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Editobj_rail_pyramidwal_high_center NumMaterials: 2 NumFaces: 68 NumVerts: 118 - Editobj_rail_pyramidwal_high_left NumMaterials: 2 NumFaces: 68 NumVerts: 118 - Editobj_rail_pyramidwal_high_right NumMaterials: 2 NumFaces: 118 NumVerts: 206 - Editobj_rail_qpIC_high NumMaterials: 2 NumFaces: 66 NumVerts: 114 - Editobj_rail_ramp1_high_center NumMaterials: 2 NumFaces: 66 NumVerts: 114 - Editobj_rail_ramp1_high_left NumMaterials: 2 NumFaces: 66 NumVerts: 114 - Editobj_rail_ramp1_high_right NumMaterials: 2 NumFaces: 68 NumVerts: 118 - Editobj_rail_ramp1EC_high NumMaterials: 2 NumFaces: 66 NumVerts: 118 - Editobj_rail_ramp1IC_high NumMaterials: 2 NumFaces: 66 NumVerts: 114 - Editobj_rail_ramp1x_high_center NumMaterials: 2 NumFaces: 66 NumVerts: 114 - Editobj_rail_ramp1x_high_left NumMaterials: 2 NumFaces: 66 NumVerts: 114 - Editobj_rail_ramp1x_high_right NumMaterials: 2 NumFaces: 68 NumVerts: 118 - Editobj_rail_ramp1xEC_high NumMaterials: 2 NumFaces: 68 NumVerts: 124 - Editobj_rail_ramp1xIC_high NumMaterials: 2 NumFaces: 66 NumVerts: 114 - Editobj_rail_ramp1xx_high_center NumMaterials: 2 NumFaces: 66 NumVerts: 114 - Editobj_rail_ramp1xx_high_left NumMaterials: 2 NumFaces: 66 NumVerts: 114 - Editobj_rail_ramp1xx_high_right NumMaterials: 2 NumFaces: 68 NumVerts: 118 - Editobj_rail_ramp1xxEC_high NumMaterials: 2 NumFaces: 68 NumVerts: 120 - Editobj_rail_ramp1xxIC_high NumMaterials: 2 NumFaces: 66 NumVerts: 114 - Editobj_rail_ramp2_high_center NumMaterials: 2 NumFaces: 66 NumVerts: 114 - Editobj_rail_ramp2_high_left NumMaterials: 2 NumFaces: 66 NumVerts: 114 - Editobj_rail_ramp2_high_right NumMaterials: 2 NumFaces: 68 NumVerts: 118 - Editobj_rail_ramp2EC_high NumMaterials: 2 NumFaces: 66 NumVerts: 118 - Editobj_rail_ramp2IC_high NumMaterials: 2 NumFaces: 66 NumVerts: 114 - Editobj_rail_ramp3_high_center NumMaterials: 2 NumFaces: 66 NumVerts: 114 - Editobj_rail_ramp3_high_left NumMaterials: 2 NumFaces: 66 NumVerts: 114 - Editobj_rail_ramp3_high_right NumMaterials: 2 NumFaces: 66 NumVerts: 118 - Editobj_rail_ramp3EC_high NumMaterials: 2 NumFaces: 66 NumVerts: 118 - Editobj_rail_ramp3IC_high NumMaterials: 2 NumFaces: 118 NumVerts: 212 - Editobj_rail_ramp4_high_center NumMaterials: 2 NumFaces: 118 NumVerts: 212 - Editobj_rail_ramp4_high_left NumMaterials: 2 NumFaces: 118 NumVerts: 212 - Editobj_rail_ramp4_high_right NumMaterials: 2 NumFaces: 118 NumVerts: 214 - Editobj_rail_ramp4EC_high NumMaterials: 2 NumFaces: 118 NumVerts: 214 - Editobj_rail_ramp4IC_high NumMaterials: 2 NumFaces: 118 NumVerts: 212 - Editobj_rail_ramp5_high_left NumMaterials: 2 NumFaces: 118 NumVerts: 212 - Editobj_rail_ramp5_high_center NumMaterials: 2 NumFaces: 118 NumVerts: 212 - Editobj_rail_ramp5_high_right NumMaterials: 2 NumFaces: 118 NumVerts: 214 - Editobj_rail_ramp5EC_high NumMaterials: 2 NumFaces: 118 NumVerts: 214 - Editobj_rail_ramp5IC_high NumMaterials: 2 NumFaces: 68 NumVerts: 116 - Editobj_rail_rollin_2_high_center NumMaterials: 2 NumFaces: 68 NumVerts: 116 - Editobj_rail_rollin_2_high_left NumMaterials: 2 NumFaces: 68 NumVerts: 116 - Editobj_rail_rollin_2_high_right NumMaterials: 2 NumFaces: 122 NumVerts: 216 - Editobj_rail_rollin_4_high_center NumMaterials: 2 NumFaces: 122 NumVerts: 216 - Editobj_rail_rollin_4_high_left NumMaterials: 2 NumFaces: 122 NumVerts: 216 - Editobj_rail_rollin_4_high_right NumMaterials: 2 NumFaces: 122 NumVerts: 216 - Editobj_rail_rollin_6_high_center NumMaterials: 2 NumFaces: 122 NumVerts: 216 - Editobj_rail_rollin_6_high_left NumMaterials: 2 NumFaces: 122 NumVerts: 216 - Editobj_rail_rollin_6_high_right NumMaterials: 2 NumFaces: 122 NumVerts: 216 - Editobj_rail_rollin_8_high_center NumMaterials: 2 NumFaces: 122 NumVerts: 216 - Editobj_rail_rollin_8_high_left NumMaterials: 2 NumFaces: 122 NumVerts: 216 - Editobj_rail_rollin_8_high_right NumMaterials: 2 NumFaces: 68 NumVerts: 116 - Editobj_rail_rollout_high NumMaterials: 2 NumFaces: 68 NumVerts: 116 - Editobj_rail_rollout_high_angle NumMaterials: 2 NumFaces: 66 NumVerts: 114 - Editobj_rail_SR1_high_left NumMaterials: 2 NumFaces: 66 NumVerts: 114 - Editobj_rail_SR1_high_right NumMaterials: 2 NumFaces: 66 NumVerts: 114 - Editobj_rail_SR3_high NumMaterials: 2 NumFaces: 68 NumVerts: 118 - Editobj_rail_stairs_double_high_center NumMaterials: 2 NumFaces: 68 NumVerts: 118 - Editobj_rail_stairs_double_high_left NumMaterials: 2 NumFaces: 68 NumVerts: 118 - Editobj_rail_stairs_double_high_right NumMaterials: 2 NumFaces: 70 NumVerts: 122 - Editobj_rail_stairs_quad_high_center NumMaterials: 2 NumFaces: 70 NumVerts: 122 - Editobj_rail_stairs_quad_high_left NumMaterials: 2 NumFaces: 70 NumVerts: 122 - Editobj_rail_stairs_quad_high_right NumMaterials: 2 NumFaces: 92 NumVerts: 162 - Editobj_rail_sub1_high NumMaterials: 2 NumFaces: 92 NumVerts: 162 - Editobj_rail_sub1OFFSET_high NumMaterials: 2 NumFaces: 66 NumVerts: 114 - Editobj_rail_sub4right_high_center NumMaterials: 2 NumFaces: 66 NumVerts: 114 - Editobj_rail_sub4right_high_left NumMaterials: 2 NumFaces: 66 NumVerts: 114 - Editobj_rail_sub4right_high_right NumMaterials: 2 NumFaces: 120 NumVerts: 210 - Editobj_rail_sub5_high_left NumMaterials: 2 NumFaces: 120 NumVerts: 210 - Editobj_rail_sub5_high_right NumMaterials: 2 NumFaces: 68 NumVerts: 116 - Editobj_rail_sub6_high_left NumMaterials: 2 NumFaces: 68 NumVerts: 116 - Editobj_rail_sub6_high_right NumMaterials: 2 NumFaces: 68 NumVerts: 116 - Editobj_rail_sub6OFFSET_high_left NumMaterials: 2 NumFaces: 68 NumVerts: 116 - Editobj_rail_sub6OFFSET_high_right NumMaterials: 2 NumFaces: 144 NumVerts: 256 - Editobj_rail_sub7right_high NumMaterials: 2 NumFaces: 144 NumVerts: 256 - Editobj_rail_sub7left_high NumMaterials: 2 NumFaces: 152 NumVerts: 266 - Editobj_rail_sub_high_left NumMaterials: 2 NumFaces: 152 NumVerts: 266 - Editobj_rail_sub_high_right NumMaterials: 2 NumFaces: 144 NumVerts: 258 - Editobj_rail_wedgeBIG_high_left NumMaterials: 2 NumFaces: 144 NumVerts: 258 - Editobj_rail_wedgeBIG_high_right NumMaterials: 2 NumFaces: 144 NumVerts: 258 - Editobj_rail_wedgeMED_high_left NumMaterials: 2 NumFaces: 144 NumVerts: 258 - Editobj_rail_wedgeMED_high_right NumMaterials: 2 NumFaces: 170 NumVerts: 306 - Editobj_specialtyrails_largecurve_high_OFFSET NumMaterials: 2 NumFaces: 170 NumVerts: 306 - Editobj_specialtyrails_largecurve_low_OFFSET NumMaterials: 2 NumFaces: 170 NumVerts: 306 - Editobj_specialtyrails_largecurve_low NumMaterials: 2 NumFaces: 170 NumVerts: 306 - Editobj_specialtyrails_largecurve_high NumMaterials: 2 NumFaces: 118 NumVerts: 214 - Editobj_specialtyrails_smallcurve_high NumMaterials: 2 NumFaces: 118 NumVerts: 214 - Editobj_specialtyrails_smallcurve_OFFSET_high NumMaterials: 2 NumFaces: 118 NumVerts: 214 - Editobj_specialtyrails_smallcurve_low NumMaterials: 2 NumFaces: 118 NumVerts: 214 - Editobj_specialtyrails_smallcurve_OFFSET_low NumMaterials: 2 NumFaces: 104 NumVerts: 121 - Editobj_tower NumMaterials: 3 NumFaces: 78 NumVerts: 66 - Editobj_qpipe_qpipe2EC NumMaterials: 3 NumFaces: 26 NumVerts: 42 - Editobj_sub_5 NumMaterials: 4 NumFaces: 96 NumVerts: 116 - Editobj_dirt_CONNECTshortstep1 NumMaterials: 4 NumFaces: 64 NumVerts: 94 - Editobj_funbox_SR1 NumMaterials: 3 NumFaces: 16 NumVerts: 36 - Editobj_funbox_SR2 NumMaterials: 5 NumFaces: 103 NumVerts: 173 - Editobj_bonus_banks3 NumMaterials: 3 NumFaces: 46 NumVerts: 63 - Editobj_bonus_banks2 NumMaterials: 6 NumFaces: 1023 NumVerts: 892 - Editobj_bonus_kidneypool NumMaterials: 4 NumFaces: 204 NumVerts: 242 - Editobj_bridges_BIGbridge NumMaterials: 8 NumFaces: 325 NumVerts: 422 - Editobj_bonus_loop NumMaterials: 4 NumFaces: 280 NumVerts: 308 - Editobj_bridges_BIGbridgeCORNER NumMaterials: 4 NumFaces: 25 NumVerts: 53 - Editobj_sub_4left NumMaterials: 2 NumFaces: 200 NumVerts: 240 - Editobj_towerdef NumMaterials: 2 NumFaces: 16 NumVerts: 26 - Editobj_wall_ramp1xx_low_left NumMaterials: 2 NumFaces: 16 NumVerts: 26 - Editobj_wall_ramp1x_low_left01 NumMaterials: 2 NumFaces: 14 NumVerts: 24 - Editobj_wall_low NumMaterials: 2 NumFaces: 14 NumVerts: 24 - Editobj_wall_ramp1_low_left NumMaterials: 2 NumFaces: 14 NumVerts: 24 - Editobj_wall_ramp2_low_left01 NumMaterials: 2 NumFaces: 14 NumVerts: 24 - Editobj_wall_ramp3_low_left02 NumMaterials: 2 NumFaces: 22 NumVerts: 38 - Editobj_wall_ramp4_low_left02 NumMaterials: 2 NumFaces: 22 NumVerts: 38 - Editobj_wall_ramp5_low_left03 NumMaterials: 2 NumFaces: 16 NumVerts: 26 - Editobj_wall_ramp1xx_low_right NumMaterials: 2 NumFaces: 16 NumVerts: 26 - Editobj_wall_ramp1x_low_right NumMaterials: 2 NumFaces: 14 NumVerts: 24 - Editobj_wall_ramp1_low_right NumMaterials: 2 NumFaces: 14 NumVerts: 24 - Editobj_wall_ramp2_low_right NumMaterials: 2 NumFaces: 14 NumVerts: 24 - Editobj_wall_ramp3_low_right NumMaterials: 2 NumFaces: 22 NumVerts: 38 - Editobj_wall_ramp4_low_right NumMaterials: 2 NumFaces: 22 NumVerts: 38 - Editobj_wall_ramp5_low_right NumMaterials: 2 NumFaces: 14 NumVerts: 24 - Editobj_wall_low_OFFSET NumMaterials: 2 NumFaces: 14 NumVerts: 24 - Editobj_wall_high NumMaterials: 2 NumFaces: 14 NumVerts: 24 - Editobj_wall_high_OFFSET NumMaterials: 2 NumFaces: 16 NumVerts: 26 - Editobj_wall_ramp1xx_high_left NumMaterials: 2 NumFaces: 16 NumVerts: 26 - Editobj_wall_ramp1xx_high_right NumMaterials: 2 NumFaces: 16 NumVerts: 26 - Editobj_wall_ramp1x_high_left NumMaterials: 2 NumFaces: 16 NumVerts: 26 - Editobj_wall_ramp1x_high_right NumMaterials: 2 NumFaces: 14 NumVerts: 24 - Editobj_wall_ramp1_high_left NumMaterials: 2 NumFaces: 14 NumVerts: 24 - Editobj_wall_ramp1_high_right NumMaterials: 2 NumFaces: 14 NumVerts: 24 - Editobj_wall_ramp2_high_left NumMaterials: 2 NumFaces: 14 NumVerts: 24 - Editobj_wall_ramp2_high_right NumMaterials: 2 NumFaces: 14 NumVerts: 24 - Editobj_wall_ramp3_high_left NumMaterials: 2 NumFaces: 14 NumVerts: 24 - Editobj_wall_ramp3_high_right NumMaterials: 2 NumFaces: 22 NumVerts: 38 - Editobj_wall_ramp4_high_left NumMaterials: 2 NumFaces: 22 NumVerts: 38 - Editobj_wall_ramp4_high_right NumMaterials: 2 NumFaces: 22 NumVerts: 38 - Editobj_wall_ramp5_high_left NumMaterials: 2 NumFaces: 22 NumVerts: 38 - Editobj_wall_ramp5_high_right NumMaterials: 2 NumFaces: 10 NumVerts: 22 - Editobj_sub_riser1 NumMaterials: 2 NumFaces: 10 NumVerts: 22 - Editobj_sub_riser2 NumMaterials: 2 NumFaces: 10 NumVerts: 22 - Editobj_sub_riser3 NumMaterials: 2 NumFaces: 10 NumVerts: 22 - Editobj_sub_riser4 NumMaterials: 2 NumFaces: 10 NumVerts: 22 - Editobj_sub_riser5 NumMaterials: 2 NumFaces: 200 NumVerts: 240 - Editobj_towertag NumMaterials: 2 NumFaces: 34 NumVerts: 52 - Editobj_sub_curvewall NumMaterials: 2 NumFaces: 66 NumVerts: 114 - Editobj_rail_SR2_high_bottomangle01 NumMaterials: 2 NumFaces: 66 NumVerts: 114 - Editobj_rail_SR2_high_topangle01 NumMaterials: 2 NumFaces: 132 NumVerts: 228 - Editobj_rail_SR2_high_right01 NumMaterials: 2 NumFaces: 132 NumVerts: 228 - Editobj_rail_SR2_high_center01 NumMaterials: 2 NumFaces: 132 NumVerts: 228 - Editobj_rail_SR2_high_left01 NumMaterials: 2 NumFaces: 170 NumVerts: 298 - Editobj_rail_qpbowl_low_top NumMaterials: 2 NumFaces: 170 NumVerts: 298 - Editobj_rail_qpbowl_low_right NumMaterials: 2 NumFaces: 170 NumVerts: 298 - Editobj_rail_qpbowl_low_bottom NumMaterials: 2 NumFaces: 254 NumVerts: 390 - Editobj_specialtyrails_dragonrail NumMaterials: 3 NumFaces: 30 NumVerts: 38 - Editobj_kicker_5 NumMaterials: 2 NumFaces: 196 NumVerts: 280 - Editobj_specialtyrails_bow_OFFSET NumMaterials: 2 NumFaces: 144 NumVerts: 272 - Editobj_specialtyrails_lowjunction01 NumMaterials: 2 NumFaces: 144 NumVerts: 272 - Editobj_specialtyrails_lowjunction02 NumMaterials: 2 NumFaces: 144 NumVerts: 272 - Editobj_specialtyrails_highjunction01 NumMaterials: 2 NumFaces: 144 NumVerts: 272 - editobj_specialtyrails_highjunction02 NumMaterials: 2 NumFaces: 144 NumVerts: 258 - Editobj_rail_pyramid_low_center NumMaterials: 2 NumFaces: 68 NumVerts: 118 - Editobj_rail_pyramid_low_right NumMaterials: 2 NumFaces: 68 NumVerts: 118 - Editobj_rail_pyramid_low_left NumMaterials: 3 NumFaces: 12 NumVerts: 26 - Editobj_funbox_pyramid NumMaterials: 2 NumFaces: 20 NumVerts: 30 - Editobj_wall_high_angle NumMaterials: 2 NumFaces: 20 NumVerts: 30 - Editobj_wall_low_angle NumMaterials: 1 NumFaces: 24 NumVerts: 52 - Editobj_player1_icon NumMaterials: 2 NumFaces: 170 NumVerts: 298 - Editobj_rail_qpbowl_high_top NumMaterials: 2 NumFaces: 170 NumVerts: 298 - Editobj_rail_qpbowl_high_right NumMaterials: 2 NumFaces: 170 NumVerts: 298 - Editobj_rail_qpbowl_high_bottom NumMaterials: 2 NumFaces: 170 NumVerts: 298 - Editobj_rail_qpbowl_high_left NumMaterials: 5 NumFaces: 112 NumVerts: 134 - terrain_apron_03 NumMaterials: 1 NumFaces: 20 NumVerts: 22 - watersurfaceDef_A NumMaterials: 1 NumFaces: 20 NumVerts: 22 - Terrain_bottom_14 NumMaterials: 1 NumFaces: 20 NumVerts: 22 - watersurfaceDef_B NumMaterials: 1 NumFaces: 20 NumVerts: 22 - terrain_bottom_31 NumMaterials: 5 NumFaces: 114 NumVerts: 158 - terrain_apron_01 NumMaterials: 5 NumFaces: 114 NumVerts: 154 - terrain_apron_02 NumMaterials: 6 NumFaces: 344 NumVerts: 688 - terrain_leaves01 NumMaterials: 2 NumFaces: 52 NumVerts: 84 - terrain_trunk100 NumMaterials: 9 NumFaces: 224 NumVerts: 386 - panorama_01 NumMaterials: 1 NumFaces: 146 NumVerts: 292 - terrain_fence_04 NumMaterials: 1 NumFaces: 16 NumVerts: 32 - terrain_invis01 NumMaterials: 2 NumFaces: 52 NumVerts: 84 - terrain_trunk101 NumMaterials: 6 NumFaces: 344 NumVerts: 688 - terrain_leaves02 NumMaterials: 6 NumFaces: 344 NumVerts: 688 - terrain_leaves03 NumMaterials: 2 NumFaces: 52 NumVerts: 84 - terrain_trunk102 NumMaterials: 6 NumFaces: 344 NumVerts: 688 - terrain_leaves04 NumMaterials: 2 NumFaces: 52 NumVerts: 84 - terrain_trunk103 NumMaterials: 6 NumFaces: 344 NumVerts: 688 - terrain_leaves05 NumMaterials: 2 NumFaces: 52 NumVerts: 84 - terrain_trunk104 NumMaterials: 2 NumFaces: 52 NumVerts: 84 - terrain_trunk105 NumMaterials: 6 NumFaces: 344 NumVerts: 688 - terrain_leaves06 NumMaterials: 2 NumFaces: 52 NumVerts: 84 - terrain_trunk106 NumMaterials: 6 NumFaces: 344 NumVerts: 688 - terrain_leaves07 NumMaterials: 2 NumFaces: 52 NumVerts: 84 - terrain_trunk107 NumMaterials: 6 NumFaces: 344 NumVerts: 688 - terrain_leaves08 NumMaterials: 1 NumFaces: 216 NumVerts: 432 - terrain_fence_01 NumMaterials: 1 NumFaces: 118 NumVerts: 236 - terrain_fence_02 NumMaterials: 1 NumFaces: 112 NumVerts: 224 - terrain_fence_03 NumMaterials: 1 NumFaces: 82 NumVerts: 154 - terrain_sponsorsign_01 NumMaterials: 3 NumFaces: 6 NumVerts: 12 - decal_split01 NumMaterials: 1 NumFaces: 82 NumVerts: 154 - terrain_sponsorsign_02 NumMaterials: 3 NumFaces: 6 NumVerts: 12 - decal_split02 NumMaterials: 1 NumFaces: 82 NumVerts: 154 - terrain_sponsorsign_03 NumMaterials: 3 NumFaces: 6 NumVerts: 12 - decal_split03 NumMaterials: 1 NumFaces: 82 NumVerts: 154 - terrain_sponsorsign_04 NumMaterials: 3 NumFaces: 6 NumVerts: 12 - decal_split04 NumMaterials: 1 NumFaces: 82 NumVerts: 154 - terrain_sponsorsign_05 NumMaterials: 3 NumFaces: 