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terrain_342 NumMaterials: 1 NumFaces: 52 NumVerts: 104 - terrain_400 NumMaterials: 1 NumFaces: 44 NumVerts: 88 - terrain_401 NumMaterials: 1 NumFaces: 53 NumVerts: 107 - terrain_402 NumMaterials: 1 NumFaces: 51 NumVerts: 103 - terrain_404 NumMaterials: 1 NumFaces: 56 NumVerts: 112 - terrain_405 NumMaterials: 1 NumFaces: 68 NumVerts: 136 - terrain_406 NumMaterials: 1 NumFaces: 60 NumVerts: 120 - terrain_407 NumMaterials: 1 NumFaces: 64 NumVerts: 128 - terrain_408 NumMaterials: 1 NumFaces: 64 NumVerts: 128 - terrain_409 NumMaterials: 1 NumFaces: 48 NumVerts: 96 - terrain_410 NumMaterials: 1 NumFaces: 48 NumVerts: 96 - terrain_411 NumMaterials: 1 NumFaces: 32 NumVerts: 56 - terrain_412 NumMaterials: 1 NumFaces: 33 NumVerts: 59 - terrain_413 NumMaterials: 1 NumFaces: 32 NumVerts: 48 - terrain_414 NumMaterials: 2 NumFaces: 108 NumVerts: 208 - terrain_500 NumMaterials: 2 NumFaces: 108 NumVerts: 209 - terrain_501 NumMaterials: 2 NumFaces: 126 NumVerts: 244 - terrain_502 NumMaterials: 2 NumFaces: 91 NumVerts: 174 - terrain_503 NumMaterials: 1 NumFaces: 76 NumVerts: 52 - terrain_505 NumMaterials: 1 NumFaces: 80 NumVerts: 59 - terrain_506 NumMaterials: 1 NumFaces: 60 NumVerts: 42 - terrain_507] NumMaterials: 1 NumFaces: 48 NumVerts: 40 - terrain_508 NumMaterials: 1 NumFaces: 72 NumVerts: 49 - terrain_509 NumMaterials: 1 NumFaces: 48 NumVerts: 40 - terrain_510 NumMaterials: 3 NumFaces: 107 NumVerts: 202 - terrain_512 NumMaterials: 3 NumFaces: 102 NumVerts: 192 - terrain_513 NumMaterials: 2 NumFaces: 108 NumVerts: 208 - terrain_514 NumMaterials: 1 NumFaces: 62 NumVerts: 50 - terrain_01 NumMaterials: 1 NumFaces: 66 NumVerts: 52 - terrain_515 NumMaterials: 1 NumFaces: 42 NumVerts: 36 - terrain_516 NumMaterials: 2 NumFaces: 110 NumVerts: 92 - terrain_550 NumMaterials: 1 NumFaces: 106 NumVerts: 86 - terrain_551 NumMaterials: 1 NumFaces: 58 NumVerts: 48 - terrain_552 NumMaterials: 1 NumFaces: 90 NumVerts: 77 - terrain_553 NumMaterials: 3 NumFaces: 110 NumVerts: 92 - terrain_555 NumMaterials: 2 NumFaces: 90 NumVerts: 68 - terrain_556 NumMaterials: 2 NumFaces: 64 NumVerts: 45 - terrain_557 NumMaterials: 2 NumFaces: 72 NumVerts: 57 - terrain_558 -------------------------------------------------------------------- Geometry Instances -------------------------------------------------------------------- terrain_road03 terrain_fence03 terrain_acclaim02 terrain_metropolitan01 terrain_QA01 terrain_hills01 terrain_hills02 terrain_hills03 terrain_hills04 terrain_hills05 terrain_apron01 terrain_apron02 terrain_apron03 terrain_acclaim01 terrain_road01 terrain_road02 terrain_fence01 terrain_fence02 terrain_invis01 terrain_roof prop_treelarge01 prop_treelarge02 prop_treelarge03 prop_treelarge04 prop_treelarge05 prop_treelarge06 prop_treelarge10 prop_treelarge11 prop_treelarge12 prop_treelarge14 prop_treelarge17 prop_treelarge18 prop_treelarge19 prop_treelarge20 prop_treelarge21 prop_treelarge22 prop_treelarge25 prop_treelarge26 terrain_building10 prop_treelarge28 prop_treelarge29 prop_treelarge30 prop_treelarge32 prop_treelarge34 prop_treelarge35 prop_treelarge37 prop_treelarge38 prop_treelarge40 prop_treelarge41 prop_treelarge42 prop_treelarge45 prop_treelarge46 prop_treelarge47 prop_treelarge49 prop_treelarge50 prop_treelarge52 prop_treelarge53 panorama_01 terrain_100 terrain_200 terrain_300 terrain_201 terrain_202 terrain_203 terrain_204 terrain_205 terrain_206 terrain_210 terrain_211 terrain_212 terrain_213 terrain_215 terrain_216 terrain_217 terrain_301 terrain_302 terrain_303 terrain_304 terrain_305 terrain_310 terrain_311 terrain_312 terrain_318 terrain_319 terrain_320 terrain_321 terrain_322 terrain_323 terrain_324 terrain_325 terrain_326 terrain_329 terrain_330 terrain_331 terrain_332] terrain_333 terrain_334 terrain_335 terrain_336 terrain_340 terrain_341 terrain_342 terrain_400 terrain_401 terrain_402 terrain_404 terrain_405 terrain_406 terrain_407 terrain_408 terrain_409 terrain_410 terrain_411 terrain_412 terrain_413 terrain_414 terrain_500 terrain_501 terrain_502 terrain_503 terrain_505 terrain_506 terrain_507] terrain_508 terrain_509 terrain_510 terrain_512 terrain_513 terrain_514 terrain_01 terrain_515 terrain_516 terrain_550 terrain_551 terrain_552 terrain_553 terrain_555 terrain_556 terrain_557 terrain_558 -------------------------------------------------------------------- Asserts / Warnings / Tips -------------------------------------------------------------------- Asserts:- Warnings:- editobj_prop_pipejump-Cropped texture height is not a power of 2: MatID=13 X:0 Y:64 W:128 H:-64 editobj_prop_hotdog-Cropped texture height is not a power of 2: MatID=1 X:0 Y:65 W:128 H:63 editobj_prop_hotdog-Cropped texture width is not a power of 2: MatID=3 X:7 Y:65 W:3 H:63 editobj_prop_hotdog-Cropped texture height is not a power of 2: MatID=3 X:7 Y:65 W:3 H:63 editobj_prop_hotdog-Cropped texture width is not a power of 2: MatID=5 X:21 Y:9 W:44 H:51 editobj_prop_hotdog-Cropped texture height is not a power of 2: MatID=5 X:21 Y:9 W:44 H:51 editobj_prop_hotdog-Cropped texture width is not a power of 2: MatID=4 X:65 Y:0 W:63 H:65 editobj_prop_hotdog-Cropped texture height is not a power of 2: MatID=4 X:65 Y:0 W:63 H:65 editobj_prop_hotdog-Cropped texture must be aligned on a multiple of it's width: MatID=7 X:31 Y:27 W:2 H:4 editobj_prop_hotdog-Cropped texture must be aligned on a multiple of it's height: MatID=7 X:31 Y:27 W:2 H:4 Editobj_prop_dumpster-Cropped texture width is not a power of 2: MatID=4 X:153 Y:153 W:103 H:103 Editobj_prop_dumpster-Cropped texture height is not a power of 2: MatID=4 X:153 Y:153 W:103 H:103 Editobj_bridges_BIGbridge-Cropped texture height is not a power of 2: MatID=18 X:0 Y:0 W:128 H:63 Editobj_bridges_BIGbridgeCORNER-Cropped texture height is not a power of 2: MatID=18 X:0 Y:0 W:128 H:63 Optmisation tips:- Editobj_ramp_1xx-Low number of vertices in object (14, Optimum is > 256) Editobj_ramp_1xx-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping Editobj_ramp_1xx-vertex to face ratio (2.666667) Editobj_ramp_1x-Low number of vertices in object (17, Optimum is > 256) Editobj_ramp_1x-High vertex to face ratio (2.714286, Optimum is < 2.000000) - poor stripping Editobj_ramp_1x-vertex to face ratio (2.714286) Editobj_ramp_1-Low number of vertices in object (14, Optimum is > 256) Editobj_ramp_1-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping Editobj_ramp_1-vertex to face ratio (2.666667) Editobj_ramp_1xIC-Low number of vertices in object (21, Optimum is > 256) Editobj_ramp_1xIC-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping Editobj_ramp_1xIC-vertex to face ratio (2.666667) Editobj_ramp_1EC-Low number of vertices in object (9, Optimum is > 256) Editobj_ramp_1EC-High vertex to face ratio (3.000000, Optimum is < 2.000000) - poor stripping Editobj_ramp_1EC-vertex to face ratio (3.000000) Editobj_ramp_1IC-Low number of vertices in object (20, Optimum is > 256) Editobj_ramp_1IC-High vertex to face ratio (2.750000, Optimum is < 2.000000) - poor stripping Editobj_ramp_1IC-vertex to face ratio (2.750000) Editobj_ramp_2EC-Low number of vertices in object (9, Optimum is > 256) Editobj_ramp_2EC-High vertex to face ratio (3.000000, Optimum is < 2.000000) - poor stripping Editobj_ramp_2EC-vertex to face ratio (3.000000) Editobj_ramp_2IC-Low number of vertices in object (20, Optimum is > 256) Editobj_ramp_2IC-High vertex to face ratio (2.750000, Optimum is < 2.000000) - poor stripping Editobj_ramp_2IC-vertex to face ratio (2.750000) Editobj_ramp_3EC-Low number of vertices in object (12, Optimum is > 256) Editobj_ramp_3EC-High vertex to face ratio (3.000000, Optimum is < 2.000000) - poor stripping Editobj_ramp_3EC-vertex to face ratio (3.000000) Editobj_ramp_3IC-Low number of vertices in object (20, Optimum is > 256) Editobj_ramp_3IC-High vertex to face ratio (2.750000, Optimum is < 2.000000) - poor stripping Editobj_ramp_3IC-vertex to face ratio (2.750000) Editobj_ramp_5EC-Low number of vertices in object (16, Optimum is > 256) Editobj_ramp_5EC-vertex to face ratio (2.000000) Editobj_spine_1.5C-Low number of vertices in object (24, Optimum is > 256) Editobj_spine_1.5C-High vertex to face ratio (2.062500, Optimum is < 2.000000) - poor stripping Editobj_spine_1.5C-vertex to face ratio (2.062500) Editobj_spine_2.5-Low number of vertices in object (44, Optimum is > 256) Editobj_spine_2.5-vertex to face ratio (1.750000) Editobj_spine_3-Low number of vertices in object (44, Optimum is > 256) Editobj_spine_3-vertex to face ratio (1.687500) Editobj_kicker_1-Low number of vertices in object (32, Optimum is > 256) Editobj_kicker_1-vertex to face ratio (1.583333) Editobj_kicker_2-Low number of vertices in object (32, Optimum is > 256) Editobj_kicker_2-vertex to face ratio (1.583333) Editobj_kicker_2EC-Low number of vertices in object (47, Optimum is > 256) Editobj_kicker_2EC-vertex to face ratio (1.535714) Editobj_kicker_3EC-Low number of vertices in object (47, Optimum is > 256) Editobj_kicker_3EC-vertex to face ratio (1.321429) Editobj_kicker_4EC-Low number of vertices in object (47, Optimum is > 256) Editobj_kicker_4EC-vertex to face ratio (1.321429) Editobj_stairs_quad-Low number of vertices in object (61, Optimum is > 256) Editobj_stairs_quad-High vertex to face ratio (2.200000, Optimum is < 2.000000) - poor stripping Editobj_stairs_quad-vertex to face ratio (2.200000) Editobj_stairs_double-Low number of vertices in object (34, Optimum is > 256) Editobj_stairs_double-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping Editobj_stairs_double-vertex to face ratio (2.250000) Editobj_stairs_quadEC-Low number of vertices in object (86, Optimum is > 256) Editobj_stairs_quadEC-High vertex to face ratio (2.269231, Optimum is < 2.000000) - poor stripping Editobj_stairs_quadEC-vertex to face ratio (2.269231) Editobj_stairs_doubleEC-Low number of vertices in object (43, Optimum is > 256) Editobj_stairs_doubleEC-High vertex to face ratio (2.416667, Optimum is < 2.000000) - poor stripping Editobj_stairs_doubleEC-vertex to face ratio (2.416667) Editobj_stairs_doubleIC-Low number of vertices in object (52, Optimum is > 256) Editobj_stairs_doubleIC-High vertex to face ratio (2.428571, Optimum is < 2.000000) - poor stripping Editobj_stairs_doubleIC-vertex to face ratio (2.428571) Editobj_spine_fishladder-Low number of vertices in object (66, Optimum is > 256) Editobj_spine_fishladder-vertex to face ratio (1.634615) Editobj_qpipe_qpipe4-Low number of vertices in object (36, Optimum is > 256) Editobj_qpipe_qpipe4-vertex to face ratio (1.769231) Editobj_rollin_4-Low number of vertices in object (52, Optimum is > 256) Editobj_rollin_4-vertex to face ratio (1.659091) Editobj_rollin_6-Low number of vertices in object (60, Optimum is > 256) Editobj_rollin_6-vertex to face ratio (1.589286) Editobj_rollin_8-Low number of vertices in object (81, Optimum is > 256) Editobj_rollin_8-vertex to face ratio (1.541667) Editobj_jumpbox_wedgeSMALL-Low number of vertices in object (40, Optimum is > 256) Editobj_jumpbox_wedgeSMALL-vertex to face ratio (2.000000) Editobj_jumpbox_sub-Low number of vertices in object (108, Optimum is > 256) Editobj_jumpbox_sub-vertex to face ratio (1.685714) Editobj_spine_3C-Low number of vertices in object (24, Optimum is > 256) Editobj_spine_3C-High vertex to face ratio (2.062500, Optimum is < 2.000000) - poor stripping Editobj_spine_3C-vertex to face ratio (2.062500) Editobj_spine_2.5C-Low number of vertices in object (24, Optimum is > 256) Editobj_spine_2.5C-High vertex to face ratio (2.062500, Optimum is < 2.000000) - poor stripping Editobj_spine_2.5C-vertex to face ratio (2.062500) Editobj_sub_2OFFSET-Low number of vertices in object (20, Optimum is > 256) Editobj_sub_2OFFSET-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping Editobj_sub_2OFFSET-vertex to face ratio (2.500000) Editobj_dirt_rollerMED-Low number of vertices in object (58, Optimum is > 256) Editobj_dirt_rollerMED-vertex to face ratio (1.340909) Editobj_dirt_rollerBIG-Low number of vertices in object (66, Optimum is > 256) Editobj_dirt_rollerBIG-vertex to face ratio (1.250000) Editobj_dirt_rollerSMALL-Low number of vertices in object (58, Optimum is > 256) Editobj_dirt_rollerSMALL-vertex to face ratio (1.340909) Editobj_dirt_BIGrhythm-Low number of vertices in object (170, Optimum is > 256) Editobj_dirt_BIGrhythm-vertex to face ratio (1.177632) Editobj_dirt_doublestep-Low number of vertices in object (134, Optimum is > 256) Editobj_dirt_doublestep-vertex to face ratio (1.206897) Editobj_dirt_SMALLrhythm-Low number of vertices in object (158, Optimum is > 256) Editobj_dirt_SMALLrhythm-vertex to face ratio (1.228571) Editobj_dirt_step-Low number of vertices in object (134, Optimum is > 256) Editobj_dirt_step-vertex to face ratio (1.172414) Editobj_dirt_CONNECTroller1-Low number of vertices in object (32, Optimum is > 256) Editobj_dirt_CONNECTroller1-vertex to face ratio (1.416667) Editobj_dirt_SMALLlip-Low number of vertices in object (99, Optimum is > 