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Editobj_rail_daver_high NumMaterials: 2 NumFaces: 66 NumVerts: 114 - Editobj_rail_kicker1_high_center NumMaterials: 2 NumFaces: 66 NumVerts: 114 - Editobj_rail_kicker1_high_left NumMaterials: 2 NumFaces: 66 NumVerts: 114 - Editobj_rail_kicker1_high_right NumMaterials: 2 NumFaces: 66 NumVerts: 114 - Editobj_rail_kicker2_high_center NumMaterials: 2 NumFaces: 66 NumVerts: 114 - Editobj_rail_kicker2_high_left NumMaterials: 2 NumFaces: 66 NumVerts: 114 - Editobj_rail_kicker2_high_right NumMaterials: 2 NumFaces: 66 NumVerts: 114 - Editobj_rail_kicker3_high_center NumMaterials: 2 NumFaces: 66 NumVerts: 114 - Editobj_rail_kicker3_high_left NumMaterials: 2 NumFaces: 66 NumVerts: 114 - Editobj_rail_kicker3_high_right NumMaterials: 2 NumFaces: 66 NumVerts: 114 - Editobj_rail_kicker4_high_center NumMaterials: 2 NumFaces: 66 NumVerts: 114 - Editobj_rail_kicker4_high_left NumMaterials: 2 NumFaces: 66 NumVerts: 114 - Editobj_rail_kicker4_high_right NumMaterials: 2 NumFaces: 66 NumVerts: 114 - Editobj_rail_high NumMaterials: 2 NumFaces: 66 NumVerts: 114 - Editobj_rail_high NumMaterials: 2 NumFaces: 66 NumVerts: 114 - Editobj_rail_high_OFFSET NumMaterials: 2 NumFaces: 144 NumVerts: 258 - Editobj_rail_pyramid_high_center NumMaterials: 2 NumFaces: 68 NumVerts: 118 - Editobj_rail_pyramid_high_left NumMaterials: 2 NumFaces: 68 NumVerts: 118 - Editobj_rail_pyramid_high_right NumMaterials: 2 NumFaces: 118 NumVerts: 212 - Editobj_rail_pyramidwal_high_center NumMaterials: 2 NumFaces: 68 NumVerts: 118 - Editobj_rail_pyramidwal_high_left NumMaterials: 2 NumFaces: 68 NumVerts: 118 - Editobj_rail_pyramidwal_high_right NumMaterials: 2 NumFaces: 118 NumVerts: 206 - Editobj_rail_qpIC_high NumMaterials: 2 NumFaces: 66 NumVerts: 114 - Editobj_rail_ramp1_high_center NumMaterials: 2 NumFaces: 66 NumVerts: 114 - Editobj_rail_ramp1_high_left NumMaterials: 2 NumFaces: 66 NumVerts: 114 - Editobj_rail_ramp1_high_right NumMaterials: 2 NumFaces: 68 NumVerts: 118 - Editobj_rail_ramp1EC_high NumMaterials: 2 NumFaces: 66 NumVerts: 118 - Editobj_rail_ramp1IC_high NumMaterials: 2 NumFaces: 66 NumVerts: 114 - Editobj_rail_ramp1x_high_center NumMaterials: 2 NumFaces: 66 NumVerts: 114 - Editobj_rail_ramp1x_high_left NumMaterials: 2 NumFaces: 66 NumVerts: 114 - Editobj_rail_ramp1x_high_right NumMaterials: 2 NumFaces: 68 NumVerts: 118 - Editobj_rail_ramp1xEC_high NumMaterials: 2 NumFaces: 68 NumVerts: 124 - Editobj_rail_ramp1xIC_high NumMaterials: 2 NumFaces: 66 NumVerts: 114 - Editobj_rail_ramp1xx_high_center NumMaterials: 2 NumFaces: 66 NumVerts: 114 - Editobj_rail_ramp1xx_high_left NumMaterials: 2 NumFaces: 66 NumVerts: 114 - Editobj_rail_ramp1xx_high_right NumMaterials: 2 NumFaces: 68 NumVerts: 118 - Editobj_rail_ramp1xxEC_high NumMaterials: 2 NumFaces: 68 NumVerts: 120 - Editobj_rail_ramp1xxIC_high NumMaterials: 2 NumFaces: 66 NumVerts: 114 - Editobj_rail_ramp2_high_center NumMaterials: 2 NumFaces: 66 NumVerts: 114 - Editobj_rail_ramp2_high_left NumMaterials: 2 NumFaces: 66 NumVerts: 114 - Editobj_rail_ramp2_high_right NumMaterials: 2 NumFaces: 68 NumVerts: 118 - Editobj_rail_ramp2EC_high NumMaterials: 2 NumFaces: 66 NumVerts: 118 - Editobj_rail_ramp2IC_high NumMaterials: 2 NumFaces: 66 NumVerts: 114 - Editobj_rail_ramp3_high_center NumMaterials: 2 NumFaces: 66 NumVerts: 114 - Editobj_rail_ramp3_high_left NumMaterials: 2 NumFaces: 66 NumVerts: 114 - Editobj_rail_ramp3_high_right NumMaterials: 2 NumFaces: 66 NumVerts: 118 - Editobj_rail_ramp3EC_high NumMaterials: 2 NumFaces: 66 NumVerts: 118 - Editobj_rail_ramp3IC_high NumMaterials: 2 NumFaces: 118 NumVerts: 212 - Editobj_rail_ramp4_high_center NumMaterials: 2 NumFaces: 118 NumVerts: 212 - Editobj_rail_ramp4_high_left NumMaterials: 2 NumFaces: 118 NumVerts: 212 - Editobj_rail_ramp4_high_right NumMaterials: 2 NumFaces: 118 NumVerts: 214 - Editobj_rail_ramp4EC_high NumMaterials: 2 NumFaces: 118 NumVerts: 214 - Editobj_rail_ramp4IC_high NumMaterials: 2 NumFaces: 118 NumVerts: 212 - Editobj_rail_ramp5_high_left NumMaterials: 2 NumFaces: 118 NumVerts: 212 - Editobj_rail_ramp5_high_center NumMaterials: 2 NumFaces: 118 NumVerts: 212 - Editobj_rail_ramp5_high_right NumMaterials: 2 NumFaces: 118 NumVerts: 214 - Editobj_rail_ramp5EC_high NumMaterials: 2 NumFaces: 118 NumVerts: 214 - Editobj_rail_ramp5IC_high NumMaterials: 2 NumFaces: 68 NumVerts: 116 - Editobj_rail_rollin_2_high_center NumMaterials: 2 NumFaces: 68 NumVerts: 116 - Editobj_rail_rollin_2_high_left NumMaterials: 2 NumFaces: 68 NumVerts: 116 - Editobj_rail_rollin_2_high_right NumMaterials: 2 NumFaces: 122 NumVerts: 216 - Editobj_rail_rollin_4_high_center NumMaterials: 2 NumFaces: 122 NumVerts: 216 - Editobj_rail_rollin_4_high_left NumMaterials: 2 NumFaces: 122 NumVerts: 216 - Editobj_rail_rollin_4_high_right NumMaterials: 2 NumFaces: 122 NumVerts: 216 - Editobj_rail_rollin_6_high_center NumMaterials: 2 NumFaces: 122 NumVerts: 216 - Editobj_rail_rollin_6_high_left NumMaterials: 2 NumFaces: 122 NumVerts: 216 - Editobj_rail_rollin_6_high_right NumMaterials: 2 NumFaces: 122 NumVerts: 216 - Editobj_rail_rollin_8_high_center NumMaterials: 2 NumFaces: 122 NumVerts: 216 - Editobj_rail_rollin_8_high_left NumMaterials: 2 NumFaces: 122 NumVerts: 216 - Editobj_rail_rollin_8_high_right NumMaterials: 2 NumFaces: 68 NumVerts: 116 - Editobj_rail_rollout_high NumMaterials: 2 NumFaces: 68 NumVerts: 116 - Editobj_rail_rollout_high_angle NumMaterials: 2 NumFaces: 66 NumVerts: 114 - Editobj_rail_SR1_high_left NumMaterials: 2 NumFaces: 66 NumVerts: 114 - Editobj_rail_SR1_high_right NumMaterials: 2 NumFaces: 66 NumVerts: 114 - Editobj_rail_SR3_high NumMaterials: 2 NumFaces: 68 NumVerts: 118 - Editobj_rail_stairs_double_high_center NumMaterials: 2 NumFaces: 68 NumVerts: 118 - Editobj_rail_stairs_double_high_left NumMaterials: 2 NumFaces: 68 NumVerts: 118 - Editobj_rail_stairs_double_high_right NumMaterials: 2 NumFaces: 70 NumVerts: 122 - Editobj_rail_stairs_quad_high_center NumMaterials: 2 NumFaces: 70 NumVerts: 122 - Editobj_rail_stairs_quad_high_left NumMaterials: 2 NumFaces: 70 NumVerts: 122 - Editobj_rail_stairs_quad_high_right NumMaterials: 2 NumFaces: 92 NumVerts: 162 - Editobj_rail_sub1_high NumMaterials: 2 NumFaces: 92 NumVerts: 162 - Editobj_rail_sub1OFFSET_high NumMaterials: 2 NumFaces: 66 NumVerts: 114 - Editobj_rail_sub4right_high_center NumMaterials: 2 NumFaces: 66 NumVerts: 114 - Editobj_rail_sub4right_high_left NumMaterials: 2 NumFaces: 66 NumVerts: 114 - Editobj_rail_sub4right_high_right NumMaterials: 2 NumFaces: 120 NumVerts: 210 - Editobj_rail_sub5_high_left NumMaterials: 2 NumFaces: 120 NumVerts: 210 - Editobj_rail_sub5_high_right NumMaterials: 2 NumFaces: 68 NumVerts: 116 - Editobj_rail_sub6_high_left NumMaterials: 2 NumFaces: 68 NumVerts: 116 - Editobj_rail_sub6_high_right NumMaterials: 2 NumFaces: 68 NumVerts: 116 - Editobj_rail_sub6OFFSET_high_left NumMaterials: 2 NumFaces: 68 NumVerts: 116 - Editobj_rail_sub6OFFSET_high_right NumMaterials: 2 NumFaces: 144 NumVerts: 256 - Editobj_rail_sub7right_high NumMaterials: 2 NumFaces: 144 NumVerts: 256 - Editobj_rail_sub7left_high NumMaterials: 2 NumFaces: 152 NumVerts: 266 - Editobj_rail_sub_high_left NumMaterials: 2 NumFaces: 152 NumVerts: 266 - Editobj_rail_sub_high_right NumMaterials: 2 NumFaces: 144 NumVerts: 258 - Editobj_rail_wedgeBIG_high_left NumMaterials: 2 NumFaces: 144 NumVerts: 258 - Editobj_rail_wedgeBIG_high_right NumMaterials: 2 NumFaces: 144 NumVerts: 258 - Editobj_rail_wedgeMED_high_left NumMaterials: 2 NumFaces: 144 NumVerts: 258 - Editobj_rail_wedgeMED_high_right NumMaterials: 2 NumFaces: 170 NumVerts: 306 - Editobj_specialtyrails_largecurve_high_OFFSET NumMaterials: 2 NumFaces: 170 NumVerts: 306 - Editobj_specialtyrails_largecurve_low_OFFSET NumMaterials: 2 NumFaces: 170 NumVerts: 306 - Editobj_specialtyrails_largecurve_low NumMaterials: 2 NumFaces: 170 NumVerts: 306 - Editobj_specialtyrails_largecurve_high NumMaterials: 2 NumFaces: 118 NumVerts: 214 - Editobj_specialtyrails_smallcurve_high NumMaterials: 2 NumFaces: 118 NumVerts: 214 - Editobj_specialtyrails_smallcurve_OFFSET_high NumMaterials: 2 NumFaces: 118 NumVerts: 214 - Editobj_specialtyrails_smallcurve_low NumMaterials: 2 NumFaces: 118 NumVerts: 214 - Editobj_specialtyrails_smallcurve_OFFSET_low NumMaterials: 2 NumFaces: 104 NumVerts: 121 - Editobj_tower NumMaterials: 3 NumFaces: 78 NumVerts: 66 - Editobj_qpipe_qpipe2EC NumMaterials: 3 NumFaces: 26 NumVerts: 42 - Editobj_sub_5 NumMaterials: 4 NumFaces: 96 NumVerts: 116 - Editobj_dirt_CONNECTshortstep1 NumMaterials: 4 NumFaces: 64 NumVerts: 94 - Editobj_funbox_SR1 NumMaterials: 3 NumFaces: 16 NumVerts: 36 - Editobj_funbox_SR2 NumMaterials: 5 NumFaces: 103 NumVerts: 173 - Editobj_bonus_banks3 NumMaterials: 3 NumFaces: 46 NumVerts: 63 - Editobj_bonus_banks2 NumMaterials: 6 NumFaces: 1023 NumVerts: 892 - Editobj_bonus_kidneypool NumMaterials: 4 NumFaces: 204 NumVerts: 242 - Editobj_bridges_BIGbridge NumMaterials: 8 NumFaces: 325 NumVerts: 422 - Editobj_bonus_loop NumMaterials: 4 NumFaces: 280 NumVerts: 308 - Editobj_bridges_BIGbridgeCORNER NumMaterials: 4 NumFaces: 25 NumVerts: 53 - Editobj_sub_4left NumMaterials: 2 NumFaces: 200 NumVerts: 240 - Editobj_towerdef NumMaterials: 2 NumFaces: 16 NumVerts: 26 - Editobj_wall_ramp1xx_low_left NumMaterials: 2 NumFaces: 16 NumVerts: 26 - Editobj_wall_ramp1x_low_left01 NumMaterials: 2 NumFaces: 14 NumVerts: 24 - Editobj_wall_low NumMaterials: 2 NumFaces: 14 NumVerts: 24 - Editobj_wall_ramp1_low_left NumMaterials: 2 NumFaces: 14 NumVerts: 24 - Editobj_wall_ramp2_low_left01 NumMaterials: 2 NumFaces: 14 NumVerts: 24 - Editobj_wall_ramp3_low_left02 NumMaterials: 2 NumFaces: 22 NumVerts: 38 - Editobj_wall_ramp4_low_left02 NumMaterials: 2 NumFaces: 22 NumVerts: 38 - Editobj_wall_ramp5_low_left03 NumMaterials: 2 NumFaces: 16 NumVerts: 26 - Editobj_wall_ramp1xx_low_right NumMaterials: 2 NumFaces: 16 NumVerts: 26 - Editobj_wall_ramp1x_low_right NumMaterials: 2 NumFaces: 14 NumVerts: 24 - Editobj_wall_ramp1_low_right NumMaterials: 2 NumFaces: 14 NumVerts: 24 - Editobj_wall_ramp2_low_right NumMaterials: 2 NumFaces: 14 NumVerts: 24 - Editobj_wall_ramp3_low_right NumMaterials: 2 NumFaces: 22 NumVerts: 38 - Editobj_wall_ramp4_low_right NumMaterials: 2 NumFaces: 22 NumVerts: 38 - Editobj_wall_ramp5_low_right NumMaterials: 2 NumFaces: 14 NumVerts: 24 - Editobj_wall_low_OFFSET NumMaterials: 2 NumFaces: 14 NumVerts: 24 - Editobj_wall_high NumMaterials: 2 NumFaces: 14 NumVerts: 24 - Editobj_wall_high_OFFSET NumMaterials: 2 NumFaces: 16 NumVerts: 26 - Editobj_wall_ramp1xx_high_left NumMaterials: 2 NumFaces: 16 NumVerts: 26 - Editobj_wall_ramp1xx_high_right NumMaterials: 2 NumFaces: 16 NumVerts: 26 - Editobj_wall_ramp1x_high_left NumMaterials: 2 NumFaces: 16 NumVerts: 26 - Editobj_wall_ramp1x_high_right NumMaterials: 2 NumFaces: 14 NumVerts: 24 - Editobj_wall_ramp1_high_left NumMaterials: 2 NumFaces: 14 NumVerts: 24 - Editobj_wall_ramp1_high_right NumMaterials: 2 NumFaces: 14 NumVerts: 24 - Editobj_wall_ramp2_high_left NumMaterials: 2 NumFaces: 14 NumVerts: 24 - Editobj_wall_ramp2_high_right NumMaterials: 2 NumFaces: 14 NumVerts: 24 - Editobj_wall_ramp3_high_left NumMaterials: 2 NumFaces: 14 NumVerts: 24 - Editobj_wall_ramp3_high_right NumMaterials: 2 NumFaces: 22 NumVerts: 38 - Editobj_wall_ramp4_high_left NumMaterials: 2 NumFaces: 22 NumVerts: 38 - Editobj_wall_ramp4_high_right NumMaterials: 2 NumFaces: 22 NumVerts: 38 - Editobj_wall_ramp5_high_left NumMaterials: 2 NumFaces: 22 NumVerts: 38 - Editobj_wall_ramp5_high_right NumMaterials: 2 NumFaces: 10 NumVerts: 22 - Editobj_sub_riser1 NumMaterials: 2 NumFaces: 10 NumVerts: 22 - Editobj_sub_riser2 NumMaterials: 2 NumFaces: 10 NumVerts: 22 - Editobj_sub_riser3 NumMaterials: 2 NumFaces: 10 NumVerts: 22 - Editobj_sub_riser4 NumMaterials: 2 NumFaces: 10 NumVerts: 22 - Editobj_sub_riser5 NumMaterials: 2 NumFaces: 200 NumVerts: 240 - Editobj_towertag NumMaterials: 2 NumFaces: 34 NumVerts: 52 - Editobj_sub_curvewall NumMaterials: 2 NumFaces: 66 NumVerts: 114 - Editobj_rail_SR2_high_bottomangle01 NumMaterials: 2 NumFaces: 66 NumVerts: 114 - Editobj_rail_SR2_high_topangle01 NumMaterials: 2 NumFaces: 132 NumVerts: 228 - Editobj_rail_SR2_high_right01 NumMaterials: 2 NumFaces: 132 NumVerts: 228 - Editobj_rail_SR2_high_center01 NumMaterials: 2 NumFaces: 132 NumVerts: 228 - Editobj_rail_SR2_high_left01 NumMaterials: 2 NumFaces: 170 NumVerts: 298 - Editobj_rail_qpbowl_low_top NumMaterials: 2 NumFaces: 170 NumVerts: 298 - Editobj_rail_qpbowl_low_right NumMaterials: 2 NumFaces: 170 NumVerts: 298 - Editobj_rail_qpbowl_low_bottom NumMaterials: 2 NumFaces: 254 NumVerts: 390 - Editobj_specialtyrails_dragonrail NumMaterials: 3 NumFaces: 30 NumVerts: 38 - Editobj_kicker_5 NumMaterials: 2 NumFaces: 196 NumVerts: 280 - Editobj_specialtyrails_bow_OFFSET NumMaterials: 2 NumFaces: 144 NumVerts: 272 - Editobj_specialtyrails_lowjunction01 NumMaterials: 2 NumFaces: 144 NumVerts: 272 - Editobj_specialtyrails_lowjunction02 NumMaterials: 2 NumFaces: 144 NumVerts: 272 - Editobj_specialtyrails_highjunction01 NumMaterials: 2 NumFaces: 144 NumVerts: 272 - editobj_specialtyrails_highjunction02 NumMaterials: 2 NumFaces: 144 NumVerts: 258 - Editobj_rail_pyramid_low_center NumMaterials: 2 NumFaces: 68 NumVerts: 118 - Editobj_rail_pyramid_low_right NumMaterials: 2 NumFaces: 68 NumVerts: 118 - Editobj_rail_pyramid_low_left NumMaterials: 3 NumFaces: 12 NumVerts: 26 - Editobj_funbox_pyramid NumMaterials: 2 NumFaces: 20 NumVerts: 30 - Editobj_wall_high_angle NumMaterials: 2 NumFaces: 20 NumVerts: 30 - Editobj_wall_low_angle NumMaterials: 1 NumFaces: 24 NumVerts: 52 - Editobj_player1_icon NumMaterials: 2 NumFaces: 170 NumVerts: 298 - Editobj_rail_qpbowl_high_top NumMaterials: 2 NumFaces: 170 NumVerts: 298 - Editobj_rail_qpbowl_high_right NumMaterials: 2 NumFaces: 170 NumVerts: 298 - Editobj_rail_qpbowl_high_bottom NumMaterials: 2 NumFaces: 170 NumVerts: 298 - Editobj_rail_qpbowl_high_left NumMaterials: 4 NumFaces: 96 NumVerts: 114 - terrain_grid04 NumMaterials: 5 NumFaces: 278 NumVerts: 