-------------------------------------------------------------------- - Log file for S:\bmx2\assets\PSX2\Editor\A\leschool\LeSchool.ZIT -------------------------------------------------------------------- - Exported from S:\bmx2\art_in_progress\Level_Editor_Geometry\Piece_Geometry\EditParts_037.max -------------------------------------------------------------------- -------------------------------------------------------------------- Textures -------------------------------------------------------------------- Width:128, Height:128 Refs: 2228 - S:\BMX2\ART_IN_PROGRESS\TEXTURES\LEVEL_EDITOR\THEME_WAREHOUSE\BMP\WHS_DIRTA01.BMP Width:128, Height:128 Refs: 1633 - S:\BMX2\ART_IN_PROGRESS\TEXTURES\LEVEL_EDITOR\THEME_WAREHOUSE\BMP\WHS_DIRTA02.BMP Width:128, Height:128 Refs: 7716 - S:\BMX2\ART_IN_PROGRESS\TEXTURES\LEVEL_EDITOR\THEME_WAREHOUSE\BMP\WHS_DIRTA03.BMP Width:128, Height:128 Refs: 3802 - S:\BMX2\ART_IN_PROGRESS\TEXTURES\LEVEL_EDITOR\THEME_WAREHOUSE\BMP\WHS_RAMPA01.BMP Width:128, Height:128 Refs: 1522 - S:\BMX2\ART_IN_PROGRESS\TEXTURES\LEVEL_EDITOR\THEME_WAREHOUSE\BMP\WHS_QPIPEB02.BMP Width:128, Height:128 Refs: 1539 - S:\BMX2\ART_IN_PROGRESS\TEXTURES\LEVEL_EDITOR\THEME_WAREHOUSE\BMP\WHS_KICKRA03.BMP Width:128, Height:128 Refs: 6725 - S:\BMX2\ART_IN_PROGRESS\TEXTURES\LEVEL_EDITOR\THEME_WAREHOUSE\BMP\WHS_JFBOXA01.BMP Width:128, Height:128 Refs: 1390 - S:\BMX2\ART_IN_PROGRESS\TEXTURES\LEVEL_EDITOR\THEME_WAREHOUSE\BMP\WHS_JFBOXA02.BMP Width:128, Height:128 Refs: 513 - S:\BMX2\ART_IN_PROGRESS\TEXTURES\LEVEL_EDITOR\THEME_WAREHOUSE\BMP\WHS_JFBOXA03.BMP Width:128, Height:128 Refs: 1134 - S:\BMX2\ART_IN_PROGRESS\TEXTURES\LEVEL_EDITOR\THEME_WAREHOUSE\BMP\WHS_JFBOXA04.BMP Width:128, Height:128 Refs: 1627 - S:\BMX2\ART_IN_PROGRESS\TEXTURES\LEVEL_EDITOR\THEME_WAREHOUSE\BMP\WHS_JFBOXA05.BMP Width:128, Height:128 Refs: 511 - S:\BMX2\ART_IN_PROGRESS\TEXTURES\LEVEL_EDITOR\THEME_WAREHOUSE\BMP\WHS_RAMPB02.BMP Width:128, Height:128 Refs: 90 - S:\BMX2\ART_IN_PROGRESS\TEXTURES\LEVEL_EDITOR\THEME_WAREHOUSE\BMP\WHS_BACKSA01.BMP Width:128, Height:128 Refs: 2562 - S:\BMX2\ART_IN_PROGRESS\TEXTURES\LEVEL_EDITOR\THEME_WAREHOUSE\BMP\WHS_BOWLA03.BMP Width:128, Height:128 Refs: 177 - S:\BMX2\ART_IN_PROGRESS\TEXTURES\LEVEL_EDITOR\THEME_WAREHOUSE\BMP\WHS_QPIPEA03.BMP Width:128, Height:128 Refs: 270 - S:\BMX2\ART_IN_PROGRESS\TEXTURES\LEVEL_EDITOR\THEME_WAREHOUSE\BMP\WHS_STEPSA01.BMP Width:128, Height:128 Refs: 534 - S:\BMX2\ART_IN_PROGRESS\TEXTURES\LEVEL_EDITOR\THEME_WAREHOUSE\BMP\WHS_BRIDGA01.BMP Width:128, Height:128 Refs: 609 - S:\BMX2\ART_IN_PROGRESS\TEXTURES\LEVEL_EDITOR\THEME_WAREHOUSE\BMP\WHS_BOWLA01.BMP Width:128, Height:128 Refs: 650 - S:\BMX2\ART_IN_PROGRESS\TEXTURES\LEVEL_EDITOR\THEME_WAREHOUSE\BMP\WHS_BOWLA02.BMP Width:128, Height:128 Refs: 7 - S:\BMX2\ART_IN_PROGRESS\TEXTURES\LEVEL_EDITOR\THEME_WAREHOUSE\BMP\WHS_FLOORA01.BMP Width:128, Height:128 Refs: 1002 - S:\BMX2\ART_IN_PROGRESS\TEXTURES\LEVEL_EDITOR\THEME_WAREHOUSE\BMP\WHS_WOODA02.BMP Width:128, Height:128 Refs: 486 - S:\BMX2\ART_IN_PROGRESS\TEXTURES\LEVEL_EDITOR\THEME_WAREHOUSE\BMP\WHS_RAMPB01.BMP Width:128, Height:128 Refs: 349 - S:\BMX2\ART_IN_PROGRESS\TEXTURES\LEVEL_EDITOR\THEME_WAREHOUSE\BMP\WHS_QPIPEC04.BMP Width:128, Height:128 Refs: 360 - S:\BMX2\ART_IN_PROGRESS\TEXTURES\LEVEL_EDITOR\THEME_WAREHOUSE\BMP\WHS_JFBOXA06.BMP Width:128, Height:128 Refs: 371 - S:\BMX2\ART_IN_PROGRESS\TEXTURES\LEVEL_EDITOR\THEME_WAREHOUSE\BMP\WHS_BOWLA04.BMP Width:128, Height:128 Refs: 786 - S:\BMX2\ART_IN_PROGRESS\TEXTURES\LEVEL_EDITOR\THEME_WAREHOUSE\BMP\WHS_JFBOXA07.BMP -------------------------------------------------------------------- Geometry Definitions -------------------------------------------------------------------- NumMaterials: 1 NumFaces: 144 NumVerts: 244 - Terrain_Something NumMaterials: 1 NumFaces: 134 NumVerts: 225 - Terrain_01 NumMaterials: 1 NumFaces: 108 NumVerts: 191 - Terrain_0 NumMaterials: 1 NumFaces: 84 NumVerts: 145 - Terrain_02 NumMaterials: 1 NumFaces: 110 NumVerts: 210 - Terrain_03 NumMaterials: 1 NumFaces: 108 NumVerts: 216 - Terrain_04 NumMaterials: 