-------------------------------------------------------------------- - Log file for S:\bmx2\assets\XBOX\editor\leGallon\LeGallon.ZIT -------------------------------------------------------------------- - Exported from S:\bmx2_xcube\Art\Level_Editor_Geometry_X\Piece_Geometry\EditParts_152_X08.max -------------------------------------------------------------------- -------------------------------------------------------------------- Textures -------------------------------------------------------------------- Width:128, Height:128 Refs: 504 - S:\bmx2\art_in_progress\Textures\Level_Editor\Theme_galloon\Bmp\XBox\Cache\gal_jfboxA06.dds Width:128, Height:128 Refs: 309 - S:\bmx2\art_in_progress\Textures\Level_Editor\Theme_galloon\Bmp\XBox\Cache\gal_woodA02.dds Width:128, Height:128 Refs: 3888 - S:\bmx2\art_in_progress\Textures\Level_Editor\Theme_galloon\Bmp\XBox\Cache\gal_wood04.dds Width:128, Height:128 Refs: 3219 - S:\bmx2\art_in_progress\Textures\Level_Editor\Theme_galloon\Bmp\XBox\Cache\gal_jfboxA01.dds Width:128, Height:128 Refs: 966 - S:\bmx2\art_in_progress\Textures\Level_Editor\Theme_galloon\Bmp\XBox\Cache\gal_jfboxA07.dds Width:128, Height:128 Refs: 360 - S:\bmx2\art_in_progress\Textures\Level_Editor\Theme_galloon\Bmp\XBox\Cache\gal_qpipeB02.dds Width:128, Height:128 Refs: 1392 - S:\bmx2\art_in_progress\Textures\Level_Editor\Theme_galloon\Bmp\XBox\Cache\gal_bowlA05.dds Width:128, Height:128 Refs: 480 - S:\bmx2\art_in_progress\Textures\Level_Editor\Theme_galloon\Bmp\XBox\Cache\gal_bridgA05.dds Width:128, Height:128 Refs: 1830 - S:\bmx2\art_in_progress\Textures\Level_Editor\Theme_galloon\Bmp\XBox\Cache\gal_jfboxA05.dds Width:128, Height:128 Refs: 651 - S:\bmx2\art_in_progress\Textures\Level_Editor\Theme_galloon\Bmp\XBox\Cache\gal_qpipeC04.dds Width:128, Height:128 Refs: 1250 - S:\bmx2\art_in_progress\Textures\Level_Editor\Theme_galloon\Bmp\XBox\Cache\gal_stepsA09.dds Width:128, Height:128 Refs: 288 - S:\bmx2\art_in_progress\Textures\Level_Editor\Theme_galloon\Bmp\XBox\Cache\gal_stepsA05.dds Width:128, Height:128 Refs: 252 - S:\bmx2\art_in_progress\Textures\Level_Editor\Theme_galloon\Bmp\XBox\Cache\gal_bridgA04.dds Width:128, Height:128 Refs: 1176 - S:\bmx2\art_in_progress\Textures\Level_Editor\Theme_galloon\Bmp\XBox\Cache\gal_bridgA03.dds Width:128, Height:128 Refs: 108 - S:\bmx2\art_in_progress\Textures\Level_Editor\Theme_galloon\Bmp\XBox\Cache\gal_backs01.dds Width:128, Height:128 Refs: 1308 - S:\bmx2\art_in_progress\Textures\Level_Editor\Theme_galloon\Bmp\XBox\Cache\gal_rampA01.dds Width:128, Height:128 Refs: 564 - S:\bmx2\art_in_progress\Textures\Level_Editor\Theme_galloon\Bmp\XBox\Cache\gal_rampB02.dds Width:128, Height:128 Refs: 414 - S:\bmx2\art_in_progress\Textures\Level_Editor\Theme_galloon\Bmp\XBox\Cache\gal_kickrA03.dds Width:128, Height:128 Refs: 1332 - S:\bmx2\art_in_progress\Textures\Level_Editor\Theme_galloon\Bmp\XBox\Cache\gal_jfboxA02.dds Width:128, Height:128 Refs: 2253 - S:\bmx2\art_in_progress\Textures\Level_Editor\Theme_galloon\Bmp\XBox\Cache\gal_dirtsideslope01.dds Width:128, Height:128 Refs: 1833 - S:\bmx2\art_in_progress\Textures\Level_Editor\Theme_galloon\Bmp\XBox\Cache\gal_dirtside01.dds Width:128, Height:128 Refs: 1404 - S:\bmx2\art_in_progress\Textures\Level_Editor\Theme_galloon\Bmp\XBox\Cache\gal_dirtramp01.dds Width:128, Height:128 Refs: 732 - S:\bmx2\art_in_progress\Textures\Level_Editor\Theme_galloon\Bmp\XBox\Cache\gal_dirtvalley01.dds Width:128, Height:128 Refs: 2601 - S:\bmx2\art_in_progress\Textures\Level_Editor\Theme_galloon\Bmp\XBox\Cache\gal_bowlA02.dds Width:128, Height:128 Refs: 3051 - S:\bmx2\art_in_progress\Textures\Level_Editor\Theme_galloon\Bmp\XBox\Cache\gal_bowlA03.dds Width:128, Height:128 Refs: 1179 - S:\bmx2\art_in_progress\Textures\Level_Editor\Theme_galloon\Bmp\XBox\Cache\gal_bowlsurround.dds Width:128, Height:128 Refs: 1230 - S:\bmx2\art_in_progress\Textures\Level_Editor\Theme_galloon\Bmp\XBox\Cache\gal_bowlA01.dds Width:128, Height:128 Refs: 390 - S:\bmx2\art_in_progress\Textures\Level_Editor\Bonus_Pieces\BMP\XBox\Cache\bon_rampwoodbase01.dds Width:128, Height:128 Refs: 762 - S:\bmx2\art_in_progress\Textures\Level_Editor\Bonus_Pieces\BMP\XBox\Cache\bon_rampwoodupper03.dds Width:128, Height:128 Refs: 204 - S:\bmx2\art_in_progress\Textures\Level_Editor\Bonus_Pieces\BMP\XBox\Cache\bon_mirrapipe_coping02.dds Width:128, Height:128 Refs: 252 - S:\bmx2\art_in_progress\Textures\Level_Editor\Bonus_Pieces\BMP\XBox\Cache\bon_dc_rubberramp01.dds Width:128, Height:128 Refs: 1197 - S:\bmx2\art_in_progress\Textures\Level_Editor\Bonus_Pieces\BMP\XBox\Cache\bon_mirrasideboards03.dds Width:128, Height:128 Refs: 6 - S:\bmx2\art_in_progress\Textures\Level_Editor\Bonus_Pieces\BMP\XBox\Cache\bon_topwoodbase01.dds Width:128, Height:128 Refs: 24 - S:\bmx2\art_in_progress\Textures\Level_Editor\Bonus_Pieces\BMP\XBox\Cache\bon_mirrapipe_topramp01.dds Width:128, Height:128 Refs:63165 - S:\bmx2\art_in_progress\Textures\Level_Editor\Theme_galloon\Bmp\XBox\Cache\gal_railsA03.dds Width: 16, Height: 16 Refs:10344 - S:\bmx2\art_in_progress\Textures\Level_Editor\Theme_warehouse\Bmp\XBox\Cache\Transparent_Pink.dds Width:128, Height:128 Refs: 16 - S:\BMX2\ART_IN_PROGRESS\TEXTURES\SPONSOR_TEXTURES\SKATELITE\BMP\XBox\Cache\SKATELITE_LOGOC.dds Width:128, Height:128 Refs: 16 - S:\BMX2\ART_IN_PROGRESS\TEXTURES\SPONSOR_TEXTURES\SKATELITE\BMP\XBox\Cache\SKATELITE_LOGOB.dds Width:128, Height:128 Refs: 16 - S:\BMX2\ART_IN_PROGRESS\TEXTURES\SPONSOR_TEXTURES\SKATELITE\BMP\XBox\Cache\SKATELITE_LOGOA.dds Width:128, Height:128 Refs: 312 - S:\bmx2\art_in_progress\Textures\Level_Editor\Theme_galloon\Bmp\XBox\Cache\gal_bridgA06.dds Width: 64, Height: 64 Refs: 324 - S:\BMX2\ART_IN_PROGRESS\TEXTURES\AIRPORT\BMP\XBox\Cache\HELI_FRONT1.dds Width: 64, Height: 64 Refs: 315 - S:\BMX2\ART_IN_PROGRESS\TEXTURES\AIRPORT\BMP\XBox\Cache\AIRPLANE_BASIC1.dds Width: 64, Height: 64 Refs: 27 - S:\BMX2\ART_IN_PROGRESS\TEXTURES\AIRPORT\BMP\XBox\Cache\HELI_FRONT2.dds Width: 64, Height: 64 Refs: 66 - S:\BMX2\ART_IN_PROGRESS\TEXTURES\AIRPORT\BMP\XBox\Cache\HELI_FAN.dds Width: 16, Height: 16 Refs: 6 - S:\BMX2\ART_IN_PROGRESS\TEXTURES\AIRPORT\BMP\XBox\Cache\BLACK_SHADOW.dds Width: 32, Height: 32 Refs: 60 - S:\BMX2\ART_IN_PROGRESS\TEXTURES\AIRPORT\BMP\XBox\Cache\TRANSPARENT.dds Width:128, Height:128 Refs: 108 - S:\bmx2\art_in_progress\Textures\Airport\BMP\XBox\Cache\woodA02.dds Width:128, Height:128 Refs: 336 - S:\bmx2\art_in_progress\Textures\Airport\BMP\XBox\Cache\metalC01.dds Width: 64, Height: 64 Refs: 3532 - S:\BMX2\ART_IN_PROGRESS\TEXTURES\AIRPORT\BMP\XBox\Cache\STLITE01.dds Width: 64, Height: 64 Refs: 36 - S:\BMX2\ART_IN_PROGRESS\TEXTURES\AIRPORT\BMP\XBox\Cache\LITEA01.dds Width: 64, Height: 64 Refs: 1122 - S:\BMX2\ART_IN_PROGRESS\TEXTURES\AIRPORT\BMP\XBox\Cache\TREEA02.dds Width:128, Height:128 Refs: 639 - S:\BMX2\ART_IN_PROGRESS\TEXTURES\AIRPORT\BMP\XBox\Cache\TREEA01.dds Width:128, Height:128 Refs: 264 - S:\bmx2\art_in_progress\Textures\Cloverleaf\BMP\XBox\Cache\stlite02.dds Width: 64, Height: 64 Refs: 954 - S:\BMX2\ART_IN_PROGRESS\TEXTURES\CLOVERLEAF\BMP_64\XBox\Cache\STPLIT01.dds Width: 64, Height: 64 Refs: 576 - S:\bmx2\art_in_progress\Textures\Commercial\BMP\XBox\Cache\balrdA01.dds Width: 64, Height: 64 Refs: 24 - S:\bmx2\art_in_progress\Textures\Commercial\BMP\XBox\Cache\stplit02.dds Width:128, Height:128 Refs: 480 - S:\bmx2\art_in_progress\Textures\Commercial\BMP\XBox\Cache\parklmpA01.dds Width:128, Height:128 Refs: 2628 - S:\bmx2\art_in_progress\Textures\Commercial\BMP\XBox\Cache\sdwlkA02.dds Width:128, Height:128 Refs: 108 - S:\bmx2\art_in_progress\Textures\Commercial\BMP\XBox\Cache\plywdA01.dds Width: 32, Height: 32 Refs: 48 - S:\bmx2\art_in_progress\Textures\Commercial\BMP\XBox\Cache\invisible.dds Width: 64, Height: 64 Refs: 477 - S:\bmx2\art_in_progress\Textures\Commercial\BMP\XBox\Cache\bushA01.dds Width:128, Height:128 Refs: 24 - S:\bmx2\art_in_progress\Textures\Commercial\BMP\XBox\Cache\sdwlkA03.dds Width:128, Height:128 Refs: 84 - S:\bmx2\art_in_progress\Textures\Commercial\BMP\XBox\Cache\plantA01.dds Width:128, Height:128 Refs: 36 - S:\bmx2\art_in_progress\Textures\Commercial\BMP\XBox\Cache\tpole02.dds Width:128, Height:128 Refs: 18 - S:\bmx2\art_in_progress\Textures\Commercial\BMP\XBox\Cache\signsA03.dds Width:128, Height:128 Refs: 327 - S:\BMX2\ART_IN_PROGRESS\TEXTURES\GALLOON\BMP\XBox\Cache\STONEWALL1.dds Width:128, Height:128 Refs: 108 - S:\BMX2\ART_IN_PROGRESS\TEXTURES\GALLOON\BMP\XBox\Cache\STONEWALL2.dds Width:128, Height:128 Refs: 648 - S:\BMX2\ART_IN_PROGRESS\TEXTURES\GALLOON\BMP\XBox\Cache\FOUNTAIN2.dds Width:128, Height:128 Refs: 324 - S:\BMX2\ART_IN_PROGRESS\TEXTURES\GALLOON\BMP\XBox\Cache\FOUNTAIN1.dds Width:128, Height:128 Refs: 54 - S:\BMX2\ART_IN_PROGRESS\TEXTURES\GALLOON\BMP\XBox\Cache\FOUNTAIN3.dds Width:128, Height:128 Refs: 144 - S:\BMX2\ART_IN_PROGRESS\TEXTURES\GALLOON\BMP\XBox\Cache\STUMPYPALMB.dds Width:256, Height:256 Refs: 1530 - S:\BMX2\ART_IN_PROGRESS\TEXTURES\GALLOON\BMP\XBox\Cache\STUMPYPALM.dds Width:256, Height:256 Refs: 54 - S:\BMX2\ART_IN_PROGRESS\TEXTURES\GALLOON\BMP\XBox\Cache\POOL3.dds Width: 64, Height: 64 Refs: 102 - S:\BMX2\ART_IN_PROGRESS\TEXTURES\CLOVERLEAF\BMP_64\XBox\Cache\CBARRA01.dds Width:128, Height:128 Refs: 12 - S:\bmx2\art_in_progress\Textures\Cloverleaf\BMP\XBox\Cache\grille.dds Width:128, Height:128 Refs: 6 - S:\bmx2\art_in_progress\Textures\Level_Editor\Apron_Textures\Airport\BMP\XBox\Cache\sign_J1.dds Width:128, Height:128 Refs: 12 - S:\BMX2\ART_IN_PROGRESS\TEXTURES\CLOVERLEAF\BMP\XBox\Cache\SIGN_I1.dds Width:128, Height:128 Refs: 6 - S:\bmx2\art_in_progress\Textures\Level_Editor\Apron_Textures\Airport\BMP\XBox\Cache\sign_J2.dds Width: 64, Height: 64 Refs: 126 - S:\BMX2\ART_IN_PROGRESS\TEXTURES\CLOVERLEAF\BMP_64\XBox\Cache\BEAMA01.dds Width:256, Height:256 Refs: 480 - S:\BMX2\ART_IN_PROGRESS\TEXTURES\CLOVERLEAF\BMP\XBox\Cache\GENERATOR.dds Width:128, Height:128 Refs: 474 - S:\BMX2\ART_IN_PROGRESS\TEXTURES\CLOVERLEAF\PROP TEXTURES\XBox\Cache\PTREE07.dds Width:128, Height:128 Refs: 192 - S:\BMX2\ART_IN_PROGRESS\TEXTURES\CLOVERLEAF\PROP TEXTURES\XBox\Cache\PTREE03.dds Width:128, Height:128 Refs: 192 - S:\BMX2\ART_IN_PROGRESS\TEXTURES\CLOVERLEAF\PROP TEXTURES\XBox\Cache\PTREE04.dds Width:128, Height:128 Refs: 186 - S:\BMX2\ART_IN_PROGRESS\TEXTURES\CLOVERLEAF\PROP TEXTURES\XBox\Cache\PTREE05.dds Width:128, Height:128 Refs: 186 - S:\BMX2\ART_IN_PROGRESS\TEXTURES\CLOVERLEAF\PROP TEXTURES\XBox\Cache\PTREE06.dds Width:128, Height:128 Refs: 48 - S:\BMX2\ART_IN_PROGRESS\TEXTURES\CLOVERLEAF\PROP TEXTURES\XBox\Cache\PTREE01.dds Width:128, Height:128 Refs: 48 - S:\BMX2\ART_IN_PROGRESS\TEXTURES\CLOVERLEAF\PROP TEXTURES\XBox\Cache\PTREE02.dds Width:128, Height:128 Refs: 24 - S:\BMX2\ART_IN_PROGRESS\TEXTURES\CLOVERLEAF\PROP TEXTURES\XBox\Cache\PTREE08.dds Width:128, Height:128 Refs: 12 - S:\BMX2\ART_IN_PROGRESS\TEXTURES\CLOVERLEAF\BMP\XBox\Cache\DTRANA03.dds Width:128, Height:128 Refs: 462 - S:\bmx2\art_in_progress\Textures\Cloverleaf\BMP\XBox\Cache\woodA01.dds Width: 64, Height: 64 Refs: 12 - S:\BMX2\ART_IN_PROGRESS\TEXTURES\CLOVERLEAF\BMP_64\XBox\Cache\ASPLTA07.dds Width:128, Height:128 Refs: 194 - S:\BMX2\ART_IN_PROGRESS\TEXTURES\CLOVERLEAF\BMP\XBox\Cache\NEWPIPE1.dds Width:128, Height:128 Refs: 30 - S:\BMX2\ART_IN_PROGRESS\TEXTURES\CLOVERLEAF\BMP\XBox\Cache\SCAFFOLD.dds Width:128, Height:128 Refs: 72 - S:\BMX2\ART_IN_PROGRESS\TEXTURES\CLOVERLEAF\BMP\XBox\Cache\WOODSIDE.dds Width: 32, Height: 32 Refs: 72 - S:\BMX2\ART_IN_PROGRESS\TEXTURES\CLOVERLEAF\BMP\XBox\Cache\CLEAR.dds Width:128, Height:128 Refs: 864 - S:\bmx2\art_in_progress\Textures\Swampy_Trails\BMP\XBox\Cache\hull1.dds Width:128, Height:128 Refs: 294 - S:\bmx2\art_in_progress\Textures\Swampy_Trails\BMP\XBox\Cache\ramp1.dds Width:128, Height:128 Refs: 24 - S:\bmx2\art_in_progress\Textures\Swampy_Trails\BMP\XBox\Cache\woodramp1.dds Width:128, Height:128 Refs: 354 - S:\bmx2\art_in_progress\Textures\Swampy_Trails\BMP\XBox\Cache\trailA01.dds Width: 64, Height: 64 Refs: 18 - S:\bmx2\art_in_progress\Textures\Swampy_Trails\BMP\XBox\Cache\tire04.dds Width: 64, Height: 64 Refs: 96 - S:\bmx2\art_in_progress\Textures\Swampy_Trails\BMP\XBox\Cache\tire03.dds Width: 64, Height: 64 Refs: 48 - S:\bmx2\art_in_progress\Textures\Swampy_Trails\BMP\XBox\Cache\tire01.dds Width: 64, Height: 64 Refs: 36 - S:\bmx2\art_in_progress\Textures\Swampy_Trails\BMP\XBox\Cache\tire02.dds Width:128, Height:128 Refs: 204 - S:\bmx2\art_in_progress\Textures\Swampy_Trails\BMP\XBox\Cache\cypress1.dds Width:128, Height:128 Refs: 81 - S:\bmx2\art_in_progress\Textures\Swampy_Trails\BMP\XBox\Cache\cypress3.dds Width:128, Height:128 Refs: 276 - S:\bmx2\art_in_progress\Textures\Swampy_Trails\BMP\XBox\Cache\ctree04.dds Width:128, Height:128 Refs: 120 - S:\bmx2\art_in_progress\Textures\Swampy_Trails\BMP\XBox\Cache\ctree05.dds Width:128, Height:128 Refs: 120 - S:\bmx2\art_in_progress\Textures\Swampy_Trails\BMP\XBox\Cache\ctree06.dds Width:128, Height:128 Refs: 276 - S:\bmx2\art_in_progress\Textures\Swampy_Trails\BMP\XBox\Cache\ctree01.dds Width:128, Height:128 Refs: 120 - S:\bmx2\art_in_progress\Textures\Swampy_Trails\BMP\XBox\Cache\ctree02.dds Width:128, Height:128 Refs: 120 - S:\bmx2\art_in_progress\Textures\Swampy_Trails\BMP\XBox\Cache\ctree03.dds Width:128, Height:128 Refs: 303 - S:\BMX2\ART_IN_PROGRESS\INTERACT_OBJECTS\TEXTURES\BMP\XBox\Cache\BULDOZER3.dds Width:128, Height:128 Refs: 603 - S:\BMX2\ART_IN_PROGRESS\INTERACT_OBJECTS\TEXTURES\BMP\XBox\Cache\BULDOZER.dds Width:128, Height:128 Refs: 60 - S:\bmx2\art_in_progress\Textures\Trainyard\BMP\XBox\Cache\stack_A.dds Width: 64, Height: 64 Refs: 216 - S:\BMX2\ART_IN_PROGRESS\TEXTURES\WOODWARD\BMP\XBox\Cache\LIGHTPOST02.dds Width:128, Height:128 Refs: 286 - S:\BMX2\ART_IN_PROGRESS\INTERACT_OBJECTS\TEXTURES\BMP\XBox\Cache\HOTDOG.dds Width: 64, Height: 64 Refs: 290 - S:\BMX2\ART_IN_PROGRESS\INTERACT_OBJECTS\TEXTURES\BMP\XBox\Cache\CART_WHEEL.dds Width: 64, Height: 64 Refs: 276 - S:\BMX2\ART_IN_PROGRESS\TEXTURES\COMMERCIAL\BMP\XBox\Cache\PAYPHONEA.dds Width:256, Height:256 Refs: 1176 - S:\BMX2\ART_IN_PROGRESS\TEXTURES\CLOVERLEAF\BMP\XBox\Cache\AFRAME_01.dds Width:256, Height:256 Refs: 294 - S:\BMX2\ART_IN_PROGRESS\TEXTURES\CLOVERLEAF\BMP\XBox\Cache\DUMPSTERB.dds Width:128, Height:128 Refs: 120 - S:\bmx2\art_in_progress\Textures\Level_Editor\Bonus_Pieces\BMP\XBox\Cache\bon_DCqpipe01.dds Width:128, Height:128 Refs: 45 - S:\bmx2\art_in_progress\Textures\Level_Editor\Bonus_Pieces\BMP\XBox\Cache\bon_DCdeck01.dds Width:128, Height:128 Refs: 12 - S:\bmx2\art_in_progress\Textures\Level_Editor\Bonus_Pieces\BMP\XBox\Cache\bon_DCdeckramp01.dds Width:128, Height:128 Refs: 81 - S:\bmx2\art_in_progress\Textures\Level_Editor\Bonus_Pieces\BMP\XBox\Cache\bon_DCdeckcoping01.dds Width:128, Height:128 Refs: 30 - S:\bmx2\art_in_progress\Textures\Level_Editor\Bonus_Pieces\BMP\XBox\Cache\bon_dc_sidecurve01.dds Width:128, Height:128 Refs: 72 - S:\bmx2\art_in_progress\Textures\Level_Editor\Theme_galloon\Bmp\XBox\Cache\gal_floor01.dds Width:128, Height:128 Refs: 1440 - S:\bmx2\art_in_progress\Textures\Level_Editor\Theme_galloon\Bmp\XBox\Cache\gal_wall01.dds Width:128, Height:128 Refs: 818 - S:\bmx2\art_in_progress\Textures\Level_Editor\Theme_galloon\Bmp\XBox\Cache\gal_bridgA02.dds Width:128, Height:128 Refs: 274 - S:\bmx2\art_in_progress\Textures\Level_Editor\Theme_galloon\Bmp\XBox\Cache\gal_loopsidepanels01.dds Width:128, Height:128 Refs: 168 - S:\bmx2\art_in_progress\Textures\Level_Editor\Theme_galloon\Bmp\XBox\Cache\gal_loopside02.dds Width:128, Height:128 Refs: 168 - S:\bmx2\art_in_progress\Textures\Galloon\BMP\XBox\Cache\shrubwall1.dds Width:128, Height:128 Refs: 342 - S:\bmx2\art_in_progress\Textures\Galloon\BMP\XBox\Cache\mazepath1.dds Width:128, Height:128 Refs: 2049 - S:\bmx2\art_in_progress\Textures\Galloon\BMP\XBox\Cache\planter2.dds Width:128, Height:128 Refs: 138 - S:\bmx2\art_in_progress\Textures\Galloon\BMP\XBox\Cache\cliffA01.dds Width:128, Height:128 Refs: 342 - S:\bmx2\art_in_progress\Textures\Galloon\BMP\XBox\Cache\cliffA02.dds Width:128, Height:128 Refs: 171 - S:\bmx2\art_in_progress\Textures\Galloon\BMP\XBox\Cache\shrubwall2.dds Width:128, Height:128 Refs: 204 - S:\bmx2\art_in_progress\Textures\Galloon\BMP\XBox\Cache\cliffA04.dds Width:128, Height:128 Refs: 24 - S:\bmx2\art_in_progress\Textures\Level_Editor\Theme_galloon\Bmp\XBox\Cache\gal_apronedge_corner.dds Width:128, Height:128 Refs: 3294 - S:\bmx2\art_in_progress\Textures\Galloon\BMP\XBox\Cache\grassA01.dds Width:128, Height:128 Refs: 24 - S:\BMX2\ART_IN_PROGRESS\TEXTURES\GALLOON\BMP\XBox\Cache\PANO_T3.dds Width:128, Height:128 Refs: 24 - S:\BMX2\ART_IN_PROGRESS\TEXTURES\GALLOON\BMP\XBox\Cache\PANO_T2.dds Width:128, Height:128 Refs: 24 - S:\BMX2\ART_IN_PROGRESS\TEXTURES\GALLOON\BMP\XBox\Cache\PANO_T1.dds Width:128, Height:128 Refs: 168 - S:\BMX2\ART_IN_PROGRESS\TEXTURES\GALLOON\BMP\XBox\Cache\PANO_T4.dds Width:128, Height:128 Refs: 96 - S:\BMX2\ART_IN_PROGRESS\TEXTURES\GALLOON\BMP\XBox\Cache\PANO_B1.dds Width:128, Height:128 Refs: 480 - S:\bmx2\art_in_progress\Textures\Level_Editor\Theme_galloon\Bmp\XBox\Cache\gal_apronvert_top.dds Width:128, Height:128 Refs: 480 - S:\bmx2\art_in_progress\Textures\Level_Editor\Theme_galloon\Bmp\XBox\Cache\gal_apronedge.dds Width:128, Height:128 Refs: 480 - S:\bmx2\art_in_progress\Textures\Galloon\BMP\XBox\Cache\pool1.dds -------------------------------------------------------------------- Geometry Definitions -------------------------------------------------------------------- NumMaterials: 3 NumFaces: 6 NumVerts: 14 - Editobj_ramp_1xx NumMaterials: 4 NumFaces: 7 NumVerts: 17 - Editobj_ramp_1x NumMaterials: 3 NumFaces: 6 NumVerts: 14 - Editobj_ramp_1 NumMaterials: 4 NumFaces: 9 NumVerts: 21 - Editobj_ramp_1xIC NumMaterials: 2 NumFaces: 3 NumVerts: 9 - Editobj_ramp_1EC NumMaterials: 4 NumFaces: 8 NumVerts: 20 - Editobj_ramp_1IC