-------------------------------------------------------------------- - Log file for S:\bmx2_xcube\assets\XBOX\editor\LeBeach\lebeach.zit -------------------------------------------------------------------- - Exported from S:\bmx2_xcube\Art\Level_Editor_Geometry_X\Piece_Geometry\EditParts_152_X08.max -------------------------------------------------------------------- -------------------------------------------------------------------- Textures -------------------------------------------------------------------- Width:128, Height:128 Refs: 504 - S:\bmx2\art_in_progress\Textures\Level_Editor\Theme_beach\bmp\XBox\Cache\Bch_jfboxA06.dds Width:128, Height:128 Refs: 309 - S:\bmx2\art_in_progress\Textures\Level_Editor\Theme_beach\bmp\XBox\Cache\Bch_woodA02.dds Width:128, Height:128 Refs: 3888 - S:\bmx2\art_in_progress\Textures\Level_Editor\Theme_beach\bmp\XBox\Cache\Bch_woodA04.dds Width:128, Height:128 Refs: 3219 - 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Editobj_rail_ramp1x_high_right NumMaterials: 2 NumFaces: 68 NumVerts: 118 - Editobj_rail_ramp1xEC_high NumMaterials: 2 NumFaces: 68 NumVerts: 124 - Editobj_rail_ramp1xIC_high NumMaterials: 2 NumFaces: 66 NumVerts: 114 - Editobj_rail_ramp1xx_high_center NumMaterials: 2 NumFaces: 66 NumVerts: 114 - Editobj_rail_ramp1xx_high_left NumMaterials: 2 NumFaces: 66 NumVerts: 114 - Editobj_rail_ramp1xx_high_right NumMaterials: 2 NumFaces: 68 NumVerts: 118 - Editobj_rail_ramp1xxEC_high NumMaterials: 2 NumFaces: 68 NumVerts: 120 - Editobj_rail_ramp1xxIC_high NumMaterials: 2 NumFaces: 66 NumVerts: 114 - Editobj_rail_ramp2_high_center NumMaterials: 2 NumFaces: 66 NumVerts: 114 - Editobj_rail_ramp2_high_left NumMaterials: 2 NumFaces: 66 NumVerts: 114 - Editobj_rail_ramp2_high_right NumMaterials: 2 NumFaces: 68 NumVerts: 118 - Editobj_rail_ramp2EC_high NumMaterials: 2 NumFaces: 66 NumVerts: 118 - Editobj_rail_ramp2IC_high NumMaterials: 2 NumFaces: 66 NumVerts: 114 - Editobj_rail_ramp3_high_center NumMaterials: 2 NumFaces: 66 NumVerts: 114 - Editobj_rail_ramp3_high_left NumMaterials: 2 NumFaces: 66 NumVerts: 114 - Editobj_rail_ramp3_high_right NumMaterials: 2 NumFaces: 66 NumVerts: 118 - Editobj_rail_ramp3EC_high NumMaterials: 2 NumFaces: 66 NumVerts: 118 - Editobj_rail_ramp3IC_high NumMaterials: 2 NumFaces: 118 NumVerts: 212 - Editobj_rail_ramp4_high_center NumMaterials: 2 NumFaces: 118 NumVerts: 212 - Editobj_rail_ramp4_high_left NumMaterials: 2 NumFaces: 118 NumVerts: 212 - Editobj_rail_ramp4_high_right NumMaterials: 2 NumFaces: 118 NumVerts: 214 - Editobj_rail_ramp4EC_high NumMaterials: 2 NumFaces: 118 NumVerts: 214 - Editobj_rail_ramp4IC_high NumMaterials: 2 NumFaces: 118 NumVerts: 212 - Editobj_rail_ramp5_high_left NumMaterials: 2 NumFaces: 118 NumVerts: 212 - Editobj_rail_ramp5_high_center NumMaterials: 2 NumFaces: 118 NumVerts: 212 - Editobj_rail_ramp5_high_right NumMaterials: 2 NumFaces: 118 NumVerts: 214 - Editobj_rail_ramp5EC_high NumMaterials: 2 NumFaces: 118 NumVerts: 214 - Editobj_rail_ramp5IC_high NumMaterials: 2 NumFaces: 68 NumVerts: 116 - Editobj_rail_rollin_2_high_center NumMaterials: 2 NumFaces: 68 NumVerts: 116 - Editobj_rail_rollin_2_high_left NumMaterials: 2 NumFaces: 68 NumVerts: 116 - Editobj_rail_rollin_2_high_right NumMaterials: 2 NumFaces: 122 NumVerts: 216 - Editobj_rail_rollin_4_high_center NumMaterials: 2 NumFaces: 122 NumVerts: 216 - Editobj_rail_rollin_4_high_left NumMaterials: 2 NumFaces: 122 NumVerts: 216 - Editobj_rail_rollin_4_high_right NumMaterials: 2 NumFaces: 122 NumVerts: 216 - Editobj_rail_rollin_6_high_center NumMaterials: 2 NumFaces: 122 NumVerts: 216 - Editobj_rail_rollin_6_high_left NumMaterials: 2 NumFaces: 122 NumVerts: 216 - Editobj_rail_rollin_6_high_right NumMaterials: 2 NumFaces: 122 NumVerts: 216 - Editobj_rail_rollin_8_high_center NumMaterials: 2 NumFaces: 122 NumVerts: 216 - Editobj_rail_rollin_8_high_left NumMaterials: 2 NumFaces: 122 NumVerts: 216 - Editobj_rail_rollin_8_high_right NumMaterials: 2 NumFaces: 68 NumVerts: 116 - Editobj_rail_rollout_high NumMaterials: 2 NumFaces: 68 NumVerts: 116 - Editobj_rail_rollout_high_angle NumMaterials: 2 NumFaces: 66 NumVerts: 114 - Editobj_rail_SR1_high_left NumMaterials: 2 NumFaces: 66 NumVerts: 114 - Editobj_rail_SR1_high_right NumMaterials: 2 NumFaces: 66 NumVerts: 114 - Editobj_rail_SR3_high NumMaterials: 2 NumFaces: 68 NumVerts: 118 - Editobj_rail_stairs_double_high_center NumMaterials: 2 NumFaces: 68 NumVerts: 118 - Editobj_rail_stairs_double_high_left NumMaterials: 2 NumFaces: 68 NumVerts: 118 - Editobj_rail_stairs_double_high_right NumMaterials: 2 NumFaces: 70 NumVerts: 122 - Editobj_rail_stairs_quad_high_center NumMaterials: 2 NumFaces: 70 NumVerts: 122 - Editobj_rail_stairs_quad_high_left NumMaterials: 2 NumFaces: 70 NumVerts: 122 - Editobj_rail_stairs_quad_high_right NumMaterials: 2 NumFaces: 92 NumVerts: 162 - Editobj_rail_sub1_high NumMaterials: 2 NumFaces: 92 NumVerts: 162 - Editobj_rail_sub1OFFSET_high NumMaterials: 2 NumFaces: 66 NumVerts: 114 - Editobj_rail_sub4right_high_center NumMaterials: 2 NumFaces: 66 NumVerts: 114 - Editobj_rail_sub4right_high_left NumMaterials: 2 NumFaces: 66 NumVerts: 114 - Editobj_rail_sub4right_high_right NumMaterials: 2 NumFaces: 120 NumVerts: 210 - Editobj_rail_sub5_high_left NumMaterials: 2 NumFaces: 120 NumVerts: 210 - Editobj_rail_sub5_high_right NumMaterials: 2 NumFaces: 68 NumVerts: 116 - Editobj_rail_sub6_high_left NumMaterials: 2 NumFaces: 68 NumVerts: 116 - Editobj_rail_sub6_high_right NumMaterials: 2 NumFaces: 68 NumVerts: 116 - Editobj_rail_sub6OFFSET_high_left NumMaterials: 2 NumFaces: 68 NumVerts: 116 - Editobj_rail_sub6OFFSET_high_right NumMaterials: 2 NumFaces: 144 NumVerts: 256 - Editobj_rail_sub7right_high NumMaterials: 2 NumFaces: 144 NumVerts: 256 - Editobj_rail_sub7left_high NumMaterials: 2 NumFaces: 152 NumVerts: 266 - Editobj_rail_sub_high_left NumMaterials: 2 NumFaces: 152 NumVerts: 266 - Editobj_rail_sub_high_right NumMaterials: 2 NumFaces: 144 NumVerts: 258 - Editobj_rail_wedgeBIG_high_left NumMaterials: 2 NumFaces: 144 NumVerts: 258 - Editobj_rail_wedgeBIG_high_right NumMaterials: 2 NumFaces: 144 NumVerts: 258 - Editobj_rail_wedgeMED_high_left NumMaterials: 2 NumFaces: 144 NumVerts: 258 - Editobj_rail_wedgeMED_high_right NumMaterials: 2 NumFaces: 170 NumVerts: 306 - Editobj_specialtyrails_largecurve_high_OFFSET NumMaterials: 2 NumFaces: 170 NumVerts: 306 - Editobj_specialtyrails_largecurve_low_OFFSET NumMaterials: 2 NumFaces: 170 NumVerts: 306 - Editobj_specialtyrails_largecurve_low NumMaterials: 2 NumFaces: 170 NumVerts: 306 - Editobj_specialtyrails_largecurve_high NumMaterials: 2 NumFaces: 118 NumVerts: 214 - Editobj_specialtyrails_smallcurve_high NumMaterials: 2 NumFaces: 118 NumVerts: 214 - Editobj_specialtyrails_smallcurve_OFFSET_high NumMaterials: 2 NumFaces: 118 NumVerts: 214 - Editobj_specialtyrails_smallcurve_low NumMaterials: 2 NumFaces: 118 NumVerts: 214 - Editobj_specialtyrails_smallcurve_OFFSET_low NumMaterials: 2 NumFaces: 104 NumVerts: 121 - Editobj_tower NumMaterials: 3 NumFaces: 78 NumVerts: 66 - Editobj_qpipe_qpipe2EC NumMaterials: 3 NumFaces: 26 NumVerts: 42 - Editobj_sub_5 NumMaterials: 4 NumFaces: 96 NumVerts: 116 - Editobj_dirt_CONNECTshortstep1 NumMaterials: 4 NumFaces: 64 NumVerts: 94 - Editobj_funbox_SR1 NumMaterials: 3 NumFaces: 16 NumVerts: 36 - Editobj_funbox_SR2 NumMaterials: 5 NumFaces: 103 NumVerts: 170 - Editobj_bonus_banks3 NumMaterials: 3 NumFaces: 46 NumVerts: 63 - Editobj_bonus_banks2 NumMaterials: 6 NumFaces: 1023 NumVerts: 892 - Editobj_bonus_kidneypool NumMaterials: 4 NumFaces: 204 NumVerts: 242 - Editobj_bridges_BIGbridge NumMaterials: 8 NumFaces: 325 NumVerts: 422 - Editobj_bonus_loop NumMaterials: 4 NumFaces: 280 NumVerts: 308 - Editobj_bridges_BIGbridgeCORNER NumMaterials: 4 NumFaces: 25 NumVerts: 53 - Editobj_sub_4left NumMaterials: 2 NumFaces: 200 NumVerts: 240 - Editobj_towerdef NumMaterials: 2 NumFaces: 16 NumVerts: 26 - Editobj_wall_ramp1xx_low_left NumMaterials: 2 NumFaces: 16 NumVerts: 26 - Editobj_wall_ramp1x_low_left01 NumMaterials: 2 NumFaces: 14 NumVerts: 24 - Editobj_wall_low NumMaterials: 2 NumFaces: 14 NumVerts: 24 - Editobj_wall_ramp1_low_left NumMaterials: 2 NumFaces: 14 NumVerts: 24 - Editobj_wall_ramp2_low_left01 NumMaterials: 2 NumFaces: 14 NumVerts: 24 - Editobj_wall_ramp3_low_left02 NumMaterials: 2 NumFaces: 22 NumVerts: 38 - Editobj_wall_ramp4_low_left02 NumMaterials: 2 NumFaces: 22 NumVerts: 38 - Editobj_wall_ramp5_low_left03 NumMaterials: 2 NumFaces: 16 NumVerts: 26 - Editobj_wall_ramp1xx_low_right NumMaterials: 2 NumFaces: 16 NumVerts: 26 - Editobj_wall_ramp1x_low_right NumMaterials: 2 NumFaces: 14 NumVerts: 24 - Editobj_wall_ramp1_low_right NumMaterials: 2 NumFaces: 14 NumVerts: 24 - Editobj_wall_ramp2_low_right NumMaterials: 2 NumFaces: 14 NumVerts: 24 - Editobj_wall_ramp3_low_right NumMaterials: 2 NumFaces: 22 NumVerts: 38 - Editobj_wall_ramp4_low_right NumMaterials: 2 NumFaces: 22 NumVerts: 38 - Editobj_wall_ramp5_low_right NumMaterials: 2 NumFaces: 14 NumVerts: 24 - Editobj_wall_low_OFFSET NumMaterials: 2 NumFaces: 14 NumVerts: 24 - Editobj_wall_high NumMaterials: 2 NumFaces: 14 NumVerts: 24 - Editobj_wall_high_OFFSET NumMaterials: 2 NumFaces: 16 NumVerts: 26 - Editobj_wall_ramp1xx_high_left NumMaterials: 2 NumFaces: 16 NumVerts: 26 - Editobj_wall_ramp1xx_high_right NumMaterials: 2 NumFaces: 16 NumVerts: 26 - Editobj_wall_ramp1x_high_left NumMaterials: 2 NumFaces: 16 NumVerts: 26 - Editobj_wall_ramp1x_high_right NumMaterials: 2 NumFaces: 14 NumVerts: 24 - Editobj_wall_ramp1_high_left NumMaterials: 2 NumFaces: 14 NumVerts: 24 - Editobj_wall_ramp1_high_right NumMaterials: 2 NumFaces: 14 NumVerts: 24 - Editobj_wall_ramp2_high_left NumMaterials: 2 NumFaces: 14 NumVerts: 24 - Editobj_wall_ramp2_high_right NumMaterials: 2 NumFaces: 14 NumVerts: 24 - Editobj_wall_ramp3_high_left NumMaterials: 2 NumFaces: 14 NumVerts: 24 - Editobj_wall_ramp3_high_right NumMaterials: 2 NumFaces: 22 NumVerts: 38 - Editobj_wall_ramp4_high_left NumMaterials: 2 NumFaces: 22 NumVerts: 38 - Editobj_wall_ramp4_high_right NumMaterials: 2 NumFaces: 22 NumVerts: 38 - Editobj_wall_ramp5_high_left NumMaterials: 2 NumFaces: 22 NumVerts: 38 - Editobj_wall_ramp5_high_right NumMaterials: 2 NumFaces: 10 NumVerts: 22 - Editobj_sub_riser1 NumMaterials: 2 NumFaces: 10 NumVerts: 22 - Editobj_sub_riser2 NumMaterials: 2 NumFaces: 10 NumVerts: 22 - Editobj_sub_riser3 NumMaterials: 2 NumFaces: 10 NumVerts: 22 - Editobj_sub_riser4 NumMaterials: 2 NumFaces: 10 NumVerts: 22 - Editobj_sub_riser5 NumMaterials: 2 NumFaces: 200 NumVerts: 240 - Editobj_towertag NumMaterials: 2 NumFaces: 34 NumVerts: 52 - Editobj_sub_curvewall NumMaterials: 2 NumFaces: 66 NumVerts: 114 - Editobj_rail_SR2_high_bottomangle01 NumMaterials: 2 NumFaces: 66 NumVerts: 114 - Editobj_rail_SR2_high_topangle01 NumMaterials: 2 NumFaces: 132 NumVerts: 228 - Editobj_rail_SR2_high_right01 NumMaterials: 2 NumFaces: 132 NumVerts: 228 - Editobj_rail_SR2_high_center01 NumMaterials: 2 NumFaces: 132 NumVerts: 228 - Editobj_rail_SR2_high_left01 NumMaterials: 2 NumFaces: 170 NumVerts: 298 - Editobj_rail_qpbowl_low_top NumMaterials: 2 NumFaces: 170 NumVerts: 298 - Editobj_rail_qpbowl_low_right NumMaterials: 2 NumFaces: 170 NumVerts: 298 - Editobj_rail_qpbowl_low_bottom NumMaterials: 2 NumFaces: 254 NumVerts: 390 - Editobj_specialtyrails_dragonrail NumMaterials: 3 NumFaces: 30 NumVerts: 38 - Editobj_kicker_5 NumMaterials: 2 NumFaces: 196 NumVerts: 280 - Editobj_specialtyrails_bow_OFFSET NumMaterials: 2 NumFaces: 144 NumVerts: 272 - Editobj_specialtyrails_lowjunction01 NumMaterials: 2 NumFaces: 144 NumVerts: 272 - Editobj_specialtyrails_lowjunction02 NumMaterials: 2 NumFaces: 144 NumVerts: 272 - Editobj_specialtyrails_highjunction01 NumMaterials: 2 NumFaces: 144 NumVerts: 272 - editobj_specialtyrails_highjunction02 NumMaterials: 2 NumFaces: 144 NumVerts: 258 - Editobj_rail_pyramid_low_center NumMaterials: 2 NumFaces: 68 NumVerts: 118 - Editobj_rail_pyramid_low_right NumMaterials: 2 NumFaces: 68 NumVerts: 118 - Editobj_rail_pyramid_low_left NumMaterials: 3 NumFaces: 12 NumVerts: 26 - Editobj_funbox_pyramid NumMaterials: 2 NumFaces: 20 NumVerts: 30 - Editobj_wall_high_angle NumMaterials: 2 NumFaces: 20 NumVerts: 30 - Editobj_wall_low_angle NumMaterials: 1 NumFaces: 24 NumVerts: 52 - Editobj_player1_icon NumMaterials: 2 NumFaces: 170 NumVerts: 298 - Editobj_rail_qpbowl_high_top NumMaterials: 2 NumFaces: 170 NumVerts: 298 - Editobj_rail_qpbowl_high_right NumMaterials: 2 NumFaces: 170 NumVerts: 298 - Editobj_rail_qpbowl_high_bottom NumMaterials: 2 NumFaces: 170 NumVerts: 298 - Editobj_rail_qpbowl_high_left NumMaterials: 2 NumFaces: 192 NumVerts: 381 - terrain_fence_08 NumMaterials: 1 NumFaces: 100 NumVerts: 206 - terrain_hills05 NumMaterials: 1 NumFaces: 18 NumVerts: 20 - watersurfaceDef_Z NumMaterials: 4 NumFaces: 112 NumVerts: 212 - terrain_apron03 NumMaterials: 2 NumFaces: 72 NumVerts: 119 - PropDef_tree NumMaterials: 1 NumFaces: 8 NumVerts: 12 - terrain_invis01 NumMaterials: 4 NumFaces: 192 NumVerts: 378 - terrain_apron01 NumMaterials: 4 NumFaces: 192 NumVerts: 380 - terrain_apron02 NumMaterials: 1 NumFaces: 70 NumVerts: 140 - terrain_hills01 NumMaterials: 1 NumFaces: 107 NumVerts: 215 - terrain_hills02 NumMaterials: 1 NumFaces: 80 NumVerts: 160 - terrain_hills04 NumMaterials: 2 NumFaces: 292 NumVerts: 584 - terrain_fence01 NumMaterials: 2 NumFaces: 330 NumVerts: 655 - terrain_fence02 NumMaterials: 2 NumFaces: 264 NumVerts: 525 - terrain_fence03 NumMaterials: 2 NumFaces: 244 NumVerts: 488 - terrain_fence05 NumMaterials: 2 NumFaces: 162 NumVerts: 324 - terrain_fence07 NumMaterials: 1 NumFaces: 4 NumVerts: 6 - Terrain_waterbottom_A NumMaterials: 5 NumFaces: 112 NumVerts: 209 - panorama_01 NumMaterials: 2 NumFaces: 248 NumVerts: 496 - terrain_100 NumMaterials: 2 NumFaces: 268 NumVerts: 536 - terrain_101 NumMaterials: 2 NumFaces: 350 NumVerts: 695 - terrain_103 NumMaterials: 2 NumFaces: 176 NumVerts: 352 - terrain_104 NumMaterials: 2 NumFaces: 220 NumVerts: 440 - terrain_105 NumMaterials: 2 NumFaces: 182 NumVerts: 364 - terrain_106 NumMaterials: 1 NumFaces: 108 NumVerts: 216 - terrain_200 NumMaterials: 1 NumFaces: 72 NumVerts: 144 - terrain_201 NumMaterials: 1 NumFaces: 88 NumVerts: 176 - terrain_202 NumMaterials: 1 NumFaces: 84 NumVerts: 168 - terrain_203 NumMaterials: 1 NumFaces: 80 NumVerts: 162 - terrain_204 NumMaterials: 1 NumFaces: 72 NumVerts: 144 - terrain_208 NumMaterials: 1 NumFaces: 48 NumVerts: 96 - terrain_209 NumMaterials: 1 NumFaces: 80 NumVerts: 160 - terrain_210 NumMaterials: 1 NumFaces: 80 NumVerts: 160 - terrain_211 NumMaterials: 1 NumFaces: 72 NumVerts: 144 - terrain_212 NumMaterials: 1 NumFaces: 78 NumVerts: 156 - terrain_220 NumMaterials: 1 NumFaces: 70 NumVerts: 140 - terrain_221 NumMaterials: 1 NumFaces: 113 NumVerts: 227 - terrain_222 NumMaterials: 1 NumFaces: 53 NumVerts: 107 - terrain_223 NumMaterials: 1 NumFaces: 78 NumVerts: 158 - terrain_224 NumMaterials: 1 NumFaces: 84 NumVerts: 