526 - terrain_fence_010 NumMaterials: 6 NumFaces: 298 NumVerts: 555 - terrain_bulldozer03 NumMaterials: 5 NumFaces: 252 NumVerts: 411 - terrain_silo NumMaterials: 2 NumFaces: 413 NumVerts: 411 - PropDef_Bigtree NumMaterials: 2 NumFaces: 185 NumVerts: 189 - PropDef_smalltree NumMaterials: 1 NumFaces: 144 NumVerts: 168 - Terrain_fencelight04 NumMaterials: 1 NumFaces: 144 NumVerts: 168 - Terrain_fencelight08 NumMaterials: 1 NumFaces: 144 NumVerts: 168 - Terrain_fencelight12 NumMaterials: 1 NumFaces: 144 NumVerts: 168 - Terrain_fencelight16 NumMaterials: 4 NumFaces: 152 NumVerts: 218 - terrain_grid01 NumMaterials: 4 NumFaces: 152 NumVerts: 216 - terrain_grid02 NumMaterials: 3 NumFaces: 76 NumVerts: 80 - terrain_grid03 NumMaterials: 1 NumFaces: 42 NumVerts: 50 - terrain_hills01 NumMaterials: 2 NumFaces: 79 NumVerts: 108 - terrain_hills02 NumMaterials: 1 NumFaces: 50 NumVerts: 57 - terrain_hills03 NumMaterials: 2 NumFaces: 238 NumVerts: 446 - terrain_fence01 NumMaterials: 2 NumFaces: 160 NumVerts: 309 - terrain_fence03 NumMaterials: 2 NumFaces: 249 NumVerts: 464 - terrain_fence04 NumMaterials: 2 NumFaces: 210 NumVerts: 387 - terrain_fence05 NumMaterials: 2 NumFaces: 207 NumVerts: 383 - terrain_fence06 NumMaterials: 2 NumFaces: 208 NumVerts: 390 - terrain_fence07 NumMaterials: 2 NumFaces: 191 NumVerts: 350 - terrain_fence08 NumMaterials: 9 NumFaces: 112 NumVerts: 161 - panorama_01 NumMaterials: 1 NumFaces: 8 NumVerts: 16 - terrain_invis NumMaterials: 1 NumFaces: 40 NumVerts: 44 - terrain_100 NumMaterials: 1 NumFaces: 42 NumVerts: 53 - terrain_101 NumMaterials: 1 NumFaces: 48 NumVerts: 51 - terrain_102 NumMaterials: 1 NumFaces: 40 NumVerts: 37 - terrain_105 NumMaterials: 1 NumFaces: 40 NumVerts: 36 - terrain_106 NumMaterials: 1 NumFaces: 40 NumVerts: 42 - terrain_107 NumMaterials: 1 NumFaces: 40 NumVerts: 43 - terrain_109 NumMaterials: 2 NumFaces: 59 NumVerts: 104 - terrain_110 NumMaterials: 2 NumFaces: 62 NumVerts: 92 - terrain_111 NumMaterials: 3 NumFaces: 85 NumVerts: 121 - terrain_112 NumMaterials: 2 NumFaces: 75 NumVerts: 113 - terrain_114 NumMaterials: 2 NumFaces: 94 NumVerts: 150 - terrain_115 NumMaterials: 1 NumFaces: 30 NumVerts: 33 - terrain_116 NumMaterials: 1 NumFaces: 30 NumVerts: 33 - terrain_117 NumMaterials: 1 NumFaces: 30 NumVerts: 33 - terrain_118 NumMaterials: 1 NumFaces: 30 NumVerts: 29 - terrain_119 NumMaterials: 1 NumFaces: 16 NumVerts: 19 - terrain_120 NumMaterials: 1 NumFaces: 16 NumVerts: 16 - terrain_121 NumMaterials: 1 NumFaces: 20 NumVerts: 18 - terrain_122 NumMaterials: 1 NumFaces: 20 NumVerts: 21 - terrain_123 NumMaterials: 1 NumFaces: 54 NumVerts: 60 - terrain_125 NumMaterials: 1 NumFaces: 46 NumVerts: 55 - terrain_130 NumMaterials: 2 NumFaces: 34 NumVerts: 67 - terrain_131 NumMaterials: 6 NumFaces: 180 NumVerts: 210 - terrain_200 NumMaterials: 6 NumFaces: 180 NumVerts: 221 - terrain_201 NumMaterials: 6 NumFaces: 180 NumVerts: 205 - terrain_202 NumMaterials: 6 NumFaces: 180 NumVerts: 208 - terrain_203 NumMaterials: 3 NumFaces: 76 NumVerts: 89 - terrain_204 NumMaterials: 6 NumFaces: 180 NumVerts: 210 - terrain_205 NumMaterials: 6 NumFaces: 180 NumVerts: 208 - terrain_206 NumMaterials: 4 NumFaces: 96 NumVerts: 110 - terrain_207 NumMaterials: 2 NumFaces: 149 NumVerts: 276 - terrain_300 NumMaterials: 2 NumFaces: 229 NumVerts: 449 - terrain_301 NumMaterials: 2 NumFaces: 141 NumVerts: 267 - terrain_303 NumMaterials: 2 NumFaces: 187 NumVerts: 345 - terrain_304 NumMaterials: 2 NumFaces: 186 NumVerts: 349 - terrain_306 NumMaterials: 2 NumFaces: 183 NumVerts: 339 - terrain_307 NumMaterials: 2 NumFaces: 208 NumVerts: 381 - terrain_309 NumMaterials: 3 NumFaces: 36 NumVerts: 68 - terrain_400 NumMaterials: 3 NumFaces: 36 NumVerts: 68 - terrain_401 NumMaterials: 3 NumFaces: 36 NumVerts: 68 - terrain_402 -------------------------------------------------------------------- Geometry Instances -------------------------------------------------------------------- terrain_grid04 terrain_fence_010 terrain_bulldozer03 terrain_silo Terrain_fencelight04 Terrain_fencelight08 Terrain_fencelight12 Terrain_fencelight16 terrain_grid01 terrain_grid02 terrain_grid03 terrain_hills01 terrain_hills02 terrain_hills03 terrain_fence01 terrain_fence03 terrain_fence04 terrain_fence05 terrain_fence06 terrain_fence07 terrain_fence08 panorama_01 terrain_invis Prop_smalltree09 Prop_smalltree10 Prop_smalltree12 Prop_smalltree13 Prop_smalltree14 Prop_smalltree16 Prop_smalltree17 Prop_smalltree18 Prop_smalltree20 Prop_smalltree21 Prop_Bigtree02 Prop_Bigtree08 Prop_Bigtree09 Prop_Bigtree11 Prop_Bigtree12 Prop_Bigtree15 Prop_Bigtree17 Prop_Bigtree21 terrain_100 terrain_101 terrain_102 terrain_105 terrain_106 terrain_107 terrain_109 terrain_110 terrain_111 terrain_112 terrain_114 terrain_115 terrain_116 terrain_117 terrain_118 terrain_119 terrain_120 terrain_121 terrain_122 terrain_123 terrain_125 terrain_130 terrain_131 terrain_200 terrain_201 terrain_202 terrain_203 terrain_204 terrain_205 terrain_206 terrain_207 terrain_300 terrain_301 terrain_303 terrain_304 terrain_306 terrain_307 terrain_309 terrain_400 terrain_401 terrain_402 -------------------------------------------------------------------- Asserts / Warnings / Tips -------------------------------------------------------------------- Asserts:- Warnings:- editobj_prop_pipejump-Cropped texture height is not a power of 2: MatID=13 X:0 Y:64 W:128 H:-64 editobj_prop_hotdog-Cropped texture height is not a power of 2: MatID=1 X:0 Y:65 W:128 H:63 editobj_prop_hotdog-Cropped texture width is not a power of 2: MatID=3 X:7 Y:65 W:3 H:63 editobj_prop_hotdog-Cropped texture height is not a power of 2: MatID=3 X:7 Y:65 W:3 H:63 editobj_prop_hotdog-Cropped texture width is not a power of 2: MatID=5 X:21 Y:9 W:44 H:51 editobj_prop_hotdog-Cropped texture height is not a power of 2: MatID=5 X:21 Y:9 W:44 H:51 editobj_prop_hotdog-Cropped texture width is not a power of 2: MatID=4 X:65 Y:0 W:63 H:65 editobj_prop_hotdog-Cropped texture height is not a power of 2: MatID=4 X:65 Y:0 W:63 H:65 editobj_prop_hotdog-Cropped texture must be aligned on a multiple of it's width: MatID=7 X:31 Y:27 W:2 H:4 editobj_prop_hotdog-Cropped texture must be aligned on a multiple of it's height: MatID=7 X:31 Y:27 W:2 H:4 Editobj_prop_dumpster-Cropped texture width is not a power of 2: MatID=4 X:153 Y:153 W:103 H:103 Editobj_prop_dumpster-Cropped texture height is not a power of 2: MatID=4 X:153 Y:153 W:103 H:103 Editobj_bridges_BIGbridge-Cropped texture height is not a power of 2: MatID=18 X:0 Y:0 W:128 H:63 Editobj_bridges_BIGbridgeCORNER-Cropped texture height is not a power of 2: MatID=18 X:0 Y:0 W:128 H:63 terrain_bulldozer03-Cropped texture width is not a power of 2: MatID=2 X:0 Y:64 W:62 H:64 Optmisation tips:- Editobj_ramp_1xx-Low number of vertices in object (14, Optimum is > 256) Editobj_ramp_1xx-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping Editobj_ramp_1xx-vertex to face ratio (2.666667) Editobj_ramp_1x-Low number of vertices in object (17, Optimum is > 256) Editobj_ramp_1x-High vertex to face ratio (2.714286, Optimum is < 2.000000) - poor stripping Editobj_ramp_1x-vertex to face ratio (2.714286) Editobj_ramp_1-Low number of vertices in object (14, Optimum is > 256) Editobj_ramp_1-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping Editobj_ramp_1-vertex to face ratio (2.666667) Editobj_ramp_1xIC-Low number of vertices in object (21, Optimum is > 256) Editobj_ramp_1xIC-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping Editobj_ramp_1xIC-vertex to face ratio (2.666667) Editobj_ramp_1EC-Low number of vertices in object (9, Optimum is > 256) Editobj_ramp_1EC-High vertex to face ratio (3.000000, Optimum is < 2.000000) - poor stripping Editobj_ramp_1EC-vertex to face ratio (3.000000) Editobj_ramp_1IC-Low number of vertices in object (20, Optimum is > 256) Editobj_ramp_1IC-High vertex to face ratio (2.750000, Optimum is < 2.000000) - poor stripping Editobj_ramp_1IC-vertex to face ratio (2.750000) Editobj_ramp_2EC-Low number of vertices in object (9, Optimum is > 256) Editobj_ramp_2EC-High vertex to face ratio (3.000000, Optimum is < 2.000000) - poor stripping Editobj_ramp_2EC-vertex to face ratio (3.000000) Editobj_ramp_2IC-Low number of vertices in object (20, Optimum is > 256) Editobj_ramp_2IC-High vertex to face ratio (2.750000, Optimum is < 2.000000) - poor stripping Editobj_ramp_2IC-vertex to face ratio (2.750000) Editobj_ramp_3EC-Low number of vertices in object (12, Optimum is > 256) Editobj_ramp_3EC-High vertex to face ratio (3.000000, Optimum is < 2.000000) - poor stripping Editobj_ramp_3EC-vertex to face ratio (3.000000) Editobj_ramp_3IC-Low number of vertices in object (20, Optimum is > 256) Editobj_ramp_3IC-High vertex to face ratio (2.750000, Optimum is < 2.000000) - poor stripping Editobj_ramp_3IC-vertex to face ratio (2.750000) Editobj_ramp_5EC-Low number of vertices in object (16, Optimum is > 256) Editobj_ramp_5EC-vertex to face ratio (1.900000) Editobj_spine_1.5C-Low number of vertices in object (24, Optimum is > 256) Editobj_spine_1.5C-High vertex to face ratio (2.125000, Optimum is < 2.000000) - poor stripping Editobj_spine_1.5C-vertex to face ratio (2.125000) Editobj_spine_2.5-Low number of vertices in object (44, Optimum is > 256) Editobj_spine_2.5-vertex to face ratio (1.718750) Editobj_spine_3-Low number of vertices in object (44, Optimum is > 256) Editobj_spine_3-vertex to face ratio (1.687500) Editobj_kicker_1-Low number of vertices in object (32, Optimum is > 256) Editobj_kicker_1-vertex to face ratio (1.625000) Editobj_kicker_2-Low number of vertices in object (32, Optimum is > 256) Editobj_kicker_2-vertex to face ratio (1.625000) Editobj_kicker_2EC-Low number of vertices in object (47, Optimum is > 256) Editobj_kicker_2EC-vertex to face ratio (1.535714) Editobj_kicker_3EC-Low number of vertices in object (47, Optimum is > 256) Editobj_kicker_3EC-vertex to face ratio (1.321429) Editobj_kicker_4EC-Low number of vertices in object (47, Optimum is > 256) Editobj_kicker_4EC-vertex to face ratio (1.321429) Editobj_stairs_quad-Low number of vertices in object (61, Optimum is > 256) Editobj_stairs_quad-High vertex to face ratio (2.175000, Optimum is < 2.000000) - poor stripping Editobj_stairs_quad-vertex to face ratio (2.175000) Editobj_stairs_double-Low number of vertices in object (34, Optimum is > 256) Editobj_stairs_double-High vertex to face ratio (2.300000, Optimum is < 2.000000) - poor stripping Editobj_stairs_double-vertex to face ratio (2.300000) Editobj_stairs_quadEC-Low number of vertices in object (86, Optimum is > 256) Editobj_stairs_quadEC-High vertex to face ratio (2.269231, Optimum is < 2.000000) - poor stripping Editobj_stairs_quadEC-vertex to face ratio (2.269231) Editobj_stairs_doubleEC-Low number of vertices in object (43, Optimum is > 256) Editobj_stairs_doubleEC-High vertex to face ratio (2.416667, Optimum is < 2.000000) - poor stripping Editobj_stairs_doubleEC-vertex to face ratio (2.416667) Editobj_stairs_doubleIC-Low number of vertices in object (52, Optimum is > 256) Editobj_stairs_doubleIC-High vertex to face ratio (2.392857, Optimum is < 2.000000) - poor stripping Editobj_stairs_doubleIC-vertex to face ratio (2.392857) Editobj_spine_fishladder-Low number of vertices in object (66, Optimum is > 256) Editobj_spine_fishladder-vertex to face ratio (1.634615) Editobj_qpipe_qpipe4-Low number of vertices in object (36, Optimum is > 256) Editobj_qpipe_qpipe4-vertex to face ratio (1.769231) Editobj_rollin_4-Low number of vertices in object (52, Optimum is > 256) Editobj_rollin_4-vertex to face ratio (1.636364) Editobj_rollin_6-Low number of vertices in object (60, Optimum is > 256) Editobj_rollin_6-vertex to face ratio (1.589286) Editobj_rollin_8-Low number of vertices in object (81, Optimum is > 256) Editobj_rollin_8-vertex to face ratio (1.527778) Editobj_jumpbox_wedgeSMALL-Low number of vertices in object (40, Optimum is > 256) Editobj_jumpbox_wedgeSMALL-vertex to face ratio (2.000000) Editobj_jumpbox_sub-Low number of vertices in object (108, Optimum is > 256) Editobj_jumpbox_sub-vertex to face ratio (1.671429) Editobj_spine_3C-Low number of vertices in object (24, Optimum is > 256) Editobj_spine_3C-High vertex to face ratio (2.062500, Optimum is < 2.000000) - poor stripping Editobj_spine_3C-vertex to face ratio (2.062500) Editobj_spine_2.5C-Low number of vertices in object (24, Optimum is > 256) Editobj_spine_2.5C-High vertex to face ratio (2.062500, Optimum is < 2.000000) - poor stripping Editobj_spine_2.5C-vertex to face ratio (2.062500) Editobj_sub_2OFFSET-Low number of vertices in object (20, Optimum is > 256) Editobj_sub_2OFFSET-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping Editobj_sub_2OFFSET-vertex to face ratio (2.500000) Editobj_dirt_rollerMED-Low number of vertices in object (58, Optimum is > 256) Editobj_dirt_rollerMED-vertex to face ratio (1.363636) Editobj_dirt_rollerBIG-Low number of vertices in object (66, Optimum is > 256) Editobj_dirt_rollerBIG-vertex to face ratio (1.232143) Editobj_dirt_rollerSMALL-Low number of vertices in object (58, Optimum is > 256) Editobj_dirt_rollerSMALL-vertex to face ratio (1.363636) Editobj_dirt_BIGrhythm-Low number of vertices in object (170, Optimum is > 256) Editobj_dirt_BIGrhythm-vertex to face ratio (1.177632) Editobj_dirt_doublestep-Low number of vertices in object (134, Optimum is > 256) Editobj_dirt_doublestep-vertex to face ratio (1.206897) Editobj_dirt_SMALLrhythm-Low number of vertices in object (158, Optimum is > 256) Editobj_dirt_SMALLrhythm-vertex to face ratio (1.228571) Editobj_dirt_step-Low number of vertices in object (134, Optimum is > 256) Editobj_dirt_step-vertex to face ratio (1.172414) Editobj_dirt_CONNECTroller1-Low number of vertices in object (32, Optimum is > 256) Editobj_dirt_CONNECTroller1-vertex to face ratio (1.375000) Editobj_dirt_SMALLlip-Low number of vertices in object (99, Optimum is > 256) Editobj_dirt_SMALLlip-vertex to face ratio (1.211765) Editobj_dirt_BIGlip-Low number of vertices in object (110, Optimum is > 