-------------------------------------------------------------------- - Log file for E:\TMP\levels\COMMERCI\commerci.zit -------------------------------------------------------------------- - Exported from S:\bmx2_xcube\Art\levels\Commercial_X\commercial433_Xbox_022_GameCube25.max -------------------------------------------------------------------- -------------------------------------------------------------------- Textures -------------------------------------------------------------------- Width: 64, Height: 64 Refs: 6012 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\treeA02.dds Width:128, Height:128 Refs: 2565 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\treeA01.dds Width:128, Height:128 Refs: 324 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\treeB01.dds Width:128, Height:128 Refs: 4161 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\floorA01.dds Width:128, Height:128 Refs: 1074 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\subwayA01.dds Width:128, Height:128 Refs: 1209 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\pedwlkA01.dds Width:128, Height:128 Refs:17616 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\sdwlkA02.dds Width:128, Height:128 Refs: 3396 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\plazaB01.dds Width:128, Height:128 Refs:39945 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\stlite01.dds Width: 64, Height: 64 Refs: 3696 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\stplit01.dds Width: 64, Height: 64 Refs: 48 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\stplit02.dds Width: 64, Height: 64 Refs: 156 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\bldgJ02.dds Width:128, Height:128 Refs: 282 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\bldgA01.dds Width: 64, Height: 64 Refs: 987 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\roofA01.dds Width: 64, Height: 64 Refs: 12 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\bldgC02.dds Width: 64, Height: 64 Refs: 630 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\bldgC01.dds Width:128, Height:128 Refs: 144 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\bldgA04.dds Width:128, Height:128 Refs: 138 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\bldgA03.dds Width:128, Height:128 Refs: 66 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\bldgA02.dds Width: 64, Height: 64 Refs: 315 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\bldgF02.dds Width:128, Height:128 Refs: 1050 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\bldgF01.dds Width:128, Height:128 Refs: 1605 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\bowlA01.dds Width:128, Height:128 Refs: 168 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\bldgF04.dds Width:128, Height:128 Refs: 4341 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\bowlA02.dds Width:128, Height:128 Refs: 5592 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\wallA01.dds Width: 64, Height: 64 Refs: 1407 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\bldgC03.dds Width: 64, Height: 64 Refs: 1170 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\bldgC04.dds Width:128, Height:128 Refs: 468 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\bldgI02.dds Width:128, Height:128 Refs: 672 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\bldgI05.dds Width: 64, Height: 64 Refs: 327 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\bldgG01.dds Width:128, Height:128 Refs: 666 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\qpipeA01.dds Width: 64, Height: 64 Refs: 1152 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\bldgD02.dds Width:128, Height:128 Refs: 204 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\bldgD01.dds Width:128, Height:128 Refs: 90 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\bldgD04.dds Width:128, Height:128 Refs: 432 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\bldgE03.dds Width:128, Height:128 Refs: 948 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\bldgE01.dds Width:128, Height:128 Refs: 90 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\bldgE04.dds Width: 64, Height: 64 Refs: 186 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\bldgE02.dds Width:128, Height:128 Refs: 108 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\signsA02.dds Width: 64, Height: 64 Refs: 1056 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\aspltA06.dds Width:128, Height:128 Refs: 270 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\opassA01.dds Width:128, Height:128 Refs: 2574 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\opassA02.dds Width:128, Height:128 Refs: 480 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\opassA04.dds Width:128, Height:128 Refs: 747 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\opassA03.dds Width:128, Height:128 Refs: 240 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\grftiA01.dds Width: 64, Height: 64 Refs: 162 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\ivyA01.dds Width: 64, Height: 64 Refs: 180 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\ivyA02.dds Width: 64, Height: 64 Refs: 2460 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\tpole01.dds Width:128, Height:128 Refs: 9096 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\sdwlkA01.dds Width:128, Height:128 Refs: 2280 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\dirtA01.dds Width: 32, Height: 32 Refs: 3804 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\invisible.dds Width:128, Height:128 Refs: 318 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\dtranA03.dds Width:128, Height:128 Refs: 246 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\interA03.dds Width: 64, Height: 64 Refs: 1194 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\bldgH03.dds Width: 64, Height: 64 Refs: 216 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\interA01.dds Width:128, Height:128 Refs: 552 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\bldgH05.dds Width:128, Height:128 Refs: 432 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\plazaD01.dds Width:128, Height:128 Refs: 144 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\plazaD02.dds Width:128, Height:128 Refs: 138 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\spineA03.dds Width:128, Height:128 Refs: 3486 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\stepA01.dds Width:128, Height:128 Refs: 864 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\BRICKEDGE2.dds Width:128, Height:128 Refs: 1056 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\BRICKEDGE1.dds Width:128, Height:128 Refs: 2454 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\sdwlkC01.dds Width:128, Height:128 Refs: 951 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\plazaA02.dds Width:128, Height:128 Refs: 156 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\plazaB02.dds Width:128, Height:128 Refs: 144 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\plazaA03.dds Width: 64, Height: 64 Refs: 603 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\bldgB04.dds Width:256, Height:256 Refs: 120 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\DC.STAR2.dds Width:256, Height:256 Refs: 6 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\MBAN_10INCH_WBIKED.dds Width:256, Height:256 Refs: 6 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\MBAN_10INCH_WBIKEC.dds Width:256, Height:256 Refs: 6 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\MBAN_10INCH_WBIKEB.dds Width:256, Height:256 Refs: 6 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\MBAN_10INCH_WBIKEA.dds Width:128, Height:128 Refs: 762 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\qpipeA02.dds Width:128, Height:128 Refs: 162 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\spineA01.dds Width:128, Height:128 Refs: 1296 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\wallA02.dds Width:128, Height:128 Refs: 840 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\spineA02.dds Width:128, Height:128 Refs: 3516 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\wallB01.dds Width:128, Height:128 Refs: 18 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\KNUCKLEBONE_LOGO_LONGC.dds Width:128, Height:128 Refs: 18 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\KNUCKLEBONE_LOGO_LONGB.dds Width:128, Height:128 Refs: 18 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\KNUCKLEBONE_LOGO_LONGA.dds Width: 64, Height: 64 Refs: 576 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\stlite02.dds Width:128, Height:128 Refs: 3099 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\aspltA02.dds Width:128, Height:128 Refs: 2292 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\aspltA01.dds Width:128, Height:128 Refs: 75 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\sdwlkC02.dds Width:128, Height:128 Refs: 1635 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\aspltA03.dds Width:128, Height:128 Refs: 288 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\aspltA05.dds Width:128, Height:128 Refs: 192 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\sdwlkA03.dds Width: 64, Height: 64 Refs: 24 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\vscrnA02.dds Width:128, Height:128 Refs: 912 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\opassB01.dds Width:128, Height:128 Refs: 24 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\pdeckA01.dds Width: 64, Height: 64 Refs: 186 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\bldgB02.dds Width:128, Height:128 Refs: 234 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\fboxA03.dds Width: 64, Height: 64 Refs: 108 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\mech01.dds Width:128, Height:128 Refs: 12 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\bldgB01.dds Width:128, Height:128 Refs: 18 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\bldgB03.dds Width:128, Height:128 Refs: 60 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\signsA01.dds Width:128, Height:128 Refs: 1086 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\plywdA01.dds Width:128, Height:128 Refs: 7368 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\tpole02.dds Width:128, Height:128 Refs: 297 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\aspltA04.dds Width:128, Height:128 Refs: 3360 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\parklmpA01.dds Width:128, Height:128 Refs: 969 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\plazaA04.dds Width: 64, Height: 64 Refs: 1362 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\fountA01.dds Width:128, Height:128 Refs: 1395 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\wallB02.dds Width:128, Height:128 Refs: 2421 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\floorA02.dds Width:128, Height:128 Refs: 246 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\interA02.dds Width:256, Height:256 Refs: 32 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\PLAZAC01A.dds Width: 64, Height: 64 Refs: 408 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\parksignA01.dds Width: 64, Height: 64 Refs: 306 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\bldgG02.dds Width:128, Height:128 Refs: 222 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\bldgG04.dds Width: 64, Height: 64 Refs: 1538 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\COM_REFL1.dds Width:128, Height:128 Refs: 108 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\pedwlkB01.dds Width:128, Height:128 Refs: 36 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\pedwlkB02.dds Width: 64, Height: 64 Refs: 288 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\barrA01.dds Width:128, Height:128 Refs: 306 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\bldgI04.dds Width:128, Height:128 Refs: 12 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\frwyA01.dds Width:128, Height:128 Refs: 12 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\frwyA02.dds Width:128, Height:128 Refs: 846 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\fenceA01.dds Width: 64, Height: 64 Refs: 204 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\bldgI03.dds Width:128, Height:128 Refs: 252 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\opassB02.dds Width:128, Height:128 Refs: 3390 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\rollerA01.dds Width:128, Height:128 Refs: 747 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\qpipeB02.dds Width:128, Height:128 Refs: 60 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\fboxB01.dds Width:128, Height:128 Refs: 12 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\fboxB02.dds Width:128, Height:128 Refs: 120 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\spineB02.dds Width:128, Height:128 Refs: 156 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\qpipeB01.dds Width:256, Height:256 Refs: 3309 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\CGRASSA01.dds Width:128, Height:128 Refs: 174 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\signsA03.dds Width: 64, Height: 64 Refs: 621 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\fenceA02.dds Width: 64, Height: 64 Refs: 2016 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\razor.dds Width:128, Height:128 Refs: 624 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\archA01.dds Width:256, Height:256 Refs: 228 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\CGRASSA02.dds Width:256, Height:256 Refs: 207 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\XSDWLKA05.dds Width:256, Height:256 Refs: 225 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\XSDWLKA04.dds Width:128, Height:128 Refs: 1200 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\carI.dds Width: 64, Height: 64 Refs: 288 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\tire04.dds Width: 64, Height: 64 Refs: 2304 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\tire03.dds Width: 64, Height: 64 Refs: 1152 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\tire01.dds Width: 64, Height: 64 Refs: 864 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\tire02.dds