-------------------------------------------------------------------- - Log file for S:\bmx2_xcube\assets\XBOX\levels\CLOVERLE\cloverle.zit -------------------------------------------------------------------- - Exported from S:\bmx2_xcube\Art\levels\Colverleaf_X\cloverleaf_XBOX_quickfix_02.max -------------------------------------------------------------------- -------------------------------------------------------------------- Textures -------------------------------------------------------------------- Width: 64, Height: 64 Refs: 2253 - S:\bmx2_xcube\Art\textures\Colverleaf_X\BMP_Xbox\Cache\ASPLTA03.dds Width: 64, Height: 64 Refs: 1956 - S:\bmx2_xcube\Art\textures\Colverleaf_X\BMP_Xbox\Cache\SDWLKA01.dds Width: 64, Height: 64 Refs:20196 - S:\bmx2_xcube\Art\textures\Colverleaf_X\BMP_Xbox\Cache\OPASSA02.dds Width: 64, Height: 64 Refs:15531 - S:\bmx2_xcube\Art\textures\Colverleaf_X\BMP_Xbox\Cache\OPASSA01.dds Width: 64, Height: 64 Refs: 852 - S:\bmx2_xcube\Art\textures\Colverleaf_X\BMP_Xbox\Cache\ASPLTA02.dds Width:128, Height:128 Refs: 963 - S:\bmx2_xcube\Art\textures\Colverleaf_X\BMP_Xbox\Cache\BANKSA02.dds Width:128, Height:128 Refs: 1884 - S:\bmx2_xcube\Art\textures\Colverleaf_X\BMP_Xbox\Cache\BANKSA01.dds Width:128, Height:128 Refs: 78 - S:\bmx2_xcube\Art\textures\Colverleaf_X\BMP_Xbox\Cache\FOX_WHITEHEAD.dds Width: 64, Height: 64 Refs: 6570 - S:\bmx2_xcube\Art\textures\Colverleaf_X\BMP_Xbox\Cache\ASPLTA01.dds Width: 64, Height: 64 Refs: 786 - S:\bmx2_xcube\Art\textures\Colverleaf_X\BMP_Xbox\Cache\ASPLTA05.dds Width: 32, Height: 32 Refs: 616 - S:\bmx2_xcube\Art\textures\Colverleaf_X\BMP_Xbox\Cache\Clear.dds Width:128, Height:128 Refs: 39 - S:\bmx2_xcube\Art\textures\Colverleaf_X\BMP_Xbox\Cache\HIGH_FIVE_SMALLLOGO.dds Width:128, Height:128 Refs: 294 - S:\bmx2_xcube\Art\textures\Colverleaf_X\BMP_Xbox\Cache\SJ2_LOGO4.dds Width:128, Height:128 Refs: 3156 - S:\bmx2_xcube\Art\textures\Colverleaf_X\BMP_Xbox\Cache\SDWLKA02.dds Width: 64, Height: 64 Refs: 2121 - S:\bmx2_xcube\Art\textures\Colverleaf_X\BMP_Xbox\Cache\ASPLTA06.dds Width:128, Height:128 Refs: 24 - S:\bmx2_xcube\Art\textures\Colverleaf_X\BMP_Xbox\Cache\REBARA01.dds Width:256, Height:256 Refs: 1629 - S:\bmx2_xcube\Art\textures\Colverleaf_X\BMP_Xbox\Cache\GRTRNA01.dds Width:128, Height:128 Refs: 4080 - S:\bmx2_xcube\Art\textures\Colverleaf_X\BMP_Xbox\Cache\DIRTA01.dds Width:256, Height:256 Refs: 48 - S:\bmx2_xcube\Art\textures\Colverleaf_X\BMP_Xbox\Cache\DIRTA03.dds Width:128, Height:128 Refs: 306 - S:\bmx2_xcube\Art\textures\Colverleaf_X\BMP_Xbox\Cache\DIRTA04.dds Width:256, Height:256 Refs: 3762 - S:\bmx2_xcube\Art\textures\Colverleaf_X\BMP_Xbox\Cache\GRASSA01.dds Width:128, Height:128 Refs: 1269 - S:\bmx2_xcube\Art\textures\Colverleaf_X\BMP_Xbox\Cache\DIRTA02.dds Width:128, Height:128 Refs: 897 - S:\bmx2_xcube\Art\textures\Colverleaf_X\BMP_Xbox\Cache\FENCEA02.dds Width: 64, Height: 64 Refs: 174 - S:\bmx2_xcube\Art\textures\Colverleaf_X\BMP_Xbox\Cache\LITEA01.dds Width: 64, Height: 64 Refs: 36 - S:\bmx2_xcube\Art\textures\Colverleaf_X\BMP_Xbox\Cache\GRATEA01.dds Width:128, Height:128 Refs:47698 - S:\bmx2_xcube\Art\textures\Colverleaf_X\BMP_Xbox\Cache\STLITE01.dds Width:128, Height:128 Refs: 3054 - S:\bmx2_xcube\Art\textures\Colverleaf_X\BMP_Xbox\Cache\STLITE02.dds Width:128, Height:128 Refs: 276 - S:\bmx2_xcube\Art\textures\Colverleaf_X\BMP_Xbox\Cache\grille.dds Width:128, Height:128 Refs: 48 - S:\bmx2_xcube\Art\textures\Colverleaf_X\BMP_Xbox\Cache\sign_D1.dds Width:128, Height:128 Refs: 756 - S:\bmx2_xcube\Art\textures\Colverleaf_X\BMP_Xbox\Cache\SIGN_I1.dds Width:128, Height:128 Refs: 48 - S:\bmx2_xcube\Art\textures\Colverleaf_X\BMP_Xbox\Cache\sign_D2.dds Width:128, Height:128 Refs: 1164 - S:\bmx2_xcube\Art\textures\Colverleaf_X\BMP_Xbox\Cache\woodA01.dds Width: 64, Height: 64 Refs:15192 - S:\bmx2_xcube\Art\textures\Colverleaf_X\BMP_Xbox\Cache\RAILA01.dds Width:128, Height:128 Refs: 5268 - S:\bmx2_xcube\Art\textures\Colverleaf_X\BMP_Xbox\Cache\WOODSIDE.dds Width:128, Height:128 Refs: 1188 - S:\bmx2_xcube\Art\textures\Colverleaf_X\BMP_Xbox\Cache\SCAFFOLD.dds Width: 64, Height: 64 Refs: 1152 - S:\bmx2_xcube\Art\textures\Colverleaf_X\BMP_Xbox\Cache\BEAMA01.dds Width: 64, Height: 64 Refs: 864 - S:\bmx2_xcube\Art\textures\Colverleaf_X\BMP_Xbox\Cache\STPLIT01.dds Width:128, Height:128 Refs: 2070 - S:\bmx2_xcube\Art\textures\Colverleaf_X\BMP_Xbox\Cache\cbarrB01.dds Width:128, Height:128 Refs: 456 - S:\bmx2_xcube\Art\textures\Colverleaf_X\BMP_Xbox\Cache\DTRANA03.dds Width:256, Height:256 Refs: 123 - S:\bmx2_xcube\Art\textures\Colverleaf_X\BMP_Xbox\Cache\RETAINER.dds Width:128, Height:128 Refs: 600 - S:\bmx2_xcube\Art\textures\Colverleaf_X\BMP_Xbox\Cache\DRTPILE_01.dds Width:128, Height:128 Refs: 30 - S:\bmx2_xcube\Art\textures\Colverleaf_X\BMP_Xbox\Cache\SJBILLBOARDA1.dds Width:128, Height:128 Refs: 24 - S:\bmx2_xcube\Art\textures\Colverleaf_X\BMP_Xbox\Cache\SJBILLBOARDB1.dds Width:128, Height:128 Refs: 24 - S:\bmx2_xcube\Art\textures\Colverleaf_X\BMP_Xbox\Cache\SJBILLBOARDC1.dds Width:128, Height:128 Refs: 30 - S:\bmx2_xcube\Art\textures\Colverleaf_X\BMP_Xbox\Cache\FOX_BILLBOARD02.dds Width:128, Height:128 Refs: 30 - S:\bmx2_xcube\Art\textures\Colverleaf_X\BMP_Xbox\Cache\FOX_BILLBOARD01.dds Width:128, Height:128 Refs: 24 - S:\bmx2_xcube\Art\textures\Colverleaf_X\BMP_Xbox\Cache\sign_A.dds Width:128, Height:128 Refs: 12 - S:\bmx2_xcube\Art\textures\Colverleaf_X\BMP_Xbox\Cache\sign_G.dds Width:128, Height:128 Refs: 12 - S:\bmx2_xcube\Art\textures\Colverleaf_X\BMP_Xbox\Cache\SIGN_H.dds Width: 64, Height: 64 Refs: 237 - S:\bmx2_xcube\Art\textures\Colverleaf_X\BMP_Xbox\Cache\ASPLTA04.dds Width: 64, Height: 64 Refs: 1050 - S:\bmx2_xcube\Art\textures\Colverleaf_X\BMP_Xbox\Cache\CBARRA01.dds Width:128, Height:128 Refs: 264 - S:\bmx2_xcube\Art\textures\Colverleaf_X\BMP_Xbox\Cache\cbarrB02.dds Width:128, Height:128 Refs: 4398 - S:\bmx2_xcube\Art\textures\Colverleaf_X\BMP_Xbox\Cache\fenceA01.dds Width: 64, Height: 64 Refs: 2232 - S:\bmx2_xcube\Art\textures\Colverleaf_X\BMP_Xbox\Cache\OPASSA04.dds Width: 64, Height: 64 Refs: 27 - S:\bmx2_xcube\Art\textures\Colverleaf_X\BMP_Xbox\Cache\ASPLTA07.dds Width:256, Height:256 Refs: 918 - S:\bmx2_xcube\Art\textures\Colverleaf_X\BMP_Xbox\Cache\GENERATOR.dds Width:128, Height:128 Refs: 2224 - S:\bmx2_xcube\Art\textures\Colverleaf_X\BMP_Xbox\Cache\TIRE03.dds Width:128, Height:128 Refs: 976 - S:\bmx2_xcube\Art\textures\Colverleaf_X\BMP_Xbox\Cache\TIRE02.dds Width: 64, Height: 64 Refs: 984 - S:\bmx2_xcube\Art\textures\Colverleaf_X\BMP_Xbox\Cache\ASPLTA10.dds Width: 64, Height: 64 Refs: 390 - S:\bmx2_xcube\Art\textures\Colverleaf_X\BMP_Xbox\Cache\ASPLTA09.dds Width:256, Height:256 Refs: 768 - S:\bmx2_xcube\Art\textures\Colverleaf_X\BMP_Xbox\Cache\BANKSB01.dds Width:128, Height:128 Refs: 192 - S:\bmx2_xcube\Art\textures\Colverleaf_X\BMP_Xbox\Cache\BANKSB02.dds Width:128, Height:128 Refs: 432 - S:\bmx2_xcube\Art\textures\Colverleaf_X\BMP_Xbox\Cache\STAIR1.dds Width:128, Height:128 Refs: 666 - S:\bmx2_xcube\Art\textures\Colverleaf_X\BMP_Xbox\Cache\BANKSA03.dds Width: 64, Height: 64 Refs: 561 - S:\bmx2_xcube\Art\textures\Colverleaf_X\BMP_Xbox\Cache\POOLA03.dds Width:128, Height:128 Refs: 2259 - S:\bmx2_xcube\Art\textures\Colverleaf_X\BMP_Xbox\Cache\POOLB.dds Width:128, Height:128 Refs: 1692 - S:\bmx2_xcube\Art\textures\Colverleaf_X\BMP_Xbox\Cache\WHS_BOWLA06.dds Width: 64, Height: 64 Refs: 12 - S:\bmx2_xcube\Art\textures\Colverleaf_X\BMP_Xbox\Cache\ASPLTA08.dds Width: 64, Height: 64 Refs: 36 - S:\bmx2_xcube\Art\textures\Colverleaf_X\BMP_Xbox\Cache\ASPLTA11.dds Width:128, Height:128 Refs: 96 - S:\bmx2_xcube\Art\textures\Colverleaf_X\BMP_Xbox\Cache\SDWLKA03.dds Width:128, Height:128 Refs: 171 - S:\bmx2_xcube\Art\textures\Colverleaf_X\BMP_Xbox\Cache\DIRTCRETE_02.dds Width:128, Height:128 Refs: 18 - S:\bmx2_xcube\Art\textures\Colverleaf_X\BMP_Xbox\Cache\NEWSJ_LOGOB.dds Width:128, Height:128 Refs: 18 - S:\bmx2_xcube\Art\textures\Colverleaf_X\BMP_Xbox\Cache\NEWSJ_LOGOA.dds Width: 64, Height: 64 Refs: 264 - S:\bmx2_xcube\Art\textures\Colverleaf_X\BMP_Xbox\Cache\TIRE04.dds Width:256, Height:256 Refs: 228 - S:\bmx2_xcube\Art\textures\Colverleaf_X\BMP_Xbox\Cache\CARG02.dds Width:256, Height:256 Refs: 114 - S:\bmx2_xcube\Art\textures\Colverleaf_X\BMP_Xbox\Cache\CARG01.dds Width: 64, Height: 64 Refs: 1056 - S:\bmx2_xcube\Art\textures\Colverleaf_X\BMP_Xbox\Cache\TIRE01.dds Width:256, Height:256 Refs: 398 - S:\bmx2_xcube\Art\textures\Colverleaf_X\BMP_Xbox\Cache\SHADOW.dds Width:128, Height:128 Refs: 348 - S:\bmx2_xcube\Art\textures\Colverleaf_X\BMP_Xbox\Cache\CARL_ON.dds Width:128, Height:128 Refs: 300 - S:\bmx2_xcube\Art\textures\Colverleaf_X\BMP_Xbox\Cache\CARJ.dds Width:128, Height:128 Refs: 264 - S:\bmx2_xcube\Art\textures\Colverleaf_X\BMP_Xbox\Cache\CARA.dds Width:128, Height:128 Refs: 264 - S:\bmx2_xcube\Art\textures\Colverleaf_X\BMP_Xbox\Cache\CARC.dds Width:128, Height:128 Refs: 114 - S:\bmx2_xcube\Art\textures\Colverleaf_X\BMP_Xbox\Cache\CARH01.dds Width:128, Height:128 Refs: 240 - S:\bmx2_xcube\Art\textures\Colverleaf_X\BMP_Xbox\Cache\CARH02.dds Width:128, Height:128 Refs: 600 - S:\bmx2_xcube\Art\textures\Colverleaf_X\BMP_Xbox\Cache\CARI.dds Width:128, Height:128 Refs: 300 - S:\bmx2_xcube\Art\textures\Colverleaf_X\BMP_Xbox\Cache\CARK.dds Width:128, Height:128 Refs: 300 - S:\bmx2_xcube\Art\textures\Colverleaf_X\BMP_Xbox\Cache\CARN.dds Width:128, Height:128 Refs: 318 - S:\bmx2_xcube\Art\textures\Colverleaf_X\BMP_Xbox\Cache\CARB.dds Width:128, Height:128 Refs: 711 - S:\bmx2_xcube\Art\textures\Colverleaf_X\BMP_Xbox\Cache\PTREE07.dds Width:128, Height:128 Refs: 288 - S:\bmx2_xcube\Art\textures\Colverleaf_X\BMP_Xbox\Cache\PTREE03.dds Width:128, Height:128 Refs: 288 - S:\bmx2_xcube\Art\textures\Colverleaf_X\BMP_Xbox\Cache\PTREE04.dds Width:128, Height:128 Refs: 279 - S:\bmx2_xcube\Art\textures\Colverleaf_X\BMP_Xbox\Cache\PTREE05.dds Width:128, Height:128 Refs: 279 - S:\bmx2_xcube\Art\textures\Colverleaf_X\BMP_Xbox\Cache\PTREE06.dds Width:128, Height:128 Refs: 72 - S:\bmx2_xcube\Art\textures\Colverleaf_X\BMP_Xbox\Cache\PTREE01.dds Width:128, Height:128 Refs: 72 - S:\bmx2_xcube\Art\textures\Colverleaf_X\BMP_Xbox\Cache\PTREE02.dds Width:128, Height:128 Refs: 36 - S:\bmx2_xcube\Art\textures\Colverleaf_X\BMP_Xbox\Cache\PTREE08.dds Width:128, Height:128 Refs: 586 - S:\bmx2_xcube\Art\textures\Colverleaf_X\BMP_Xbox\Cache\NEWPIPE1.dds Width:128, Height:128 Refs: 2562 - S:\bmx2_xcube\Art\textures\Colverleaf_X\BMP_Xbox\Cache\POOLB02.dds Width:128, Height:128 Refs: 126 - S:\bmx2_xcube\Art\textures\Colverleaf_X\BMP_Xbox\Cache\FOX_BLACKHEAD.dds Width:128, Height:128 Refs: 27 - S:\bmx2_xcube\Art\textures\Colverleaf_X\BMP_Xbox\Cache\POOLB04.dds Width:128, Height:128 Refs: 348 - S:\bmx2_xcube\Art\textures\Colverleaf_X\BMP_Xbox\Cache\POOLA01.dds Width:128, Height:128 Refs: 219 - S:\bmx2_xcube\Art\textures\Colverleaf_X\BMP_Xbox\Cache\POOLB03.dds Width:128, Height:128 Refs: 6 - S:\bmx2_xcube\Art\textures\Colverleaf_X\BMP_Xbox\Cache\sign_E.dds Width:256, Height:256 Refs: 1436 - S:\bmx2_xcube\Art\textures\Colverleaf_X\BMP_Xbox\Cache\DUMPSTERB.dds Width:128, Height:128 Refs: 6 - S:\bmx2_xcube\Art\textures\Colverleaf_X\BMP_Xbox\Cache\sign_B.dds Width: 32, Height: 32 Refs: 81 - S:\bmx2_xcube\Art\textures\Colverleaf_X\BMP_Xbox\Cache\CONE01.dds Width:256, Height:256 Refs: 294 - S:\bmx2_xcube\Art\textures\Colverleaf_X\BMP_Xbox\Cache\AFRAME_01.dds Width:256, Height:256 Refs: 24 - S:\bmx2_xcube\Art\textures\Colverleaf_X\BMP_Xbox\Cache\CV_PANO02.dds Width:256, Height:256 Refs: 24 - S:\bmx2_xcube\Art\textures\Colverleaf_X\BMP_Xbox\Cache\CV_PANO03.dds Width:256, Height:256 Refs: 24 - S:\bmx2_xcube\Art\textures\Colverleaf_X\BMP_Xbox\Cache\CV_PANO04.dds Width:256, Height:256 Refs: 24 - S:\bmx2_xcube\Art\textures\Colverleaf_X\BMP_Xbox\Cache\CV_PANO01.dds Width:256, Height:256 Refs: 24 - S:\bmx2_xcube\Art\textures\Colverleaf_X\BMP_Xbox\Cache\CV_PANO06.dds Width:256, Height:256 Refs: 24 - S:\bmx2_xcube\Art\textures\Colverleaf_X\BMP_Xbox\Cache\CV_PANO07.dds Width:256, Height:256 Refs: 24 - S:\bmx2_xcube\Art\textures\Colverleaf_X\BMP_Xbox\Cache\CV_PANO08.dds Width:256, Height:256 Refs: 24 - S:\bmx2_xcube\Art\textures\Colverleaf_X\BMP_Xbox\Cache\CV_PANO05.dds Width:256, Height:256 Refs: 144 - S:\bmx2_xcube\Art\textures\Colverleaf_X\BMP_Xbox\Cache\CLOVERPANSTARS .dds -------------------------------------------------------------------- Geometry Definitions -------------------------------------------------------------------- NumMaterials: 2 NumFaces: 90 NumVerts: 76 - Terrain_Offramp_02 NumMaterials: 4 NumFaces: 235 NumVerts: 383 - TERRAIN_SMALL_ONRAMP01.02 NumMaterials: 2 NumFaces: 289 NumVerts: 259 - terrain_fullpipe01 NumMaterials: 1 NumFaces: 48 NumVerts: 45 - 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terrain_nhighway_column0103 NumMaterials: 1 NumFaces: 48 NumVerts: 36 - terrain_nhighway_column0104 NumMaterials: 1 NumFaces: 48 NumVerts: 36 - terrain_nhighway_column0105 NumMaterials: 1 NumFaces: 48 NumVerts: 36 - terrain_nhighway_column0106 NumMaterials: 1 NumFaces: 48 NumVerts: 36 - terrain_nhighway_column0101 NumMaterials: 1 NumFaces: 48 NumVerts: 36 - terrain_nhighway_column0108 NumMaterials: 1 NumFaces: 48 NumVerts: 36 - terrain_nhighway_column0109 NumMaterials: 1 NumFaces: 48 NumVerts: 36 - terrain_nhighway_column0110 NumMaterials: 2 NumFaces: 62 NumVerts: 60 - terrain_nhighway_column0111 NumMaterials: 1 NumFaces: 4 NumVerts: 8 - decal_nhighway_column0111 NumMaterials: 1 NumFaces: 48 NumVerts: 36 - terrain_nhighway_column0112 NumMaterials: 7 NumFaces: 503 NumVerts: 489 - terrain_dirt01 NumMaterials: 3 NumFaces: 241 NumVerts: 187 - terrain_dirt02 NumMaterials: 2 NumFaces: 132 NumVerts: 158 - terrain_tunnel01 NumMaterials: 4 NumFaces: 331 NumVerts: 334 - terrain_dirt03 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terrain_scaffold09 NumMaterials: 1 NumFaces: 12 NumVerts: 20 - terrain_scaffold10 NumMaterials: 1 NumFaces: 12 NumVerts: 20 - terrain_scaffold11 NumMaterials: 1 NumFaces: 12 NumVerts: 20 - terrain_scaffold12 NumMaterials: 1 NumFaces: 12 NumVerts: 20 - terrain_scaffold13 NumMaterials: 1 NumFaces: 36 NumVerts: 60 - terrain_scaffold15 NumMaterials: 1 NumFaces: 12 NumVerts: 20 - terrain_scaffold17 NumMaterials: 1 NumFaces: 12 NumVerts: 20 - terrain_scaffold18 NumMaterials: 1 NumFaces: 12 NumVerts: 20 - terrain_scaffold19 NumMaterials: 1 NumFaces: 12 NumVerts: 20 - terrain_scaffold_platform02 NumMaterials: 1 NumFaces: 12 NumVerts: 20 - terrain_scaffold_platform03 NumMaterials: 1 NumFaces: 12 NumVerts: 20 - terrain_scaffold_platform04 NumMaterials: 1 NumFaces: 12 NumVerts: 20 - terrain_scaffold_platform05 NumMaterials: 1 NumFaces: 12 NumVerts: 20 - terrain_scaffold20 NumMaterials: 1 NumFaces: 12 NumVerts: 20 - terrain_scaffold21 NumMaterials: 1 NumFaces: 12 NumVerts: 20 - terrain_scaffold22 NumMaterials: 1 NumFaces: 12 NumVerts: 20 - terrain_scaffold23 NumMaterials: 1 NumFaces: 12 NumVerts: 20 - terrain_scaffold_platform06 NumMaterials: 1 NumFaces: 12 NumVerts: 20 - terrain_scaffold_platform07 NumMaterials: 1 NumFaces: 12 NumVerts: 20 - terrain_scaffold24 NumMaterials: 1 NumFaces: 12 NumVerts: 20 - terrain_scaffold25 NumMaterials: 1 NumFaces: 12 NumVerts: 20 - terrain_scaffold26 NumMaterials: 1 NumFaces: 12 NumVerts: 20 - terrain_scaffold27 NumMaterials: 1 NumFaces: 12 NumVerts: 20 - terrain_scaffold28 NumMaterials: 1 NumFaces: 12 NumVerts: 20 - terrain_scaffold29 NumMaterials: 1 NumFaces: 12 NumVerts: 20 - terrain_scaffold30 NumMaterials: 1 NumFaces: 12 NumVerts: 20 - terrain_scaffold31 NumMaterials: 1 NumFaces: 12 NumVerts: 20 - terrain_scaffold32 NumMaterials: 1 NumFaces: 12 NumVerts: 20 - terrain_scaffold33 NumMaterials: 1 NumFaces: 12 NumVerts: 20 - terrain_scaffold34 NumMaterials: 1 NumFaces: 12 NumVerts: 20 - terrain_scaffold35 NumMaterials: 1 NumFaces: 12 NumVerts: 20 - terrain_scaffold36 NumMaterials: 1 NumFaces: 12 NumVerts: 20 - terrain_scaffold37 NumMaterials: 1 NumFaces: 12 NumVerts: 20 - terrain_scaffold38 NumMaterials: 1 NumFaces: 12 NumVerts: 20 - terrain_scaffold39 NumMaterials: 1 NumFaces: 12 NumVerts: 20 - terrain_scaffold40 NumMaterials: 1 NumFaces: 12 NumVerts: 20 - terrain_scaffold41 NumMaterials: 1 NumFaces: 12 NumVerts: 20 - terrain_scaffold42 NumMaterials: 1 NumFaces: 12 NumVerts: 20 - terrain_scaffold43 NumMaterials: 1 NumFaces: 12 NumVerts: 20 - terrain_scaffold44 NumMaterials: 1 NumFaces: 12 NumVerts: 20 - terrain_scaffold45 NumMaterials: 1 NumFaces: 12 NumVerts: 20 - terrain_scaffold46 NumMaterials: 1 NumFaces: 12 NumVerts: 20 - terrain_scaffold47 NumMaterials: 1 NumFaces: 12 NumVerts: 20 - terrain_scaffold48 NumMaterials: 1 NumFaces: 12 NumVerts: 20 - terrain_scaffold49 NumMaterials: 1 NumFaces: 12 NumVerts: 20 - terrain_scaffold50 NumMaterials: 1 NumFaces: 12 NumVerts: 20 - terrain_scaffold_platform08 NumMaterials: 1 NumFaces: 12 NumVerts: 20 - terrain_scaffold_platform09 NumMaterials: 1 NumFaces: 12 NumVerts: 20 - terrain_scaffold_platform10 NumMaterials: 1 NumFaces: 12 NumVerts: 20 - terrain_scaffold_platform11 NumMaterials: 1 NumFaces: 12 NumVerts: 20 - terrain_scaffold_platform12 NumMaterials: 1 NumFaces: 12 NumVerts: 20 - terrain_scaffold_platform13 NumMaterials: 1 NumFaces: 12 NumVerts: 20 - terrain_scaffold_platform14 NumMaterials: 1 NumFaces: 12 NumVerts: 20 - terrain_scaffold52 NumMaterials: 1 NumFaces: 12 NumVerts: 20 - terrain_scaffold54 NumMaterials: 1 NumFaces: 12 NumVerts: 20 - terrain_scaffold56 NumMaterials: 1 NumFaces: 12 NumVerts: 20 - terrain_scaffold58 NumMaterials: 1 NumFaces: 32 NumVerts: 56 - terrain_steelgirder01 NumMaterials: 1 NumFaces: 32 NumVerts: 56 - terrain_steelgirder02 NumMaterials: 1 NumFaces: 32 NumVerts: 56 - terrain_steelgirder03 NumMaterials: 1 NumFaces: 32 NumVerts: 56 - terrain_steelgirder04 NumMaterials: 1 NumFaces: 212 NumVerts: 424 - terrain_highoverpass_railing01 NumMaterials: 4 NumFaces: 75 NumVerts: 76 - terrain_dirt20 NumMaterials: 4 NumFaces: 311 NumVerts: 495 - terrain_underpass01 NumMaterials: 1 NumFaces: 164 NumVerts: 324 - terrain_underpass_railing03 NumMaterials: 1 NumFaces: 58 NumVerts: 116 - terrain_connection_railing10 NumMaterials: 1 NumFaces: 48 NumVerts: 96 - terrain_underpass_column02 NumMaterials: 1 NumFaces: 48 NumVerts: 96 - terrain_underpass_column03 NumMaterials: 1 NumFaces: 66 NumVerts: 130 - terrain_railing02 NumMaterials: 1 NumFaces: 132 NumVerts: 260 - terrain_railing01 NumMaterials: 4 NumFaces: 226 NumVerts: 220 - terrain_stoplight01 NumMaterials: 4 NumFaces: 226 NumVerts: 220 - terrain_stoplight02 NumMaterials: 1 NumFaces: 12 NumVerts: 20 - terrain_scaffold_platform15 NumMaterials: 1 NumFaces: 12 NumVerts: 20 - terrain_scaffold_platform16 NumMaterials: 1 NumFaces: 12 NumVerts: 20 - terrain_scaffold59 NumMaterials: 1 NumFaces: 12 NumVerts: 20 - terrain_scaffold60 NumMaterials: 1 NumFaces: 12 NumVerts: 20 - terrain_scaffold61 NumMaterials: 1 NumFaces: 12 NumVerts: 20 - terrain_scaffold62 NumMaterials: 1 NumFaces: 12 NumVerts: 20 - terrain_scaffold_platform17 NumMaterials: 1 NumFaces: 12 NumVerts: 20 - terrain_scaffold63 NumMaterials: 1 NumFaces: 12 NumVerts: 20 - terrain_scaffold64 NumMaterials: 1 NumFaces: 12 NumVerts: 20 - terrain_scaffold65 NumMaterials: 1 NumFaces: 12 NumVerts: 20 - terrain_scaffold66 NumMaterials: 1 NumFaces: 12 NumVerts: 20 - terrain_scaffold67 NumMaterials: 1 NumFaces: 12 NumVerts: 20 - terrain_scaffold68 NumMaterials: 1 NumFaces: 12 NumVerts: 20 - terrain_scaffold69 NumMaterials: 1 NumFaces: 12 NumVerts: 20 - terrain_scaffold70 NumMaterials: 1 NumFaces: 12 NumVerts: 20 - terrain_scaffold71 NumMaterials: 1 NumFaces: 12 NumVerts: 20 - terrain_scaffold72 NumMaterials: 1 NumFaces: 12 NumVerts: 20 - terrain_scaffold73 NumMaterials: 1 NumFaces: 12 NumVerts: 20 - terrain_scaffold74 NumMaterials: 1 NumFaces: 12 NumVerts: 20 - terrain_scaffold75 NumMaterials: 1 NumFaces: 12 NumVerts: 20 - terrain_scaffold76 NumMaterials: 1 NumFaces: 12 NumVerts: 20 - terrain_scaffold77 NumMaterials: 1 NumFaces: 12 NumVerts: 20 - terrain_scaffold78 NumMaterials: 1 NumFaces: 12 NumVerts: 20 - terrain_scaffold79 NumMaterials: 1 NumFaces: 12 NumVerts: 20 - terrain_scaffold80 NumMaterials: 1 NumFaces: 12 NumVerts: 20 - terrain_scaffold_platform18 NumMaterials: 1 NumFaces: 12 NumVerts: 20 - terrain_scaffold_platform19 NumMaterials: 1 NumFaces: 12 NumVerts: 20 - terrain_scaffold_platform20 NumMaterials: 1 NumFaces: 12 NumVerts: 20 - terrain_scaffold81 NumMaterials: 1 NumFaces: 12 NumVerts: 20 - terrain_scaffold82 NumMaterials: 1 NumFaces: 12 NumVerts: 20 - terrain_scaffold83 NumMaterials: 1 NumFaces: 142 NumVerts: 134 - terrain_retainingwall01 NumMaterials: 4 NumFaces: 253 NumVerts: 414 - terrain_perimeter_road01 NumMaterials: 1 NumFaces: 154 NumVerts: 308 - terrain_perimeter_railing01 NumMaterials: 6 NumFaces: 425 NumVerts: 372 - terrain_dirt21 NumMaterials: 1 NumFaces: 80 NumVerts: 72 - terrain_hwy_lamp01 NumMaterials: 1 NumFaces: 10 NumVerts: 20 - terrain_hwy_light01 NumMaterials: 1 NumFaces: 10 NumVerts: 20 - terrain_hwy_light02 NumMaterials: 1 NumFaces: 80 NumVerts: 72 - terrain_hwy_lamp02 NumMaterials: 1 NumFaces: 10 NumVerts: 20 - terrain_hwy_light03 NumMaterials: 1 NumFaces: 80 NumVerts: 72 - terrain_hwy_lamp03 NumMaterials: 1 NumFaces: 10 NumVerts: 20 - terrain_hwy_light04 NumMaterials: 1 NumFaces: 80 NumVerts: 72 - terrain_hwy_lamp04 NumMaterials: 1 NumFaces: 10 NumVerts: 20 - terrain_hwy_light05 NumMaterials: 1 NumFaces: 80 NumVerts: 72 - terrain_hwy_lamp05 NumMaterials: 4 NumFaces: 259 NumVerts: 224 - terrain_offramp_03 NumMaterials: 1 NumFaces: 30 NumVerts: 60 - terrain_steelgirder05 NumMaterials: 1 NumFaces: 30 NumVerts: 60 - terrain_steelgirder06 NumMaterials: 1 NumFaces: 30 NumVerts: 60 - terrain_steelgirder07 NumMaterials: 1 NumFaces: 90 NumVerts: 70 - terrain_island01 NumMaterials: 2 NumFaces: 66 NumVerts: 57 - terrain_asphaltpile04 NumMaterials: 2 NumFaces: 8 NumVerts: 14 - terrain_2x401 NumMaterials: 2 NumFaces: 8 NumVerts: 14 - terrain_2x402 NumMaterials: 2 NumFaces: 8 NumVerts: 14 - terrain_2x403 NumMaterials: 2 NumFaces: 8 NumVerts: 14 - terrain_2x404 NumMaterials: 2 NumFaces: 8 NumVerts: 14 - terrain_2x405 NumMaterials: 2 NumFaces: 8 NumVerts: 14 - terrain_2x406 NumMaterials: 1 NumFaces: 10 NumVerts: 20 - terrain_hwy_light06 NumMaterials: 1 NumFaces: 80 NumVerts: 72 - terrain_hwy_lamp06 NumMaterials: 2 NumFaces: 34 NumVerts: 68 - terrain_woodpile03 NumMaterials: 1 NumFaces: 10 NumVerts: 20 - terrain_hwy_light07 NumMaterials: 1 NumFaces: 80 NumVerts: 72 - terrain_hwy_lamp07 NumMaterials: 1 NumFaces: 10 NumVerts: 20 - terrain_hwy_light08 NumMaterials: 1 NumFaces: 80 NumVerts: 72 - terrain_hwy_lamp08 NumMaterials: 7 NumFaces: 423 NumVerts: 680 - terrain_hiway_sign04 NumMaterials: 2 NumFaces: 139 NumVerts: 134 - terrain_street light double a NumMaterials: 2 NumFaces: 139 NumVerts: 134 - terrain_street light double a01 NumMaterials: 2 NumFaces: 139 NumVerts: 134 - terrain_street light double a02 NumMaterials: 2 NumFaces: 139 NumVerts: 134 - terrain_street light double a03 NumMaterials: 2 NumFaces: 139 NumVerts: 134 - terrain_street light double a04 NumMaterials: 2 NumFaces: 139 NumVerts: 134 - terrain_street light double a05 NumMaterials: 2 NumFaces: 139 NumVerts: 134 - terrain_street light double a06 NumMaterials: 2 NumFaces: 139 NumVerts: 134 - terrain_street light double a07 NumMaterials: 2 NumFaces: 139 NumVerts: 134 - terrain_street light double a08 NumMaterials: 2 NumFaces: 139 NumVerts: 134 - terrain_street light double a09 NumMaterials: 2 NumFaces: 139 NumVerts: 134 - terrain_street light double a10 NumMaterials: 2 NumFaces: 139 NumVerts: 134 - terrain_street light double a11 NumMaterials: 2 NumFaces: 139 NumVerts: 134 - terrain_street light double a12 NumMaterials: 2 NumFaces: 78 NumVerts: 83 - terrain_streetlight_single118 NumMaterials: 2 NumFaces: 78 NumVerts: 83 - terrain_streetlight_single119 NumMaterials: 2 NumFaces: 78 NumVerts: 83 - terrain_streetlight_single120 NumMaterials: 2 NumFaces: 78 NumVerts: 83 - terrain_streetlight_single121 NumMaterials: 2 NumFaces: 78 NumVerts: 83 - terrain_streetlight_single122 NumMaterials: 2 NumFaces: 78 NumVerts: 83 - terrain_streetlight_single128 NumMaterials: 2 NumFaces: 78 NumVerts: 83 - terrain_streetlight_single130 NumMaterials: 2 NumFaces: 78 NumVerts: 83 - terrain_streetlight_single131 NumMaterials: 2 NumFaces: 78 NumVerts: 83 - terrain_streetlight_single133 NumMaterials: 2 NumFaces: 78 NumVerts: 83 - terrain_streetlight_single137 NumMaterials: 2 NumFaces: 78 NumVerts: 83 - terrain_streetlight_single01 NumMaterials: 2 NumFaces: 78 NumVerts: 83 - terrain_streetlight_single02 NumMaterials: 2 NumFaces: 78 NumVerts: 83 - terrain_streetlight_single140 NumMaterials: 2 NumFaces: 78 NumVerts: 83 - terrain_streetlight_single141 NumMaterials: 2 NumFaces: 78 NumVerts: 83 - terrain_streetlight_single142 NumMaterials: 2 NumFaces: 78 NumVerts: 83 - terrain_streetlight_single153 NumMaterials: 2 NumFaces: 78 NumVerts: 83 - terrain_streetlight_single154 NumMaterials: 2 NumFaces: 78 NumVerts: 83 - terrain_streetlight_single155 NumMaterials: 2 NumFaces: 78 NumVerts: 83 - terrain_streetlight_single156 NumMaterials: 2 NumFaces: 78 NumVerts: 83 - terrain_streetlight_single157 NumMaterials: 2 NumFaces: 78 NumVerts: 83 - terrain_streetlight_single158 NumMaterials: 2 NumFaces: 78 NumVerts: 83 - terrain_streetlight_single159 NumMaterials: 2 NumFaces: 78 NumVerts: 83 - terrain_streetlight_single160 NumMaterials: 2 NumFaces: 78 NumVerts: 83 - terrain_streetlight_single161 NumMaterials: 2 NumFaces: 78 NumVerts: 83 - terrain_streetlight_single162 NumMaterials: 2 NumFaces: 78 NumVerts: 83 - terrain_streetlight_single163 NumMaterials: 2 NumFaces: 78 NumVerts: 83 - terrain_streetlight_single164 NumMaterials: 2 NumFaces: 78 NumVerts: 83 - terrain_streetlight_single165 NumMaterials: 2 NumFaces: 78 NumVerts: 83 - terrain_streetlight_single166 NumMaterials: 2 NumFaces: 78 NumVerts: 83 - terrain_streetlight_single167 NumMaterials: 2 NumFaces: 78 NumVerts: 83 - terrain_streetlight_single168 NumMaterials: 2 NumFaces: 78 NumVerts: 83 - terrain_streetlight_single169 NumMaterials: 2 NumFaces: 78 NumVerts: 83 - terrain_streetlight_single170 NumMaterials: 2 NumFaces: 78 NumVerts: 83 - terrain_streetlight_single171 NumMaterials: 2 NumFaces: 78 NumVerts: 83 - terrain_streetlight_single173 NumMaterials: 2 NumFaces: 78 NumVerts: 83 - terrain_streetlight_single174 NumMaterials: 2 NumFaces: 78 NumVerts: 83 - terrain_streetlight_single175 NumMaterials: 2 NumFaces: 78 NumVerts: 83 - terrain_streetlight_single176 NumMaterials: 2 NumFaces: 78 NumVerts: 83 - terrain_streetlight_single177 NumMaterials: 2 NumFaces: 78 NumVerts: 83 - terrain_streetlight_single178 NumMaterials: 2 NumFaces: 78 NumVerts: 83 - terrain_streetlight_single179 NumMaterials: 2 NumFaces: 78 NumVerts: 83 - terrain_streetlight_single180 NumMaterials: 2 NumFaces: 78 NumVerts: 83 - terrain_streetlight_single181 NumMaterials: 2 NumFaces: 78 NumVerts: 83 - terrain_streetlight_single182 NumMaterials: 2 NumFaces: 78 NumVerts: 83 - terrain_streetlight_single183 NumMaterials: 2 NumFaces: 78 NumVerts: 83 - terrain_streetlight_single184 NumMaterials: 2 NumFaces: 78 NumVerts: 83 - terrain_streetlight_single185 NumMaterials: 2 NumFaces: 78 NumVerts: 83 - terrain_streetlight_single186 NumMaterials: 2 NumFaces: 78 NumVerts: 83 - terrain_streetlight_single187 NumMaterials: 2 NumFaces: 78 NumVerts: 83 - terrain_streetlight_single188 NumMaterials: 2 NumFaces: 78 NumVerts: 83 - terrain_streetlight_single189 NumMaterials: 2 NumFaces: 78 NumVerts: 83 - terrain_streetlight_single190 NumMaterials: 1 NumFaces: 48 NumVerts: 36 - terrain_nhighway_column125 NumMaterials: 2 NumFaces: 78 NumVerts: 83 - terrain_streetlight_single191 NumMaterials: 1 NumFaces: 2 NumVerts: 4 - terrain_sconce_light03 NumMaterials: 1 NumFaces: 10 NumVerts: 18 - terrain_sconce03 NumMaterials: 2 NumFaces: 78 NumVerts: 83 - terrain_streetlight_single192 NumMaterials: 2 NumFaces: 78 NumVerts: 83 - terrain_streetlight_single194 NumMaterials: 2 NumFaces: 78 NumVerts: 83 - terrain_streetlight_single195 NumMaterials: 2 NumFaces: 78 NumVerts: 83 - terrain_streetlight_single196 NumMaterials: 2 NumFaces: 78 NumVerts: 83 - terrain_streetlight_single197 NumMaterials: 2 NumFaces: 78 NumVerts: 83 - terrain_streetlight_single198 NumMaterials: 2 NumFaces: 78 NumVerts: 83 - terrain_streetlight_single199 NumMaterials: 2 NumFaces: 78 NumVerts: 83 - terrain_streetlight_single200 NumMaterials: 2 NumFaces: 78 NumVerts: 83 - terrain_streetlight_single201 NumMaterials: 2 NumFaces: 78 NumVerts: 83 - terrain_streetlight_single202 NumMaterials: 2 NumFaces: 78 NumVerts: 83 - terrain_streetlight_single203 NumMaterials: 2 NumFaces: 78 NumVerts: 83 - terrain_streetlight_single204 NumMaterials: 2 NumFaces: 78 NumVerts: 83 - terrain_streetlight_single205 NumMaterials: 2 NumFaces: 78 NumVerts: 83 - terrain_streetlight_single206 NumMaterials: 2 NumFaces: 78 NumVerts: 83 - terrain_streetlight_single207 NumMaterials: 2 NumFaces: 78 NumVerts: 83 - terrain_streetlight_single208 NumMaterials: 2 NumFaces: 78 NumVerts: 83 - terrain_streetlight_single209 NumMaterials: 2 NumFaces: 78 NumVerts: 83 - terrain_streetlight_single210 NumMaterials: 2 NumFaces: 78 NumVerts: 83 - terrain_streetlight_single211 NumMaterials: 2 NumFaces: 78 NumVerts: 83 - terrain_streetlight_single212 NumMaterials: 2 NumFaces: 78 NumVerts: 83 - terrain_streetlight_single213 NumMaterials: 2 NumFaces: 78 NumVerts: 83 - terrain_streetlight_single214 NumMaterials: 2 NumFaces: 78 NumVerts: 83 - terrain_streetlight_single215 NumMaterials: 2 NumFaces: 78 NumVerts: 83 - terrain_streetlight_single216 NumMaterials: 2 NumFaces: 78 NumVerts: 83 - terrain_streetlight_single217 NumMaterials: 2 NumFaces: 78 NumVerts: 83 - terrain_streetlight_single218 NumMaterials: 2 NumFaces: 78 NumVerts: 83 - terrain_streetlight_single219 NumMaterials: 2 NumFaces: 78 NumVerts: 83 - terrain_streetlight_single220 NumMaterials: 6 NumFaces: 316 NumVerts: 574 - terrain_billboardA01 NumMaterials: 8 NumFaces: 316 NumVerts: 578 - terrain_billboardA02 NumMaterials: 7 NumFaces: 314 NumVerts: 571 - terrain_billboardA03 NumMaterials: 6 NumFaces: 316 NumVerts: 577 - terrain_billboardA04 NumMaterials: 5 NumFaces: 318 NumVerts: 579 - terrain_billboardA05 NumMaterials: 2 NumFaces: 12 NumVerts: 23 - terrain_sign_A03 NumMaterials: 2 NumFaces: 12 NumVerts: 23 - terrain_sign_A04 NumMaterials: 2 NumFaces: 24 NumVerts: 45 - terrain_sign_A05 NumMaterials: 2 NumFaces: 24 NumVerts: 45 - terrain_sign_A06 NumMaterials: 2 NumFaces: 24 NumVerts: 45 - terrain_sign_G01 NumMaterials: 2 NumFaces: 24 NumVerts: 45 - terrain_sign_G02 NumMaterials: 2 NumFaces: 24 NumVerts: 45 - terrain_sign_H01 NumMaterials: 2 NumFaces: 24 NumVerts: 45 - terrain_sign_H02 NumMaterials: 1 NumFaces: 12 NumVerts: 20 - terrain_scaffold_platform21 NumMaterials: 1 NumFaces: 56 NumVerts: 89 - terrain_scaffold_support0107 NumMaterials: 1 NumFaces: 56 NumVerts: 89 - terrain_scaffold_support0106 NumMaterials: 1 NumFaces: 56 NumVerts: 89 - terrain_scaffold_support0105 NumMaterials: 1 NumFaces: 56 NumVerts: 89 - terrain_scaffold_support0104 NumMaterials: 1 NumFaces: 56 NumVerts: 89 - terrain_scaffold_support0103 NumMaterials: 1 NumFaces: 56 NumVerts: 89 - terrain_scaffold_support0102 NumMaterials: 1 NumFaces: 56 NumVerts: 89 - terrain_scaffold_support0101 NumMaterials: 1 NumFaces: 12 NumVerts: 20 - terrain_scaffold_platform22 NumMaterials: 1 NumFaces: 12 NumVerts: 20 - terrain_scaffold_platform23 NumMaterials: 1 NumFaces: 12 NumVerts: 20 - terrain_scaffold95 NumMaterials: 1 NumFaces: 12 NumVerts: 20 - terrain_scaffold96 NumMaterials: 1 NumFaces: 14 NumVerts: 28 - terrain_above_tunnel01 NumMaterials: 1 NumFaces: 80 NumVerts: 72 - terrain_hwy_lamp09 NumMaterials: 1 NumFaces: 10 NumVerts: 20 - terrain_hwy_light09 NumMaterials: 1 NumFaces: 80 NumVerts: 72 - terrain_hwy_lamp10 NumMaterials: 1 NumFaces: 10 NumVerts: 20 - terrain_hwy_light10 NumMaterials: 1 NumFaces: 80 NumVerts: 72 - terrain_hwy_lamp11 NumMaterials: 1 NumFaces: 10 NumVerts: 20 - terrain_hwy_light11 NumMaterials: 1 NumFaces: 80 NumVerts: 72 - terrain_hwy_lamp12 NumMaterials: 1 NumFaces: 10 NumVerts: 20 - terrain_hwy_light12 NumMaterials: 1 NumFaces: 10 NumVerts: 20 - terrain_hwy_light13 NumMaterials: 1 NumFaces: 80 NumVerts: 72 - terrain_hwy_lamp13 NumMaterials: 2 NumFaces: 56 NumVerts: 102 - terrain_channel_railing01 NumMaterials: 7 NumFaces: 360 NumVerts: 532 - Terrain_mainend01 NumMaterials: 1 NumFaces: 10 NumVerts: 20 - terrain_hwy_light14 NumMaterials: 1 NumFaces: 80 NumVerts: 72 - terrain_hwy_lamp14 NumMaterials: 4 NumFaces: 488 NumVerts: 472 - terrain_newhighway05 NumMaterials: 4 NumFaces: 466 NumVerts: 464 - terrain_newhighway06 NumMaterials: 4 NumFaces: 504 NumVerts: 502 - terrain_newhighway08 NumMaterials: 2 NumFaces: 256 NumVerts: 482 - terrain_soundwall01 NumMaterials: 3 NumFaces: 34 NumVerts: 68 - terrain_woodpile05 NumMaterials: 2 NumFaces: 65 NumVerts: 56 - terrain_asphaltpile05 NumMaterials: 2 NumFaces: 56 NumVerts: 80 - terrain_hiwayfence01 NumMaterials: 2 NumFaces: 56 NumVerts: 80 - terrain_hiwayfence02 NumMaterials: 2 NumFaces: 64 NumVerts: 90 - terrain_hiwayfence03 NumMaterials: 2 NumFaces: 56 NumVerts: 80 - terrain_hiwayfence04 NumMaterials: 2 NumFaces: 56 NumVerts: 80 - terrain_hiwayfence05 NumMaterials: 2 NumFaces: 64 NumVerts: 90 - terrain_hiwayfence06 NumMaterials: 2 NumFaces: 212 NumVerts: 332 - terrain_soundwall02 NumMaterials: 2 NumFaces: 108 NumVerts: 150 - terrain_hiwayfence11 NumMaterials: 2 NumFaces: 98 NumVerts: 122 - terrain_hiwayfence12 NumMaterials: 1 NumFaces: 38 NumVerts: 72 - terrain_steelgirder08 NumMaterials: 1 NumFaces: 38 NumVerts: 72 - terrain_steelgirder09 NumMaterials: 1 NumFaces: 12 NumVerts: 24 - terrain_crate17 NumMaterials: 1 NumFaces: 12 NumVerts: 24 - terrain_crate18 NumMaterials: 1 NumFaces: 12 NumVerts: 24 - terrain_crate19 NumMaterials: 1 NumFaces: 12 NumVerts: 24 - terrain_crate20 NumMaterials: 2 NumFaces: 16 NumVerts: 28 - terrain_crate21 NumMaterials: 1 NumFaces: 12 NumVerts: 24 - terrain_crate22 NumMaterials: 1 NumFaces: 64 NumVerts: 68 - terrain_pipe02 NumMaterials: 1 NumFaces: 64 NumVerts: 68 - terrain_pipe01 NumMaterials: 1 NumFaces: 64 NumVerts: 52 - terrain_pipe03 NumMaterials: 2 NumFaces: 14 NumVerts: 26 - terrain_crate23 NumMaterials: 2 NumFaces: 14 NumVerts: 26 - terrain_crate24 NumMaterials: 1 NumFaces: 80 NumVerts: 72 - terrain_hwy_lamp15 NumMaterials: 1 NumFaces: 10 NumVerts: 20 - terrain_hwy_light15 NumMaterials: 1 NumFaces: 80 NumVerts: 72 - terrain_hwy_lamp16 NumMaterials: 1 NumFaces: 10 NumVerts: 20 - terrain_hwy_light16 NumMaterials: 4 NumFaces: 320 NumVerts: 350 - terrain_highoverpass01 NumMaterials: 3 NumFaces: 282 NumVerts: 288 - terrain_cloverleaf01 NumMaterials: 5 NumFaces: 525 NumVerts: 505 - terrain_cloverleaf02 NumMaterials: 3 NumFaces: 208 NumVerts: 182 - terrain_trailer_03 NumMaterials: 1 NumFaces: 71 NumVerts: 54 - Terrain_freewayend_01 NumMaterials: 5 NumFaces: 284 NumVerts: 392 - terrain_freewayend_02 NumMaterials: 2 NumFaces: 168 NumVerts: 319 - terrain_soundwall03 NumMaterials: 1 NumFaces: 95 NumVerts: 70 - Terrain_freewayend_03 NumMaterials: 5 NumFaces: 280 NumVerts: 448 - Terrain_footbrdge01 NumMaterials: 6 NumFaces: 348 NumVerts: 542 - terrain_hiway_sign06 NumMaterials: 5 NumFaces: 212 NumVerts: 259 - Terrain_mainhighway02 NumMaterials: 5 NumFaces: 221 NumVerts: 302 - Terrain_mainhighway03 NumMaterials: 6 NumFaces: 478 NumVerts: 482 - terrain_newofframp01 NumMaterials: 4 NumFaces: 288 NumVerts: 237 - TERRAIN_SM_ONRAMP_RT NumMaterials: 3 NumFaces: 69 NumVerts: 68 - Terrain_undrdrt_01 NumMaterials: 1 NumFaces: 100 NumVerts: 165 - terrain_old_overpass_support02 NumMaterials: 1 NumFaces: 2 NumVerts: 4 - decal_old_overpass_support02 NumMaterials: 4 NumFaces: 561 NumVerts: 500 - Terrain_oldovrpass_01 NumMaterials: 1 NumFaces: 148 NumVerts: 246 - terrain_channel_railing02 NumMaterials: 1 NumFaces: 148 NumVerts: 246 - terrain_channel_railing03 NumMaterials: 1 NumFaces: 30 NumVerts: 60 - terrain_channel02 NumMaterials: 2 NumFaces: 24 NumVerts: 41 - terrain_channel03 NumMaterials: 2 NumFaces: 320 NumVerts: 234 - Terrain_gully NumMaterials: 1 NumFaces: 76 NumVerts: 92 - terrain_stair09 NumMaterials: 3 NumFaces: 130 NumVerts: 160 - Terrain_steps NumMaterials: 1 NumFaces: 88 NumVerts: 115 - Terrain_steps01 NumMaterials: 1 NumFaces: 68 NumVerts: 80 - terrain_stair10 NumMaterials: 1 NumFaces: 280 NumVerts: 205 - Terrain_OldOVRpasRail_01 NumMaterials: 3 NumFaces: 743 NumVerts: 559 - Terrain_DrtTrail_01 NumMaterials: 1 NumFaces: 330 NumVerts: 374 - Terrain_LgFence_01 NumMaterials: 6 NumFaces: 258 NumVerts: 336 - Terrain_mainhighway04 NumMaterials: 1 NumFaces: 305 NumVerts: 191 - Terrain_endmedian_01 NumMaterials: 1 NumFaces: 54 NumVerts: 46 - Terrain_transpatch_01 NumMaterials: 1 NumFaces: 360 NumVerts: 410 - Terrain_longfence_02 NumMaterials: 4 NumFaces: 226 NumVerts: 220 - terrain_stoplight03 NumMaterials: 4 NumFaces: 814 NumVerts: 551 - Terrain_bigsign_01 NumMaterials: 6 NumFaces: 637 NumVerts: 582 - Terrain_fulcanal_02 NumMaterials: 3 NumFaces: 24 NumVerts: 34 - decal_fulcanal_02 NumMaterials: 4 NumFaces: 131 NumVerts: 116 - Terrain_canalsplit NumMaterials: 2 NumFaces: 20 NumVerts: 38 - terrain_channel04 NumMaterials: 1 NumFaces: 19 NumVerts: 17 - Terrain_canalpatch NumMaterials: 