1 NumFaces: 182 NumVerts: 351 - Terrain_05 NumMaterials: 1 NumFaces: 108 NumVerts: 191 - Terrain_06 NumMaterials: 1 NumFaces: 218 NumVerts: 370 - Terrain_07 NumMaterials: 4 NumFaces: 6 NumVerts: 11 - EditObj_GapMarker NumMaterials: 5 NumFaces: 134 NumVerts: 145 - EditObj_Player1 NumMaterials: 5 NumFaces: 522 NumVerts: 533 - EditObj_Player2 NumMaterials: 2 NumFaces: 6 NumVerts: 14 - Editobj_ramp_1xx NumMaterials: 3 NumFaces: 7 NumVerts: 13 - Editobj_ramp_1x NumMaterials: 2 NumFaces: 6 NumVerts: 14 - Editobj_ramp_1 NumMaterials: 2 NumFaces: 6 NumVerts: 12 - Editobj_ramp_2 NumMaterials: 2 NumFaces: 6 NumVerts: 12 - Editobj_ramp_3 NumMaterials: 3 NumFaces: 12 NumVerts: 20 - Editobj_ramp_5 NumMaterials: 3 NumFaces: 6 NumVerts: 14 - Editobj_ramp_4 NumMaterials: 3 NumFaces: 12 NumVerts: 20 - Editobj_ramp_7 NumMaterials: 2 NumFaces: 3 NumVerts: 9 - Editobj_ramp_1xxEC NumMaterials: 2 NumFaces: 9 NumVerts: 19 - Editobj_ramp_1xxIC NumMaterials: 2 NumFaces: 3 NumVerts: 9 - Editobj_ramp_1xEC NumMaterials: 2 NumFaces: 9 NumVerts: 19 - Editobj_ramp_1xIC NumMaterials: 2 NumFaces: 3 NumVerts: 9 - Editobj_ramp_1EC NumMaterials: 2 NumFaces: 8 NumVerts: 18 - Editobj_ramp_1IC NumMaterials: 2 NumFaces: 3 NumVerts: 9 - Editobj_ramp_2EC NumMaterials: 2 NumFaces: 8 NumVerts: 18 - Editobj_ramp_2IC NumMaterials: 2 NumFaces: 4 NumVerts: 10 - Editobj_ramp_3EC NumMaterials: 2 NumFaces: 8 NumVerts: 18 - Editobj_ramp_3IC NumMaterials: 2 NumFaces: 10 NumVerts: 16 - Editobj_ramp_4EC NumMaterials: 3 NumFaces: 22 NumVerts: 31 - Editobj_ramp_4IC NumMaterials: 2 NumFaces: 10 NumVerts: 16 - Editobj_ramp_5EC NumMaterials: 3 NumFaces: 22 NumVerts: 31 - Editobj_ramp_5IC NumMaterials: 3 NumFaces: 22 NumVerts: 31 - Editobj_ramp_6IC NumMaterials: 2 NumFaces: 10 NumVerts: 16 - Editobj_ramp_7EC NumMaterials: 3 NumFaces: 22 NumVerts: 31 - Editobj_ramp_7IC NumMaterials: 2 NumFaces: 16 NumVerts: 30 - Editobj_spine_1.5C NumMaterials: 2 NumFaces: 32 NumVerts: 44 - Editobj_spine_2.5 NumMaterials: 2 NumFaces: 32 NumVerts: 44 - Editobj_spine_3 NumMaterials: 2 NumFaces: 24 NumVerts: 32 - Editobj_kicker_1 NumMaterials: 2 NumFaces: 24 NumVerts: 32 - Editobj_kicker_2 NumMaterials: 3 NumFaces: 24 NumVerts: 32 - Editobj_kicker_3 NumMaterials: 3 NumFaces: 24 NumVerts: 32 - Editobj_kicker_4 NumMaterials: 3 NumFaces: 30 NumVerts: 37 - Editobj_kicker_6 NumMaterials: 2 NumFaces: 56 NumVerts: 47 - Editobj_kicker_1EC NumMaterials: 2 NumFaces: 56 NumVerts: 47 - Editobj_kicker_2EC NumMaterials: 2 NumFaces: 56 NumVerts: 47 - Editobj_kicker_3EC NumMaterials: 2 NumFaces: 56 NumVerts: 45 - Editobj_kicker_4EC NumMaterials: 2 NumFaces: 72 NumVerts: 57 - Editobj_kicker_6EC NumMaterials: 2 NumFaces: 40 NumVerts: 62 - Editobj_stairs_quad NumMaterials: 2 NumFaces: 20 NumVerts: 34 - Editobj_stairs_double NumMaterials: 3 NumFaces: 52 NumVerts: 88 - Editobj_stairs_quadEC NumMaterials: 3 NumFaces: 52 NumVerts: 76 - Editobj_stairs_quadIC NumMaterials: 2 NumFaces: 24 NumVerts: 44 - Editobj_stairs_doubleEC NumMaterials: 3 NumFaces: 24 NumVerts: 44 - Editobj_stairs_doubleIC NumMaterials: 2 NumFaces: 14 NumVerts: 24 - Editobj_sub_1 NumMaterials: 2 NumFaces: 10 NumVerts: 20 - Editobj_sub_3 NumMaterials: 2 NumFaces: 22 NumVerts: 41 - Editobj_sub_4left NumMaterials: 2 NumFaces: 52 NumVerts: 62 - Editobj_tower NumMaterials: 3 NumFaces: 33 NumVerts: 48 - Editobj_jumpbox_hip2 NumMaterials: 3 NumFaces: 84 NumVerts: 147 - Editobj_jumpbox_arc NumMaterials: 3 NumFaces: 24 NumVerts: 50 - Editobj_jumpbox_wedgeMED NumMaterials: 3 NumFaces: 24 NumVerts: 50 - Editobj_jumpbox_wedgeBIG NumMaterials: 6 NumFaces: 90 NumVerts: 120 - Editobj_funbox_daver NumMaterials: 2 NumFaces: 44 NumVerts: 73 - Editobj_spine_fishladder NumMaterials: 6 NumFaces: 464 NumVerts: 625 - Editobj_bowl_qpipe NumMaterials: 4 NumFaces: 26 NumVerts: 36 - Editobj_qpipe_2 NumMaterials: 4 NumFaces: 26 NumVerts: 36 - Editobj_qpipe_4 NumMaterials: 3 NumFaces: 78 NumVerts: 66 - Editobj_qpipe_4EC NumMaterials: 4 NumFaces: 78 NumVerts: 93 - Editobj_qpipe_6EC NumMaterials: 3 NumFaces: 80 NumVerts: 69 - Editobj_qpipe_2EC NumMaterials: 4 