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NumVerts: 202 - Editobj_rail_ramp5EC_high NumMaterials: 2 NumFaces: 118 NumVerts: 202 - Editobj_rail_ramp5IC_high NumMaterials: 2 NumFaces: 118 NumVerts: 200 - Editobj_rail_ramp6_high_center NumMaterials: 2 NumFaces: 118 NumVerts: 200 - Editobj_rail_ramp6_high_left NumMaterials: 2 NumFaces: 118 NumVerts: 200 - Editobj_rail_ramp6_high_right NumMaterials: 2 NumFaces: 118 NumVerts: 202 - Editobj_rail_ramp6EC_high NumMaterials: 2 NumFaces: 118 NumVerts: 202 - Editobj_rail_ramp6IC_high NumMaterials: 2 NumFaces: 118 NumVerts: 200 - Editobj_rail_ramp7_high_center NumMaterials: 2 NumFaces: 118 NumVerts: 200 - Editobj_rail_ramp7_high_left NumMaterials: 2 NumFaces: 118 NumVerts: 200 - Editobj_rail_ramp7_high_right NumMaterials: 2 NumFaces: 118 NumVerts: 202 - Editobj_rail_ramp7EC_high NumMaterials: 2 NumFaces: 118 NumVerts: 202 - Editobj_rail_ramp7IC_high NumMaterials: 2 NumFaces: 68 NumVerts: 116 - Editobj_rail_rollin_2_high_center NumMaterials: 2 NumFaces: 68 NumVerts: 116 - Editobj_rail_rollin_2_high_left NumMaterials: 2 NumFaces: 68 NumVerts: 116 - Editobj_rail_rollin_2_high_right NumMaterials: 2 NumFaces: 122 NumVerts: 204 - Editobj_rail_rollin_4_high_center NumMaterials: 2 NumFaces: 122 NumVerts: 204 - Editobj_rail_rollin_4_high_left NumMaterials: 2 NumFaces: 122 NumVerts: 204 - Editobj_rail_rollin_4_high_right NumMaterials: 2 NumFaces: 122 NumVerts: 204 - Editobj_rail_rollin_6_high_center NumMaterials: 2 NumFaces: 122 NumVerts: 204 - Editobj_rail_rollin_6_high_left NumMaterials: 2 NumFaces: 122 NumVerts: 204 - Editobj_rail_rollin_6_high_right NumMaterials: 2 NumFaces: 122 NumVerts: 204 - Editobj_rail_rollin_8_high_center NumMaterials: 2 NumFaces: 122 NumVerts: 204 - Editobj_rail_rollin_8_high_left NumMaterials: 2 NumFaces: 122 NumVerts: 204 - Editobj_rail_rollin_8_high_right NumMaterials: 2 NumFaces: 68 NumVerts: 116 - Editobj_rail_rollout_high NumMaterials: 2 NumFaces: 68 NumVerts: 116 - Editobj_rail_rollout_high_angle NumMaterials: 2 NumFaces: 280 NumVerts: 523 - Editobj_rail_ryansminiramp_high_left NumMaterials: 2 NumFaces: 290 NumVerts: 548 - Editobj_rail_ryansminiramp_high_right NumMaterials: 2 NumFaces: 66 NumVerts: 114 - Editobj_rail_SR1_high_left NumMaterials: 2 NumFaces: 66 NumVerts: 114 - Editobj_rail_SR1_high_right NumMaterials: 2 NumFaces: 66 NumVerts: 114 - Editobj_rail_SR2_high_bottomangle NumMaterials: 2 NumFaces: 132 NumVerts: 228 - Editobj_rail_SR2_high_center NumMaterials: 2 NumFaces: 132 NumVerts: 228 - Editobj_rail_SR2_high_left NumMaterials: 2 NumFaces: 132 NumVerts: 228 - Editobj_rail_SR2_high_right NumMaterials: 2 NumFaces: 66 NumVerts: 114 - Editobj_rail_SR2_high_topangle NumMaterials: 2 NumFaces: 66 NumVerts: 114 - Editobj_rail_SR3_high NumMaterials: 2 NumFaces: 68 NumVerts: 116 - Editobj_rail_stairs_double_high_center NumMaterials: 2 NumFaces: 68 NumVerts: 116 - Editobj_rail_stairs_double_high_left NumMaterials: 2 NumFaces: 68 NumVerts: 116 - Editobj_rail_stairs_double_high_right NumMaterials: 2 NumFaces: 70 NumVerts: 118 - Editobj_rail_stairs_quad_high_center NumMaterials: 2 NumFaces: 70 NumVerts: 118 - Editobj_rail_stairs_quad_high_left NumMaterials: 2 NumFaces: 70 NumVerts: 118 - Editobj_rail_stairs_quad_high_right NumMaterials: 2 NumFaces: 66 NumVerts: 114 - Editobj_rail_stepgap_high_left NumMaterials: 2 NumFaces: 66 NumVerts: 114 - Editobj_rail_stepgap_high_right NumMaterials: 2 NumFaces: 92 NumVerts: 158 - Editobj_rail_sub1_high NumMaterials: 2 NumFaces: 92 NumVerts: 158 - Editobj_rail_sub1OFFSET_high NumMaterials: 2 NumFaces: 66 NumVerts: 114 - Editobj_rail_sub4right_high_center NumMaterials: 2 NumFaces: 66 NumVerts: 114 - Editobj_rail_sub4right_high_left NumMaterials: 2 NumFaces: 66 NumVerts: 114 - Editobj_rail_sub4right_high_right NumMaterials: 2 NumFaces: 120 NumVerts: 210 - Editobj_rail_sub5_high_left NumMaterials: 2 NumFaces: 120 NumVerts: 210 - Editobj_rail_sub5_high_right NumMaterials: 2 NumFaces: 68 NumVerts: 116 - Editobj_rail_sub6_high_left NumMaterials: 2 NumFaces: 68 NumVerts: 116 - Editobj_rail_sub6_high_right NumMaterials: 2 NumFaces: 68 NumVerts: 116 - Editobj_rail_sub6OFFSET_high_left NumMaterials: 2 NumFaces: 68 NumVerts: 116 - Editobj_rail_sub6OFFSET_high_right NumMaterials: 2 NumFaces: 144 NumVerts: 252 - Editobj_rail_sub7right_high NumMaterials: 2 NumFaces: 144 NumVerts: 252 - Editobj_rail_sub7left_high NumMaterials: 2 NumFaces: 152 NumVerts: 252 - Editobj_rail_sub_high_left NumMaterials: 2 NumFaces: 152 NumVerts: 252 - Editobj_rail_sub_high_right NumMaterials: 2 NumFaces: 144 NumVerts: 244 - Editobj_rail_wedgeBIG_high_left NumMaterials: 2 NumFaces: 144 NumVerts: 244 - Editobj_rail_wedgeBIG_high_right NumMaterials: 2 NumFaces: 144 NumVerts: 244 - Editobj_rail_wedgeMED_high_left NumMaterials: 2 NumFaces: 144 NumVerts: 244 - Editobj_rail_wedgeMED_high_right NumMaterials: 2 NumFaces: 170 NumVerts: 290 - Editobj_specialtyrails_largecurve_high_OFFSET NumMaterials: 2 NumFaces: 170 NumVerts: 290 - Editobj_specialtyrails_largecurve_low_OFFSET NumMaterials: 2 NumFaces: 170 NumVerts: 290 - Editobj_specialtyrails_largecurve_low NumMaterials: 2 NumFaces: 170 NumVerts: 290 - Editobj_specialtyrails_largecurve_high NumMaterials: 2 NumFaces: 118 NumVerts: 206 - Editobj_specialtyrails_smallcurve_high NumMaterials: 2 NumFaces: 118 NumVerts: 206 - Editobj_specialtyrails_smallcurve_OFFSET_high NumMaterials: 2 NumFaces: 118 NumVerts: 206 - Editobj_specialtyrails_smallcurve_low NumMaterials: 2 NumFaces: 118 NumVerts: 206 - Editobj_specialtyrails_smallcurve_OFFSET_low NumMaterials: 2 NumFaces: 104 NumVerts: 121 - Editobj_tower NumMaterials: 2 NumFaces: 56 NumVerts: 47 - Editobj_kicker_1EC NumMaterials: 2 NumFaces: 72 NumVerts: 58 - Editobj_kicker_6EC NumMaterials: 3 NumFaces: 78 NumVerts: 75 - Editobj_qpipe_qpipe2EC NumMaterials: 3 NumFaces: 34 NumVerts: 52 - Editobj_sub_5 NumMaterials: 4 NumFaces: 376 NumVerts: 387 - Editobj_bowl_rollout NumMaterials: 4 NumFaces: 116 NumVerts: 134 - Editobj_dirt_BIGstep NumMaterials: 4 NumFaces: 92 NumVerts: 113 - Editobj_dirt_CONNECTstepup1 NumMaterials: 4 NumFaces: 114 NumVerts: 134 - Editobj_dirt_CONNECTlowstep1 NumMaterials: 4 NumFaces: 96 NumVerts: 116 - Editobj_dirt_CONNECTstepdown1 NumMaterials: 4 NumFaces: 84 NumVerts: 100 - Editobj_dirt_CONNECTshortstep2 NumMaterials: 4 NumFaces: 90 NumVerts: 106 - Editobj_dirt_CONNECTdoublestep2 NumMaterials: 4 NumFaces: 96 NumVerts: 116 - Editobj_dirt_CONNECTshortstep1 NumMaterials: 4 NumFaces: 72 NumVerts: 86 - Editobj_dirt_CONNECTlip2 NumMaterials: 2 NumFaces: 34 NumVerts: 44 - Editobj_sub_6 NumMaterials: 3 NumFaces: 14 NumVerts: 28 - Editobj_funbox_pyramid NumMaterials: 4 NumFaces: 64 NumVerts: 92 - Editobj_funbox_SR1 NumMaterials: 3 NumFaces: 16 NumVerts: 36 - Editobj_funbox_SR2 NumMaterials: 2 NumFaces: 34 NumVerts: 44 - Editobj_sub_6OFFSET NumMaterials: 5 NumFaces: 448 NumVerts: 367 - Editobj_bowl_qpipe NumMaterials: 7 NumFaces: 163 NumVerts: 211 - Editobj_bonus_daveshalfpipe NumMaterials: 5 NumFaces: 344 NumVerts: 368 - Editobj_bonus_ryansminiramp NumMaterials: 5 NumFaces: 103 NumVerts: 173 - Editobj_bonus_banks3 NumMaterials: 3 NumFaces: 46 NumVerts: 63 - Editobj_bonus_banks2 NumMaterials: 3 NumFaces: 54 NumVerts: 107 - Editobj_bonus_banks1 NumMaterials: 6 NumFaces: 1023 NumVerts: 870 - Editobj_bonus_kidneypool NumMaterials: 5 NumFaces: 364 NumVerts: 473 - Editobj_bonus_fin NumMaterials: 4 NumFaces: 204 NumVerts: 238 - Editobj_bridges_BIGbridge NumMaterials: 2 NumFaces: 96 NumVerts: 145 - Editobj_bridges_SMALLbridge NumMaterials: 2 NumFaces: 60 NumVerts: 92 - Editobj_bridges_SMALLbridgecorner NumMaterials: 8 NumFaces: 325 NumVerts: 421 - Editobj_bonus_loop2 NumMaterials: 4 NumFaces: 291 NumVerts: 361 - Editobj_bonus_arcstairsLEFT NumMaterials: 2 NumFaces: 251 NumVerts: 255 - Editobj_bonus_arcrampLEFT NumMaterials: 4 NumFaces: 280 NumVerts: 300 - Editobj_bridges_BIGbridgeCORNER NumMaterials: 4 NumFaces: 376 NumVerts: 378 - Editobj_bowl_smallrollout NumMaterials: 4 NumFaces: 406 NumVerts: 427 - Editobj_bowl_kicker NumMaterials: 4 NumFaces: 25 NumVerts: 53 - Editobj_sub_4left NumMaterials: 2 NumFaces: 200 NumVerts: 240 - Editobj_towerdef NumMaterials: 2 NumFaces: 200 NumVerts: 240 - Editobj_towertag NumMaterials: 5 NumFaces: 246 NumVerts: 279 - editobj_prop_helicopter NumMaterials: 3 NumFaces: 244 NumVerts: 360 - editobj_light_contemporary NumMaterials: 2 NumFaces: 136 NumVerts: 274 - editobj_light_doublestreetlight NumMaterials: 2 NumFaces: 185 NumVerts: 189 - editobj_prop_smalltree NumMaterials: 2 NumFaces: 402 NumVerts: 343 - editobj_prop_largetree NumMaterials: 4 NumFaces: 226 NumVerts: 228 - editobj_light_trafficsignal NumMaterials: 1 NumFaces: 192 NumVerts: 216 - editobj_light_bollard NumMaterials: 1 NumFaces: 150 NumVerts: 185 - editobj_prop_boxes NumMaterials: 2 NumFaces: 98 NumVerts: 192 - editobj_prop_busstop NumMaterials: 3 NumFaces: 122 NumVerts: 221 - editobj_light_smalltrafficsignal NumMaterials: 2 NumFaces: 130 NumVerts: 212 - editobj_light_flood NumMaterials: 1 NumFaces: 28 NumVerts: 36 - editobj_prop_garbagecan NumMaterials: 2 NumFaces: 30 NumVerts: 60 - editobj_prop_jumbotron NumMaterials: 2 NumFaces: 212 NumVerts: 260 - editobj_light_lampost NumMaterials: 1 NumFaces: 56 NumVerts: 104 - editobj_prop_mailbox NumMaterials: 1 NumFaces: 100 NumVerts: 200 - editobj_prop_phonebooth NumMaterials: 3 NumFaces: 204 NumVerts: 207 - editobj_prop_picnictable NumMaterials: 5 NumFaces: 209 NumVerts: 239 - editobj_prop_planter NumMaterials: 4 NumFaces: 238 NumVerts: 259 - editobj_light_largetrafficsignal NumMaterials: 5 NumFaces: 487 NumVerts: 619 - editobj_prop_fountain NumMaterials: 3 NumFaces: 576 NumVerts: 491 - editobj_prop_tropicaltree NumMaterials: 1 NumFaces: 34 NumVerts: 44 - editobj_prop_divider NumMaterials: 1 NumFaces: 98 NumVerts: 164 - editobj_prop_barricade NumMaterials: 7 NumFaces: 314 NumVerts: 573 - editobj_prop_billboard NumMaterials: 4 NumFaces: 190 NumVerts: 360 - editobj_prop_dumpster NumMaterials: 1 NumFaces: 38 NumVerts: 72 - editobj_prop_girder NumMaterials: 3 NumFaces: 392 NumVerts: 422 - editobj_light_trailer NumMaterials: 8 NumFaces: 225 NumVerts: 434 - editobj_prop_smallpine NumMaterials: 8 NumFaces: 225 NumVerts: 434 - editobj_prop_largepine NumMaterials: 7 NumFaces: 88 NumVerts: 116 - editobj_prop_pipejump NumMaterials: 5 NumFaces: 250 NumVerts: 258 - editobj_light_sign NumMaterials: 3 NumFaces: 34 NumVerts: 68 - editobj_prop_woodpile NumMaterials: 1 NumFaces: 30 NumVerts: 33 - editobj_prop_steeldrum NumMaterials: 2 NumFaces: 12 NumVerts: 24 - editobj_prop_fridge NumMaterials: 4 NumFaces: 414 NumVerts: 680 - editobj_prop_picnictablejump NumMaterials: 5 NumFaces: 184 NumVerts: 154 - editobj_prop_trailerjump NumMaterials: 8 NumFaces: 439 NumVerts: 710 - editobj_prop_swamptree NumMaterials: 6 NumFaces: 298 NumVerts: 557 - editobj_prop_bulldozer NumMaterials: 1 NumFaces: 10 NumVerts: 20 - editobj_prop_cargo NumMaterials: 9 NumFaces: 874 NumVerts: 1219 - editobj_prop_golfcart NumMaterials: 1 NumFaces: 72 NumVerts: 88 - editobj_light_cagelight NumMaterials: 1 NumFaces: 150 NumVerts: 306 - editobj_prop_bench NumMaterials: 7 NumFaces: 188 NumVerts: 258 - editobj_prop_hotdog NumMaterials: 2 NumFaces: 16 NumVerts: 26 - Editobj_wall_ramp1xx_low_left NumMaterials: 2 NumFaces: 16 NumVerts: 26 - Editobj_wall_ramp1x_low_left01 NumMaterials: 2 NumFaces: 14 NumVerts: 24 - Editobj_wall_low NumMaterials: 2 NumFaces: 14 NumVerts: 24 - Editobj_wall_ramp1_low_left NumMaterials: 2 NumFaces: 14 NumVerts: 24 - Editobj_wall_ramp2_low_left01 NumMaterials: 2 NumFaces: 14 NumVerts: 24 - Editobj_wall_ramp3_low_left02 NumMaterials: 2 NumFaces: 22 NumVerts: 38 - Editobj_wall_ramp4_low_left02 NumMaterials: 2 NumFaces: 22 NumVerts: 38 - Editobj_wall_ramp5_low_left03 NumMaterials: 2 NumFaces: 22 NumVerts: 38 - Editobj_wall_ramp6_low_left04 NumMaterials: 2 NumFaces: 22 NumVerts: 38 - Editobj_wall_ramp7_low_left05 NumMaterials: 2 NumFaces: 16 NumVerts: 26 - Editobj_wall_ramp1xx_low_right NumMaterials: 2 NumFaces: 16 NumVerts: 26 - Editobj_wall_ramp1x_low_right NumMaterials: 2 NumFaces: 14 NumVerts: 24 - Editobj_wall_ramp1_low_right NumMaterials: 2 NumFaces: 14 NumVerts: 24 - Editobj_wall_ramp2_low_right NumMaterials: 2 NumFaces: 14 NumVerts: 24 - Editobj_wall_ramp3_low_right NumMaterials: 2 NumFaces: 22 NumVerts: 38 - Editobj_wall_ramp4_low_right NumMaterials: 2 NumFaces: 22 NumVerts: 38 - Editobj_wall_ramp5_low_right NumMaterials: 2 NumFaces: 22 NumVerts: 38 - Editobj_wall_ramp6_low_right NumMaterials: 2 NumFaces: 22 NumVerts: 38 - Editobj_wall_ramp7_low_right NumMaterials: 2 NumFaces: 14 NumVerts: 24 - Editobj_wall_low_OFFSET NumMaterials: 2 NumFaces: 14 NumVerts: 24 - Editobj_wall_high NumMaterials: 2 NumFaces: 14 NumVerts: 24 - Editobj_wall_high_OFFSET NumMaterials: 2 NumFaces: 16 NumVerts: 26 - Editobj_wall_ramp1xx_high_left NumMaterials: 2 NumFaces: 16 NumVerts: 26 - Editobj_wall_ramp1xx_high_right NumMaterials: 2 NumFaces: 16 NumVerts: 26 - Editobj_wall_ramp1x_high_left NumMaterials: 2 NumFaces: 16 NumVerts: 26 - Editobj_wall_ramp1x_high_right NumMaterials: 2 NumFaces: 14 NumVerts: 24 - Editobj_wall_ramp1_high_left NumMaterials: 2 NumFaces: 14 NumVerts: 24 - Editobj_wall_ramp1_high_right NumMaterials: 2 NumFaces: 14 NumVerts: 24 - Editobj_wall_ramp2_high_left NumMaterials: 2 NumFaces: 14 NumVerts: 24 - Editobj_wall_ramp2_high_right NumMaterials: 2 NumFaces: 14 NumVerts: 24 - Editobj_wall_ramp3_high_left NumMaterials: 2 NumFaces: 14 NumVerts: 24 - Editobj_wall_ramp3_high_right NumMaterials: 2 NumFaces: 22 NumVerts: 38 - Editobj_wall_ramp4_high_left NumMaterials: 2 NumFaces: 22 NumVerts: 38 - Editobj_wall_ramp4_high_right NumMaterials: 2 NumFaces: 22 NumVerts: 38 - Editobj_wall_ramp5_high_left NumMaterials: 2 NumFaces: 22 NumVerts: 38 - Editobj_wall_ramp5_high_right NumMaterials: 2 NumFaces: 22 NumVerts: 38 - Editobj_wall_ramp6_high_left NumMaterials: 2 NumFaces: 22 NumVerts: 38 - Editobj_wall_ramp6_high_right NumMaterials: 2 NumFaces: 22 NumVerts: 38 - Editobj_wall_ramp7_high_left NumMaterials: 2 NumFaces: 22 NumVerts: 38 - Editobj_wall_ramp7_high_right NumMaterials: 1 NumFaces: 64 NumVerts: 126 - terrain_apron_03_notopt NumMaterials: 2 NumFaces: 192 NumVerts: 384 - terrain_fence_01_notopt NumMaterials: 1 NumFaces: 488 NumVerts: 951 - terrain_outerhills NumMaterials: 1 NumFaces: 112 NumVerts: 107 - terrain_column_base21 NumMaterials: 2 NumFaces: 34 NumVerts: 68 - terrain_woodpile09 NumMaterials: 1 NumFaces: 98 NumVerts: 164 - terrain_barrier113 NumMaterials: 1 NumFaces: 98 NumVerts: 164 - terrain_barrier114 NumMaterials: 1 NumFaces: 98 NumVerts: 164 - terrain_barrier115 NumMaterials: 1 NumFaces: 98 NumVerts: 164 - terrain_barrier116 NumMaterials: 3 NumFaces: 34 NumVerts: 68 - terrain_woodpile10 NumMaterials: 1 NumFaces: 34 NumVerts: 44 - terrain_divider_piece21 NumMaterials: 1 NumFaces: 34 NumVerts: 44 - terrain_divider_piece22 NumMaterials: 2 NumFaces: 66 NumVerts: 57 - terrain_asphaltpile08 NumMaterials: 1 NumFaces: 12 NumVerts: 24 - terrain_crate30 NumMaterials: 2 NumFaces: 71 NumVerts: 62 - terrain_asphaltpile09 NumMaterials: 3 NumFaces: 392 NumVerts: 422 - terrain_trailer_06 NumMaterials: 1 NumFaces: 330 NumVerts: 644 - Terrain_Crane_arm_04 NumMaterials: 1 NumFaces: 152 NumVerts: 304 - Terrain_Crane_arm_05 NumMaterials: 1 NumFaces: 264 NumVerts: 311 - Terrain_Crane_base01 NumMaterials: 1 NumFaces: 164 NumVerts: 157 - Terrain_Crane_cab01 NumMaterials: 1 NumFaces: 406 NumVerts: 814 - Terrain_Crane_arm_06 NumMaterials: 3 NumFaces: 34 NumVerts: 68 - terrain_woodpile11 NumMaterials: 1 NumFaces: 64 NumVerts: 68 - terrain_pipe04 NumMaterials: 1 NumFaces: 12 NumVerts: 24 - terrain_crate31 NumMaterials: 1 NumFaces: 64 NumVerts: 68 - terrain_pipe05 NumMaterials: 1 NumFaces: 12 NumVerts: 24 - terrain_crate32 NumMaterials: 1 NumFaces: 64 NumVerts: 70 - terrain_pipe06 NumMaterials: 1 NumFaces: 34 NumVerts: 44 - terrain_divider_piece23 NumMaterials: 1 NumFaces: 34 NumVerts: 44 - terrain_divider_piece24 NumMaterials: 1 NumFaces: 34 NumVerts: 44 - terrain_divider_piece25 NumMaterials: 4 NumFaces: 190 NumVerts: 360 - Terrain_DumpsterB02 NumMaterials: 1 NumFaces: 12 NumVerts: 24 - terrain_crate33 NumMaterials: 1 NumFaces: 12 NumVerts: 24 - terrain_crate34 NumMaterials: 1 NumFaces: 208 NumVerts: 180 - terrain_trailer_07 NumMaterials: 1 NumFaces: 12 NumVerts: 24 - terrain_crate35 NumMaterials: 1 NumFaces: 12 NumVerts: 24 - terrain_crate36 NumMaterials: 1 NumFaces: 12 NumVerts: 24 - terrain_crate37 NumMaterials: 1 NumFaces: 12 NumVerts: 24 - terrain_crate38 NumMaterials: 1 NumFaces: 12 NumVerts: 24 - terrain_crate39 NumMaterials: 2 NumFaces: 139 NumVerts: 155 - terrain_street light double a13 NumMaterials: 1 NumFaces: 512 NumVerts: 494 - terrain_highway_01 NumMaterials: 1 NumFaces: 624 NumVerts: 676 - terrain_high_column33 NumMaterials: 1 NumFaces: 1008 NumVerts: 1092 - terrain_high_column53 NumMaterials: 1 NumFaces: 336 NumVerts: 364 - terrain_high_column57 NumMaterials: 1 NumFaces: 1008 NumVerts: 1092 - terrain_high_column_001 NumMaterials: 2 NumFaces: 768 NumVerts: 1536 - terrain_optstreetlight_west NumMaterials: 2 NumFaces: 864 NumVerts: 1728 - terrain_optstreetlight_east NumMaterials: 1 NumFaces: 512 NumVerts: 1016 - terrain_apron_01 NumMaterials: 1 NumFaces: 512 NumVerts: 987 - terrain_apron_02 NumMaterials: 2 NumFaces: 1024 NumVerts: 2048 - terrain_fence_02 NumMaterials: 2 NumFaces: 1024 NumVerts: 2048 - terrain_fence_03 NumMaterials: 1 NumFaces: 536 NumVerts: 1065 - Terrain_ NumMaterials: 1 NumFaces: 576 NumVerts: 572 - Terrain_01 NumMaterials: 1 NumFaces: 512 NumVerts: 966 - Terrain_02 NumMaterials: 1 NumFaces: 512 NumVerts: 984 - Terrain_03 -------------------------------------------------------------------- Asserts / Warnings / Tips -------------------------------------------------------------------- Asserts:- editobj_light_sign-First 3 verts are no draw kick Warnings:- Editobj_bridges_BIGbridge-Cropped texture height is not a power of 2: MatID=18 X:0 Y:0 W:128 H:63 Editobj_bridges_BIGbridgeCORNER-Cropped texture height is not a power of 2: MatID=18 X:0 Y:0 W:128 H:63 editobj_prop_dumpster-Cropped texture height is not a power of 2: MatID=1 X:0 Y:18 W:256 H:102 editobj_prop_dumpster-Cropped texture height is not a power of 2: MatID=3 X:0 Y:0 W:256 H:18 editobj_prop_dumpster-Cropped