1 NumFaces: 112 NumVerts: 72 - terrain_column_base19 NumMaterials: 2 NumFaces: 90 NumVerts: 79 - Terrain_Canalendhill NumMaterials: 2 NumFaces: 186 NumVerts: 127 - Terrain_unfinoffrmp_01 NumMaterials: 5 NumFaces: 502 NumVerts: 290 - Terrain_oldovrpass_03 NumMaterials: 8 NumFaces: 289 NumVerts: 276 - Terrain_oldovrpass_02 NumMaterials: 6 NumFaces: 165 NumVerts: 232 - terrain_mainhighway05 NumMaterials: 5 NumFaces: 358 NumVerts: 551 - terrain_perimeter_road02 NumMaterials: 1 NumFaces: 224 NumVerts: 443 - terrain_perimeter_railing02 NumMaterials: 5 NumFaces: 551 NumVerts: 574 - terrain_highoverpass02 NumMaterials: 4 NumFaces: 846 NumVerts: 625 - Terrain_bigsign_02 NumMaterials: 1 NumFaces: 216 NumVerts: 432 - terrain_highoverpass_railing03 NumMaterials: 1 NumFaces: 30 NumVerts: 60 - terrain_steelgirder10 NumMaterials: 1 NumFaces: 30 NumVerts: 60 - terrain_steelgirder11 NumMaterials: 1 NumFaces: 30 NumVerts: 60 - terrain_steelgirder12 NumMaterials: 1 NumFaces: 56 NumVerts: 89 - terrain_scaffold_support108 NumMaterials: 1 NumFaces: 56 NumVerts: 89 - terrain_scaffold_support109 NumMaterials: 1 NumFaces: 12 NumVerts: 20 - terrain_scaffold_platform24 NumMaterials: 1 NumFaces: 56 NumVerts: 89 - terrain_scaffold_support110 NumMaterials: 1 NumFaces: 56 NumVerts: 89 - terrain_scaffold_support111 NumMaterials: 1 NumFaces: 12 NumVerts: 20 - terrain_scaffold_platform25 NumMaterials: 1 NumFaces: 112 NumVerts: 72 - terrain_column_base20 NumMaterials: 5 NumFaces: 390 NumVerts: 384 - terrain_trailer_05 NumMaterials: 2 NumFaces: 10 NumVerts: 20 - Terrain_sconce_05 NumMaterials: 2 NumFaces: 123 NumVerts: 129 - terrain_dirt09 NumMaterials: 3 NumFaces: 328 NumVerts: 254 - terrain_concrete park_02 NumMaterials: 5 NumFaces: 234 NumVerts: 233 - terrain_concrete park_01 NumMaterials: 1 NumFaces: 208 NumVerts: 416 - terrain_highoverpass_railing03 NumMaterials: 1 NumFaces: 268 NumVerts: 532 - terrain_highoverpass_railing04 NumMaterials: 1 NumFaces: 108 NumVerts: 216 - terrain_underpass_railing02 NumMaterials: 1 NumFaces: 168 NumVerts: 336 - terrain_underpass_railing03 NumMaterials: 3 NumFaces: 238 NumVerts: 229 - terrain_newhighway03 NumMaterials: 2 NumFaces: 224 NumVerts: 223 - terrain_newhighway07 NumMaterials: 5 NumFaces: 287 NumVerts: 330 - terrain_mainhighway06 NumMaterials: 2 NumFaces: 168 NumVerts: 298 - terrain_tunnel02 NumMaterials: 1 NumFaces: 116 NumVerts: 228 - terrain_circle_railing02 NumMaterials: 3 NumFaces: 86 NumVerts: 100 - terrain_newhighway09 NumMaterials: 5 NumFaces: 194 NumVerts: 207 - terrain_newhighway10 NumMaterials: 4 NumFaces: 327 NumVerts: 546 - terrain_underpass02 NumMaterials: 1 NumFaces: 132 NumVerts: 264 - terrain_railing03 NumMaterials: 3 NumFaces: 216 NumVerts: 326 - terrain_perimeter_road03 NumMaterials: 3 NumFaces: 286 NumVerts: 458 - terrain_perimeter_road04 NumMaterials: 1 NumFaces: 192 NumVerts: 384 - terrain_perimeter_road05 NumMaterials: 1 NumFaces: 176 NumVerts: 352 - terrain_perimeter_road06 NumMaterials: 2 NumFaces: 349 NumVerts: 238 - terrain_offramp_01 NumMaterials: 7 NumFaces: 360 NumVerts: 529 - Terrain_mainend02 NumMaterials: 4 NumFaces: 390 NumVerts: 324 - terrain_highoverpass03 NumMaterials: 3 NumFaces: 216 NumVerts: 311 - terrain_cloverleaf03 NumMaterials: 6 NumFaces: 444 NumVerts: 632 - terrain_freewayend_04 NumMaterials: 2 NumFaces: 4 NumVerts: 6 - decal_freewayend_04 NumMaterials: 7 NumFaces: 163 NumVerts: 216 - Terrain_mainhighway07 NumMaterials: 4 NumFaces: 473 NumVerts: 536 - terrain_newofframp02 NumMaterials: 1 NumFaces: 328 NumVerts: 225 - Terrain_OldOVRpasRail_04 NumMaterials: 1 NumFaces: 72 NumVerts: 55 - Terrain_OldOVRpasRail_03 NumMaterials: 1 NumFaces: 288 NumVerts: 220 - Terrain_OldOVRpasRail_02 NumMaterials: 1 NumFaces: 134 NumVerts: 168 - Terrain_LgFence_02 NumMaterials: 6 NumFaces: 266 NumVerts: 372 - Terrain_mainhighway08 NumMaterials: 3 NumFaces: 286 NumVerts: 309 - Terrain_Offramp_04 NumMaterials: 8 NumFaces: 478 NumVerts: 439 - Terrain_oldovrpass_04 NumMaterials: 8 NumFaces: 347 NumVerts: 322 - Terrain_oldovrpass_05 NumMaterials: 5 NumFaces: 177 NumVerts: 186 - terrain_mainhighway09 NumMaterials: 2 NumFaces: 308 NumVerts: 442 - terrain_perimeter_road07 NumMaterials: 1 NumFaces: 352 NumVerts: 704 - terrain_perimeter_railing03 NumMaterials: 4 NumFaces: 364 NumVerts: 288 - terrain_highoverpass04 NumMaterials: 7 NumFaces: 153 NumVerts: 195 - Terrain_mainhighway10 NumMaterials: 8 NumFaces: 262 NumVerts: 260 - CarDef_truck NumMaterials: 7 NumFaces: 260 NumVerts: 269 - CarDef_cop NumMaterials: 7 NumFaces: 244 NumVerts: 245 - CarDef_Smsedan NumMaterials: 7 NumFaces: 232 NumVerts: 241 - CarDef_ CarA NumMaterials: 7 NumFaces: 232 NumVerts: 247 - CarDef_JeepA NumMaterials: 8 NumFaces: 266 NumVerts: 281 - CarDef_truckH NumMaterials: 7 NumFaces: 244 NumVerts: 253 - CarDef_SedanI NumMaterials: 7 NumFaces: 244 NumVerts: 245 - CarDef_SedanK NumMaterials: 7 NumFaces: 244 NumVerts: 245 - CarDef_SedanKL NumMaterials: 7 NumFaces: 250 NumVerts: 272 - CarDef_PickupA NumMaterials: 2 NumFaces: 34 NumVerts: 68 - terrain_woodpile07 NumMaterials: 3 NumFaces: 34 NumVerts: 68 - terrain_woodpile08 NumMaterials: 8 NumFaces: 225 NumVerts: 434 - PropDef_pineLG NumMaterials: 8 NumFaces: 225 NumVerts: 434 - PropDef_pineMD NumMaterials: 8 NumFaces: 225 NumVerts: 434 - PropDef_pineSM NumMaterials: 2 NumFaces: 68 NumVerts: 59 - terrain_asphaltpile06 NumMaterials: 2 NumFaces: 194 NumVerts: 143 - Terrain_pipeover NumMaterials: 1 NumFaces: 12 NumVerts: 24 - terrain_crate25 NumMaterials: 1 NumFaces: 12 NumVerts: 24 - terrain_crate26 NumMaterials: 1 NumFaces: 12 NumVerts: 24 - terrain_crate27 NumMaterials: 1 NumFaces: 12 NumVerts: 24 - terrain_crate28 NumMaterials: 2 NumFaces: 71 NumVerts: 62 - terrain_asphaltpile07 NumMaterials: 1 NumFaces: 12 NumVerts: 24 - terrain_crate29 NumMaterials: 1 NumFaces: 119 NumVerts: 84 - Terrain_QTPipeWall NumMaterials: 1 NumFaces: 24 NumVerts: 32 - decal_QTPipeWall NumMaterials: 2 NumFaces: 35 NumVerts: 41 - Terrain_Wallpatch NumMaterials: 2 NumFaces: 69 NumVerts: 60 - terrain_asphaltpile08 NumMaterials: 1 NumFaces: 128 NumVerts: 81 - terrain_column_base02 NumMaterials: 2 NumFaces: 12 NumVerts: 16 - decal_column_base02 NumMaterials: 1 NumFaces: 112 NumVerts: 72 - terrain_column_base10 NumMaterials: 1 NumFaces: 112 NumVerts: 72 - terrain_column_base13 NumMaterials: 5 NumFaces: 45 NumVerts: 53 - terrain_concrete park_03 NumMaterials: 4 NumFaces: 116 NumVerts: 136 - Terrain_chuckbox_01 NumMaterials: 4 NumFaces: 149 NumVerts: 151 - Terrain_chuckbox_arc NumMaterials: 1 NumFaces: 3 NumVerts: 5 - decal_chuckbox_arc NumMaterials: 2 NumFaces: 188 NumVerts: 158 - terrain_concrete park NumMaterials: 1 NumFaces: 78 NumVerts: 64 - Terrain_chuckinqp_01 NumMaterials: 2 NumFaces: 8 NumVerts: 9 - decal_chuckinqp_01 NumMaterials: 3 NumFaces: 82 NumVerts: 80 - Terrain_chuckkick_01 NumMaterials: 4 NumFaces: 191 NumVerts: 178 - Terrain_higher_01 NumMaterials: 1 NumFaces: 12 NumVerts: 24 - decal_higher_01 NumMaterials: 2 NumFaces: 500 NumVerts: 336 - Terrain_chukthng NumMaterials: 2 NumFaces: 60 NumVerts: 52 - decal_chukthng NumMaterials: 1 NumFaces: 40 NumVerts: 30 - Terrain_qpdeal NumMaterials: 1 NumFaces: 12 NumVerts: 16 - decal_qpdeal NumMaterials: 1 NumFaces: 74 NumVerts: 63 - Terrain_plug NumMaterials: 2 NumFaces: 92 NumVerts: 150 - terrain_channel_railing04 NumMaterials: 2 NumFaces: 116 NumVerts: 212 - terrain_channel_railing05 NumMaterials: 2 NumFaces: 100 NumVerts: 176 - terrain_channel_railing06 NumMaterials: 2 NumFaces: 80 NumVerts: 140 - terrain_channel_railing07 NumMaterials: 2 NumFaces: 405 NumVerts: 282 - terrain_concretechuncker NumMaterials: 2 NumFaces: 124 NumVerts: 169 - Terrain_Canalrail NumMaterials: 2 NumFaces: 24 NumVerts: 45 - PropDef_signE NumMaterials: 7 NumFaces: 244 NumVerts: 253 - CarDef_Broken NumMaterials: 5 NumFaces: 100 NumVerts: 174 - Terrain_DumpsterA01 NumMaterials: 2 NumFaces: 42 NumVerts: 50 - MoverDef_Dumpsterb_ NumMaterials: 2 NumFaces: 42 NumVerts: 52 - MoverDef_Dumpster NumMaterials: 5 NumFaces: 100 NumVerts: 174 - Terrain_DumpsterA02 NumMaterials: 5 NumFaces: 100 NumVerts: 174 - Terrain_DumpsterA03 NumMaterials: 5 NumFaces: 100 NumVerts: 174 - Terrain_DumpsterA04 NumMaterials: 1 NumFaces: 60 NumVerts: 120 - terrain_crate30 NumMaterials: 1 NumFaces: 12 NumVerts: 24 - terrain_crate31 NumMaterials: 3 NumFaces: 40 NumVerts: 71 - DynamicsDef_trafficsign NumMaterials: 4 NumFaces: 181 NumVerts: 167 - Terrain_fulcanal_01 NumMaterials: 3 NumFaces: 261 NumVerts: 218 - terrain_concrete park04 NumMaterials: 1 NumFaces: 101 NumVerts: 73 - Terrain_QTPipeWall02 NumMaterials: 1 NumFaces: 18 NumVerts: 24 - decal_QTPipeWall02 NumMaterials: 3 NumFaces: 94 NumVerts: 145 - terrain_concrete park_04 NumMaterials: 1 NumFaces: 27 NumVerts: 19 - DynamicsDef_cone NumMaterials: 1 NumFaces: 98 NumVerts: 164 - DynamicsDef_barrier NumMaterials: 2 NumFaces: 20 NumVerts: 32 - terrain_crate32 NumMaterials: 9 NumFaces: 112 NumVerts: 161 - panorama_01 NumMaterials: 5 NumFaces: 318 NumVerts: 579 - terrain_billboardA06 NumMaterials: 5 NumFaces: 318 NumVerts: 579 - terrain_billboardA07 NumMaterials: 5 NumFaces: 314 NumVerts: 575 - terrain_billboardA08 NumMaterials: 1 NumFaces: 36 NumVerts: 72 - terrain_crate33 NumMaterials: 1 NumFaces: 12 NumVerts: 24 - terrain_crate34 NumMaterials: 1 NumFaces: 12 NumVerts: 24 - terrain_crate35 NumMaterials: 1 NumFaces: 12 NumVerts: 20 - terrain_scaffold_platform26 NumMaterials: 1 NumFaces: 36 NumVerts: 60 - terrain_scaffold97 NumMaterials: 1 NumFaces: 36 NumVerts: 60 - terrain_scaffold98 NumMaterials: 1 NumFaces: 34 NumVerts: 44 - PropDef_divider NumMaterials: 8 NumFaces: 316 NumVerts: 578 - terrain_billboardA09 -------------------------------------------------------------------- Geometry Instances -------------------------------------------------------------------- Terrain_Offramp_02 TERRAIN_SMALL_ONRAMP01.02 terrain_fullpipe01 terrain_high_column01 terrain_high_column02 terrain_high_column06 terrain_high_column03 terrain_high_column04 terrain_high_column07 decal_high_column07 terrain_underpass_column01 terrain_newhighway01 decal_newhighway01 terrain_newhighway02 decal_newhighway02 terrain_mainhighway01 terrain_nhighway_column0107 terrain_nhighway_column0102 terrain_nhighway_column0103 terrain_nhighway_column0104 terrain_nhighway_column0105 terrain_nhighway_column0106 terrain_nhighway_column0101 terrain_nhighway_column0108 terrain_nhighway_column0109 terrain_nhighway_column0110 terrain_nhighway_column0111 decal_nhighway_column0111 terrain_nhighway_column0112 terrain_dirt01 terrain_dirt02 terrain_tunnel01 terrain_dirt03 terrain_dirt04 terrain_dirt05 terrain_highway_divider terrain_dirt06 terrain_old_overpass_support01 terrain_nhighway_column122 terrain_nhighway_column123 terrain_dirt08 terrain_high_column08 terrain_high_column09 terrain_channel01 terrain_hiway_sign01 terrain_hiway_sign02 terrain_hiway_sign03 terrain_crate05 terrain_crate06 terrain_crate09 terrain_circle_railing01 terrain_hiway_sign05 terrain_newhighway04 terrain_overpass_connect01 terrain_scaffold02 terrain_scaffold_platform01 terrain_scaffold03 terrain_scaffold01 terrain_scaffold04 terrain_scaffold05 terrain_scaffold06 terrain_scaffold07 terrain_scaffold08 terrain_scaffold09 terrain_scaffold10 terrain_scaffold11 terrain_scaffold12 terrain_scaffold13 terrain_scaffold15 terrain_scaffold17 terrain_scaffold18 terrain_scaffold19 terrain_scaffold_platform02 terrain_scaffold_platform03 terrain_scaffold_platform04 terrain_scaffold_platform05 terrain_scaffold20 terrain_scaffold21 terrain_scaffold22 terrain_scaffold23 terrain_scaffold_platform06 terrain_scaffold_platform07 terrain_scaffold24 terrain_scaffold25 terrain_scaffold26 terrain_scaffold27 terrain_scaffold28 terrain_scaffold29 terrain_scaffold30 terrain_scaffold31 terrain_scaffold32 terrain_scaffold33 terrain_scaffold34 terrain_scaffold35 terrain_scaffold36 terrain_scaffold37 terrain_scaffold38 terrain_scaffold39 terrain_scaffold40 terrain_scaffold41 terrain_scaffold42 terrain_scaffold43 terrain_scaffold44 terrain_scaffold45 terrain_scaffold46 terrain_scaffold47 terrain_scaffold48 terrain_scaffold49 terrain_scaffold50 terrain_scaffold_platform08 terrain_scaffold_platform09 terrain_scaffold_platform10 terrain_scaffold_platform11 terrain_scaffold_platform12 terrain_scaffold_platform13 terrain_scaffold_platform14 terrain_scaffold52 terrain_scaffold54 terrain_scaffold56 terrain_scaffold58 terrain_steelgirder01 terrain_steelgirder02 terrain_steelgirder03 terrain_steelgirder04 terrain_highoverpass_railing01 terrain_dirt20 terrain_underpass01 terrain_underpass_railing03 terrain_connection_railing10 terrain_underpass_column02 terrain_underpass_column03 terrain_railing02 terrain_railing01 terrain_stoplight01 terrain_stoplight02 terrain_scaffold_platform15 terrain_scaffold_platform16 terrain_scaffold59 terrain_scaffold60 terrain_scaffold61 terrain_scaffold62 terrain_scaffold_platform17 terrain_scaffold63 terrain_scaffold64 terrain_scaffold65 terrain_scaffold66 terrain_scaffold67 terrain_scaffold68 terrain_scaffold69 terrain_scaffold70 terrain_scaffold71 terrain_scaffold72 terrain_scaffold73 terrain_scaffold74 terrain_scaffold75 terrain_scaffold76 terrain_scaffold77 terrain_scaffold78 terrain_scaffold79 terrain_scaffold80 terrain_scaffold_platform18 terrain_scaffold_platform19 terrain_scaffold_platform20 terrain_scaffold81 terrain_scaffold82 terrain_scaffold83 terrain_retainingwall01 terrain_perimeter_road01 terrain_perimeter_railing01 terrain_dirt21 terrain_hwy_lamp01 terrain_hwy_light01 terrain_hwy_light02 terrain_hwy_lamp02 terrain_hwy_light03 terrain_hwy_lamp03 terrain_hwy_light04 terrain_hwy_lamp04 terrain_hwy_light05 terrain_hwy_lamp05 terrain_offramp_03 terrain_steelgirder05 terrain_steelgirder06 terrain_steelgirder07 terrain_island01 terrain_asphaltpile04 terrain_2x401 terrain_2x402 terrain_2x403 terrain_2x404 terrain_2x405 terrain_2x406 terrain_hwy_light06 terrain_hwy_lamp06 terrain_woodpile03 terrain_hwy_light07 terrain_hwy_lamp07 terrain_hwy_light08 terrain_hwy_lamp08 terrain_hiway_sign04 terrain_street light double a terrain_street light double a01 terrain_street light double a02 terrain_street light double a03 terrain_street light double a04 terrain_street light double a05 terrain_street light double a06 terrain_street light double a07 terrain_street light double a08 terrain_street light double a09 terrain_street light double a10 terrain_street light double a11 terrain_street light double a12 terrain_streetlight_single118 terrain_streetlight_single119 terrain_streetlight_single120 terrain_streetlight_single121 terrain_streetlight_single122 terrain_streetlight_single128 terrain_streetlight_single130 terrain_streetlight_single131 terrain_streetlight_single133 terrain_streetlight_single137 terrain_streetlight_single01 terrain_streetlight_single02 terrain_streetlight_single140 terrain_streetlight_single141 terrain_streetlight_single142 terrain_streetlight_single153 terrain_streetlight_single154 terrain_streetlight_single155 terrain_streetlight_single156 terrain_streetlight_single157 terrain_streetlight_single158 terrain_streetlight_single159 terrain_streetlight_single160 terrain_streetlight_single161 terrain_streetlight_single162 terrain_streetlight_single163 terrain_streetlight_single164 terrain_streetlight_single165 terrain_streetlight_single166 terrain_streetlight_single167 terrain_streetlight_single168 terrain_streetlight_single169 terrain_streetlight_single170 terrain_streetlight_single171 terrain_streetlight_single173 terrain_streetlight_single174 terrain_streetlight_single175 terrain_streetlight_single176 terrain_streetlight_single177 terrain_streetlight_single178 terrain_streetlight_single179 terrain_streetlight_single180 terrain_streetlight_single181 terrain_streetlight_single182 terrain_streetlight_single183 terrain_streetlight_single184 terrain_streetlight_single185 terrain_streetlight_single186 terrain_streetlight_single187 terrain_streetlight_single188 terrain_streetlight_single189 terrain_streetlight_single190 terrain_nhighway_column125 terrain_streetlight_single191 terrain_sconce_light03 terrain_sconce03 terrain_streetlight_single192 terrain_streetlight_single194 terrain_streetlight_single195 terrain_streetlight_single196 terrain_streetlight_single197 terrain_streetlight_single198 terrain_streetlight_single199 terrain_streetlight_single200 terrain_streetlight_single201 terrain_streetlight_single202 terrain_streetlight_single203 terrain_streetlight_single204 terrain_streetlight_single205 terrain_streetlight_single206 terrain_streetlight_single207 terrain_streetlight_single208 terrain_streetlight_single209 terrain_streetlight_single210 terrain_streetlight_single211 terrain_streetlight_single212 terrain_streetlight_single213 terrain_streetlight_single214 terrain_streetlight_single215 terrain_streetlight_single216 terrain_streetlight_single217 terrain_streetlight_single218 terrain_streetlight_single219 terrain_streetlight_single220 terrain_billboardA01 terrain_billboardA02 terrain_billboardA03 terrain_billboardA04 terrain_billboardA05 terrain_sign_A03 terrain_sign_A04 terrain_sign_A05 terrain_sign_A06 terrain_sign_G01 terrain_sign_G02 terrain_sign_H01 terrain_sign_H02 terrain_scaffold_platform21 terrain_scaffold_support0107 terrain_scaffold_support0106 terrain_scaffold_support0105 terrain_scaffold_support0104 terrain_scaffold_support0103 terrain_scaffold_support0102 terrain_scaffold_support0101 terrain_scaffold_platform22 terrain_scaffold_platform23 terrain_scaffold95 terrain_scaffold96 terrain_above_tunnel01 terrain_hwy_lamp09 terrain_hwy_light09 terrain_hwy_lamp10 terrain_hwy_light10 terrain_hwy_lamp11 terrain_hwy_light11 terrain_hwy_lamp12 terrain_hwy_light12 terrain_hwy_light13 terrain_hwy_lamp13 terrain_channel_railing01 Terrain_mainend01 terrain_hwy_light14 terrain_hwy_lamp14 terrain_newhighway05 terrain_newhighway06 terrain_newhighway08 terrain_soundwall01 terrain_woodpile05 terrain_asphaltpile05 terrain_hiwayfence01 terrain_hiwayfence02 terrain_hiwayfence03 terrain_hiwayfence04 terrain_hiwayfence05 terrain_hiwayfence06 terrain_soundwall02 terrain_hiwayfence11 terrain_hiwayfence12 terrain_steelgirder08 terrain_steelgirder09 terrain_crate17 terrain_crate18 terrain_crate19 terrain_crate20 terrain_crate21 terrain_crate22 terrain_pipe02 terrain_pipe01 terrain_pipe03 terrain_crate23 terrain_crate24 terrain_hwy_lamp15 terrain_hwy_light15 terrain_hwy_lamp16 terrain_hwy_light16 terrain_highoverpass01 terrain_cloverleaf01 terrain_cloverleaf02 terrain_trailer_03 Terrain_freewayend_01 terrain_freewayend_02 terrain_soundwall03 Terrain_freewayend_03 Terrain_footbrdge01 terrain_hiway_sign06 