256) Editobj_dirt_BIGlip-vertex to face ratio (1.217391) Editobj_dirt_CONNECTlip1-Low number of vertices in object (91, Optimum is > 256) Editobj_dirt_CONNECTlip1-vertex to face ratio (1.220779) Editobj_dirt_stepL-Low number of vertices in object (136, Optimum is > 256) Editobj_dirt_stepL-vertex to face ratio (1.198276) Editobj_dirt_BIGstepR-Low number of vertices in object (125, Optimum is > 256) Editobj_dirt_BIGstepR-vertex to face ratio (1.214953) Editobj_rollin_6_corner-Low number of vertices in object (77, Optimum is > 256) Editobj_rollin_6_corner-vertex to face ratio (1.387755) Editobj_rollin_8_corner-Low number of vertices in object (79, Optimum is > 256) Editobj_rollin_8_corner-vertex to face ratio (1.430000) Editobj_rollin_4_corner-Low number of vertices in object (77, Optimum is > 256) Editobj_rollin_4_corner-vertex to face ratio (1.387755) Editobj_rollin_2_corner-Low number of vertices in object (55, Optimum is > 256) Editobj_rollin_2_corner-vertex to face ratio (1.265625) Editobj_sub_3-Low number of vertices in object (20, Optimum is > 256) Editobj_sub_3-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping Editobj_sub_3-vertex to face ratio (2.500000) Editobj_sub_7left-Low number of vertices in object (42, Optimum is > 256) Editobj_sub_7left-vertex to face ratio (1.750000) Editobj_sub_7right-Low number of vertices in object (42, Optimum is > 256) Editobj_sub_7right-vertex to face ratio (1.821429) Editobj_funbox_stepgap-Low number of vertices in object (217, Optimum is > 256) Editobj_funbox_stepgap-High vertex to face ratio (2.469565, Optimum is < 2.000000) - poor stripping Editobj_funbox_stepgap-vertex to face ratio (2.469565) Editobj_GapIcon-Low number of vertices in object (16, Optimum is > 256) Editobj_GapIcon-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping Editobj_GapIcon-vertex to face ratio (2.833333) Editobj_jumpbox_shark-Low number of vertices in object (147, Optimum is > 256) Editobj_jumpbox_shark-vertex to face ratio (1.727273) Editobj_GapMarker-Low number of vertices in object (16, Optimum is > 256) Editobj_GapMarker-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping Editobj_GapMarker-vertex to face ratio (2.833333) Editobj_ramp_4EC-Low number of vertices in object (16, Optimum is > 256) Editobj_ramp_4EC-vertex to face ratio (1.900000) Editobj_kicker_1EC-Low number of vertices in object (47, Optimum is > 256) Editobj_kicker_1EC-vertex to face ratio (1.535714) Editobj_bowl_rollout-vertex to face ratio (1.460106) Editobj_dirt_BIGstep-Low number of vertices in object (134, Optimum is > 256) Editobj_dirt_BIGstep-vertex to face ratio (1.172414) Editobj_dirt_CONNECTstepdown1-Low number of vertices in object (116, Optimum is > 256) Editobj_dirt_CONNECTstepdown1-vertex to face ratio (1.239583) Editobj_dirt_CONNECTshortstep2-Low number of vertices in object (100, Optimum is > 256) Editobj_dirt_CONNECTshortstep2-vertex to face ratio (1.214286) Editobj_dirt_CONNECTdoublestep2-Low number of vertices in object (106, Optimum is > 256) Editobj_dirt_CONNECTdoublestep2-vertex to face ratio (1.266667) Editobj_dirt_CONNECTlip2-Low number of vertices in object (86, Optimum is > 256) Editobj_dirt_CONNECTlip2-vertex to face ratio (1.222222) Editobj_sub_6-Low number of vertices in object (44, Optimum is > 256) Editobj_sub_6-vertex to face ratio (1.411765) Editobj_bowl_qpipe-vertex to face ratio (1.319196) Editobj_bonus_daveshalfpipe-vertex to face ratio (1.820155) Editobj_bonus_ryansminiramp-vertex to face ratio (1.639323) decal_skatelite02-Low number of vertices in object (12, Optimum is > 256) decal_skatelite02-vertex to face ratio (2.000000) decal_skatelite01-Low number of vertices in object (12, Optimum is > 256) decal_skatelite01-vertex to face ratio (2.000000) Editobj_bonus_banks1-Low number of vertices in object (107, Optimum is > 256) Editobj_bonus_banks1-vertex to face ratio (2.000000) Editobj_bonus_fin-vertex to face ratio (1.656593) Editobj_bridges_SMALLbridge-Low number of vertices in object (145, Optimum is > 256) Editobj_bridges_SMALLbridge-vertex to face ratio (2.000000) Editobj_bridges_SMALLbridgecorner-Low number of vertices in object (94, Optimum is > 256) Editobj_bridges_SMALLbridgecorner-High vertex to face ratio (2.066667, Optimum is < 2.000000) - poor stripping Editobj_bridges_SMALLbridgecorner-vertex to face ratio (2.066667) Editobj_bonus_arcstairsLEFT-vertex to face ratio (1.683849) Editobj_bonus_arcrampLEFT-Low number of vertices in object (255, Optimum is > 256) Editobj_bonus_arcrampLEFT-vertex to face ratio (1.358566) Editobj_bowl_smallrollout-vertex to face ratio (1.441489) Editobj_bowl_kicker-vertex to face ratio (1.541872) editobj_prop_helicopter-vertex to face ratio (1.823308) editobj_light_contemporary-High vertex to face ratio (2.028688, Optimum is < 2.000000) - poor stripping editobj_light_contemporary-vertex to face ratio (2.028688) editobj_light_doublestreetlight-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping editobj_light_doublestreetlight-vertex to face ratio (2.500000) editobj_prop_smalltree-vertex to face ratio (1.697297) editobj_prop_largetree-vertex to face ratio (1.848259) editobj_light_trafficsignal-High vertex to face ratio (2.082645, Optimum is < 2.000000) - poor stripping editobj_light_trafficsignal-vertex to face ratio (2.082645) editobj_light_bollard-Low number of vertices in object (216, Optimum is > 256) editobj_light_bollard-vertex to face ratio (1.416667) editobj_light_smalltrafficsignal-Low number of vertices in object (253, Optimum is > 256) editobj_light_smalltrafficsignal-High vertex to face ratio (2.305970, Optimum is < 2.000000) - poor stripping editobj_light_smalltrafficsignal-vertex to face ratio (2.305970) editobj_light_flood-Low number of vertices in object (245, Optimum is > 256) editobj_light_flood-High vertex to face ratio (2.233083, Optimum is < 2.000000) - poor stripping editobj_light_flood-vertex to face ratio (2.233083) editobj_light_lampost-vertex to face ratio (1.632075) editobj_prop_picnictable-vertex to face ratio (1.549020) editobj_prop_planter-vertex to face ratio (1.786730) editobj_light_largetrafficsignal-High vertex to face ratio (2.048327, Optimum is < 2.000000) - poor stripping editobj_light_largetrafficsignal-vertex to face ratio (2.048327) editobj_prop_fountain-vertex to face ratio (1.620123) editobj_prop_tropicaltree-vertex to face ratio (1.677083) editobj_prop_divider-Low number of vertices in object (44, Optimum is > 256) editobj_prop_divider-vertex to face ratio (1.705882) editobj_prop_billboard-High vertex to face ratio (2.519108, Optimum is < 2.000000) - poor stripping editobj_prop_billboard-vertex to face ratio (2.519108) editobj_prop_girder-Low number of vertices in object (73, Optimum is > 256) editobj_prop_girder-High vertex to face ratio (2.394737, Optimum is < 2.000000) - poor stripping editobj_prop_girder-vertex to face ratio (2.394737) editobj_light_trailer-High vertex to face ratio (2.117347, Optimum is < 2.000000) - poor stripping editobj_light_trailer-vertex to face ratio (2.117347) editobj_prop_smallpine-High vertex to face ratio (2.222222, Optimum is < 2.000000) - poor stripping editobj_prop_smallpine-vertex to face ratio (2.222222) editobj_prop_largepine-High vertex to face ratio (2.222222, Optimum is < 2.000000) - poor stripping editobj_prop_largepine-vertex to face ratio (2.222222) editobj_prop_pipejump-Low number of vertices in object (128, Optimum is > 256) editobj_prop_pipejump-vertex to face ratio (1.795455) editobj_prop_woodpile-Low number of vertices in object (68, Optimum is > 256) editobj_prop_woodpile-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping editobj_prop_woodpile-vertex to face ratio (2.500000) editobj_prop_picnictablejump-vertex to face ratio (1.881642) editobj_prop_trailerjump-High vertex to face ratio (2.059783, Optimum is < 2.000000) - poor stripping editobj_prop_trailerjump-vertex to face ratio (2.059783) editobj_prop_swamptree-High vertex to face ratio (2.132118, Optimum is < 2.000000) - poor stripping editobj_prop_swamptree-vertex to face ratio (2.132118) editobj_prop_bulldozer-High vertex to face ratio (2.171141, Optimum is < 2.000000) - poor stripping editobj_prop_bulldozer-vertex to face ratio (2.171141) editobj_prop_cargo-Low number of vertices in object (20, Optimum is > 256) editobj_prop_cargo-High vertex to face ratio (2.400000, Optimum is < 2.000000) - poor stripping editobj_prop_cargo-vertex to face ratio (2.400000) editobj_light_cagelight-Low number of vertices in object (126, Optimum is > 256) editobj_light_cagelight-High vertex to face ratio (2.069444, Optimum is < 2.000000) - poor stripping editobj_light_cagelight-vertex to face ratio (2.069444) editobj_prop_bench-High vertex to face ratio (2.520000, Optimum is < 2.000000) - poor stripping editobj_prop_bench-vertex to face ratio (2.520000) editobj_prop_hotdog-vertex to face ratio (1.968085) Editobj_bonus_arcstairsRIGHT-vertex to face ratio (1.766323) Editobj_bonus_arcrampRIGHT-Low number of vertices in object (255, Optimum is > 256) Editobj_bonus_arcrampRIGHT-vertex to face ratio (1.330677) editobj_prop_smallcargo-Low number of vertices in object (20, Optimum is > 256) editobj_prop_smallcargo-High vertex to face ratio (2.400000, Optimum is < 2.000000) - poor stripping editobj_prop_smallcargo-vertex to face ratio (2.400000) editobj_prop_vandalizedbooth-Low number of vertices in object (184, Optimum is > 256) editobj_prop_vandalizedbooth-High vertex to face ratio (2.336957, Optimum is < 2.000000) - poor stripping editobj_prop_vandalizedbooth-vertex to face ratio (2.336957) editobj_prop_barricade03-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping editobj_prop_barricade03-vertex to face ratio (2.250000) Editobj_sub_wedge01-Low number of vertices in object (15, Optimum is > 256) Editobj_sub_wedge01-High vertex to face ratio (2.571429, Optimum is < 2.000000) - poor stripping Editobj_sub_wedge01-vertex to face ratio (2.571429) Editobj_sub_wedge02-Low number of vertices in object (15, Optimum is > 256) Editobj_sub_wedge02-High vertex to face ratio (2.571429, Optimum is < 2.000000) - poor stripping Editobj_sub_wedge02-vertex to face ratio (2.571429) Editobj_sub_wedge03-Low number of vertices in object (15, Optimum is > 256) Editobj_sub_wedge03-High vertex to face ratio (2.571429, Optimum is < 2.000000) - poor stripping Editobj_sub_wedge03-vertex to face ratio (2.571429) Editobj_sub_wedge04-Low number of vertices in object (15, Optimum is > 256) Editobj_sub_wedge04-High vertex to face ratio (2.571429, Optimum is < 2.000000) - poor stripping Editobj_sub_wedge04-vertex to face ratio (2.571429) Editobj_sub_wedge05-Low number of vertices in object (15, Optimum is > 256) Editobj_sub_wedge05-High vertex to face ratio (2.571429, Optimum is < 2.000000) - poor stripping Editobj_sub_wedge05-vertex to face ratio (2.571429) Editobj_prop_dumpster-Low number of vertices in object (181, Optimum is > 256) Editobj_prop_dumpster-High vertex to face ratio (2.200000, Optimum is < 2.000000) - poor stripping Editobj_prop_dumpster-vertex to face ratio (2.200000) Editobj_secret-vertex to face ratio (1.235075) Editobj_ramp_2-Low number of vertices in object (14, Optimum is > 256) Editobj_ramp_2-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping Editobj_ramp_2-vertex to face ratio (2.666667) Editobj_ramp_3-Low number of vertices in object (14, Optimum is > 256) Editobj_ramp_3-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping Editobj_ramp_3-vertex to face ratio (2.666667) Editobj_ramp_5-Low number of vertices in object (22, Optimum is > 256) Editobj_ramp_5-High vertex to face ratio (2.083333, Optimum is < 2.000000) - poor stripping Editobj_ramp_5-vertex to face ratio (2.083333) Editobj_ramp_1xxEC-Low number of vertices in object (9, Optimum is > 256) Editobj_ramp_1xxEC-High vertex to face ratio (3.000000, Optimum is < 2.000000) - poor stripping Editobj_ramp_1xxEC-vertex to face ratio (3.000000) Editobj_ramp_1xxIC-Low number of vertices in object (21, Optimum is > 256) Editobj_ramp_1xxIC-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping Editobj_ramp_1xxIC-vertex to face ratio (2.666667) Editobj_ramp_1xEC-Low number of vertices in object (9, Optimum is > 256) Editobj_ramp_1xEC-High vertex to face ratio (3.000000, Optimum is < 2.000000) - poor stripping Editobj_ramp_1xEC-vertex to face ratio (3.000000) Editobj_ramp_5IC-Low number of vertices in object (38, Optimum is > 256) Editobj_ramp_5IC-vertex to face ratio (1.954545) Editobj_kicker_3-Low number of vertices in object (32, Optimum is > 256) Editobj_kicker_3-vertex to face ratio (1.458333) Editobj_kicker_4-Low number of vertices in object (32, Optimum is > 256) Editobj_kicker_4-vertex to face ratio (1.458333) Editobj_stairs_quadIC-Low number of vertices in object (94, Optimum is > 256) Editobj_stairs_quadIC-High vertex to face ratio (2.303571, Optimum is < 2.000000) - poor stripping Editobj_stairs_quadIC-vertex to face ratio (2.303571) Editobj_jumpbox_wedgeMED-Low number of vertices in object (54, Optimum is > 256) Editobj_jumpbox_wedgeMED-High vertex to face ratio (2.625000, Optimum is < 2.000000) - poor stripping Editobj_jumpbox_wedgeMED-vertex to face ratio (2.625000) Editobj_jumpbox_wedgeBIG-Low number of vertices in object (55, Optimum is > 256) Editobj_jumpbox_wedgeBIG-High vertex to face ratio (2.538461, Optimum is < 2.000000) - poor stripping Editobj_jumpbox_wedgeBIG-vertex to face ratio (2.538461) Editobj_funbox_daver-Low number of vertices in object (161, Optimum is > 256) Editobj_funbox_daver-vertex to face ratio (1.730769) Editobj_qpipe_qpipe2-Low number of vertices in object (36, Optimum is > 256) Editobj_qpipe_qpipe2-vertex to face ratio (1.807692) Editobj_qpipe_qpipe4EC-Low number of vertices in object (66, Optimum is > 256) Editobj_qpipe_qpipe4EC-vertex to face ratio (1.602564) Editobj_qpipe_qpipe6EC-Low number of vertices in object (73, Optimum is > 256) Editobj_qpipe_qpipe6EC-vertex to face ratio (1.384615) Editobj_qpipe_qpipe6IC-Low number of vertices in object (77, Optimum is > 