texture width is not a power of 2: MatID=4 X:141 Y:166 W:115 H:90 editobj_prop_dumpster-Cropped texture height is not a power of 2: MatID=4 X:141 Y:166 W:115 H:90 editobj_prop_dumpster-Cropped texture width is not a power of 2: MatID=2 X:0 Y:162 W:138 H:94 editobj_prop_dumpster-Cropped texture height is not a power of 2: MatID=2 X:0 Y:162 W:138 H:94 editobj_prop_pipejump-Cropped texture height is not a power of 2: MatID=13 X:0 Y:64 W:128 H:-64 editobj_prop_hotdog-Cropped texture height is not a power of 2: MatID=1 X:0 Y:65 W:128 H:63 editobj_prop_hotdog-Cropped texture width is not a power of 2: MatID=3 X:7 Y:65 W:3 H:63 editobj_prop_hotdog-Cropped texture height is not a power of 2: MatID=3 X:7 Y:65 W:3 H:63 editobj_prop_hotdog-Cropped texture width is not a power of 2: MatID=5 X:21 Y:9 W:44 H:51 editobj_prop_hotdog-Cropped texture height is not a power of 2: MatID=5 X:21 Y:9 W:44 H:51 editobj_prop_hotdog-Cropped texture width is not a power of 2: MatID=4 X:65 Y:0 W:63 H:65 editobj_prop_hotdog-Cropped texture height is not a power of 2: MatID=4 X:65 Y:0 W:63 H:65 editobj_prop_hotdog-Cropped texture must be aligned on a multiple of it's width: MatID=7 X:31 Y:27 W:2 H:4 editobj_prop_hotdog-Cropped texture must be aligned on a multiple of it's height: MatID=7 X:31 Y:27 W:2 H:4 Terrain_DumpsterB02-Cropped texture height is not a power of 2: MatID=1 X:0 Y:18 W:256 H:102 Terrain_DumpsterB02-Cropped texture height is not a power of 2: MatID=3 X:0 Y:0 W:256 H:18 Terrain_DumpsterB02-Cropped texture width is not a power of 2: MatID=4 X:141 Y:166 W:115 H:90 Terrain_DumpsterB02-Cropped texture height is not a power of 2: MatID=4 X:141 Y:166 W:115 H:90 Terrain_DumpsterB02-Cropped texture width is not a power of 2: MatID=2 X:0 Y:162 W:138 H:94 Terrain_DumpsterB02-Cropped texture height is not a power of 2: MatID=2 X:0 Y:162 W:138 H:94 Optmisation tips:- Editobj_ramp_1xx-Low number of vertices in object (14, Optimum is > 512) Editobj_ramp_1xx-High number of vertices in object (14, Optimum is < 0) Editobj_ramp_1xx-High vertex to face ratio (2.333333, Optimum is < 2.000000) - poor stripping Editobj_ramp_1xx-vertex to face ratio (2.333333) Editobj_ramp_1x-Low number of vertices in object (15, Optimum is > 512) Editobj_ramp_1x-High number of vertices in object (15, Optimum is < 0) Editobj_ramp_1x-High vertex to face ratio (2.428571, Optimum is < 2.000000) - poor stripping Editobj_ramp_1x-vertex to face ratio (2.428571) Editobj_ramp_1-Low number of vertices in object (14, Optimum is > 512) Editobj_ramp_1-High number of vertices in object (14, Optimum is < 0) Editobj_ramp_1-High vertex to face ratio (2.333333, Optimum is < 2.000000) - poor stripping Editobj_ramp_1-vertex to face ratio (2.333333) Editobj_ramp_2-Low number of vertices in object (14, Optimum is > 512) Editobj_ramp_2-High number of vertices in object (14, Optimum is < 0) Editobj_ramp_2-High vertex to face ratio (2.333333, Optimum is < 2.000000) - poor stripping Editobj_ramp_2-vertex to face ratio (2.333333) Editobj_ramp_3-Low number of vertices in object (14, Optimum is > 512) Editobj_ramp_3-High number of vertices in object (14, Optimum is < 0) Editobj_ramp_3-High vertex to face ratio (2.333333, Optimum is < 2.000000) - poor stripping Editobj_ramp_3-vertex to face ratio (2.333333) Editobj_ramp_5-Low number of vertices in object (22, Optimum is > 512) Editobj_ramp_5-High number of vertices in object (22, Optimum is < 0) Editobj_ramp_5-vertex to face ratio (1.833333) Editobj_ramp_7-Low number of vertices in object (22, Optimum is > 512) Editobj_ramp_7-High number of vertices in object (22, Optimum is < 0) Editobj_ramp_7-vertex to face ratio (1.833333) Editobj_ramp_1xxEC-Low number of vertices in object (9, Optimum is > 512) Editobj_ramp_1xxEC-High number of vertices in object (9, Optimum is < 0) Editobj_ramp_1xxEC-High vertex to face ratio (3.000000, Optimum is < 2.000000) - poor stripping Editobj_ramp_1xxEC-vertex to face ratio (3.000000) Editobj_ramp_1xxIC-Low number of vertices in object (21, Optimum is > 512) Editobj_ramp_1xxIC-High number of vertices in object (21, Optimum is < 0) Editobj_ramp_1xxIC-High vertex to face ratio (2.333333, Optimum is < 2.000000) - poor stripping Editobj_ramp_1xxIC-vertex to face ratio (2.333333) Editobj_ramp_1xEC-Low number of vertices in object (9, Optimum is > 512) Editobj_ramp_1xEC-High number of vertices in object (9, Optimum is < 0) Editobj_ramp_1xEC-High vertex to face ratio (3.000000, Optimum is < 2.000000) - poor stripping Editobj_ramp_1xEC-vertex to face ratio (3.000000) Editobj_ramp_1xIC-Low number of vertices in object (21, Optimum is > 512) Editobj_ramp_1xIC-High number of vertices in object (21, Optimum is < 0) Editobj_ramp_1xIC-High vertex to face ratio (2.333333, Optimum is < 2.000000) - poor stripping Editobj_ramp_1xIC-vertex to face ratio (2.333333) Editobj_ramp_1EC-Low number of vertices in object (9, Optimum is > 512) Editobj_ramp_1EC-High number of vertices in object (9, Optimum is < 0) Editobj_ramp_1EC-High vertex to face ratio (3.000000, Optimum is < 2.000000) - poor stripping Editobj_ramp_1EC-vertex to face ratio (3.000000) Editobj_ramp_1IC-Low number of vertices in object (20, Optimum is > 512) Editobj_ramp_1IC-High number of vertices in object (20, Optimum is < 0) Editobj_ramp_1IC-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping Editobj_ramp_1IC-vertex to face ratio (2.500000) Editobj_ramp_2EC-Low number of vertices in object (9, Optimum is > 512) Editobj_ramp_2EC-High number of vertices in object (9, Optimum is < 0) Editobj_ramp_2EC-High vertex to face ratio (3.000000, Optimum is < 2.000000) - poor stripping Editobj_ramp_2EC-vertex to face ratio (3.000000) Editobj_ramp_2IC-Low number of vertices in object (20, Optimum is > 512) Editobj_ramp_2IC-High number of vertices in object (20, Optimum is < 0) Editobj_ramp_2IC-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping Editobj_ramp_2IC-vertex to face ratio (2.500000) Editobj_ramp_3EC-Low number of vertices in object (12, Optimum is > 512) Editobj_ramp_3EC-High number of vertices in object (12, Optimum is < 0) Editobj_ramp_3EC-High vertex to face ratio (3.000000, Optimum is < 2.000000) - poor stripping Editobj_ramp_3EC-vertex to face ratio (3.000000) Editobj_ramp_3IC-Low number of vertices in object (20, Optimum is > 512) Editobj_ramp_3IC-High number of vertices in object (20, Optimum is < 0) Editobj_ramp_3IC-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping Editobj_ramp_3IC-vertex to face ratio (2.500000) Editobj_ramp_5EC-Low number of vertices in object (16, Optimum is > 512) Editobj_ramp_5EC-High number of vertices in object (16, Optimum is < 0) Editobj_ramp_5EC-vertex to face ratio (1.700000) Editobj_ramp_5IC-Low number of vertices in object (38, Optimum is > 512) Editobj_ramp_5IC-High number of vertices in object (38, Optimum is < 0) Editobj_ramp_5IC-vertex to face ratio (1.772727) Editobj_ramp_7EC-Low number of vertices in object (18, Optimum is > 512) Editobj_ramp_7EC-High number of vertices in object (18, Optimum is < 0) Editobj_ramp_7EC-vertex to face ratio (1.800000) Editobj_ramp_7IC-Low number of vertices in object (38, Optimum is > 512) Editobj_ramp_7IC-High number of vertices in object (38, Optimum is < 0) Editobj_ramp_7IC-vertex to face ratio (1.772727) Editobj_spine_1.5C-Low number of vertices in object (29, Optimum is > 512) Editobj_spine_1.5C-High number of vertices in object (29, Optimum is < 0) Editobj_spine_1.5C-vertex to face ratio (1.937500) Editobj_spine_2.5-Low number of vertices in object (56, Optimum is > 512) Editobj_spine_2.5-High number of vertices in object (56, Optimum is < 0) Editobj_spine_2.5-vertex to face ratio (1.750000) Editobj_spine_3-Low number of vertices in object (54, Optimum is > 512) Editobj_spine_3-High number of vertices in object (54, Optimum is < 0) Editobj_spine_3-vertex to face ratio (1.687500) Editobj_kicker_1-Low number of vertices in object (32, Optimum is > 512) Editobj_kicker_1-High number of vertices in object (32, Optimum is < 0) Editobj_kicker_1-vertex to face ratio (1.458333) Editobj_kicker_2-Low number of vertices in object (32, Optimum is > 512) Editobj_kicker_2-High number of vertices in object (32, Optimum is < 0) Editobj_kicker_2-vertex to face ratio (1.458333) Editobj_kicker_3-Low number of vertices in object (32, Optimum is > 512) Editobj_kicker_3-High number of vertices in object (32, Optimum is < 0) Editobj_kicker_3-vertex to face ratio (1.333333) Editobj_kicker_4-Low number of vertices in object (32, Optimum is > 512) Editobj_kicker_4-High number of vertices in object (32, Optimum is < 0) Editobj_kicker_4-vertex to face ratio (1.333333) Editobj_kicker_6-Low number of vertices in object (38, Optimum is > 512) Editobj_kicker_6-High number of vertices in object (38, Optimum is < 0) Editobj_kicker_6-vertex to face ratio (1.266667) Editobj_kicker_2EC-Low number of vertices in object (52, Optimum is > 512) Editobj_kicker_2EC-High number of vertices in object (52, Optimum is < 0) Editobj_kicker_2EC-vertex to face ratio (1.321429) Editobj_kicker_3EC-Low number of vertices in object (52, Optimum is > 512) Editobj_kicker_3EC-High number of vertices in object (52, Optimum is < 0) Editobj_kicker_3EC-vertex to face ratio (1.357143) Editobj_kicker_4EC-Low number of vertices in object (52, Optimum is > 512) Editobj_kicker_4EC-High number of vertices in object (52, Optimum is < 0) Editobj_kicker_4EC-vertex to face ratio (1.357143) Editobj_stairs_quad-Low number of vertices in object (62, Optimum is > 512) Editobj_stairs_quad-High number of vertices in object (62, Optimum is < 0) Editobj_stairs_quad-vertex to face ratio (1.850000) Editobj_stairs_double-Low number of vertices in object (34, Optimum is > 512) Editobj_stairs_double-High number of vertices in object (34, Optimum is < 0) Editobj_stairs_double-vertex to face ratio (1.900000) Editobj_stairs_quadEC-Low number of vertices in object (88, Optimum is > 512) Editobj_stairs_quadEC-High number of vertices in object (88, Optimum is < 0) Editobj_stairs_quadEC-vertex to face ratio (1.923077) Editobj_stairs_quadIC-Low number of vertices in object (88, Optimum is > 512) Editobj_stairs_quadIC-High number of vertices in object (88, Optimum is < 0) Editobj_stairs_quadIC-vertex to face ratio (1.923077) Editobj_stairs_doubleEC-Low number of vertices in object (44, Optimum is > 512) Editobj_stairs_doubleEC-High number of vertices in object (44, Optimum is < 0) Editobj_stairs_doubleEC-vertex to face ratio (2.000000) Editobj_stairs_doubleIC-Low number of vertices in object (44, Optimum is > 512) Editobj_stairs_doubleIC-High number of vertices in object (44, Optimum is < 0) Editobj_stairs_doubleIC-vertex to face ratio (2.000000) Editobj_jumpbox_wedgeMED-Low number of vertices in object (48, Optimum is > 512) Editobj_jumpbox_wedgeMED-High number of vertices in object (48, Optimum is < 0) Editobj_jumpbox_wedgeMED-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping Editobj_jumpbox_wedgeMED-vertex to face ratio (2.250000) Editobj_jumpbox_wedgeBIG-Low number of vertices in object (55, Optimum is > 512) Editobj_jumpbox_wedgeBIG-High number of vertices in object (55, Optimum is < 0) Editobj_jumpbox_wedgeBIG-High vertex to face ratio (2.153846, Optimum is < 2.000000) - poor stripping Editobj_jumpbox_wedgeBIG-vertex to face ratio (2.153846) Editobj_funbox_daver-Low number of vertices in object (187, Optimum is > 512) Editobj_funbox_daver-High number of vertices in object (187, Optimum is < 0) Editobj_funbox_daver-vertex to face ratio (1.661538) Editobj_spine_fishladder-Low number of vertices in object (80, Optimum is > 512) Editobj_spine_fishladder-High number of vertices in object (80, Optimum is < 0) Editobj_spine_fishladder-vertex to face ratio (1.615385) Editobj_qpipe_qpipe2-Low number of vertices in object (42, Optimum is > 512) Editobj_qpipe_qpipe2-High number of vertices in object (42, Optimum is < 0) Editobj_qpipe_qpipe2-vertex to face ratio (1.615385) Editobj_qpipe_qpipe4-Low number of vertices in object (42, Optimum is > 512) Editobj_qpipe_qpipe4-High number of vertices in object (42, Optimum is < 0) Editobj_qpipe_qpipe4-vertex to face ratio (1.615385) Editobj_qpipe_qpipe4EC-Low number of vertices in object (77, Optimum is > 512) Editobj_qpipe_qpipe4EC-High number of vertices in object (77, Optimum is < 0) Editobj_qpipe_qpipe4EC-vertex to face ratio (1.358974) Editobj_qpipe_qpipe6EC-Low number of vertices in object (84, Optimum is > 512) Editobj_qpipe_qpipe6EC-High number of vertices in object (84, Optimum is < 0) Editobj_qpipe_qpipe6EC-vertex to face ratio (1.320513) Editobj_qpipe_qpipe6IC-Low number of vertices in object (88, Optimum is > 512) Editobj_qpipe_qpipe6IC-High number of vertices in object (88, Optimum is < 0) Editobj_qpipe_qpipe6IC-vertex to face ratio (1.410256) Editobj_rollin_2-Low number of vertices in object (68, Optimum is > 512) Editobj_rollin_2-High number of vertices in object (68, Optimum is < 0) Editobj_rollin_2-High vertex to face ratio (2.055556, Optimum is < 2.000000) - poor stripping Editobj_rollin_2-vertex to face ratio (2.055556) Editobj_rollin_4-Low number of vertices in object (52, Optimum is > 512) Editobj_rollin_4-High number of vertices in object (52, Optimum is < 0) Editobj_rollin_4-vertex to face ratio (1.454545) Editobj_rollin_6-Low number of vertices in object (60, Optimum is > 512) Editobj_rollin_6-High number of vertices in object (60, Optimum is < 0) Editobj_rollin_6-vertex to face ratio (1.375000) Editobj_rollin_8-Low number of vertices in object (81, Optimum is > 512) Editobj_rollin_8-High number of vertices in object (81, Optimum is < 0) Editobj_rollin_8-vertex to face ratio (1.347222) Editobj_jumpbox_hipwall2-Low number of vertices in object (117, Optimum is > 512) Editobj_jumpbox_hipwall2-High number of vertices in object (117, Optimum is < 0) Editobj_jumpbox_hipwall2-vertex to face ratio (1.604938) Editobj_jumpbox_wedgeSMALL-Low number of vertices in object (40, Optimum is > 512) Editobj_jumpbox_wedgeSMALL-High number of vertices in object (40, Optimum is < 0) Editobj_jumpbox_wedgeSMALL-vertex to face ratio (1.818182) Editobj_jumpbox_diamond-Low number of vertices in object (45, Optimum is > 512) Editobj_jumpbox_diamond-High number of vertices in object (45, Optimum is < 0) Editobj_jumpbox_diamond-vertex to face ratio (1.600000) Editobj_jumpbox_sub-Low number of vertices in object (108, Optimum is > 512) Editobj_jumpbox_sub-High number of vertices in object (108, Optimum is < 0) Editobj_jumpbox_sub-vertex to face ratio (1.542857) Editobj_qpipe_qpipe6-Low number of vertices in object (44, Optimum is > 512) Editobj_qpipe_qpipe6-High number of vertices in object (44, Optimum is < 0) Editobj_qpipe_qpipe6-vertex to face ratio (1.692308) Editobj_qpipe_qpipe2IC-Low number of vertices in object (98, Optimum is > 512) Editobj_qpipe_qpipe2IC-High number of vertices in object (98, Optimum is < 0) Editobj_qpipe_qpipe2IC-vertex to face ratio (1.310000) Editobj_qpipe_qpipe4IC-Low number of vertices in object (85, Optimum is > 512) Editobj_qpipe_qpipe4IC-High number of vertices in object (85, Optimum is < 0) Editobj_qpipe_qpipe4IC-vertex to face ratio (1.351064) Editobj_spine_3C-Low number of vertices in object (29, Optimum is > 512) Editobj_spine_3C-High number of vertices in object (29, Optimum is < 0) Editobj_spine_3C-vertex to face ratio (1.937500) Editobj_spine_2.5C-Low number of vertices in object (29, Optimum is > 512) Editobj_spine_2.5C-High number of vertices in object (29, Optimum is < 0) Editobj_spine_2.5C-vertex to face ratio (1.937500) Editobj_spine_1.5-Low number of vertices in object (59, Optimum is > 512) Editobj_spine_1.5-High number of vertices in object (59, Optimum is < 0) Editobj_spine_1.5-vertex to face ratio (1.875000) Editobj_jumpbox_hip1-Low number of vertices in object (49, Optimum is > 512) Editobj_jumpbox_hip1-High number of vertices in object (49, Optimum is < 0) Editobj_jumpbox_hip1-vertex to face ratio (1.545455) Editobj_sub_4center-Low number of vertices in object (40, Optimum is > 512) Editobj_sub_4center-High number of vertices in object (40, Optimum is < 0) Editobj_sub_4center-vertex to face ratio (1.818182) Editobj_sub_2OFFSET-Low number of vertices in object (20, Optimum is > 512) Editobj_sub_2OFFSET-High number of vertices in object (20, Optimum is < 0) Editobj_sub_2OFFSET-vertex to face ratio (2.000000) Editobj_kicker_1IC-Low number of vertices in object (90, Optimum is > 512) Editobj_kicker_1IC-High number of vertices in object (90, Optimum is < 0) Editobj_kicker_1IC-vertex to face ratio (1.369048) Editobj_kicker_2IC-Low number of vertices in object (90, Optimum is > 512) Editobj_kicker_2IC-High number of vertices in object (90, Optimum is < 0) Editobj_kicker_2IC-vertex to face ratio (1.369048) Editobj_kicker_3IC-Low number of vertices in object (84, Optimum is > 512) Editobj_kicker_3IC-High number of vertices in object (84, Optimum is < 0) Editobj_kicker_3IC-vertex to face ratio (1.346154) Editobj_kicker_4IC-Low number of vertices in object (84, Optimum is > 512) Editobj_kicker_4IC-High number of vertices in object (84, Optimum is < 0) Editobj_kicker_4IC-vertex to face ratio (1.346154) Editobj_kicker_6IC-Low number of vertices in object (96, Optimum is > 512) Editobj_kicker_6IC-High number of vertices in object (96, Optimum is < 0) Editobj_kicker_6IC-vertex to face ratio (1.319149) Editobj_funbox_Lot8-Low number of vertices in object (80, Optimum is > 512) Editobj_funbox_Lot8-High number of vertices in object (80, Optimum is < 0) Editobj_funbox_Lot8-High vertex to face ratio (2.025000, Optimum is < 2.000000) - poor stripping Editobj_funbox_Lot8-vertex to face ratio (2.025000) Editobj_dirt_rollerMED-Low number of vertices in object (58, Optimum is > 512) Editobj_dirt_rollerMED-High number of vertices in object (58, Optimum is < 0) Editobj_dirt_rollerMED-vertex to face ratio (1.318182) Editobj_dirt_rollerBIG-Low number of vertices in object (66, Optimum is > 512) Editobj_dirt_rollerBIG-High number of vertices in object (66, Optimum is < 0) Editobj_dirt_rollerBIG-vertex to face ratio (1.178571) Editobj_dirt_rollerSMALL-Low number of vertices in object (58, Optimum is > 512) Editobj_dirt_rollerSMALL-High number of vertices in object (58, Optimum is < 0) Editobj_dirt_rollerSMALL-vertex to face ratio (1.318182) Editobj_dirt_BIGrhythm-Low number of vertices in object (170, Optimum is > 512) Editobj_dirt_BIGrhythm-High number of vertices in object (170, Optimum is < 0) Editobj_dirt_BIGrhythm-vertex to face ratio (1.118421) Editobj_dirt_shorttable-Low number of vertices in object (134, Optimum is > 512) Editobj_dirt_shorttable-High number of vertices in object (134, Optimum is < 0) Editobj_dirt_shorttable-vertex to face ratio (1.155172) Editobj_dirt_doublestep-Low number of vertices in object (134, Optimum is > 512) Editobj_dirt_doublestep-High number of vertices in object (134, Optimum is < 0) Editobj_dirt_doublestep-vertex to face ratio (1.155172) Editobj_dirt_SMALLrhythm-Low number of vertices in object (158, Optimum is > 512) Editobj_dirt_SMALLrhythm-High number of vertices in object (158, Optimum is < 0) Editobj_dirt_SMALLrhythm-vertex to face ratio (1.135714) Editobj_dirt_step-Low number of vertices in object (134, Optimum is > 512) Editobj_dirt_step-High number of vertices in object (134, Optimum is < 0) Editobj_dirt_step-vertex to face ratio (1.155172) Editobj_dirt_shortstep-Low number of vertices in object (146, Optimum is > 512) Editobj_dirt_shortstep-High number of vertices in object (146, Optimum is < 0) Editobj_dirt_shortstep-vertex to face ratio (1.140625) Editobj_dirt_CONNECTroller1-Low number of vertices in object (32, Optimum is > 512) Editobj_dirt_CONNECTroller1-High number of vertices in object (32, Optimum is < 0) Editobj_dirt_CONNECTroller1-vertex to face ratio (1.333333) Editobj_dirt_SMALLlip-Low number of vertices in object (99, Optimum is > 512) Editobj_dirt_SMALLlip-High number of vertices in object (99, Optimum is < 0) Editobj_dirt_SMALLlip-vertex to face ratio (1.188235) Editobj_dirt_BIGlip-Low number of vertices in object (110, Optimum is > 512) Editobj_dirt_BIGlip-High number of vertices in object (110, Optimum is < 0) Editobj_dirt_BIGlip-vertex to face ratio (1.195652) Editobj_dirt_CONNECTlip1-Low number of vertices in object (91, Optimum is > 512) Editobj_dirt_CONNECTlip1-High number of vertices in object (91, Optimum is < 0) Editobj_dirt_CONNECTlip1-vertex to face ratio (1.181818) Editobj_dirt_SMALLrhythmcorner-Low number of vertices in object (91, Optimum is > 512) Editobj_dirt_SMALLrhythmcorner-High number of vertices in object (91, Optimum is < 0) Editobj_dirt_SMALLrhythmcorner-vertex to face ratio (1.437500) Editobj_dirt_stepL-Low number of vertices in object (134, Optimum is > 512) Editobj_dirt_stepL-High number of vertices in object (134, Optimum is < 0) Editobj_dirt_stepL-vertex to face ratio (1.155172) Editobj_dirt_stepR-Low number of vertices in object (134, Optimum is > 512) Editobj_dirt_stepR-High number of vertices in object (134, Optimum is < 0) Editobj_dirt_stepR-vertex to face ratio (1.172414) Editobj_dirt_BIGstepR-Low number of vertices in object (125, Optimum is > 512) Editobj_dirt_BIGstepR-High number of vertices in object (125, Optimum is < 0) Editobj_dirt_BIGstepR-vertex to face ratio (1.186916) Editobj_dirt_BIGstepL-Low number of vertices in object (130, Optimum is > 512) Editobj_dirt_BIGstepL-High number of vertices in object (130, Optimum is < 0) Editobj_dirt_BIGstepL-vertex to face ratio (1.261682) Editobj_dirt_BIGrhythmcorner-Low number of vertices in object (150, Optimum is > 512) Editobj_dirt_BIGrhythmcorner-High number of vertices in object (150, Optimum is < 0) Editobj_dirt_BIGrhythmcorner-vertex to face ratio (1.292308) Editobj_rollin_6_corner-Low number of vertices in object (77, Optimum is > 512) Editobj_rollin_6_corner-High number of vertices in object (77, Optimum is < 0) Editobj_rollin_6_corner-vertex to face ratio (1.285714) Editobj_rollin_8_corner-Low number of vertices in object (76, Optimum is > 512) Editobj_rollin_8_corner-High number of vertices in object (76, Optimum is < 0) Editobj_rollin_8_corner-vertex to face ratio (1.310000) Editobj_rollin_4_corner-Low number of vertices in object (75, Optimum is > 512) Editobj_rollin_4_corner-High number of vertices in object (75, Optimum is < 0) Editobj_rollin_4_corner-vertex to face ratio (1.295918) Editobj_rollin_2_corner-Low number of vertices in object (94, Optimum is > 512) Editobj_rollin_2_corner-High number of vertices in object (94, Optimum is < 0) Editobj_rollin_2_corner-vertex to face ratio (1.531250) Editobj_sub_1OFFSET-Low number of vertices in object (32, Optimum is > 512) Editobj_sub_1OFFSET-High number of vertices in object (32, Optimum is < 0) Editobj_sub_1OFFSET-High vertex to face ratio (2.285714, Optimum is < 2.000000) - poor stripping Editobj_sub_1OFFSET-vertex to face ratio (2.285714) Editobj_sub_3OFFSET-Low number of vertices in object (20, Optimum is > 512) Editobj_sub_3OFFSET-High number of vertices in object (20, Optimum is < 0) Editobj_sub_3OFFSET-vertex to face ratio (2.000000) Editobj_funbox_pyramidwall-Low number of vertices in object (48, Optimum is > 512) Editobj_funbox_pyramidwall-High number of vertices in object (48, Optimum is < 0) Editobj_funbox_pyramidwall-vertex to face ratio (1.851852) Editobj_sub_7left-Low number of vertices in object (42, Optimum is > 512) Editobj_sub_7left-High number of vertices in object (42, Optimum is < 0) Editobj_sub_7left-vertex to face ratio (1.607143) Editobj_sub_7right-Low number of vertices in object (42, Optimum is > 512) Editobj_sub_7right-High number of vertices in object (42, Optimum is < 0) Editobj_sub_7right-vertex to face ratio (1.607143) Editobj_funbox_SR3-Low number of vertices in object (56, Optimum is > 512) Editobj_funbox_SR3-High number of vertices in object (56, Optimum is < 0) Editobj_funbox_SR3-vertex to face ratio (1.333333) Editobj_dirt_rollerBIGcorner-Low number of vertices in object (76, Optimum is > 512) Editobj_dirt_rollerBIGcorner-High number of vertices in object (76, Optimum is < 0) Editobj_dirt_rollerBIGcorner-vertex to face ratio (1.377778) Editobj_fence_center-Low number of vertices in object (52, Optimum is > 512) Editobj_fence_center-High number of vertices in object (52, Optimum is < 0) Editobj_fence_center-High vertex to face ratio (2.153846, Optimum is < 2.000000) - poor stripping Editobj_fence_center-vertex to face ratio (2.153846) Editobj_sub_3-Low number of vertices in object (20, Optimum is > 512) Editobj_sub_3-High number of vertices in object (20, Optimum is < 0) Editobj_sub_3-vertex to face ratio (2.000000) Editobj_sub_2-Low number of vertices in object (20, Optimum is > 512) Editobj_sub_2-High number of vertices in object (20, Optimum is < 0) Editobj_sub_2-vertex to face ratio (2.000000) Editobj_sub_1-Low number of vertices in object (32, Optimum is > 512) Editobj_sub_1-High number of vertices in object (32, Optimum is < 0) Editobj_sub_1-High vertex to face ratio (2.285714, Optimum is < 2.000000) - poor stripping Editobj_sub_1-vertex to face ratio (2.285714) Editobj_sub_4right-Low number of vertices in object (52, Optimum is > 512) Editobj_sub_4right-High number of vertices in object (52, Optimum is < 0) Editobj_sub_4right-High vertex to face ratio (2.120000, Optimum is < 2.000000) - poor stripping Editobj_sub_4right-vertex to face ratio (2.120000) Editobj_jumpbox_hipwall1-Low number of vertices in object (113, Optimum is > 512) Editobj_jumpbox_hipwall1-High number of vertices in object (113, Optimum is < 0) Editobj_jumpbox_hipwall1-vertex to face ratio (1.555556) Editobj_jumpbox_hip2-Low number of vertices in object (49, Optimum is > 512) Editobj_jumpbox_hip2-High number of vertices in object (49, Optimum is < 0) Editobj_jumpbox_hip2-vertex to face ratio (1.545455) Editobj_funbox_stepgap-Low number of vertices in object (216, Optimum is > 512) Editobj_funbox_stepgap-High number of vertices in object (216, Optimum is < 0) Editobj_funbox_stepgap-High vertex to face ratio (2.008696, Optimum is < 2.000000) - poor stripping Editobj_funbox_stepgap-vertex to face ratio (2.008696) Editobj_jumpbox_arc-Low number of vertices in object (122, Optimum is > 512) Editobj_jumpbox_arc-High number of vertices in object (122, Optimum is < 0) Editobj_jumpbox_arc-vertex to face ratio (1.534884) Editobj_GapIcon-Low number of vertices in object (16, Optimum is > 512) Editobj_GapIcon-High number of vertices in object (16, Optimum is < 0) Editobj_GapIcon-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping Editobj_GapIcon-vertex to face ratio (2.666667) Editobj_dirt_BIGlipcorner-Low number of vertices in object (101, Optimum is > 512) Editobj_dirt_BIGlipcorner-High number of vertices in object (101, Optimum is < 0) Editobj_dirt_BIGlipcorner-vertex to face ratio (1.365854) Editobj_jumpbox_shark-Low number of vertices in object (147, Optimum is > 512) Editobj_jumpbox_shark-High number of vertices in object (147, Optimum is < 0) Editobj_jumpbox_shark-vertex to face ratio (1.525253) Editobj_GapMarker-Low number of vertices in object (16, Optimum is > 512) Editobj_GapMarker-High number of vertices in object (16, Optimum is < 0) Editobj_GapMarker-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping Editobj_GapMarker-vertex to face ratio (2.666667) Editobj_Player1_Icon-Low number of vertices in object (162, Optimum is > 512) Editobj_Player1_Icon-High number of vertices in object (162, Optimum is < 0) Editobj_Player1_Icon-vertex to face ratio (1.417910) Editobj_Player2_Icon-High number of vertices in object (550, Optimum is < 0) Editobj_Player2_Icon-vertex to face ratio (1.191571) Editobj_bonus_DCsuperramp-Low number of vertices in object (408, Optimum is > 512) Editobj_bonus_DCsuperramp-High number of vertices in object (408, Optimum is < 0) Editobj_bonus_DCsuperramp-vertex to face ratio (1.418994) Editobj_ramp_6-Low number of vertices in object (22, Optimum is > 512) Editobj_ramp_6-High number of vertices in object (22, Optimum is < 0) Editobj_ramp_6-vertex to face ratio (1.833333) Editobj_ramp_4-Low number of vertices in object (22, Optimum is > 512) Editobj_ramp_4-High number of vertices in object (22, Optimum is < 0) Editobj_ramp_4-vertex to face ratio (1.833333) Editobj_ramp_6EC-Low number of vertices in object (18, Optimum is > 512) Editobj_ramp_6EC-High number of vertices in object (18, Optimum is < 0) Editobj_ramp_6EC-vertex to face ratio (1.800000) Editobj_ramp_4EC-Low number of vertices in object (16, Optimum is > 512) Editobj_ramp_4EC-High number of vertices in object (16, Optimum is < 0) Editobj_ramp_4EC-vertex to face ratio (1.700000) Editobj_ramp_6IC-Low number of vertices in object (38, Optimum is > 512) Editobj_ramp_6IC-High number of vertices in object (38, Optimum is < 0) Editobj_ramp_6IC-vertex to face ratio (1.772727) Editobj_ramp_4IC-Low number of vertices in object (38, Optimum is > 512) Editobj_ramp_4IC-High number of vertices in object (38, Optimum is < 0) Editobj_ramp_4IC-vertex to face ratio (1.772727) Editobj_rail_dragonrailXTRA-Low number of vertices in object (306, Optimum is > 512) Editobj_rail_dragonrailXTRA-High number of vertices in object (306, Optimum is < 0) Editobj_rail_dragonrailXTRA-vertex to face ratio (1.513636) Editobj_rail_low-Low number of vertices in object (114, Optimum is > 512) Editobj_rail_low-High number of vertices in object (114, Optimum is < 0) Editobj_rail_low-vertex to face ratio (1.848485) Editobj_rail_ramp1xx_low_center-Low number of vertices in object (114, Optimum is > 512) Editobj_rail_ramp1xx_low_center-High number of vertices in object (114, Optimum is < 0) Editobj_rail_ramp1xx_low_center-vertex to face ratio (1.848485) Editobj_rail_ramp1x_low_center-Low number of vertices in object (114, Optimum is > 512) Editobj_rail_ramp1x_low_center-High number of vertices in object (114, Optimum is < 0) Editobj_rail_ramp1x_low_center-vertex to face ratio (1.848485) Editobj_rail_ramp2_low_center-Low number of vertices in object (114, Optimum is > 512) Editobj_rail_ramp2_low_center-High number of vertices in object (114, Optimum is < 0) Editobj_rail_ramp2_low_center-vertex to face ratio (1.848485) Editobj_rail_ramp3_low_center-Low number of vertices in object (114, Optimum is > 512) Editobj_rail_ramp3_low_center-High number of vertices in object (114, Optimum is < 0) Editobj_rail_ramp3_low_center-vertex to face ratio (1.848485) Editobj_rail_ramp1_low_center-Low number of vertices in object (114, Optimum is > 512) Editobj_rail_ramp1_low_center-High number of vertices in object (114, Optimum is < 0) Editobj_rail_ramp1_low_center-vertex to face ratio (1.848485) Editobj_rail_ramp1xx_low_left-Low number of vertices in object (114, Optimum is > 512) Editobj_rail_ramp1xx_low_left-High number of vertices in object (114, Optimum is < 0) Editobj_rail_ramp1xx_low_left-vertex to face ratio (1.848485) Editobj_rail_ramp1xx_low_right-Low number of vertices in object (114, Optimum is > 512) Editobj_rail_ramp1xx_low_right-High number of vertices in object (114, Optimum is < 0) Editobj_rail_ramp1xx_low_right-vertex to face ratio (1.848485) Editobj_rail_ramp1x_low_left-Low number of vertices in object (114, Optimum is > 512) Editobj_rail_ramp1x_low_left-High number of vertices in object (114, Optimum is < 0) Editobj_rail_ramp1x_low_left-vertex to face ratio (1.848485) Editobj_rail_ramp1x_low_right-Low number of vertices in object (114, Optimum is > 512) Editobj_rail_ramp1x_low_right-High number of vertices in object (114, Optimum is < 0) Editobj_rail_ramp1x_low_right-vertex to face ratio (1.848485) Editobj_rail_ramp1_low_left-Low number of vertices in object (114, Optimum is > 512) Editobj_rail_ramp1_low_left-High number of vertices in object (114, Optimum is < 0) Editobj_rail_ramp1_low_left-vertex to face ratio (1.848485) Editobj_rail_ramp1_low_right-Low number of vertices in object (114, Optimum is > 512) Editobj_rail_ramp1_low_right-High number of vertices in object (114, Optimum is < 0) Editobj_rail_ramp1_low_right-vertex to face ratio (1.848485) Editobj_rail_ramp2_low_left-Low number of vertices in object (114, Optimum is > 512) Editobj_rail_ramp2_low_left-High number of vertices in object (114, Optimum is < 0) Editobj_rail_ramp2_low_left-vertex to face ratio (1.848485) Editobj_rail_ramp2_low_right-Low number of vertices in object (114, Optimum is > 512) Editobj_rail_ramp2_low_right-High number of vertices in object (114, Optimum is < 0) Editobj_rail_ramp2_low_right-vertex to face ratio (1.848485) Editobj_rail_ramp3_low_left-Low number of vertices in object (114, Optimum is > 512) Editobj_rail_ramp3_low_left-High number of vertices in object (114, Optimum is < 0) Editobj_rail_ramp3_low_left-vertex to face ratio (1.848485) Editobj_rail_ramp3_low_right-Low number of vertices in object (114, Optimum is > 512) Editobj_rail_ramp3_low_right-High number of vertices in object (114, Optimum is < 0) Editobj_rail_ramp3_low_right-vertex to face ratio (1.848485) Editobj_rail_low_OFFSET-Low number of vertices in object (114, Optimum is > 512) Editobj_rail_low_OFFSET-High number of vertices in object (114, Optimum is < 0) Editobj_rail_low_OFFSET-vertex to face ratio (1.848485) Editobj_specialtyrails_corkscrew-Low number of vertices in object (510, Optimum is > 512) Editobj_specialtyrails_corkscrew-High number of vertices in object (510, Optimum is < 0) Editobj_specialtyrails_corkscrew-vertex to face ratio (1.817568) Editobj_specialtyrails_bow-Low number of vertices in object (292, Optimum is > 512) Editobj_specialtyrails_bow-High number of vertices in object (292, Optimum is < 0) Editobj_specialtyrails_bow-vertex to face ratio (1.571429) Editobj_specialtyrails_kink-Low number of vertices in object (146, Optimum is > 512) Editobj_specialtyrails_kink-High number of vertices in object (146, Optimum is < 0) Editobj_specialtyrails_kink-vertex to face ratio (1.581633) Editobj_rail_ramp4_low_center-Low number of vertices in object (200, Optimum is > 512) Editobj_rail_ramp4_low_center-High number of vertices in object (200, Optimum is < 0) Editobj_rail_ramp4_low_center-vertex to face ratio (1.847458) Editobj_rail_ramp5_low_center01-Low number of vertices in object (200, Optimum is > 512) Editobj_rail_ramp5_low_center01-High number of vertices in object (200, Optimum is < 0) Editobj_rail_ramp5_low_center01-vertex to face ratio (1.847458) Editobj_rail_ramp6_low_center02-Low number of vertices in object (200, Optimum is > 512) Editobj_rail_ramp6_low_center02-High number of vertices in object (200, Optimum is < 0) Editobj_rail_ramp6_low_center02-vertex to face ratio (1.847458) Editobj_rail_ramp7_low_center-Low number of vertices in object (200, Optimum is > 512) Editobj_rail_ramp7_low_center-High number of vertices in object (200, Optimum is < 0) Editobj_rail_ramp7_low_center-vertex to face ratio (1.847458) Editobj_rail_ramp4_low_left-Low number of vertices in object (200, Optimum is > 512) Editobj_rail_ramp4_low_left-High number of vertices in object (200, Optimum is < 0) Editobj_rail_ramp4_low_left-vertex to face ratio (1.847458) Editobj_rail_ramp4_low_right-Low number of vertices in object (200, Optimum is > 512) Editobj_rail_ramp4_low_right-High number of vertices in object (200, Optimum is < 0) Editobj_rail_ramp4_low_right-vertex to face ratio (1.847458) Editobj_rail_ramp5_low_;eft-Low number of vertices in object (200, Optimum is > 512) Editobj_rail_ramp5_low_;eft-High number of vertices in object (200, Optimum is < 0) Editobj_rail_ramp5_low_;eft-vertex to face ratio (1.847458) Editobj_rail_ramp5_low_right-Low number of vertices in object (200, Optimum is > 512) Editobj_rail_ramp5_low_right-High number of vertices in object (200, Optimum is < 0) Editobj_rail_ramp5_low_right-vertex to face ratio (1.847458) Editobj_rail_ramp6_low_left-Low number of vertices in object (200, Optimum is > 512) Editobj_rail_ramp6_low_left-High number of vertices in object (200, Optimum is < 0) Editobj_rail_ramp6_low_left-vertex to face ratio (1.847458) Editobj_rail_ramp6_low_right-Low number of vertices in object (200, Optimum is > 512) Editobj_rail_ramp6_low_right-High number of vertices in object (200, Optimum is < 0) Editobj_rail_ramp6_low_right-vertex to face ratio (1.847458) Editobj_rail_ramp7_low_left-Low number of vertices in object (200, Optimum is > 512) Editobj_rail_ramp7_low_left-High number of vertices in object (200, Optimum is < 0) Editobj_rail_ramp7_low_left-vertex to face ratio (1.847458) Editobj_rail_ramp7_low_right-Low number of vertices in object (200, Optimum is > 512) Editobj_rail_ramp7_low_right-High number of vertices in object (200, Optimum is < 0) Editobj_rail_ramp7_low_right-vertex to face ratio (1.847458) Editobj_rail_kicker1_low_center-Low number of vertices in object (114, Optimum is > 512) Editobj_rail_kicker1_low_center-High number of vertices in object (114, Optimum is < 0) Editobj_rail_kicker1_low_center-vertex to face ratio (1.848485) Editobj_rail_kicker2_low_center-Low number of vertices in object (114, Optimum is > 512) Editobj_rail_kicker2_low_center-High number of vertices in object (114, Optimum is < 0) Editobj_rail_kicker2_low_center-vertex to face ratio (1.848485) Editobj_rail_kicker3_low_center-Low number of vertices in object (114, Optimum is > 512) Editobj_rail_kicker3_low_center-High number of vertices in object (114, Optimum is < 0) Editobj_rail_kicker3_low_center-vertex to face ratio (1.848485) Editobj_rail_kicker4_low_center-Low number of vertices in object (114, Optimum is > 512) Editobj_rail_kicker4_low_center-High number of vertices in object (114, Optimum is < 0) Editobj_rail_kicker4_low_center-vertex to face ratio (1.848485) Editobj_rail_kicker1_low_left-Low number of vertices in object (114, Optimum is > 512) Editobj_rail_kicker1_low_left-High number of vertices in object (114, Optimum is < 0) Editobj_rail_kicker1_low_left-vertex to face ratio (1.848485) Editobj_rail_kicker1_low_right-Low number of vertices in object (114, Optimum is > 512) Editobj_rail_kicker1_low_right-High number of vertices in object (114, Optimum is < 0) Editobj_rail_kicker1_low_right-vertex to face ratio (1.848485) Editobj_rail_kicker2_low_left-Low number of vertices in object (114, Optimum is > 512) Editobj_rail_kicker2_low_left-High number of vertices in object (114, Optimum is < 0) Editobj_rail_kicker2_low_left-vertex to face ratio (1.848485) Editobj_rail_kicker2_low_right-Low number of vertices in object (114, Optimum is > 512) Editobj_rail_kicker2_low_right-High number of vertices in object (114, Optimum is < 0) Editobj_rail_kicker2_low_right-vertex to face ratio (1.848485) Editobj_rail_kicker3_low_left-Low number of vertices in object (114, Optimum is > 512) Editobj_rail_kicker3_low_left-High number of vertices in object (114, Optimum is < 0) Editobj_rail_kicker3_low_left-vertex to face ratio (1.848485) Editobj_rail_kicker3_low_right-Low number of vertices in object (114, Optimum is > 512) Editobj_rail_kicker3_low_right-High number of vertices in object (114, Optimum is < 0) Editobj_rail_kicker3_low_right-vertex to face ratio (1.848485) Editobj_rail_kicker4_low_left-Low number of vertices in object (114, Optimum is > 512) Editobj_rail_kicker4_low_left-High number of vertices in object (114, Optimum is < 0) Editobj_rail_kicker4_low_left-vertex to face ratio (1.848485) Editobj_rail_kicker4_low_right-Low number of vertices in object (114, Optimum is > 512) Editobj_rail_kicker4_low_right-High number of vertices in object (114, Optimum is < 0) Editobj_rail_kicker4_low_right-vertex to face ratio (1.848485) Editobj_rail_rollin_2_low_center-Low number of vertices in object (116, Optimum is > 512) Editobj_rail_rollin_2_low_center-High number of vertices in object (116, Optimum is < 0) Editobj_rail_rollin_2_low_center-vertex to face ratio (1.823529) Editobj_rail_rollin_6_low_center-Low number of vertices in object (204, Optimum is > 512) Editobj_rail_rollin_6_low_center-High number of vertices in object (204, Optimum is < 0) Editobj_rail_rollin_6_low_center-vertex to face ratio (1.819672) Editobj_rail_rollin_4_low_center-Low number of vertices in object (204, Optimum is > 512) Editobj_rail_rollin_4_low_center-High number of vertices in object (204, Optimum is < 0) Editobj_rail_rollin_4_low_center-vertex to face ratio (1.819672) Editobj_rail_rollin_8_low_center-Low number of vertices in object (204, Optimum is > 512) Editobj_rail_rollin_8_low_center-High number of vertices in object (204, Optimum is < 0) Editobj_rail_rollin_8_low_center-vertex to face ratio (1.819672) Editobj_rail_rollin_2_low_left-Low number of vertices in object (116, Optimum is > 512) Editobj_rail_rollin_2_low_left-High number of vertices in object (116, Optimum is < 0) Editobj_rail_rollin_2_low_left-vertex to face ratio (1.823529) Editobj_rail_rollin_2_low_right-Low number of vertices in object (116, Optimum is > 512) Editobj_rail_rollin_2_low_right-High number of vertices in object (116, Optimum is < 0) Editobj_rail_rollin_2_low_right-vertex to face ratio (1.823529) Editobj_rail_rollin_6_low_left-Low number of vertices in object (204, Optimum is > 512) Editobj_rail_rollin_6_low_left-High number of vertices in object (204, Optimum is < 0) Editobj_rail_rollin_6_low_left-vertex to face ratio (1.819672) Editobj_rail_rollin_6_low_right-Low number of vertices in object (204, Optimum is > 512) Editobj_rail_rollin_6_low_right-High number of vertices in object (204, Optimum is < 0) Editobj_rail_rollin_6_low_right-vertex to face ratio (1.819672) Editobj_rail_rollin_4_low_left-Low number of vertices in object (204, Optimum is > 512) Editobj_rail_rollin_4_low_left-High number of vertices in object (204, Optimum is < 0) Editobj_rail_rollin_4_low_left-vertex to face ratio (1.819672) Editobj_rail_rollin_4_low_right-Low number of vertices in object (204, Optimum is > 512) Editobj_rail_rollin_4_low_right-High number of vertices in object (204, Optimum is < 0) Editobj_rail_rollin_4_low_right-vertex to face ratio (1.819672) Editobj_rail_rollin_8_low_left-Low number of vertices in object (204, Optimum is > 512) Editobj_rail_rollin_8_low_left-High number of vertices in object (204, Optimum is < 0) Editobj_rail_rollin_8_low_left-vertex to face ratio (1.819672) Editobj_rail_rollin_8_low_right-Low number of vertices in object (204, Optimum is > 512) Editobj_rail_rollin_8_low_right-High number of vertices in object (204, Optimum is < 0) Editobj_rail_rollin_8_low_right-vertex to face ratio (1.819672) Editobj_rail_stairs_double_low_center-Low number of vertices in object (116, Optimum is > 512) Editobj_rail_stairs_double_low_center-High number of vertices in object (116, Optimum is < 0) Editobj_rail_stairs_double_low_center-vertex to face ratio (1.823529) Editobj_rail_stairs_quad_low_center-Low number of vertices in object (118, Optimum is > 512) Editobj_rail_stairs_quad_low_center-High number of vertices in object (118, Optimum is < 0) Editobj_rail_stairs_quad_low_center-vertex to face ratio (1.800000) Editobj_rail_stairs_quad_low_left-Low number of vertices in object (118, Optimum is > 512) Editobj_rail_stairs_quad_low_left-High number of vertices in object (118, Optimum is < 0) Editobj_rail_stairs_quad_low_left-vertex to face ratio (1.800000) Editobj_rail_stairs_quad_low_right-Low number of vertices in object (118, Optimum is > 512) Editobj_rail_stairs_quad_low_right-High number of vertices in object (118, Optimum is < 0) Editobj_rail_stairs_quad_low_right-vertex to face ratio (1.800000) Editobj_rail_stairs_double_low_left-Low number of vertices in object (116, Optimum is > 512) Editobj_rail_stairs_double_low_left-High number of vertices in object (116, Optimum is < 0) Editobj_rail_stairs_double_low_left-vertex to face ratio (1.823529) Editobj_rail_stairs_double_low_right-Low number of vertices in object (116, Optimum is > 512) Editobj_rail_stairs_double_low_right-High number of vertices in object (116, Optimum is < 0) Editobj_rail_stairs_double_low_right-vertex to face ratio (1.823529) Editobj_rail_qpIC_low-Low number of vertices in object (202, Optimum is > 512) Editobj_rail_qpIC_low-High number of vertices in object (202, Optimum is < 0) Editobj_rail_qpIC_low-vertex to face ratio (1.847458) Editobj_rail_sub4right_low_left-Low number of vertices in object (114, Optimum is > 512) Editobj_rail_sub4right_low_left-High number of vertices in object (114, Optimum is < 0) Editobj_rail_sub4right_low_left-vertex to face ratio (1.848485) Editobj_rail_sub4right_low_center-Low number of vertices in object (114, Optimum is > 512) Editobj_rail_sub4right_low_center-High number of vertices in object (114, Optimum is < 0) Editobj_rail_sub4right_low_center-vertex to face ratio (1.848485) Editobj_rail_sub4right_low_right-Low number of vertices in object (114, Optimum is > 512) Editobj_rail_sub4right_low_right-High number of vertices in object (114, Optimum is < 0) Editobj_rail_sub4right_low_right-vertex to face ratio (1.848485) Editobj_rail_sub1_low-Low number of vertices in object (158, Optimum is > 512) Editobj_rail_sub1_low-High number of vertices in object (158, Optimum is < 0) Editobj_rail_sub1_low-vertex to face ratio (1.826087) Editobj_rail_sub1OFFSET_low-Low number of vertices in object (158, Optimum is > 512) Editobj_rail_sub1OFFSET_low-High number of vertices in object (158, Optimum is < 0) Editobj_rail_sub1OFFSET_low-vertex to face ratio (1.826087) Editobj_rail_sub5_low_right-Low number of vertices in object (210, Optimum is > 512) Editobj_rail_sub5_low_right-High number of vertices in object (210, Optimum is < 0) Editobj_rail_sub5_low_right-vertex to face ratio (1.833333) Editobj_rail_sub5_low_left-Low number of vertices in object (210, Optimum is > 512) Editobj_rail_sub5_low_left-High number of vertices in object (210, Optimum is < 0) Editobj_rail_sub5_low_left-vertex to face ratio (1.833333) Editobj_rail_sub6_low_left-Low number of vertices in object (116, Optimum is > 512) Editobj_rail_sub6_low_left-High number of vertices in object (116, Optimum is < 0) Editobj_rail_sub6_low_left-vertex to face ratio (1.823529) Editobj_rail_sub6_low_right-Low number of vertices in object (116, Optimum is > 512) Editobj_rail_sub6_low_right-High number of vertices in object (116, Optimum is < 0) Editobj_rail_sub6_low_right-vertex to face ratio (1.823529) Editobj_rail_sub6OFFSET_low_right-Low number of vertices in object (116, Optimum is > 512) Editobj_rail_sub6OFFSET_low_right-High number of vertices in object (116, Optimum is < 0) Editobj_rail_sub6OFFSET_low_right-vertex to face ratio (1.823529) Editobj_rail_sub6OFFSET_low_left-Low number of vertices in object (116, Optimum is > 512) Editobj_rail_sub6OFFSET_low_left-High number of vertices in object (116, Optimum is < 0) Editobj_rail_sub6OFFSET_low_left-vertex to face ratio (1.823529) Editobj_rail_sub7right_low-Low number of vertices in object (252, Optimum is > 512) Editobj_rail_sub7right_low-High number of vertices in object (252, Optimum is < 0) Editobj_rail_sub7right_low-vertex to face ratio (1.861111) Editobj_rail_sub7left_low-Low number of vertices in object (252, Optimum is > 512) Editobj_rail_sub7left_low-High number of vertices in object (252, Optimum is < 0) Editobj_rail_sub7left_low-vertex to face ratio (1.861111) Editobj_rail_low_angle-Low number of vertices in object (114, Optimum is > 512) Editobj_rail_low_angle-High number of vertices in object (114, Optimum is < 0) Editobj_rail_low_angle-vertex to face ratio (1.848485) Editobj_rail_ramp1xxIC_low-Low number of vertices in object (116, Optimum is > 512) Editobj_rail_ramp1xxIC_low-High number of vertices in object (116, Optimum is < 0) Editobj_rail_ramp1xxIC_low-vertex to face ratio (1.823529) Editobj_rail_ramp1IC_low-Low number of vertices in object (114, Optimum is > 512) Editobj_rail_ramp1IC_low-High number of vertices in object (114, Optimum is < 0) Editobj_rail_ramp1IC_low-vertex to face ratio (1.848485) Editobj_rail_ramp1xIC_low-Low number of vertices in object (116, Optimum is > 512) Editobj_rail_ramp1xIC_low-High number of vertices in object (116, Optimum is < 0) Editobj_rail_ramp1xIC_low-vertex to face ratio (1.823529) Editobj_rail_ramp2IC_low-Low number of vertices in object (114, Optimum is > 512) Editobj_rail_ramp2IC_low-High number of vertices in object (114, Optimum is < 0) Editobj_rail_ramp2IC_low-vertex to face ratio (1.848485) Editobj_rail_ramp3IC_low-Low number of vertices in object (114, Optimum is > 512) Editobj_rail_ramp3IC_low-High number of vertices in object (114, Optimum is < 0) Editobj_rail_ramp3IC_low-vertex to face ratio (1.848485) Editobj_rail_ramp4IC_low-Low number of vertices in object (202, Optimum is > 512) Editobj_rail_ramp4IC_low-High number of vertices in object (202, Optimum is < 0) Editobj_rail_ramp4IC_low-vertex to face ratio (1.847458) Editobj_rail_ramp5IC_low-Low number of vertices in object (202, Optimum is > 512) Editobj_rail_ramp5IC_low-High number of vertices in object (202, Optimum is < 0) Editobj_rail_ramp5IC_low-vertex to face ratio (1.847458) Editobj_rail_ramp6IC_low-Low number of vertices in object (202, Optimum is > 512) Editobj_rail_ramp6IC_low-High number of vertices in object (202, Optimum is < 0) Editobj_rail_ramp6IC_low-vertex to face ratio (1.847458) Editobj_rail_ramp7IC_low-Low number of vertices in object (202, Optimum is > 512) Editobj_rail_ramp7IC_low-High number of vertices in object (202, Optimum is < 0) Editobj_rail_ramp7IC_low-vertex to face ratio (1.847458) Editobj_rail_ramp1xxEC_low-Low number of vertices in object (118, Optimum is > 512) Editobj_rail_ramp1xxEC_low-High number of vertices in object (118, Optimum is < 0) Editobj_rail_ramp1xxEC_low-vertex to face ratio (1.823529) Editobj_rail_ramp3EC_low-Low number of vertices in object (114, Optimum is > 512) Editobj_rail_ramp3EC_low-High number of vertices in object (114, Optimum is < 0) Editobj_rail_ramp3EC_low-vertex to face ratio (1.848485) Editobj_rail_ramp4EC_low-Low number of vertices in object (202, Optimum is > 512) Editobj_rail_ramp4EC_low-High number of vertices in object (202, Optimum is < 0) Editobj_rail_ramp4EC_low-vertex to face ratio (1.847458) Editobj_rail_ramp5EC_low-Low number of vertices in object (202, Optimum is > 512) Editobj_rail_ramp5EC_low-High number of vertices in object (202, Optimum is < 0) Editobj_rail_ramp5EC_low-vertex to face ratio (1.847458) Editobj_rail_ramp6EC_low-Low number of vertices in object (202, Optimum is > 512) Editobj_rail_ramp6EC_low-High number of vertices in object (202, Optimum is < 0) Editobj_rail_ramp6EC_low-vertex to face ratio (1.847458) Editobj_rail_ramp7EC_low-Low number of vertices in object (202, Optimum is > 512) Editobj_rail_ramp7EC_low-High number of vertices in object (202, Optimum is < 0) Editobj_rail_ramp7EC_low-vertex to face ratio (1.847458) Editobj_rail_ramp1xEC_low-Low number of vertices in object (118, Optimum is > 512) Editobj_rail_ramp1xEC_low-High number of vertices in object (118, Optimum is < 0) Editobj_rail_ramp1xEC_low-vertex to face ratio (1.823529) Editobj_rail_ramp1EC_low-Low number of vertices in object (118, Optimum is > 512) Editobj_rail_ramp1EC_low-High number of vertices in object (118, Optimum is < 0) Editobj_rail_ramp1EC_low-vertex to face ratio (1.823529) Editobj_rail_ramp2EC_low-Low number of vertices in object (118, Optimum is > 512) Editobj_rail_ramp2EC_low-High number of vertices in object (118, Optimum is < 0) Editobj_rail_ramp2EC_low-vertex to face ratio (1.823529) Editobj_rail_pyramidwal_low_right-Low number of vertices in object (118, Optimum is > 512) Editobj_rail_pyramidwal_low_right-High number of vertices in object (118, Optimum is < 0) Editobj_rail_pyramidwal_low_right-vertex to face ratio (1.823529) Editobj_rail_pyramidwal_low_center-Low number of vertices in object (200, Optimum is > 512) Editobj_rail_pyramidwal_low_center-High number of vertices in object (200, Optimum is < 0) Editobj_rail_pyramidwal_low_center-vertex to face ratio (1.847458) Editobj_rail_pyramidwal_low_left-Low number of vertices in object (118, Optimum is > 512) Editobj_rail_pyramidwal_low_left-High number of vertices in object (118, Optimum is < 0) Editobj_rail_pyramidwal_low_left-vertex to face ratio (1.823529) Editobj_rail_pyramid_low_center-Low number of vertices in object (244, Optimum is > 512) Editobj_rail_pyramid_low_center-High number of vertices in object (244, Optimum is < 0) Editobj_rail_pyramid_low_center-vertex to face ratio (1.833333) Editobj_rail_pyramid_low_right-Low number of vertices in object (118, Optimum is > 512) Editobj_rail_pyramid_low_right-High number of vertices in object (118, Optimum is < 0) Editobj_rail_pyramid_low_right-vertex to face ratio (1.823529) Editobj_rail_pyramid_low_left-Low number of vertices in object (118, Optimum is > 512) Editobj_rail_pyramid_low_left-High number of vertices in object (118, Optimum is < 0) Editobj_rail_pyramid_low_left-vertex to face ratio (1.823529) Editobj_rail_wedgeBIG_low_right-Low number of vertices in object (244, Optimum is > 512) Editobj_rail_wedgeBIG_low_right-High number of vertices in object (244, Optimum is < 0) Editobj_rail_wedgeBIG_low_right-vertex to face ratio (1.833333) Editobj_rail_wedgeBIG_low_left-Low number of vertices in object (244, Optimum is > 512) Editobj_rail_wedgeBIG_low_left-High number of vertices in object (244, Optimum is < 0) Editobj_rail_wedgeBIG_low_left-vertex to face ratio (1.833333) Editobj_rail_wedgeMED_low_right-Low number of vertices in object (244, Optimum is > 512) Editobj_rail_wedgeMED_low_right-High number of vertices in object (244, Optimum is < 0) Editobj_rail_wedgeMED_low_right-vertex to face ratio (1.833333) Editobj_rail_wedgeMED_low_left-Low number of vertices in object (244, Optimum is > 512) Editobj_rail_wedgeMED_low_left-High number of vertices in object (244, Optimum is < 0) Editobj_rail_wedgeMED_low_left-vertex to face ratio (1.833333) Editobj_rail_sub_low_right-Low number of vertices in object (252, Optimum is > 512) Editobj_rail_sub_low_right-High number of vertices in object (252, Optimum is < 0) Editobj_rail_sub_low_right-vertex to face ratio (1.789474) Editobj_rail_sub_low_left-Low number of vertices in object (252, Optimum is > 512) Editobj_rail_sub_low_left-High number of vertices in object (252, Optimum is < 0) Editobj_rail_sub_low_left-vertex to face ratio (1.789474) Editobj_rail_arc_low_left-Low number of vertices in object (252, Optimum is > 512) Editobj_rail_arc_low_left-High number of vertices in object (252, Optimum is < 0) Editobj_rail_arc_low_left-vertex to face ratio (1.789474) Editobj_rail_arc_low_right-Low number of vertices in object (302, Optimum is > 512) Editobj_rail_arc_low_right-High number of vertices in object (302, Optimum is < 0) Editobj_rail_arc_low_right-vertex to face ratio (1.802198) Editobj_rail_SR2_low_left-Low number of vertices in object (228, Optimum is > 512) Editobj_rail_SR2_low_left-High number of vertices in object (228, Optimum is < 0) Editobj_rail_SR2_low_left-vertex to face ratio (1.848485) Editobj_rail_SR2_low_right-Low number of vertices in object (228, Optimum is > 512) Editobj_rail_SR2_low_right-High number of vertices in object (228, Optimum is < 0) Editobj_rail_SR2_low_right-vertex to face ratio (1.848485) Editobj_rail_SR2_low_center-Low number of vertices in object (228, Optimum is > 512) Editobj_rail_SR2_low_center-High number of vertices in object (228, Optimum is < 0) Editobj_rail_SR2_low_center-vertex to face ratio (1.848485) Editobj_rail_SR2_low_topangle-Low number of vertices in object (114, Optimum is > 512) Editobj_rail_SR2_low_topangle-High number of vertices in object (114, Optimum is < 0) Editobj_rail_SR2_low_topangle-vertex to face ratio (1.848485) Editobj_rail_SR2_low_bottomangle-Low number of vertices in object (114, Optimum is > 512) Editobj_rail_SR2_low_bottomangle-High number of vertices in object (114, Optimum is < 0) Editobj_rail_SR2_low_bottomangle-vertex to face ratio (1.848485) Editobj_rail_SR1_low_right-Low number of vertices in object (114, Optimum is > 512) Editobj_rail_SR1_low_right-High number of vertices in object (114, Optimum is < 0) Editobj_rail_SR1_low_right-vertex to face ratio (1.848485) Editobj_rail_SR1_low_left-Low number of vertices in object (114, Optimum is > 512) Editobj_rail_SR1_low_left-High number of vertices in object (114, Optimum is < 0) Editobj_rail_SR1_low_left-vertex to face ratio (1.848485) Editobj_rail_SR3_low-Low number of vertices in object (114, Optimum is > 512) Editobj_rail_SR3_low-High number of vertices in object (114, Optimum is < 0) Editobj_rail_SR3_low-vertex to face ratio (1.848485) Editobj_rail_stepgap_low_right-Low number of vertices in object (114, Optimum is > 512) Editobj_rail_stepgap_low_right-High number of vertices in object (114, Optimum is < 0) Editobj_rail_stepgap_low_right-vertex to face ratio (1.848485) Editobj_rail_daver_low-Low number of vertices in object (380, Optimum is > 512) Editobj_rail_daver_low-High number of vertices in object (380, Optimum is < 0) Editobj_rail_daver_low-vertex to face ratio (1.849558) Editobj_rail_lot8_low_bottom-Low number of vertices in object (410, Optimum is > 512) Editobj_rail_lot8_low_bottom-High number of vertices in object (410, Optimum is < 0) Editobj_rail_lot8_low_bottom-vertex to face ratio (1.850000) Editobj_rail_qpbowl_low-Low number of vertices in object (292, Optimum is > 512) Editobj_rail_qpbowl_low-High number of vertices in object (292, Optimum is < 0) Editobj_rail_qpbowl_low-vertex to face ratio (1.823529) Editobj_rail_rollout_low-Low number of vertices in object (116, Optimum is > 512) Editobj_rail_rollout_low-High number of vertices in object (116, Optimum is < 0) Editobj_rail_rollout_low-vertex to face ratio (1.823529) Editobj_rail_rollout_low_angle-Low number of vertices in object (116, Optimum is > 512) Editobj_rail_rollout_low_angle-High number of vertices in object (116, Optimum is < 0) Editobj_rail_rollout_low_angle-vertex to face ratio (1.823529) Editobj_rail_DCsuperpipe_left-High number of vertices in object (746, Optimum is < 0) Editobj_rail_DCsuperpipe_left-vertex to face ratio (1.944444) Editobj_rail_DCsuperpipe_right-High number of vertices in object (839, Optimum is < 0) Editobj_rail_DCsuperpipe_right-vertex to face ratio (1.941964) Editobj_rail_ryansminiramp_left-High number of vertices in object (523, Optimum is < 0) Editobj_rail_ryansminiramp_left-vertex to face ratio (1.942857) Editobj_rail_ryansminiramp_right-High number of vertices in object (548, Optimum is < 0) Editobj_rail_ryansminiramp_right-vertex to face ratio (1.931034) Editobj_rail_daveshalfpipe_left-High number of vertices in object (523, Optimum is < 0) Editobj_rail_daveshalfpipe_left-vertex to face ratio (1.942857) Editobj_rail_daveshalfpipe_right-High number of vertices in object (523, Optimum is < 0) Editobj_rail_daveshalfpipe_right-vertex to face ratio (1.942857) Editobj_rail_stepgap_low_left-Low number of vertices in object (114, Optimum is > 512) Editobj_rail_stepgap_low_left-High number of vertices in object (114, Optimum is < 0) Editobj_rail_stepgap_low_left-vertex to face ratio (1.848485) Editobj_rail_high_angle-Low number of vertices in object (114, Optimum is > 512) Editobj_rail_high_angle-High number of vertices in object (114, Optimum is < 0) Editobj_rail_high_angle-vertex to face ratio (1.848485) Editobj_rail_arc_high_left-Low number of vertices in object (252, Optimum is > 512) Editobj_rail_arc_high_left-High number of vertices in object (252, Optimum is < 0) Editobj_rail_arc_high_left-vertex to face ratio (1.789474) Editobj_rail_arc_high_right-Low number of vertices in object (302, Optimum is > 512) Editobj_rail_arc_high_right-High number of vertices in object (302, Optimum is < 0) Editobj_rail_arc_high_right-vertex to face ratio (1.802198) Editobj_rail_daver_high-Low number of vertices in object (380, Optimum is > 512) Editobj_rail_daver_high-High number of vertices in object (380, Optimum is < 0) Editobj_rail_daver_high-vertex to face ratio (1.849558) Editobj_rail_daveshalfpipe_high_left-High number of vertices in object (523, Optimum is < 0) Editobj_rail_daveshalfpipe_high_left-vertex to face ratio (1.942857) Editobj_rail_daveshalfpipe_high_right-High number of vertices in object (523, Optimum is < 0) Editobj_rail_daveshalfpipe_high_right-vertex to face ratio (1.942857) Editobj_rail_DCsuperpipe_high_left-High number of vertices in object (746, Optimum is < 0) Editobj_rail_DCsuperpipe_high_left-vertex to face ratio (1.944444) Editobj_rail_DCsuperpipe_high_right-High number of vertices in object (839, Optimum is < 0) Editobj_rail_DCsuperpipe_high_right-vertex to face ratio (1.941964) Editobj_rail_dragonrailXTRA01-Low number of vertices in object (306, Optimum is > 512) Editobj_rail_dragonrailXTRA01-High number of vertices in object (306, Optimum is < 0) Editobj_rail_dragonrailXTRA01-vertex to face ratio (1.513636) Editobj_rail_kicker1_high_center-Low number of vertices in object (114, Optimum is > 512) Editobj_rail_kicker1_high_center-High number of vertices in object (114, Optimum is < 0) Editobj_rail_kicker1_high_center-vertex to face ratio (1.848485) Editobj_rail_kicker1_high_left-Low number of vertices in object (114, Optimum is > 512) Editobj_rail_kicker1_high_left-High number of vertices in object (114, Optimum is < 0) Editobj_rail_kicker1_high_left-vertex to face ratio (1.848485) Editobj_rail_kicker1_high_right-Low number of vertices in object (114, Optimum is > 512) Editobj_rail_kicker1_high_right-High number of vertices in object (114, Optimum is < 0) Editobj_rail_kicker1_high_right-vertex to face ratio (1.848485) Editobj_rail_kicker2_high_center-Low number of vertices in object (114, Optimum is > 512) Editobj_rail_kicker2_high_center-High number of vertices in object (114, Optimum is < 0) Editobj_rail_kicker2_high_center-vertex to face ratio (1.848485) Editobj_rail_kicker2_high_left-Low number of vertices in object (114, Optimum is > 512) Editobj_rail_kicker2_high_left-High number of vertices in object (114, Optimum is < 0) Editobj_rail_kicker2_high_left-vertex to face ratio (1.848485) Editobj_rail_kicker2_high_right-Low number of vertices in object (114, Optimum is > 512) Editobj_rail_kicker2_high_right-High number of vertices in object (114, Optimum is < 0) Editobj_rail_kicker2_high_right-vertex to face ratio (1.848485) Editobj_rail_kicker3_high_center-Low number of vertices in object (114, Optimum is > 512) Editobj_rail_kicker3_high_center-High number of vertices in object (114, Optimum is < 0) Editobj_rail_kicker3_high_center-vertex to face ratio (1.848485) Editobj_rail_kicker3_high_left-Low number of vertices in object (114, Optimum is > 512) Editobj_rail_kicker3_high_left-High number of vertices in object (114, Optimum is < 0) Editobj_rail_kicker3_high_left-vertex to face ratio (1.848485) Editobj_rail_kicker3_high_right-Low number of vertices in object (114, Optimum is > 512) Editobj_rail_kicker3_high_right-High number of vertices in object (114, Optimum is < 0) Editobj_rail_kicker3_high_right-vertex to face ratio (1.848485) Editobj_rail_kicker4_high_center-Low number of vertices in object (114, Optimum is > 512) Editobj_rail_kicker4_high_center-High number of vertices in object (114, Optimum is < 0) Editobj_rail_kicker4_high_center-vertex to face ratio (1.848485) Editobj_rail_kicker4_high_left-Low number of vertices in object (114, Optimum is > 512) Editobj_rail_kicker4_high_left-High number of vertices in object (114, Optimum is < 0) Editobj_rail_kicker4_high_left-vertex to face ratio (1.848485) Editobj_rail_kicker4_high_right-Low number of vertices in object (114, Optimum is > 512) Editobj_rail_kicker4_high_right-High number of vertices in object (114, Optimum is < 0) Editobj_rail_kicker4_high_right-vertex to face ratio (1.848485) Editobj_rail_lot8_high_bottom-Low number of vertices in object (410, Optimum is > 512) Editobj_rail_lot8_high_bottom-High number of vertices in object (410, Optimum is < 0) Editobj_rail_lot8_high_bottom-vertex to face ratio (1.850000) Editobj_rail_high-Low number of vertices in object (114, Optimum is > 512) Editobj_rail_high-High number of vertices in object (114, Optimum is < 0) Editobj_rail_high-vertex to face ratio (1.848485) Editobj_rail_high-Low number of vertices in object (114, Optimum is > 512) Editobj_rail_high-High number of vertices in object (114, Optimum is < 0) Editobj_rail_high-vertex to face ratio (1.848485) Editobj_rail_high_OFFSET-Low number of vertices in object (114, Optimum is > 512) Editobj_rail_high_OFFSET-High number of vertices in object (114, Optimum is < 0) Editobj_rail_high_OFFSET-vertex to face ratio (1.848485) Editobj_rail_pyramid_high_center-Low number of vertices in object (244, Optimum is > 512) Editobj_rail_pyramid_high_center-High number of vertices in object (244, Optimum is < 0) Editobj_rail_pyramid_high_center-vertex to face ratio (1.833333) Editobj_rail_pyramid_high_left-Low number of vertices in object (118, Optimum is > 512) Editobj_rail_pyramid_high_left-High number of vertices in object (118, Optimum is < 0) Editobj_rail_pyramid_high_left-vertex to face ratio (1.823529) Editobj_rail_pyramid_high_right-Low number of vertices in object (118, Optimum is > 512) Editobj_rail_pyramid_high_right-High number of vertices in object (118, Optimum is < 0) Editobj_rail_pyramid_high_right-vertex to face ratio (1.823529) Editobj_rail_pyramidwal_high_center-Low number of vertices in object (200, Optimum is > 512) Editobj_rail_pyramidwal_high_center-High number of vertices in object (200, Optimum is < 0) Editobj_rail_pyramidwal_high_center-vertex to face ratio (1.847458) Editobj_rail_pyramidwal_high_left-Low number of vertices in object (118, Optimum is > 512) Editobj_rail_pyramidwal_high_left-High number of vertices in object (118, Optimum is < 0) Editobj_rail_pyramidwal_high_left-vertex to face ratio (1.823529) Editobj_rail_pyramidwal_high_right-Low number of vertices in object (118, Optimum is > 512) Editobj_rail_pyramidwal_high_right-High number of vertices in object (118, Optimum is < 0) Editobj_rail_pyramidwal_high_right-vertex to face ratio (1.823529) Editobj_rail_qpbowl_high-Low number of vertices in object (292, Optimum is > 512) Editobj_rail_qpbowl_high-High number of vertices in object (292, Optimum is < 0) Editobj_rail_qpbowl_high-vertex to face ratio (1.823529) Editobj_rail_qpIC_high-Low number of vertices in object (202, Optimum is > 512) Editobj_rail_qpIC_high-High number of vertices in object (202, Optimum is < 0) Editobj_rail_qpIC_high-vertex to face ratio (1.847458) Editobj_rail_ramp1_high_center-Low number of vertices in object (114, Optimum is > 512) Editobj_rail_ramp1_high_center-High number of vertices in object (114, Optimum is < 0) Editobj_rail_ramp1_high_center-vertex to face ratio (1.848485) Editobj_rail_ramp1_high_left-Low number of vertices in object (114, Optimum is > 512) Editobj_rail_ramp1_high_left-High number of vertices in object (114, Optimum is < 0) Editobj_rail_ramp1_high_left-vertex to face ratio (1.848485) Editobj_rail_ramp1_high_right-Low number of vertices in object (114, Optimum is > 512) Editobj_rail_ramp1_high_right-High number of vertices in object (114, Optimum is < 0) Editobj_rail_ramp1_high_right-vertex to face ratio (1.848485) Editobj_rail_ramp1EC_high-Low number of vertices in object (118, Optimum is > 512) Editobj_rail_ramp1EC_high-High number of vertices in object (118, Optimum is < 0) Editobj_rail_ramp1EC_high-vertex to face ratio (1.823529) Editobj_rail_ramp1IC_high-Low number of vertices in object (114, Optimum is > 512) Editobj_rail_ramp1IC_high-High number of vertices in object (114, Optimum is < 0) Editobj_rail_ramp1IC_high-vertex to face ratio (1.848485) Editobj_rail_ramp1x_high_center-Low number of vertices in object (114, Optimum is > 512) Editobj_rail_ramp1x_high_center-High number of vertices in object (114, Optimum is < 0) Editobj_rail_ramp1x_high_center-vertex to face ratio (1.848485) Editobj_rail_ramp1x_high_left-Low number of vertices in object (114, Optimum is > 512) Editobj_rail_ramp1x_high_left-High number of vertices in object (114, Optimum is < 0) Editobj_rail_ramp1x_high_left-vertex to face ratio (1.848485) Editobj_rail_ramp1x_high_right-Low number of vertices in object (114, Optimum is > 512) Editobj_rail_ramp1x_high_right-High number of vertices in object (114, Optimum is < 0) Editobj_rail_ramp1x_high_right-vertex to face ratio (1.848485) Editobj_rail_ramp1xEC_high-Low number of vertices in object (118, Optimum is > 512) Editobj_rail_ramp1xEC_high-High number of vertices in object (118, Optimum is < 0) Editobj_rail_ramp1xEC_high-vertex to face ratio (1.823529) Editobj_rail_ramp1xIC_high-Low number of vertices in object (116, Optimum is > 512) Editobj_rail_ramp1xIC_high-High number of vertices in object (116, Optimum is < 0) Editobj_rail_ramp1xIC_high-vertex to face ratio (1.823529) Editobj_rail_ramp1xx_high_center-Low number of vertices in object (114, Optimum is > 512) Editobj_rail_ramp1xx_high_center-High number of vertices in object (114, Optimum is < 0) Editobj_rail_ramp1xx_high_center-vertex to face ratio (1.848485) Editobj_rail_ramp1xx_high_left-Low number of vertices in object (114, Optimum is > 512) Editobj_rail_ramp1xx_high_left-High number of vertices in object (114, Optimum is < 0) Editobj_rail_ramp1xx_high_left-vertex to face ratio (1.848485) Editobj_rail_ramp1xx_high_right-Low number of vertices in object (114, Optimum is > 512) Editobj_rail_ramp1xx_high_right-High number of vertices in object (114, Optimum is < 0) Editobj_rail_ramp1xx_high_right-vertex to face ratio (1.848485) Editobj_rail_ramp1xxEC_high-Low number of vertices in object (118, Optimum is > 512) Editobj_rail_ramp1xxEC_high-High number of vertices in object (118, Optimum is < 0) Editobj_rail_ramp1xxEC_high-vertex to face ratio (1.823529) Editobj_rail_ramp1xxIC_high-Low number of vertices in object (116, Optimum is > 512) Editobj_rail_ramp1xxIC_high-High number of vertices in object (116, Optimum is < 0) Editobj_rail_ramp1xxIC_high-vertex to face ratio (1.823529) Editobj_rail_ramp2_high_center-Low number of vertices in object (114, Optimum is > 512) Editobj_rail_ramp2_high_center-High number of vertices in object (114, Optimum is < 0) Editobj_rail_ramp2_high_center-vertex to face ratio (1.848485) Editobj_rail_ramp2_high_left-Low number of vertices in object (114, Optimum is > 512) Editobj_rail_ramp2_high_left-High number of vertices in object (114, Optimum is < 0) Editobj_rail_ramp2_high_left-vertex to face ratio (1.848485) Editobj_rail_ramp2_high_right-Low number of vertices in object (114, Optimum is > 512) Editobj_rail_ramp2_high_right-High number of vertices in object (114, Optimum is < 0) Editobj_rail_ramp2_high_right-vertex to face ratio (1.848485) Editobj_rail_ramp2EC_high-Low number of vertices in object (118, Optimum is > 512) Editobj_rail_ramp2EC_high-High number of vertices in object (118, Optimum is < 0) Editobj_rail_ramp2EC_high-vertex to face ratio (1.823529) Editobj_rail_ramp2IC_high-Low number of vertices in object (114, Optimum is > 512) Editobj_rail_ramp2IC_high-High number of vertices in object (114, Optimum is < 0) Editobj_rail_ramp2IC_high-vertex to face ratio (1.848485) Editobj_rail_ramp3_high_center-Low number of vertices in object (114, Optimum is > 512) Editobj_rail_ramp3_high_center-High number of vertices in object (114, Optimum is < 0) Editobj_rail_ramp3_high_center-vertex to face ratio (1.848485) Editobj_rail_ramp3_high_left-Low number of vertices in object (114, Optimum is > 512) Editobj_rail_ramp3_high_left-High number of vertices in object (114, Optimum is < 0) Editobj_rail_ramp3_high_left-vertex to face ratio (1.848485) Editobj_rail_ramp3_high_right-Low number of vertices in object (114, Optimum is > 512) Editobj_rail_ramp3_high_right-High number of vertices in object (114, Optimum is < 0) Editobj_rail_ramp3_high_right-vertex to face ratio (1.848485) Editobj_rail_ramp3EC_high-Low number of vertices in object (114, Optimum is > 512) Editobj_rail_ramp3EC_high-High number of vertices in object (114, Optimum is < 0) Editobj_rail_ramp3EC_high-vertex to face ratio (1.848485) Editobj_rail_ramp3IC_high-Low number of vertices in object (114, Optimum is > 512) Editobj_rail_ramp3IC_high-High number of vertices in object (114, Optimum is < 0) Editobj_rail_ramp3IC_high-vertex to face ratio (1.848485) Editobj_rail_ramp4_high_center-Low number of vertices in object (200, Optimum is > 512) Editobj_rail_ramp4_high_center-High number of vertices in object (200, Optimum is < 0) Editobj_rail_ramp4_high_center-vertex to face ratio (1.847458) Editobj_rail_ramp4_high_left-Low number of vertices in object (200, Optimum is > 512) Editobj_rail_ramp4_high_left-High number of vertices in object (200, Optimum is < 0) Editobj_rail_ramp4_high_left-vertex to face ratio (1.847458) Editobj_rail_ramp4_high_right-Low number of vertices in object (200, Optimum is > 512) Editobj_rail_ramp4_high_right-High number of vertices in object (200, Optimum is < 0) Editobj_rail_ramp4_high_right-vertex to face ratio (1.847458) Editobj_rail_ramp4EC_high-Low number of vertices in object (202, Optimum is > 512) Editobj_rail_ramp4EC_high-High number of vertices in object (202, Optimum is < 0) Editobj_rail_ramp4EC_high-vertex to face ratio (1.847458) Editobj_rail_ramp4IC_high-Low number of vertices in object (202, Optimum is > 512) Editobj_rail_ramp4IC_high-High number of vertices in object (202, Optimum is < 0) Editobj_rail_ramp4IC_high-vertex to face ratio (1.847458) Editobj_rail_ramp5_high_left-Low number of vertices in object (200, Optimum is > 512) Editobj_rail_ramp5_high_left-High number of vertices in object (200, Optimum is < 0) Editobj_rail_ramp5_high_left-vertex to face ratio (1.847458) Editobj_rail_ramp5_high_center-Low number of vertices in object (200, Optimum is > 512) Editobj_rail_ramp5_high_center-High number of vertices in object (200, Optimum is < 0) Editobj_rail_ramp5_high_center-vertex to face ratio (1.847458) Editobj_rail_ramp5_high_right-Low number of vertices in object (200, Optimum is > 512) Editobj_rail_ramp5_high_right-High number of vertices in object (200, Optimum is < 0) Editobj_rail_ramp5_high_right-vertex to face ratio (1.847458) Editobj_rail_ramp5EC_high-Low number of vertices in object (202, Optimum is > 512) Editobj_rail_ramp5EC_high-High number of vertices in object (202, Optimum is < 0) Editobj_rail_ramp5EC_high-vertex to face ratio (1.847458) Editobj_rail_ramp5IC_high-Low number of vertices in object (202, Optimum is > 512) Editobj_rail_ramp5IC_high-High number of vertices in object (202, Optimum is < 0) Editobj_rail_ramp5IC_high-vertex to face ratio (1.847458) Editobj_rail_ramp6_high_center-Low number of vertices in object (200, Optimum is > 512) Editobj_rail_ramp6_high_center-High number of vertices in object (200, Optimum is < 0) Editobj_rail_ramp6_high_center-vertex to face ratio (1.847458) Editobj_rail_ramp6_high_left-Low number of vertices in object (200, Optimum is > 512) Editobj_rail_ramp6_high_left-High number of vertices in object (200, Optimum is < 0) Editobj_rail_ramp6_high_left-vertex to face ratio (1.847458) Editobj_rail_ramp6_high_right-Low number of vertices in object (200, Optimum is > 512) Editobj_rail_ramp6_high_right-High number of vertices in object (200, Optimum is < 0) Editobj_rail_ramp6_high_right-vertex to face ratio (1.847458) Editobj_rail_ramp6EC_high-Low number of vertices in object (202, Optimum is > 512) Editobj_rail_ramp6EC_high-High number of vertices in object (202, Optimum is < 0) Editobj_rail_ramp6EC_high-vertex to face ratio (1.847458) Editobj_rail_ramp6IC_high-Low number of vertices in object (202, Optimum is > 512) Editobj_rail_ramp6IC_high-High number of vertices in object (202, Optimum is < 0) Editobj_rail_ramp6IC_high-vertex to face ratio (1.847458) Editobj_rail_ramp7_high_center-Low number of vertices in object (200, Optimum is > 512) Editobj_rail_ramp7_high_center-High number of vertices in object (200, Optimum is < 0) Editobj_rail_ramp7_high_center-vertex to face ratio (1.847458) Editobj_rail_ramp7_high_left-Low number of vertices in object (200, Optimum is > 512) Editobj_rail_ramp7_high_left-High number of vertices in object (200, Optimum is < 0) Editobj_rail_ramp7_high_left-vertex to face ratio (1.847458) Editobj_rail_ramp7_high_right-Low number of vertices in object (200, Optimum is > 512) Editobj_rail_ramp7_high_right-High number of vertices in object (200, Optimum is < 0) Editobj_rail_ramp7_high_right-vertex to face ratio (1.847458) Editobj_rail_ramp7EC_high-Low number of vertices in object (202, Optimum is > 512) Editobj_rail_ramp7EC_high-High number of vertices in object (202, Optimum is < 0) Editobj_rail_ramp7EC_high-vertex to face ratio (1.847458) Editobj_rail_ramp7IC_high-Low number of vertices in object (202, Optimum is > 512) Editobj_rail_ramp7IC_high-High number of vertices in object (202, Optimum is < 0) Editobj_rail_ramp7IC_high-vertex to face ratio (1.847458) Editobj_rail_rollin_2_high_center-Low number of vertices in object (116, Optimum is > 512) Editobj_rail_rollin_2_high_center-High number of vertices in object (116, Optimum is < 0) Editobj_rail_rollin_2_high_center-vertex to face ratio (1.823529) Editobj_rail_rollin_2_high_left-Low number of vertices in object (116, Optimum is > 512) Editobj_rail_rollin_2_high_left-High number of vertices in object (116, Optimum is < 0) Editobj_rail_rollin_2_high_left-vertex to face ratio (1.823529) Editobj_rail_rollin_2_high_right-Low number of vertices in object (116, Optimum is > 512) Editobj_rail_rollin_2_high_right-High number of vertices in object (116, Optimum is < 0) Editobj_rail_rollin_2_high_right-vertex to face ratio (1.823529) Editobj_rail_rollin_4_high_center-Low number of vertices in object (204, Optimum is > 512) Editobj_rail_rollin_4_high_center-High number of vertices in object (204, Optimum is < 0) Editobj_rail_rollin_4_high_center-vertex to face ratio (1.819672) Editobj_rail_rollin_4_high_left-Low number of vertices in object (204, Optimum is > 512) Editobj_rail_rollin_4_high_left-High number of vertices in object (204, Optimum is < 0) Editobj_rail_rollin_4_high_left-vertex to face ratio (1.819672) Editobj_rail_rollin_4_high_right-Low number of vertices in object (204, Optimum is > 512) Editobj_rail_rollin_4_high_right-High number of vertices in object (204, Optimum is < 0) Editobj_rail_rollin_4_high_right-vertex to face ratio (1.819672) Editobj_rail_rollin_6_high_center-Low number of vertices in object (204, Optimum is > 512) Editobj_rail_rollin_6_high_center-High number of vertices in object (204, Optimum is < 0) Editobj_rail_rollin_6_high_center-vertex to face ratio (1.819672) Editobj_rail_rollin_6_high_left-Low number of vertices in object (204, Optimum is > 512) Editobj_rail_rollin_6_high_left-High number of vertices in object (204, Optimum is < 0) Editobj_rail_rollin_6_high_left-vertex to face ratio (1.819672) Editobj_rail_rollin_6_high_right-Low number of vertices in object (204, Optimum is > 512) Editobj_rail_rollin_6_high_right-High number of vertices in object (204, Optimum is < 0) Editobj_rail_rollin_6_high_right-vertex to face ratio (1.819672) Editobj_rail_rollin_8_high_center-Low number of vertices in object (204, Optimum is > 512) Editobj_rail_rollin_8_high_center-High number of vertices in object (204, Optimum is < 0) Editobj_rail_rollin_8_high_center-vertex to face ratio (1.819672) Editobj_rail_rollin_8_high_left-Low number of vertices in object (204, Optimum is > 512) Editobj_rail_rollin_8_high_left-High number of vertices in object (204, Optimum is < 0) Editobj_rail_rollin_8_high_left-vertex to face ratio (1.819672) Editobj_rail_rollin_8_high_right-Low number of vertices in object (204, Optimum is > 512) Editobj_rail_rollin_8_high_right-High number of vertices in object (204, Optimum is < 0) Editobj_rail_rollin_8_high_right-vertex to face ratio (1.819672) Editobj_rail_rollout_high-Low number of vertices in object (116, Optimum is > 512) Editobj_rail_rollout_high-High number of vertices in object (116, Optimum is < 0) Editobj_rail_rollout_high-vertex to face ratio (1.823529) Editobj_rail_rollout_high_angle-Low number of vertices in object (116, Optimum is > 512) Editobj_rail_rollout_high_angle-High number of vertices in object (116, Optimum is < 0) Editobj_rail_rollout_high_angle-vertex to face ratio (1.823529) Editobj_rail_ryansminiramp_high_left-High number of vertices in object (523, Optimum is < 0) Editobj_rail_ryansminiramp_high_left-vertex to face ratio (1.942857) Editobj_rail_ryansminiramp_high_right-High number of vertices in object (548, Optimum is < 0) Editobj_rail_ryansminiramp_high_right-vertex to face ratio (1.931034) Editobj_rail_SR1_high_left-Low number of vertices in object (114, Optimum is > 512) Editobj_rail_SR1_high_left-High number of vertices in object (114, Optimum is < 0) Editobj_rail_SR1_high_left-vertex to face ratio (1.848485) Editobj_rail_SR1_high_right-Low number of vertices in object (114, Optimum is > 512) Editobj_rail_SR1_high_right-High number of vertices in object (114, Optimum is < 0) Editobj_rail_SR1_high_right-vertex to face ratio (1.848485) Editobj_rail_SR2_high_bottomangle-Low number of vertices in object (114, Optimum is > 512) Editobj_rail_SR2_high_bottomangle-High number of vertices in object (114, Optimum is < 0) Editobj_rail_SR2_high_bottomangle-vertex to face ratio (1.848485) Editobj_rail_SR2_high_center-Low number of vertices in object (228, Optimum is > 512) Editobj_rail_SR2_high_center-High number of vertices in object (228, Optimum is < 0) Editobj_rail_SR2_high_center-vertex to face ratio (1.848485) Editobj_rail_SR2_high_left-Low number of vertices in object (228, Optimum is > 512) Editobj_rail_SR2_high_left-High number of vertices in object (228, Optimum is < 0) Editobj_rail_SR2_high_left-vertex to face ratio (1.848485) Editobj_rail_SR2_high_right-Low number of vertices in object (228, Optimum is > 512) Editobj_rail_SR2_high_right-High number of vertices in object (228, Optimum is < 0) Editobj_rail_SR2_high_right-vertex to face ratio (1.848485) Editobj_rail_SR2_high_topangle-Low number of vertices in object (114, Optimum is > 512) Editobj_rail_SR2_high_topangle-High number of vertices in object (114, Optimum is < 0) Editobj_rail_SR2_high_topangle-vertex to face ratio (1.848485) Editobj_rail_SR3_high-Low number of vertices in object (114, Optimum is > 512) Editobj_rail_SR3_high-High number of vertices in object (114, Optimum is < 0) Editobj_rail_SR3_high-vertex to face ratio (1.848485) Editobj_rail_stairs_double_high_center-Low number of vertices in object (116, Optimum is > 512) Editobj_rail_stairs_double_high_center-High number of vertices in object (116, Optimum is < 0) Editobj_rail_stairs_double_high_center-vertex to face ratio (1.823529) Editobj_rail_stairs_double_high_left-Low number of vertices in object (116, Optimum is > 512) Editobj_rail_stairs_double_high_left-High number of vertices in object (116, Optimum is < 0) Editobj_rail_stairs_double_high_left-vertex to face ratio (1.823529) Editobj_rail_stairs_double_high_right-Low number of vertices in object (116, Optimum is > 512) Editobj_rail_stairs_double_high_right-High number of vertices in object (116, Optimum is < 0) Editobj_rail_stairs_double_high_right-vertex to face ratio (1.823529) Editobj_rail_stairs_quad_high_center-Low number of vertices in object (118, Optimum is > 512) Editobj_rail_stairs_quad_high_center-High number of vertices in object (118, Optimum is < 0) Editobj_rail_stairs_quad_high_center-vertex to face ratio (1.800000) Editobj_rail_stairs_quad_high_left-Low number of vertices in object (118, Optimum is > 512) Editobj_rail_stairs_quad_high_left-High number of vertices in object (118, Optimum is < 0) Editobj_rail_stairs_quad_high_left-vertex to face ratio (1.800000) Editobj_rail_stairs_quad_high_right-Low number of vertices in object (118, Optimum is > 512) Editobj_rail_stairs_quad_high_right-High number of vertices in object (118, Optimum is < 0) Editobj_rail_stairs_quad_high_right-vertex to face ratio (1.800000) Editobj_rail_stepgap_high_left-Low number of vertices in object (114, Optimum is > 512) Editobj_rail_stepgap_high_left-High number of vertices in object (114, Optimum is < 0) Editobj_rail_stepgap_high_left-vertex to face ratio (1.848485) Editobj_rail_stepgap_high_right-Low number of vertices in object (114, Optimum is > 512) Editobj_rail_stepgap_high_right-High number of vertices in object (114, Optimum is < 0) Editobj_rail_stepgap_high_right-vertex to face ratio (1.848485) Editobj_rail_sub1_high-Low number of vertices in object (158, Optimum is > 512) Editobj_rail_sub1_high-High number of vertices in object (158, Optimum is < 0) Editobj_rail_sub1_high-vertex to face ratio (1.826087) Editobj_rail_sub1OFFSET_high-Low number of vertices in object (158, Optimum is > 512) Editobj_rail_sub1OFFSET_high-High number of vertices in object (158, Optimum is < 0) Editobj_rail_sub1OFFSET_high-vertex to face ratio (1.826087) Editobj_rail_sub4right_high_center-Low number of vertices in object (114, Optimum is > 512) Editobj_rail_sub4right_high_center-High number of vertices in object (114, Optimum is < 0) Editobj_rail_sub4right_high_center-vertex to face ratio (1.848485) Editobj_rail_sub4right_high_left-Low number of vertices in object (114, Optimum is > 512) Editobj_rail_sub4right_high_left-High number of vertices in object (114, Optimum is < 0) Editobj_rail_sub4right_high_left-vertex to face ratio (1.848485) Editobj_rail_sub4right_high_right-Low number of vertices in object (114, Optimum is > 512) Editobj_rail_sub4right_high_right-High number of vertices in object (114, Optimum is < 0) Editobj_rail_sub4right_high_right-vertex to face ratio (1.848485) Editobj_rail_sub5_high_left-Low number of vertices in object (210, Optimum is > 512) Editobj_rail_sub5_high_left-High number of vertices in object (210, Optimum is < 0) Editobj_rail_sub5_high_left-vertex to face ratio (1.833333) Editobj_rail_sub5_high_right-Low number of vertices in object (210, Optimum is > 512) Editobj_rail_sub5_high_right-High number of vertices in object (210, Optimum is < 0) Editobj_rail_sub5_high_right-vertex to face ratio (1.833333) Editobj_rail_sub6_high_left-Low number of vertices in object (116, Optimum is > 512) Editobj_rail_sub6_high_left-High number of vertices in object (116, Optimum is < 0) Editobj_rail_sub6_high_left-vertex to face ratio (1.823529) Editobj_rail_sub6_high_right-Low number of vertices in object (116, Optimum is > 512) Editobj_rail_sub6_high_right-High number of vertices in object (116, Optimum is < 0) Editobj_rail_sub6_high_right-vertex to face ratio (1.823529) Editobj_rail_sub6OFFSET_high_left-Low number of vertices in object (116, Optimum is > 512) Editobj_rail_sub6OFFSET_high_left-High number of vertices in object (116, Optimum is < 0) Editobj_rail_sub6OFFSET_high_left-vertex to face ratio (1.823529) Editobj_rail_sub6OFFSET_high_right-Low number of vertices in object (116, Optimum is > 512) Editobj_rail_sub6OFFSET_high_right-High number of vertices in object (116, Optimum is < 0) Editobj_rail_sub6OFFSET_high_right-vertex to face ratio (1.823529) Editobj_rail_sub7right_high-Low number of vertices in object (252, Optimum is > 512) Editobj_rail_sub7right_high-High number of vertices in object (252, Optimum is < 0) Editobj_rail_sub7right_high-vertex to face ratio (1.861111) Editobj_rail_sub7left_high-Low number of vertices in object (252, Optimum is > 512) Editobj_rail_sub7left_high-High number of vertices in object (252, Optimum is < 0) Editobj_rail_sub7left_high-vertex to face ratio (1.861111) Editobj_rail_sub_high_left-Low number of vertices in object (252, Optimum is > 512) Editobj_rail_sub_high_left-High number of vertices in object (252, Optimum is < 0) Editobj_rail_sub_high_left-vertex to face ratio (1.789474) Editobj_rail_sub_high_right-Low number of vertices in object (252, Optimum is > 512) Editobj_rail_sub_high_right-High number of vertices in object (252, Optimum is < 0) Editobj_rail_sub_high_right-vertex to face ratio (1.789474) Editobj_rail_wedgeBIG_high_left-Low number of vertices in object (244, Optimum is > 512) Editobj_rail_wedgeBIG_high_left-High number of vertices in object (244, Optimum is < 0) Editobj_rail_wedgeBIG_high_left-vertex to face ratio (1.833333) Editobj_rail_wedgeBIG_high_right-Low number of vertices in object (244, Optimum is > 512) Editobj_rail_wedgeBIG_high_right-High number of vertices in object (244, Optimum is < 0) Editobj_rail_wedgeBIG_high_right-vertex to face ratio (1.833333) Editobj_rail_wedgeMED_high_left-Low number of vertices in object (244, Optimum is > 512) Editobj_rail_wedgeMED_high_left-High number of vertices in object (244, Optimum is < 0) Editobj_rail_wedgeMED_high_left-vertex to face ratio (1.833333) Editobj_rail_wedgeMED_high_right-Low number of vertices in object (244, Optimum is > 512) Editobj_rail_wedgeMED_high_right-High number of vertices in object (244, Optimum is < 0) Editobj_rail_wedgeMED_high_right-vertex to face ratio (1.833333) Editobj_specialtyrails_largecurve_high_OFFSET-Low number of vertices in object (290, Optimum is > 512) Editobj_specialtyrails_largecurve_high_OFFSET-High number of vertices in object (290, Optimum is < 0) Editobj_specialtyrails_largecurve_high_OFFSET-vertex to face ratio (1.847059) Editobj_specialtyrails_largecurve_low_OFFSET-Low number of vertices in object (290, Optimum is > 512) Editobj_specialtyrails_largecurve_low_OFFSET-High number of vertices in object (290, Optimum is < 0) Editobj_specialtyrails_largecurve_low_OFFSET-vertex to face ratio (1.847059) Editobj_specialtyrails_largecurve_low-Low number of vertices in object (290, Optimum is > 512) Editobj_specialtyrails_largecurve_low-High number of vertices in object (290, Optimum is < 0) Editobj_specialtyrails_largecurve_low-vertex to face ratio (1.847059) Editobj_specialtyrails_largecurve_high-Low number of vertices in object (290, Optimum is > 512) Editobj_specialtyrails_largecurve_high-High number of vertices in object (290, Optimum is < 0) Editobj_specialtyrails_largecurve_high-vertex to face ratio (1.847059) Editobj_specialtyrails_smallcurve_high-Low number of vertices in object (206, Optimum is > 512) Editobj_specialtyrails_smallcurve_high-High number of vertices in object (206, Optimum is < 0) Editobj_specialtyrails_smallcurve_high-vertex to face ratio (1.881356) Editobj_specialtyrails_smallcurve_OFFSET_high-Low number of vertices in object (206, Optimum is > 512) Editobj_specialtyrails_smallcurve_OFFSET_high-High number of vertices in object (206, Optimum is < 0) Editobj_specialtyrails_smallcurve_OFFSET_high-vertex to face ratio (1.881356) Editobj_specialtyrails_smallcurve_low-Low number of vertices in object (206, Optimum is > 512) Editobj_specialtyrails_smallcurve_low-High number of vertices in object (206, Optimum is < 0) Editobj_specialtyrails_smallcurve_low-vertex to face ratio (1.881356) Editobj_specialtyrails_smallcurve_OFFSET_low-Low number of vertices in object (206, Optimum is > 512) Editobj_specialtyrails_smallcurve_OFFSET_low-High number of vertices in object (206, Optimum is < 0) Editobj_specialtyrails_smallcurve_OFFSET_low-vertex to face ratio (1.881356) Editobj_tower-Low number of vertices in object (121, Optimum is > 512) Editobj_tower-High number of vertices in object (121, Optimum is < 0) Editobj_tower-vertex to face ratio (1.201923) Editobj_kicker_1EC-Low number of vertices in object (47, Optimum is > 512) Editobj_kicker_1EC-High number of vertices in object (47, Optimum is < 0) Editobj_kicker_1EC-vertex to face ratio (1.339286) Editobj_kicker_6EC-Low number of vertices in object (58, Optimum is > 