-------------------------------------------------------------------- - Log file for S:\bmx2_xcube\XBOX_Art_Viewer_1_2_0\Bmx2\media\assets\levels\DEVILSPE\DEVILSPE.ZIT -------------------------------------------------------------------- - Exported from S:\bmx2_xcube\Art\levels\Devils_Peak_X\devils_peak_X0257_13_gamecube_018.max -------------------------------------------------------------------- -------------------------------------------------------------------- Textures -------------------------------------------------------------------- Width:128, Height:128 Refs: 696 - S:\bmx2_xcube\Art\textures\Devils_Peak_X\BMP_Xbox\Cache\ROCK_CLIFF_F04.dds Width:256, Height:256 Refs: 5817 - S:\bmx2_xcube\Art\textures\Devils_Peak_X\BMP_Xbox\Cache\ROCK_CLIFF_I.dds Width:128, Height:128 Refs: 5574 - S:\bmx2_xcube\Art\textures\Devils_Peak_X\BMP_Xbox\Cache\ROCK_FLOOR_02.dds Width:128, Height:128 Refs: 729 - S:\bmx2_xcube\Art\textures\Devils_Peak_X\BMP_Xbox\Cache\ROCK_CLIFF_F03.dds Width:128, Height:128 Refs: 4947 - S:\bmx2_xcube\Art\textures\Devils_Peak_X\BMP_Xbox\Cache\ROCK_FLOOR_03.dds Width:128, Height:128 Refs: 426 - S:\bmx2_xcube\Art\textures\Devils_Peak_X\BMP_Xbox\Cache\ROCK_FLOOR_DEAD.dds Width:128, Height:128 Refs: 231 - S:\bmx2_xcube\Art\textures\Devils_Peak_X\BMP_Xbox\Cache\ROCK_FLOOR_01.dds Width:128, Height:128 Refs: 2967 - S:\bmx2_xcube\Art\textures\Devils_Peak_X\BMP_Xbox\Cache\ROCK_CLIFF_C1.dds Width:128, Height:128 Refs: 2889 - S:\bmx2_xcube\Art\textures\Devils_Peak_X\BMP_Xbox\Cache\ROCK_CLIFF_C2.dds Width:128, Height:128 Refs: 2217 - S:\bmx2_xcube\Art\textures\Devils_Peak_X\BMP_Xbox\Cache\ROCK_CLIFF_B.dds Width:128, Height:128 Refs: 192 - S:\bmx2_xcube\Art\textures\Devils_Peak_X\BMP_Xbox\Cache\ROCK_CLIFF_B3.dds Width:128, Height:128 Refs: 177 - S:\bmx2_xcube\Art\textures\Devils_Peak_X\BMP_Xbox\Cache\ROCK_CLIFF_B4.dds Width:128, Height:128 Refs: 3681 - S:\bmx2_xcube\Art\textures\Devils_Peak_X\BMP_Xbox\Cache\ROCK_CLIFF_A.dds Width:128, Height:128 Refs: 216 - S:\bmx2_xcube\Art\textures\Devils_Peak_X\BMP_Xbox\Cache\ROCK_CLIFF_A2.dds Width:128, Height:128 Refs: 363 - S:\bmx2_xcube\Art\textures\Devils_Peak_X\BMP_Xbox\Cache\ROCK_CLIFF_A1.dds Width:256, Height:256 Refs:18300 - S:\bmx2_xcube\Art\textures\Devils_Peak_X\BMP_Xbox\Cache\ROCK_CLIFF_C.dds Width:128, Height:128 Refs: 228 - S:\bmx2_xcube\Art\textures\Devils_Peak_X\BMP_Xbox\Cache\ROCK_CLIFF_B1.dds Width:128, Height:128 Refs: 186 - S:\bmx2_xcube\Art\textures\Devils_Peak_X\BMP_Xbox\Cache\ROCK_CLIFF_B2.dds Width:128, Height:128 Refs: 2484 - S:\bmx2_xcube\Art\textures\Devils_Peak_X\BMP_Xbox\Cache\RHYTHM_B02.dds Width:128, Height:128 Refs: 306 - S:\bmx2_xcube\Art\textures\Devils_Peak_X\BMP_Xbox\Cache\ROCK_FLOOR_T.dds Width:128, Height:128 