Terrain_mainhighway02 Terrain_mainhighway03 terrain_newofframp01 TERRAIN_SM_ONRAMP_RT Terrain_undrdrt_01 terrain_old_overpass_support02 decal_old_overpass_support02 Terrain_oldovrpass_01 terrain_channel_railing02 terrain_channel_railing03 terrain_channel02 terrain_channel03 Terrain_gully terrain_stair09 Terrain_steps Terrain_steps01 terrain_stair10 Terrain_OldOVRpasRail_01 Terrain_DrtTrail_01 Terrain_LgFence_01 Terrain_mainhighway04 Terrain_endmedian_01 Terrain_transpatch_01 Terrain_longfence_02 terrain_stoplight03 Terrain_bigsign_01 Terrain_fulcanal_02 decal_fulcanal_02 Terrain_canalsplit terrain_channel04 Terrain_canalpatch terrain_column_base19 Terrain_Canalendhill Terrain_unfinoffrmp_01 Terrain_oldovrpass_03 Terrain_oldovrpass_02 terrain_mainhighway05 terrain_perimeter_road02 terrain_perimeter_railing02 terrain_highoverpass02 Terrain_bigsign_02 terrain_highoverpass_railing03 terrain_steelgirder10 terrain_steelgirder11 terrain_steelgirder12 terrain_scaffold_support108 terrain_scaffold_support109 terrain_scaffold_platform24 terrain_scaffold_support110 terrain_scaffold_support111 terrain_scaffold_platform25 terrain_column_base20 terrain_trailer_05 Terrain_sconce_05 terrain_dirt09 terrain_concrete park_02 terrain_concrete park_01 terrain_highoverpass_railing03 terrain_highoverpass_railing04 terrain_underpass_railing02 terrain_underpass_railing03 terrain_newhighway03 terrain_newhighway07 terrain_mainhighway06 terrain_tunnel02 terrain_circle_railing02 terrain_newhighway09 terrain_newhighway10 terrain_underpass02 terrain_railing03 terrain_perimeter_road03 terrain_perimeter_road04 terrain_perimeter_road05 terrain_perimeter_road06 terrain_offramp_01 Terrain_mainend02 terrain_highoverpass03 terrain_cloverleaf03 terrain_freewayend_04 decal_freewayend_04 Terrain_mainhighway07 terrain_newofframp02 Terrain_OldOVRpasRail_04 Terrain_OldOVRpasRail_03 Terrain_OldOVRpasRail_02 Terrain_LgFence_02 Terrain_mainhighway08 Terrain_Offramp_04 Terrain_oldovrpass_04 Terrain_oldovrpass_05 terrain_mainhighway09 terrain_perimeter_road07 terrain_perimeter_railing03 terrain_highoverpass04 Terrain_mainhighway10 terrain_woodpile07 terrain_woodpile08 Prop_pineLG01 Prop_pineLG02 Prop_pineMD01 Prop_pineSM01 Prop_pineMD02 Prop_pineMD03 Prop_pineMD04 Prop_pineMD05 Prop_pineMD06 Prop_pineMD07 Prop_pineMD08 Prop_pineMD09 Prop_pineLG03 Prop_pineLG04 Prop_pineLG05 Prop_pineLG06 Prop_pineLG07 Prop_pineLG08 Prop_pineLG09 Prop_pineLG10 Prop_pineLG11 terrain_asphaltpile06 Terrain_pipeover terrain_crate25 terrain_crate26 terrain_crate27 terrain_crate28 terrain_asphaltpile07 terrain_crate29 Terrain_QTPipeWall decal_QTPipeWall Terrain_Wallpatch terrain_asphaltpile08 terrain_column_base02 decal_column_base02 terrain_column_base10 terrain_column_base13 terrain_concrete park_03 Terrain_chuckbox_01 Terrain_chuckbox_arc decal_chuckbox_arc terrain_concrete park Terrain_chuckinqp_01 decal_chuckinqp_01 Terrain_chuckkick_01 Terrain_higher_01 decal_higher_01 Terrain_chukthng decal_chukthng Terrain_qpdeal decal_qpdeal Terrain_plug terrain_channel_railing04 terrain_channel_railing05 terrain_channel_railing06 terrain_channel_railing07 terrain_concretechuncker Terrain_Canalrail Prop_signE01 Prop_signE04 Prop_signE02 Prop_signE03 Car_Broken01 Terrain_DumpsterA01 Terrain_DumpsterA02 Terrain_DumpsterA03 Terrain_DumpsterA04 terrain_crate30 terrain_crate31 Terrain_fulcanal_01 Mover_Dumpster04 Mover_Dumpster01 Mover_Dumpster02 Mover_Dumpster03 Mover_Dumpsterb_01 Mover_Dumpsterb_02 Mover_Dumpsterb_03 Mover_Dumpsterb_04 terrain_concrete park04 Terrain_QTPipeWall02 decal_QTPipeWall02 terrain_concrete park_04 Dynamics_barrier12 Dynamics_barrier01 Dynamics_barrier02 Dynamics_barrier03 Dynamics_barrier04 Dynamics_barrier05 Dynamics_barrier06 Dynamics_barrier07 Dynamics_barrier08 Dynamics_barrier09 Dynamics_barrier10 Dynamics_barrier11 Dynamics_cone05 Dynamics_cone01 Dynamics_cone02 Dynamics_cone03 Dynamics_cone04 terrain_crate32 panorama_01 terrain_billboardA06 terrain_billboardA07 terrain_billboardA08 terrain_crate33 terrain_crate34 terrain_crate35 Dynamics_trafficsign04 Dynamics_trafficsign03 Dynamics_trafficsign02 Dynamics_trafficsign01 terrain_scaffold_platform26 terrain_scaffold97 terrain_scaffold98 Prop_divider01 Prop_divider02 Prop_divider03 Prop_divider04 Prop_divider05 Prop_divider06 Prop_divider07 Prop_divider08 Prop_divider09 Prop_divider10 Prop_divider11 Prop_divider12 Prop_divider13 Prop_divider14 Prop_divider15 terrain_billboardA09 Car_ CarA01 Car_ CarA02 Car_ CarA03 Car_ CarA04 Car_cop01 Car_cop02 Car_cop03 Car_JeepA01 Car_JeepA02 Car_JeepA03 Car_PickupA01 Car_PickupA02 Car_PickupA03 Car_SedanI01 Car_SedanI02 Car_SedanI03 Car_SedanI04 Car_SedanI05 Car_SedanKL01 Car_SedanKL02 Car_SedanK01 Car_SedanK02 Car_SedanK03 Car_SedanK04 Car_Smsedan01 Car_Smsedan02 Car_Smsedan03 Car_Smsedan04 Car_truck01 Car_truck02 Car_truck03 Car_truckH01 Car_truckH02 -------------------------------------------------------------------- Asserts / Warnings / Tips -------------------------------------------------------------------- Asserts:- Warnings:- Terrain_pipeover-Cropped texture height is not a power of 2: MatID=12 X:0 Y:64 W:128 H:-64 Terrain_pipeover-Cropped texture height is not a power of 2: MatID=48 X:0 Y:128 W:128 H:-64 Terrain_DumpsterA01-Cropped texture width is not a power of 2: MatID=4 X:153 Y:153 W:103 H:103 Terrain_DumpsterA01-Cropped texture height is not a power of 2: MatID=4 X:153 Y:153 W:103 H:103 Terrain_DumpsterA02-Cropped texture width is not a power of 2: MatID=4 X:153 Y:153 W:103 H:103 Terrain_DumpsterA02-Cropped texture height is not a power of 2: MatID=4 X:153 Y:153 W:103 H:103 Terrain_DumpsterA03-Cropped texture width is not a power of 2: MatID=4 X:153 Y:153 W:103 H:103 Terrain_DumpsterA03-Cropped texture height is not a power of 2: MatID=4 X:153 Y:153 W:103 H:103 Terrain_DumpsterA04-Cropped texture width is not a power of 2: MatID=4 X:153 Y:153 W:103 H:103 Terrain_DumpsterA04-Cropped texture height is not a power of 2: MatID=4 X:153 Y:153 W:103 H:103 Optmisation tips:- Terrain_Offramp_02-Low number of vertices in object (76, Optimum is > 256) Terrain_Offramp_02-vertex to face ratio (1.300000) TERRAIN_SMALL_ONRAMP01.02-High vertex to face ratio (2.148936, Optimum is < 2.000000) - poor stripping TERRAIN_SMALL_ONRAMP01.02-vertex to face ratio (2.148936) terrain_fullpipe01-vertex to face ratio (1.415225) terrain_high_column01-Low number of vertices in object (45, Optimum is > 256) terrain_high_column01-vertex to face ratio (1.125000) terrain_high_column02-Low number of vertices in object (45, Optimum is > 256) terrain_high_column02-vertex to face ratio (1.125000) terrain_high_column06-Low number of vertices in object (36, Optimum is > 256) terrain_high_column06-vertex to face ratio (1.125000) terrain_high_column03-Low number of vertices in object (36, Optimum is > 256) terrain_high_column03-vertex to face ratio (1.125000) terrain_high_column04-Low number of vertices in object (36, Optimum is > 256) terrain_high_column04-vertex to face ratio (1.125000) terrain_high_column07-Low number of vertices in object (36, Optimum is > 256) terrain_high_column07-vertex to face ratio (1.125000) decal_high_column07-Low number of vertices in object (4, Optimum is > 256) decal_high_column07-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping decal_high_column07-vertex to face ratio (2.500000) terrain_underpass_column01-Low number of vertices in object (96, Optimum is > 256) terrain_underpass_column01-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_underpass_column01-vertex to face ratio (2.500000) terrain_newhighway01-vertex to face ratio (1.364865) decal_newhighway01-Low number of vertices in object (4, Optimum is > 256) decal_newhighway01-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping decal_newhighway01-vertex to face ratio (2.500000) terrain_newhighway02-vertex to face ratio (1.473154) decal_newhighway02-Low number of vertices in object (8, Optimum is > 256) decal_newhighway02-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping decal_newhighway02-vertex to face ratio (2.500000) terrain_mainhighway01-vertex to face ratio (1.685185) terrain_nhighway_column0107-Low number of vertices in object (36, Optimum is > 256) terrain_nhighway_column0107-vertex to face ratio (1.125000) terrain_nhighway_column0102-Low number of vertices in object (36, Optimum is > 256) terrain_nhighway_column0102-vertex to face ratio (1.125000) terrain_nhighway_column0103-Low number of vertices in object (36, Optimum is > 256) terrain_nhighway_column0103-vertex to face ratio (1.125000) terrain_nhighway_column0104-Low number of vertices in object (36, Optimum is > 256) terrain_nhighway_column0104-vertex to face ratio (1.125000) terrain_nhighway_column0105-Low number of vertices in object (36, Optimum is > 256) terrain_nhighway_column0105-vertex to face ratio (1.125000) terrain_nhighway_column0106-Low number of vertices in object (36, Optimum is > 256) terrain_nhighway_column0106-vertex to face ratio (1.125000) terrain_nhighway_column0101-Low number of vertices in object (36, Optimum is > 256) terrain_nhighway_column0101-vertex to face ratio (1.125000) terrain_nhighway_column0108-Low number of vertices in object (36, Optimum is > 256) terrain_nhighway_column0108-vertex to face ratio (1.125000) terrain_nhighway_column0109-Low number of vertices in object (36, Optimum is > 256) terrain_nhighway_column0109-vertex to face ratio (1.125000) terrain_nhighway_column0110-Low number of vertices in object (36, Optimum is > 256) terrain_nhighway_column0110-vertex to face ratio (1.125000) terrain_nhighway_column0111-Low number of vertices in object (60, Optimum is > 256) terrain_nhighway_column0111-vertex to face ratio (1.338710) decal_nhighway_column0111-Low number of vertices in object (8, Optimum is > 256) decal_nhighway_column0111-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping decal_nhighway_column0111-vertex to face ratio (2.500000) terrain_nhighway_column0112-Low number of vertices in object (36, Optimum is > 256) terrain_nhighway_column0112-vertex to face ratio (1.125000) terrain_dirt01-vertex to face ratio (1.516899) terrain_dirt02-Low number of vertices in object (187, Optimum is > 256) terrain_dirt02-vertex to face ratio (1.373444) terrain_tunnel01-Low number of vertices in object (158, Optimum is > 256) terrain_tunnel01-vertex to face ratio (1.431818) terrain_dirt03-vertex to face ratio (1.498489) terrain_dirt04-Low number of vertices in object (30, Optimum is > 256) terrain_dirt04-vertex to face ratio (1.485714) terrain_dirt05-Low number of vertices in object (65, Optimum is > 256) terrain_dirt05-vertex to face ratio (1.625000) terrain_highway_divider-Low number of vertices in object (64, Optimum is > 256) terrain_highway_divider-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_highway_divider-vertex to face ratio (2.500000) terrain_dirt06-Low number of vertices in object (253, Optimum is > 256) terrain_dirt06-vertex to face ratio (1.639004) terrain_old_overpass_support01-Low number of vertices in object (122, Optimum is > 256) terrain_old_overpass_support01-vertex to face ratio (1.548780) terrain_nhighway_column122-Low number of vertices in object (36, Optimum is > 256) terrain_nhighway_column122-vertex to face ratio (1.125000) terrain_nhighway_column123-Low number of vertices in object (36, Optimum is > 256) terrain_nhighway_column123-vertex to face ratio (1.125000) terrain_dirt08-vertex to face ratio (1.496454) terrain_high_column08-Low number of vertices in object (36, Optimum is > 256) terrain_high_column08-vertex to face ratio (1.125000) terrain_high_column09-Low number of vertices in object (36, Optimum is > 256) terrain_high_column09-vertex to face ratio (1.125000) terrain_channel01-Low number of vertices in object (71, Optimum is > 256) terrain_channel01-vertex to face ratio (1.593750) terrain_hiway_sign01-High vertex to face ratio (2.498818, Optimum is < 2.000000) - poor stripping terrain_hiway_sign01-vertex to face ratio (2.498818) terrain_hiway_sign02-High vertex to face ratio (2.498818, Optimum is < 2.000000) - poor stripping terrain_hiway_sign02-vertex to face ratio (2.498818) terrain_hiway_sign03-High vertex to face ratio (2.498818, Optimum is < 2.000000) - poor stripping terrain_hiway_sign03-vertex to face ratio (2.498818) terrain_crate05-Low number of vertices in object (120, Optimum is > 256) terrain_crate05-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_crate05-vertex to face ratio (2.500000) terrain_crate06-Low number of vertices in object (28, Optimum is > 256) terrain_crate06-High vertex to face ratio (2.562500, Optimum is < 2.000000) - poor stripping terrain_crate06-vertex to face ratio (2.562500) terrain_crate09-Low number of vertices in object (24, Optimum is > 256) terrain_crate09-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_crate09-vertex to face ratio (2.500000) terrain_circle_railing01-High vertex to face ratio (2.513514, Optimum is < 2.000000) - poor stripping terrain_circle_railing01-vertex to face ratio (2.513514) terrain_hiway_sign05-High vertex to face ratio (2.498818, Optimum is < 2.000000) - poor stripping terrain_hiway_sign05-vertex to face ratio (2.498818) terrain_newhighway04-Low number of vertices in object (239, Optimum is > 256) terrain_newhighway04-vertex to face ratio (1.388889) terrain_overpass_connect01-Low number of vertices in object (88, Optimum is > 256) terrain_overpass_connect01-vertex to face ratio (1.630435) terrain_scaffold02-Low number of vertices in object (20, Optimum is > 256) terrain_scaffold02-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_scaffold02-vertex to face ratio (2.500000) terrain_scaffold_platform01-Low number of vertices in object (20, Optimum is > 256) terrain_scaffold_platform01-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_scaffold_platform01-vertex to face ratio (2.500000) terrain_scaffold03-Low number of vertices in object (20, Optimum is > 256) terrain_scaffold03-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_scaffold03-vertex to face ratio (2.500000) terrain_scaffold01-Low number of vertices in object (20, Optimum is > 256) terrain_scaffold01-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_scaffold01-vertex to face ratio (2.500000) terrain_scaffold04-Low number of vertices in object (20, Optimum is > 256) terrain_scaffold04-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_scaffold04-vertex to face ratio (2.500000) terrain_scaffold05-Low number of vertices in object (20, Optimum is > 256) terrain_scaffold05-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_scaffold05-vertex to face ratio (2.500000) terrain_scaffold06-Low number of vertices in object (20, Optimum is > 256) terrain_scaffold06-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_scaffold06-vertex to face ratio (2.500000) terrain_scaffold07-Low number of vertices in object (20, Optimum is > 256) terrain_scaffold07-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_scaffold07-vertex to face ratio (2.500000) terrain_scaffold08-Low number of vertices in object (20, Optimum is > 256) terrain_scaffold08-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_scaffold08-vertex to face ratio (2.500000) terrain_scaffold09-Low number of vertices in object (20, Optimum is > 256) terrain_scaffold09-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_scaffold09-vertex to face ratio (2.500000) terrain_scaffold10-Low number of vertices in object (20, Optimum is > 256) terrain_scaffold10-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_scaffold10-vertex to face ratio (2.500000) terrain_scaffold11-Low number of vertices in object (20, Optimum is > 256) terrain_scaffold11-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_scaffold11-vertex to face ratio (2.500000) terrain_scaffold12-Low number of vertices in object (20, Optimum is > 256) terrain_scaffold12-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_scaffold12-vertex to face ratio (2.500000) terrain_scaffold13-Low number of vertices in object (20, Optimum is > 256) terrain_scaffold13-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_scaffold13-vertex to face ratio (2.500000) terrain_scaffold15-Low number of vertices in object (60, Optimum is > 256) terrain_scaffold15-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_scaffold15-vertex to face ratio (2.500000) terrain_scaffold17-Low number of vertices in object (20, Optimum is > 256) terrain_scaffold17-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_scaffold17-vertex to face ratio (2.500000) terrain_scaffold18-Low number of vertices in object (20, Optimum is > 256) terrain_scaffold18-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_scaffold18-vertex to face ratio (2.500000) terrain_scaffold19-Low number of vertices in object (20, Optimum is > 256) terrain_scaffold19-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_scaffold19-vertex to face ratio (2.500000) terrain_scaffold_platform02-Low number of vertices in object (20, Optimum is > 256) terrain_scaffold_platform02-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_scaffold_platform02-vertex to face ratio (2.500000) terrain_scaffold_platform03-Low number of vertices in object (20, Optimum is > 256) terrain_scaffold_platform03-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_scaffold_platform03-vertex to face ratio (2.500000) terrain_scaffold_platform04-Low number of vertices in object (20, Optimum is > 256) terrain_scaffold_platform04-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_scaffold_platform04-vertex to face ratio (2.500000) terrain_scaffold_platform05-Low number of vertices in object (20, Optimum is > 256) terrain_scaffold_platform05-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_scaffold_platform05-vertex to face ratio (2.500000) terrain_scaffold20-Low number of vertices in object (20, Optimum is > 256) terrain_scaffold20-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_scaffold20-vertex to face ratio (2.500000) terrain_scaffold21-Low number of vertices in object (20, Optimum is > 256) terrain_scaffold21-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_scaffold21-vertex to face ratio (2.500000) terrain_scaffold22-Low number of vertices in object (20, Optimum is > 256) terrain_scaffold22-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_scaffold22-vertex to face ratio (2.500000) terrain_scaffold23-Low number of vertices in object (20, Optimum is > 256) terrain_scaffold23-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_scaffold23-vertex to face ratio (2.500000) terrain_scaffold_platform06-Low number of vertices