-------------------------------------------------------------------- - Log file for S:\bmx2\assets\XBOX\editor\leAirPor\LeAirPor.ZIT -------------------------------------------------------------------- - Exported from S:\bmx2_xcube\Art\Level_Editor_Geometry_X\Piece_Geometry\EditParts_152_X08.max -------------------------------------------------------------------- -------------------------------------------------------------------- Textures -------------------------------------------------------------------- Width:128, Height:128 Refs: 504 - S:\bmx2\art_in_progress\Textures\Level_Editor\Theme_airport\BMP\XBox\Cache\air_jfboxA06.dds Width:128, Height:128 Refs: 309 - S:\bmx2\art_in_progress\Textures\Level_Editor\Theme_airport\BMP\XBox\Cache\air_woodA02.dds Width:128, Height:128 Refs: 3888 - S:\bmx2\art_in_progress\Textures\Level_Editor\Theme_airport\BMP\XBox\Cache\air_woodA04.dds Width:128, Height:128 Refs: 3219 - S:\bmx2\art_in_progress\Textures\Level_Editor\Theme_airport\BMP\XBox\Cache\air_jfboxA01.dds Width:128, Height:128 Refs: 966 - 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terrain_101 NumMaterials: 1 NumFaces: 99 NumVerts: 197 - terrain_102 NumMaterials: 1 NumFaces: 98 NumVerts: 196 - terrain_104 NumMaterials: 1 NumFaces: 96 NumVerts: 192 - terrain_105 NumMaterials: 1 NumFaces: 28 NumVerts: 56 - terrain_106 NumMaterials: 1 NumFaces: 76 NumVerts: 152 - terrain_107 NumMaterials: 1 NumFaces: 60 NumVerts: 120 - terrain_108 NumMaterials: 1 NumFaces: 84 NumVerts: 168 - terrain_109 NumMaterials: 1 NumFaces: 84 NumVerts: 168 - terrain_110 NumMaterials: 1 NumFaces: 16 NumVerts: 30 - terrain_112 NumMaterials: 3 NumFaces: 64 NumVerts: 122 - terrain_114 NumMaterials: 7 NumFaces: 196 NumVerts: 311 - terrain_120 NumMaterials: 7 NumFaces: 252 NumVerts: 400 - terrain_121 NumMaterials: 7 NumFaces: 196 NumVerts: 310 - terrain_122 NumMaterials: 7 NumFaces: 196 NumVerts: 312 - terrain_10123 NumMaterials: 7 NumFaces: 272 NumVerts: 437 - terrain_124 NumMaterials: 7 NumFaces: 280 NumVerts: 444 - terrain_126 NumMaterials: 2 NumFaces: 139 NumVerts: 238 - terrain_130 NumMaterials: 2 NumFaces: 175 NumVerts: 295 - terrain_131 NumMaterials: 2 NumFaces: 187 NumVerts: 318 - terrain_133 NumMaterials: 2 NumFaces: 150 NumVerts: 256 - terrain_134 NumMaterials: 2 NumFaces: 164 NumVerts: 283 - terrain_138 NumMaterials: 2 NumFaces: 150 NumVerts: 256 - terrain_140 NumMaterials: 2 NumFaces: 158 NumVerts: 267 - terrain_141 NumMaterials: 2 NumFaces: 165 NumVerts: 281 - terrain_149 NumMaterials: 7 NumFaces: 224 NumVerts: 354 - terrain_150 NumMaterials: 7 NumFaces: 224 NumVerts: 355 - terrain_151 NumMaterials: 2 NumFaces: 329 NumVerts: 567 - terrain_160 NumMaterials: 2 NumFaces: 329 NumVerts: 567 - terrain_161 NumMaterials: 5 NumFaces: 228 NumVerts: 346 - terrain_165 NumMaterials: 5 NumFaces: 228 NumVerts: 346 - terrain_166 NumMaterials: 1 NumFaces: 16 NumVerts: 32 - terrain_200 NumMaterials: 1 NumFaces: 16 NumVerts: 32 - terrain_201 NumMaterials: 1 NumFaces: 16 NumVerts: 32 - terrain_202 NumMaterials: 1 NumFaces: 16 NumVerts: 32 - terrain_203 NumMaterials: 1 NumFaces: 16 NumVerts: 32 - terrain_204 NumMaterials: 1 NumFaces: 16 NumVerts: 32 - terrain_205 NumMaterials: 1 NumFaces: 16 NumVerts: 32 - terrain_206 NumMaterials: 1 NumFaces: 16 NumVerts: 32 - terrain_207 NumMaterials: 1 NumFaces: 16 NumVerts: 32 - terrain_208 NumMaterials: 6 NumFaces: 328 NumVerts: 598 - terrain_250 NumMaterials: 6 NumFaces: 332 NumVerts: 604 - terrain_251 NumMaterials: 6 NumFaces: 332 NumVerts: 604 - terrain_252 NumMaterials: 6 NumFaces: 315 NumVerts: 558 - terrain_254 NumMaterials: 6 NumFaces: 315 NumVerts: 556 - terrain_257 NumMaterials: 6 NumFaces: 332 NumVerts: 605 - terrain_260 -------------------------------------------------------------------- Geometry Instances -------------------------------------------------------------------- terrain_CarL terrain_CarC01 Terrain_ CarA06 terrain_westfence terrain_parkingspiral01 terrain_floor1_west terrain_floor2_west terrain_parkingspiral01_fence terrain_northfence terrain_eastfence terrain_southfence terrain_floor2_north terrain_floor2_east terrain_floor2_south terrain_floor1_north terrain_floor1_east terrain_floor1_south terrain_ramps terrain_pillar03 terrain_pillar04 terrain_1stfloorfencing terrain_hills04 terrain_hills01 terrain_hills_02 terrain_hills03 terrain_CarL02 terrain_invis01 panorama_01 terrain_invis_106 terrain_invis_108 terrain_invis_110 terrain_CarK08 terrain_CarI10 terrain_invis_111 terrain_invis_113 terrain_CarJ16 terrain_invis_200 terrain_invis_210 terrain_CarC05 terrain_invis_213 terrain_spiraltop_01 terrain_parkingspiral01_fence01 terrain_spiraltop_02 terrain_parkingspiral02 terrain_101 terrain_102 terrain_104 terrain_105 terrain_106 terrain_107 terrain_108 terrain_109 terrain_110 terrain_112 terrain_114 terrain_120 terrain_121 terrain_122 terrain_10123 terrain_124 terrain_126 terrain_130 terrain_131 terrain_133 terrain_134 terrain_138 terrain_140 terrain_141 terrain_149 terrain_150 terrain_151 terrain_160 terrain_161 terrain_165 terrain_166 terrain_200 terrain_201 terrain_202 terrain_203 terrain_204 terrain_205 terrain_206 terrain_207 terrain_208 terrain_250 terrain_251 terrain_252 terrain_254 terrain_257 terrain_260 -------------------------------------------------------------------- Asserts / Warnings / Tips -------------------------------------------------------------------- Asserts:- Warnings:- editobj_prop_pipejump-Cropped texture height is not a power of 2: MatID=13 X:0 Y:64 W:128 H:-64 editobj_prop_hotdog-Cropped texture height is not a power of 2: MatID=1 X:0 Y:65 W:128 H:63 editobj_prop_hotdog-Cropped texture width is not a power of 2: MatID=3 X:7 Y:65 W:3 H:63 editobj_prop_hotdog-Cropped texture height is not a power of 2: MatID=3 X:7 Y:65 W:3 H:63 editobj_prop_hotdog-Cropped texture width is not a power of 2: MatID=5 X:21 Y:9 W:44 H:51 editobj_prop_hotdog-Cropped texture height is not a power of 2: MatID=5 X:21 Y:9 W:44 H:51 editobj_prop_hotdog-Cropped texture width is not a power of 2: MatID=4 X:65 Y:0 W:63 H:65 editobj_prop_hotdog-Cropped texture height is not a power of 2: MatID=4 X:65 Y:0 W:63 H:65 editobj_prop_hotdog-Cropped texture must be aligned on a multiple of it's width: MatID=7 X:31 Y:27 W:2 H:4 editobj_prop_hotdog-Cropped texture must be aligned on a multiple of it's height: MatID=7 X:31 Y:27 W:2 H:4 Editobj_prop_dumpster-Cropped texture width is not a power of 2: MatID=4 X:153 Y:153 W:103 H:103 Editobj_prop_dumpster-Cropped texture height is not a power of 2: MatID=4 X:153 Y:153 W:103 H:103 Editobj_bridges_BIGbridge-Cropped texture height is not a power of 2: MatID=18 X:0 Y:0 W:128 H:63 Editobj_bridges_BIGbridgeCORNER-Cropped texture height is not a power of 2: MatID=18 X:0 Y:0 W:128 H:63 Optmisation tips:- Editobj_ramp_1xx-Low number of vertices in object (14, Optimum is > 256) Editobj_ramp_1xx-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping Editobj_ramp_1xx-vertex to face ratio (2.666667) Editobj_ramp_1x-Low number of vertices in object (17, Optimum is > 256) Editobj_ramp_1x-High vertex to face ratio (2.714286, Optimum is < 2.000000) - poor stripping Editobj_ramp_1x-vertex to face ratio (2.714286) Editobj_ramp_1-Low number of vertices in object (14, Optimum is > 256) Editobj_ramp_1-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping Editobj_ramp_1-vertex to face ratio (2.666667) Editobj_ramp_1xIC-Low number of vertices in object (21, Optimum is > 256) Editobj_ramp_1xIC-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping Editobj_ramp_1xIC-vertex to face ratio (2.666667) Editobj_ramp_1EC-Low number of vertices in object (9, Optimum is > 256) Editobj_ramp_1EC-High vertex to face ratio (3.000000, Optimum is < 2.000000) - poor stripping Editobj_ramp_1EC-vertex to face ratio (3.000000) Editobj_ramp_1IC-Low number of vertices in object (20, Optimum is > 256) Editobj_ramp_1IC-High vertex to face ratio (2.750000, Optimum is < 2.000000) - poor stripping Editobj_ramp_1IC-vertex to face ratio (2.750000) Editobj_ramp_2EC-Low number of vertices in object (9, Optimum is > 256) Editobj_ramp_2EC-High vertex to face ratio (3.000000, Optimum is < 2.000000) - poor stripping Editobj_ramp_2EC-vertex to face ratio (3.000000) Editobj_ramp_2IC-Low number of vertices in object (20, Optimum is > 256) Editobj_ramp_2IC-High vertex to face ratio (2.750000, Optimum is < 2.000000) - poor stripping Editobj_ramp_2IC-vertex to face ratio (2.750000) Editobj_ramp_3EC-Low number of vertices in object (12, Optimum is > 256) Editobj_ramp_3EC-High vertex to face ratio (3.000000, Optimum is < 2.000000) - poor stripping Editobj_ramp_3EC-vertex to face ratio (3.000000) Editobj_ramp_3IC-Low number of vertices in object (20, Optimum is > 256) Editobj_ramp_3IC-High vertex to face ratio (2.750000, Optimum is < 2.000000) - poor stripping Editobj_ramp_3IC-vertex to face ratio (2.750000) Editobj_ramp_5EC-Low number of vertices in object (16, Optimum is > 256) Editobj_ramp_5EC-vertex to face ratio (2.000000) Editobj_spine_1.5C-Low number of vertices in object (24, Optimum is > 256) Editobj_spine_1.5C-High vertex to face ratio (2.125000, Optimum is < 2.000000) - poor stripping Editobj_spine_1.5C-vertex to face ratio (2.125000) Editobj_spine_2.5-Low number of vertices in object (44, Optimum is > 256) Editobj_spine_2.5-vertex to face ratio (1.718750) Editobj_spine_3-Low number of vertices in object (44, Optimum is > 256) Editobj_spine_3-vertex to face ratio (1.687500) Editobj_kicker_1-Low number of vertices in object (32, Optimum is > 256) Editobj_kicker_1-vertex to face ratio (1.625000) Editobj_kicker_2-Low number of vertices in object (32, Optimum is > 256) Editobj_kicker_2-vertex to face ratio (1.625000) Editobj_kicker_2EC-Low number of vertices in object (47, Optimum is > 256) Editobj_kicker_2EC-vertex to face ratio (1.410714) Editobj_kicker_3EC-Low number of vertices in object (47, Optimum is > 256) Editobj_kicker_3EC-vertex to face ratio (1.303571) Editobj_kicker_4EC-Low number of vertices in object (47, Optimum is > 256) Editobj_kicker_4EC-vertex to face ratio (1.303571) Editobj_stairs_quad-Low number of vertices in object (61, Optimum is > 256) Editobj_stairs_quad-High vertex to face ratio (2.175000, Optimum is < 2.000000) - poor stripping Editobj_stairs_quad-vertex to face ratio (2.175000) Editobj_stairs_double-Low number of vertices in object (34, Optimum is > 256) Editobj_stairs_double-High vertex to face ratio (2.300000, Optimum is < 2.000000) - poor stripping Editobj_stairs_double-vertex to face ratio (2.300000) Editobj_stairs_quadEC-Low number of vertices in object (86, Optimum is > 256) Editobj_stairs_quadEC-High vertex to face ratio (2.269231, Optimum is < 2.000000) - poor stripping Editobj_stairs_quadEC-vertex to face ratio (2.269231) Editobj_stairs_doubleEC-Low number of vertices in object (43, Optimum is > 256) Editobj_stairs_doubleEC-High vertex to face ratio (2.416667, Optimum is < 2.000000) - poor stripping Editobj_stairs_doubleEC-vertex to face ratio (2.416667) Editobj_stairs_doubleIC-Low number of vertices in object (52, Optimum is > 256) Editobj_stairs_doubleIC-High vertex to face ratio (2.392857, Optimum is < 2.000000) - poor stripping Editobj_stairs_doubleIC-vertex to face ratio (2.392857) Editobj_spine_fishladder-Low number of vertices in object (66, Optimum is > 256) Editobj_spine_fishladder-vertex to face ratio (1.653846) Editobj_qpipe_qpipe4-Low number of vertices in object (36, Optimum is > 256) Editobj_qpipe_qpipe4-vertex to face ratio (1.769231) Editobj_rollin_4-Low number of vertices in object (52, Optimum is > 256) Editobj_rollin_4-vertex to face ratio (1.590909) Editobj_rollin_6-Low number of vertices in object (60, Optimum is > 256) Editobj_rollin_6-vertex to face ratio (1.571429) Editobj_rollin_8-Low number of vertices in object (81, Optimum is > 256) Editobj_rollin_8-vertex to face ratio (1.486111) Editobj_jumpbox_wedgeSMALL-Low number of vertices in object (40, Optimum is > 256) Editobj_jumpbox_wedgeSMALL-High vertex to face ratio (2.045455, Optimum is < 2.000000) - poor stripping Editobj_jumpbox_wedgeSMALL-vertex to face ratio (2.045455) Editobj_jumpbox_sub-Low number of vertices in object (108, Optimum is > 256) Editobj_jumpbox_sub-vertex to face ratio (1.700000) Editobj_spine_3C-Low number of vertices in object (24, Optimum is > 256) Editobj_spine_3C-High vertex to face ratio (2.062500, Optimum is < 2.000000) - poor stripping Editobj_spine_3C-vertex to face ratio (2.062500) Editobj_spine_2.5C-Low number of vertices in object (24, Optimum is > 256) Editobj_spine_2.5C-High vertex to face ratio (2.062500, Optimum is < 2.000000) - poor stripping Editobj_spine_2.5C-vertex to face ratio (2.062500) Editobj_sub_2OFFSET-Low number of