256) Editobj_dirt_SMALLlip-vertex to face ratio (1.247059) Editobj_dirt_BIGlip-Low number of vertices in object (110, Optimum is > 256) Editobj_dirt_BIGlip-vertex to face ratio (1.228261) Editobj_dirt_CONNECTlip1-Low number of vertices in object (91, Optimum is > 256) Editobj_dirt_CONNECTlip1-vertex to face ratio (1.207792) Editobj_dirt_stepL-Low number of vertices in object (136, Optimum is > 256) Editobj_dirt_stepL-vertex to face ratio (1.232759) Editobj_dirt_BIGstepR-Low number of vertices in object (125, Optimum is > 256) Editobj_dirt_BIGstepR-vertex to face ratio (1.233645) Editobj_rollin_6_corner-Low number of vertices in object (77, Optimum is > 256) Editobj_rollin_6_corner-vertex to face ratio (1.367347) Editobj_rollin_8_corner-Low number of vertices in object (79, Optimum is > 256) Editobj_rollin_8_corner-vertex to face ratio (1.410000) Editobj_rollin_4_corner-Low number of vertices in object (77, Optimum is > 256) Editobj_rollin_4_corner-vertex to face ratio (1.367347) Editobj_rollin_2_corner-Low number of vertices in object (55, Optimum is > 256) Editobj_rollin_2_corner-vertex to face ratio (1.234375) Editobj_sub_3-Low number of vertices in object (20, Optimum is > 256) Editobj_sub_3-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping Editobj_sub_3-vertex to face ratio (2.500000) Editobj_sub_7left-Low number of vertices in object (42, Optimum is > 256) Editobj_sub_7left-vertex to face ratio (1.750000) Editobj_sub_7right-Low number of vertices in object (42, Optimum is > 256) Editobj_sub_7right-vertex to face ratio (1.821429) Editobj_funbox_stepgap-Low number of vertices in object (217, Optimum is > 256) Editobj_funbox_stepgap-High vertex to face ratio (2.469565, Optimum is < 2.000000) - poor stripping Editobj_funbox_stepgap-vertex to face ratio (2.469565) Editobj_GapIcon-Low number of vertices in object (16, Optimum is > 256) Editobj_GapIcon-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping Editobj_GapIcon-vertex to face ratio (2.833333) Editobj_jumpbox_shark-Low number of vertices in object (147, Optimum is > 256) Editobj_jumpbox_shark-vertex to face ratio (1.737374) Editobj_GapMarker-Low number of vertices in object (16, Optimum is > 256) Editobj_GapMarker-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping Editobj_GapMarker-vertex to face ratio (2.833333) Editobj_ramp_4EC-Low number of vertices in object (16, Optimum is > 256) Editobj_ramp_4EC-vertex to face ratio (2.000000) Editobj_kicker_1EC-Low number of vertices in object (47, Optimum is > 256) Editobj_kicker_1EC-vertex to face ratio (1.535714) Editobj_bowl_rollout-vertex to face ratio (1.478723) Editobj_dirt_BIGstep-Low number of vertices in object (134, Optimum is > 256) Editobj_dirt_BIGstep-vertex to face ratio (1.172414) Editobj_dirt_CONNECTstepdown1-Low number of vertices in object (116, Optimum is > 256) Editobj_dirt_CONNECTstepdown1-vertex to face ratio (1.239583) Editobj_dirt_CONNECTshortstep2-Low number of vertices in object (100, Optimum is > 256) Editobj_dirt_CONNECTshortstep2-vertex to face ratio (1.214286) Editobj_dirt_CONNECTdoublestep2-Low number of vertices in object (106, Optimum is > 256) Editobj_dirt_CONNECTdoublestep2-vertex to face ratio (1.255556) Editobj_dirt_CONNECTlip2-Low number of vertices in object (86, Optimum is > 256) Editobj_dirt_CONNECTlip2-vertex to face ratio (1.222222) Editobj_sub_6-Low number of vertices in object (44, Optimum is > 256) Editobj_sub_6-vertex to face ratio (1.411765) Editobj_bowl_qpipe-vertex to face ratio (1.310268) Editobj_bonus_daveshalfpipe-vertex to face ratio (1.821705) Editobj_bonus_ryansminiramp-vertex to face ratio (1.648438) decal_skatelite02-Low number of vertices in object (12, Optimum is > 256) decal_skatelite02-vertex to face ratio (2.000000) decal_skatelite01-Low number of vertices in object (12, Optimum is > 256) decal_skatelite01-vertex to face ratio (2.000000) Editobj_bonus_banks1-Low number of vertices in object (107, Optimum is > 256) Editobj_bonus_banks1-vertex to face ratio (2.000000) Editobj_bonus_fin-vertex to face ratio (1.678571) Editobj_bridges_SMALLbridge-Low number of vertices in object (145, Optimum is > 256) Editobj_bridges_SMALLbridge-vertex to face ratio (1.989583) Editobj_bridges_SMALLbridgecorner-Low number of vertices in object (94, Optimum is > 256) Editobj_bridges_SMALLbridgecorner-High vertex to face ratio (2.050000, Optimum is < 2.000000) - poor stripping Editobj_bridges_SMALLbridgecorner-vertex to face ratio (2.050000) Editobj_bonus_arcstairsLEFT-vertex to face ratio (1.680412) Editobj_bonus_arcrampLEFT-Low number of vertices in object (255, Optimum is > 256) Editobj_bonus_arcrampLEFT-vertex to face ratio (1.358566) Editobj_bowl_smallrollout-vertex to face ratio (1.462766) Editobj_bowl_kicker-vertex to face ratio (1.519704) editobj_prop_helicopter-vertex to face ratio (1.853383) editobj_light_contemporary-High vertex to face ratio (2.028688, Optimum is < 2.000000) - poor stripping editobj_light_contemporary-vertex to face ratio (2.028688) editobj_light_doublestreetlight-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping editobj_light_doublestreetlight-vertex to face ratio (2.500000) editobj_prop_smalltree-vertex to face ratio (1.697297) editobj_prop_largetree-vertex to face ratio (1.848259) editobj_light_trafficsignal-High vertex to face ratio (2.070248, Optimum is < 2.000000) - poor stripping editobj_light_trafficsignal-vertex to face ratio (2.070248) editobj_light_bollard-Low number of vertices in object (216, Optimum is > 256) editobj_light_bollard-vertex to face ratio (1.416667) editobj_light_smalltrafficsignal-Low number of vertices in object (253, Optimum is > 256) editobj_light_smalltrafficsignal-High vertex to face ratio (2.276119, Optimum is < 2.000000) - poor stripping editobj_light_smalltrafficsignal-vertex to face ratio (2.276119) editobj_light_flood-Low number of vertices in object (245, Optimum is > 256) editobj_light_flood-High vertex to face ratio (2.233083, Optimum is < 2.000000) - poor stripping editobj_light_flood-vertex to face ratio (2.233083) editobj_light_lampost-vertex to face ratio (1.632075) editobj_prop_picnictable-vertex to face ratio (1.549020) editobj_prop_planter-vertex to face ratio (1.810427) editobj_light_largetrafficsignal-High vertex to face ratio (2.059479, Optimum is < 2.000000) - poor stripping editobj_light_largetrafficsignal-vertex to face ratio (2.059479) editobj_prop_fountain-vertex to face ratio (1.628337) editobj_prop_tropicaltree-vertex to face ratio (1.699653) editobj_prop_divider-Low number of vertices in object (44, Optimum is > 256) editobj_prop_divider-vertex to face ratio (1.705882) editobj_prop_billboard-High vertex to face ratio (2.519108, Optimum is < 2.000000) - poor stripping editobj_prop_billboard-vertex to face ratio (2.519108) editobj_prop_girder-Low number of vertices in object (73, Optimum is > 256) editobj_prop_girder-High vertex to face ratio (2.394737, Optimum is < 2.000000) - poor stripping editobj_prop_girder-vertex to face ratio (2.394737) editobj_light_trailer-High vertex to face ratio (2.086735, Optimum is < 2.000000) - poor stripping editobj_light_trailer-vertex to face ratio (2.086735) editobj_prop_smallpine-High vertex to face ratio (2.235556, Optimum is < 2.000000) - poor stripping editobj_prop_smallpine-vertex to face ratio (2.235556) editobj_prop_largepine-High vertex to face ratio (2.235556, Optimum is < 2.000000) - poor stripping editobj_prop_largepine-vertex to face ratio (2.235556) editobj_prop_pipejump-Low number of vertices in object (128, Optimum is > 256) editobj_prop_pipejump-vertex to face ratio (1.772727) editobj_prop_woodpile-Low number of vertices in object (68, Optimum is > 256) editobj_prop_woodpile-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping editobj_prop_woodpile-vertex to face ratio (2.500000) editobj_prop_picnictablejump-vertex to face ratio (1.881642) editobj_prop_trailerjump-High vertex to face ratio (2.092391, Optimum is < 2.000000) - poor stripping editobj_prop_trailerjump-vertex to face ratio (2.092391) editobj_prop_swamptree-High vertex to face ratio (2.120729, Optimum is < 2.000000) - poor stripping editobj_prop_swamptree-vertex to face ratio (2.120729) editobj_prop_bulldozer-High vertex to face ratio (2.181208, Optimum is < 2.000000) - poor stripping editobj_prop_bulldozer-vertex to face ratio (2.181208) editobj_prop_cargo-Low number of vertices in object (20, Optimum is > 256) editobj_prop_cargo-High vertex to face ratio (2.400000, Optimum is < 2.000000) - poor stripping editobj_prop_cargo-vertex to face ratio (2.400000) editobj_light_cagelight-Low number of vertices in object (126, Optimum is > 256) editobj_light_cagelight-High vertex to face ratio (2.069444, Optimum is < 2.000000) - poor stripping editobj_light_cagelight-vertex to face ratio (2.069444) editobj_prop_bench-High vertex to face ratio (2.520000, Optimum is < 2.000000) - poor stripping editobj_prop_bench-vertex to face ratio (2.520000) editobj_prop_hotdog-vertex to face ratio (1.946808) Editobj_bonus_arcstairsRIGHT-vertex to face ratio (1.766323) Editobj_bonus_arcrampRIGHT-Low number of vertices in object (255, Optimum is > 256) Editobj_bonus_arcrampRIGHT-vertex to face ratio (1.330677) editobj_prop_smallcargo-Low number of vertices in object (20, Optimum is > 256) editobj_prop_smallcargo-High vertex to face ratio (2.400000, Optimum is < 2.000000) - poor stripping editobj_prop_smallcargo-vertex to face ratio (2.400000) editobj_prop_vandalizedbooth-Low number of vertices in object (184, Optimum is > 256) editobj_prop_vandalizedbooth-High vertex to face ratio (2.336957, Optimum is < 2.000000) - poor stripping editobj_prop_vandalizedbooth-vertex to face ratio (2.336957) editobj_prop_barricade03-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping editobj_prop_barricade03-vertex to face ratio (2.250000) Editobj_sub_wedge01-Low number of vertices in object (15, Optimum is > 256) Editobj_sub_wedge01-High vertex to face ratio (2.571429, Optimum is < 2.000000) - poor stripping Editobj_sub_wedge01-vertex to face ratio (2.571429) Editobj_sub_wedge02-Low number of vertices in object (15, Optimum is > 256) Editobj_sub_wedge02-High vertex to face ratio (2.571429, Optimum is < 2.000000) - poor stripping Editobj_sub_wedge02-vertex to face ratio (2.571429) Editobj_sub_wedge03-Low number of vertices in object (15, Optimum is > 256) Editobj_sub_wedge03-High vertex to face ratio (2.571429, Optimum is < 2.000000) - poor stripping Editobj_sub_wedge03-vertex to face ratio (2.571429) Editobj_sub_wedge04-Low number of vertices in object (15, Optimum is > 256) Editobj_sub_wedge04-High vertex to face ratio (2.571429, Optimum is < 2.000000) - poor stripping Editobj_sub_wedge04-vertex to face ratio (2.571429) Editobj_sub_wedge05-Low number of vertices in object (15, Optimum is > 256) Editobj_sub_wedge05-High vertex to face ratio (2.571429, Optimum is < 2.000000) - poor stripping Editobj_sub_wedge05-vertex to face ratio (2.571429) Editobj_prop_dumpster-Low number of vertices in object (181, Optimum is > 256) Editobj_prop_dumpster-High vertex to face ratio (2.200000, Optimum is < 2.000000) - poor stripping Editobj_prop_dumpster-vertex to face ratio (2.200000) Editobj_secret-vertex to face ratio (1.235075) Editobj_ramp_2-Low number of vertices in object (14, Optimum is > 256) Editobj_ramp_2-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping Editobj_ramp_2-vertex to face ratio (2.666667) Editobj_ramp_3-Low number of vertices in object (14, Optimum is > 256) Editobj_ramp_3-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping Editobj_ramp_3-vertex to face ratio (2.666667) Editobj_ramp_5-Low number of vertices in object (22, Optimum is > 256) Editobj_ramp_5-High vertex to face ratio (2.083333, Optimum is < 2.000000) - poor stripping Editobj_ramp_5-vertex to face ratio (2.083333) Editobj_ramp_1xxEC-Low number of vertices in object (9, Optimum is > 256) Editobj_ramp_1xxEC-High vertex to face ratio (3.000000, Optimum is < 2.000000) - poor stripping Editobj_ramp_1xxEC-vertex to face ratio (3.000000) Editobj_ramp_1xxIC-Low number of vertices in object (21, Optimum is > 256) Editobj_ramp_1xxIC-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping Editobj_ramp_1xxIC-vertex to face ratio (2.666667) Editobj_ramp_1xEC-Low number of vertices in object (9, Optimum is > 256) Editobj_ramp_1xEC-High vertex to face ratio (3.000000, Optimum is < 2.000000) - poor stripping Editobj_ramp_1xEC-vertex to face ratio (3.000000) Editobj_ramp_5IC-Low number of vertices in object (38, Optimum is > 256) Editobj_ramp_5IC-High vertex to face ratio (2.045455, Optimum is < 2.000000) - poor stripping Editobj_ramp_5IC-vertex to face ratio (2.045455) Editobj_kicker_3-Low number of vertices in object (32, Optimum is > 256) Editobj_kicker_3-vertex to face ratio (1.458333) Editobj_kicker_4-Low number of vertices in object (32, Optimum is > 256) Editobj_kicker_4-vertex to face ratio (1.458333) Editobj_stairs_quadIC-Low number of vertices in object (94, Optimum is > 256) Editobj_stairs_quadIC-High vertex to face ratio (2.303571, Optimum is < 2.000000) - poor stripping Editobj_stairs_quadIC-vertex to face ratio (2.303571) Editobj_jumpbox_wedgeMED-Low number of vertices in object (54, Optimum is > 256) Editobj_jumpbox_wedgeMED-High vertex to face ratio (2.625000, Optimum is < 2.000000) - poor stripping Editobj_jumpbox_wedgeMED-vertex to face ratio (2.625000) Editobj_jumpbox_wedgeBIG-Low number of vertices in object (55, Optimum is > 256) Editobj_jumpbox_wedgeBIG-High vertex to face ratio (2.538461, Optimum is < 2.000000) - poor stripping Editobj_jumpbox_wedgeBIG-vertex to face ratio (2.538461) Editobj_funbox_daver-Low number of vertices in object (161, Optimum is > 256) Editobj_funbox_daver-vertex to face ratio (1.700000) Editobj_qpipe_qpipe2-Low number of vertices in object (36, Optimum is > 256) Editobj_qpipe_qpipe2-vertex to face ratio (1.769231) Editobj_qpipe_qpipe4EC-Low number of vertices in object (66, Optimum is > 256) Editobj_qpipe_qpipe4EC-vertex to face ratio (1.564103) Editobj_qpipe_qpipe6EC-Low number of vertices in object (73, Optimum is > 256) Editobj_qpipe_qpipe6EC-vertex to face ratio (1.384615) Editobj_qpipe_qpipe6IC-Low number of vertices in object (77, Optimum is > 256) Editobj_qpipe_qpipe6IC-vertex to face ratio (1.487180) Editobj_rollin_2-Low number of vertices in object (44, Optimum is > 256) Editobj_rollin_2-vertex to face ratio (1.305556) Editobj_jumpbox_hipwall2-Low number of vertices in object (128, Optimum is > 256) Editobj_jumpbox_hipwall2-vertex to face ratio (1.570248) Editobj_jumpbox_diamond-Low number of vertices in object (44, Optimum is > 256) Editobj_jumpbox_diamond-vertex to face ratio (1.700000) Editobj_qpipe_qpipe6-Low number of vertices in object (36, Optimum is > 256) Editobj_qpipe_qpipe6-vertex to face ratio (1.769231) Editobj_qpipe_qpipe2IC-Low number of vertices in object (87, Optimum is > 256) Editobj_qpipe_qpipe2IC-vertex to face ratio (1.380000) Editobj_qpipe_qpipe4IC-Low number of vertices in object (81, Optimum is > 256) Editobj_qpipe_qpipe4IC-vertex to face ratio (1.404255) Editobj_spine_1.5-Low number of vertices in object (47, Optimum is > 256) Editobj_spine_1.5-vertex to face ratio (1.781250) Editobj_jumpbox_hip1-Low number of vertices in object (49, Optimum is > 256) Editobj_jumpbox_hip1-vertex to face ratio (1.696970) Editobj_sub_4center-Low number of vertices in object (40, Optimum is > 256) Editobj_sub_4center-High vertex to face ratio (2.045455, Optimum is < 2.000000) - poor stripping Editobj_sub_4center-vertex to face ratio (2.045455) Editobj_kicker_1IC-Low number of vertices in object (81, Optimum is > 256) Editobj_kicker_1IC-vertex to face ratio (1.345238) Editobj_kicker_2IC-Low number of vertices in object (81, Optimum is > 256) Editobj_kicker_2IC-vertex to face ratio (1.345238) Editobj_kicker_3IC-Low number of vertices in object (75, Optimum is > 256) Editobj_kicker_3IC-vertex to face ratio (1.371795) Editobj_kicker_4IC-Low number of vertices in object (75, Optimum is > 256) Editobj_kicker_4IC-vertex to face ratio (1.371795) Editobj_dirt_shortstep-Low number of vertices in object (146, Optimum is > 256) Editobj_dirt_shortstep-vertex to face ratio (1.218750) Editobj_dirt_stepR-Low number of vertices in object (138, Optimum is > 256) Editobj_dirt_stepR-vertex to face ratio (1.206897) Editobj_dirt_BIGstepL-Low number of vertices in object (128, Optimum is > 256) Editobj_dirt_BIGstepL-vertex to face ratio (1.214953) Editobj_funbox_pyramidwall-Low number of vertices in object (44, Optimum is > 256) Editobj_funbox_pyramidwall-High vertex to face ratio (2.111111, Optimum is < 2.000000) - poor stripping Editobj_funbox_pyramidwall-vertex to face ratio (2.111111) Editobj_funbox_SR3-Low number of vertices in object (56, Optimum is > 256) Editobj_funbox_SR3-vertex to face ratio (1.380952) Editobj_sub_1-Low number of vertices in object (32, Optimum is > 256) Editobj_sub_1-High vertex to face ratio (2.642857, Optimum is < 2.000000) - poor stripping Editobj_sub_1-vertex to face ratio (2.642857) Editobj_sub_4right-Low number of vertices in object (52, Optimum is > 256) Editobj_sub_4right-High vertex to face ratio (2.200000, Optimum is < 2.000000) - poor stripping Editobj_sub_4right-vertex to face ratio (2.200000) Editobj_jumpbox_hipwall1-Low number of vertices in object (130, Optimum is > 256) Editobj_jumpbox_hipwall1-vertex to face ratio (1.561983) Editobj_jumpbox_hip2-Low number of vertices in object (49, Optimum is > 256) Editobj_jumpbox_hip2-vertex to face ratio (1.787879) Editobj_jumpbox_arc-Low number of vertices in object (112, Optimum is > 256) Editobj_jumpbox_arc-vertex to face ratio (1.457447) Editobj_ramp_4-Low number of vertices in object (22, Optimum is > 256) Editobj_ramp_4-High vertex to face ratio (2.083333, Optimum is < 2.000000) - poor stripping Editobj_ramp_4-vertex to face ratio (2.083333) Editobj_ramp_4IC-Low number of vertices in object (38, Optimum is > 256) Editobj_ramp_4IC-High vertex to face ratio (2.045455, Optimum is < 2.000000) - poor stripping Editobj_ramp_4IC-vertex to face ratio (2.045455) Editobj_rail_low-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_low-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_low-vertex to face ratio (2.060606) Editobj_rail_ramp1xx_low_center-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp1xx_low_center-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1xx_low_center-vertex to face ratio (2.060606) Editobj_rail_ramp1x_low_center-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp1x_low_center-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1x_low_center-vertex to face ratio (2.060606) Editobj_rail_ramp2_low_center-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp2_low_center-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp2_low_center-vertex to face ratio (2.060606) Editobj_rail_ramp3_low_center-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp3_low_center-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp3_low_center-vertex to face ratio (2.060606) Editobj_rail_ramp1_low_center-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp1_low_center-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1_low_center-vertex to face ratio (2.060606) Editobj_rail_ramp1xx_low_left-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp1xx_low_left-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1xx_low_left-vertex to face ratio (2.060606) Editobj_rail_ramp1xx_low_right-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp1xx_low_right-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1xx_low_right-vertex to face ratio (2.060606) Editobj_rail_ramp1x_low_left-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp1x_low_left-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1x_low_left-vertex to face ratio (2.060606) Editobj_rail_ramp1x_low_right-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp1x_low_right-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1x_low_right-vertex to face ratio (2.060606) Editobj_rail_ramp1_low_left-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp1_low_left-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1_low_left-vertex to face ratio (2.060606) Editobj_rail_ramp1_low_right-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp1_low_right-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1_low_right-vertex to face ratio (2.060606) Editobj_rail_ramp2_low_left-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp2_low_left-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp2_low_left-vertex to face ratio (2.060606) Editobj_rail_ramp2_low_right-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp2_low_right-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp2_low_right-vertex to face ratio (2.060606) Editobj_rail_ramp3_low_left-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp3_low_left-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp3_low_left-vertex to face ratio (2.060606) Editobj_rail_ramp3_low_right-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp3_low_right-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp3_low_right-vertex to face ratio (2.060606) Editobj_rail_low_OFFSET-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_low_OFFSET-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_low_OFFSET-vertex to face ratio (2.060606) Editobj_specialtyrails_corkscrew-vertex to face ratio (1.989865) Editobj_specialtyrails_bow-vertex to face ratio (1.760204) Editobj_specialtyrails_kink-Low number of vertices in object (140, Optimum is > 256) Editobj_specialtyrails_kink-vertex to face ratio (1.744898) Editobj_rail_ramp4_low_center-Low number of vertices in object (212, Optimum is > 256) Editobj_rail_ramp4_low_center-High vertex to face ratio (2.169492, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp4_low_center-vertex to face ratio (2.169492) Editobj_rail_ramp5_low_center-Low number of vertices in object (212, Optimum is > 256) Editobj_rail_ramp5_low_center-High vertex to face ratio (2.169492, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp5_low_center-vertex to face ratio (2.169492) Editobj_rail_ramp4_low_left-Low number of vertices in object (212, Optimum is > 256) Editobj_rail_ramp4_low_left-High vertex to face ratio (2.169492, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp4_low_left-vertex to face ratio (2.169492) Editobj_rail_ramp4_low_right-Low number of vertices in object (212, Optimum is > 256) Editobj_rail_ramp4_low_right-High vertex to face ratio (2.169492, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp4_low_right-vertex to face ratio (2.169492) Editobj_rail_ramp5_low_left-Low number of vertices in object (212, Optimum is > 256) Editobj_rail_ramp5_low_left-High vertex to face ratio (2.169492, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp5_low_left-vertex to face ratio (2.169492) Editobj_rail_ramp5_low_right-Low number of vertices in object (212, Optimum is > 256) Editobj_rail_ramp5_low_right-High vertex to face ratio (2.169492, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp5_low_right-vertex to face ratio (2.169492) Editobj_rail_kicker1_low_center-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_kicker1_low_center-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_kicker1_low_center-vertex to face ratio (2.060606) Editobj_rail_kicker2_low_center-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_kicker2_low_center-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_kicker2_low_center-vertex to face ratio (2.060606) Editobj_rail_kicker3_low_center-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_kicker3_low_center-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_kicker3_low_center-vertex to face ratio (2.060606) Editobj_rail_kicker4_low_center-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_kicker4_low_center-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_kicker4_low_center-vertex to face ratio (2.060606) Editobj_rail_kicker1_low_left-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_kicker1_low_left-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_kicker1_low_left-vertex to face ratio (2.060606) Editobj_rail_kicker1_low_right-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_kicker1_low_right-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_kicker1_low_right-vertex to face ratio (2.060606) Editobj_rail_kicker2_low_left-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_kicker2_low_left-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_kicker2_low_left-vertex to face ratio (2.060606) Editobj_rail_kicker2_low_right-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_kicker2_low_right-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_kicker2_low_right-vertex to face ratio (2.060606) Editobj_rail_kicker3_low_left-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_kicker3_low_left-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_kicker3_low_left-vertex to face ratio (2.060606) Editobj_rail_kicker3_low_right-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_kicker3_low_right-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_kicker3_low_right-vertex to face ratio (2.060606) Editobj_rail_kicker4_low_left-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_kicker4_low_left-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_kicker4_low_left-vertex to face ratio (2.060606) Editobj_rail_kicker4_low_right-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_kicker4_low_right-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_kicker4_low_right-vertex to face ratio (2.060606) Editobj_rail_rollin_2_low_center-Low number of vertices in object (116, Optimum is > 256) Editobj_rail_rollin_2_low_center-High vertex to face ratio (2.029412, Optimum is < 2.000000) - poor stripping Editobj_rail_rollin_2_low_center-vertex to face ratio (2.029412) Editobj_rail_rollin_6_low_center-Low number of vertices in object (216, Optimum is > 256) Editobj_rail_rollin_6_low_center-High vertex to face