in object (20, Optimum is > 256) terrain_scaffold_platform06-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_scaffold_platform06-vertex to face ratio (2.500000) terrain_scaffold_platform07-Low number of vertices in object (20, Optimum is > 256) terrain_scaffold_platform07-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_scaffold_platform07-vertex to face ratio (2.500000) terrain_scaffold24-Low number of vertices in object (20, Optimum is > 256) terrain_scaffold24-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_scaffold24-vertex to face ratio (2.500000) terrain_scaffold25-Low number of vertices in object (20, Optimum is > 256) terrain_scaffold25-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_scaffold25-vertex to face ratio (2.500000) terrain_scaffold26-Low number of vertices in object (20, Optimum is > 256) terrain_scaffold26-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_scaffold26-vertex to face ratio (2.500000) terrain_scaffold27-Low number of vertices in object (20, Optimum is > 256) terrain_scaffold27-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_scaffold27-vertex to face ratio (2.500000) terrain_scaffold28-Low number of vertices in object (20, Optimum is > 256) terrain_scaffold28-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_scaffold28-vertex to face ratio (2.500000) terrain_scaffold29-Low number of vertices in object (20, Optimum is > 256) terrain_scaffold29-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_scaffold29-vertex to face ratio (2.500000) terrain_scaffold30-Low number of vertices in object (20, Optimum is > 256) terrain_scaffold30-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_scaffold30-vertex to face ratio (2.500000) terrain_scaffold31-Low number of vertices in object (20, Optimum is > 256) terrain_scaffold31-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_scaffold31-vertex to face ratio (2.500000) terrain_scaffold32-Low number of vertices in object (20, Optimum is > 256) terrain_scaffold32-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_scaffold32-vertex to face ratio (2.500000) terrain_scaffold33-Low number of vertices in object (20, Optimum is > 256) terrain_scaffold33-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_scaffold33-vertex to face ratio (2.500000) terrain_scaffold34-Low number of vertices in object (20, Optimum is > 256) terrain_scaffold34-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_scaffold34-vertex to face ratio (2.500000) terrain_scaffold35-Low number of vertices in object (20, Optimum is > 256) terrain_scaffold35-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_scaffold35-vertex to face ratio (2.500000) terrain_scaffold36-Low number of vertices in object (20, Optimum is > 256) terrain_scaffold36-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_scaffold36-vertex to face ratio (2.500000) terrain_scaffold37-Low number of vertices in object (20, Optimum is > 256) terrain_scaffold37-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_scaffold37-vertex to face ratio (2.500000) terrain_scaffold38-Low number of vertices in object (20, Optimum is > 256) terrain_scaffold38-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_scaffold38-vertex to face ratio (2.500000) terrain_scaffold39-Low number of vertices in object (20, Optimum is > 256) terrain_scaffold39-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_scaffold39-vertex to face ratio (2.500000) terrain_scaffold40-Low number of vertices in object (20, Optimum is > 256) terrain_scaffold40-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_scaffold40-vertex to face ratio (2.500000) terrain_scaffold41-Low number of vertices in object (20, Optimum is > 256) terrain_scaffold41-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_scaffold41-vertex to face ratio (2.500000) terrain_scaffold42-Low number of vertices in object (20, Optimum is > 256) terrain_scaffold42-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_scaffold42-vertex to face ratio (2.500000) terrain_scaffold43-Low number of vertices in object (20, Optimum is > 256) terrain_scaffold43-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_scaffold43-vertex to face ratio (2.500000) terrain_scaffold44-Low number of vertices in object (20, Optimum is > 256) terrain_scaffold44-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_scaffold44-vertex to face ratio (2.500000) terrain_scaffold45-Low number of vertices in object (20, Optimum is > 256) terrain_scaffold45-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_scaffold45-vertex to face ratio (2.500000) terrain_scaffold46-Low number of vertices in object (20, Optimum is > 256) terrain_scaffold46-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_scaffold46-vertex to face ratio (2.500000) terrain_scaffold47-Low number of vertices in object (20, Optimum is > 256) terrain_scaffold47-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_scaffold47-vertex to face ratio (2.500000) terrain_scaffold48-Low number of vertices in object (20, Optimum is > 256) terrain_scaffold48-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_scaffold48-vertex to face ratio (2.500000) terrain_scaffold49-Low number of vertices in object (20, Optimum is > 256) terrain_scaffold49-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_scaffold49-vertex to face ratio (2.500000) terrain_scaffold50-Low number of vertices in object (20, Optimum is > 256) terrain_scaffold50-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_scaffold50-vertex to face ratio (2.500000) terrain_scaffold_platform08-Low number of vertices in object (20, Optimum is > 256) terrain_scaffold_platform08-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_scaffold_platform08-vertex to face ratio (2.500000) terrain_scaffold_platform09-Low number of vertices in object (20, Optimum is > 256) terrain_scaffold_platform09-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_scaffold_platform09-vertex to face ratio (2.500000) terrain_scaffold_platform10-Low number of vertices in object (20, Optimum is > 256) terrain_scaffold_platform10-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_scaffold_platform10-vertex to face ratio (2.500000) terrain_scaffold_platform11-Low number of vertices in object (20, Optimum is > 256) terrain_scaffold_platform11-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_scaffold_platform11-vertex to face ratio (2.500000) terrain_scaffold_platform12-Low number of vertices in object (20, Optimum is > 256) terrain_scaffold_platform12-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_scaffold_platform12-vertex to face ratio (2.500000) terrain_scaffold_platform13-Low number of vertices in object (20, Optimum is > 256) terrain_scaffold_platform13-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_scaffold_platform13-vertex to face ratio (2.500000) terrain_scaffold_platform14-Low number of vertices in object (20, Optimum is > 256) terrain_scaffold_platform14-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_scaffold_platform14-vertex to face ratio (2.500000) terrain_scaffold52-Low number of vertices in object (20, Optimum is > 256) terrain_scaffold52-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_scaffold52-vertex to face ratio (2.500000) terrain_scaffold54-Low number of vertices in object (20, Optimum is > 256) terrain_scaffold54-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_scaffold54-vertex to face ratio (2.500000) terrain_scaffold56-Low number of vertices in object (20, Optimum is > 256) terrain_scaffold56-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_scaffold56-vertex to face ratio (2.500000) terrain_scaffold58-Low number of vertices in object (20, Optimum is > 256) terrain_scaffold58-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_scaffold58-vertex to face ratio (2.500000) terrain_steelgirder01-Low number of vertices in object (56, Optimum is > 256) terrain_steelgirder01-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping terrain_steelgirder01-vertex to face ratio (2.250000) terrain_steelgirder02-Low number of vertices in object (56, Optimum is > 256) terrain_steelgirder02-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping terrain_steelgirder02-vertex to face ratio (2.250000) terrain_steelgirder03-Low number of vertices in object (56, Optimum is > 256) terrain_steelgirder03-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping terrain_steelgirder03-vertex to face ratio (2.250000) terrain_steelgirder04-Low number of vertices in object (56, Optimum is > 256) terrain_steelgirder04-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping terrain_steelgirder04-vertex to face ratio (2.250000) terrain_highoverpass_railing01-High vertex to face ratio (2.509434, Optimum is < 2.000000) - poor stripping terrain_highoverpass_railing01-vertex to face ratio (2.509434) terrain_dirt20-Low number of vertices in object (76, Optimum is > 256) terrain_dirt20-vertex to face ratio (1.546667) terrain_underpass01-High vertex to face ratio (2.131833, Optimum is < 2.000000) - poor stripping terrain_underpass01-vertex to face ratio (2.131833) terrain_underpass_railing03-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_underpass_railing03-vertex to face ratio (2.500000) terrain_connection_railing10-Low number of vertices in object (116, Optimum is > 256) terrain_connection_railing10-High vertex to face ratio (2.517241, Optimum is < 2.000000) - poor stripping terrain_connection_railing10-vertex to face ratio (2.517241) terrain_underpass_column02-Low number of vertices in object (96, Optimum is > 256) terrain_underpass_column02-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_underpass_column02-vertex to face ratio (2.500000) terrain_underpass_column03-Low number of vertices in object (96, Optimum is > 256) terrain_underpass_column03-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_underpass_column03-vertex to face ratio (2.500000) terrain_railing02-Low number of vertices in object (130, Optimum is > 256) terrain_railing02-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_railing02-vertex to face ratio (2.500000) terrain_railing01-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_railing01-vertex to face ratio (2.500000) terrain_stoplight01-Low number of vertices in object (220, Optimum is > 256) terrain_stoplight01-vertex to face ratio (1.769912) terrain_stoplight02-Low number of vertices in object (220, Optimum is > 256) terrain_stoplight02-vertex to face ratio (1.769912) terrain_scaffold_platform15-Low number of vertices in object (20, Optimum is > 256) terrain_scaffold_platform15-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_scaffold_platform15-vertex to face ratio (2.500000) terrain_scaffold_platform16-Low number of vertices in object (20, Optimum is > 256) terrain_scaffold_platform16-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_scaffold_platform16-vertex to face ratio (2.500000) terrain_scaffold59-Low number of vertices in object (20, Optimum is > 256) terrain_scaffold59-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_scaffold59-vertex to face ratio (2.500000) terrain_scaffold60-Low number of vertices in object (20, Optimum is > 256) terrain_scaffold60-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_scaffold60-vertex to face ratio (2.500000) terrain_scaffold61-Low number of vertices in object (20, Optimum is > 256) terrain_scaffold61-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_scaffold61-vertex to face ratio (2.500000) terrain_scaffold62-Low number of vertices in object (20, Optimum is > 256) terrain_scaffold62-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_scaffold62-vertex to face ratio (2.500000) terrain_scaffold_platform17-Low number of vertices in object (20, Optimum is > 256) terrain_scaffold_platform17-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_scaffold_platform17-vertex to face ratio (2.500000) terrain_scaffold63-Low number of vertices in object (20, Optimum is > 256) terrain_scaffold63-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_scaffold63-vertex to face ratio (2.500000) terrain_scaffold64-Low number of vertices in object (20, Optimum is > 256) terrain_scaffold64-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_scaffold64-vertex to face ratio (2.500000) terrain_scaffold65-Low number of vertices in object (20, Optimum is > 256) terrain_scaffold65-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_scaffold65-vertex to face ratio (2.500000) terrain_scaffold66-Low number of vertices in object (20, Optimum is > 256) terrain_scaffold66-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_scaffold66-vertex to face ratio (2.500000) terrain_scaffold67-Low number of vertices in object (20, Optimum is > 256) terrain_scaffold67-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_scaffold67-vertex to face ratio (2.500000) terrain_scaffold68-Low number of vertices in object (20, Optimum is > 256) terrain_scaffold68-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_scaffold68-vertex to face ratio (2.500000) terrain_scaffold69-Low number of vertices in object (20, Optimum is > 256) terrain_scaffold69-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_scaffold69-vertex to face ratio (2.500000) terrain_scaffold70-Low number of vertices in object (20, Optimum is > 256) terrain_scaffold70-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_scaffold70-vertex to face ratio (2.500000) terrain_scaffold71-Low number of vertices in object (20, Optimum is > 256) terrain_scaffold71-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_scaffold71-vertex to face ratio (2.500000) terrain_scaffold72-Low number of vertices in object (20, Optimum is > 256) terrain_scaffold72-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_scaffold72-vertex to face ratio (2.500000) terrain_scaffold73-Low number of vertices in object (20, Optimum is > 256) terrain_scaffold73-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_scaffold73-vertex to face ratio (2.500000) terrain_scaffold74-Low number of vertices in object (20, Optimum is > 256) terrain_scaffold74-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_scaffold74-vertex to face ratio (2.500000) terrain_scaffold75-Low number of vertices in object (20, Optimum is > 256) terrain_scaffold75-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_scaffold75-vertex to face ratio (2.500000) terrain_scaffold76-Low number of vertices in object (20, Optimum is > 256) terrain_scaffold76-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_scaffold76-vertex to face ratio (2.500000) terrain_scaffold77-Low number of vertices in object (20, Optimum is > 256) terrain_scaffold77-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_scaffold77-vertex to face ratio (2.500000) terrain_scaffold78-Low number of vertices in object (20, Optimum is > 256) terrain_scaffold78-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_scaffold78-vertex to face ratio (2.500000) terrain_scaffold79-Low number of vertices in object (20, Optimum is > 256) terrain_scaffold79-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_scaffold79-vertex to face ratio (2.500000) terrain_scaffold80-Low number of vertices in object (20, Optimum is > 256) terrain_scaffold80-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_scaffold80-vertex to face ratio (2.500000) terrain_scaffold_platform18-Low number of vertices in object (20, Optimum is > 256) terrain_scaffold_platform18-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_scaffold_platform18-vertex to face ratio (2.500000) terrain_scaffold_platform19-Low number of vertices in object (20, Optimum is > 256) terrain_scaffold_platform19-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_scaffold_platform19-vertex to face ratio (2.500000) terrain_scaffold_platform20-Low number of vertices in object (20, Optimum is > 256) terrain_scaffold_platform20-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_scaffold_platform20-vertex to face ratio (2.500000) terrain_scaffold81-Low number of vertices in object (20, Optimum is > 256) terrain_scaffold81-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_scaffold81-vertex to face ratio (2.500000) terrain_scaffold82-Low number of vertices in object (20, Optimum is > 256) terrain_scaffold82-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_scaffold82-vertex to face ratio (2.500000) terrain_scaffold83-Low number of vertices in object (20, Optimum is > 256) terrain_scaffold83-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_scaffold83-vertex to face ratio (2.500000) terrain_retainingwall01-Low number of vertices in object (134, Optimum is > 256) terrain_retainingwall01-vertex to face ratio (1.345070) terrain_perimeter_road01-vertex to face ratio (1.956522) terrain_perimeter_railing01-High vertex to face ratio (2.506494, Optimum is < 2.000000) - poor stripping terrain_perimeter_railing01-vertex to face ratio (2.506494) terrain_dirt21-vertex to face ratio (1.360000) terrain_hwy_lamp01-Low number of vertices in object (72, Optimum is > 256) terrain_hwy_lamp01-vertex to face ratio (1.475000) terrain_hwy_light01-Low number of vertices in object (20, Optimum is > 256) terrain_hwy_light01-High vertex to face ratio (3.000000, Optimum is < 2.000000) - poor stripping terrain_hwy_light01-vertex to face ratio (3.000000) terrain_hwy_light02-Low number of vertices in object (20, Optimum is > 256) terrain_hwy_light02-High vertex to face ratio (3.000000, Optimum is < 2.000000) - poor stripping terrain_hwy_light02-vertex to face ratio (3.000000) terrain_hwy_lamp02-Low number of vertices in object (72, Optimum is > 256) terrain_hwy_lamp02-vertex to face ratio (1.475000) terrain_hwy_light03-Low number of vertices in object (20, Optimum is > 256) terrain_hwy_light03-High vertex to face ratio (3.000000, Optimum is < 2.000000) - poor stripping terrain_hwy_light03-vertex to face ratio (3.000000) terrain_hwy_lamp03-Low number of vertices in object (72, Optimum is > 256) terrain_hwy_lamp03-vertex to face ratio (1.475000) terrain_hwy_light04-Low number of vertices in object (20, Optimum is > 256) terrain_hwy_light04-High vertex to face ratio (3.000000, Optimum is < 2.000000) - poor stripping terrain_hwy_light04-vertex to face ratio (3.000000) terrain_hwy_lamp04-Low number of vertices in object (72, Optimum is > 256) terrain_hwy_lamp04-vertex to face ratio (1.475000) terrain_hwy_light05-Low number of vertices in object (20, Optimum is > 256) terrain_hwy_light05-High vertex to face ratio (3.000000, Optimum is < 2.000000) - poor stripping terrain_hwy_light05-vertex to face ratio (3.000000) terrain_hwy_lamp05-Low