vertices in object (20, Optimum is > 256) Editobj_sub_2OFFSET-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping Editobj_sub_2OFFSET-vertex to face ratio (2.500000) Editobj_dirt_rollerMED-Low number of vertices in object (58, Optimum is > 256) Editobj_dirt_rollerMED-vertex to face ratio (1.340909) Editobj_dirt_rollerBIG-Low number of vertices in object (66, Optimum is > 256) Editobj_dirt_rollerBIG-vertex to face ratio (1.250000) Editobj_dirt_rollerSMALL-Low number of vertices in object (58, Optimum is > 256) Editobj_dirt_rollerSMALL-vertex to face ratio (1.340909) Editobj_dirt_BIGrhythm-Low number of vertices in object (170, Optimum is > 256) Editobj_dirt_BIGrhythm-vertex to face ratio (1.177632) Editobj_dirt_doublestep-Low number of vertices in object (134, Optimum is > 256) Editobj_dirt_doublestep-vertex to face ratio (1.206897) Editobj_dirt_SMALLrhythm-Low number of vertices in object (158, Optimum is > 256) Editobj_dirt_SMALLrhythm-vertex to face ratio (1.228571) Editobj_dirt_step-Low number of vertices in object (134, Optimum is > 256) Editobj_dirt_step-vertex to face ratio (1.172414) Editobj_dirt_CONNECTroller1-Low number of vertices in object (32, Optimum is > 256) Editobj_dirt_CONNECTroller1-vertex to face ratio (1.416667) Editobj_dirt_SMALLlip-Low number of vertices in object (99, Optimum is > 256) Editobj_dirt_SMALLlip-vertex to face ratio (1.247059) Editobj_dirt_BIGlip-Low number of vertices in object (110, Optimum is > 256) Editobj_dirt_BIGlip-vertex to face ratio (1.228261) Editobj_dirt_CONNECTlip1-Low number of vertices in object (91, Optimum is > 256) Editobj_dirt_CONNECTlip1-vertex to face ratio (1.207792) Editobj_dirt_stepL-Low number of vertices in object (136, Optimum is > 256) Editobj_dirt_stepL-vertex to face ratio (1.232759) Editobj_dirt_BIGstepR-Low number of vertices in object (125, Optimum is > 256) Editobj_dirt_BIGstepR-vertex to face ratio (1.233645) Editobj_rollin_6_corner-Low number of vertices in object (77, Optimum is > 256) Editobj_rollin_6_corner-vertex to face ratio (1.387755) Editobj_rollin_8_corner-Low number of vertices in object (79, Optimum is > 256) Editobj_rollin_8_corner-vertex to face ratio (1.430000) Editobj_rollin_4_corner-Low number of vertices in object (77, Optimum is > 256) Editobj_rollin_4_corner-vertex to face ratio (1.387755) Editobj_rollin_2_corner-Low number of vertices in object (55, Optimum is > 256) Editobj_rollin_2_corner-vertex to face ratio (1.265625) Editobj_sub_3-Low number of vertices in object (20, Optimum is > 256) Editobj_sub_3-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping Editobj_sub_3-vertex to face ratio (2.500000) Editobj_sub_7left-Low number of vertices in object (42, Optimum is > 256) Editobj_sub_7left-vertex to face ratio (1.750000) Editobj_sub_7right-Low number of vertices in object (42, Optimum is > 256) Editobj_sub_7right-vertex to face ratio (1.821429) Editobj_funbox_stepgap-Low number of vertices in object (217, Optimum is > 256) Editobj_funbox_stepgap-High vertex to face ratio (2.460870, Optimum is < 2.000000) - poor stripping Editobj_funbox_stepgap-vertex to face ratio (2.460870) Editobj_GapIcon-Low number of vertices in object (16, Optimum is > 256) Editobj_GapIcon-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping Editobj_GapIcon-vertex to face ratio (2.833333) Editobj_jumpbox_shark-Low number of vertices in object (147, Optimum is > 256) Editobj_jumpbox_shark-vertex to face ratio (1.727273) Editobj_GapMarker-Low number of vertices in object (16, Optimum is > 256) Editobj_GapMarker-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping Editobj_GapMarker-vertex to face ratio (2.833333) Editobj_ramp_4EC-Low number of vertices in object (16, Optimum is > 256) Editobj_ramp_4EC-vertex to face ratio (2.000000) Editobj_kicker_1EC-Low number of vertices in object (47, Optimum is > 256) Editobj_kicker_1EC-vertex to face ratio (1.410714) Editobj_bowl_rollout-vertex to face ratio (1.587766) Editobj_dirt_BIGstep-Low number of vertices in object (134, Optimum is > 256) Editobj_dirt_BIGstep-vertex to face ratio (1.172414) Editobj_dirt_CONNECTstepdown1-Low number of vertices in object (116, Optimum is > 256) Editobj_dirt_CONNECTstepdown1-vertex to face ratio (1.239583) Editobj_dirt_CONNECTshortstep2-Low number of vertices in object (100, Optimum is > 256) Editobj_dirt_CONNECTshortstep2-vertex to face ratio (1.214286) Editobj_dirt_CONNECTdoublestep2-Low number of vertices in object (106, Optimum is > 256) Editobj_dirt_CONNECTdoublestep2-vertex to face ratio (1.255556) Editobj_dirt_CONNECTlip2-Low number of vertices in object (86, Optimum is > 256) Editobj_dirt_CONNECTlip2-vertex to face ratio (1.222222) Editobj_sub_6-Low number of vertices in object (44, Optimum is > 256) Editobj_sub_6-vertex to face ratio (1.411765) Editobj_bowl_qpipe-vertex to face ratio (1.308036) Editobj_bonus_daveshalfpipe-vertex to face ratio (1.831008) Editobj_bonus_ryansminiramp-vertex to face ratio (1.664063) decal_skatelite02-Low number of vertices in object (12, Optimum is > 256) decal_skatelite02-vertex to face ratio (2.000000) decal_skatelite01-Low number of vertices in object (12, Optimum is > 256) decal_skatelite01-vertex to face ratio (2.000000) Editobj_bonus_banks1-Low number of vertices in object (107, Optimum is > 256) Editobj_bonus_banks1-vertex to face ratio (2.000000) Editobj_bonus_fin-vertex to face ratio (1.651099) Editobj_bridges_SMALLbridge-Low number of vertices in object (145, Optimum is > 256) Editobj_bridges_SMALLbridge-vertex to face ratio (1.989583) Editobj_bridges_SMALLbridgecorner-Low number of vertices in object (94, Optimum is > 256) Editobj_bridges_SMALLbridgecorner-High vertex to face ratio (2.050000, Optimum is < 2.000000) - poor stripping Editobj_bridges_SMALLbridgecorner-vertex to face ratio (2.050000) Editobj_bonus_arcstairsLEFT-vertex to face ratio (1.683849) Editobj_bonus_arcrampLEFT-Low number of vertices in object (255, Optimum is > 256) Editobj_bonus_arcrampLEFT-vertex to face ratio (1.358566) Editobj_bowl_smallrollout-vertex to face ratio (1.523936) Editobj_bowl_kicker-vertex to face ratio (1.500000) editobj_prop_helicopter-vertex to face ratio (1.834587) editobj_light_contemporary-High vertex to face ratio (2.028688, Optimum is < 2.000000) - poor stripping editobj_light_contemporary-vertex to face ratio (2.028688) editobj_light_doublestreetlight-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping editobj_light_doublestreetlight-vertex to face ratio (2.500000) editobj_prop_smalltree-vertex to face ratio (1.697297) editobj_prop_largetree-vertex to face ratio (1.848259) editobj_light_trafficsignal-High vertex to face ratio (2.070248, Optimum is < 2.000000) - poor stripping editobj_light_trafficsignal-vertex to face ratio (2.070248) editobj_light_bollard-Low number of vertices in object (216, Optimum is > 256) editobj_light_bollard-vertex to face ratio (1.416667) editobj_light_smalltrafficsignal-Low number of vertices in object (253, Optimum is > 256) editobj_light_smalltrafficsignal-High vertex to face ratio (2.276119, Optimum is < 2.000000) - poor stripping editobj_light_smalltrafficsignal-vertex to face ratio (2.276119) editobj_light_flood-Low number of vertices in object (245, Optimum is > 256) editobj_light_flood-High vertex to face ratio (2.233083, Optimum is < 2.000000) - poor stripping editobj_light_flood-vertex to face ratio (2.233083) editobj_light_lampost-vertex to face ratio (1.632075) editobj_prop_picnictable-vertex to face ratio (1.549020) editobj_prop_planter-vertex to face ratio (1.786730) editobj_light_largetrafficsignal-High vertex to face ratio (2.048327, Optimum is < 2.000000) - poor stripping editobj_light_largetrafficsignal-vertex to face ratio (2.048327) editobj_prop_fountain-vertex to face ratio (1.628337) editobj_prop_tropicaltree-vertex to face ratio (1.677083) editobj_prop_divider-Low number of vertices in object (44, Optimum is > 256) editobj_prop_divider-vertex to face ratio (1.705882) editobj_prop_billboard-High vertex to face ratio (2.519108, Optimum is < 2.000000) - poor stripping editobj_prop_billboard-vertex to face ratio (2.519108) editobj_prop_girder-Low number of vertices in object (73, Optimum is > 256) editobj_prop_girder-High vertex to face ratio (2.394737, Optimum is < 2.000000) - poor stripping editobj_prop_girder-vertex to face ratio (2.394737) editobj_light_trailer-High vertex to face ratio (2.132653, Optimum is < 2.000000) - poor stripping editobj_light_trailer-vertex to face ratio (2.132653) editobj_prop_smallpine-High vertex to face ratio (2.235556, Optimum is < 2.000000) - poor stripping editobj_prop_smallpine-vertex to face ratio (2.235556) editobj_prop_largepine-High vertex to face ratio (2.235556, Optimum is < 2.000000) - poor stripping editobj_prop_largepine-vertex to face ratio (2.235556) editobj_prop_pipejump-Low number of vertices in object (128, Optimum is > 256) editobj_prop_pipejump-vertex to face ratio (1.772727) editobj_prop_woodpile-Low number of vertices in object (68, Optimum is > 256) editobj_prop_woodpile-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping editobj_prop_woodpile-vertex to face ratio (2.500000) editobj_prop_picnictablejump-vertex to face ratio (1.881642) editobj_prop_trailerjump-High vertex to face ratio (2.092391, Optimum is < 2.000000) - poor stripping editobj_prop_trailerjump-vertex to face ratio (2.092391) editobj_prop_swamptree-High vertex to face ratio (2.123007, Optimum is < 2.000000) - poor stripping editobj_prop_swamptree-vertex to face ratio (2.123007) editobj_prop_bulldozer-High vertex to face ratio (2.181208, Optimum is < 2.000000) - poor stripping editobj_prop_bulldozer-vertex to face ratio (2.181208) editobj_prop_cargo-Low number of vertices in object (20, Optimum is > 256) editobj_prop_cargo-High vertex to face ratio (2.400000, Optimum is < 2.000000) - poor stripping editobj_prop_cargo-vertex to face ratio (2.400000) editobj_light_cagelight-Low number of vertices in object (126, Optimum is > 256) editobj_light_cagelight-High vertex to face ratio (2.069444, Optimum is < 2.000000) - poor stripping editobj_light_cagelight-vertex to face ratio (2.069444) editobj_prop_bench-High vertex to face ratio (2.520000, Optimum is < 2.000000) - poor stripping editobj_prop_bench-vertex to face ratio (2.520000) editobj_prop_hotdog-vertex to face ratio (1.946808) Editobj_bonus_arcstairsRIGHT-vertex to face ratio (1.766323) Editobj_bonus_arcrampRIGHT-Low number of vertices in object (255, Optimum is > 256) Editobj_bonus_arcrampRIGHT-vertex to face ratio (1.330677) editobj_prop_smallcargo-Low number of vertices in object (20, Optimum is > 256) editobj_prop_smallcargo-High vertex to face ratio (2.400000, Optimum is < 2.000000) - poor stripping editobj_prop_smallcargo-vertex to face ratio (2.400000) editobj_prop_vandalizedbooth-Low number of vertices in object (184, Optimum is > 256) editobj_prop_vandalizedbooth-High vertex to face ratio (2.336957, Optimum is < 2.000000) - poor stripping editobj_prop_vandalizedbooth-vertex to face ratio (2.336957) editobj_prop_barricade03-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping editobj_prop_barricade03-vertex to face ratio (2.250000) Editobj_sub_wedge01-Low number of vertices in object (15, Optimum is > 256) Editobj_sub_wedge01-High vertex to face ratio (2.571429, Optimum is < 2.000000) - poor stripping Editobj_sub_wedge01-vertex to face ratio (2.571429) Editobj_sub_wedge02-Low number of vertices in object (15, Optimum is > 256) Editobj_sub_wedge02-High vertex to face ratio (2.571429, Optimum is < 2.000000) - poor stripping Editobj_sub_wedge02-vertex to face ratio (2.571429) Editobj_sub_wedge03-Low number of vertices in object (15, Optimum is > 256) Editobj_sub_wedge03-High vertex to face ratio (2.571429, Optimum is < 2.000000) - poor stripping Editobj_sub_wedge03-vertex to face ratio (2.571429) Editobj_sub_wedge04-Low number of vertices in object (15, Optimum is > 256) Editobj_sub_wedge04-High vertex to face ratio (2.571429, Optimum is < 2.000000) - poor stripping Editobj_sub_wedge04-vertex to face ratio (2.571429) Editobj_sub_wedge05-Low number of vertices in object (15, Optimum is > 256) Editobj_sub_wedge05-High vertex to face ratio (2.571429, Optimum is < 2.000000) - poor stripping Editobj_sub_wedge05-vertex to face ratio (2.571429) Editobj_prop_dumpster-Low number of vertices in object (181, Optimum is > 256) Editobj_prop_dumpster-High vertex to face ratio (2.200000, Optimum is < 2.000000) - poor stripping Editobj_prop_dumpster-vertex to face ratio (2.200000) Editobj_secret-vertex to face ratio (1.235075) Editobj_ramp_2-Low number of vertices in object (14, Optimum is > 256) Editobj_ramp_2-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping Editobj_ramp_2-vertex to face ratio (2.666667) Editobj_ramp_3-Low number of vertices in object (14, Optimum is > 256) Editobj_ramp_3-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping Editobj_ramp_3-vertex to face ratio (2.666667) Editobj_ramp_5-Low number of vertices in object (22, Optimum is > 256) Editobj_ramp_5-vertex to face ratio (2.000000) Editobj_ramp_1xxEC-Low number of vertices in object (9, Optimum is > 256) Editobj_ramp_1xxEC-High vertex to face ratio (3.000000, Optimum is < 2.000000) - poor stripping Editobj_ramp_1xxEC-vertex to face ratio (3.000000) Editobj_ramp_1xxIC-Low number of vertices in object (21, Optimum is > 256) Editobj_ramp_1xxIC-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping Editobj_ramp_1xxIC-vertex to face ratio (2.666667) Editobj_ramp_1xEC-Low number of vertices in object (9, Optimum is > 256) Editobj_ramp_1xEC-High vertex to face ratio (3.000000, Optimum is < 2.000000) - poor stripping Editobj_ramp_1xEC-vertex to face ratio (3.000000) Editobj_ramp_5IC-Low number of vertices in object (38, Optimum is > 256) Editobj_ramp_5IC-vertex to face ratio (1.954545) Editobj_kicker_3-Low number of vertices in object (32, Optimum is > 256) Editobj_kicker_3-vertex to face ratio (1.416667) Editobj_kicker_4-Low number of vertices in object (32, Optimum is > 256) Editobj_kicker_4-vertex to face ratio (1.416667) Editobj_stairs_quadIC-Low number of vertices in object (94, Optimum is > 256) Editobj_stairs_quadIC-High vertex to face ratio (2.303571, Optimum is < 2.000000) - poor stripping Editobj_stairs_quadIC-vertex to face ratio (2.303571) Editobj_jumpbox_wedgeMED-Low number of vertices in object (54, Optimum is > 256) Editobj_jumpbox_wedgeMED-High vertex to face ratio (2.625000, Optimum is < 2.000000) - poor stripping Editobj_jumpbox_wedgeMED-vertex to face ratio (2.625000) Editobj_jumpbox_wedgeBIG-Low number of vertices in object (55, Optimum is > 256) Editobj_jumpbox_wedgeBIG-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping Editobj_jumpbox_wedgeBIG-vertex to face ratio (2.500000) Editobj_funbox_daver-Low number of vertices in object (161, Optimum is > 256) Editobj_funbox_daver-vertex to face ratio (1.692308) Editobj_qpipe_qpipe2-Low number of vertices in object (36, Optimum is > 256) Editobj_qpipe_qpipe2-vertex to face ratio (1.769231) Editobj_qpipe_qpipe4EC-Low number of vertices in object (66, Optimum is > 256) Editobj_qpipe_qpipe4EC-vertex to face ratio (1.589744) Editobj_qpipe_qpipe6EC-Low number of vertices in object (73, Optimum is > 256) Editobj_qpipe_qpipe6EC-vertex to face ratio (1.435897) Editobj_qpipe_qpipe6IC-Low number of vertices in object (77, Optimum is > 256) Editobj_qpipe_qpipe6IC-vertex to face ratio (1.500000) Editobj_rollin_2-Low number of vertices in object (44, Optimum is > 256) Editobj_rollin_2-vertex to face ratio (1.277778) Editobj_jumpbox_hipwall2-Low number of vertices in object (128, Optimum is > 256) Editobj_jumpbox_hipwall2-vertex to face ratio (1.479339) Editobj_jumpbox_diamond-Low number of vertices in object (44, Optimum is > 256) Editobj_jumpbox_diamond-vertex to face ratio (1.700000) Editobj_qpipe_qpipe6-Low number of vertices in object (36, Optimum is > 256) Editobj_qpipe_qpipe6-vertex to face ratio (1.769231) Editobj_qpipe_qpipe2IC-Low number of vertices in object (87, Optimum is > 256) Editobj_qpipe_qpipe2IC-vertex to face ratio (1.400000) Editobj_qpipe_qpipe4IC-Low number of vertices in object (81, Optimum is > 256) Editobj_qpipe_qpipe4IC-vertex to face ratio (1.425532) Editobj_spine_1.5-Low number of vertices in object (47, Optimum is > 256) Editobj_spine_1.5-vertex to face ratio (1.718750) Editobj_jumpbox_hip1-Low number of vertices in object (49, Optimum is > 256) Editobj_jumpbox_hip1-vertex to face ratio (1.636364) Editobj_sub_4center-Low number of vertices in object (40, Optimum is > 256) Editobj_sub_4center-High vertex to face ratio (2.045455, Optimum is < 2.000000) - poor stripping Editobj_sub_4center-vertex to face ratio (2.045455) Editobj_kicker_1IC-Low number of vertices in object (81, Optimum is > 256) Editobj_kicker_1IC-vertex to face ratio (1.333333) Editobj_kicker_2IC-Low number of vertices in object (81, Optimum is > 256) Editobj_kicker_2IC-vertex to face ratio (1.333333) Editobj_kicker_3IC-Low number of vertices in object (75, Optimum is > 256) Editobj_kicker_3IC-vertex to face ratio (1.384615) Editobj_kicker_4IC-Low number of vertices in object (75, Optimum is > 256) Editobj_kicker_4IC-vertex to face ratio (1.384615) Editobj_dirt_shortstep-Low number of vertices in object (146, Optimum is > 256) Editobj_dirt_shortstep-vertex to face ratio (1.218750) Editobj_dirt_stepR-Low number of vertices in object (138, Optimum is > 256) Editobj_dirt_stepR-vertex to face ratio (1.206897) Editobj_dirt_BIGstepL-Low number of vertices in object (128, Optimum is > 256) Editobj_dirt_BIGstepL-vertex to face ratio (1.214953) Editobj_funbox_pyramidwall-Low number of vertices in object (44, Optimum is > 256) Editobj_funbox_pyramidwall-High vertex to face ratio (2.111111, Optimum is < 2.000000) - poor stripping Editobj_funbox_pyramidwall-vertex to face ratio (2.111111) Editobj_funbox_SR3-Low number of vertices in object (56, Optimum is > 256) Editobj_funbox_SR3-vertex to face ratio (1.357143) Editobj_sub_1-Low number of vertices in object (32, Optimum is > 256) Editobj_sub_1-High vertex to face ratio (2.642857, Optimum is < 2.000000) - poor stripping Editobj_sub_1-vertex to face ratio (2.642857) Editobj_sub_4right-Low number of vertices in object (52, Optimum is > 256) Editobj_sub_4right-High vertex to face ratio (2.200000, Optimum is < 2.000000) - poor stripping Editobj_sub_4right-vertex to face ratio (2.200000) Editobj_jumpbox_hipwall1-Low number of vertices in object (130, Optimum is > 256) Editobj_jumpbox_hipwall1-vertex to face ratio (1.578512) Editobj_jumpbox_hip2-Low number of vertices in object (49, Optimum is > 256) Editobj_jumpbox_hip2-vertex to face ratio (1.727273) Editobj_jumpbox_arc-Low number of vertices in object (112, Optimum is > 256) Editobj_jumpbox_arc-vertex to face ratio (1.478723) Editobj_ramp_4-Low number of vertices in object (22, Optimum is > 256) Editobj_ramp_4-vertex to face ratio (2.000000) Editobj_ramp_4IC-Low number of vertices in object (38, Optimum is > 256) Editobj_ramp_4IC-vertex to face ratio (1.954545) Editobj_rail_low-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_low-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_low-vertex to face ratio (2.015152) Editobj_rail_ramp1xx_low_center-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp1xx_low_center-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1xx_low_center-vertex to face ratio (2.015152) Editobj_rail_ramp1x_low_center-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp1x_low_center-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1x_low_center-vertex to face ratio (2.015152) Editobj_rail_ramp2_low_center-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp2_low_center-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp2_low_center-vertex to face ratio (2.015152) Editobj_rail_ramp3_low_center-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp3_low_center-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp3_low_center-vertex to face ratio (2.015152) Editobj_rail_ramp1_low_center-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp1_low_center-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1_low_center-vertex to face ratio (2.015152) Editobj_rail_ramp1xx_low_left-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp1xx_low_left-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1xx_low_left-vertex to face ratio (2.015152) Editobj_rail_ramp1xx_low_right-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp1xx_low_right-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1xx_low_right-vertex to face ratio (2.015152) Editobj_rail_ramp1x_low_left-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp1x_low_left-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1x_low_left-vertex to face ratio (2.015152) Editobj_rail_ramp1x_low_right-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp1x_low_right-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1x_low_right-vertex to face ratio (2.015152) Editobj_rail_ramp1_low_left-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp1_low_left-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1_low_left-vertex to face ratio (2.015152) Editobj_rail_ramp1_low_right-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp1_low_right-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1_low_right-vertex to face ratio (2.015152) Editobj_rail_ramp2_low_left-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp2_low_left-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp2_low_left-vertex to face ratio (2.015152) Editobj_rail_ramp2_low_right-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp2_low_right-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp2_low_right-vertex to face ratio (2.015152) Editobj_rail_ramp3_low_left-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp3_low_left-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp3_low_left-vertex to face ratio (2.015152) Editobj_rail_ramp3_low_right-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp3_low_right-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp3_low_right-vertex to face ratio (2.015152) Editobj_rail_low_OFFSET-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_low_OFFSET-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_low_OFFSET-vertex to face ratio (2.015152) Editobj_specialtyrails_corkscrew-vertex to face ratio (1.983108) Editobj_specialtyrails_bow-vertex to face ratio (1.739796) Editobj_specialtyrails_kink-Low number of vertices in object (140, Optimum is > 256) Editobj_specialtyrails_kink-vertex to face ratio (1.755102) Editobj_rail_ramp4_low_center-Low number of vertices in object (212, Optimum is > 256) Editobj_rail_ramp4_low_center-High vertex to face ratio (2.186441, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp4_low_center-vertex to face ratio (2.186441) Editobj_rail_ramp5_low_center-Low number of vertices in object (212, Optimum is > 256) Editobj_rail_ramp5_low_center-High vertex to face ratio (2.186441, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp5_low_center-vertex to face ratio (2.186441) Editobj_rail_ramp4_low_left-Low number of vertices in object (212, Optimum is > 256) Editobj_rail_ramp4_low_left-High vertex to face ratio (2.186441, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp4_low_left-vertex to face ratio (2.186441) Editobj_rail_ramp4_low_right-Low number of vertices in object (212, Optimum is > 256) Editobj_rail_ramp4_low_right-High vertex to face ratio (2.186441, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp4_low_right-vertex to face ratio (2.186441) Editobj_rail_ramp5_low_left-Low number of vertices in object (212, Optimum is > 256) Editobj_rail_ramp5_low_left-High vertex to face ratio (2.186441, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp5_low_left-vertex to face ratio (2.186441) Editobj_rail_ramp5_low_right-Low number of vertices in object (212, Optimum is > 256) Editobj_rail_ramp5_low_right-High vertex to face ratio (2.186441, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp5_low_right-vertex to face ratio (2.186441) Editobj_rail_kicker1_low_center-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_kicker1_low_center-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_kicker1_low_center-vertex to face ratio (2.015152) Editobj_rail_kicker2_low_center-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_kicker2_low_center-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_kicker2_low_center-vertex to face ratio (2.015152) Editobj_rail_kicker3_low_center-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_kicker3_low_center-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_kicker3_low_center-vertex to face ratio (2.015152) Editobj_rail_kicker4_low_center-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_kicker4_low_center-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_kicker4_low_center-vertex to face ratio (2.015152) Editobj_rail_kicker1_low_left-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_kicker1_low_left-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_kicker1_low_left-vertex to face ratio (2.015152) Editobj_rail_kicker1_low_right-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_kicker1_low_right-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_kicker1_low_right-vertex to face ratio (2.015152) Editobj_rail_kicker2_low_left-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_kicker2_low_left-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_kicker2_low_left-vertex