168 - terrain_225 NumMaterials: 1 NumFaces: 60 NumVerts: 120 - terrain_226 NumMaterials: 1 NumFaces: 120 NumVerts: 240 - terrain_227 NumMaterials: 1 NumFaces: 30 NumVerts: 60 - terrain_228 NumMaterials: 1 NumFaces: 70 NumVerts: 140 - terrain_229 NumMaterials: 4 NumFaces: 160 NumVerts: 304 - terrain_300 NumMaterials: 4 NumFaces: 160 NumVerts: 304 - terrain_301 NumMaterials: 4 NumFaces: 116 NumVerts: 220 - terrain_302 NumMaterials: 4 NumFaces: 100 NumVerts: 190 - terrain_303 NumMaterials: 4 NumFaces: 128 NumVerts: 244 - terrain_304 NumMaterials: 4 NumFaces: 160 NumVerts: 304 - terrain_306 NumMaterials: 4 NumFaces: 160 NumVerts: 304 - terrain_307 NumMaterials: 1 NumFaces: 65 NumVerts: 48 - watersurfaceDef_A01 NumMaterials: 1 NumFaces: 78 NumVerts: 54 - watersurfaceDef_B NumMaterials: 1 NumFaces: 80 NumVerts: 56 - watersurfaceDef_C NumMaterials: 1 NumFaces: 80 NumVerts: 56 - watersurfaceDef_D NumMaterials: 1 NumFaces: 80 NumVerts: 56 - watersurfaceDef_E NumMaterials: 1 NumFaces: 42 NumVerts: 32 - watersurfaceDef_F NumMaterials: 1 NumFaces: 12 NumVerts: 14 - watersurfaceDef_G NumMaterials: 1 NumFaces: 20 NumVerts: 22 - watersurfaceDef_H NumMaterials: 1 NumFaces: 20 NumVerts: 22 - watersurfaceDef_I NumMaterials: 1 NumFaces: 22 NumVerts: 24 - watersurfaceDef_J NumMaterials: 1 NumFaces: 18 NumVerts: 20 - watersurfaceDef_K NumMaterials: 1 NumFaces: 18 NumVerts: 20 - watersurfaceDef_L NumMaterials: 1 NumFaces: 6 NumVerts: 8 - watersurfaceDef_M NumMaterials: 1 NumFaces: 4 NumVerts: 6 - watersurfaceDef_N NumMaterials: 1 NumFaces: 16 NumVerts: 15 - watersurfaceDef_O NumMaterials: 1 NumFaces: 8 NumVerts: 9 - watersurfaceDef_P NumMaterials: 1 NumFaces: 72 NumVerts: 54 - watersurfaceDef_Q NumMaterials: 1 NumFaces: 80 NumVerts: 55 - watersurfaceDef_R NumMaterials: 1 NumFaces: 86 NumVerts: 59 - watersurfaceDef_S NumMaterials: 1 NumFaces: 80 NumVerts: 56 - watersurfaceDef_T NumMaterials: 1 NumFaces: 74 NumVerts: 52 - watersurfaceDef_U NumMaterials: 1 NumFaces: 20 NumVerts: 24 - watersurfaceDef_V NumMaterials: 1 NumFaces: 20 NumVerts: 22 - watersurfaceDef_W NumMaterials: 1 NumFaces: 22 NumVerts: 24 - watersurfaceDef_X NumMaterials: 1 NumFaces: 20 NumVerts: 22 - watersurfaceDef_Y NumMaterials: 1 NumFaces: 108 NumVerts: 73 - terrain_bottom01 NumMaterials: 1 NumFaces: 28 NumVerts: 30 - terrain_bottom02 NumMaterials: 1 NumFaces: 96 NumVerts: 66 - terrain_bottom03 NumMaterials: 1 NumFaces: 24 NumVerts: 26 - terrain_bottom04 NumMaterials: 1 NumFaces: 80 NumVerts: 56 - terrain_bottom05 NumMaterials: 1 NumFaces: 20 NumVerts: 22 - terrain_bottom06 NumMaterials: 1 NumFaces: 76 NumVerts: 53 - terrain_bottom07 NumMaterials: 1 NumFaces: 18 NumVerts: 20 - terrain_bottom08 NumMaterials: 1 NumFaces: 65 NumVerts: 48 - terrain_bottom09 NumMaterials: 1 NumFaces: 16 NumVerts: 18 - terrain_bottom10 NumMaterials: 1 NumFaces: 10 NumVerts: 12 - terrain_bottom11 NumMaterials: 1 NumFaces: 24 NumVerts: 20 - terrain_bottom14 NumMaterials: 1 NumFaces: 70 NumVerts: 53 - terrain_bottom15 NumMaterials: 1 NumFaces: 86 NumVerts: 59 - terrain_bottom16 NumMaterials: 1 NumFaces: 80 NumVerts: 56 - terrain_bottom17 NumMaterials: 1 NumFaces: 80 NumVerts: 56 - terrain_bottom18 NumMaterials: 1 NumFaces: 74 NumVerts: 52 - terrain_bottom19 NumMaterials: 1 NumFaces: 18 NumVerts: 20 - terrain_bottom20 NumMaterials: 1 NumFaces: 20 NumVerts: 22 - terrain_bottom21 NumMaterials: 1 NumFaces: 22 NumVerts: 24 - terrain_bottom22 NumMaterials: 1 NumFaces: 20 NumVerts: 22 - terrain_bottom23 NumMaterials: 1 NumFaces: 20 NumVerts: 24 - terrain_bottom24 NumMaterials: 1 NumFaces: 2 NumVerts: 4 - terrain_bottom25 -------------------------------------------------------------------- Geometry Instances -------------------------------------------------------------------- terrain_fence_08 terrain_hills05 terrain_apron03 terrain_invis01 terrain_apron01 terrain_apron02 terrain_hills01 terrain_hills02 terrain_hills04 terrain_fence01 terrain_fence02 terrain_fence03 terrain_fence05 terrain_fence07 Terrain_waterbottom_A panorama_01 Prop_tree01 Prop_tree02 Prop_tree04 Prop_tree05 Prop_tree08 Prop_tree09 Prop_tree11 Prop_tree13 Prop_tree14 Prop_tree18 Prop_tree19 Prop_tree21 Prop_tree23 Prop_tree29 Prop_tree32 Prop_tree34 Prop_tree36 Prop_tree37 Prop_tree39 Prop_tree40 Prop_tree42 Prop_tree45 Prop_tree46 Prop_tree48 Prop_tree49 Prop_tree51 Prop_tree53 Prop_tree54 Prop_tree56 Prop_tree57 Prop_tree58 Prop_tree61 Prop_tree63 Prop_tree65 Prop_tree67 Prop_tree68 Prop_tree69 Prop_tree70 Prop_tree71 Prop_tree72 Prop_tree73 Prop_tree74 Prop_tree75 Prop_tree76 Prop_tree77 Prop_tree78 Prop_tree79 Prop_tree80 Prop_tree81 Prop_tree82 Prop_tree83 Prop_tree84 Prop_tree86 Prop_tree87 Prop_tree88 Prop_tree89 Prop_tree92 Prop_tree95 Prop_tree96 Prop_tree98 Prop_tree99 Prop_tree100 Prop_tree102 Prop_tree103 terrain_100 terrain_101 terrain_103 terrain_104 terrain_105 terrain_106 terrain_200 terrain_201 terrain_202 terrain_203 terrain_204 terrain_208 terrain_209 terrain_210 terrain_211 terrain_212 terrain_220 terrain_221 terrain_222 terrain_223 terrain_224 terrain_225 terrain_226 terrain_227 terrain_228 terrain_229 terrain_300 terrain_301 terrain_302 terrain_303 terrain_304 terrain_306 terrain_307 terrain_bottom01 terrain_bottom02 terrain_bottom03 terrain_bottom04 terrain_bottom05 terrain_bottom06 terrain_bottom07 terrain_bottom08 terrain_bottom09 terrain_bottom10 terrain_bottom11 terrain_bottom14 terrain_bottom15 terrain_bottom16 terrain_bottom17 terrain_bottom18 terrain_bottom19 terrain_bottom20 terrain_bottom21 terrain_bottom22 terrain_bottom23 terrain_bottom24 terrain_bottom25 watersurface_F01 watersurface_G01 watersurface_E01 watersurface_H01 watersurface_D01 watersurface_I01 watersurface_C01 watersurface_J01 watersurface_B01 watersurface_K01 watersurface_A02 watersurface_L01 watersurface_O01 watersurface_P01 watersurface_M01 watersurface_N01 watersurface_Q01 watersurface_V01 watersurface_R01 watersurface_W01 watersurface_S01 watersurface_X01 watersurface_T01 watersurface_Y01 watersurface_U01 watersurface_Z01 -------------------------------------------------------------------- Asserts / Warnings / Tips -------------------------------------------------------------------- Asserts:- Warnings:- editobj_prop_pipejump-Cropped texture height is not a power of 2: MatID=13 X:0 Y:64 W:128 H:-64 editobj_prop_hotdog-Cropped texture height is not a power of 2: MatID=1 X:0 Y:65 W:128 H:63 editobj_prop_hotdog-Cropped texture width is not a power of 2: MatID=3 X:7 Y:65 W:3 H:63 editobj_prop_hotdog-Cropped texture height is not a power of 2: MatID=3 X:7 Y:65 W:3 H:63 editobj_prop_hotdog-Cropped texture width is not a power of 2: MatID=5 X:21 Y:9 W:44 H:51 editobj_prop_hotdog-Cropped texture height is not a power of 2: MatID=5 X:21 Y:9 W:44 H:51 editobj_prop_hotdog-Cropped texture width is not a power of 2: MatID=4 X:65 Y:0 W:63 H:65 editobj_prop_hotdog-Cropped texture height is not a power of 2: MatID=4 X:65 Y:0 W:63 H:65 editobj_prop_hotdog-Cropped texture must be aligned on a multiple of it's width: MatID=7 X:31 Y:27 W:2 H:4 editobj_prop_hotdog-Cropped texture must be aligned on a multiple of it's height: MatID=7 X:31 Y:27 W:2 H:4 Editobj_prop_dumpster-Cropped texture width is not a power of 2: MatID=4 X:153 Y:153 W:103 H:103 Editobj_prop_dumpster-Cropped texture height is not a power of 2: MatID=4 X:153 Y:153 W:103 H:103 Editobj_bridges_BIGbridge-Cropped texture height is not a power of 2: MatID=18 X:0 Y:0 W:128 H:63 Editobj_bridges_BIGbridgeCORNER-Cropped texture height is not a power of 2: MatID=18 X:0 Y:0 W:128 H:63 Optmisation tips:- Editobj_ramp_1xx-Low number of vertices in object (14, Optimum is > 256) Editobj_ramp_1xx-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping Editobj_ramp_1xx-vertex to face ratio (2.666667) Editobj_ramp_1x-Low number of vertices in object (17, Optimum is > 256) Editobj_ramp_1x-High vertex to face ratio (2.714286, Optimum is < 2.000000) - poor stripping Editobj_ramp_1x-vertex to face ratio (2.714286) Editobj_ramp_1-Low number of vertices in object (14, Optimum is > 256) Editobj_ramp_1-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping Editobj_ramp_1-vertex to face ratio (2.666667) Editobj_ramp_1xIC-Low number of vertices in object (21, Optimum is > 256) Editobj_ramp_1xIC-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping Editobj_ramp_1xIC-vertex to face ratio (2.666667) Editobj_ramp_1EC-Low number of vertices in object (9, Optimum is > 256) Editobj_ramp_1EC-High vertex to face ratio (3.000000, Optimum is < 2.000000) - poor stripping Editobj_ramp_1EC-vertex to face ratio (3.000000) Editobj_ramp_1IC-Low number of vertices in object (20, Optimum is > 256) Editobj_ramp_1IC-High vertex to face ratio (2.750000, Optimum is < 2.000000) - poor stripping Editobj_ramp_1IC-vertex to face ratio (2.750000) Editobj_ramp_2EC-Low number of vertices in object (9, Optimum is > 256) Editobj_ramp_2EC-High vertex to face ratio (3.000000, Optimum is < 2.000000) - poor stripping Editobj_ramp_2EC-vertex to face ratio (3.000000) Editobj_ramp_2IC-Low number of vertices in object (20, Optimum is > 256) Editobj_ramp_2IC-High vertex to face ratio (2.750000, Optimum is < 2.000000) - poor stripping Editobj_ramp_2IC-vertex to face ratio (2.750000) Editobj_ramp_3EC-Low number of vertices in object (12, Optimum is > 256) Editobj_ramp_3EC-High vertex to face ratio (3.000000, Optimum is < 2.000000) - poor stripping Editobj_ramp_3EC-vertex to face ratio (3.000000) Editobj_ramp_3IC-Low number of vertices in object (20, Optimum is > 256) Editobj_ramp_3IC-High vertex to face ratio (2.750000, Optimum is < 2.000000) - poor stripping Editobj_ramp_3IC-vertex to face ratio (2.750000) Editobj_ramp_5EC-Low number of vertices in object (16, Optimum is > 256) Editobj_ramp_5EC-vertex to face ratio (1.900000) Editobj_spine_1.5C-Low number of vertices in object (24, Optimum is > 256) Editobj_spine_1.5C-High vertex to face ratio (2.062500, Optimum is < 2.000000) - poor stripping Editobj_spine_1.5C-vertex to face ratio (2.062500) Editobj_spine_2.5-Low number of vertices in object (44, Optimum is > 256) Editobj_spine_2.5-vertex to face ratio (1.750000) Editobj_spine_3-Low number of vertices in object (44, Optimum is > 256) Editobj_spine_3-vertex to face ratio (1.687500) Editobj_kicker_1-Low number of vertices in object (32, Optimum is > 256) Editobj_kicker_1-vertex to face ratio (1.666667) Editobj_kicker_2-Low number of vertices in object (32, Optimum is > 256) Editobj_kicker_2-vertex to face ratio (1.666667) Editobj_kicker_2EC-Low number of vertices in object (47, Optimum is > 256) Editobj_kicker_2EC-vertex to face ratio (1.410714) Editobj_kicker_3EC-Low number of vertices in object (47, Optimum is > 256) Editobj_kicker_3EC-vertex to face ratio (1.303571) Editobj_kicker_4EC-Low number of vertices in object (47, Optimum is > 256) Editobj_kicker_4EC-vertex to face ratio (1.303571) Editobj_stairs_quad-Low number of vertices in object (61, Optimum is > 256) Editobj_stairs_quad-High vertex to face ratio (2.200000, Optimum is < 2.000000) - poor stripping Editobj_stairs_quad-vertex to face ratio (2.200000) Editobj_stairs_double-Low number of vertices in object (34, Optimum is > 256) Editobj_stairs_double-High vertex to face ratio (2.350000, Optimum is < 2.000000) - poor stripping Editobj_stairs_double-vertex to face ratio (2.350000) Editobj_stairs_quadEC-Low number of vertices in object (86, Optimum is > 256) Editobj_stairs_quadEC-High vertex to face ratio (2.288461, Optimum is < 2.000000) - poor stripping Editobj_stairs_quadEC-vertex to face ratio (2.288461) Editobj_stairs_doubleEC-Low number of vertices in object (43, Optimum is > 256) Editobj_stairs_doubleEC-High vertex to face ratio (2.333333, Optimum is < 2.000000) - poor stripping Editobj_stairs_doubleEC-vertex to face ratio (2.333333) Editobj_stairs_doubleIC-Low number of vertices in object (52, Optimum is > 256) Editobj_stairs_doubleIC-High vertex to face ratio (2.357143, Optimum is < 2.000000) - poor stripping Editobj_stairs_doubleIC-vertex to face ratio (2.357143) Editobj_spine_fishladder-Low number of vertices in object (66, Optimum is > 256) Editobj_spine_fishladder-vertex to face ratio (1.634615) Editobj_qpipe_qpipe4-Low number of vertices in object (36, Optimum is > 256) Editobj_qpipe_qpipe4-vertex to face ratio (1.730769) Editobj_rollin_4-Low number of vertices in object (52, Optimum is > 256) Editobj_rollin_4-vertex to face ratio (1.590909) Editobj_rollin_6-Low number of vertices in object (60, Optimum is > 256) Editobj_rollin_6-vertex to face ratio (1.571429) Editobj_rollin_8-Low number of vertices in object (81, Optimum is > 256) Editobj_rollin_8-vertex to face ratio (1.486111) Editobj_jumpbox_wedgeSMALL-Low number of vertices in object (40, Optimum is > 256) Editobj_jumpbox_wedgeSMALL-vertex to face ratio (2.000000) Editobj_jumpbox_sub-Low number of vertices in object (108, Optimum is > 256) Editobj_jumpbox_sub-vertex to face ratio (1.671429) Editobj_spine_3C-Low number of vertices in object (24, Optimum is > 256) Editobj_spine_3C-High vertex to face ratio (2.062500, Optimum is < 2.000000) - poor stripping Editobj_spine_3C-vertex to face ratio (2.062500) Editobj_spine_2.5C-Low number of vertices in object (24, Optimum is > 256) Editobj_spine_2.5C-High vertex to face ratio (2.062500, Optimum is < 2.000000) - poor stripping Editobj_spine_2.5C-vertex to face ratio (2.062500) Editobj_sub_2OFFSET-Low number of vertices in object (20, Optimum is > 256) Editobj_sub_2OFFSET-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping Editobj_sub_2OFFSET-vertex to face ratio (2.500000) Editobj_dirt_rollerMED-Low number of vertices in object (58, Optimum is > 256) Editobj_dirt_rollerMED-vertex to face ratio (1.340909) Editobj_dirt_rollerBIG-Low number of vertices in object (66, Optimum is > 256) Editobj_dirt_rollerBIG-vertex to face ratio (1.250000) Editobj_dirt_rollerSMALL-Low number of vertices in object (58, Optimum is > 256) Editobj_dirt_rollerSMALL-vertex to face ratio (1.340909) Editobj_dirt_BIGrhythm-Low number of vertices in object (170, Optimum is > 256) Editobj_dirt_BIGrhythm-vertex to face ratio (1.184211) Editobj_dirt_doublestep-Low number of vertices in object (134, Optimum is > 256) Editobj_dirt_doublestep-vertex to face ratio (1.224138) Editobj_dirt_SMALLrhythm-Low number of vertices in object (158, Optimum is > 256) Editobj_dirt_SMALLrhythm-vertex to face ratio (1.235714) Editobj_dirt_step-Low number of vertices in object (134, Optimum is > 256) Editobj_dirt_step-vertex to face ratio (1.181034) Editobj_dirt_CONNECTroller1-Low number of vertices in object (32, Optimum is > 256) Editobj_dirt_CONNECTroller1-vertex to face ratio (1.416667) Editobj_dirt_SMALLlip-Low number of vertices in object (99, Optimum is > 256) Editobj_dirt_SMALLlip-vertex to face ratio (1.235294) Editobj_dirt_BIGlip-Low number of vertices in object (110, Optimum is > 256) Editobj_dirt_BIGlip-vertex to face ratio (1.239130) Editobj_dirt_CONNECTlip1-Low number of