number of vertices in object (72, Optimum is > 256) terrain_hwy_lamp05-vertex to face ratio (1.475000) terrain_offramp_03-Low number of vertices in object (224, Optimum is > 256) terrain_offramp_03-vertex to face ratio (1.301158) terrain_steelgirder05-Low number of vertices in object (60, Optimum is > 256) terrain_steelgirder05-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_steelgirder05-vertex to face ratio (2.500000) terrain_steelgirder06-Low number of vertices in object (60, Optimum is > 256) terrain_steelgirder06-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_steelgirder06-vertex to face ratio (2.500000) terrain_steelgirder07-Low number of vertices in object (60, Optimum is > 256) terrain_steelgirder07-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_steelgirder07-vertex to face ratio (2.500000) terrain_island01-Low number of vertices in object (70, Optimum is > 256) terrain_island01-vertex to face ratio (1.477778) terrain_asphaltpile04-Low number of vertices in object (57, Optimum is > 256) terrain_asphaltpile04-vertex to face ratio (1.393939) terrain_2x401-Low number of vertices in object (14, Optimum is > 256) terrain_2x401-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_2x401-vertex to face ratio (2.500000) terrain_2x402-Low number of vertices in object (14, Optimum is > 256) terrain_2x402-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_2x402-vertex to face ratio (2.500000) terrain_2x403-Low number of vertices in object (14, Optimum is > 256) terrain_2x403-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_2x403-vertex to face ratio (2.500000) terrain_2x404-Low number of vertices in object (14, Optimum is > 256) terrain_2x404-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_2x404-vertex to face ratio (2.500000) terrain_2x405-Low number of vertices in object (14, Optimum is > 256) terrain_2x405-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_2x405-vertex to face ratio (2.500000) terrain_2x406-Low number of vertices in object (14, Optimum is > 256) terrain_2x406-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_2x406-vertex to face ratio (2.500000) terrain_hwy_light06-Low number of vertices in object (20, Optimum is > 256) terrain_hwy_light06-High vertex to face ratio (3.000000, Optimum is < 2.000000) - poor stripping terrain_hwy_light06-vertex to face ratio (3.000000) terrain_hwy_lamp06-Low number of vertices in object (72, Optimum is > 256) terrain_hwy_lamp06-vertex to face ratio (1.475000) terrain_woodpile03-Low number of vertices in object (68, Optimum is > 256) terrain_woodpile03-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_woodpile03-vertex to face ratio (2.500000) terrain_hwy_light07-Low number of vertices in object (20, Optimum is > 256) terrain_hwy_light07-High vertex to face ratio (3.000000, Optimum is < 2.000000) - poor stripping terrain_hwy_light07-vertex to face ratio (3.000000) terrain_hwy_lamp07-Low number of vertices in object (72, Optimum is > 256) terrain_hwy_lamp07-vertex to face ratio (1.475000) terrain_hwy_light08-Low number of vertices in object (20, Optimum is > 256) terrain_hwy_light08-High vertex to face ratio (3.000000, Optimum is < 2.000000) - poor stripping terrain_hwy_light08-vertex to face ratio (3.000000) terrain_hwy_lamp08-Low number of vertices in object (72, Optimum is > 256) terrain_hwy_lamp08-vertex to face ratio (1.475000) terrain_hiway_sign04-High vertex to face ratio (2.498818, Optimum is < 2.000000) - poor stripping terrain_hiway_sign04-vertex to face ratio (2.498818) terrain_street light double a-Low number of vertices in object (134, Optimum is > 256) terrain_street light double a-vertex to face ratio (1.640288) terrain_street light double a01-Low number of vertices in object (134, Optimum is > 256) terrain_street light double a01-vertex to face ratio (1.640288) terrain_street light double a02-Low number of vertices in object (134, Optimum is > 256) terrain_street light double a02-vertex to face ratio (1.640288) terrain_street light double a03-Low number of vertices in object (134, Optimum is > 256) terrain_street light double a03-vertex to face ratio (1.640288) terrain_street light double a04-Low number of vertices in object (134, Optimum is > 256) terrain_street light double a04-vertex to face ratio (1.640288) terrain_street light double a05-Low number of vertices in object (134, Optimum is > 256) terrain_street light double a05-vertex to face ratio (1.640288) terrain_street light double a06-Low number of vertices in object (134, Optimum is > 256) terrain_street light double a06-vertex to face ratio (1.640288) terrain_street light double a07-Low number of vertices in object (134, Optimum is > 256) terrain_street light double a07-vertex to face ratio (1.640288) terrain_street light double a08-Low number of vertices in object (134, Optimum is > 256) terrain_street light double a08-vertex to face ratio (1.640288) terrain_street light double a09-Low number of vertices in object (134, Optimum is > 256) terrain_street light double a09-vertex to face ratio (1.640288) terrain_street light double a10-Low number of vertices in object (134, Optimum is > 256) terrain_street light double a10-vertex to face ratio (1.640288) terrain_street light double a11-Low number of vertices in object (134, Optimum is > 256) terrain_street light double a11-vertex to face ratio (1.640288) terrain_street light double a12-Low number of vertices in object (134, Optimum is > 256) terrain_street light double a12-vertex to face ratio (1.640288) terrain_streetlight_single118-Low number of vertices in object (83, Optimum is > 256) terrain_streetlight_single118-vertex to face ratio (1.615385) terrain_streetlight_single119-Low number of vertices in object (83, Optimum is > 256) terrain_streetlight_single119-vertex to face ratio (1.615385) terrain_streetlight_single120-Low number of vertices in object (83, Optimum is > 256) terrain_streetlight_single120-vertex to face ratio (1.615385) terrain_streetlight_single121-Low number of vertices in object (83, Optimum is > 256) terrain_streetlight_single121-vertex to face ratio (1.615385) terrain_streetlight_single122-Low number of vertices in object (83, Optimum is > 256) terrain_streetlight_single122-vertex to face ratio (1.615385) terrain_streetlight_single128-Low number of vertices in object (83, Optimum is > 256) terrain_streetlight_single128-vertex to face ratio (1.615385) terrain_streetlight_single130-Low number of vertices in object (83, Optimum is > 256) terrain_streetlight_single130-vertex to face ratio (1.615385) terrain_streetlight_single131-Low number of vertices in object (83, Optimum is > 256) terrain_streetlight_single131-vertex to face ratio (1.615385) terrain_streetlight_single133-Low number of vertices in object (83, Optimum is > 256) terrain_streetlight_single133-vertex to face ratio (1.615385) terrain_streetlight_single137-Low number of vertices in object (83, Optimum is > 256) terrain_streetlight_single137-vertex to face ratio (1.615385) terrain_streetlight_single01-Low number of vertices in object (83, Optimum is > 256) terrain_streetlight_single01-vertex to face ratio (1.615385) terrain_streetlight_single02-Low number of vertices in object (83, Optimum is > 256) terrain_streetlight_single02-vertex to face ratio (1.615385) terrain_streetlight_single140-Low number of vertices in object (83, Optimum is > 256) terrain_streetlight_single140-vertex to face ratio (1.615385) terrain_streetlight_single141-Low number of vertices in object (83, Optimum is > 256) terrain_streetlight_single141-vertex to face ratio (1.615385) terrain_streetlight_single142-Low number of vertices in object (83, Optimum is > 256) terrain_streetlight_single142-vertex to face ratio (1.615385) terrain_streetlight_single153-Low number of vertices in object (83, Optimum is > 256) terrain_streetlight_single153-vertex to face ratio (1.615385) terrain_streetlight_single154-Low number of vertices in object (83, Optimum is > 256) terrain_streetlight_single154-vertex to face ratio (1.615385) terrain_streetlight_single155-Low number of vertices in object (83, Optimum is > 256) terrain_streetlight_single155-vertex to face ratio (1.615385) terrain_streetlight_single156-Low number of vertices in object (83, Optimum is > 256) terrain_streetlight_single156-vertex to face ratio (1.615385) terrain_streetlight_single157-Low number of vertices in object (83, Optimum is > 256) terrain_streetlight_single157-vertex to face ratio (1.615385) terrain_streetlight_single158-Low number of vertices in object (83, Optimum is > 256) terrain_streetlight_single158-vertex to face ratio (1.615385) terrain_streetlight_single159-Low number of vertices in object (83, Optimum is > 256) terrain_streetlight_single159-vertex to face ratio (1.615385) terrain_streetlight_single160-Low number of vertices in object (83, Optimum is > 256) terrain_streetlight_single160-vertex to face ratio (1.615385) terrain_streetlight_single161-Low number of vertices in object (83, Optimum is > 256) terrain_streetlight_single161-vertex to face ratio (1.615385) terrain_streetlight_single162-Low number of vertices in object (83, Optimum is > 256) terrain_streetlight_single162-vertex to face ratio (1.615385) terrain_streetlight_single163-Low number of vertices in object (83, Optimum is > 256) terrain_streetlight_single163-vertex to face ratio (1.615385) terrain_streetlight_single164-Low number of vertices in object (83, Optimum is > 256) terrain_streetlight_single164-vertex to face ratio (1.615385) terrain_streetlight_single165-Low number of vertices in object (83, Optimum is > 256) terrain_streetlight_single165-vertex to face ratio (1.615385) terrain_streetlight_single166-Low number of vertices in object (83, Optimum is > 256) terrain_streetlight_single166-vertex to face ratio (1.615385) terrain_streetlight_single167-Low number of vertices in object (83, Optimum is > 256) terrain_streetlight_single167-vertex to face ratio (1.615385) terrain_streetlight_single168-Low number of vertices in object (83, Optimum is > 256) terrain_streetlight_single168-vertex to face ratio (1.615385) terrain_streetlight_single169-Low number of vertices in object (83, Optimum is > 256) terrain_streetlight_single169-vertex to face ratio (1.615385) terrain_streetlight_single170-Low number of vertices in object (83, Optimum is > 256) terrain_streetlight_single170-vertex to face ratio (1.615385) terrain_streetlight_single171-Low number of vertices in object (83, Optimum is > 256) terrain_streetlight_single171-vertex to face ratio (1.615385) terrain_streetlight_single173-Low number of vertices in object (83, Optimum is > 256) terrain_streetlight_single173-vertex to face ratio (1.615385) terrain_streetlight_single174-Low number of vertices in object (83, Optimum is > 256) terrain_streetlight_single174-vertex to face ratio (1.615385) terrain_streetlight_single175-Low number of vertices in object (83, Optimum is > 256) terrain_streetlight_single175-vertex to face ratio (1.615385) terrain_streetlight_single176-Low number of vertices in object (83, Optimum is > 256) terrain_streetlight_single176-vertex to face ratio (1.615385) terrain_streetlight_single177-Low number of vertices in object (83, Optimum is > 256) terrain_streetlight_single177-vertex to face ratio (1.615385) terrain_streetlight_single178-Low number of vertices in object (83, Optimum is > 256) terrain_streetlight_single178-vertex to face ratio (1.615385) terrain_streetlight_single179-Low number of vertices in object (83, Optimum is > 256) terrain_streetlight_single179-vertex to face ratio (1.615385) terrain_streetlight_single180-Low number of vertices in object (83, Optimum is > 256) terrain_streetlight_single180-vertex to face ratio (1.615385) terrain_streetlight_single181-Low number of vertices in object (83, Optimum is > 256) terrain_streetlight_single181-vertex to face ratio (1.615385) terrain_streetlight_single182-Low number of vertices in object (83, Optimum is > 256) terrain_streetlight_single182-vertex to face ratio (1.615385) terrain_streetlight_single183-Low number of vertices in object (83, Optimum is > 256) terrain_streetlight_single183-vertex to face ratio (1.615385) terrain_streetlight_single184-Low number of vertices in object (83, Optimum is > 256) terrain_streetlight_single184-vertex to face ratio (1.615385) terrain_streetlight_single185-Low number of vertices in object (83, Optimum is > 256) terrain_streetlight_single185-vertex to face ratio (1.615385) terrain_streetlight_single186-Low number of vertices in object (83, Optimum is > 256) terrain_streetlight_single186-vertex to face ratio (1.615385) terrain_streetlight_single187-Low number of vertices in object (83, Optimum is > 256) terrain_streetlight_single187-vertex to face ratio (1.615385) terrain_streetlight_single188-Low number of vertices in object (83, Optimum is > 256) terrain_streetlight_single188-vertex to face ratio (1.615385) terrain_streetlight_single189-Low number of vertices in object (83, Optimum is > 256) terrain_streetlight_single189-vertex to face ratio (1.615385) terrain_streetlight_single190-Low number of vertices in object (83, Optimum is > 256) terrain_streetlight_single190-vertex to face ratio (1.615385) terrain_nhighway_column125-Low number of vertices in object (36, Optimum is > 256) terrain_nhighway_column125-vertex to face ratio (1.125000) terrain_streetlight_single191-Low number of vertices in object (83, Optimum is > 256) terrain_streetlight_single191-vertex to face ratio (1.615385) terrain_sconce_light03-Low number of vertices in object (4, Optimum is > 256) terrain_sconce_light03-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_sconce_light03-vertex to face ratio (2.500000) terrain_sconce03-Low number of vertices in object (18, Optimum is > 256) terrain_sconce03-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_sconce03-vertex to face ratio (2.500000) terrain_streetlight_single192-Low number of vertices in object (83, Optimum is > 256) terrain_streetlight_single192-vertex to face ratio (1.615385) terrain_streetlight_single194-Low number of vertices in object (83, Optimum is > 256) terrain_streetlight_single194-vertex to face ratio (1.615385) terrain_streetlight_single195-Low number of vertices in object (83, Optimum is > 256) terrain_streetlight_single195-vertex to face ratio (1.615385) terrain_streetlight_single196-Low number of vertices in object (83, Optimum is > 256) terrain_streetlight_single196-vertex to face ratio (1.615385) terrain_streetlight_single197-Low number of vertices in object (83, Optimum is > 256) terrain_streetlight_single197-vertex to face ratio (1.615385) terrain_streetlight_single198-Low number of vertices in object (83, Optimum is > 256) terrain_streetlight_single198-vertex to face ratio (1.615385) terrain_streetlight_single199-Low number of vertices in object (83, Optimum is > 256) terrain_streetlight_single199-vertex to face ratio (1.615385) terrain_streetlight_single200-Low number of vertices in object (83, Optimum is > 256) terrain_streetlight_single200-vertex to face ratio (1.615385) terrain_streetlight_single201-Low number of vertices in object (83, Optimum is > 256) terrain_streetlight_single201-vertex to face ratio (1.615385) terrain_streetlight_single202-Low number of vertices in object (83, Optimum is > 256) terrain_streetlight_single202-vertex to face ratio (1.615385) terrain_streetlight_single203-Low number of vertices in object (83, Optimum is > 256) terrain_streetlight_single203-vertex to face ratio (1.615385) terrain_streetlight_single204-Low number of vertices in object (83, Optimum is > 256) terrain_streetlight_single204-vertex to face ratio (1.615385) terrain_streetlight_single205-Low number of vertices in object (83, Optimum is > 256) terrain_streetlight_single205-vertex to face ratio (1.615385) terrain_streetlight_single206-Low number of vertices in object (83, Optimum is > 256) terrain_streetlight_single206-vertex to face ratio (1.615385) terrain_streetlight_single207-Low number of vertices in object (83, Optimum is > 256) terrain_streetlight_single207-vertex to face ratio (1.615385) terrain_streetlight_single208-Low number of vertices in object (83, Optimum is > 256) terrain_streetlight_single208-vertex to face ratio (1.615385) terrain_streetlight_single209-Low number of vertices in object (83, Optimum is > 256) terrain_streetlight_single209-vertex to face ratio (1.615385) terrain_streetlight_single210-Low number of vertices in object (83, Optimum is > 256) terrain_streetlight_single210-vertex to face ratio (1.615385) terrain_streetlight_single211-Low number of vertices in object (83, Optimum is > 256) terrain_streetlight_single211-vertex to face ratio (1.615385) terrain_streetlight_single212-Low number of vertices in object (83, Optimum is > 256) terrain_streetlight_single212-vertex to face ratio (1.615385) terrain_streetlight_single213-Low number of vertices in object (83, Optimum is > 256) terrain_streetlight_single213-vertex to face ratio (1.615385) terrain_streetlight_single214-Low number of vertices in object (83, Optimum is > 256) terrain_streetlight_single214-vertex to face ratio (1.615385) terrain_streetlight_single215-Low number of vertices in object (83, Optimum is > 256) terrain_streetlight_single215-vertex to face ratio (1.615385) terrain_streetlight_single216-Low number of vertices in object (83, Optimum is > 256) terrain_streetlight_single216-vertex to face ratio (1.615385) terrain_streetlight_single217-Low number of vertices in object (83, Optimum is > 256) terrain_streetlight_single217-vertex to face ratio (1.615385) terrain_streetlight_single218-Low number of vertices in object (83, Optimum is > 256) terrain_streetlight_single218-vertex to face ratio (1.615385) terrain_streetlight_single219-Low number of vertices in object (83, Optimum is > 256) terrain_streetlight_single219-vertex to face ratio (1.615385) terrain_streetlight_single220-Low number of vertices in object (83, Optimum is > 256) terrain_streetlight_single220-vertex to face ratio (1.615385) terrain_billboardA01-High vertex to face ratio (2.490506, Optimum is < 2.000000) - poor stripping terrain_billboardA01-vertex to face ratio (2.490506) terrain_billboardA02-High vertex to face ratio (2.512658, Optimum is < 2.000000) - poor stripping terrain_billboardA02-vertex to face ratio (2.512658) terrain_billboardA03-High vertex to face ratio (2.496815, Optimum is < 2.000000) - poor stripping terrain_billboardA03-vertex to face ratio (2.496815) terrain_billboardA04-High vertex to face ratio (2.512658, Optimum is < 2.000000) - poor stripping terrain_billboardA04-vertex