ratio (2.114754, Optimum is < 2.000000) - poor stripping Editobj_rail_rollin_6_low_center-vertex to face ratio (2.114754) Editobj_rail_rollin_4_low_center-Low number of vertices in object (216, Optimum is > 256) Editobj_rail_rollin_4_low_center-High vertex to face ratio (2.114754, Optimum is < 2.000000) - poor stripping Editobj_rail_rollin_4_low_center-vertex to face ratio (2.114754) Editobj_rail_rollin_8_low_center-Low number of vertices in object (216, Optimum is > 256) Editobj_rail_rollin_8_low_center-High vertex to face ratio (2.114754, Optimum is < 2.000000) - poor stripping Editobj_rail_rollin_8_low_center-vertex to face ratio (2.114754) Editobj_rail_rollin_2_low_left-Low number of vertices in object (116, Optimum is > 256) Editobj_rail_rollin_2_low_left-High vertex to face ratio (2.029412, Optimum is < 2.000000) - poor stripping Editobj_rail_rollin_2_low_left-vertex to face ratio (2.029412) Editobj_rail_rollin_2_low_right-Low number of vertices in object (116, Optimum is > 256) Editobj_rail_rollin_2_low_right-High vertex to face ratio (2.029412, Optimum is < 2.000000) - poor stripping Editobj_rail_rollin_2_low_right-vertex to face ratio (2.029412) Editobj_rail_rollin_6_low_left-Low number of vertices in object (216, Optimum is > 256) Editobj_rail_rollin_6_low_left-High vertex to face ratio (2.114754, Optimum is < 2.000000) - poor stripping Editobj_rail_rollin_6_low_left-vertex to face ratio (2.114754) Editobj_rail_rollin_6_low_right-Low number of vertices in object (216, Optimum is > 256) Editobj_rail_rollin_6_low_right-High vertex to face ratio (2.114754, Optimum is < 2.000000) - poor stripping Editobj_rail_rollin_6_low_right-vertex to face ratio (2.114754) Editobj_rail_rollin_4_low_left-Low number of vertices in object (216, Optimum is > 256) Editobj_rail_rollin_4_low_left-High vertex to face ratio (2.114754, Optimum is < 2.000000) - poor stripping Editobj_rail_rollin_4_low_left-vertex to face ratio (2.114754) Editobj_rail_rollin_4_low_right-Low number of vertices in object (216, Optimum is > 256) Editobj_rail_rollin_4_low_right-High vertex to face ratio (2.114754, Optimum is < 2.000000) - poor stripping Editobj_rail_rollin_4_low_right-vertex to face ratio (2.114754) Editobj_rail_rollin_8_low_left-Low number of vertices in object (216, Optimum is > 256) Editobj_rail_rollin_8_low_left-High vertex to face ratio (2.114754, Optimum is < 2.000000) - poor stripping Editobj_rail_rollin_8_low_left-vertex to face ratio (2.114754) Editobj_rail_rollin_8_low_right-Low number of vertices in object (216, Optimum is > 256) Editobj_rail_rollin_8_low_right-High vertex to face ratio (2.114754, Optimum is < 2.000000) - poor stripping Editobj_rail_rollin_8_low_right-vertex to face ratio (2.114754) Editobj_rail_stairs_double_low_center-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_stairs_double_low_center-High vertex to face ratio (2.073529, Optimum is < 2.000000) - poor stripping Editobj_rail_stairs_double_low_center-vertex to face ratio (2.073529) Editobj_rail_stairs_quad_low_center-Low number of vertices in object (122, Optimum is > 256) Editobj_rail_stairs_quad_low_center-High vertex to face ratio (2.028571, Optimum is < 2.000000) - poor stripping Editobj_rail_stairs_quad_low_center-vertex to face ratio (2.028571) Editobj_rail_stairs_quad_low_left-Low number of vertices in object (122, Optimum is > 256) Editobj_rail_stairs_quad_low_left-High vertex to face ratio (2.028571, Optimum is < 2.000000) - poor stripping Editobj_rail_stairs_quad_low_left-vertex to face ratio (2.028571) Editobj_rail_stairs_quad_low_right-Low number of vertices in object (122, Optimum is > 256) Editobj_rail_stairs_quad_low_right-High vertex to face ratio (2.028571, Optimum is < 2.000000) - poor stripping Editobj_rail_stairs_quad_low_right-vertex to face ratio (2.028571) Editobj_rail_stairs_double_low_left-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_stairs_double_low_left-High vertex to face ratio (2.073529, Optimum is < 2.000000) - poor stripping Editobj_rail_stairs_double_low_left-vertex to face ratio (2.073529) Editobj_rail_stairs_double_low_right-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_stairs_double_low_right-High vertex to face ratio (2.073529, Optimum is < 2.000000) - poor stripping Editobj_rail_stairs_double_low_right-vertex to face ratio (2.073529) Editobj_rail_qpIC_low-Low number of vertices in object (206, Optimum is > 256) Editobj_rail_qpIC_low-High vertex to face ratio (2.067797, Optimum is < 2.000000) - poor stripping Editobj_rail_qpIC_low-vertex to face ratio (2.067797) Editobj_rail_sub4right_low_left-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_sub4right_low_left-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_sub4right_low_left-vertex to face ratio (2.060606) Editobj_rail_sub4right_low_center-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_sub4right_low_center-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_sub4right_low_center-vertex to face ratio (2.060606) Editobj_rail_sub4right_low_right-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_sub4right_low_right-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_sub4right_low_right-vertex to face ratio (2.060606) Editobj_rail_sub1_low-Low number of vertices in object (162, Optimum is > 256) Editobj_rail_sub1_low-High vertex to face ratio (2.032609, Optimum is < 2.000000) - poor stripping Editobj_rail_sub1_low-vertex to face ratio (2.032609) Editobj_rail_sub5_low_right-Low number of vertices in object (210, Optimum is > 256) Editobj_rail_sub5_low_right-vertex to face ratio (1.975000) Editobj_rail_sub5_low_left-Low number of vertices in object (210, Optimum is > 256) Editobj_rail_sub5_low_left-vertex to face ratio (1.975000) Editobj_rail_sub6_low_left-Low number of vertices in object (116, Optimum is > 256) Editobj_rail_sub6_low_left-High vertex to face ratio (2.029412, Optimum is < 2.000000) - poor stripping Editobj_rail_sub6_low_left-vertex to face ratio (2.029412) Editobj_rail_sub6_low_right-Low number of vertices in object (116, Optimum is > 256) Editobj_rail_sub6_low_right-High vertex to face ratio (2.029412, Optimum is < 2.000000) - poor stripping Editobj_rail_sub6_low_right-vertex to face ratio (2.029412) Editobj_rail_sub7right_low-High vertex to face ratio (2.034722, Optimum is < 2.000000) - poor stripping Editobj_rail_sub7right_low-vertex to face ratio (2.034722) Editobj_rail_sub7left_low-High vertex to face ratio (2.034722, Optimum is < 2.000000) - poor stripping Editobj_rail_sub7left_low-vertex to face ratio (2.034722) Editobj_rail_low_angle-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_low_angle-High vertex to face ratio (2.181818, Optimum is < 2.000000) - poor stripping Editobj_rail_low_angle-vertex to face ratio (2.181818) Editobj_rail_ramp1xxIC_low-Low number of vertices in object (120, Optimum is > 256) Editobj_rail_ramp1xxIC_low-High vertex to face ratio (2.147059, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1xxIC_low-vertex to face ratio (2.147059) Editobj_rail_ramp1IC_low-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_ramp1IC_low-High vertex to face ratio (2.181818, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1IC_low-vertex to face ratio (2.181818) Editobj_rail_ramp1xIC_low-Low number of vertices in object (124, Optimum is > 256) Editobj_rail_ramp1xIC_low-High vertex to face ratio (2.147059, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1xIC_low-vertex to face ratio (2.147059) Editobj_rail_ramp2IC_low-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_ramp2IC_low-High vertex to face ratio (2.181818, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp2IC_low-vertex to face ratio (2.181818) Editobj_rail_ramp3IC_low-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_ramp3IC_low-High vertex to face ratio (2.181818, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp3IC_low-vertex to face ratio (2.181818) Editobj_rail_ramp4IC_low-Low number of vertices in object (214, Optimum is > 256) Editobj_rail_ramp4IC_low-High vertex to face ratio (2.135593, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp4IC_low-vertex to face ratio (2.135593) Editobj_rail_ramp5IC_low-Low number of vertices in object (214, Optimum is > 256) Editobj_rail_ramp5IC_low-High vertex to face ratio (2.135593, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp5IC_low-vertex to face ratio (2.135593) Editobj_rail_ramp1xxEC_low-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_ramp1xxEC_low-High vertex to face ratio (2.088235, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1xxEC_low-vertex to face ratio (2.088235) Editobj_rail_ramp3EC_low-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_ramp3EC_low-High vertex to face ratio (2.181818, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp3EC_low-vertex to face ratio (2.181818) Editobj_rail_ramp4EC_low-Low number of vertices in object (214, Optimum is > 256) Editobj_rail_ramp4EC_low-High vertex to face ratio (2.135593, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp4EC_low-vertex to face ratio (2.135593) Editobj_rail_ramp5EC_low-Low number of vertices in object (214, Optimum is > 256) Editobj_rail_ramp5EC_low-High vertex to face ratio (2.135593, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp5EC_low-vertex to face ratio (2.135593) Editobj_rail_ramp1xEC_low-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_ramp1xEC_low-High vertex to face ratio (2.088235, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1xEC_low-vertex to face ratio (2.088235) Editobj_rail_ramp1EC_low-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_ramp1EC_low-High vertex to face ratio (2.088235, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1EC_low-vertex to face ratio (2.088235) Editobj_rail_ramp2EC_low-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_ramp2EC_low-High vertex to face ratio (2.088235, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp2EC_low-vertex to face ratio (2.088235) Editobj_rail_pyramidwal_low_right-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_pyramidwal_low_right-High vertex to face ratio (2.088235, Optimum is < 2.000000) - poor stripping Editobj_rail_pyramidwal_low_right-vertex to face ratio (2.088235) Editobj_rail_pyramidwal_low_center-Low number of vertices in object (212, Optimum is > 256) Editobj_rail_pyramidwal_low_center-High vertex to face ratio (2.169492, Optimum is < 2.000000) - poor stripping Editobj_rail_pyramidwal_low_center-vertex to face ratio (2.169492) Editobj_rail_pyramidwal_low_left-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_pyramidwal_low_left-High vertex to face ratio (2.088235, Optimum is < 2.000000) - poor stripping Editobj_rail_pyramidwal_low_left-vertex to face ratio (2.088235) Editobj_rail_wedgeBIG_low_right-High vertex to face ratio (2.145833, Optimum is < 2.000000) - poor stripping Editobj_rail_wedgeBIG_low_right-vertex to face ratio (2.145833) Editobj_rail_wedgeBIG_low_left-High vertex to face ratio (2.145833, Optimum is < 2.000000) - poor stripping Editobj_rail_wedgeBIG_low_left-vertex to face ratio (2.145833) Editobj_rail_wedgeMED_low_right-High vertex to face ratio (2.145833, Optimum is < 2.000000) - poor stripping Editobj_rail_wedgeMED_low_right-vertex to face ratio (2.145833) Editobj_rail_wedgeMED_low_left-High vertex to face ratio (2.145833, Optimum is < 2.000000) - poor stripping Editobj_rail_wedgeMED_low_left-vertex to face ratio (2.145833) Editobj_rail_sub_low_right-High vertex to face ratio (2.072368, Optimum is < 2.000000) - poor stripping Editobj_rail_sub_low_right-vertex to face ratio (2.072368) Editobj_rail_sub_low_left-High vertex to face ratio (2.072368, Optimum is < 2.000000) - poor stripping Editobj_rail_sub_low_left-vertex to face ratio (2.072368) Editobj_rail_arc_low_left-High vertex to face ratio (2.072368, Optimum is < 2.000000) - poor stripping Editobj_rail_arc_low_left-vertex to face ratio (2.072368) Editobj_rail_arc_low_right-High vertex to face ratio (2.126374, Optimum is < 2.000000) - poor stripping Editobj_rail_arc_low_right-vertex to face ratio (2.126374) Editobj_rail_SR2_low_left-Low number of vertices in object (228, Optimum is > 256) Editobj_rail_SR2_low_left-High vertex to face ratio (2.007576, Optimum is < 2.000000) - poor stripping Editobj_rail_SR2_low_left-vertex to face ratio (2.007576) Editobj_rail_SR2_low_right-Low number of vertices in object (228, Optimum is > 256) Editobj_rail_SR2_low_right-High vertex to face ratio (2.007576, Optimum is < 2.000000) - poor stripping Editobj_rail_SR2_low_right-vertex to face ratio (2.007576) Editobj_rail_SR2_low_center-Low number of vertices in object (228, Optimum is > 256) Editobj_rail_SR2_low_center-High vertex to face ratio (2.007576, Optimum is < 2.000000) - poor stripping Editobj_rail_SR2_low_center-vertex to face ratio (2.007576) Editobj_rail_SR2_low_topangle-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_SR2_low_topangle-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_SR2_low_topangle-vertex to face ratio (2.060606) Editobj_rail_SR2_low_bottomangle-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_SR2_low_bottomangle-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_SR2_low_bottomangle-vertex to face ratio (2.060606) Editobj_rail_SR1_low_right-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_SR1_low_right-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_SR1_low_right-vertex to face ratio (2.060606) Editobj_rail_SR1_low_left-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_SR1_low_left-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_SR1_low_left-vertex to face ratio (2.060606) Editobj_rail_SR3_low-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_SR3_low-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_SR3_low-vertex to face ratio (2.060606) Editobj_rail_daver_low-High vertex to face ratio (2.154867, Optimum is < 2.000000) - poor stripping Editobj_rail_daver_low-vertex to face ratio (2.154867) Editobj_rail_qpbowl_low_left-vertex to face ratio (2.000000) Editobj_rail_rollout_low-Low number of vertices in object (116, Optimum is > 256) Editobj_rail_rollout_low-High vertex to face ratio (2.029412, Optimum is < 2.000000) - poor stripping Editobj_rail_rollout_low-vertex to face ratio (2.029412) Editobj_rail_rollout_low_angle-Low number of vertices in object (116, Optimum is > 256) Editobj_rail_rollout_low_angle-High vertex to face ratio (2.029412, Optimum is < 2.000000) - poor stripping Editobj_rail_rollout_low_angle-vertex to face ratio (2.029412) Editobj_bonus_DCsuperramp-vertex to face ratio (1.749059) Editobj_rail_high_angle-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_high_angle-High vertex to face ratio (2.181818, Optimum is < 2.000000) - poor stripping Editobj_rail_high_angle-vertex to face ratio (2.181818) Editobj_rail_arc_high_left-High vertex to face ratio (2.072368, Optimum is < 2.000000) - poor stripping Editobj_rail_arc_high_left-vertex to face ratio (2.072368) Editobj_rail_arc_high_right-High vertex to face ratio (2.126374, Optimum is < 2.000000) - poor stripping Editobj_rail_arc_high_right-vertex to face ratio (2.126374) Editobj_rail_daver_high-High vertex to face ratio (2.154867, Optimum is < 2.000000) - poor stripping Editobj_rail_daver_high-vertex to face ratio (2.154867) Editobj_rail_kicker1_high_center-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_kicker1_high_center-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_kicker1_high_center-vertex to face ratio (2.060606) Editobj_rail_kicker1_high_left-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_kicker1_high_left-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_kicker1_high_left-vertex to face ratio (2.060606) Editobj_rail_kicker1_high_right-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_kicker1_high_right-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_kicker1_high_right-vertex to face ratio (2.060606) Editobj_rail_kicker2_high_center-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_kicker2_high_center-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_kicker2_high_center-vertex to face ratio (2.060606) Editobj_rail_kicker2_high_left-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_kicker2_high_left-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_kicker2_high_left-vertex to face ratio (2.060606) Editobj_rail_kicker2_high_right-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_kicker2_high_right-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_kicker2_high_right-vertex to face ratio (2.060606) Editobj_rail_kicker3_high_center-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_kicker3_high_center-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_kicker3_high_center-vertex to face ratio (2.060606) Editobj_rail_kicker3_high_left-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_kicker3_high_left-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_kicker3_high_left-vertex to face ratio (2.060606) Editobj_rail_kicker3_high_right-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_kicker3_high_right-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_kicker3_high_right-vertex to face ratio (2.060606) Editobj_rail_kicker4_high_center-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_kicker4_high_center-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_kicker4_high_center-vertex to face ratio (2.060606) Editobj_rail_kicker4_high_left-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_kicker4_high_left-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_kicker4_high_left-vertex to face ratio (2.060606) Editobj_rail_kicker4_high_right-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_kicker4_high_right-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_kicker4_high_right-vertex to face ratio (2.060606) Editobj_rail_high-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_high-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_high-vertex to face ratio (2.060606) Editobj_rail_high-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_high-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_high-vertex to face ratio (2.060606) Editobj_rail_high_OFFSET-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_high_OFFSET-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_high_OFFSET-vertex to face ratio (2.060606) Editobj_rail_pyramid_high_center-High vertex to face ratio (2.145833, Optimum is < 2.000000) - poor stripping Editobj_rail_pyramid_high_center-vertex to face ratio (2.145833) Editobj_rail_pyramid_high_left-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_pyramid_high_left-High vertex to face ratio (2.088235, Optimum is < 2.000000) - poor stripping Editobj_rail_pyramid_high_left-vertex to face ratio (2.088235) Editobj_rail_pyramid_high_right-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_pyramid_high_right-High vertex to face ratio (2.088235, Optimum is < 2.000000) - poor stripping Editobj_rail_pyramid_high_right-vertex to face ratio (2.088235) Editobj_rail_pyramidwal_high_center-Low number of vertices in object (212, Optimum is > 256) Editobj_rail_pyramidwal_high_center-High vertex to face ratio (2.169492, Optimum is < 2.000000) - poor stripping Editobj_rail_pyramidwal_high_center-vertex to face ratio (2.169492) Editobj_rail_pyramidwal_high_left-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_pyramidwal_high_left-High vertex to face ratio (2.088235, Optimum is < 2.000000) - poor stripping Editobj_rail_pyramidwal_high_left-vertex to face ratio (2.088235) Editobj_rail_pyramidwal_high_right-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_pyramidwal_high_right-High vertex to face ratio (2.088235, Optimum is < 2.000000) - poor stripping Editobj_rail_pyramidwal_high_right-vertex to face ratio (2.088235) Editobj_rail_qpIC_high-Low number of vertices in object (206, Optimum is > 256) Editobj_rail_qpIC_high-High vertex to face ratio (2.067797, Optimum is < 2.000000) - poor stripping Editobj_rail_qpIC_high-vertex to face ratio (2.067797) Editobj_rail_ramp1_high_center-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp1_high_center-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1_high_center-vertex to face ratio (2.060606) Editobj_rail_ramp1_high_left-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp1_high_left-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1_high_left-vertex to face ratio (2.060606) Editobj_rail_ramp1_high_right-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp1_high_right-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1_high_right-vertex to face ratio (2.060606) Editobj_rail_ramp1EC_high-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_ramp1EC_high-High vertex to face ratio (2.088235, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1EC_high-vertex to face ratio (2.088235) Editobj_rail_ramp1IC_high-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_ramp1IC_high-High vertex to face ratio (2.181818, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1IC_high-vertex to face ratio (2.181818) Editobj_rail_ramp1x_high_center-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp1x_high_center-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1x_high_center-vertex to face ratio (2.060606) Editobj_rail_ramp1x_high_left-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp1x_high_left-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1x_high_left-vertex to face ratio (2.060606) Editobj_rail_ramp1x_high_right-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp1x_high_right-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1x_high_right-vertex to face ratio (2.060606) Editobj_rail_ramp1xEC_high-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_ramp1xEC_high-High vertex to face ratio (2.088235, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1xEC_high-vertex to face ratio (2.088235) Editobj_rail_ramp1xIC_high-Low number of vertices in object (124, Optimum is > 256) Editobj_rail_ramp1xIC_high-High vertex to face ratio (2.147059, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1xIC_high-vertex to face ratio (2.147059) Editobj_rail_ramp1xx_high_center-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp1xx_high_center-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1xx_high_center-vertex to face ratio (2.060606) Editobj_rail_ramp1xx_high_left-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp1xx_high_left-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1xx_high_left-vertex to face ratio (2.060606) Editobj_rail_ramp1xx_high_right-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp1xx_high_right-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1xx_high_right-vertex to face ratio (2.060606) Editobj_rail_ramp1xxEC_high-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_ramp1xxEC_high-High vertex to face ratio (2.088235, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1xxEC_high-vertex to face ratio (2.088235) Editobj_rail_ramp1xxIC_high-Low number of vertices in object (120, Optimum is > 256) Editobj_rail_ramp1xxIC_high-High vertex to face ratio (2.147059, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1xxIC_high-vertex to face ratio (2.147059) Editobj_rail_ramp2_high_center-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp2_high_center-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp2_high_center-vertex to face ratio (2.060606) Editobj_rail_ramp2_high_left-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp2_high_left-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp2_high_left-vertex to face ratio (2.060606) Editobj_rail_ramp2_high_right-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp2_high_right-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp2_high_right-vertex to face ratio (2.060606) Editobj_rail_ramp2EC_high-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_ramp2EC_high-High vertex to face ratio (2.088235, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp2EC_high-vertex to face ratio (2.088235) Editobj_rail_ramp2IC_high-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_ramp2IC_high-High vertex to face ratio (2.181818, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp2IC_high-vertex to face ratio (2.181818) Editobj_rail_ramp3_high_center-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp3_high_center-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp3_high_center-vertex to face ratio (2.060606) Editobj_rail_ramp3_high_left-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp3_high_left-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp3_high_left-vertex to face ratio (2.060606) Editobj_rail_ramp3_high_right-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp3_high_right-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp3_high_right-vertex to face ratio (2.060606) Editobj_rail_ramp3EC_high-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_ramp3EC_high-High vertex to face ratio (2.181818, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp3EC_high-vertex to face ratio (2.181818) Editobj_rail_ramp3IC_high-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_ramp3IC_high-High vertex to face ratio (2.181818, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp3IC_high-vertex to face ratio (2.181818) Editobj_rail_ramp4_high_center-Low number of vertices in object (212, Optimum is > 256) Editobj_rail_ramp4_high_center-High vertex to face ratio (2.169492, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp4_high_center-vertex to face ratio (2.169492) Editobj_rail_ramp4_high_left-Low number of vertices in object (212, Optimum is > 256) Editobj_rail_ramp4_high_left-High vertex to face ratio (2.169492, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp4_high_left-vertex to face ratio (2.169492) Editobj_rail_ramp4_high_right-Low number of vertices in object (212, Optimum is > 256) Editobj_rail_ramp4_high_right-High vertex to face ratio (2.169492, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp4_high_right-vertex to face ratio (2.169492) Editobj_rail_ramp4EC_high-Low number of vertices in