vertices in object (91, Optimum is > 256) Editobj_dirt_CONNECTlip1-vertex to face ratio (1.207792) Editobj_dirt_stepL-Low number of vertices in object (136, Optimum is > 256) Editobj_dirt_stepL-vertex to face ratio (1.206897) Editobj_dirt_BIGstepR-Low number of vertices in object (125, Optimum is > 256) Editobj_dirt_BIGstepR-vertex to face ratio (1.233645) Editobj_rollin_6_corner-Low number of vertices in object (77, Optimum is > 256) Editobj_rollin_6_corner-vertex to face ratio (1.387755) Editobj_rollin_8_corner-Low number of vertices in object (79, Optimum is > 256) Editobj_rollin_8_corner-vertex to face ratio (1.430000) Editobj_rollin_4_corner-Low number of vertices in object (77, Optimum is > 256) Editobj_rollin_4_corner-vertex to face ratio (1.387755) Editobj_rollin_2_corner-Low number of vertices in object (55, Optimum is > 256) Editobj_rollin_2_corner-vertex to face ratio (1.265625) Editobj_sub_3-Low number of vertices in object (20, Optimum is > 256) Editobj_sub_3-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping Editobj_sub_3-vertex to face ratio (2.500000) Editobj_sub_7left-Low number of vertices in object (42, Optimum is > 256) Editobj_sub_7left-vertex to face ratio (1.750000) Editobj_sub_7right-Low number of vertices in object (42, Optimum is > 256) Editobj_sub_7right-vertex to face ratio (1.821429) Editobj_funbox_stepgap-Low number of vertices in object (217, Optimum is > 256) Editobj_funbox_stepgap-High vertex to face ratio (2.460870, Optimum is < 2.000000) - poor stripping Editobj_funbox_stepgap-vertex to face ratio (2.460870) Editobj_GapIcon-Low number of vertices in object (16, Optimum is > 256) Editobj_GapIcon-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping Editobj_GapIcon-vertex to face ratio (2.833333) Editobj_jumpbox_shark-Low number of vertices in object (147, Optimum is > 256) Editobj_jumpbox_shark-vertex to face ratio (1.707071) Editobj_GapMarker-Low number of vertices in object (16, Optimum is > 256) Editobj_GapMarker-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping Editobj_GapMarker-vertex to face ratio (2.833333) Editobj_ramp_4EC-Low number of vertices in object (16, Optimum is > 256) Editobj_ramp_4EC-vertex to face ratio (1.900000) Editobj_kicker_1EC-Low number of vertices in object (47, Optimum is > 256) Editobj_kicker_1EC-vertex to face ratio (1.410714) Editobj_bowl_rollout-vertex to face ratio (1.492021) Editobj_dirt_BIGstep-Low number of vertices in object (134, Optimum is > 256) Editobj_dirt_BIGstep-vertex to face ratio (1.181034) Editobj_dirt_CONNECTstepdown1-Low number of vertices in object (116, Optimum is > 256) Editobj_dirt_CONNECTstepdown1-vertex to face ratio (1.250000) Editobj_dirt_CONNECTshortstep2-Low number of vertices in object (100, Optimum is > 256) Editobj_dirt_CONNECTshortstep2-vertex to face ratio (1.214286) Editobj_dirt_CONNECTdoublestep2-Low number of vertices in object (106, Optimum is > 256) Editobj_dirt_CONNECTdoublestep2-vertex to face ratio (1.255556) Editobj_dirt_CONNECTlip2-Low number of vertices in object (86, Optimum is > 256) Editobj_dirt_CONNECTlip2-vertex to face ratio (1.236111) Editobj_sub_6-Low number of vertices in object (44, Optimum is > 256) Editobj_sub_6-vertex to face ratio (1.411765) Editobj_bowl_qpipe-vertex to face ratio (1.325893) Editobj_bonus_daveshalfpipe-vertex to face ratio (1.837209) Editobj_bonus_ryansminiramp-vertex to face ratio (1.644531) decal_skatelite02-Low number of vertices in object (12, Optimum is > 256) decal_skatelite02-vertex to face ratio (2.000000) decal_skatelite01-Low number of vertices in object (12, Optimum is > 256) decal_skatelite01-vertex to face ratio (2.000000) Editobj_bonus_banks1-Low number of vertices in object (107, Optimum is > 256) Editobj_bonus_banks1-vertex to face ratio (2.000000) Editobj_bonus_fin-vertex to face ratio (1.662088) Editobj_bridges_SMALLbridge-Low number of vertices in object (145, Optimum is > 256) Editobj_bridges_SMALLbridge-vertex to face ratio (2.000000) Editobj_bridges_SMALLbridgecorner-Low number of vertices in object (94, Optimum is > 256) Editobj_bridges_SMALLbridgecorner-High vertex to face ratio (2.066667, Optimum is < 2.000000) - poor stripping Editobj_bridges_SMALLbridgecorner-vertex to face ratio (2.066667) Editobj_bonus_arcstairsLEFT-vertex to face ratio (1.673540) Editobj_bonus_arcrampLEFT-Low number of vertices in object (255, Optimum is > 256) Editobj_bonus_arcrampLEFT-vertex to face ratio (1.362550) Editobj_bowl_smallrollout-vertex to face ratio (1.478723) Editobj_bowl_kicker-vertex to face ratio (1.507389) editobj_prop_helicopter-vertex to face ratio (1.827068) editobj_light_contemporary-High vertex to face ratio (2.028688, Optimum is < 2.000000) - poor stripping editobj_light_contemporary-vertex to face ratio (2.028688) editobj_light_doublestreetlight-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping editobj_light_doublestreetlight-vertex to face ratio (2.500000) editobj_prop_smalltree-vertex to face ratio (1.697297) editobj_prop_largetree-vertex to face ratio (1.848259) editobj_light_trafficsignal-High vertex to face ratio (2.082645, Optimum is < 2.000000) - poor stripping editobj_light_trafficsignal-vertex to face ratio (2.082645) editobj_light_bollard-Low number of vertices in object (172, Optimum is > 256) editobj_light_bollard-vertex to face ratio (1.416667) editobj_light_smalltrafficsignal-Low number of vertices in object (253, Optimum is > 256) editobj_light_smalltrafficsignal-High vertex to face ratio (2.305970, Optimum is < 2.000000) - poor stripping editobj_light_smalltrafficsignal-vertex to face ratio (2.305970) editobj_light_flood-Low number of vertices in object (237, Optimum is > 256) editobj_light_flood-High vertex to face ratio (2.157895, Optimum is < 2.000000) - poor stripping editobj_light_flood-vertex to face ratio (2.157895) editobj_light_lampost-Low number of vertices in object (231, Optimum is > 256) editobj_light_lampost-vertex to face ratio (1.363208) editobj_prop_picnictable-vertex to face ratio (1.549020) editobj_prop_planter-vertex to face ratio (1.810427) editobj_light_largetrafficsignal-High vertex to face ratio (2.029740, Optimum is < 2.000000) - poor stripping editobj_light_largetrafficsignal-vertex to face ratio (2.029740) editobj_prop_fountain-vertex to face ratio (1.616016) editobj_prop_tropicaltree-vertex to face ratio (1.677083) editobj_prop_divider-Low number of vertices in object (44, Optimum is > 256) editobj_prop_divider-vertex to face ratio (1.705882) editobj_prop_billboard-High vertex to face ratio (2.519108, Optimum is < 2.000000) - poor stripping editobj_prop_billboard-vertex to face ratio (2.519108) editobj_prop_girder-Low number of vertices in object (73, Optimum is > 256) editobj_prop_girder-High vertex to face ratio (2.394737, Optimum is < 2.000000) - poor stripping editobj_prop_girder-vertex to face ratio (2.394737) editobj_light_trailer-High vertex to face ratio (2.132653, Optimum is < 2.000000) - poor stripping editobj_light_trailer-vertex to face ratio (2.132653) editobj_prop_smallpine-High vertex to face ratio (2.257778, Optimum is < 2.000000) - poor stripping editobj_prop_smallpine-vertex to face ratio (2.257778) editobj_prop_largepine-High vertex to face ratio (2.257778, Optimum is < 2.000000) - poor stripping editobj_prop_largepine-vertex to face ratio (2.257778) editobj_prop_pipejump-Low number of vertices in object (128, Optimum is > 256) editobj_prop_pipejump-vertex to face ratio (1.772727) editobj_prop_woodpile-Low number of vertices in object (68, Optimum is > 256) editobj_prop_woodpile-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping editobj_prop_woodpile-vertex to face ratio (2.500000) editobj_prop_picnictablejump-vertex to face ratio (1.881642) editobj_prop_trailerjump-High vertex to face ratio (2.092391, Optimum is < 2.000000) - poor stripping editobj_prop_trailerjump-vertex to face ratio (2.092391) editobj_prop_swamptree-High vertex to face ratio (2.125285, Optimum is < 2.000000) - poor stripping editobj_prop_swamptree-vertex to face ratio (2.125285) editobj_prop_bulldozer-vertex to face ratio (1.872483) editobj_prop_cargo-Low number of vertices in object (20, Optimum is > 256) editobj_prop_cargo-High vertex to face ratio (2.400000, Optimum is < 2.000000) - poor stripping editobj_prop_cargo-vertex to face ratio (2.400000) editobj_light_cagelight-Low number of vertices in object (122, Optimum is > 256) editobj_light_cagelight-High vertex to face ratio (2.013889, Optimum is < 2.000000) - poor stripping editobj_light_cagelight-vertex to face ratio (2.013889) editobj_prop_bench-High vertex to face ratio (2.520000, Optimum is < 2.000000) - poor stripping editobj_prop_bench-vertex to face ratio (2.520000) editobj_prop_hotdog-vertex to face ratio (1.946808) Editobj_bonus_arcstairsRIGHT-vertex to face ratio (1.769759) Editobj_bonus_arcrampRIGHT-Low number of vertices in object (255, Optimum is > 256) Editobj_bonus_arcrampRIGHT-vertex to face ratio (1.338645) editobj_prop_smallcargo-Low number of vertices in object (20, Optimum is > 256) editobj_prop_smallcargo-High vertex to face ratio (2.400000, Optimum is < 2.000000) - poor stripping editobj_prop_smallcargo-vertex to face ratio (2.400000) editobj_prop_vandalizedbooth-Low number of vertices in object (184, Optimum is > 256) editobj_prop_vandalizedbooth-High vertex to face ratio (2.336957, Optimum is < 2.000000) - poor stripping editobj_prop_vandalizedbooth-vertex to face ratio (2.336957) editobj_prop_barricade03-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping editobj_prop_barricade03-vertex to face ratio (2.250000) Editobj_sub_wedge01-Low number of vertices in object (15, Optimum is > 256) Editobj_sub_wedge01-High vertex to face ratio (2.571429, Optimum is < 2.000000) - poor stripping Editobj_sub_wedge01-vertex to face ratio (2.571429) Editobj_sub_wedge02-Low number of vertices in object (15, Optimum is > 256) Editobj_sub_wedge02-High vertex to face ratio (2.571429, Optimum is < 2.000000) - poor stripping Editobj_sub_wedge02-vertex to face ratio (2.571429) Editobj_sub_wedge03-Low number of vertices in object (15, Optimum is > 256) Editobj_sub_wedge03-High vertex to face ratio (2.571429, Optimum is < 2.000000) - poor stripping Editobj_sub_wedge03-vertex to face ratio (2.571429) Editobj_sub_wedge04-Low number of vertices in object (15, Optimum is > 256) Editobj_sub_wedge04-High vertex to face ratio (2.571429, Optimum is < 2.000000) - poor stripping Editobj_sub_wedge04-vertex to face ratio (2.571429) Editobj_sub_wedge05-Low number of vertices in object (15, Optimum is > 256) Editobj_sub_wedge05-High vertex to face ratio (2.571429, Optimum is < 2.000000) - poor stripping Editobj_sub_wedge05-vertex to face ratio (2.571429) Editobj_prop_dumpster-Low number of vertices in object (181, Optimum is > 256) Editobj_prop_dumpster-High vertex to face ratio (2.200000, Optimum is < 2.000000) - poor stripping Editobj_prop_dumpster-vertex to face ratio (2.200000) Editobj_secret-vertex to face ratio (1.235075) Editobj_ramp_2-Low number of vertices in object (14, Optimum is > 256) Editobj_ramp_2-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping Editobj_ramp_2-vertex to face ratio (2.666667) Editobj_ramp_3-Low number of vertices in object (14, Optimum is > 256) Editobj_ramp_3-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping Editobj_ramp_3-vertex to face ratio (2.666667) Editobj_ramp_5-Low number of vertices in object (22, Optimum is > 256) Editobj_ramp_5-High vertex to face ratio (2.083333, Optimum is < 2.000000) - poor stripping Editobj_ramp_5-vertex to face ratio (2.083333) Editobj_ramp_1xxEC-Low number of vertices in object (9, Optimum is > 256) Editobj_ramp_1xxEC-High vertex to face ratio (3.000000, Optimum is < 2.000000) - poor stripping Editobj_ramp_1xxEC-vertex to face ratio (3.000000) Editobj_ramp_1xxIC-Low number of vertices in object (21, Optimum is > 256) Editobj_ramp_1xxIC-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping Editobj_ramp_1xxIC-vertex to face ratio (2.666667) Editobj_ramp_1xEC-Low number of vertices in object (9, Optimum is > 256) Editobj_ramp_1xEC-High vertex to face ratio (3.000000, Optimum is < 2.000000) - poor stripping Editobj_ramp_1xEC-vertex to face ratio (3.000000) Editobj_ramp_5IC-Low number of vertices in object (38, Optimum is > 256) Editobj_ramp_5IC-vertex to face ratio (1.909091) Editobj_kicker_3-Low number of vertices in object (32, Optimum is > 256) Editobj_kicker_3-vertex to face ratio (1.416667) Editobj_kicker_4-Low number of vertices in object (32, Optimum is > 256) Editobj_kicker_4-vertex to face ratio (1.416667) Editobj_stairs_quadIC-Low number of vertices in object (94, Optimum is > 256) Editobj_stairs_quadIC-High vertex to face ratio (2.303571, Optimum is < 2.000000) - poor stripping Editobj_stairs_quadIC-vertex to face ratio (2.303571) Editobj_jumpbox_wedgeMED-Low number of vertices in object (54, Optimum is > 256) Editobj_jumpbox_wedgeMED-High vertex to face ratio (2.625000, Optimum is < 2.000000) - poor stripping Editobj_jumpbox_wedgeMED-vertex to face ratio (2.625000) Editobj_jumpbox_wedgeBIG-Low number of vertices in object (55, Optimum is > 256) Editobj_jumpbox_wedgeBIG-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping Editobj_jumpbox_wedgeBIG-vertex to face ratio (2.500000) Editobj_funbox_daver-Low number of vertices in object (161, Optimum is > 256) Editobj_funbox_daver-vertex to face ratio (1.676923) Editobj_qpipe_qpipe2-Low number of vertices in object (36, Optimum is > 256) Editobj_qpipe_qpipe2-vertex to face ratio (1.807692) Editobj_qpipe_qpipe4EC-Low number of vertices in object (66, Optimum is > 256) Editobj_qpipe_qpipe4EC-vertex to face ratio (1.564103) Editobj_qpipe_qpipe6EC-Low number of vertices in object (73, Optimum is > 256) Editobj_qpipe_qpipe6EC-vertex to face ratio (1.435897) Editobj_qpipe_qpipe6IC-Low number of vertices in object (77, Optimum is > 256) Editobj_qpipe_qpipe6IC-vertex to face ratio (1.487180) Editobj_rollin_2-Low number of vertices in object (44, Optimum is > 256) Editobj_rollin_2-vertex to face ratio (1.305556) Editobj_jumpbox_hipwall2-Low number of vertices in object (128, Optimum is > 256) Editobj_jumpbox_hipwall2-vertex to face ratio (1.479339) Editobj_jumpbox_diamond-Low number of vertices in object (44, Optimum is > 256) Editobj_jumpbox_diamond-vertex to face ratio (1.700000) Editobj_qpipe_qpipe6-Low number of vertices in object (36, Optimum is > 256) Editobj_qpipe_qpipe6-vertex to face ratio (1.769231) Editobj_qpipe_qpipe2IC-Low number of vertices in object (87, Optimum is > 256) Editobj_qpipe_qpipe2IC-vertex to face ratio (1.370000) Editobj_qpipe_qpipe4IC-Low number of vertices in object (81, Optimum is > 256) Editobj_qpipe_qpipe4IC-vertex to face ratio (1.414894) Editobj_spine_1.5-Low number of vertices in object (47, Optimum is > 256) Editobj_spine_1.5-vertex to face ratio (1.781250) Editobj_jumpbox_hip1-Low number of vertices in object (49, Optimum is > 