to face ratio (2.015152) Editobj_rail_kicker2_low_right-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_kicker2_low_right-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_kicker2_low_right-vertex to face ratio (2.015152) Editobj_rail_kicker3_low_left-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_kicker3_low_left-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_kicker3_low_left-vertex to face ratio (2.015152) Editobj_rail_kicker3_low_right-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_kicker3_low_right-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_kicker3_low_right-vertex to face ratio (2.015152) Editobj_rail_kicker4_low_left-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_kicker4_low_left-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_kicker4_low_left-vertex to face ratio (2.015152) Editobj_rail_kicker4_low_right-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_kicker4_low_right-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_kicker4_low_right-vertex to face ratio (2.015152) Editobj_rail_rollin_2_low_center-Low number of vertices in object (116, Optimum is > 256) Editobj_rail_rollin_2_low_center-vertex to face ratio (1.985294) Editobj_rail_rollin_6_low_center-Low number of vertices in object (216, Optimum is > 256) Editobj_rail_rollin_6_low_center-High vertex to face ratio (2.131148, Optimum is < 2.000000) - poor stripping Editobj_rail_rollin_6_low_center-vertex to face ratio (2.131148) Editobj_rail_rollin_4_low_center-Low number of vertices in object (216, Optimum is > 256) Editobj_rail_rollin_4_low_center-High vertex to face ratio (2.131148, Optimum is < 2.000000) - poor stripping Editobj_rail_rollin_4_low_center-vertex to face ratio (2.131148) Editobj_rail_rollin_8_low_center-Low number of vertices in object (216, Optimum is > 256) Editobj_rail_rollin_8_low_center-High vertex to face ratio (2.131148, Optimum is < 2.000000) - poor stripping Editobj_rail_rollin_8_low_center-vertex to face ratio (2.131148) Editobj_rail_rollin_2_low_left-Low number of vertices in object (116, Optimum is > 256) Editobj_rail_rollin_2_low_left-vertex to face ratio (1.985294) Editobj_rail_rollin_2_low_right-Low number of vertices in object (116, Optimum is > 256) Editobj_rail_rollin_2_low_right-vertex to face ratio (1.985294) Editobj_rail_rollin_6_low_left-Low number of vertices in object (216, Optimum is > 256) Editobj_rail_rollin_6_low_left-High vertex to face ratio (2.131148, Optimum is < 2.000000) - poor stripping Editobj_rail_rollin_6_low_left-vertex to face ratio (2.131148) Editobj_rail_rollin_6_low_right-Low number of vertices in object (216, Optimum is > 256) Editobj_rail_rollin_6_low_right-High vertex to face ratio (2.131148, Optimum is < 2.000000) - poor stripping Editobj_rail_rollin_6_low_right-vertex to face ratio (2.131148) Editobj_rail_rollin_4_low_left-Low number of vertices in object (216, Optimum is > 256) Editobj_rail_rollin_4_low_left-High vertex to face ratio (2.131148, Optimum is < 2.000000) - poor stripping Editobj_rail_rollin_4_low_left-vertex to face ratio (2.131148) Editobj_rail_rollin_4_low_right-Low number of vertices in object (216, Optimum is > 256) Editobj_rail_rollin_4_low_right-High vertex to face ratio (2.131148, Optimum is < 2.000000) - poor stripping Editobj_rail_rollin_4_low_right-vertex to face ratio (2.131148) Editobj_rail_rollin_8_low_left-Low number of vertices in object (216, Optimum is > 256) Editobj_rail_rollin_8_low_left-High vertex to face ratio (2.131148, Optimum is < 2.000000) - poor stripping Editobj_rail_rollin_8_low_left-vertex to face ratio (2.131148) Editobj_rail_rollin_8_low_right-Low number of vertices in object (216, Optimum is > 256) Editobj_rail_rollin_8_low_right-High vertex to face ratio (2.131148, Optimum is < 2.000000) - poor stripping Editobj_rail_rollin_8_low_right-vertex to face ratio (2.131148) Editobj_rail_stairs_double_low_center-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_stairs_double_low_center-High vertex to face ratio (2.014706, Optimum is < 2.000000) - poor stripping Editobj_rail_stairs_double_low_center-vertex to face ratio (2.014706) Editobj_rail_stairs_quad_low_center-Low number of vertices in object (122, Optimum is > 256) Editobj_rail_stairs_quad_low_center-High vertex to face ratio (2.014286, Optimum is < 2.000000) - poor stripping Editobj_rail_stairs_quad_low_center-vertex to face ratio (2.014286) Editobj_rail_stairs_quad_low_left-Low number of vertices in object (122, Optimum is > 256) Editobj_rail_stairs_quad_low_left-High vertex to face ratio (2.014286, Optimum is < 2.000000) - poor stripping Editobj_rail_stairs_quad_low_left-vertex to face ratio (2.014286) Editobj_rail_stairs_quad_low_right-Low number of vertices in object (122, Optimum is > 256) Editobj_rail_stairs_quad_low_right-High vertex to face ratio (2.014286, Optimum is < 2.000000) - poor stripping Editobj_rail_stairs_quad_low_right-vertex to face ratio (2.014286) Editobj_rail_stairs_double_low_left-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_stairs_double_low_left-High vertex to face ratio (2.014706, Optimum is < 2.000000) - poor stripping Editobj_rail_stairs_double_low_left-vertex to face ratio (2.014706) Editobj_rail_stairs_double_low_right-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_stairs_double_low_right-High vertex to face ratio (2.014706, Optimum is < 2.000000) - poor stripping Editobj_rail_stairs_double_low_right-vertex to face ratio (2.014706) Editobj_rail_qpIC_low-Low number of vertices in object (206, Optimum is > 256) Editobj_rail_qpIC_low-High vertex to face ratio (2.067797, Optimum is < 2.000000) - poor stripping Editobj_rail_qpIC_low-vertex to face ratio (2.067797) Editobj_rail_sub4right_low_left-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_sub4right_low_left-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_sub4right_low_left-vertex to face ratio (2.015152) Editobj_rail_sub4right_low_center-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_sub4right_low_center-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_sub4right_low_center-vertex to face ratio (2.015152) Editobj_rail_sub4right_low_right-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_sub4right_low_right-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_sub4right_low_right-vertex to face ratio (2.015152) Editobj_rail_sub1_low-Low number of vertices in object (162, Optimum is > 256) Editobj_rail_sub1_low-High vertex to face ratio (2.021739, Optimum is < 2.000000) - poor stripping Editobj_rail_sub1_low-vertex to face ratio (2.021739) Editobj_rail_sub5_low_right-Low number of vertices in object (210, Optimum is > 256) Editobj_rail_sub5_low_right-High vertex to face ratio (2.016667, Optimum is < 2.000000) - poor stripping Editobj_rail_sub5_low_right-vertex to face ratio (2.016667) Editobj_rail_sub5_low_left-Low number of vertices in object (210, Optimum is > 256) Editobj_rail_sub5_low_left-High vertex to face ratio (2.016667, Optimum is < 2.000000) - poor stripping Editobj_rail_sub5_low_left-vertex to face ratio (2.016667) Editobj_rail_sub6_low_left-Low number of vertices in object (116, Optimum is > 256) Editobj_rail_sub6_low_left-vertex to face ratio (1.985294) Editobj_rail_sub6_low_right-Low number of vertices in object (116, Optimum is > 256) Editobj_rail_sub6_low_right-vertex to face ratio (1.985294) Editobj_rail_sub7right_low-High vertex to face ratio (2.041667, Optimum is < 2.000000) - poor stripping Editobj_rail_sub7right_low-vertex to face ratio (2.041667) Editobj_rail_sub7left_low-High vertex to face ratio (2.041667, Optimum is < 2.000000) - poor stripping Editobj_rail_sub7left_low-vertex to face ratio (2.041667) Editobj_rail_low_angle-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_low_angle-High vertex to face ratio (2.136364, Optimum is < 2.000000) - poor stripping Editobj_rail_low_angle-vertex to face ratio (2.136364) Editobj_rail_ramp1xxIC_low-Low number of vertices in object (120, Optimum is > 256) Editobj_rail_ramp1xxIC_low-High vertex to face ratio (2.088235, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1xxIC_low-vertex to face ratio (2.088235) Editobj_rail_ramp1IC_low-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_ramp1IC_low-High vertex to face ratio (2.136364, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1IC_low-vertex to face ratio (2.136364) Editobj_rail_ramp1xIC_low-Low number of vertices in object (124, Optimum is > 256) Editobj_rail_ramp1xIC_low-High vertex to face ratio (2.132353, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1xIC_low-vertex to face ratio (2.132353) Editobj_rail_ramp2IC_low-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_ramp2IC_low-High vertex to face ratio (2.136364, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp2IC_low-vertex to face ratio (2.136364) Editobj_rail_ramp3IC_low-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_ramp3IC_low-High vertex to face ratio (2.136364, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp3IC_low-vertex to face ratio (2.136364) Editobj_rail_ramp4IC_low-Low number of vertices in object (214, Optimum is > 256) Editobj_rail_ramp4IC_low-High vertex to face ratio (2.161017, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp4IC_low-vertex to face ratio (2.161017) Editobj_rail_ramp5IC_low-Low number of vertices in object (214, Optimum is > 256) Editobj_rail_ramp5IC_low-High vertex to face ratio (2.161017, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp5IC_low-vertex to face ratio (2.161017) Editobj_rail_ramp1xxEC_low-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_ramp1xxEC_low-High vertex to face ratio (2.029412, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1xxEC_low-vertex to face ratio (2.029412) Editobj_rail_ramp3EC_low-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_ramp3EC_low-High vertex to face ratio (2.136364, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp3EC_low-vertex to face ratio (2.136364) Editobj_rail_ramp4EC_low-Low number of vertices in object (214, Optimum is > 256) Editobj_rail_ramp4EC_low-High vertex to face ratio (2.161017, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp4EC_low-vertex to face ratio (2.161017) Editobj_rail_ramp5EC_low-Low number of vertices in object (214, Optimum is > 256) Editobj_rail_ramp5EC_low-High vertex to face ratio (2.161017, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp5EC_low-vertex to face ratio (2.161017) Editobj_rail_ramp1xEC_low-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_ramp1xEC_low-High vertex to face ratio (2.029412, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1xEC_low-vertex to face ratio (2.029412) Editobj_rail_ramp1EC_low-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_ramp1EC_low-High vertex to face ratio (2.029412, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1EC_low-vertex to face ratio (2.029412) Editobj_rail_ramp2EC_low-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_ramp2EC_low-High vertex to face ratio (2.029412, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp2EC_low-vertex to face ratio (2.029412) Editobj_rail_pyramidwal_low_right-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_pyramidwal_low_right-High vertex to face ratio (2.029412, Optimum is < 2.000000) - poor stripping Editobj_rail_pyramidwal_low_right-vertex to face ratio (2.029412) Editobj_rail_pyramidwal_low_center-Low number of vertices in object (212, Optimum is > 256) Editobj_rail_pyramidwal_low_center-High vertex to face ratio (2.186441, Optimum is < 2.000000) - poor stripping Editobj_rail_pyramidwal_low_center-vertex to face ratio (2.186441) Editobj_rail_pyramidwal_low_left-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_pyramidwal_low_left-High vertex to face ratio (2.029412, Optimum is < 2.000000) - poor stripping Editobj_rail_pyramidwal_low_left-vertex to face ratio (2.029412) Editobj_rail_wedgeBIG_low_right-High vertex to face ratio (2.180556, Optimum is < 2.000000) - poor stripping Editobj_rail_wedgeBIG_low_right-vertex to face ratio (2.180556) Editobj_rail_wedgeBIG_low_left-High vertex to face ratio (2.180556, Optimum is < 2.000000) - poor stripping Editobj_rail_wedgeBIG_low_left-vertex to face ratio (2.180556) Editobj_rail_wedgeMED_low_right-High vertex to face ratio (2.180556, Optimum is < 2.000000) - poor stripping Editobj_rail_wedgeMED_low_right-vertex to face ratio (2.180556) Editobj_rail_wedgeMED_low_left-High vertex to face ratio (2.180556, Optimum is < 2.000000) - poor stripping Editobj_rail_wedgeMED_low_left-vertex to face ratio (2.180556) Editobj_rail_sub_low_right-High vertex to face ratio (2.098684, Optimum is < 