to face ratio (2.512658) terrain_billboardA05-High vertex to face ratio (2.512579, Optimum is < 2.000000) - poor stripping terrain_billboardA05-vertex to face ratio (2.512579) terrain_sign_A03-Low number of vertices in object (23, Optimum is > 256) terrain_sign_A03-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_sign_A03-vertex to face ratio (2.500000) terrain_sign_A04-Low number of vertices in object (23, Optimum is > 256) terrain_sign_A04-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_sign_A04-vertex to face ratio (2.500000) terrain_sign_A05-Low number of vertices in object (45, Optimum is > 256) terrain_sign_A05-High vertex to face ratio (2.541667, Optimum is < 2.000000) - poor stripping terrain_sign_A05-vertex to face ratio (2.541667) terrain_sign_A06-Low number of vertices in object (45, Optimum is > 256) terrain_sign_A06-High vertex to face ratio (2.541667, Optimum is < 2.000000) - poor stripping terrain_sign_A06-vertex to face ratio (2.541667) terrain_sign_G01-Low number of vertices in object (45, Optimum is > 256) terrain_sign_G01-High vertex to face ratio (2.541667, Optimum is < 2.000000) - poor stripping terrain_sign_G01-vertex to face ratio (2.541667) terrain_sign_G02-Low number of vertices in object (45, Optimum is > 256) terrain_sign_G02-High vertex to face ratio (2.541667, Optimum is < 2.000000) - poor stripping terrain_sign_G02-vertex to face ratio (2.541667) terrain_sign_H01-Low number of vertices in object (45, Optimum is > 256) terrain_sign_H01-High vertex to face ratio (2.541667, Optimum is < 2.000000) - poor stripping terrain_sign_H01-vertex to face ratio (2.541667) terrain_sign_H02-Low number of vertices in object (45, Optimum is > 256) terrain_sign_H02-High vertex to face ratio (2.541667, Optimum is < 2.000000) - poor stripping terrain_sign_H02-vertex to face ratio (2.541667) terrain_scaffold_platform21-Low number of vertices in object (20, Optimum is > 256) terrain_scaffold_platform21-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_scaffold_platform21-vertex to face ratio (2.500000) terrain_scaffold_support0107-Low number of vertices in object (89, Optimum is > 256) terrain_scaffold_support0107-High vertex to face ratio (2.714286, Optimum is < 2.000000) - poor stripping terrain_scaffold_support0107-vertex to face ratio (2.714286) terrain_scaffold_support0106-Low number of vertices in object (89, Optimum is > 256) terrain_scaffold_support0106-High vertex to face ratio (2.714286, Optimum is < 2.000000) - poor stripping terrain_scaffold_support0106-vertex to face ratio (2.714286) terrain_scaffold_support0105-Low number of vertices in object (89, Optimum is > 256) terrain_scaffold_support0105-High vertex to face ratio (2.714286, Optimum is < 2.000000) - poor stripping terrain_scaffold_support0105-vertex to face ratio (2.714286) terrain_scaffold_support0104-Low number of vertices in object (89, Optimum is > 256) terrain_scaffold_support0104-High vertex to face ratio (2.446429, Optimum is < 2.000000) - poor stripping terrain_scaffold_support0104-vertex to face ratio (2.446429) terrain_scaffold_support0103-Low number of vertices in object (89, Optimum is > 256) terrain_scaffold_support0103-High vertex to face ratio (2.446429, Optimum is < 2.000000) - poor stripping terrain_scaffold_support0103-vertex to face ratio (2.446429) terrain_scaffold_support0102-Low number of vertices in object (89, Optimum is > 256) terrain_scaffold_support0102-High vertex to face ratio (2.446429, Optimum is < 2.000000) - poor stripping terrain_scaffold_support0102-vertex to face ratio (2.446429) terrain_scaffold_support0101-Low number of vertices in object (89, Optimum is > 256) terrain_scaffold_support0101-High vertex to face ratio (2.446429, Optimum is < 2.000000) - poor stripping terrain_scaffold_support0101-vertex to face ratio (2.446429) terrain_scaffold_platform22-Low number of vertices in object (20, Optimum is > 256) terrain_scaffold_platform22-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_scaffold_platform22-vertex to face ratio (2.500000) terrain_scaffold_platform23-Low number of vertices in object (20, Optimum is > 256) terrain_scaffold_platform23-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_scaffold_platform23-vertex to face ratio (2.500000) terrain_scaffold95-Low number of vertices in object (20, Optimum is > 256) terrain_scaffold95-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_scaffold95-vertex to face ratio (2.500000) terrain_scaffold96-Low number of vertices in object (20, Optimum is > 256) terrain_scaffold96-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_scaffold96-vertex to face ratio (2.500000) terrain_above_tunnel01-Low number of vertices in object (28, Optimum is > 256) terrain_above_tunnel01-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_above_tunnel01-vertex to face ratio (2.500000) terrain_hwy_lamp09-Low number of vertices in object (72, Optimum is > 256) terrain_hwy_lamp09-vertex to face ratio (1.475000) terrain_hwy_light09-Low number of vertices in object (20, Optimum is > 256) terrain_hwy_light09-High vertex to face ratio (3.000000, Optimum is < 2.000000) - poor stripping terrain_hwy_light09-vertex to face ratio (3.000000) terrain_hwy_lamp10-Low number of vertices in object (72, Optimum is > 256) terrain_hwy_lamp10-vertex to face ratio (1.475000) terrain_hwy_light10-Low number of vertices in object (20, Optimum is > 256) terrain_hwy_light10-High vertex to face ratio (3.000000, Optimum is < 2.000000) - poor stripping terrain_hwy_light10-vertex to face ratio (3.000000) terrain_hwy_lamp11-Low number of vertices in object (72, Optimum is > 256) terrain_hwy_lamp11-vertex to face ratio (1.475000) terrain_hwy_light11-Low number of vertices in object (20, Optimum is > 256) terrain_hwy_light11-High vertex to face ratio (3.000000, Optimum is < 2.000000) - poor stripping terrain_hwy_light11-vertex to face ratio (3.000000) terrain_hwy_lamp12-Low number of vertices in object (72, Optimum is > 256) terrain_hwy_lamp12-vertex to face ratio (1.475000) terrain_hwy_light12-Low number of vertices in object (20, Optimum is > 256) terrain_hwy_light12-High vertex to face ratio (3.000000, Optimum is < 2.000000) - poor stripping terrain_hwy_light12-vertex to face ratio (3.000000) terrain_hwy_light13-Low number of vertices in object (20, Optimum is > 256) terrain_hwy_light13-High vertex to face ratio (3.000000, Optimum is < 2.000000) - poor stripping terrain_hwy_light13-vertex to face ratio (3.000000) terrain_hwy_lamp13-Low number of vertices in object (72, Optimum is > 256) terrain_hwy_lamp13-vertex to face ratio (1.475000) terrain_channel_railing01-Low number of vertices in object (102, Optimum is > 256) terrain_channel_railing01-High vertex to face ratio (2.375000, Optimum is < 2.000000) - poor stripping terrain_channel_railing01-vertex to face ratio (2.375000) Terrain_mainend01-vertex to face ratio (1.913889) terrain_hwy_light14-Low number of vertices in object (20, Optimum is > 256) terrain_hwy_light14-High vertex to face ratio (3.000000, Optimum is < 2.000000) - poor stripping terrain_hwy_light14-vertex to face ratio (3.000000) terrain_hwy_lamp14-Low number of vertices in object (72, Optimum is > 256) terrain_hwy_lamp14-vertex to face ratio (1.475000) terrain_newhighway05-vertex to face ratio (1.264344) terrain_newhighway06-vertex to face ratio (1.313305) terrain_newhighway08-vertex to face ratio (1.255952) terrain_soundwall01-High vertex to face ratio (2.304688, Optimum is < 2.000000) - poor stripping terrain_soundwall01-vertex to face ratio (2.304688) terrain_woodpile05-Low number of vertices in object (68, Optimum is > 256) terrain_woodpile05-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_woodpile05-vertex to face ratio (2.500000) terrain_asphaltpile05-Low number of vertices in object (56, Optimum is > 256) terrain_asphaltpile05-vertex to face ratio (1.400000) terrain_hiwayfence01-Low number of vertices in object (80, Optimum is > 256) terrain_hiwayfence01-vertex to face ratio (1.428571) terrain_hiwayfence02-Low number of vertices in object (80, Optimum is > 256) terrain_hiwayfence02-vertex to face ratio (1.428571) terrain_hiwayfence03-Low number of vertices in object (90, Optimum is > 256) terrain_hiwayfence03-vertex to face ratio (1.406250) terrain_hiwayfence04-Low number of vertices in object (80, Optimum is > 256) terrain_hiwayfence04-vertex to face ratio (1.428571) terrain_hiwayfence05-Low number of vertices in object (80, Optimum is > 256) terrain_hiwayfence05-vertex to face ratio (1.428571) terrain_hiwayfence06-Low number of vertices in object (90, Optimum is > 256) terrain_hiwayfence06-vertex to face ratio (1.406250) terrain_soundwall02-vertex to face ratio (1.863208) terrain_hiwayfence11-Low number of vertices in object (150, Optimum is > 256) terrain_hiwayfence11-vertex to face ratio (1.481481) terrain_hiwayfence12-Low number of vertices in object (122, Optimum is > 256) terrain_hiwayfence12-vertex to face ratio (1.244898) terrain_steelgirder08-Low number of vertices in object (72, Optimum is > 256) terrain_steelgirder08-High vertex to face ratio (2.394737, Optimum is < 2.000000) - poor stripping terrain_steelgirder08-vertex to face ratio (2.394737) terrain_steelgirder09-Low number of vertices in object (72, Optimum is > 256) terrain_steelgirder09-High vertex to face ratio (2.394737, Optimum is < 2.000000) - poor stripping terrain_steelgirder09-vertex to face ratio (2.394737) terrain_crate17-Low number of vertices in object (24, Optimum is > 256) terrain_crate17-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_crate17-vertex to face ratio (2.500000) terrain_crate18-Low number of vertices in object (24, Optimum is > 256) terrain_crate18-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_crate18-vertex to face ratio (2.500000) terrain_crate19-Low number of vertices in object (24, Optimum is > 256) terrain_crate19-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_crate19-vertex to face ratio (2.500000) terrain_crate20-Low number of vertices in object (24, Optimum is > 256) terrain_crate20-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_crate20-vertex to face ratio (2.500000) terrain_crate21-Low number of vertices in object (28, Optimum is > 256) terrain_crate21-High vertex to face ratio (2.562500, Optimum is < 2.000000) - poor stripping terrain_crate21-vertex to face ratio (2.562500) terrain_crate22-Low number of vertices in object (24, Optimum is > 256) terrain_crate22-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_crate22-vertex to face ratio (2.500000) terrain_pipe02-Low number of vertices in object (68, Optimum is > 256) terrain_pipe02-vertex to face ratio (1.234375) terrain_pipe01-Low number of vertices in object (68, Optimum is > 256) terrain_pipe01-vertex to face ratio (1.250000) terrain_pipe03-Low number of vertices in object (52, Optimum is > 256) terrain_pipe03-vertex to face ratio (1.234375) terrain_crate23-Low number of vertices in object (26, Optimum is > 256) terrain_crate23-High vertex to face ratio (2.571429, Optimum is < 2.000000) - poor stripping terrain_crate23-vertex to face ratio (2.571429) terrain_crate24-Low number of vertices in object (26, Optimum is > 256) terrain_crate24-High vertex to face ratio (2.571429, Optimum is < 2.000000) - poor stripping terrain_crate24-vertex to face ratio (2.571429) terrain_hwy_lamp15-Low number of vertices in object (72, Optimum is > 256) terrain_hwy_lamp15-vertex to face ratio (1.475000) terrain_hwy_light15-Low number of vertices in object (20, Optimum is > 256) terrain_hwy_light15-High vertex to face ratio (3.000000, Optimum is < 2.000000) - poor stripping terrain_hwy_light15-vertex to face ratio (3.000000) terrain_hwy_lamp16-Low number of vertices in object (72, Optimum is > 256) terrain_hwy_lamp16-vertex to face ratio (1.475000) terrain_hwy_light16-Low number of vertices in object (20, Optimum is > 256) terrain_hwy_light16-High vertex to face ratio (3.000000, Optimum is < 2.000000) - poor stripping terrain_hwy_light16-vertex to face ratio (3.000000) terrain_highoverpass01-vertex to face ratio (1.537500) terrain_cloverleaf01-vertex to face ratio (1.503546) terrain_cloverleaf02-vertex to face ratio (1.422857) terrain_trailer_03-Low number of vertices in object (182, Optimum is > 256) terrain_trailer_03-vertex to face ratio (1.610577) Terrain_freewayend_01-Low number of vertices in object (54, Optimum is > 256) Terrain_freewayend_01-vertex to face ratio (1.253521) terrain_freewayend_02-vertex to face ratio (1.848592) terrain_soundwall03-High vertex to face ratio (2.095238, Optimum is < 2.000000) - poor stripping terrain_soundwall03-vertex to face ratio (2.095238) Terrain_freewayend_03-Low number of vertices in object (70, Optimum is > 256) Terrain_freewayend_03-vertex to face ratio (1.178947) Terrain_footbrdge01-vertex to face ratio (1.864286) terrain_hiway_sign06-High vertex to face ratio (2.482759, Optimum is < 2.000000) - poor stripping terrain_hiway_sign06-vertex to face ratio (2.482759) Terrain_mainhighway02-vertex to face ratio (1.646226) Terrain_mainhighway03-vertex to face ratio (1.846154) terrain_newofframp01-vertex to face ratio (1.410042) TERRAIN_SM_ONRAMP_RT-Low number of vertices in object (237, Optimum is > 256) TERRAIN_SM_ONRAMP_RT-vertex to face ratio (1.434028) Terrain_undrdrt_01-Low number of vertices in object (68, Optimum is > 256) Terrain_undrdrt_01-vertex to face ratio (1.478261) terrain_old_overpass_support02-Low number of vertices in object (165, Optimum is > 256) terrain_old_overpass_support02-vertex to face ratio (1.750000) decal_old_overpass_support02-Low number of vertices in object (4, Optimum is > 256) decal_old_overpass_support02-vertex to face ratio (2.000000) Terrain_oldovrpass_01-vertex to face ratio (1.299465) terrain_channel_railing02-Low number of vertices in object (246, Optimum is > 256) terrain_channel_railing02-High vertex to face ratio (2.182432, Optimum is < 2.000000) - poor stripping terrain_channel_railing02-vertex to face ratio (2.182432) terrain_channel_railing03-Low number of vertices in object (246, Optimum is > 256) terrain_channel_railing03-High vertex to face ratio (2.182432, Optimum is < 2.000000) - poor stripping terrain_channel_railing03-vertex to face ratio (2.182432) terrain_channel02-Low number of vertices in object (60, Optimum is > 256) terrain_channel02-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_channel02-vertex to face ratio (2.500000) terrain_channel03-Low number of vertices in object (41, Optimum is > 256) terrain_channel03-vertex to face ratio (2.000000) Terrain_gully-Low number of vertices in object (234, Optimum is > 256) Terrain_gully-vertex to face ratio (1.193750) terrain_stair09-Low number of vertices in object (92, Optimum is > 256) terrain_stair09-vertex to face ratio (1.973684) Terrain_steps-Low number of vertices in object (160, Optimum is > 256) Terrain_steps-vertex to face ratio (1.523077) Terrain_steps01-Low number of vertices in object (115, Optimum is > 256) Terrain_steps01-vertex to face ratio (1.568182) terrain_stair10-Low number of vertices in object (80, Optimum is > 256) terrain_stair10-High vertex to face ratio (2.029412, Optimum is < 2.000000) - poor stripping terrain_stair10-vertex to face ratio (2.029412) Terrain_OldOVRpasRail_01-Low number of vertices in object (205, Optimum is > 256) Terrain_OldOVRpasRail_01-vertex to face ratio (1.242857) Terrain_DrtTrail_01-vertex to face ratio (1.320323) Terrain_LgFence_01-vertex to face ratio (1.442424) Terrain_mainhighway04-vertex to face ratio (1.759690) Terrain_endmedian_01-Low number of vertices in object (191, Optimum is > 256) Terrain_endmedian_01-vertex to face ratio (1.255738) Terrain_transpatch_01-Low number of vertices in object (46, Optimum is > 256) Terrain_transpatch_01-vertex to face ratio (1.388889) Terrain_longfence_02-vertex to face ratio (1.430556) terrain_stoplight03-Low number of vertices in object (220, Optimum is > 256) terrain_stoplight03-vertex to face ratio (1.769912) Terrain_bigsign_01-vertex to face ratio (1.570025) Terrain_fulcanal_02-vertex to face ratio (1.459969) decal_fulcanal_02-Low number of vertices in object (34, Optimum is > 256) decal_fulcanal_02-vertex to face ratio (1.833333) Terrain_canalsplit-Low number of vertices in object (116, Optimum is > 256) Terrain_canalsplit-vertex to face ratio (1.236641) terrain_channel04-Low number of vertices in object (38, Optimum is > 256) terrain_channel04-vertex to face ratio (2.000000) Terrain_canalpatch-Low number of vertices in object (17, Optimum is > 256) Terrain_canalpatch-vertex to face ratio (1.578947) terrain_column_base19-Low number of vertices in object (72, Optimum is > 256) terrain_column_base19-vertex to face ratio (1.214286) Terrain_Canalendhill-Low number of vertices in object (79, Optimum is > 256) Terrain_Canalendhill-vertex to face ratio (1.300000) Terrain_unfinoffrmp_01-Low number of vertices in object (127, Optimum is > 256) Terrain_unfinoffrmp_01-vertex to face ratio (1.274194) Terrain_oldovrpass_03-vertex to face ratio (1.239044) Terrain_oldovrpass_02-vertex to face ratio (1.401384) terrain_mainhighway05-Low number of vertices in object (232, Optimum is > 256) terrain_mainhighway05-vertex to face ratio (1.824242) terrain_perimeter_road02-vertex to face ratio (1.815642) terrain_perimeter_railing02-High vertex to face ratio (2.508929, Optimum is < 2.000000) - poor stripping terrain_perimeter_railing02-vertex to face ratio (2.508929) terrain_highoverpass02-vertex to face ratio (1.473684) Terrain_bigsign_02-vertex to face ratio (1.591017) terrain_highoverpass_railing03-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_highoverpass_railing03-vertex to face ratio (2.500000) terrain_steelgirder10-Low number of vertices in object (60, Optimum is > 256) terrain_steelgirder10-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_steelgirder10-vertex to face ratio (2.500000) terrain_steelgirder11-Low number of vertices in object (60, Optimum is > 256) terrain_steelgirder11-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_steelgirder11-vertex to face ratio (2.500000) terrain_steelgirder12-Low number of vertices in object (60, Optimum is > 256) terrain_steelgirder12-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_steelgirder12-vertex to face ratio (2.500000) terrain_scaffold_support108-Low number of vertices in object (89, Optimum is > 256) terrain_scaffold_support108-High vertex to face ratio (2.446429, Optimum is < 2.000000) - poor stripping terrain_scaffold_support108-vertex to face ratio (2.446429) terrain_scaffold_support109-Low number of vertices in object (89, Optimum