6 NumVerts: 12 - decal_split05 NumMaterials: 1 NumFaces: 126 NumVerts: 252 - terrain_100 NumMaterials: 1 NumFaces: 170 NumVerts: 340 - terrain_101 NumMaterials: 1 NumFaces: 158 NumVerts: 316 - terrain_105 NumMaterials: 1 NumFaces: 102 NumVerts: 204 - terrain_106 NumMaterials: 1 NumFaces: 136 NumVerts: 272 - terrain_111 NumMaterials: 1 NumFaces: 120 NumVerts: 240 - terrain_114 NumMaterials: 1 NumFaces: 136 NumVerts: 272 - terrain_115 NumMaterials: 1 NumFaces: 136 NumVerts: 272 - terrain_116 NumMaterials: 1 NumFaces: 126 NumVerts: 252 - terrain_120 NumMaterials: 1 NumFaces: 102 NumVerts: 204 - terrain_121 NumMaterials: 5 NumFaces: 108 NumVerts: 113 - terrain_130 NumMaterials: 5 NumFaces: 84 NumVerts: 92 - terrain_131 NumMaterials: 5 NumFaces: 104 NumVerts: 134 - terrain_132 NumMaterials: 5 NumFaces: 126 NumVerts: 142 - terrain_133 NumMaterials: 5 NumFaces: 84 NumVerts: 103 - terrain_134 NumMaterials: 5 NumFaces: 88 NumVerts: 108 - terrain_136 NumMaterials: 5 NumFaces: 114 NumVerts: 151 - terrain_137 NumMaterials: 5 NumFaces: 112 NumVerts: 125 - terrain_138 NumMaterials: 5 NumFaces: 84 NumVerts: 98 - terrain_139 NumMaterials: 1 NumFaces: 60 NumVerts: 44 - watersurfaceDef_C NumMaterials: 1 NumFaces: 20 NumVerts: 22 - watersurfaceDef_D NumMaterials: 1 NumFaces: 36 NumVerts: 28 - watersurfaceDef_E NumMaterials: 1 NumFaces: 12 NumVerts: 14 - watersurfaceDef_E01 NumMaterials: 1 NumFaces: 60 NumVerts: 44 - watersurfaceDef_F NumMaterials: 1 NumFaces: 20 NumVerts: 22 - watersurfaceDef_G NumMaterials: 1 NumFaces: 60 NumVerts: 44 - watersurfaceDef_H NumMaterials: 1 NumFaces: 20 NumVerts: 22 - watersurfaceDef_I NumMaterials: 1 NumFaces: 42 NumVerts: 32 - watersurfaceDef_J NumMaterials: 1 NumFaces: 14 NumVerts: 16 - watersurfaceDef_K NumMaterials: 1 NumFaces: 60 NumVerts: 44 - watersurfaceDef_K01 NumMaterials: 1 NumFaces: 60 NumVerts: 44 - watersurfaceDef_L NumMaterials: 1 NumFaces: 20 NumVerts: 22 - watersurfaceDef_M NumMaterials: 1 NumFaces: 36 NumVerts: 28 - watersurfaceDef_N NumMaterials: 1 NumFaces: 12 NumVerts: 14 - watersurfaceDef_O NumMaterials: 1 NumFaces: 60 NumVerts: 44 - watersurfaceDef_P NumMaterials: 1 NumFaces: 20 NumVerts: 22 - watersurfaceDef_Q NumMaterials: 1 NumFaces: 60 NumVerts: 44 - watersurfaceDef_R NumMaterials: 1 NumFaces: 20 NumVerts: 22 - watersurfaceDef_S NumMaterials: 1 NumFaces: 36 NumVerts: 28 - watersurfaceDef_S01 NumMaterials: 1 NumFaces: 12 NumVerts: 14 - watersurfaceDef_T NumMaterials: 1 NumFaces: 60 NumVerts: 44 - watersurfaceDef_U NumMaterials: 2 NumFaces: 66 NumVerts: 68 - terrain_bottom01 NumMaterials: 1 NumFaces: 22 NumVerts: 24 - terrain_bottom02 NumMaterials: 1 NumFaces: 12 NumVerts: 16 - terrain_bottom03 NumMaterials: 2 NumFaces: 36 NumVerts: 39 - terrain_bottom04 NumMaterials: 1 NumFaces: 18 NumVerts: 20 - terrain_bottom05 NumMaterials: 2 NumFaces: 54 NumVerts: 56 - terrain_bottom06 NumMaterials: 1 NumFaces: 18 NumVerts: 20 - terrain_bottom07 NumMaterials: 2 NumFaces: 54 NumVerts: 54 - terrain_bottom08 NumMaterials: 2 NumFaces: 48 NumVerts: 52 - terrain_bottom10 NumMaterials: 1 NumFaces: 16 NumVerts: 21 - terrain_bottom11 NumMaterials: 2 NumFaces: 60 NumVerts: 61 - terrain_bottom12 NumMaterials: 2 NumFaces: 60 NumVerts: 61 - terrain_bottom20 NumMaterials: 1 NumFaces: 20 NumVerts: 22 - terrain_bottom21 NumMaterials: 2 NumFaces: 36 NumVerts: 39 - terrain_bottom22 NumMaterials: 1 NumFaces: 10 NumVerts: 14 - terrain_bottom23 NumMaterials: 2 NumFaces: 60 NumVerts: 61 - terrain_bottom24 NumMaterials: 1 NumFaces: 22 NumVerts: 24 - terrain_bottom25 NumMaterials: 2 NumFaces: 66 NumVerts: 68 - terrain_bottom26 NumMaterials: 1 NumFaces: 22 NumVerts: 24 - terrain_bottom27 NumMaterials: 2 NumFaces: 30 NumVerts: 34 - terrain_bottom28 NumMaterials: 1 NumFaces: 10 NumVerts: 14 - terrain_bottom29 NumMaterials: 2 NumFaces: 60 NumVerts: 61 - terrain_bottom30 -------------------------------------------------------------------- Geometry Instances -------------------------------------------------------------------- terrain_apron_03 Terrain_bottom_14 terrain_bottom_31 terrain_apron_01 terrain_apron_02 terrain_leaves01 terrain_trunk100 panorama_01 terrain_fence_04 terrain_invis01 terrain_trunk101 terrain_leaves02 terrain_leaves03 terrain_trunk102 terrain_leaves04 terrain_trunk103 terrain_leaves05 terrain_trunk104 terrain_trunk105 terrain_leaves06 terrain_trunk106 terrain_leaves07 terrain_trunk107 terrain_leaves08 terrain_fence_01 terrain_fence_02 terrain_fence_03 terrain_sponsorsign_01 decal_split01 terrain_sponsorsign_02 decal_split02 terrain_sponsorsign_03 decal_split03 terrain_sponsorsign_04 decal_split04 terrain_sponsorsign_05 decal_split05 terrain_100 terrain_101 terrain_105 terrain_106 terrain_111 terrain_114 terrain_115 terrain_116 terrain_120 terrain_121 terrain_130 terrain_131 terrain_132 terrain_133 terrain_134 terrain_136 terrain_137 terrain_138 terrain_139 terrain_bottom01 terrain_bottom02 terrain_bottom03 terrain_bottom04 terrain_bottom05 terrain_bottom06 terrain_bottom07 terrain_bottom08 terrain_bottom10 terrain_bottom11 terrain_bottom12 terrain_bottom20 terrain_bottom21 terrain_bottom22 terrain_bottom23 terrain_bottom24 terrain_bottom25 terrain_bottom26 terrain_bottom27 terrain_bottom28 terrain_bottom29 terrain_bottom30 watersurface_E03 watersurface_E02 watersurface_G01 watersurface_F01 watersurface_I01 watersurface_H01 watersurface_K02 watersurface_A01 watersurface_U01 watersurface_B01 watersurface_T01 watersurface_S03 watersurface_R01 watersurface_S02 watersurface_P01 watersurface_Q01 watersurface_O01 watersurface_N01 watersurface_L01 watersurface_M01 watersurface_C01 watersurface_D01 watersurface_J01 watersurface_K02 -------------------------------------------------------------------- Asserts / Warnings / Tips -------------------------------------------------------------------- Asserts:- Warnings:- editobj_prop_pipejump-Cropped texture height is not a power of 2: MatID=13 X:0 Y:64 W:128 H:-64 editobj_prop_hotdog-Cropped texture height is not a power of 2: MatID=1 X:0 Y:65 W:128 H:63 editobj_prop_hotdog-Cropped texture width is not a power of 2: MatID=3 X:7 Y:65 W:3 H:63 editobj_prop_hotdog-Cropped texture height is not a power of 2: MatID=3 X:7 Y:65 W:3 H:63 editobj_prop_hotdog-Cropped texture width is not a power of 2: MatID=5 X:21 Y:9 W:44 H:51 editobj_prop_hotdog-Cropped texture height is not a power of 2: MatID=5 X:21 Y:9 W:44 H:51 editobj_prop_hotdog-Cropped texture width is not a power of 2: MatID=4 X:65 Y:0 W:63 H:65 editobj_prop_hotdog-Cropped texture height is not a power of 2: MatID=4 X:65 Y:0 W:63 H:65 editobj_prop_hotdog-Cropped texture must be aligned on a multiple of it's width: MatID=7 X:31 Y:27 W:2 H:4 editobj_prop_hotdog-Cropped texture must be aligned on a multiple of it's height: MatID=7 X:31 Y:27 W:2 H:4 Editobj_prop_dumpster-Cropped texture width is not a power of 2: MatID=4 X:153 Y:153 W:103 H:103 Editobj_prop_dumpster-Cropped texture height is not a power of 2: MatID=4 X:153 Y:153 W:103 H:103 Editobj_bridges_BIGbridge-Cropped texture height is not a power of 2: MatID=18 X:0 Y:0 W:128 H:63 Editobj_bridges_BIGbridgeCORNER-Cropped texture height is not a power of 2: MatID=18 X:0 Y:0 W:128 H:63 Optmisation tips:- Editobj_ramp_1xx-Low number of vertices in object (14, Optimum is > 256) Editobj_ramp_1xx-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping Editobj_ramp_1xx-vertex to face ratio (2.666667) Editobj_ramp_1x-Low number of vertices in object (17, Optimum is > 256) Editobj_ramp_1x-High vertex to face ratio (2.714286, Optimum is < 2.000000) - poor stripping Editobj_ramp_1x-vertex to face ratio (2.714286) Editobj_ramp_1-Low number of vertices in object (14, Optimum is > 256) Editobj_ramp_1-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping Editobj_ramp_1-vertex to face ratio (2.666667) Editobj_ramp_1xIC-Low number of vertices in object (21, Optimum is > 256) Editobj_ramp_1xIC-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping Editobj_ramp_1xIC-vertex to face ratio (2.666667) Editobj_ramp_1EC-Low number of vertices in object (9, Optimum is > 256) Editobj_ramp_1EC-High vertex to face ratio (3.000000, Optimum is < 2.000000) - poor stripping Editobj_ramp_1EC-vertex to face ratio (3.000000) Editobj_ramp_1IC-Low number of vertices in object (20, Optimum is > 256) Editobj_ramp_1IC-High vertex to face ratio (2.750000, Optimum is < 2.000000) - poor stripping Editobj_ramp_1IC-vertex to face ratio (2.750000) Editobj_ramp_2EC-Low number of vertices in object (9, Optimum is > 256) Editobj_ramp_2EC-High vertex to face ratio (3.000000, Optimum is < 2.000000) - poor stripping Editobj_ramp_2EC-vertex to face ratio (3.000000) Editobj_ramp_2IC-Low number of vertices in object (20, Optimum is > 256) Editobj_ramp_2IC-High vertex to face ratio (2.750000, Optimum is < 2.000000) - poor stripping Editobj_ramp_2IC-vertex to face ratio (2.750000) Editobj_ramp_3EC-Low number of vertices in object (12, Optimum is > 256) Editobj_ramp_3EC-High vertex to face ratio (3.000000, Optimum is < 2.000000) - poor stripping Editobj_ramp_3EC-vertex to face ratio (3.000000) Editobj_ramp_3IC-Low number of vertices in object (20, Optimum is > 256) Editobj_ramp_3IC-High vertex to face ratio (2.750000, Optimum is < 2.000000) - poor stripping Editobj_ramp_3IC-vertex to face ratio (2.750000) Editobj_ramp_5EC-Low number of vertices in object (16, Optimum is > 256) Editobj_ramp_5EC-vertex to face ratio (2.000000) Editobj_spine_1.5C-Low number of vertices in object (24, Optimum is > 256) Editobj_spine_1.5C-High vertex to face ratio (2.125000, Optimum is < 2.000000) - poor stripping Editobj_spine_1.5C-vertex to face ratio (2.125000) Editobj_spine_2.5-Low number of vertices in object (44, Optimum is > 256) Editobj_spine_2.5-vertex to face ratio (1.718750) Editobj_spine_3-Low number of vertices in object (44, Optimum is > 256) Editobj_spine_3-vertex to face ratio (1.718750) Editobj_kicker_1-Low number of vertices in object (32, Optimum is > 256) Editobj_kicker_1-vertex to face ratio (1.583333) Editobj_kicker_2-Low number of vertices in object (32, Optimum is > 256) Editobj_kicker_2-vertex to face ratio (1.583333) Editobj_kicker_2EC-Low number of vertices in object (47, Optimum is > 256) Editobj_kicker_2EC-vertex to face ratio (1.535714) Editobj_kicker_3EC-Low number of vertices in object (47, Optimum is > 256) Editobj_kicker_3EC-vertex to face ratio (1.321429) Editobj_kicker_4EC-Low number of vertices in object (47, Optimum is > 256) Editobj_kicker_4EC-vertex to face ratio (1.321429) Editobj_stairs_quad-Low number of vertices in object (61, Optimum is > 256) Editobj_stairs_quad-High vertex to face ratio (2.200000, Optimum is < 2.000000) - poor stripping Editobj_stairs_quad-vertex to face ratio (2.200000) Editobj_stairs_double-Low number of vertices in object (34, Optimum is > 256) Editobj_stairs_double-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping Editobj_stairs_double-vertex to face ratio (2.250000) Editobj_stairs_quadEC-Low number of vertices in object (86, Optimum is > 256) Editobj_stairs_quadEC-High vertex to face ratio (2.269231, Optimum is < 2.000000) - poor stripping Editobj_stairs_quadEC-vertex to face ratio (2.269231) Editobj_stairs_doubleEC-Low number of vertices in object (43, Optimum is > 256) Editobj_stairs_doubleEC-High vertex to face ratio (2.416667, Optimum is < 2.000000) - poor stripping Editobj_stairs_doubleEC-vertex to face ratio (2.416667) Editobj_stairs_doubleIC-Low number of vertices in object (52, Optimum is > 256) Editobj_stairs_doubleIC-High vertex to face ratio (2.428571, Optimum is < 2.000000) - poor stripping Editobj_stairs_doubleIC-vertex to face ratio (2.428571) Editobj_spine_fishladder-Low number of vertices in object (66, Optimum is > 256) Editobj_spine_fishladder-vertex to face ratio (1.634615) Editobj_qpipe_qpipe4-Low number of vertices in object (36, Optimum is > 256) Editobj_qpipe_qpipe4-vertex to face ratio (1.769231) Editobj_rollin_4-Low number of vertices in object (52, Optimum is > 256) Editobj_rollin_4-vertex to face ratio (1.636364) Editobj_rollin_6-Low number of vertices in object (60, Optimum is > 256) Editobj_rollin_6-vertex to face ratio (1.607143) Editobj_rollin_8-Low number of vertices in object (81, Optimum is > 256) Editobj_rollin_8-vertex to face ratio (1.513889) Editobj_jumpbox_wedgeSMALL-Low number of vertices in object (40, Optimum is > 256) Editobj_jumpbox_wedgeSMALL-vertex to face ratio (2.000000) Editobj_jumpbox_sub-Low number of vertices in object (108, Optimum is > 256) Editobj_jumpbox_sub-vertex to face ratio (1.671429) Editobj_spine_3C-Low number of vertices in object (24, Optimum is > 256) Editobj_spine_3C-High vertex to face ratio (2.062500, Optimum is < 2.000000) - poor stripping Editobj_spine_3C-vertex to face ratio (2.062500) Editobj_spine_2.5C-Low number of vertices in object (24, Optimum is > 256) Editobj_spine_2.5C-High vertex to face ratio (2.062500, Optimum is < 2.000000) - poor stripping Editobj_spine_2.5C-vertex to face ratio (2.062500) Editobj_sub_2OFFSET-Low number of vertices in object (20, Optimum is > 256) Editobj_sub_2OFFSET-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping Editobj_sub_2OFFSET-vertex to face ratio (2.500000) Editobj_dirt_rollerMED-Low number of vertices in object (58, Optimum is > 256) Editobj_dirt_rollerMED-vertex to face ratio (1.386364) Editobj_dirt_rollerBIG-Low number of vertices in object (66, Optimum is > 256) Editobj_dirt_rollerBIG-vertex to face ratio (1.232143) Editobj_dirt_rollerSMALL-Low number of vertices in object (58, Optimum is > 256) Editobj_dirt_rollerSMALL-vertex to face ratio (1.386364) Editobj_dirt_BIGrhythm-Low number of vertices in object (170, Optimum is > 256) Editobj_dirt_BIGrhythm-vertex to face ratio (1.177632) Editobj_dirt_doublestep-Low number of vertices in object (134, Optimum is > 256) Editobj_dirt_doublestep-vertex to face ratio (1.215517) Editobj_dirt_SMALLrhythm-Low number of vertices in object (158, Optimum is > 256) Editobj_dirt_SMALLrhythm-vertex to face ratio (1.228571) Editobj_dirt_step-Low number of vertices in object (134, Optimum is > 256) Editobj_dirt_step-vertex to face ratio (1.181034) Editobj_dirt_CONNECTroller1-Low number of vertices in object (32, Optimum is > 256) Editobj_dirt_CONNECTroller1-vertex to face ratio (1.416667) Editobj_dirt_SMALLlip-Low number of vertices in object (99, Optimum is > 256) Editobj_dirt_SMALLlip-vertex to face ratio (1.270588) Editobj_dirt_BIGlip-Low number of vertices in object (110, Optimum is > 256) Editobj_dirt_BIGlip-vertex to face ratio (1.217391) Editobj_dirt_CONNECTlip1-Low number of vertices in object (91, Optimum is > 256) Editobj_dirt_CONNECTlip1-vertex to face ratio (1.207792) Editobj_dirt_stepL-Low number of vertices in object (136, Optimum is > 256) Editobj_dirt_stepL-vertex to face ratio (1.206897) Editobj_dirt_BIGstepR-Low number of vertices in object (125, Optimum is > 256) Editobj_dirt_BIGstepR-vertex to face ratio (1.224299) Editobj_rollin_6_corner-Low number of vertices in object (77, Optimum is > 256) Editobj_rollin_6_corner-vertex to face ratio (1.367347) Editobj_rollin_8_corner-Low number of vertices in object (79, Optimum is > 256) Editobj_rollin_8_corner-vertex to face ratio (1.410000) Editobj_rollin_4_corner-Low number of vertices in object (77, Optimum is > 256) Editobj_rollin_4_corner-vertex to face ratio (1.367347) Editobj_rollin_2_corner-Low number of vertices in object (55, Optimum is > 256) Editobj_rollin_2_corner-vertex to face ratio (1.234375) Editobj_sub_3-Low number of vertices in object (20, Optimum is > 256) Editobj_sub_3-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping Editobj_sub_3-vertex to face ratio (2.500000) Editobj_sub_7left-Low number of vertices in object (42, Optimum is > 256) Editobj_sub_7left-vertex to face ratio (1.750000) Editobj_sub_7right-Low number of vertices in object (42, Optimum is > 256) Editobj_sub_7right-vertex to face ratio (1.821429) Editobj_funbox_stepgap-Low number of vertices in object (217, Optimum is > 256) Editobj_funbox_stepgap-High vertex to face ratio (2.469565, Optimum is < 2.000000) - poor stripping Editobj_funbox_stepgap-vertex to face ratio (2.469565) Editobj_GapIcon-Low number of vertices in object (16, Optimum is > 256) Editobj_GapIcon-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping Editobj_GapIcon-vertex to face ratio (2.833333) Editobj_jumpbox_shark-Low number of vertices in object (147, Optimum is > 256) Editobj_jumpbox_shark-vertex to face ratio (1.727273) Editobj_GapMarker-Low number of vertices in object (16, Optimum is > 256) Editobj_GapMarker-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping Editobj_GapMarker-vertex to face ratio (2.833333) Editobj_ramp_4EC-Low number of vertices in object (16, Optimum is > 256) Editobj_ramp_4EC-vertex to face ratio (2.000000) Editobj_kicker_1EC-Low number of vertices in object (47, Optimum is > 256) Editobj_kicker_1EC-vertex to face ratio (1.535714) Editobj_bowl_rollout-vertex to face ratio (1.500000) Editobj_dirt_BIGstep-Low number of vertices in object (134, Optimum is > 256) Editobj_dirt_BIGstep-vertex to face ratio (1.181034) Editobj_dirt_CONNECTstepdown1-Low number of vertices in object (116, Optimum is > 256) Editobj_dirt_CONNECTstepdown1-vertex to face ratio (1.250000) Editobj_dirt_CONNECTshortstep2-Low number of vertices in object (100, Optimum is > 256) Editobj_dirt_CONNECTshortstep2-vertex to face ratio (1.214286) Editobj_dirt_CONNECTdoublestep2-Low number of vertices in object (106, Optimum is > 256) Editobj_dirt_CONNECTdoublestep2-vertex to face ratio (1.266667) Editobj_dirt_CONNECTlip2-Low number of vertices in object (86, Optimum is > 256) Editobj_dirt_CONNECTlip2-vertex to face ratio (1.236111) Editobj_sub_6-Low number of vertices in object (44, Optimum is > 256) Editobj_sub_6-vertex to face ratio (1.411765) Editobj_bowl_qpipe-vertex to face ratio (1.328125) Editobj_bonus_daveshalfpipe-vertex to face ratio (1.826357) Editobj_bonus_ryansminiramp-vertex to face ratio (1.644531) decal_skatelite02-Low number of vertices in object (12, Optimum is > 256) decal_skatelite02-vertex to face ratio (2.000000) decal_skatelite01-Low number of vertices in object (12, Optimum is > 256) decal_skatelite01-vertex to face ratio (2.000000) Editobj_bonus_banks1-Low number of vertices in object (107, Optimum is > 256) Editobj_bonus_banks1-vertex to face ratio (2.000000) Editobj_bonus_fin-vertex to face ratio (1.662088) Editobj_bridges_SMALLbridge-Low number of vertices in object (145, Optimum is > 256) Editobj_bridges_SMALLbridge-vertex to face ratio (2.000000) Editobj_bridges_SMALLbridgecorner-Low number of vertices in object (94, Optimum is > 256) Editobj_bridges_SMALLbridgecorner-High vertex to face ratio (2.066667, Optimum is < 2.000000) - poor stripping Editobj_bridges_SMALLbridgecorner-vertex to face ratio (2.066667) Editobj_bonus_arcstairsLEFT-vertex to face ratio (1.676976) Editobj_bonus_arcrampLEFT-Low number of vertices in object (255, Optimum is > 256) Editobj_bonus_arcrampLEFT-vertex to face ratio (1.362550) Editobj_bowl_smallrollout-vertex to face ratio (1.486702) Editobj_bowl_kicker-vertex to face ratio (1.576355) editobj_prop_helicopter-vertex to face ratio (1.823308) editobj_light_contemporary-High vertex to face ratio (2.028688, Optimum is < 2.000000) - poor stripping editobj_light_contemporary-vertex to face ratio (2.028688) editobj_light_doublestreetlight-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping editobj_light_doublestreetlight-vertex to face ratio (2.500000) editobj_prop_smalltree-vertex to face ratio (1.697297) editobj_prop_largetree-vertex to face ratio (1.848259) editobj_light_trafficsignal-High vertex to face ratio (2.070248, Optimum is < 2.000000) - poor stripping editobj_light_trafficsignal-vertex to face ratio (2.070248) editobj_light_bollard-Low number of vertices in object (216, Optimum is > 256) editobj_light_bollard-vertex to face ratio (1.416667) editobj_light_smalltrafficsignal-Low number of vertices in object (253, Optimum is > 256) editobj_light_smalltrafficsignal-High vertex to face ratio (2.283582, Optimum is < 2.000000) - poor stripping editobj_light_smalltrafficsignal-vertex to face ratio (2.283582) editobj_light_flood-Low number of vertices in object (245, Optimum is > 256) editobj_light_flood-High vertex to face ratio (2.233083, Optimum is < 2.000000) - poor stripping editobj_light_flood-vertex to face ratio (2.233083) editobj_light_lampost-vertex to face ratio (1.655660) editobj_prop_picnictable-vertex to face ratio (1.549020) editobj_prop_planter-vertex to face ratio (1.810427) editobj_light_largetrafficsignal-High vertex to face ratio (2.048327, Optimum is < 2.000000) - poor stripping editobj_light_largetrafficsignal-vertex to face ratio (2.048327) editobj_prop_fountain-vertex to face ratio (1.628337) editobj_prop_tropicaltree-vertex to face ratio (1.677083) editobj_prop_divider-Low number of vertices in object (44, Optimum is > 256) editobj_prop_divider-vertex to face ratio (1.705882) editobj_prop_billboard-High vertex to face ratio (2.519108, Optimum is < 2.000000) - poor stripping editobj_prop_billboard-vertex to face ratio (2.519108) editobj_prop_girder-Low number of vertices in object (73, Optimum is > 256) editobj_prop_girder-High vertex to face ratio (2.394737, Optimum is < 2.000000) - poor stripping editobj_prop_girder-vertex to face ratio (2.394737) editobj_light_trailer-High vertex to face ratio (2.132653, Optimum is < 2.000000) - poor stripping editobj_light_trailer-vertex to face ratio (2.132653) editobj_prop_smallpine-High vertex to face ratio (2.222222, Optimum is < 2.000000) - poor stripping editobj_prop_smallpine-vertex to face ratio (2.222222) editobj_prop_largepine-High vertex to face ratio (2.222222, Optimum is < 2.000000) - poor stripping editobj_prop_largepine-vertex to face ratio (2.222222) editobj_prop_pipejump-Low number of vertices in object (128, Optimum is > 256) editobj_prop_pipejump-vertex to face ratio (1.795455) editobj_prop_woodpile-Low number of vertices in object (68, Optimum is > 256) editobj_prop_woodpile-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping editobj_prop_woodpile-vertex to face ratio (2.500000) editobj_prop_picnictablejump-vertex to face ratio (1.881642) editobj_prop_trailerjump-High vertex to face ratio (2.081522, Optimum is < 2.000000) - poor stripping editobj_prop_trailerjump-vertex to face ratio (2.081522) editobj_prop_swamptree-High vertex to face ratio (2.127563, Optimum is < 2.000000) - poor stripping editobj_prop_swamptree-vertex to face ratio (2.127563) editobj_prop_bulldozer-High vertex to face ratio (2.181208, Optimum is < 2.000000) - poor stripping editobj_prop_bulldozer-vertex to face ratio (2.181208) editobj_prop_cargo-Low number of vertices in object (20, Optimum is > 256) editobj_prop_cargo-High vertex to face ratio (2.400000, Optimum is < 2.000000) - poor stripping editobj_prop_cargo-vertex to face ratio (2.400000) editobj_light_cagelight-Low number of vertices in object (126, Optimum is > 256) editobj_light_cagelight-High vertex to face ratio (2.069444, Optimum is < 2.000000) - poor stripping editobj_light_cagelight-vertex to face ratio (2.069444) editobj_prop_bench-High vertex to face ratio (2.520000, Optimum is < 2.000000) - poor stripping editobj_prop_bench-vertex to face ratio (2.520000) editobj_prop_hotdog-vertex to face ratio (1.968085) Editobj_bonus_arcstairsRIGHT-vertex to face ratio (1.745704) Editobj_bonus_arcrampRIGHT-Low number of vertices in object (255, Optimum is > 256) Editobj_bonus_arcrampRIGHT-vertex to face ratio (1.338645) editobj_prop_smallcargo-Low number of vertices in object (20, Optimum is > 256) editobj_prop_smallcargo-High vertex to face ratio (2.400000, Optimum is < 2.000000) - poor stripping editobj_prop_smallcargo-vertex to face ratio (2.400000) editobj_prop_vandalizedbooth-Low number of vertices in object (184, Optimum is > 256) editobj_prop_vandalizedbooth-High vertex to face ratio (2.336957, Optimum is < 2.000000) - poor stripping editobj_prop_vandalizedbooth-vertex to face ratio (2.336957) editobj_prop_barricade03-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping editobj_prop_barricade03-vertex to face ratio (2.250000) Editobj_sub_wedge01-Low number of vertices in object (15, Optimum is > 256) Editobj_sub_wedge01-High vertex to face ratio (2.571429, Optimum is < 2.000000) - poor stripping Editobj_sub_wedge01-vertex to face ratio (2.571429) Editobj_sub_wedge02-Low number of vertices in object (15, Optimum is > 256) Editobj_sub_wedge02-High vertex to face ratio (2.571429, Optimum is < 2.000000) - poor stripping Editobj_sub_wedge02-vertex to face ratio (2.571429) Editobj_sub_wedge03-Low number of vertices in object (15, Optimum is > 256) Editobj_sub_wedge03-High vertex to face ratio (2.571429, Optimum is < 2.000000) - poor stripping Editobj_sub_wedge03-vertex to face ratio (2.571429) Editobj_sub_wedge04-Low number of vertices in object (15, Optimum is > 256) Editobj_sub_wedge04-High vertex to face ratio (2.571429, Optimum is < 2.000000) - poor stripping Editobj_sub_wedge04-vertex to face ratio (2.571429) Editobj_sub_wedge05-Low number of vertices in object (15, Optimum is > 256) Editobj_sub_wedge05-High vertex to face ratio (2.571429, Optimum is < 2.000000) - poor stripping Editobj_sub_wedge05-vertex to face ratio (2.571429) Editobj_prop_dumpster-Low number of vertices in object (181, Optimum is > 256) Editobj_prop_dumpster-High vertex to face ratio (2.200000, Optimum is < 2.000000) - poor stripping Editobj_prop_dumpster-vertex to face ratio (2.200000) Editobj_secret-vertex to face ratio (1.235075) Editobj_ramp_2-Low number of vertices in object (14, Optimum is > 256) Editobj_ramp_2-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping Editobj_ramp_2-vertex to face ratio (2.666667) Editobj_ramp_3-Low number of vertices in object (14, Optimum is > 256) Editobj_ramp_3-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping Editobj_ramp_3-vertex to face ratio (2.666667) Editobj_ramp_5-Low number of vertices in object (22, Optimum is > 256) Editobj_ramp_5-vertex to face ratio (2.000000) Editobj_ramp_1xxEC-Low number of vertices in object (9, Optimum is > 256) Editobj_ramp_1xxEC-High vertex to face ratio (3.000000, Optimum is < 2.000000) - poor stripping Editobj_ramp_1xxEC-vertex to face ratio (3.000000) Editobj_ramp_1xxIC-Low number of vertices in object (21, Optimum is > 256) Editobj_ramp_1xxIC-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping Editobj_ramp_1xxIC-vertex to face ratio (2.666667) Editobj_ramp_1xEC-Low number of vertices in object (9, Optimum is > 256) Editobj_ramp_1xEC-High vertex to face ratio (3.000000, Optimum is < 2.000000) - poor stripping Editobj_ramp_1xEC-vertex to face ratio (3.000000) Editobj_ramp_5IC-Low number of vertices in object (38, Optimum is > 256) Editobj_ramp_5IC-vertex to face ratio (1.909091) Editobj_kicker_3-Low number of vertices in object (32, Optimum is > 256) Editobj_kicker_3-vertex to face ratio (1.458333) Editobj_kicker_4-Low number of vertices in object (32, Optimum is > 256) Editobj_kicker_4-vertex to face ratio (1.458333) Editobj_stairs_quadIC-Low number of vertices in object (94, Optimum is > 256) Editobj_stairs_quadIC-High vertex to face ratio (2.303571, Optimum is < 2.000000) - poor stripping Editobj_stairs_quadIC-vertex to face ratio (2.303571) Editobj_jumpbox_wedgeMED-Low number of vertices in object (54, Optimum is > 256) Editobj_jumpbox_wedgeMED-High vertex to face ratio (2.625000, Optimum is < 2.000000) - poor stripping Editobj_jumpbox_wedgeMED-vertex to face ratio (2.625000) Editobj_jumpbox_wedgeBIG-Low number of vertices in object (55, Optimum is > 256) Editobj_jumpbox_wedgeBIG-High vertex to face ratio (2.538461, Optimum is < 2.000000) - poor stripping Editobj_jumpbox_wedgeBIG-vertex to face ratio (2.538461) Editobj_funbox_daver-Low number of vertices in object (161, Optimum is > 256) Editobj_funbox_daver-vertex to face ratio (1.630769) Editobj_qpipe_qpipe2-Low number of vertices in object (36, Optimum is > 256) Editobj_qpipe_qpipe2-vertex to face ratio (1.807692) Editobj_qpipe_qpipe4EC-Low number of vertices in object (66, Optimum is > 256) Editobj_qpipe_qpipe4EC-vertex to face ratio (1.602564) Editobj_qpipe_qpipe6EC-Low number of vertices in object (73, Optimum is > 256) Editobj_qpipe_qpipe6EC-vertex to face ratio (1.589744) Editobj_qpipe_qpipe6IC-Low number of vertices in object (77, Optimum is > 256) Editobj_qpipe_qpipe6IC-vertex to face ratio (1.538462) Editobj_rollin_2-Low number of vertices in object (44, Optimum is > 256) Editobj_rollin_2-vertex to face ratio (1.277778) Editobj_jumpbox_hipwall2-Low number of vertices in object (128, Optimum is > 256) Editobj_jumpbox_hipwall2-vertex to face ratio (1.495868) Editobj_jumpbox_diamond-Low number of vertices in object (44, Optimum is > 256) Editobj_jumpbox_diamond-vertex to face ratio (1.700000) Editobj_qpipe_qpipe6-Low number of vertices in object (36, Optimum is > 256) Editobj_qpipe_qpipe6-vertex to face ratio (1.730769) Editobj_qpipe_qpipe2IC-Low number of vertices in object (87, Optimum is > 256) Editobj_qpipe_qpipe2IC-vertex to face ratio (1.390000) Editobj_qpipe_qpipe4IC-Low number of vertices in object (81, Optimum is > 256) Editobj_qpipe_qpipe4IC-vertex to face ratio (1.425532) Editobj_spine_1.5-Low number of vertices in object (47, Optimum is > 256) Editobj_spine_1.5-vertex to face ratio (1.718750) Editobj_jumpbox_hip1-Low number of vertices in object (49, Optimum is > 256) Editobj_jumpbox_hip1-vertex to face ratio (1.666667) Editobj_sub_4center-Low number of vertices in object (40, Optimum is > 256) Editobj_sub_4center-High vertex to face ratio (2.045455, Optimum is < 2.000000) - poor stripping Editobj_sub_4center-vertex to face ratio (2.045455) Editobj_kicker_1IC-Low number of vertices in object (81, Optimum is > 