256) Editobj_qpipe_qpipe6IC-vertex to face ratio (1.487180) Editobj_rollin_2-Low number of vertices in object (44, Optimum is > 256) Editobj_rollin_2-vertex to face ratio (1.277778) Editobj_jumpbox_hipwall2-Low number of vertices in object (128, Optimum is > 256) Editobj_jumpbox_hipwall2-vertex to face ratio (1.495868) Editobj_jumpbox_diamond-Low number of vertices in object (44, Optimum is > 256) Editobj_jumpbox_diamond-vertex to face ratio (1.700000) Editobj_qpipe_qpipe6-Low number of vertices in object (36, Optimum is > 256) Editobj_qpipe_qpipe6-vertex to face ratio (1.769231) Editobj_qpipe_qpipe2IC-Low number of vertices in object (87, Optimum is > 256) Editobj_qpipe_qpipe2IC-vertex to face ratio (1.390000) Editobj_qpipe_qpipe4IC-Low number of vertices in object (81, Optimum is > 256) Editobj_qpipe_qpipe4IC-vertex to face ratio (1.425532) Editobj_spine_1.5-Low number of vertices in object (47, Optimum is > 256) Editobj_spine_1.5-vertex to face ratio (1.718750) Editobj_jumpbox_hip1-Low number of vertices in object (49, Optimum is > 256) Editobj_jumpbox_hip1-vertex to face ratio (1.666667) Editobj_sub_4center-Low number of vertices in object (40, Optimum is > 256) Editobj_sub_4center-High vertex to face ratio (2.045455, Optimum is < 2.000000) - poor stripping Editobj_sub_4center-vertex to face ratio (2.045455) Editobj_kicker_1IC-Low number of vertices in object (81, Optimum is > 256) Editobj_kicker_1IC-vertex to face ratio (1.333333) Editobj_kicker_2IC-Low number of vertices in object (81, Optimum is > 256) Editobj_kicker_2IC-vertex to face ratio (1.333333) Editobj_kicker_3IC-Low number of vertices in object (75, Optimum is > 256) Editobj_kicker_3IC-vertex to face ratio (1.397436) Editobj_kicker_4IC-Low number of vertices in object (75, Optimum is > 256) Editobj_kicker_4IC-vertex to face ratio (1.397436) Editobj_dirt_shortstep-Low number of vertices in object (146, Optimum is > 256) Editobj_dirt_shortstep-vertex to face ratio (1.210938) Editobj_dirt_stepR-Low number of vertices in object (138, Optimum is > 256) Editobj_dirt_stepR-vertex to face ratio (1.215517) Editobj_dirt_BIGstepL-Low number of vertices in object (128, Optimum is > 256) Editobj_dirt_BIGstepL-vertex to face ratio (1.233645) Editobj_funbox_pyramidwall-Low number of vertices in object (44, Optimum is > 256) Editobj_funbox_pyramidwall-High vertex to face ratio (2.111111, Optimum is < 2.000000) - poor stripping Editobj_funbox_pyramidwall-vertex to face ratio (2.111111) Editobj_funbox_SR3-Low number of vertices in object (56, Optimum is > 256) Editobj_funbox_SR3-vertex to face ratio (1.357143) Editobj_sub_1-Low number of vertices in object (32, Optimum is > 256) Editobj_sub_1-High vertex to face ratio (2.642857, Optimum is < 2.000000) - poor stripping Editobj_sub_1-vertex to face ratio (2.642857) Editobj_sub_4right-Low number of vertices in object (52, Optimum is > 256) Editobj_sub_4right-High vertex to face ratio (2.200000, Optimum is < 2.000000) - poor stripping Editobj_sub_4right-vertex to face ratio (2.200000) Editobj_jumpbox_hipwall1-Low number of vertices in object (130, Optimum is > 256) Editobj_jumpbox_hipwall1-vertex to face ratio (1.537190) Editobj_jumpbox_hip2-Low number of vertices in object (49, Optimum is > 256) Editobj_jumpbox_hip2-vertex to face ratio (1.787879) Editobj_jumpbox_arc-Low number of vertices in object (112, Optimum is > 256) Editobj_jumpbox_arc-vertex to face ratio (1.478723) Editobj_ramp_4-Low number of vertices in object (22, Optimum is > 256) Editobj_ramp_4-High vertex to face ratio (2.083333, Optimum is < 2.000000) - poor stripping Editobj_ramp_4-vertex to face ratio (2.083333) Editobj_ramp_4IC-Low number of vertices in object (38, Optimum is > 256) Editobj_ramp_4IC-vertex to face ratio (1.954545) Editobj_rail_low-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_low-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_low-vertex to face ratio (2.015152) Editobj_rail_ramp1xx_low_center-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp1xx_low_center-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1xx_low_center-vertex to face ratio (2.015152) Editobj_rail_ramp1x_low_center-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp1x_low_center-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1x_low_center-vertex to face ratio (2.015152) Editobj_rail_ramp2_low_center-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp2_low_center-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp2_low_center-vertex to face ratio (2.015152) Editobj_rail_ramp3_low_center-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp3_low_center-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp3_low_center-vertex to face ratio (2.015152) Editobj_rail_ramp1_low_center-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp1_low_center-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1_low_center-vertex to face ratio (2.015152) Editobj_rail_ramp1xx_low_left-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp1xx_low_left-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1xx_low_left-vertex to face ratio (2.015152) Editobj_rail_ramp1xx_low_right-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp1xx_low_right-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1xx_low_right-vertex to face ratio (2.015152) Editobj_rail_ramp1x_low_left-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp1x_low_left-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1x_low_left-vertex to face ratio (2.015152) Editobj_rail_ramp1x_low_right-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp1x_low_right-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1x_low_right-vertex to face ratio (2.015152) Editobj_rail_ramp1_low_left-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp1_low_left-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1_low_left-vertex to face ratio (2.015152) Editobj_rail_ramp1_low_right-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp1_low_right-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1_low_right-vertex to face ratio (2.015152) Editobj_rail_ramp2_low_left-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp2_low_left-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp2_low_left-vertex to face ratio (2.015152) Editobj_rail_ramp2_low_right-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp2_low_right-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp2_low_right-vertex to face ratio (2.015152) Editobj_rail_ramp3_low_left-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp3_low_left-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp3_low_left-vertex to face ratio (2.015152) Editobj_rail_ramp3_low_right-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp3_low_right-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp3_low_right-vertex to face ratio (2.015152) Editobj_rail_low_OFFSET-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_low_OFFSET-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_low_OFFSET-vertex to face ratio (2.015152) Editobj_specialtyrails_corkscrew-vertex to face ratio (1.983108) Editobj_specialtyrails_bow-vertex to face ratio (1.739796) Editobj_specialtyrails_kink-Low number of vertices in object (140, Optimum is > 256) Editobj_specialtyrails_kink-vertex to face ratio (1.755102) Editobj_rail_ramp4_low_center-Low number of vertices in object (212, Optimum is > 256) Editobj_rail_ramp4_low_center-High vertex to face ratio (2.186441, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp4_low_center-vertex to face ratio (2.186441) Editobj_rail_ramp5_low_center-Low number of vertices in object (212, Optimum is > 256) Editobj_rail_ramp5_low_center-High vertex to face ratio (2.186441, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp5_low_center-vertex to face ratio (2.186441) Editobj_rail_ramp4_low_left-Low number of vertices in object (212, Optimum is > 256) Editobj_rail_ramp4_low_left-High vertex to face ratio (2.186441, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp4_low_left-vertex to face ratio (2.186441) Editobj_rail_ramp4_low_right-Low number of vertices in object (212, Optimum is > 256) Editobj_rail_ramp4_low_right-High vertex to face ratio (2.186441, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp4_low_right-vertex to face ratio (2.186441) Editobj_rail_ramp5_low_left-Low number of vertices in object (212, Optimum is > 256) Editobj_rail_ramp5_low_left-High vertex to face ratio (2.186441, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp5_low_left-vertex to face ratio (2.186441) Editobj_rail_ramp5_low_right-Low number of vertices in object (212, Optimum is > 256) Editobj_rail_ramp5_low_right-High vertex to face ratio (2.186441, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp5_low_right-vertex to face ratio (2.186441) Editobj_rail_kicker1_low_center-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_kicker1_low_center-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_kicker1_low_center-vertex to face ratio (2.015152) Editobj_rail_kicker2_low_center-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_kicker2_low_center-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_kicker2_low_center-vertex to face ratio (2.015152) Editobj_rail_kicker3_low_center-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_kicker3_low_center-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_kicker3_low_center-vertex to face ratio (2.015152) Editobj_rail_kicker4_low_center-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_kicker4_low_center-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_kicker4_low_center-vertex to face ratio (2.015152) Editobj_rail_kicker1_low_left-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_kicker1_low_left-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_kicker1_low_left-vertex to face ratio (2.015152) Editobj_rail_kicker1_low_right-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_kicker1_low_right-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_kicker1_low_right-vertex to face ratio (2.015152) Editobj_rail_kicker2_low_left-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_kicker2_low_left-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_kicker2_low_left-vertex to face ratio (2.015152) Editobj_rail_kicker2_low_right-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_kicker2_low_right-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_kicker2_low_right-vertex to face ratio (2.015152) Editobj_rail_kicker3_low_left-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_kicker3_low_left-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_kicker3_low_left-vertex to face ratio (2.015152) Editobj_rail_kicker3_low_right-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_kicker3_low_right-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_kicker3_low_right-vertex to face ratio (2.015152) Editobj_rail_kicker4_low_left-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_kicker4_low_left-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_kicker4_low_left-vertex to face ratio (2.015152) Editobj_rail_kicker4_low_right-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_kicker4_low_right-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_kicker4_low_right-vertex to face ratio (2.015152) Editobj_rail_rollin_2_low_center-Low number of vertices in object (116, Optimum is > 256) Editobj_rail_rollin_2_low_center-vertex to face ratio (1.985294) Editobj_rail_rollin_6_low_center-Low number of vertices in object (216, Optimum is > 256) Editobj_rail_rollin_6_low_center-High vertex to face ratio (2.131148, Optimum is < 2.000000) - poor stripping Editobj_rail_rollin_6_low_center-vertex to face ratio (2.131148) Editobj_rail_rollin_4_low_center-Low number of vertices in object (216, Optimum is > 256) Editobj_rail_rollin_4_low_center-High vertex to face ratio (2.131148, Optimum is < 2.000000) - poor stripping Editobj_rail_rollin_4_low_center-vertex to face ratio (2.131148) Editobj_rail_rollin_8_low_center-Low number of vertices in object (216, Optimum is > 256) Editobj_rail_rollin_8_low_center-High vertex to face ratio (2.131148, Optimum is < 2.000000) - poor stripping Editobj_rail_rollin_8_low_center-vertex to face ratio (2.131148) Editobj_rail_rollin_2_low_left-Low number of vertices in object (116, Optimum is > 256) Editobj_rail_rollin_2_low_left-vertex to face ratio (1.985294) Editobj_rail_rollin_2_low_right-Low number of vertices in object (116, Optimum is > 256) Editobj_rail_rollin_2_low_right-vertex to face ratio (1.985294) Editobj_rail_rollin_6_low_left-Low number of vertices in object (216, Optimum is > 256) Editobj_rail_rollin_6_low_left-High vertex to face ratio (2.131148, Optimum is < 2.000000) - poor stripping Editobj_rail_rollin_6_low_left-vertex to face ratio (2.131148) Editobj_rail_rollin_6_low_right-Low number of vertices in object (216, Optimum is > 256) Editobj_rail_rollin_6_low_right-High vertex to face ratio (2.131148, Optimum is < 2.000000) - poor stripping Editobj_rail_rollin_6_low_right-vertex to face ratio (2.131148) Editobj_rail_rollin_4_low_left-Low number of vertices in object (216, Optimum is > 256) Editobj_rail_rollin_4_low_left-High vertex to face ratio (2.131148, Optimum is < 2.000000) - poor stripping Editobj_rail_rollin_4_low_left-vertex to face ratio (2.131148) Editobj_rail_rollin_4_low_right-Low number of vertices in object (216, Optimum is > 256) Editobj_rail_rollin_4_low_right-High vertex to face ratio (2.131148, Optimum is < 2.000000) - poor stripping Editobj_rail_rollin_4_low_right-vertex to face ratio (2.131148) Editobj_rail_rollin_8_low_left-Low number of vertices in object (216, Optimum is > 256) Editobj_rail_rollin_8_low_left-High vertex to face ratio (2.131148, Optimum is < 2.000000) - poor stripping Editobj_rail_rollin_8_low_left-vertex to face ratio (2.131148) Editobj_rail_rollin_8_low_right-Low number of vertices in object (216, Optimum is > 256) Editobj_rail_rollin_8_low_right-High vertex to face ratio (2.131148, Optimum is < 2.000000) - poor stripping Editobj_rail_rollin_8_low_right-vertex