512) Editobj_kicker_6EC-High number of vertices in object (58, Optimum is < 0) Editobj_kicker_6EC-vertex to face ratio (1.333333) Editobj_qpipe_qpipe2EC-Low number of vertices in object (75, Optimum is > 512) Editobj_qpipe_qpipe2EC-High number of vertices in object (75, Optimum is < 0) Editobj_qpipe_qpipe2EC-vertex to face ratio (1.371795) Editobj_sub_5-Low number of vertices in object (52, Optimum is > 512) Editobj_sub_5-High number of vertices in object (52, Optimum is < 0) Editobj_sub_5-vertex to face ratio (1.529412) Editobj_bowl_rollout-Low number of vertices in object (387, Optimum is > 512) Editobj_bowl_rollout-High number of vertices in object (387, Optimum is < 0) Editobj_bowl_rollout-vertex to face ratio (1.401596) Editobj_dirt_BIGstep-Low number of vertices in object (134, Optimum is > 512) Editobj_dirt_BIGstep-High number of vertices in object (134, Optimum is < 0) Editobj_dirt_BIGstep-vertex to face ratio (1.155172) Editobj_dirt_CONNECTstepup1-Low number of vertices in object (113, Optimum is > 512) Editobj_dirt_CONNECTstepup1-High number of vertices in object (113, Optimum is < 0) Editobj_dirt_CONNECTstepup1-vertex to face ratio (1.239130) Editobj_dirt_CONNECTlowstep1-Low number of vertices in object (134, Optimum is > 512) Editobj_dirt_CONNECTlowstep1-High number of vertices in object (134, Optimum is < 0) Editobj_dirt_CONNECTlowstep1-vertex to face ratio (1.175439) Editobj_dirt_CONNECTstepdown1-Low number of vertices in object (116, Optimum is > 512) Editobj_dirt_CONNECTstepdown1-High number of vertices in object (116, Optimum is < 0) Editobj_dirt_CONNECTstepdown1-vertex to face ratio (1.208333) Editobj_dirt_CONNECTshortstep2-Low number of vertices in object (100, Optimum is > 512) Editobj_dirt_CONNECTshortstep2-High number of vertices in object (100, Optimum is < 0) Editobj_dirt_CONNECTshortstep2-vertex to face ratio (1.190476) Editobj_dirt_CONNECTdoublestep2-Low number of vertices in object (106, Optimum is > 512) Editobj_dirt_CONNECTdoublestep2-High number of vertices in object (106, Optimum is < 0) Editobj_dirt_CONNECTdoublestep2-vertex to face ratio (1.177778) Editobj_dirt_CONNECTshortstep1-Low number of vertices in object (116, Optimum is > 512) Editobj_dirt_CONNECTshortstep1-High number of vertices in object (116, Optimum is < 0) Editobj_dirt_CONNECTshortstep1-vertex to face ratio (1.208333) Editobj_dirt_CONNECTlip2-Low number of vertices in object (86, Optimum is > 512) Editobj_dirt_CONNECTlip2-High number of vertices in object (86, Optimum is < 0) Editobj_dirt_CONNECTlip2-vertex to face ratio (1.194444) Editobj_sub_6-Low number of vertices in object (44, Optimum is > 512) Editobj_sub_6-High number of vertices in object (44, Optimum is < 0) Editobj_sub_6-vertex to face ratio (1.294118) Editobj_funbox_pyramid-Low number of vertices in object (28, Optimum is > 512) Editobj_funbox_pyramid-High number of vertices in object (28, Optimum is < 0) Editobj_funbox_pyramid-vertex to face ratio (2.000000) Editobj_funbox_SR1-Low number of vertices in object (92, Optimum is > 512) Editobj_funbox_SR1-High number of vertices in object (92, Optimum is < 0) Editobj_funbox_SR1-vertex to face ratio (1.437500) Editobj_funbox_SR2-Low number of vertices in object (36, Optimum is > 512) Editobj_funbox_SR2-High number of vertices in object (36, Optimum is < 0) Editobj_funbox_SR2-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping Editobj_funbox_SR2-vertex to face ratio (2.250000) Editobj_sub_6OFFSET-Low number of vertices in object (44, Optimum is > 512) Editobj_sub_6OFFSET-High number of vertices in object (44, Optimum is < 0) Editobj_sub_6OFFSET-vertex to face ratio (1.352941) Editobj_bowl_qpipe-Low number of vertices in object (367, Optimum is > 512) Editobj_bowl_qpipe-High number of vertices in object (367, Optimum is < 0) Editobj_bowl_qpipe-vertex to face ratio (1.238839) Editobj_bonus_daveshalfpipe-Low number of vertices in object (211, Optimum is > 512) Editobj_bonus_daveshalfpipe-High number of vertices in object (211, Optimum is < 0) Editobj_bonus_daveshalfpipe-vertex to face ratio (1.429448) Editobj_bonus_ryansminiramp-Low number of vertices in object (368, Optimum is > 512) Editobj_bonus_ryansminiramp-High number of vertices in object (368, Optimum is < 0) Editobj_bonus_ryansminiramp-vertex to face ratio (1.311046) Editobj_bonus_banks3-Low number of vertices in object (173, Optimum is > 512) Editobj_bonus_banks3-High number of vertices in object (173, Optimum is < 0) Editobj_bonus_banks3-vertex to face ratio (1.718447) Editobj_bonus_banks2-Low number of vertices in object (63, Optimum is > 512) Editobj_bonus_banks2-High number of vertices in object (63, Optimum is < 0) Editobj_bonus_banks2-vertex to face ratio (1.413043) Editobj_bonus_banks1-Low number of vertices in object (107, Optimum is > 512) Editobj_bonus_banks1-High number of vertices in object (107, Optimum is < 0) Editobj_bonus_banks1-vertex to face ratio (2.000000) Editobj_bonus_kidneypool-High number of vertices in object (870, Optimum is < 0) Editobj_bonus_kidneypool-vertex to face ratio (1.210166) Editobj_bonus_fin-Low number of vertices in object (473, Optimum is > 512) Editobj_bonus_fin-High number of vertices in object (473, Optimum is < 0) Editobj_bonus_fin-vertex to face ratio (1.527472) Editobj_bridges_BIGbridge-Low number of vertices in object (238, Optimum is > 512) Editobj_bridges_BIGbridge-High number of vertices in object (238, Optimum is < 0) Editobj_bridges_BIGbridge-vertex to face ratio (1.387255) Editobj_bridges_SMALLbridge-Low number of vertices in object (145, Optimum is > 512) Editobj_bridges_SMALLbridge-High number of vertices in object (145, Optimum is < 0) Editobj_bridges_SMALLbridge-vertex to face ratio (1.718750) Editobj_bridges_SMALLbridgecorner-Low number of vertices in object (92, Optimum is > 512) Editobj_bridges_SMALLbridgecorner-High number of vertices in object (92, Optimum is < 0) Editobj_bridges_SMALLbridgecorner-vertex to face ratio (1.733333) Editobj_bonus_loop2-Low number of vertices in object (421, Optimum is > 512) Editobj_bonus_loop2-High number of vertices in object (421, Optimum is < 0) Editobj_bonus_loop2-vertex to face ratio (1.513846) Editobj_bonus_arcstairsLEFT-Low number of vertices in object (361, Optimum is > 512) Editobj_bonus_arcstairsLEFT-High number of vertices in object (361, Optimum is < 0) Editobj_bonus_arcstairsLEFT-vertex to face ratio (1.505155) Editobj_bonus_arcrampLEFT-Low number of vertices in object (255, Optimum is > 512) Editobj_bonus_arcrampLEFT-High number of vertices in object (255, Optimum is < 0) Editobj_bonus_arcrampLEFT-vertex to face ratio (1.239044) Editobj_bridges_BIGbridgeCORNER-Low number of vertices in object (300, Optimum is > 512) Editobj_bridges_BIGbridgeCORNER-High number of vertices in object (300, Optimum is < 0) Editobj_bridges_BIGbridgeCORNER-vertex to face ratio (1.282143) Editobj_bowl_smallrollout-Low number of vertices in object (378, Optimum is > 512) Editobj_bowl_smallrollout-High number of vertices in object (378, Optimum is < 0) Editobj_bowl_smallrollout-vertex to face ratio (1.393617) Editobj_bowl_kicker-Low number of vertices in object (427, Optimum is > 512) Editobj_bowl_kicker-High number of vertices in object (427, Optimum is < 0) Editobj_bowl_kicker-vertex to face ratio (1.421182) Editobj_sub_4left-Low number of vertices in object (53, Optimum is > 512) Editobj_sub_4left-High number of vertices in object (53, Optimum is < 0) Editobj_sub_4left-High vertex to face ratio (2.120000, Optimum is < 2.000000) - poor stripping Editobj_sub_4left-vertex to face ratio (2.120000) Editobj_towerdef-Low number of vertices in object (240, Optimum is > 512) Editobj_towerdef-High number of vertices in object (240, Optimum is < 0) Editobj_towerdef-vertex to face ratio (1.200000) Editobj_towertag-Low number of vertices in object (240, Optimum is > 512) Editobj_towertag-High number of vertices in object (240, Optimum is < 0) Editobj_towertag-vertex to face ratio (1.200000) editobj_prop_helicopter-Low number of vertices in object (279, Optimum is > 512) editobj_prop_helicopter-High number of vertices in object (279, Optimum is < 0) editobj_prop_helicopter-vertex to face ratio (1.654472) editobj_light_contemporary-Low number of vertices in object (360, Optimum is > 512) editobj_light_contemporary-High number of vertices in object (360, Optimum is < 0) editobj_light_contemporary-vertex to face ratio (1.750000) editobj_light_doublestreetlight-Low number of vertices in object (274, Optimum is > 512) editobj_light_doublestreetlight-High number of vertices in object (274, Optimum is < 0) editobj_light_doublestreetlight-High vertex to face ratio (2.058824, Optimum is < 2.000000) - poor stripping editobj_light_doublestreetlight-vertex to face ratio (2.058824) editobj_prop_smalltree-Low number of vertices in object (189, Optimum is > 512) editobj_prop_smalltree-High number of vertices in object (189, Optimum is < 0) editobj_prop_smalltree-vertex to face ratio (1.432432) editobj_prop_largetree-Low number of vertices in object (343, Optimum is > 512) editobj_prop_largetree-High number of vertices in object (343, Optimum is < 0) editobj_prop_largetree-vertex to face ratio (1.432836) editobj_light_trafficsignal-Low number of vertices in object (228, Optimum is > 512) editobj_light_trafficsignal-High number of vertices in object (228, Optimum is < 0) editobj_light_trafficsignal-vertex to face ratio (1.557522) editobj_light_bollard-Low number of vertices in object (216, Optimum is > 512) editobj_light_bollard-High number of vertices in object (216, Optimum is < 0) editobj_light_bollard-vertex to face ratio (1.229167) editobj_prop_boxes-Low number of vertices in object (185, Optimum is > 512) editobj_prop_boxes-High number of vertices in object (185, Optimum is < 0) editobj_prop_boxes-vertex to face ratio (1.680000) editobj_prop_busstop-Low number of vertices in object (192, Optimum is > 512) editobj_prop_busstop-High number of vertices in object (192, Optimum is < 0) editobj_prop_busstop-vertex to face ratio (1.959184) editobj_light_smalltrafficsignal-Low number of vertices in object (221, Optimum is > 512) editobj_light_smalltrafficsignal-High number of vertices in object (221, Optimum is < 0) editobj_light_smalltrafficsignal-vertex to face ratio (1.827869) editobj_light_flood-Low number of vertices in object (212, Optimum is > 512) editobj_light_flood-High number of vertices in object (212, Optimum is < 0) editobj_light_flood-vertex to face ratio (1.630769) editobj_prop_garbagecan-Low number of vertices in object (36, Optimum is > 512) editobj_prop_garbagecan-High number of vertices in object (36, Optimum is < 0) editobj_prop_garbagecan-vertex to face ratio (1.607143) editobj_prop_jumbotron-Low number of vertices in object (60, Optimum is > 512) editobj_prop_jumbotron-High number of vertices in object (60, Optimum is < 0) editobj_prop_jumbotron-vertex to face ratio (2.000000) editobj_light_lampost-Low number of vertices in object (260, Optimum is > 512) editobj_light_lampost-High number of vertices in object (260, Optimum is < 0) editobj_light_lampost-vertex to face ratio (1.415094) editobj_prop_mailbox-Low number of vertices in object (104, Optimum is > 512) editobj_prop_mailbox-High number of vertices in object (104, Optimum is < 0) editobj_prop_mailbox-vertex to face ratio (1.857143) editobj_prop_phonebooth-Low number of vertices in object (200, Optimum is > 512) editobj_prop_phonebooth-High number of vertices in object (200, Optimum is < 0) editobj_prop_phonebooth-vertex to face ratio (2.000000) editobj_prop_picnictable-Low number of vertices in object (207, Optimum is > 512) editobj_prop_picnictable-High number of vertices in object (207, Optimum is < 0) editobj_prop_picnictable-vertex to face ratio (1.431373) editobj_prop_planter-Low number of vertices in object (239, Optimum is > 512) editobj_prop_planter-High number of vertices in object (239, Optimum is < 0) editobj_prop_planter-vertex to face ratio (1.540670) editobj_light_largetrafficsignal-Low number of vertices in object (259, Optimum is > 512) editobj_light_largetrafficsignal-High number of vertices in object (259, Optimum is < 0) editobj_light_largetrafficsignal-vertex to face ratio (1.642857) editobj_prop_fountain-High number of vertices in object (619, Optimum is < 0) editobj_prop_fountain-vertex to face ratio (1.468172) editobj_prop_tropicaltree-Low number of vertices in object (491, Optimum is > 512) editobj_prop_tropicaltree-High number of vertices in object (491, Optimum is < 0) editobj_prop_tropicaltree-vertex to face ratio (1.657986) editobj_prop_divider-Low number of vertices in object (44, Optimum is > 512) editobj_prop_divider-High number of vertices in object (44, Optimum is < 0) editobj_prop_divider-vertex to face ratio (1.470588) editobj_prop_barricade-Low number of vertices in object (164, Optimum is > 512) editobj_prop_barricade-High number of vertices in object (164, Optimum is < 0) editobj_prop_barricade-vertex to face ratio (1.948980) editobj_prop_billboard-High number of vertices in object (573, Optimum is < 0) editobj_prop_billboard-High vertex to face ratio (2.035032, Optimum is < 2.000000) - poor stripping editobj_prop_billboard-vertex to face ratio (2.035032) editobj_prop_dumpster-Low number of vertices in object (360, Optimum is > 512) editobj_prop_dumpster-High number of vertices in object (360, Optimum is < 0) editobj_prop_dumpster-vertex to face ratio (1.947368) editobj_prop_girder-Low number of vertices in object (72, Optimum is > 512) editobj_prop_girder-High number of vertices in object (72, Optimum is < 0) editobj_prop_girder-vertex to face ratio (1.947368) editobj_light_trailer-Low number of vertices in object (422, Optimum is > 512) editobj_light_trailer-High number of vertices in object (422, Optimum is < 0) editobj_light_trailer-vertex to face ratio (1.469388) editobj_prop_smallpine-Low number of vertices in object (434, Optimum is > 512) editobj_prop_smallpine-High number of vertices in object (434, Optimum is < 0) editobj_prop_smallpine-High vertex to face ratio (2.168889, Optimum is < 2.000000) - poor stripping editobj_prop_smallpine-vertex to face ratio (2.168889) editobj_prop_largepine-Low number of vertices in object (434, Optimum is > 512) editobj_prop_largepine-High number of vertices in object (434, Optimum is < 0) editobj_prop_largepine-High vertex to face ratio (2.168889, Optimum is < 2.000000) - poor stripping editobj_prop_largepine-vertex to face ratio (2.168889) editobj_prop_pipejump-Low number of vertices in object (116, Optimum is > 512) editobj_prop_pipejump-High number of vertices in object (116, Optimum is < 0) editobj_prop_pipejump-vertex to face ratio (1.363636) editobj_light_sign-Low number of vertices in object (258, Optimum is > 512) editobj_light_sign-High number of vertices in object (258, Optimum is < 0) editobj_light_sign-vertex to face ratio (1.500000) editobj_prop_woodpile-Low number of vertices in object (68, Optimum is > 512) editobj_prop_woodpile-High number of vertices in object (68, Optimum is < 0) editobj_prop_woodpile-vertex to face ratio (2.000000) editobj_prop_steeldrum-Low number of vertices in object (33, Optimum is > 512) editobj_prop_steeldrum-High number of vertices in object (33, Optimum is < 0) editobj_prop_steeldrum-vertex to face ratio (1.366667) editobj_prop_fridge-Low number of vertices in object (24, Optimum is > 512) editobj_prop_fridge-High number of vertices in object (24, Optimum is < 0) editobj_prop_fridge-vertex to face ratio (2.000000) editobj_prop_picnictablejump-High number of vertices in object (680, Optimum is < 0) editobj_prop_picnictablejump-vertex to face ratio (1.647343) editobj_prop_trailerjump-Low number of vertices in object (154, Optimum is > 512) editobj_prop_trailerjump-High number of vertices in object (154, Optimum is < 0) editobj_prop_trailerjump-vertex to face ratio (1.440217) editobj_prop_swamptree-High number of vertices in object (710, Optimum is < 0) editobj_prop_swamptree-vertex to face ratio (1.815490) editobj_prop_bulldozer-High number of vertices in object (557, Optimum is < 0) editobj_prop_bulldozer-vertex to face ratio (1.976510) editobj_prop_cargo-Low number of vertices in object (20, Optimum is > 512) editobj_prop_cargo-High number of vertices in object (20, Optimum is < 0) editobj_prop_cargo-vertex to face ratio (2.000000) editobj_prop_golfcart-High number of vertices in object (1219, Optimum is < 0) editobj_prop_golfcart-vertex to face ratio (1.779176) editobj_light_cagelight-Low number of vertices in object (88, Optimum is > 512) editobj_light_cagelight-High number of vertices in object (88, Optimum is < 0) editobj_light_cagelight-vertex to face ratio (1.500000) editobj_prop_bench-Low number of vertices in object (306, Optimum is > 512) editobj_prop_bench-High number of vertices in object (306, Optimum is < 0) editobj_prop_bench-High vertex to face ratio (2.040000, Optimum is < 2.000000) - poor stripping editobj_prop_bench-vertex to face ratio (2.040000) editobj_prop_hotdog-Low number of vertices in object (258, Optimum is > 512) editobj_prop_hotdog-High number of vertices in object (258, Optimum is < 0) editobj_prop_hotdog-vertex to face ratio (1.611702) Editobj_wall_ramp1xx_low_left-Low number of vertices in object (26, Optimum is > 512) Editobj_wall_ramp1xx_low_left-High number of vertices in object (26, Optimum is < 0) Editobj_wall_ramp1xx_low_left-vertex to face ratio (1.625000) Editobj_wall_ramp1x_low_left01-Low number of vertices in object (26, Optimum is > 512) Editobj_wall_ramp1x_low_left01-High number of vertices in object (26, Optimum is < 0) Editobj_wall_ramp1x_low_left01-vertex to face ratio (1.625000) Editobj_wall_low-Low number of vertices in object (24, Optimum is > 512) Editobj_wall_low-High number of vertices in object (24, Optimum is < 0) Editobj_wall_low-vertex to face ratio (1.714286) Editobj_wall_ramp1_low_left-Low number of vertices in object (24, Optimum is > 512) Editobj_wall_ramp1_low_left-High number of vertices in object (24, Optimum is < 0) Editobj_wall_ramp1_low_left-vertex to face ratio (1.714286) Editobj_wall_ramp2_low_left01-Low number of vertices in object (24, Optimum is > 512) Editobj_wall_ramp2_low_left01-High number of vertices in object (24, Optimum is < 0) Editobj_wall_ramp2_low_left01-vertex