Refs: 411 - S:\bmx2_xcube\Art\textures\Devils_Peak_X\BMP_Xbox\Cache\ROCK_CLIFF_F2.dds Width:128, Height:128 Refs: 225 - S:\bmx2_xcube\Art\textures\Devils_Peak_X\BMP_Xbox\Cache\GROUND2_1.dds Width:128, Height:128 Refs: 219 - S:\bmx2_xcube\Art\textures\Devils_Peak_X\BMP_Xbox\Cache\ROCK_CLIFF_E2.dds Width:128, Height:128 Refs: 231 - S:\bmx2_xcube\Art\textures\Devils_Peak_X\BMP_Xbox\Cache\ROCK_CLIFF_E1.dds Width:128, Height:128 Refs: 93 - S:\bmx2_xcube\Art\textures\Devils_Peak_X\BMP_Xbox\Cache\GROUND2_1C.dds Width:128, Height:128 Refs: 936 - S:\bmx2_xcube\Art\textures\Devils_Peak_X\BMP_Xbox\Cache\ROCK_CLIFF_C4.dds Width:128, Height:128 Refs: 1035 - S:\bmx2_xcube\Art\textures\Devils_Peak_X\BMP_Xbox\Cache\ROCK_CLIFF_C3.dds Width:128, Height:128 Refs: 198 - S:\bmx2_xcube\Art\textures\Devils_Peak_X\BMP_Xbox\Cache\GROUND2_1E.dds Width:128, Height:128 Refs: 1866 - S:\bmx2_xcube\Art\textures\Devils_Peak_X\BMP_Xbox\Cache\GROUND2_1A.dds Width:128, Height:128 Refs: 36 - S:\bmx2_xcube\Art\textures\Devils_Peak_X\BMP_Xbox\Cache\GROUND2_1B.dds Width:128, Height:128 Refs: 66 - S:\bmx2_xcube\Art\textures\Devils_Peak_X\BMP_Xbox\Cache\GROUND2_1D.dds Width:128, Height:128 Refs: 45 - S:\bmx2_xcube\Art\textures\Devils_Peak_X\BMP_Xbox\Cache\RHYTHM_A5.dds Width:128, Height:128 Refs: 1872 - S:\bmx2_xcube\Art\textures\Devils_Peak_X\BMP_Xbox\Cache\GROUND8.dds Width:128, Height:128 Refs: 354 - S:\bmx2_xcube\Art\textures\Devils_Peak_X\BMP_Xbox\Cache\RHYTHM_A2.dds Width:128, Height:128 Refs: 1464 - S:\bmx2_xcube\Art\textures\Devils_Peak_X\BMP_Xbox\Cache\QPIPE_A2.dds Width:128, Height:128 Refs: 1683 - S:\bmx2_xcube\Art\textures\Devils_Peak_X\BMP_Xbox\Cache\QPIPE_A1.dds Width:128, Height:128 Refs: 135 - S:\bmx2_xcube\Art\textures\Devils_Peak_X\BMP_Xbox\Cache\GROUND7_1E.dds Width:128, Height:128 Refs: 546 - S:\bmx2_xcube\Art\textures\Devils_Peak_X\BMP_Xbox\Cache\ROCK_CLIFF_C5.dds Width:128, Height:128 Refs: 738 - S:\bmx2_xcube\Art\textures\Devils_Peak_X\BMP_Xbox\Cache\RHYTHM_A4.dds Width:128, Height:128 Refs: 2298 - S:\bmx2_xcube\Art\textures\Devils_Peak_X\BMP_Xbox\Cache\RHYTHM_A3.dds Width:128, Height:128 Refs: 144 - S:\bmx2_xcube\Art\textures\Devils_Peak_X\BMP_Xbox\Cache\GROUND2A_3.dds Width:128, Height:128 Refs: 135 - S:\bmx2_xcube\Art\textures\Devils_Peak_X\BMP_Xbox\Cache\GROUND2A_4.dds Width:128, Height:128 Refs: 132 - S:\bmx2_xcube\Art\textures\Devils_Peak_X\BMP_Xbox\Cache\GROUND2A_1.dds Width:128, Height:128 Refs: 117 - S:\bmx2_xcube\Art\textures\Devils_Peak_X\BMP_Xbox\Cache\GROUND2A_2.dds Width:128, Height:128 Refs: 198 - S:\bmx2_xcube\Art\textures\Devils_Peak_X\BMP_Xbox\Cache\RHYTHM_A1.dds Width:128, Height:128 Refs: 363 - S:\bmx2_xcube\Art\textures\Devils_Peak_X\BMP_Xbox\Cache\ROCK_CLIFF_F1.dds