NumMaterials: 2 NumFaces: 3 NumVerts: 9 - Editobj_ramp_2EC NumMaterials: 3 NumFaces: 8 NumVerts: 20 - Editobj_ramp_2IC NumMaterials: 2 NumFaces: 4 NumVerts: 12 - Editobj_ramp_3EC NumMaterials: 3 NumFaces: 8 NumVerts: 20 - Editobj_ramp_3IC NumMaterials: 2 NumFaces: 10 NumVerts: 16 - Editobj_ramp_5EC NumMaterials: 2 NumFaces: 16 NumVerts: 24 - Editobj_spine_1.5C NumMaterials: 2 NumFaces: 32 NumVerts: 44 - Editobj_spine_2.5 NumMaterials: 2 NumFaces: 32 NumVerts: 44 - Editobj_spine_3 NumMaterials: 3 NumFaces: 24 NumVerts: 32 - Editobj_kicker_1 NumMaterials: 3 NumFaces: 24 NumVerts: 32 - Editobj_kicker_2 NumMaterials: 2 NumFaces: 56 NumVerts: 47 - Editobj_kicker_2EC NumMaterials: 2 NumFaces: 56 NumVerts: 47 - Editobj_kicker_3EC NumMaterials: 2 NumFaces: 56 NumVerts: 47 - Editobj_kicker_4EC NumMaterials: 4 NumFaces: 40 NumVerts: 61 - Editobj_stairs_quad NumMaterials: 4 NumFaces: 20 NumVerts: 34 - Editobj_stairs_double NumMaterials: 3 NumFaces: 52 NumVerts: 86 - Editobj_stairs_quadEC NumMaterials: 3 NumFaces: 24 NumVerts: 43 - Editobj_stairs_doubleEC NumMaterials: 4 NumFaces: 28 NumVerts: 52 - Editobj_stairs_doubleIC NumMaterials: 3 NumFaces: 52 NumVerts: 66 - Editobj_spine_fishladder NumMaterials: 4 NumFaces: 26 NumVerts: 36 - Editobj_qpipe_qpipe4 NumMaterials: 3 NumFaces: 44 NumVerts: 52 - Editobj_rollin_4 NumMaterials: 3 NumFaces: 56 NumVerts: 60 - Editobj_rollin_6 NumMaterials: 3 NumFaces: 72 NumVerts: 81 - Editobj_rollin_8 NumMaterials: 3 NumFaces: 22 NumVerts: 40 - Editobj_jumpbox_wedgeSMALL NumMaterials: 4 NumFaces: 70 NumVerts: 108 - Editobj_jumpbox_sub NumMaterials: 2 NumFaces: 16 NumVerts: 24 - Editobj_spine_3C NumMaterials: 2 NumFaces: 16 NumVerts: 24 - Editobj_spine_2.5C NumMaterials: 2 NumFaces: 10 NumVerts: 20 - Editobj_sub_2OFFSET NumMaterials: 3 NumFaces: 44 NumVerts: 58 - Editobj_dirt_rollerMED NumMaterials: 2 NumFaces: 56 NumVerts: 66 - Editobj_dirt_rollerBIG NumMaterials: 3 NumFaces: 44 NumVerts: 58 - Editobj_dirt_rollerSMALL NumMaterials: 4 NumFaces: 152 NumVerts: 170 - Editobj_dirt_BIGrhythm NumMaterials: 4 NumFaces: 116 NumVerts: 134 - Editobj_dirt_doublestep NumMaterials: 4 NumFaces: 140 NumVerts: 158 - Editobj_dirt_SMALLrhythm NumMaterials: 4 NumFaces: 116 NumVerts: 134 - Editobj_dirt_step NumMaterials: 3 NumFaces: 24 NumVerts: 32 - Editobj_dirt_CONNECTroller1 NumMaterials: 3 NumFaces: 85 NumVerts: 99 - Editobj_dirt_SMALLlip NumMaterials: 4 NumFaces: 92 NumVerts: 110 - Editobj_dirt_BIGlip NumMaterials: 4 NumFaces: 77 NumVerts: 91 - Editobj_dirt_CONNECTlip1 NumMaterials: 4 NumFaces: 116 NumVerts: 136 - Editobj_dirt_stepL NumMaterials: 4 NumFaces: 107 NumVerts: 125 - Editobj_dirt_BIGstepR NumMaterials: 2 NumFaces: 98 NumVerts: 77 - Editobj_rollin_6_corner NumMaterials: 2 NumFaces: 100 NumVerts: 79 - Editobj_rollin_8_corner NumMaterials: 2 NumFaces: 98 NumVerts: 77 - Editobj_rollin_4_corner NumMaterials: 2 NumFaces: 64 NumVerts: 55 - Editobj_rollin_2_corner NumMaterials: 2 NumFaces: 10 NumVerts: 20 - Editobj_sub_3 NumMaterials: 2 NumFaces: 28 NumVerts: 42 - Editobj_sub_7left NumMaterials: 2 NumFaces: 28 NumVerts: 42 - Editobj_sub_7right NumMaterials: 8 NumFaces: 115 NumVerts: 217 - Editobj_funbox_stepgap NumMaterials: 1 NumFaces: 6 NumVerts: 16 - Editobj_GapIcon NumMaterials: 6 NumFaces: 99 NumVerts: 147 - Editobj_jumpbox_shark NumMaterials: 1 NumFaces: 6 NumVerts: 16 - Editobj_GapMarker NumMaterials: 2 NumFaces: 10 NumVerts: 16 - Editobj_ramp_4EC NumMaterials: 2 NumFaces: 56 NumVerts: 47 - Editobj_kicker_1EC NumMaterials: 4 NumFaces: 376 NumVerts: 383 - Editobj_bowl_rollout NumMaterials: 4 NumFaces: 116 NumVerts: 134 - Editobj_dirt_BIGstep NumMaterials: 4 NumFaces: 96 NumVerts: 116 - Editobj_dirt_CONNECTstepdown1 NumMaterials: 4 NumFaces: 84 NumVerts: 100 - Editobj_dirt_CONNECTshortstep2 NumMaterials: 4 NumFaces: 90 NumVerts: 106 - Editobj_dirt_CONNECTdoublestep2 NumMaterials: 4 NumFaces: 72 NumVerts: 86 - Editobj_dirt_CONNECTlip2 NumMaterials: 2 NumFaces: 34 NumVerts: 44 - Editobj_sub_6 NumMaterials: 5 NumFaces: 448 NumVerts: 367 - Editobj_bowl_qpipe NumMaterials: 9 NumFaces: 645 NumVerts: 1046 - Editobj_bonus_daveshalfpipe NumMaterials: 7 NumFaces: 768 NumVerts: 1057 - Editobj_bonus_ryansminiramp NumMaterials: 3 NumFaces: 6 NumVerts: 12 - decal_skatelite02 NumMaterials: 3 NumFaces: 6 NumVerts: 12 - decal_skatelite01 NumMaterials: 3 NumFaces: 54 NumVerts: 107 - Editobj_bonus_banks1 NumMaterials: 5 NumFaces: 364 NumVerts: 473 - Editobj_bonus_fin NumMaterials: 2 NumFaces: 96 NumVerts: 145 - Editobj_bridges_SMALLbridge NumMaterials: 2 NumFaces: 60 NumVerts: 94 - Editobj_bridges_SMALLbridgecorner NumMaterials: 4 NumFaces: 291 NumVerts: 374 - Editobj_bonus_arcstairsLEFT NumMaterials: 2 NumFaces: 251 NumVerts: 255 - Editobj_bonus_arcrampLEFT NumMaterials: 4 NumFaces: 376 NumVerts: 378 - Editobj_bowl_smallrollout NumMaterials: 4 NumFaces: 406 NumVerts: 426 - Editobj_bowl_kicker NumMaterials: 6 NumFaces: 266 NumVerts: 367 - editobj_prop_helicopter NumMaterials: 3 NumFaces: 244 NumVerts: 360 - editobj_light_contemporary NumMaterials: 2 NumFaces: 136 NumVerts: 274 - editobj_light_doublestreetlight NumMaterials: 2 NumFaces: 185 NumVerts: 263 - editobj_prop_smalltree NumMaterials: 2 NumFaces: 402 NumVerts: 600 - editobj_prop_largetree NumMaterials: 4 NumFaces: 242 NumVerts: 440 - editobj_light_trafficsignal NumMaterials: 1 NumFaces: 192 NumVerts: 216 - editobj_light_bollard NumMaterials: 3 NumFaces: 134 NumVerts: 253 - editobj_light_smalltrafficsignal NumMaterials: 2 NumFaces: 133 NumVerts: 245 - editobj_light_flood NumMaterials: 2 NumFaces: 212 NumVerts: 271 - editobj_light_lampost NumMaterials: 3 NumFaces: 204 NumVerts: 280 - editobj_prop_picnictable NumMaterials: 5 NumFaces: 211 NumVerts: 317 - editobj_prop_planter NumMaterials: 4 NumFaces: 269 NumVerts: 456 - editobj_light_largetrafficsignal NumMaterials: 5 NumFaces: 487 NumVerts: 619 - editobj_prop_fountain NumMaterials: 3 NumFaces: 576 NumVerts: 497 - editobj_prop_tropicaltree NumMaterials: 1 NumFaces: 34 NumVerts: 44 - editobj_prop_divider NumMaterials: 7 NumFaces: 314 NumVerts: 643 - editobj_prop_billboard NumMaterials: 1 NumFaces: 38 NumVerts: 73 - editobj_prop_girder NumMaterials: 3 NumFaces: 392 NumVerts: 572 - editobj_light_trailer NumMaterials: 8 NumFaces: 225 NumVerts: 470 - editobj_prop_smallpine NumMaterials: 8 NumFaces: 225 NumVerts: 470 - editobj_prop_largepine NumMaterials: 7 NumFaces: 88 NumVerts: 128 - editobj_prop_pipejump NumMaterials: 3 NumFaces: 34 NumVerts: 68 - editobj_prop_woodpile NumMaterials: 4 NumFaces: 414 NumVerts: 692 - editobj_prop_picnictablejump NumMaterials: 5 NumFaces: 184 NumVerts: 302 - editobj_prop_trailerjump NumMaterials: 8 NumFaces: 439 NumVerts: 806 - editobj_prop_swamptree NumMaterials: 6 NumFaces: 298 NumVerts: 558 - editobj_prop_bulldozer NumMaterials: 1 NumFaces: 10 NumVerts: 20 - editobj_prop_cargo NumMaterials: 1 NumFaces: 72 NumVerts: 126 - editobj_light_cagelight NumMaterials: 1 NumFaces: 150 NumVerts: 306 - editobj_prop_bench NumMaterials: 7 NumFaces: 188 NumVerts: 282 - editobj_prop_hotdog NumMaterials: 4 NumFaces: 291 NumVerts: 374 - Editobj_bonus_arcstairsRIGHT NumMaterials: 2 NumFaces: 251 NumVerts: 255 - Editobj_bonus_arcrampRIGHT NumMaterials: 1 NumFaces: 10 NumVerts: 20 - editobj_prop_smallcargo NumMaterials: 1 NumFaces: 92 NumVerts: 184 - editobj_prop_vandalizedbooth NumMaterials: 1 NumFaces: 392 NumVerts: 728 - editobj_prop_barricade03 NumMaterials: 2 NumFaces: 7 NumVerts: 15 - Editobj_sub_wedge01 NumMaterials: 2 NumFaces: 7 NumVerts: 15 - Editobj_sub_wedge02 NumMaterials: 2 NumFaces: 7 NumVerts: 15 - Editobj_sub_wedge03 NumMaterials: 2 NumFaces: 7 NumVerts: 15 - Editobj_sub_wedge04 NumMaterials: 2 NumFaces: 7 NumVerts: 15 - Editobj_sub_wedge05 NumMaterials: 5 NumFaces: 100 NumVerts: 181 - Editobj_prop_dumpster NumMaterials: 1 NumFaces: 268 NumVerts: 300 - Editobj_secret NumMaterials: 3 NumFaces: 6 NumVerts: 14 - Editobj_ramp_2 NumMaterials: 3 NumFaces: 6 NumVerts: 14 - Editobj_ramp_3 NumMaterials: 4 NumFaces: 12 NumVerts: 22 - Editobj_ramp_5 NumMaterials: 2 NumFaces: 3 NumVerts: 9 - Editobj_ramp_1xxEC NumMaterials: 4 NumFaces: 9 NumVerts: 21 - Editobj_ramp_1xxIC NumMaterials: 2 NumFaces: 3 NumVerts: 9 - Editobj_ramp_1xEC NumMaterials: 4 NumFaces: 22 NumVerts: 38 - Editobj_ramp_5IC NumMaterials: 3 NumFaces: 24 NumVerts: 32 - Editobj_kicker_3 NumMaterials: 3 NumFaces: 24 NumVerts: 32 - Editobj_kicker_4 NumMaterials: 4 NumFaces: 56 NumVerts: 94 - Editobj_stairs_quadIC NumMaterials: 3 NumFaces: 24 NumVerts: 54 - Editobj_jumpbox_wedgeMED NumMaterials: 3 NumFaces: 26 NumVerts: 55 - Editobj_jumpbox_wedgeBIG NumMaterials: 6 NumFaces: 130 NumVerts: 161 - Editobj_funbox_daver NumMaterials: 4 NumFaces: 26 NumVerts: 36 - Editobj_qpipe_qpipe2 NumMaterials: 3 NumFaces: 78 NumVerts: 66 - Editobj_qpipe_qpipe4EC NumMaterials: 3 NumFaces: 78 NumVerts: 73 - Editobj_qpipe_qpipe6EC NumMaterials: 4 NumFaces: 78 NumVerts: 77 - Editobj_qpipe_qpipe6IC NumMaterials: 3 NumFaces: 36 NumVerts: 44 - Editobj_rollin_2 NumMaterials: 3 NumFaces: 121 NumVerts: 128 - Editobj_jumpbox_hipwall2 NumMaterials: 3 NumFaces: 30 NumVerts: 44 - Editobj_jumpbox_diamond NumMaterials: 4 NumFaces: 26 NumVerts: 36 - Editobj_qpipe_qpipe6 NumMaterials: 4 NumFaces: 100 NumVerts: 87 - Editobj_qpipe_qpipe2IC NumMaterials: 4 NumFaces: 94 NumVerts: 81 - Editobj_qpipe_qpipe4IC NumMaterials: 2 NumFaces: 32 NumVerts: 47 - Editobj_spine_1.5 NumMaterials: 4 NumFaces: 33 NumVerts: 49 - Editobj_jumpbox_hip1 NumMaterials: 2 NumFaces: 22 NumVerts: 40 - Editobj_sub_4center NumMaterials: 4 NumFaces: 84 NumVerts: 81 - Editobj_kicker_1IC NumMaterials: 4 NumFaces: 84 NumVerts: 81 - Editobj_kicker_2IC NumMaterials: 4 NumFaces: 78 NumVerts: 75 - Editobj_kicker_3IC NumMaterials: 4 NumFaces: 78 NumVerts: 75 - Editobj_kicker_4IC NumMaterials: 4 NumFaces: 128 NumVerts: 146 - Editobj_dirt_shortstep NumMaterials: 4 NumFaces: 116 NumVerts: 138 - Editobj_dirt_stepR NumMaterials: 4 NumFaces: 107 NumVerts: 128 - Editobj_dirt_BIGstepL NumMaterials: 3 NumFaces: 27 NumVerts: 44 - Editobj_funbox_pyramidwall NumMaterials: 4 NumFaces: 42 NumVerts: 56 - Editobj_funbox_SR3 NumMaterials: 4 NumFaces: 14 NumVerts: 32 - Editobj_sub_1 NumMaterials: 4 NumFaces: 25 NumVerts: 52 - Editobj_sub_4right NumMaterials: 3 NumFaces: 121 NumVerts: 130 - Editobj_jumpbox_hipwall1 NumMaterials: 3 NumFaces: 33 NumVerts: 49 - Editobj_jumpbox_hip2 NumMaterials: 4 NumFaces: 94 NumVerts: 112 - Editobj_jumpbox_arc NumMaterials: 4 NumFaces: 12 NumVerts: 22 - Editobj_ramp_4 NumMaterials: 4 NumFaces: 22 NumVerts: 38 - Editobj_ramp_4IC NumMaterials: 2 NumFaces: 66 NumVerts: 114 - Editobj_rail_low NumMaterials: 2 NumFaces: 66 NumVerts: 114 - Editobj_rail_ramp1xx_low_center NumMaterials: 2 NumFaces: 66 NumVerts: 114 - Editobj_rail_ramp1x_low_center NumMaterials: 2 NumFaces: 66 NumVerts: 114 - Editobj_rail_ramp2_low_center NumMaterials: 2 NumFaces: 66 NumVerts: 114 - Editobj_rail_ramp3_low_center NumMaterials: 2 NumFaces: 66 NumVerts: 114 - Editobj_rail_ramp1_low_center NumMaterials: 2 NumFaces: 66 NumVerts: 114 - Editobj_rail_ramp1xx_low_left NumMaterials: 2 NumFaces: 66 NumVerts: 114 - Editobj_rail_ramp1xx_low_right NumMaterials: 2 NumFaces: 66 NumVerts: 114 - Editobj_rail_ramp1x_low_left NumMaterials: 2 NumFaces: 66 NumVerts: 114 - Editobj_rail_ramp1x_low_right NumMaterials: 2 NumFaces: 66 NumVerts: 114 - Editobj_rail_ramp1_low_left NumMaterials: 2 NumFaces: 66 NumVerts: 114 - Editobj_rail_ramp1_low_right NumMaterials: 2 NumFaces: 66 NumVerts: 114 - Editobj_rail_ramp2_low_left NumMaterials: 2 NumFaces: 66 NumVerts: 114 - Editobj_rail_ramp2_low_right NumMaterials: 2 NumFaces: 66 NumVerts: 114 - Editobj_rail_ramp3_low_left NumMaterials: 2 NumFaces: 66 NumVerts: 114 - Editobj_rail_ramp3_low_right NumMaterials: 2 NumFaces: 66 NumVerts: 114 - Editobj_rail_low_OFFSET NumMaterials: 2 NumFaces: 296 NumVerts: 506 - Editobj_specialtyrails_corkscrew NumMaterials: 2 NumFaces: 196 NumVerts: 280 - Editobj_specialtyrails_bow NumMaterials: 2 NumFaces: 98 NumVerts: 140 - Editobj_specialtyrails_kink NumMaterials: 2 NumFaces: 118 NumVerts: 212 - Editobj_rail_ramp4_low_center NumMaterials: 2 NumFaces: 118 NumVerts: 212 - Editobj_rail_ramp5_low_center NumMaterials: 2 NumFaces: 118 NumVerts: 212 - Editobj_rail_ramp4_low_left NumMaterials: 2 NumFaces: 118 NumVerts: 212 - Editobj_rail_ramp4_low_right NumMaterials: 2 NumFaces: 118 NumVerts: 212 - Editobj_rail_ramp5_low_left NumMaterials: 2 NumFaces: 118 NumVerts: 212 - Editobj_rail_ramp5_low_right NumMaterials: 2 NumFaces: 66 NumVerts: 114 - Editobj_rail_kicker1_low_center NumMaterials: 2 NumFaces: 66 NumVerts: 114 - Editobj_rail_kicker2_low_center NumMaterials: 2 NumFaces: 66 NumVerts: 114 - Editobj_rail_kicker3_low_center NumMaterials: 2 NumFaces: 66 NumVerts: 114 - Editobj_rail_kicker4_low_center NumMaterials: 2 NumFaces: 66 NumVerts: 114 - Editobj_rail_kicker1_low_left NumMaterials: 2 NumFaces: 66 NumVerts: 114 - Editobj_rail_kicker1_low_right NumMaterials: 2 NumFaces: 66 NumVerts: 114 - Editobj_rail_kicker2_low_left NumMaterials: 2 NumFaces: 66 NumVerts: 114 - Editobj_rail_kicker2_low_right NumMaterials: 2 NumFaces: 66 NumVerts: 114 - Editobj_rail_kicker3_low_left NumMaterials: 2 NumFaces: 66 NumVerts: 114 - Editobj_rail_kicker3_low_right NumMaterials: 2 NumFaces: 66 NumVerts: 114 - Editobj_rail_kicker4_low_left NumMaterials: 2 NumFaces: 66 NumVerts: 114 - Editobj_rail_kicker4_low_right NumMaterials: 2 NumFaces: 68 NumVerts: 116 - Editobj_rail_rollin_2_low_center NumMaterials: 2 NumFaces: 122 NumVerts: 216 - Editobj_rail_rollin_6_low_center NumMaterials: 2 NumFaces: 122 NumVerts: 216 - Editobj_rail_rollin_4_low_center NumMaterials: 2 NumFaces: 122 NumVerts: 216 - Editobj_rail_rollin_8_low_center NumMaterials: 2 NumFaces: 68 NumVerts: 116 - Editobj_rail_rollin_2_low_left NumMaterials: 2 NumFaces: 68 NumVerts: 116 - Editobj_rail_rollin_2_low_right NumMaterials: 2 NumFaces: 122 NumVerts: 216 - Editobj_rail_rollin_6_low_left NumMaterials: 2 NumFaces: 122 NumVerts: 216 - Editobj_rail_rollin_6_low_right NumMaterials: 2 NumFaces: 122 NumVerts: 216 - Editobj_rail_rollin_4_low_left NumMaterials: 2 NumFaces: 122 NumVerts: 216 - Editobj_rail_rollin_4_low_right NumMaterials: 2 NumFaces: 122 NumVerts: 216 - Editobj_rail_rollin_8_low_left NumMaterials: 2 NumFaces: 122 NumVerts: 216 - Editobj_rail_rollin_8_low_right NumMaterials: 2 NumFaces: 68 NumVerts: 118 - Editobj_rail_stairs_double_low_center NumMaterials: 2 NumFaces: 70 NumVerts: 122 - Editobj_rail_stairs_quad_low_center NumMaterials: 2 NumFaces: 70 NumVerts: 122 - Editobj_rail_stairs_quad_low_left NumMaterials: 2 NumFaces: 70 NumVerts: 122 - Editobj_rail_stairs_quad_low_right NumMaterials: 2 NumFaces: 68 NumVerts: 118 - Editobj_rail_stairs_double_low_left NumMaterials: 2 NumFaces: 68 NumVerts: 118 - Editobj_rail_stairs_double_low_right NumMaterials: 2 NumFaces: 118 NumVerts: 206 - Editobj_rail_qpIC_low NumMaterials: 2 NumFaces: 66 NumVerts: 114 - Editobj_rail_sub4right_low_left NumMaterials: 2 NumFaces: 66 NumVerts: 114 - Editobj_rail_sub4right_low_center NumMaterials: 2 NumFaces: 66 NumVerts: 114 - Editobj_rail_sub4right_low_right NumMaterials: 2 NumFaces: 92 NumVerts: 162 - Editobj_rail_sub1_low NumMaterials: 2 NumFaces: 120 NumVerts: 210 - Editobj_rail_sub5_low_right NumMaterials: 2 NumFaces: 120 NumVerts: 210 - Editobj_rail_sub5_low_left NumMaterials: 2 NumFaces: 68 NumVerts: 116 - Editobj_rail_sub6_low_left NumMaterials: 2 NumFaces: 68 NumVerts: 116 - Editobj_rail_sub6_low_right NumMaterials: 2 NumFaces: 144 NumVerts: 256 - Editobj_rail_sub7right_low NumMaterials: 2 NumFaces: 144 NumVerts: 256 - Editobj_rail_sub7left_low NumMaterials: 2 NumFaces: 66 NumVerts: 118 - Editobj_rail_low_angle NumMaterials: 2 NumFaces: 68 NumVerts: 120 - Editobj_rail_ramp1xxIC_low NumMaterials: 2 NumFaces: 66 NumVerts: 118 - Editobj_rail_ramp1IC_low NumMaterials: 2 NumFaces: 68 NumVerts: 124 - Editobj_rail_ramp1xIC_low NumMaterials: 2 NumFaces: 66 NumVerts: 118 - Editobj_rail_ramp2IC_low NumMaterials: 2 NumFaces: 66 NumVerts: 118 - Editobj_rail_ramp3IC_low NumMaterials: 2 NumFaces: 118 NumVerts: 214 - Editobj_rail_ramp4IC_low NumMaterials: 2 NumFaces: 118 NumVerts: 214 - Editobj_rail_ramp5IC_low NumMaterials: 2 NumFaces: 68 NumVerts: 118 - Editobj_rail_ramp1xxEC_low NumMaterials: 2 NumFaces: 66 NumVerts: 118 - Editobj_rail_ramp3EC_low NumMaterials: 2 NumFaces: 118 NumVerts: 214 - Editobj_rail_ramp4EC_low NumMaterials: 2 NumFaces: 118 NumVerts: 214 - Editobj_rail_ramp5EC_low NumMaterials: 2 NumFaces: 68 NumVerts: 118 - Editobj_rail_ramp1xEC_low NumMaterials: 2 NumFaces: 68 NumVerts: 118 - Editobj_rail_ramp1EC_low NumMaterials: 2 NumFaces: 68 NumVerts: 118 - Editobj_rail_ramp2EC_low NumMaterials: 2 NumFaces: 68 NumVerts: 118 - Editobj_rail_pyramidwal_low_right NumMaterials: 2 NumFaces: 118 NumVerts: 212 - Editobj_rail_pyramidwal_low_center NumMaterials: 2 NumFaces: 68 NumVerts: 118 - Editobj_rail_pyramidwal_low_left NumMaterials: 2 NumFaces: 144 NumVerts: 258 - Editobj_rail_wedgeBIG_low_right NumMaterials: 2 NumFaces: 144 NumVerts: 258 - Editobj_rail_wedgeBIG_low_left NumMaterials: 2 NumFaces: 144 NumVerts: 258 - Editobj_rail_wedgeMED_low_right NumMaterials: 2 NumFaces: 144 NumVerts: 258 - Editobj_rail_wedgeMED_low_left NumMaterials: 2 NumFaces: 152 NumVerts: 266 - Editobj_rail_sub_low_right NumMaterials: 2 NumFaces: 152 NumVerts: 266 - Editobj_rail_sub_low_left NumMaterials: 2 NumFaces: 152 NumVerts: 266 - Editobj_rail_arc_low_left NumMaterials: 2 NumFaces: 182 NumVerts: 322 - Editobj_rail_arc_low_right NumMaterials: 2 NumFaces: 132 NumVerts: 228 - Editobj_rail_SR2_low_left NumMaterials: 2 NumFaces: 132 NumVerts: 228 - Editobj_rail_SR2_low_right NumMaterials: 2 NumFaces: 132 NumVerts: 228 - Editobj_rail_SR2_low_center NumMaterials: 2 NumFaces: 66 NumVerts: 114 - Editobj_rail_SR2_low_topangle NumMaterials: 2 NumFaces: 66 NumVerts: 114 - Editobj_rail_SR2_low_bottomangle NumMaterials: 2 NumFaces: 66 NumVerts: 114 - Editobj_rail_SR1_low_right NumMaterials: 2 NumFaces: 66 NumVerts: 114 - Editobj_rail_SR1_low_left NumMaterials: 2 NumFaces: 66 NumVerts: 114 - Editobj_rail_SR3_low NumMaterials: 2 NumFaces: 226 NumVerts: 404 - Editobj_rail_daver_low NumMaterials: 2 NumFaces: 170 NumVerts: 298 - Editobj_rail_qpbowl_low_left NumMaterials: 2 NumFaces: 68 NumVerts: 116 - Editobj_rail_rollout_low NumMaterials: 2 NumFaces: 68 NumVerts: 116 - Editobj_rail_rollout_low_angle NumMaterials: 10 NumFaces: 797 NumVerts: 1178 - Editobj_bonus_DCsuperramp NumMaterials: 2 NumFaces: 66 NumVerts: 118 - Editobj_rail_high_angle NumMaterials: 2 NumFaces: 152 NumVerts: 266 - Editobj_rail_arc_high_left NumMaterials: 2 NumFaces: 182 NumVerts: 322 - Editobj_rail_arc_high_right NumMaterials: 2 NumFaces: 226 NumVerts: 404 - Editobj_rail_daver_high NumMaterials: 2 NumFaces: 66 NumVerts: 114 - Editobj_rail_kicker1_high_center NumMaterials: 2 NumFaces: 66 NumVerts: 114 - Editobj_rail_kicker1_high_left NumMaterials: 2 NumFaces: 66 NumVerts: 114 - Editobj_rail_kicker1_high_right NumMaterials: 2 NumFaces: 66 NumVerts: 114 - Editobj_rail_kicker2_high_center NumMaterials: 2 NumFaces: 66 NumVerts: 114 - Editobj_rail_kicker2_high_left NumMaterials: 2 NumFaces: 66 NumVerts: 114 - Editobj_rail_kicker2_high_right NumMaterials: 2 NumFaces: 66 NumVerts: 114 - Editobj_rail_kicker3_high_center NumMaterials: 2 NumFaces: 66 NumVerts: 114 - Editobj_rail_kicker3_high_left NumMaterials: 2 NumFaces: 66 NumVerts: 114 - Editobj_rail_kicker3_high_right NumMaterials: 2 NumFaces: 66 NumVerts: 114 - Editobj_rail_kicker4_high_center NumMaterials: 2 NumFaces: 66 NumVerts: 114 - Editobj_rail_kicker4_high_left NumMaterials: 2 NumFaces: 66 NumVerts: 114 - Editobj_rail_kicker4_high_right NumMaterials: 2 NumFaces: 66 NumVerts: 114 - Editobj_rail_high NumMaterials: 2 NumFaces: 66 NumVerts: 114 - Editobj_rail_high NumMaterials: 2 NumFaces: 66 NumVerts: 114 - Editobj_rail_high_OFFSET NumMaterials: 2 NumFaces: 144 NumVerts: 258 - Editobj_rail_pyramid_high_center NumMaterials: 2 NumFaces: 68 NumVerts: 118 - Editobj_rail_pyramid_high_left NumMaterials: 2 NumFaces: 68 NumVerts: 118 - Editobj_rail_pyramid_high_right NumMaterials: 2 NumFaces: 118 NumVerts: 212 - Editobj_rail_pyramidwal_high_center NumMaterials: 2 NumFaces: 68 NumVerts: 118 - Editobj_rail_pyramidwal_high_left NumMaterials: 2 NumFaces: 68 NumVerts: 118 - Editobj_rail_pyramidwal_high_right NumMaterials: 2 NumFaces: 118 NumVerts: 206 - Editobj_rail_qpIC_high NumMaterials: 2 NumFaces: 66 NumVerts: 114 - Editobj_rail_ramp1_high_center NumMaterials: 2 NumFaces: 66 NumVerts: 114 - Editobj_rail_ramp1_high_left NumMaterials: 2 NumFaces: 66 NumVerts: 114 - Editobj_rail_ramp1_high_right NumMaterials: 2 NumFaces: 68 NumVerts: 118 - Editobj_rail_ramp1EC_high NumMaterials: 2 NumFaces: 66 NumVerts: 118 - Editobj_rail_ramp1IC_high NumMaterials: 2 NumFaces: 66 NumVerts: 114 - Editobj_rail_ramp1x_high_center NumMaterials: 2 NumFaces: 66 NumVerts: 114 - Editobj_rail_ramp1x_high_left NumMaterials: 2 NumFaces: 66 NumVerts: 114 - Editobj_rail_ramp1x_high_right NumMaterials: 2 NumFaces: 68 NumVerts: 118 - Editobj_rail_ramp1xEC_high NumMaterials: 2 NumFaces: 68 NumVerts: 124 - Editobj_rail_ramp1xIC_high NumMaterials: 2 NumFaces: 66 NumVerts: 114 - Editobj_rail_ramp1xx_high_center NumMaterials: 2 NumFaces: 66 NumVerts: 114 - Editobj_rail_ramp1xx_high_left NumMaterials: 2 NumFaces: 66 NumVerts: 114 - Editobj_rail_ramp1xx_high_right NumMaterials: 2 NumFaces: 68 NumVerts: 118 - Editobj_rail_ramp1xxEC_high NumMaterials: 2 NumFaces: 68 NumVerts: 120 - Editobj_rail_ramp1xxIC_high NumMaterials: 2 NumFaces: 66 NumVerts: 114 - Editobj_rail_ramp2_high_center NumMaterials: 2 NumFaces: 66 NumVerts: 114 - Editobj_rail_ramp2_high_left NumMaterials: 2 NumFaces: 66 NumVerts: 114 - Editobj_rail_ramp2_high_right NumMaterials: 2 NumFaces: 68 NumVerts: 118 - Editobj_rail_ramp2EC_high NumMaterials: 2 NumFaces: 66 NumVerts: 118 - Editobj_rail_ramp2IC_high NumMaterials: 2 NumFaces: 66 NumVerts: 114 - Editobj_rail_ramp3_high_center NumMaterials: 2 NumFaces: 66 NumVerts: 114 - Editobj_rail_ramp3_high_left NumMaterials: 2 NumFaces: 66 NumVerts: 114 - Editobj_rail_ramp3_high_right NumMaterials: 2 NumFaces: 66 NumVerts: 118 - Editobj_rail_ramp3EC_high NumMaterials: 2 NumFaces: 66 NumVerts: 118 - Editobj_rail_ramp3IC_high NumMaterials: 2 NumFaces: 118 NumVerts: 212 - Editobj_rail_ramp4_high_center NumMaterials: 2 NumFaces: 118 NumVerts: 212 - Editobj_rail_ramp4_high_left NumMaterials: 2 NumFaces: 118 NumVerts: 212 - Editobj_rail_ramp4_high_right NumMaterials: 2 NumFaces: 118 NumVerts: 214 - Editobj_rail_ramp4EC_high NumMaterials: 2 NumFaces: 118 NumVerts: 214 - Editobj_rail_ramp4IC_high NumMaterials: 2 NumFaces: 118 NumVerts: 212 - Editobj_rail_ramp5_high_left NumMaterials: 2 NumFaces: 118 NumVerts: 212 - Editobj_rail_ramp5_high_center NumMaterials: 2 NumFaces: 118 NumVerts: 212 - Editobj_rail_ramp5_high_right NumMaterials: 2 NumFaces: 118 NumVerts: 214 - Editobj_rail_ramp5EC_high NumMaterials: 2 NumFaces: 118 NumVerts: 214 - Editobj_rail_ramp5IC_high NumMaterials: 2 NumFaces: 68 NumVerts: 116 - Editobj_rail_rollin_2_high_center NumMaterials: 2 NumFaces: 68 NumVerts: 116 - Editobj_rail_rollin_2_high_left NumMaterials: 2 NumFaces: 68 NumVerts: 116 - Editobj_rail_rollin_2_high_right NumMaterials: 2 NumFaces: 122 NumVerts: 216 - Editobj_rail_rollin_4_high_center NumMaterials: 2 NumFaces: 122 NumVerts: 216 - Editobj_rail_rollin_4_high_left NumMaterials: 2 NumFaces: 122 NumVerts: 216 - Editobj_rail_rollin_4_high_right NumMaterials: 2 NumFaces: 122 NumVerts: 216 - Editobj_rail_rollin_6_high_center NumMaterials: 2 NumFaces: 122 NumVerts: 216 - Editobj_rail_rollin_6_high_left NumMaterials: 2 NumFaces: 122 NumVerts: 216 - Editobj_rail_rollin_6_high_right NumMaterials: 2 NumFaces: 122 NumVerts: 216 - Editobj_rail_rollin_8_high_center NumMaterials: 2 NumFaces: 122 NumVerts: 216 - Editobj_rail_rollin_8_high_left NumMaterials: 2 NumFaces: 122 NumVerts: 216 - Editobj_rail_rollin_8_high_right NumMaterials: 2 NumFaces: 68 NumVerts: 116 - Editobj_rail_rollout_high NumMaterials: 2 NumFaces: 68 NumVerts: 116 - Editobj_rail_rollout_high_angle NumMaterials: 2 NumFaces: 66 NumVerts: 114 - Editobj_rail_SR1_high_left NumMaterials: 2 NumFaces: 66 NumVerts: 114 - Editobj_rail_SR1_high_right NumMaterials: 2 NumFaces: 66 NumVerts: 114 - Editobj_rail_SR3_high NumMaterials: 2 NumFaces: 68 NumVerts: 118 - Editobj_rail_stairs_double_high_center NumMaterials: 2 NumFaces: 68 NumVerts: 118 - Editobj_rail_stairs_double_high_left NumMaterials: 2 NumFaces: 68 NumVerts: 118 - Editobj_rail_stairs_double_high_right NumMaterials: 2 NumFaces: 70 NumVerts: 122 - Editobj_rail_stairs_quad_high_center NumMaterials: 2 NumFaces: 70 NumVerts: 122 - Editobj_rail_stairs_quad_high_left NumMaterials: 2 NumFaces: 70 NumVerts: 122 - Editobj_rail_stairs_quad_high_right NumMaterials: 2 NumFaces: 92 NumVerts: 162 - Editobj_rail_sub1_high NumMaterials: 2 NumFaces: 92 NumVerts: 162 - Editobj_rail_sub1OFFSET_high NumMaterials: 2 NumFaces: 66 NumVerts: 114 - Editobj_rail_sub4right_high_center NumMaterials: 2 NumFaces: 66 NumVerts: 114 - Editobj_rail_sub4right_high_left NumMaterials: 2 NumFaces: 66 NumVerts: 114 - Editobj_rail_sub4right_high_right NumMaterials: 2 NumFaces: 120 NumVerts: 210 - Editobj_rail_sub5_high_left NumMaterials: 2 NumFaces: 120 NumVerts: 210 - Editobj_rail_sub5_high_right NumMaterials: 2 NumFaces: 68 NumVerts: 116 - Editobj_rail_sub6_high_left NumMaterials: 2 NumFaces: 68 NumVerts: 116 - Editobj_rail_sub6_high_right NumMaterials: 2 NumFaces: 68 NumVerts: 116 - Editobj_rail_sub6OFFSET_high_left NumMaterials: 2 NumFaces: 68 NumVerts: 116 - Editobj_rail_sub6OFFSET_high_right NumMaterials: 2 NumFaces: 144 NumVerts: 256 - Editobj_rail_sub7right_high NumMaterials: 2 NumFaces: 144 NumVerts: 256 - Editobj_rail_sub7left_high NumMaterials: 2 NumFaces: 152 NumVerts: 266 - Editobj_rail_sub_high_left NumMaterials: 2 NumFaces: 152 NumVerts: 266 - Editobj_rail_sub_high_right NumMaterials: 2 NumFaces: 144 NumVerts: 258 - Editobj_rail_wedgeBIG_high_left NumMaterials: 2 NumFaces: 144 NumVerts: 258 - Editobj_rail_wedgeBIG_high_right NumMaterials: 2 NumFaces: 144 NumVerts: 258 - Editobj_rail_wedgeMED_high_left NumMaterials: 2 NumFaces: 144 NumVerts: 258 - Editobj_rail_wedgeMED_high_right NumMaterials: 2 NumFaces: 170 NumVerts: 306 - Editobj_specialtyrails_largecurve_high_OFFSET NumMaterials: 2 NumFaces: 170 NumVerts: 306 - Editobj_specialtyrails_largecurve_low_OFFSET NumMaterials: 2 NumFaces: 170 NumVerts: 306 - Editobj_specialtyrails_largecurve_low NumMaterials: 2 NumFaces: 170 NumVerts: 306 - Editobj_specialtyrails_largecurve_high NumMaterials: 2 NumFaces: 118 NumVerts: 214 - Editobj_specialtyrails_smallcurve_high NumMaterials: 2 NumFaces: 118 NumVerts: 214 - Editobj_specialtyrails_smallcurve_OFFSET_high NumMaterials: 2 NumFaces: 118 NumVerts: 214 - Editobj_specialtyrails_smallcurve_low NumMaterials: 2 NumFaces: 118 NumVerts: 214 - Editobj_specialtyrails_smallcurve_OFFSET_low NumMaterials: 2 NumFaces: 104 NumVerts: 121 - Editobj_tower NumMaterials: 3 NumFaces: 78 NumVerts: 66 - Editobj_qpipe_qpipe2EC NumMaterials: 3 NumFaces: 26 NumVerts: 42 - Editobj_sub_5 NumMaterials: 4 NumFaces: 96 NumVerts: 116 - Editobj_dirt_CONNECTshortstep1 NumMaterials: 4 NumFaces: 64 NumVerts: 94 - Editobj_funbox_SR1 NumMaterials: 3 NumFaces: 16 NumVerts: 36 - Editobj_funbox_SR2 NumMaterials: 5 NumFaces: 103 NumVerts: 173 - Editobj_bonus_banks3 NumMaterials: 3 NumFaces: 46 NumVerts: 63 - Editobj_bonus_banks2 NumMaterials: 6 NumFaces: 1023 NumVerts: 892 - Editobj_bonus_kidneypool NumMaterials: 4 NumFaces: 204 NumVerts: 242 - Editobj_bridges_BIGbridge NumMaterials: 8 NumFaces: 325 NumVerts: 422 - Editobj_bonus_loop NumMaterials: 4 NumFaces: 280 NumVerts: 308 - Editobj_bridges_BIGbridgeCORNER NumMaterials: 4 NumFaces: 25 NumVerts: 53 - Editobj_sub_4left NumMaterials: 2 NumFaces: 200 NumVerts: 240 - Editobj_towerdef NumMaterials: 2 NumFaces: 16 NumVerts: 26 - Editobj_wall_ramp1xx_low_left NumMaterials: 2 NumFaces: 16 NumVerts: 26 - Editobj_wall_ramp1x_low_left01 NumMaterials: 2 NumFaces: 14 NumVerts: 24 - Editobj_wall_low NumMaterials: 2 NumFaces: 14 NumVerts: 24 - Editobj_wall_ramp1_low_left NumMaterials: 2 NumFaces: 14 NumVerts: 24 - Editobj_wall_ramp2_low_left01 NumMaterials: 2 NumFaces: 14 NumVerts: 24 - Editobj_wall_ramp3_low_left02 NumMaterials: 2 NumFaces: 22 NumVerts: 38 - Editobj_wall_ramp4_low_left02 NumMaterials: 2 NumFaces: 22 NumVerts: 38 - Editobj_wall_ramp5_low_left03 NumMaterials: 2 NumFaces: 16 NumVerts: 26 - Editobj_wall_ramp1xx_low_right NumMaterials: 2 NumFaces: 16 NumVerts: 26 - Editobj_wall_ramp1x_low_right NumMaterials: 2 NumFaces: 14 NumVerts: 24 - Editobj_wall_ramp1_low_right NumMaterials: 2 NumFaces: 14 NumVerts: 24 - Editobj_wall_ramp2_low_right NumMaterials: 2 NumFaces: 14 NumVerts: 24 - Editobj_wall_ramp3_low_right NumMaterials: 2 NumFaces: 22 NumVerts: 38 - Editobj_wall_ramp4_low_right NumMaterials: 2 NumFaces: 22 NumVerts: 38 - Editobj_wall_ramp5_low_right NumMaterials: 2 NumFaces: 14 NumVerts: 24 - Editobj_wall_low_OFFSET NumMaterials: 2 NumFaces: 14 NumVerts: 24 - Editobj_wall_high NumMaterials: 2 NumFaces: 14 NumVerts: 24 - Editobj_wall_high_OFFSET NumMaterials: 2 NumFaces: 16 NumVerts: 26 - Editobj_wall_ramp1xx_high_left NumMaterials: 2 NumFaces: 16 NumVerts: 26 - Editobj_wall_ramp1xx_high_right NumMaterials: 2 NumFaces: 16 NumVerts: 26 - Editobj_wall_ramp1x_high_left NumMaterials: 2 NumFaces: 16 NumVerts: 26 - Editobj_wall_ramp1x_high_right NumMaterials: 2 NumFaces: 14 NumVerts: 24 - Editobj_wall_ramp1_high_left NumMaterials: 2 NumFaces: 14 NumVerts: 24 - Editobj_wall_ramp1_high_right NumMaterials: 2 NumFaces: 14 NumVerts: 24 - Editobj_wall_ramp2_high_left NumMaterials: 2 NumFaces: 14 NumVerts: 24 - Editobj_wall_ramp2_high_right NumMaterials: 2 NumFaces: 14 NumVerts: 24 - Editobj_wall_ramp3_high_left NumMaterials: 2 NumFaces: 14 NumVerts: 24 - Editobj_wall_ramp3_high_right NumMaterials: 2 NumFaces: 22 NumVerts: 38 - Editobj_wall_ramp4_high_left NumMaterials: 2 NumFaces: 22 NumVerts: 38 - Editobj_wall_ramp4_high_right NumMaterials: 2 NumFaces: 22 NumVerts: 38 - Editobj_wall_ramp5_high_left NumMaterials: 2 NumFaces: 22 NumVerts: 38 - Editobj_wall_ramp5_high_right NumMaterials: 2 NumFaces: 10 NumVerts: 22 - Editobj_sub_riser1 NumMaterials: 2 NumFaces: 10 NumVerts: 22 - Editobj_sub_riser2 NumMaterials: 2 NumFaces: 10 NumVerts: 22 - Editobj_sub_riser3 NumMaterials: 2 NumFaces: 10 NumVerts: 22 - Editobj_sub_riser4 NumMaterials: 2 NumFaces: 10 NumVerts: 22 - Editobj_sub_riser5 NumMaterials: 2 NumFaces: 200 NumVerts: 240 - Editobj_towertag NumMaterials: 2 NumFaces: 34 NumVerts: 52 - Editobj_sub_curvewall NumMaterials: 2 NumFaces: 66 NumVerts: 114 - Editobj_rail_SR2_high_bottomangle01 NumMaterials: 2 NumFaces: 66 NumVerts: 114 - Editobj_rail_SR2_high_topangle01 NumMaterials: 2 NumFaces: 132 NumVerts: 228 - Editobj_rail_SR2_high_right01 NumMaterials: 2 NumFaces: 132 NumVerts: 228 - Editobj_rail_SR2_high_center01 NumMaterials: 2 NumFaces: 132 NumVerts: 228 - Editobj_rail_SR2_high_left01 NumMaterials: 2 NumFaces: 170 NumVerts: 298 - Editobj_rail_qpbowl_low_top NumMaterials: 2 NumFaces: 170 NumVerts: 298 - Editobj_rail_qpbowl_low_right NumMaterials: 2 NumFaces: 170 NumVerts: 298 - Editobj_rail_qpbowl_low_bottom NumMaterials: 2 NumFaces: 254 NumVerts: 390 - Editobj_specialtyrails_dragonrail NumMaterials: 3 NumFaces: 30 NumVerts: 38 - Editobj_kicker_5 NumMaterials: 2 NumFaces: 196 NumVerts: 280 - Editobj_specialtyrails_bow_OFFSET NumMaterials: 2 NumFaces: 144 NumVerts: 272 - Editobj_specialtyrails_lowjunction01 NumMaterials: 2 NumFaces: 144 NumVerts: 272 - Editobj_specialtyrails_lowjunction02 NumMaterials: 2 NumFaces: 144 NumVerts: 272 - Editobj_specialtyrails_highjunction01 NumMaterials: 2 NumFaces: 144 NumVerts: 272 - editobj_specialtyrails_highjunction02 NumMaterials: 2 NumFaces: 144 NumVerts: 258 - Editobj_rail_pyramid_low_center NumMaterials: 2 NumFaces: 68 NumVerts: 118 - Editobj_rail_pyramid_low_right NumMaterials: 2 NumFaces: 68 NumVerts: 118 - Editobj_rail_pyramid_low_left NumMaterials: 3 NumFaces: 12 NumVerts: 26 - Editobj_funbox_pyramid NumMaterials: 2 NumFaces: 20 NumVerts: 30 - Editobj_wall_high_angle NumMaterials: 2 NumFaces: 20 NumVerts: 30 - Editobj_wall_low_angle NumMaterials: 1 NumFaces: 24 NumVerts: 52 - Editobj_player1_icon NumMaterials: 2 NumFaces: 170 NumVerts: 298 - Editobj_rail_qpbowl_high_top NumMaterials: 2 NumFaces: 170 NumVerts: 298 - Editobj_rail_qpbowl_high_right NumMaterials: 2 NumFaces: 170 NumVerts: 298 - Editobj_rail_qpbowl_high_bottom NumMaterials: 2 NumFaces: 170 NumVerts: 298 - Editobj_rail_qpbowl_high_left NumMaterials: 10 NumFaces: 64 NumVerts: 99 - Terrain_new08 NumMaterials: 1 NumFaces: 114 NumVerts: 146 - terrain_invis NumMaterials: 5 NumFaces: 112 NumVerts: 209 - panorama_01 NumMaterials: 5 NumFaces: 160 NumVerts: 236 - terrain_100 NumMaterials: 5 NumFaces: 160 NumVerts: 238 - terrain_101 NumMaterials: 5 NumFaces: 160 NumVerts: 234 - terrain_102 NumMaterials: 5 NumFaces: 160 NumVerts: 238 - terrain_104 NumMaterials: 5 NumFaces: 160 NumVerts: 242 - terrain_106 NumMaterials: 5 NumFaces: 160 NumVerts: 234 - terrain_107 NumMaterials: 5 NumFaces: 160 NumVerts: 236 - terrain_108 NumMaterials: 5 NumFaces: 160 NumVerts: 234 - terrain_110 NumMaterials: 8 NumFaces: 98 NumVerts: 149 - terrain_111 NumMaterials: 8 NumFaces: 86 NumVerts: 125 - terrain_112 NumMaterials: 8 NumFaces: 126 NumVerts: 169 - terrain_113 NumMaterials: 3 NumFaces: 122 NumVerts: 143 - terrain_114 NumMaterials: 8 NumFaces: 78 NumVerts: 104 - terrain_115 NumMaterials: 8 NumFaces: 182 NumVerts: 178 - terrain_116 NumMaterials: 8 NumFaces: 151 NumVerts: 166 - terrain_117 NumMaterials: 8 NumFaces: 138 NumVerts: 186 - terrain_118 NumMaterials: 10 NumFaces: 104 NumVerts: 154 - terrain_119 NumMaterials: 8 NumFaces: 70 NumVerts: 98 - terrain_120 NumMaterials: 8 NumFaces: 86 NumVerts: 117 - terrain_121 NumMaterials: 8 NumFaces: 78 NumVerts: 102 - terrain_122 NumMaterials: 3 NumFaces: 98 NumVerts: 121 - terrain_130 NumMaterials: 8 NumFaces: 58 NumVerts: 90 - terrain_131 NumMaterials: 7 NumFaces: 94 NumVerts: 111 - terrain_133 NumMaterials: 8 NumFaces: 162 NumVerts: 172 - terrain_134 NumMaterials: 7 NumFaces: 137 NumVerts: 147 - terrain_136 NumMaterials: 8 NumFaces: 136 NumVerts: 148 - terrain_139 NumMaterials: 9 NumFaces: 82 NumVerts: 121 - terrain_140 -------------------------------------------------------------------- Geometry Instances -------------------------------------------------------------------- Terrain_new08 terrain_invis panorama_01 terrain_100 terrain_101 terrain_102 terrain_104 terrain_106 terrain_107 terrain_108 terrain_110 terrain_111 terrain_112 terrain_113 terrain_114 terrain_115 terrain_116 terrain_117 terrain_118 terrain_119 terrain_120 terrain_121 terrain_122 terrain_130 terrain_131 terrain_133 terrain_134 terrain_136 terrain_139 terrain_140 -------------------------------------------------------------------- Asserts / Warnings / Tips -------------------------------------------------------------------- Asserts:- Warnings:- editobj_prop_pipejump-Cropped texture height is not a power of 2: MatID=13 X:0 Y:64 W:128 H:-64 editobj_prop_hotdog-Cropped texture height is not a power of 2: MatID=1 X:0 Y:65 W:128 H:63 editobj_prop_hotdog-Cropped texture width is not a power of 2: MatID=3 X:7 Y:65 W:3 H:63 editobj_prop_hotdog-Cropped texture height is not a power of 2: MatID=3 X:7 Y:65 W:3 H:63 editobj_prop_hotdog-Cropped texture width is not a power of 2: MatID=5 X:21 Y:9 W:44 H:51 editobj_prop_hotdog-Cropped texture height is not a power of 2: MatID=5 X:21 Y:9 W:44 H:51 editobj_prop_hotdog-Cropped texture width is not a power of 2: MatID=4 X:65 Y:0 W:63 H:65 editobj_prop_hotdog-Cropped