256) Editobj_jumpbox_hip1-vertex to face ratio (1.666667) Editobj_sub_4center-Low number of vertices in object (40, Optimum is > 256) Editobj_sub_4center-High vertex to face ratio (2.045455, Optimum is < 2.000000) - poor stripping Editobj_sub_4center-vertex to face ratio (2.045455) Editobj_kicker_1IC-Low number of vertices in object (81, Optimum is > 256) Editobj_kicker_1IC-vertex to face ratio (1.345238) Editobj_kicker_2IC-Low number of vertices in object (81, Optimum is > 256) Editobj_kicker_2IC-vertex to face ratio (1.345238) Editobj_kicker_3IC-Low number of vertices in object (75, Optimum is > 256) Editobj_kicker_3IC-vertex to face ratio (1.333333) Editobj_kicker_4IC-Low number of vertices in object (75, Optimum is > 256) Editobj_kicker_4IC-vertex to face ratio (1.333333) Editobj_dirt_shortstep-Low number of vertices in object (146, Optimum is > 256) Editobj_dirt_shortstep-vertex to face ratio (1.218750) Editobj_dirt_stepR-Low number of vertices in object (138, Optimum is > 256) Editobj_dirt_stepR-vertex to face ratio (1.206897) Editobj_dirt_BIGstepL-Low number of vertices in object (128, Optimum is > 256) Editobj_dirt_BIGstepL-vertex to face ratio (1.224299) Editobj_funbox_pyramidwall-Low number of vertices in object (44, Optimum is > 256) Editobj_funbox_pyramidwall-High vertex to face ratio (2.111111, Optimum is < 2.000000) - poor stripping Editobj_funbox_pyramidwall-vertex to face ratio (2.111111) Editobj_funbox_SR3-Low number of vertices in object (56, Optimum is > 256) Editobj_funbox_SR3-vertex to face ratio (1.380952) Editobj_sub_1-Low number of vertices in object (32, Optimum is > 256) Editobj_sub_1-High vertex to face ratio (2.642857, Optimum is < 2.000000) - poor stripping Editobj_sub_1-vertex to face ratio (2.642857) Editobj_sub_4right-Low number of vertices in object (52, Optimum is > 256) Editobj_sub_4right-High vertex to face ratio (2.240000, Optimum is < 2.000000) - poor stripping Editobj_sub_4right-vertex to face ratio (2.240000) Editobj_jumpbox_hipwall1-Low number of vertices in object (130, Optimum is > 256) Editobj_jumpbox_hipwall1-vertex to face ratio (1.578512) Editobj_jumpbox_hip2-Low number of vertices in object (49, Optimum is > 256) Editobj_jumpbox_hip2-vertex to face ratio (1.727273) Editobj_jumpbox_arc-Low number of vertices in object (112, Optimum is > 256) Editobj_jumpbox_arc-vertex to face ratio (1.531915) Editobj_ramp_4-Low number of vertices in object (22, Optimum is > 256) Editobj_ramp_4-High vertex to face ratio (2.083333, Optimum is < 2.000000) - poor stripping Editobj_ramp_4-vertex to face ratio (2.083333) Editobj_ramp_4IC-Low number of vertices in object (38, Optimum is > 256) Editobj_ramp_4IC-vertex to face ratio (1.909091) Editobj_rail_low-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_low-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_low-vertex to face ratio (2.015152) Editobj_rail_ramp1xx_low_center-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp1xx_low_center-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1xx_low_center-vertex to face ratio (2.015152) Editobj_rail_ramp1x_low_center-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp1x_low_center-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1x_low_center-vertex to face ratio (2.015152) Editobj_rail_ramp2_low_center-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp2_low_center-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp2_low_center-vertex to face ratio (2.015152) Editobj_rail_ramp3_low_center-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp3_low_center-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp3_low_center-vertex to face ratio (2.015152) Editobj_rail_ramp1_low_center-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp1_low_center-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1_low_center-vertex to face ratio (2.015152) Editobj_rail_ramp1xx_low_left-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp1xx_low_left-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1xx_low_left-vertex to face ratio (2.015152) Editobj_rail_ramp1xx_low_right-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp1xx_low_right-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1xx_low_right-vertex to face ratio (2.015152) Editobj_rail_ramp1x_low_left-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp1x_low_left-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1x_low_left-vertex to face ratio (2.015152) Editobj_rail_ramp1x_low_right-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp1x_low_right-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1x_low_right-vertex to face ratio (2.015152) Editobj_rail_ramp1_low_left-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp1_low_left-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1_low_left-vertex to face ratio (2.015152) Editobj_rail_ramp1_low_right-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp1_low_right-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1_low_right-vertex to face ratio (2.015152) Editobj_rail_ramp2_low_left-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp2_low_left-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp2_low_left-vertex to face ratio (2.015152) Editobj_rail_ramp2_low_right-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp2_low_right-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp2_low_right-vertex to face ratio (2.015152) Editobj_rail_ramp3_low_left-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp3_low_left-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp3_low_left-vertex to face ratio (2.015152) Editobj_rail_ramp3_low_right-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp3_low_right-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp3_low_right-vertex to face ratio (2.015152) Editobj_rail_low_OFFSET-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_low_OFFSET-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_low_OFFSET-vertex to face ratio (2.015152) Editobj_specialtyrails_corkscrew-vertex to face ratio (1.983108) Editobj_specialtyrails_bow-vertex to face ratio (1.739796) Editobj_specialtyrails_kink-Low number of vertices in object (140, Optimum is > 256) Editobj_specialtyrails_kink-vertex to face ratio (1.755102) Editobj_rail_ramp4_low_center-Low number of vertices in object (212, Optimum is > 256) Editobj_rail_ramp4_low_center-High vertex to face ratio (2.186441, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp4_low_center-vertex to face ratio (2.186441) Editobj_rail_ramp5_low_center-Low number of vertices in object (212, Optimum is > 256) Editobj_rail_ramp5_low_center-High vertex to face ratio (2.186441, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp5_low_center-vertex to face ratio (2.186441) Editobj_rail_ramp4_low_left-Low number of vertices in object (212, Optimum is > 256) Editobj_rail_ramp4_low_left-High vertex to face ratio (2.186441, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp4_low_left-vertex to face ratio (2.186441) Editobj_rail_ramp4_low_right-Low number of vertices in object (212, Optimum is > 256) Editobj_rail_ramp4_low_right-High vertex to face ratio (2.186441, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp4_low_right-vertex to face ratio (2.186441) Editobj_rail_ramp5_low_left-Low number of vertices in object (212, Optimum is > 256) Editobj_rail_ramp5_low_left-High vertex to face ratio (2.186441, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp5_low_left-vertex to face ratio (2.186441) Editobj_rail_ramp5_low_right-Low number of vertices in object (212, Optimum is > 256) Editobj_rail_ramp5_low_right-High vertex to face ratio (2.186441, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp5_low_right-vertex to face ratio (2.186441) Editobj_rail_kicker1_low_center-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_kicker1_low_center-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_kicker1_low_center-vertex to face ratio (2.015152) Editobj_rail_kicker2_low_center-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_kicker2_low_center-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_kicker2_low_center-vertex to face ratio (2.015152) Editobj_rail_kicker3_low_center-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_kicker3_low_center-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_kicker3_low_center-vertex to face ratio (2.015152) Editobj_rail_kicker4_low_center-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_kicker4_low_center-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_kicker4_low_center-vertex to face ratio (2.015152) Editobj_rail_kicker1_low_left-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_kicker1_low_left-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_kicker1_low_left-vertex to face ratio (2.015152) Editobj_rail_kicker1_low_right-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_kicker1_low_right-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_kicker1_low_right-vertex to face ratio (2.015152) Editobj_rail_kicker2_low_left-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_kicker2_low_left-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_kicker2_low_left-vertex to face ratio (2.015152) Editobj_rail_kicker2_low_right-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_kicker2_low_right-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_kicker2_low_right-vertex to face ratio (2.015152) Editobj_rail_kicker3_low_left-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_kicker3_low_left-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_kicker3_low_left-vertex to face ratio (2.015152) Editobj_rail_kicker3_low_right-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_kicker3_low_right-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_kicker3_low_right-vertex to face ratio (2.015152) Editobj_rail_kicker4_low_left-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_kicker4_low_left-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_kicker4_low_left-vertex to face ratio (2.015152) Editobj_rail_kicker4_low_right-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_kicker4_low_right-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_kicker4_low_right-vertex to face ratio (2.015152) Editobj_rail_rollin_2_low_center-Low number of vertices in object (116, Optimum is > 256) Editobj_rail_rollin_2_low_center-vertex to face ratio (1.985294) Editobj_rail_rollin_6_low_center-Low number of vertices in object (216, Optimum is > 256) Editobj_rail_rollin_6_low_center-High vertex to face ratio (2.131148, Optimum is < 2.000000) - poor stripping Editobj_rail_rollin_6_low_center-vertex to face ratio (2.131148) Editobj_rail_rollin_4_low_center-Low number of vertices in object (216, Optimum is > 256) Editobj_rail_rollin_4_low_center-High vertex to face ratio (2.131148, Optimum is < 2.000000) - poor stripping Editobj_rail_rollin_4_low_center-vertex to face ratio (2.131148) Editobj_rail_rollin_8_low_center-Low number of vertices in object (216, Optimum is > 256) Editobj_rail_rollin_8_low_center-High vertex to face ratio (2.131148, Optimum is < 2.000000) - poor stripping Editobj_rail_rollin_8_low_center-vertex to face ratio (2.131148) Editobj_rail_rollin_2_low_left-Low number of vertices in object (116, Optimum is > 256) Editobj_rail_rollin_2_low_left-vertex to face ratio (1.985294) Editobj_rail_rollin_2_low_right-Low number of vertices in object (116, Optimum is > 256) Editobj_rail_rollin_2_low_right-vertex to face ratio (1.985294) Editobj_rail_rollin_6_low_left-Low number of vertices in object (216, Optimum is > 256) Editobj_rail_rollin_6_low_left-High vertex to face ratio (2.131148, Optimum is < 2.000000) - poor stripping Editobj_rail_rollin_6_low_left-vertex to face ratio (2.131148) Editobj_rail_rollin_6_low_right-Low number of vertices in object (216, Optimum is > 256) Editobj_rail_rollin_6_low_right-High vertex to face ratio (2.131148, Optimum is < 2.000000) - poor stripping Editobj_rail_rollin_6_low_right-vertex to face ratio (2.131148) Editobj_rail_rollin_4_low_left-Low number of vertices in object (216, Optimum is > 256) Editobj_rail_rollin_4_low_left-High vertex to face ratio (2.131148, Optimum is < 2.000000) - poor stripping Editobj_rail_rollin_4_low_left-vertex to face ratio (2.131148) Editobj_rail_rollin_4_low_right-Low number of vertices in object (216, Optimum is > 256) Editobj_rail_rollin_4_low_right-High vertex to face ratio (2.131148, Optimum is < 2.000000) - poor stripping Editobj_rail_rollin_4_low_right-vertex to face ratio (2.131148) Editobj_rail_rollin_8_low_left-Low number of vertices in object (216, Optimum is > 256) Editobj_rail_rollin_8_low_left-High vertex to face ratio (2.131148, Optimum is < 2.000000) - poor stripping Editobj_rail_rollin_8_low_left-vertex to face ratio (2.131148) Editobj_rail_rollin_8_low_right-Low number of vertices in object (216, Optimum is > 256) Editobj_rail_rollin_8_low_right-High vertex to face ratio (2.131148, Optimum is < 2.000000) - poor stripping Editobj_rail_rollin_8_low_right-vertex to face ratio (2.131148) Editobj_rail_stairs_double_low_center-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_stairs_double_low_center-High vertex to face ratio (2.014706, Optimum is < 2.000000) - poor stripping Editobj_rail_stairs_double_low_center-vertex to face ratio (2.014706) Editobj_rail_stairs_quad_low_center-Low number of vertices in object (122, Optimum is > 256) Editobj_rail_stairs_quad_low_center-High vertex to face ratio (2.014286, Optimum is < 2.000000) - poor stripping Editobj_rail_stairs_quad_low_center-vertex to face ratio (2.014286) Editobj_rail_stairs_quad_low_left-Low number of vertices in object (122, Optimum is > 256) Editobj_rail_stairs_quad_low_left-High vertex to face ratio (2.014286, Optimum is < 2.000000) - poor stripping Editobj_rail_stairs_quad_low_left-vertex to face ratio (2.014286) Editobj_rail_stairs_quad_low_right-Low number of vertices in object (122, Optimum is > 256) Editobj_rail_stairs_quad_low_right-High vertex to face ratio (2.014286, Optimum is < 2.000000) - poor stripping Editobj_rail_stairs_quad_low_right-vertex to face ratio (2.014286) Editobj_rail_stairs_double_low_left-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_stairs_double_low_left-High vertex to face ratio (2.014706, Optimum is < 2.000000) - poor stripping Editobj_rail_stairs_double_low_left-vertex to face ratio (2.014706) Editobj_rail_stairs_double_low_right-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_stairs_double_low_right-High vertex to face ratio (2.014706, Optimum is < 2.000000) - poor stripping Editobj_rail_stairs_double_low_right-vertex to face ratio (2.014706) Editobj_rail_qpIC_low-Low number of vertices in object (206, Optimum is > 256) Editobj_rail_qpIC_low-High vertex to face ratio (2.067797, Optimum is < 2.000000) - poor stripping Editobj_rail_qpIC_low-vertex to face ratio (2.067797) Editobj_rail_sub4right_low_left-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_sub4right_low_left-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_sub4right_low_left-vertex