256) Editobj_kicker_1IC-vertex to face ratio (1.333333) Editobj_kicker_2IC-Low number of vertices in object (81, Optimum is > 256) Editobj_kicker_2IC-vertex to face ratio (1.333333) Editobj_kicker_3IC-Low number of vertices in object (75, Optimum is > 256) Editobj_kicker_3IC-vertex to face ratio (1.346154) Editobj_kicker_4IC-Low number of vertices in object (75, Optimum is > 256) Editobj_kicker_4IC-vertex to face ratio (1.346154) Editobj_dirt_shortstep-Low number of vertices in object (146, Optimum is > 256) Editobj_dirt_shortstep-vertex to face ratio (1.226563) Editobj_dirt_stepR-Low number of vertices in object (138, Optimum is > 256) Editobj_dirt_stepR-vertex to face ratio (1.206897) Editobj_dirt_BIGstepL-Low number of vertices in object (128, Optimum is > 256) Editobj_dirt_BIGstepL-vertex to face ratio (1.214953) Editobj_funbox_pyramidwall-Low number of vertices in object (44, Optimum is > 256) Editobj_funbox_pyramidwall-High vertex to face ratio (2.111111, Optimum is < 2.000000) - poor stripping Editobj_funbox_pyramidwall-vertex to face ratio (2.111111) Editobj_funbox_SR3-Low number of vertices in object (56, Optimum is > 256) Editobj_funbox_SR3-vertex to face ratio (1.380952) Editobj_sub_1-Low number of vertices in object (32, Optimum is > 256) Editobj_sub_1-High vertex to face ratio (2.642857, Optimum is < 2.000000) - poor stripping Editobj_sub_1-vertex to face ratio (2.642857) Editobj_sub_4right-Low number of vertices in object (52, Optimum is > 256) Editobj_sub_4right-High vertex to face ratio (2.240000, Optimum is < 2.000000) - poor stripping Editobj_sub_4right-vertex to face ratio (2.240000) Editobj_jumpbox_hipwall1-Low number of vertices in object (130, Optimum is > 256) Editobj_jumpbox_hipwall1-vertex to face ratio (1.611570) Editobj_jumpbox_hip2-Low number of vertices in object (49, Optimum is > 256) Editobj_jumpbox_hip2-vertex to face ratio (1.757576) Editobj_jumpbox_arc-Low number of vertices in object (112, Optimum is > 256) Editobj_jumpbox_arc-vertex to face ratio (1.489362) Editobj_ramp_4-Low number of vertices in object (22, Optimum is > 256) Editobj_ramp_4-vertex to face ratio (2.000000) Editobj_ramp_4IC-Low number of vertices in object (38, Optimum is > 256) Editobj_ramp_4IC-vertex to face ratio (1.909091) Editobj_rail_low-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_low-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_low-vertex to face ratio (2.060606) Editobj_rail_ramp1xx_low_center-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp1xx_low_center-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1xx_low_center-vertex to face ratio (2.060606) Editobj_rail_ramp1x_low_center-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp1x_low_center-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1x_low_center-vertex to face ratio (2.060606) Editobj_rail_ramp2_low_center-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp2_low_center-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp2_low_center-vertex to face ratio (2.060606) Editobj_rail_ramp3_low_center-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp3_low_center-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp3_low_center-vertex to face ratio (2.060606) Editobj_rail_ramp1_low_center-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp1_low_center-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1_low_center-vertex to face ratio (2.060606) Editobj_rail_ramp1xx_low_left-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp1xx_low_left-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1xx_low_left-vertex to face ratio (2.060606) Editobj_rail_ramp1xx_low_right-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp1xx_low_right-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1xx_low_right-vertex to face ratio (2.060606) Editobj_rail_ramp1x_low_left-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp1x_low_left-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1x_low_left-vertex to face ratio (2.060606) Editobj_rail_ramp1x_low_right-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp1x_low_right-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1x_low_right-vertex to face ratio (2.060606) Editobj_rail_ramp1_low_left-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp1_low_left-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1_low_left-vertex to face ratio (2.060606) Editobj_rail_ramp1_low_right-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp1_low_right-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1_low_right-vertex to face ratio (2.060606) Editobj_rail_ramp2_low_left-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp2_low_left-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp2_low_left-vertex to face ratio (2.060606) Editobj_rail_ramp2_low_right-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp2_low_right-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp2_low_right-vertex to face ratio (2.060606) Editobj_rail_ramp3_low_left-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp3_low_left-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp3_low_left-vertex to face ratio (2.060606) Editobj_rail_ramp3_low_right-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp3_low_right-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp3_low_right-vertex to face ratio (2.060606) Editobj_rail_low_OFFSET-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_low_OFFSET-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_low_OFFSET-vertex to face ratio (2.060606) Editobj_specialtyrails_corkscrew-vertex to face ratio (1.989865) Editobj_specialtyrails_bow-vertex to face ratio (1.760204) Editobj_specialtyrails_kink-Low number of vertices in object (140, Optimum is > 256) Editobj_specialtyrails_kink-vertex to face ratio (1.744898) Editobj_rail_ramp4_low_center-Low number of vertices in object (212, Optimum is > 256) Editobj_rail_ramp4_low_center-High vertex to face ratio (2.169492, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp4_low_center-vertex to face ratio (2.169492) Editobj_rail_ramp5_low_center-Low number of vertices in object (212, Optimum is > 256) Editobj_rail_ramp5_low_center-High vertex to face ratio (2.169492, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp5_low_center-vertex to face ratio (2.169492) Editobj_rail_ramp4_low_left-Low number of vertices in object (212, Optimum is > 256) Editobj_rail_ramp4_low_left-High vertex to face ratio (2.169492, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp4_low_left-vertex to face ratio (2.169492) Editobj_rail_ramp4_low_right-Low number of vertices in object (212, Optimum is > 256) Editobj_rail_ramp4_low_right-High vertex to face ratio (2.169492, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp4_low_right-vertex to face ratio (2.169492) Editobj_rail_ramp5_low_left-Low number of vertices in object (212, Optimum is > 256) Editobj_rail_ramp5_low_left-High vertex to face ratio (2.169492, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp5_low_left-vertex to face ratio (2.169492) Editobj_rail_ramp5_low_right-Low number of vertices in object (212, Optimum is > 256) Editobj_rail_ramp5_low_right-High vertex to face ratio (2.169492, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp5_low_right-vertex to face ratio (2.169492) Editobj_rail_kicker1_low_center-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_kicker1_low_center-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_kicker1_low_center-vertex to face ratio (2.060606) Editobj_rail_kicker2_low_center-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_kicker2_low_center-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_kicker2_low_center-vertex to face ratio (2.060606) Editobj_rail_kicker3_low_center-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_kicker3_low_center-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_kicker3_low_center-vertex to face ratio (2.060606) Editobj_rail_kicker4_low_center-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_kicker4_low_center-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_kicker4_low_center-vertex to face ratio (2.060606) Editobj_rail_kicker1_low_left-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_kicker1_low_left-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_kicker1_low_left-vertex to face ratio (2.060606) Editobj_rail_kicker1_low_right-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_kicker1_low_right-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_kicker1_low_right-vertex to face ratio (2.060606) Editobj_rail_kicker2_low_left-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_kicker2_low_left-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_kicker2_low_left-vertex to face ratio (2.060606) Editobj_rail_kicker2_low_right-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_kicker2_low_right-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_kicker2_low_right-vertex to face ratio (2.060606) Editobj_rail_kicker3_low_left-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_kicker3_low_left-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_kicker3_low_left-vertex to face ratio (2.060606) Editobj_rail_kicker3_low_right-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_kicker3_low_right-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_kicker3_low_right-vertex to face ratio (2.060606) Editobj_rail_kicker4_low_left-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_kicker4_low_left-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_kicker4_low_left-vertex to face ratio (2.060606) Editobj_rail_kicker4_low_right-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_kicker4_low_right-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_kicker4_low_right-vertex to face ratio (2.060606) Editobj_rail_rollin_2_low_center-Low number of vertices in object (116, Optimum is > 256) Editobj_rail_rollin_2_low_center-High vertex to face ratio (2.029412, Optimum is < 2.000000) - poor stripping Editobj_rail_rollin_2_low_center-vertex to face ratio (2.029412) Editobj_rail_rollin_6_low_center-Low number of vertices in object (216, Optimum is > 256) Editobj_rail_rollin_6_low_center-High vertex to face ratio (2.114754, Optimum is < 2.000000) - poor stripping Editobj_rail_rollin_6_low_center-vertex to face ratio (2.114754) Editobj_rail_rollin_4_low_center-Low number of vertices in object (216, Optimum is > 256) Editobj_rail_rollin_4_low_center-High vertex to face ratio (2.114754, Optimum is < 2.000000) - poor stripping Editobj_rail_rollin_4_low_center-vertex to face ratio (2.114754) Editobj_rail_rollin_8_low_center-Low number of vertices in object (216, Optimum is > 256) Editobj_rail_rollin_8_low_center-High vertex to face ratio (2.114754, Optimum is < 2.000000) - poor stripping Editobj_rail_rollin_8_low_center-vertex to face ratio (2.114754) Editobj_rail_rollin_2_low_left-Low number of vertices in object (116, Optimum is > 256) Editobj_rail_rollin_2_low_left-High vertex to face ratio (2.029412, Optimum is < 2.000000) - poor stripping Editobj_rail_rollin_2_low_left-vertex to face ratio (2.029412) Editobj_rail_rollin_2_low_right-Low number of vertices in object (116, Optimum is > 256) Editobj_rail_rollin_2_low_right-High vertex to face ratio (2.029412, Optimum is < 2.000000) - poor stripping Editobj_rail_rollin_2_low_right-vertex to face ratio (2.029412) Editobj_rail_rollin_6_low_left-Low number of vertices in object (216, Optimum is > 256) Editobj_rail_rollin_6_low_left-High vertex to face ratio (2.114754, Optimum is < 2.000000) - poor stripping Editobj_rail_rollin_6_low_left-vertex to face ratio (2.114754) Editobj_rail_rollin_6_low_right-Low number of vertices in object (216, Optimum is > 256) Editobj_rail_rollin_6_low_right-High vertex to face ratio (2.114754, Optimum is < 2.000000) - poor stripping Editobj_rail_rollin_6_low_right-vertex to face ratio (2.114754) Editobj_rail_rollin_4_low_left-Low number of vertices in object (216, Optimum is > 256) Editobj_rail_rollin_4_low_left-High vertex to face ratio (2.114754, Optimum is < 2.000000) - poor stripping Editobj_rail_rollin_4_low_left-vertex to face ratio (2.114754) Editobj_rail_rollin_4_low_right-Low number of vertices in object (216, Optimum is > 256) Editobj_rail_rollin_4_low_right-High vertex to face ratio (2.114754, Optimum is < 2.000000) - poor stripping Editobj_rail_rollin_4_low_right-vertex to face ratio (2.114754) Editobj_rail_rollin_8_low_left-Low number of vertices in object (216, Optimum is > 256) Editobj_rail_rollin_8_low_left-High vertex to face ratio (2.114754, Optimum is < 2.000000) - poor stripping Editobj_rail_rollin_8_low_left-vertex to face ratio (2.114754) Editobj_rail_rollin_8_low_right-Low number of vertices in object (216, Optimum is > 256) Editobj_rail_rollin_8_low_right-High vertex to face ratio (2.114754, Optimum is < 2.000000) - poor stripping Editobj_rail_rollin_8_low_right-vertex to face ratio (2.114754) Editobj_rail_stairs_double_low_center-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_stairs_double_low_center-High vertex to face ratio (2.073529, Optimum is < 2.000000) - poor stripping Editobj_rail_stairs_double_low_center-vertex to face ratio (2.073529) Editobj_rail_stairs_quad_low_center-Low number of vertices in object (122, Optimum is > 256) Editobj_rail_stairs_quad_low_center-High vertex to face ratio (2.028571, Optimum is < 2.000000) - poor stripping Editobj_rail_stairs_quad_low_center-vertex to face ratio (2.028571) Editobj_rail_stairs_quad_low_left-Low number of vertices in object (122, Optimum is > 256) Editobj_rail_stairs_quad_low_left-High vertex to face ratio (2.028571, Optimum is < 2.000000) - poor stripping Editobj_rail_stairs_quad_low_left-vertex to face ratio (2.028571) Editobj_rail_stairs_quad_low_right-Low number of vertices in object (122, Optimum is > 256) Editobj_rail_stairs_quad_low_right-High vertex to face ratio (2.028571, Optimum is < 2.000000) - poor stripping Editobj_rail_stairs_quad_low_right-vertex to face ratio (2.028571) Editobj_rail_stairs_double_low_left-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_stairs_double_low_left-High vertex to face ratio (2.073529, Optimum is < 2.000000) - poor stripping Editobj_rail_stairs_double_low_left-vertex to face ratio (2.073529) Editobj_rail_stairs_double_low_right-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_stairs_double_low_right-High vertex to face ratio (2.073529, Optimum is < 2.000000) - poor stripping Editobj_rail_stairs_double_low_right-vertex to face ratio (2.073529) Editobj_rail_qpIC_low-Low number of vertices in object (206, Optimum is > 256) Editobj_rail_qpIC_low-High vertex to face ratio (2.067797, Optimum is < 2.000000) - poor stripping Editobj_rail_qpIC_low-vertex to face ratio (2.067797) Editobj_rail_sub4right_low_left-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_sub4right_low_left-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_sub4right_low_left-vertex