texture height is not a power of 2: MatID=4 X:65 Y:0 W:63 H:65 editobj_prop_hotdog-Cropped texture must be aligned on a multiple of it's width: MatID=7 X:31 Y:27 W:2 H:4 editobj_prop_hotdog-Cropped texture must be aligned on a multiple of it's height: MatID=7 X:31 Y:27 W:2 H:4 Editobj_prop_dumpster-Cropped texture width is not a power of 2: MatID=4 X:153 Y:153 W:103 H:103 Editobj_prop_dumpster-Cropped texture height is not a power of 2: MatID=4 X:153 Y:153 W:103 H:103 Editobj_bridges_BIGbridge-Cropped texture height is not a power of 2: MatID=18 X:0 Y:0 W:128 H:63 Editobj_bridges_BIGbridgeCORNER-Cropped texture height is not a power of 2: MatID=18 X:0 Y:0 W:128 H:63 Optmisation tips:- Editobj_ramp_1xx-Low number of vertices in object (14, Optimum is > 256) Editobj_ramp_1xx-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping Editobj_ramp_1xx-vertex to face ratio (2.666667) Editobj_ramp_1x-Low number of vertices in object (17, Optimum is > 256) Editobj_ramp_1x-High vertex to face ratio (2.714286, Optimum is < 2.000000) - poor stripping Editobj_ramp_1x-vertex to face ratio (2.714286) Editobj_ramp_1-Low number of vertices in object (14, Optimum is > 256) Editobj_ramp_1-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping Editobj_ramp_1-vertex to face ratio (2.666667) Editobj_ramp_1xIC-Low number of vertices in object (21, Optimum is > 256) Editobj_ramp_1xIC-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping Editobj_ramp_1xIC-vertex to face ratio (2.666667) Editobj_ramp_1EC-Low number of vertices in object (9, Optimum is > 256) Editobj_ramp_1EC-High vertex to face ratio (3.000000, Optimum is < 2.000000) - poor stripping Editobj_ramp_1EC-vertex to face ratio (3.000000) Editobj_ramp_1IC-Low number of vertices in object (20, Optimum is > 256) Editobj_ramp_1IC-High vertex to face ratio (2.750000, Optimum is < 2.000000) - poor stripping Editobj_ramp_1IC-vertex to face ratio (2.750000) Editobj_ramp_2EC-Low number of vertices in object (9, Optimum is > 256) Editobj_ramp_2EC-High vertex to face ratio (3.000000, Optimum is < 2.000000) - poor stripping Editobj_ramp_2EC-vertex to face ratio (3.000000) Editobj_ramp_2IC-Low number of vertices in object (20, Optimum is > 256) Editobj_ramp_2IC-High vertex to face ratio (2.750000, Optimum is < 2.000000) - poor stripping Editobj_ramp_2IC-vertex to face ratio (2.750000) Editobj_ramp_3EC-Low number of vertices in object (12, Optimum is > 256) Editobj_ramp_3EC-High vertex to face ratio (3.000000, Optimum is < 2.000000) - poor stripping Editobj_ramp_3EC-vertex to face ratio (3.000000) Editobj_ramp_3IC-Low number of vertices in object (20, Optimum is > 256) Editobj_ramp_3IC-High vertex to face ratio (2.750000, Optimum is < 2.000000) - poor stripping Editobj_ramp_3IC-vertex to face ratio (2.750000) Editobj_ramp_5EC-Low number of vertices in object (16, Optimum is > 256) Editobj_ramp_5EC-vertex to face ratio (1.900000) Editobj_spine_1.5C-Low number of vertices in object (24, Optimum is > 256) Editobj_spine_1.5C-High vertex to face ratio (2.062500, Optimum is < 2.000000) - poor stripping Editobj_spine_1.5C-vertex to face ratio (2.062500) Editobj_spine_2.5-Low number of vertices in object (44, Optimum is > 256) Editobj_spine_2.5-vertex to face ratio (1.750000) Editobj_spine_3-Low number of vertices in object (44, Optimum is > 256) Editobj_spine_3-vertex to face ratio (1.687500) Editobj_kicker_1-Low number of vertices in object (32, Optimum is > 256) Editobj_kicker_1-vertex to face ratio (1.583333) Editobj_kicker_2-Low number of vertices in object (32, Optimum is > 256) Editobj_kicker_2-vertex to face ratio (1.583333) Editobj_kicker_2EC-Low number of vertices in object (47, Optimum is > 256) Editobj_kicker_2EC-vertex to face ratio (1.535714) Editobj_kicker_3EC-Low number of vertices in object (47, Optimum is > 256) Editobj_kicker_3EC-vertex to face ratio (1.321429) Editobj_kicker_4EC-Low number of vertices in object (47, Optimum is > 256) Editobj_kicker_4EC-vertex to face ratio (1.321429) Editobj_stairs_quad-Low number of vertices in object (61, Optimum is > 256) Editobj_stairs_quad-High vertex to face ratio (2.200000, Optimum is < 2.000000) - poor stripping Editobj_stairs_quad-vertex to face ratio (2.200000) Editobj_stairs_double-Low number of vertices in object (34, Optimum is > 256) Editobj_stairs_double-High vertex to face ratio (2.350000, Optimum is < 2.000000) - poor stripping Editobj_stairs_double-vertex to face ratio (2.350000) Editobj_stairs_quadEC-Low number of vertices in object (86, Optimum is > 256) Editobj_stairs_quadEC-High vertex to face ratio (2.288461, Optimum is < 2.000000) - poor stripping Editobj_stairs_quadEC-vertex to face ratio (2.288461) Editobj_stairs_doubleEC-Low number of vertices in object (43, Optimum is > 256) Editobj_stairs_doubleEC-High vertex to face ratio (2.333333, Optimum is < 2.000000) - poor stripping Editobj_stairs_doubleEC-vertex to face ratio (2.333333) Editobj_stairs_doubleIC-Low number of vertices in object (52, Optimum is > 256) Editobj_stairs_doubleIC-High vertex to face ratio (2.357143, Optimum is < 2.000000) - poor stripping Editobj_stairs_doubleIC-vertex to face ratio (2.357143) Editobj_spine_fishladder-Low number of vertices in object (66, Optimum is > 256) Editobj_spine_fishladder-vertex to face ratio (1.653846) Editobj_qpipe_qpipe4-Low number of vertices in object (36, Optimum is > 256) Editobj_qpipe_qpipe4-vertex to face ratio (1.730769) Editobj_rollin_4-Low number of vertices in object (52, Optimum is > 256) Editobj_rollin_4-vertex to face ratio (1.636364) Editobj_rollin_6-Low number of vertices in object (60, Optimum is > 256) Editobj_rollin_6-vertex to face ratio (1.607143) Editobj_rollin_8-Low number of vertices in object (81, Optimum is > 256) Editobj_rollin_8-vertex to face ratio (1.513889) Editobj_jumpbox_wedgeSMALL-Low number of vertices in object (40, Optimum is > 256) Editobj_jumpbox_wedgeSMALL-High vertex to face ratio (2.045455, Optimum is < 2.000000) - poor stripping Editobj_jumpbox_wedgeSMALL-vertex to face ratio (2.045455) Editobj_jumpbox_sub-Low number of vertices in object (108, Optimum is > 256) Editobj_jumpbox_sub-vertex to face ratio (1.671429) Editobj_spine_3C-Low number of vertices in object (24, Optimum is > 256) Editobj_spine_3C-High vertex to face ratio (2.062500, Optimum is < 2.000000) - poor stripping Editobj_spine_3C-vertex to face ratio (2.062500) Editobj_spine_2.5C-Low number of vertices in object (24, Optimum is > 256) Editobj_spine_2.5C-High vertex to face ratio (2.062500, Optimum is < 2.000000) - poor stripping Editobj_spine_2.5C-vertex to face ratio (2.062500) Editobj_sub_2OFFSET-Low number of vertices in object (20, Optimum is > 256) Editobj_sub_2OFFSET-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping Editobj_sub_2OFFSET-vertex to face ratio (2.500000) Editobj_dirt_rollerMED-Low number of vertices in object (58, Optimum is > 256) Editobj_dirt_rollerMED-vertex to face ratio (1.340909) Editobj_dirt_rollerBIG-Low number of vertices in object (66, Optimum is > 256) Editobj_dirt_rollerBIG-vertex to face ratio (1.250000) Editobj_dirt_rollerSMALL-Low number of vertices in object (58, Optimum is > 256) Editobj_dirt_rollerSMALL-vertex to face ratio (1.340909) Editobj_dirt_BIGrhythm-Low number of vertices in object (170, Optimum is > 256) Editobj_dirt_BIGrhythm-vertex to face ratio (1.177632) Editobj_dirt_doublestep-Low number of vertices in object (134, Optimum is > 256) Editobj_dirt_doublestep-vertex to face ratio (1.215517) Editobj_dirt_SMALLrhythm-Low number of vertices in object (158, Optimum is > 256) Editobj_dirt_SMALLrhythm-vertex to face ratio (1.228571) Editobj_dirt_step-Low number of vertices in object (134, Optimum is > 256) Editobj_dirt_step-vertex to face ratio (1.163793) Editobj_dirt_CONNECTroller1-Low number of vertices in object (32, Optimum is > 256) Editobj_dirt_CONNECTroller1-vertex to face ratio (1.416667) Editobj_dirt_SMALLlip-Low number of vertices in object (99, Optimum is > 256) Editobj_dirt_SMALLlip-vertex to face ratio (1.247059) Editobj_dirt_BIGlip-Low number of vertices in object (110, Optimum is > 256) Editobj_dirt_BIGlip-vertex to face ratio (1.217391) Editobj_dirt_CONNECTlip1-Low number of vertices in object (91, Optimum is > 256) Editobj_dirt_CONNECTlip1-vertex to face ratio (1.207792) Editobj_dirt_stepL-Low number of vertices in object (136, Optimum is > 256) Editobj_dirt_stepL-vertex to face ratio (1.232759) Editobj_dirt_BIGstepR-Low number of vertices in object (125, Optimum is > 256) Editobj_dirt_BIGstepR-vertex to face ratio (1.233645) Editobj_rollin_6_corner-Low number of vertices in object (77, Optimum is > 256) Editobj_rollin_6_corner-vertex to face ratio (1.367347) Editobj_rollin_8_corner-Low number of vertices in object (79, Optimum is > 256) Editobj_rollin_8_corner-vertex to face ratio (1.410000) Editobj_rollin_4_corner-Low number of vertices in object (77, Optimum is > 256) Editobj_rollin_4_corner-vertex to face ratio (1.367347) Editobj_rollin_2_corner-Low number of vertices in object (55, Optimum is > 256) Editobj_rollin_2_corner-vertex to face ratio (1.234375) Editobj_sub_3-Low number of vertices in object (20, Optimum is > 256) Editobj_sub_3-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping Editobj_sub_3-vertex to face ratio (2.500000) Editobj_sub_7left-Low number of vertices in object (42, Optimum is > 256) Editobj_sub_7left-vertex to face ratio (1.750000) Editobj_sub_7right-Low number of vertices in object (42, Optimum is > 256) Editobj_sub_7right-vertex to face ratio (1.821429) Editobj_funbox_stepgap-Low number of vertices in object (217, Optimum is > 256) Editobj_funbox_stepgap-High vertex to face ratio (2.469565, Optimum is < 2.000000) - poor stripping Editobj_funbox_stepgap-vertex to face ratio (2.469565) Editobj_GapIcon-Low number of vertices in object (16, Optimum is > 256) Editobj_GapIcon-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping Editobj_GapIcon-vertex to face ratio (2.833333) Editobj_jumpbox_shark-Low number of vertices in object (147, Optimum is > 256) Editobj_jumpbox_shark-vertex to face ratio (1.737374) Editobj_GapMarker-Low number of vertices in object (16, Optimum is > 256) Editobj_GapMarker-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping Editobj_GapMarker-vertex to face ratio (2.833333) Editobj_ramp_4EC-Low number of vertices in object (16, Optimum is > 256) Editobj_ramp_4EC-vertex to face ratio (1.900000) Editobj_kicker_1EC-Low number of vertices in object (47, Optimum is > 256) Editobj_kicker_1EC-vertex to face ratio (1.535714) Editobj_bowl_rollout-vertex to face ratio (1.468085) Editobj_dirt_BIGstep-Low number of vertices in object (134, Optimum is > 256) Editobj_dirt_BIGstep-vertex to face ratio (1.163793) Editobj_dirt_CONNECTstepdown1-Low number of vertices in object (116, Optimum is > 256) Editobj_dirt_CONNECTstepdown1-vertex to face ratio (1.250000) Editobj_dirt_CONNECTshortstep2-Low number of vertices in object (100, Optimum is > 256) Editobj_dirt_CONNECTshortstep2-vertex to face ratio (1.214286) Editobj_dirt_CONNECTdoublestep2-Low number of vertices in object (106, Optimum is > 256) Editobj_dirt_CONNECTdoublestep2-vertex to face ratio (1.255556) Editobj_dirt_CONNECTlip2-Low number of vertices in object (86, Optimum is > 256) Editobj_dirt_CONNECTlip2-vertex to face ratio (1.236111) Editobj_sub_6-Low number of vertices in object (44, Optimum is > 256) Editobj_sub_6-vertex to face ratio (1.411765) Editobj_bowl_qpipe-vertex to face ratio (1.319196) Editobj_bonus_daveshalfpipe-vertex to face ratio (1.824806) Editobj_bonus_ryansminiramp-vertex to face ratio (1.647135) decal_skatelite02-Low number of vertices in object (12, Optimum is > 256) decal_skatelite02-vertex to face ratio (2.000000) decal_skatelite01-Low number of vertices in object (12, Optimum is > 256) decal_skatelite01-vertex to face ratio (2.000000) Editobj_bonus_banks1-Low number of vertices in object (107, Optimum is > 256) Editobj_bonus_banks1-vertex to face ratio (2.000000) Editobj_bonus_fin-vertex to face ratio (1.645604) Editobj_bridges_SMALLbridge-Low number of vertices in object (145, Optimum is > 256) Editobj_bridges_SMALLbridge-vertex to face ratio (2.000000) Editobj_bridges_SMALLbridgecorner-Low number of vertices in object (94, Optimum is > 256) Editobj_bridges_SMALLbridgecorner-High vertex to face ratio (2.066667, Optimum is < 2.000000) - poor stripping Editobj_bridges_SMALLbridgecorner-vertex to face ratio (2.066667) Editobj_bonus_arcstairsLEFT-vertex to face ratio (1.680412) Editobj_bonus_arcrampLEFT-Low number of vertices in object (255, Optimum is > 256) Editobj_bonus_arcrampLEFT-vertex to face ratio (1.362550) Editobj_bowl_smallrollout-vertex to face ratio (1.428192) Editobj_bowl_kicker-vertex to face ratio (1.551724) editobj_prop_helicopter-vertex to face ratio (1.845865) editobj_light_contemporary-High vertex to face ratio (2.028688, Optimum is < 2.000000) - poor stripping editobj_light_contemporary-vertex to face ratio (2.028688) editobj_light_doublestreetlight-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping editobj_light_doublestreetlight-vertex to face ratio (2.500000) editobj_prop_smalltree-vertex to face ratio (1.718919) editobj_prop_largetree-vertex to face ratio (1.898010) editobj_light_trafficsignal-High vertex to face ratio (2.078512, Optimum is < 2.000000) - poor stripping editobj_light_trafficsignal-vertex to face ratio (2.078512) editobj_light_bollard-Low number of vertices in object (216, Optimum is > 256) editobj_light_bollard-vertex to face ratio (1.416667) editobj_light_smalltrafficsignal-Low number of vertices in object (253, Optimum is > 256) editobj_light_smalltrafficsignal-High vertex to face ratio (2.305970, Optimum is < 2.000000) - poor stripping editobj_light_smalltrafficsignal-vertex to face ratio (2.305970) editobj_light_flood-Low number of vertices in object (245, Optimum is > 256) editobj_light_flood-High vertex to face ratio (2.233083, Optimum is < 2.000000) - poor stripping editobj_light_flood-vertex to face ratio (2.233083) editobj_light_lampost-vertex to face ratio (1.655660) editobj_prop_picnictable-vertex to face ratio (1.549020) editobj_prop_planter-vertex to face ratio (1.810427) editobj_light_largetrafficsignal-High vertex to face ratio (2.074349, Optimum is < 2.000000) - poor stripping editobj_light_largetrafficsignal-vertex to face ratio (2.074349) editobj_prop_fountain-vertex to face ratio (1.620123) editobj_prop_tropicaltree-vertex to face ratio (1.697917) editobj_prop_divider-Low number of vertices in object (44, Optimum is > 256) editobj_prop_divider-vertex to face ratio (1.705882) editobj_prop_billboard-High vertex to face ratio (2.519108, Optimum is < 2.000000) - poor stripping editobj_prop_billboard-vertex to face ratio (2.519108) editobj_prop_girder-Low number of vertices in object (73, Optimum is > 256) editobj_prop_girder-High vertex to face ratio (2.394737, Optimum is < 2.000000) - poor stripping editobj_prop_girder-vertex to face ratio (2.394737) editobj_light_trailer-High vertex to face ratio (2.104592, Optimum is < 2.000000) - poor stripping editobj_light_trailer-vertex to face ratio (2.104592) editobj_prop_smallpine-High vertex to face ratio (2.257778, Optimum is < 2.000000) - poor stripping editobj_prop_smallpine-vertex to face ratio (2.257778) editobj_prop_largepine-High vertex to face ratio (2.257778, Optimum is < 2.000000) - poor stripping editobj_prop_largepine-vertex to face ratio (2.257778) editobj_prop_pipejump-Low number of vertices in object (128, Optimum is > 256) editobj_prop_pipejump-vertex to face ratio (1.772727) editobj_prop_woodpile-Low number of vertices in object (68, Optimum is > 256) editobj_prop_woodpile-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping editobj_prop_woodpile-vertex to face ratio (2.500000) editobj_prop_picnictablejump-vertex to face ratio (1.881642) editobj_prop_trailerjump-High vertex to face ratio (2.092391, Optimum is < 2.000000) - poor stripping editobj_prop_trailerjump-vertex to face ratio (2.092391) editobj_prop_swamptree-High vertex to face ratio (2.132118, Optimum is < 2.000000) - poor stripping editobj_prop_swamptree-vertex to face ratio (2.132118) editobj_prop_bulldozer-High vertex to face ratio (2.181208, Optimum is < 2.000000) - poor stripping editobj_prop_bulldozer-vertex to face ratio (2.181208) editobj_prop_cargo-Low number of vertices in object (20, Optimum is > 256) editobj_prop_cargo-High vertex to face ratio (2.400000, Optimum is < 2.000000) - poor stripping editobj_prop_cargo-vertex to face ratio (2.400000) editobj_light_cagelight-Low number of vertices in object (126, Optimum is > 256) editobj_light_cagelight-High vertex to face ratio (2.069444, Optimum is < 2.000000) - poor stripping editobj_light_cagelight-vertex to face ratio (2.069444) editobj_prop_bench-High vertex to face ratio (2.520000, Optimum is < 2.000000) - poor stripping editobj_prop_bench-vertex to face ratio (2.520000) editobj_prop_hotdog-vertex to face ratio (1.968085) Editobj_bonus_arcstairsRIGHT-vertex to face ratio (1.749141) Editobj_bonus_arcrampRIGHT-Low number of vertices in object (255, Optimum is > 256) Editobj_bonus_arcrampRIGHT-vertex to face ratio (1.338645) editobj_prop_smallcargo-Low number of vertices in object (20, Optimum is > 256) editobj_prop_smallcargo-High vertex to face ratio (2.400000, Optimum is < 2.000000) - poor stripping editobj_prop_smallcargo-vertex to face ratio (2.400000) editobj_prop_vandalizedbooth-Low number of vertices in object (184, Optimum is > 256) editobj_prop_vandalizedbooth-High vertex to face ratio (2.336957, Optimum is < 2.000000) - poor stripping editobj_prop_vandalizedbooth-vertex to face ratio (2.336957) editobj_prop_barricade03-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping editobj_prop_barricade03-vertex to face ratio (2.250000) Editobj_sub_wedge01-Low