to face ratio (2.131148) Editobj_rail_stairs_double_low_center-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_stairs_double_low_center-High vertex to face ratio (2.014706, Optimum is < 2.000000) - poor stripping Editobj_rail_stairs_double_low_center-vertex to face ratio (2.014706) Editobj_rail_stairs_quad_low_center-Low number of vertices in object (122, Optimum is > 256) Editobj_rail_stairs_quad_low_center-High vertex to face ratio (2.014286, Optimum is < 2.000000) - poor stripping Editobj_rail_stairs_quad_low_center-vertex to face ratio (2.014286) Editobj_rail_stairs_quad_low_left-Low number of vertices in object (122, Optimum is > 256) Editobj_rail_stairs_quad_low_left-High vertex to face ratio (2.014286, Optimum is < 2.000000) - poor stripping Editobj_rail_stairs_quad_low_left-vertex to face ratio (2.014286) Editobj_rail_stairs_quad_low_right-Low number of vertices in object (122, Optimum is > 256) Editobj_rail_stairs_quad_low_right-High vertex to face ratio (2.014286, Optimum is < 2.000000) - poor stripping Editobj_rail_stairs_quad_low_right-vertex to face ratio (2.014286) Editobj_rail_stairs_double_low_left-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_stairs_double_low_left-High vertex to face ratio (2.014706, Optimum is < 2.000000) - poor stripping Editobj_rail_stairs_double_low_left-vertex to face ratio (2.014706) Editobj_rail_stairs_double_low_right-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_stairs_double_low_right-High vertex to face ratio (2.014706, Optimum is < 2.000000) - poor stripping Editobj_rail_stairs_double_low_right-vertex to face ratio (2.014706) Editobj_rail_qpIC_low-Low number of vertices in object (206, Optimum is > 256) Editobj_rail_qpIC_low-High vertex to face ratio (2.067797, Optimum is < 2.000000) - poor stripping Editobj_rail_qpIC_low-vertex to face ratio (2.067797) Editobj_rail_sub4right_low_left-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_sub4right_low_left-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_sub4right_low_left-vertex to face ratio (2.015152) Editobj_rail_sub4right_low_center-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_sub4right_low_center-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_sub4right_low_center-vertex to face ratio (2.015152) Editobj_rail_sub4right_low_right-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_sub4right_low_right-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_sub4right_low_right-vertex to face ratio (2.015152) Editobj_rail_sub1_low-Low number of vertices in object (162, Optimum is > 256) Editobj_rail_sub1_low-High vertex to face ratio (2.021739, Optimum is < 2.000000) - poor stripping Editobj_rail_sub1_low-vertex to face ratio (2.021739) Editobj_rail_sub5_low_right-Low number of vertices in object (210, Optimum is > 256) Editobj_rail_sub5_low_right-High vertex to face ratio (2.016667, Optimum is < 2.000000) - poor stripping Editobj_rail_sub5_low_right-vertex to face ratio (2.016667) Editobj_rail_sub5_low_left-Low number of vertices in object (210, Optimum is > 256) Editobj_rail_sub5_low_left-High vertex to face ratio (2.016667, Optimum is < 2.000000) - poor stripping Editobj_rail_sub5_low_left-vertex to face ratio (2.016667) Editobj_rail_sub6_low_left-Low number of vertices in object (116, Optimum is > 256) Editobj_rail_sub6_low_left-vertex to face ratio (1.985294) Editobj_rail_sub6_low_right-Low number of vertices in object (116, Optimum is > 256) Editobj_rail_sub6_low_right-vertex to face ratio (1.985294) Editobj_rail_sub7right_low-High vertex to face ratio (2.041667, Optimum is < 2.000000) - poor stripping Editobj_rail_sub7right_low-vertex to face ratio (2.041667) Editobj_rail_sub7left_low-High vertex to face ratio (2.041667, Optimum is < 2.000000) - poor stripping Editobj_rail_sub7left_low-vertex to face ratio (2.041667) Editobj_rail_low_angle-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_low_angle-High vertex to face ratio (2.136364, Optimum is < 2.000000) - poor stripping Editobj_rail_low_angle-vertex to face ratio (2.136364) Editobj_rail_ramp1xxIC_low-Low number of vertices in object (120, Optimum is > 256) Editobj_rail_ramp1xxIC_low-High vertex to face ratio (2.088235, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1xxIC_low-vertex to face ratio (2.088235) Editobj_rail_ramp1IC_low-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_ramp1IC_low-High vertex to face ratio (2.136364, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1IC_low-vertex to face ratio (2.136364) Editobj_rail_ramp1xIC_low-Low number of vertices in object (124, Optimum is > 256) Editobj_rail_ramp1xIC_low-High vertex to face ratio (2.132353, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1xIC_low-vertex to face ratio (2.132353) Editobj_rail_ramp2IC_low-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_ramp2IC_low-High vertex to face ratio (2.136364, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp2IC_low-vertex to face ratio (2.136364) Editobj_rail_ramp3IC_low-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_ramp3IC_low-High vertex to face ratio (2.136364, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp3IC_low-vertex to face ratio (2.136364) Editobj_rail_ramp4IC_low-Low number of vertices in object (214, Optimum is > 256) Editobj_rail_ramp4IC_low-High vertex to face ratio (2.161017, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp4IC_low-vertex to face ratio (2.161017) Editobj_rail_ramp5IC_low-Low number of vertices in object (214, Optimum is > 256) Editobj_rail_ramp5IC_low-High vertex to face ratio (2.161017, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp5IC_low-vertex to face ratio (2.161017) Editobj_rail_ramp1xxEC_low-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_ramp1xxEC_low-High vertex to face ratio (2.029412, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1xxEC_low-vertex to face ratio (2.029412) Editobj_rail_ramp3EC_low-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_ramp3EC_low-High vertex to face ratio (2.136364, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp3EC_low-vertex to face ratio (2.136364) Editobj_rail_ramp4EC_low-Low number of vertices in object (214, Optimum is > 256) Editobj_rail_ramp4EC_low-High vertex to face ratio (2.161017, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp4EC_low-vertex to face ratio (2.161017) Editobj_rail_ramp5EC_low-Low number of vertices in object (214, Optimum is > 256) Editobj_rail_ramp5EC_low-High vertex to face ratio (2.161017, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp5EC_low-vertex to face ratio (2.161017) Editobj_rail_ramp1xEC_low-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_ramp1xEC_low-High vertex to face ratio (2.029412, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1xEC_low-vertex to face ratio (2.029412) Editobj_rail_ramp1EC_low-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_ramp1EC_low-High vertex to face ratio (2.029412, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1EC_low-vertex to face ratio (2.029412) Editobj_rail_ramp2EC_low-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_ramp2EC_low-High vertex to face ratio (2.029412, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp2EC_low-vertex to face ratio (2.029412) Editobj_rail_pyramidwal_low_right-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_pyramidwal_low_right-High vertex to face ratio (2.029412, Optimum is < 2.000000) - poor stripping Editobj_rail_pyramidwal_low_right-vertex to face ratio (2.029412) Editobj_rail_pyramidwal_low_center-Low number of vertices in object (212, Optimum is > 256) Editobj_rail_pyramidwal_low_center-High vertex to face ratio (2.186441, Optimum is < 2.000000) - poor stripping Editobj_rail_pyramidwal_low_center-vertex to face ratio (2.186441) Editobj_rail_pyramidwal_low_left-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_pyramidwal_low_left-High vertex to face ratio (2.029412, Optimum is < 2.000000) - poor stripping Editobj_rail_pyramidwal_low_left-vertex to face ratio (2.029412) Editobj_rail_wedgeBIG_low_right-High vertex to face ratio (2.180556, Optimum is < 2.000000) - poor stripping Editobj_rail_wedgeBIG_low_right-vertex to face ratio (2.180556) Editobj_rail_wedgeBIG_low_left-High vertex to face ratio (2.180556, Optimum is < 2.000000) - poor stripping Editobj_rail_wedgeBIG_low_left-vertex to face ratio (2.180556) Editobj_rail_wedgeMED_low_right-High vertex to face ratio (2.180556, Optimum is < 2.000000) - poor stripping Editobj_rail_wedgeMED_low_right-vertex to face ratio (2.180556) Editobj_rail_wedgeMED_low_left-High vertex to face ratio (2.180556, Optimum is < 2.000000) - poor stripping Editobj_rail_wedgeMED_low_left-vertex to face ratio (2.180556) Editobj_rail_sub_low_right-High vertex to face ratio (2.098684, Optimum is < 2.000000) - poor stripping Editobj_rail_sub_low_right-vertex to face ratio (2.098684) Editobj_rail_sub_low_left-High vertex to face ratio (2.098684, Optimum is < 2.000000) - poor stripping Editobj_rail_sub_low_left-vertex to face ratio (2.098684) Editobj_rail_arc_low_left-High vertex to face ratio (2.098684, Optimum is < 2.000000) - poor stripping Editobj_rail_arc_low_left-vertex to face ratio (2.098684) Editobj_rail_arc_low_right-High vertex to face ratio (2.142857, Optimum is < 2.000000) - poor stripping Editobj_rail_arc_low_right-vertex to face ratio (2.142857) Editobj_rail_SR2_low_left-Low number of vertices in object (228, Optimum is > 256) Editobj_rail_SR2_low_left-High vertex to face ratio (2.037879, Optimum is < 2.000000) - poor stripping Editobj_rail_SR2_low_left-vertex to face ratio (2.037879) Editobj_rail_SR2_low_right-Low number of vertices in object (228, Optimum is > 256) Editobj_rail_SR2_low_right-High vertex to face ratio (2.037879, Optimum is < 2.000000) - poor stripping Editobj_rail_SR2_low_right-vertex to face ratio (2.037879) Editobj_rail_SR2_low_center-Low number of vertices in object (228, Optimum is > 256) Editobj_rail_SR2_low_center-High vertex to face ratio (2.037879, Optimum is < 2.000000) - poor stripping Editobj_rail_SR2_low_center-vertex to face ratio (2.037879) Editobj_rail_SR2_low_topangle-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_SR2_low_topangle-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_SR2_low_topangle-vertex to face ratio (2.015152) Editobj_rail_SR2_low_bottomangle-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_SR2_low_bottomangle-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_SR2_low_bottomangle-vertex to face ratio (2.015152) Editobj_rail_SR1_low_right-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_SR1_low_right-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_SR1_low_right-vertex to face ratio (2.015152) Editobj_rail_SR1_low_left-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_SR1_low_left-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_SR1_low_left-vertex to face ratio (2.015152) Editobj_rail_SR3_low-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_SR3_low-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_SR3_low-vertex to face ratio (2.015152) Editobj_rail_daver_low-High vertex to face ratio (2.176991, Optimum is < 2.000000) - poor stripping Editobj_rail_daver_low-vertex to face ratio (2.176991) Editobj_rail_qpbowl_low_left-vertex to face ratio (2.000000) Editobj_rail_rollout_low-Low number of vertices in object (116, Optimum is > 256) Editobj_rail_rollout_low-vertex to face ratio (1.985294) Editobj_rail_rollout_low_angle-Low number of vertices in object (116, Optimum is > 256) Editobj_rail_rollout_low_angle-vertex to face ratio (1.985294) Editobj_bonus_DCsuperramp-vertex to face ratio (1.754078) Editobj_rail_high_angle-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_high_angle-High vertex to face ratio (2.136364, Optimum is < 2.000000) - poor stripping Editobj_rail_high_angle-vertex to face ratio (2.136364) Editobj_rail_arc_high_left-High vertex to face ratio (2.098684, Optimum is < 2.000000) - poor stripping Editobj_rail_arc_high_left-vertex to face ratio (2.098684) Editobj_rail_arc_high_right-High vertex to face ratio (2.142857, Optimum is < 2.000000) - poor stripping Editobj_rail_arc_high_right-vertex to face ratio (2.142857) Editobj_rail_daver_high-High vertex to face ratio (2.176991, Optimum is < 2.000000) - poor stripping Editobj_rail_daver_high-vertex to face ratio (2.176991) Editobj_rail_kicker1_high_center-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_kicker1_high_center-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_kicker1_high_center-vertex to face ratio (2.015152) Editobj_rail_kicker1_high_left-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_kicker1_high_left-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_kicker1_high_left-vertex to face ratio (2.015152) Editobj_rail_kicker1_high_right-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_kicker1_high_right-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_kicker1_high_right-vertex to face ratio (2.015152) Editobj_rail_kicker2_high_center-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_kicker2_high_center-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_kicker2_high_center-vertex to face ratio (2.015152) Editobj_rail_kicker2_high_left-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_kicker2_high_left-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_kicker2_high_left-vertex to face ratio (2.015152) Editobj_rail_kicker2_high_right-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_kicker2_high_right-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_kicker2_high_right-vertex to face ratio (2.015152) Editobj_rail_kicker3_high_center-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_kicker3_high_center-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_kicker3_high_center-vertex to face ratio (2.015152) Editobj_rail_kicker3_high_left-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_kicker3_high_left-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_kicker3_high_left-vertex to face ratio (2.015152) Editobj_rail_kicker3_high_right-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_kicker3_high_right-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_kicker3_high_right-vertex to face ratio (2.015152) Editobj_rail_kicker4_high_center-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_kicker4_high_center-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_kicker4_high_center-vertex to face ratio (2.015152) Editobj_rail_kicker4_high_left-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_kicker4_high_left-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_kicker4_high_left-vertex to face ratio (2.015152) Editobj_rail_kicker4_high_right-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_kicker4_high_right-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_kicker4_high_right-vertex to face ratio (2.015152) Editobj_rail_high-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_high-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_high-vertex to face ratio (2.015152) Editobj_rail_high-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_high-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_high-vertex to face ratio (2.015152) Editobj_rail_high_OFFSET-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_high_OFFSET-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_high_OFFSET-vertex to face ratio (2.015152) Editobj_rail_pyramid_high_center-High vertex to face ratio (2.180556, Optimum is < 2.000000) - poor stripping Editobj_rail_pyramid_high_center-vertex to face ratio (2.180556) Editobj_rail_pyramid_high_left-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_pyramid_high_left-High vertex to face ratio (2.029412, Optimum is < 2.000000) - poor stripping Editobj_rail_pyramid_high_left-vertex to face ratio (2.029412) Editobj_rail_pyramid_high_right-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_pyramid_high_right-High vertex to face ratio (2.029412, Optimum is < 2.000000) - poor stripping Editobj_rail_pyramid_high_right-vertex to face ratio (2.029412) Editobj_rail_pyramidwal_high_center-Low number of vertices in object (212, Optimum is > 256) Editobj_rail_pyramidwal_high_center-High vertex to face ratio (2.186441, Optimum is < 2.000000) - poor stripping Editobj_rail_pyramidwal_high_center-vertex to face ratio (2.186441) Editobj_rail_pyramidwal_high_left-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_pyramidwal_high_left-High vertex to face ratio (2.029412, Optimum is < 2.000000) - poor stripping Editobj_rail_pyramidwal_high_left-vertex to face ratio (2.029412) Editobj_rail_pyramidwal_high_right-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_pyramidwal_high_right-High vertex to face ratio (2.029412, Optimum is < 2.000000) - poor stripping Editobj_rail_pyramidwal_high_right-vertex to face ratio (2.029412) Editobj_rail_qpIC_high-Low number of vertices in object (206, Optimum is > 256) Editobj_rail_qpIC_high-High vertex to face ratio (2.067797, Optimum is < 2.000000) - poor stripping Editobj_rail_qpIC_high-vertex to face ratio (2.067797) Editobj_rail_ramp1_high_center-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp1_high_center-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1_high_center-vertex to face ratio (2.015152) Editobj_rail_ramp1_high_left-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp1_high_left-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1_high_left-vertex to face ratio (2.015152) Editobj_rail_ramp1_high_right-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp1_high_right-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1_high_right-vertex to face ratio (2.015152) Editobj_rail_ramp1EC_high-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_ramp1EC_high-High vertex to face ratio (2.029412, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1EC_high-vertex to face ratio (2.029412) Editobj_rail_ramp1IC_high-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_ramp1IC_high-High vertex to face ratio (2.136364, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1IC_high-vertex to face ratio (2.136364) Editobj_rail_ramp1x_high_center-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp1x_high_center-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1x_high_center-vertex to face ratio (2.015152) Editobj_rail_ramp1x_high_left-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp1x_high_left-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1x_high_left-vertex to face ratio (2.015152) Editobj_rail_ramp1x_high_right-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp1x_high_right-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1x_high_right-vertex to face ratio (2.015152) Editobj_rail_ramp1xEC_high-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_ramp1xEC_high-High vertex to face ratio (2.029412, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1xEC_high-vertex to face ratio (2.029412) Editobj_rail_ramp1xIC_high-Low number of vertices in object (124, Optimum is > 256) Editobj_rail_ramp1xIC_high-High vertex to face ratio (2.132353, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1xIC_high-vertex to face ratio (2.132353) Editobj_rail_ramp1xx_high_center-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp1xx_high_center-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1xx_high_center-vertex to face ratio (2.015152) Editobj_rail_ramp1xx_high_left-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp1xx_high_left-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1xx_high_left-vertex to face ratio (2.015152) Editobj_rail_ramp1xx_high_right-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp1xx_high_right-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1xx_high_right-vertex to face ratio (2.015152) Editobj_rail_ramp1xxEC_high-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_ramp1xxEC_high-High vertex to face ratio (2.029412, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1xxEC_high-vertex to face ratio (2.029412) Editobj_rail_ramp1xxIC_high-Low number of vertices in object (120, Optimum is > 256) Editobj_rail_ramp1xxIC_high-High vertex to face ratio (2.088235, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp1xxIC_high-vertex to face ratio (2.088235) Editobj_rail_ramp2_high_center-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp2_high_center-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp2_high_center-vertex to face ratio (2.015152) Editobj_rail_ramp2_high_left-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp2_high_left-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp2_high_left-vertex to face ratio (2.015152) Editobj_rail_ramp2_high_right-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp2_high_right-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp2_high_right-vertex to face ratio (2.015152) Editobj_rail_ramp2EC_high-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_ramp2EC_high-High vertex to face ratio (2.029412, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp2EC_high-vertex to face ratio (2.029412) Editobj_rail_ramp2IC_high-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_ramp2IC_high-High vertex to face ratio (2.136364, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp2IC_high-vertex to face ratio (2.136364) Editobj_rail_ramp3_high_center-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp3_high_center-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp3_high_center-vertex to face ratio (2.015152) Editobj_rail_ramp3_high_left-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp3_high_left-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp3_high_left-vertex to face ratio (2.015152) Editobj_rail_ramp3_high_right-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_ramp3_high_right-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp3_high_right-vertex to face ratio (2.015152) Editobj_rail_ramp3EC_high-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_ramp3EC_high-High vertex to face ratio (2.136364, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp3EC_high-vertex to face ratio (2.136364) Editobj_rail_ramp3IC_high-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_ramp3IC_high-High vertex to face ratio (2.136364, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp3IC_high-vertex to face ratio (2.136364) Editobj_rail_ramp4_high_center-Low number of vertices in object (212, Optimum is > 256) Editobj_rail_ramp4_high_center-High vertex to face ratio (2.186441, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp4_high_center-vertex to face ratio (2.186441) Editobj_rail_ramp4_high_left-Low number of vertices in object (212, Optimum is > 256) Editobj_rail_ramp4_high_left-High vertex to face ratio (2.186441, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp4_high_left-vertex to face ratio (2.186441) Editobj_rail_ramp4_high_right-Low number of vertices in object (212, Optimum is > 256) Editobj_rail_ramp4_high_right-High vertex to face ratio (2.186441, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp4_high_right-vertex to face ratio (2.186441) Editobj_rail_ramp4EC_high-Low number of vertices in object (214, Optimum is > 256) Editobj_rail_ramp4EC_high-High vertex to face ratio (2.161017, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp4EC_high-vertex to face ratio (2.161017) Editobj_rail_ramp4IC_high-Low number of vertices in object (214, Optimum is > 256) Editobj_rail_ramp4IC_high-High vertex to face ratio (2.161017, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp4IC_high-vertex to face ratio (2.161017) Editobj_rail_ramp5_high_left-Low number of vertices in object (212, Optimum is > 256) Editobj_rail_ramp5_high_left-High vertex to face ratio (2.186441, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp5_high_left-vertex to face ratio (2.186441) Editobj_rail_ramp5_high_center-Low number of vertices in object (212, Optimum is > 256) Editobj_rail_ramp5_high_center-High vertex to face ratio (2.186441, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp5_high_center-vertex to face ratio (2.186441) Editobj_rail_ramp5_high_right-Low number of vertices in object (212, Optimum is > 256) Editobj_rail_ramp5_high_right-High vertex to face ratio (2.186441, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp5_high_right-vertex to face ratio (2.186441) Editobj_rail_ramp5EC_high-Low number of vertices in object (214, Optimum is > 256) Editobj_rail_ramp5EC_high-High vertex to face ratio (2.161017, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp5EC_high-vertex to face ratio (2.161017) Editobj_rail_ramp5IC_high-Low number of vertices in object (214, Optimum is > 256) Editobj_rail_ramp5IC_high-High vertex to face ratio (2.161017, Optimum is < 2.000000) - poor stripping Editobj_rail_ramp5IC_high-vertex to face ratio (2.161017) Editobj_rail_rollin_2_high_center-Low number of vertices in object (116, Optimum is > 256) Editobj_rail_rollin_2_high_center-vertex to face ratio (1.985294) Editobj_rail_rollin_2_high_left-Low number of vertices in object (116, Optimum is > 256) Editobj_rail_rollin_2_high_left-vertex to face ratio (1.985294) Editobj_rail_rollin_2_high_right-Low number of vertices in object (116, Optimum is > 256) Editobj_rail_rollin_2_high_right-vertex to face ratio (1.985294) Editobj_rail_rollin_4_high_center-Low number of vertices in object (216, Optimum is > 256) Editobj_rail_rollin_4_high_center-High vertex to face ratio (2.131148, Optimum is < 2.000000) - poor stripping Editobj_rail_rollin_4_high_center-vertex to face ratio (2.131148) Editobj_rail_rollin_4_high_left-Low number of vertices in object (216, Optimum is > 256) Editobj_rail_rollin_4_high_left-High vertex to face ratio (2.131148, Optimum is < 2.000000) - poor stripping Editobj_rail_rollin_4_high_left-vertex to face ratio (2.131148) Editobj_rail_rollin_4_high_right-Low number of vertices in object (216, Optimum is > 256) Editobj_rail_rollin_4_high_right-High vertex to face ratio (2.131148, Optimum is < 2.000000) - poor stripping Editobj_rail_rollin_4_high_right-vertex to face ratio (2.131148) Editobj_rail_rollin_6_high_center-Low number of vertices in object (216, Optimum is > 256) Editobj_rail_rollin_6_high_center-High vertex to face ratio (2.131148, Optimum is < 2.000000) - poor stripping Editobj_rail_rollin_6_high_center-vertex to face ratio (2.131148) Editobj_rail_rollin_6_high_left-Low number of vertices in object (216, Optimum is > 256) Editobj_rail_rollin_6_high_left-High vertex to face ratio (2.131148, Optimum is < 2.000000) - poor stripping Editobj_rail_rollin_6_high_left-vertex to face ratio (2.131148) Editobj_rail_rollin_6_high_right-Low number of vertices in object (216, Optimum is > 256) Editobj_rail_rollin_6_high_right-High vertex to face ratio (2.131148, Optimum is < 2.000000) - poor stripping Editobj_rail_rollin_6_high_right-vertex to face ratio (2.131148) Editobj_rail_rollin_8_high_center-Low number of vertices in object (216, Optimum is > 256) Editobj_rail_rollin_8_high_center-High vertex to face ratio (2.131148, Optimum is < 2.000000) - poor stripping Editobj_rail_rollin_8_high_center-vertex to face ratio (2.131148) Editobj_rail_rollin_8_high_left-Low number of vertices in object (216, Optimum is > 256) Editobj_rail_rollin_8_high_left-High vertex to face ratio (2.131148, Optimum is < 2.000000) - poor stripping Editobj_rail_rollin_8_high_left-vertex to face ratio (2.131148) Editobj_rail_rollin_8_high_right-Low number of vertices in object (216, Optimum is > 256) Editobj_rail_rollin_8_high_right-High vertex to face ratio (2.131148, Optimum is < 2.000000) - poor stripping Editobj_rail_rollin_8_high_right-vertex to face ratio (2.131148) Editobj_rail_rollout_high-Low number of vertices in object (116, Optimum is > 256) Editobj_rail_rollout_high-vertex to face ratio (1.985294) Editobj_rail_rollout_high_angle-Low number of vertices in object (116, Optimum is > 256) Editobj_rail_rollout_high_angle-vertex to face ratio (1.985294) Editobj_rail_SR1_high_left-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_SR1_high_left-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_SR1_high_left-vertex