Width:256, Height:256 Refs: 882 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\carE.dds Width:128, Height:128 Refs: 120 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\kickerB01.dds Width:128, Height:128 Refs: 87 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\fboxA02.dds Width:128, Height:128 Refs: 42 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\fboxA01.dds Width: 64, Height: 64 Refs: 4887 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\bushA01.dds Width:128, Height:128 Refs: 672 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\plantA01.dds Width:128, Height:128 Refs: 3654 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\beamA01.dds Width: 64, Height: 64 Refs: 1152 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\balrdA01.dds Width:128, Height:128 Refs: 18 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\bldgH01.dds Width:128, Height:128 Refs: 300 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\carJ.dds Width: 32, Height: 32 Refs: 186 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\PANOA05.dds Width:128, Height:128 Refs: 282 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\carB.dds Width:256, Height:256 Refs: 294 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\carF.dds Width:128, Height:128 Refs: 228 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\carG02.dds Width:256, Height:256 Refs: 66 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\carG01.dds Width:256, Height:256 Refs: 72 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\PLAZAC01.dds Width:256, Height:256 Refs: 24 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\PANOA02.dds Width:256, Height:256 Refs: 24 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\PANOA03.dds Width:256, Height:256 Refs: 24 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\PANOA04.dds Width:256, Height:256 Refs: 24 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\PANOA01.dds Width: 32, Height: 32 Refs: 96 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\PANOA06.dds Width: 64, Height: 64 Refs: 48 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\BLDGG03.dds Width:128, Height:128 Refs: 348 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\CARL.dds Width: 64, Height: 64 Refs: 90 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\CBOXA01.dds Width:128, Height:128 Refs: 150 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\dtranA01.dds Width:128, Height:128 Refs: 2622 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\ditchA01.dds Width:128, Height:128 Refs: 171 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\ditchA02.dds Width:128, Height:128 Refs: 6 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\dtranA02.dds Width:128, Height:128 Refs: 279 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\beamA02.dds Width: 32, Height: 32 Refs: 81 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\cone01.dds Width: 64, Height: 64 Refs: 84 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\TRASHB.dds Width: 64, Height: 64 Refs: 300 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\PAYPHONEA.dds Width: 64, Height: 64 Refs: 168 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\MAILBX01.dds Width: 64, Height: 64 Refs: 306 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\BUSSTOP.dds Width:128, Height:128 Refs: 12 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\KNUCKLEBONE_LOGO_ROUNDC.dds Width:128, Height:128 Refs: 12 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\KNUCKLEBONE_LOGO_ROUNDB.dds Width:128, Height:128 Refs: 12 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\KNUCKLEBONE_LOGO_ROUNDA.dds Width:256, Height:256 Refs: 1176 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\DUMPSTERB.dds Width:128, Height:128 Refs: 48 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\SCAFFOLD.dds Width: 64, Height: 64 Refs: 185 - S:\bmx2_xcube\Art\textures\Commercial_X\X-Box\Cache\COM_REFLA1.dds -------------------------------------------------------------------- Geometry Definitions -------------------------------------------------------------------- NumMaterials: 2 NumFaces: 402 NumVerts: 343 - terrain_tree01 NumMaterials: 2 NumFaces: 402 NumVerts: 343 - terrain_tree02 NumMaterials: 2 NumFaces: 402 NumVerts: 343 - terrain_tree04 NumMaterials: 2 NumFaces: 402 NumVerts: 343 - terrain_tree03 NumMaterials: 2 NumFaces: 402 NumVerts: 343 - terrain_tree05 NumMaterials: 1 NumFaces: 256 NumVerts: 413 - terrain_lowerlevel_roof02 NumMaterials: 2 NumFaces: 292 NumVerts: 298 - terrain_lowerlevel_floor01 NumMaterials: 2 NumFaces: 98 NumVerts: 118 - terrain_pedbridgeAsupport NumMaterials: 3 NumFaces: 116 NumVerts: 232 - terrain_stoplight_smallarmA02 NumMaterials: 3 NumFaces: 116 NumVerts: 168 - terrain_stoplight_smallarmA04 NumMaterials: 3 NumFaces: 116 NumVerts: 168 - terrain_stoplight_smallarmA01 NumMaterials: 3 NumFaces: 116 NumVerts: 168 - terrain_stoplight_smallarmA03 NumMaterials: 5 NumFaces: 66 NumVerts: 140 - terrain_building08 NumMaterials: 5 NumFaces: 171 NumVerts: 285 - terrain_building03 NumMaterials: 9 NumFaces: 420 NumVerts: 692 - terrain_building33 NumMaterials: 1 NumFaces: 70 NumVerts: 100 - terrain_sidewalk01 NumMaterials: 7 NumFaces: 187 NumVerts: 297 - terrain_building34 NumMaterials: 6 NumFaces: 285 NumVerts: 555 - terrain_building31 NumMaterials: 11 NumFaces: 400 NumVerts: 651 - terrain_building04 NumMaterials: 5 NumFaces: 390 NumVerts: 505 - terrain_building05 NumMaterials: 1 NumFaces: 48 NumVerts: 96 - terrain_canopies01 NumMaterials: 11 NumFaces: 308 NumVerts: 401 - terrain_overpass01 NumMaterials: 5 NumFaces: 57 NumVerts: 93 - terrain_sidewalk_const02 NumMaterials: 6 NumFaces: 180 NumVerts: 302 - terrain_sidewalk_const01 NumMaterials: 1 NumFaces: 82 NumVerts: 92 - terrain_htfloor03 NumMaterials: 8 NumFaces: 455 NumVerts: 640 - terrain_hotel_front NumMaterials: 3 NumFaces: 92 NumVerts: 126 - terrain_hoteltop01 NumMaterials: 2 NumFaces: 46 NumVerts: 86 - terrain_stair14 NumMaterials: 4 NumFaces: 162 NumVerts: 194 - terrain_stairside01 NumMaterials: 2 NumFaces: 96 NumVerts: 104 - terrain_stairside02 NumMaterials: 3 NumFaces: 102 NumVerts: 112 - terrain_stairside03 NumMaterials: 2 NumFaces: 96 NumVerts: 103 - terrain_stairside04 NumMaterials: 3 NumFaces: 140 NumVerts: 124 - terrain_railST07 NumMaterials: 7 NumFaces: 336 NumVerts: 344 - terrain_plazacenter01 NumMaterials: 1 NumFaces: 108 NumVerts: 135 - terrain_park_bowlstairs NumMaterials: 2 NumFaces: 235 NumVerts: 210 - terrain_parkbowlqpipe01 NumMaterials: 1 NumFaces: 126 NumVerts: 144 - terrain_parkbowlstairs02 NumMaterials: 2 NumFaces: 268 NumVerts: 233 - terrain_parkqpipe03 NumMaterials: 2 NumFaces: 46 NumVerts: 60 - terrain_bikepark16 NumMaterials: 5 NumFaces: 12 NumVerts: 24 - decal_bikepark05 NumMaterials: 4 NumFaces: 246 NumVerts: 187 - terrain_bikepark09 NumMaterials: 3 NumFaces: 102 NumVerts: 128 - terrain_bikepark13 NumMaterials: 2 NumFaces: 406 NumVerts: 249 - terrain_bikepark08 NumMaterials: 3 NumFaces: 430 NumVerts: 351 - terrain_bikepark04 NumMaterials: 3 NumFaces: 133 NumVerts: 193 - terrain_bikepark27 NumMaterials: 3 NumFaces: 6 NumVerts: 12 - terrain_sponsor_bikepark05 NumMaterials: 3 NumFaces: 314 NumVerts: 309 - terrain_bikepark18 NumMaterials: 6 NumFaces: 514 NumVerts: 569 - terrain_overpass02 NumMaterials: 4 NumFaces: 266 NumVerts: 280 - terrain_street01 NumMaterials: 6 NumFaces: 175 NumVerts: 221 - terrain_street12 NumMaterials: 3 NumFaces: 205 NumVerts: 312 - terrain_street03 NumMaterials: 5 NumFaces: 382 NumVerts: 404 - terrain_street04 NumMaterials: 4 NumFaces: 216 NumVerts: 260 - terrain_street13 NumMaterials: 4 NumFaces: 184 NumVerts: 210 - terrain_street14 NumMaterials: 6 NumFaces: 384 NumVerts: 351 - terrain_street15 NumMaterials: 5 NumFaces: 210 NumVerts: 243 - terrain_street19 NumMaterials: 8 NumFaces: 299 NumVerts: 413 - terrain_street21 NumMaterials: 7 NumFaces: 330 NumVerts: 436 - terrain_street24 NumMaterials: 2 NumFaces: 116 NumVerts: 210 - terrain_sidewalk02 NumMaterials: 3 NumFaces: 108 NumVerts: 188 - terrain_pedwalkway03 NumMaterials: 3 NumFaces: 96 NumVerts: 168 - terrain_pedwalkway02 NumMaterials: 3 NumFaces: 126 NumVerts: 177 - terrain_street27 NumMaterials: 4 NumFaces: 224 NumVerts: 369 - terrain_retainingwall08 NumMaterials: 1 NumFaces: 156 NumVerts: 186 - terrain_railing40 NumMaterials: 1 NumFaces: 160 NumVerts: 263 - terrain_railing41 NumMaterials: 1 NumFaces: 132 NumVerts: 164 - terrain_railing42 NumMaterials: 2 NumFaces: 288 NumVerts: 432 - terrain_railing01 NumMaterials: 7 NumFaces: 207 NumVerts: 310 - terrain_parkstairs01 NumMaterials: 5 NumFaces: 166 NumVerts: 304 - terrain_pedwalkway01 NumMaterials: 9 NumFaces: 240 NumVerts: 357 - terrain_building01 NumMaterials: 3 NumFaces: 88 NumVerts: 171 - terrain_bikepark25 NumMaterials: 1 NumFaces: 120 NumVerts: 72 - terrain_tele_wire05 NumMaterials: 14 NumFaces: 316 NumVerts: 342 - terrain_street26 NumMaterials: 1 NumFaces: 120 NumVerts: 72 - terrain_tele_wire02 NumMaterials: 1 NumFaces: 160 NumVerts: 145 - terrain_parkwalllamp12 NumMaterials: 1 NumFaces: 160 NumVerts: 145 - terrain_parkwalllamp13 NumMaterials: 1 NumFaces: 160 NumVerts: 145 - terrain_parkwalllamp14 NumMaterials: 1 NumFaces: 160 NumVerts: 145 - terrain_parkwalllamp15 NumMaterials: 1 NumFaces: 160 NumVerts: 145 - terrain_parkwalllamp16 NumMaterials: 1 NumFaces: 160 NumVerts: 145 - terrain_parkwalllamp17 NumMaterials: 2 NumFaces: 248 NumVerts: 268 - terrain_pipe06 NumMaterials: 4 NumFaces: 286 NumVerts: 230 - terrain_fountainfloor01 NumMaterials: 2 NumFaces: 33 NumVerts: 53 - terrain_wavywall01 NumMaterials: 1 NumFaces: 82 NumVerts: 64 - terrain_ceiling01 NumMaterials: 5 NumFaces: 190 NumVerts: 379 - terrain_stairs01 NumMaterials: 1 NumFaces: 2 NumVerts: 4 - terrain_sponsor_stairs02 NumMaterials: 10 NumFaces: 278 NumVerts: 355 - terrain_bikepark24 NumMaterials: 3 NumFaces: 204 NumVerts: 207 - terrain_parktable05 NumMaterials: 1 NumFaces: 68 NumVerts: 110 - terrain_irongate01 NumMaterials: 1 NumFaces: 68 NumVerts: 144 - terrain_canopy20 NumMaterials: 1 NumFaces: 68 NumVerts: 144 - terrain_canopy21 NumMaterials: 1 NumFaces: 68 NumVerts: 144 - terrain_canopy22 NumMaterials: 5 NumFaces: 165 NumVerts: 190 - terrain_sidewalk30 NumMaterials: 9 NumFaces: 430 NumVerts: 471 - terrain_hotel_front02 NumMaterials: 2 NumFaces: 146 NumVerts: 284 - terrain_building35 NumMaterials: 4 NumFaces: 360 NumVerts: 508 - terrain_building06 NumMaterials: 5 NumFaces: 220 NumVerts: 363 - terrain_building07 NumMaterials: 1 NumFaces: 512 NumVerts: 297 - watersurfacedef_park NumMaterials: 2 NumFaces: 48 NumVerts: 80 - terrain_skybridge01 NumMaterials: 5 NumFaces: 28 NumVerts: 64 - terrain_building15 NumMaterials: 3 NumFaces: 226 NumVerts: 242 - terrain_stoplight_largearmA14 NumMaterials: 3 NumFaces: 226 NumVerts: 242 - terrain_stoplight_largearmA13 NumMaterials: 3 NumFaces: 226 NumVerts: 242 - terrain_stoplight_largearmA12 NumMaterials: 2 NumFaces: 136 NumVerts: 151 - PropDef_dblight NumMaterials: 1 NumFaces: 90 NumVerts: 176 - DynamicsDef_sawhorse NumMaterials: 3 NumFaces: 26 NumVerts: 36 - terrain_circlebldginside NumMaterials: 3 NumFaces: 198 NumVerts: 144 - DynamicsDef_barrierB NumMaterials: 5 NumFaces: 126 NumVerts: 249 - terrain_hiway_sign02 NumMaterials: 5 NumFaces: 67 NumVerts: 137 - terrain_building10 NumMaterials: 4 NumFaces: 180 NumVerts: 249 - terrain_pedbridge02 NumMaterials: 5 NumFaces: 86 NumVerts: 107 - terrain_overpass04 NumMaterials: 10 NumFaces: 492 NumVerts: 585 - terrain_overpass03 NumMaterials: 3 NumFaces: 238 NumVerts: 179 - terrain_skatepark28 NumMaterials: 4 NumFaces: 498 NumVerts: 476 - terrain_skatepark22 NumMaterials: 1 NumFaces: 155 NumVerts: 121 - terrain_skatepark01 NumMaterials: 6 NumFaces: 262 NumVerts: 211 - terrain_skatepark03 NumMaterials: 1 NumFaces: 108 NumVerts: 150 - terrain_tunnel_entrance NumMaterials: 7 NumFaces: 137 NumVerts: 248 - terrain_building39 NumMaterials: 4 NumFaces: 395 NumVerts: 733 - terrain_building40 NumMaterials: 2 NumFaces: 185 NumVerts: 189 - PropDef_tree_small NumMaterials: 2 NumFaces: 140 NumVerts: 218 - terrain_npcanopy01 NumMaterials: 1 NumFaces: 120 NumVerts: 72 - terrain_tele_wire10 NumMaterials: 2 NumFaces: 152 NumVerts: 183 - terrain_plazafloor02 NumMaterials: 3 NumFaces: 266 NumVerts: 254 - terrain_plazafloor01 NumMaterials: 8 NumFaces: 475 NumVerts: 661 - terrain_street30 NumMaterials: 1 NumFaces: 106 NumVerts: 102 - terrain_stair11 NumMaterials: 1 NumFaces: 106 NumVerts: 102 - terrain_stair12 NumMaterials: 1 NumFaces: 106 NumVerts: 196 - terrain_stair13 NumMaterials: 6 NumFaces: 152 NumVerts: 293 - terrain_building32 NumMaterials: 6 NumFaces: 368 NumVerts: 446 - terrain_street32 NumMaterials: 2 NumFaces: 132 NumVerts: 177 - terrain_pwall01 NumMaterials: 2 NumFaces: 217 NumVerts: 254 - terrain_pwall02 NumMaterials: 2 NumFaces: 132 NumVerts: 180 - terrain_pwall03 NumMaterials: 2 NumFaces: 222 NumVerts: 233 - terrain_pwall04 NumMaterials: 2 NumFaces: 132 NumVerts: 154 - terrain_pwall05 NumMaterials: 2 NumFaces: 169 NumVerts: 189 - terrain_pwall06 NumMaterials: 2 NumFaces: 216 NumVerts: 247 - terrain_pwall07 NumMaterials: 2 NumFaces: 164 NumVerts: 208 - terrain_pwall08 NumMaterials: 2 NumFaces: 170 NumVerts: 186 - terrain_pwall09 NumMaterials: 4 NumFaces: 95 NumVerts: 164 - terrain_skatepark13 NumMaterials: 1 NumFaces: 44 NumVerts: 88 - terrain_skatepark17 NumMaterials: 1 NumFaces: 51 NumVerts: 103 - terrain_skatepark16 NumMaterials: 1 NumFaces: 82 NumVerts: 161 - terrain_skatepark14 NumMaterials: 1 NumFaces: 88 NumVerts: 176 - terrain_skatepark15 NumMaterials: 1 NumFaces: 8 NumVerts: 16 - decal_skatepark02 NumMaterials: 6 NumFaces: 138 NumVerts: 224 - terrain_retainingwall10 NumMaterials: 4 NumFaces: 238 NumVerts: 260 - terrain_stoplight_largearmA11 NumMaterials: 8 NumFaces: 384 NumVerts: 515 - terrain_street02 NumMaterials: 7 NumFaces: 408 NumVerts: 550 - terrain_street31 NumMaterials: 1 NumFaces: 160 NumVerts: 132 - terrain_pedbridge_column02 NumMaterials: 3 NumFaces: 208 NumVerts: 226 - terrain_pedbridge_column07 NumMaterials: 1 NumFaces: 284 NumVerts: 239 - terrain_plazastairs01 NumMaterials: 2 NumFaces: 116 NumVerts: 139 - terrain_construction_fence02 NumMaterials: 2 NumFaces: 116 NumVerts: 139 - terrain_construction_fence01 NumMaterials: 4 NumFaces: 238 NumVerts: 260 - terrain_stoplight_largearmA21 NumMaterials: 4 NumFaces: 238 NumVerts: 260 - terrain_stoplight_largearmA22 NumMaterials: 4 NumFaces: 238 NumVerts: 260 - terrain_stoplight_largearmA23 NumMaterials: 4 NumFaces: 413 NumVerts: 803 - terrain_hiway_sign02 NumMaterials: 2 NumFaces: 42 NumVerts: 63 - terrain_wavywall02 NumMaterials: 3 NumFaces: 438 NumVerts: 635 - terrain_hotel fountain07 NumMaterials: 2 NumFaces: 120 NumVerts: 88 - terrain_plazarailing01 NumMaterials: 2 NumFaces: 120 NumVerts: 85 - terrain_plazarailing08 NumMaterials: 2 NumFaces: 120 NumVerts: 84 - terrain_plazarailing09 NumMaterials: 2 NumFaces: 120 NumVerts: 80 - terrain_plazarailing10 NumMaterials: 2 NumFaces: 120 NumVerts: 86 - terrain_plazarailing11 NumMaterials: 2 NumFaces: 120 NumVerts: 84 - terrain_plazarailing12 NumMaterials: 2 NumFaces: 120 NumVerts: 264 - terrain_plazarailing13 NumMaterials: 2 NumFaces: 120 NumVerts: 78 - terrain_plazarailing14 NumMaterials: 2 NumFaces: 46 NumVerts: 84 - terrain_stair17 NumMaterials: 2 NumFaces: 202 NumVerts: 176 - terrain_railing32 NumMaterials: 2 NumFaces: 348 NumVerts: 267 - terrain_railingswitchback01 NumMaterials: 2 NumFaces: 198 NumVerts: 168 - terrain_pedbridgerailing01 NumMaterials: 2 NumFaces: 148 NumVerts: 132 - terrain_railingswitchback02 NumMaterials: 6 NumFaces: 12 NumVerts: 24 - TrafficLightDef_tl NumMaterials: 1 NumFaces: 72 NumVerts: 56 - terrain_pedbridgefence01 NumMaterials: 2 NumFaces: 91 NumVerts: 151 - terrain_retainingwall07 NumMaterials: 6 NumFaces: 278 NumVerts: 407 - terrain_street16 NumMaterials: 5 NumFaces: 373 NumVerts: 605 - terrain_retainingwall05 NumMaterials: 12 NumFaces: 338 NumVerts: 546 - terrain_retainingwall20 NumMaterials: 2 NumFaces: 225 NumVerts: 163 - terrain_park02 NumMaterials: 4 NumFaces: 143 NumVerts: 140 - terrain_park03 NumMaterials: 4 NumFaces: 220 NumVerts: 191 - terrain_park04 NumMaterials: 4 NumFaces: 122 NumVerts: 139 - terrain_park07 NumMaterials: 7 NumFaces: 170 NumVerts: 187 - terrain_street10 NumMaterials: 9 NumFaces: 278 NumVerts: 327 - terrain_street38 NumMaterials: 7 NumFaces: 328 NumVerts: 467 - terrain_street11 NumMaterials: 5 NumFaces: 168 NumVerts: 201 - terrain_street20 NumMaterials: 8 NumFaces: 246 NumVerts: 322 - terrain_street39 NumMaterials: 9 NumFaces: 172 NumVerts: 224 - terrain_street22 NumMaterials: 9 NumFaces: 180 NumVerts: 229 - terrain_street40 NumMaterials: 12 NumFaces: 511 NumVerts: 648 - terrain_street41 NumMaterials: 12 NumFaces: 458 NumVerts: 577 - terrain_street07 NumMaterials: 2 NumFaces: 70 NumVerts: 90 - terrain_street17 NumMaterials: 5 NumFaces: 208 NumVerts: 234 - terrain_street43 NumMaterials: 6 NumFaces: 223 NumVerts: 294 - terrain_street05 NumMaterials: 3 NumFaces: 111 NumVerts: 127 - terrain_street44 NumMaterials: 3 NumFaces: 258 NumVerts: 241 - terrain_street33 NumMaterials: 7 NumFaces: 170 NumVerts: 215 - terrain_street34 NumMaterials: 12 NumFaces: 351 NumVerts: 409 - terrain_street35 NumMaterials: 10 NumFaces: 258 NumVerts: 395 - terrain_street36 NumMaterials: 9 NumFaces: 186 NumVerts: 255 - terrain_street37 NumMaterials: 8 NumFaces: 369 NumVerts: 652 - terrain_street42 NumMaterials: 3 NumFaces: 118 NumVerts: 165 - terrain_street45 NumMaterials: 4 NumFaces: 238 NumVerts: 240 - terrain_stoplight_largearmA25 NumMaterials: 4 NumFaces: 238 NumVerts: 260 - terrain_stoplight_largearmA24 NumMaterials: 4 NumFaces: 238 NumVerts: 260 - terrain_stoplight_largearmA26 NumMaterials: 6 NumFaces: 236 NumVerts: 254 - terrain_parkedcar02 NumMaterials: 6 NumFaces: 236 NumVerts: 254 - terrain_parkedcar01 NumMaterials: 6 NumFaces: 234 NumVerts: 256 - terrain_car03 NumMaterials: 1 NumFaces: 80 NumVerts: 72 - terrain_bridgerail04 NumMaterials: 1 NumFaces: 80 NumVerts: 72 - terrain_bridgerail05 NumMaterials: 1 NumFaces: 80 NumVerts: 72 - terrain_bridgerail06 NumMaterials: 1 NumFaces: 80 NumVerts: 72 - terrain_bridgerail07 NumMaterials: 2 NumFaces: 81 NumVerts: 125 - terrain_retain04 NumMaterials: 6 NumFaces: 234 NumVerts: 256 - terrain_car05 NumMaterials: 2 NumFaces: 464 NumVerts: 384 - terrain_recessed03 NumMaterials: 7 NumFaces: 180 NumVerts: 335 - terrain_building45 NumMaterials: 2 NumFaces: 68 NumVerts: 74 - terrain_cfence04 NumMaterials: 2 NumFaces: 185 NumVerts: 189 - PropDef_tree_medium NumMaterials: 3 NumFaces: 218 NumVerts: 282 - terrain_cfenceB01 NumMaterials: 5 NumFaces: 273 NumVerts: 251 - terrain_skatepark18 NumMaterials: 1 NumFaces: 400 NumVerts: 549 - terrain_pedxsupport02 NumMaterials: 1 NumFaces: 400 NumVerts: 555 - terrain_pedxsupport19 NumMaterials: 1 NumFaces: 480 NumVerts: 644 - terrain_pedxsupport31 NumMaterials: 1 NumFaces: 144 NumVerts: 108 - terrain_pedbridge2columns01 NumMaterials: 6 NumFaces: 29 NumVerts: 61 - terrain_building18 NumMaterials: 9 NumFaces: 32 NumVerts: 64 - terrain_building17 NumMaterials: 6 NumFaces: 236 NumVerts: 254 - terrain_parkedcar03 NumMaterials: 9 NumFaces: 127 NumVerts: 261 - terrain_building26 NumMaterials: 8 NumFaces: 39 NumVerts: 75 - terrain_building20 NumMaterials: 3 NumFaces: 65 NumVerts: 112 - terrain_bikepark01 NumMaterials: 5 NumFaces: 164 NumVerts: 155 - terrain_bikepark02 NumMaterials: 5 NumFaces: 520 NumVerts: 530 - terrain_bush09 NumMaterials: 5 NumFaces: 520 NumVerts: 524 - terrain_bush08 NumMaterials: 5 NumFaces: 520 NumVerts: 524 - terrain_bush01 NumMaterials: 5 NumFaces: 469 NumVerts: 487 - terrain_bush16 NumMaterials: 2 NumFaces: 118 NumVerts: 146 - terrain_plazacolumn04 NumMaterials: 1 NumFaces: 74 NumVerts: 86 - terrain_plazacolumn02 NumMaterials: 3 NumFaces: 162 NumVerts: 290 - terrain_plazacolumn01 NumMaterials: 4 NumFaces: 164 NumVerts: 312 - terrain_plazacolumn03 NumMaterials: 2 NumFaces: 45 NumVerts: 73 - terrain_retain05 NumMaterials: 2 NumFaces: 185 NumVerts: 189 - PropDef_tree_semi NumMaterials: 2 NumFaces: 402 NumVerts: 343 - terrain_tree06 NumMaterials: 2 NumFaces: 112 NumVerts: 198 - terrain_parkstairs01 NumMaterials: 5 NumFaces: 274 NumVerts: 294 - terrain_terrace01 NumMaterials: 6 NumFaces: 262 NumVerts: 350 - terrain_terrace04 NumMaterials: 2 NumFaces: 410 NumVerts: 572 - terrain_skatepark40 NumMaterials: 1 NumFaces: 120 NumVerts: 72 - terrain_tele_wire13 NumMaterials: 1 NumFaces: 120 NumVerts: 72 - terrain_tele_wire14 NumMaterials: 1 NumFaces: 120 NumVerts: 72 - terrain_tele_wire15 NumMaterials: 3 NumFaces: 160 NumVerts: 201 - terrain_cfenceB07 NumMaterials: 3 NumFaces: 148 NumVerts: 193 - terrain_cfenceB08 NumMaterials: 1 NumFaces: 168 NumVerts: 111 - terrain_swingset NumMaterials: 1 NumFaces: 120 NumVerts: 72 - terrain_tele_wire01 NumMaterials: 2 NumFaces: 120 NumVerts: 263 - terrain_plazarailing15 NumMaterials: 2 NumFaces: 132 NumVerts: 268 - terrain_plazarailing16 NumMaterials: 2 NumFaces: 120 NumVerts: 263 - terrain_plazarailing17 NumMaterials: 2 NumFaces: 142 NumVerts: 159 - terrain_railing30 NumMaterials: 1 NumFaces: 180 NumVerts: 210 - terrain_structure08 NumMaterials: 1 NumFaces: 262 NumVerts: 522 - terrain_structure09 NumMaterials: 1 NumFaces: 314 NumVerts: 486 - terrain_bldgslab02 NumMaterials: 2 NumFaces: 68 NumVerts: 123 - terrain_plywood05 NumMaterials: 1 NumFaces: 240 NumVerts: 144 - terrain_tele_wire09 NumMaterials: 1 NumFaces: 240 NumVerts: 144 - terrain_tele_wire12 NumMaterials: 1 NumFaces: 360 NumVerts: 216 - terrain_tele_wire07 NumMaterials: 1 NumFaces: 240 NumVerts: 144 - terrain_tele_wire17 NumMaterials: 1 NumFaces: 240 NumVerts: 144 - terrain_tele_wire19 NumMaterials: 1 NumFaces: 160 NumVerts: 145 - exploderDef_parklamp NumMaterials: 2 NumFaces: 78 NumVerts: 134 - terrain_overpasscolumns NumMaterials: 2 NumFaces: 123 NumVerts: 125 - terrain_park08 NumMaterials: 2 NumFaces: 136 NumVerts: 207 - terrain_parkstairs02 NumMaterials: 3 NumFaces: 46 NumVerts: 75 - terrain_parkstairs03 NumMaterials: 2 NumFaces: 120 NumVerts: 265 - terrain_plazarailing19 NumMaterials: 2 NumFaces: 120 NumVerts: 265 - terrain_plazarailing18 NumMaterials: 6 NumFaces: 264 NumVerts: 357 - terrain_street06 NumMaterials: 3 NumFaces: 51 NumVerts: 85 - terrain_bikepark03 NumMaterials: 1 NumFaces: 2 NumVerts: 4 - decal_bikepark05 NumMaterials: 2 NumFaces: 260 NumVerts: 432 - terrain_bikepark30 NumMaterials: 2 NumFaces: 260 NumVerts: 419 - terrain_bikepark32 NumMaterials: 2 NumFaces: 396 NumVerts: 456 - terrain_bollard09 NumMaterials: 6 NumFaces: 111 NumVerts: 163 - terrain_building01 NumMaterials: 2 NumFaces: 106 NumVerts: 100 - terrain_lowerlevelwall01 NumMaterials: 6 NumFaces: 47 NumVerts: 83 - terrain_building29 NumMaterials: 4 NumFaces: 523 NumVerts: 475 - terrain_skatepark06 NumMaterials: 5 NumFaces: 92 NumVerts: 152 - terrain_building09 NumMaterials: 3 NumFaces: 121 NumVerts: 107 - terrain_park20 NumMaterials: 1 NumFaces: 120 NumVerts: 84 - terrain_farplazaqpipes NumMaterials: 7 NumFaces: 238 NumVerts: 250 - CarDef_CarJ NumMaterials: 7 NumFaces: 238 NumVerts: 258 - CarDef_YACar NumMaterials: 7 NumFaces: 232 NumVerts: 275 - CarDef_PickupTruck NumMaterials: 7 NumFaces: 236 NumVerts: 260 - CarDef_CarE NumMaterials: 7 NumFaces: 236 NumVerts: 260 - CarDef_CarF NumMaterials: 8 NumFaces: 236 NumVerts: 292 - CarDef_CarG NumMaterials: 1 NumFaces: 6 NumVerts: 12 - decal_CarG01 NumMaterials: 3 NumFaces: 90 NumVerts: 110 - glassdef_awning NumMaterials: 6 NumFaces: 262 NumVerts: 276 - terrain_tele_pole05 NumMaterials: 3 NumFaces: 204 NumVerts: 162 - terrain_parktable01 NumMaterials: 2 NumFaces: 239 NumVerts: 211 - terrain_parktable03 NumMaterials: 3 NumFaces: 35 NumVerts: 47 - terrain_building50 NumMaterials: 6 NumFaces: 188 NumVerts: 289 - terrain_building51 NumMaterials: 6 NumFaces: 112 NumVerts: 161 - panorama_01 NumMaterials: 9 NumFaces: 96 NumVerts: 174 - terrain_building38 NumMaterials: 1 NumFaces: 68 NumVerts: 112 - terrain_irongate02 NumMaterials: 7 NumFaces: 254 NumVerts: 274 - CarDef_cop01 NumMaterials: 1 NumFaces: 30 NumVerts: 37 - dynamicsDef_CBBoxA NumMaterials: 3 NumFaces: 140 NumVerts: 124 - terrain_railST08 NumMaterials: 2 NumFaces: 36 NumVerts: 56 - terrain_bshopawning01 NumMaterials: 3 NumFaces: 75 NumVerts: 83 - terrain_cfence06 NumMaterials: 3 NumFaces: 74 NumVerts: 80 - terrain_cfence07 NumMaterials: 3 NumFaces: 74 NumVerts: 80 - terrain_cfence08 NumMaterials: 3 NumFaces: 28 NumVerts: 50 - ExploderDef_chainlinkB NumMaterials: 1 NumFaces: 160 NumVerts: 320 - terrain_street23 NumMaterials: 4 NumFaces: 493 NumVerts: 477 - terrain_const_floor01 NumMaterials: 2 NumFaces: 280 NumVerts: 214 - terrain_const_pool01 NumMaterials: 2 NumFaces: 365 NumVerts: 315 - terrain_const_pool02 NumMaterials: 2 NumFaces: 286 NumVerts: 226 - terrain_const_pool03 NumMaterials: 2 NumFaces: 52 NumVerts: 104 - terrain_structure02 NumMaterials: 1 NumFaces: 90 NumVerts: 172 - terrain_retainingwall01 NumMaterials: 6 NumFaces: 312 NumVerts: 558 - terrain_building43 NumMaterials: 1 NumFaces: 168 NumVerts: 126 - terrain_structure07 NumMaterials: 3 NumFaces: 125 NumVerts: 146 - terrain_street25 NumMaterials: 4 NumFaces: 234 NumVerts: 272 - terrain_street09 NumMaterials: 3 NumFaces: 304 NumVerts: 612 - terrain_structure01 NumMaterials: 1 NumFaces: 66 NumVerts: 46 - terrain_const_floor03 NumMaterials: 3 NumFaces: 148 NumVerts: 132 - terrain_const_floor04 NumMaterials: 7 NumFaces: 285 NumVerts: 366 - terrain_street08 NumMaterials: 2 NumFaces: 274 NumVerts: 548 - terrain_structure05 NumMaterials: 2 NumFaces: 182 NumVerts: 364 - terrain_structure06 NumMaterials: 2 NumFaces: 264 NumVerts: 415 - terrain_structure04 NumMaterials: 3 NumFaces: 84 NumVerts: 104 - terrain_cfence03 NumMaterials: 2 NumFaces: 70 NumVerts: 76 - terrain_cfence01 NumMaterials: 2 NumFaces: 70 NumVerts: 76 - terrain_cfence05 NumMaterials: 3 NumFaces: 240 NumVerts: 304 - terrain_cfenceB02 NumMaterials: 3 NumFaces: 188 NumVerts: 242 - terrain_cfenceB03 NumMaterials: 3 NumFaces: 108 NumVerts: 139 - terrain_cfenceB04 NumMaterials: 3 NumFaces: 228 NumVerts: 291 - terrain_cfenceB05 NumMaterials: 4 NumFaces: 108 NumVerts: 139 - terrain_cfenceB06 NumMaterials: 6 NumFaces: 374 NumVerts: 444 - terrain_terrace02 NumMaterials: 5 NumFaces: 342 NumVerts: 392 - terrain_terrace03 NumMaterials: 2 NumFaces: 170 NumVerts: 239 - terrain_skatepark41 NumMaterials: 2 NumFaces: 66 NumVerts: 72 - terrain_cfence09 NumMaterials: 2 NumFaces: 66 NumVerts: 72 - terrain_cfence02 NumMaterials: 5 NumFaces: 761 NumVerts: 1205 - terrain_structure10 NumMaterials: 2 NumFaces: 106 NumVerts: 204 - terrain_conststair01 NumMaterials: 3 NumFaces: 122 NumVerts: 226 - terrain_conststair02 NumMaterials: 2 NumFaces: 56 NumVerts: 53 - terrain_cqpipe01 NumMaterials: 2 NumFaces: 74 NumVerts: 144 - terrain_constboards20 NumMaterials: 1 NumFaces: 170 NumVerts: 338 - terrain_miscbeams01 NumMaterials: 2 NumFaces: 44 NumVerts: 72 - terrain_bridgeback01 NumMaterials: 1 NumFaces: 72 NumVerts: 56 - terrain_pedbridgefence_inviz NumMaterials: 1 NumFaces: 27 NumVerts: 35 - DynamicsDef_cone NumMaterials: 1 NumFaces: 28 NumVerts: 36 - DynamicsDef_TrashCanB NumMaterials: 1 NumFaces: 100 NumVerts: 200 - ExploderDef_PhoneboothA NumMaterials: 1 NumFaces: 56 NumVerts: 104 - DynamicsDef_MailboxA NumMaterials: 2 NumFaces: 38 NumVerts: 76 - PropDef_Busstop NumMaterials: 1 NumFaces: 2 NumVerts: 4 - ExploderDef_metal NumMaterials: 4 NumFaces: 574 NumVerts: 541 - Terrain_fountainarea_corner01 NumMaterials: 4 NumFaces: 632 NumVerts: 587 - Terrain_fountain_corner02 NumMaterials: 1 NumFaces: 63 NumVerts: 61 - Terrain_fountain_floor NumMaterials: 3 NumFaces: 204 NumVerts: 163 - Terrain_parktable02 NumMaterials: 4 NumFaces: 10 NumVerts: 20 - terrain_sponsor_fence03 NumMaterials: 4 NumFaces: 10 NumVerts: 20 - terrain_sponsor_fence04 NumMaterials: 1 NumFaces: 4 NumVerts: 8 - terrain_sponsorl_entrance01 NumMaterials: 3 NumFaces: 6 NumVerts: 12 - terrain_sponsor_bikepark06 NumMaterials: 1 NumFaces: 2 NumVerts: 4 - terrain_sponsor_bikepark06 NumMaterials: 1 NumFaces: 4 NumVerts: 8 - terrain_sponsor_bikepark06 NumMaterials: 3 NumFaces: 106 NumVerts: 120 - terrain_stairside06 NumMaterials: 3 NumFaces: 106 NumVerts: 203 - terrain_stairside07 NumMaterials: 3 NumFaces: 42 NumVerts: 54 - terrain_qpipes NumMaterials: 5 NumFaces: 100 NumVerts: 180 - Terrain_DumpsterA02 NumMaterials: 5 NumFaces: 100 NumVerts: 181 - Terrain_DumpsterA03 NumMaterials: 5 NumFaces: 100 NumVerts: 