NumFaces: 78 NumVerts: 77 - Editobj_qpipe_6IC NumMaterials: 3 NumFaces: 36 NumVerts: 44 - Editobj_rollin_2 NumMaterials: 3 NumFaces: 44 NumVerts: 52 - Editobj_rollin_4 NumMaterials: 3 NumFaces: 56 NumVerts: 60 - Editobj_rollin_6 NumMaterials: 3 NumFaces: 72 NumVerts: 81 - Editobj_rollin_8 NumMaterials: 5 NumFaces: 115 NumVerts: 210 - Editobj_funbox_stepgap NumMaterials: 3 NumFaces: 81 NumVerts: 115 - Editobj_jumpbox_hipwall2 NumMaterials: 3 NumFaces: 10 NumVerts: 20 - Editobj_jumpbox_wedgeSMALL NumMaterials: 3 NumFaces: 30 NumVerts: 49 - Editobj_jumpbox_diamond NumMaterials: 3 NumFaces: 70 NumVerts: 98 - Editobj_jumpbox_sub NumMaterials: 3 NumFaces: 44 NumVerts: 72 - Editobj_sub_5 NumMaterials: 4 NumFaces: 26 NumVerts: 38 - Editobj_qpipe_6 NumMaterials: 5 NumFaces: 100 NumVerts: 101 - Editobj_qpipe_2IC NumMaterials: 5 NumFaces: 94 NumVerts: 88 - Editobj_qpipe_4IC NumMaterials: 4 NumFaces: 74 NumVerts: 109 - Editobj_funbox_SR NumMaterials: 3 NumFaces: 376 NumVerts: 400 - Editobj_bowl_rollout NumMaterials: 2 NumFaces: 16 NumVerts: 30 - Editobj_spine_3C NumMaterials: 2 NumFaces: 16 NumVerts: 22 - Editobj_spine_2.5C NumMaterials: 2 NumFaces: 32 NumVerts: 47 - Editobj_spine_1.5 NumMaterials: 3 NumFaces: 33 NumVerts: 48 - Editobj_jumpbox_hip1 NumMaterials: 3 NumFaces: 81 NumVerts: 115 - Editobj_jumpbox_hipwall1 NumMaterials: 2 NumFaces: 22 NumVerts: 37 - Editobj_sub_4center NumMaterials: 3 NumFaces: 22 NumVerts: 42 - Editobj_sub_4right NumMaterials: 2 NumFaces: 10 NumVerts: 20 - Editobj_sub_2OFFSET NumMaterials: 4 NumFaces: 14 NumVerts: 20 - Editobj_wall_high NumMaterials: 4 NumFaces: 14 NumVerts: 20 - Editobj_wall_low NumMaterials: 4 NumFaces: 14 NumVerts: 20 - Editobj_wall_high_OFFSET NumMaterials: 4 NumFaces: 14 NumVerts: 20 - Editobj_wall_low_OFFSET NumMaterials: 2 NumFaces: 24 NumVerts: 17 - Editobj_wall_high_angle NumMaterials: 2 NumFaces: 24 NumVerts: 17 - Editobj_wall_low_angle NumMaterials: 3 NumFaces: 84 NumVerts: 81 - Editobj_kicker_1IC NumMaterials: 3 NumFaces: 84 NumVerts: 81 - Editobj_kicker_2IC NumMaterials: 3 NumFaces: 78 NumVerts: 75 - Editobj_kicker_3IC NumMaterials: 3 NumFaces: 78 NumVerts: 75 - Editobj_kicker_4IC NumMaterials: 3 NumFaces: 94 NumVerts: 86 - Editobj_kicker_6IC NumMaterials: 4 NumFaces: 36 NumVerts: 74 - Editobj_funbox_Lot8 NumMaterials: 2 NumFaces: 44 NumVerts: 54 - Editobj_dirt_rollerMED NumMaterials: 3 NumFaces: 56 NumVerts: 66 - Editobj_dirt_rollerBIG NumMaterials: 1 NumFaces: 44 NumVerts: 36 - Editobj_dirt_rollerSMALL NumMaterials: 3 NumFaces: 152 NumVerts: 169 - Editobj_dirt_BIGrhythm NumMaterials: 3 NumFaces: 116 NumVerts: 128 - Editobj_dirt_shorttable NumMaterials: 3 NumFaces: 116 NumVerts: 130 - Editobj_dirt_doublestep NumMaterials: 3 NumFaces: 142 NumVerts: 160 - Editobj_dirt_SMALLrhythm NumMaterials: 3 NumFaces: 116 NumVerts: 130 - Editobj_dirt_step NumMaterials: 3 NumFaces: 116 NumVerts: 134 - Editobj_dirt_BIGstep NumMaterials: 3 NumFaces: 128 NumVerts: 146 - Editobj_dirt_shortstep NumMaterials: 3 NumFaces: 24 NumVerts: 34 - Editobj_dirt_CONNECTroller1 NumMaterials: 3 NumFaces: 92 NumVerts: 108 - Editobj_dirt_CONNECTstepup1 NumMaterials: 3 NumFaces: 114 NumVerts: 138 - Editobj_dirt_CONNECTlowstep1 NumMaterials: 3 NumFaces: 96 NumVerts: 112 - Editobj_dirt_CONNECTstepdown1 NumMaterials: 3 NumFaces: 84 NumVerts: 100 - Editobj_dirt_CONNECTshortstep2 NumMaterials: 3 NumFaces: 85 NumVerts: 99 - Editobj_dirt_SMALLlip NumMaterials: 3 NumFaces: 92 NumVerts: 106 - Editobj_dirt_BIGlip NumMaterials: 3 NumFaces: 90 NumVerts: 106 - Editobj_dirt_CONNECTdoublestep2 NumMaterials: 2 NumFaces: 96 NumVerts: 112 - Editobj_dirt_CONNECTshortstep1 NumMaterials: 3 NumFaces: 77 NumVerts: 95 - Editobj_dirt_CONNECTlip1 NumMaterials: 3 NumFaces: 72 NumVerts: 88 - Editobj_dirt_CONNECTlip2 NumMaterials: 3 NumFaces: 80 NumVerts: 98 - Editobj_dirt_SMALLrhythmcorner NumMaterials: 3 NumFaces: 116 NumVerts: 134 - Editobj_dirt_stepL NumMaterials: 2 NumFaces: 116 NumVerts: 131 - Editobj_dirt_stepR NumMaterials: 3 NumFaces: 107 NumVerts: 126 - Editobj_dirt_BIGstepR NumMaterials: 3 NumFaces: 107 