to face ratio (2.060606) Editobj_rail_sub4right_low_center-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_sub4right_low_center-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_sub4right_low_center-vertex to face ratio (2.060606) Editobj_rail_sub4right_low_right-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_sub4right_low_right-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_sub4right_low_right-vertex to face ratio (2.060606) Editobj_rail_sub1_low-Low number of vertices in object (162, Optimum is > 256) Editobj_rail_sub1_low-High vertex to face ratio (2.032609, Optimum is < 2.000000) - poor stripping Editobj_rail_sub1_low-vertex to face ratio (2.032609) Editobj_rail_sub5_low_right-Low number of vertices in object (210, Optimum is > 256) Editobj_rail_sub5_low_right-vertex to face ratio (1.975000) Editobj_rail_sub5_low_left-Low number of vertices in object (210, Optimum is > 256) Editobj_rail_sub5_low_left-vertex to face ratio (1.975000) Editobj_rail_sub6_low_left-Low number of vertices in object (116, Optimum is > 256) Editobj_rail_sub6_low_left-High vertex to face ratio (2.029412, Optimum is < 2.000000) - poor stripping Editobj_rail_sub6_low_left-vertex to face ratio (2.029412) Editobj_rail_sub6_low_right-Low number of vertices in object (116, Optimum is > 256) Editobj_rail_sub6_low_right-High vertex to face ratio (2.029412, Optimum is < 2.000000) - poor stripping Editobj_rail_sub6_low_right-vertex to face ratio (2.029412) Editobj_rail_sub7right_low-High vertex to face ratio (2.034722, Optimum is < 2.000000) - poor stripping Editobj_rail_sub7right_low-vertex to face ratio (2.034722) Editobj_rail_sub7left_low-High vertex to face ratio (2.034722, Optimum is < 2.000000) - poor stripping Editobj_rail_sub7left_low-vertex to face ratio (2.034722) Editobj_rail_low_angle-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_low_angle-High vertex to face ratio (2.181818, Optimum is < 2.000000) - poor stripping Editobj_rail_low_angle-vertex to face ratio (2.181818) Editobj_rail_ramp1xxIC_low-Low number of vertices in object (120, Optimum is > 256) Editobj_rail_ramp1xxIC_low-High vertex to face ratio (2.147059, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1xxIC_low-vertex to face ratio (2.147059) Editobj_rail_ramp1IC_low-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_ramp1IC_low-High vertex to face ratio (2.181818, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1IC_low-vertex to face ratio (2.181818) Editobj_rail_ramp1xIC_low-Low number of vertices in object (124, Optimum is > 256) Editobj_rail_ramp1xIC_low-High vertex to face ratio (2.147059, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1xIC_low-vertex to face ratio (2.147059) Editobj_rail_ramp2IC_low-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_ramp2IC_low-High vertex to face ratio (2.181818, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp2IC_low-vertex to face ratio (2.181818) Editobj_rail_ramp3IC_low-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_ramp3IC_low-High vertex to face ratio (2.181818, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp3IC_low-vertex to face ratio (2.181818) Editobj_rail_ramp4IC_low-Low number of vertices in object (214, Optimum is > 256) Editobj_rail_ramp4IC_low-High vertex to face ratio (2.135593, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp4IC_low-vertex to face ratio (2.135593) Editobj_rail_ramp5IC_low-Low number of vertices in object (214, Optimum is > 256) Editobj_rail_ramp5IC_low-High vertex to face ratio (2.135593, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp5IC_low-vertex to face ratio (2.135593) Editobj_rail_ramp1xxEC_low-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_ramp1xxEC_low-High vertex to face ratio (2.088235, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1xxEC_low-vertex to face ratio (2.088235) Editobj_rail_ramp3EC_low-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_ramp3EC_low-High vertex to face ratio (2.181818, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp3EC_low-vertex to face ratio (2.181818) Editobj_rail_ramp4EC_low-Low number of vertices in object (214, Optimum is > 256) Editobj_rail_ramp4EC_low-High vertex to face ratio (2.135593, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp4EC_low-vertex to face ratio (2.135593) Editobj_rail_ramp5EC_low-Low number of vertices in object (214, Optimum is > 256) Editobj_rail_ramp5EC_low-High vertex to face ratio (2.135593, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp5EC_low-vertex to face ratio (2.135593) Editobj_rail_ramp1xEC_low-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_ramp1xEC_low-High vertex to face ratio (2.088235, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1xEC_low-vertex to face ratio (2.088235) Editobj_rail_ramp1EC_low-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_ramp1EC_low-High vertex to face ratio (2.088235, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1EC_low-vertex to face ratio (2.088235) Editobj_rail_ramp2EC_low-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_ramp2EC_low-High vertex to face ratio (2.088235, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp2EC_low-vertex to face ratio (2.088235) Editobj_rail_pyramidwal_low_right-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_pyramidwal_low_right-High vertex to face ratio (2.088235, Optimum is < 2.000000) - poor stripping Editobj_rail_pyramidwal_low_right-vertex to face ratio (2.088235) Editobj_rail_pyramidwal_low_center-Low number of vertices in object (212, Optimum is > 256) Editobj_rail_pyramidwal_low_center-High vertex to face ratio (2.169492, Optimum is < 2.000000) - poor stripping Editobj_rail_pyramidwal_low_center-vertex to face ratio (2.169492) Editobj_rail_pyramidwal_low_left-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_pyramidwal_low_left-High vertex to face ratio (2.088235, Optimum is < 2.000000) - poor stripping Editobj_rail_pyramidwal_low_left-vertex to face ratio (2.088235) Editobj_rail_wedgeBIG_low_right-High vertex to face ratio (2.145833, Optimum is < 2.000000) - poor stripping Editobj_rail_wedgeBIG_low_right-vertex to face ratio (2.145833) Editobj_rail_wedgeBIG_low_left-High vertex to face ratio (2.145833, Optimum is < 2.000000) - poor stripping Editobj_rail_wedgeBIG_low_left-vertex to face ratio (2.145833) Editobj_rail_wedgeMED_low_right-High vertex to face ratio (2.145833, Optimum is < 2.000000) - poor stripping Editobj_rail_wedgeMED_low_right-vertex to face ratio (2.145833) Editobj_rail_wedgeMED_low_left-High vertex to face ratio (2.145833, Optimum is < 2.000000) - poor stripping Editobj_rail_wedgeMED_low_left-vertex to face ratio (2.145833) Editobj_rail_sub_low_right-High vertex to face ratio (2.072368, Optimum is < 2.000000) - poor stripping Editobj_rail_sub_low_right-vertex to face ratio (2.072368) Editobj_rail_sub_low_left-High vertex to face ratio (2.072368, Optimum is < 2.000000) - poor stripping Editobj_rail_sub_low_left-vertex to face ratio (2.072368) Editobj_rail_arc_low_left-High vertex to face ratio (2.072368, Optimum is < 2.000000) - poor stripping Editobj_rail_arc_low_left-vertex to face ratio (2.072368) Editobj_rail_arc_low_right-High vertex to face ratio (2.126374, Optimum is < 2.000000) - poor stripping Editobj_rail_arc_low_right-vertex to face ratio (2.126374) Editobj_rail_SR2_low_left-Low number of vertices in object (228, Optimum is > 256) Editobj_rail_SR2_low_left-High vertex to face ratio (2.007576, Optimum is < 2.000000) - poor stripping Editobj_rail_SR2_low_left-vertex to face ratio (2.007576) Editobj_rail_SR2_low_right-Low number of vertices in object (228, Optimum is > 256) Editobj_rail_SR2_low_right-High vertex to face ratio (2.007576, Optimum is < 2.000000) - poor stripping Editobj_rail_SR2_low_right-vertex to face ratio (2.007576) Editobj_rail_SR2_low_center-Low number of vertices in object (228, Optimum is > 256) Editobj_rail_SR2_low_center-High vertex to face ratio (2.007576, Optimum is < 2.000000) - poor stripping Editobj_rail_SR2_low_center-vertex to face ratio (2.007576) Editobj_rail_SR2_low_topangle-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_SR2_low_topangle-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_SR2_low_topangle-vertex to face ratio (2.060606) Editobj_rail_SR2_low_bottomangle-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_SR2_low_bottomangle-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_SR2_low_bottomangle-vertex to face ratio (2.060606) Editobj_rail_SR1_low_right-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_SR1_low_right-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_SR1_low_right-vertex to face ratio (2.060606) Editobj_rail_SR1_low_left-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_SR1_low_left-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_SR1_low_left-vertex to face ratio (2.060606) Editobj_rail_SR3_low-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_SR3_low-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_SR3_low-vertex to face ratio (2.060606) Editobj_rail_daver_low-High vertex to face ratio (2.154867, Optimum is < 2.000000) - poor stripping Editobj_rail_daver_low-vertex to face ratio (2.154867) Editobj_rail_qpbowl_low_left-vertex to face ratio (2.000000) Editobj_rail_rollout_low-Low number of vertices in object (116, Optimum is > 256) Editobj_rail_rollout_low-High vertex to face ratio (2.029412, Optimum is < 2.000000) - poor stripping Editobj_rail_rollout_low-vertex to face ratio (2.029412) Editobj_rail_rollout_low_angle-Low number of vertices in object (116, Optimum is > 256) Editobj_rail_rollout_low_angle-High vertex to face ratio (2.029412, Optimum is < 2.000000) - poor stripping Editobj_rail_rollout_low_angle-vertex to face ratio (2.029412) Editobj_bonus_DCsuperramp-vertex to face ratio (1.750314) Editobj_rail_high_angle-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_high_angle-High vertex to face ratio (2.181818, Optimum is < 2.000000) - poor stripping Editobj_rail_high_angle-vertex to face ratio (2.181818) Editobj_rail_arc_high_left-High vertex to face ratio (2.072368, Optimum is < 2.000000) - poor stripping Editobj_rail_arc_high_left-vertex to face ratio (2.072368) Editobj_rail_arc_high_right-High vertex to face ratio (2.126374, Optimum is < 2.000000) - poor stripping Editobj_rail_arc_high_right-vertex to face ratio (2.126374) Editobj_rail_daver_high-High vertex to face ratio (2.154867, Optimum is < 2.000000) - poor stripping Editobj_rail_daver_high-vertex to face ratio (2.154867) Editobj_rail_kicker1_high_center-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_kicker1_high_center-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_kicker1_high_center-vertex to face ratio (2.060606) Editobj_rail_kicker1_high_left-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_kicker1_high_left-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_kicker1_high_left-vertex to face ratio (2.060606) Editobj_rail_kicker1_high_right-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_kicker1_high_right-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_kicker1_high_right-vertex to face ratio (2.060606) Editobj_rail_kicker2_high_center-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_kicker2_high_center-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_kicker2_high_center-vertex to face ratio (2.060606) Editobj_rail_kicker2_high_left-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_kicker2_high_left-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_kicker2_high_left-vertex to face ratio (2.060606) Editobj_rail_kicker2_high_right-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_kicker2_high_right-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_kicker2_high_right-vertex to face ratio (2.060606) Editobj_rail_kicker3_high_center-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_kicker3_high_center-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_kicker3_high_center-vertex to face ratio (2.060606) Editobj_rail_kicker3_high_left-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_kicker3_high_left-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_kicker3_high_left-vertex to face ratio (2.060606) Editobj_rail_kicker3_high_right-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_kicker3_high_right-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_kicker3_high_right-vertex to face ratio (2.060606) Editobj_rail_kicker4_high_center-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_kicker4_high_center-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_kicker4_high_center-vertex to face ratio (2.060606) Editobj_rail_kicker4_high_left-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_kicker4_high_left-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_kicker4_high_left-vertex to face ratio (2.060606) Editobj_rail_kicker4_high_right-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_kicker4_high_right-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_kicker4_high_right-vertex to face ratio (2.060606) Editobj_rail_high-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_high-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_high-vertex to face ratio (2.060606) Editobj_rail_high-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_high-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_high-vertex to face ratio (2.060606) Editobj_rail_high_OFFSET-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_high_OFFSET-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_high_OFFSET-vertex to face ratio (2.060606) Editobj_rail_pyramid_high_center-High vertex to face ratio (2.145833, Optimum is < 2.000000) - poor stripping Editobj_rail_pyramid_high_center-vertex to face ratio (2.145833) Editobj_rail_pyramid_high_left-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_pyramid_high_left-High vertex to face ratio (2.088235, Optimum is < 2.000000) - poor stripping Editobj_rail_pyramid_high_left-vertex to face ratio (2.088235) Editobj_rail_pyramid_high_right-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_pyramid_high_right-High vertex to face ratio (2.088235, Optimum is < 2.000000) - poor stripping Editobj_rail_pyramid_high_right-vertex to face ratio (2.088235) Editobj_rail_pyramidwal_high_center-Low number of vertices in object (212, Optimum is > 256) Editobj_rail_pyramidwal_high_center-High vertex to face ratio (2.169492, Optimum is < 2.000000) - poor stripping Editobj_rail_pyramidwal_high_center-vertex to face ratio (2.169492) Editobj_rail_pyramidwal_high_left-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_pyramidwal_high_left-High vertex to face ratio (2.088235, Optimum is < 2.000000) - poor stripping Editobj_rail_pyramidwal_high_left-vertex to face ratio (2.088235) Editobj_rail_pyramidwal_high_right-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_pyramidwal_high_right-High vertex to face ratio (2.088235, Optimum