Width:128, Height:128 Refs: 297 - S:\bmx2_xcube\Art\textures\Devils_Peak_X\BMP_Xbox\Cache\MINE_SIDEA2.dds Width:128, Height:128 Refs: 906 - S:\bmx2_xcube\Art\textures\Devils_Peak_X\BMP_Xbox\Cache\MINE_CEILINGA4.dds Width:128, Height:128 Refs: 297 - S:\bmx2_xcube\Art\textures\Devils_Peak_X\BMP_Xbox\Cache\MINE_SIDEA1.dds Width:128, Height:128 Refs: 975 - S:\bmx2_xcube\Art\textures\Devils_Peak_X\BMP_Xbox\Cache\MINE_SIDEA3.dds Width:256, Height:256 Refs: 192 - S:\bmx2_xcube\Art\textures\Devils_Peak_X\BMP_Xbox\Cache\ACCLAIM_MAX_SPORT_LOGOA.dds Width:256, Height:256 Refs: 240 - S:\bmx2_xcube\Art\textures\Devils_Peak_X\BMP_Xbox\Cache\ACCLAIM_MAX_SPORT_LOGOB.dds Width:256, Height:256 Refs: 144 - S:\bmx2_xcube\Art\textures\Devils_Peak_X\BMP_Xbox\Cache\TSA_BLUEA.dds Width:256, Height:256 Refs: 168 - S:\bmx2_xcube\Art\textures\Devils_Peak_X\BMP_Xbox\Cache\TSA_BLUEB.dds Width:128, Height:128 Refs: 2037 - S:\bmx2_xcube\Art\textures\Devils_Peak_X\BMP_Xbox\Cache\RIB_C1.dds Width:128, Height:128 Refs: 243 - S:\bmx2_xcube\Art\textures\Devils_Peak_X\BMP_Xbox\Cache\DINOSAURTOOTH_2.dds Width:128, Height:128 Refs: 747 - S:\bmx2_xcube\Art\textures\Devils_Peak_X\BMP_Xbox\Cache\RIB_C3.dds Width:128, Height:128 Refs: 972 - S:\bmx2_xcube\Art\textures\Devils_Peak_X\BMP_Xbox\Cache\GROUND7_1A.dds Width:128, Height:128 Refs: 237 - S:\bmx2_xcube\Art\textures\Devils_Peak_X\BMP_Xbox\Cache\GROUND7_1C.dds Width:128, Height:128 Refs: 336 - S:\bmx2_xcube\Art\textures\Devils_Peak_X\BMP_Xbox\Cache\RIB_C4.dds Width:128, Height:128 Refs: 216 - S:\bmx2_xcube\Art\textures\Devils_Peak_X\BMP_Xbox\Cache\RIB_C2.dds Width:128, Height:128 Refs: 24 - S:\bmx2_xcube\Art\textures\Devils_Peak_X\BMP_Xbox\Cache\GROUND7_1B.dds Width:128, Height:128 Refs: 60 - S:\bmx2_xcube\Art\textures\Devils_Peak_X\BMP_Xbox\Cache\ROCK_CLIFF_D1.dds Width:128, Height:128 Refs: 18 - S:\bmx2_xcube\Art\textures\Devils_Peak_X\BMP_Xbox\Cache\ROCK_CLIFF_D2.dds Width:128, Height:128 Refs: 4512 - S:\bmx2_xcube\Art\textures\Devils_Peak_X\BMP_Xbox\Cache\ROCK_CLIFF_D.dds Width:128, Height:128 Refs: 90 - S:\bmx2_xcube\Art\textures\Devils_Peak_X\BMP_Xbox\Cache\GROUND7_1D.dds Width:128, Height:128 Refs: 180 - S:\bmx2_xcube\Art\textures\Devils_Peak_X\BMP_Xbox\Cache\qpipe_A4a.dds Width:128, Height:128 Refs: 1896 - S:\bmx2_xcube\Art\textures\Devils_Peak_X\BMP_Xbox\Cache\DINOSIDE_B.dds Width:128, Height:128 Refs: 948 - S:\bmx2_xcube\Art\textures\Devils_Peak_X\BMP_Xbox\Cache\DINOSIDE_A.dds Width:128, Height:128 Refs:10758 - S:\bmx2_xcube\Art\textures\Devils_Peak_X\BMP_Xbox\Cache\MINE_COLUMNA3.dds Width:128, Height:128 Refs:15180 - S:\bmx2_xcube\Art\textures\Devils_Peak_X\BMP_Xbox\Cache\TRACKS03D.dds Width:128, Height:128 Refs: 120 - S:\bmx2_xcube\Art\textures\Devils_Peak_X\BMP_Xbox\Cache\ROCK_CLIFF_D4.dds