to face ratio (2.015152) Editobj_rail_sub4right_low_center-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_sub4right_low_center-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_sub4right_low_center-vertex to face ratio (2.015152) Editobj_rail_sub4right_low_right-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_sub4right_low_right-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_sub4right_low_right-vertex to face ratio (2.015152) Editobj_rail_sub1_low-Low number of vertices in object (162, Optimum is > 256) Editobj_rail_sub1_low-High vertex to face ratio (2.021739, Optimum is < 2.000000) - poor stripping Editobj_rail_sub1_low-vertex to face ratio (2.021739) Editobj_rail_sub5_low_right-Low number of vertices in object (210, Optimum is > 256) Editobj_rail_sub5_low_right-High vertex to face ratio (2.016667, Optimum is < 2.000000) - poor stripping Editobj_rail_sub5_low_right-vertex to face ratio (2.016667) Editobj_rail_sub5_low_left-Low number of vertices in object (210, Optimum is > 256) Editobj_rail_sub5_low_left-High vertex to face ratio (2.016667, Optimum is < 2.000000) - poor stripping Editobj_rail_sub5_low_left-vertex to face ratio (2.016667) Editobj_rail_sub6_low_left-Low number of vertices in object (116, Optimum is > 256) Editobj_rail_sub6_low_left-vertex to face ratio (1.985294) Editobj_rail_sub6_low_right-Low number of vertices in object (116, Optimum is > 256) Editobj_rail_sub6_low_right-vertex to face ratio (1.985294) Editobj_rail_sub7right_low-High vertex to face ratio (2.041667, Optimum is < 2.000000) - poor stripping Editobj_rail_sub7right_low-vertex to face ratio (2.041667) Editobj_rail_sub7left_low-High vertex to face ratio (2.041667, Optimum is < 2.000000) - poor stripping Editobj_rail_sub7left_low-vertex to face ratio (2.041667) Editobj_rail_low_angle-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_low_angle-High vertex to face ratio (2.136364, Optimum is < 2.000000) - poor stripping Editobj_rail_low_angle-vertex to face ratio (2.136364) Editobj_rail_ramp1xxIC_low-Low number of vertices in object (120, Optimum is > 256) Editobj_rail_ramp1xxIC_low-High vertex to face ratio (2.088235, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1xxIC_low-vertex to face ratio (2.088235) Editobj_rail_ramp1IC_low-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_ramp1IC_low-High vertex to face ratio (2.136364, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1IC_low-vertex to face ratio (2.136364) Editobj_rail_ramp1xIC_low-Low number of vertices in object (124, Optimum is > 256) Editobj_rail_ramp1xIC_low-High vertex to face ratio (2.132353, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1xIC_low-vertex to face ratio (2.132353) Editobj_rail_ramp2IC_low-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_ramp2IC_low-High vertex to face ratio (2.136364, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp2IC_low-vertex to face ratio (2.136364) Editobj_rail_ramp3IC_low-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_ramp3IC_low-High vertex to face ratio (2.136364, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp3IC_low-vertex to face ratio (2.136364) Editobj_rail_ramp4IC_low-Low number of vertices in object (214, Optimum is > 256) Editobj_rail_ramp4IC_low-High vertex to face ratio (2.161017, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp4IC_low-vertex to face ratio (2.161017) Editobj_rail_ramp5IC_low-Low number of vertices in object (214, Optimum is > 256) Editobj_rail_ramp5IC_low-High vertex to face ratio (2.161017, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp5IC_low-vertex to face ratio (2.161017) Editobj_rail_ramp1xxEC_low-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_ramp1xxEC_low-High vertex to face ratio (2.029412, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1xxEC_low-vertex to face ratio (2.029412) Editobj_rail_ramp3EC_low-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_ramp3EC_low-High vertex to face ratio (2.136364, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp3EC_low-vertex to face ratio (2.136364) Editobj_rail_ramp4EC_low-Low number of vertices in object (214, Optimum is > 256) Editobj_rail_ramp4EC_low-High vertex to face ratio (2.161017, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp4EC_low-vertex to face ratio (2.161017) Editobj_rail_ramp5EC_low-Low number of vertices in object (214, Optimum is > 256) Editobj_rail_ramp5EC_low-High vertex to face ratio (2.161017, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp5EC_low-vertex to face ratio (2.161017) Editobj_rail_ramp1xEC_low-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_ramp1xEC_low-High vertex to face ratio (2.029412, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1xEC_low-vertex to face ratio (2.029412) Editobj_rail_ramp1EC_low-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_ramp1EC_low-High vertex to face ratio (2.029412, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1EC_low-vertex to face ratio (2.029412) Editobj_rail_ramp2EC_low-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_ramp2EC_low-High vertex to face ratio (2.029412, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp2EC_low-vertex to face ratio (2.029412) Editobj_rail_pyramidwal_low_right-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_pyramidwal_low_right-High vertex to face ratio (2.029412, Optimum is < 2.000000) - poor stripping Editobj_rail_pyramidwal_low_right-vertex to face ratio (2.029412) Editobj_rail_pyramidwal_low_center-Low number of vertices in object (212, Optimum is > 256) Editobj_rail_pyramidwal_low_center-High vertex to face ratio (2.186441, Optimum is < 2.000000) - poor stripping Editobj_rail_pyramidwal_low_center-vertex to face ratio (2.186441) Editobj_rail_pyramidwal_low_left-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_pyramidwal_low_left-High vertex to face ratio (2.029412, Optimum is < 2.000000) - poor stripping Editobj_rail_pyramidwal_low_left-vertex to face ratio (2.029412) Editobj_rail_wedgeBIG_low_right-High vertex to face ratio (2.180556, Optimum is < 2.000000) - poor stripping Editobj_rail_wedgeBIG_low_right-vertex to face ratio (2.180556) Editobj_rail_wedgeBIG_low_left-High vertex to face ratio (2.180556, Optimum is < 2.000000) - poor stripping Editobj_rail_wedgeBIG_low_left-vertex to face ratio (2.180556) Editobj_rail_wedgeMED_low_right-High vertex to face ratio (2.180556, Optimum is < 2.000000) - poor stripping Editobj_rail_wedgeMED_low_right-vertex to face ratio (2.180556) Editobj_rail_wedgeMED_low_left-High vertex to face ratio (2.180556, Optimum is < 2.000000) - poor stripping Editobj_rail_wedgeMED_low_left-vertex to face ratio (2.180556) Editobj_rail_sub_low_right-High vertex to face ratio (2.098684, Optimum is < 2.000000) - poor stripping Editobj_rail_sub_low_right-vertex to face ratio (2.098684) Editobj_rail_sub_low_left-High vertex to face ratio (2.098684, Optimum is < 2.000000) - poor stripping Editobj_rail_sub_low_left-vertex to face ratio (2.098684) Editobj_rail_arc_low_left-High vertex to face ratio (2.098684, Optimum is < 2.000000) - poor stripping Editobj_rail_arc_low_left-vertex to face ratio (2.098684) Editobj_rail_arc_low_right-High vertex to face ratio (2.142857, Optimum is < 2.000000) - poor stripping Editobj_rail_arc_low_right-vertex to face ratio (2.142857) Editobj_rail_SR2_low_left-Low number of vertices in object (228, Optimum is > 256) Editobj_rail_SR2_low_left-High vertex to face ratio (2.037879, Optimum is < 2.000000) - poor stripping Editobj_rail_SR2_low_left-vertex to face ratio (2.037879) Editobj_rail_SR2_low_right-Low number of vertices in object (228, Optimum is > 256) Editobj_rail_SR2_low_right-High vertex to face ratio (2.037879, Optimum is < 2.000000) - poor stripping Editobj_rail_SR2_low_right-vertex to face ratio (2.037879) Editobj_rail_SR2_low_center-Low number of vertices in object (228, Optimum is > 256) Editobj_rail_SR2_low_center-High vertex to face ratio (2.037879, Optimum is < 2.000000) - poor stripping Editobj_rail_SR2_low_center-vertex to face ratio (2.037879) Editobj_rail_SR2_low_topangle-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_SR2_low_topangle-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_SR2_low_topangle-vertex to face ratio (2.015152) Editobj_rail_SR2_low_bottomangle-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_SR2_low_bottomangle-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_SR2_low_bottomangle-vertex to face ratio (2.015152) Editobj_rail_SR1_low_right-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_SR1_low_right-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_SR1_low_right-vertex to face ratio (2.015152) Editobj_rail_SR1_low_left-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_SR1_low_left-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_SR1_low_left-vertex to face ratio (2.015152) Editobj_rail_SR3_low-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_SR3_low-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_SR3_low-vertex to face ratio (2.015152) Editobj_rail_daver_low-High vertex to face ratio (2.176991, Optimum is < 2.000000) - poor stripping Editobj_rail_daver_low-vertex to face ratio (2.176991) Editobj_rail_qpbowl_low_left-vertex to face ratio (2.000000) Editobj_rail_rollout_low-Low number of vertices in object (116, Optimum is > 256) Editobj_rail_rollout_low-vertex to face ratio (1.985294) Editobj_rail_rollout_low_angle-Low number of vertices in object (116, Optimum is > 256) Editobj_rail_rollout_low_angle-vertex to face ratio (1.985294) Editobj_bonus_DCsuperramp-vertex to face ratio (1.754078) Editobj_rail_high_angle-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_high_angle-High vertex to face ratio (2.136364, Optimum is < 2.000000) - poor stripping Editobj_rail_high_angle-vertex to face ratio (2.136364) Editobj_rail_arc_high_left-High vertex to face ratio (2.098684, Optimum is < 2.000000) - poor stripping Editobj_rail_arc_high_left-vertex to face ratio (2.098684) Editobj_rail_arc_high_right-High vertex to face ratio (2.142857, Optimum is < 2.000000) - poor stripping Editobj_rail_arc_high_right-vertex to face ratio (2.142857) Editobj_rail_daver_high-High vertex to face ratio (2.176991, Optimum is < 2.000000) - poor stripping Editobj_rail_daver_high-vertex to face ratio (2.176991) Editobj_rail_kicker1_high_center-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_kicker1_high_center-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_kicker1_high_center-vertex to face ratio (2.015152) Editobj_rail_kicker1_high_left-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_kicker1_high_left-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_kicker1_high_left-vertex to face ratio (2.015152) Editobj_rail_kicker1_high_right-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_kicker1_high_right-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_kicker1_high_right-vertex to face ratio (2.015152) Editobj_rail_kicker2_high_center-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_kicker2_high_center-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_kicker2_high_center-vertex to face ratio (2.015152) Editobj_rail_kicker2_high_left-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_kicker2_high_left-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_kicker2_high_left-vertex to face ratio (2.015152) Editobj_rail_kicker2_high_right-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_kicker2_high_right-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_kicker2_high_right-vertex to face ratio (2.015152) Editobj_rail_kicker3_high_center-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_kicker3_high_center-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_kicker3_high_center-vertex to face ratio (2.015152) Editobj_rail_kicker3_high_left-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_kicker3_high_left-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_kicker3_high_left-vertex to face ratio (2.015152) Editobj_rail_kicker3_high_right-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_kicker3_high_right-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_kicker3_high_right-vertex to face ratio (2.015152) Editobj_rail_kicker4_high_center-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_kicker4_high_center-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_kicker4_high_center-vertex to face ratio (2.015152) Editobj_rail_kicker4_high_left-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_kicker4_high_left-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_kicker4_high_left-vertex to face ratio (2.015152) Editobj_rail_kicker4_high_right-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_kicker4_high_right-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_kicker4_high_right-vertex to face ratio (2.015152) Editobj_rail_high-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_high-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_high-vertex to face ratio (2.015152) Editobj_rail_high-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_high-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_high-vertex to face ratio (2.015152) Editobj_rail_high_OFFSET-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_high_OFFSET-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_high_OFFSET-vertex to face ratio (2.015152) Editobj_rail_pyramid_high_center-High vertex to face ratio (2.180556, Optimum is < 2.000000) - poor stripping Editobj_rail_pyramid_high_center-vertex to face ratio (2.180556) Editobj_rail_pyramid_high_left-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_pyramid_high_left-High vertex to face ratio (2.029412, Optimum is < 2.000000) - poor stripping Editobj_rail_pyramid_high_left-vertex to face ratio (2.029412) Editobj_rail_pyramid_high_right-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_pyramid_high_right-High vertex to face ratio (2.029412, Optimum is < 2.000000) - poor stripping Editobj_rail_pyramid_high_right-vertex to face ratio (2.029412) Editobj_rail_pyramidwal_high_center-Low number of vertices in object (212, Optimum is > 256) Editobj_rail_pyramidwal_high_center-High vertex to face ratio (2.186441, Optimum is < 2.000000) - poor stripping Editobj_rail_pyramidwal_high_center-vertex to face ratio (2.186441) Editobj_rail_pyramidwal_high_left-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_pyramidwal_high_left-High vertex to face ratio (2.029412, Optimum is < 2.000000) - poor stripping Editobj_rail_pyramidwal_high_left-vertex to face ratio (2.029412) Editobj_rail_pyramidwal_high_right-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_pyramidwal_high_right-High vertex to face ratio (2.029412, Optimum is < 2.000000) - poor stripping Editobj_rail_pyramidwal_high_right-vertex to face ratio (2.029412) Editobj_rail_qpIC_high-Low number of vertices in object (206, Optimum is > 