is < 2.000000) - poor stripping Editobj_rail_pyramidwal_high_right-vertex to face ratio (2.088235) Editobj_rail_qpIC_high-Low number of vertices in object (206, Optimum is > 256) Editobj_rail_qpIC_high-High vertex to face ratio (2.067797, Optimum is < 2.000000) - poor stripping Editobj_rail_qpIC_high-vertex to face ratio (2.067797) Editobj_rail_ramp1_high_center-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp1_high_center-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1_high_center-vertex to face ratio (2.060606) Editobj_rail_ramp1_high_left-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp1_high_left-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1_high_left-vertex to face ratio (2.060606) Editobj_rail_ramp1_high_right-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp1_high_right-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1_high_right-vertex to face ratio (2.060606) Editobj_rail_ramp1EC_high-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_ramp1EC_high-High vertex to face ratio (2.088235, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1EC_high-vertex to face ratio (2.088235) Editobj_rail_ramp1IC_high-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_ramp1IC_high-High vertex to face ratio (2.181818, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1IC_high-vertex to face ratio (2.181818) Editobj_rail_ramp1x_high_center-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp1x_high_center-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1x_high_center-vertex to face ratio (2.060606) Editobj_rail_ramp1x_high_left-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp1x_high_left-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1x_high_left-vertex to face ratio (2.060606) Editobj_rail_ramp1x_high_right-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp1x_high_right-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1x_high_right-vertex to face ratio (2.060606) Editobj_rail_ramp1xEC_high-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_ramp1xEC_high-High vertex to face ratio (2.088235, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1xEC_high-vertex to face ratio (2.088235) Editobj_rail_ramp1xIC_high-Low number of vertices in object (124, Optimum is > 256) Editobj_rail_ramp1xIC_high-High vertex to face ratio (2.147059, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1xIC_high-vertex to face ratio (2.147059) Editobj_rail_ramp1xx_high_center-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp1xx_high_center-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1xx_high_center-vertex to face ratio (2.060606) Editobj_rail_ramp1xx_high_left-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp1xx_high_left-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1xx_high_left-vertex to face ratio (2.060606) Editobj_rail_ramp1xx_high_right-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp1xx_high_right-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1xx_high_right-vertex to face ratio (2.060606) Editobj_rail_ramp1xxEC_high-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_ramp1xxEC_high-High vertex to face ratio (2.088235, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1xxEC_high-vertex to face ratio (2.088235) Editobj_rail_ramp1xxIC_high-Low number of vertices in object (120, Optimum is > 256) Editobj_rail_ramp1xxIC_high-High vertex to face ratio (2.147059, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1xxIC_high-vertex to face ratio (2.147059) Editobj_rail_ramp2_high_center-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp2_high_center-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp2_high_center-vertex to face ratio (2.060606) Editobj_rail_ramp2_high_left-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp2_high_left-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp2_high_left-vertex to face ratio (2.060606) Editobj_rail_ramp2_high_right-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp2_high_right-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp2_high_right-vertex to face ratio (2.060606) Editobj_rail_ramp2EC_high-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_ramp2EC_high-High vertex to face ratio (2.088235, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp2EC_high-vertex to face ratio (2.088235) Editobj_rail_ramp2IC_high-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_ramp2IC_high-High vertex to face ratio (2.181818, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp2IC_high-vertex to face ratio (2.181818) Editobj_rail_ramp3_high_center-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp3_high_center-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp3_high_center-vertex to face ratio (2.060606) Editobj_rail_ramp3_high_left-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp3_high_left-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp3_high_left-vertex to face ratio (2.060606) Editobj_rail_ramp3_high_right-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp3_high_right-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp3_high_right-vertex to face ratio (2.060606) Editobj_rail_ramp3EC_high-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_ramp3EC_high-High vertex to face ratio (2.181818, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp3EC_high-vertex to face ratio (2.181818) Editobj_rail_ramp3IC_high-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_ramp3IC_high-High vertex to face ratio (2.181818, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp3IC_high-vertex to face ratio (2.181818) Editobj_rail_ramp4_high_center-Low number of vertices in object (212, Optimum is > 256) Editobj_rail_ramp4_high_center-High vertex to face ratio (2.169492, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp4_high_center-vertex to face ratio (2.169492) Editobj_rail_ramp4_high_left-Low number of vertices in object (212, Optimum is > 256) Editobj_rail_ramp4_high_left-High vertex to face ratio (2.169492, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp4_high_left-vertex to face ratio (2.169492) Editobj_rail_ramp4_high_right-Low number of vertices in object (212, Optimum is > 256) Editobj_rail_ramp4_high_right-High vertex to face ratio (2.169492, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp4_high_right-vertex to face ratio (2.169492) Editobj_rail_ramp4EC_high-Low number of vertices in object (214, Optimum is > 256) Editobj_rail_ramp4EC_high-High vertex to face ratio (2.135593, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp4EC_high-vertex to face ratio (2.135593) Editobj_rail_ramp4IC_high-Low number of vertices in object (214, Optimum is > 256) Editobj_rail_ramp4IC_high-High vertex to face ratio (2.135593, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp4IC_high-vertex to face ratio (2.135593) Editobj_rail_ramp5_high_left-Low number of vertices in object (212, Optimum is > 256) Editobj_rail_ramp5_high_left-High vertex to face ratio (2.169492, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp5_high_left-vertex to face ratio (2.169492) Editobj_rail_ramp5_high_center-Low number of vertices in object (212, Optimum is > 256) Editobj_rail_ramp5_high_center-High vertex to face ratio (2.169492, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp5_high_center-vertex to face ratio (2.169492) Editobj_rail_ramp5_high_right-Low number of vertices in object (212, Optimum is > 256) Editobj_rail_ramp5_high_right-High vertex to face ratio (2.169492, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp5_high_right-vertex to face ratio (2.169492) Editobj_rail_ramp5EC_high-Low number of vertices in object (214, Optimum is > 256) Editobj_rail_ramp5EC_high-High vertex to face ratio (2.135593, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp5EC_high-vertex to face ratio (2.135593) Editobj_rail_ramp5IC_high-Low number of vertices in object (214, Optimum is > 256) Editobj_rail_ramp5IC_high-High vertex to face ratio (2.135593, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp5IC_high-vertex to face ratio (2.135593) Editobj_rail_rollin_2_high_center-Low number of vertices in object (116, Optimum is > 256) Editobj_rail_rollin_2_high_center-High vertex to face ratio (2.029412, Optimum is < 2.000000) - poor stripping Editobj_rail_rollin_2_high_center-vertex to face ratio (2.029412) Editobj_rail_rollin_2_high_left-Low number of vertices in object (116, Optimum is > 256) Editobj_rail_rollin_2_high_left-High vertex to face ratio (2.029412, Optimum is < 2.000000) - poor stripping Editobj_rail_rollin_2_high_left-vertex to face ratio (2.029412) Editobj_rail_rollin_2_high_right-Low number of vertices in object (116, Optimum is > 256) Editobj_rail_rollin_2_high_right-High vertex to face ratio (2.029412, Optimum is < 2.000000) - poor stripping Editobj_rail_rollin_2_high_right-vertex to face ratio (2.029412) Editobj_rail_rollin_4_high_center-Low number of vertices in object (216, Optimum is > 256) Editobj_rail_rollin_4_high_center-High vertex to face ratio (2.114754, Optimum is < 2.000000) - poor stripping Editobj_rail_rollin_4_high_center-vertex to face ratio (2.114754) Editobj_rail_rollin_4_high_left-Low number of vertices in object (216, Optimum is > 256) Editobj_rail_rollin_4_high_left-High vertex to face ratio (2.114754, Optimum is < 2.000000) - poor stripping Editobj_rail_rollin_4_high_left-vertex to face ratio (2.114754) Editobj_rail_rollin_4_high_right-Low number of vertices in object (216, Optimum is > 256) Editobj_rail_rollin_4_high_right-High vertex to face ratio (2.114754, Optimum is < 2.000000) - poor stripping Editobj_rail_rollin_4_high_right-vertex to face ratio (2.114754) Editobj_rail_rollin_6_high_center-Low number of vertices in object (216, Optimum is > 256) Editobj_rail_rollin_6_high_center-High vertex to face ratio (2.114754, Optimum is < 2.000000) - poor stripping Editobj_rail_rollin_6_high_center-vertex to face ratio (2.114754) Editobj_rail_rollin_6_high_left-Low number of vertices in object (216, Optimum is > 256) Editobj_rail_rollin_6_high_left-High vertex to face ratio (2.114754, Optimum is < 2.000000) - poor stripping Editobj_rail_rollin_6_high_left-vertex to face ratio (2.114754) Editobj_rail_rollin_6_high_right-Low number of vertices in object (216, Optimum is > 256) Editobj_rail_rollin_6_high_right-High vertex to face ratio (2.114754, Optimum is < 2.000000) - poor stripping Editobj_rail_rollin_6_high_right-vertex to face ratio (2.114754) Editobj_rail_rollin_8_high_center-Low number of vertices in object (216, Optimum is > 256) Editobj_rail_rollin_8_high_center-High vertex to face ratio (2.114754, Optimum is < 2.000000) - poor stripping Editobj_rail_rollin_8_high_center-vertex to face ratio (2.114754) Editobj_rail_rollin_8_high_left-Low number of vertices in object (216, Optimum is > 256) Editobj_rail_rollin_8_high_left-High vertex to face ratio (2.114754, Optimum is < 2.000000) - poor stripping Editobj_rail_rollin_8_high_left-vertex to face ratio (2.114754) Editobj_rail_rollin_8_high_right-Low number of vertices in object (216, Optimum is > 256) Editobj_rail_rollin_8_high_right-High vertex to face ratio (2.114754, Optimum is < 2.000000) - poor stripping Editobj_rail_rollin_8_high_right-vertex to face ratio (2.114754) Editobj_rail_rollout_high-Low number of vertices in object (116, Optimum is > 256) Editobj_rail_rollout_high-High vertex to face ratio (2.029412, Optimum is < 2.000000) - poor stripping Editobj_rail_rollout_high-vertex to face ratio (2.029412) Editobj_rail_rollout_high_angle-Low number of vertices in object (116, Optimum is > 256) Editobj_rail_rollout_high_angle-High vertex to face ratio (2.029412, Optimum is < 2.000000) - poor stripping Editobj_rail_rollout_high_angle-vertex to face ratio (2.029412) Editobj_rail_SR1_high_left-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_SR1_high_left-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_SR1_high_left-vertex to face ratio (2.060606) Editobj_rail_SR1_high_right-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_SR1_high_right-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_SR1_high_right-vertex to face ratio (2.060606) Editobj_rail_SR3_high-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_SR3_high-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_SR3_high-vertex to face ratio (2.060606) Editobj_rail_stairs_double_high_center-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_stairs_double_high_center-High vertex to face ratio (2.073529, Optimum is < 2.000000) - poor stripping Editobj_rail_stairs_double_high_center-vertex to face ratio (2.073529) Editobj_rail_stairs_double_high_left-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_stairs_double_high_left-High vertex to face ratio (2.073529, Optimum is < 2.000000) - poor stripping Editobj_rail_stairs_double_high_left-vertex to face ratio (2.073529) Editobj_rail_stairs_double_high_right-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_stairs_double_high_right-High vertex to face ratio (2.073529, Optimum is < 2.000000) - poor stripping Editobj_rail_stairs_double_high_right-vertex to face ratio (2.073529) Editobj_rail_stairs_quad_high_center-Low number of vertices in object (122, Optimum is > 256) Editobj_rail_stairs_quad_high_center-High vertex to face ratio (2.028571, Optimum is < 2.000000) - poor stripping Editobj_rail_stairs_quad_high_center-vertex to face ratio (2.028571) Editobj_rail_stairs_quad_high_left-Low number of vertices in object (122, Optimum is > 256) Editobj_rail_stairs_quad_high_left-High vertex to face ratio (2.028571, Optimum is < 2.000000) - poor stripping Editobj_rail_stairs_quad_high_left-vertex to face ratio (2.028571) Editobj_rail_stairs_quad_high_right-Low number of vertices in object (122, Optimum is > 256) Editobj_rail_stairs_quad_high_right-High vertex to face ratio (2.028571, Optimum is < 2.000000) - poor stripping Editobj_rail_stairs_quad_high_right-vertex to face ratio (2.028571) Editobj_rail_sub1_high-Low number of vertices in object (162, Optimum is > 256) Editobj_rail_sub1_high-High vertex to face ratio (2.032609, Optimum is < 2.000000) - poor stripping Editobj_rail_sub1_high-vertex to face ratio (2.032609) Editobj_rail_sub1OFFSET_high-Low number of vertices in object (162, Optimum is > 256) Editobj_rail_sub1OFFSET_high-High vertex to face ratio (2.032609, Optimum is < 2.000000) - poor stripping Editobj_rail_sub1OFFSET_high-vertex to face ratio (2.032609) Editobj_rail_sub4right_high_center-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_sub4right_high_center-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_sub4right_high_center-vertex to face ratio (2.060606) Editobj_rail_sub4right_high_left-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_sub4right_high_left-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_sub4right_high_left-vertex to face ratio (2.060606) Editobj_rail_sub4right_high_right-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_sub4right_high_right-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_sub4right_high_right-vertex to face ratio (2.060606) Editobj_rail_sub5_high_left-Low number of vertices in object (210, Optimum is > 256) Editobj_rail_sub5_high_left-vertex to face ratio (1.975000) Editobj_rail_sub5_high_right-Low number of vertices in object (210, Optimum is > 256) Editobj_rail_sub5_high_right-vertex to face ratio (1.975000) Editobj_rail_sub6_high_left-Low number of vertices in object (116, Optimum is > 256) Editobj_rail_sub6_high_left-High vertex to face ratio (2.029412, Optimum is < 2.000000) - poor stripping Editobj_rail_sub6_high_left-vertex to face ratio (2.029412) Editobj_rail_sub6_high_right-Low number of vertices in object (116, Optimum is > 256) Editobj_rail_sub6_high_right-High vertex to face ratio (2.029412, Optimum is < 2.000000) - poor stripping Editobj_rail_sub6_high_right-vertex to face ratio (2.029412) Editobj_rail_sub6OFFSET_high_left-Low number of vertices in object (116, Optimum is > 256) Editobj_rail_sub6OFFSET_high_left-High vertex to face ratio (2.029412, Optimum is < 2.000000) - poor stripping Editobj_rail_sub6OFFSET_high_left-vertex to face ratio (2.029412) Editobj_rail_sub6OFFSET_high_right-Low number of vertices in object (116, Optimum is > 256) Editobj_rail_sub6OFFSET_high_right-High vertex to face ratio (2.029412, Optimum is < 2.000000) - poor stripping Editobj_rail_sub6OFFSET_high_right-vertex to face ratio (2.029412) Editobj_rail_sub7right_high-High vertex to face ratio (2.034722, Optimum is < 2.000000) - poor stripping Editobj_rail_sub7right_high-vertex to face ratio (2.034722) Editobj_rail_sub7left_high-High vertex to face ratio (2.034722, Optimum is < 2.000000) - poor stripping Editobj_rail_sub7left_high-vertex to face ratio (2.034722) Editobj_rail_sub_high_left-High vertex to face ratio (2.072368, Optimum is < 2.000000) - poor stripping Editobj_rail_sub_high_left-vertex to face ratio (2.072368) Editobj_rail_sub_high_right-High vertex to face ratio (2.072368, Optimum is < 2.000000) - poor stripping Editobj_rail_sub_high_right-vertex to face ratio (2.072368) Editobj_rail_wedgeBIG_high_left-High vertex to face ratio (2.145833, Optimum is < 2.000000) - poor stripping Editobj_rail_wedgeBIG_high_left-vertex to face ratio (2.145833) Editobj_rail_wedgeBIG_high_right-High vertex to face ratio (2.145833, Optimum is < 2.000000) - poor stripping Editobj_rail_wedgeBIG_high_right-vertex to face ratio (2.145833) Editobj_rail_wedgeMED_high_left-High vertex to face ratio (2.145833, Optimum is < 2.000000) - poor stripping Editobj_rail_wedgeMED_high_left-vertex to face ratio (2.145833) Editobj_rail_wedgeMED_high_right-High vertex to face ratio (2.145833, Optimum is < 2.000000) - poor stripping Editobj_rail_wedgeMED_high_right-vertex to face ratio (2.145833) Editobj_specialtyrails_largecurve_high_OFFSET-High vertex to face ratio (2.105882, Optimum is < 2.000000) - poor stripping Editobj_specialtyrails_largecurve_high_OFFSET-vertex to face ratio (2.105882) Editobj_specialtyrails_largecurve_low_OFFSET-High vertex to face ratio (2.105882, Optimum is < 2.000000) - poor stripping Editobj_specialtyrails_largecurve_low_OFFSET-vertex to face ratio (2.105882) Editobj_specialtyrails_largecurve_low-High vertex to face ratio (2.105882, Optimum is < 2.000000) - poor stripping Editobj_specialtyrails_largecurve_low-vertex to face ratio (2.105882) Editobj_specialtyrails_largecurve_high-High vertex to face ratio (2.105882, Optimum is < 2.000000) - poor stripping Editobj_specialtyrails_largecurve_high-vertex to face ratio (2.105882) Editobj_specialtyrails_smallcurve_high-Low number of vertices in object (214, Optimum is > 256) Editobj_specialtyrails_smallcurve_high-High vertex to face ratio (2.093220, Optimum is < 2.000000) - poor stripping Editobj_specialtyrails_smallcurve_high-vertex to face ratio (2.093220) Editobj_specialtyrails_smallcurve_OFFSET_high-Low number of vertices in object (214, Optimum is > 256) Editobj_specialtyrails_smallcurve_OFFSET_high-High vertex to face ratio (2.093220, Optimum is < 2.000000) - poor stripping Editobj_specialtyrails_smallcurve_OFFSET_high-vertex to face ratio (2.093220) Editobj_specialtyrails_smallcurve_low-Low number of vertices in object (214, Optimum is > 256) Editobj_specialtyrails_smallcurve_low-High vertex to face ratio (2.093220, Optimum is < 2.000000) - poor stripping Editobj_specialtyrails_smallcurve_low-vertex to face ratio (2.093220) Editobj_specialtyrails_smallcurve_OFFSET_low-Low number of vertices in object (214, Optimum is > 256) Editobj_specialtyrails_smallcurve_OFFSET_low-High vertex to face ratio (2.093220, Optimum is < 2.000000) - poor stripping Editobj_specialtyrails_smallcurve_OFFSET_low-vertex to face ratio (2.093220) Editobj_tower-Low number of vertices in object (121, Optimum is > 256) Editobj_tower-vertex to face ratio (1.269231) Editobj_qpipe_qpipe2EC-Low number of vertices in object (66, Optimum is > 256) Editobj_qpipe_qpipe2EC-vertex to face ratio (1.397436) Editobj_sub_5-Low number of vertices in object (42, Optimum is > 256) Editobj_sub_5-vertex to face ratio (1.884615) Editobj_dirt_CONNECTshortstep1-Low number of vertices in object (116, Optimum is > 256) Editobj_dirt_CONNECTshortstep1-vertex to face ratio (1.260417) Editobj_funbox_SR1-Low number of vertices in object (94, Optimum is > 256) Editobj_funbox_SR1-vertex to face ratio (1.578125) Editobj_funbox_SR2-Low number of vertices in object (36, Optimum is > 256) Editobj_funbox_SR2-High vertex to face ratio (2.375000, Optimum is < 2.000000) - poor stripping Editobj_funbox_SR2-vertex to face ratio (2.375000) Editobj_bonus_banks3-Low number of vertices in object (173, Optimum is > 256) Editobj_bonus_banks3-vertex to face ratio (1.883495) Editobj_bonus_banks2-Low number of vertices in object (63, Optimum is > 256) Editobj_bonus_banks2-vertex to face ratio (1.586957) Editobj_bonus_kidneypool-vertex to face ratio (1.320626) Editobj_bridges_BIGbridge-Low number of vertices in object (242, Optimum is > 256) Editobj_bridges_BIGbridge-vertex to face ratio (1.553922) Editobj_bonus_loop-vertex to face ratio (1.664615) Editobj_bridges_BIGbridgeCORNER-vertex to face ratio (1.460714) Editobj_sub_4left-Low number of vertices in object (53, Optimum is > 256) Editobj_sub_4left-High vertex to face ratio (2.320000, Optimum is < 2.000000) - poor stripping Editobj_sub_4left-vertex to face ratio (2.320000) Editobj_towerdef-Low number of vertices in object (240, Optimum is > 256) Editobj_towerdef-vertex to face ratio (1.300000) Editobj_wall_ramp1xx_low_left-Low number of vertices in object (26, Optimum is > 256) Editobj_wall_ramp1xx_low_left-vertex to face ratio (1.812500) Editobj_wall_ramp1x_low_left01-Low number of vertices in object (26, Optimum is > 256) Editobj_wall_ramp1x_low_left01-vertex to face ratio (1.812500) Editobj_wall_low-Low number of vertices in object (24, Optimum is > 256) Editobj_wall_low-vertex to face ratio (2.000000) Editobj_wall_ramp1_low_left-Low number of vertices in object (24, Optimum is > 256) Editobj_wall_ramp1_low_left-vertex to face ratio (2.000000) Editobj_wall_ramp2_low_left01-Low number of vertices in object (24, Optimum is > 256) Editobj_wall_ramp2_low_left01-vertex to face ratio (2.000000) Editobj_wall_ramp3_low_left02-Low number of vertices in object (24, Optimum is > 256) Editobj_wall_ramp3_low_left02-vertex to face ratio (2.000000) Editobj_wall_ramp4_low_left02-Low number of vertices in object (38, Optimum is > 256) Editobj_wall_ramp4_low_left02-vertex to face ratio (2.000000) Editobj_wall_ramp5_low_left03-Low number of vertices in object (38, Optimum is > 256) Editobj_wall_ramp5_low_left03-vertex to face ratio (2.000000) Editobj_wall_ramp1xx_low_right-Low number of vertices in object (26, Optimum is > 256) Editobj_wall_ramp1xx_low_right-vertex to face ratio (1.812500) Editobj_wall_ramp1x_low_right-Low number of vertices in object (26, Optimum is > 256) Editobj_wall_ramp1x_low_right-vertex to face ratio (1.812500) Editobj_wall_ramp1_low_right-Low number of vertices in object (24, Optimum is > 256) Editobj_wall_ramp1_low_right-vertex to face ratio (2.000000) Editobj_wall_ramp2_low_right-Low number of vertices in object (24, Optimum is > 256) Editobj_wall_ramp2_low_right-vertex to face ratio (2.000000) Editobj_wall_ramp3_low_right-Low number of vertices in object (24, Optimum is > 256) Editobj_wall_ramp3_low_right-vertex to face ratio (2.000000) Editobj_wall_ramp4_low_right-Low number of vertices in object (38, Optimum is > 256) Editobj_wall_ramp4_low_right-vertex to face ratio (2.000000) Editobj_wall_ramp5_low_right-Low number of vertices in object (38, Optimum is > 256) Editobj_wall_ramp5_low_right-vertex to face ratio (2.000000) Editobj_wall_low_OFFSET-Low number of vertices in object (24, Optimum is > 256) Editobj_wall_low_OFFSET-vertex to face ratio (2.000000) Editobj_wall_high-Low number of vertices in object (24, Optimum is > 256) Editobj_wall_high-vertex to face ratio (2.000000) Editobj_wall_high_OFFSET-Low number of vertices in object (24, Optimum is > 256) Editobj_wall_high_OFFSET-vertex to face ratio (2.000000) Editobj_wall_ramp1xx_high_left-Low number of vertices in object (26, Optimum is > 256) Editobj_wall_ramp1xx_high_left-vertex to face ratio (1.812500) Editobj_wall_ramp1xx_high_right-Low number of vertices in object (26, Optimum is > 256) Editobj_wall_ramp1xx_high_right-vertex to face ratio (1.812500) Editobj_wall_ramp1x_high_left-Low number of vertices in object (26, Optimum is > 256) Editobj_wall_ramp1x_high_left-vertex to face ratio (1.812500) Editobj_wall_ramp1x_high_right-Low number of vertices in object (26, Optimum is > 256) Editobj_wall_ramp1x_high_right-vertex to face ratio (1.812500) Editobj_wall_ramp1_high_left-Low number of vertices in object (24, Optimum is > 256) Editobj_wall_ramp1_high_left-vertex to face ratio (2.000000) Editobj_wall_ramp1_high_right-Low number of vertices in object (24, Optimum is > 256) Editobj_wall_ramp1_high_right-vertex to face ratio (2.000000) Editobj_wall_ramp2_high_left-Low number of vertices in object (24, Optimum is > 256) Editobj_wall_ramp2_high_left-vertex to face ratio (2.000000) Editobj_wall_ramp2_high_right-Low number of vertices in object (24, Optimum is > 256) Editobj_wall_ramp2_high_right-vertex to face ratio (2.000000) Editobj_wall_ramp3_high_left-Low number of vertices in object (24, Optimum is > 256) Editobj_wall_ramp3_high_left-vertex to face ratio (2.000000) Editobj_wall_ramp3_high_right-Low number of vertices in object (24, Optimum is > 256) Editobj_wall_ramp3_high_right-vertex to face ratio (2.000000) Editobj_wall_ramp4_high_left-Low number of vertices in object (38, Optimum is > 256) Editobj_wall_ramp4_high_left-vertex to face ratio (2.000000) Editobj_wall_ramp4_high_right-Low number of vertices in object (38, Optimum is > 256) Editobj_wall_ramp4_high_right-vertex to face ratio (2.000000) Editobj_wall_ramp5_high_left-Low number of vertices in object (38, Optimum is > 256) Editobj_wall_ramp5_high_left-vertex to face ratio (2.000000) Editobj_wall_ramp5_high_right-Low number of vertices in object (38, Optimum is > 256) Editobj_wall_ramp5_high_right-vertex to face ratio (2.000000) Editobj_sub_riser1-Low number of vertices in object (22, Optimum is > 256) Editobj_sub_riser1-High vertex to face ratio (2.600000, Optimum is < 2.000000) - poor stripping Editobj_sub_riser1-vertex to face ratio (2.600000) Editobj_sub_riser2-Low number of vertices in object (22, Optimum is > 256) Editobj_sub_riser2-High vertex to face ratio (2.600000, Optimum is < 2.000000) - poor stripping Editobj_sub_riser2-vertex to face ratio (2.600000) Editobj_sub_riser3-Low number of vertices in object (22, Optimum is > 256) Editobj_sub_riser3-High vertex to face ratio (2.600000, Optimum is < 2.000000) - poor stripping Editobj_sub_riser3-vertex to face ratio (2.600000) Editobj_sub_riser4-Low number of vertices in object (22, Optimum is > 256) Editobj_sub_riser4-High vertex to face ratio (2.600000, Optimum is < 2.000000) - poor stripping Editobj_sub_riser4-vertex to face ratio (2.600000) Editobj_sub_riser5-Low number of vertices in object (22, Optimum is > 256) Editobj_sub_riser5-High vertex to face ratio (2.600000, Optimum is < 2.000000) - poor stripping Editobj_sub_riser5-vertex to face ratio (2.600000) Editobj_towertag-Low number of vertices in object (240, Optimum is > 256) Editobj_towertag-vertex to face ratio (1.300000) Editobj_sub_curvewall-Low number of vertices in object (52, Optimum is > 256) Editobj_sub_curvewall-vertex to face ratio (1.735294) Editobj_rail_SR2_high_bottomangle01-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_SR2_high_bottomangle01-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_SR2_high_bottomangle01-vertex to face ratio (2.060606) Editobj_rail_SR2_high_topangle01-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_SR2_high_topangle01-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping Editobj_rail_SR2_high_topangle01-vertex to face ratio (2.060606) Editobj_rail_SR2_high_right01-Low number of vertices in object (228, Optimum is > 256) Editobj_rail_SR2_high_right01-High vertex to face ratio (2.007576, Optimum is < 2.000000) - poor stripping Editobj_rail_SR2_high_right01-vertex to face ratio (2.007576) Editobj_rail_SR2_high_center01-Low number of vertices in object (228, Optimum is > 256) Editobj_rail_SR2_high_center01-High vertex to face ratio (2.007576, Optimum is < 2.000000) - poor stripping Editobj_rail_SR2_high_center01-vertex to face ratio (2.007576) Editobj_rail_SR2_high_left01-Low number of vertices in object (228, Optimum is > 256) Editobj_rail_SR2_high_left01-High vertex to face ratio (2.007576, Optimum is < 2.000000) - poor stripping Editobj_rail_SR2_high_left01-vertex to face ratio (2.007576) Editobj_rail_qpbowl_low_top-vertex to face ratio (2.000000) Editobj_rail_qpbowl_low_right-vertex to face ratio (2.000000) Editobj_rail_qpbowl_low_bottom-vertex to face ratio (2.000000) Editobj_specialtyrails_dragonrail-vertex to face ratio (1.791339) Editobj_kicker_5-Low number of vertices in object (38, Optimum is > 256) Editobj_kicker_5-vertex to face ratio (1.366667) Editobj_specialtyrails_bow_OFFSET-vertex to face ratio (1.760204) Editobj_specialtyrails_lowjunction01-High vertex to face ratio (2.152778, Optimum is < 2.000000) - poor stripping Editobj_specialtyrails_lowjunction01-vertex to face ratio (2.152778) Editobj_specialtyrails_lowjunction02-High vertex to face ratio (2.055556, Optimum is < 2.000000) - poor stripping Editobj_specialtyrails_lowjunction02-vertex to face ratio (2.055556) Editobj_specialtyrails_highjunction01-High vertex to face ratio (2.152778, Optimum is < 2.000000) - poor stripping Editobj_specialtyrails_highjunction01-vertex to face ratio (2.152778) editobj_specialtyrails_highjunction02-High vertex to face ratio (2.055556, Optimum is < 2.000000) - poor stripping editobj_specialtyrails_highjunction02-vertex