2.000000) - poor stripping Editobj_rail_sub_low_right-vertex to face ratio (2.098684) Editobj_rail_sub_low_left-High vertex to face ratio (2.098684, Optimum is < 2.000000) - poor stripping Editobj_rail_sub_low_left-vertex to face ratio (2.098684) Editobj_rail_arc_low_left-High vertex to face ratio (2.098684, Optimum is < 2.000000) - poor stripping Editobj_rail_arc_low_left-vertex to face ratio (2.098684) Editobj_rail_arc_low_right-High vertex to face ratio (2.142857, Optimum is < 2.000000) - poor stripping Editobj_rail_arc_low_right-vertex to face ratio (2.142857) Editobj_rail_SR2_low_left-Low number of vertices in object (228, Optimum is > 256) Editobj_rail_SR2_low_left-High vertex to face ratio (2.037879, Optimum is < 2.000000) - poor stripping Editobj_rail_SR2_low_left-vertex to face ratio (2.037879) Editobj_rail_SR2_low_right-Low number of vertices in object (228, Optimum is > 256) Editobj_rail_SR2_low_right-High vertex to face ratio (2.037879, Optimum is < 2.000000) - poor stripping Editobj_rail_SR2_low_right-vertex to face ratio (2.037879) Editobj_rail_SR2_low_center-Low number of vertices in object (228, Optimum is > 256) Editobj_rail_SR2_low_center-High vertex to face ratio (2.037879, Optimum is < 2.000000) - poor stripping Editobj_rail_SR2_low_center-vertex to face ratio (2.037879) Editobj_rail_SR2_low_topangle-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_SR2_low_topangle-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_SR2_low_topangle-vertex to face ratio (2.015152) Editobj_rail_SR2_low_bottomangle-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_SR2_low_bottomangle-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_SR2_low_bottomangle-vertex to face ratio (2.015152) Editobj_rail_SR1_low_right-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_SR1_low_right-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_SR1_low_right-vertex to face ratio (2.015152) Editobj_rail_SR1_low_left-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_SR1_low_left-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_SR1_low_left-vertex to face ratio (2.015152) Editobj_rail_SR3_low-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_SR3_low-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_SR3_low-vertex to face ratio (2.015152) Editobj_rail_daver_low-High vertex to face ratio (2.176991, Optimum is < 2.000000) - poor stripping Editobj_rail_daver_low-vertex to face ratio (2.176991) Editobj_rail_qpbowl_low_left-vertex to face ratio (2.000000) Editobj_rail_rollout_low-Low number of vertices in object (116, Optimum is > 256) Editobj_rail_rollout_low-vertex to face ratio (1.985294) Editobj_rail_rollout_low_angle-Low number of vertices in object (116, Optimum is > 256) Editobj_rail_rollout_low_angle-vertex to face ratio (1.985294) Editobj_bonus_DCsuperramp-vertex to face ratio (1.762861) Editobj_rail_high_angle-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_high_angle-High vertex to face ratio (2.136364, Optimum is < 2.000000) - poor stripping Editobj_rail_high_angle-vertex to face ratio (2.136364) Editobj_rail_arc_high_left-High vertex to face ratio (2.098684, Optimum is < 2.000000) - poor stripping Editobj_rail_arc_high_left-vertex to face ratio (2.098684) Editobj_rail_arc_high_right-High vertex to face ratio (2.142857, Optimum is < 2.000000) - poor stripping Editobj_rail_arc_high_right-vertex to face ratio (2.142857) Editobj_rail_daver_high-High vertex to face ratio (2.176991, Optimum is < 2.000000) - poor stripping Editobj_rail_daver_high-vertex to face ratio (2.176991) Editobj_rail_kicker1_high_center-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_kicker1_high_center-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_kicker1_high_center-vertex to face ratio (2.015152) Editobj_rail_kicker1_high_left-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_kicker1_high_left-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_kicker1_high_left-vertex to face ratio (2.015152) Editobj_rail_kicker1_high_right-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_kicker1_high_right-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_kicker1_high_right-vertex to face ratio (2.015152) Editobj_rail_kicker2_high_center-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_kicker2_high_center-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_kicker2_high_center-vertex to face ratio (2.015152) Editobj_rail_kicker2_high_left-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_kicker2_high_left-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_kicker2_high_left-vertex to face ratio (2.015152) Editobj_rail_kicker2_high_right-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_kicker2_high_right-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_kicker2_high_right-vertex to face ratio (2.015152) Editobj_rail_kicker3_high_center-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_kicker3_high_center-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_kicker3_high_center-vertex to face ratio (2.015152) Editobj_rail_kicker3_high_left-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_kicker3_high_left-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_kicker3_high_left-vertex to face ratio (2.015152) Editobj_rail_kicker3_high_right-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_kicker3_high_right-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_kicker3_high_right-vertex to face ratio (2.015152) Editobj_rail_kicker4_high_center-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_kicker4_high_center-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_kicker4_high_center-vertex to face ratio (2.015152) Editobj_rail_kicker4_high_left-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_kicker4_high_left-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_kicker4_high_left-vertex to face ratio (2.015152) Editobj_rail_kicker4_high_right-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_kicker4_high_right-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_kicker4_high_right-vertex to face ratio (2.015152) Editobj_rail_high-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_high-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_high-vertex to face ratio (2.015152) Editobj_rail_high-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_high-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_high-vertex to face ratio (2.015152) Editobj_rail_high_OFFSET-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_high_OFFSET-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_high_OFFSET-vertex to face ratio (2.015152) Editobj_rail_pyramid_high_center-High vertex to face ratio (2.180556, Optimum is < 2.000000) - poor stripping Editobj_rail_pyramid_high_center-vertex to face ratio (2.180556) Editobj_rail_pyramid_high_left-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_pyramid_high_left-High vertex to face ratio (2.029412, Optimum is < 2.000000) - poor stripping Editobj_rail_pyramid_high_left-vertex to face ratio (2.029412) Editobj_rail_pyramid_high_right-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_pyramid_high_right-High vertex to face ratio (2.029412, Optimum is < 2.000000) - poor stripping Editobj_rail_pyramid_high_right-vertex to face ratio (2.029412) Editobj_rail_pyramidwal_high_center-Low number of vertices in object (212, Optimum is > 256) Editobj_rail_pyramidwal_high_center-High vertex to face ratio (2.186441, Optimum is < 2.000000) - poor stripping Editobj_rail_pyramidwal_high_center-vertex to face ratio (2.186441) Editobj_rail_pyramidwal_high_left-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_pyramidwal_high_left-High vertex to face ratio (2.029412, Optimum is < 2.000000) - poor stripping Editobj_rail_pyramidwal_high_left-vertex to face ratio (2.029412) Editobj_rail_pyramidwal_high_right-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_pyramidwal_high_right-High vertex to face ratio (2.029412, Optimum is < 2.000000) - poor stripping Editobj_rail_pyramidwal_high_right-vertex to face ratio (2.029412) Editobj_rail_qpIC_high-Low number of vertices in object (206, Optimum is > 256) Editobj_rail_qpIC_high-High vertex to face ratio (2.067797, Optimum is < 2.000000) - poor stripping Editobj_rail_qpIC_high-vertex to face ratio (2.067797) Editobj_rail_ramp1_high_center-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp1_high_center-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1_high_center-vertex to face ratio (2.015152) Editobj_rail_ramp1_high_left-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp1_high_left-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1_high_left-vertex to face ratio (2.015152) Editobj_rail_ramp1_high_right-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp1_high_right-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1_high_right-vertex to face ratio (2.015152) Editobj_rail_ramp1EC_high-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_ramp1EC_high-High vertex to face ratio (2.029412, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1EC_high-vertex to face ratio (2.029412) Editobj_rail_ramp1IC_high-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_ramp1IC_high-High vertex to face ratio (2.136364, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1IC_high-vertex to face ratio (2.136364) Editobj_rail_ramp1x_high_center-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp1x_high_center-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1x_high_center-vertex to face ratio (2.015152) Editobj_rail_ramp1x_high_left-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp1x_high_left-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1x_high_left-vertex to face ratio (2.015152) Editobj_rail_ramp1x_high_right-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp1x_high_right-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1x_high_right-vertex to face ratio (2.015152) Editobj_rail_ramp1xEC_high-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_ramp1xEC_high-High vertex to face ratio (2.029412, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1xEC_high-vertex to face ratio (2.029412) Editobj_rail_ramp1xIC_high-Low number of vertices in object (124, Optimum is > 256) Editobj_rail_ramp1xIC_high-High vertex to face ratio (2.132353, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1xIC_high-vertex to face ratio (2.132353) Editobj_rail_ramp1xx_high_center-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp1xx_high_center-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1xx_high_center-vertex to face ratio (2.015152) Editobj_rail_ramp1xx_high_left-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp1xx_high_left-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1xx_high_left-vertex to face ratio (2.015152) Editobj_rail_ramp1xx_high_right-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp1xx_high_right-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1xx_high_right-vertex to face ratio (2.015152) Editobj_rail_ramp1xxEC_high-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_ramp1xxEC_high-High vertex to face ratio (2.029412, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1xxEC_high-vertex to face ratio (2.029412) Editobj_rail_ramp1xxIC_high-Low number of vertices in object (120, Optimum is > 256) Editobj_rail_ramp1xxIC_high-High vertex to face ratio (2.088235, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1xxIC_high-vertex to face ratio (2.088235) Editobj_rail_ramp2_high_center-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp2_high_center-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp2_high_center-vertex to face ratio (2.015152) Editobj_rail_ramp2_high_left-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp2_high_left-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp2_high_left-vertex to face ratio (2.015152) Editobj_rail_ramp2_high_right-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp2_high_right-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp2_high_right-vertex to face ratio (2.015152) Editobj_rail_ramp2EC_high-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_ramp2EC_high-High vertex to face ratio (2.029412, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp2EC_high-vertex to face ratio (2.029412) Editobj_rail_ramp2IC_high-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_ramp2IC_high-High vertex to face ratio (2.136364, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp2IC_high-vertex to face ratio (2.136364) Editobj_rail_ramp3_high_center-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp3_high_center-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp3_high_center-vertex to face ratio (2.015152) Editobj_rail_ramp3_high_left-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp3_high_left-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp3_high_left-vertex to face ratio (2.015152) Editobj_rail_ramp3_high_right-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp3_high_right-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp3_high_right-vertex to face ratio (2.015152) Editobj_rail_ramp3EC_high-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_ramp3EC_high-High vertex to face ratio (2.136364, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp3EC_high-vertex to face ratio (2.136364) Editobj_rail_ramp3IC_high-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_ramp3IC_high-High vertex to face ratio (2.136364, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp3IC_high-vertex to face ratio (2.136364) Editobj_rail_ramp4_high_center-Low number of vertices in object (212, Optimum is > 256) Editobj_rail_ramp4_high_center-High vertex to face ratio (2.186441, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp4_high_center-vertex to face ratio (2.186441) Editobj_rail_ramp4_high_left-Low number of vertices in object (212, Optimum is > 256) Editobj_rail_ramp4_high_left-High vertex to face ratio (2.186441, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp4_high_left-vertex to face ratio (2.186441) Editobj_rail_ramp4_high_right-Low number of vertices in object (212, Optimum is > 256) Editobj_rail_ramp4_high_right-High vertex to face ratio (2.186441, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp4_high_right-vertex to face ratio (2.186441) Editobj_rail_ramp4EC_high-Low number of vertices in object (214, Optimum is > 256) Editobj_rail_ramp4EC_high-High vertex to face ratio (2.161017, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp4EC_high-vertex to face ratio (2.161017) Editobj_rail_ramp4IC_high-Low number of vertices in object (214, Optimum is > 256) Editobj_rail_ramp4IC_high-High vertex to face ratio (2.161017, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp4IC_high-vertex to face ratio (2.161017) Editobj_rail_ramp5_high_left-Low number of vertices in object (212, Optimum is > 256) Editobj_rail_ramp5_high_left-High vertex to face ratio (2.186441, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp5_high_left-vertex to face ratio (2.186441) Editobj_rail_ramp5_high_center-Low number of vertices in object (212, Optimum is > 256) Editobj_rail_ramp5_high_center-High vertex to face ratio (2.186441, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp5_high_center-vertex to face ratio (2.186441) Editobj_rail_ramp5_high_right-Low number of vertices in object (212, Optimum is > 256) Editobj_rail_ramp5_high_right-High vertex to face ratio (2.186441, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp5_high_right-vertex to face ratio (2.186441) Editobj_rail_ramp5EC_high-Low number of vertices in object (214, Optimum is > 256) Editobj_rail_ramp5EC_high-High vertex to face ratio (2.161017, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp5EC_high-vertex to face ratio (2.161017) Editobj_rail_ramp5IC_high-Low number of vertices in object (214, Optimum is > 256) Editobj_rail_ramp5IC_high-High vertex to face ratio (2.161017, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp5IC_high-vertex to face ratio (2.161017) Editobj_rail_rollin_2_high_center-Low number of vertices in object (116, Optimum is > 256) Editobj_rail_rollin_2_high_center-vertex to face ratio (1.985294) Editobj_rail_rollin_2_high_left-Low number of vertices in object (116, Optimum is > 256) Editobj_rail_rollin_2_high_left-vertex to face ratio (1.985294) Editobj_rail_rollin_2_high_right-Low number of vertices in object (116, Optimum is > 256) Editobj_rail_rollin_2_high_right-vertex to face ratio (1.985294) Editobj_rail_rollin_4_high_center-Low number of vertices in object (216, Optimum is > 256) Editobj_rail_rollin_4_high_center-High vertex to face ratio (2.131148, Optimum is < 2.000000) - poor stripping Editobj_rail_rollin_4_high_center-vertex to face ratio (2.131148) Editobj_rail_rollin_4_high_left-Low number of vertices in object (216, Optimum is > 256) Editobj_rail_rollin_4_high_left-High vertex to face ratio (2.131148, Optimum is < 2.000000) - poor stripping Editobj_rail_rollin_4_high_left-vertex to face ratio (2.131148) Editobj_rail_rollin_4_high_right-Low number of vertices in object (216, Optimum is > 256) Editobj_rail_rollin_4_high_right-High vertex to face ratio (2.131148, Optimum is < 2.000000) - poor stripping Editobj_rail_rollin_4_high_right-vertex to face ratio (2.131148) Editobj_rail_rollin_6_high_center-Low number of vertices in object (216, Optimum is > 256) Editobj_rail_rollin_6_high_center-High vertex to face ratio (2.131148, Optimum is < 2.000000) - poor stripping Editobj_rail_rollin_6_high_center-vertex to face ratio (2.131148) Editobj_rail_rollin_6_high_left-Low number of vertices in object (216, Optimum is > 256) Editobj_rail_rollin_6_high_left-High vertex to face ratio (2.131148, Optimum is < 2.000000) - poor stripping Editobj_rail_rollin_6_high_left-vertex to face ratio (2.131148) Editobj_rail_rollin_6_high_right-Low number of vertices in object (216, Optimum is > 256) Editobj_rail_rollin_6_high_right-High vertex to face ratio (2.131148, Optimum is < 2.000000) - poor stripping Editobj_rail_rollin_6_high_right-vertex to face ratio (2.131148) Editobj_rail_rollin_8_high_center-Low number of vertices in object (216, Optimum is > 256) Editobj_rail_rollin_8_high_center-High vertex to face ratio (2.131148, Optimum is < 2.000000) - poor stripping Editobj_rail_rollin_8_high_center-vertex to face ratio (2.131148) Editobj_rail_rollin_8_high_left-Low number of vertices in object (216, Optimum is > 256) Editobj_rail_rollin_8_high_left-High vertex to face ratio (2.131148, Optimum is < 2.000000) - poor stripping Editobj_rail_rollin_8_high_left-vertex to face ratio (2.131148) Editobj_rail_rollin_8_high_right-Low number of vertices in object (216, Optimum is > 256) Editobj_rail_rollin_8_high_right-High vertex to face ratio (2.131148, Optimum is < 2.000000) - poor stripping Editobj_rail_rollin_8_high_right-vertex to face ratio (2.131148) Editobj_rail_rollout_high-Low number of vertices in object (116, Optimum is > 256) Editobj_rail_rollout_high-vertex to face ratio (1.985294) Editobj_rail_rollout_high_angle-Low number of vertices in object (116, Optimum is > 256) Editobj_rail_rollout_high_angle-vertex to face ratio (1.985294) Editobj_rail_SR1_high_left-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_SR1_high_left-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_SR1_high_left-vertex to face ratio (2.015152) Editobj_rail_SR1_high_right-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_SR1_high_right-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_SR1_high_right-vertex to face ratio (2.015152) Editobj_rail_SR3_high-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_SR3_high-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_SR3_high-vertex to face ratio (2.015152) Editobj_rail_stairs_double_high_center-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_stairs_double_high_center-High vertex to face ratio (2.014706, Optimum is < 2.000000) - poor stripping Editobj_rail_stairs_double_high_center-vertex to face ratio (2.014706) Editobj_rail_stairs_double_high_left-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_stairs_double_high_left-High vertex to face ratio (2.014706, Optimum is < 2.000000) - poor stripping Editobj_rail_stairs_double_high_left-vertex to face ratio (2.014706) Editobj_rail_stairs_double_high_right-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_stairs_double_high_right-High vertex to face ratio (2.014706, Optimum is < 2.000000) - poor stripping Editobj_rail_stairs_double_high_right-vertex to face ratio (2.014706) Editobj_rail_stairs_quad_high_center-Low number of vertices in object (122, Optimum is > 256) Editobj_rail_stairs_quad_high_center-High vertex to face ratio (2.014286, Optimum is < 2.000000) - poor stripping Editobj_rail_stairs_quad_high_center-vertex to face ratio (2.014286) Editobj_rail_stairs_quad_high_left-Low number of vertices in object (122, Optimum is > 256) Editobj_rail_stairs_quad_high_left-High vertex to face ratio (2.014286, Optimum is < 2.000000) - poor stripping Editobj_rail_stairs_quad_high_left-vertex to face ratio (2.014286) Editobj_rail_stairs_quad_high_right-Low number of vertices in object (122, Optimum is > 256) Editobj_rail_stairs_quad_high_right-High vertex to face ratio (2.014286, Optimum is < 2.000000) - poor stripping Editobj_rail_stairs_quad_high_right-vertex to face ratio (2.014286) Editobj_rail_sub1_high-Low number of vertices in object (162, Optimum is > 256) Editobj_rail_sub1_high-High vertex to face ratio (2.021739, Optimum is < 2.000000) - poor stripping Editobj_rail_sub1_high-vertex to face ratio (2.021739) Editobj_rail_sub1OFFSET_high-Low number of vertices in object (162, Optimum is > 256) Editobj_rail_sub1OFFSET_high-High vertex to face ratio (2.021739, Optimum is < 2.000000) - poor stripping Editobj_rail_sub1OFFSET_high-vertex to face ratio (2.021739) Editobj_rail_sub4right_high_center-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_sub4right_high_center-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_sub4right_high_center-vertex to face ratio (2.015152) Editobj_rail_sub4right_high_left-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_sub4right_high_left-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_sub4right_high_left-vertex to face ratio (2.015152) Editobj_rail_sub4right_high_right-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_sub4right_high_right-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_sub4right_high_right-vertex to face ratio (2.015152) Editobj_rail_sub5_high_left-Low number of vertices in object (210, Optimum is > 256) Editobj_rail_sub5_high_left-High vertex to face ratio (2.016667, Optimum is < 2.000000) - poor stripping Editobj_rail_sub5_high_left-vertex to face ratio (2.016667) Editobj_rail_sub5_high_right-Low number of vertices in object (210, Optimum is > 256) Editobj_rail_sub5_high_right-High vertex to face ratio (2.016667, Optimum is < 2.000000) - poor stripping Editobj_rail_sub5_high_right-vertex to face ratio (2.016667) Editobj_rail_sub6_high_left-Low number of vertices in object (116, Optimum is > 256) Editobj_rail_sub6_high_left-vertex to face ratio (1.985294) Editobj_rail_sub6_high_right-Low number of vertices in object (116, Optimum is > 256) Editobj_rail_sub6_high_right-vertex to face ratio (1.985294) Editobj_rail_sub6OFFSET_high_left-Low number of vertices in object (116, Optimum is > 256) Editobj_rail_sub6OFFSET_high_left-vertex to face ratio (1.985294) Editobj_rail_sub6OFFSET_high_right-Low number of vertices in object (116, Optimum is > 256) Editobj_rail_sub6OFFSET_high_right-vertex to face ratio (1.985294) Editobj_rail_sub7right_high-High vertex to face ratio (2.041667, Optimum is < 2.000000) - poor stripping Editobj_rail_sub7right_high-vertex to face ratio (2.041667) Editobj_rail_sub7left_high-High vertex to face ratio (2.041667, Optimum is < 2.000000) - poor stripping Editobj_rail_sub7left_high-vertex to face ratio (2.041667) Editobj_rail_sub_high_left-High vertex to face ratio (2.098684, Optimum is < 2.000000) - poor stripping Editobj_rail_sub_high_left-vertex to face ratio (2.098684) Editobj_rail_sub_high_right-High vertex to face ratio (2.098684, Optimum is < 2.000000) - poor stripping Editobj_rail_sub_high_right-vertex to face ratio (2.098684) Editobj_rail_wedgeBIG_high_left-High vertex to face ratio (2.180556, Optimum is < 2.000000) - poor stripping Editobj_rail_wedgeBIG_high_left-vertex to face ratio (2.180556) Editobj_rail_wedgeBIG_high_right-High vertex to face ratio (2.180556, Optimum is < 2.000000) - poor stripping Editobj_rail_wedgeBIG_high_right-vertex to face ratio (2.180556) Editobj_rail_wedgeMED_high_left-High vertex to face ratio (2.180556, Optimum is < 2.000000) - poor stripping Editobj_rail_wedgeMED_high_left-vertex to face ratio (2.180556) Editobj_rail_wedgeMED_high_right-High vertex to face ratio (2.180556, Optimum is < 2.000000) - poor stripping Editobj_rail_wedgeMED_high_right-vertex to face ratio (2.180556) Editobj_specialtyrails_largecurve_high_OFFSET-High vertex to face ratio (2.100000, Optimum is < 2.000000) - poor stripping Editobj_specialtyrails_largecurve_high_OFFSET-vertex to face ratio (2.100000) Editobj_specialtyrails_largecurve_low_OFFSET-High vertex to face ratio (2.100000, Optimum is < 2.000000) - poor stripping Editobj_specialtyrails_largecurve_low_OFFSET-vertex to face ratio (2.100000) Editobj_specialtyrails_largecurve_low-High vertex to face ratio (2.100000, Optimum is < 2.000000) - poor stripping