-------------------------------------------------------------------- - Log file for S:\bmx2_xcube\assets\XBOX\levels\AIRPORT\airport.zit -------------------------------------------------------------------- - Exported from S:\bmx2_xcube\Art\levels\Airport_X\airport_0285_Xbox_025_gamecube_011.max -------------------------------------------------------------------- -------------------------------------------------------------------- Textures -------------------------------------------------------------------- Width:128, Height:128 Refs:15420 - S:\bmx2_xcube\Art\textures\Airport_X\Cache\pgargA03.dds Width:128, Height:128 Refs: 846 - S:\bmx2_xcube\Art\textures\Airport_X\Cache\metalB02.dds Width:128, Height:128 Refs: 2805 - S:\bmx2_xcube\Art\textures\Airport_X\Cache\metalB01.dds Width:128, Height:128 Refs: 882 - S:\bmx2_xcube\Art\textures\Airport_X\Cache\mbeamA01.dds Width:128, Height:128 Refs: 1002 - S:\bmx2_xcube\Art\textures\Airport_X\Cache\sdwlkA03.dds Width:128, Height:128 Refs: 933 - 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S:\bmx2_xcube\Art\textures\Airport_X\Cache\PANO_A1.dds Width:256, Height:256 Refs: 24 - S:\bmx2_xcube\Art\textures\Airport_X\Cache\PANO_B2.dds Width:256, Height:256 Refs: 26 - S:\bmx2_xcube\Art\textures\Airport_X\Cache\PANO_B3.dds Width:256, Height:256 Refs: 26 - S:\bmx2_xcube\Art\textures\Airport_X\Cache\PANO_B4.dds Width:256, Height:256 Refs: 24 - S:\bmx2_xcube\Art\textures\Airport_X\Cache\PANO_B1.dds Width:128, Height:128 Refs: 146 - S:\bmx2_xcube\Art\textures\Airport_X\Cache\PANO_TOP.dds Width: 64, Height: 64 Refs: 54 - S:\bmx2_xcube\Art\textures\Airport_X\Cache\GARLITEB01.dds Width: 64, Height: 64 Refs: 300 - S:\bmx2_xcube\Art\textures\Airport_X\Cache\TERMLITEA01.dds Width: 64, Height: 64 Refs: 36 - S:\bmx2_xcube\Art\textures\Airport_X\Cache\TERMLITEA02.dds Width:128, Height:128 Refs: 327 - S:\bmx2_xcube\Art\textures\Airport_X\Cache\CONVEYOR_CAR2.dds Width: 64, Height: 64 Refs: 132 - S:\bmx2_xcube\Art\textures\Airport_X\Cache\CONVEYORA01.dds Width: 64, Height: 64 Refs: 126 - S:\bmx2_xcube\Art\textures\Airport_X\Cache\GARLITEA01.dds Width: 64, Height: 64 Refs: 294 - S:\bmx2_xcube\Art\textures\Airport_X\Cache\BUSSTOP.dds Width:128, Height:128 Refs: 24 - S:\bmx2_xcube\Art\textures\Airport_X\Cache\INVISIBLE.dds -------------------------------------------------------------------- Geometry Definitions -------------------------------------------------------------------- NumMaterials: 7 NumFaces: 158 NumVerts: 298 - terrain_parkinga01 NumMaterials: 1 NumFaces: 205 NumVerts: 151 - terrain_outbounds08 NumMaterials: 3 NumFaces: 312 NumVerts: 214 - terrain_outbounds10 NumMaterials: 1 NumFaces: 266 NumVerts: 183 - terrain_outbounds11 NumMaterials: 1 NumFaces: 577 NumVerts: 463 - terrain_outbounds14 NumMaterials: 4 NumFaces: 292 NumVerts: 509 - terrain_eastfreeway01 NumMaterials: 4 NumFaces: 408 NumVerts: 693 - terrain_eastfreeway02 NumMaterials: 5 NumFaces: 300 NumVerts: 423 - terrain_eastfreeway03 NumMaterials: 9 NumFaces: 282 NumVerts: 422 - terrain_traindepot01 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- terrain_terminal02 NumMaterials: 14 NumFaces: 296 NumVerts: 393 - terrain_terminal04 NumMaterials: 2 NumFaces: 110 NumVerts: 129 - terrain_terminal05 NumMaterials: 8 NumFaces: 305 NumVerts: 465 - terrain_terminal06 NumMaterials: 5 NumFaces: 216 NumVerts: 280 - terrain_terminal07 NumMaterials: 6 NumFaces: 229 NumVerts: 297 - terrain_terminal08 NumMaterials: 11 NumFaces: 381 NumVerts: 527 - terrain_terminal09 NumMaterials: 5 NumFaces: 328 NumVerts: 288 - terrain_terminal10 NumMaterials: 3 NumFaces: 112 NumVerts: 114 - terrain_hangar01 NumMaterials: 2 NumFaces: 46 NumVerts: 42 - terrain_hangar03 NumMaterials: 2 NumFaces: 46 NumVerts: 42 - terrain_hangar10 NumMaterials: 3 NumFaces: 6 NumVerts: 12 - decal_hangar10 NumMaterials: 3 NumFaces: 98 NumVerts: 125 - terrain_hangarqpipe01 NumMaterials: 3 NumFaces: 24 NumVerts: 36 - decal_hangarqpipe01 NumMaterials: 1 NumFaces: 33 NumVerts: 38 - terrain_hangar11 NumMaterials: 1 NumFaces: 50 NumVerts: 48 - terrain_hangar13 NumMaterials: 1 NumFaces: 33 NumVerts: 37 - terrain_hangar12 NumMaterials: 4 NumFaces: 466 NumVerts: 523 - terrain_hangar17 NumMaterials: 3 NumFaces: 364 NumVerts: 488 - terrain_hangar18 NumMaterials: 5 NumFaces: 457 NumVerts: 519 - terrain_hangar19 NumMaterials: 4 NumFaces: 240 NumVerts: 272 - terrain_hangfuselage03 NumMaterials: 1 NumFaces: 35 NumVerts: 42 - terrain_parkingc01 NumMaterials: 8 NumFaces: 271 NumVerts: 450 - terrain_parkingc02 NumMaterials: 6 NumFaces: 114 NumVerts: 170 - terrain_parkingc03 NumMaterials: 4 NumFaces: 111 NumVerts: 143 - terrain_parkingc04 NumMaterials: 5 NumFaces: 138 NumVerts: 169 - terrain_parkingc05 NumMaterials: 3 NumFaces: 18 NumVerts: 30 - decal_parkingc05 NumMaterials: 6 NumFaces: 170 NumVerts: 225 - terrain_parkingc06 NumMaterials: 3 NumFaces: 18 NumVerts: 30 - decal_parkingc06 NumMaterials: 1 NumFaces: 122 NumVerts: 234 - terrain_parkingtrellis01 NumMaterials: 5 NumFaces: 113 NumVerts: 181 - terrain_parkingc07 NumMaterials: 5 NumFaces: 121 NumVerts: 159 - terrain_parkingc08 NumMaterials: 3 NumFaces: 12 NumVerts: 18 - decal_parkingc08 NumMaterials: 1 NumFaces: 48 NumVerts: 60 - terrain_parkingc09 NumMaterials: 1 NumFaces: 64 NumVerts: 75 - terrain_parkingc10 NumMaterials: 1 NumFaces: 214 NumVerts: 376 - terrain_parkingtrellis02 NumMaterials: 1 NumFaces: 188 NumVerts: 322 - terrain_parkingtrellis04 NumMaterials: 11 NumFaces: 326 NumVerts: 460 - terrain_parkingwall01 NumMaterials: 9 NumFaces: 152 NumVerts: 277 - terrain_parkingwall02 NumMaterials: 7 NumFaces: 123 NumVerts: 220 - terrain_parkingwall03 NumMaterials: 10 NumFaces: 224 NumVerts: 354 - terrain_parkingwall04 NumMaterials: 12 NumFaces: 496 NumVerts: 689 - terrain_parkingb01 NumMaterials: 3 NumFaces: 12 NumVerts: 18 - decal_parkingb01 NumMaterials: 12 NumFaces: 403 NumVerts: 625 - terrain_parkingb02 NumMaterials: 11 NumFaces: 375 NumVerts: 517 - terrain_parkingb03 NumMaterials: 9 NumFaces: 245 NumVerts: 385 - terrain_parkingb05 NumMaterials: 4 NumFaces: 8 NumVerts: 16 - decal_parkingb05 NumMaterials: 11 NumFaces: 333 NumVerts: 517 - terrain_parkingb06 NumMaterials: 13 NumFaces: 486 NumVerts: 762 - terrain_parkingb07 NumMaterials: 4 NumFaces: 304 NumVerts: 606 - terrain_parkingspiral02 NumMaterials: 6 NumFaces: 395 NumVerts: 563 - terrain_parkingberm02 NumMaterials: 9 NumFaces: 18 NumVerts: 36 - decal_parkingberm02 NumMaterials: 6 NumFaces: 115 NumVerts: 208 - terrain_parkingberm01 NumMaterials: 9 NumFaces: 262 NumVerts: 419 - terrain_parkingb10 NumMaterials: 8 NumFaces: 299 NumVerts: 420 - terrain_parkingb08 NumMaterials: 3 NumFaces: 6 NumVerts: 12 - decal_parkingb08 NumMaterials: 8 NumFaces: 282 NumVerts: 515 - terrain_terminalstairs01 NumMaterials: 2 NumFaces: 490 NumVerts: 647 - terrain_terminal13 NumMaterials: 8 NumFaces: 371 NumVerts: 624 - terrain_parkingb09 NumMaterials: 3 NumFaces: 196 NumVerts: 154 - terrain_terminalbalcony NumMaterials: 2 NumFaces: 46 NumVerts: 42 - terrain_hangar04 NumMaterials: 2 NumFaces: 46 NumVerts: 42 - terrain_hangar05 NumMaterials: 3 NumFaces: 70 NumVerts: 82 - terrain_hangar09 NumMaterials: 3 NumFaces: 6 NumVerts: 12 - decal_hangar09 NumMaterials: 2 NumFaces: 46 NumVerts: 48 - terrain_hangar08 NumMaterials: 3 NumFaces: 112 NumVerts: 115 - terrain_hangar02 NumMaterials: 6 NumFaces: 312 NumVerts: 563 - terrain_restarea03 NumMaterials: 3 NumFaces: 12 NumVerts: 18 - decal_restarea03 NumMaterials: 3 NumFaces: 112 NumVerts: 92 - terrain_outbounds17 NumMaterials: 6 NumFaces: 474 NumVerts: 685 - terrain_parkingspiral02 NumMaterials: 2 NumFaces: 260 NumVerts: 489 - terrain_terminalrail01 NumMaterials: 2 NumFaces: 66 NumVerts: 50 - terrain_parkingqp01 NumMaterials: 3 NumFaces: 12 NumVerts: 18 - decal_parkingpq01 NumMaterials: 2 NumFaces: 238 NumVerts: 328 - terrain_terminalsculpt01 NumMaterials: 13 NumFaces: 463 NumVerts: 619 - terrain_terminal12 NumMaterials: 4 NumFaces: 8 NumVerts: 16 - decal_terminal12 NumMaterials: 5 NumFaces: 116 NumVerts: 162 - terrain_road01 NumMaterials: 1 NumFaces: 366 NumVerts: 217 - terrain_outbounds13 NumMaterials: 3 NumFaces: 232 NumVerts: 200 - terrain_terminal15 NumMaterials: 1 NumFaces: 307 NumVerts: 479 - terrain_terminalroof NumMaterials: 8 NumFaces: 330 NumVerts: 370 - terrain_hangaralley01 NumMaterials: 2 NumFaces: 140 NumVerts: 279 - terrain_hangarbalcony01 NumMaterials: 2 NumFaces: 76 NumVerts: 136 - terrain_hangarbalcony01 NumMaterials: 8 NumFaces: 229 NumVerts: 405 - terrain_terminalstairs02 NumMaterials: 2 NumFaces: 254 NumVerts: 527 - terrain_fence02 NumMaterials: 2 NumFaces: 142 NumVerts: 233 - terrain_fencechain01 NumMaterials: 2 NumFaces: 200 NumVerts: 336 - terrain_fencechain02 NumMaterials: 2 NumFaces: 140 NumVerts: 158 - terrain_terminalcol01 NumMaterials: 2 NumFaces: 236 NumVerts: 212 - terrain_parkingcol02 NumMaterials: 2 NumFaces: 220 NumVerts: 186 - terrain_parkingcol03 NumMaterials: 4 NumFaces: 202 NumVerts: 223 - terrain_hangardirt01 NumMaterials: 2 NumFaces: 142 NumVerts: 162 - terrain_terminalcol02 NumMaterials: 2 NumFaces: 140 NumVerts: 157 - terrain_hangarcol02 NumMaterials: 2 NumFaces: 140 NumVerts: 162 - terrain_hangarcol01 NumMaterials: 4 NumFaces: 188 NumVerts: 236 - terrain_tarmac01 NumMaterials: 4 NumFaces: 216 NumVerts: 285 - terrain_tarmac02 NumMaterials: 4 NumFaces: 168 NumVerts: 221 - terrain_tarmac03 NumMaterials: 4 NumFaces: 264 NumVerts: 362 - terrain_tarmac04 NumMaterials: 4 NumFaces: 168 NumVerts: 234 - terrain_tarmac05 NumMaterials: 4 NumFaces: 216 NumVerts: 293 - terrain_tarmac06 NumMaterials: 5 NumFaces: 349 NumVerts: 383 - terrain_road10 NumMaterials: 2 NumFaces: 248 NumVerts: 229 - terrain_parkingcol05 NumMaterials: 2 NumFaces: 240 NumVerts: 216 - terrain_parkingcol07 NumMaterials: 2 NumFaces: 80 NumVerts: 118 - terrain_terminalcol03 NumMaterials: 3 NumFaces: 123 NumVerts: 156 - terrain_terminal14 NumMaterials: 7 NumFaces: 181 NumVerts: 313 - terrain_hangarsmall01 NumMaterials: 3 NumFaces: 266 NumVerts: 186 - terrain_outbounds18 NumMaterials: 3 NumFaces: 89 NumVerts: 86 - terrain_outbounds19 NumMaterials: 3 NumFaces: 84 NumVerts: 70 - terrain_outbounds20 NumMaterials: 3 NumFaces: 94 NumVerts: 94 - terrain_outbounds21 NumMaterials: 4 NumFaces: 302 NumVerts: 432 - terrain_road16 NumMaterials: 1 NumFaces: 222 NumVerts: 194 - terrain_outbounds12 NumMaterials: 1 NumFaces: 150 NumVerts: 159 - terrain_fence03 NumMaterials: 2 NumFaces: 349 NumVerts: 333 - terrain_fence04 NumMaterials: 1 NumFaces: 64 NumVerts: 55 - terrain_outbounds04 NumMaterials: 3 NumFaces: 84 NumVerts: 72 - terrain_outbounds03 NumMaterials: 7 NumFaces: 193 NumVerts: 260 - terrain_road11 NumMaterials: 6 NumFaces: 173 NumVerts: 175 - terrain_road17 NumMaterials: 6 NumFaces: 572 NumVerts: 1006 - terrain_parkingbridge01 NumMaterials: 4 NumFaces: 8 NumVerts: 16 - decal_parkingbridge01 NumMaterials: 4 NumFaces: 307 NumVerts: 508 - terrain_parkingstruct01 NumMaterials: 14 NumFaces: 397 NumVerts: 592 - terrain_parkinga07 NumMaterials: 8 NumFaces: 238 NumVerts: 372 - terrain_parkinga06 NumMaterials: 10 NumFaces: 264 NumVerts: 393 - terrain_parkinga04 NumMaterials: 10 NumFaces: 264 NumVerts: 373 - terrain_parkinga08 NumMaterials: 7 NumFaces: 199 NumVerts: 275 - terrain_parkinga05 NumMaterials: 4 NumFaces: 162 NumVerts: 238 - terrain_parkingstruct02 NumMaterials: 1 NumFaces: 91 NumVerts: 61 - terrain_restarea01 NumMaterials: 4 NumFaces: 8 NumVerts: 16 - decal_restarea01 NumMaterials: 4 NumFaces: 144 NumVerts: 253 - terrain_restarea04 NumMaterials: 4 NumFaces: 144 NumVerts: 249 - terrain_restarea05 NumMaterials: 1 NumFaces: 144 NumVerts: 282 - terrain_parkingtrellis04 NumMaterials: 1 NumFaces: 196 NumVerts: 358 - terrain_parkingtrellis05 NumMaterials: 4 NumFaces: 130 NumVerts: 148 - terrain_hangqpipes02 NumMaterials: 2 NumFaces: 36 NumVerts: 48 - terrain_hangqpipes03 NumMaterials: 4 NumFaces: 122 NumVerts: 138 - terrain_hangqpipes05 NumMaterials: 6 NumFaces: 18 NumVerts: 30 - decal_hangqpipes05 NumMaterials: 2 NumFaces: 78 NumVerts: 108 - propDef_streetlight_ NumMaterials: 2 NumFaces: 139 NumVerts: 191 - propDef_dbl_streetlight_ NumMaterials: 11 NumFaces: 322 NumVerts: 446 - terrain_terminal01 NumMaterials: 12 NumFaces: 476 NumVerts: 606 - terrain_terminal03 NumMaterials: 10 NumFaces: 424 NumVerts: 533 - terrain_parkingb04 NumMaterials: 8 NumFaces: 359 NumVerts: 475 - cardef_airplane NumMaterials: 7 NumFaces: 274 NumVerts: 301 - propdef_CarB NumMaterials: 2 NumFaces: 402 NumVerts: 343 - propdef_treelarge NumMaterials: 2 NumFaces: 185 NumVerts: 189 - propdef_treesmall NumMaterials: 7 NumFaces: 256 NumVerts: 270 - propdef_ CarA NumMaterials: 7 NumFaces: 178 NumVerts: 263 - propdef_baggagecart NumMaterials: 8 NumFaces: 293 NumVerts: 306 - propdef_CarH NumMaterials: 7 NumFaces: 268 NumVerts: 282 - propdef_cari NumMaterials: 7 NumFaces: 268 NumVerts: 274 - propdef_CarJ NumMaterials: 7 NumFaces: 260 NumVerts: 292 - propdef_CarE NumMaterials: 7 NumFaces: 256 NumVerts: 274 - cardef_carA NumMaterials: 7 NumFaces: 268 NumVerts: 282 - cardef_cari NumMaterials: 7 NumFaces: 268 NumVerts: 274 - cardef_CarJ NumMaterials: 7 NumFaces: 260 NumVerts: 294 - cardef_CarE NumMaterials: 8 NumFaces: 293 NumVerts: 306 - cardef_CarH NumMaterials: 7 NumFaces: 274 NumVerts: 301 - cardef_CarB NumMaterials: 2 NumFaces: 68 NumVerts: 78 - moverdef_door_hangar NumMaterials: 7 NumFaces: 256 NumVerts: 270 - MoverDef_jump_01 NumMaterials: 1 NumFaces: 24 NumVerts: 24 - glassdef_window NumMaterials: 1 NumFaces: 12 NumVerts: 20 - ExploderDef_crate_ NumMaterials: 3 NumFaces: 210 NumVerts: 204 - cardef_helicopter NumMaterials: 2 NumFaces: 140 NumVerts: 80 - helitopblade NumMaterials: 3 NumFaces: 16 NumVerts: 20 - helirearblade NumMaterials: 4 NumFaces: 70 NumVerts: 125 - propDef_switchbase_ NumMaterials: 2 NumFaces: 72 NumVerts: 84 - moverDef_switch_02 NumMaterials: 2 NumFaces: 72 NumVerts: 84 - moverDef_switch_01 NumMaterials: 5 NumFaces: 418 NumVerts: 535 - terrain_overheadlight NumMaterials: 2 NumFaces: 88 NumVerts: 88 - propdef_barrier NumMaterials: 3 NumFaces: 244 NumVerts: 336 - propdef_bridgelight NumMaterials: 4 NumFaces: 362 NumVerts: 360 - Dynamicsdef_lugcart NumMaterials: 1 NumFaces: 27 NumVerts: 19 - DynamicsDef_cone NumMaterials: 1 NumFaces: 98 NumVerts: 164 - DynamicsDef_barrier NumMaterials: 1 NumFaces: 30 NumVerts: 37 - ExploderDef_Bombox NumMaterials: 4 NumFaces: 240 NumVerts: 272 - terrain_hangfuselage04 NumMaterials: 4 NumFaces: 240 NumVerts: 272 - terrain_hangfuselage05 NumMaterials: 3 NumFaces: 34 NumVerts: 46 - terrain_hangqpipes07 NumMaterials: 3 NumFaces: 6 NumVerts: 12 - decal_hangqpipes07 NumMaterials: 5 NumFaces: 178 NumVerts: 182 - terrain_hangqpipes08 NumMaterials: 3 NumFaces: 6 NumVerts: 12 - decal_hangarpipes08 NumMaterials: 1 NumFaces: 348 NumVerts: 504 - terrain_hangrafter03 NumMaterials: 1 NumFaces: 348 NumVerts: 506 - terrain_hangrafter05 NumMaterials: 1 NumFaces: 348 NumVerts: 519 - terrain_hangrafter06 NumMaterials: 1 NumFaces: 348 NumVerts: 519 - terrain_hangrafter07 NumMaterials: 5 NumFaces: 474 NumVerts: 779 - terrain_hangar21 NumMaterials: 6 NumFaces: 481 NumVerts: 732 - terrain_hangar20 NumMaterials: 1 NumFaces: 40 NumVerts: 49 - terrain_hangar23 NumMaterials: 3 NumFaces: 9 NumVerts: 19 - terrain_hangar24 NumMaterials: 2 NumFaces: 36 NumVerts: 48 - terrain_hangqpipes09 NumMaterials: 2 NumFaces: 36 NumVerts: 48 - terrain_hangqpipes10 NumMaterials: 2 NumFaces: 36 NumVerts: 48 - terrain_hangqpipes11 NumMaterials: 1 NumFaces: 510 NumVerts: 780 - terrain_hangtrack01 NumMaterials: 1 NumFaces: 90 NumVerts: 172 - terrain_hanghooks02 NumMaterials: 1 NumFaces: 72 NumVerts: 158 - terrain_hanghooks01 NumMaterials: 1 NumFaces: 72 NumVerts: 143 - terrain_hanghooks03 NumMaterials: 2 NumFaces: 104 NumVerts: 178 - terrain_wingsA NumMaterials: 1 NumFaces: 60 NumVerts: 56 - propdef_hanglite NumMaterials: 1 NumFaces: 316 NumVerts: 437 - terrain_wingsB NumMaterials: 3 NumFaces: 222 NumVerts: 215 - terrain_wingsD NumMaterials: 1 NumFaces: 98 NumVerts: 125 - terrain_wingsC NumMaterials: 2 NumFaces: 54 NumVerts: 92 - terrain_ramp01 NumMaterials: 1 NumFaces: 4 NumVerts: 8 - glassdef_hangwindow NumMaterials: 1 NumFaces: 144 NumVerts: 240 - ExploderDef_crateB_ NumMaterials: 2 NumFaces: 54 NumVerts: 94 - terrain_ramp02 NumMaterials: 9 NumFaces: 112 NumVerts: 225 - panorama_01 NumMaterials: 2 NumFaces: 32 NumVerts: 36 - exploderdef_gate NumMaterials: 1 NumFaces: 12 NumVerts: 26 - terrain_gateBox09 NumMaterials: 1 NumFaces: 510 NumVerts: 780 - terrain_hangtrack03 NumMaterials: 1 NumFaces: 510 NumVerts: 780 - terrain_hangtrack02 NumMaterials: 1 NumFaces: 18 NumVerts: 36 - terrain_tickdisp01 NumMaterials: 1 NumFaces: 18 NumVerts: 32 - terrain_tickexit01 NumMaterials: 7 NumFaces: 481 NumVerts: 783 - terrain_hangar25 NumMaterials: 6 NumFaces: 71 NumVerts: 97 - terrain_hangqpipes13 NumMaterials: 1 NumFaces: 18 NumVerts: 18 - propdef_garliteB NumMaterials: 2 NumFaces: 112 NumVerts: 100 - propdef_termlite NumMaterials: 8 NumFaces: 337 NumVerts: 454 - propdef_conveyor NumMaterials: 11 NumFaces: 375 NumVerts: 521 - terrain_parkingb12 NumMaterials: 4 NumFaces: 424 NumVerts: 621 - terrain_parkingadd01 NumMaterials: 4 NumFaces: 27 NumVerts: 47 - terrain_parkingadd02 NumMaterials: 5 NumFaces: 191 NumVerts: 209 - terrain_parkingadd04 NumMaterials: 6 NumFaces: 61 NumVerts: 91 - terrain_parkingadd03 NumMaterials: 1 NumFaces: 18 NumVerts: 32 - terrain_tickexit06 NumMaterials: 1 NumFaces: 18 NumVerts: 36 - terrain_tickexit07 NumMaterials: 1 NumFaces: 18 NumVerts: 32 - terrain_tickexit08 NumMaterials: 1 NumFaces: 18 NumVerts: 36 - terrain_tickexit09 NumMaterials: 1 NumFaces: 18 NumVerts: 36 - terrain_tickdisp05 NumMaterials: 1 NumFaces: 18 NumVerts: 36 - terrain_tickdisp06 NumMaterials: 1 NumFaces: 18 NumVerts: 36 - terrain_tickdisp07 NumMaterials: 1 NumFaces: 12 NumVerts: 24 - terrain_gateBox10 NumMaterials: 1 NumFaces: 12 NumVerts: 24 - terrain_gateBox11 NumMaterials: 1 NumFaces: 12 NumVerts: 24 - terrain_gateBox12 NumMaterials: 1 NumFaces: 12 NumVerts: 26 - terrain_gateBox13 NumMaterials: 1 NumFaces: 12 NumVerts: 24 - terrain_gateBox14 NumMaterials: 1 NumFaces: 12 NumVerts: 24 - terrain_gateBox15 NumMaterials: 1 NumFaces: 12 NumVerts: 24 - terrain_gateBox16 NumMaterials: 1 NumFaces: 12 NumVerts: 26 - terrain_gateBox17 NumMaterials: 1 NumFaces: 2 NumVerts: 4 - glassdef_windowA NumMaterials: 1 NumFaces: 14 NumVerts: 17 - glassdef_windowB NumMaterials: 1 NumFaces: 8 NumVerts: 12 - glassdef_windowA NumMaterials: 1 NumFaces: 24 NumVerts: 24 - glassdef_windback NumMaterials: 1 NumFaces: 222 NumVerts: 194 - terrain_outbounds22 NumMaterials: 4 NumFaces: 302 NumVerts: 444 - terrain_road18 NumMaterials: 1 NumFaces: 220 NumVerts: 219 - terrain_fence05 NumMaterials: 1 NumFaces: 115 NumVerts: 179 - terrain_convey_collision NumMaterials: 1 NumFaces: 42 NumVerts: 41 - exploderdef_garlite NumMaterials: 5 NumFaces: 148 NumVerts: 201 - terrain_parkingmisc01 NumMaterials: 3 NumFaces: 6 NumVerts: 12 - decal_parkingmisc01 NumMaterials: 5 NumFaces: 262 NumVerts: 365 - terrain_parkingmisc02 NumMaterials: 3 NumFaces: 12 NumVerts: 24 - decal_parkingmisc02 NumMaterials: 2 NumFaces: 38 NumVerts: 68 - PropDef_Busstop NumMaterials: 2 NumFaces: 68 NumVerts: 132 - ExploderDef_Busstop NumMaterials: 3 NumFaces: 132 NumVerts: 203 - terrain_traindepot05 NumMaterials: 1 NumFaces: 258 NumVerts: 155 - terrain_groundmisc01 NumMaterials: 1 NumFaces: 20 NumVerts: 40 - terrain_invisibles01 NumMaterials: 1 NumFaces: 22 NumVerts: 32 - terrain_invisibles02 NumMaterials: 1 NumFaces: 12 NumVerts: 24 - terrain_invisibles03 NumMaterials: 1 NumFaces: 2 NumVerts: 4 - terrain_invisibles04 NumMaterials: 1 NumFaces: 4 NumVerts: 8 - terrain_invisibles05 NumMaterials: 1 NumFaces: 4 NumVerts: 8 - terrain_invisibles06 NumMaterials: 1 NumFaces: 16 NumVerts: 32 - terrain_invisibles07 NumMaterials: 1 NumFaces: 42 NumVerts: 52 - terrain_invisibles10 NumMaterials: 1 NumFaces: 16 NumVerts: 32 - terrain_invisibles11 -------------------------------------------------------------------- Geometry Instances -------------------------------------------------------------------- terrain_parkinga01 terrain_outbounds08 terrain_outbounds10 terrain_outbounds11 terrain_outbounds14 terrain_eastfreeway01 terrain_eastfreeway02 terrain_eastfreeway03 terrain_traindepot01 terrain_traindepot02 terrain_restarea02 decal_restarea02 terrain_ground01 terrain_ground02 terrain_ground04 terrain_road02 terrain_road03 decal_road03 terrain_road04 terrain_road06 terrain_road07 terrain_road08 terrain_road09 terrain_road12 terrain_road13 terrain_terminaldock01 terrain_ground03 terrain_restwall01 decal_restwall01 terrain_restwall02 decal_restwall02 terrain_helipad01 terrain_helipad02 terrain_helipad03 terrain_bridge01 terrain_bridge02 terrain_bridge03 terrain_hangqpipes01 terrain_terminal11 decal_terminal11 terrain_terminal02 terrain_terminal04 terrain_terminal05 terrain_terminal06 terrain_terminal07 terrain_terminal08 terrain_terminal09 terrain_terminal10 terrain_hangar01 terrain_hangar03 terrain_hangar10 decal_hangar10 terrain_hangarqpipe01 decal_hangarqpipe01 terrain_hangar11 terrain_hangar13 terrain_hangar12 terrain_hangar17 terrain_hangar18 terrain_hangar19 terrain_hangfuselage03 terrain_parkingc01 terrain_parkingc02 terrain_parkingc03 terrain_parkingc04 terrain_parkingc05 decal_parkingc05 terrain_parkingc06 decal_parkingc06 terrain_parkingtrellis01 terrain_parkingc07 terrain_parkingc08 decal_parkingc08 terrain_parkingc09 terrain_parkingc10 terrain_parkingtrellis02 terrain_parkingtrellis04 terrain_parkingwall01 terrain_parkingwall02 terrain_parkingwall03 terrain_parkingwall04 terrain_parkingb01 decal_parkingb01 terrain_parkingb02 terrain_parkingb03 terrain_parkingb05 decal_parkingb05 terrain_parkingb06 terrain_parkingb07 terrain_parkingspiral02 terrain_parkingberm02 decal_parkingberm02 terrain_parkingberm01 terrain_parkingb10 terrain_parkingb08 decal_parkingb08 terrain_terminalstairs01 terrain_terminal13 terrain_parkingb09 terrain_terminalbalcony terrain_hangar04 terrain_hangar05 terrain_hangar09 decal_hangar09 terrain_hangar08 terrain_hangar02 terrain_restarea03 decal_restarea03 terrain_outbounds17 terrain_parkingspiral02 terrain_terminalrail01 terrain_parkingqp01 decal_parkingpq01 terrain_terminalsculpt01 terrain_terminal12 decal_terminal12 terrain_road01 terrain_outbounds13 terrain_terminal15 terrain_terminalroof terrain_hangaralley01 terrain_hangarbalcony01 terrain_hangarbalcony01 terrain_terminalstairs02 terrain_fence02 terrain_fencechain01 terrain_fencechain02 terrain_terminalcol01 terrain_parkingcol02 terrain_parkingcol03 terrain_hangardirt01 terrain_terminalcol02 terrain_hangarcol02 terrain_hangarcol01 terrain_tarmac01 terrain_tarmac02 terrain_tarmac03 terrain_tarmac04 terrain_tarmac05 terrain_tarmac06 terrain_road10 terrain_parkingcol05 terrain_parkingcol07 terrain_terminalcol03 terrain_terminal14 terrain_hangarsmall01 terrain_outbounds18 terrain_outbounds19 terrain_outbounds20 terrain_outbounds21 terrain_road16 terrain_outbounds12 terrain_fence03 terrain_fence04 terrain_outbounds04 terrain_outbounds03 prop_bridgelight01 prop_bridgelight02 prop_bridgelight03 prop_bridgelight04 prop_bridgelight05 prop_bridgelight06 prop_bridgelight07 prop_bridgelight08 prop_bridgelight09 prop_bridgelight10 prop_bridgelight11 prop_bridgelight12 terrain_road11 terrain_road17 terrain_parkingbridge01 decal_parkingbridge01 terrain_parkingstruct01 terrain_parkinga07 terrain_parkinga06 terrain_parkinga04 terrain_parkinga08 terrain_parkinga05 terrain_parkingstruct02 terrain_restarea01 decal_restarea01 terrain_restarea04 terrain_restarea05 terrain_parkingtrellis04 terrain_parkingtrellis05 terrain_hangqpipes02 terrain_hangqpipes03 terrain_hangqpipes05 decal_hangqpipes05 prop_streetlight_01 prop_streetlight_02 prop_streetlight_03 prop_streetlight_05 prop_streetlight_06 prop_streetlight_07 prop_streetlight_08 prop_streetlight_09 prop_streetlight_10 prop_streetlight_11 prop_streetlight_12 prop_streetlight_13 prop_streetlight_14 prop_streetlight_16 prop_streetlight_17 prop_streetlight_18 prop_streetlight_19 prop_dbl_streetlight_01 prop_dbl_streetlight_02 prop_dbl_streetlight_03 prop_dbl_streetlight_04 prop_dbl_streetlight_05 prop_dbl_streetlight_07 terrain_terminal01 terrain_terminal03 terrain_parkingb04 prop_treelarge02 prop_treelarge04 prop_treelarge06 prop_treelarge07 prop_treelarge08 prop_treelarge10 prop_treelarge11 prop_treesmall01 prop_treesmall02 prop_treesmall03 prop_treesmall04 prop_treesmall10 prop_treesmall11 prop_treesmall15 prop_treesmall16 prop_treesmall18 prop_treesmall19 prop_treesmall20 prop_ CarA03 prop_ CarA06 prop_ CarA09 prop_ CarA10 prop_ CarA11 prop_ CarA04 mover_door_hangar01 mover_door_hangar02 glass_window01 glass_window02 glass_window03 glass_window04 glass_window05 glass_window06 glass_window07 glass_window08 Exploder_crate_01 car_CarE01 car_CarB01 car_CarB02 car_CarB03 car_carA01 car_carA02 car_carA03 car_cari01 car_cari02 car_CarJ01 car_CarJ02 car_CarE02 car_CarE03 car_CarH03 car_CarH04 mover_jump_01 prop_switchbase_01 prop_switchbase_02 terrain_overheadlight prop_barrier03 prop_barrier05 prop_barrier07 prop_barrier09 prop_barrier11 prop_barrier13 prop_barrier14 prop_barrier15 prop_barrier16 prop_barrier17 prop_barrier18 prop_barrier19 prop_barrier20 prop_barrier21 prop_barrier34 prop_barrier36 prop_barrier38 prop_barrier40 prop_barrier45 prop_barrier47 prop_barrier53 prop_barrier55 prop_barrier88 prop_barrier90 prop_barrier91 prop_barrier92 prop_barrier94 Dynamics_lugcart02 Dynamics_lugcart03 Dynamics_lugcart04 Dynamics_lugcart05 Dynamics_lugcart06 Dynamics_lugcart12 Dynamics_lugcart13 Dynamics_lugcart14 Dynamics_lugcart15 Dynamics_lugcart18 Dynamics_lugcart20 Dynamics_lugcart21 Dynamics_barrier01 Dynamics_cone01 Dynamics_barrier02 Dynamics_barrier04 Dynamics_barrier06 Dynamics_barrier08 Dynamics_barrier10 Dynamics_cone02 Dynamics_cone03 Dynamics_cone06 Dynamics_cone07 prop_streetlight_20 prop_streetlight_21 prop_streetlight_22 prop_streetlight_24 prop_treesmall25 prop_treesmall26 terrain_hangfuselage04 terrain_hangfuselage05 terrain_hangqpipes07 decal_hangqpipes07 terrain_hangqpipes08 decal_hangarpipes08 terrain_hangrafter03 terrain_hangrafter05 terrain_hangrafter06 terrain_hangrafter07 terrain_hangar21 terrain_hangar20 terrain_hangar23 terrain_hangar24 terrain_hangqpipes09 terrain_hangqpipes10 terrain_hangqpipes11 terrain_hangtrack01 terrain_hanghooks02 terrain_hanghooks01 terrain_hanghooks03 terrain_wingsA terrain_wingsB