to face ratio (2.055556) Editobj_rail_pyramid_low_center-High vertex to face ratio (2.145833, Optimum is < 2.000000) - poor stripping Editobj_rail_pyramid_low_center-vertex to face ratio (2.145833) Editobj_rail_pyramid_low_right-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_pyramid_low_right-High vertex to face ratio (2.088235, Optimum is < 2.000000) - poor stripping Editobj_rail_pyramid_low_right-vertex to face ratio (2.088235) Editobj_rail_pyramid_low_left-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_pyramid_low_left-High vertex to face ratio (2.088235, Optimum is < 2.000000) - poor stripping Editobj_rail_pyramid_low_left-vertex to face ratio (2.088235) Editobj_funbox_pyramid-Low number of vertices in object (26, Optimum is > 256) Editobj_funbox_pyramid-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping Editobj_funbox_pyramid-vertex to face ratio (2.500000) Editobj_wall_high_angle-Low number of vertices in object (30, Optimum is > 256) Editobj_wall_high_angle-vertex to face ratio (1.950000) Editobj_wall_low_angle-Low number of vertices in object (30, Optimum is > 256) Editobj_wall_low_angle-vertex to face ratio (1.950000) Editobj_player1_icon-Low number of vertices in object (52, Optimum is > 256) Editobj_player1_icon-High vertex to face ratio (2.583333, Optimum is < 2.000000) - poor stripping Editobj_player1_icon-vertex to face ratio (2.583333) Editobj_rail_qpbowl_high_top-vertex to face ratio (2.000000) Editobj_rail_qpbowl_high_right-vertex to face ratio (2.000000) Editobj_rail_qpbowl_high_bottom-vertex to face ratio (2.000000) Editobj_rail_qpbowl_high_left-vertex to face ratio (2.000000) terrain_apron_03-Low number of vertices in object (134, Optimum is > 256) terrain_apron_03-vertex to face ratio (1.544643) watersurfaceDef_A-Low number of vertices in object (22, Optimum is > 256) watersurfaceDef_A-vertex to face ratio (1.250000) Terrain_bottom_14-Low number of vertices in object (22, Optimum is > 256) Terrain_bottom_14-vertex to face ratio (1.250000) watersurfaceDef_B-Low number of vertices in object (22, Optimum is > 256) watersurfaceDef_B-vertex to face ratio (1.250000) terrain_bottom_31-Low number of vertices in object (22, Optimum is > 256) terrain_bottom_31-vertex to face ratio (1.250000) terrain_apron_01-Low number of vertices in object (158, Optimum is > 256) terrain_apron_01-vertex to face ratio (1.719298) terrain_apron_02-Low number of vertices in object (154, Optimum is > 256) terrain_apron_02-vertex to face ratio (1.614035) terrain_leaves01-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping terrain_leaves01-vertex to face ratio (2.250000) terrain_trunk100-Low number of vertices in object (84, Optimum is > 256) terrain_trunk100-vertex to face ratio (1.807692) panorama_01-High vertex to face ratio (2.098214, Optimum is < 2.000000) - poor stripping panorama_01-vertex to face ratio (2.098214) terrain_fence_04-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_fence_04-vertex to face ratio (2.500000) terrain_invis01-Low number of vertices in object (32, Optimum is > 256) terrain_invis01-vertex to face ratio (2.000000) terrain_trunk101-Low number of vertices in object (84, Optimum is > 256) terrain_trunk101-vertex to face ratio (1.807692) terrain_leaves02-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping terrain_leaves02-vertex to face ratio (2.250000) terrain_leaves03-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping terrain_leaves03-vertex to face ratio (2.250000) terrain_trunk102-Low number of vertices in object (84, Optimum is > 256) terrain_trunk102-vertex to face ratio (1.807692) terrain_leaves04-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping terrain_leaves04-vertex to face ratio (2.250000) terrain_trunk103-Low number of vertices in object (84, Optimum is > 256) terrain_trunk103-vertex to face ratio (1.807692) terrain_leaves05-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping terrain_leaves05-vertex to face ratio (2.250000) terrain_trunk104-Low number of vertices in object (84, Optimum is > 256) terrain_trunk104-vertex to face ratio (1.807692) terrain_trunk105-Low number of vertices in object (84, Optimum is > 256) terrain_trunk105-vertex to face ratio (1.807692) terrain_leaves06-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping terrain_leaves06-vertex to face ratio (2.250000) terrain_trunk106-Low number of vertices in object (84, Optimum is > 256) terrain_trunk106-vertex to face ratio (1.807692) terrain_leaves07-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping terrain_leaves07-vertex to face ratio (2.250000) terrain_trunk107-Low number of vertices in object (84, Optimum is > 256) terrain_trunk107-vertex to face ratio (1.807692) terrain_leaves08-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping terrain_leaves08-vertex to face ratio (2.250000) terrain_fence_01-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_fence_01-vertex to face ratio (2.500000) terrain_fence_02-Low number of vertices in object (236, Optimum is > 256) terrain_fence_02-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_fence_02-vertex to face ratio (2.500000) terrain_fence_03-Low number of vertices in object (224, Optimum is > 256) terrain_fence_03-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_fence_03-vertex to face ratio (2.500000) terrain_sponsorsign_01-Low number of vertices in object (154, Optimum is > 256) terrain_sponsorsign_01-High vertex to face ratio (2.317073, Optimum is < 2.000000) - poor stripping terrain_sponsorsign_01-vertex to face ratio (2.317073) decal_split01-Low number of vertices in object (12, Optimum is > 256) decal_split01-vertex to face ratio (2.000000) terrain_sponsorsign_02-Low number of vertices in object (154, Optimum is > 256) terrain_sponsorsign_02-High vertex to face ratio (2.317073, Optimum is < 2.000000) - poor stripping terrain_sponsorsign_02-vertex to face ratio (2.317073) decal_split02-Low number of vertices in object (12, Optimum is > 256) decal_split02-vertex to face ratio (2.000000) terrain_sponsorsign_03-Low number of vertices in object (154, Optimum is > 256) terrain_sponsorsign_03-High vertex to face ratio (2.317073, Optimum is < 2.000000) - poor stripping terrain_sponsorsign_03-vertex to face ratio (2.317073) decal_split03-Low number of vertices in object (12, Optimum is > 256) decal_split03-vertex to face ratio (2.000000) terrain_sponsorsign_04-Low number of vertices in object (154, Optimum is > 256) terrain_sponsorsign_04-High vertex to face ratio (2.317073, Optimum is < 2.000000) - poor stripping terrain_sponsorsign_04-vertex to face ratio (2.317073) decal_split04-Low number of vertices in object (12, Optimum is > 256) decal_split04-vertex to face ratio (2.000000) terrain_sponsorsign_05-Low number of vertices in object (154, Optimum is > 256) terrain_sponsorsign_05-High vertex to face ratio (2.317073, Optimum is < 2.000000) - poor stripping terrain_sponsorsign_05-vertex to face ratio (2.317073) decal_split05-Low number of vertices in object (12, Optimum is > 256) decal_split05-vertex to face ratio (2.000000) terrain_100-Low number of vertices in object (252, Optimum is > 256) terrain_100-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_100-vertex to face ratio (2.500000) terrain_101-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_101-vertex to face ratio (2.500000) terrain_105-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_105-vertex to face ratio (2.500000) terrain_106-Low number of vertices in object (204, Optimum is > 256) terrain_106-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_106-vertex to face ratio (2.500000) terrain_111-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_111-vertex to face ratio (2.500000) terrain_114-Low number of vertices in object (240, Optimum is > 256) terrain_114-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_114-vertex to face ratio (2.500000) terrain_115-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_115-vertex to face ratio (2.500000) terrain_116-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_116-vertex to face ratio (2.500000) terrain_120-Low number of vertices in object (252, Optimum is > 256) terrain_120-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_120-vertex to face ratio (2.500000) terrain_121-Low number of vertices in object (204, Optimum is > 256) terrain_121-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_121-vertex to face ratio (2.500000) terrain_130-Low number of vertices in object (113, Optimum is > 256) terrain_130-vertex to face ratio (1.490741) terrain_131-Low number of vertices in object (92, Optimum is > 256) terrain_131-vertex to face ratio (1.535714) terrain_132-Low number of vertices in object (134, Optimum is > 256) terrain_132-vertex to face ratio (1.721154) terrain_133-Low number of vertices in object (142, Optimum is > 256) terrain_133-vertex to face ratio (1.595238) terrain_134-Low number of vertices in object (103, Optimum is > 256) terrain_134-vertex to face ratio (1.666667) terrain_136-Low number of vertices in object (108, Optimum is > 256) terrain_136-vertex to face ratio (1.625000) terrain_137-Low number of vertices in object (151, Optimum is > 256) terrain_137-vertex to face ratio (1.728070) terrain_138-Low number of vertices in object (125, Optimum is > 256) terrain_138-vertex to face ratio (1.544643) terrain_139-Low number of vertices in object (98, Optimum is > 256) terrain_139-vertex to face ratio (1.559524) watersurfaceDef_C-Low number of vertices in object (44, Optimum is > 256) watersurfaceDef_C-vertex to face ratio (1.250000) watersurfaceDef_D-Low number of vertices in object (22, Optimum is > 256) watersurfaceDef_D-vertex to face ratio (1.250000) watersurfaceDef_E-Low number of vertices in object (28, Optimum is > 256) watersurfaceDef_E-vertex to face ratio (1.166667) watersurfaceDef_E01-Low number of vertices in object (14, Optimum is > 256) watersurfaceDef_E01-vertex to face ratio (1.166667) watersurfaceDef_F-Low number of vertices in object (44, Optimum is > 256) watersurfaceDef_F-vertex to face ratio (1.250000) watersurfaceDef_G-Low number of vertices in object (22, Optimum is > 256) watersurfaceDef_G-vertex to face ratio (1.250000) watersurfaceDef_H-Low number of vertices in object (44, Optimum is > 256) watersurfaceDef_H-vertex to face ratio (1.250000) watersurfaceDef_I-Low number of vertices in object (22, Optimum is > 256) watersurfaceDef_I-vertex to face ratio (1.250000) watersurfaceDef_J-Low number of vertices in object (32, Optimum is > 256) watersurfaceDef_J-vertex to face ratio (1.071429) watersurfaceDef_K-Low number of vertices in object (16, Optimum is > 256) watersurfaceDef_K-vertex to face ratio (1.214286) watersurfaceDef_K01-Low number of vertices in object (44, Optimum is > 256) watersurfaceDef_K01-vertex to face ratio (1.250000) watersurfaceDef_L-Low number of vertices in object (44, Optimum is > 256) watersurfaceDef_L-vertex to face ratio (1.250000) watersurfaceDef_M-Low number of vertices in object (22, Optimum is > 256) watersurfaceDef_M-vertex to face ratio (1.250000) watersurfaceDef_N-Low number of vertices in object (28, Optimum is > 256) watersurfaceDef_N-vertex to face ratio (1.166667) watersurfaceDef_O-Low number of vertices in object (14, Optimum is > 256) watersurfaceDef_O-vertex to face ratio (1.166667) watersurfaceDef_P-Low number of vertices in object (44, Optimum is > 256) watersurfaceDef_P-vertex to face ratio (1.250000) watersurfaceDef_Q-Low number of vertices in object (22, Optimum is > 256) watersurfaceDef_Q-vertex to face ratio (1.250000) watersurfaceDef_R-Low number of vertices in object (44, Optimum is > 256) watersurfaceDef_R-vertex to face ratio (1.250000) watersurfaceDef_S-Low number of vertices in object (22, Optimum is > 256) watersurfaceDef_S-vertex to face ratio (1.250000) watersurfaceDef_S01-Low number of vertices in object (28, Optimum is > 256) watersurfaceDef_S01-vertex to face ratio (1.166667) watersurfaceDef_T-Low number of vertices in object (14, Optimum is > 256) watersurfaceDef_T-vertex to face ratio (1.166667) watersurfaceDef_U-Low number of vertices in object (44, Optimum is > 256) watersurfaceDef_U-vertex to face ratio (1.250000) terrain_bottom01-Low number of vertices in object (68, Optimum is > 256) terrain_bottom01-vertex to face ratio (1.318182) terrain_bottom02-Low number of vertices in object (24, Optimum is > 256) terrain_bottom02-vertex to face ratio (1.181818) terrain_bottom03-Low number of vertices in object (16, Optimum is > 256) terrain_bottom03-vertex to face ratio (1.333333) terrain_bottom04-Low number of vertices in object (39, Optimum is > 256) terrain_bottom04-vertex to face ratio (1.333333) terrain_bottom05-Low number of vertices in object (20, Optimum is > 256) terrain_bottom05-vertex to face ratio (1.111111) terrain_bottom06-Low number of vertices in object (56, Optimum is > 256) terrain_bottom06-vertex to face ratio (1.259259) terrain_bottom07-Low number of vertices in object (20, Optimum is > 256) terrain_bottom07-vertex to face ratio (1.111111) terrain_bottom08-Low number of vertices in object (54, Optimum is > 256) terrain_bottom08-vertex to face ratio (1.203704) terrain_bottom10-Low number of vertices in object (52, Optimum is > 256) terrain_bottom10-vertex to face ratio (1.375000) terrain_bottom11-Low number of vertices in object (21, Optimum is > 256) terrain_bottom11-vertex to face ratio (1.500000) terrain_bottom12-Low number of vertices in object (61, Optimum is > 256) terrain_bottom12-vertex to face ratio (1.333333) terrain_bottom20-Low number of vertices in object (61, Optimum is > 256) terrain_bottom20-vertex to face ratio (1.333333) terrain_bottom21-Low number of vertices in object (22, Optimum is > 256) terrain_bottom21-vertex to face ratio (1.250000) terrain_bottom22-Low number of vertices in object (39, Optimum is > 256) terrain_bottom22-vertex to face ratio (1.333333) terrain_bottom23-Low number of vertices in object (14, Optimum is > 256) terrain_bottom23-vertex to face ratio (1.400000) terrain_bottom24-Low number of vertices in object (61, Optimum is > 256) terrain_bottom24-vertex to face ratio (1.333333) terrain_bottom25-Low number of vertices in object (24, Optimum is > 256) terrain_bottom25-vertex to face ratio (1.181818) terrain_bottom26-Low number of vertices in object (68, Optimum is > 256) terrain_bottom26-vertex to face ratio (1.318182) terrain_bottom27-Low number of vertices in object (24, Optimum is > 256) terrain_bottom27-vertex to face ratio (1.181818) terrain_bottom28-Low number of vertices in object (34, Optimum is > 256) terrain_bottom28-vertex to face ratio (1.400000) terrain_bottom29-Low number of vertices in object (14, Optimum is > 256) terrain_bottom29-vertex to face ratio (1.500000) terrain_bottom30-Low number of vertices in object (61, Optimum is > 256) terrain_bottom30-vertex to face ratio (1.333333) -END- - EOF -