object (214, Optimum is > 256) Editobj_rail_ramp4EC_high-High vertex to face ratio (2.135593, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp4EC_high-vertex to face ratio (2.135593) Editobj_rail_ramp4IC_high-Low number of vertices in object (214, Optimum is > 256) Editobj_rail_ramp4IC_high-High vertex to face ratio (2.135593, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp4IC_high-vertex to face ratio (2.135593) Editobj_rail_ramp5_high_left-Low number of vertices in object (212, Optimum is > 256) Editobj_rail_ramp5_high_left-High vertex to face ratio (2.169492, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp5_high_left-vertex to face ratio (2.169492) Editobj_rail_ramp5_high_center-Low number of vertices in object (212, Optimum is > 256) Editobj_rail_ramp5_high_center-High vertex to face ratio (2.169492, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp5_high_center-vertex to face ratio (2.169492) Editobj_rail_ramp5_high_right-Low number of vertices in object (212, Optimum is > 256) Editobj_rail_ramp5_high_right-High vertex to face ratio (2.169492, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp5_high_right-vertex to face ratio (2.169492) Editobj_rail_ramp5EC_high-Low number of vertices in object (214, Optimum is > 256) Editobj_rail_ramp5EC_high-High vertex to face ratio (2.135593, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp5EC_high-vertex to face ratio (2.135593) Editobj_rail_ramp5IC_high-Low number of vertices in object (214, Optimum is > 256) Editobj_rail_ramp5IC_high-High vertex to face ratio (2.135593, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp5IC_high-vertex to face ratio (2.135593) Editobj_rail_rollin_2_high_center-Low number of vertices in object (116, Optimum is > 256) Editobj_rail_rollin_2_high_center-High vertex to face ratio (2.029412, Optimum is < 2.000000) - poor stripping Editobj_rail_rollin_2_high_center-vertex to face ratio (2.029412) Editobj_rail_rollin_2_high_left-Low number of vertices in object (116, Optimum is > 256) Editobj_rail_rollin_2_high_left-High vertex to face ratio (2.029412, Optimum is < 2.000000) - poor stripping Editobj_rail_rollin_2_high_left-vertex to face ratio (2.029412) Editobj_rail_rollin_2_high_right-Low number of vertices in object (116, Optimum is > 256) Editobj_rail_rollin_2_high_right-High vertex to face ratio (2.029412, Optimum is < 2.000000) - poor stripping Editobj_rail_rollin_2_high_right-vertex to face ratio (2.029412) Editobj_rail_rollin_4_high_center-Low number of vertices in object (216, Optimum is > 256) Editobj_rail_rollin_4_high_center-High vertex to face ratio (2.114754, Optimum is < 2.000000) - poor stripping Editobj_rail_rollin_4_high_center-vertex to face ratio (2.114754) Editobj_rail_rollin_4_high_left-Low number of vertices in object (216, Optimum is > 256) Editobj_rail_rollin_4_high_left-High vertex to face ratio (2.114754, Optimum is < 2.000000) - poor stripping Editobj_rail_rollin_4_high_left-vertex to face ratio (2.114754) Editobj_rail_rollin_4_high_right-Low number of vertices in object (216, Optimum is > 256) Editobj_rail_rollin_4_high_right-High vertex to face ratio (2.114754, Optimum is < 2.000000) - poor stripping Editobj_rail_rollin_4_high_right-vertex to face ratio (2.114754) Editobj_rail_rollin_6_high_center-Low number of vertices in object (216, Optimum is > 256) Editobj_rail_rollin_6_high_center-High vertex to face ratio (2.114754, Optimum is < 2.000000) - poor stripping Editobj_rail_rollin_6_high_center-vertex to face ratio (2.114754) Editobj_rail_rollin_6_high_left-Low number of vertices in object (216, Optimum is > 256) Editobj_rail_rollin_6_high_left-High vertex to face ratio (2.114754, Optimum is < 2.000000) - poor stripping Editobj_rail_rollin_6_high_left-vertex to face ratio (2.114754) Editobj_rail_rollin_6_high_right-Low number of vertices in object (216, Optimum is > 256) Editobj_rail_rollin_6_high_right-High vertex to face ratio (2.114754, Optimum is < 2.000000) - poor stripping Editobj_rail_rollin_6_high_right-vertex to face ratio (2.114754) Editobj_rail_rollin_8_high_center-Low number of vertices in object (216, Optimum is > 256) Editobj_rail_rollin_8_high_center-High vertex to face ratio (2.114754, Optimum is < 2.000000) - poor stripping Editobj_rail_rollin_8_high_center-vertex to face ratio (2.114754) Editobj_rail_rollin_8_high_left-Low number of vertices in object (216, Optimum is > 256) Editobj_rail_rollin_8_high_left-High vertex to face ratio (2.114754, Optimum is < 2.000000) - poor stripping Editobj_rail_rollin_8_high_left-vertex to face ratio (2.114754) Editobj_rail_rollin_8_high_right-Low number of vertices in object (216, Optimum is > 256) Editobj_rail_rollin_8_high_right-High vertex to face ratio (2.114754, Optimum is < 2.000000) - poor stripping Editobj_rail_rollin_8_high_right-vertex to face ratio (2.114754) Editobj_rail_rollout_high-Low number of vertices in object (116, Optimum is > 256) Editobj_rail_rollout_high-High vertex to face ratio (2.029412, Optimum is < 2.000000) - poor stripping Editobj_rail_rollout_high-vertex to face ratio (2.029412) Editobj_rail_rollout_high_angle-Low number of vertices in object (116, Optimum is > 256) Editobj_rail_rollout_high_angle-High vertex to face ratio (2.029412, Optimum is < 2.000000) - poor stripping Editobj_rail_rollout_high_angle-vertex to face ratio (2.029412) Editobj_rail_SR1_high_left-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_SR1_high_left-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_SR1_high_left-vertex to face ratio (2.060606) Editobj_rail_SR1_high_right-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_SR1_high_right-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_SR1_high_right-vertex to face ratio (2.060606) Editobj_rail_SR3_high-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_SR3_high-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_SR3_high-vertex to face ratio (2.060606) Editobj_rail_stairs_double_high_center-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_stairs_double_high_center-High vertex to face ratio (2.073529, Optimum is < 2.000000) - poor stripping Editobj_rail_stairs_double_high_center-vertex to face ratio (2.073529) Editobj_rail_stairs_double_high_left-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_stairs_double_high_left-High vertex to face ratio (2.073529, Optimum is < 2.000000) - poor stripping Editobj_rail_stairs_double_high_left-vertex to face ratio (2.073529) Editobj_rail_stairs_double_high_right-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_stairs_double_high_right-High vertex to face ratio (2.073529, Optimum is < 2.000000) - poor stripping Editobj_rail_stairs_double_high_right-vertex to face ratio (2.073529) Editobj_rail_stairs_quad_high_center-Low number of vertices in object (122, Optimum is > 256) Editobj_rail_stairs_quad_high_center-High vertex to face ratio (2.028571, Optimum is < 2.000000) - poor stripping Editobj_rail_stairs_quad_high_center-vertex to face ratio (2.028571) Editobj_rail_stairs_quad_high_left-Low number of vertices in object (122, Optimum is > 256) Editobj_rail_stairs_quad_high_left-High vertex to face ratio (2.028571, Optimum is < 2.000000) - poor stripping Editobj_rail_stairs_quad_high_left-vertex to face ratio (2.028571) Editobj_rail_stairs_quad_high_right-Low number of vertices in object (122, Optimum is > 256) Editobj_rail_stairs_quad_high_right-High vertex to face ratio (2.028571, Optimum is < 2.000000) - poor stripping Editobj_rail_stairs_quad_high_right-vertex to face ratio (2.028571) Editobj_rail_sub1_high-Low number of vertices in object (162, Optimum is > 256) Editobj_rail_sub1_high-High vertex to face ratio (2.032609, Optimum is < 2.000000) - poor stripping Editobj_rail_sub1_high-vertex to face ratio (2.032609) Editobj_rail_sub1OFFSET_high-Low number of vertices in object (162, Optimum is > 256) Editobj_rail_sub1OFFSET_high-High vertex to face ratio (2.032609, Optimum is < 2.000000) - poor stripping Editobj_rail_sub1OFFSET_high-vertex to face ratio (2.032609) Editobj_rail_sub4right_high_center-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_sub4right_high_center-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_sub4right_high_center-vertex to face ratio (2.060606) Editobj_rail_sub4right_high_left-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_sub4right_high_left-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_sub4right_high_left-vertex to face ratio (2.060606) Editobj_rail_sub4right_high_right-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_sub4right_high_right-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_sub4right_high_right-vertex to face ratio (2.060606) Editobj_rail_sub5_high_left-Low number of vertices in object (210, Optimum is > 256) Editobj_rail_sub5_high_left-vertex to face ratio (1.975000) Editobj_rail_sub5_high_right-Low number of vertices in object (210, Optimum is > 256) Editobj_rail_sub5_high_right-vertex to face ratio (1.975000) Editobj_rail_sub6_high_left-Low number of vertices in object (116, Optimum is > 256) Editobj_rail_sub6_high_left-High vertex to face ratio (2.029412, Optimum is < 2.000000) - poor stripping Editobj_rail_sub6_high_left-vertex to face ratio (2.029412) Editobj_rail_sub6_high_right-Low number of vertices in object (116, Optimum is > 256) Editobj_rail_sub6_high_right-High vertex to face ratio (2.029412, Optimum is < 2.000000) - poor stripping Editobj_rail_sub6_high_right-vertex to face ratio (2.029412) Editobj_rail_sub6OFFSET_high_left-Low number of vertices in object (116, Optimum is > 256) Editobj_rail_sub6OFFSET_high_left-High vertex to face ratio (2.029412, Optimum is < 2.000000) - poor stripping Editobj_rail_sub6OFFSET_high_left-vertex to face ratio (2.029412) Editobj_rail_sub6OFFSET_high_right-Low number of vertices in object (116, Optimum is > 256) Editobj_rail_sub6OFFSET_high_right-High vertex to face ratio (2.029412, Optimum is < 2.000000) - poor stripping Editobj_rail_sub6OFFSET_high_right-vertex to face ratio (2.029412) Editobj_rail_sub7right_high-High vertex to face ratio (2.034722, Optimum is < 2.000000) - poor stripping Editobj_rail_sub7right_high-vertex to face ratio (2.034722) Editobj_rail_sub7left_high-High vertex to face ratio (2.034722, Optimum is < 2.000000) - poor stripping Editobj_rail_sub7left_high-vertex to face ratio (2.034722) Editobj_rail_sub_high_left-High vertex to face ratio (2.072368, Optimum is < 2.000000) - poor stripping Editobj_rail_sub_high_left-vertex to face ratio (2.072368) Editobj_rail_sub_high_right-High vertex to face ratio (2.072368, Optimum is < 2.000000) - poor stripping Editobj_rail_sub_high_right-vertex to face ratio (2.072368) Editobj_rail_wedgeBIG_high_left-High vertex to face ratio (2.145833, Optimum is < 2.000000) - poor stripping Editobj_rail_wedgeBIG_high_left-vertex to face ratio (2.145833) Editobj_rail_wedgeBIG_high_right-High vertex to face ratio (2.145833, Optimum is < 2.000000) - poor stripping Editobj_rail_wedgeBIG_high_right-vertex to face ratio (2.145833) Editobj_rail_wedgeMED_high_left-High vertex to face ratio (2.145833, Optimum is < 2.000000) - poor stripping Editobj_rail_wedgeMED_high_left-vertex to face ratio (2.145833) Editobj_rail_wedgeMED_high_right-High vertex to face ratio (2.145833, Optimum is < 2.000000) - poor stripping Editobj_rail_wedgeMED_high_right-vertex to face ratio (2.145833) Editobj_specialtyrails_largecurve_high_OFFSET-High vertex to face ratio (2.105882, Optimum is < 2.000000) - poor stripping Editobj_specialtyrails_largecurve_high_OFFSET-vertex to face ratio (2.105882) Editobj_specialtyrails_largecurve_low_OFFSET-High vertex to face ratio (2.105882, Optimum is < 2.000000) - poor stripping Editobj_specialtyrails_largecurve_low_OFFSET-vertex to face ratio (2.105882) Editobj_specialtyrails_largecurve_low-High vertex to face ratio (2.105882, Optimum is < 2.000000) - poor stripping Editobj_specialtyrails_largecurve_low-vertex to face ratio (2.105882) Editobj_specialtyrails_largecurve_high-High vertex to face ratio (2.105882, Optimum is < 2.000000) - poor stripping Editobj_specialtyrails_largecurve_high-vertex to face ratio (2.105882) Editobj_specialtyrails_smallcurve_high-Low number of vertices in object (214, Optimum is > 256) Editobj_specialtyrails_smallcurve_high-High vertex to face ratio (2.093220, Optimum is < 2.000000) - poor stripping Editobj_specialtyrails_smallcurve_high-vertex to face ratio (2.093220) Editobj_specialtyrails_smallcurve_OFFSET_high-Low number of vertices in object (214, Optimum is > 256) Editobj_specialtyrails_smallcurve_OFFSET_high-High vertex to face ratio (2.093220, Optimum is < 2.000000) - poor stripping Editobj_specialtyrails_smallcurve_OFFSET_high-vertex to face ratio (2.093220) Editobj_specialtyrails_smallcurve_low-Low number of vertices in object (214, Optimum is > 256) Editobj_specialtyrails_smallcurve_low-High vertex to face ratio (2.093220, Optimum is < 2.000000) - poor stripping Editobj_specialtyrails_smallcurve_low-vertex to face ratio (2.093220) Editobj_specialtyrails_smallcurve_OFFSET_low-Low