NumVerts: 128 - Editobj_dirt_BIGstepL NumMaterials: 3 NumFaces: 128 NumVerts: 143 - Editobj_dirt_BIGrhythmcorner NumMaterials: 3 NumFaces: 80 NumVerts: 105 - Editobj_dirt_BIGlipcorner NumMaterials: 2 NumFaces: 22 NumVerts: 41 - Editobj_dirt_rollerBIGcorner NumMaterials: 2 NumFaces: 98 NumVerts: 75 - Editobj_rollin_6_corner NumMaterials: 2 NumFaces: 100 NumVerts: 76 - Editobj_rollin_8_corner NumMaterials: 2 NumFaces: 98 NumVerts: 75 - Editobj_rollin_4_corner NumMaterials: 2 NumFaces: 64 NumVerts: 53 - Editobj_rollin_2_corner NumMaterials: 2 NumFaces: 34 NumVerts: 44 - Editobj_sub_6OFFSET NumMaterials: 2 NumFaces: 10 NumVerts: 16 - Editobj_ramp_6EC NumMaterials: 3 NumFaces: 12 NumVerts: 20 - Editobj_ramp_6 NumMaterials: 2 NumFaces: 14 NumVerts: 24 - Editobj_sub_1OFFSET NumMaterials: 2 NumFaces: 10 NumVerts: 20 - Editobj_sub_3OFFSET NumMaterials: 2 NumFaces: 34 NumVerts: 44 - Editobj_sub_6 NumMaterials: 2 NumFaces: 10 NumVerts: 20 - Editobj_sub_2 NumMaterials: 6 NumFaces: 26 NumVerts: 40 - Editobj_rail_high NumMaterials: 6 NumFaces: 26 NumVerts: 40 - Editobj_rail_low NumMaterials: 6 NumFaces: 26 NumVerts: 40 - Editobj_rail_low_OFFSET NumMaterials: 6 NumFaces: 26 NumVerts: 40 - Editobj_rail_high_OFFSET NumMaterials: 5 NumFaces: 38 NumVerts: 40 - Editobj_rail_low_angle NumMaterials: 5 NumFaces: 39 NumVerts: 43 - Editobj_rail_high_angle NumMaterials: 5 NumFaces: 50 NumVerts: 48 - Editobj_rail_trans1xxIC_low NumMaterials: 6 NumFaces: 38 NumVerts: 50 - Editobj_rail_trans1xx_low_center NumMaterials: 5 NumFaces: 38 NumVerts: 40 - Editobj_rail_trans1xxEC_low NumMaterials: 5 NumFaces: 50 NumVerts: 48 - Editobj_rail_trans1xIC_low NumMaterials: 6 NumFaces: 38 NumVerts: 50 - Editobj_rail_trans1x_low_center NumMaterials: 5 NumFaces: 38 NumVerts: 40 - Editobj_rail_trans1xEC_low NumMaterials: 5 NumFaces: 38 NumVerts: 40 - Editobj_rail_trans1IC_low NumMaterials: 6 NumFaces: 26 NumVerts: 40 - Editobj_rail_trans1_low_center NumMaterials: 5 NumFaces: 38 NumVerts: 40 - Editobj_rail_trans1EC_low NumMaterials: 5 NumFaces: 38 NumVerts: 40 - Editobj_rail_trans2IC_low NumMaterials: 6 NumFaces: 26 NumVerts: 40 - Editobj_rail_trans2_low_center NumMaterials: 5 NumFaces: 38 NumVerts: 40 - Editobj_rail_trans2EC_low NumMaterials: 5 NumFaces: 38 NumVerts: 40 - Editobj_rail_trans3IC_low NumMaterials: 6 NumFaces: 38 NumVerts: 50 - Editobj_rail_trans3_low_center NumMaterials: 5 NumFaces: 38 NumVerts: 40 - Editobj_rail_trans3EC_low NumMaterials: 5 NumFaces: 50 NumVerts: 48 - Editobj_rail_trans4IC_low NumMaterials: 6 NumFaces: 50 NumVerts: 58 - Editobj_rail_trans4_low_center NumMaterials: 5 NumFaces: 62 NumVerts: 56 - Editobj_rail_trans4EC_low NumMaterials: 5 NumFaces: 50 NumVerts: 48 - Editobj_rail_trans5IC_low NumMaterials: 6 NumFaces: 50 NumVerts: 58 - Editobj_rail_trans5_low_center NumMaterials: 5 NumFaces: 62 NumVerts: 56 - Editobj_rail_trans5EC_low NumMaterials: 5 NumFaces: 50 NumVerts: 48 - Editobj_rail_trans6IC_low NumMaterials: 6 NumFaces: 50 NumVerts: 58 - Editobj_rail_trans6_low_center NumMaterials: 5 NumFaces: 62 NumVerts: 56 - Editobj_rail_trans6EC_low NumMaterials: 6 NumFaces: 26 NumVerts: 40 - Editobj_rail_trans7_low_center NumMaterials: 5 NumFaces: 50 NumVerts: 48 - Editobj_rail_trans7IC_low NumMaterials: 5 NumFaces: 38 NumVerts: 40 - Editobj_rail_trans7EC_low NumMaterials: 6 NumFaces: 38 NumVerts: 50 - Editobj_rail_trans1xx_low_left NumMaterials: 6 NumFaces: 38 NumVerts: 50 - Editobj_rail_trans1xx_low_right NumMaterials: 6 NumFaces: 38 NumVerts: 50 - Editobj_rail_trans1x_low_left NumMaterials: 6 NumFaces: 38 NumVerts: 50 - Editobj_rail_trans1x_low_right NumMaterials: 6 NumFaces: 26 NumVerts: 40 - Editobj_rail_trans1_low_left NumMaterials: 6 NumFaces: 26 NumVerts: 40 - Editobj_rail_trans1_low_right NumMaterials: 6 NumFaces: 26 NumVerts: 40 - Editobj_rail_trans2_low_left NumMaterials: 6 NumFaces: 26 NumVerts: 40 - Editobj_rail_trans2_low_right NumMaterials: 6 NumFaces: 38 NumVerts: 50 - Editobj_rail_trans3_low_left NumMaterials: 6 NumFaces: 38 NumVerts: 50 - Editobj_rail_trans3_low_right NumMaterials: 6 NumFaces: 50 NumVerts: 