180 - Terrain_DumpsterA04 NumMaterials: 5 NumFaces: 100 NumVerts: 181 - Terrain_DumpsterA05 NumMaterials: 2 NumFaces: 78 NumVerts: 92 - PropDef_streetlight NumMaterials: 3 NumFaces: 204 NumVerts: 163 - Terrain_parkbench NumMaterials: 3 NumFaces: 204 NumVerts: 208 - Terrain_parkbench01 NumMaterials: 3 NumFaces: 204 NumVerts: 208 - Terrain_parkbench02 NumMaterials: 7 NumFaces: 498 NumVerts: 408 - terrain_park05 NumMaterials: 1 NumFaces: 120 NumVerts: 84 - terrain_farplazaqpipes01 NumMaterials: 3 NumFaces: 28 NumVerts: 50 - ExploderDef_chainlinkA NumMaterials: 1 NumFaces: 4 NumVerts: 5 - glassDef_window NumMaterials: 2 NumFaces: 72 NumVerts: 140 - ExploderDef_Busstop NumMaterials: 4 NumFaces: 14 NumVerts: 22 - ExploderDef_Chain NumMaterials: 3 NumFaces: 12 NumVerts: 18 - ExploderDef_chainB NumMaterials: 1 NumFaces: 61 NumVerts: 123 - WatersurfaceDef_other NumMaterials: 3 NumFaces: 6 NumVerts: 12 - Terrain_sponsor_999 NumMaterials: 1 NumFaces: 10 NumVerts: 14 - terrain_invis_07 NumMaterials: 1 NumFaces: 10 NumVerts: 14 - terrain_invis_08 NumMaterials: 1 NumFaces: 10 NumVerts: 14 - terrain_invis_09 NumMaterials: 1 NumFaces: 10 NumVerts: 14 - terrain_invis_10 NumMaterials: 1 NumFaces: 10 NumVerts: 14 - terrain_invis_11 NumMaterials: 1 NumFaces: 10 NumVerts: 14 - terrain_invis_12 NumMaterials: 1 NumFaces: 10 NumVerts: 14 - terrain_invis_13 NumMaterials: 1 NumFaces: 10 NumVerts: 14 - terrain_invis_14 NumMaterials: 1 NumFaces: 10 NumVerts: 14 - terrain_invis_15 NumMaterials: 1 NumFaces: 10 NumVerts: 14 - terrain_invis_16 NumMaterials: 1 NumFaces: 10 NumVerts: 14 - terrain_invis_17 NumMaterials: 1 NumFaces: 10 NumVerts: 14 - terrain_invis_18 NumMaterials: 1 NumFaces: 10 NumVerts: 14 - terrain_invis_19 NumMaterials: 1 NumFaces: 10 NumVerts: 14 - terrain_invis_21 NumMaterials: 1 NumFaces: 6 NumVerts: 6 - terrain_invis_50 NumMaterials: 1 NumFaces: 14 NumVerts: 15 - terrain_invis_51 NumMaterials: 1 NumFaces: 10 NumVerts: 14 - terrain_invis_52 NumMaterials: 1 NumFaces: 10 NumVerts: 14 - terrain_invis_53 NumMaterials: 1 NumFaces: 10 NumVerts: 14 - terrain_invis_54 NumMaterials: 1 NumFaces: 10 NumVerts: 14 - terrain_invis_55 NumMaterials: 1 NumFaces: 10 NumVerts: 14 - terrain_invis_56 NumMaterials: 1 NumFaces: 72 NumVerts: 93 - terrain_invis_99 NumMaterials: 1 NumFaces: 10 NumVerts: 14 - terrain_invis_98 NumMaterials: 1 NumFaces: 10 NumVerts: 14 - terrain_invis_101 NumMaterials: 1 NumFaces: 10 NumVerts: 14 - terrain_invis_102 NumMaterials: 1 NumFaces: 10 NumVerts: 14 - terrain_invis_103 NumMaterials: 1 NumFaces: 10 NumVerts: 14 - terrain_invis_200 NumMaterials: 1 NumFaces: 10 NumVerts: 14 - terrain_invis_201 NumMaterials: 1 NumFaces: 10 NumVerts: 14 - terrain_invis_202 NumMaterials: 1 NumFaces: 10 NumVerts: 14 - terrain_invis_203 -------------------------------------------------------------------- Geometry Instances -------------------------------------------------------------------- terrain_tree01 terrain_tree02 terrain_tree04 terrain_tree03 terrain_tree05 terrain_lowerlevel_roof02 terrain_lowerlevel_floor01 terrain_pedbridgeAsupport terrain_stoplight_smallarmA02 terrain_stoplight_smallarmA04 terrain_stoplight_smallarmA01 terrain_stoplight_smallarmA03 terrain_building08 terrain_building03 terrain_building33 terrain_sidewalk01 terrain_building34 terrain_building31 terrain_building04 terrain_building05 terrain_canopies01 terrain_overpass01 terrain_sidewalk_const02 terrain_sidewalk_const01 terrain_htfloor03 terrain_hotel_front terrain_hoteltop01 terrain_stair14 terrain_stairside01 terrain_stairside02 terrain_stairside03 terrain_stairside04 terrain_railST07 terrain_plazacenter01 terrain_park_bowlstairs terrain_parkbowlqpipe01 terrain_parkbowlstairs02 terrain_parkqpipe03 terrain_bikepark16 decal_bikepark05 terrain_bikepark09 terrain_bikepark13 terrain_bikepark08 terrain_bikepark04 terrain_bikepark27 terrain_sponsor_bikepark05 terrain_bikepark18 terrain_overpass02 terrain_street01 terrain_street12 terrain_street03 terrain_street04 terrain_street13 terrain_street14 terrain_street15 terrain_street19 terrain_street21 terrain_street24 terrain_sidewalk02 terrain_pedwalkway03 terrain_pedwalkway02 terrain_street27 terrain_retainingwall08 terrain_railing40 terrain_railing41 terrain_railing42 terrain_railing01 terrain_parkstairs01 terrain_pedwalkway01 terrain_building01 terrain_bikepark25 terrain_tele_wire05 terrain_street26 exploder_parklamp01 exploder_parklamp02 exploder_parklamp03 exploder_parklamp04 exploder_parklamp05 exploder_parklamp06 exploder_parklamp07 exploder_parklamp08 exploder_parklamp09 exploder_parklamp10 exploder_parklamp11 terrain_tele_wire02 terrain_parkwalllamp12 terrain_parkwalllamp13 terrain_parkwalllamp14 terrain_parkwalllamp15 terrain_parkwalllamp16 terrain_parkwalllamp17 terrain_pipe06 terrain_fountainfloor01 terrain_wavywall01 terrain_ceiling01 terrain_stairs01 terrain_sponsor_stairs02 exploder_parklamp12 terrain_bikepark24 terrain_parktable05 terrain_irongate01 terrain_canopy20 terrain_canopy21 terrain_canopy22 terrain_sidewalk30 terrain_hotel_front02 terrain_building35 terrain_building06 terrain_building07 terrain_skybridge01 terrain_building15 terrain_stoplight_largearmA14 terrain_stoplight_largearmA13 terrain_stoplight_largearmA12 terrain_circlebldginside terrain_hiway_sign02 terrain_building10 terrain_pedbridge02 terrain_overpass04 terrain_overpass03 terrain_skatepark28 terrain_skatepark22 terrain_skatepark01 terrain_skatepark03 terrain_tunnel_entrance terrain_building39 terrain_building40 terrain_npcanopy01 terrain_tele_wire10 terrain_plazafloor02 terrain_plazafloor01 terrain_street30 terrain_stair11 terrain_stair12 terrain_stair13 terrain_building32 terrain_street32 terrain_pwall01 terrain_pwall02 terrain_pwall03 terrain_pwall04 terrain_pwall05 terrain_pwall06 terrain_pwall07 terrain_pwall08 terrain_pwall09 terrain_skatepark13 terrain_skatepark17 terrain_skatepark16 terrain_skatepark14 terrain_skatepark15 decal_skatepark02 terrain_retainingwall10 terrain_stoplight_largearmA11 terrain_street02 terrain_street31 terrain_pedbridge_column02 terrain_pedbridge_column07 terrain_plazastairs01 terrain_construction_fence02 terrain_construction_fence01 terrain_stoplight_largearmA21 terrain_stoplight_largearmA22 terrain_stoplight_largearmA23 terrain_hiway_sign02 terrain_wavywall02 terrain_hotel fountain07 terrain_plazarailing01 terrain_plazarailing08 terrain_plazarailing09 terrain_plazarailing10 terrain_plazarailing11 terrain_plazarailing12 terrain_plazarailing13 terrain_plazarailing14 terrain_stair17 terrain_railing32 terrain_railingswitchback01 terrain_pedbridgerailing01 terrain_railingswitchback02 Car_PickupTruck01 Car_PickupTruck02 Car_PickupTruck03 Car_YACar01 Car_YACar02 Car_YACar03 Car_CarJ01 Car_CarJ02 TrafficLight_tl01 TrafficLight_tl02 Car_PickupTruck04 Car_PickupTruck05 Car_CarJ03 Car_CarJ04 Car_CarJ06 Car_YACar04 Car_YACar05 Car_YACar06 Car_YACar07 Car_CarJ07 Car_CarJ08 Car_CarJ09 Car_PickupTruck10 Car_YACar08 Car_YACar09 Car_PickupTruck11 Car_PickupTruck12 Car_CarJ10 Car_CarJ11 terrain_pedbridgefence01 terrain_retainingwall07 terrain_street16 terrain_retainingwall05 terrain_retainingwall20 terrain_park02 terrain_park03 terrain_park04 terrain_park07 terrain_street10 terrain_street38 terrain_street11 terrain_street20 terrain_street39 terrain_street22 terrain_street40 terrain_street41 terrain_street07 terrain_street17 terrain_street43 terrain_street05 terrain_street44 terrain_street33 terrain_street34 terrain_street35 terrain_street36 terrain_street37 terrain_street42 terrain_street45 terrain_stoplight_largearmA25 terrain_stoplight_largearmA24 terrain_stoplight_largearmA26 Car_CarE01 Car_CarE02 Car_CarE03 terrain_parkedcar02 terrain_parkedcar01 terrain_car03 Car_CarF01 Car_CarF02 Car_CarF03 terrain_bridgerail04 terrain_bridgerail05 terrain_bridgerail06 terrain_bridgerail07 terrain_retain04 terrain_car05 terrain_recessed03 terrain_building45 terrain_cfence04 terrain_cfenceB01 terrain_skatepark18 terrain_pedxsupport02 terrain_pedxsupport19 terrain_pedxsupport31 terrain_pedbridge2columns01 terrain_building18 terrain_building17 terrain_parkedcar03 terrain_building26 terrain_building20 terrain_bikepark01 terrain_bikepark02 terrain_bush09 terrain_bush08 terrain_bush01 terrain_bush16 terrain_plazacolumn04 terrain_plazacolumn02 terrain_plazacolumn01 terrain_plazacolumn03 terrain_retain05 terrain_tree06 terrain_parkstairs01 terrain_terrace01 terrain_terrace04 terrain_skatepark40 terrain_tele_wire13 terrain_tele_wire14 terrain_tele_wire15 terrain_cfenceB07 terrain_cfenceB08 terrain_swingset terrain_tele_wire01 terrain_plazarailing15 terrain_plazarailing16 terrain_plazarailing17 terrain_railing30 terrain_structure08 terrain_structure09 terrain_bldgslab02 terrain_plywood05 terrain_tele_wire09 terrain_tele_wire12 terrain_tele_wire07 terrain_tele_wire17 terrain_tele_wire19 glass_awning04 glass_awning02 glass_awning03 glass_awning01 terrain_overpasscolumns terrain_park08 terrain_parkstairs02 terrain_parkstairs03 terrain_plazarailing19 terrain_plazarailing18 watersurface_park01 terrain_street06 terrain_bikepark03 decal_bikepark05 terrain_bikepark30 terrain_bikepark32 terrain_bollard09 terrain_building01 terrain_lowerlevelwall01 terrain_building29 terrain_skatepark06 terrain_building09 terrain_park20 terrain_farplazaqpipes terrain_tele_pole05 terrain_parktable01 terrain_parktable03 terrain_building50 terrain_building51 panorama_01 terrain_building38 terrain_irongate02 Car_cop01 Car_cop02 dynamics_CBBoxA01 dynamics_CBBoxA02 dynamics_CBBoxA03 dynamics_CBBoxA04 dynamics_CBBoxA05 dynamics_CBBoxA06 dynamics_CBBoxA07 dynamics_CBBoxA08 dynamics_CBBoxA09 dynamics_CBBoxA10 dynamics_CBBoxA11 dynamics_CBBoxA12 dynamics_CBBoxA13 dynamics_CBBoxA14 dynamics_CBBoxA15 dynamics_CBBoxA16 dynamics_CBBoxA17 dynamics_CBBoxA18 dynamics_CBBoxA19 dynamics_CBBoxA20 dynamics_CBBoxA21 dynamics_CBBoxA22 dynamics_CBBoxA23 dynamics_CBBoxA24 dynamics_CBBoxA25 dynamics_CBBoxA26 dynamics_CBBoxA27 dynamics_CBBoxA28 dynamics_CBBoxA29 dynamics_CBBoxA30 dynamics_CBBoxA31 glass_awning05 glass_awning06 glass_awning07 glass_awning08 terrain_railST08 terrain_bshopawning01 terrain_cfence06 terrain_cfence07 terrain_cfence08 terrain_street23 terrain_const_floor01 terrain_const_pool01 terrain_const_pool02 terrain_const_pool03 terrain_structure02 terrain_retainingwall01 terrain_building43 terrain_structure07 terrain_street25 terrain_street09 terrain_structure01 terrain_const_floor03 terrain_const_floor04 terrain_street08 terrain_structure05 terrain_structure06 terrain_structure04 terrain_cfence03 terrain_cfence01 terrain_cfence05 terrain_cfenceB02 terrain_cfenceB03 terrain_cfenceB04 terrain_cfenceB05 terrain_cfenceB06 terrain_terrace02 terrain_terrace03 terrain_skatepark41 terrain_cfence09 terrain_cfence02 terrain_structure10 terrain_conststair01 terrain_conststair02 terrain_cqpipe01 terrain_constboards20 terrain_miscbeams01 terrain_bridgeback01 terrain_pedbridgefence_inviz Car_CarG01 Car_CarG02 Car_CarG03 Car_CarG04 Exploder_PhoneboothA01 Exploder_PhoneboothA02 Exploder_PhoneboothA03 Exploder_PhoneboothA04 Exploder_PhoneboothA05 Exploder_metal01 Terrain_fountainarea_corner01 Terrain_fountain_corner02 Terrain_fountain_floor Terrain_parktable02 terrain_sponsor_fence03 terrain_sponsor_fence04 terrain_sponsorl_entrance01 terrain_sponsor_bikepark06 terrain_sponsor_bikepark06 terrain_sponsor_bikepark06 Prop_tree_small22 Prop_tree_small23 Prop_tree_small24 Prop_tree_small01 Prop_tree_small25 Prop_tree_small26 Prop_tree_small27 Prop_tree_small28 Prop_tree_small29 Prop_tree_small30 Prop_tree_small31 Prop_tree_small32 Prop_tree_small33 Prop_tree_small34 Prop_tree_medium01 Prop_tree_medium02 Prop_tree_medium03 Prop_tree_medium04 Prop_tree_medium05 Prop_tree_medium06 Prop_tree_medium07 Prop_tree_medium08 Prop_tree_semi01 Prop_tree_semi02 Prop_tree_semi03 terrain_stairside06 terrain_stairside07 terrain_qpipes Terrain_DumpsterA02 Terrain_DumpsterA03 Terrain_DumpsterA04 Terrain_DumpsterA05 Prop_dblight01 Prop_dblight02 Prop_dblight03 Prop_dblight04 Prop_dblight05 Prop_dblight06 Prop_dblight07 Terrain_parkbench Terrain_parkbench01 Terrain_parkbench02 terrain_park05 Prop_streetlight01 Prop_streetlight34 Prop_streetlight35 Prop_streetlight36 Prop_streetlight37 Prop_streetlight38 Prop_streetlight40 Prop_streetlight41 Prop_streetlight42 Prop_streetlight43 Prop_streetlight44 Prop_streetlight45 Prop_streetlight46 Prop_streetlight47 Prop_streetlight48 Prop_streetlight49 Prop_streetlight50 Prop_streetlight51 Prop_streetlight52 Prop_streetlight53 Prop_streetlight54 Prop_streetlight55 Prop_streetlight56 Prop_streetlight57 Prop_streetlight58 Prop_streetlight59 Prop_streetlight60 Prop_streetlight61 Prop_streetlight62 Prop_streetlight63 Prop_streetlight64 terrain_farplazaqpipes01 dynamics_cone09 dynamics_cone10 dynamics_cone11 dynamics_cone12 dynamics_cone13 dynamics_cone14 dynamics_cone15 dynamics_cone16 dynamics_cone17 Dynamics_barrierB01 Dynamics_barrierB06 Dynamics_barrierB07 Dynamics_TrashCanB01 Dynamics_TrashCanB19 Dynamics_TrashCanB20 Dynamics_TrashCanB21 Dynamics_TrashCanB22 Dynamics_TrashCanB23 Dynamics_TrashCanB24 Dynamics_TrashCanB25 Dynamics_TrashCanB26 Dynamics_TrashCanB27 Dynamics_TrashCanB28 Dynamics_TrashCanB29 Dynamics_TrashCanB30 Dynamics_TrashCanB31 Dynamics_TrashCanB32 Dynamics_TrashCanB33 Dynamics_TrashCanB34 Dynamics_TrashCanB35 Dynamics_MailboxA01 Dynamics_MailboxA02 Dynamics_MailboxA03 Dynamics_MailboxA04 Dynamics_MailboxA05 Dynamics_MailboxA06 Dynamics_sawhorse01 Dynamics_sawhorse02 glass_window01 glass_window02 glass_window03 glass_window04 Exploder_Busstop01 Exploder_Busstop02 Exploder_Busstop03 Prop_Busstop01 Prop_Busstop04 Prop_Busstop05 glass_window05 Exploder_Chain01 Exploder_chainB01 Exploder_chainlinkB01 Exploder_chainlinkA01 Exploder_chainlinkA02 Exploder_chainlinkB02 Exploder_chainlinkB03 Exploder_chainlinkA03 Exploder_chainlinkA04 Exploder_chainlinkB04 Exploder_chainlinkA05 Exploder_chainlinkB05 Exploder_chainlinkA06 Exploder_chainlinkB06 Exploder_chainlinkA07 watersurface_park02 watersurface_park03 Watersurface_other01 Terrain_sponsor_999 Prop_dblight08 Exploder_chainlinkB07 Exploder_chainlinkA08 terrain_invis_07 terrain_invis_08 terrain_invis_09 terrain_invis_10 terrain_invis_11 