number of vertices in object (214, Optimum is > 256) Editobj_specialtyrails_smallcurve_OFFSET_low-High vertex to face ratio (2.093220, Optimum is < 2.000000) - poor stripping Editobj_specialtyrails_smallcurve_OFFSET_low-vertex to face ratio (2.093220) Editobj_tower-Low number of vertices in object (121, Optimum is > 256) Editobj_tower-vertex to face ratio (1.269231) Editobj_qpipe_qpipe2EC-Low number of vertices in object (66, Optimum is > 256) Editobj_qpipe_qpipe2EC-vertex to face ratio (1.397436) Editobj_sub_5-Low number of vertices in object (42, Optimum is > 256) Editobj_sub_5-vertex to face ratio (1.846154) Editobj_dirt_CONNECTshortstep1-Low number of vertices in object (116, Optimum is > 256) Editobj_dirt_CONNECTshortstep1-vertex to face ratio (1.239583) Editobj_funbox_SR1-Low number of vertices in object (94, Optimum is > 256) Editobj_funbox_SR1-vertex to face ratio (1.562500) Editobj_funbox_SR2-Low number of vertices in object (36, Optimum is > 256) Editobj_funbox_SR2-High vertex to face ratio (2.375000, Optimum is < 2.000000) - poor stripping Editobj_funbox_SR2-vertex to face ratio (2.375000) Editobj_bonus_banks3-Low number of vertices in object (173, Optimum is > 256) Editobj_bonus_banks3-vertex to face ratio (1.902913) Editobj_bonus_banks2-Low number of vertices in object (63, Optimum is > 256) Editobj_bonus_banks2-vertex to face ratio (1.608696) Editobj_bonus_kidneypool-vertex to face ratio (1.333333) Editobj_bridges_BIGbridge-Low number of vertices in object (242, Optimum is > 256) Editobj_bridges_BIGbridge-vertex to face ratio (1.558824) Editobj_bonus_loop-vertex to face ratio (1.664615) Editobj_bridges_BIGbridgeCORNER-vertex to face ratio (1.410714) Editobj_sub_4left-Low number of vertices in object (53, Optimum is > 256) Editobj_sub_4left-High vertex to face ratio (2.320000, Optimum is < 2.000000) - poor stripping Editobj_sub_4left-vertex to face ratio (2.320000) Editobj_towerdef-Low number of vertices in object (240, Optimum is > 256) Editobj_towerdef-vertex to face ratio (1.300000) Editobj_wall_ramp1xx_low_left-Low number of vertices in object (26, Optimum is > 256) Editobj_wall_ramp1xx_low_left-vertex to face ratio (1.812500) Editobj_wall_ramp1x_low_left01-Low number of vertices in object (26, Optimum is > 256) Editobj_wall_ramp1x_low_left01-vertex to face ratio (1.812500) Editobj_wall_low-Low number of vertices in object (24, Optimum is > 256) Editobj_wall_low-vertex to face ratio (1.928571) Editobj_wall_ramp1_low_left-Low number of vertices in object (24, Optimum is > 256) Editobj_wall_ramp1_low_left-vertex to face ratio (1.928571) Editobj_wall_ramp2_low_left01-Low number of vertices in object (24, Optimum is > 256) Editobj_wall_ramp2_low_left01-vertex to face ratio (1.928571) Editobj_wall_ramp3_low_left02-Low number of vertices in object (24, Optimum is > 256) Editobj_wall_ramp3_low_left02-vertex to face ratio (1.928571) Editobj_wall_ramp4_low_left02-Low number of vertices in object (38, Optimum is > 256) Editobj_wall_ramp4_low_left02-High vertex to face ratio (2.045455, Optimum is < 2.000000) - poor stripping Editobj_wall_ramp4_low_left02-vertex to face ratio (2.045455) Editobj_wall_ramp5_low_left03-Low number of vertices in object (38, Optimum is > 256) Editobj_wall_ramp5_low_left03-High vertex to face ratio (2.045455, Optimum is < 2.000000) - poor stripping Editobj_wall_ramp5_low_left03-vertex to face ratio (2.045455) Editobj_wall_ramp1xx_low_right-Low number of vertices in object (26, Optimum is > 256) Editobj_wall_ramp1xx_low_right-vertex to face ratio (1.812500) Editobj_wall_ramp1x_low_right-Low number of vertices in object (26, Optimum is > 256) Editobj_wall_ramp1x_low_right-vertex to face ratio (1.812500) Editobj_wall_ramp1_low_right-Low number of vertices in object (24, Optimum is > 256) Editobj_wall_ramp1_low_right-vertex to face ratio (1.928571) Editobj_wall_ramp2_low_right-Low number of vertices in object (24, Optimum is > 256) Editobj_wall_ramp2_low_right-vertex to face ratio (1.928571) Editobj_wall_ramp3_low_right-Low number of vertices in object (24, Optimum is > 256) Editobj_wall_ramp3_low_right-vertex to face ratio (1.928571) Editobj_wall_ramp4_low_right-Low number of vertices in object (38, Optimum is > 256) Editobj_wall_ramp4_low_right-High vertex to face ratio (2.045455, Optimum is < 2.000000) - poor stripping Editobj_wall_ramp4_low_right-vertex to face ratio (2.045455) Editobj_wall_ramp5_low_right-Low number of vertices in object (38, Optimum is > 256) Editobj_wall_ramp5_low_right-High vertex to face ratio (2.045455, Optimum is < 2.000000) - poor stripping Editobj_wall_ramp5_low_right-vertex to face ratio (2.045455) Editobj_wall_low_OFFSET-Low number of vertices in object (24, Optimum is > 256) Editobj_wall_low_OFFSET-vertex to face ratio (1.928571) Editobj_wall_high-Low number of vertices in object (24, Optimum is > 256) Editobj_wall_high-vertex to face ratio (1.928571) Editobj_wall_high_OFFSET-Low number of vertices in object (24, Optimum is > 256) Editobj_wall_high_OFFSET-vertex to face ratio (1.928571) Editobj_wall_ramp1xx_high_left-Low number of vertices in object (26, Optimum is > 256) Editobj_wall_ramp1xx_high_left-vertex to face ratio (1.812500) Editobj_wall_ramp1xx_high_right-Low number of vertices in object (26, Optimum is > 256) Editobj_wall_ramp1xx_high_right-vertex to face ratio (1.812500) Editobj_wall_ramp1x_high_left-Low number of vertices in object (26, Optimum is > 256) Editobj_wall_ramp1x_high_left-vertex to face ratio (1.812500) Editobj_wall_ramp1x_high_right-Low number of vertices in object (26, Optimum is > 256) Editobj_wall_ramp1x_high_right-vertex to face ratio (1.812500) Editobj_wall_ramp1_high_left-Low number of vertices in object (24, Optimum is > 256) Editobj_wall_ramp1_high_left-vertex to face ratio (1.928571) Editobj_wall_ramp1_high_right-Low number of vertices in object (24, Optimum is > 256) Editobj_wall_ramp1_high_right-vertex to face ratio (1.928571) Editobj_wall_ramp2_high_left-Low number of vertices in object (24, Optimum is > 256) Editobj_wall_ramp2_high_left-vertex to face ratio (1.928571) Editobj_wall_ramp2_high_right-Low number of vertices in object (24, Optimum is > 256) Editobj_wall_ramp2_high_right-vertex to face ratio (1.928571) Editobj_wall_ramp3_high_left-Low number of vertices in object (24, Optimum is > 256) Editobj_wall_ramp3_high_left-vertex to face ratio (1.928571) Editobj_wall_ramp3_high_right-Low number of vertices in object (24, Optimum is > 256) Editobj_wall_ramp3_high_right-vertex to face ratio (1.928571) Editobj_wall_ramp4_high_left-Low number of vertices in object (38, Optimum is > 256) Editobj_wall_ramp4_high_left-High vertex to face ratio (2.045455, Optimum is < 2.000000) - poor stripping Editobj_wall_ramp4_high_left-vertex to face ratio (2.045455) Editobj_wall_ramp4_high_right-Low number of vertices in object (38, Optimum is > 256) Editobj_wall_ramp4_high_right-High vertex to face ratio (2.045455, Optimum is < 2.000000) - poor stripping Editobj_wall_ramp4_high_right-vertex to face ratio (2.045455) Editobj_wall_ramp5_high_left-Low number of vertices in object (38, Optimum is > 256) Editobj_wall_ramp5_high_left-High vertex to face ratio (2.045455, Optimum is < 2.000000) - poor stripping Editobj_wall_ramp5_high_left-vertex to face ratio (2.045455) Editobj_wall_ramp5_high_right-Low number of vertices in object (38, Optimum is > 256) Editobj_wall_ramp5_high_right-High vertex to face ratio (2.045455, Optimum is < 2.000000) - poor stripping Editobj_wall_ramp5_high_right-vertex to face ratio (2.045455) Editobj_sub_riser1-Low number of vertices in object (22, Optimum is > 256) Editobj_sub_riser1-High vertex to face ratio (2.600000, Optimum is < 2.000000) - poor stripping Editobj_sub_riser1-vertex to face ratio (2.600000) Editobj_sub_riser2-Low number of vertices in object (22, Optimum is > 256) Editobj_sub_riser2-High vertex to face ratio (2.600000, Optimum is < 2.000000) - poor stripping Editobj_sub_riser2-vertex to face ratio (2.600000) Editobj_sub_riser3-Low number of vertices in object (22, Optimum is > 256) Editobj_sub_riser3-High vertex to face ratio (2.600000, Optimum is < 2.000000) - poor stripping Editobj_sub_riser3-vertex to face ratio (2.600000) Editobj_sub_riser4-Low number of vertices in object (22, Optimum is > 256) Editobj_sub_riser4-High vertex to face ratio (2.600000, Optimum is < 2.000000) - poor stripping Editobj_sub_riser4-vertex to face ratio (2.600000) Editobj_sub_riser5-Low number of vertices in object (22, Optimum is > 256) Editobj_sub_riser5-High vertex to face ratio (2.600000, Optimum is < 2.000000) - poor stripping Editobj_sub_riser5-vertex to face ratio (2.600000) Editobj_towertag-Low number of vertices in object (240, Optimum is > 256) Editobj_towertag-vertex to face ratio (1.300000) Editobj_sub_curvewall-Low number of vertices in object (52, Optimum is > 256) Editobj_sub_curvewall-vertex to face ratio (1.735294) Editobj_rail_SR2_high_bottomangle01-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_SR2_high_bottomangle01-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_SR2_high_bottomangle01-vertex to face ratio (2.060606) Editobj_rail_SR2_high_topangle01-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_SR2_high_topangle01-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_SR2_high_topangle01-vertex to face ratio (2.060606) Editobj_rail_SR2_high_right01-Low number of vertices in object (228, Optimum is > 256) Editobj_rail_SR2_high_right01-High vertex to face ratio (2.007576, Optimum is < 2.000000) - poor stripping Editobj_rail_SR2_high_right01-vertex to face ratio (2.007576) Editobj_rail_SR2_high_center01-Low number of vertices in object (228, Optimum is > 256) Editobj_rail_SR2_high_center01-High vertex to face ratio (2.007576, Optimum is < 2.000000) - poor stripping Editobj_rail_SR2_high_center01-vertex to face ratio (2.007576) Editobj_rail_SR2_high_left01-Low number of vertices in object (228, Optimum is > 256) Editobj_rail_SR2_high_left01-High vertex to face ratio (2.007576, Optimum is < 2.000000) - poor stripping Editobj_rail_SR2_high_left01-vertex to face ratio (2.007576) Editobj_rail_qpbowl_low_top-vertex to face ratio (2.000000) Editobj_rail_qpbowl_low_right-vertex to face ratio (2.000000) Editobj_rail_qpbowl_low_bottom-vertex to face ratio (2.000000) Editobj_specialtyrails_dragonrail-vertex to face ratio (1.791339) Editobj_kicker_5-Low number of vertices in object (38, Optimum is > 256) Editobj_kicker_5-vertex to face ratio (1.366667) Editobj_specialtyrails_bow_OFFSET-vertex to face ratio (1.760204) Editobj_specialtyrails_lowjunction01-High vertex to face ratio (2.152778, Optimum is < 2.000000) - poor stripping Editobj_specialtyrails_lowjunction01-vertex to face ratio (2.152778) Editobj_specialtyrails_lowjunction02-High vertex to face ratio (2.055556, Optimum is < 2.000000) - poor stripping Editobj_specialtyrails_lowjunction02-vertex to face ratio (2.055556) Editobj_specialtyrails_highjunction01-High vertex to face ratio (2.152778, Optimum is < 2.000000) - poor stripping Editobj_specialtyrails_highjunction01-vertex to face ratio (2.152778) editobj_specialtyrails_highjunction02-High vertex to face ratio (2.055556, Optimum is < 2.000000) - poor stripping editobj_specialtyrails_highjunction02-vertex to face ratio (2.055556) Editobj_rail_pyramid_low_center-High vertex to face ratio (2.145833, Optimum is < 2.000000) - poor stripping Editobj_rail_pyramid_low_center-vertex to face ratio (2.145833) Editobj_rail_pyramid_low_right-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_pyramid_low_right-High vertex to face ratio (2.088235, Optimum is < 2.000000) - poor stripping Editobj_rail_pyramid_low_right-vertex to face ratio (2.088235) Editobj_rail_pyramid_low_left-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_pyramid_low_left-High vertex to face ratio (2.088235, Optimum is < 2.000000) - poor stripping Editobj_rail_pyramid_low_left-vertex to face ratio (2.088235) Editobj_funbox_pyramid-Low number of vertices in object (26, Optimum is > 256) Editobj_funbox_pyramid-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping Editobj_funbox_pyramid-vertex to face ratio (2.500000) Editobj_wall_high_angle-Low number of vertices in object (30, Optimum is > 256) Editobj_wall_high_angle-vertex to face ratio (2.000000) Editobj_wall_low_angle-Low number of vertices in object (30, Optimum is > 256) Editobj_wall_low_angle-vertex to face ratio (2.000000) Editobj_player1_icon-Low number of vertices in object (52, Optimum is > 256) Editobj_player1_icon-High vertex to face ratio (2.583333, Optimum is < 2.000000) - poor stripping Editobj_player1_icon-vertex to face ratio (2.583333) Editobj_rail_qpbowl_high_top-vertex to face ratio (2.000000) Editobj_rail_qpbowl_high_right-vertex to face ratio (2.000000) Editobj_rail_qpbowl_high_bottom-vertex to face ratio (2.000000) Editobj_rail_qpbowl_high_left-vertex to face ratio (2.000000) terrain_road03-Low number of vertices in object (64, Optimum is > 256) terrain_road03-vertex to face