58 - Editobj_rail_trans4_low_left NumMaterials: 6 NumFaces: 50 NumVerts: 58 - Editobj_rail_trans4_low_right NumMaterials: 6 NumFaces: 50 NumVerts: 58 - Editobj_rail_trans5_low_left NumMaterials: 6 NumFaces: 50 NumVerts: 58 - Editobj_rail_trans5_low_right NumMaterials: 6 NumFaces: 50 NumVerts: 58 - Editobj_rail_trans6_low_left NumMaterials: 6 NumFaces: 50 NumVerts: 58 - Editobj_rail_trans6_low_right NumMaterials: 6 NumFaces: 26 NumVerts: 40 - Editobj_rail_trans7_low_left NumMaterials: 6 NumFaces: 26 NumVerts: 40 - Editobj_rail_trans7_low_right NumMaterials: 6 NumFaces: 142 NumVerts: 125 - Editobj_rail_bow NumMaterials: 1 NumFaces: 27 NumVerts: 39 - Editobj_funbox_pyramidwall NumMaterials: 1 NumFaces: 14 NumVerts: 21 - Editobj_funbox_pyramid NumMaterials: 1 NumFaces: 387 NumVerts: 304 - Editobj_bonus_DCsuperpipe NumMaterials: 5 NumFaces: 36 NumVerts: 37 - Editobj_rail_pyramidwall_low_right NumMaterials: 5 NumFaces: 36 NumVerts: 37 - Editobj_rail_pyramidwall_low_left NumMaterials: 5 NumFaces: 38 NumVerts: 40 - Editobj_rail_pyramid_low_left01 NumMaterials: 5 NumFaces: 38 NumVerts: 40 - Editobj_rail_pyramid_low_right01 NumMaterials: 6 NumFaces: 36 NumVerts: 48 - Editobj_rail_pyramidwall_back_low NumMaterials: 6 NumFaces: 46 NumVerts: 54 - Editobj_rail_pyramid_back_low01 NumMaterials: 1 NumFaces: 137 NumVerts: 109 - Editobj_bonus_dave's halfpipe NumMaterials: 2 NumFaces: 344 NumVerts: 357 - Editobj_bonus_ryan's miniramp NumMaterials: 1 NumFaces: 60 NumVerts: 42 - Editobj_funboxes_crescent -------------------------------------------------------------------- Asserts / Warnings / Tips -------------------------------------------------------------------- Asserts:- Warnings:- Optmisation tips:- EditObj_GapMarker-Low number of vertices in object (11), Optimum is > 128 EditObj_Player2-High number of vertices in object (533), Optimum is < 512 Editobj_ramp_1xx-Low number of vertices in object (14), Optimum is > 128 Editobj_ramp_1x-Low number of vertices in object (13), Optimum is > 128 Editobj_ramp_1-Low number of vertices in object (14), Optimum is > 128 Editobj_ramp_2-Low number of vertices in object (12), Optimum is > 128 Editobj_ramp_3-Low number of vertices in object (12), Optimum is > 128 Editobj_ramp_5-Low number of vertices in object (20), Optimum is > 128 Editobj_ramp_4-Low number of vertices in object (14), Optimum is > 128 Editobj_ramp_7-Low number of vertices in object (20), Optimum is > 128 Editobj_ramp_1xxEC-Low number of vertices in object (9), Optimum is > 128 Editobj_ramp_1xxIC-Low number of vertices in object (19), Optimum is > 128 Editobj_ramp_1xEC-Low number of vertices in object (9), Optimum is > 128 Editobj_ramp_1xIC-Low number of vertices in object (19), Optimum is > 128 Editobj_ramp_1EC-Low number of vertices in object (9), Optimum is > 128 Editobj_ramp_1IC-Low number of vertices in object (18), Optimum is > 128 Editobj_ramp_2EC-Low number of vertices in object (9), Optimum is > 128 Editobj_ramp_2IC-Low number of vertices in object (18), Optimum is > 128 Editobj_ramp_3EC-Low number of vertices in object (10), Optimum is > 128 Editobj_ramp_3IC-Low number of vertices in object (18), Optimum is > 128 Editobj_ramp_4EC-Low number of vertices in object (16), Optimum is > 128 Editobj_ramp_4IC-Low number of vertices in object (31), Optimum is > 128 Editobj_ramp_5EC-Low number of vertices in object (16), Optimum is > 128 Editobj_ramp_5IC-Low number of vertices in object (31), Optimum is > 128 Editobj_ramp_6IC-Low number of vertices in object (31), Optimum is > 128 Editobj_ramp_7EC-Low number of vertices in object (16), Optimum is > 128 Editobj_ramp_7IC-Low number of vertices in object (31), Optimum is > 128 Editobj_spine_1.5C-Low number of vertices in object (30), Optimum is > 128 Editobj_spine_2.5-Low number of vertices in object (44), Optimum is > 128 Editobj_spine_3-Low number of vertices in object (44), Optimum is > 128 Editobj_kicker_1-Low number of vertices in object (32), Optimum is > 128 Editobj_kicker_2-Low number of vertices in object (32), Optimum is > 128 Editobj_kicker_3-Low number