number of vertices in object (15, Optimum is > 256) Editobj_sub_wedge01-High vertex to face ratio (2.571429, Optimum is < 2.000000) - poor stripping Editobj_sub_wedge01-vertex to face ratio (2.571429) Editobj_sub_wedge02-Low number of vertices in object (15, Optimum is > 256) Editobj_sub_wedge02-High vertex to face ratio (2.571429, Optimum is < 2.000000) - poor stripping Editobj_sub_wedge02-vertex to face ratio (2.571429) Editobj_sub_wedge03-Low number of vertices in object (15, Optimum is > 256) Editobj_sub_wedge03-High vertex to face ratio (2.571429, Optimum is < 2.000000) - poor stripping Editobj_sub_wedge03-vertex to face ratio (2.571429) Editobj_sub_wedge04-Low number of vertices in object (15, Optimum is > 256) Editobj_sub_wedge04-High vertex to face ratio (2.571429, Optimum is < 2.000000) - poor stripping Editobj_sub_wedge04-vertex to face ratio (2.571429) Editobj_sub_wedge05-Low number of vertices in object (15, Optimum is > 256) Editobj_sub_wedge05-High vertex to face ratio (2.571429, Optimum is < 2.000000) - poor stripping Editobj_sub_wedge05-vertex to face ratio (2.571429) Editobj_prop_dumpster-Low number of vertices in object (181, Optimum is > 256) Editobj_prop_dumpster-High vertex to face ratio (2.200000, Optimum is < 2.000000) - poor stripping Editobj_prop_dumpster-vertex to face ratio (2.200000) Editobj_secret-vertex to face ratio (1.235075) Editobj_ramp_2-Low number of vertices in object (14, Optimum is > 256) Editobj_ramp_2-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping Editobj_ramp_2-vertex to face ratio (2.666667) Editobj_ramp_3-Low number of vertices in object (14, Optimum is > 256) Editobj_ramp_3-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping Editobj_ramp_3-vertex to face ratio (2.666667) Editobj_ramp_5-Low number of vertices in object (22, Optimum is > 256) Editobj_ramp_5-High vertex to face ratio (2.083333, Optimum is < 2.000000) - poor stripping Editobj_ramp_5-vertex to face ratio (2.083333) Editobj_ramp_1xxEC-Low number of vertices in object (9, Optimum is > 256) Editobj_ramp_1xxEC-High vertex to face ratio (3.000000, Optimum is < 2.000000) - poor stripping Editobj_ramp_1xxEC-vertex to face ratio (3.000000) Editobj_ramp_1xxIC-Low number of vertices in object (21, Optimum is > 256) Editobj_ramp_1xxIC-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping Editobj_ramp_1xxIC-vertex to face ratio (2.666667) Editobj_ramp_1xEC-Low number of vertices in object (9, Optimum is > 256) Editobj_ramp_1xEC-High vertex to face ratio (3.000000, Optimum is < 2.000000) - poor stripping Editobj_ramp_1xEC-vertex to face ratio (3.000000) Editobj_ramp_5IC-Low number of vertices in object (38, Optimum is > 256) Editobj_ramp_5IC-vertex to face ratio (1.863636) Editobj_kicker_3-Low number of vertices in object (32, Optimum is > 256) Editobj_kicker_3-vertex to face ratio (1.458333) Editobj_kicker_4-Low number of vertices in object (32, Optimum is > 256) Editobj_kicker_4-vertex to face ratio (1.458333) Editobj_stairs_quadIC-Low number of vertices in object (94, Optimum is > 256) Editobj_stairs_quadIC-High vertex to face ratio (2.303571, Optimum is < 2.000000) - poor stripping Editobj_stairs_quadIC-vertex to face ratio (2.303571) Editobj_jumpbox_wedgeMED-Low number of vertices in object (54, Optimum is > 256) Editobj_jumpbox_wedgeMED-High vertex to face ratio (2.625000, Optimum is < 2.000000) - poor stripping Editobj_jumpbox_wedgeMED-vertex to face ratio (2.625000) Editobj_jumpbox_wedgeBIG-Low number of vertices in object (55, Optimum is > 256) Editobj_jumpbox_wedgeBIG-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping Editobj_jumpbox_wedgeBIG-vertex to face ratio (2.500000) Editobj_funbox_daver-Low number of vertices in object (161, Optimum is > 256) Editobj_funbox_daver-vertex to face ratio (1.646154) Editobj_qpipe_qpipe2-Low number of vertices in object (36, Optimum is > 256) Editobj_qpipe_qpipe2-vertex to face ratio (1.807692) Editobj_qpipe_qpipe4EC-Low number of vertices in object (66, Optimum is > 256) Editobj_qpipe_qpipe4EC-vertex to face ratio (1.435897) Editobj_qpipe_qpipe6EC-Low number of vertices in object (73, Optimum is > 256) Editobj_qpipe_qpipe6EC-vertex to face ratio (1.397436) Editobj_qpipe_qpipe6IC-Low number of vertices in object (77, Optimum is > 256) Editobj_qpipe_qpipe6IC-vertex to face ratio (1.666667) Editobj_rollin_2-Low number of vertices in object (44, Optimum is > 256) Editobj_rollin_2-vertex to face ratio (1.305556) Editobj_jumpbox_hipwall2-Low number of vertices in object (128, Optimum is > 256) Editobj_jumpbox_hipwall2-vertex to face ratio (1.495868) Editobj_jumpbox_diamond-Low number of vertices in object (44, Optimum is > 256) Editobj_jumpbox_diamond-vertex to face ratio (1.700000) Editobj_qpipe_qpipe6-Low number of vertices in object (36, Optimum is > 256) Editobj_qpipe_qpipe6-vertex to face ratio (1.769231) Editobj_qpipe_qpipe2IC-Low number of vertices in object (87, Optimum is > 256) Editobj_qpipe_qpipe2IC-vertex to face ratio (1.380000) Editobj_qpipe_qpipe4IC-Low number of vertices in object (81, Optimum is > 256) Editobj_qpipe_qpipe4IC-vertex to face ratio (1.595745) Editobj_spine_1.5-Low number of vertices in object (47, Optimum is > 256) Editobj_spine_1.5-vertex to face ratio (1.781250) Editobj_jumpbox_hip1-Low number of vertices in object (49, Optimum is > 256) Editobj_jumpbox_hip1-vertex to face ratio (1.696970) Editobj_sub_4center-Low number of vertices in object (40, Optimum is > 256) Editobj_sub_4center-High vertex to face ratio (2.045455, Optimum is < 2.000000) - poor stripping Editobj_sub_4center-vertex to face ratio (2.045455) Editobj_kicker_1IC-Low number of vertices in object (81, Optimum is > 256) Editobj_kicker_1IC-vertex to face ratio (1.333333) Editobj_kicker_2IC-Low number of vertices in object (81, Optimum is > 256) Editobj_kicker_2IC-vertex to face ratio (1.333333) Editobj_kicker_3IC-Low number of vertices in object (75, Optimum is > 256) Editobj_kicker_3IC-vertex to face ratio (1.346154) Editobj_kicker_4IC-Low number of vertices in object (75, Optimum is > 256) Editobj_kicker_4IC-vertex to face ratio (1.346154) Editobj_dirt_shortstep-Low number of vertices in object (146, Optimum is > 256) Editobj_dirt_shortstep-vertex to face ratio (1.210938) Editobj_dirt_stepR-Low number of vertices in object (138, Optimum is > 256) Editobj_dirt_stepR-vertex to face ratio (1.206897) Editobj_dirt_BIGstepL-Low number of vertices in object (128, Optimum is > 256) Editobj_dirt_BIGstepL-vertex to face ratio (1.224299) Editobj_funbox_pyramidwall-Low number of vertices in object (44, Optimum is > 256) Editobj_funbox_pyramidwall-High vertex to face ratio (2.074074, Optimum is < 2.000000) - poor stripping Editobj_funbox_pyramidwall-vertex to face ratio (2.074074) Editobj_funbox_SR3-Low number of vertices in object (56, Optimum is > 256) Editobj_funbox_SR3-vertex to face ratio (1.357143) Editobj_sub_1-Low number of vertices in object (32, Optimum is > 256) Editobj_sub_1-High vertex to face ratio (2.642857, Optimum is < 2.000000) - poor stripping Editobj_sub_1-vertex to face ratio (2.642857) Editobj_sub_4right-Low number of vertices in object (52, Optimum is > 256) Editobj_sub_4right-High vertex to face ratio (2.240000, Optimum is < 2.000000) - poor stripping Editobj_sub_4right-vertex to face ratio (2.240000) Editobj_jumpbox_hipwall1-Low number of vertices in object (130, Optimum is > 256) Editobj_jumpbox_hipwall1-vertex to face ratio (1.537190) Editobj_jumpbox_hip2-Low number of vertices in object (49, Optimum is > 256) Editobj_jumpbox_hip2-vertex to face ratio (1.787879) Editobj_jumpbox_arc-Low number of vertices in object (112, Optimum is > 256) Editobj_jumpbox_arc-vertex to face ratio (1.489362) Editobj_ramp_4-Low number of vertices in object (22, Optimum is > 256) Editobj_ramp_4-High vertex to face ratio (2.083333, Optimum is < 2.000000) - poor stripping Editobj_ramp_4-vertex to face ratio (2.083333) Editobj_ramp_4IC-Low number of vertices in object (38, Optimum is > 256) Editobj_ramp_4IC-vertex to face ratio (1.863636) Editobj_rail_low-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_low-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_low-vertex to face ratio (2.060606) Editobj_rail_ramp1xx_low_center-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp1xx_low_center-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1xx_low_center-vertex to face ratio (2.060606) Editobj_rail_ramp1x_low_center-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp1x_low_center-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1x_low_center-vertex to face ratio (2.060606) Editobj_rail_ramp2_low_center-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp2_low_center-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp2_low_center-vertex to face ratio (2.060606) Editobj_rail_ramp3_low_center-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp3_low_center-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp3_low_center-vertex to face ratio (2.060606) Editobj_rail_ramp1_low_center-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp1_low_center-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1_low_center-vertex to face ratio (2.060606) Editobj_rail_ramp1xx_low_left-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp1xx_low_left-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1xx_low_left-vertex to face ratio (2.060606) Editobj_rail_ramp1xx_low_right-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp1xx_low_right-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1xx_low_right-vertex to face ratio (2.060606) Editobj_rail_ramp1x_low_left-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp1x_low_left-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1x_low_left-vertex to face ratio (2.060606) Editobj_rail_ramp1x_low_right-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp1x_low_right-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1x_low_right-vertex to face ratio (2.060606) Editobj_rail_ramp1_low_left-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp1_low_left-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1_low_left-vertex to face ratio (2.060606) Editobj_rail_ramp1_low_right-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp1_low_right-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1_low_right-vertex to face ratio (2.060606) Editobj_rail_ramp2_low_left-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp2_low_left-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp2_low_left-vertex to face ratio (2.060606) Editobj_rail_ramp2_low_right-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp2_low_right-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp2_low_right-vertex to face ratio (2.060606) Editobj_rail_ramp3_low_left-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp3_low_left-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp3_low_left-vertex to face ratio (2.060606) Editobj_rail_ramp3_low_right-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp3_low_right-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp3_low_right-vertex to face ratio (2.060606) Editobj_rail_low_OFFSET-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_low_OFFSET-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_low_OFFSET-vertex to face ratio (2.060606) Editobj_specialtyrails_corkscrew-vertex to face ratio (1.989865) Editobj_specialtyrails_bow-vertex to face ratio (1.760204) Editobj_specialtyrails_kink-Low number of vertices in object (140, Optimum is > 256) Editobj_specialtyrails_kink-vertex to face ratio (1.744898) Editobj_rail_ramp4_low_center-Low number of vertices in object (212, Optimum is > 256) Editobj_rail_ramp4_low_center-High vertex to face ratio (2.169492, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp4_low_center-vertex to face ratio (2.169492) Editobj_rail_ramp5_low_center-Low number of vertices in object (212, Optimum is > 256) Editobj_rail_ramp5_low_center-High vertex to face ratio (2.169492, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp5_low_center-vertex to face ratio (2.169492) Editobj_rail_ramp4_low_left-Low number of vertices in object (212, Optimum is > 256) Editobj_rail_ramp4_low_left-High vertex to face ratio (2.169492, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp4_low_left-vertex to face ratio (2.169492) Editobj_rail_ramp4_low_right-Low number of vertices in object (212, Optimum is > 256) Editobj_rail_ramp4_low_right-High vertex to face ratio (2.169492, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp4_low_right-vertex to face ratio (2.169492) Editobj_rail_ramp5_low_left-Low number of vertices in object (212, Optimum is > 256) Editobj_rail_ramp5_low_left-High vertex to face ratio (2.169492, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp5_low_left-vertex to face ratio (2.169492) Editobj_rail_ramp5_low_right-Low number of vertices in object (212, Optimum is > 256) Editobj_rail_ramp5_low_right-High vertex to face ratio (2.169492, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp5_low_right-vertex to face ratio (2.169492) Editobj_rail_kicker1_low_center-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_kicker1_low_center-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_kicker1_low_center-vertex to face ratio (2.060606) Editobj_rail_kicker2_low_center-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_kicker2_low_center-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_kicker2_low_center-vertex to face ratio (2.060606) Editobj_rail_kicker3_low_center-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_kicker3_low_center-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_kicker3_low_center-vertex to face ratio (2.060606) Editobj_rail_kicker4_low_center-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_kicker4_low_center-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_kicker4_low_center-vertex to face ratio (2.060606) Editobj_rail_kicker1_low_left-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_kicker1_low_left-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_kicker1_low_left-vertex to face ratio (2.060606) Editobj_rail_kicker1_low_right-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_kicker1_low_right-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_kicker1_low_right-vertex to face ratio (2.060606) Editobj_rail_kicker2_low_left-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_kicker2_low_left-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_kicker2_low_left-vertex to face ratio (2.060606) Editobj_rail_kicker2_low_right-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_kicker2_low_right-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_kicker2_low_right-vertex to face ratio (2.060606) Editobj_rail_kicker3_low_left-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_kicker3_low_left-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_kicker3_low_left-vertex to face ratio (2.060606) Editobj_rail_kicker3_low_right-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_kicker3_low_right-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_kicker3_low_right-vertex to face ratio (2.060606) Editobj_rail_kicker4_low_left-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_kicker4_low_left-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_kicker4_low_left-vertex to face ratio (2.060606) Editobj_rail_kicker4_low_right-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_kicker4_low_right-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_kicker4_low_right-vertex to face ratio (2.060606) Editobj_rail_rollin_2_low_center-Low number of vertices in object (116, Optimum is > 256) Editobj_rail_rollin_2_low_center-High vertex to face ratio (2.029412, Optimum is < 2.000000) - poor stripping Editobj_rail_rollin_2_low_center-vertex to face ratio (2.029412) Editobj_rail_rollin_6_low_center-Low number of vertices in object (216, Optimum is > 256) Editobj_rail_rollin_6_low_center-High vertex to face ratio (2.114754, Optimum is < 2.000000) - poor stripping Editobj_rail_rollin_6_low_center-vertex to face ratio (2.114754) Editobj_rail_rollin_4_low_center-Low number of vertices in object (216, Optimum is > 256) Editobj_rail_rollin_4_low_center-High vertex to face ratio (2.114754, Optimum is < 2.000000) - poor stripping Editobj_rail_rollin_4_low_center-vertex to face ratio (2.114754) Editobj_rail_rollin_8_low_center-Low number of vertices in object (216, Optimum is > 256) Editobj_rail_rollin_8_low_center-High vertex to face ratio (2.114754, Optimum is < 2.000000) - poor stripping Editobj_rail_rollin_8_low_center-vertex to face ratio (2.114754) Editobj_rail_rollin_2_low_left-Low number of vertices in object (116, Optimum is > 256) Editobj_rail_rollin_2_low_left-High vertex to face ratio (2.029412, Optimum is < 2.000000) - poor stripping Editobj_rail_rollin_2_low_left-vertex to face ratio (2.029412) Editobj_rail_rollin_2_low_right-Low number of vertices in object (116, Optimum is > 256) Editobj_rail_rollin_2_low_right-High vertex to face ratio (2.029412, Optimum is < 2.000000) - poor stripping Editobj_rail_rollin_2_low_right-vertex to face ratio (2.029412) Editobj_rail_rollin_6_low_left-Low number of vertices in object (216, Optimum is > 256) Editobj_rail_rollin_6_low_left-High vertex to face ratio (2.114754, Optimum is < 2.000000) - poor stripping Editobj_rail_rollin_6_low_left-vertex to face ratio (2.114754) Editobj_rail_rollin_6_low_right-Low number of vertices in object (216, Optimum is > 256) Editobj_rail_rollin_6_low_right-High vertex to face ratio (2.114754, Optimum is < 2.000000) - poor stripping Editobj_rail_rollin_6_low_right-vertex to face ratio (2.114754) Editobj_rail_rollin_4_low_left-Low number of vertices in object (216, Optimum is > 256) Editobj_rail_rollin_4_low_left-High vertex to face ratio (2.114754, Optimum is < 2.000000) - poor stripping