ratio (1.666667) terrain_fence03-Low number of vertices in object (200, Optimum is > 256) terrain_fence03-High vertex to face ratio (2.360000, Optimum is < 2.000000) - poor stripping terrain_fence03-vertex to face ratio (2.360000) terrain_acclaim02-Low number of vertices in object (208, Optimum is > 256) terrain_acclaim02-vertex to face ratio (1.972222) propdef_treelarge-vertex to face ratio (1.567164) terrain_metropolitan01-Low number of vertices in object (55, Optimum is > 256) terrain_metropolitan01-vertex to face ratio (1.208333) terrain_QA01-Low number of vertices in object (77, Optimum is > 256) terrain_QA01-vertex to face ratio (1.266667) terrain_hills01-Low number of vertices in object (96, Optimum is > 256) terrain_hills01-vertex to face ratio (2.000000) terrain_hills02-Low number of vertices in object (132, Optimum is > 256) terrain_hills02-vertex to face ratio (1.481481) terrain_hills03-Low number of vertices in object (120, Optimum is > 256) terrain_hills03-vertex to face ratio (2.000000) terrain_hills04-vertex to face ratio (1.769063) terrain_hills05-Low number of vertices in object (52, Optimum is > 256) terrain_hills05-vertex to face ratio (1.911765) terrain_apron01-Low number of vertices in object (130, Optimum is > 256) terrain_apron01-vertex to face ratio (1.755102) terrain_apron02-Low number of vertices in object (142, Optimum is > 256) terrain_apron02-vertex to face ratio (1.801724) terrain_apron03-Low number of vertices in object (152, Optimum is > 256) terrain_apron03-vertex to face ratio (1.611111) terrain_acclaim01-Low number of vertices in object (138, Optimum is > 256) terrain_acclaim01-vertex to face ratio (1.945946) terrain_road01-Low number of vertices in object (178, Optimum is > 256) terrain_road01-vertex to face ratio (1.274648) terrain_road02-Low number of vertices in object (63, Optimum is > 256) terrain_road02-vertex to face ratio (1.707317) terrain_fence01-High vertex to face ratio (2.411765, Optimum is < 2.000000) - poor stripping terrain_fence01-vertex to face ratio (2.411765) terrain_fence02-Low number of vertices in object (244, Optimum is > 256) terrain_fence02-High vertex to face ratio (2.368852, Optimum is < 2.000000) - poor stripping terrain_fence02-vertex to face ratio (2.368852) terrain_invis01-Low number of vertices in object (16, Optimum is > 256) terrain_invis01-vertex to face ratio (2.000000) terrain_roof-Low number of vertices in object (49, Optimum is > 256) terrain_roof-vertex to face ratio (1.250000) terrain_building10-Low number of vertices in object (44, Optimum is > 256) terrain_building10-vertex to face ratio (1.320000) panorama_01-Low number of vertices in object (225, Optimum is > 256) panorama_01-High vertex to face ratio (2.142857, Optimum is < 2.000000) - poor stripping panorama_01-vertex to face ratio (2.142857) terrain_100-Low number of vertices in object (199, Optimum is > 256) terrain_100-vertex to face ratio (1.800000) terrain_200-Low number of vertices in object (205, Optimum is > 256) terrain_200-vertex to face ratio (1.837500) terrain_300-Low number of vertices in object (92, Optimum is > 256) terrain_300-vertex to face ratio (1.696970) terrain_201-Low number of vertices in object (178, Optimum is > 256) terrain_201-vertex to face ratio (1.847222) terrain_202-Low number of vertices in object (142, Optimum is > 256) terrain_202-vertex to face ratio (1.741071) terrain_203-Low number of vertices in object (178, Optimum is > 256) terrain_203-vertex to face ratio (1.814286) terrain_204-Low number of vertices in object (205, Optimum is > 256) terrain_204-vertex to face ratio (1.818750) terrain_205-Low number of vertices in object (214, Optimum is > 256) terrain_205-vertex to face ratio (1.893750) terrain_206-Low number of vertices in object (121, Optimum is > 256) terrain_206-vertex to face ratio (1.744681) terrain_210-Low number of vertices in object (208, Optimum is > 256) terrain_210-High vertex to face ratio (2.346154, Optimum is < 2.000000) - poor stripping terrain_210-vertex to face ratio (2.346154) terrain_211-Low number of vertices in object (208, Optimum is > 256) terrain_211-High vertex to face ratio (2.346154, Optimum is < 2.000000) - poor stripping terrain_211-vertex to face ratio (2.346154) terrain_212-High vertex to face ratio (2.346154, Optimum is < 2.000000) - poor stripping terrain_212-vertex to face ratio (2.346154) terrain_213-High vertex to face ratio (2.346154, Optimum is < 2.000000) - poor stripping terrain_213-vertex to face ratio (2.346154) terrain_215-High vertex to face ratio (2.321429, Optimum is < 2.000000) - poor stripping terrain_215-vertex to face ratio (2.321429) terrain_216-Low number of vertices in object (208, Optimum is > 256) terrain_216-High vertex to face ratio (2.346154, Optimum is < 2.000000) - poor stripping terrain_216-vertex to face ratio (2.346154) terrain_217-Low number of vertices in object (208, Optimum is > 256) terrain_217-High vertex to face ratio (2.346154, Optimum is < 2.000000) - poor stripping terrain_217-vertex to face ratio (2.346154) terrain_301-Low number of vertices in object (121, Optimum is > 256) terrain_301-vertex to face ratio (1.687500) terrain_302-Low number of vertices in object (110, Optimum is > 256) terrain_302-vertex to face ratio (1.562500) terrain_303-Low number of vertices in object (114, Optimum is > 256) terrain_303-vertex to face ratio (1.458333) terrain_304-Low number of vertices in object (120, Optimum is > 256) terrain_304-vertex to face ratio (2.000000) terrain_305-Low number of vertices in object (120, Optimum is > 256) terrain_305-vertex to face ratio (2.000000) terrain_310-Low number of vertices in object (110, Optimum is > 256) terrain_310-vertex to face ratio (1.345238) terrain_311-Low number of vertices in object (190, Optimum is > 256) terrain_311-vertex to face ratio (1.375887) terrain_312-Low number of vertices in object (198, Optimum is > 256) terrain_312-vertex to face ratio (1.380000) terrain_318-Low number of vertices in object (180, Optimum is > 256) terrain_318-vertex to face ratio (1.638889) terrain_319-Low number of vertices in object (104, Optimum is > 256) terrain_319-vertex to face ratio (1.600000) terrain_320-Low number of vertices in object (116, Optimum is > 256) terrain_320-vertex to face ratio (1.468750) terrain_321-Low number of vertices in object (99, Optimum is > 256) terrain_321-vertex to face ratio (1.452381) terrain_322-Low number of vertices in object (114, Optimum is > 256) terrain_322-vertex to face ratio (1.458333) terrain_323-Low number of vertices in object (84, Optimum is > 256) terrain_323-vertex to face ratio (1.472222) terrain_324-Low number of vertices in object (126, Optimum is > 256) terrain_324-vertex to face ratio (1.625000) terrain_325-Low number of vertices in object (100, Optimum is > 256) terrain_325-vertex to face ratio (2.000000) terrain_326-Low number of vertices in object (201, Optimum is > 256) terrain_326-vertex to face ratio (1.657534) terrain_329-Low number of vertices in object (122, Optimum is > 256) terrain_329-vertex to face ratio (1.255102) terrain_330-Low number of vertices in object (141, Optimum is > 256) terrain_330-vertex to face ratio (1.696629) terrain_331-Low number of vertices in object (96, Optimum is > 256) terrain_331-vertex to face ratio (1.606061) terrain_332]-Low number of vertices in object (112, Optimum is > 256) terrain_332]-vertex to face ratio (1.771429) terrain_333-Low number of vertices in object (116, Optimum is > 256) terrain_333-vertex to face ratio (1.771429) terrain_334-Low number of vertices in object (84, Optimum is > 256) terrain_334-vertex to face ratio (1.703704) terrain_335-Low number of vertices in object (80, Optimum is > 256) terrain_335-vertex to face ratio (1.629630) terrain_336-Low number of vertices in object (64, Optimum is > 256) terrain_336-vertex to face ratio (1.666667) terrain_340-Low number of vertices in object (93, Optimum is > 256) terrain_340-vertex to face ratio (1.672131) terrain_341-Low number of vertices in object (96, Optimum is > 256) terrain_341-vertex to face ratio (1.590909) terrain_342-Low number of vertices in object (72, Optimum is > 256) terrain_342-vertex to face ratio (1.857143) terrain_400-Low number of vertices in object (104, Optimum is > 256) terrain_400-vertex to face ratio (2.000000) terrain_401-Low number of vertices in object (88, Optimum is > 256) terrain_401-vertex to face ratio (2.000000) terrain_402-Low number of vertices in object (107, Optimum is > 256) terrain_402-High vertex to face ratio (2.018868, Optimum is < 2.000000) - poor stripping terrain_402-vertex to face ratio (2.018868) terrain_404-Low number of vertices in object (103, Optimum is > 256) terrain_404-High vertex to face ratio (2.019608, Optimum is < 2.000000) - poor stripping terrain_404-vertex to face ratio (2.019608) terrain_405-Low number of vertices in object (112, Optimum is > 256) terrain_405-vertex to face ratio (2.000000) terrain_406-Low number of vertices in object (136, Optimum is > 256) terrain_406-vertex to face ratio (2.000000) terrain_407-Low number of vertices in object (120, Optimum is > 256) terrain_407-vertex to face ratio (2.000000) terrain_408-Low number of vertices in object (128, Optimum is > 256) terrain_408-vertex to face ratio (2.000000) terrain_409-Low number of vertices in object (128, Optimum is > 256) terrain_409-vertex to face ratio (2.000000) terrain_410-Low number of vertices in object (96, Optimum is > 256) terrain_410-vertex to face ratio (2.000000) terrain_411-Low number of vertices in object (96, Optimum is > 256) terrain_411-vertex to face ratio (2.000000) terrain_412-Low number of vertices in object (56, Optimum is > 256) terrain_412-High vertex to face ratio (2.062500, Optimum is < 2.000000) - poor stripping terrain_412-vertex to face ratio (2.062500) terrain_413-Low number of vertices in object (59, Optimum is > 256) terrain_413-vertex to face ratio (2.000000) terrain_414-Low number of vertices in object (48, Optimum is > 256) terrain_414-High vertex to face ratio (2.031250, Optimum is < 2.000000) - poor stripping terrain_414-vertex to face ratio (2.031250) terrain_500-Low number of vertices in object (208, Optimum is > 256) terrain_500-High vertex to face ratio (2.388889, Optimum is < 2.000000) - poor stripping terrain_500-vertex to face ratio (2.388889) terrain_501-Low number of vertices in object (209, Optimum is > 256) terrain_501-High vertex to face ratio (2.009259, Optimum is < 2.000000) - poor stripping terrain_501-vertex to face ratio (2.009259) terrain_502-Low number of vertices in object (244, Optimum is > 256) terrain_502-vertex to face ratio (1.992064) terrain_503-Low number of vertices in object (174, Optimum is > 256) terrain_503-vertex to face ratio (1.967033) terrain_505-Low number of vertices in object (52, Optimum is > 256) terrain_505-vertex to face ratio (1.236842) terrain_506-Low number of vertices in object (59, Optimum is > 256) terrain_506-vertex to face ratio (1.175000) terrain_507]-Low number of vertices in object (42, Optimum is > 256) terrain_507]-vertex to face ratio (1.166667) terrain_508-Low number of vertices in object (40, Optimum is > 256) terrain_508-vertex to face ratio (1.166667) terrain_509-Low number of vertices in object (49, Optimum is > 256) terrain_509-vertex to face ratio (1.250000) terrain_510-Low number of vertices in object (40, Optimum is > 256) terrain_510-vertex to face ratio (1.166667) terrain_512-Low number of vertices in object (202, Optimum is > 256) terrain_512-vertex to face ratio (1.971963) terrain_513-Low number of vertices in object (192, Optimum is > 256) terrain_513-vertex to face ratio (1.970588) terrain_514-Low number of vertices in object (208, Optimum is > 256) terrain_514-vertex to face ratio (1.972222) terrain_01-Low number of vertices in object (50, Optimum is > 256) terrain_01-vertex to face ratio (1.258065) terrain_515-Low number of vertices in object (52, Optimum is > 256) terrain_515-vertex to face ratio (1.242424) terrain_516-Low number of vertices in object (36, Optimum is > 256) terrain_516-vertex to face ratio (1.261905) terrain_550-Low number of vertices in object (92, Optimum is > 256) terrain_550-vertex to face ratio (1.309091) terrain_551-Low number of vertices in object (86, Optimum is > 256) terrain_551-vertex to face ratio (1.226415) terrain_552-Low number of vertices in object (48, Optimum is > 256) terrain_552-vertex to face ratio (1.224138) terrain_553-Low number of vertices in object (77, Optimum is > 256) terrain_553-vertex to face ratio (1.233333) terrain_555-Low number of vertices in object (92, Optimum is > 256) terrain_555-vertex to face ratio (1.254545) terrain_556-Low number of vertices in object (68, Optimum is > 256) terrain_556-vertex to face ratio (1.188889) terrain_557-Low number of vertices in object (45, Optimum is > 256) terrain_557-vertex to face ratio (1.171875) terrain_558-Low number of vertices in object (57, Optimum is > 256) terrain_558-vertex to face ratio (1.277778) -END- - EOF -