Editobj_specialtyrails_largecurve_low-vertex to face ratio (2.100000) Editobj_specialtyrails_largecurve_high-High vertex to face ratio (2.100000, Optimum is < 2.000000) - poor stripping Editobj_specialtyrails_largecurve_high-vertex to face ratio (2.100000) Editobj_specialtyrails_smallcurve_high-Low number of vertices in object (214, Optimum is > 256) Editobj_specialtyrails_smallcurve_high-High vertex to face ratio (2.093220, Optimum is < 2.000000) - poor stripping Editobj_specialtyrails_smallcurve_high-vertex to face ratio (2.093220) Editobj_specialtyrails_smallcurve_OFFSET_high-Low number of vertices in object (214, Optimum is > 256) Editobj_specialtyrails_smallcurve_OFFSET_high-High vertex to face ratio (2.093220, Optimum is < 2.000000) - poor stripping Editobj_specialtyrails_smallcurve_OFFSET_high-vertex to face ratio (2.093220) Editobj_specialtyrails_smallcurve_low-Low number of vertices in object (214, Optimum is > 256) Editobj_specialtyrails_smallcurve_low-High vertex to face ratio (2.093220, Optimum is < 2.000000) - poor stripping Editobj_specialtyrails_smallcurve_low-vertex to face ratio (2.093220) Editobj_specialtyrails_smallcurve_OFFSET_low-Low number of vertices in object (214, Optimum is > 256) Editobj_specialtyrails_smallcurve_OFFSET_low-High vertex to face ratio (2.093220, Optimum is < 2.000000) - poor stripping Editobj_specialtyrails_smallcurve_OFFSET_low-vertex to face ratio (2.093220) Editobj_tower-Low number of vertices in object (121, Optimum is > 256) Editobj_tower-vertex to face ratio (1.269231) Editobj_qpipe_qpipe2EC-Low number of vertices in object (66, Optimum is > 256) Editobj_qpipe_qpipe2EC-vertex to face ratio (1.397436) Editobj_sub_5-Low number of vertices in object (42, Optimum is > 256) Editobj_sub_5-vertex to face ratio (1.846154) Editobj_dirt_CONNECTshortstep1-Low number of vertices in object (116, Optimum is > 256) Editobj_dirt_CONNECTshortstep1-vertex to face ratio (1.239583) Editobj_funbox_SR1-Low number of vertices in object (94, Optimum is > 256) Editobj_funbox_SR1-vertex to face ratio (1.578125) Editobj_funbox_SR2-Low number of vertices in object (36, Optimum is > 256) Editobj_funbox_SR2-High vertex to face ratio (2.375000, Optimum is < 2.000000) - poor stripping Editobj_funbox_SR2-vertex to face ratio (2.375000) Editobj_bonus_banks3-Low number of vertices in object (173, Optimum is > 256) Editobj_bonus_banks3-vertex to face ratio (1.883495) Editobj_bonus_banks2-Low number of vertices in object (63, Optimum is > 256) Editobj_bonus_banks2-vertex to face ratio (1.586957) Editobj_bonus_kidneypool-vertex to face ratio (1.344086) Editobj_bridges_BIGbridge-Low number of vertices in object (242, Optimum is > 256) Editobj_bridges_BIGbridge-vertex to face ratio (1.553922) Editobj_bonus_loop-vertex to face ratio (1.661538) Editobj_bridges_BIGbridgeCORNER-vertex to face ratio (1.482143) Editobj_sub_4left-Low number of vertices in object (53, Optimum is > 256) Editobj_sub_4left-High vertex to face ratio (2.320000, Optimum is < 2.000000) - poor stripping Editobj_sub_4left-vertex to face ratio (2.320000) Editobj_towerdef-Low number of vertices in object (240, Optimum is > 256) Editobj_towerdef-vertex to face ratio (1.300000) Editobj_wall_ramp1xx_low_left-Low number of vertices in object (26, Optimum is > 256) Editobj_wall_ramp1xx_low_left-vertex to face ratio (1.812500) Editobj_wall_ramp1x_low_left01-Low number of vertices in object (26, Optimum is > 256) Editobj_wall_ramp1x_low_left01-vertex to face ratio (1.812500) Editobj_wall_low-Low number of vertices in object (24, Optimum is > 256) Editobj_wall_low-vertex to face ratio (1.928571) Editobj_wall_ramp1_low_left-Low number of vertices in object (24, Optimum is > 256) Editobj_wall_ramp1_low_left-vertex to face ratio (1.928571) Editobj_wall_ramp2_low_left01-Low number of vertices in object (24, Optimum is > 256) Editobj_wall_ramp2_low_left01-vertex to face ratio (1.928571) Editobj_wall_ramp3_low_left02-Low number of vertices in object (24, Optimum is > 256) Editobj_wall_ramp3_low_left02-vertex to face ratio (1.928571) Editobj_wall_ramp4_low_left02-Low number of vertices in object (38, Optimum is > 256) Editobj_wall_ramp4_low_left02-High vertex to face ratio (2.045455, Optimum is < 2.000000) - poor stripping Editobj_wall_ramp4_low_left02-vertex to face ratio (2.045455) Editobj_wall_ramp5_low_left03-Low number of vertices in object (38, Optimum is > 256) Editobj_wall_ramp5_low_left03-High vertex to face ratio (2.045455, Optimum is < 2.000000) - poor stripping Editobj_wall_ramp5_low_left03-vertex to face ratio (2.045455) Editobj_wall_ramp1xx_low_right-Low number of vertices in object (26, Optimum is > 256) Editobj_wall_ramp1xx_low_right-vertex to face ratio (1.812500) Editobj_wall_ramp1x_low_right-Low number of vertices in object (26, Optimum is > 256) Editobj_wall_ramp1x_low_right-vertex to face ratio (1.812500) Editobj_wall_ramp1_low_right-Low number of vertices in object (24, Optimum is > 256) Editobj_wall_ramp1_low_right-vertex to face ratio (1.928571) Editobj_wall_ramp2_low_right-Low number of vertices in object (24, Optimum is > 256) Editobj_wall_ramp2_low_right-vertex to face ratio (1.928571) Editobj_wall_ramp3_low_right-Low number of vertices in object (24, Optimum is > 256) Editobj_wall_ramp3_low_right-vertex to face ratio (1.928571) Editobj_wall_ramp4_low_right-Low number of vertices in object (38, Optimum is > 256) Editobj_wall_ramp4_low_right-High vertex to face ratio (2.045455, Optimum is < 2.000000) - poor stripping Editobj_wall_ramp4_low_right-vertex to face ratio (2.045455) Editobj_wall_ramp5_low_right-Low number of vertices in object (38, Optimum is > 256) Editobj_wall_ramp5_low_right-High vertex to face ratio (2.045455, Optimum is < 2.000000) - poor stripping Editobj_wall_ramp5_low_right-vertex to face ratio (2.045455) Editobj_wall_low_OFFSET-Low number of vertices in object (24, Optimum is > 256) Editobj_wall_low_OFFSET-vertex to face ratio (1.928571) Editobj_wall_high-Low number of vertices in object (24, Optimum is > 256) Editobj_wall_high-vertex to face ratio (1.928571) Editobj_wall_high_OFFSET-Low number of vertices in object (24, Optimum is > 256) Editobj_wall_high_OFFSET-vertex to face ratio (1.928571) Editobj_wall_ramp1xx_high_left-Low number of vertices in object (26, Optimum is > 256) Editobj_wall_ramp1xx_high_left-vertex to face ratio (1.812500) Editobj_wall_ramp1xx_high_right-Low number of vertices in object (26, Optimum is > 256) Editobj_wall_ramp1xx_high_right-vertex to face ratio (1.812500) Editobj_wall_ramp1x_high_left-Low number of vertices in object (26, Optimum is > 256) Editobj_wall_ramp1x_high_left-vertex to face ratio (1.812500) Editobj_wall_ramp1x_high_right-Low number of vertices in object (26, Optimum is > 256) Editobj_wall_ramp1x_high_right-vertex to face ratio (1.812500) Editobj_wall_ramp1_high_left-Low number of vertices in object (24, Optimum is > 256) Editobj_wall_ramp1_high_left-vertex to face ratio (1.928571) Editobj_wall_ramp1_high_right-Low number of vertices in object (24, Optimum is > 256) Editobj_wall_ramp1_high_right-vertex to face ratio (1.928571) Editobj_wall_ramp2_high_left-Low number of vertices in object (24, Optimum is > 256) Editobj_wall_ramp2_high_left-vertex to face ratio (1.928571) Editobj_wall_ramp2_high_right-Low number of vertices in object (24, Optimum is > 256) Editobj_wall_ramp2_high_right-vertex to face ratio (1.928571) Editobj_wall_ramp3_high_left-Low number of vertices in object (24, Optimum is > 256) Editobj_wall_ramp3_high_left-vertex to face ratio (1.928571) Editobj_wall_ramp3_high_right-Low number of vertices in object (24, Optimum is > 256) Editobj_wall_ramp3_high_right-vertex to face ratio (1.928571) Editobj_wall_ramp4_high_left-Low number of vertices in object (38, Optimum is > 256) Editobj_wall_ramp4_high_left-High vertex to face ratio (2.045455, Optimum is < 2.000000) - poor stripping Editobj_wall_ramp4_high_left-vertex to face ratio (2.045455) Editobj_wall_ramp4_high_right-Low number of vertices in object (38, Optimum is > 256) Editobj_wall_ramp4_high_right-High vertex to face ratio (2.045455, Optimum is < 2.000000) - poor stripping Editobj_wall_ramp4_high_right-vertex to face ratio (2.045455) Editobj_wall_ramp5_high_left-Low number of vertices in object (38, Optimum is > 256) Editobj_wall_ramp5_high_left-High vertex to face ratio (2.045455, Optimum is < 2.000000) - poor stripping Editobj_wall_ramp5_high_left-vertex to face ratio (2.045455) Editobj_wall_ramp5_high_right-Low number of vertices in object (38, Optimum is > 256) Editobj_wall_ramp5_high_right-High vertex to face ratio (2.045455, Optimum is < 2.000000) - poor stripping Editobj_wall_ramp5_high_right-vertex to face ratio (2.045455) Editobj_sub_riser1-Low number of vertices in object (22, Optimum is > 256) Editobj_sub_riser1-High vertex to face ratio (2.600000, Optimum is < 2.000000) - poor stripping Editobj_sub_riser1-vertex to face ratio (2.600000) Editobj_sub_riser2-Low number of vertices in object (22, Optimum is > 256) Editobj_sub_riser2-High vertex to face ratio (2.600000, Optimum is < 2.000000) - poor stripping Editobj_sub_riser2-vertex to face ratio (2.600000) Editobj_sub_riser3-Low number of vertices in object (22, Optimum is > 256) Editobj_sub_riser3-High vertex to face ratio (2.600000, Optimum is < 2.000000) - poor stripping Editobj_sub_riser3-vertex to face ratio (2.600000) Editobj_sub_riser4-Low number of vertices in object (22, Optimum is > 256) Editobj_sub_riser4-High vertex to face ratio (2.600000, Optimum is < 2.000000) - poor stripping Editobj_sub_riser4-vertex to face ratio (2.600000) Editobj_sub_riser5-Low number of vertices in object (22, Optimum is > 256) Editobj_sub_riser5-High vertex to face ratio (2.600000, Optimum is < 2.000000) - poor stripping Editobj_sub_riser5-vertex to face ratio (2.600000) Editobj_towertag-Low number of vertices in object (240, Optimum is > 256) Editobj_towertag-vertex to face ratio (1.300000) Editobj_sub_curvewall-Low number of vertices in object (52, Optimum is > 256) Editobj_sub_curvewall-vertex to face ratio (1.735294) Editobj_rail_SR2_high_bottomangle01-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_SR2_high_bottomangle01-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_SR2_high_bottomangle01-vertex to face ratio (2.015152) Editobj_rail_SR2_high_topangle01-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_SR2_high_topangle01-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_SR2_high_topangle01-vertex to face ratio (2.015152) Editobj_rail_SR2_high_right01-Low number of vertices in object (228, Optimum is > 256) Editobj_rail_SR2_high_right01-High vertex to face ratio (2.037879, Optimum is < 2.000000) - poor stripping Editobj_rail_SR2_high_right01-vertex to face ratio (2.037879) Editobj_rail_SR2_high_center01-Low number of vertices in object (228, Optimum is > 256) Editobj_rail_SR2_high_center01-High vertex to face ratio (2.037879, Optimum is < 2.000000) - poor stripping Editobj_rail_SR2_high_center01-vertex to face ratio (2.037879) Editobj_rail_SR2_high_left01-Low number of vertices in object (228, Optimum is > 256) Editobj_rail_SR2_high_left01-High vertex to face ratio (2.037879, Optimum is < 2.000000) - poor stripping Editobj_rail_SR2_high_left01-vertex to face ratio (2.037879) Editobj_rail_qpbowl_low_top-vertex to face ratio (2.000000) Editobj_rail_qpbowl_low_right-vertex to face ratio (2.000000) Editobj_rail_qpbowl_low_bottom-vertex to face ratio (2.000000) Editobj_specialtyrails_dragonrail-vertex to face ratio (1.763780) Editobj_kicker_5-Low number of vertices in object (38, Optimum is > 256) Editobj_kicker_5-vertex to face ratio (1.333333) Editobj_specialtyrails_bow_OFFSET-vertex to face ratio (1.739796) Editobj_specialtyrails_lowjunction01-High vertex to face ratio (2.152778, Optimum is < 2.000000) - poor stripping Editobj_specialtyrails_lowjunction01-vertex to face ratio (2.152778) Editobj_specialtyrails_lowjunction02-High vertex to face ratio (2.041667, Optimum is < 2.000000) - poor stripping Editobj_specialtyrails_lowjunction02-vertex to face ratio (2.041667) Editobj_specialtyrails_highjunction01-High vertex to face ratio (2.152778, Optimum is < 2.000000) - poor stripping Editobj_specialtyrails_highjunction01-vertex to face ratio (2.152778) editobj_specialtyrails_highjunction02-High vertex to face ratio (2.041667, Optimum is < 2.000000) - poor stripping editobj_specialtyrails_highjunction02-vertex to face ratio (2.041667) Editobj_rail_pyramid_low_center-High vertex to face ratio (2.180556, Optimum is < 2.000000) - poor stripping Editobj_rail_pyramid_low_center-vertex to face ratio (2.180556) Editobj_rail_pyramid_low_right-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_pyramid_low_right-High