256) Editobj_rail_qpIC_high-High vertex to face ratio (2.067797, Optimum is < 2.000000) - poor stripping Editobj_rail_qpIC_high-vertex to face ratio (2.067797) Editobj_rail_ramp1_high_center-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp1_high_center-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1_high_center-vertex to face ratio (2.015152) Editobj_rail_ramp1_high_left-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp1_high_left-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1_high_left-vertex to face ratio (2.015152) Editobj_rail_ramp1_high_right-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp1_high_right-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1_high_right-vertex to face ratio (2.015152) Editobj_rail_ramp1EC_high-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_ramp1EC_high-High vertex to face ratio (2.029412, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1EC_high-vertex to face ratio (2.029412) Editobj_rail_ramp1IC_high-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_ramp1IC_high-High vertex to face ratio (2.136364, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1IC_high-vertex to face ratio (2.136364) Editobj_rail_ramp1x_high_center-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp1x_high_center-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1x_high_center-vertex to face ratio (2.015152) Editobj_rail_ramp1x_high_left-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp1x_high_left-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1x_high_left-vertex to face ratio (2.015152) Editobj_rail_ramp1x_high_right-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp1x_high_right-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1x_high_right-vertex to face ratio (2.015152) Editobj_rail_ramp1xEC_high-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_ramp1xEC_high-High vertex to face ratio (2.029412, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1xEC_high-vertex to face ratio (2.029412) Editobj_rail_ramp1xIC_high-Low number of vertices in object (124, Optimum is > 256) Editobj_rail_ramp1xIC_high-High vertex to face ratio (2.132353, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1xIC_high-vertex to face ratio (2.132353) Editobj_rail_ramp1xx_high_center-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp1xx_high_center-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1xx_high_center-vertex to face ratio (2.015152) Editobj_rail_ramp1xx_high_left-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp1xx_high_left-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1xx_high_left-vertex to face ratio (2.015152) Editobj_rail_ramp1xx_high_right-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp1xx_high_right-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1xx_high_right-vertex to face ratio (2.015152) Editobj_rail_ramp1xxEC_high-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_ramp1xxEC_high-High vertex to face ratio (2.029412, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1xxEC_high-vertex to face ratio (2.029412) Editobj_rail_ramp1xxIC_high-Low number of vertices in object (120, Optimum is > 256) Editobj_rail_ramp1xxIC_high-High vertex to face ratio (2.088235, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1xxIC_high-vertex to face ratio (2.088235) Editobj_rail_ramp2_high_center-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp2_high_center-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp2_high_center-vertex to face ratio (2.015152) Editobj_rail_ramp2_high_left-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp2_high_left-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp2_high_left-vertex to face ratio (2.015152) Editobj_rail_ramp2_high_right-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp2_high_right-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp2_high_right-vertex to face ratio (2.015152) Editobj_rail_ramp2EC_high-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_ramp2EC_high-High vertex to face ratio (2.029412, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp2EC_high-vertex to face ratio (2.029412) Editobj_rail_ramp2IC_high-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_ramp2IC_high-High vertex to face ratio (2.136364, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp2IC_high-vertex to face ratio (2.136364) Editobj_rail_ramp3_high_center-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp3_high_center-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp3_high_center-vertex to face ratio (2.015152) Editobj_rail_ramp3_high_left-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp3_high_left-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp3_high_left-vertex to face ratio (2.015152) Editobj_rail_ramp3_high_right-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp3_high_right-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp3_high_right-vertex to face ratio (2.015152) Editobj_rail_ramp3EC_high-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_ramp3EC_high-High vertex to face ratio (2.136364, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp3EC_high-vertex to face ratio (2.136364) Editobj_rail_ramp3IC_high-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_ramp3IC_high-High vertex to face ratio (2.136364, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp3IC_high-vertex to face ratio (2.136364) Editobj_rail_ramp4_high_center-Low number of vertices in object (212, Optimum is > 256) Editobj_rail_ramp4_high_center-High vertex to face ratio (2.186441, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp4_high_center-vertex to face ratio (2.186441) Editobj_rail_ramp4_high_left-Low number of vertices in object (212, Optimum is > 256) Editobj_rail_ramp4_high_left-High vertex to face ratio (2.186441, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp4_high_left-vertex to face ratio (2.186441) Editobj_rail_ramp4_high_right-Low number of vertices in object (212, Optimum is > 256) Editobj_rail_ramp4_high_right-High vertex to face ratio (2.186441, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp4_high_right-vertex to face ratio (2.186441) Editobj_rail_ramp4EC_high-Low number of vertices in object (214, Optimum is > 256) Editobj_rail_ramp4EC_high-High vertex to face ratio (2.161017, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp4EC_high-vertex to face ratio (2.161017) Editobj_rail_ramp4IC_high-Low number of vertices in object (214, Optimum is > 256) Editobj_rail_ramp4IC_high-High vertex to face ratio (2.161017, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp4IC_high-vertex to face ratio (2.161017) Editobj_rail_ramp5_high_left-Low number of vertices in object (212, Optimum is > 256) Editobj_rail_ramp5_high_left-High vertex to face ratio (2.186441, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp5_high_left-vertex to face ratio (2.186441) Editobj_rail_ramp5_high_center-Low number of vertices in object (212, Optimum is > 256) Editobj_rail_ramp5_high_center-High vertex to face ratio (2.186441, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp5_high_center-vertex to face ratio (2.186441) Editobj_rail_ramp5_high_right-Low number of vertices in object (212, Optimum is > 256) Editobj_rail_ramp5_high_right-High vertex to face ratio (2.186441, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp5_high_right-vertex to face ratio (2.186441) Editobj_rail_ramp5EC_high-Low number of vertices in object (214, Optimum is > 256) Editobj_rail_ramp5EC_high-High vertex to face ratio (2.161017, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp5EC_high-vertex to face ratio (2.161017) Editobj_rail_ramp5IC_high-Low number of vertices in object (214, Optimum is > 256) Editobj_rail_ramp5IC_high-High vertex to face ratio (2.161017, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp5IC_high-vertex to face ratio (2.161017) Editobj_rail_rollin_2_high_center-Low number of vertices in object (116, Optimum is > 256) Editobj_rail_rollin_2_high_center-vertex to face ratio (1.985294) Editobj_rail_rollin_2_high_left-Low number of vertices in object (116, Optimum is > 256) Editobj_rail_rollin_2_high_left-vertex to face ratio (1.985294) Editobj_rail_rollin_2_high_right-Low number of vertices in object (116, Optimum is > 256) Editobj_rail_rollin_2_high_right-vertex to face ratio (1.985294) Editobj_rail_rollin_4_high_center-Low number of vertices in object (216, Optimum is > 256) Editobj_rail_rollin_4_high_center-High vertex to face ratio (2.131148, Optimum is < 2.000000) - poor stripping Editobj_rail_rollin_4_high_center-vertex to face ratio (2.131148) Editobj_rail_rollin_4_high_left-Low number of vertices in object (216, Optimum is > 256) Editobj_rail_rollin_4_high_left-High vertex to face ratio (2.131148, Optimum is < 2.000000) - poor stripping Editobj_rail_rollin_4_high_left-vertex to face ratio (2.131148) Editobj_rail_rollin_4_high_right-Low number of vertices in object (216, Optimum is > 256) Editobj_rail_rollin_4_high_right-High vertex to face ratio (2.131148, Optimum is < 2.000000) - poor stripping Editobj_rail_rollin_4_high_right-vertex to face ratio (2.131148) Editobj_rail_rollin_6_high_center-Low number of vertices in object (216, Optimum is > 256) Editobj_rail_rollin_6_high_center-High vertex to face ratio (2.131148, Optimum is < 2.000000) - poor stripping Editobj_rail_rollin_6_high_center-vertex to face ratio (2.131148) Editobj_rail_rollin_6_high_left-Low number of vertices in object (216, Optimum is > 256) Editobj_rail_rollin_6_high_left-High vertex to face ratio (2.131148, Optimum is < 2.000000) - poor stripping Editobj_rail_rollin_6_high_left-vertex to face ratio (2.131148) Editobj_rail_rollin_6_high_right-Low number of vertices in object (216, Optimum is > 256) Editobj_rail_rollin_6_high_right-High vertex to face ratio (2.131148, Optimum is < 2.000000) - poor stripping Editobj_rail_rollin_6_high_right-vertex to face ratio (2.131148) Editobj_rail_rollin_8_high_center-Low number of vertices in object (216, Optimum is > 256) Editobj_rail_rollin_8_high_center-High vertex to face ratio (2.131148, Optimum is < 2.000000) - poor stripping Editobj_rail_rollin_8_high_center-vertex to face ratio (2.131148) Editobj_rail_rollin_8_high_left-Low number of vertices in object (216, Optimum is > 256) Editobj_rail_rollin_8_high_left-High vertex to face ratio (2.131148, Optimum is < 2.000000) - poor stripping Editobj_rail_rollin_8_high_left-vertex to face ratio (2.131148) Editobj_rail_rollin_8_high_right-Low number of vertices in object (216, Optimum is > 256) Editobj_rail_rollin_8_high_right-High vertex to face ratio (2.131148, Optimum is < 2.000000) - poor stripping Editobj_rail_rollin_8_high_right-vertex to face ratio (2.131148) Editobj_rail_rollout_high-Low number of vertices in object (116, Optimum is > 256) Editobj_rail_rollout_high-vertex to face ratio (1.985294) Editobj_rail_rollout_high_angle-Low number of vertices in object (116, Optimum is > 256) Editobj_rail_rollout_high_angle-vertex to face ratio (1.985294) Editobj_rail_SR1_high_left-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_SR1_high_left-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_SR1_high_left-vertex to face ratio (2.015152) Editobj_rail_SR1_high_right-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_SR1_high_right-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_SR1_high_right-vertex to face ratio (2.015152) Editobj_rail_SR3_high-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_SR3_high-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_SR3_high-vertex to face ratio (2.015152) Editobj_rail_stairs_double_high_center-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_stairs_double_high_center-High vertex to face ratio (2.014706, Optimum is < 2.000000) - poor stripping Editobj_rail_stairs_double_high_center-vertex to face ratio (2.014706) Editobj_rail_stairs_double_high_left-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_stairs_double_high_left-High vertex to face ratio (2.014706, Optimum is < 2.000000) - poor stripping Editobj_rail_stairs_double_high_left-vertex to face ratio (2.014706) Editobj_rail_stairs_double_high_right-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_stairs_double_high_right-High vertex to face ratio (2.014706, Optimum is < 2.000000) - poor stripping Editobj_rail_stairs_double_high_right-vertex to face ratio (2.014706) Editobj_rail_stairs_quad_high_center-Low number of vertices in object (122, Optimum is > 256) Editobj_rail_stairs_quad_high_center-High vertex to face ratio (2.014286, Optimum is < 2.000000) - poor stripping Editobj_rail_stairs_quad_high_center-vertex to face ratio (2.014286) Editobj_rail_stairs_quad_high_left-Low number of vertices in object (122, Optimum is > 256) Editobj_rail_stairs_quad_high_left-High vertex to face ratio (2.014286, Optimum is < 2.000000) - poor stripping Editobj_rail_stairs_quad_high_left-vertex to face ratio (2.014286) Editobj_rail_stairs_quad_high_right-Low number of vertices in object (122, Optimum is > 256) Editobj_rail_stairs_quad_high_right-High vertex to face ratio (2.014286, Optimum is < 2.000000) - poor stripping Editobj_rail_stairs_quad_high_right-vertex to face ratio (2.014286) Editobj_rail_sub1_high-Low number of vertices in object (162, Optimum is > 256) Editobj_rail_sub1_high-High vertex to face ratio (2.021739, Optimum is < 2.000000) - poor stripping Editobj_rail_sub1_high-vertex to face ratio (2.021739) Editobj_rail_sub1OFFSET_high-Low number of vertices in object (162, Optimum is > 256) Editobj_rail_sub1OFFSET_high-High vertex to face ratio (2.021739, Optimum is < 2.000000) - poor stripping Editobj_rail_sub1OFFSET_high-vertex to face ratio (2.021739) Editobj_rail_sub4right_high_center-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_sub4right_high_center-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_sub4right_high_center-vertex to face ratio (2.015152) Editobj_rail_sub4right_high_left-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_sub4right_high_left-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_sub4right_high_left-vertex to face ratio (2.015152) Editobj_rail_sub4right_high_right-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_sub4right_high_right-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_sub4right_high_right-vertex to face ratio (2.015152) Editobj_rail_sub5_high_left-Low number of vertices in object (210, Optimum is > 256) Editobj_rail_sub5_high_left-High vertex to face ratio (2.016667, Optimum is < 2.000000) - poor stripping Editobj_rail_sub5_high_left-vertex to face ratio (2.016667) Editobj_rail_sub5_high_right-Low number of vertices in object (210, Optimum is > 256) Editobj_rail_sub5_high_right-High vertex to face ratio (2.016667, Optimum is < 2.000000) - poor stripping Editobj_rail_sub5_high_right-vertex to face ratio (2.016667) Editobj_rail_sub6_high_left-Low number of vertices in object (116, Optimum is > 256) Editobj_rail_sub6_high_left-vertex to face