terrain_wingsD terrain_wingsC Exploder_crate_04 terrain_ramp01 Exploder_crate_09 prop_treesmall27 prop_barrier97 glass_hangwindow01 glass_hangwindow02 glass_hangwindow03 glass_hangwindow04 glass_hangwindow05 glass_hangwindow06 glass_hangwindow07 glass_hangwindow08 glass_hangwindow09 glass_hangwindow10 glass_hangwindow11 glass_hangwindow12 glass_hangwindow13 glass_hangwindow14 glass_hangwindow15 glass_hangwindow16 glass_hangwindow17 glass_hangwindow18 glass_hangwindow19 glass_hangwindow20 glass_hangwindow21 glass_hangwindow22 glass_hangwindow23 glass_hangwindow24 terrain_ramp02 panorama_01 exploder_gate01 exploder_gate02 exploder_gate03 exploder_gate04 exploder_gate05 exploder_gate06 exploder_gate07 exploder_gate08 exploder_gate09 terrain_gateBox09 terrain_hangtrack03 terrain_hangtrack02 terrain_tickdisp01 terrain_tickexit01 prop_barrier98 prop_barrier99 prop_barrier100 prop_barrier101 prop_barrier102 prop_barrier103 prop_barrier104 prop_barrier105 prop_barrier106 prop_barrier107 prop_barrier108 prop_barrier109 prop_barrier110 prop_barrier111 prop_barrier112 prop_barrier113 terrain_hangar25 terrain_hangqpipes13 prop_hanglite01 prop_hanglite02 prop_hanglite03 prop_hanglite04 prop_hanglite05 prop_hanglite06 prop_hanglite07 prop_hanglite08 prop_garliteB02 prop_garliteB01 prop_garliteB03 prop_garliteB06 prop_garliteB07 prop_garliteB08 prop_garliteB11 prop_garliteB12 prop_garliteB13 prop_garliteB14 prop_garliteB15 prop_garliteB16 prop_garliteB17 prop_garliteB18 prop_garliteB21 prop_garliteB22 prop_garliteB23 prop_garliteB24 prop_garliteB25 prop_garliteB26 prop_garliteB27 prop_garliteB28 prop_garliteB29 prop_garliteB30 prop_garliteB31 prop_garliteB33 prop_garliteB36 prop_garliteB37 prop_garliteB38 prop_garliteB39 prop_garliteB41 prop_garliteB42 prop_garliteB43 prop_garliteB44 prop_garliteB45 prop_garliteB47 prop_garliteB48 prop_garliteB49 prop_garliteB50 prop_garliteB51 prop_garliteB52 prop_garliteB53 prop_garliteB54 prop_garliteB55 prop_garliteB56 prop_garliteB57 prop_garliteB58 prop_garliteB59 prop_garliteB60 prop_garliteB62 prop_garliteB63 prop_garliteB64 prop_termlite01 prop_termlite02 prop_termlite04 prop_termlite06 prop_termlite07 prop_termlite08 prop_termlite09 prop_termlite10 prop_CarH01 prop_CarH02 prop_CarH03 prop_CarE01 prop_CarE02 prop_CarE03 prop_CarB01 prop_CarJ01 terrain_parkingb12 prop_ CarA13 prop_CarB04 prop_CarJ02 prop_CarB05 prop_CarB06 prop_cari02 prop_CarB07 prop_ CarA14 prop_cari03 prop_ CarA15 prop_CarB08 Exploder_crate_12 Exploder_crate_14 prop_treesmall30 terrain_parkingadd01 terrain_parkingadd02 terrain_parkingadd04 terrain_parkingadd03 prop_conveyor01 prop_conveyor02 prop_conveyor03 prop_conveyor04 prop_conveyor05 prop_baggagecarback prop_baggagecarback01 prop_baggagecarback02 prop_baggagecarback03 prop_baggagecarback05 prop_baggagecarback06 prop_baggagecarback07 prop_baggagecarback08 prop_baggagecarback09 terrain_tickexit06 terrain_tickexit07 terrain_tickexit08 terrain_tickexit09 terrain_tickdisp05 terrain_tickdisp06 terrain_tickdisp07 terrain_gateBox10 terrain_gateBox11 terrain_gateBox12 terrain_gateBox13 terrain_gateBox14 terrain_gateBox15 terrain_gateBox16 terrain_gateBox17 glass_windowA01 glass_windowB01 glass_windback01 terrain_outbounds22 terrain_road18 prop_treelarge13 prop_treelarge15 prop_treelarge16 prop_treelarge18 Exploder_crateB_01 Exploder_crate_15 Exploder_crate_16 Exploder_crate_17 Exploder_crate_18 Exploder_crate_19 prop_garliteB65 prop_garliteB66 prop_garliteB67 prop_garliteB68 prop_garliteB69 prop_garliteB70 terrain_fence05 Exploder_Bombox01 Exploder_Bombox02 Exploder_Bombox03 Exploder_Bombox04 terrain_convey_collision prop_dbl_streetlight_09 prop_CarJ03 prop_CarJ04 mover_switch_01 mover_switch_02 car_airplane01 car_airplane02 car_airplane03 exploder_garlite01 exploder_garlite02 exploder_garlite03 exploder_garlite04 exploder_garlite05 exploder_garlite06 exploder_garlite07 exploder_garlite09 exploder_garlite10 exploder_garlite11 exploder_garlite12 exploder_garlite13 exploder_garlite14 exploder_garlite15 exploder_garlite16 exploder_garlite17 exploder_garlite18 exploder_garlite19 exploder_garlite20 exploder_garlite21 exploder_garlite22 exploder_garlite23 exploder_garlite24 exploder_garlite25 exploder_garlite26 exploder_garlite27 exploder_garlite28 Dynamics_lugcart26 Dynamics_lugcart27 Dynamics_lugcart28 Dynamics_lugcart29 Dynamics_lugcart30 Dynamics_lugcart31 Dynamics_lugcart32 Dynamics_lugcart33 Dynamics_lugcart34 Dynamics_lugcart35 Dynamics_lugcart36 Dynamics_lugcart37 terrain_parkingmisc01 decal_parkingmisc01 terrain_parkingmisc02 decal_parkingmisc02 exploder_garlite08 car_helicopter02 RotatorZAxis RotatorXAxis car_helicopter01 RotatorZAxis RotatorXAxis car_helicopter03 RotatorZAxis RotatorXAxis prop_treesmall31 prop_streetlight_25 prop_streetlight_26 prop_streetlight_27 prop_streetlight_28 Exploder_Busstop01 Prop_Busstop01 Prop_Busstop05 Exploder_Busstop02 Prop_Busstop06 Exploder_Busstop03 Prop_Busstop07 Exploder_Busstop04 terrain_traindepot05 terrain_groundmisc01 Exploder_crate_20 Exploder_crate_21 Exploder_crate_22 Exploder_crate_23 Exploder_crate_24 Exploder_crate_25 Exploder_crate_26 Exploder_crate_27 Exploder_crate_28 Exploder_crate_29 Exploder_crate_30 Exploder_crate_31 terrain_invisibles01 terrain_invisibles02 terrain_invisibles03 terrain_invisibles04 terrain_invisibles05 terrain_invisibles06 terrain_invisibles07 terrain_invisibles10 terrain_invisibles11 Prop_Busstop08 Exploder_Busstop05 -------------------------------------------------------------------- Asserts / Warnings / Tips -------------------------------------------------------------------- Asserts:- Warnings:- terrain_road02-Exceeded UV-mapping range within a polygon (Max range=8.00) terrain_parkingb01-Exceeded UV-mapping range within a polygon (Max range=8.00) terrain_parkingb02-Exceeded UV-mapping range within a polygon (Max range=8.00) terrain_parkingb03-Exceeded UV-mapping range within a polygon (Max range=8.00) terrain_terminalsculpt01-Exceeded UV-mapping range within a polygon (Max range=8.00) terrain_terminal12-Exceeded UV-mapping range within a polygon (Max range=8.00) propDef_streetlight_-Exceeded UV-mapping range within a polygon (Max range=8.00) propDef_dbl_streetlight_-Exceeded UV-mapping range within a polygon (Max range=8.00) propdef_baggagecart-Cropped texture height is not a power of 2: MatID=2 X:0 Y:0 W:64 H:63 propdef_baggagecart-Cropped texture width is not a power of 2: MatID=6 X:0 Y:0 W:9 H:7 propdef_baggagecart-Cropped texture height is not a power of 2: MatID=6 X:0 Y:0 W:9 H:7 propdef_baggagecart-Cropped texture height is not a power of 2: MatID=7 X:0 Y:0 W:1 H:0 terrain_parkingb12-Exceeded UV-mapping range within a polygon (Max range=8.00) Optmisation tips:- terrain_parkinga01-vertex to face ratio (1.955696) terrain_outbounds08-Low number of vertices in object (151, Optimum is > 256) terrain_outbounds08-vertex to face ratio (1.487805) terrain_outbounds10-Low number of vertices in object (214, Optimum is > 256) terrain_outbounds10-vertex to face ratio (1.323718) terrain_outbounds11-Low number of vertices in object (183, Optimum is > 256) terrain_outbounds11-vertex to face ratio (1.390978) terrain_outbounds14-vertex to face ratio (1.559792) terrain_eastfreeway01-High vertex to face ratio (2.178082, Optimum is < 2.000000) - poor stripping terrain_eastfreeway01-vertex to face ratio (2.178082) terrain_eastfreeway02-High vertex to face ratio (2.120098, Optimum is < 2.000000) - poor stripping terrain_eastfreeway02-vertex to face ratio (2.120098) terrain_eastfreeway03-vertex to face ratio (1.900000) terrain_traindepot01-vertex to face ratio (1.812057) terrain_traindepot02-vertex to face ratio (2.000000) terrain_restarea02-vertex to face ratio (1.949791) decal_restarea02-Low number of vertices in object (36, Optimum is > 256) decal_restarea02-vertex to face ratio (1.750000) terrain_ground01-vertex to face ratio (1.405728) terrain_ground02-Low number of vertices in object (60, Optimum is > 256) terrain_ground02-vertex to face ratio (1.548780) terrain_ground04-Low number of vertices in object (216, Optimum is > 256) terrain_ground04-vertex to face ratio (1.486264) terrain_road02-Low number of vertices in object (253, Optimum is > 256) terrain_road02-vertex to face ratio (1.762626) terrain_road03-vertex to face ratio (1.940828) decal_road03-Low number of vertices in object (17, Optimum is > 256) decal_road03-vertex to face ratio (1.666667) terrain_road04-vertex to face ratio (1.897010) terrain_road06-Low number of vertices in object (195, Optimum is > 256) terrain_road06-vertex to face ratio (1.826389) terrain_road07-High vertex to face ratio (2.009050, Optimum is < 2.000000) - poor stripping terrain_road07-vertex to face ratio (2.009050) terrain_road08-vertex to face ratio (1.891228) terrain_road09-vertex to face ratio (1.825532) terrain_road12-vertex to face ratio (1.701961) terrain_road13-vertex to face ratio (1.891566) terrain_terminaldock01-Low number of vertices in object (230, Optimum is > 256) terrain_terminaldock01-vertex to face ratio (1.932099) terrain_ground03-Low number of vertices in object (164, Optimum is > 256) terrain_ground03-vertex to face ratio (1.570707) terrain_restwall01-Low number of vertices in object (168, Optimum is > 256) terrain_restwall01-vertex to face ratio (1.407895) decal_restwall01-Low number of vertices in object (12, Optimum is > 256) decal_restwall01-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping decal_restwall01-vertex to face ratio (2.500000) terrain_restwall02-Low number of vertices in object (189, Optimum is > 256) terrain_restwall02-vertex to face ratio (1.532934) decal_restwall02-Low number of vertices in object (36, Optimum is > 256) decal_restwall02-High vertex to face ratio (2.333333, Optimum is < 2.000000) - poor stripping decal_restwall02-vertex to face ratio (2.333333) terrain_helipad01-High vertex to face ratio (2.342432, Optimum is < 2.000000) - poor stripping terrain_helipad01-vertex to face ratio (2.342432) terrain_helipad02-Low number of vertices in object (240, Optimum is > 256) terrain_helipad02-vertex to face ratio (1.611702) terrain_helipad03-High vertex to face ratio (2.004566, Optimum is < 2.000000) - poor stripping terrain_helipad03-vertex to face ratio (2.004566) terrain_bridge01-vertex to face ratio (1.485294) terrain_bridge02-vertex to face ratio (1.706767) terrain_bridge03-High vertex to face ratio (2.259406, Optimum is < 2.000000) - poor stripping terrain_bridge03-vertex to face ratio (2.259406) terrain_hangqpipes01-Low number of vertices in object (233, Optimum is > 256) terrain_hangqpipes01-vertex to face ratio (1.928571) terrain_terminal11-vertex to face ratio (1.728261) decal_terminal11-Low number of vertices in object (16, Optimum is > 256) decal_terminal11-vertex to face ratio (2.000000) terrain_terminal02-Low number of vertices in object (97, Optimum is > 256) terrain_terminal02-vertex to face ratio (1.593023) terrain_terminal04-vertex to face ratio (1.682432) terrain_terminal05-Low number of vertices in object (129, Optimum is > 256) terrain_terminal05-vertex to face ratio (1.627273) terrain_terminal06-vertex to face ratio (1.891803) terrain_terminal07-vertex to face ratio (1.689815) terrain_terminal08-vertex to face ratio (1.716157) terrain_terminal09-vertex to face ratio (1.679790) terrain_terminal10-vertex to face ratio (1.442073) terrain_hangar01-Low number of vertices in object (114, Optimum is > 256) terrain_hangar01-vertex to face ratio (1.571429) terrain_hangar03-Low number of vertices in object (42, Optimum is > 256) terrain_hangar03-vertex to face ratio (1.565217) terrain_hangar10-Low number of vertices in object (42, Optimum is > 256) terrain_hangar10-vertex to face ratio (1.391304) decal_hangar10-Low number of vertices in object (12, Optimum is > 256) decal_hangar10-High vertex to face ratio (2.333333, Optimum is < 2.000000) - poor stripping decal_hangar10-vertex to face ratio (2.333333) terrain_hangarqpipe01-Low number of vertices in object (125, Optimum is > 256) terrain_hangarqpipe01-vertex to face ratio (1.663265) decal_hangarqpipe01-Low number of vertices in object (36, Optimum is > 256) decal_hangarqpipe01-vertex to face ratio (1.750000) terrain_hangar11-Low number of vertices in object (38, Optimum is > 256) terrain_hangar11-vertex to face ratio (1.878788) terrain_hangar13-Low number of vertices in object (48, Optimum is > 256) terrain_hangar13-vertex to face ratio (1.600000) terrain_hangar12-Low number of vertices in object (37, Optimum is > 256) terrain_hangar12-vertex to face ratio (1.696970) terrain_hangar17-vertex to face ratio (1.635193) terrain_hangar18-vertex to face ratio (1.739011) terrain_hangar19-vertex to face ratio (1.713348) terrain_hangfuselage03-vertex to face ratio (1.591667) terrain_parkingc01-Low number of vertices in object (42, Optimum is > 256) terrain_parkingc01-vertex to face ratio (1.685714) terrain_parkingc02-High vertex to face ratio (2.003690, Optimum is < 2.000000) - poor stripping terrain_parkingc02-vertex to face ratio (2.003690) terrain_parkingc03-Low number of vertices in object (170, Optimum is > 256) terrain_parkingc03-vertex to face ratio (1.912281) terrain_parkingc04-Low number of vertices in object (143, Optimum is > 256) terrain_parkingc04-vertex to face ratio (1.567568) terrain_parkingc05-Low number of vertices in object (169, Optimum is > 256) terrain_parkingc05-vertex to face ratio (1.485507) decal_parkingc05-Low number of vertices in object (30, Optimum is > 256) decal_parkingc05-vertex to face ratio (1.833333) terrain_parkingc06-Low number of vertices in object (225, Optimum is > 256) terrain_parkingc06-vertex to face ratio (1.617647) decal_parkingc06-Low number of vertices in object (30, Optimum is > 256) decal_parkingc06-vertex to face ratio (1.833333) terrain_parkingtrellis01-Low number of vertices in object (234, Optimum is > 256) terrain_parkingtrellis01-High vertex to face ratio (2.180328, Optimum is < 2.000000) - poor stripping terrain_parkingtrellis01-vertex to face ratio (2.180328) terrain_parkingc07-Low number of vertices in object (181, Optimum is > 256) terrain_parkingc07-High vertex to face ratio (2.026549, Optimum is < 2.000000) - poor stripping terrain_parkingc07-vertex to face ratio (2.026549) terrain_parkingc08-Low number of vertices in object (159, Optimum is > 256) terrain_parkingc08-vertex to face ratio (1.818182) decal_parkingc08-Low number of vertices in object (18, Optimum is > 256) decal_parkingc08-vertex to face ratio (1.583333) terrain_parkingc09-Low number of vertices in object (60, Optimum is > 256) terrain_parkingc09-vertex to face ratio (1.708333) terrain_parkingc10-Low number of vertices in object (75, Optimum is > 256) terrain_parkingc10-vertex to face ratio (1.593750) terrain_parkingtrellis02-High vertex to face ratio (2.130841, Optimum is < 2.000000) - poor stripping terrain_parkingtrellis02-vertex to face ratio (2.130841) terrain_parkingtrellis04-High vertex to face ratio (2.037234, Optimum is < 2.000000) - poor stripping terrain_parkingtrellis04-vertex to face ratio (2.037234) terrain_parkingwall01-vertex to face ratio (1.708589) terrain_parkingwall02-High vertex to face ratio (2.164474, Optimum is < 2.000000) - poor stripping terrain_parkingwall02-vertex to face ratio (2.164474) terrain_parkingwall03-Low number of vertices in object (220, Optimum is > 256) terrain_parkingwall03-High vertex to face ratio (2.146342, Optimum is < 2.000000) - poor stripping terrain_parkingwall03-vertex to face ratio (2.146342) terrain_parkingwall04-vertex to face ratio (1.937500) terrain_parkingb01-vertex to face ratio (1.826613) decal_parkingb01-Low number of vertices in object (18, Optimum is > 256) decal_parkingb01-vertex to face ratio (1.750000) terrain_parkingb02-vertex to face ratio (1.923077) terrain_parkingb03-vertex to face ratio (1.928000) terrain_parkingb05-vertex to face ratio (1.942857) decal_parkingb05-Low number of vertices in object (16, Optimum is > 256) decal_parkingb05-vertex to face ratio (2.000000) terrain_parkingb06-High vertex to face ratio (2.006006, Optimum is < 2.000000) - poor stripping terrain_parkingb06-vertex to face ratio (2.006006) terrain_parkingb07-High vertex to face ratio (2.047325, Optimum is < 2.000000) - poor stripping terrain_parkingb07-vertex to face ratio (2.047325) terrain_parkingspiral02-High vertex to face ratio (2.486842, Optimum is < 2.000000) - poor stripping terrain_parkingspiral02-vertex to face ratio (2.486842) terrain_parkingberm02-vertex to face ratio (1.802532) decal_parkingberm02-Low number of vertices in object (36, Optimum is > 256) decal_parkingberm02-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping decal_parkingberm02-vertex to face ratio (2.500000) terrain_parkingberm01-Low number of vertices in object (208, Optimum is > 256) terrain_parkingberm01-High vertex to face ratio (2.113044, Optimum is < 2.000000) - poor stripping terrain_parkingberm01-vertex to face ratio (2.113044) terrain_parkingb10-High vertex to face ratio (2.148855, Optimum is < 2.000000) - poor stripping terrain_parkingb10-vertex to face ratio (2.148855) terrain_parkingb08-vertex to face ratio (1.765886) decal_parkingb08-Low number of vertices in object (12, Optimum is > 256) decal_parkingb08-vertex to face ratio (2.000000) terrain_terminalstairs01-High vertex to face ratio (2.226950, Optimum is < 2.000000) - poor stripping terrain_terminalstairs01-vertex to face ratio (2.226950) terrain_terminal13-vertex to face ratio (1.622449) terrain_parkingb09-High vertex to face ratio (2.153639, Optimum is < 2.000000) - poor stripping terrain_parkingb09-vertex to face ratio (2.153639) terrain_terminalbalcony-Low number of vertices in object (154, Optimum is > 256) terrain_terminalbalcony-vertex to face ratio (1.341837) terrain_hangar04-Low number of vertices in object (42, Optimum is > 256) terrain_hangar04-vertex to face ratio (1.586957) terrain_hangar05-Low number of vertices in object (42, Optimum is > 256) terrain_hangar05-vertex to face ratio (1.586957) terrain_hangar09-Low number of vertices in object (82, Optimum is > 256) terrain_hangar09-vertex to face ratio (1.585714) decal_hangar09-Low number of vertices in object (12, Optimum is > 256) decal_hangar09-High vertex to face ratio (2.166667, Optimum is < 2.000000) - poor stripping decal_hangar09-vertex to face ratio (2.166667) terrain_hangar08-Low number of vertices in object (48, Optimum is > 256) terrain_hangar08-vertex to face ratio (1.369565) terrain_hangar02-Low number of vertices in object (115, Optimum is > 256) terrain_hangar02-vertex to face ratio (1.589286) terrain_restarea03-High vertex to face ratio (2.128205, Optimum is < 2.000000) - poor stripping terrain_restarea03-vertex to face ratio (2.128205) decal_restarea03-Low number of vertices in object (18, Optimum is > 256) decal_restarea03-vertex to face ratio (1.750000) terrain_outbounds17-Low number of vertices in object (92, Optimum is > 256) terrain_outbounds17-vertex to face ratio (1.446429) terrain_parkingspiral02-vertex to face ratio (1.989452) terrain_terminalrail01-High vertex to face ratio (2.384615, Optimum is < 2.000000) - poor stripping terrain_terminalrail01-vertex to face ratio (2.384615) terrain_parkingqp01-Low number of vertices in object (50, Optimum is > 256) terrain_parkingqp01-vertex to face ratio (1.287879) decal_parkingpq01-Low number of vertices in object (18, Optimum is > 256) decal_parkingpq01-vertex to face ratio (1.750000) terrain_terminalsculpt01-vertex to face ratio (1.781513) terrain_terminal12-vertex to face ratio (1.686825) decal_terminal12-Low number of vertices in object (16, Optimum is > 256) decal_terminal12-High vertex to face ratio (2.125000, Optimum is < 2.000000) - poor stripping decal_terminal12-vertex to face ratio (2.125000) terrain_road01-Low number of vertices in object (162, Optimum is > 256) terrain_road01-vertex to face ratio (1.629310) terrain_outbounds13-Low number of vertices in object (217, Optimum is > 256) terrain_outbounds13-vertex to face ratio (1.442623) terrain_terminal15-Low number of vertices in object (200, Optimum is > 256) terrain_terminal15-vertex to face ratio (1.344828) terrain_terminalroof-High vertex to face ratio (2.517915, Optimum is < 2.000000) - poor stripping terrain_terminalroof-vertex to face ratio (2.517915) terrain_hangaralley01-vertex to face ratio (1.654545) terrain_hangarbalcony01-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_hangarbalcony01-vertex to face ratio (2.500000) terrain_hangarbalcony01-Low number of vertices in object (136, Optimum is > 256) terrain_hangarbalcony01-vertex to face ratio (1.815789) terrain_terminalstairs02-High vertex to face ratio (2.117904, Optimum is < 2.000000) - poor stripping terrain_terminalstairs02-vertex to face ratio (2.117904) terrain_fence02-High vertex to face ratio (2.421260, Optimum is < 2.000000) - poor stripping terrain_fence02-vertex to face ratio (2.421260) terrain_fencechain01-Low number of vertices in object (233, Optimum is > 256) terrain_fencechain01-vertex to face ratio (1.929577) terrain_fencechain02-High vertex to face ratio (2.060000, Optimum is < 2.000000) - poor stripping terrain_fencechain02-vertex to face ratio (2.060000) terrain_terminalcol01-Low number of vertices in object (158, Optimum is > 256) terrain_terminalcol01-vertex to face ratio (1.464286) terrain_parkingcol02-Low number of vertices in object (212, Optimum is > 256) terrain_parkingcol02-vertex to face ratio (1.381356) terrain_parkingcol03-Low number of vertices in object (186, Optimum is > 256) terrain_parkingcol03-vertex to face ratio (1.300000) terrain_hangardirt01-Low number of vertices in object (223, Optimum is > 256) terrain_hangardirt01-vertex to face ratio (1.574257) terrain_terminalcol02-Low number of vertices in object (162, Optimum is > 256) terrain_terminalcol02-vertex to face ratio (1.443662) terrain_hangarcol02-Low number of vertices in object (157, Optimum is > 256) terrain_hangarcol02-vertex to face ratio (1.464286) terrain_hangarcol01-Low number of vertices in object (162, Optimum is > 256) terrain_hangarcol01-vertex to face ratio (1.464286) terrain_tarmac01-Low number of vertices in object (236, Optimum is > 256) terrain_tarmac01-vertex to face ratio (1.813830) terrain_tarmac02-vertex to face ratio (1.930556) terrain_tarmac03-Low number of vertices in object (221, Optimum is > 256) terrain_tarmac03-vertex to face ratio (1.964286) terrain_tarmac04-vertex to face ratio (2.000000) terrain_tarmac05-Low number of vertices in object (234, Optimum is > 256) terrain_tarmac05-vertex to face ratio (1.964286) terrain_tarmac06-vertex to face ratio (1.930556) terrain_road10-vertex to face ratio (1.636103) terrain_parkingcol05-Low number of vertices in object (229, Optimum is > 256) terrain_parkingcol05-vertex to face ratio (1.435484) terrain_parkingcol07-Low number of vertices in object (216, Optimum is > 256) terrain_parkingcol07-vertex to face ratio (1.400000) terrain_terminalcol03-Low number of vertices in object (118, Optimum is > 256) terrain_terminalcol03-vertex to face ratio (1.675000) terrain_terminal14-Low number of vertices in object (156, Optimum is > 256) terrain_terminal14-vertex to face ratio (1.829268) terrain_hangarsmall01-High vertex to face ratio (2.204420, Optimum is < 2.000000) - poor stripping terrain_hangarsmall01-vertex to face ratio (2.204420) terrain_outbounds18-Low number of vertices in object (186, Optimum is > 256) terrain_outbounds18-vertex to face ratio (1.330827) terrain_outbounds19-Low number of vertices in object (86, Optimum is > 256) terrain_outbounds19-vertex to face ratio (1.404494) terrain_outbounds20-Low number of vertices in object (70, Optimum is > 256) terrain_outbounds20-vertex to face ratio (1.321429) terrain_outbounds21-Low number of vertices in object (94, Optimum is > 256) terrain_outbounds21-vertex to face ratio (1.478723) terrain_road16-High vertex to face ratio (2.096026, Optimum is < 2.000000) - poor stripping terrain_road16-vertex to face ratio (2.096026) terrain_outbounds12-Low number of vertices in object (194, Optimum is > 256) terrain_outbounds12-vertex to face ratio (1.346847) terrain_fence03-Low number of vertices in object (159, Optimum is > 256) terrain_fence03-vertex to face ratio (1.506667) terrain_fence04-vertex to face ratio (1.429799) terrain_outbounds04-Low number of vertices in object (55, Optimum is > 256) terrain_outbounds04-vertex to face ratio (1.609375) terrain_outbounds03-Low number of vertices in object (72, Optimum is > 256) terrain_outbounds03-vertex to face ratio (1.345238) terrain_road11-vertex to face ratio (1.699482) terrain_road17-Low number of vertices in object (175, Optimum is > 256) terrain_road17-vertex to face ratio (1.855491) terrain_parkingbridge01-High vertex to face ratio (2.019231, Optimum is < 2.000000) - poor stripping terrain_parkingbridge01-vertex to face ratio (2.019231) decal_parkingbridge01-Low number of vertices in object (16, Optimum is > 256) decal_parkingbridge01-vertex to face ratio (2.000000) terrain_parkingstruct01-vertex to face ratio (1.908795) terrain_parkinga07-vertex to face ratio (1.967254) terrain_parkinga06-High vertex to face ratio (2.117647, Optimum is < 2.000000) - poor stripping terrain_parkinga06-vertex to face ratio (2.117647) terrain_parkinga04-vertex to face ratio (1.821970) terrain_parkinga08-vertex to face ratio (1.814394) terrain_parkinga05-vertex to face ratio (1.768844) terrain_parkingstruct02-Low number of vertices in object (238, Optimum is > 256) terrain_parkingstruct02-vertex to face ratio (1.932099) terrain_restarea01-Low number of vertices in object (61, Optimum is > 256) terrain_restarea01-vertex to face ratio (1.351648) decal_restarea01-Low number of vertices in object (16, Optimum is > 256) decal_restarea01-vertex to face ratio (2.000000) terrain_restarea04-Low number of vertices in object (253, Optimum is > 256) terrain_restarea04-vertex to face ratio (1.979167) terrain_restarea05-Low number of vertices in object (249, Optimum is > 256) terrain_restarea05-vertex to face ratio (1.965278) terrain_parkingtrellis04-High vertex to face ratio (2.187500, Optimum is < 2.000000) - poor stripping terrain_parkingtrellis04-vertex to face ratio (2.187500) terrain_parkingtrellis05-High vertex to face ratio (2.168367, Optimum is < 2.000000) - poor stripping terrain_parkingtrellis05-vertex to face ratio (2.168367) terrain_hangqpipes02-Low number of vertices in object (148, Optimum is > 256) terrain_hangqpipes02-vertex to face ratio (1.400000) terrain_hangqpipes03-Low number of vertices in object (48, Optimum is > 256) terrain_hangqpipes03-vertex to face ratio (1.833333) terrain_hangqpipes05-Low number of vertices in object (138, Optimum is > 256) terrain_hangqpipes05-vertex to face ratio (1.729508) decal_hangqpipes05-Low number of vertices in object (30, Optimum is > 256) decal_hangqpipes05-vertex to face ratio (2.000000) propDef_streetlight_-Low number of vertices in object (108, Optimum is > 256) propDef_streetlight_-vertex to face ratio (1.833333) propDef_dbl_streetlight_-Low number of vertices in object (191, Optimum is > 256) propDef_dbl_streetlight_-vertex to face ratio (1.906475) terrain_terminal01-vertex to face ratio (1.776397) terrain_terminal03-vertex to face ratio (1.628151) terrain_parkingb04-vertex to face ratio (1.660377) cardef_airplane-vertex to face ratio (1.818941) propdef_CarB-vertex to face ratio (1.638686) propdef_treelarge-vertex to face ratio (1.567164) propdef_treesmall-Low number of vertices in object (189, Optimum is > 256) propdef_treesmall-vertex to face ratio (1.600000) propdef_ CarA-vertex to face ratio (1.558594) propdef_baggagecart-vertex to face ratio (1.955056) propdef_CarH-vertex to face ratio (1.624573) propdef_cari-vertex to face ratio (1.615672) propdef_CarJ-vertex to face ratio (1.559701) propdef_CarE-vertex to face ratio (1.603846) cardef_carA-vertex to face ratio (1.628906) cardef_cari-vertex to face ratio (1.615672) cardef_CarJ-vertex to face ratio (1.559701) cardef_CarE-vertex to face ratio (1.588462) cardef_CarH-vertex to face ratio (1.624573) cardef_CarB-vertex to face ratio (1.638686) moverdef_door_hangar-Low number of vertices in object (78, Optimum is > 256) moverdef_door_hangar-vertex to face ratio (1.617647) MoverDef_jump_01-vertex to face ratio (1.558594) glassdef_window-Low number of vertices in object (24, Optimum is > 256) glassdef_window-vertex to face ratio (1.500000) ExploderDef_crate_-Low number of vertices in object (20, Optimum is > 256) ExploderDef_crate_-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping ExploderDef_crate_-vertex to face ratio (2.500000) cardef_helicopter-Low number of vertices in object (204, Optimum is > 256) cardef_helicopter-vertex to face ratio (1.709524) helitopblade-Low number of vertices in object (80, Optimum is > 256) helitopblade-vertex to face ratio (1.385714) helirearblade-Low number of vertices in object (20, Optimum is > 256) helirearblade-High vertex to face ratio (2.062500, Optimum is < 2.000000) - poor stripping helirearblade-vertex to face ratio (2.062500) propDef_switchbase_-Low number of vertices in object (125, Optimum is > 256) propDef_switchbase_-High vertex to face ratio (2.228571, Optimum is < 2.000000) - poor stripping propDef_switchbase_-vertex to face ratio (2.228571) moverDef_switch_02-Low number of vertices in object (84, Optimum is > 256) moverDef_switch_02-vertex to face ratio (1.875000) moverDef_switch_01-Low number of vertices in object (84, Optimum is > 256) moverDef_switch_01-vertex to face ratio (1.875000) terrain_overheadlight-vertex to face ratio (1.588517) propdef_barrier-Low number of vertices in object (88, Optimum is > 256) propdef_barrier-vertex to face ratio (1.454545) propdef_bridgelight-High vertex to face ratio (2.028688, Optimum is < 2.000000) - poor stripping propdef_bridgelight-vertex to face ratio (2.028688) Dynamicsdef_lugcart-vertex to face ratio (1.698895) DynamicsDef_cone-Low number of vertices in object (19, Optimum is > 256) DynamicsDef_cone-vertex to face ratio (1.444444) DynamicsDef_barrier-Low number of vertices in object (164, Optimum is > 256) DynamicsDef_barrier-High vertex to face ratio (2.193877, Optimum is < 2.000000) - poor stripping DynamicsDef_barrier-vertex to face ratio (2.193877) ExploderDef_Bombox-Low number of vertices in object (37, Optimum is > 256) ExploderDef_Bombox-vertex to face ratio (2.000000) terrain_hangfuselage04-vertex to face ratio (1.591667) terrain_hangfuselage05-vertex to face ratio (1.591667) terrain_hangqpipes07-Low number of vertices in object (46, Optimum is > 256) terrain_hangqpipes07-vertex to face ratio (1.676471) decal_hangqpipes07-Low number of vertices in object (12, Optimum is > 256) decal_hangqpipes07-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping decal_hangqpipes07-vertex to face ratio (2.500000) terrain_hangqpipes08-Low number of vertices in object (182, Optimum is > 256) terrain_hangqpipes08-vertex to face ratio (1.533708) decal_hangarpipes08-Low number of vertices in object (12, Optimum is > 256) decal_hangarpipes08-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping decal_hangarpipes08-vertex to face ratio (2.500000) terrain_hangrafter03-vertex to face ratio (1.672414) terrain_hangrafter05-vertex to face ratio (1.675287) terrain_hangrafter06-vertex to face ratio (1.698276) terrain_hangrafter07-vertex to face ratio (1.698276) terrain_hangar21-High vertex to face ratio (2.270042, Optimum is < 2.000000) - poor stripping terrain_hangar21-vertex to face ratio (2.270042) terrain_hangar20-High vertex to face ratio (2.261954, Optimum is < 2.000000) - poor stripping terrain_hangar20-vertex to face ratio (2.261954) terrain_hangar23-Low number of vertices in object (49, Optimum is > 256) terrain_hangar23-vertex to face ratio (1.325000) terrain_hangar24-Low number of vertices in object (19, Optimum is > 256) terrain_hangar24-High vertex to face ratio (2.555556, Optimum is < 2.000000) - poor stripping terrain_hangar24-vertex to face ratio (2.555556) terrain_hangqpipes09-Low number of vertices in object (48, Optimum is > 256) terrain_hangqpipes09-vertex to face ratio (1.833333) terrain_hangqpipes10-Low number of vertices in object (48, Optimum is > 256) terrain_hangqpipes10-vertex to face ratio (1.833333) terrain_hangqpipes11-Low number of vertices in object (48, Optimum is > 256) terrain_hangqpipes11-vertex to face ratio (1.833333) terrain_hangtrack01-vertex to face ratio (1.976471) terrain_hanghooks02-Low number of vertices in object (172, Optimum is > 256) terrain_hanghooks02-High vertex to face ratio (2.611111, Optimum is < 2.000000) - poor stripping terrain_hanghooks02-vertex to face ratio (2.611111) terrain_hanghooks01-Low number of vertices in object (158, Optimum is > 256) terrain_hanghooks01-High vertex to face ratio (2.611111, Optimum is < 2.000000) - poor stripping terrain_hanghooks01-vertex to face ratio (2.611111) terrain_hanghooks03-Low number of vertices in object (143, Optimum is > 256) terrain_hanghooks03-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping terrain_hanghooks03-vertex to face ratio (2.666667) terrain_wingsA-Low number of vertices in object (178, Optimum is > 256) terrain_wingsA-vertex to face ratio (1.913462) propdef_hanglite-Low number of vertices in object (56, Optimum is > 256) propdef_hanglite-vertex to face ratio (1.300000) terrain_wingsB-vertex to face ratio (1.591772) terrain_wingsD-Low number of vertices in object (215, Optimum is > 256) terrain_wingsD-vertex to face ratio (1.265766) terrain_wingsC-Low number of vertices in object (125, Optimum is > 256) terrain_wingsC-vertex to face ratio (1.653061) terrain_ramp01-Low number of vertices in object (92, Optimum is > 256) terrain_ramp01-High vertex to face ratio (2.481482, Optimum is < 2.000000) - poor stripping terrain_ramp01-vertex to face ratio (2.481482) glassdef_hangwindow-Low number of vertices in object (8, Optimum is > 256) glassdef_hangwindow-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping glassdef_hangwindow-vertex to face ratio (2.250000) ExploderDef_crateB_-Low number of vertices in object (240, Optimum is > 256) ExploderDef_crateB_-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping ExploderDef_crateB_-vertex to face ratio (2.500000) terrain_ramp02-Low number of vertices in object (94, Optimum is > 256) terrain_ramp02-High vertex to face ratio (2.462963, Optimum is < 2.000000) - poor stripping terrain_ramp02-vertex to face ratio (2.462963) panorama_01-Low number of vertices in object (225, Optimum is > 256) panorama_01-High vertex to face ratio (2.142857, Optimum is < 2.000000) - poor stripping panorama_01-vertex to face ratio (2.142857) exploderdef_gate-Low number of vertices in object (36, Optimum is > 256) exploderdef_gate-vertex to face ratio (1.656250) terrain_gateBox09-Low number of vertices in object (26, Optimum is > 256) terrain_gateBox09-High vertex to face ratio (2.583333, Optimum is < 2.000000) - poor stripping terrain_gateBox09-vertex to face ratio (2.583333) terrain_hangtrack03-vertex to face ratio (1.976471) terrain_hangtrack02-vertex to face ratio (1.976471) terrain_tickdisp01-Low number of vertices in object (36, Optimum is > 256) terrain_tickdisp01-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_tickdisp01-vertex