of vertices in object (32), Optimum is > 128 Editobj_kicker_4-Low number of vertices in object (32), Optimum is > 128 Editobj_kicker_6-Low number of vertices in object (37), Optimum is > 128 Editobj_kicker_1EC-Low number of vertices in object (47), Optimum is > 128 Editobj_kicker_2EC-Low number of vertices in object (47), Optimum is > 128 Editobj_kicker_3EC-Low number of vertices in object (47), Optimum is > 128 Editobj_kicker_4EC-Low number of vertices in object (45), Optimum is > 128 Editobj_kicker_6EC-Low number of vertices in object (57), Optimum is > 128 Editobj_stairs_quad-Low number of vertices in object (62), Optimum is > 128 Editobj_stairs_double-Low number of vertices in object (34), Optimum is > 128 Editobj_stairs_quadEC-Low number of vertices in object (88), Optimum is > 128 Editobj_stairs_quadIC-Low number of vertices in object (76), Optimum is > 128 Editobj_stairs_doubleEC-Low number of vertices in object (44), Optimum is > 128 Editobj_stairs_doubleIC-Low number of vertices in object (44), Optimum is > 128 Editobj_sub_1-Low number of vertices in object (24), Optimum is > 128 Editobj_sub_3-Low number of vertices in object (20), Optimum is > 128 Editobj_sub_4left-Low number of vertices in object (41), Optimum is > 128 Editobj_tower-Low number of vertices in object (62), Optimum is > 128 Editobj_jumpbox_hip2-Low number of vertices in object (48), Optimum is > 128 Editobj_jumpbox_wedgeMED-Low number of vertices in object (50), Optimum is > 128 Editobj_jumpbox_wedgeBIG-Low number of vertices in object (50), Optimum is > 128 Editobj_funbox_daver-Low number of vertices in object (120), Optimum is > 128 Editobj_spine_fishladder-Low number of vertices in object (73), Optimum is > 128 Editobj_bowl_qpipe-High number of vertices in object (625), Optimum is < 512 Editobj_qpipe_2-Low number of vertices in object (36), Optimum is > 128 Editobj_qpipe_4-Low number of vertices in object (36), Optimum is > 128 Editobj_qpipe_4EC-Low number of vertices in object (66), Optimum is > 128 Editobj_qpipe_6EC-Low number of vertices in object (93), Optimum is > 128 Editobj_qpipe_2EC-Low number of vertices in object (69), Optimum is > 128 Editobj_qpipe_6IC-Low number of vertices in object (77), Optimum is > 128 Editobj_rollin_2-Low number of vertices in object (44), Optimum is > 128 Editobj_rollin_4-Low number of vertices in object (52), Optimum is > 128 Editobj_rollin_6-Low number of vertices in object (60), Optimum is > 128 Editobj_rollin_8-Low number of vertices in object (81), Optimum is > 128 Editobj_jumpbox_hipwall2-Low number of vertices in object (115), Optimum is > 128 Editobj_jumpbox_wedgeSMALL-Low number of vertices in object (20), Optimum is > 128 Editobj_jumpbox_diamond-Low number of vertices in object (49), Optimum is > 128 Editobj_jumpbox_sub-Low number of vertices in object (98), Optimum is > 128 Editobj_sub_5-Low number of vertices in object (72), Optimum is > 128 Editobj_qpipe_6-Low number of vertices in object (38), Optimum is > 128 Editobj_qpipe_2IC-Low number of vertices in object (101), Optimum is > 128 Editobj_qpipe_4IC-Low number of vertices in object (88), Optimum is > 128 Editobj_funbox_SR-Low number of vertices in object (109), Optimum is > 128 Editobj_spine_3C-Low number of vertices in object (30), Optimum is > 128 Editobj_spine_2.5C-Low number of vertices in object (22), Optimum is > 128 Editobj_spine_1.5-Low number of vertices in object (47), Optimum is > 128 Editobj_jumpbox_hip1-Low number of vertices in object (48), Optimum is > 128 Editobj_jumpbox_hipwall1-Low number of vertices in object (115), Optimum is > 128 Editobj_sub_4center-Low number of vertices in object (37), Optimum is > 128 Editobj_sub_4right-Low number of vertices in object (42), Optimum is > 128 Editobj_sub_2OFFSET-Low number of vertices in object (20), Optimum is > 128 Editobj_wall_high-Low number of vertices in object (20), Optimum is > 128 Editobj_wall_low-Low number of vertices in object (20), Optimum is > 128 Editobj_wall_high_OFFSET-Low number of vertices in object (20), Optimum is > 128 Editobj_wall_low_OFFSET-Low