to face ratio (2.015152) Editobj_rail_SR1_high_right-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_SR1_high_right-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_SR1_high_right-vertex to face ratio (2.015152) Editobj_rail_SR3_high-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_SR3_high-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_SR3_high-vertex to face ratio (2.015152) Editobj_rail_stairs_double_high_center-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_stairs_double_high_center-High vertex to face ratio (2.014706, Optimum is < 2.000000) - poor stripping Editobj_rail_stairs_double_high_center-vertex to face ratio (2.014706) Editobj_rail_stairs_double_high_left-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_stairs_double_high_left-High vertex to face ratio (2.014706, Optimum is < 2.000000) - poor stripping Editobj_rail_stairs_double_high_left-vertex to face ratio (2.014706) Editobj_rail_stairs_double_high_right-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_stairs_double_high_right-High vertex to face ratio (2.014706, Optimum is < 2.000000) - poor stripping Editobj_rail_stairs_double_high_right-vertex to face ratio (2.014706) Editobj_rail_stairs_quad_high_center-Low number of vertices in object (122, Optimum is > 256) Editobj_rail_stairs_quad_high_center-High vertex to face ratio (2.014286, Optimum is < 2.000000) - poor stripping Editobj_rail_stairs_quad_high_center-vertex to face ratio (2.014286) Editobj_rail_stairs_quad_high_left-Low number of vertices in object (122, Optimum is > 256) Editobj_rail_stairs_quad_high_left-High vertex to face ratio (2.014286, Optimum is < 2.000000) - poor stripping Editobj_rail_stairs_quad_high_left-vertex to face ratio (2.014286) Editobj_rail_stairs_quad_high_right-Low number of vertices in object (122, Optimum is > 256) Editobj_rail_stairs_quad_high_right-High vertex to face ratio (2.014286, Optimum is < 2.000000) - poor stripping Editobj_rail_stairs_quad_high_right-vertex to face ratio (2.014286) Editobj_rail_sub1_high-Low number of vertices in object (162, Optimum is > 256) Editobj_rail_sub1_high-High vertex to face ratio (2.021739, Optimum is < 2.000000) - poor stripping Editobj_rail_sub1_high-vertex to face ratio (2.021739) Editobj_rail_sub1OFFSET_high-Low number of vertices in object (162, Optimum is > 256) Editobj_rail_sub1OFFSET_high-High vertex to face ratio (2.021739, Optimum is < 2.000000) - poor stripping Editobj_rail_sub1OFFSET_high-vertex to face ratio (2.021739) Editobj_rail_sub4right_high_center-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_sub4right_high_center-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_sub4right_high_center-vertex to face ratio (2.015152) Editobj_rail_sub4right_high_left-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_sub4right_high_left-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_sub4right_high_left-vertex to face ratio (2.015152) Editobj_rail_sub4right_high_right-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_sub4right_high_right-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_sub4right_high_right-vertex to face ratio (2.015152) Editobj_rail_sub5_high_left-Low number of vertices in object (210, Optimum is > 256) Editobj_rail_sub5_high_left-High vertex to face ratio (2.016667, Optimum is < 2.000000) - poor stripping Editobj_rail_sub5_high_left-vertex to face ratio (2.016667) Editobj_rail_sub5_high_right-Low number of vertices in object (210, Optimum is > 256) Editobj_rail_sub5_high_right-High vertex to face ratio (2.016667, Optimum is < 2.000000) - poor stripping Editobj_rail_sub5_high_right-vertex to face ratio (2.016667) Editobj_rail_sub6_high_left-Low number of vertices in object (116, Optimum is > 256) Editobj_rail_sub6_high_left-vertex to face ratio (1.985294) Editobj_rail_sub6_high_right-Low number of vertices in object (116, Optimum is > 256) Editobj_rail_sub6_high_right-vertex to face ratio (1.985294) Editobj_rail_sub6OFFSET_high_left-Low number of vertices in object (116, Optimum is > 256) Editobj_rail_sub6OFFSET_high_left-vertex to face ratio (1.985294) Editobj_rail_sub6OFFSET_high_right-Low number of vertices in object (116, Optimum is > 256) Editobj_rail_sub6OFFSET_high_right-vertex to face ratio (1.985294) Editobj_rail_sub7right_high-High vertex to face ratio (2.041667, Optimum is < 2.000000) - poor stripping Editobj_rail_sub7right_high-vertex to face ratio (2.041667) Editobj_rail_sub7left_high-High vertex to face ratio (2.041667, Optimum is < 2.000000) - poor stripping Editobj_rail_sub7left_high-vertex to face ratio (2.041667) Editobj_rail_sub_high_left-High vertex to face ratio (2.098684, Optimum is < 2.000000) - poor stripping Editobj_rail_sub_high_left-vertex to face ratio (2.098684) Editobj_rail_sub_high_right-High vertex to face ratio (2.098684, Optimum is < 2.000000) - poor stripping Editobj_rail_sub_high_right-vertex to face ratio (2.098684) Editobj_rail_wedgeBIG_high_left-High vertex to face ratio (2.180556, Optimum is < 2.000000) - poor stripping Editobj_rail_wedgeBIG_high_left-vertex to face ratio (2.180556) Editobj_rail_wedgeBIG_high_right-High vertex to face ratio (2.180556, Optimum is < 2.000000) - poor stripping Editobj_rail_wedgeBIG_high_right-vertex to face ratio (2.180556) Editobj_rail_wedgeMED_high_left-High vertex to face ratio (2.180556, Optimum is < 2.000000) - poor stripping Editobj_rail_wedgeMED_high_left-vertex to face ratio (2.180556) Editobj_rail_wedgeMED_high_right-High vertex to face ratio (2.180556, Optimum is < 2.000000) - poor stripping Editobj_rail_wedgeMED_high_right-vertex to face ratio (2.180556) Editobj_specialtyrails_largecurve_high_OFFSET-High vertex to face ratio (2.100000, Optimum is < 2.000000) - poor stripping Editobj_specialtyrails_largecurve_high_OFFSET-vertex to face ratio (2.100000) Editobj_specialtyrails_largecurve_low_OFFSET-High vertex to face ratio (2.100000, Optimum is < 2.000000) - poor stripping Editobj_specialtyrails_largecurve_low_OFFSET-vertex to face ratio (2.100000) Editobj_specialtyrails_largecurve_low-High vertex to face ratio (2.100000, Optimum is < 2.000000) - poor stripping Editobj_specialtyrails_largecurve_low-vertex to face ratio (2.100000) Editobj_specialtyrails_largecurve_high-High vertex to face ratio (2.100000, Optimum is < 2.000000) - poor stripping Editobj_specialtyrails_largecurve_high-vertex to face ratio (2.100000) Editobj_specialtyrails_smallcurve_high-Low number of vertices in object (214, Optimum is > 256) Editobj_specialtyrails_smallcurve_high-High vertex to face ratio (2.093220, Optimum is < 2.000000) - poor stripping Editobj_specialtyrails_smallcurve_high-vertex to face ratio (2.093220) Editobj_specialtyrails_smallcurve_OFFSET_high-Low number of vertices in object (214, Optimum is > 256) Editobj_specialtyrails_smallcurve_OFFSET_high-High vertex to face ratio (2.093220, Optimum is < 2.000000) - poor stripping Editobj_specialtyrails_smallcurve_OFFSET_high-vertex to face ratio (2.093220) Editobj_specialtyrails_smallcurve_low-Low number of vertices in object (214, Optimum is > 256) Editobj_specialtyrails_smallcurve_low-High vertex to face ratio (2.093220, Optimum is < 2.000000) - poor stripping Editobj_specialtyrails_smallcurve_low-vertex to face ratio (2.093220) Editobj_specialtyrails_smallcurve_OFFSET_low-Low number of vertices in object (214, Optimum is > 256) Editobj_specialtyrails_smallcurve_OFFSET_low-High vertex to face ratio (2.093220, Optimum is < 2.000000) - poor stripping Editobj_specialtyrails_smallcurve_OFFSET_low-vertex to face ratio (2.093220) Editobj_tower-Low number of vertices in object (121, Optimum is > 256) Editobj_tower-vertex to face ratio (1.269231) Editobj_qpipe_qpipe2EC-Low number of vertices in object (66, Optimum is > 256) Editobj_qpipe_qpipe2EC-vertex to face ratio (1.397436) Editobj_sub_5-Low number of vertices in object (42, Optimum is > 256) Editobj_sub_5-vertex to face ratio (1.846154) Editobj_dirt_CONNECTshortstep1-Low number of vertices in object (116, Optimum is > 256) Editobj_dirt_CONNECTshortstep1-vertex to face ratio (1.239583) Editobj_funbox_SR1-Low number of vertices in object (94, Optimum is > 256) Editobj_funbox_SR1-vertex to face ratio (1.546875) Editobj_funbox_SR2-Low number of vertices in object (36, Optimum is > 256) Editobj_funbox_SR2-High vertex to face ratio (2.375000, Optimum is < 2.000000) - poor stripping Editobj_funbox_SR2-vertex to face ratio (2.375000) Editobj_bonus_banks3-Low number of vertices in object (173, Optimum is > 256) Editobj_bonus_banks3-vertex to face ratio (1.883495) Editobj_bonus_banks2-Low number of vertices in object (63, Optimum is > 256) Editobj_bonus_banks2-vertex to face ratio (1.608696) Editobj_bonus_kidneypool-vertex to face ratio (1.328446) Editobj_bridges_BIGbridge-Low number of vertices in object (242, Optimum is > 256) Editobj_bridges_BIGbridge-vertex to face ratio (1.568627) Editobj_bonus_loop-vertex to face ratio (1.655385) Editobj_bridges_BIGbridgeCORNER-vertex to face ratio (1.414286) Editobj_sub_4left-Low number of vertices in object (53, Optimum is > 256) Editobj_sub_4left-High vertex to face ratio (2.320000, Optimum is < 2.000000) - poor stripping Editobj_sub_4left-vertex to face ratio (2.320000) Editobj_towerdef-Low number of vertices in object (240, Optimum is > 256) Editobj_towerdef-vertex to face ratio (1.300000) Editobj_wall_ramp1xx_low_left-Low number of vertices in object (26, Optimum is > 256) Editobj_wall_ramp1xx_low_left-vertex to face ratio (1.812500) Editobj_wall_ramp1x_low_left01-Low number of vertices in object (26, Optimum is > 256) Editobj_wall_ramp1x_low_left01-vertex to face ratio (1.812500) Editobj_wall_low-Low number of vertices in object (24, Optimum is > 256) Editobj_wall_low-vertex to face ratio (1.928571) Editobj_wall_ramp1_low_left-Low number of vertices in object (24, Optimum is > 256) Editobj_wall_ramp1_low_left-vertex to face ratio (1.928571) Editobj_wall_ramp2_low_left01-Low number of vertices in object (24, Optimum is > 256) Editobj_wall_ramp2_low_left01-vertex to face ratio (1.928571) Editobj_wall_ramp3_low_left02-Low number of vertices in object (24, Optimum is > 256) Editobj_wall_ramp3_low_left02-vertex to face ratio (1.928571) Editobj_wall_ramp4_low_left02-Low number of vertices in object (38, Optimum is > 256) Editobj_wall_ramp4_low_left02-High vertex to face ratio (2.045455, Optimum is < 2.000000) - poor stripping Editobj_wall_ramp4_low_left02-vertex to face ratio (2.045455) Editobj_wall_ramp5_low_left03-Low number of vertices in object (38, Optimum is > 256) Editobj_wall_ramp5_low_left03-High vertex to face ratio (2.045455, Optimum is < 2.000000) - poor stripping Editobj_wall_ramp5_low_left03-vertex to face ratio (2.045455) Editobj_wall_ramp1xx_low_right-Low number of vertices in object (26, Optimum is > 256) Editobj_wall_ramp1xx_low_right-vertex to face ratio (1.812500) Editobj_wall_ramp1x_low_right-Low number of vertices in object (26, Optimum is > 256) Editobj_wall_ramp1x_low_right-vertex to face ratio (1.812500) Editobj_wall_ramp1_low_right-Low number of vertices in object (24, Optimum is > 256) Editobj_wall_ramp1_low_right-vertex to face ratio (1.928571) Editobj_wall_ramp2_low_right-Low number of vertices in object (24, Optimum is > 256) Editobj_wall_ramp2_low_right-vertex to face ratio (1.928571) Editobj_wall_ramp3_low_right-Low number of vertices in object (24, Optimum is > 256) Editobj_wall_ramp3_low_right-vertex to face ratio (1.928571) Editobj_wall_ramp4_low_right-Low number of vertices in object (38, Optimum is > 256) Editobj_wall_ramp4_low_right-High vertex to face ratio (2.045455, Optimum is < 2.000000) - poor stripping Editobj_wall_ramp4_low_right-vertex to face ratio (2.045455) Editobj_wall_ramp5_low_right-Low number of vertices in object (38, Optimum is > 256) Editobj_wall_ramp5_low_right-High vertex to face ratio (2.045455, Optimum is < 2.000000) - poor stripping Editobj_wall_ramp5_low_right-vertex to face ratio (2.045455) Editobj_wall_low_OFFSET-Low number of vertices in object (24, Optimum is > 256) Editobj_wall_low_OFFSET-vertex to face ratio (1.928571) Editobj_wall_high-Low number of vertices in object (24, Optimum is > 256) Editobj_wall_high-vertex to face ratio (1.928571) Editobj_wall_high_OFFSET-Low number of vertices in object (24, Optimum is > 256) Editobj_wall_high_OFFSET-vertex to face ratio (1.928571) Editobj_wall_ramp1xx_high_left-Low number of vertices in object (26, Optimum is > 256) Editobj_wall_ramp1xx_high_left-vertex to face ratio (1.812500) Editobj_wall_ramp1xx_high_right-Low number of vertices in object (26, Optimum is > 256) Editobj_wall_ramp1xx_high_right-vertex to face ratio (1.812500) Editobj_wall_ramp1x_high_left-Low number of vertices in object (26, Optimum is > 256) Editobj_wall_ramp1x_high_left-vertex to face ratio (1.812500) Editobj_wall_ramp1x_high_right-Low number of vertices in object (26, Optimum is > 256) Editobj_wall_ramp1x_high_right-vertex to face ratio (1.812500) Editobj_wall_ramp1_high_left-Low number of vertices in object (24, Optimum is > 256) Editobj_wall_ramp1_high_left-vertex to face ratio (1.928571) Editobj_wall_ramp1_high_right-Low number of vertices in object (24, Optimum is > 256) Editobj_wall_ramp1_high_right-vertex to face ratio (1.928571) Editobj_wall_ramp2_high_left-Low number of vertices in object (24, Optimum is > 256) Editobj_wall_ramp2_high_left-vertex to face ratio (1.928571) Editobj_wall_ramp2_high_right-Low number of vertices in object (24, Optimum is > 256) Editobj_wall_ramp2_high_right-vertex to face ratio (1.928571) Editobj_wall_ramp3_high_left-Low number of vertices in object (24, Optimum is > 256) Editobj_wall_ramp3_high_left-vertex to face ratio (1.928571) Editobj_wall_ramp3_high_right-Low number of vertices in object (24, Optimum is > 256) Editobj_wall_ramp3_high_right-vertex to face ratio (1.928571) Editobj_wall_ramp4_high_left-Low number of vertices in object (38, Optimum is > 256) Editobj_wall_ramp4_high_left-High vertex to face ratio (2.045455, Optimum is < 2.000000) - poor stripping