ratio (1.985294) Editobj_rail_sub6_high_right-Low number of vertices in object (116, Optimum is > 256) Editobj_rail_sub6_high_right-vertex to face ratio (1.985294) Editobj_rail_sub6OFFSET_high_left-Low number of vertices in object (116, Optimum is > 256) Editobj_rail_sub6OFFSET_high_left-vertex to face ratio (1.985294) Editobj_rail_sub6OFFSET_high_right-Low number of vertices in object (116, Optimum is > 256) Editobj_rail_sub6OFFSET_high_right-vertex to face ratio (1.985294) Editobj_rail_sub7right_high-High vertex to face ratio (2.041667, Optimum is < 2.000000) - poor stripping Editobj_rail_sub7right_high-vertex to face ratio (2.041667) Editobj_rail_sub7left_high-High vertex to face ratio (2.041667, Optimum is < 2.000000) - poor stripping Editobj_rail_sub7left_high-vertex to face ratio (2.041667) Editobj_rail_sub_high_left-High vertex to face ratio (2.098684, Optimum is < 2.000000) - poor stripping Editobj_rail_sub_high_left-vertex to face ratio (2.098684) Editobj_rail_sub_high_right-High vertex to face ratio (2.098684, Optimum is < 2.000000) - poor stripping Editobj_rail_sub_high_right-vertex to face ratio (2.098684) Editobj_rail_wedgeBIG_high_left-High vertex to face ratio (2.180556, Optimum is < 2.000000) - poor stripping Editobj_rail_wedgeBIG_high_left-vertex to face ratio (2.180556) Editobj_rail_wedgeBIG_high_right-High vertex to face ratio (2.180556, Optimum is < 2.000000) - poor stripping Editobj_rail_wedgeBIG_high_right-vertex to face ratio (2.180556) Editobj_rail_wedgeMED_high_left-High vertex to face ratio (2.180556, Optimum is < 2.000000) - poor stripping Editobj_rail_wedgeMED_high_left-vertex to face ratio (2.180556) Editobj_rail_wedgeMED_high_right-High vertex to face ratio (2.180556, Optimum is < 2.000000) - poor stripping Editobj_rail_wedgeMED_high_right-vertex to face ratio (2.180556) Editobj_specialtyrails_largecurve_high_OFFSET-High vertex to face ratio (2.100000, Optimum is < 2.000000) - poor stripping Editobj_specialtyrails_largecurve_high_OFFSET-vertex to face ratio (2.100000) Editobj_specialtyrails_largecurve_low_OFFSET-High vertex to face ratio (2.100000, Optimum is < 2.000000) - poor stripping Editobj_specialtyrails_largecurve_low_OFFSET-vertex to face ratio (2.100000) Editobj_specialtyrails_largecurve_low-High vertex to face ratio (2.100000, Optimum is < 2.000000) - poor stripping Editobj_specialtyrails_largecurve_low-vertex to face ratio (2.100000) Editobj_specialtyrails_largecurve_high-High vertex to face ratio (2.100000, Optimum is < 2.000000) - poor stripping Editobj_specialtyrails_largecurve_high-vertex to face ratio (2.100000) Editobj_specialtyrails_smallcurve_high-Low number of vertices in object (214, Optimum is > 256) Editobj_specialtyrails_smallcurve_high-High vertex to face ratio (2.093220, Optimum is < 2.000000) - poor stripping Editobj_specialtyrails_smallcurve_high-vertex to face ratio (2.093220) Editobj_specialtyrails_smallcurve_OFFSET_high-Low number of vertices in object (214, Optimum is > 256) Editobj_specialtyrails_smallcurve_OFFSET_high-High vertex to face ratio (2.093220, Optimum is < 2.000000) - poor stripping Editobj_specialtyrails_smallcurve_OFFSET_high-vertex to face ratio (2.093220) Editobj_specialtyrails_smallcurve_low-Low number of vertices in object (214, Optimum is > 256) Editobj_specialtyrails_smallcurve_low-High vertex to face ratio (2.093220, Optimum is < 2.000000) - poor stripping Editobj_specialtyrails_smallcurve_low-vertex to face ratio (2.093220) Editobj_specialtyrails_smallcurve_OFFSET_low-Low number of vertices in object (214, Optimum is > 256) Editobj_specialtyrails_smallcurve_OFFSET_low-High vertex to face ratio (2.093220, Optimum is < 2.000000) - poor stripping Editobj_specialtyrails_smallcurve_OFFSET_low-vertex to face ratio (2.093220) Editobj_tower-Low number of vertices in object (121, Optimum is > 256) Editobj_tower-vertex to face ratio (1.269231) Editobj_qpipe_qpipe2EC-Low number of vertices in object (66, Optimum is > 256) Editobj_qpipe_qpipe2EC-vertex to face ratio (1.397436) Editobj_sub_5-Low number of vertices in object (42, Optimum is > 256) Editobj_sub_5-vertex to face ratio (1.846154) Editobj_dirt_CONNECTshortstep1-Low number of vertices in object (116, Optimum is > 256) Editobj_dirt_CONNECTshortstep1-vertex to face ratio (1.250000) Editobj_funbox_SR1-Low number of vertices in object (94, Optimum is > 256) Editobj_funbox_SR1-vertex to face ratio (1.562500) Editobj_funbox_SR2-Low number of vertices in object (36, Optimum is > 256) Editobj_funbox_SR2-High vertex to face ratio (2.375000, Optimum is < 2.000000) - poor stripping Editobj_funbox_SR2-vertex to face ratio (2.375000) Editobj_bonus_banks3-Low number of vertices in object (170, Optimum is > 256) Editobj_bonus_banks3-vertex to face ratio (1.864078) Editobj_bonus_banks2-Low number of vertices in object (63, Optimum is > 256) Editobj_bonus_banks2-vertex to face ratio (1.652174) Editobj_bonus_kidneypool-vertex to face ratio (1.310850) Editobj_bridges_BIGbridge-Low number of vertices in object (242, Optimum is > 256) Editobj_bridges_BIGbridge-vertex to face ratio (1.534314) Editobj_bonus_loop-vertex to face ratio (1.664615) Editobj_bridges_BIGbridgeCORNER-vertex to face ratio (1.428571) Editobj_sub_4left-Low number of vertices in object (53, Optimum is > 256) Editobj_sub_4left-High vertex to face ratio (2.280000, Optimum is < 2.000000) - poor stripping Editobj_sub_4left-vertex to face ratio (2.280000) Editobj_towerdef-Low number of vertices in object (240, Optimum is > 256) Editobj_towerdef-vertex to face ratio (1.300000) Editobj_wall_ramp1xx_low_left-Low number of vertices in object (26, Optimum is > 256) Editobj_wall_ramp1xx_low_left-vertex to face ratio (1.812500) Editobj_wall_ramp1x_low_left01-Low number of vertices in object (26, Optimum is > 256) Editobj_wall_ramp1x_low_left01-vertex to face ratio (1.812500) Editobj_wall_low-Low number of vertices in object (24, Optimum is > 256) Editobj_wall_low-vertex to face ratio (2.000000) Editobj_wall_ramp1_low_left-Low number of vertices in object (24, Optimum is > 256) Editobj_wall_ramp1_low_left-vertex to face ratio (2.000000) Editobj_wall_ramp2_low_left01-Low number of vertices in object (24, Optimum is > 256) Editobj_wall_ramp2_low_left01-vertex to face ratio (2.000000) Editobj_wall_ramp3_low_left02-Low number of vertices in object (24, Optimum is > 256) Editobj_wall_ramp3_low_left02-vertex to face ratio (2.000000) Editobj_wall_ramp4_low_left02-Low number of vertices in object (38, Optimum is > 256) Editobj_wall_ramp4_low_left02-vertex to face ratio (2.000000) Editobj_wall_ramp5_low_left03-Low number of vertices in object (38, Optimum is > 256) Editobj_wall_ramp5_low_left03-vertex to face ratio (2.000000) Editobj_wall_ramp1xx_low_right-Low number of vertices in object (26, Optimum is > 256) Editobj_wall_ramp1xx_low_right-vertex to face ratio (1.812500) Editobj_wall_ramp1x_low_right-Low number of vertices in object (26, Optimum is > 256) Editobj_wall_ramp1x_low_right-vertex to face ratio (1.812500) Editobj_wall_ramp1_low_right-Low number of vertices in object (24, Optimum is > 256) Editobj_wall_ramp1_low_right-vertex to face ratio (2.000000) Editobj_wall_ramp2_low_right-Low number of vertices in object (24, Optimum is > 256) Editobj_wall_ramp2_low_right-vertex to face ratio (2.000000) Editobj_wall_ramp3_low_right-Low number of vertices in object (24, Optimum is > 256) Editobj_wall_ramp3_low_right-vertex to face ratio (2.000000) Editobj_wall_ramp4_low_right-Low number of vertices in object (38, Optimum is > 256) Editobj_wall_ramp4_low_right-vertex to face ratio (2.000000) Editobj_wall_ramp5_low_right-Low number of vertices in object (38, Optimum is > 256) Editobj_wall_ramp5_low_right-vertex to face ratio (2.000000) Editobj_wall_low_OFFSET-Low number of vertices in object (24, Optimum is > 256) Editobj_wall_low_OFFSET-vertex to face ratio (2.000000) Editobj_wall_high-Low number of vertices in object (24, Optimum is > 256) Editobj_wall_high-vertex to face ratio (2.000000) Editobj_wall_high_OFFSET-Low number of vertices in object (24, Optimum is > 256) Editobj_wall_high_OFFSET-vertex to face ratio (2.000000) Editobj_wall_ramp1xx_high_left-Low number of vertices in object (26, Optimum is > 256) Editobj_wall_ramp1xx_high_left-vertex to face ratio (1.812500) Editobj_wall_ramp1xx_high_right-Low number of vertices in object (26, Optimum is > 256) Editobj_wall_ramp1xx_high_right-vertex to face ratio (1.812500) Editobj_wall_ramp1x_high_left-Low number of vertices in object (26, Optimum is > 256) Editobj_wall_ramp1x_high_left-vertex to face ratio (1.812500) Editobj_wall_ramp1x_high_right-Low number of vertices in object (26, Optimum is > 256) Editobj_wall_ramp1x_high_right-vertex to face ratio (1.812500) Editobj_wall_ramp1_high_left-Low number of vertices in object (24, Optimum is > 256) Editobj_wall_ramp1_high_left-vertex to face ratio (2.000000) Editobj_wall_ramp1_high_right-Low number of vertices in object (24, Optimum is > 256) Editobj_wall_ramp1_high_right-vertex to face ratio (2.000000) Editobj_wall_ramp2_high_left-Low number of vertices in object (24, Optimum is > 256) Editobj_wall_ramp2_high_left-vertex to face ratio (2.000000) Editobj_wall_ramp2_high_right-Low number of vertices in object (24, Optimum is > 256) Editobj_wall_ramp2_high_right-vertex to face ratio (2.000000) Editobj_wall_ramp3_high_left-Low number of vertices in object (24, Optimum is > 256) Editobj_wall_ramp3_high_left-vertex to face ratio (2.000000) Editobj_wall_ramp3_high_right-Low number of vertices in object (24, Optimum is > 256) Editobj_wall_ramp3_high_right-vertex to face ratio (2.000000) Editobj_wall_ramp4_high_left-Low number of vertices in object (38, Optimum is > 256) Editobj_wall_ramp4_high_left-vertex to face ratio (2.000000) Editobj_wall_ramp4_high_right-Low number of vertices in object (38, Optimum is > 256) Editobj_wall_ramp4_high_right-vertex to face ratio (2.000000) Editobj_wall_ramp5_high_left-Low number of vertices in object (38, Optimum is > 256) Editobj_wall_ramp5_high_left-vertex to face ratio (2.000000) Editobj_wall_ramp5_high_right-Low number of vertices in object (38, Optimum is > 256) Editobj_wall_ramp5_high_right-vertex to face ratio (2.000000) Editobj_sub_riser1-Low number of vertices in object (22, Optimum is > 256) Editobj_sub_riser1-High vertex to face ratio (2.600000, Optimum is < 2.000000) - poor stripping Editobj_sub_riser1-vertex to face ratio (2.600000) Editobj_sub_riser2-Low number of vertices in object (22, Optimum is > 256) Editobj_sub_riser2-High vertex to face ratio (2.600000, Optimum is < 2.000000) - poor stripping Editobj_sub_riser2-vertex to face ratio (2.600000) Editobj_sub_riser3-Low number of vertices in object (22, Optimum is > 256) Editobj_sub_riser3-High vertex to face ratio (2.600000, Optimum is < 2.000000) - poor stripping Editobj_sub_riser3-vertex to face ratio (2.600000) Editobj_sub_riser4-Low number of vertices in object (22, Optimum is > 256) Editobj_sub_riser4-High vertex to face ratio (2.600000, Optimum is < 2.000000) - poor stripping Editobj_sub_riser4-vertex to face ratio (2.600000) Editobj_sub_riser5-Low number of vertices in object (22, Optimum is > 256) Editobj_sub_riser5-High vertex to face ratio (2.600000, Optimum is < 2.000000) - poor stripping Editobj_sub_riser5-vertex to face ratio (2.600000) Editobj_towertag-Low number of vertices in object (240, Optimum is > 256) Editobj_towertag-vertex to face ratio (1.300000) Editobj_sub_curvewall-Low number of vertices in object (52, Optimum is > 256) Editobj_sub_curvewall-vertex to face ratio (1.735294) Editobj_rail_SR2_high_bottomangle01-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_SR2_high_bottomangle01-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_SR2_high_bottomangle01-vertex to face ratio (2.015152) Editobj_rail_SR2_high_topangle01-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_SR2_high_topangle01-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_SR2_high_topangle01-vertex to face ratio (2.015152) Editobj_rail_SR2_high_right01-Low number of vertices in object (228, Optimum is > 256) Editobj_rail_SR2_high_right01-High vertex to face ratio (2.037879, Optimum is < 2.000000) - poor stripping Editobj_rail_SR2_high_right01-vertex to face ratio (2.037879) Editobj_rail_SR2_high_center01-Low number of vertices in object (228, Optimum is > 256) Editobj_rail_SR2_high_center01-High vertex to face ratio (2.037879, Optimum is < 2.000000) - poor stripping Editobj_rail_SR2_high_center01-vertex to face ratio (2.037879) Editobj_rail_SR2_high_left01-Low number of vertices in object (228, Optimum is > 256) Editobj_rail_SR2_high_left01-High vertex to face ratio (2.037879, Optimum is < 2.000000) - poor stripping Editobj_rail_SR2_high_left01-vertex to face ratio (2.037879) Editobj_rail_qpbowl_low_top-vertex to face ratio (2.000000) Editobj_rail_qpbowl_low_right-vertex to face ratio (2.000000) Editobj_rail_qpbowl_low_bottom-vertex to face ratio (2.000000) Editobj_specialtyrails_dragonrail-vertex to face ratio (1.763780) Editobj_kicker_5-Low number of vertices in object (38, Optimum is > 256) Editobj_kicker_5-vertex to face ratio (1.333333) Editobj_specialtyrails_bow_OFFSET-vertex to face ratio (1.739796) Editobj_specialtyrails_lowjunction01-High vertex to face ratio (2.152778, Optimum is < 2.000000) - poor stripping Editobj_specialtyrails_lowjunction01-vertex to face ratio (2.152778) Editobj_specialtyrails_lowjunction02-High vertex to face ratio (2.041667, Optimum is < 2.000000) - poor stripping Editobj_specialtyrails_lowjunction02-vertex to face ratio (2.041667) Editobj_specialtyrails_highjunction01-High vertex to face ratio (2.152778, Optimum is < 2.000000) - poor stripping Editobj_specialtyrails_highjunction01-vertex to face ratio (2.152778) editobj_specialtyrails_highjunction02-High vertex to face ratio (2.041667, Optimum is < 2.000000) - poor stripping editobj_specialtyrails_highjunction02-vertex to face ratio (2.041667) Editobj_rail_pyramid_low_center-High vertex to face ratio (2.180556, Optimum is < 2.000000) - poor stripping Editobj_rail_pyramid_low_center-vertex to face ratio (2.180556) Editobj_rail_pyramid_low_right-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_pyramid_low_right-High vertex to face ratio (2.029412, Optimum is < 2.000000) - poor stripping Editobj_rail_pyramid_low_right-vertex to face ratio (2.029412) Editobj_rail_pyramid_low_left-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_pyramid_low_left-High vertex to face ratio (2.029412, Optimum is < 2.000000) - poor stripping Editobj_rail_pyramid_low_left-vertex to face ratio (2.029412) Editobj_funbox_pyramid-Low number of vertices in object (26, Optimum is > 256) Editobj_funbox_pyramid-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping Editobj_funbox_pyramid-vertex to face ratio (2.500000) Editobj_wall_high_angle-Low number of vertices in object (30, Optimum is > 256) Editobj_wall_high_angle-vertex to face ratio (1.950000) Editobj_wall_low_angle-Low