Editobj_rail_rollin_4_low_left-vertex to face ratio (2.114754) Editobj_rail_rollin_4_low_right-Low number of vertices in object (216, Optimum is > 256) Editobj_rail_rollin_4_low_right-High vertex to face ratio (2.114754, Optimum is < 2.000000) - poor stripping Editobj_rail_rollin_4_low_right-vertex to face ratio (2.114754) Editobj_rail_rollin_8_low_left-Low number of vertices in object (216, Optimum is > 256) Editobj_rail_rollin_8_low_left-High vertex to face ratio (2.114754, Optimum is < 2.000000) - poor stripping Editobj_rail_rollin_8_low_left-vertex to face ratio (2.114754) Editobj_rail_rollin_8_low_right-Low number of vertices in object (216, Optimum is > 256) Editobj_rail_rollin_8_low_right-High vertex to face ratio (2.114754, Optimum is < 2.000000) - poor stripping Editobj_rail_rollin_8_low_right-vertex to face ratio (2.114754) Editobj_rail_stairs_double_low_center-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_stairs_double_low_center-High vertex to face ratio (2.073529, Optimum is < 2.000000) - poor stripping Editobj_rail_stairs_double_low_center-vertex to face ratio (2.073529) Editobj_rail_stairs_quad_low_center-Low number of vertices in object (122, Optimum is > 256) Editobj_rail_stairs_quad_low_center-High vertex to face ratio (2.028571, Optimum is < 2.000000) - poor stripping Editobj_rail_stairs_quad_low_center-vertex to face ratio (2.028571) Editobj_rail_stairs_quad_low_left-Low number of vertices in object (122, Optimum is > 256) Editobj_rail_stairs_quad_low_left-High vertex to face ratio (2.028571, Optimum is < 2.000000) - poor stripping Editobj_rail_stairs_quad_low_left-vertex to face ratio (2.028571) Editobj_rail_stairs_quad_low_right-Low number of vertices in object (122, Optimum is > 256) Editobj_rail_stairs_quad_low_right-High vertex to face ratio (2.028571, Optimum is < 2.000000) - poor stripping Editobj_rail_stairs_quad_low_right-vertex to face ratio (2.028571) Editobj_rail_stairs_double_low_left-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_stairs_double_low_left-High vertex to face ratio (2.073529, Optimum is < 2.000000) - poor stripping Editobj_rail_stairs_double_low_left-vertex to face ratio (2.073529) Editobj_rail_stairs_double_low_right-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_stairs_double_low_right-High vertex to face ratio (2.073529, Optimum is < 2.000000) - poor stripping Editobj_rail_stairs_double_low_right-vertex to face ratio (2.073529) Editobj_rail_qpIC_low-Low number of vertices in object (206, Optimum is > 256) Editobj_rail_qpIC_low-High vertex to face ratio (2.067797, Optimum is < 2.000000) - poor stripping Editobj_rail_qpIC_low-vertex to face ratio (2.067797) Editobj_rail_sub4right_low_left-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_sub4right_low_left-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_sub4right_low_left-vertex to face ratio (2.060606) Editobj_rail_sub4right_low_center-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_sub4right_low_center-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_sub4right_low_center-vertex to face ratio (2.060606) Editobj_rail_sub4right_low_right-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_sub4right_low_right-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_sub4right_low_right-vertex to face ratio (2.060606) Editobj_rail_sub1_low-Low number of vertices in object (162, Optimum is > 256) Editobj_rail_sub1_low-High vertex to face ratio (2.032609, Optimum is < 2.000000) - poor stripping Editobj_rail_sub1_low-vertex to face ratio (2.032609) Editobj_rail_sub5_low_right-Low number of vertices in object (210, Optimum is > 256) Editobj_rail_sub5_low_right-vertex to face ratio (1.975000) Editobj_rail_sub5_low_left-Low number of vertices in object (210, Optimum is > 256) Editobj_rail_sub5_low_left-vertex to face ratio (1.975000) Editobj_rail_sub6_low_left-Low number of vertices in object (116, Optimum is > 256) Editobj_rail_sub6_low_left-High vertex to face ratio (2.029412, Optimum is < 2.000000) - poor stripping Editobj_rail_sub6_low_left-vertex to face ratio (2.029412) Editobj_rail_sub6_low_right-Low number of vertices in object (116, Optimum is > 256) Editobj_rail_sub6_low_right-High vertex to face ratio (2.029412, Optimum is < 2.000000) - poor stripping Editobj_rail_sub6_low_right-vertex to face ratio (2.029412) Editobj_rail_sub7right_low-High vertex to face ratio (2.034722, Optimum is < 2.000000) - poor stripping Editobj_rail_sub7right_low-vertex to face ratio (2.034722) Editobj_rail_sub7left_low-High vertex to face ratio (2.034722, Optimum is < 2.000000) - poor stripping Editobj_rail_sub7left_low-vertex to face ratio (2.034722) Editobj_rail_low_angle-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_low_angle-High vertex to face ratio (2.181818, Optimum is < 2.000000) - poor stripping Editobj_rail_low_angle-vertex to face ratio (2.181818) Editobj_rail_ramp1xxIC_low-Low number of vertices in object (120, Optimum is > 256) Editobj_rail_ramp1xxIC_low-High vertex to face ratio (2.147059, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1xxIC_low-vertex to face ratio (2.147059) Editobj_rail_ramp1IC_low-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_ramp1IC_low-High vertex to face ratio (2.181818, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1IC_low-vertex to face ratio (2.181818) Editobj_rail_ramp1xIC_low-Low number of vertices in object (124, Optimum is > 256) Editobj_rail_ramp1xIC_low-High vertex to face ratio (2.147059, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1xIC_low-vertex to face ratio (2.147059) Editobj_rail_ramp2IC_low-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_ramp2IC_low-High vertex to face ratio (2.181818, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp2IC_low-vertex to face ratio (2.181818) Editobj_rail_ramp3IC_low-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_ramp3IC_low-High vertex to face ratio (2.181818, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp3IC_low-vertex to face ratio (2.181818) Editobj_rail_ramp4IC_low-Low number of vertices in object (214, Optimum is > 256) Editobj_rail_ramp4IC_low-High vertex to face ratio (2.135593, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp4IC_low-vertex to face ratio (2.135593) Editobj_rail_ramp5IC_low-Low number of vertices in object (214, Optimum is > 256) Editobj_rail_ramp5IC_low-High vertex to face ratio (2.135593, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp5IC_low-vertex to face ratio (2.135593) Editobj_rail_ramp1xxEC_low-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_ramp1xxEC_low-High vertex to face ratio (2.088235, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1xxEC_low-vertex to face ratio (2.088235) Editobj_rail_ramp3EC_low-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_ramp3EC_low-High vertex to face ratio (2.181818, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp3EC_low-vertex to face ratio (2.181818) Editobj_rail_ramp4EC_low-Low number of vertices in object (214, Optimum is > 256) Editobj_rail_ramp4EC_low-High vertex to face ratio (2.135593, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp4EC_low-vertex to face ratio (2.135593) Editobj_rail_ramp5EC_low-Low number of vertices in object (214, Optimum is > 256) Editobj_rail_ramp5EC_low-High vertex to face ratio (2.135593, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp5EC_low-vertex to face ratio (2.135593) Editobj_rail_ramp1xEC_low-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_ramp1xEC_low-High vertex to face ratio (2.088235, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1xEC_low-vertex to face ratio (2.088235) Editobj_rail_ramp1EC_low-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_ramp1EC_low-High vertex to face ratio (2.088235, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1EC_low-vertex to face ratio (2.088235) Editobj_rail_ramp2EC_low-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_ramp2EC_low-High vertex to face ratio (2.088235, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp2EC_low-vertex to face ratio (2.088235) Editobj_rail_pyramidwal_low_right-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_pyramidwal_low_right-High vertex to face ratio (2.088235, Optimum is < 2.000000) - poor stripping Editobj_rail_pyramidwal_low_right-vertex to face ratio (2.088235) Editobj_rail_pyramidwal_low_center-Low number of vertices in object (212, Optimum is > 256) Editobj_rail_pyramidwal_low_center-High vertex to face ratio (2.169492, Optimum is < 2.000000) - poor stripping Editobj_rail_pyramidwal_low_center-vertex to face ratio (2.169492) Editobj_rail_pyramidwal_low_left-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_pyramidwal_low_left-High vertex to face ratio (2.088235, Optimum is < 2.000000) - poor stripping Editobj_rail_pyramidwal_low_left-vertex to face ratio (2.088235) Editobj_rail_wedgeBIG_low_right-High vertex to face ratio (2.145833, Optimum is < 2.000000) - poor stripping Editobj_rail_wedgeBIG_low_right-vertex to face ratio (2.145833) Editobj_rail_wedgeBIG_low_left-High vertex to face ratio (2.145833, Optimum is < 2.000000) - poor stripping Editobj_rail_wedgeBIG_low_left-vertex to face ratio (2.145833) Editobj_rail_wedgeMED_low_right-High vertex to face ratio (2.145833, Optimum is < 2.000000) - poor stripping Editobj_rail_wedgeMED_low_right-vertex to face ratio (2.145833) Editobj_rail_wedgeMED_low_left-High vertex to face ratio (2.145833, Optimum is < 2.000000) - poor stripping Editobj_rail_wedgeMED_low_left-vertex to face ratio (2.145833) Editobj_rail_sub_low_right-High vertex to face ratio (2.072368, Optimum is < 2.000000) - poor stripping Editobj_rail_sub_low_right-vertex to face ratio (2.072368) Editobj_rail_sub_low_left-High vertex to face ratio (2.072368, Optimum is < 2.000000) - poor stripping Editobj_rail_sub_low_left-vertex to face ratio (2.072368) Editobj_rail_arc_low_left-High vertex to face ratio (2.072368, Optimum is < 2.000000) - poor stripping Editobj_rail_arc_low_left-vertex to face ratio (2.072368) Editobj_rail_arc_low_right-High vertex to face ratio (2.126374, Optimum is < 2.000000) - poor stripping Editobj_rail_arc_low_right-vertex to face ratio (2.126374) Editobj_rail_SR2_low_left-Low number of vertices in object (228, Optimum is > 256) Editobj_rail_SR2_low_left-High vertex to face ratio (2.007576, Optimum is < 2.000000) - poor stripping Editobj_rail_SR2_low_left-vertex to face ratio (2.007576) Editobj_rail_SR2_low_right-Low number of vertices in object (228, Optimum is > 256) Editobj_rail_SR2_low_right-High vertex to face ratio (2.007576, Optimum is < 2.000000) - poor stripping Editobj_rail_SR2_low_right-vertex to face ratio (2.007576) Editobj_rail_SR2_low_center-Low number of vertices in object (228, Optimum is > 256) Editobj_rail_SR2_low_center-High vertex to face ratio (2.007576, Optimum is < 2.000000) - poor stripping Editobj_rail_SR2_low_center-vertex to face ratio (2.007576) Editobj_rail_SR2_low_topangle-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_SR2_low_topangle-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_SR2_low_topangle-vertex to face ratio (2.060606) Editobj_rail_SR2_low_bottomangle-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_SR2_low_bottomangle-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_SR2_low_bottomangle-vertex to face ratio (2.060606) Editobj_rail_SR1_low_right-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_SR1_low_right-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_SR1_low_right-vertex to face ratio (2.060606) Editobj_rail_SR1_low_left-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_SR1_low_left-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_SR1_low_left-vertex to face ratio (2.060606) Editobj_rail_SR3_low-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_SR3_low-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_SR3_low-vertex to face ratio (2.060606) Editobj_rail_daver_low-High vertex to face ratio (2.154867, Optimum is < 2.000000) - poor stripping Editobj_rail_daver_low-vertex to face ratio (2.154867) Editobj_rail_qpbowl_low_left-vertex to face ratio (2.000000) Editobj_rail_rollout_low-Low number of vertices in object (116, Optimum is > 256) Editobj_rail_rollout_low-High vertex to face ratio (2.029412, Optimum is < 2.000000) - poor stripping Editobj_rail_rollout_low-vertex to face ratio (2.029412) Editobj_rail_rollout_low_angle-Low number of vertices in object (116, Optimum is > 256) Editobj_rail_rollout_low_angle-High vertex to face ratio (2.029412, Optimum is < 2.000000) - poor stripping Editobj_rail_rollout_low_angle-vertex to face ratio (2.029412) Editobj_bonus_DCsuperramp-vertex to face ratio (1.791719) Editobj_rail_high_angle-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_high_angle-High vertex to face ratio (2.181818, Optimum is < 2.000000) - poor stripping Editobj_rail_high_angle-vertex to face ratio (2.181818) Editobj_rail_arc_high_left-High vertex to face ratio (2.072368, Optimum is < 2.000000) - poor stripping Editobj_rail_arc_high_left-vertex to face ratio (2.072368) Editobj_rail_arc_high_right-High vertex to face ratio (2.126374, Optimum is < 2.000000) - poor stripping Editobj_rail_arc_high_right-vertex to face ratio (2.126374) Editobj_rail_daver_high-High vertex to face ratio (2.154867, Optimum is < 2.000000) - poor stripping Editobj_rail_daver_high-vertex to face ratio (2.154867) Editobj_rail_kicker1_high_center-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_kicker1_high_center-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_kicker1_high_center-vertex to face ratio (2.060606) Editobj_rail_kicker1_high_left-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_kicker1_high_left-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_kicker1_high_left-vertex to face ratio (2.060606) Editobj_rail_kicker1_high_right-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_kicker1_high_right-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_kicker1_high_right-vertex to face ratio (2.060606) Editobj_rail_kicker2_high_center-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_kicker2_high_center-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_kicker2_high_center-vertex to face ratio (2.060606) Editobj_rail_kicker2_high_left-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_kicker2_high_left-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_kicker2_high_left-vertex to face ratio (2.060606) Editobj_rail_kicker2_high_right-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_kicker2_high_right-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_kicker2_high_right-vertex to face ratio (2.060606) Editobj_rail_kicker3_high_center-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_kicker3_high_center-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_kicker3_high_center-vertex to face ratio (2.060606) Editobj_rail_kicker3_high_left-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_kicker3_high_left-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_kicker3_high_left-vertex to face ratio (2.060606) Editobj_rail_kicker3_high_right-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_kicker3_high_right-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_kicker3_high_right-vertex to face ratio (2.060606) Editobj_rail_kicker4_high_center-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_kicker4_high_center-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_kicker4_high_center-vertex to face ratio (2.060606) Editobj_rail_kicker4_high_left-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_kicker4_high_left-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_kicker4_high_left-vertex to face ratio (2.060606) Editobj_rail_kicker4_high_right-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_kicker4_high_right-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_kicker4_high_right-vertex to face ratio (2.060606) Editobj_rail_high-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_high-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_high-vertex to face ratio (2.060606) Editobj_rail_high-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_high-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_high-vertex to face ratio (2.060606) Editobj_rail_high_OFFSET-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_high_OFFSET-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_high_OFFSET-vertex to face ratio (2.060606) Editobj_rail_pyramid_high_center-High vertex to face ratio (2.145833, Optimum is < 2.000000) - poor stripping Editobj_rail_pyramid_high_center-vertex to face ratio (2.145833) Editobj_rail_pyramid_high_left-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_pyramid_high_left-High vertex to face ratio (2.088235, Optimum is < 2.000000) - poor stripping Editobj_rail_pyramid_high_left-vertex to face ratio (2.088235) Editobj_rail_pyramid_high_right-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_pyramid_high_right-High vertex to face ratio (2.088235, Optimum is < 2.000000) - poor stripping Editobj_rail_pyramid_high_right-vertex to face ratio (2.088235) Editobj_rail_pyramidwal_high_center-Low number of vertices in object (212, Optimum is > 256) Editobj_rail_pyramidwal_high_center-High vertex to face ratio (2.169492, Optimum is < 2.000000) - poor stripping Editobj_rail_pyramidwal_high_center-vertex to face ratio (2.169492) Editobj_rail_pyramidwal_high_left-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_pyramidwal_high_left-High vertex to face ratio (2.088235, Optimum is < 2.000000) - poor stripping Editobj_rail_pyramidwal_high_left-vertex to face ratio (2.088235) Editobj_rail_pyramidwal_high_right-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_pyramidwal_high_right-High vertex to face ratio (2.088235, Optimum is < 2.000000) - poor stripping Editobj_rail_pyramidwal_high_right-vertex to