terrain_invis_12 terrain_invis_13 terrain_invis_14 terrain_invis_15 terrain_invis_16 terrain_invis_17 terrain_invis_18 terrain_invis_19 terrain_invis_21 terrain_invis_50 terrain_invis_51 terrain_invis_52 terrain_invis_53 terrain_invis_54 terrain_invis_55 terrain_invis_56 terrain_invis_99 terrain_invis_98 terrain_invis_101 terrain_invis_102 terrain_invis_103 terrain_invis_200 terrain_invis_201 terrain_invis_202 terrain_invis_203 -------------------------------------------------------------------- Asserts / Warnings / Tips -------------------------------------------------------------------- Asserts:- Warnings:- terrain_wavywall01-Exceeded UV-mapping range within a polygon (Max range=8.00) Terrain_DumpsterA02-Cropped texture width is not a power of 2: MatID=4 X:153 Y:153 W:103 H:103 Terrain_DumpsterA02-Cropped texture height is not a power of 2: MatID=4 X:153 Y:153 W:103 H:103 Terrain_DumpsterA03-Cropped texture width is not a power of 2: MatID=4 X:153 Y:153 W:103 H:103 Terrain_DumpsterA03-Cropped texture height is not a power of 2: MatID=4 X:153 Y:153 W:103 H:103 Terrain_DumpsterA04-Cropped texture width is not a power of 2: MatID=4 X:153 Y:153 W:103 H:103 Terrain_DumpsterA04-Cropped texture height is not a power of 2: MatID=4 X:153 Y:153 W:103 H:103 Terrain_DumpsterA05-Cropped texture width is not a power of 2: MatID=4 X:153 Y:153 W:103 H:103 Terrain_DumpsterA05-Cropped texture height is not a power of 2: MatID=4 X:153 Y:153 W:103 H:103 Optmisation tips:- terrain_tree01-vertex to face ratio (1.567164) terrain_tree02-vertex to face ratio (1.567164) terrain_tree04-vertex to face ratio (1.567164) terrain_tree03-vertex to face ratio (1.567164) terrain_tree05-vertex to face ratio (1.567164) terrain_lowerlevel_roof02-vertex to face ratio (1.871094) terrain_lowerlevel_floor01-vertex to face ratio (1.376712) terrain_pedbridgeAsupport-Low number of vertices in object (118, Optimum is > 256) terrain_pedbridgeAsupport-vertex to face ratio (1.448980) terrain_stoplight_smallarmA02-Low number of vertices in object (232, Optimum is > 256) terrain_stoplight_smallarmA02-High vertex to face ratio (2.568965, Optimum is < 2.000000) - poor stripping terrain_stoplight_smallarmA02-vertex to face ratio (2.568965) terrain_stoplight_smallarmA04-Low number of vertices in object (168, Optimum is > 256) terrain_stoplight_smallarmA04-High vertex to face ratio (2.232759, Optimum is < 2.000000) - poor stripping terrain_stoplight_smallarmA04-vertex to face ratio (2.232759) terrain_stoplight_smallarmA01-Low number of vertices in object (168, Optimum is > 256) terrain_stoplight_smallarmA01-High vertex to face ratio (2.232759, Optimum is < 2.000000) - poor stripping terrain_stoplight_smallarmA01-vertex to face ratio (2.232759) terrain_stoplight_smallarmA03-Low number of vertices in object (168, Optimum is > 256) terrain_stoplight_smallarmA03-High vertex to face ratio (2.232759, Optimum is < 2.000000) - poor stripping terrain_stoplight_smallarmA03-vertex to face ratio (2.232759) terrain_building08-Low number of vertices in object (140, Optimum is > 256) terrain_building08-High vertex to face ratio (2.469697, Optimum is < 2.000000) - poor stripping terrain_building08-vertex to face ratio (2.469697) terrain_building03-High vertex to face ratio (2.216374, Optimum is < 2.000000) - poor stripping terrain_building03-vertex to face ratio (2.216374) terrain_building33-vertex to face ratio (1.954762) terrain_sidewalk01-Low number of vertices in object (100, Optimum is > 256) terrain_sidewalk01-vertex to face ratio (1.500000) terrain_building34-High vertex to face ratio (2.048128, Optimum is < 2.000000) - poor stripping terrain_building34-vertex to face ratio (2.048128) terrain_building31-High vertex to face ratio (2.287719, Optimum is < 2.000000) - poor stripping terrain_building31-vertex to face ratio (2.287719) terrain_building04-High vertex to face ratio (2.027500, Optimum is < 2.000000) - poor stripping terrain_building04-vertex to face ratio (2.027500) terrain_building05-vertex to face ratio (1.669231) terrain_canopies01-Low number of vertices in object (96, Optimum is > 256) terrain_canopies01-High vertex to face ratio (2.125000, Optimum is < 2.000000) - poor stripping terrain_canopies01-vertex to face ratio (2.125000) terrain_overpass01-vertex to face ratio (1.587662) terrain_sidewalk_const02-Low number of vertices in object (93, Optimum is > 256) terrain_sidewalk_const02-High vertex to face ratio (2.052632, Optimum is < 2.000000) - poor stripping terrain_sidewalk_const02-vertex to face ratio (2.052632) terrain_sidewalk_const01-High vertex to face ratio (2.361111, Optimum is < 2.000000) - poor stripping terrain_sidewalk_const01-vertex to face ratio (2.361111) terrain_htfloor03-Low number of vertices in object (92, Optimum is > 256) terrain_htfloor03-vertex to face ratio (1.548780) terrain_hotel_front-vertex to face ratio (1.852747) terrain_hoteltop01-Low number of vertices in object (126, Optimum is > 256) terrain_hoteltop01-vertex to face ratio (1.793478) terrain_stair14-Low number of vertices in object (86, Optimum is > 256) terrain_stair14-High vertex to face ratio (2.173913, Optimum is < 2.000000) - poor stripping terrain_stair14-vertex to face ratio (2.173913) terrain_stairside01-Low number of vertices in object (194, Optimum is > 256) terrain_stairside01-vertex to face ratio (1.339506) terrain_stairside02-Low number of vertices in object (104, Optimum is > 256) terrain_stairside02-vertex to face ratio (1.125000) terrain_stairside03-Low number of vertices in object (112, Optimum is > 256) terrain_stairside03-vertex to face ratio (1.137255) terrain_stairside04-Low number of vertices in object (103, Optimum is > 256) terrain_stairside04-vertex to face ratio (1.125000) terrain_railST07-Low number of vertices in object (124, Optimum is > 256) terrain_railST07-vertex to face ratio (1.285714) terrain_plazacenter01-vertex to face ratio (1.535714) terrain_park_bowlstairs-Low number of vertices in object (135, Optimum is > 256) terrain_park_bowlstairs-vertex to face ratio (1.518519) terrain_parkbowlqpipe01-Low number of vertices in object (210, Optimum is > 256) terrain_parkbowlqpipe01-vertex to face ratio (1.451064) terrain_parkbowlstairs02-Low number of vertices in object (144, Optimum is > 256) terrain_parkbowlstairs02-vertex to face ratio (1.214286) terrain_parkqpipe03-Low number of vertices in object (233, Optimum is > 256) terrain_parkqpipe03-vertex to face ratio (1.276119) terrain_bikepark16-Low number of vertices in object (60, Optimum is > 256) terrain_bikepark16-vertex to face ratio (1.456522) decal_bikepark05-Low number of vertices in object (24, Optimum is > 256) decal_bikepark05-vertex to face ratio (2.000000) terrain_bikepark09-Low number of vertices in object (187, Optimum is > 256) terrain_bikepark09-vertex to face ratio (1.447155) terrain_bikepark13-Low number of vertices in object (128, Optimum is > 256) terrain_bikepark13-vertex to face ratio (1.725490) terrain_bikepark08-Low number of vertices in object (249, Optimum is > 256) terrain_bikepark08-vertex to face ratio (1.137931) terrain_bikepark04-vertex to face ratio (1.376744) terrain_bikepark27-Low number of vertices in object (193, Optimum is > 256) terrain_bikepark27-vertex to face ratio (1.894737) terrain_sponsor_bikepark05-Low number of vertices in object (12, Optimum is > 256) terrain_sponsor_bikepark05-vertex to face ratio (2.000000) terrain_bikepark18-vertex to face ratio (1.334395) terrain_overpass02-vertex to face ratio (1.391051) terrain_street01-vertex to face ratio (1.169173) terrain_street12-Low number of vertices in object (221, Optimum is > 256) terrain_street12-vertex to face ratio (1.417143) terrain_street03-vertex to face ratio (1.848781) terrain_street04-vertex to face ratio (1.141361) terrain_street13-vertex to face ratio (1.305556) terrain_street14-Low number of vertices in object (210, Optimum is > 256) terrain_street14-vertex to face ratio (1.206522) terrain_street15-vertex to face ratio (1.166667) terrain_street19-Low number of vertices in object (243, Optimum is > 256) terrain_street19-vertex to face ratio (1.323810) terrain_street21-vertex to face ratio (1.645485) terrain_street24-vertex to face ratio (1.581818) terrain_sidewalk02-Low number of vertices in object (210, Optimum is > 256) terrain_sidewalk02-High vertex to face ratio (2.163793, Optimum is < 2.000000) - poor stripping terrain_sidewalk02-vertex to face ratio (2.163793) terrain_pedwalkway03-Low number of vertices in object (188, Optimum is > 256) terrain_pedwalkway03-vertex to face ratio (1.759259) terrain_pedwalkway02-Low number of vertices in object (168, Optimum is > 256) terrain_pedwalkway02-vertex to face ratio (1.770833) terrain_street27-Low number of vertices in object (177, Optimum is > 256) terrain_street27-vertex to face ratio (1.698413) terrain_retainingwall08-High vertex to face ratio (2.017857, Optimum is < 2.000000) - poor stripping terrain_retainingwall08-vertex to face ratio (2.017857) terrain_railing40-Low number of vertices in object (186, Optimum is > 256) terrain_railing40-vertex to face ratio (1.891026) terrain_railing41-vertex to face ratio (1.925000) terrain_railing42-Low number of vertices in object (164, Optimum is > 256) terrain_railing42-vertex to face ratio (1.969697) terrain_railing01-High vertex to face ratio (2.090278, Optimum is < 2.000000) - poor stripping terrain_railing01-vertex to face ratio (2.090278) terrain_parkstairs01-vertex to face ratio (1.898551) terrain_pedwalkway01-vertex to face ratio (1.867470) terrain_building01-vertex to face ratio (1.954167) terrain_bikepark25-Low number of vertices in object (171, Optimum is > 256) terrain_bikepark25-High vertex to face ratio (2.488636, Optimum is < 2.000000) - poor stripping terrain_bikepark25-vertex to face ratio (2.488636) terrain_tele_wire05-Low number of vertices in object (72, Optimum is > 256) terrain_tele_wire05-vertex to face ratio (1.300000) terrain_street26-vertex to face ratio (1.547468) terrain_tele_wire02-Low number of vertices in object (72, Optimum is > 256) terrain_tele_wire02-vertex to face ratio (1.300000) terrain_parkwalllamp12-Low number of vertices in object (145, Optimum is > 256) terrain_parkwalllamp12-vertex to face ratio (1.350000) terrain_parkwalllamp13-Low number of vertices in object (145, Optimum is > 256) terrain_parkwalllamp13-vertex to face ratio (1.350000) terrain_parkwalllamp14-Low number of vertices in object (145, Optimum is > 256) terrain_parkwalllamp14-vertex to face ratio (1.350000) terrain_parkwalllamp15-Low number of vertices in object (145, Optimum is > 256) terrain_parkwalllamp15-vertex to face ratio (1.350000) terrain_parkwalllamp16-Low number of vertices in object (145, Optimum is > 256) terrain_parkwalllamp16-vertex to face ratio (1.350000) terrain_parkwalllamp17-Low number of vertices in object (145, Optimum is > 256) terrain_parkwalllamp17-vertex to face ratio (1.350000) terrain_pipe06-vertex to face ratio (1.415323) terrain_fountainfloor01-Low number of vertices in object (230, Optimum is > 256) terrain_fountainfloor01-vertex to face ratio (1.384615) terrain_wavywall01-Low number of vertices in object (53, Optimum is > 256) terrain_wavywall01-vertex to face ratio (1.848485) terrain_ceiling01-Low number of vertices in object (64, Optimum is > 256) terrain_ceiling01-vertex to face ratio (1.463415) terrain_stairs01-High vertex to face ratio (2.442105, Optimum is < 2.000000) - poor stripping terrain_stairs01-vertex to face ratio (2.442105) terrain_sponsor_stairs02-Low number of vertices in object (4, Optimum is > 256) terrain_sponsor_stairs02-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_sponsor_stairs02-vertex to face ratio (2.500000) terrain_bikepark24-vertex to face ratio (1.708633) terrain_parktable05-Low number of vertices in object (207, Optimum is > 256) terrain_parktable05-vertex to face ratio (1.549020) terrain_irongate01-Low number of vertices in object (110, Optimum is > 256) terrain_irongate01-vertex to face ratio (1.911765) terrain_canopy20-Low number of vertices in object (144, Optimum is > 256) terrain_canopy20-High vertex to face ratio (2.558824, Optimum is < 2.000000) - poor stripping terrain_canopy20-vertex to face ratio (2.558824) terrain_canopy21-Low number of vertices in object (144, Optimum is > 256) terrain_canopy21-High vertex to face ratio (2.558824, Optimum is < 2.000000) - poor stripping terrain_canopy21-vertex to face ratio (2.558824) terrain_canopy22-Low number of vertices in object (144, Optimum is > 256) terrain_canopy22-High vertex to face ratio (2.558824, Optimum is < 2.000000) - poor stripping terrain_canopy22-vertex to face ratio (2.558824) terrain_sidewalk30-Low number of vertices in object (190, Optimum is > 256) terrain_sidewalk30-vertex to face ratio (1.533333) terrain_hotel_front02-vertex to face ratio (1.500000) terrain_building35-High vertex to face ratio (2.397260, Optimum is < 2.000000) - poor stripping terrain_building35-vertex to face ratio (2.397260) terrain_building06-vertex to face ratio (1.730556) terrain_building07-High vertex to face ratio (2.040909, Optimum is < 2.000000) - poor stripping terrain_building07-vertex to face ratio (2.040909) watersurfacedef_park-vertex to face ratio (1.244141) terrain_skybridge01-Low number of vertices in object (80, Optimum is > 256) terrain_skybridge01-vertex to face ratio (2.000000) terrain_building15-Low number of vertices in object (64, Optimum is > 256) terrain_building15-High vertex to face ratio (2.642857, Optimum is < 2.000000) - poor stripping terrain_building15-vertex to face ratio (2.642857) terrain_stoplight_largearmA14-Low number of vertices in object (242, Optimum is > 256) terrain_stoplight_largearmA14-vertex to face ratio (1.823009) terrain_stoplight_largearmA13-Low number of vertices in object (242, Optimum is > 256) terrain_stoplight_largearmA13-vertex to face ratio (1.823009) terrain_stoplight_largearmA12-Low number of vertices in object (242, Optimum is > 256) terrain_stoplight_largearmA12-vertex to face ratio (1.823009) PropDef_dblight-Low number of vertices in object (151, Optimum is > 256) PropDef_dblight-vertex to face ratio (1.522059) DynamicsDef_sawhorse-Low number of vertices in object (176, Optimum is > 256) DynamicsDef_sawhorse-High vertex to face ratio (2.444444, Optimum is < 2.000000) - poor stripping DynamicsDef_sawhorse-vertex to face ratio (2.444444) terrain_circlebldginside-Low number of vertices in object (36, Optimum is > 256) terrain_circlebldginside-High vertex to face ratio (2.076923, Optimum is < 2.000000) - poor stripping terrain_circlebldginside-vertex to face ratio (2.076923) DynamicsDef_barrierB-Low number of vertices in object (144, Optimum is > 256) DynamicsDef_barrierB-vertex to face ratio (1.297980) terrain_hiway_sign02-Low number of vertices in object (249, Optimum is > 256) terrain_hiway_sign02-High vertex to face ratio (2.484127, Optimum is < 2.000000) - poor stripping terrain_hiway_sign02-vertex to face ratio (2.484127) terrain_building10-Low number of vertices in object (137, Optimum is > 256) terrain_building10-High vertex to face ratio (2.417910, Optimum is < 2.000000) - poor stripping terrain_building10-vertex to face ratio (2.417910) terrain_pedbridge02-Low number of vertices in object (249, Optimum is > 256) terrain_pedbridge02-vertex to face ratio (1.800000) terrain_overpass04-Low number of vertices in object (107, Optimum is > 256) terrain_overpass04-vertex to face ratio (1.430233) terrain_overpass03-vertex to face ratio (1.483740) terrain_skatepark28-Low number of vertices in object (179, Optimum is > 256) terrain_skatepark28-vertex to face ratio (1.285714) terrain_skatepark22-vertex to face ratio (1.562249) terrain_skatepark01-Low number of vertices in object (121, Optimum is > 256) terrain_skatepark01-vertex to face ratio (1.225806) terrain_skatepark03-Low number of vertices in object (211, Optimum is > 256) terrain_skatepark03-vertex to face ratio (1.332061) terrain_tunnel_entrance-Low number of vertices in object (150, Optimum is > 256) terrain_tunnel_entrance-vertex to face ratio (1.694444) terrain_building39-Low number of vertices in object (248, Optimum is > 256) terrain_building39-High vertex to face ratio (2.153285, Optimum is < 2.000000) - poor stripping terrain_building39-vertex to face ratio (2.153285) terrain_building40-High vertex to face ratio (2.240506, Optimum is < 2.000000) - poor stripping terrain_building40-vertex to face ratio (2.240506) PropDef_tree_small-Low number of vertices in object (189, Optimum is > 256) PropDef_tree_small-vertex to face ratio (1.600000) terrain_npcanopy01-Low number of vertices in object (218, Optimum is > 256) terrain_npcanopy01-vertex to face ratio (1.642857) terrain_tele_wire10-Low number of vertices in object (72, Optimum is > 256) terrain_tele_wire10-vertex to face ratio (1.300000) terrain_plazafloor02-Low number of vertices in object (183, Optimum is > 256) terrain_plazafloor02-vertex to face ratio (1.598684) terrain_plazafloor01-Low number of vertices in object (254, Optimum is > 256) terrain_plazafloor01-vertex to face ratio (1.364662) terrain_street30-vertex to face ratio (1.581053) terrain_stair11-Low number of vertices in object (102, Optimum is > 256) terrain_stair11-vertex to face ratio (1.849057) terrain_stair12-Low number of vertices in object (102, Optimum is > 256) terrain_stair12-vertex to face ratio (1.849057) terrain_stair13-Low number of vertices in object (196, Optimum is > 256) terrain_stair13-vertex to face ratio (1.849057) terrain_building32-High vertex to face ratio (2.269737, Optimum is < 2.000000) - poor stripping terrain_building32-vertex to face ratio (2.269737) terrain_street32-vertex to face ratio (1.464674) terrain_pwall01-Low number of vertices in object (177, Optimum is > 256) terrain_pwall01-vertex to face ratio (1.439394) terrain_pwall02-Low number of vertices in object (254, Optimum is > 256) terrain_pwall02-vertex to face ratio (1.244240) terrain_pwall03-Low number of vertices in object (180, Optimum is > 256) terrain_pwall03-vertex to face ratio (1.492424) terrain_pwall04-Low number of vertices in object (233, Optimum is > 256) terrain_pwall04-vertex to face ratio (1.310811) terrain_pwall05-Low number of vertices in object (154, Optimum is > 256) terrain_pwall05-vertex to face ratio (1.484848) terrain_pwall06-Low number of vertices in object (189, Optimum is > 256) terrain_pwall06-vertex to face ratio (1.278106) terrain_pwall07-Low number of vertices in object (247, Optimum is > 256) terrain_pwall07-vertex to face ratio (1.263889) terrain_pwall08-Low number of vertices in object (208, Optimum is > 256) terrain_pwall08-vertex to face ratio (1.445122) terrain_pwall09-Low number of vertices in object (186, Optimum is > 256) terrain_pwall09-vertex to face ratio (1.241176) terrain_skatepark13-Low number of vertices in object (164, Optimum is > 256) terrain_skatepark13-High vertex to face ratio (2.042105, Optimum is < 2.000000) - poor stripping terrain_skatepark13-vertex to face ratio (2.042105) terrain_skatepark17-Low number of vertices in object (88, Optimum is > 256) terrain_skatepark17-High vertex to face ratio (2.159091, Optimum is < 2.000000) - poor stripping terrain_skatepark17-vertex to face ratio (2.159091) terrain_skatepark16-Low number of vertices in object (103, Optimum is > 256) terrain_skatepark16-High vertex to face ratio (2.196079, Optimum is < 2.000000) - poor stripping terrain_skatepark16-vertex to face ratio (2.196079) terrain_skatepark14-Low number of vertices in object (161, Optimum is > 256) terrain_skatepark14-High vertex to face ratio (2.292683, Optimum is < 2.000000) - poor stripping terrain_skatepark14-vertex to face ratio (2.292683) terrain_skatepark15-Low number of vertices in object (176, Optimum is > 256) terrain_skatepark15-High vertex to face ratio (2.125000, Optimum is < 2.000000) - poor stripping terrain_skatepark15-vertex to face ratio (2.125000) decal_skatepark02-Low number of vertices in object (16, Optimum is > 256) decal_skatepark02-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping decal_skatepark02-vertex to face ratio (2.500000) terrain_retainingwall10-Low number of vertices in object (224, Optimum is > 256) terrain_retainingwall10-vertex to face ratio (1.775362) terrain_stoplight_largearmA11-vertex to face ratio (1.894958) terrain_street02-vertex to face ratio (1.546875) terrain_street31-vertex to face ratio (1.512255) terrain_pedbridge_column02-Low number of vertices in object (132, Optimum is > 256) terrain_pedbridge_column02-vertex to face ratio (1.250000) terrain_pedbridge_column07-Low number of vertices in object (226, Optimum is > 256) terrain_pedbridge_column07-vertex to face ratio (1.442308) terrain_plazastairs01-Low number of vertices in object (239, Optimum is > 256) terrain_plazastairs01-vertex to face ratio (1.161972) terrain_construction_fence02-Low number of vertices in object (139, Optimum is > 256) terrain_construction_fence02-vertex to face ratio (1.448276) terrain_construction_fence01-Low number of vertices in object (139, Optimum is > 256) terrain_construction_fence01-vertex to face ratio (1.465517) terrain_stoplight_largearmA21-vertex to face ratio (1.894958) terrain_stoplight_largearmA22-vertex to face ratio (1.894958) terrain_stoplight_largearmA23-vertex to face ratio (1.894958) terrain_hiway_sign02-High vertex to face ratio (2.523002, Optimum is < 2.000000) - poor stripping terrain_hiway_sign02-vertex to face ratio (2.523002) terrain_wavywall02-Low number of vertices in object (63, Optimum is > 256) terrain_wavywall02-vertex to face ratio (1.904762) terrain_hotel fountain07-vertex to face ratio (1.853881) terrain_plazarailing01-Low number of vertices in object (88, Optimum is > 256) terrain_plazarailing01-vertex to face ratio (1.541667) terrain_plazarailing08-Low number of vertices in object (85, Optimum is > 256) terrain_plazarailing08-vertex to face ratio (1.533333) terrain_plazarailing09-Low number of vertices in object (84, Optimum is > 256) terrain_plazarailing09-vertex to face ratio (1.516667) terrain_plazarailing10-Low number of vertices in object (80, Optimum is > 256) terrain_plazarailing10-vertex to face ratio (1.491667) terrain_plazarailing11-Low number of vertices in object (86, Optimum is > 256) terrain_plazarailing11-vertex to face ratio (1.533333) terrain_plazarailing12-Low number of vertices in object (84, Optimum is > 256) terrain_plazarailing12-vertex to face ratio (1.525000) terrain_plazarailing13-High vertex to face ratio (2.991667, Optimum is < 2.000000) - poor stripping terrain_plazarailing13-vertex to face ratio (2.991667) terrain_plazarailing14-Low number of vertices in object (78, Optimum is > 256) terrain_plazarailing14-vertex to face ratio (1.491667) terrain_stair17-Low number of vertices in object (84, Optimum is > 256) terrain_stair17-vertex to face ratio (1.913043) terrain_railing32-Low number of vertices in object (176, Optimum is > 256) terrain_railing32-vertex to face ratio (1.351485) terrain_railingswitchback01-vertex to face ratio (1.255747) terrain_pedbridgerailing01-Low number of vertices in object (168, Optimum is > 256) terrain_pedbridgerailing01-vertex to face ratio (1.308081) terrain_railingswitchback02-Low number of vertices in object (132, Optimum is > 256) terrain_railingswitchback02-vertex to face ratio (1.310811) TrafficLightDef_tl-Low number of vertices in object (24, Optimum is > 256) TrafficLightDef_tl-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping TrafficLightDef_tl-vertex to face ratio (2.500000) terrain_pedbridgefence01-Low number of vertices in object (56, Optimum is > 256) terrain_pedbridgefence01-vertex to face ratio (1.166667) terrain_retainingwall07-Low number of vertices in object (151, Optimum is > 256) terrain_retainingwall07-vertex to face ratio (1.978022) terrain_street16-vertex to face ratio (1.802158) terrain_retainingwall05-High vertex to face ratio (2.117962, Optimum is < 2.000000) - poor stripping terrain_retainingwall05-vertex to face ratio (2.117962) terrain_retainingwall20-vertex to face ratio (1.958580) terrain_park02-Low number of vertices in object (163, Optimum is > 256) terrain_park02-vertex to face ratio (1.568889) terrain_park03-Low number of vertices in object (140, Optimum is > 256) terrain_park03-vertex to face ratio (1.587413) terrain_park04-Low number of vertices in object (191, Optimum is > 256) terrain_park04-vertex to face ratio (1.490909) terrain_park07-Low number of vertices in object (139, Optimum is > 256) terrain_park07-vertex to face ratio (1.680328) terrain_street10-Low number of vertices in object (187, Optimum is > 256) terrain_street10-vertex to face ratio (1.229412) terrain_street38-vertex to face ratio (1.320144) terrain_street11-vertex to face ratio (1.783537) terrain_street20-Low number of vertices in object (201, Optimum is > 256) terrain_street20-vertex to face ratio (1.386905) terrain_street39-vertex to face ratio (1.540650) terrain_street22-Low number of vertices in object (224, Optimum is > 256) terrain_street22-vertex to face ratio (1.546512) terrain_street40-Low number of vertices in object (229, Optimum is > 256) terrain_street40-vertex to face ratio (1.538889) terrain_street41-vertex to face ratio (1.579256) terrain_street07-vertex to face ratio (1.589520) terrain_street17-Low number of vertices in object (90, Optimum is > 256) terrain_street17-vertex to face ratio (1.428571) terrain_street43-Low number of vertices in object (234, Optimum is > 256) terrain_street43-vertex to face ratio (1.250000) terrain_street05-vertex to face ratio (1.515695) terrain_street44-Low number of vertices in object (127, Optimum is > 256) terrain_street44-vertex to face ratio (1.468468) terrain_street33-Low number of vertices in object (241, Optimum is > 256) terrain_street33-vertex to face ratio (1.689922) terrain_street34-Low number of vertices in object (215, Optimum is > 256) terrain_street34-vertex to face ratio (1.464706) terrain_street35-vertex to face ratio (1.512820) terrain_street36-vertex to face ratio (1.817829) terrain_street37-Low number of vertices in object (255, Optimum is > 256) terrain_street37-vertex to face ratio (1.586022) terrain_street42-High vertex to face ratio (2.173442, Optimum is < 2.000000) - poor stripping terrain_street42-vertex to face ratio (2.173442) terrain_street45-Low number of vertices in object (165, Optimum is > 256) terrain_street45-vertex to face ratio (1.533898) terrain_stoplight_largearmA25-Low number of vertices in object (240, Optimum is > 256) terrain_stoplight_largearmA25-vertex to face ratio (1.794118) terrain_stoplight_largearmA24-vertex to face ratio (1.894958) terrain_stoplight_largearmA26-vertex to face ratio (1.894958) terrain_parkedcar02-Low number of vertices in object (254, Optimum is > 256) terrain_parkedcar02-vertex to face ratio (1.618644) terrain_parkedcar01-Low number of vertices in object (254, Optimum is > 256) terrain_parkedcar01-vertex to face ratio (1.618644) terrain_car03-vertex to face ratio (1.581197) terrain_bridgerail04-Low number of vertices in object (72, Optimum is > 256) terrain_bridgerail04-vertex to face ratio (1.350000) terrain_bridgerail05-Low number of vertices in object (72, Optimum is > 256) terrain_bridgerail05-vertex to face ratio (1.400000) terrain_bridgerail06-Low number of vertices in object (72, Optimum is > 256) terrain_bridgerail06-vertex to face ratio (1.400000) terrain_bridgerail07-Low number of vertices in object (72, Optimum is > 256) terrain_bridgerail07-vertex to face ratio (1.350000) terrain_retain04-Low number of vertices in object (125, Optimum is > 256) terrain_retain04-vertex to face ratio (1.790123) terrain_car05-vertex to face ratio (1.581197) terrain_recessed03-vertex to face ratio (1.489224) terrain_building45-vertex to face ratio (2.000000) terrain_cfence04-Low number of vertices in object (74, Optimum is > 256) terrain_cfence04-vertex to face ratio (1.147059) PropDef_tree_medium-Low number of vertices in object (189, Optimum is > 256) PropDef_tree_medium-vertex to face ratio (1.600000) terrain_cfenceB01-vertex to face ratio (1.692661) terrain_skatepark18-Low number of vertices in object (251, Optimum is > 256) terrain_skatepark18-vertex to face ratio (1.468864) terrain_pedxsupport02-vertex to face ratio (1.610000) terrain_pedxsupport19-vertex to face ratio (1.602500) terrain_pedxsupport31-vertex to face ratio (1.602083) terrain_pedbridge2columns01-Low number of vertices in object (108, Optimum is > 256) terrain_pedbridge2columns01-vertex to face ratio (1.125000) terrain_building18-Low number of vertices in object (61, Optimum is > 256) terrain_building18-High vertex to face ratio (2.448276, Optimum is < 2.000000) - poor stripping terrain_building18-vertex to face ratio (2.448276) terrain_building17-Low number of vertices in object (64, Optimum is > 256) terrain_building17-High vertex to face ratio (2.406250, Optimum is < 2.000000) - poor stripping terrain_building17-vertex to face ratio (2.406250) terrain_parkedcar03-Low number of vertices in object (254, Optimum is > 256) terrain_parkedcar03-vertex to face ratio (1.618644) terrain_building26-High vertex to face ratio (2.456693, Optimum is < 2.000000) - poor stripping terrain_building26-vertex to face ratio (2.456693) terrain_building20-Low number of vertices in object (75, Optimum is > 256) terrain_building20-High vertex to face ratio (2.230769, Optimum is < 2.000000) - poor stripping terrain_building20-vertex to face ratio (2.230769) terrain_bikepark01-Low number of vertices in object (112, Optimum is > 256) terrain_bikepark01-High vertex to face ratio (2.215385, Optimum is < 2.000000) - poor stripping terrain_bikepark01-vertex to face ratio (2.215385) terrain_bikepark02-Low number of vertices in object (155, Optimum is > 256) terrain_bikepark02-vertex to face ratio (1.280488) terrain_bush09-vertex to face ratio (1.767308) terrain_bush08-vertex to face ratio (1.763462) terrain_bush01-vertex to face ratio (1.763462) terrain_bush16-vertex to face ratio (1.729211) terrain_plazacolumn04-Low number of vertices in object (146, Optimum is > 256) terrain_plazacolumn04-vertex to face ratio (1.415254) terrain_plazacolumn02-Low number of vertices in object (86, Optimum is > 256) terrain_plazacolumn02-vertex to face ratio (1.229730) terrain_plazacolumn01-High vertex to face ratio (2.283951, Optimum is < 2.000000) - poor stripping terrain_plazacolumn01-vertex to face ratio (2.283951) terrain_plazacolumn03-High vertex to face ratio (2.390244, Optimum is < 2.000000) - poor stripping terrain_plazacolumn03-vertex to face ratio (2.390244) terrain_retain05-Low number of vertices in object (73, Optimum is > 256) terrain_retain05-vertex to face ratio (1.888889) PropDef_tree_semi-Low number of vertices in object (189, Optimum is > 256) PropDef_tree_semi-vertex to face ratio (1.600000) terrain_tree06-vertex to face ratio (1.567164) terrain_parkstairs01-Low number of vertices in object (198, Optimum is > 256) terrain_parkstairs01-High vertex to face ratio (2.464286, Optimum is < 2.000000) - poor stripping terrain_parkstairs01-vertex to face ratio (2.464286) terrain_terrace01-vertex to face ratio (1.361314) terrain_terrace04-vertex to face ratio (1.690840) terrain_skatepark40-vertex to face ratio (1.819512) terrain_tele_wire13-Low number of vertices in object (72, Optimum is > 256) terrain_tele_wire13-vertex to face ratio (1.300000) terrain_tele_wire14-Low number of vertices in object (72, Optimum is > 256) terrain_tele_wire14-vertex to face ratio (1.300000) terrain_tele_wire15-Low number of vertices in object (72, Optimum is > 256) terrain_tele_wire15-vertex to face ratio (1.300000) terrain_cfenceB07-Low number of vertices in object (201, Optimum is > 256) terrain_cfenceB07-vertex to face ratio (1.700000) terrain_cfenceB08-Low number of vertices in object (193, Optimum is > 256) terrain_cfenceB08-vertex to face ratio (1.695946) terrain_swingset-Low number of vertices in object (111, Optimum is > 256) terrain_swingset-vertex to face ratio (1.244048) terrain_tele_wire01-Low number of vertices in object (72, Optimum is > 256) terrain_tele_wire01-vertex to face ratio (1.300000) terrain_plazarailing15-High vertex to face ratio (2.991667, Optimum is < 2.000000) - poor stripping terrain_plazarailing15-vertex to face ratio (2.991667) terrain_plazarailing16-High vertex to face ratio (2.787879, Optimum is < 2.000000) - poor stripping terrain_plazarailing16-vertex to face ratio (2.787879) terrain_plazarailing17-High vertex to face ratio (2.991667, Optimum is < 2.000000) - poor stripping terrain_plazarailing17-vertex to face ratio (2.991667) terrain_railing30-Low number of vertices in object (159, Optimum is > 256) terrain_railing30-vertex to face ratio (1.436620) terrain_structure08-Low number of vertices in object (210, Optimum is > 256) terrain_structure08-vertex to face ratio (1.166667) terrain_structure09-High vertex to face ratio (2.248092, Optimum is < 2.000000) - poor stripping terrain_structure09-vertex to face ratio (2.248092) terrain_bldgslab02-vertex to face ratio (1.891720) terrain_plywood05-Low number of vertices in object (123, Optimum is > 256) terrain_plywood05-High vertex to face ratio (2.352941, Optimum is < 2.000000) - poor stripping terrain_plywood05-vertex to face ratio (2.352941) terrain_tele_wire09-Low number of vertices in object (144, Optimum is > 256) terrain_tele_wire09-vertex to face ratio (1.300000) terrain_tele_wire12-Low number of vertices in object (144, Optimum is > 256) terrain_tele_wire12-vertex to face ratio (1.300000) terrain_tele_wire07-Low number of vertices in object (216, Optimum is > 256) terrain_tele_wire07-vertex to face ratio (1.322222) terrain_tele_wire17-Low number of vertices in object (144, Optimum is > 256) terrain_tele_wire17-vertex to face ratio (1.300000) terrain_tele_wire19-Low number of vertices in object (144, Optimum is > 256) terrain_tele_wire19-vertex to face ratio (1.300000) exploderDef_parklamp-Low number of vertices in object (145, Optimum is > 256) exploderDef_parklamp-vertex to face ratio (1.350000) terrain_overpasscolumns-Low number of vertices in object (134, Optimum is > 256) terrain_overpasscolumns-vertex to face ratio (1.948718) terrain_park08-Low number of vertices in object (125, Optimum is > 256) terrain_park08-vertex to face ratio (1.682927) terrain_parkstairs02-Low number of vertices in object (207, Optimum is > 256) terrain_parkstairs02-vertex to face ratio (1.727941) terrain_parkstairs03-Low number of vertices in object (75, Optimum is > 256) terrain_parkstairs03-High vertex to face ratio (2.021739, Optimum is < 2.000000) - poor stripping terrain_parkstairs03-vertex to face ratio (2.021739) terrain_plazarailing19-High vertex to face ratio (2.991667, Optimum is < 2.000000) - poor stripping terrain_plazarailing19-vertex to face ratio (2.991667) terrain_plazarailing18-High vertex to face ratio (2.991667, Optimum is < 2.000000) - poor stripping terrain_plazarailing18-vertex to face ratio (2.991667) terrain_street06-vertex to face ratio (1.636364) terrain_bikepark03-Low number of vertices in object (85, Optimum is > 256) terrain_bikepark03-High vertex to face ratio (2.176471, Optimum is < 2.000000) - poor stripping terrain_bikepark03-vertex to face ratio (2.176471) decal_bikepark05-Low number of vertices in object (4, Optimum is > 256) decal_bikepark05-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping decal_bikepark05-vertex to face ratio (2.500000) terrain_bikepark30-vertex to face ratio (1.953846) terrain_bikepark32-vertex to face ratio (1.915385) terrain_bollard09-vertex to face ratio (1.439394) terrain_building01-Low number of vertices in object (163, Optimum is > 256) terrain_building01-vertex to face ratio (1.774775) terrain_lowerlevelwall01-Low number of vertices in object (100, Optimum is > 256) terrain_lowerlevelwall01-vertex to face ratio (1.320755) terrain_building29-Low number of vertices in object (83, Optimum is > 256) terrain_building29-High vertex to face ratio (2.106383, Optimum is < 2.000000) - poor stripping terrain_building29-vertex to face ratio (2.106383) terrain_skatepark06-vertex to face ratio (1.451243) terrain_building09-Low number of vertices in object (152, Optimum is > 256) terrain_building09-High vertex to face ratio (2.054348, Optimum is < 2.000000) - poor stripping terrain_building09-vertex to face ratio (2.054348) terrain_park20-Low number of vertices in object (107, Optimum is > 256) terrain_park20-vertex to face ratio (1.504132) terrain_farplazaqpipes-Low number of vertices in object (84, Optimum is > 256) terrain_farplazaqpipes-vertex to face ratio (1.225000) CarDef_CarJ-Low number of vertices in object (250, Optimum is > 256) CarDef_CarJ-vertex to face ratio (1.596639) CarDef_YACar-vertex to face ratio (1.621849) CarDef_PickupTruck-vertex to face ratio (1.732759) CarDef_CarE-vertex to face ratio (1.584746) CarDef_CarF-vertex to face ratio (1.550847) CarDef_CarG-vertex to face ratio (1.750000) decal_CarG01-Low number of vertices in object (12, Optimum is > 256) decal_CarG01-High vertex to face ratio (2.166667, Optimum is < 2.000000) - poor stripping decal_CarG01-vertex to face ratio (2.166667) glassdef_awning-Low number of vertices in object (110, Optimum is > 256) glassdef_awning-vertex to face ratio (1.322222) terrain_tele_pole05-vertex to face ratio (1.519084) terrain_parktable01-Low number of vertices in object (162, Optimum is > 256) terrain_parktable01-vertex to face ratio (1.397059) terrain_parktable03-Low number of vertices in object (211, Optimum is > 256) terrain_parktable03-vertex to face ratio (1.556485) terrain_building50-Low number of vertices in object (47, Optimum is > 256) terrain_building50-vertex to face ratio (1.571429) terrain_building51-High vertex to face ratio (2.021277, Optimum is < 2.000000) - poor stripping terrain_building51-vertex to face ratio (2.021277) panorama_01-Low number of vertices in object (161, Optimum is > 256) panorama_01-vertex to face ratio (1.767857) terrain_building38-Low number of vertices in object (174, Optimum is > 256) terrain_building38-High vertex to face ratio (2.208333, Optimum is < 2.000000) - poor stripping terrain_building38-vertex to face ratio (2.208333) terrain_irongate02-Low number of vertices in object (112, Optimum is > 256) terrain_irongate02-vertex to face ratio (1.911765) CarDef_cop01-vertex to face ratio (1.645669) dynamicsDef_CBBoxA-Low number of vertices in object (37, Optimum is > 256) dynamicsDef_CBBoxA-vertex to face ratio (2.000000) terrain_railST08-Low number of vertices in object (124, Optimum is > 256) terrain_railST08-vertex to face ratio (1.357143) terrain_bshopawning01-Low number of vertices in object (56, Optimum is > 256) terrain_bshopawning01-High vertex to face ratio (2.305556, Optimum is < 2.000000) - poor stripping terrain_bshopawning01-vertex to face ratio (2.305556) terrain_cfence06-Low number of vertices in object (83, Optimum is > 256) terrain_cfence06-vertex to face ratio (1.226667) terrain_cfence07-Low number of vertices in object (80, Optimum is > 256) terrain_cfence07-vertex to face ratio (1.202703) terrain_cfence08-Low number of vertices in object (80, Optimum is > 256) terrain_cfence08-vertex to face ratio (1.216216) ExploderDef_chainlinkB-Low number of vertices in object (50, Optimum is > 256) ExploderDef_chainlinkB-High vertex to face ratio (2.107143, Optimum is < 2.000000) - poor stripping ExploderDef_chainlinkB-vertex to face ratio (2.107143) terrain_street23-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_street23-vertex to face ratio (2.500000) terrain_const_floor01-vertex to face ratio (1.657201) terrain_const_pool01-Low number of vertices in object (214, Optimum is > 256) terrain_const_pool01-vertex to face ratio (1.360714) terrain_const_pool02-vertex to face ratio (1.339726) terrain_const_pool03-Low number of vertices in object (226, Optimum is > 256) terrain_const_pool03-vertex to face ratio (1.458042) terrain_structure02-Low number of vertices in object (104, Optimum is > 256) terrain_structure02-High vertex to face ratio (2.423077, Optimum is < 2.000000) - poor stripping terrain_structure02-vertex to face ratio (2.423077) terrain_retainingwall01-Low number of vertices in object (172, Optimum is > 256) terrain_retainingwall01-High vertex to face ratio (2.333333, Optimum is < 2.000000) - poor stripping terrain_retainingwall01-vertex to face ratio (2.333333) terrain_building43-High vertex to face ratio (2.125000, Optimum is < 2.000000) - poor stripping terrain_building43-vertex to face ratio (2.125000) terrain_structure07-Low number of vertices in object (126, Optimum is > 256) terrain_structure07-vertex to face ratio (1.375000) terrain_street25-Low number of vertices in object (146, Optimum is > 256) terrain_street25-vertex to face ratio (1.520000) terrain_street09-vertex to face ratio (1.269231) terrain_structure01-High vertex to face ratio (2.384868, Optimum is < 2.000000) - poor stripping terrain_structure01-vertex to face ratio (2.384868) terrain_const_floor03-Low number of vertices in object (46, Optimum is > 256) terrain_const_floor03-vertex to face ratio (1.318182) terrain_const_floor04-Low number of vertices in object (132, Optimum is > 256) terrain_const_floor04-vertex to face ratio (1.202703) terrain_street08-vertex to face ratio (1.431579) terrain_structure05-High vertex to face ratio (2.405109, Optimum is < 2.000000) - poor stripping terrain_structure05-vertex to face ratio (2.405109) terrain_structure06-High vertex to face ratio (2.368132, Optimum is < 2.000000) - poor stripping terrain_structure06-vertex to face ratio (2.368132) terrain_structure04-vertex to face ratio (1.814394) terrain_cfence03-Low number of vertices in object (104, Optimum is > 256) terrain_cfence03-vertex to face ratio (1.369048) terrain_cfence01-Low number of vertices in object (76, Optimum is > 256) terrain_cfence01-vertex to face ratio (1.142857) terrain_cfence05-Low number of vertices in object (76, Optimum is > 256) terrain_cfence05-vertex to face ratio (1.142857) terrain_cfenceB02-vertex to face ratio (1.683333) terrain_cfenceB03-Low number of vertices in object (242, Optimum is > 256) terrain_cfenceB03-vertex to face ratio (1.755319) terrain_cfenceB04-Low number of vertices in object (139, Optimum is > 256) terrain_cfenceB04-vertex to face ratio (1.657407) terrain_cfenceB05-vertex to face ratio (1.714912) terrain_cfenceB06-Low number of vertices in object (139, Optimum is > 256) terrain_cfenceB06-vertex to face ratio (1.685185) terrain_terrace02-vertex to face ratio (1.540107) terrain_terrace03-vertex to face ratio (1.479532) terrain_skatepark41-Low number of vertices in object (239, Optimum is > 256) terrain_skatepark41-vertex to face ratio (1.876471) terrain_cfence09-Low number of vertices in object (72, Optimum is > 256) terrain_cfence09-vertex to face ratio (1.151515) terrain_cfence02-Low number of vertices in object (72, Optimum is > 256) terrain_cfence02-vertex to face ratio (1.151515) terrain_structure10-High vertex to face ratio (2.085414, Optimum is < 2.000000) - poor stripping terrain_structure10-vertex to face ratio (2.085414) terrain_conststair01-Low number of vertices in object (204, Optimum is > 256) terrain_conststair01-High vertex to face ratio (2.367924, Optimum is < 2.000000) - poor stripping terrain_conststair01-vertex to face ratio (2.367924) terrain_conststair02-Low number of vertices in object (226, Optimum is > 256) terrain_conststair02-High vertex to face ratio (2.336066, Optimum is < 2.000000) - poor stripping terrain_conststair02-vertex to face ratio (2.336066) terrain_cqpipe01-Low number of vertices in object (53, Optimum is > 256) terrain_cqpipe01-vertex to face ratio (1.553571) terrain_constboards20-Low number of vertices in object (144, Optimum is > 256) terrain_constboards20-High vertex to face ratio (2.445946, Optimum is < 2.000000) - poor stripping terrain_constboards20-vertex to face ratio (2.445946) terrain_miscbeams01-High vertex to face ratio (2.311765, Optimum is < 2.000000) - poor stripping terrain_miscbeams01-vertex to face ratio (2.311765) terrain_bridgeback01-Low number of vertices in object (72, Optimum is > 256) terrain_bridgeback01-vertex to face ratio (1.681818) terrain_pedbridgefence_inviz-Low number of vertices in object (56, Optimum is > 256) terrain_pedbridgefence_inviz-vertex to face ratio (1.250000) DynamicsDef_cone-Low number of vertices in object (35, Optimum is > 256) DynamicsDef_cone-vertex to face ratio (1.925926) DynamicsDef_TrashCanB-Low number of vertices in object (36, Optimum is > 256) DynamicsDef_TrashCanB-vertex to face ratio (2.000000) ExploderDef_PhoneboothA-Low number of vertices in object (200, Optimum is > 256) ExploderDef_PhoneboothA-High vertex to face ratio (2.350000, Optimum is < 2.000000) - poor stripping ExploderDef_PhoneboothA-vertex to face ratio (2.350000) DynamicsDef_MailboxA-Low number of vertices in object (104, Optimum is > 256) DynamicsDef_MailboxA-High vertex to face ratio (2.142857, Optimum is < 2.000000) - poor stripping DynamicsDef_MailboxA-vertex to face ratio (2.142857) PropDef_Busstop-Low number of vertices in object (76, Optimum is > 256) PropDef_Busstop-High vertex to face ratio (2.526316, Optimum is < 2.000000) - poor stripping PropDef_Busstop-vertex to face ratio (2.526316) ExploderDef_metal-Low number of vertices in object (4, Optimum is > 256) ExploderDef_metal-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping ExploderDef_metal-vertex to face ratio (2.500000) Terrain_fountainarea_corner01-vertex to face ratio (1.405923) Terrain_fountain_corner02-vertex to face ratio (1.386076) Terrain_fountain_floor-Low number of vertices in object (61, Optimum is > 256) Terrain_fountain_floor-vertex to face ratio (1.507936) Terrain_parktable02-Low number of vertices in object (163, Optimum is > 256) Terrain_parktable02-vertex to face ratio (1.392157) terrain_sponsor_fence03-Low number of vertices in object (20, Optimum is > 256) terrain_sponsor_fence03-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_sponsor_fence03-vertex to face ratio (2.500000) terrain_sponsor_fence04-Low number of vertices in object (20, Optimum is > 256) terrain_sponsor_fence04-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_sponsor_fence04-vertex to face ratio (2.500000) terrain_sponsorl_entrance01-Low number of vertices in object (8, Optimum is > 256) terrain_sponsorl_entrance01-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_sponsorl_entrance01-vertex to face ratio (2.500000) terrain_sponsor_bikepark06-Low number of vertices in object (12, Optimum is > 256) terrain_sponsor_bikepark06-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_sponsor_bikepark06-vertex to face ratio (2.500000) terrain_sponsor_bikepark06-Low number of vertices in object (4, Optimum is > 256) terrain_sponsor_bikepark06-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_sponsor_bikepark06-vertex to face ratio (2.500000) terrain_sponsor_bikepark06-Low number of vertices in object (8, Optimum is > 256) terrain_sponsor_bikepark06-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_sponsor_bikepark06-vertex to face ratio (2.500000) terrain_stairside06-Low number of vertices in object (120, Optimum is > 256) terrain_stairside06-vertex to face ratio (1.188679) terrain_stairside07-Low number of vertices in object (203, Optimum is > 256) terrain_stairside07-High vertex to face ratio (2.084906, Optimum is < 2.000000) - poor stripping terrain_stairside07-vertex to face ratio (2.084906) terrain_qpipes-Low number of vertices in object (54, Optimum is > 256) terrain_qpipes-vertex to face ratio (1.404762) Terrain_DumpsterA02-Low number of vertices in object (180, Optimum is > 256) Terrain_DumpsterA02-High vertex to face ratio (2.200000, Optimum is < 2.000000) - poor stripping Terrain_DumpsterA02-vertex to face ratio (2.200000) Terrain_DumpsterA03-Low number of vertices in object (181, Optimum is > 256) Terrain_DumpsterA03-High vertex to face ratio (2.200000, Optimum is < 2.000000) - poor stripping Terrain_DumpsterA03-vertex to face ratio (2.200000) Terrain_DumpsterA04-Low number of vertices in object (180, Optimum is > 256) Terrain_DumpsterA04-High vertex to face ratio (2.200000, Optimum is < 2.000000) - poor stripping Terrain_DumpsterA04-vertex to face ratio (2.200000) Terrain_DumpsterA05-Low number of vertices in object (181, Optimum is > 256) Terrain_DumpsterA05-High vertex to face ratio (2.200000, Optimum is < 2.000000) - poor stripping Terrain_DumpsterA05-vertex to face ratio (2.200000) PropDef_streetlight-Low number of vertices in object (92, Optimum is > 256) PropDef_streetlight-vertex to face ratio (1.538462) Terrain_parkbench-Low number of vertices in object (163, Optimum is > 256) Terrain_parkbench-vertex to face ratio (1.387255) Terrain_parkbench01-Low number of vertices in object (208, Optimum is > 256) Terrain_parkbench01-vertex to face ratio (1.549020) Terrain_parkbench02-Low number of vertices in object (208, Optimum is > 256) Terrain_parkbench02-vertex to face ratio (1.549020) terrain_park05-vertex to face ratio (1.419679) terrain_farplazaqpipes01-Low number of vertices in object (84, Optimum is > 256) terrain_farplazaqpipes01-vertex to face ratio (1.225000) ExploderDef_chainlinkA-Low number of vertices in object (50, Optimum is > 256) ExploderDef_chainlinkA-High vertex to face ratio (2.107143, Optimum is < 2.000000) - poor stripping ExploderDef_chainlinkA-vertex to face ratio (2.107143) glassDef_window-Low number of vertices in object (5, Optimum is > 256) glassDef_window-vertex to face ratio (2.000000) ExploderDef_Busstop-Low number of vertices in object (140, Optimum is > 256) ExploderDef_Busstop-High vertex to face ratio (2.236111, Optimum is < 2.000000) - poor stripping ExploderDef_Busstop-vertex to face ratio (2.236111) ExploderDef_Chain-Low number of vertices in object (22, Optimum is > 256) ExploderDef_Chain-vertex to face ratio (1.714286) ExploderDef_chainB-Low number of vertices in object (18, Optimum is > 256) ExploderDef_chainB-vertex to face ratio (1.583333) WatersurfaceDef_other-Low number of vertices in object (123, Optimum is > 256) WatersurfaceDef_other-High vertex to face ratio (2.016393, Optimum is < 2.000000) - poor stripping WatersurfaceDef_other-vertex to face ratio (2.016393) Terrain_sponsor_999-Low number of vertices in object (12, Optimum is > 256) Terrain_sponsor_999-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping Terrain_sponsor_999-vertex to face ratio (2.500000) terrain_invis_07-Low number of vertices in object (14, Optimum is > 256) terrain_invis_07-High vertex to face ratio (2.400000, Optimum is < 2.000000) - poor stripping terrain_invis_07-vertex to face ratio (2.400000) terrain_invis_08-Low number of vertices in object (14, Optimum is > 256) terrain_invis_08-High vertex to face ratio (2.400000, Optimum is < 2.000000) - poor stripping terrain_invis_08-vertex to face ratio (2.400000) terrain_invis_09-Low number of vertices in object (14, Optimum is > 256) terrain_invis_09-High vertex to face ratio (2.400000, Optimum is < 2.000000) - poor stripping terrain_invis_09-vertex to face ratio (2.400000) terrain_invis_10-Low number of vertices in object (14, Optimum is > 256) terrain_invis_10-High vertex to face ratio (2.400000, Optimum is < 2.000000) - poor stripping terrain_invis_10-vertex to face ratio (2.400000) terrain_invis_11-Low number of vertices in object (14, Optimum is > 256) terrain_invis_11-High vertex to face ratio (2.400000, Optimum is < 2.000000) - poor stripping terrain_invis_11-vertex to face ratio (2.400000) terrain_invis_12-Low number of vertices in object (14, Optimum is > 256) terrain_invis_12-High vertex to face ratio (2.400000, Optimum is < 2.000000) - poor stripping terrain_invis_12-vertex to face ratio (2.400000) terrain_invis_13-Low number of vertices in object (14, Optimum is > 256) terrain_invis_13-High vertex to face ratio (2.400000, Optimum is < 2.000000) - poor stripping terrain_invis_13-vertex to face ratio (2.400000) terrain_invis_14-Low number of vertices in object (14, Optimum is > 256) terrain_invis_14-High vertex to face ratio (2.400000, Optimum is < 2.000000) - poor stripping terrain_invis_14-vertex to face ratio (2.400000) terrain_invis_15-Low number of vertices in object (14, Optimum is > 256) terrain_invis_15-High vertex to face ratio (2.400000, Optimum is < 2.000000) - poor stripping terrain_invis_15-vertex to face ratio (2.400000) terrain_invis_16-Low number of vertices in object (14, Optimum is > 256) terrain_invis_16-High vertex to face ratio (2.400000, Optimum is < 2.000000) - poor stripping terrain_invis_16-vertex to face ratio (2.400000) terrain_invis_17-Low number of vertices in object (14, Optimum is > 256) terrain_invis_17-High vertex to face ratio (2.200000, Optimum is < 2.000000) - poor stripping terrain_invis_17-vertex to face ratio (2.200000) terrain_invis_18-Low number of vertices in object (14, Optimum is > 256) terrain_invis_18-High vertex to face ratio (2.400000, Optimum is < 2.000000) - poor stripping terrain_invis_18-vertex to face ratio (2.400000) terrain_invis_19-Low number of vertices in object (14, Optimum is > 256) terrain_invis_19-High vertex to face ratio (2.400000, Optimum is < 2.000000) - poor stripping terrain_invis_19-vertex to face ratio (2.400000) terrain_invis_21-Low number of vertices in object (14, Optimum is > 256) terrain_invis_21-High vertex to face ratio (2.400000, Optimum is < 2.000000) - poor stripping terrain_invis_21-vertex to face ratio (2.400000) terrain_invis_50-Low number of vertices in object (6, Optimum is > 256) terrain_invis_50-vertex to face ratio (2.000000) terrain_invis_51-Low number of vertices in object (15, Optimum is > 256) terrain_invis_51-vertex to face ratio (1.785714) terrain_invis_52-Low number of vertices in object (14, Optimum is > 256) terrain_invis_52-High vertex to face ratio (2.400000, Optimum is < 2.000000) - poor stripping terrain_invis_52-vertex to face ratio (2.400000) terrain_invis_53-Low number of vertices in object (14, Optimum is > 256) terrain_invis_53-High vertex to face ratio (2.400000, Optimum is < 2.000000) - poor stripping terrain_invis_53-vertex to face ratio (2.400000) terrain_invis_54-Low number of vertices in object (14, Optimum is > 256) terrain_invis_54-High vertex to face ratio (2.400000, Optimum is < 2.000000) - poor stripping terrain_invis_54-vertex to face ratio (2.400000) terrain_invis_55-Low number of vertices in object (14, Optimum is > 256) terrain_invis_55-High vertex to face ratio (2.400000, Optimum is < 2.000000) - poor stripping terrain_invis_55-vertex to face ratio (2.400000) terrain_invis_56-Low number of vertices in object (14, Optimum is > 256) terrain_invis_56-High vertex to face ratio (2.200000, Optimum is < 2.000000) - poor stripping terrain_invis_56-vertex to face ratio (2.200000) terrain_invis_99-Low number of vertices in object (93, Optimum is > 256) terrain_invis_99-High vertex to face ratio (2.166667, Optimum is < 2.000000) - poor stripping terrain_invis_99-vertex to face ratio (2.166667) terrain_invis_98-Low number of vertices in object (14, Optimum is > 256) terrain_invis_98-High vertex to face ratio (2.400000, Optimum is < 2.000000) - poor stripping terrain_invis_98-vertex to face ratio (2.400000) terrain_invis_101-Low number of vertices in object (14, Optimum is > 256) terrain_invis_101-High vertex to face ratio (2.400000, Optimum is < 2.000000) - poor stripping terrain_invis_101-vertex to face ratio (2.400000) terrain_invis_102-Low number of vertices in object (14, Optimum is > 256) terrain_invis_102-High vertex to face ratio (2.200000, Optimum is < 2.000000) - poor stripping terrain_invis_102-vertex to face ratio (2.200000) terrain_invis_103-Low number of vertices in object (14, Optimum is > 256) terrain_invis_103-High vertex to face ratio (2.400000, Optimum is < 2.000000) - poor stripping terrain_invis_103-vertex to face ratio (2.400000) terrain_invis_200-Low number of vertices in object (14, Optimum is > 256) terrain_invis_200-High vertex to face ratio (2.400000, Optimum is < 2.000000) - poor stripping terrain_invis_200-vertex to face ratio (2.400000) terrain_invis_201-Low number of vertices in object (14, Optimum is > 256) terrain_invis_201-High vertex to face ratio (2.400000, Optimum is < 2.000000) - poor stripping terrain_invis_201-vertex to face ratio (2.400000) terrain_invis_202-Low number of vertices in object (14, Optimum is > 256) terrain_invis_202-High vertex to face ratio (2.400000, Optimum is < 2.000000) - poor stripping terrain_invis_202-vertex to face ratio (2.400000) terrain_invis_203-Low number of vertices in object (14, Optimum is > 256) terrain_invis_203-High vertex to face ratio (2.400000, Optimum is < 2.000000) - poor stripping terrain_invis_203-vertex to face ratio (2.400000) -END- - EOF -