vertex to face ratio (2.029412, Optimum is < 2.000000) - poor stripping Editobj_rail_pyramid_low_right-vertex to face ratio (2.029412) Editobj_rail_pyramid_low_left-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_pyramid_low_left-High vertex to face ratio (2.029412, Optimum is < 2.000000) - poor stripping Editobj_rail_pyramid_low_left-vertex to face ratio (2.029412) Editobj_funbox_pyramid-Low number of vertices in object (26, Optimum is > 256) Editobj_funbox_pyramid-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping Editobj_funbox_pyramid-vertex to face ratio (2.500000) Editobj_wall_high_angle-Low number of vertices in object (30, Optimum is > 256) Editobj_wall_high_angle-vertex to face ratio (2.000000) Editobj_wall_low_angle-Low number of vertices in object (30, Optimum is > 256) Editobj_wall_low_angle-vertex to face ratio (2.000000) Editobj_player1_icon-Low number of vertices in object (52, Optimum is > 256) Editobj_player1_icon-High vertex to face ratio (2.583333, Optimum is < 2.000000) - poor stripping Editobj_player1_icon-vertex to face ratio (2.583333) Editobj_rail_qpbowl_high_top-vertex to face ratio (2.000000) Editobj_rail_qpbowl_high_right-vertex to face ratio (2.000000) Editobj_rail_qpbowl_high_bottom-vertex to face ratio (2.000000) Editobj_rail_qpbowl_high_left-vertex to face ratio (2.000000) terrain_CarL-vertex to face ratio (1.745902) terrain_CarC01-Low number of vertices in object (254, Optimum is > 256) terrain_CarC01-vertex to face ratio (1.694444) Terrain_ CarA06-Low number of vertices in object (238, Optimum is > 256) Terrain_ CarA06-vertex to face ratio (1.643519) terrain_westfence-Low number of vertices in object (245, Optimum is > 256) terrain_westfence-vertex to face ratio (1.925676) terrain_parkingspiral01-High vertex to face ratio (2.168896, Optimum is < 2.000000) - poor stripping terrain_parkingspiral01-vertex to face ratio (2.168896) terrain_floor1_west-High vertex to face ratio (2.298193, Optimum is < 2.000000) - poor stripping terrain_floor1_west-vertex to face ratio (2.298193) terrain_floor2_west-vertex to face ratio (1.845238) terrain_parkingspiral01_fence-vertex to face ratio (2.000000) terrain_northfence-vertex to face ratio (1.929936) terrain_eastfence-Low number of vertices in object (198, Optimum is > 256) terrain_eastfence-vertex to face ratio (1.909836) terrain_southfence-vertex to face ratio (1.929936) terrain_floor2_north-High vertex to face ratio (2.006079, Optimum is < 2.000000) - poor stripping terrain_floor2_north-vertex to face ratio (2.006079) terrain_floor2_east-High vertex to face ratio (2.029091, Optimum is < 2.000000) - poor stripping terrain_floor2_east-vertex to face ratio (2.029091) terrain_floor2_south-vertex to face ratio (1.863971) terrain_floor1_north-High vertex to face ratio (2.239130, Optimum is < 2.000000) - poor stripping terrain_floor1_north-vertex to face ratio (2.239130) terrain_floor1_east-High vertex to face ratio (2.297619, Optimum is < 2.000000) - poor stripping terrain_floor1_east-vertex to face ratio (2.297619) terrain_floor1_south-High vertex to face ratio (2.304348, Optimum is < 2.000000) - poor stripping terrain_floor1_south-vertex to face ratio (2.304348) terrain_ramps-High vertex to face ratio (2.098361, Optimum is < 2.000000) - poor stripping terrain_ramps-vertex to face ratio (2.098361) terrain_pillar03-High vertex to face ratio (2.096491, Optimum is < 2.000000) - poor stripping terrain_pillar03-vertex to face ratio (2.096491) terrain_pillar04-High vertex to face ratio (2.096491, Optimum is < 2.000000) - poor stripping terrain_pillar04-vertex to face ratio (2.096491) terrain_1stfloorfencing-Low number of vertices in object (118, Optimum is > 256) terrain_1stfloorfencing-High vertex to face ratio (2.121212, Optimum is < 2.000000) - poor stripping terrain_1stfloorfencing-vertex to face ratio (2.121212) terrain_hills04-Low number of vertices in object (134, Optimum is > 256) terrain_hills04-High vertex to face ratio (2.263889, Optimum is < 2.000000) - poor stripping terrain_hills04-vertex to face ratio (2.263889) terrain_hills01-Low number of vertices in object (168, Optimum is > 256) terrain_hills01-vertex to face ratio (2.000000) terrain_hills_02-Low number of vertices in object (100, Optimum is > 256) terrain_hills_02-vertex to face ratio (2.000000) terrain_hills03-Low number of vertices in object (149, Optimum is > 256) terrain_hills03-vertex to face ratio (2.000000) terrain_CarL02-vertex to face ratio (1.745902) terrain_invis01-Low number of vertices in object (128, Optimum is > 256) terrain_invis01-vertex to face ratio (1.970588) panorama_01-Low number of vertices in object (161, Optimum is > 256) panorama_01-vertex to face ratio (1.767857) terrain_invis_106-Low number of vertices in object (52, Optimum is > 256) terrain_invis_106-High vertex to face ratio (2.214286, Optimum is < 2.000000) - poor stripping terrain_invis_106-vertex to face ratio (2.214286) terrain_invis_108-Low number of vertices in object (52, Optimum is > 256) terrain_invis_108-High vertex to face ratio (2.214286, Optimum is < 2.000000) - poor stripping terrain_invis_108-vertex to face ratio (2.214286) terrain_invis_110-Low number of vertices in object (52, Optimum is > 256) terrain_invis_110-High vertex to face ratio (2.214286, Optimum is < 2.000000) - poor stripping terrain_invis_110-vertex to face ratio (2.214286) terrain_CarK08-Low number of vertices in object (242, Optimum is > 256) terrain_CarK08-vertex to face ratio (1.635965) terrain_CarI10-Low number of vertices in object (250, Optimum is > 256) terrain_CarI10-vertex to face ratio (1.697368) terrain_invis_111-Low number of vertices in object (52, Optimum is > 256) terrain_invis_111-High vertex to face ratio (2.214286, Optimum is < 2.000000) - poor stripping terrain_invis_111-vertex to face ratio (2.214286) terrain_invis_113-Low number of vertices in object (52, Optimum is > 256) terrain_invis_113-High vertex to face ratio (2.214286, Optimum is < 2.000000) - poor stripping terrain_invis_113-vertex to face ratio (2.214286) terrain_CarJ16-Low number of vertices in object (242, Optimum is > 256) terrain_CarJ16-vertex to face ratio (1.627193) terrain_invis_200-Low number of vertices in object (52, Optimum is > 256) terrain_invis_200-High vertex to face ratio (2.214286, Optimum is < 2.000000) - poor stripping terrain_invis_200-vertex to face ratio (2.214286) terrain_invis_210-Low number of vertices in object (44, Optimum is > 256) terrain_invis_210-vertex to face ratio (1.642857) terrain_CarC05-Low number of vertices in object (254, Optimum is > 256) terrain_CarC05-vertex to face ratio (1.694444) terrain_invis_213-Low number of vertices in object (44, Optimum is > 256) terrain_invis_213-vertex to face ratio (1.642857) terrain_spiraltop_01-High vertex to face ratio (2.468983, Optimum is < 2.000000) - poor stripping terrain_spiraltop_01-vertex to face ratio (2.468983) terrain_parkingspiral01_fence01-vertex to face ratio (2.000000) terrain_spiraltop_02-High vertex to face ratio (2.468983, Optimum is < 2.000000) - poor stripping terrain_spiraltop_02-vertex to face ratio (2.468983) terrain_parkingspiral02-High vertex to face ratio (2.168896, Optimum is < 2.000000) - poor stripping terrain_parkingspiral02-vertex to face ratio (2.168896) terrain_101-Low number of vertices in object (224, Optimum is > 256) terrain_101-vertex to face ratio (1.898305) terrain_102-Low number of vertices in object (197, Optimum is > 256) terrain_102-vertex to face ratio (1.989899) terrain_104-Low number of vertices in object (196, Optimum is > 256) terrain_104-vertex to face ratio (2.000000) terrain_105-Low number of vertices in object (192, Optimum is > 256) terrain_105-vertex to face ratio (2.000000) terrain_106-Low number of vertices in object (56, Optimum is > 256) terrain_106-vertex to face ratio (2.000000) terrain_107-Low number of vertices in object (152, Optimum is > 256) terrain_107-vertex to face ratio (2.000000) terrain_108-Low number of vertices in object (120, Optimum is > 256) terrain_108-vertex to face ratio (2.000000) terrain_109-Low number of vertices in object (168, Optimum is > 256) terrain_109-vertex to face ratio (2.000000) terrain_110-Low number of vertices in object (168, Optimum is > 256) terrain_110-vertex to face ratio (2.000000) terrain_112-Low number of vertices in object (30, Optimum is > 256) terrain_112-High vertex to face ratio (2.375000, Optimum is < 2.000000) - poor stripping terrain_112-vertex to face ratio (2.375000) terrain_114-Low number of vertices in object (122, Optimum is > 256) terrain_114-High vertex to face ratio (2.140625, Optimum is < 2.000000) - poor stripping terrain_114-vertex to face ratio (2.140625) terrain_120-vertex to face ratio (1.872449) terrain_121-vertex to face ratio (1.845238) terrain_122-vertex to face ratio (1.852041) terrain_10123-vertex to face ratio (1.841837) terrain_124-vertex to face ratio (1.863971) terrain_126-vertex to face ratio (1.850000) terrain_130-Low number of vertices in object (238, Optimum is > 256) terrain_130-High vertex to face ratio (2.007194, Optimum is < 2.000000) - poor stripping terrain_130-vertex to face ratio (2.007194) terrain_131-vertex to face ratio (2.000000) terrain_133-vertex to face ratio (1.989305) terrain_134-High vertex to face ratio (2.020000, Optimum is < 2.000000) - poor stripping terrain_134-vertex to face ratio (2.020000) terrain_138-High vertex to face ratio (2.006098, Optimum is < 2.000000) - poor stripping terrain_138-vertex to face ratio (2.006098) terrain_140-High vertex to face ratio (2.020000, Optimum is < 2.000000) - poor stripping terrain_140-vertex to face ratio (2.020000) terrain_141-High vertex to face ratio (2.012658, Optimum is < 2.000000) - poor stripping terrain_141-vertex to face ratio (2.012658) terrain_149-High vertex to face ratio (2.006061, Optimum is < 2.000000) - poor stripping terrain_149-vertex to face ratio (2.006061) terrain_150-vertex to face ratio (1.848214) terrain_151-vertex to face ratio (1.848214) terrain_160-vertex to face ratio (1.945289) terrain_161-vertex to face ratio (1.945289) terrain_165-High vertex to face ratio (2.096491, Optimum is < 2.000000) - poor stripping terrain_165-vertex to face ratio (2.096491) terrain_166-High vertex to face ratio (2.096491, Optimum is < 2.000000) - poor stripping terrain_166-vertex to face ratio (2.096491) terrain_200-Low number of vertices in object (32, Optimum is > 256) terrain_200-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_200-vertex to face ratio (2.500000) terrain_201-Low number of vertices in object (32, Optimum is > 256) terrain_201-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_201-vertex to face ratio (2.500000) terrain_202-Low number of vertices in object (32, Optimum is > 256) terrain_202-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_202-vertex to face ratio (2.500000) terrain_203-Low number of vertices in object (32, Optimum is > 256) terrain_203-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_203-vertex to face ratio (2.500000) terrain_204-Low number of vertices in object (32, Optimum is > 256) terrain_204-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_204-vertex to face ratio (2.500000) terrain_205-Low number of vertices in object (32, Optimum is > 256) terrain_205-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_205-vertex to face ratio (2.500000) terrain_206-Low number of vertices in object (32, Optimum is > 256) terrain_206-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_206-vertex to face ratio (2.500000) terrain_207-Low number of vertices in object (32, Optimum is > 256) terrain_207-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_207-vertex to face ratio (2.500000) terrain_208-Low number of vertices in object (32, Optimum is > 256) terrain_208-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_208-vertex to face ratio (2.500000) terrain_250-High vertex to face ratio (2.286585, Optimum is < 2.000000) - poor stripping terrain_250-vertex to face ratio (2.286585) terrain_251-High vertex to face ratio (2.298193, Optimum is < 2.000000) - poor stripping terrain_251-vertex to face ratio (2.298193) terrain_252-High vertex to face ratio (2.292169, Optimum is < 2.000000) - poor stripping terrain_252-vertex to face ratio (2.292169) terrain_254-High vertex to face ratio (2.244444, Optimum is < 2.000000) - poor stripping terrain_254-vertex to face ratio (2.244444) terrain_257-High vertex to face ratio (2.250794, Optimum is < 2.000000) - poor stripping terrain_257-vertex to face ratio (2.250794) terrain_260-High vertex to face ratio (2.292169, Optimum is < 2.000000) - poor stripping terrain_260-vertex to face ratio (2.292169) -END- - EOF -