face ratio (2.088235) Editobj_rail_qpIC_high-Low number of vertices in object (206, Optimum is > 256) Editobj_rail_qpIC_high-High vertex to face ratio (2.067797, Optimum is < 2.000000) - poor stripping Editobj_rail_qpIC_high-vertex to face ratio (2.067797) Editobj_rail_ramp1_high_center-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp1_high_center-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1_high_center-vertex to face ratio (2.060606) Editobj_rail_ramp1_high_left-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp1_high_left-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1_high_left-vertex to face ratio (2.060606) Editobj_rail_ramp1_high_right-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp1_high_right-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1_high_right-vertex to face ratio (2.060606) Editobj_rail_ramp1EC_high-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_ramp1EC_high-High vertex to face ratio (2.088235, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1EC_high-vertex to face ratio (2.088235) Editobj_rail_ramp1IC_high-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_ramp1IC_high-High vertex to face ratio (2.181818, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1IC_high-vertex to face ratio (2.181818) Editobj_rail_ramp1x_high_center-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp1x_high_center-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1x_high_center-vertex to face ratio (2.060606) Editobj_rail_ramp1x_high_left-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp1x_high_left-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1x_high_left-vertex to face ratio (2.060606) Editobj_rail_ramp1x_high_right-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp1x_high_right-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1x_high_right-vertex to face ratio (2.060606) Editobj_rail_ramp1xEC_high-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_ramp1xEC_high-High vertex to face ratio (2.088235, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1xEC_high-vertex to face ratio (2.088235) Editobj_rail_ramp1xIC_high-Low number of vertices in object (124, Optimum is > 256) Editobj_rail_ramp1xIC_high-High vertex to face ratio (2.147059, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1xIC_high-vertex to face ratio (2.147059) Editobj_rail_ramp1xx_high_center-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp1xx_high_center-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1xx_high_center-vertex to face ratio (2.060606) Editobj_rail_ramp1xx_high_left-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp1xx_high_left-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1xx_high_left-vertex to face ratio (2.060606) Editobj_rail_ramp1xx_high_right-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp1xx_high_right-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1xx_high_right-vertex to face ratio (2.060606) Editobj_rail_ramp1xxEC_high-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_ramp1xxEC_high-High vertex to face ratio (2.088235, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1xxEC_high-vertex to face ratio (2.088235) Editobj_rail_ramp1xxIC_high-Low number of vertices in object (120, Optimum is > 256) Editobj_rail_ramp1xxIC_high-High vertex to face ratio (2.147059, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1xxIC_high-vertex to face ratio (2.147059) Editobj_rail_ramp2_high_center-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp2_high_center-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp2_high_center-vertex to face ratio (2.060606) Editobj_rail_ramp2_high_left-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp2_high_left-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp2_high_left-vertex to face ratio (2.060606) Editobj_rail_ramp2_high_right-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp2_high_right-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp2_high_right-vertex to face ratio (2.060606) Editobj_rail_ramp2EC_high-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_ramp2EC_high-High vertex to face ratio (2.088235, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp2EC_high-vertex to face ratio (2.088235) Editobj_rail_ramp2IC_high-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_ramp2IC_high-High vertex to face ratio (2.181818, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp2IC_high-vertex to face ratio (2.181818) Editobj_rail_ramp3_high_center-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp3_high_center-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp3_high_center-vertex to face ratio (2.060606) Editobj_rail_ramp3_high_left-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp3_high_left-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp3_high_left-vertex to face ratio (2.060606) Editobj_rail_ramp3_high_right-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp3_high_right-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp3_high_right-vertex to face ratio (2.060606) Editobj_rail_ramp3EC_high-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_ramp3EC_high-High vertex to face ratio (2.181818, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp3EC_high-vertex to face ratio (2.181818) Editobj_rail_ramp3IC_high-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_ramp3IC_high-High vertex to face ratio (2.181818, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp3IC_high-vertex to face ratio (2.181818) Editobj_rail_ramp4_high_center-Low number of vertices in object (212, Optimum is > 256) Editobj_rail_ramp4_high_center-High vertex to face ratio (2.169492, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp4_high_center-vertex to face ratio (2.169492) Editobj_rail_ramp4_high_left-Low number of vertices in object (212, Optimum is > 256) Editobj_rail_ramp4_high_left-High vertex to face ratio (2.169492, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp4_high_left-vertex to face ratio (2.169492) Editobj_rail_ramp4_high_right-Low number of vertices in object (212, Optimum is > 256) Editobj_rail_ramp4_high_right-High vertex to face ratio (2.169492, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp4_high_right-vertex to face ratio (2.169492) Editobj_rail_ramp4EC_high-Low number of vertices in object (214, Optimum is > 256) Editobj_rail_ramp4EC_high-High vertex to face ratio (2.135593, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp4EC_high-vertex to face ratio (2.135593) Editobj_rail_ramp4IC_high-Low number of vertices in object (214, Optimum is > 256) Editobj_rail_ramp4IC_high-High vertex to face ratio (2.135593, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp4IC_high-vertex to face ratio (2.135593) Editobj_rail_ramp5_high_left-Low number of vertices in object (212, Optimum is > 256) Editobj_rail_ramp5_high_left-High vertex to face ratio (2.169492, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp5_high_left-vertex to face ratio (2.169492) Editobj_rail_ramp5_high_center-Low number of vertices in object (212, Optimum is > 256) Editobj_rail_ramp5_high_center-High vertex to face ratio (2.169492, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp5_high_center-vertex to face ratio (2.169492) Editobj_rail_ramp5_high_right-Low number of vertices in object (212, Optimum is > 256) Editobj_rail_ramp5_high_right-High vertex to face ratio (2.169492, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp5_high_right-vertex to face ratio (2.169492) Editobj_rail_ramp5EC_high-Low number of vertices in object (214, Optimum is > 256) Editobj_rail_ramp5EC_high-High vertex to face ratio (2.135593, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp5EC_high-vertex to face ratio (2.135593) Editobj_rail_ramp5IC_high-Low number of vertices in object (214, Optimum is > 256) Editobj_rail_ramp5IC_high-High vertex to face ratio (2.135593, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp5IC_high-vertex to face ratio (2.135593) Editobj_rail_rollin_2_high_center-Low number of vertices in object (116, Optimum is > 256) Editobj_rail_rollin_2_high_center-High vertex to face ratio (2.029412, Optimum is < 2.000000) - poor stripping Editobj_rail_rollin_2_high_center-vertex to face ratio (2.029412) Editobj_rail_rollin_2_high_left-Low number of vertices in object (116, Optimum is > 256) Editobj_rail_rollin_2_high_left-High vertex to face ratio (2.029412, Optimum is < 2.000000) - poor stripping Editobj_rail_rollin_2_high_left-vertex to face ratio (2.029412) Editobj_rail_rollin_2_high_right-Low number of vertices in object (116, Optimum is > 256) Editobj_rail_rollin_2_high_right-High vertex to face ratio (2.029412, Optimum is < 2.000000) - poor stripping Editobj_rail_rollin_2_high_right-vertex to face ratio (2.029412) Editobj_rail_rollin_4_high_center-Low number of vertices in object (216, Optimum is > 256) Editobj_rail_rollin_4_high_center-High vertex to face ratio (2.114754, Optimum is < 2.000000) - poor stripping Editobj_rail_rollin_4_high_center-vertex to face ratio (2.114754) Editobj_rail_rollin_4_high_left-Low number of vertices in object (216, Optimum is > 256) Editobj_rail_rollin_4_high_left-High vertex to face ratio (2.114754, Optimum is < 2.000000) - poor stripping Editobj_rail_rollin_4_high_left-vertex to face ratio (2.114754) Editobj_rail_rollin_4_high_right-Low number of vertices in object (216, Optimum is > 256) Editobj_rail_rollin_4_high_right-High vertex to face ratio (2.114754, Optimum is < 2.000000) - poor stripping Editobj_rail_rollin_4_high_right-vertex to face ratio (2.114754) Editobj_rail_rollin_6_high_center-Low number of vertices in object (216, Optimum is > 256) Editobj_rail_rollin_6_high_center-High vertex to face ratio (2.114754, Optimum is < 2.000000) - poor stripping Editobj_rail_rollin_6_high_center-vertex to face ratio (2.114754) Editobj_rail_rollin_6_high_left-Low number of vertices in object (216, Optimum is > 256) Editobj_rail_rollin_6_high_left-High vertex to face ratio (2.114754, Optimum is < 2.000000) - poor stripping Editobj_rail_rollin_6_high_left-vertex to face ratio (2.114754) Editobj_rail_rollin_6_high_right-Low number of vertices in object (216, Optimum is > 256) Editobj_rail_rollin_6_high_right-High vertex to face ratio (2.114754, Optimum is < 2.000000) - poor stripping Editobj_rail_rollin_6_high_right-vertex to face ratio (2.114754) Editobj_rail_rollin_8_high_center-Low number of vertices in object (216, Optimum is > 256) Editobj_rail_rollin_8_high_center-High vertex to face ratio (2.114754, Optimum is < 2.000000) - poor stripping Editobj_rail_rollin_8_high_center-vertex to face ratio (2.114754) Editobj_rail_rollin_8_high_left-Low number of vertices in object (216, Optimum is > 256) Editobj_rail_rollin_8_high_left-High vertex to face ratio (2.114754, Optimum is < 2.000000) - poor stripping Editobj_rail_rollin_8_high_left-vertex to face ratio (2.114754) Editobj_rail_rollin_8_high_right-Low number of vertices in object (216, Optimum is > 256) Editobj_rail_rollin_8_high_right-High vertex to face ratio (2.114754, Optimum is < 2.000000) - poor stripping Editobj_rail_rollin_8_high_right-vertex to face ratio (2.114754) Editobj_rail_rollout_high-Low number of vertices in object (116, Optimum is > 256) Editobj_rail_rollout_high-High vertex to face ratio (2.029412, Optimum is < 2.000000) - poor stripping Editobj_rail_rollout_high-vertex to face ratio (2.029412) Editobj_rail_rollout_high_angle-Low number of vertices in object (116, Optimum is > 256) Editobj_rail_rollout_high_angle-High vertex to face ratio (2.029412, Optimum is < 2.000000) - poor stripping Editobj_rail_rollout_high_angle-vertex to face ratio (2.029412) Editobj_rail_SR1_high_left-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_SR1_high_left-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_SR1_high_left-vertex to face ratio (2.060606) Editobj_rail_SR1_high_right-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_SR1_high_right-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_SR1_high_right-vertex to face ratio (2.060606) Editobj_rail_SR3_high-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_SR3_high-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_SR3_high-vertex to face ratio (2.060606) Editobj_rail_stairs_double_high_center-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_stairs_double_high_center-High vertex to face ratio (2.073529, Optimum is < 2.000000) - poor stripping Editobj_rail_stairs_double_high_center-vertex to face ratio (2.073529) Editobj_rail_stairs_double_high_left-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_stairs_double_high_left-High vertex to face ratio (2.073529, Optimum is < 2.000000) - poor stripping Editobj_rail_stairs_double_high_left-vertex to face ratio (2.073529) Editobj_rail_stairs_double_high_right-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_stairs_double_high_right-High vertex to face ratio (2.073529, Optimum is < 2.000000) - poor stripping Editobj_rail_stairs_double_high_right-vertex to face ratio (2.073529) Editobj_rail_stairs_quad_high_center-Low number of vertices in object (122, Optimum is > 256) Editobj_rail_stairs_quad_high_center-High vertex to face ratio (2.028571, Optimum is < 2.000000) - poor stripping Editobj_rail_stairs_quad_high_center-vertex to face ratio (2.028571) Editobj_rail_stairs_quad_high_left-Low number of vertices in object (122, Optimum is > 256) Editobj_rail_stairs_quad_high_left-High vertex to face ratio (2.028571, Optimum is < 2.000000) - poor stripping Editobj_rail_stairs_quad_high_left-vertex to face ratio (2.028571) Editobj_rail_stairs_quad_high_right-Low number of vertices in object (122, Optimum is > 256) Editobj_rail_stairs_quad_high_right-High vertex to face ratio (2.028571, Optimum is < 2.000000) - poor stripping Editobj_rail_stairs_quad_high_right-vertex to face ratio (2.028571) Editobj_rail_sub1_high-Low number of vertices in object (162, Optimum is > 256) Editobj_rail_sub1_high-High vertex to face ratio (2.032609, Optimum is < 2.000000) - poor stripping Editobj_rail_sub1_high-vertex to face ratio (2.032609) Editobj_rail_sub1OFFSET_high-Low number of vertices in object (162, Optimum is > 256) Editobj_rail_sub1OFFSET_high-High vertex to face ratio (2.032609, Optimum is < 2.000000) - poor stripping Editobj_rail_sub1OFFSET_high-vertex to face ratio (2.032609) Editobj_rail_sub4right_high_center-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_sub4right_high_center-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_sub4right_high_center-vertex to face ratio (2.060606) Editobj_rail_sub4right_high_left-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_sub4right_high_left-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_sub4right_high_left-vertex to face ratio (2.060606) Editobj_rail_sub4right_high_right-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_sub4right_high_right-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_sub4right_high_right-vertex to face ratio (2.060606) Editobj_rail_sub5_high_left-Low number of vertices in object (210, Optimum is > 256) Editobj_rail_sub5_high_left-vertex to face ratio (1.975000) Editobj_rail_sub5_high_right-Low number of vertices in object (210, Optimum is > 256) Editobj_rail_sub5_high_right-vertex to face ratio (1.975000) Editobj_rail_sub6_high_left-Low number of vertices in object (116, Optimum is > 256) Editobj_rail_sub6_high_left-High vertex to face ratio (2.029412, Optimum is < 2.000000) - poor stripping Editobj_rail_sub6_high_left-vertex to face ratio (2.029412) Editobj_rail_sub6_high_right-Low number of vertices in object (116, Optimum is > 256) Editobj_rail_sub6_high_right-High vertex to face ratio (2.029412, Optimum is < 2.000000) - poor stripping Editobj_rail_sub6_high_right-vertex to face ratio (2.029412) Editobj_rail_sub6OFFSET_high_left-Low number of vertices in object (116, Optimum is > 256) Editobj_rail_sub6OFFSET_high_left-High vertex to face ratio (2.029412, Optimum is < 2.000000) - poor stripping Editobj_rail_sub6OFFSET_high_left-vertex to face ratio (2.029412) Editobj_rail_sub6OFFSET_high_right-Low number of vertices in object (116, Optimum is > 256) Editobj_rail_sub6OFFSET_high_right-High vertex to face ratio (2.029412, Optimum is < 2.000000) - poor stripping Editobj_rail_sub6OFFSET_high_right-vertex to face ratio (2.029412) Editobj_rail_sub7right_high-High vertex to face ratio (2.034722, Optimum is < 2.000000) - poor stripping Editobj_rail_sub7right_high-vertex to face ratio (2.034722) Editobj_rail_sub7left_high-High vertex to face ratio (2.034722, Optimum is < 2.000000) - poor stripping Editobj_rail_sub7left_high-vertex to face ratio (2.034722) Editobj_rail_sub_high_left-High vertex to face ratio (2.072368, Optimum is < 2.000000) - poor stripping Editobj_rail_sub_high_left-vertex to face ratio (2.072368) Editobj_rail_sub_high_right-High vertex to face ratio (2.072368, Optimum is < 2.000000) - poor stripping Editobj_rail_sub_high_right-vertex to face ratio (2.072368) Editobj_rail_wedgeBIG_high_left-High vertex to face ratio (2.145833, Optimum is < 2.000000) - poor stripping Editobj_rail_wedgeBIG_high_left-vertex to face ratio (2.145833) Editobj_rail_wedgeBIG_high_right-High vertex to face ratio (2.145833, Optimum is < 2.000000) - poor stripping Editobj_rail_wedgeBIG_high_right-vertex to face ratio (2.145833) Editobj_rail_wedgeMED_high_left-High vertex to face ratio (2.145833, Optimum is < 2.000000) - poor stripping Editobj_rail_wedgeMED_high_left-vertex to face ratio (2.145833) Editobj_rail_wedgeMED_high_right-High vertex to face ratio (2.145833, Optimum is < 2.000000) - poor stripping Editobj_rail_wedgeMED_high_right-vertex to face ratio (2.145833) Editobj_specialtyrails_largecurve_high_OFFSET-High vertex to face ratio (2.105882, Optimum is < 2.000000) - poor stripping Editobj_specialtyrails_largecurve_high_OFFSET-vertex to face