number of vertices in object (30, Optimum is > 256) Editobj_wall_low_angle-vertex to face ratio (1.950000) Editobj_player1_icon-Low number of vertices in object (52, Optimum is > 256) Editobj_player1_icon-High vertex to face ratio (2.583333, Optimum is < 2.000000) - poor stripping Editobj_player1_icon-vertex to face ratio (2.583333) Editobj_rail_qpbowl_high_top-vertex to face ratio (2.000000) Editobj_rail_qpbowl_high_right-vertex to face ratio (2.000000) Editobj_rail_qpbowl_high_bottom-vertex to face ratio (2.000000) Editobj_rail_qpbowl_high_left-vertex to face ratio (2.000000) terrain_fence_08-High vertex to face ratio (2.432292, Optimum is < 2.000000) - poor stripping terrain_fence_08-vertex to face ratio (2.432292) terrain_hills05-Low number of vertices in object (206, Optimum is > 256) terrain_hills05-High vertex to face ratio (2.530000, Optimum is < 2.000000) - poor stripping terrain_hills05-vertex to face ratio (2.530000) watersurfaceDef_Z-Low number of vertices in object (20, Optimum is > 256) watersurfaceDef_Z-vertex to face ratio (1.166667) terrain_apron03-Low number of vertices in object (212, Optimum is > 256) terrain_apron03-High vertex to face ratio (2.339286, Optimum is < 2.000000) - poor stripping terrain_apron03-vertex to face ratio (2.339286) PropDef_tree-Low number of vertices in object (119, Optimum is > 256) PropDef_tree-High vertex to face ratio (2.277778, Optimum is < 2.000000) - poor stripping PropDef_tree-vertex to face ratio (2.277778) terrain_invis01-Low number of vertices in object (12, Optimum is > 256) terrain_invis01-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping terrain_invis01-vertex to face ratio (2.250000) terrain_apron01-High vertex to face ratio (2.453125, Optimum is < 2.000000) - poor stripping terrain_apron01-vertex to face ratio (2.453125) terrain_apron02-High vertex to face ratio (2.468750, Optimum is < 2.000000) - poor stripping terrain_apron02-vertex to face ratio (2.468750) terrain_hills01-Low number of vertices in object (140, Optimum is > 256) terrain_hills01-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_hills01-vertex to face ratio (2.500000) terrain_hills02-Low number of vertices in object (215, Optimum is > 256) terrain_hills02-High vertex to face ratio (2.504673, Optimum is < 2.000000) - poor stripping terrain_hills02-vertex to face ratio (2.504673) terrain_hills04-Low number of vertices in object (160, Optimum is > 256) terrain_hills04-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_hills04-vertex to face ratio (2.500000) terrain_fence01-High vertex to face ratio (2.458904, Optimum is < 2.000000) - poor stripping terrain_fence01-vertex to face ratio (2.458904) terrain_fence02-High vertex to face ratio (2.439394, Optimum is < 2.000000) - poor stripping terrain_fence02-vertex to face ratio (2.439394) terrain_fence03-High vertex to face ratio (2.435606, Optimum is < 2.000000) - poor stripping terrain_fence03-vertex to face ratio (2.435606) terrain_fence05-High vertex to face ratio (2.459016, Optimum is < 2.000000) - poor stripping terrain_fence05-vertex to face ratio (2.459016) terrain_fence07-High vertex to face ratio (2.456790, Optimum is < 2.000000) - poor stripping terrain_fence07-vertex to face ratio (2.456790) Terrain_waterbottom_A-Low number of vertices in object (6, Optimum is > 256) Terrain_waterbottom_A-vertex to face ratio (1.750000) panorama_01-Low number of vertices in object (209, Optimum is > 256) panorama_01-vertex to face ratio (2.000000) terrain_100-High vertex to face ratio (2.459677, Optimum is < 2.000000) - poor stripping terrain_100-vertex to face ratio (2.459677) terrain_101-High vertex to face ratio (2.458955, Optimum is < 2.000000) - poor stripping terrain_101-vertex to face ratio (2.458955) terrain_103-High vertex to face ratio (2.440000, Optimum is < 2.000000) - poor stripping terrain_103-vertex to face ratio (2.440000) terrain_104-High vertex to face ratio (2.460227, Optimum is < 2.000000) - poor stripping terrain_104-vertex to face ratio (2.460227) terrain_105-High vertex to face ratio (2.454545, Optimum is < 2.000000) - poor stripping terrain_105-vertex to face ratio (2.454545) terrain_106-High vertex to face ratio (2.456044, Optimum is < 2.000000) - poor stripping terrain_106-vertex to face ratio (2.456044) terrain_200-Low number of vertices in object (216, Optimum is > 256) terrain_200-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_200-vertex to face ratio (2.500000) terrain_201-Low number of vertices in object (144, Optimum is > 256) terrain_201-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_201-vertex to face ratio (2.500000) terrain_202-Low number of vertices in object (176, Optimum is > 256) terrain_202-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_202-vertex to face ratio (2.500000) terrain_203-Low number of vertices in object (168, Optimum is > 256) terrain_203-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_203-vertex to face ratio (2.500000) terrain_204-Low number of vertices in object (162, Optimum is > 256) terrain_204-High vertex to face ratio (2.512500, Optimum is < 2.000000) - poor stripping terrain_204-vertex to face ratio (2.512500) terrain_208-Low number of vertices in object (144, Optimum is > 256) terrain_208-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_208-vertex to face ratio (2.500000) terrain_209-Low number of vertices in object (96, Optimum is > 256) terrain_209-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_209-vertex to face ratio (2.500000) terrain_210-Low number of vertices in object (160, Optimum is > 256) terrain_210-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_210-vertex to face ratio (2.500000) terrain_211-Low number of vertices in object (160, Optimum is > 256) terrain_211-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_211-vertex to face ratio (2.500000) terrain_212-Low number of vertices in object (144, Optimum is > 256) terrain_212-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_212-vertex to face ratio (2.500000) terrain_220-Low number of vertices in object (156, Optimum is > 256) terrain_220-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_220-vertex to face ratio (2.500000) terrain_221-Low number of vertices in object (140, Optimum is > 256) terrain_221-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_221-vertex to face ratio (2.500000) terrain_222-Low number of vertices in object (227, Optimum is > 256) terrain_222-High vertex to face ratio (2.504425, Optimum is < 2.000000) - poor stripping terrain_222-vertex to face ratio (2.504425) terrain_223-Low number of vertices in object (107, Optimum is > 256) terrain_223-High vertex to face ratio (2.509434, Optimum is < 2.000000) - poor stripping terrain_223-vertex to face ratio (2.509434) terrain_224-Low number of vertices in object (158, Optimum is > 256) terrain_224-High vertex to face ratio (2.512820, Optimum is < 2.000000) - poor stripping terrain_224-vertex to face ratio (2.512820) terrain_225-Low number of vertices in object (168, Optimum is > 256) terrain_225-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_225-vertex to face ratio (2.500000) terrain_226-Low number of vertices in object (120, Optimum is > 256) terrain_226-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_226-vertex to face ratio (2.500000) terrain_227-Low number of vertices in object (240, Optimum is > 256) terrain_227-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_227-vertex to face ratio (2.500000) terrain_228-Low number of vertices in object (60, Optimum is > 256) terrain_228-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_228-vertex to face ratio (2.500000) terrain_229-Low number of vertices in object (140, Optimum is > 256) terrain_229-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_229-vertex to face ratio (2.500000) terrain_300-High vertex to face ratio (2.350000, Optimum is < 2.000000) - poor stripping terrain_300-vertex to face ratio (2.350000) terrain_301-High vertex to face ratio (2.350000, Optimum is < 2.000000) - poor stripping terrain_301-vertex to face ratio (2.350000) terrain_302-Low number of vertices in object (220, Optimum is > 256) terrain_302-High vertex to face ratio (2.344828, Optimum is < 2.000000) - poor stripping terrain_302-vertex to face ratio (2.344828) terrain_303-Low number of vertices in object (190, Optimum is > 256) terrain_303-High vertex to face ratio (2.350000, Optimum is < 2.000000) - poor stripping terrain_303-vertex to face ratio (2.350000) terrain_304-Low number of vertices in object (244, Optimum is > 256) terrain_304-High vertex to face ratio (2.359375, Optimum is < 2.000000) - poor stripping terrain_304-vertex to face ratio (2.359375) terrain_306-High vertex to face ratio (2.350000, Optimum is < 2.000000) - poor stripping terrain_306-vertex to face ratio (2.350000) terrain_307-High vertex to face ratio (2.350000, Optimum is < 2.000000) - poor stripping terrain_307-vertex to face ratio (2.350000) watersurfaceDef_A01-Low number of vertices in object (48, Optimum is > 256) watersurfaceDef_A01-vertex to face ratio (1.153846) watersurfaceDef_B-Low number of vertices in object (54, Optimum is > 256) watersurfaceDef_B-vertex to face ratio (1.217949) watersurfaceDef_C-Low number of vertices in object (56, Optimum is > 256) watersurfaceDef_C-vertex to face ratio (1.250000) watersurfaceDef_D-Low number of vertices in object (56, Optimum is > 256) watersurfaceDef_D-vertex to face ratio (1.250000) watersurfaceDef_E-Low number of vertices in object (56, Optimum is > 256) watersurfaceDef_E-vertex to face ratio (1.250000) watersurfaceDef_F-Low number of vertices in object (32, Optimum is > 256) watersurfaceDef_F-vertex to face ratio (1.190476) watersurfaceDef_G-Low number of vertices in object (14, Optimum is > 256) watersurfaceDef_G-vertex to face ratio (1.166667) watersurfaceDef_H-Low number of vertices in object (22, Optimum is > 256) watersurfaceDef_H-vertex to face ratio (1.250000) watersurfaceDef_I-Low number of vertices in object (22, Optimum is > 256) watersurfaceDef_I-vertex to face ratio (1.250000) watersurfaceDef_J-Low number of vertices in object (24, Optimum is > 256) watersurfaceDef_J-vertex to face ratio (1.181818) watersurfaceDef_K-Low number of vertices in object (20, Optimum is > 256) watersurfaceDef_K-vertex to face ratio (1.111111) watersurfaceDef_L-Low number of vertices in object (20, Optimum is > 256) watersurfaceDef_L-vertex to face ratio (1.111111) watersurfaceDef_M-Low number of vertices in object (8, Optimum is > 256) watersurfaceDef_M-vertex to face ratio (1.333333) watersurfaceDef_N-Low number of vertices in object (6, Optimum is > 256) watersurfaceDef_N-vertex to face ratio (1.750000) watersurfaceDef_O-Low number of vertices in object (15, Optimum is > 256) watersurfaceDef_O-vertex to face ratio (1.375000) watersurfaceDef_P-Low number of vertices in object (9, Optimum is > 256) watersurfaceDef_P-vertex to face ratio (1.500000) watersurfaceDef_Q-Low number of vertices in object (54, Optimum is > 256) watersurfaceDef_Q-vertex to face ratio (1.250000) watersurfaceDef_R-Low number of vertices in object (55, Optimum is > 256) watersurfaceDef_R-vertex to face ratio (1.300000) watersurfaceDef_S-Low number of vertices in object (59, Optimum is > 256) watersurfaceDef_S-vertex to face ratio (1.279070) watersurfaceDef_T-Low number of vertices in object (56, Optimum is > 256) watersurfaceDef_T-vertex to face ratio (1.300000) watersurfaceDef_U-Low number of vertices in object (52, Optimum is > 256) watersurfaceDef_U-vertex to face ratio (1.202703) watersurfaceDef_V-Low number of vertices in object (24, Optimum is > 256) watersurfaceDef_V-vertex to face ratio (1.300000) watersurfaceDef_W-Low number of vertices in object (22, Optimum is > 256) watersurfaceDef_W-vertex to face ratio (1.300000) watersurfaceDef_X-Low number of vertices in object (24, Optimum is > 256) watersurfaceDef_X-vertex to face ratio (1.272727) watersurfaceDef_Y-Low number of vertices in object (22, Optimum is > 256) watersurfaceDef_Y-vertex to face ratio (1.300000) terrain_bottom01-Low number of vertices in object (73, Optimum is > 256) terrain_bottom01-vertex to face ratio (1.148148) terrain_bottom02-Low number of vertices in object (30, Optimum is > 256) terrain_bottom02-vertex to face ratio (1.142857) terrain_bottom03-Low number of vertices in object (66, Optimum is > 256) terrain_bottom03-vertex to face ratio (1.166667) terrain_bottom04-Low number of vertices in object (26, Optimum is > 256) terrain_bottom04-vertex to face ratio (1.166667) terrain_bottom05-Low number of vertices in object (56, Optimum is > 256) terrain_bottom05-vertex to face ratio (1.250000) terrain_bottom06-Low number of vertices in object (22, Optimum is > 256) terrain_bottom06-vertex to face ratio (1.250000) terrain_bottom07-Low number of vertices in object (53, Optimum is > 256) terrain_bottom07-vertex to face ratio (1.184211) terrain_bottom08-Low number of vertices in object (20, Optimum is > 256) terrain_bottom08-vertex to face ratio (1.111111) terrain_bottom09-Low number of vertices in object (48, Optimum is > 256) terrain_bottom09-vertex to face ratio (1.153846) terrain_bottom10-Low number of vertices in object (18, Optimum is > 256) terrain_bottom10-vertex to face ratio (1.125000) terrain_bottom11-Low number of vertices in object (12, Optimum is > 256) terrain_bottom11-vertex to face ratio (1.200000) terrain_bottom14-Low number of vertices in object (20, Optimum is > 256) terrain_bottom14-vertex to face ratio (1.375000) terrain_bottom15-Low number of vertices in object (53, Optimum is > 256) terrain_bottom15-vertex to face ratio (1.214286) terrain_bottom16-Low number of vertices in object (59, Optimum is > 256) terrain_bottom16-vertex to face ratio (1.279070) terrain_bottom17-Low number of vertices in object (56, Optimum is > 256) terrain_bottom17-vertex to face ratio (1.300000) terrain_bottom18-Low number of vertices in object (56, Optimum is > 256) terrain_bottom18-vertex to face ratio (1.300000) terrain_bottom19-Low number of vertices in object (52, Optimum is > 256) terrain_bottom19-vertex to face ratio (1.202703) terrain_bottom20-Low number of vertices in object (20, Optimum is > 256) terrain_bottom20-vertex to face ratio (1.166667) terrain_bottom21-Low number of vertices in object (22, Optimum is > 256) terrain_bottom21-vertex to face ratio (1.300000) terrain_bottom22-Low number of vertices in object (24, Optimum is > 256) terrain_bottom22-vertex to face ratio (1.272727) terrain_bottom23-Low number of vertices in object (22, Optimum is > 256) terrain_bottom23-vertex to face ratio (1.300000) terrain_bottom24-Low number of vertices in object (24, Optimum is > 256) terrain_bottom24-vertex to face ratio (1.300000) terrain_bottom25-Low number of vertices in object (4, Optimum is > 256) terrain_bottom25-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_bottom25-vertex to face ratio (2.500000) -END- - EOF -