ZMD / .ZAL) } MODEL { NAME "Rider16N" TYPE $kModelTypePlayer SUBTYPE 0 FILE "assets\riders\AMISHBOY\PlayerN.Zit" // Model file (.ZMD / .ZAL) } // bike models MODEL { NAME "Bike00_0" TYPE $kModelTypeBike SUBTYPE 0 FILE "assets\riders\DMIRRA\bike.Zit" // Model file (.ZMD / .ZAL) } MODEL { NAME "Bike00_1" TYPE $kModelTypeBike SUBTYPE 0 FILE "assets\riders\DMIRRA\bike2.Zit" // Model file (.ZMD / .ZAL) } MODEL { NAME "Bike00_2" TYPE $kModelTypeBike SUBTYPE 0 FILE "assets\riders\DMIRRA\bike3.Zit" // Model file (.ZMD / .ZAL) } MODEL { NAME "Bike00_3" TYPE $kModelTypeBike SUBTYPE 0 FILE "assets\riders\DMIRRA\bike4.Zit" // Model file (.ZMD / .ZAL) } MODEL { NAME "Bike01_0" TYPE $kModelTypeBike SUBTYPE 0 FILE "assets\riders\RNYQUIST\bike.Zit" // Model file (.ZMD / .ZAL) } MODEL { NAME "Bike01_1" TYPE $kModelTypeBike SUBTYPE 0 FILE "assets\riders\RNYQUIST\bike2.Zit" // Model file (.ZMD / .ZAL) } MODEL { NAME "Bike01_2" TYPE $kModelTypeBike SUBTYPE 0 FILE "assets\riders\RNYQUIST\bike3.Zit" // Model file (.ZMD / .ZAL) } MODEL { NAME "Bike01_3" TYPE $kModelTypeBike SUBTYPE 0 FILE "assets\riders\RNYQUIST\bike4.Zit" // Model file (.ZMD / .ZAL) } MODEL { NAME "Bike02_0" TYPE $kModelTypeBike SUBTYPE 0 FILE "assets\riders\TMCMURRA\bike.Zit" // Model file (.ZMD / .ZAL) } MODEL { NAME "Bike02_1" TYPE $kModelTypeBike SUBTYPE 0 FILE "assets\riders\TMCMURRA\bike2.Zit" // Model file (.ZMD / .ZAL) } MODEL { NAME "Bike02_2" TYPE $kModelTypeBike SUBTYPE 0 FILE "assets\riders\TMCMURRA\bike3.Zit" // Model file (.ZMD / .ZAL) } MODEL { NAME "Bike02_3" TYPE $kModelTypeBike SUBTYPE 0 FILE "assets\riders\TMCMURRA\bike4.Zit" // Model file (.ZMD / .ZAL) } MODEL { NAME "Bike03_0" TYPE $kModelTypeBike SUBTYPE 0 FILE "assets\riders\MLAIRD\bike.Zit" // Model file (.ZMD / .ZAL) } MODEL { NAME "Bike03_1" TYPE $kModelTypeBike SUBTYPE 0 FILE "assets\riders\MLAIRD\bike2.Zit" // Model file (.ZMD / .ZAL) } MODEL { NAME "Bike03_2" TYPE $kModelTypeBike SUBTYPE 0 FILE "assets\riders\MLAIRD\bike3.Zit" // Model file (.ZMD / .ZAL) } MODEL { NAME "Bike03_3" TYPE $kModelTypeBike SUBTYPE 0 FILE "assets\riders\MLAIRD\bike4.Zit" // Model file (.ZMD / .ZAL) } MODEL { NAME "Bike04_0" TYPE $kModelTypeBike SUBTYPE 0 FILE "assets\riders\TMIRRA\bike.Zit" // Model file (.ZMD / .ZAL) } MODEL { NAME "Bike04_1" TYPE $kModelTypeBike SUBTYPE 0 FILE "assets\riders\TMIRRA\bike2.Zit" // Model file (.ZMD / .ZAL) } MODEL { NAME "Bike04_2" TYPE $kModelTypeBike SUBTYPE 0 FILE "assets\riders\TMIRRA\bike3.Zit" // Model file (.ZMD / .ZAL) } MODEL { NAME "Bike04_3" TYPE $kModelTypeBike SUBTYPE 0 FILE "assets\riders\TMIRRA\bike4.Zit" // Model file (.ZMD / .ZAL) } MODEL { NAME "Bike05_0" TYPE $kModelTypeBike SUBTYPE 0 FILE "assets\riders\KHARKIN\bike.Zit" // Model file (.ZMD / .ZAL) } MODEL { NAME "Bike05_1" TYPE $kModelTypeBike SUBTYPE 0 FILE "assets\riders\KHARKIN\bike2.Zit" // Model file (.ZMD / .ZAL) } MODEL { NAME "Bike05_2" TYPE $kModelTypeBike