ratio (2.105882) Editobj_specialtyrails_largecurve_low_OFFSET-High vertex to face ratio (2.105882, Optimum is < 2.000000) - poor stripping Editobj_specialtyrails_largecurve_low_OFFSET-vertex to face ratio (2.105882) Editobj_specialtyrails_largecurve_low-High vertex to face ratio (2.105882, Optimum is < 2.000000) - poor stripping Editobj_specialtyrails_largecurve_low-vertex to face ratio (2.105882) Editobj_specialtyrails_largecurve_high-High vertex to face ratio (2.105882, Optimum is < 2.000000) - poor stripping Editobj_specialtyrails_largecurve_high-vertex to face ratio (2.105882) Editobj_specialtyrails_smallcurve_high-Low number of vertices in object (214, Optimum is > 256) Editobj_specialtyrails_smallcurve_high-High vertex to face ratio (2.093220, Optimum is < 2.000000) - poor stripping Editobj_specialtyrails_smallcurve_high-vertex to face ratio (2.093220) Editobj_specialtyrails_smallcurve_OFFSET_high-Low number of vertices in object (214, Optimum is > 256) Editobj_specialtyrails_smallcurve_OFFSET_high-High vertex to face ratio (2.093220, Optimum is < 2.000000) - poor stripping Editobj_specialtyrails_smallcurve_OFFSET_high-vertex to face ratio (2.093220) Editobj_specialtyrails_smallcurve_low-Low number of vertices in object (214, Optimum is > 256) Editobj_specialtyrails_smallcurve_low-High vertex to face ratio (2.093220, Optimum is < 2.000000) - poor stripping Editobj_specialtyrails_smallcurve_low-vertex to face ratio (2.093220) Editobj_specialtyrails_smallcurve_OFFSET_low-Low number of vertices in object (214, Optimum is > 256) Editobj_specialtyrails_smallcurve_OFFSET_low-High vertex to face ratio (2.093220, Optimum is < 2.000000) - poor stripping Editobj_specialtyrails_smallcurve_OFFSET_low-vertex to face ratio (2.093220) Editobj_tower-Low number of vertices in object (121, Optimum is > 256) Editobj_tower-vertex to face ratio (1.269231) Editobj_qpipe_qpipe2EC-Low number of vertices in object (66, Optimum is > 256) Editobj_qpipe_qpipe2EC-vertex to face ratio (1.423077) Editobj_sub_5-Low number of vertices in object (42, Optimum is > 256) Editobj_sub_5-vertex to face ratio (1.846154) Editobj_dirt_CONNECTshortstep1-Low number of vertices in object (116, Optimum is > 256) Editobj_dirt_CONNECTshortstep1-vertex to face ratio (1.239583) Editobj_funbox_SR1-Low number of vertices in object (94, Optimum is > 256) Editobj_funbox_SR1-vertex to face ratio (1.578125) Editobj_funbox_SR2-Low number of vertices in object (36, Optimum is > 256) Editobj_funbox_SR2-High vertex to face ratio (2.375000, Optimum is < 2.000000) - poor stripping Editobj_funbox_SR2-vertex to face ratio (2.375000) Editobj_bonus_banks3-Low number of vertices in object (173, Optimum is > 256) Editobj_bonus_banks3-vertex to face ratio (1.893204) Editobj_bonus_banks2-Low number of vertices in object (63, Optimum is > 256) Editobj_bonus_banks2-vertex to face ratio (1.608696) Editobj_bonus_kidneypool-vertex to face ratio (1.320626) Editobj_bridges_BIGbridge-Low number of vertices in object (242, Optimum is > 256) Editobj_bridges_BIGbridge-vertex to face ratio (1.553922) Editobj_bonus_loop-vertex to face ratio (1.676923) Editobj_bridges_BIGbridgeCORNER-vertex to face ratio (1.482143) Editobj_sub_4left-Low number of vertices in object (53, Optimum is > 256) Editobj_sub_4left-High vertex to face ratio (2.280000, Optimum is < 2.000000) - poor stripping Editobj_sub_4left-vertex to face ratio (2.280000) Editobj_towerdef-Low number of vertices in object (240, Optimum is > 256) Editobj_towerdef-vertex to face ratio (1.300000) Editobj_wall_ramp1xx_low_left-Low number of vertices in object (26, Optimum is > 256) Editobj_wall_ramp1xx_low_left-vertex to face ratio (1.812500) Editobj_wall_ramp1x_low_left01-Low number of vertices in object (26, Optimum is > 256) Editobj_wall_ramp1x_low_left01-vertex to face ratio (1.812500) Editobj_wall_low-Low number of vertices in object (24, Optimum is > 256) Editobj_wall_low-vertex to face ratio (2.000000) Editobj_wall_ramp1_low_left-Low number of vertices in object (24, Optimum is > 256) Editobj_wall_ramp1_low_left-vertex to face ratio (2.000000) Editobj_wall_ramp2_low_left01-Low number of vertices in object (24, Optimum is > 256) Editobj_wall_ramp2_low_left01-vertex to face ratio (2.000000) Editobj_wall_ramp3_low_left02-Low number of vertices in object (24, Optimum is > 256) Editobj_wall_ramp3_low_left02-vertex to face ratio (2.000000) Editobj_wall_ramp4_low_left02-Low number of vertices in object (38, Optimum is > 256) Editobj_wall_ramp4_low_left02-vertex to face ratio (2.000000) Editobj_wall_ramp5_low_left03-Low number of vertices in object (38, Optimum is > 256) Editobj_wall_ramp5_low_left03-vertex to face ratio (2.000000) Editobj_wall_ramp1xx_low_right-Low number of vertices in object (26, Optimum is > 256) Editobj_wall_ramp1xx_low_right-vertex to face ratio (1.812500) Editobj_wall_ramp1x_low_right-Low number of vertices in object (26, Optimum is > 256) Editobj_wall_ramp1x_low_right-vertex to face ratio (1.812500) Editobj_wall_ramp1_low_right-Low number of vertices in object (24, Optimum is > 256) Editobj_wall_ramp1_low_right-vertex to face ratio (2.000000) Editobj_wall_ramp2_low_right-Low number of vertices in object (24, Optimum is > 256) Editobj_wall_ramp2_low_right-vertex to face ratio (2.000000) Editobj_wall_ramp3_low_right-Low number of vertices in object (24, Optimum is > 256) Editobj_wall_ramp3_low_right-vertex to face ratio (2.000000) Editobj_wall_ramp4_low_right-Low number of vertices in object (38, Optimum is > 256) Editobj_wall_ramp4_low_right-vertex to face ratio (2.000000) Editobj_wall_ramp5_low_right-Low number of vertices in object (38, Optimum is > 256) Editobj_wall_ramp5_low_right-vertex to face ratio (2.000000) Editobj_wall_low_OFFSET-Low number of vertices in object (24, Optimum is > 256) Editobj_wall_low_OFFSET-vertex to face ratio (2.000000) Editobj_wall_high-Low number of vertices in object (24, Optimum is > 256) Editobj_wall_high-vertex to face ratio (2.000000) Editobj_wall_high_OFFSET-Low number of vertices in object (24, Optimum is > 256) Editobj_wall_high_OFFSET-vertex to face ratio (2.000000) Editobj_wall_ramp1xx_high_left-Low number of vertices in object (26, Optimum is > 256) Editobj_wall_ramp1xx_high_left-vertex to face ratio (1.812500) Editobj_wall_ramp1xx_high_right-Low number of vertices in object (26, Optimum is > 256) Editobj_wall_ramp1xx_high_right-vertex to face ratio (1.812500) Editobj_wall_ramp1x_high_left-Low number of vertices in object (26, Optimum is > 256) Editobj_wall_ramp1x_high_left-vertex to face ratio (1.812500) Editobj_wall_ramp1x_high_right-Low number of vertices in object (26, Optimum is > 256) Editobj_wall_ramp1x_high_right-vertex to face ratio (1.812500) Editobj_wall_ramp1_high_left-Low number of vertices in object (24, Optimum is > 256) Editobj_wall_ramp1_high_left-vertex to face ratio (2.000000) Editobj_wall_ramp1_high_right-Low number of vertices in object (24, Optimum is > 256) Editobj_wall_ramp1_high_right-vertex to face ratio (2.000000) Editobj_wall_ramp2_high_left-Low number of vertices in object (24, Optimum is > 256) Editobj_wall_ramp2_high_left-vertex to face ratio (2.000000) Editobj_wall_ramp2_high_right-Low number of vertices in object (24, Optimum is > 256) Editobj_wall_ramp2_high_right-vertex to face ratio (2.000000) Editobj_wall_ramp3_high_left-Low number of vertices in object (24, Optimum is > 256) Editobj_wall_ramp3_high_left-vertex to face ratio (2.000000) Editobj_wall_ramp3_high_right-Low number of vertices in object (24, Optimum is > 256) Editobj_wall_ramp3_high_right-vertex to face ratio (2.000000) Editobj_wall_ramp4_high_left-Low number of vertices in object (38, Optimum is > 256) Editobj_wall_ramp4_high_left-vertex to face ratio (2.000000) Editobj_wall_ramp4_high_right-Low number of vertices in object (38, Optimum is > 256) Editobj_wall_ramp4_high_right-vertex to face ratio (2.000000) Editobj_wall_ramp5_high_left-Low number of vertices in object (38, Optimum is > 256) Editobj_wall_ramp5_high_left-vertex to face ratio (2.000000) Editobj_wall_ramp5_high_right-Low number of vertices in object (38, Optimum is > 256) Editobj_wall_ramp5_high_right-vertex to face ratio (2.000000) Editobj_sub_riser1-Low number of vertices in object (22, Optimum is > 256) Editobj_sub_riser1-High vertex to face ratio (2.600000, Optimum is < 2.000000) - poor stripping Editobj_sub_riser1-vertex to face ratio (2.600000) Editobj_sub_riser2-Low number of vertices in object (22, Optimum is > 256) Editobj_sub_riser2-High vertex to face ratio (2.600000, Optimum is < 2.000000) - poor stripping Editobj_sub_riser2-vertex to face ratio (2.600000) Editobj_sub_riser3-Low number of vertices in object (22, Optimum is > 256) Editobj_sub_riser3-High vertex to face ratio (2.600000, Optimum is < 2.000000) - poor stripping Editobj_sub_riser3-vertex to face ratio (2.600000) Editobj_sub_riser4-Low number of vertices in object (22, Optimum is > 256) Editobj_sub_riser4-High vertex to face ratio (2.600000, Optimum is < 2.000000) - poor stripping Editobj_sub_riser4-vertex to face ratio (2.600000) Editobj_sub_riser5-Low number of vertices in object (22, Optimum is > 256) Editobj_sub_riser5-High vertex to face ratio (2.600000, Optimum is < 2.000000) - poor stripping Editobj_sub_riser5-vertex to face ratio (2.600000) Editobj_towertag-Low number of vertices in object (240, Optimum is > 256) Editobj_towertag-vertex to face ratio (1.300000) Editobj_sub_curvewall-Low number of vertices in object (52, Optimum is > 256) Editobj_sub_curvewall-vertex to face ratio (1.735294) Editobj_rail_SR2_high_bottomangle01-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_SR2_high_bottomangle01-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_SR2_high_bottomangle01-vertex to face ratio (2.060606) Editobj_rail_SR2_high_topangle01-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_SR2_high_topangle01-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_SR2_high_topangle01-vertex to face ratio (2.060606) Editobj_rail_SR2_high_right01-Low number of vertices in object (228, Optimum is > 256) Editobj_rail_SR2_high_right01-High vertex to face ratio (2.007576, Optimum is < 2.000000) - poor stripping Editobj_rail_SR2_high_right01-vertex to face ratio (2.007576) Editobj_rail_SR2_high_center01-Low number of vertices in object (228, Optimum is > 256) Editobj_rail_SR2_high_center01-High vertex to face ratio (2.007576, Optimum is < 2.000000) - poor stripping Editobj_rail_SR2_high_center01-vertex to face ratio (2.007576) Editobj_rail_SR2_high_left01-Low number of vertices in object (228, Optimum is > 256) Editobj_rail_SR2_high_left01-High vertex to face ratio (2.007576, Optimum is < 2.000000) - poor stripping Editobj_rail_SR2_high_left01-vertex to face ratio (2.007576) Editobj_rail_qpbowl_low_top-vertex to face ratio (2.000000) Editobj_rail_qpbowl_low_right-vertex to face ratio (2.000000) Editobj_rail_qpbowl_low_bottom-vertex to face ratio (2.000000) Editobj_specialtyrails_dragonrail-vertex to face ratio (1.791339) Editobj_kicker_5-Low number of vertices in object (38, Optimum is > 256) Editobj_kicker_5-vertex to face ratio (1.366667) Editobj_specialtyrails_bow_OFFSET-vertex to face ratio (1.760204) Editobj_specialtyrails_lowjunction01-High vertex to face ratio (2.152778, Optimum is < 2.000000) - poor stripping Editobj_specialtyrails_lowjunction01-vertex to face ratio (2.152778) Editobj_specialtyrails_lowjunction02-High vertex to face ratio (2.055556, Optimum is < 2.000000) - poor stripping Editobj_specialtyrails_lowjunction02-vertex to face ratio (2.055556) Editobj_specialtyrails_highjunction01-High vertex to face ratio (2.152778, Optimum is < 2.000000) - poor stripping Editobj_specialtyrails_highjunction01-vertex to face ratio (2.152778) editobj_specialtyrails_highjunction02-High vertex to face ratio (2.055556, Optimum is < 2.000000) - poor stripping editobj_specialtyrails_highjunction02-vertex to face ratio (2.055556) Editobj_rail_pyramid_low_center-High vertex to face ratio (2.145833, Optimum is < 2.000000) - poor stripping Editobj_rail_pyramid_low_center-vertex to face ratio (2.145833) Editobj_rail_pyramid_low_right-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_pyramid_low_right-High vertex to face ratio (2.088235, Optimum is < 2.000000) - poor stripping Editobj_rail_pyramid_low_right-vertex to face ratio (2.088235) Editobj_rail_pyramid_low_left-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_pyramid_low_left-High vertex to face ratio (2.088235, Optimum is < 2.000000) - poor stripping Editobj_rail_pyramid_low_left-vertex to face ratio (2.088235) Editobj_funbox_pyramid-Low number of vertices in object (26, Optimum is > 256) Editobj_funbox_pyramid-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping Editobj_funbox_pyramid-vertex to face ratio (2.500000) Editobj_wall_high_angle-Low number of vertices in object (30, Optimum is > 256) Editobj_wall_high_angle-vertex to face ratio (1.950000) Editobj_wall_low_angle-Low number of vertices in object (30, Optimum is > 256) Editobj_wall_low_angle-vertex to face ratio (1.950000) Editobj_player1_icon-Low number of vertices in object (52, Optimum is > 256) Editobj_player1_icon-High vertex to face ratio (2.583333, Optimum is < 2.000000) - poor stripping Editobj_player1_icon-vertex to face ratio (2.583333) Editobj_rail_qpbowl_high_top-vertex to face ratio (2.000000) Editobj_rail_qpbowl_high_right-vertex to face ratio (2.000000) Editobj_rail_qpbowl_high_bottom-vertex to face ratio (2.000000) Editobj_rail_qpbowl_high_left-vertex to face ratio (2.000000) Terrain_new08-Low number of vertices in object (99, Optimum is > 256) Terrain_new08-High vertex to face ratio (2.062500, Optimum is < 2.000000) - poor stripping Terrain_new08-vertex to face ratio (2.062500) terrain_invis-Low number of vertices in object (146, Optimum is > 256) terrain_invis-vertex to face ratio (1.307018) panorama_01-Low number of vertices in object (209, Optimum is > 256) panorama_01-vertex to face ratio (2.000000) terrain_100-Low number of vertices in object (236, Optimum is > 256) terrain_100-High vertex to face ratio (2.212500, Optimum is < 2.000000) - poor stripping terrain_100-vertex to face ratio (2.212500) terrain_101-Low number of vertices in object (238, Optimum is > 256) terrain_101-High vertex to face ratio (2.200000, Optimum is < 2.000000) - poor stripping terrain_101-vertex to face ratio (2.200000) terrain_102-Low number of vertices in object (234, Optimum is > 256) terrain_102-High vertex to face ratio (2.212500, Optimum is < 2.000000) - poor stripping terrain_102-vertex to face ratio (2.212500) terrain_104-Low number of vertices in object (238, Optimum is > 256) terrain_104-High vertex to face ratio (2.275000, Optimum is < 2.000000) - poor stripping terrain_104-vertex to face ratio (2.275000) terrain_106-Low number of vertices in object (242, Optimum is > 256) terrain_106-High vertex to face ratio (2.262500, Optimum is < 2.000000) - poor stripping terrain_106-vertex to face ratio (2.262500) terrain_107-Low number of vertices in object (234, Optimum is > 256) terrain_107-High vertex to face ratio (2.237500, Optimum is < 2.000000) - poor stripping terrain_107-vertex to face ratio (2.237500) terrain_108-Low number of vertices in object (236, Optimum is > 256) terrain_108-High vertex to face ratio (2.237500, Optimum is < 2.000000) - poor stripping terrain_108-vertex to face ratio (2.237500) terrain_110-Low number of vertices in object (234, Optimum is > 256) terrain_110-High vertex to face ratio (2.187500, Optimum is < 2.000000) - poor stripping terrain_110-vertex to face ratio (2.187500) terrain_111-Low number of vertices in object (149, Optimum is > 256) terrain_111-vertex to face ratio (1.744898) terrain_112-Low number of vertices in object (125, Optimum is > 256) terrain_112-vertex to face ratio (1.651163) terrain_113-Low number of vertices in object (169, Optimum is > 256) terrain_113-vertex to face ratio (1.587302) terrain_114-Low number of vertices in object (143, Optimum is > 256) terrain_114-vertex to face ratio (1.803279) terrain_115-Low number of vertices in object (104, Optimum is > 256) terrain_115-vertex to face ratio (1.628205) terrain_116-Low number of vertices in object (178, Optimum is > 256) terrain_116-vertex to face ratio (1.417582) terrain_117-Low number of vertices in object (166, Optimum is > 256) terrain_117-vertex to face ratio (1.509934) terrain_118-Low number of vertices in object (186, Optimum is > 256) terrain_118-vertex to face ratio (1.673913) terrain_119-Low number of vertices in object (154, Optimum is > 256) terrain_119-High vertex to face ratio (2.105769, Optimum is < 2.000000) - poor stripping terrain_119-vertex to face ratio (2.105769) terrain_120-Low number of vertices in object (98, Optimum is > 256) terrain_120-vertex to face ratio (1.700000) terrain_121-Low number of vertices in object (117, Optimum is > 256) terrain_121-vertex to face ratio (1.639535) terrain_122-Low number of vertices in object (102, Optimum is > 256) terrain_122-vertex to face ratio (1.653846) terrain_130-Low number of vertices in object (121, Optimum is > 256) terrain_130-vertex to face ratio (1.836735) terrain_131-Low number of vertices in object (90, Optimum is > 256) terrain_131-vertex to face ratio (1.793103) terrain_133-Low number of vertices in object (111, Optimum is > 256) terrain_133-vertex to face ratio (1.521277) terrain_134-Low number of vertices in object (172, Optimum is > 256) terrain_134-vertex to face ratio (1.506173) terrain_136-Low number of vertices in object (147, Optimum is > 256) terrain_136-vertex to face ratio (1.525548) terrain_139-Low number of vertices in object (148, Optimum is > 256) terrain_139-vertex to face ratio (1.507353) terrain_140-Low number of vertices in object (121, Optimum is > 256) terrain_140-vertex to face ratio (1.865854) -END- - EOF -