Editobj_wall_ramp4_high_left-vertex to face ratio (2.045455) Editobj_wall_ramp4_high_right-Low number of vertices in object (38, Optimum is > 256) Editobj_wall_ramp4_high_right-High vertex to face ratio (2.045455, Optimum is < 2.000000) - poor stripping Editobj_wall_ramp4_high_right-vertex to face ratio (2.045455) Editobj_wall_ramp5_high_left-Low number of vertices in object (38, Optimum is > 256) Editobj_wall_ramp5_high_left-High vertex to face ratio (2.045455, Optimum is < 2.000000) - poor stripping Editobj_wall_ramp5_high_left-vertex to face ratio (2.045455) Editobj_wall_ramp5_high_right-Low number of vertices in object (38, Optimum is > 256) Editobj_wall_ramp5_high_right-High vertex to face ratio (2.045455, Optimum is < 2.000000) - poor stripping Editobj_wall_ramp5_high_right-vertex to face ratio (2.045455) Editobj_sub_riser1-Low number of vertices in object (22, Optimum is > 256) Editobj_sub_riser1-High vertex to face ratio (2.600000, Optimum is < 2.000000) - poor stripping Editobj_sub_riser1-vertex to face ratio (2.600000) Editobj_sub_riser2-Low number of vertices in object (22, Optimum is > 256) Editobj_sub_riser2-High vertex to face ratio (2.600000, Optimum is < 2.000000) - poor stripping Editobj_sub_riser2-vertex to face ratio (2.600000) Editobj_sub_riser3-Low number of vertices in object (22, Optimum is > 256) Editobj_sub_riser3-High vertex to face ratio (2.600000, Optimum is < 2.000000) - poor stripping Editobj_sub_riser3-vertex to face ratio (2.600000) Editobj_sub_riser4-Low number of vertices in object (22, Optimum is > 256) Editobj_sub_riser4-High vertex to face ratio (2.600000, Optimum is < 2.000000) - poor stripping Editobj_sub_riser4-vertex to face ratio (2.600000) Editobj_sub_riser5-Low number of vertices in object (22, Optimum is > 256) Editobj_sub_riser5-High vertex to face ratio (2.600000, Optimum is < 2.000000) - poor stripping Editobj_sub_riser5-vertex to face ratio (2.600000) Editobj_towertag-Low number of vertices in object (240, Optimum is > 256) Editobj_towertag-vertex to face ratio (1.300000) Editobj_sub_curvewall-Low number of vertices in object (52, Optimum is > 256) Editobj_sub_curvewall-vertex to face ratio (1.735294) Editobj_rail_SR2_high_bottomangle01-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_SR2_high_bottomangle01-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_SR2_high_bottomangle01-vertex to face ratio (2.015152) Editobj_rail_SR2_high_topangle01-Low number of vertices in object (114, Optimum is > 256) Editobj_rail_SR2_high_topangle01-High vertex to face ratio (2.015152, Optimum is < 2.000000) - poor stripping Editobj_rail_SR2_high_topangle01-vertex to face ratio (2.015152) Editobj_rail_SR2_high_right01-Low number of vertices in object (228, Optimum is > 256) Editobj_rail_SR2_high_right01-High vertex to face ratio (2.037879, Optimum is < 2.000000) - poor stripping Editobj_rail_SR2_high_right01-vertex to face ratio (2.037879) Editobj_rail_SR2_high_center01-Low number of vertices in object (228, Optimum is > 256) Editobj_rail_SR2_high_center01-High vertex to face ratio (2.037879, Optimum is < 2.000000) - poor stripping Editobj_rail_SR2_high_center01-vertex to face ratio (2.037879) Editobj_rail_SR2_high_left01-Low number of vertices in object (228, Optimum is > 256) Editobj_rail_SR2_high_left01-High vertex to face ratio (2.037879, Optimum is < 2.000000) - poor stripping Editobj_rail_SR2_high_left01-vertex to face ratio (2.037879) Editobj_rail_qpbowl_low_top-vertex to face ratio (2.000000) Editobj_rail_qpbowl_low_right-vertex to face ratio (2.000000) Editobj_rail_qpbowl_low_bottom-vertex to face ratio (2.000000) Editobj_specialtyrails_dragonrail-vertex to face ratio (1.763780) Editobj_kicker_5-Low number of vertices in object (38, Optimum is > 256) Editobj_kicker_5-vertex to face ratio (1.333333) Editobj_specialtyrails_bow_OFFSET-vertex to face ratio (1.739796) Editobj_specialtyrails_lowjunction01-High vertex to face ratio (2.152778, Optimum is < 2.000000) - poor stripping Editobj_specialtyrails_lowjunction01-vertex to face ratio (2.152778) Editobj_specialtyrails_lowjunction02-High vertex to face ratio (2.041667, Optimum is < 2.000000) - poor stripping Editobj_specialtyrails_lowjunction02-vertex to face ratio (2.041667) Editobj_specialtyrails_highjunction01-High vertex to face ratio (2.152778, Optimum is < 2.000000) - poor stripping Editobj_specialtyrails_highjunction01-vertex to face ratio (2.152778) editobj_specialtyrails_highjunction02-High vertex to face ratio (2.041667, Optimum is < 2.000000) - poor stripping editobj_specialtyrails_highjunction02-vertex to face ratio (2.041667) Editobj_rail_pyramid_low_center-High vertex to face ratio (2.180556, Optimum is < 2.000000) - poor stripping Editobj_rail_pyramid_low_center-vertex to face ratio (2.180556) Editobj_rail_pyramid_low_right-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_pyramid_low_right-High vertex to face ratio (2.029412, Optimum is < 2.000000) - poor stripping Editobj_rail_pyramid_low_right-vertex to face ratio (2.029412) Editobj_rail_pyramid_low_left-Low number of vertices in object (118, Optimum is > 256) Editobj_rail_pyramid_low_left-High vertex to face ratio (2.029412, Optimum is < 2.000000) - poor stripping Editobj_rail_pyramid_low_left-vertex to face ratio (2.029412) Editobj_funbox_pyramid-Low number of vertices in object (26, Optimum is > 256) Editobj_funbox_pyramid-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping Editobj_funbox_pyramid-vertex to face ratio (2.500000) Editobj_wall_high_angle-Low number of vertices in object (30, Optimum is > 256) Editobj_wall_high_angle-vertex to face ratio (2.000000) Editobj_wall_low_angle-Low number of vertices in object (30, Optimum is > 256) Editobj_wall_low_angle-vertex to face ratio (2.000000) Editobj_player1_icon-Low number of vertices in object (52, Optimum is > 256) Editobj_player1_icon-High vertex to face ratio (2.583333, Optimum is < 2.000000) - poor stripping Editobj_player1_icon-vertex to face ratio (2.583333) Editobj_rail_qpbowl_high_top-vertex to face ratio (2.000000) Editobj_rail_qpbowl_high_right-vertex to face ratio (2.000000) Editobj_rail_qpbowl_high_bottom-vertex to face ratio (2.000000) Editobj_rail_qpbowl_high_left-vertex to face ratio (2.000000) terrain_grid04-Low number of vertices in object (114, Optimum is > 256) terrain_grid04-vertex to face ratio (1.531250) terrain_fence_010-High vertex to face ratio (2.086331, Optimum is < 2.000000) - poor stripping terrain_fence_010-vertex to face ratio (2.086331) terrain_bulldozer03-High vertex to face ratio (2.157718, Optimum is < 2.000000) - poor stripping terrain_bulldozer03-vertex to face ratio (2.157718) terrain_silo-vertex to face ratio (1.948413) PropDef_Bigtree-vertex to face ratio (1.523002) PropDef_smalltree-Low number of vertices in object (189, Optimum is > 256) PropDef_smalltree-vertex to face ratio (1.600000) Terrain_fencelight04-Low number of vertices in object (168, Optimum is > 256) Terrain_fencelight04-vertex to face ratio (1.701389) Terrain_fencelight08-Low number of vertices in object (168, Optimum is > 256) Terrain_fencelight08-vertex to face ratio (1.701389) Terrain_fencelight12-Low number of vertices in object (168, Optimum is > 256) Terrain_fencelight12-vertex to face ratio (1.701389) Terrain_fencelight16-Low number of vertices in object (168, Optimum is > 256) Terrain_fencelight16-vertex to face ratio (1.701389) terrain_grid01-Low number of vertices in object (218, Optimum is > 256) terrain_grid01-vertex to face ratio (1.736842) terrain_grid02-Low number of vertices in object (216, Optimum is > 256) terrain_grid02-vertex to face ratio (1.723684) terrain_grid03-Low number of vertices in object (80, Optimum is > 256) terrain_grid03-vertex to face ratio (1.236842) terrain_hills01-Low number of vertices in object (50, Optimum is > 256) terrain_hills01-vertex to face ratio (1.619048) terrain_hills02-Low number of vertices in object (108, Optimum is > 256) terrain_hills02-vertex to face ratio (1.797468) terrain_hills03-Low number of vertices in object (57, Optimum is > 256) terrain_hills03-vertex to face ratio (1.540000) terrain_fence01-vertex to face ratio (1.991597) terrain_fence03-High vertex to face ratio (2.118750, Optimum is < 2.000000) - poor stripping terrain_fence03-vertex to face ratio (2.118750) terrain_fence04-High vertex to face ratio (2.004016, Optimum is < 2.000000) - poor stripping terrain_fence04-vertex to face ratio (2.004016) terrain_fence05-vertex to face ratio (1.995238) terrain_fence06-vertex to face ratio (1.985507) terrain_fence07-High vertex to face ratio (2.024039, Optimum is < 2.000000) - poor stripping terrain_fence07-vertex to face ratio (2.024039) terrain_fence08-High vertex to face ratio (2.010471, Optimum is < 2.000000) - poor stripping terrain_fence08-vertex to face ratio (2.010471) panorama_01-Low number of vertices in object (161, Optimum is > 256) panorama_01-vertex to face ratio (1.776786) terrain_invis-Low number of vertices in object (16, Optimum is > 256) terrain_invis-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_invis-vertex to face ratio (2.500000) terrain_100-Low number of vertices in object (44, Optimum is > 256) terrain_100-vertex to face ratio (1.475000) terrain_101-Low number of vertices in object (53, Optimum is > 256) terrain_101-vertex to face ratio (1.523810) terrain_102-Low number of vertices in object (51, Optimum is > 256) terrain_102-vertex to face ratio (1.500000) terrain_105-Low number of vertices in object (37, Optimum is > 256) terrain_105-vertex to face ratio (1.400000) terrain_106-Low number of vertices in object (36, Optimum is > 256) terrain_106-vertex to face ratio (1.400000) terrain_107-Low number of vertices in object (42, Optimum is > 256) terrain_107-vertex to face ratio (1.475000) terrain_109-Low number of vertices in object (43, Optimum is > 256) terrain_109-vertex to face ratio (1.475000) terrain_110-Low number of vertices in object (104, Optimum is > 256) terrain_110-High vertex to face ratio (2.050848, Optimum is < 2.000000) - poor stripping terrain_110-vertex to face ratio (2.050848) terrain_111-Low number of vertices in object (92, Optimum is > 256) terrain_111-vertex to face ratio (1.951613) terrain_112-Low number of vertices in object (121, Optimum is > 256) terrain_112-vertex to face ratio (1.788235) terrain_114-Low number of vertices in object (113, Optimum is > 256) terrain_114-vertex to face ratio (1.813333) terrain_115-Low number of vertices in object (150, Optimum is > 256) terrain_115-vertex to face ratio (1.957447) terrain_116-Low number of vertices in object (33, Optimum is > 256) terrain_116-vertex to face ratio (1.400000) terrain_117-Low number of vertices in object (33, Optimum is > 256) terrain_117-vertex to face ratio (1.400000) terrain_118-Low number of vertices in object (33, Optimum is > 256) terrain_118-vertex to face ratio (1.400000) terrain_119-Low number of vertices in object (29, Optimum is > 256) terrain_119-vertex to face ratio (1.400000) terrain_120-Low number of vertices in object (19, Optimum is > 256) terrain_120-vertex to face ratio (1.437500) terrain_121-Low number of vertices in object (16, Optimum is > 256) terrain_121-vertex to face ratio (1.250000) terrain_122-Low number of vertices in object (18, Optimum is > 256) terrain_122-vertex to face ratio (1.200000) terrain_123-Low number of vertices in object (21, Optimum is > 256) terrain_123-vertex to face ratio (1.350000) terrain_125-Low number of vertices in object (60, Optimum is > 256) terrain_125-vertex to face ratio (1.648148) terrain_130-Low number of vertices in object (55, Optimum is > 256) terrain_130-vertex to face ratio (1.673913) terrain_131-Low number of vertices in object (67, Optimum is > 256) terrain_131-High vertex to face ratio (2.205882, Optimum is < 2.000000) - poor stripping terrain_131-vertex to face ratio (2.205882) terrain_200-Low number of vertices in object (210, Optimum is > 256) terrain_200-vertex to face ratio (1.522222) terrain_201-Low number of vertices in object (221, Optimum is > 256) terrain_201-vertex to face ratio (1.494444) terrain_202-Low number of vertices in object (205, Optimum is > 256) terrain_202-vertex to face ratio (1.461111) terrain_203-Low number of vertices in object (208, Optimum is > 256) terrain_203-vertex to face ratio (1.416667) terrain_204-Low number of vertices in object (89, Optimum is > 256) terrain_204-vertex to face ratio (1.368421) terrain_205-Low number of vertices in object (210, Optimum is > 256) terrain_205-vertex to face ratio (1.488889) terrain_206-Low number of vertices in object (208, Optimum is > 256) terrain_206-vertex to face ratio (1.416667) terrain_207-Low number of vertices in object (110, Optimum is > 256) terrain_207-vertex to face ratio (1.562500) terrain_300-High vertex to face ratio (2.020134, Optimum is < 2.000000) - poor stripping terrain_300-vertex to face ratio (2.020134) terrain_301-High vertex to face ratio (2.135371, Optimum is < 2.000000) - poor stripping terrain_301-vertex to face ratio (2.135371) terrain_303-High vertex to face ratio (2.042553, Optimum is < 2.000000) - poor stripping terrain_303-vertex to face ratio (2.042553) terrain_304-vertex to face ratio (2.000000) terrain_306-High vertex to face ratio (2.026882, Optimum is < 2.000000) - poor stripping terrain_306-vertex to face ratio (2.026882) terrain_307-High vertex to face ratio (2.016393, Optimum is < 2.000000) - poor stripping terrain_307-vertex to face ratio (2.016393) terrain_309-vertex to face ratio (1.985577) terrain_400-Low number of vertices in object (68, Optimum is > 256) terrain_400-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_400-vertex to face ratio (2.500000) terrain_401-Low number of vertices in object (68, Optimum is > 256) terrain_401-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_401-vertex to face ratio (2.500000) terrain_402-Low number of vertices in object (68, Optimum is > 256) terrain_402-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_402-vertex to face ratio (2.500000) -END- - EOF -