SUBTYPE 0 FILE "assets\riders\KHARKIN\bike3.Zit" // Model file (.ZMD / .ZAL) } MODEL { NAME "Bike05_3" TYPE $kModelTypeBike SUBTYPE 0 FILE "assets\riders\KHARKIN\bike4.Zit" // Model file (.ZMD / .ZAL) } MODEL { NAME "Bike06_0" TYPE $kModelTypeBike SUBTYPE 0 FILE "assets\riders\LRAMSDEL\bike.Zit" // Model file (.ZMD / .ZAL) } MODEL { NAME "Bike06_1" TYPE $kModelTypeBike SUBTYPE 0 FILE "assets\riders\LRAMSDEL\bike2.Zit" // Model file (.ZMD / .ZAL) } MODEL { NAME "Bike06_2" TYPE $kModelTypeBike SUBTYPE 0 FILE "assets\riders\LRAMSDEL\bike3.Zit" // Model file (.ZMD / .ZAL) } MODEL { NAME "Bike06_3" TYPE $kModelTypeBike SUBTYPE 0 FILE "assets\riders\LRAMSDEL\bike4.Zit" // Model file (.ZMD / .ZAL) } MODEL { NAME "Bike07_0" TYPE $kModelTypeBike SUBTYPE 0 FILE "assets\riders\JGARCIA\bike.Zit" // Model file (.ZMD / .ZAL) } MODEL { NAME "Bike07_1" TYPE $kModelTypeBike SUBTYPE 0 FILE "assets\riders\JGARCIA\bike2.Zit" // Model file (.ZMD / .ZAL) } MODEL { NAME "Bike07_2" TYPE $kModelTypeBike SUBTYPE 0 FILE "assets\riders\JGARCIA\bike3.Zit" // Model file (.ZMD / .ZAL) } MODEL { NAME "Bike07_3" TYPE $kModelTypeBike SUBTYPE 0 FILE "assets\riders\JGARCIA\bike4.Zit" // Model file (.ZMD / .ZAL) } MODEL { NAME "Bike08_0" TYPE $kModelTypeBike SUBTYPE 0 FILE "assets\riders\RMOLITER\bike.Zit" // Model file (.ZMD / .ZAL) } MODEL { NAME "Bike08_1" TYPE $kModelTypeBike SUBTYPE 0 FILE "assets\riders\RMOLITER\bike2.Zit" // Model file (.ZMD / .ZAL) } MODEL { NAME "Bike08_2" TYPE $kModelTypeBike SUBTYPE 0 FILE "assets\riders\RMOLITER\bike3.Zit" // Model file (.ZMD / .ZAL) } MODEL { NAME "Bike08_3" TYPE $kModelTypeBike SUBTYPE 0 FILE "assets\riders\RMOLITER\bike4.Zit" // Model file (.ZMD / .ZAL) } MODEL { NAME "Bike09_0" TYPE $kModelTypeBike SUBTYPE 0 FILE "assets\riders\TLYONS\bike.Zit" // Model file (.ZMD / .ZAL) } MODEL { NAME "Bike09_1" TYPE $kModelTypeBike SUBTYPE 0 FILE "assets\riders\TLYONS\bike2.Zit" // Model file (.ZMD / .ZAL) } MODEL { NAME "Bike09_2" TYPE $kModelTypeBike SUBTYPE 0 FILE "assets\riders\TLYONS\bike3.Zit" // Model file (.ZMD / .ZAL) } MODEL { NAME "Bike09_3" TYPE $kModelTypeBike SUBTYPE 0 FILE "assets\riders\TLYONS\bike4.Zit" // Model file (.ZMD / .ZAL) } MODEL { NAME "Bike10_0" TYPE $kModelTypeBike SUBTYPE 0 FILE "assets\riders\JENGLEBE\bike.Zit" // Model file (.ZMD / .ZAL) } MODEL { NAME "Bike10_1" TYPE $kModelTypeBike SUBTYPE 0 FILE "assets\riders\JENGLEBE\bike2.Zit" // Model file (.ZMD / .ZAL) } MODEL { NAME "Bike10_2" TYPE $kModelTypeBike SUBTYPE 0 FILE "assets\riders\JENGLEBE\bike3.Zit" // Model file (.ZMD / .ZAL) } MODEL { NAME "Bike10_3" TYPE $kModelTypeBike SUBTYPE 0 FILE "assets\riders\JENGLEBE\bike4.Zit" // Model file (.ZMD / .ZAL) } MODEL { NAME "Bike11_0" TYPE $kModelTypeBike SUBTYPE 0 FILE "assets\riders\SWIRCH\bike.Zit" // Model file (.ZMD / .ZAL) } MODEL { NAME "Bike11_1" TYPE $kModelTypeBike SUBTYPE 0 FILE "assets\riders\SWIRCH\bike2.Zit" // Model file (.ZMD / .ZAL) } MODEL { NAME "Bike11_2" TYPE $kModelTypeBike SUBTYPE 0 FILE "assets\riders\SWIRCH\bike3.Zit" // Model file (.ZMD / .ZAL) } MODEL { NAME "Bike11_3" TYPE $kModelTypeBike SUBTYPE 0 FILE "assets\riders\SWIRCH\bike4.Zit" // Model file (.ZMD / .ZAL) } MODEL { NAME "Bike12_0" TYPE $kModelTypeBike SUBTYPE 0 FILE "assets\riders\CMACKAY\bike.Zit" // Model file (.ZMD / .ZAL) } MODEL { NAME "Bike12_1" TYPE $kModelTypeBike SUBTYPE 0 FILE "assets\riders\CMACKAY\bike2.Zit" // Model file (.ZMD / .ZAL) } MODEL { NAME "Bike12_2" TYPE $kModelTypeBike SUBTYPE 0 FILE "assets\riders\CMACKAY\bike3.Zit" // Model file (.ZMD / .ZAL) } MODEL { NAME "Bike12_3" TYPE $kModelTypeBike SUBTYPE 0 FILE "assets\riders\CMACKAY\bike4.Zit" // Model file (.ZMD / .ZAL) } MODEL { NAME "Bike13_0" TYPE $kModelTypeBike SUBTYPE 0 FILE "assets\riders\ZSHAW\bike.Zit" // Model file (.ZMD / .ZAL) } MODEL { NAME "Bike13_1" TYPE $kModelTypeBike SUBTYPE 0 FILE "assets\riders\ZSHAW\bike2.Zit" // Model file (.ZMD / .ZAL) } MODEL { NAME "Bike13_2" TYPE $kModelTypeBike SUBTYPE 0 FILE "assets\riders\ZSHAW\bike3.Zit" // Model file (.ZMD / .ZAL) } MODEL { NAME "Bike13_3" TYPE $kModelTypeBike SUBTYPE 0 FILE "assets\riders\ZSHAW\bike4.Zit" // Model file (.ZMD / .ZAL) } MODEL { NAME "Bike14_0" TYPE $kModelTypeBike SUBTYPE 0 FILE "assets\riders\SLIMJIM\bike.Zit" // Model file (.ZMD / .ZAL) } MODEL { NAME "Bike14_1" TYPE $kModelTypeBike SUBTYPE 0 FILE "assets\riders\SLIMJIM\bike2.Zit" // Model file (.ZMD / .ZAL) } MODEL { NAME "Bike14_2" TYPE $kModelTypeBike SUBTYPE 0 FILE "assets\riders\SLIMJIM\bike3.Zit" // Model file (.ZMD / .ZAL) } MODEL { NAME "Bike14_3" TYPE $kModelTypeBike SUBTYPE 0 FILE "assets\riders\SLIMJIM\bike4.Zit" // Model file (.ZMD / .ZAL) } MODEL { NAME "Bike15_0" TYPE $kModelTypeBike SUBTYPE 0 FILE "assets\riders\MDIAS\bike.Zit" // Model file (.ZMD / .ZAL) } MODEL { NAME "Bike15_1" TYPE $kModelTypeBike SUBTYPE 0 FILE "assets\riders\MDIAS\bike2.Zit" // Model file (.ZMD / .ZAL) } MODEL { NAME "Bike15_2" TYPE $kModelTypeBike SUBTYPE 0 FILE "assets\riders\MDIAS\bike3.Zit" // Model file (.ZMD / .ZAL) } MODEL { NAME "Bike15_3" TYPE $kModelTypeBike SUBTYPE 0 FILE "assets\riders\MDIAS\bike4.Zit" // Model file (.ZMD / .ZAL) } MODEL { NAME "Bike16_0" TYPE $kModelTypeBike SUBTYPE 0 FILE "assets\riders\AMISHBOY\bike.Zit" // Model file (.ZMD / .ZAL) } MODEL { NAME "Bike16_1" TYPE $kModelTypeBike SUBTYPE 0 FILE "assets\riders\AMISHBOY\bike2.Zit" // Model file (.ZMD / .ZAL) } MODEL { NAME "Bike16_2" TYPE $kModelTypeBike SUBTYPE 0 FILE "assets\riders\AMISHBOY\bike3.Zit" // Model file (.ZMD / .ZAL) } MODEL { NAME "Bike16_3" TYPE $kModelTypeBike SUBTYPE 0 FILE "assets\riders\AMISHBOY\bike4.Zit" // Model file (.ZMD / .ZAL) } MODEL { NAME "BikeSecret" TYPE $kModelTypeBike SUBTYPE 0 FILE "assets\riders\bike5.Zit" // Model file (.ZMD / .ZAL) } MODEL { NAME "BikeNPC" TYPE $kModelTypeBike SUBTYPE 0 FILE "assets\riders\bikeNPC.Zit" // Model