number of vertices in object (20), Optimum is > 128 Editobj_wall_high_angle-Low number of vertices in object (17), Optimum is > 128 Editobj_wall_low_angle-Low number of vertices in object (17), Optimum is > 128 Editobj_kicker_1IC-Low number of vertices in object (81), Optimum is > 128 Editobj_kicker_2IC-Low number of vertices in object (81), Optimum is > 128 Editobj_kicker_3IC-Low number of vertices in object (75), Optimum is > 128 Editobj_kicker_4IC-Low number of vertices in object (75), Optimum is > 128 Editobj_kicker_6IC-Low number of vertices in object (86), Optimum is > 128 Editobj_funbox_Lot8-Low number of vertices in object (74), Optimum is > 128 Editobj_dirt_rollerMED-Low number of vertices in object (54), Optimum is > 128 Editobj_dirt_rollerBIG-Low number of vertices in object (66), Optimum is > 128 Editobj_dirt_rollerSMALL-Low number of vertices in object (36), Optimum is > 128 Editobj_dirt_CONNECTroller1-Low number of vertices in object (34), Optimum is > 128 Editobj_dirt_CONNECTstepup1-Low number of vertices in object (108), Optimum is > 128 Editobj_dirt_CONNECTstepdown1-Low number of vertices in object (112), Optimum is > 128 Editobj_dirt_CONNECTshortstep2-Low number of vertices in object (100), Optimum is > 128 Editobj_dirt_SMALLlip-Low number of vertices in object (99), Optimum is > 128 Editobj_dirt_BIGlip-Low number of vertices in object (106), Optimum is > 128 Editobj_dirt_CONNECTdoublestep2-Low number of vertices in object (106), Optimum is > 128 Editobj_dirt_CONNECTshortstep1-Low number of vertices in object (112), Optimum is > 128 Editobj_dirt_CONNECTlip1-Low number of vertices in object (95), Optimum is > 128 Editobj_dirt_CONNECTlip2-Low number of vertices in object (88), Optimum is > 128 Editobj_dirt_SMALLrhythmcorner-Low number of vertices in object (98), Optimum is > 128 Editobj_dirt_BIGstepR-Low number of vertices in object (126), Optimum is > 128 Editobj_dirt_BIGlipcorner-Low number of vertices in object (105), Optimum is > 128 Editobj_dirt_rollerBIGcorner-Low number of vertices in object (41), Optimum is > 128 Editobj_rollin_6_corner-Low number of vertices in object (75), Optimum is > 128 Editobj_rollin_8_corner-Low number of vertices in object (76), Optimum is > 128 Editobj_rollin_4_corner-Low number of vertices in object (75), Optimum is > 128 Editobj_rollin_2_corner-Low number of vertices in object (53), Optimum is > 128 Editobj_sub_6OFFSET-Low number of vertices in object (44), Optimum is > 128 Editobj_ramp_6EC-Low number of vertices in object (16), Optimum is > 128 Editobj_ramp_6-Low number of vertices in object (20), Optimum is > 128 Editobj_sub_1OFFSET-Low number of vertices in object (24), Optimum is > 128 Editobj_sub_3OFFSET-Low number of vertices in object (20), Optimum is > 128 Editobj_sub_6-Low number of vertices in object (44), Optimum is > 128 Editobj_sub_2-Low number of vertices in object (20), Optimum is > 128 Editobj_rail_high-Low number of vertices in object (40), Optimum is > 128 Editobj_rail_low-Low number of vertices in object (40), Optimum is > 128 Editobj_rail_low_OFFSET-Low number of vertices in object (40), Optimum is > 128 Editobj_rail_high_OFFSET-Low number of vertices in object (40), Optimum is > 128 Editobj_rail_low_angle-Low number of vertices in object (40), Optimum is > 128 Editobj_rail_high_angle-Low number of vertices in object (43), Optimum is > 128 Editobj_rail_trans1xxIC_low-Low number of vertices in object (48), Optimum is > 128 Editobj_rail_trans1xx_low_center-Low number of vertices in object (50), Optimum is > 128 Editobj_rail_trans1xxEC_low-Low number of vertices in object (40), Optimum is > 128 Editobj_rail_trans1xIC_low-Low number of vertices in object (48), Optimum is > 128 Editobj_rail_trans1x_low_center-Low number of vertices in object (50), Optimum is > 128 Editobj_rail_trans1xEC_low-Low number of vertices in object (40), Optimum is > 128 Editobj_rail_trans1IC_low-Low number of vertices in object (40), Optimum is > 128 Editobj_rail_trans1_low_center-Low number of vertices in object (40), Optimum is > 128 