to face ratio (2.500000) terrain_tickexit01-Low number of vertices in object (32, Optimum is > 256) terrain_tickexit01-High vertex to face ratio (2.166667, Optimum is < 2.000000) - poor stripping terrain_tickexit01-vertex to face ratio (2.166667) terrain_hangar25-High vertex to face ratio (2.241164, Optimum is < 2.000000) - poor stripping terrain_hangar25-vertex to face ratio (2.241164) terrain_hangqpipes13-Low number of vertices in object (97, Optimum is > 256) terrain_hangqpipes13-vertex to face ratio (1.788732) propdef_garliteB-Low number of vertices in object (18, Optimum is > 256) propdef_garliteB-vertex to face ratio (1.444444) propdef_termlite-Low number of vertices in object (100, Optimum is > 256) propdef_termlite-vertex to face ratio (1.366071) propdef_conveyor-vertex to face ratio (1.830860) terrain_parkingb12-vertex to face ratio (1.930667) terrain_parkingadd01-High vertex to face ratio (2.035377, Optimum is < 2.000000) - poor stripping terrain_parkingadd01-vertex to face ratio (2.035377) terrain_parkingadd02-Low number of vertices in object (47, Optimum is > 256) terrain_parkingadd02-High vertex to face ratio (2.074074, Optimum is < 2.000000) - poor stripping terrain_parkingadd02-vertex to face ratio (2.074074) terrain_parkingadd04-Low number of vertices in object (209, Optimum is > 256) terrain_parkingadd04-vertex to face ratio (1.492147) terrain_parkingadd03-Low number of vertices in object (91, Optimum is > 256) terrain_parkingadd03-vertex to face ratio (1.704918) terrain_tickexit06-Low number of vertices in object (32, Optimum is > 256) terrain_tickexit06-High vertex to face ratio (2.166667, Optimum is < 2.000000) - poor stripping terrain_tickexit06-vertex to face ratio (2.166667) terrain_tickexit07-Low number of vertices in object (36, Optimum is > 256) terrain_tickexit07-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_tickexit07-vertex to face ratio (2.500000) terrain_tickexit08-Low number of vertices in object (32, Optimum is > 256) terrain_tickexit08-High vertex to face ratio (2.166667, Optimum is < 2.000000) - poor stripping terrain_tickexit08-vertex to face ratio (2.166667) terrain_tickexit09-Low number of vertices in object (36, Optimum is > 256) terrain_tickexit09-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_tickexit09-vertex to face ratio (2.500000) terrain_tickdisp05-Low number of vertices in object (36, Optimum is > 256) terrain_tickdisp05-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_tickdisp05-vertex to face ratio (2.500000) terrain_tickdisp06-Low number of vertices in object (36, Optimum is > 256) terrain_tickdisp06-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_tickdisp06-vertex to face ratio (2.500000) terrain_tickdisp07-Low number of vertices in object (36, Optimum is > 256) terrain_tickdisp07-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_tickdisp07-vertex to face ratio (2.500000) terrain_gateBox10-Low number of vertices in object (24, Optimum is > 256) terrain_gateBox10-High vertex to face ratio (2.333333, Optimum is < 2.000000) - poor stripping terrain_gateBox10-vertex to face ratio (2.333333) terrain_gateBox11-Low number of vertices in object (24, Optimum is > 256) terrain_gateBox11-High vertex to face ratio (2.333333, Optimum is < 2.000000) - poor stripping terrain_gateBox11-vertex to face ratio (2.333333) terrain_gateBox12-Low number of vertices in object (24, Optimum is > 256) terrain_gateBox12-High vertex to face ratio (2.333333, Optimum is < 2.000000) - poor stripping terrain_gateBox12-vertex to face ratio (2.333333) terrain_gateBox13-Low number of vertices in object (26, Optimum is > 256) terrain_gateBox13-High vertex to face ratio (2.583333, Optimum is < 2.000000) - poor stripping terrain_gateBox13-vertex to face ratio (2.583333) terrain_gateBox14-Low number of vertices in object (24, Optimum is > 256) terrain_gateBox14-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping terrain_gateBox14-vertex to face ratio (2.250000) terrain_gateBox15-Low number of vertices in object (24, Optimum is > 256) terrain_gateBox15-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping terrain_gateBox15-vertex to face ratio (2.250000) terrain_gateBox16-Low number of vertices in object (24, Optimum is > 256) terrain_gateBox16-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping terrain_gateBox16-vertex to face ratio (2.250000) terrain_gateBox17-Low number of vertices in object (26, Optimum is > 256) terrain_gateBox17-High vertex to face ratio (2.583333, Optimum is < 2.000000) - poor stripping terrain_gateBox17-vertex to face ratio (2.583333) glassdef_windowA-Low number of vertices in object (4, Optimum is > 256) glassdef_windowA-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping glassdef_windowA-vertex to face ratio (2.500000) glassdef_windowB-Low number of vertices in object (17, Optimum is > 256) glassdef_windowB-vertex to face ratio (1.714286) glassdef_windowA-Low number of vertices in object (12, Optimum is > 256) glassdef_windowA-vertex to face ratio (1.500000) glassdef_windback-Low number of vertices in object (24, Optimum is > 256) glassdef_windback-vertex to face ratio (1.416667) terrain_outbounds22-Low number of vertices in object (194, Optimum is > 256) terrain_outbounds22-vertex to face ratio (1.346847) terrain_road18-High vertex to face ratio (2.105960, Optimum is < 2.000000) - poor stripping terrain_road18-vertex to face ratio (2.105960) terrain_fence05-Low number of vertices in object (219, Optimum is > 256) terrain_fence05-vertex to face ratio (1.450000) terrain_convey_collision-Low number of vertices in object (179, Optimum is > 256) terrain_convey_collision-vertex to face ratio (1.895652) exploderdef_garlite-Low number of vertices in object (41, Optimum is > 256) exploderdef_garlite-vertex to face ratio (1.238095) terrain_parkingmisc01-Low number of vertices in object (201, Optimum is > 256) terrain_parkingmisc01-vertex to face ratio (1.614865) decal_parkingmisc01-Low number of vertices in object (12, Optimum is > 256) decal_parkingmisc01-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping decal_parkingmisc01-vertex to face ratio (2.500000) terrain_parkingmisc02-vertex to face ratio (1.637405) decal_parkingmisc02-Low number of vertices in object (24, Optimum is > 256) decal_parkingmisc02-High vertex to face ratio (2.416667, Optimum is < 2.000000) - poor stripping decal_parkingmisc02-vertex to face ratio (2.416667) PropDef_Busstop-Low number of vertices in object (68, Optimum is > 256) PropDef_Busstop-High vertex to face ratio (2.368421, Optimum is < 2.000000) - poor stripping PropDef_Busstop-vertex to face ratio (2.368421) ExploderDef_Busstop-Low number of vertices in object (132, Optimum is > 256) ExploderDef_Busstop-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping ExploderDef_Busstop-vertex to face ratio (2.250000) terrain_traindepot05-Low number of vertices in object (203, Optimum is > 256) terrain_traindepot05-vertex to face ratio (1.977273) terrain_groundmisc01-Low number of vertices in object (155, Optimum is > 256) terrain_groundmisc01-vertex to face ratio (1.453488) terrain_invisibles01-Low number of vertices in object (40, Optimum is > 256) terrain_invisibles01-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_invisibles01-vertex to face ratio (2.500000) terrain_invisibles02-Low number of vertices in object (32, Optimum is > 256) terrain_invisibles02-vertex to face ratio (1.590909) terrain_invisibles03-Low number of vertices in object (24, Optimum is > 256) terrain_invisibles03-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_invisibles03-vertex to face ratio (2.500000) terrain_invisibles04-Low number of vertices in object (4, Optimum is > 256) terrain_invisibles04-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_invisibles04-vertex to face ratio (2.500000) terrain_invisibles05-Low number of vertices in object (8, Optimum is > 256) terrain_invisibles05-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_invisibles05-vertex to face ratio (2.500000) terrain_invisibles06-Low number of vertices in object (8, Optimum is > 256) terrain_invisibles06-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_invisibles06-vertex to face ratio (2.500000) terrain_invisibles07-Low number of vertices in object (32, Optimum is > 256) terrain_invisibles07-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_invisibles07-vertex to face ratio (2.500000) terrain_invisibles10-Low number of vertices in object (52, Optimum is > 256) terrain_invisibles10-vertex to face ratio (1.285714) terrain_invisibles11-Low number of vertices in object (32, Optimum is > 256) terrain_invisibles11-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_invisibles11-vertex to face ratio (2.500000) -END- - EOF -