is > 256) terrain_scaffold_support109-High vertex to face ratio (2.446429, Optimum is < 2.000000) - poor stripping terrain_scaffold_support109-vertex to face ratio (2.446429) terrain_scaffold_platform24-Low number of vertices in object (20, Optimum is > 256) terrain_scaffold_platform24-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_scaffold_platform24-vertex to face ratio (2.500000) terrain_scaffold_support110-Low number of vertices in object (89, Optimum is > 256) terrain_scaffold_support110-High vertex to face ratio (2.446429, Optimum is < 2.000000) - poor stripping terrain_scaffold_support110-vertex to face ratio (2.446429) terrain_scaffold_support111-Low number of vertices in object (89, Optimum is > 256) terrain_scaffold_support111-High vertex to face ratio (2.446429, Optimum is < 2.000000) - poor stripping terrain_scaffold_support111-vertex to face ratio (2.446429) terrain_scaffold_platform25-Low number of vertices in object (20, Optimum is > 256) terrain_scaffold_platform25-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_scaffold_platform25-vertex to face ratio (2.500000) terrain_column_base20-Low number of vertices in object (72, Optimum is > 256) terrain_column_base20-vertex to face ratio (1.214286) terrain_trailer_05-vertex to face ratio (1.584615) Terrain_sconce_05-Low number of vertices in object (20, Optimum is > 256) Terrain_sconce_05-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping Terrain_sconce_05-vertex to face ratio (2.500000) terrain_dirt09-Low number of vertices in object (129, Optimum is > 256) terrain_dirt09-vertex to face ratio (1.674797) terrain_concrete park_02-Low number of vertices in object (254, Optimum is > 256) terrain_concrete park_02-vertex to face ratio (1.740854) terrain_concrete park_01-Low number of vertices in object (233, Optimum is > 256) terrain_concrete park_01-vertex to face ratio (1.824786) terrain_highoverpass_railing03-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_highoverpass_railing03-vertex to face ratio (2.500000) terrain_highoverpass_railing04-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_highoverpass_railing04-vertex to face ratio (2.500000) terrain_underpass_railing02-Low number of vertices in object (216, Optimum is > 256) terrain_underpass_railing02-High vertex to face ratio (2.518518, Optimum is < 2.000000) - poor stripping terrain_underpass_railing02-vertex to face ratio (2.518518) terrain_underpass_railing03-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_underpass_railing03-vertex to face ratio (2.500000) terrain_newhighway03-Low number of vertices in object (229, Optimum is > 256) terrain_newhighway03-vertex to face ratio (1.306723) terrain_newhighway07-Low number of vertices in object (223, Optimum is > 256) terrain_newhighway07-vertex to face ratio (1.227679) terrain_mainhighway06-vertex to face ratio (1.623693) terrain_tunnel02-High vertex to face ratio (2.422619, Optimum is < 2.000000) - poor stripping terrain_tunnel02-vertex to face ratio (2.422619) terrain_circle_railing02-Low number of vertices in object (228, Optimum is > 256) terrain_circle_railing02-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_circle_railing02-vertex to face ratio (2.500000) terrain_newhighway09-Low number of vertices in object (100, Optimum is > 256) terrain_newhighway09-vertex to face ratio (1.569767) terrain_newhighway10-Low number of vertices in object (207, Optimum is > 256) terrain_newhighway10-vertex to face ratio (1.407217) terrain_underpass02-High vertex to face ratio (2.143731, Optimum is < 2.000000) - poor stripping terrain_underpass02-vertex to face ratio (2.143731) terrain_railing03-High vertex to face ratio (2.515152, Optimum is < 2.000000) - poor stripping terrain_railing03-vertex to face ratio (2.515152) terrain_perimeter_road03-vertex to face ratio (1.680556) terrain_perimeter_road04-vertex to face ratio (1.923077) terrain_perimeter_road05-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_perimeter_road05-vertex to face ratio (2.500000) terrain_perimeter_road06-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_perimeter_road06-vertex to face ratio (2.500000) terrain_offramp_01-Low number of vertices in object (238, Optimum is > 256) terrain_offramp_01-vertex to face ratio (1.266476) Terrain_mainend02-vertex to face ratio (1.897222) terrain_highoverpass03-vertex to face ratio (1.189744) terrain_cloverleaf03-vertex to face ratio (1.990741) terrain_freewayend_04-vertex to face ratio (1.862613) decal_freewayend_04-Low number of vertices in object (6, Optimum is > 256) decal_freewayend_04-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping decal_freewayend_04-vertex to face ratio (2.500000) Terrain_mainhighway07-Low number of vertices in object (216, Optimum is > 256) Terrain_mainhighway07-vertex to face ratio (1.699386) terrain_newofframp02-vertex to face ratio (1.517970) Terrain_OldOVRpasRail_04-Low number of vertices in object (225, Optimum is > 256) Terrain_OldOVRpasRail_04-vertex to face ratio (1.237805) Terrain_OldOVRpasRail_03-Low number of vertices in object (55, Optimum is > 256) Terrain_OldOVRpasRail_03-vertex to face ratio (1.333333) Terrain_OldOVRpasRail_02-Low number of vertices in object (220, Optimum is > 256) Terrain_OldOVRpasRail_02-vertex to face ratio (1.277778) Terrain_LgFence_02-Low number of vertices in object (168, Optimum is > 256) Terrain_LgFence_02-vertex to face ratio (1.410448) Terrain_mainhighway08-vertex to face ratio (1.906015) Terrain_Offramp_04-vertex to face ratio (1.437063) Terrain_oldovrpass_04-vertex to face ratio (1.403766) Terrain_oldovrpass_05-vertex to face ratio (1.360231) terrain_mainhighway09-Low number of vertices in object (186, Optimum is > 256) terrain_mainhighway09-vertex to face ratio (1.502825) terrain_perimeter_road07-vertex to face ratio (1.438312) terrain_perimeter_railing03-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_perimeter_railing03-vertex to face ratio (2.500000) terrain_highoverpass04-vertex to face ratio (1.170330) Terrain_mainhighway10-Low number of vertices in object (195, Optimum is > 256) Terrain_mainhighway10-vertex to face ratio (1.686275) CarDef_truck-vertex to face ratio (1.648855) CarDef_cop-vertex to face ratio (1.580769) CarDef_Smsedan-Low number of vertices in object (245, Optimum is > 256) CarDef_Smsedan-vertex to face ratio (1.561475) CarDef_ CarA-Low number of vertices in object (241, Optimum is > 256) CarDef_ CarA-vertex to face ratio (1.603448) CarDef_JeepA-Low number of vertices in object (247, Optimum is > 256) CarDef_JeepA-vertex to face ratio (1.625000) CarDef_truckH-vertex to face ratio (1.699248) CarDef_SedanI-Low number of vertices in object (253, Optimum is > 256) CarDef_SedanI-vertex to face ratio (1.614754) CarDef_SedanK-Low number of vertices in object (245, Optimum is > 256) CarDef_SedanK-vertex to face ratio (1.569672) CarDef_SedanKL-Low number of vertices in object (245, Optimum is > 256) CarDef_SedanKL-vertex to face ratio (1.569672) CarDef_PickupA-vertex to face ratio (1.656000) terrain_woodpile07-Low number of vertices in object (68, Optimum is > 256) terrain_woodpile07-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_woodpile07-vertex to face ratio (2.500000) terrain_woodpile08-Low number of vertices in object (68, Optimum is > 256) terrain_woodpile08-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_woodpile08-vertex to face ratio (2.500000) PropDef_pineLG-High vertex to face ratio (2.213333, Optimum is < 2.000000) - poor stripping PropDef_pineLG-vertex to face ratio (2.213333) PropDef_pineMD-High vertex to face ratio (2.213333, Optimum is < 2.000000) - poor stripping PropDef_pineMD-vertex to face ratio (2.213333) PropDef_pineSM-High vertex to face ratio (2.213333, Optimum is < 2.000000) - poor stripping PropDef_pineSM-vertex to face ratio (2.213333) terrain_asphaltpile06-Low number of vertices in object (59, Optimum is > 256) terrain_asphaltpile06-vertex to face ratio (1.441176) Terrain_pipeover-Low number of vertices in object (143, Optimum is > 256) Terrain_pipeover-vertex to face ratio (1.432990) terrain_crate25-Low number of vertices in object (24, Optimum is > 256) terrain_crate25-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_crate25-vertex to face ratio (2.500000) terrain_crate26-Low number of vertices in object (24, Optimum is > 256) terrain_crate26-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_crate26-vertex to face ratio (2.500000) terrain_crate27-Low number of vertices in object (24, Optimum is > 256) terrain_crate27-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_crate27-vertex to face ratio (2.500000) terrain_crate28-Low number of vertices in object (24, Optimum is > 256) terrain_crate28-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_crate28-vertex to face ratio (2.500000) terrain_asphaltpile07-Low number of vertices in object (62, Optimum is > 256) terrain_asphaltpile07-vertex to face ratio (1.492958) terrain_crate29-Low number of vertices in object (24, Optimum is > 256) terrain_crate29-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_crate29-vertex to face ratio (2.500000) Terrain_QTPipeWall-Low number of vertices in object (84, Optimum is > 256) Terrain_QTPipeWall-vertex to face ratio (1.285714) decal_QTPipeWall-Low number of vertices in object (32, Optimum is > 256) decal_QTPipeWall-vertex to face ratio (1.333333) Terrain_Wallpatch-Low number of vertices in object (41, Optimum is > 256) Terrain_Wallpatch-vertex to face ratio (1.828571) terrain_asphaltpile08-Low number of vertices in object (60, Optimum is > 256) terrain_asphaltpile08-vertex to face ratio (1.463768) terrain_column_base02-Low number of vertices in object (81, Optimum is > 256) terrain_column_base02-vertex to face ratio (1.187500) decal_column_base02-Low number of vertices in object (16, Optimum is > 256) decal_column_base02-vertex to face ratio (1.333333) terrain_column_base10-Low number of vertices in object (72, Optimum is > 256) terrain_column_base10-vertex to face ratio (1.214286) terrain_column_base13-Low number of vertices in object (72, Optimum is > 256) terrain_column_base13-vertex to face ratio (1.214286) terrain_concrete park_03-Low number of vertices in object (53, Optimum is > 256) terrain_concrete park_03-vertex to face ratio (1.955556) Terrain_chuckbox_01-Low number of vertices in object (136, Optimum is > 256) Terrain_chuckbox_01-vertex to face ratio (1.681034) Terrain_chuckbox_arc-Low number of vertices in object (151, Optimum is > 256) Terrain_chuckbox_arc-vertex to face ratio (1.362416) decal_chuckbox_arc-Low number of vertices in object (5, Optimum is > 256) decal_chuckbox_arc-vertex to face ratio (1.666667) terrain_concrete park-Low number of vertices in object (158, Optimum is > 256) terrain_concrete park-vertex to face ratio (1.755319) Terrain_chuckinqp_01-Low number of vertices in object (64, Optimum is > 256) Terrain_chuckinqp_01-vertex to face ratio (1.307692) decal_chuckinqp_01-Low number of vertices in object (9, Optimum is > 256) decal_chuckinqp_01-vertex to face ratio (1.500000) Terrain_chuckkick_01-Low number of vertices in object (80, Optimum is > 256) Terrain_chuckkick_01-vertex to face ratio (1.365854) Terrain_higher_01-Low number of vertices in object (178, Optimum is > 256) Terrain_higher_01-vertex to face ratio (1.591623) decal_higher_01-Low number of vertices in object (24, Optimum is > 256) decal_higher_01-High vertex to face ratio (2.416667, Optimum is < 2.000000) - poor stripping decal_higher_01-vertex to face ratio (2.416667) Terrain_chukthng-vertex to face ratio (1.240000) decal_chukthng-Low number of vertices in object (52, Optimum is > 256) decal_chukthng-vertex to face ratio (1.366667) Terrain_qpdeal-Low number of vertices in object (30, Optimum is > 256) Terrain_qpdeal-vertex to face ratio (1.375000) decal_qpdeal-Low number of vertices in object (16, Optimum is > 256) decal_qpdeal-vertex to face ratio (1.333333) Terrain_plug-Low number of vertices in object (63, Optimum is > 256) Terrain_plug-vertex to face ratio (1.837838) terrain_channel_railing04-Low number of vertices in object (150, Optimum is > 256) terrain_channel_railing04-High vertex to face ratio (2.065217, Optimum is < 2.000000) - poor stripping terrain_channel_railing04-vertex to face ratio (2.065217) terrain_channel_railing05-Low number of vertices in object (212, Optimum is > 256) terrain_channel_railing05-High vertex to face ratio (2.112069, Optimum is < 2.000000) - poor stripping terrain_channel_railing05-vertex to face ratio (2.112069) terrain_channel_railing06-Low number of vertices in object (176, Optimum is > 256) terrain_channel_railing06-High vertex to face ratio (2.080000, Optimum is < 2.000000) - poor stripping terrain_channel_railing06-vertex to face ratio (2.080000) terrain_channel_railing07-Low number of vertices in object (140, Optimum is > 256) terrain_channel_railing07-High vertex to face ratio (2.075000, Optimum is < 2.000000) - poor stripping terrain_channel_railing07-vertex to face ratio (2.075000) terrain_concretechuncker-vertex to face ratio (1.325926) Terrain_Canalrail-Low number of vertices in object (169, Optimum is > 256) Terrain_Canalrail-vertex to face ratio (1.733871) PropDef_signE-Low number of vertices in object (45, Optimum is > 256) PropDef_signE-High vertex to face ratio (2.541667, Optimum is < 2.000000) - poor stripping PropDef_signE-vertex to face ratio (2.541667) CarDef_Broken-Low number of vertices in object (253, Optimum is > 256) CarDef_Broken-vertex to face ratio (1.614754) Terrain_DumpsterA01-Low number of vertices in object (174, Optimum is > 256) Terrain_DumpsterA01-High vertex to face ratio (2.200000, Optimum is < 2.000000) - poor stripping Terrain_DumpsterA01-vertex to face ratio (2.200000) MoverDef_Dumpsterb_-Low number of vertices in object (50, Optimum is > 256) MoverDef_Dumpsterb_-vertex to face ratio (2.000000) MoverDef_Dumpster-Low number of vertices in object (52, Optimum is > 256) MoverDef_Dumpster-High vertex to face ratio (2.023809, Optimum is < 2.000000) - poor stripping MoverDef_Dumpster-vertex to face ratio (2.023809) Terrain_DumpsterA02-Low number of vertices in object (174, Optimum is > 256) Terrain_DumpsterA02-High vertex to face ratio (2.200000, Optimum is < 2.000000) - poor stripping Terrain_DumpsterA02-vertex to face ratio (2.200000) Terrain_DumpsterA03-Low number of vertices in object (174, Optimum is > 256) Terrain_DumpsterA03-High vertex to face ratio (2.200000, Optimum is < 2.000000) - poor stripping Terrain_DumpsterA03-vertex to face ratio (2.200000) Terrain_DumpsterA04-Low number of vertices in object (174, Optimum is > 256) Terrain_DumpsterA04-High vertex to face ratio (2.200000, Optimum is < 2.000000) - poor stripping Terrain_DumpsterA04-vertex to face ratio (2.200000) terrain_crate30-Low number of vertices in object (120, Optimum is > 256) terrain_crate30-vertex to face ratio (2.000000) terrain_crate31-Low number of vertices in object (24, Optimum is > 256) terrain_crate31-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_crate31-vertex to face ratio (2.500000) DynamicsDef_trafficsign-Low number of vertices in object (71, Optimum is > 256) DynamicsDef_trafficsign-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping DynamicsDef_trafficsign-vertex to face ratio (2.500000) Terrain_fulcanal_01-Low number of vertices in object (167, Optimum is > 256) Terrain_fulcanal_01-vertex to face ratio (1.292818) terrain_concrete park04-Low number of vertices in object (218, Optimum is > 256) terrain_concrete park04-vertex to face ratio (1.662835) Terrain_QTPipeWall02-Low number of vertices in object (73, Optimum is > 256) Terrain_QTPipeWall02-vertex to face ratio (1.386139) decal_QTPipeWall02-Low number of vertices in object (24, Optimum is > 256) decal_QTPipeWall02-vertex to face ratio (1.333333) terrain_concrete park_04-Low number of vertices in object (145, Optimum is > 256) terrain_concrete park_04-High vertex to face ratio (2.276596, Optimum is < 2.000000) - poor stripping terrain_concrete park_04-vertex to face ratio (2.276596) DynamicsDef_cone-Low number of vertices in object (19, Optimum is > 256) DynamicsDef_cone-vertex to face ratio (1.444444) DynamicsDef_barrier-Low number of vertices in object (164, Optimum is > 256) DynamicsDef_barrier-High vertex to face ratio (2.193877, Optimum is < 2.000000) - poor stripping DynamicsDef_barrier-vertex to face ratio (2.193877) terrain_crate32-Low number of vertices in object (32, Optimum is > 256) terrain_crate32-High vertex to face ratio (2.200000, Optimum is < 2.000000) - poor stripping terrain_crate32-vertex to face ratio (2.200000) panorama_01-Low number of vertices in object (161, Optimum is > 256) panorama_01-vertex to face ratio (1.767857) terrain_billboardA06-High vertex to face ratio (2.512579, Optimum is < 2.000000) - poor stripping terrain_billboardA06-vertex to face ratio (2.512579) terrain_billboardA07-High vertex to face ratio (2.512579, Optimum is < 2.000000) - poor stripping terrain_billboardA07-vertex to face ratio (2.512579) terrain_billboardA08-High vertex to face ratio (2.515924, Optimum is < 2.000000) - poor stripping terrain_billboardA08-vertex to face ratio (2.515924) terrain_crate33-Low number of vertices in object (72, Optimum is > 256) terrain_crate33-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_crate33-vertex to face ratio (2.500000) terrain_crate34-Low number of vertices in object (24, Optimum is > 256) terrain_crate34-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_crate34-vertex to face ratio (2.500000) terrain_crate35-Low number of vertices in object (24, Optimum is > 256) terrain_crate35-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_crate35-vertex to face ratio (2.500000) terrain_scaffold_platform26-Low number of vertices in object (20, Optimum is > 256) terrain_scaffold_platform26-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_scaffold_platform26-vertex to face ratio (2.500000) terrain_scaffold97-Low number of vertices in object (60, Optimum is > 256) terrain_scaffold97-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_scaffold97-vertex to face ratio (2.500000) terrain_scaffold98-Low number of vertices in object (60, Optimum is > 256) terrain_scaffold98-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_scaffold98-vertex to face ratio (2.500000) PropDef_divider-Low number of vertices in object (44, Optimum is > 256) PropDef_divider-vertex to face ratio (1.705882) terrain_billboardA09-High vertex to face ratio (2.512658, Optimum is < 2.000000) - poor stripping terrain_billboardA09-vertex to face ratio (2.512658) -END- - EOF -