Editobj_rail_trans1EC_low-Low number of vertices in object (40), Optimum is > 128 Editobj_rail_trans2IC_low-Low number of vertices in object (40), Optimum is > 128 Editobj_rail_trans2_low_center-Low number of vertices in object (40), Optimum is > 128 Editobj_rail_trans2EC_low-Low number of vertices in object (40), Optimum is > 128 Editobj_rail_trans3IC_low-Low number of vertices in object (40), Optimum is > 128 Editobj_rail_trans3_low_center-Low number of vertices in object (50), Optimum is > 128 Editobj_rail_trans3EC_low-Low number of vertices in object (40), Optimum is > 128 Editobj_rail_trans4IC_low-Low number of vertices in object (48), Optimum is > 128 Editobj_rail_trans4_low_center-Low number of vertices in object (58), Optimum is > 128 Editobj_rail_trans4EC_low-Low number of vertices in object (56), Optimum is > 128 Editobj_rail_trans5IC_low-Low number of vertices in object (48), Optimum is > 128 Editobj_rail_trans5_low_center-Low number of vertices in object (58), Optimum is > 128 Editobj_rail_trans5EC_low-Low number of vertices in object (56), Optimum is > 128 Editobj_rail_trans6IC_low-Low number of vertices in object (48), Optimum is > 128 Editobj_rail_trans6_low_center-Low number of vertices in object (58), Optimum is > 128 Editobj_rail_trans6EC_low-Low number of vertices in object (56), Optimum is > 128 Editobj_rail_trans7_low_center-Low number of vertices in object (40), Optimum is > 128 Editobj_rail_trans7IC_low-Low number of vertices in object (48), Optimum is > 128 Editobj_rail_trans7EC_low-Low number of vertices in object (40), Optimum is > 128 Editobj_rail_trans1xx_low_left-Low number of vertices in object (50), Optimum is > 128 Editobj_rail_trans1xx_low_right-Low number of vertices in object (50), Optimum is > 128 Editobj_rail_trans1x_low_left-Low number of vertices in object (50), Optimum is > 128 Editobj_rail_trans1x_low_right-Low number of vertices in object (50), Optimum is > 128 Editobj_rail_trans1_low_left-Low number of vertices in object (40), Optimum is > 128 Editobj_rail_trans1_low_right-Low number of vertices in object (40), Optimum is > 128 Editobj_rail_trans2_low_left-Low number of vertices in object (40), Optimum is > 128 Editobj_rail_trans2_low_right-Low number of vertices in object (40), Optimum is > 128 Editobj_rail_trans3_low_left-Low number of vertices in object (50), Optimum is > 128 Editobj_rail_trans3_low_right-Low number of vertices in object (50), Optimum is > 128 Editobj_rail_trans4_low_left-Low number of vertices in object (58), Optimum is > 128 Editobj_rail_trans4_low_right-Low number of vertices in object (58), Optimum is > 128 Editobj_rail_trans5_low_left-Low number of vertices in object (58), Optimum is > 128 Editobj_rail_trans5_low_right-Low number of vertices in object (58), Optimum is > 128 Editobj_rail_trans6_low_left-Low number of vertices in object (58), Optimum is > 128 Editobj_rail_trans6_low_right-Low number of vertices in object (58), Optimum is > 128 Editobj_rail_trans7_low_left-Low number of vertices in object (40), Optimum is > 128 Editobj_rail_trans7_low_right-Low number of vertices in object (40), Optimum is > 128 Editobj_rail_bow-Low number of vertices in object (125), Optimum is > 128 Editobj_funbox_pyramidwall-Low number of vertices in object (39), Optimum is > 128 Editobj_funbox_pyramid-Low number of vertices in object (21), Optimum is > 128 Editobj_rail_pyramidwall_low_right-Low number of vertices in object (37), Optimum is > 128 Editobj_rail_pyramidwall_low_left-Low number of vertices in object (37), Optimum is > 128 Editobj_rail_pyramid_low_left01-Low number of vertices in object (40), Optimum is > 128 Editobj_rail_pyramid_low_right01-Low number of vertices in object (40), Optimum is > 128 Editobj_rail_pyramidwall_back_low-Low number of vertices in object (48), Optimum is > 128 Editobj_rail_pyramid_back_low01-Low number of vertices in object (54), Optimum is > 128 Editobj_bonus_dave's halfpipe-Low number of vertices in object (109), Optimum is > 128 Editobj_funboxes_crescent-Low number of vertices in object (42), Optimum is > 128 -END- - EOF -