to face ratio (1.714286) Editobj_wall_ramp3_low_left02-Low number of vertices in object (24, Optimum is > 512) Editobj_wall_ramp3_low_left02-High number of vertices in object (24, Optimum is < 0) Editobj_wall_ramp3_low_left02-vertex to face ratio (1.714286) Editobj_wall_ramp4_low_left02-Low number of vertices in object (38, Optimum is > 512) Editobj_wall_ramp4_low_left02-High number of vertices in object (38, Optimum is < 0) Editobj_wall_ramp4_low_left02-vertex to face ratio (1.727273) Editobj_wall_ramp5_low_left03-Low number of vertices in object (38, Optimum is > 512) Editobj_wall_ramp5_low_left03-High number of vertices in object (38, Optimum is < 0) Editobj_wall_ramp5_low_left03-vertex to face ratio (1.727273) Editobj_wall_ramp6_low_left04-Low number of vertices in object (38, Optimum is > 512) Editobj_wall_ramp6_low_left04-High number of vertices in object (38, Optimum is < 0) Editobj_wall_ramp6_low_left04-vertex to face ratio (1.727273) Editobj_wall_ramp7_low_left05-Low number of vertices in object (38, Optimum is > 512) Editobj_wall_ramp7_low_left05-High number of vertices in object (38, Optimum is < 0) Editobj_wall_ramp7_low_left05-vertex to face ratio (1.727273) Editobj_wall_ramp1xx_low_right-Low number of vertices in object (26, Optimum is > 512) Editobj_wall_ramp1xx_low_right-High number of vertices in object (26, Optimum is < 0) Editobj_wall_ramp1xx_low_right-vertex to face ratio (1.625000) Editobj_wall_ramp1x_low_right-Low number of vertices in object (26, Optimum is > 512) Editobj_wall_ramp1x_low_right-High number of vertices in object (26, Optimum is < 0) Editobj_wall_ramp1x_low_right-vertex to face ratio (1.625000) Editobj_wall_ramp1_low_right-Low number of vertices in object (24, Optimum is > 512) Editobj_wall_ramp1_low_right-High number of vertices in object (24, Optimum is < 0) Editobj_wall_ramp1_low_right-vertex to face ratio (1.714286) Editobj_wall_ramp2_low_right-Low number of vertices in object (24, Optimum is > 512) Editobj_wall_ramp2_low_right-High number of vertices in object (24, Optimum is < 0) Editobj_wall_ramp2_low_right-vertex to face ratio (1.714286) Editobj_wall_ramp3_low_right-Low number of vertices in object (24, Optimum is > 512) Editobj_wall_ramp3_low_right-High number of vertices in object (24, Optimum is < 0) Editobj_wall_ramp3_low_right-vertex to face ratio (1.714286) Editobj_wall_ramp4_low_right-Low number of vertices in object (38, Optimum is > 512) Editobj_wall_ramp4_low_right-High number of vertices in object (38, Optimum is < 0) Editobj_wall_ramp4_low_right-vertex to face ratio (1.727273) Editobj_wall_ramp5_low_right-Low number of vertices in object (38, Optimum is > 512) Editobj_wall_ramp5_low_right-High number of vertices in object (38, Optimum is < 0) Editobj_wall_ramp5_low_right-vertex to face ratio (1.727273) Editobj_wall_ramp6_low_right-Low number of vertices in object (38, Optimum is > 512) Editobj_wall_ramp6_low_right-High number of vertices in object (38, Optimum is < 0) Editobj_wall_ramp6_low_right-vertex to face ratio (1.727273) Editobj_wall_ramp7_low_right-Low number of vertices in object (38, Optimum is > 512) Editobj_wall_ramp7_low_right-High number of vertices in object (38, Optimum is < 0) Editobj_wall_ramp7_low_right-vertex to face ratio (1.727273) Editobj_wall_low_OFFSET-Low number of vertices in object (24, Optimum is > 512) Editobj_wall_low_OFFSET-High number of vertices in object (24, Optimum is < 0) Editobj_wall_low_OFFSET-vertex to face ratio (1.714286) Editobj_wall_high-Low number of vertices in object (24, Optimum is > 512) Editobj_wall_high-High number of vertices in object (24, Optimum is < 0) Editobj_wall_high-vertex to face ratio (1.714286) Editobj_wall_high_OFFSET-Low number of vertices in object (24, Optimum is > 512) Editobj_wall_high_OFFSET-High number of vertices in object (24, Optimum is < 0) Editobj_wall_high_OFFSET-vertex to face ratio (1.714286) Editobj_wall_ramp1xx_high_left-Low number of vertices in object (26, Optimum is > 512) Editobj_wall_ramp1xx_high_left-High number of vertices in object (26, Optimum is < 0) Editobj_wall_ramp1xx_high_left-vertex to face ratio (1.625000) Editobj_wall_ramp1xx_high_right-Low number of vertices in object (26, Optimum is > 512) Editobj_wall_ramp1xx_high_right-High number of vertices in object (26, Optimum is < 0) Editobj_wall_ramp1xx_high_right-vertex to face ratio (1.625000) Editobj_wall_ramp1x_high_left-Low number of vertices in object (26, Optimum is > 512) Editobj_wall_ramp1x_high_left-High number of vertices in object (26, Optimum is < 0) Editobj_wall_ramp1x_high_left-vertex to face ratio (1.625000) Editobj_wall_ramp1x_high_right-Low number of vertices in object (26, Optimum is > 512) Editobj_wall_ramp1x_high_right-High number of vertices in object (26, Optimum is < 0) Editobj_wall_ramp1x_high_right-vertex to face ratio (1.625000) Editobj_wall_ramp1_high_left-Low number of vertices in object (24, Optimum is > 512) Editobj_wall_ramp1_high_left-High number of vertices in object (24, Optimum is < 0) Editobj_wall_ramp1_high_left-vertex to face ratio (1.714286) Editobj_wall_ramp1_high_right-Low number of vertices in object (24, Optimum is > 512) Editobj_wall_ramp1_high_right-High number of vertices in object (24, Optimum is < 0) Editobj_wall_ramp1_high_right-vertex to face ratio (1.714286) Editobj_wall_ramp2_high_left-Low number of vertices in object (24, Optimum is > 512) Editobj_wall_ramp2_high_left-High number of vertices in object (24, Optimum is < 0) Editobj_wall_ramp2_high_left-vertex to face ratio (1.714286) Editobj_wall_ramp2_high_right-Low number of vertices in object (24, Optimum is > 512) Editobj_wall_ramp2_high_right-High number of vertices in object (24, Optimum is < 0) Editobj_wall_ramp2_high_right-vertex to face ratio (1.714286) Editobj_wall_ramp3_high_left-Low number of vertices in object (24, Optimum is > 512) Editobj_wall_ramp3_high_left-High number of vertices in object (24, Optimum is < 0) Editobj_wall_ramp3_high_left-vertex to face ratio (1.714286) Editobj_wall_ramp3_high_right-Low number of vertices in object (24, Optimum is > 512) Editobj_wall_ramp3_high_right-High number of vertices in object (24, Optimum is < 0) Editobj_wall_ramp3_high_right-vertex to face ratio (1.714286) Editobj_wall_ramp4_high_left-Low number of vertices in object (38, Optimum is > 512) Editobj_wall_ramp4_high_left-High number of vertices in object (38, Optimum is < 0) Editobj_wall_ramp4_high_left-vertex to face ratio (1.727273) Editobj_wall_ramp4_high_right-Low number of vertices in object (38, Optimum is > 512) Editobj_wall_ramp4_high_right-High number of vertices in object (38, Optimum is < 0) Editobj_wall_ramp4_high_right-vertex to face ratio (1.727273) Editobj_wall_ramp5_high_left-Low number of vertices in object (38, Optimum is > 512) Editobj_wall_ramp5_high_left-High number of vertices in object (38, Optimum is < 0) Editobj_wall_ramp5_high_left-vertex to face ratio (1.727273) Editobj_wall_ramp5_high_right-Low number of vertices in object (38, Optimum is > 512) Editobj_wall_ramp5_high_right-High number of vertices in object (38, Optimum is < 0) Editobj_wall_ramp5_high_right-vertex to face ratio (1.727273) Editobj_wall_ramp6_high_left-Low number of vertices in object (38, Optimum is > 512) Editobj_wall_ramp6_high_left-High number of vertices in object (38, Optimum is < 0) Editobj_wall_ramp6_high_left-vertex to face ratio (1.727273) Editobj_wall_ramp6_high_right-Low number of vertices in object (38, Optimum is > 512) Editobj_wall_ramp6_high_right-High number of vertices in object (38, Optimum is < 0) Editobj_wall_ramp6_high_right-vertex to face ratio (1.727273) Editobj_wall_ramp7_high_left-Low number of vertices in object (38, Optimum is > 512) Editobj_wall_ramp7_high_left-High number of vertices in object (38, Optimum is < 0) Editobj_wall_ramp7_high_left-vertex to face ratio (1.727273) Editobj_wall_ramp7_high_right-Low number of vertices in object (38, Optimum is > 512) Editobj_wall_ramp7_high_right-High number of vertices in object (38, Optimum is < 0) Editobj_wall_ramp7_high_right-vertex to face ratio (1.727273) terrain_apron_03_notopt-Low number of vertices in object (126, Optimum is > 512) terrain_apron_03_notopt-High number of vertices in object (126, Optimum is < 0) terrain_apron_03_notopt-vertex to face ratio (2.000000) terrain_fence_01_notopt-Low number of vertices in object (384, Optimum is > 512) terrain_fence_01_notopt-High number of vertices in object (384, Optimum is < 0) terrain_fence_01_notopt-vertex to face ratio (2.000000) terrain_outerhills-High number of vertices in object (951, Optimum is < 0) terrain_outerhills-High vertex to face ratio (2.012295, Optimum is < 2.000000) - poor stripping terrain_outerhills-vertex to face ratio (2.012295) terrain_column_base21-Low number of vertices in object (107, Optimum is > 512) terrain_column_base21-High number of vertices in object (107, Optimum is < 0) terrain_column_base21-vertex to face ratio (1.232143) terrain_woodpile09-Low number of vertices in object (68, Optimum is > 512) terrain_woodpile09-High number of vertices in object (68, Optimum is < 0) terrain_woodpile09-vertex to face ratio (2.000000) terrain_barrier113-Low number of vertices in object (164, Optimum is > 512) terrain_barrier113-High number of vertices in object (164, Optimum is < 0) terrain_barrier113-vertex to face ratio (1.948980) terrain_barrier114-Low number of vertices in object (164, Optimum is > 512) terrain_barrier114-High number of vertices in object (164, Optimum is < 0) terrain_barrier114-vertex to face ratio (1.948980) terrain_barrier115-Low number of vertices in object (164, Optimum is > 512) terrain_barrier115-High number of vertices in object (164, Optimum is < 0) terrain_barrier115-vertex to face ratio (1.948980) terrain_barrier116-Low number of vertices in object (164, Optimum is > 512) terrain_barrier116-High number of vertices in object (164, Optimum is < 0) terrain_barrier116-vertex to face ratio (1.948980) terrain_woodpile10-Low number of vertices in object (68, Optimum is > 512) terrain_woodpile10-High number of vertices in object (68, Optimum is < 0) terrain_woodpile10-vertex to face ratio (2.000000) terrain_divider_piece21-Low number of vertices in object (44, Optimum is > 512) terrain_divider_piece21-High number of vertices in object (44, Optimum is < 0) terrain_divider_piece21-vertex to face ratio (1.470588) terrain_divider_piece22-Low number of vertices in object (44, Optimum is > 512) terrain_divider_piece22-High number of vertices in object (44, Optimum is < 0) terrain_divider_piece22-vertex to face ratio (1.470588) terrain_asphaltpile08-Low number of vertices in object (57, Optimum is > 512) terrain_asphaltpile08-High number of vertices in object (57, Optimum is < 0) terrain_asphaltpile08-vertex to face ratio (1.363636) terrain_crate30-Low number of vertices in object (24, Optimum is > 512) terrain_crate30-High number of vertices in object (24, Optimum is < 0) terrain_crate30-vertex to face ratio (2.000000) terrain_asphaltpile09-Low number of vertices in object (62, Optimum is > 512) terrain_asphaltpile09-High number of vertices in object (62, Optimum is < 0) terrain_asphaltpile09-vertex to face ratio (1.464789) terrain_trailer_06-Low number of vertices in object (422, Optimum is > 512) terrain_trailer_06-High number of vertices in object (422, Optimum is < 0) terrain_trailer_06-vertex to face ratio (1.469388) Terrain_Crane_arm_04-High number of vertices in object (644, Optimum is < 0) Terrain_Crane_arm_04-vertex to face ratio (1.963636) Terrain_Crane_arm_05-Low number of vertices in object (304, Optimum is > 512) Terrain_Crane_arm_05-High number of vertices in object (304, Optimum is < 0) Terrain_Crane_arm_05-vertex to face ratio (2.000000) Terrain_Crane_base01-Low number of vertices in object (311, Optimum is > 512) Terrain_Crane_base01-High number of vertices in object (311, Optimum is < 0) Terrain_Crane_base01-vertex to face ratio (1.337121) Terrain_Crane_cab01-Low number of vertices in object (157, Optimum is > 512) Terrain_Crane_cab01-High number of vertices in object (157, Optimum is < 0) Terrain_Crane_cab01-vertex to face ratio (1.304878) Terrain_Crane_arm_06-High number of vertices in object (814, Optimum is < 0) Terrain_Crane_arm_06-High vertex to face ratio (2.004926, Optimum is < 2.000000) - poor stripping Terrain_Crane_arm_06-vertex to face ratio (2.004926) terrain_woodpile11-Low number of vertices in object (68, Optimum is > 512) terrain_woodpile11-High number of vertices in object (68, Optimum is < 0) terrain_woodpile11-vertex to face ratio (2.000000) terrain_pipe04-Low number of vertices in object (68, Optimum is > 512) terrain_pipe04-High number of vertices in object (68, Optimum is < 0) terrain_pipe04-vertex to face ratio (1.125000) terrain_crate31-Low number of vertices in object (24, Optimum is > 512) terrain_crate31-High number of vertices in object (24, Optimum is < 0) terrain_crate31-vertex to face ratio (2.000000) terrain_pipe05-Low number of vertices in object (68, Optimum is > 512) terrain_pipe05-High number of vertices in object (68, Optimum is < 0) terrain_pipe05-vertex to face ratio (1.125000) terrain_crate32-Low number of vertices in object (24, Optimum is > 512) terrain_crate32-High number of vertices in object (24, Optimum is < 0) terrain_crate32-vertex to face ratio (2.000000) terrain_pipe06-Low number of vertices in object (70, Optimum is > 512) terrain_pipe06-High number of vertices in object (70, Optimum is < 0) terrain_pipe06-vertex to face ratio (1.125000) terrain_divider_piece23-Low number of vertices in object (44, Optimum is > 512) terrain_divider_piece23-High number of vertices in object (44, Optimum is < 0) terrain_divider_piece23-vertex to face ratio (1.470588) terrain_divider_piece24-Low number of vertices in object (44, Optimum is > 512) terrain_divider_piece24-High number of vertices in object (44, Optimum is < 0) terrain_divider_piece24-vertex to face ratio (1.470588) terrain_divider_piece25-Low number of vertices in object (44, Optimum is > 512) terrain_divider_piece25-High number of vertices in object (44, Optimum is < 0) terrain_divider_piece25-vertex to face ratio (1.470588) Terrain_DumpsterB02-Low number of vertices in object (360, Optimum is > 512) Terrain_DumpsterB02-High number of vertices in object (360, Optimum is < 0) Terrain_DumpsterB02-vertex to face ratio (1.947368) terrain_crate33-Low number of vertices in object (24, Optimum is > 512) terrain_crate33-High number of vertices in object (24, Optimum is < 0) terrain_crate33-vertex to face ratio (2.000000) terrain_crate34-Low number of vertices in object (24, Optimum is > 512) terrain_crate34-High number of vertices in object (24, Optimum is < 0) terrain_crate34-vertex to face ratio (2.000000) terrain_trailer_07-Low number of vertices in object (180, Optimum is > 512) terrain_trailer_07-High number of vertices in object (180, Optimum is < 0) terrain_trailer_07-vertex to face ratio (1.399038) terrain_crate35-Low number of vertices in object (24, Optimum is > 512) terrain_crate35-High number of vertices in object (24, Optimum is < 0) terrain_crate35-vertex to face ratio (2.000000) terrain_crate36-Low number of vertices in object (24, Optimum is > 512) terrain_crate36-High number of vertices in object (24, Optimum is < 0) terrain_crate36-vertex to face ratio (2.000000) terrain_crate37-Low number of vertices in object (24, Optimum is > 512) terrain_crate37-High number of vertices in object (24, Optimum is < 0) terrain_crate37-vertex to face ratio (2.000000) terrain_crate38-Low number of vertices in object (24, Optimum is > 512) terrain_crate38-High number of vertices in object (24, Optimum is < 0) terrain_crate38-vertex to face ratio (2.000000) terrain_crate39-Low number of vertices in object (24, Optimum is > 512) terrain_crate39-High number of vertices in object (24, Optimum is < 0) terrain_crate39-vertex to face ratio (2.000000) terrain_street light double a13-Low number of vertices in object (155, Optimum is > 512) terrain_street light double a13-High number of vertices in object (155, Optimum is < 0) terrain_street light double a13-vertex to face ratio (1.402878) terrain_highway_01-Low number of vertices in object (494, Optimum is > 512) terrain_highway_01-High number of vertices in object (494, Optimum is < 0) terrain_highway_01-vertex to face ratio (1.218750) terrain_high_column33-High number of vertices in object (676, Optimum is < 0) terrain_high_column33-vertex to face ratio (1.402244) terrain_high_column53-High number of vertices in object (1092, Optimum is < 0) terrain_high_column53-vertex to face ratio (1.401786) terrain_high_column57-Low number of vertices in object (364, Optimum is > 512) terrain_high_column57-High number of vertices in object (364, Optimum is < 0) terrain_high_column57-vertex to face ratio (1.395833) terrain_high_column_001-High number of vertices in object (1092, Optimum is < 0) terrain_high_column_001-vertex to face ratio (1.401786) terrain_optstreetlight_west-High number of vertices in object (1536, Optimum is < 0) terrain_optstreetlight_west-vertex to face ratio (2.000000) terrain_optstreetlight_east-High number of vertices in object (1728, Optimum is < 0) terrain_optstreetlight_east-vertex to face ratio (2.000000) terrain_apron_01-High number of vertices in object (1016, Optimum is < 0) terrain_apron_01-vertex to face ratio (2.000000) terrain_apron_02-High number of vertices in object (987, Optimum is < 0) terrain_apron_02-vertex to face ratio (2.000000) terrain_fence_02-High number of vertices in object (2048, Optimum is < 0) terrain_fence_02-vertex to face ratio (2.000000) terrain_fence_03-High number of vertices in object (2048, Optimum is < 0) terrain_fence_03-vertex to face ratio (2.000000) Terrain_-High number of vertices in object (1065, Optimum is < 0) Terrain_-High vertex to face ratio (2.007463, Optimum is < 2.000000) - poor stripping Terrain_-vertex to face ratio (2.007463) Terrain_01-High number of vertices in object (572, Optimum is < 0) Terrain_01-vertex to face ratio (1.241319) Terrain_02-High number of vertices in object (966, Optimum is < 0) Terrain_02-vertex to face ratio (2.000000) Terrain_03-High number of vertices in object (984, Optimum is < 0) Terrain_03-vertex to face ratio (2.000000) -END- - EOF -