file (.ZMD / .ZAL) } // NPC icons MODEL { NAME "NPCIcon_Available" TYPE $kModelTypeBike SUBTYPE 0 FILE "assets\riders\NPCIcon0.Zit" // Model file (.ZMD / .ZAL) } MODEL { NAME "NPCIcon_Busy" TYPE $kModelTypeBike SUBTYPE 0 FILE "assets\riders\NPCIcon1.Zit" // Model file (.ZMD / .ZAL) } // models for front-end background animation MODEL // Model definition { NAME "BlueRider" // Model name TYPE $kModelTypePlayer // Type - Eg. player/Baddy SUBTYPE 0 // Model sub type - Eg. Girl/Boy FILE "assets\riders\PlayerUI.Zit" // Model file (.ZMD / .ZAL) } MODEL // Model definition { NAME "BlueBike" // Model name TYPE $kModelTypeBike // Type - Eg. player/Baddy SUBTYPE 0 // Model sub type - Eg. Girl/Boy FILE "assets\riders\BikeUI.Zit" // Model file (.ZMD / .ZAL) } // animation data ANIM // Animation library { NAME "Motion00" // Name of animation library FILE "assets\motion00.Zal" // Library filename } ANIM // Animation library { NAME "Motion01" // Name of animation library FILE "assets\motion01.Zal" // Library filename } } SCENE { NAME "Level00" FILE "assets\levels\swampytr\swampytr.zit" } SCENE { NAME "Level01" FILE "assets\levels\trainyar\trainyar.zit" } SCENE { NAME "Level02" FILE "assets\levels\woodward\woodward.zit" } SCENE { NAME "Level03" FILE "assets\levels\commerci\commerci.zit" } SCENE { NAME "Level04" FILE "assets\levels\devilspe\devilspe.zit" } SCENE { NAME "Level05" FILE "assets\levels\cloverle\cloverle.zit" } SCENE { NAME "Level06" FILE "assets\levels\galloon\galloon.zit" } SCENE { NAME "Level07" FILE "assets\levels\airport\airport.zit" } SCENE { NAME "Level08" FILE "assets\levels\venice\venice.zit" } SCENE { NAME "Level09" FILE "assets\levels\greenvil\greenvil.zit" } // * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - // * PARK Editor Levels // * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - SCENE { NAME "LEAirPor" // Scene id name FILE "assets\editor\leairpor\leairpor.ZIT" // Scene file } SCENE { NAME "LEBeach" // Scene id name FILE "assets\editor\lebeach\lebeach.ZIT" // Scene file } SCENE { NAME "LEComp" // Scene id name FILE "assets\editor\lecomp\lecomp.ZIT" // Scene file } SCENE { NAME "LECommer" // Scene id name FILE "assets\editor\lecommer\lecommer.ZIT" // Scene file } SCENE { NAME "LEDesert" // Scene id name FILE "assets\editor\ledesert\ledesert.ZIT" // Scene file } SCENE { NAME "LEGallon" // Scene id name FILE "assets\editor\legallon\legallon.ZIT" // Scene file } SCENE { NAME "LEHighwa" // Scene id name FILE "assets\editor\lehighwa\lehighwa.ZIT" // Scene file } SCENE { NAME "LESwamp" // Scene id name FILE "assets\editor\leswamp\leswamp.ZIT" // Scene file } SCENE { NAME "LETrain" // Scene id name FILE "assets\editor\letrain\letrain.ZIT" // Scene file } SCENE { NAME "LEWood" // Scene id name FILE "assets\editor\lewood\lewood.ZIT" // Scene file } SCENE { NAME "LEWareho" // Scene id name FILE "assets\editor\lewareho\lewareho.ZIT" // Scene file } END