Width:128, Height:128 Refs: 27 - S:\bmx2_xcube\Art\textures\Devils_Peak_X\BMP_Xbox\Cache\ROCK_CLIFF_D3.dds Width:128, Height:128 Refs: 57 - S:\bmx2_xcube\Art\textures\Devils_Peak_X\BMP_Xbox\Cache\ROCK_CLIFF_E4.dds Width:128, Height:128 Refs: 147 - S:\bmx2_xcube\Art\textures\Devils_Peak_X\BMP_Xbox\Cache\Z-AXIS_LOGOBOX1B.dds Width:128, Height:128 Refs: 117 - S:\bmx2_xcube\Art\textures\Devils_Peak_X\BMP_Xbox\Cache\Z-AXIS_LOGOBOX1A.dds Width:256, Height:256 Refs: 120 - S:\bmx2_xcube\Art\textures\Devils_Peak_X\BMP_Xbox\Cache\TSA_REDB.dds Width:256, Height:256 Refs: 96 - S:\bmx2_xcube\Art\textures\Devils_Peak_X\BMP_Xbox\Cache\TSA_REDA.dds Width:128, Height:128 Refs: 24 - S:\bmx2_xcube\Art\textures\Devils_Peak_X\BMP_Xbox\Cache\MINE_SIDEA4.dds Width:128, Height:128 Refs: 6 - S:\bmx2_xcube\Art\textures\Devils_Peak_X\BMP_Xbox\Cache\Z-AXIS_LOGOBOX2C.dds Width:128, Height:128 Refs: 6 - S:\bmx2_xcube\Art\textures\Devils_Peak_X\BMP_Xbox\Cache\Z-AXIS_LOGOBOX2B.dds Width:128, Height:128 Refs: 6 - S:\bmx2_xcube\Art\textures\Devils_Peak_X\BMP_Xbox\Cache\Z-AXIS_LOGOBOX2A.dds Width:256, Height:256 Refs: 54 - S:\bmx2_xcube\Art\textures\Devils_Peak_X\BMP_Xbox\Cache\ROCK_CLIFF_C6.dds Width:128, Height:128 Refs: 6 - S:\bmx2_xcube\Art\textures\Devils_Peak_X\BMP_Xbox\Cache\ROCK_CLIFF_E3.dds Width: 64, Height: 64 Refs: 456 - S:\bmx2_xcube\Art\textures\Devils_Peak_X\BMP_Xbox\Cache\CACT_A01.dds Width: 64, Height: 64 Refs: 516 - S:\bmx2_xcube\Art\textures\Devils_Peak_X\BMP_Xbox\Cache\CACT_C01.dds Width: 64, Height: 64 Refs: 180 - S:\bmx2_xcube\Art\textures\Devils_Peak_X\BMP_Xbox\Cache\CROSS1.dds Width: 64, Height: 64 Refs: 924 - S:\bmx2_xcube\Art\textures\Devils_Peak_X\BMP_Xbox\Cache\TREETRUNK_D02.dds Width: 16, Height: 16 Refs: 3261 - S:\bmx2_xcube\Art\textures\Devils_Peak_X\BMP_Xbox\Cache\TRANSPARENT.dds Width: 64, Height: 64 Refs: 3432 - S:\bmx2_xcube\Art\textures\Devils_Peak_X\BMP_Xbox\Cache\TREE_TRUNKB01.dds Width: 64, Height: 64 Refs: 852 - S:\bmx2_xcube\Art\textures\Devils_Peak_X\BMP_Xbox\Cache\TREE_TRUNK_A01.dds Width:128, Height:128 Refs: 471 - S:\bmx2_xcube\Art\textures\Devils_Peak_X\BMP_Xbox\Cache\TREETRUNK_D01.dds Width: 64, Height: 64 Refs: 639 - S:\bmx2_xcube\Art\textures\Devils_Peak_X\BMP_Xbox\Cache\JOSHA_A.dds Width:128, Height:128 Refs: 420 - S:\bmx2_xcube\Art\textures\Devils_Peak_X\BMP_Xbox\Cache\BOULDER_A.dds Width:256, Height:256 Refs: 96 - S:\bmx2_xcube\Art\textures\Devils_Peak_X\BMP_Xbox\Cache\PANO_T3.dds Width:128, Height:128 Refs: 24 - S:\bmx2_xcube\Art\textures\Devils_Peak_X\BMP_Xbox\Cache\PANO_B4.dds Width:128, Height:128 Refs: 24 - S:\bmx2_xcube\Art\textures\Devils_Peak_X\BMP_Xbox\Cache\PANO_B3.dds Width:128, Height:128 Refs: 24 - S:\bmx2_xcube\Art\textures\Devils_Peak_X\BMP_Xbox\Cache\PANO_B2.dds Width:128, Height:128 Refs: 24 - S:\bmx2_xcube\Art\textures\Devils_Peak_X\BMP_Xbox\Cache\PANO_B1.dds Width:128, Height:128 Refs: 144 - S:\bmx2_xcube\Art\textures\Devils_Peak_X\BMP_Xbox\Cache\PANO_TT.dds Width:128, Height:128 Refs:15546 - S:\bmx2_xcube\Art\textures\Devils_Peak_X\BMP_Xbox\Cache\FENCEPLNKS.dds Width:128, Height:128 Refs: 72 - S:\bmx2_xcube\Art\textures\Devils_Peak_X\BMP_Xbox\Cache\BUSHA1.dds Width:128, Height:128 Refs: 120 - S:\bmx2_xcube\Art\textures\Devils_Peak_X\BMP_Xbox\Cache\DINOSAURTOOTH_1.dds Width:128, Height:128 Refs: 498 - S:\bmx2_xcube\Art\textures\Devils_Peak_X\BMP_Xbox\Cache\NEWRIB_C1.dds Width:128, Height:128 Refs: 8243 - S:\bmx2_xcube\Art\textures\Devils_Peak_X\BMP_Xbox\Cache\REFL_T1.dds Width:256, Height:256 Refs: 8243 - S:\bmx2_xcube\Art\textures\Devils_Peak_X\BMP_Xbox\Cache\UNDERWTR.dds Width:256, Height:256 Refs: 303 - S:\bmx2_xcube\Art\textures\Devils_Peak_X\BMP_Xbox\Cache\TAILBONE_END1.dds Width:256, Height:256 Refs: 240 - S:\bmx2_xcube\Art\textures\Devils_Peak_X\BMP_Xbox\Cache\TAILBONE_BEG1.dds Width:256, Height:256 Refs: 1794 - S:\bmx2_xcube\Art\textures\Devils_Peak_X\BMP_Xbox\Cache\TAILBONE_MID1.dds Width:128, Height:128 Refs: 636 - S:\bmx2_xcube\Art\textures\Devils_Peak_X\BMP_Xbox\Cache\SIGNS01.dds Width:128, Height:128 Refs: 1080 - S:\bmx2_xcube\Art\textures\Devils_Peak_X\BMP_Xbox\Cache\BOXCARENDS.dds Width:128, Height:128 Refs: 120 - S:\bmx2_xcube\Art\textures\Devils_Peak_X\BMP_Xbox\Cache\DIRT2.dds Width:128, Height:128 Refs: 150 - S:\bmx2_xcube\Art\textures\Devils_Peak_X\BMP_Xbox\Cache\CRANE3.dds Width:128, Height:128 Refs: 60 - 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terrain_minerafters08 NumMaterials: 1 NumFaces: 628 NumVerts: 691 - terrain_minerafters06 NumMaterials: 6 NumFaces: 110 NumVerts: 118 - terrain_peak14 NumMaterials: 10 NumFaces: 216 NumVerts: 232 - terrain_peak15b NumMaterials: 9 NumFaces: 56 NumVerts: 94 - terrain_ground13 NumMaterials: 2 NumFaces: 68 NumVerts: 65 - terrain_ground14 NumMaterials: 12 NumFaces: 110 NumVerts: 138 - terrain_ground16 NumMaterials: 1 NumFaces: 276 NumVerts: 196 - terrain_minetracks10 NumMaterials: 1 NumFaces: 276 NumVerts: 320 - terrain_minetracks11 NumMaterials: 1 NumFaces: 41 NumVerts: 33 - terrain_peak03a NumMaterials: 1 NumFaces: 192 NumVerts: 197 - terrain_peak04a NumMaterials: 6 NumFaces: 160 NumVerts: 204 - terrain_peak03c NumMaterials: 1 NumFaces: 61 NumVerts: 72 - terrain_peak03 NumMaterials: 10 NumFaces: 182 NumVerts: 233 - terrain_peak04c NumMaterials: 2 NumFaces: 138 NumVerts: 152 - terrain_peak06a NumMaterials: 2 NumFaces: 42 NumVerts: 50 - terrain_peak16 NumMaterials: 5 NumFaces: 116 NumVerts: 112 - terrain_peak17 NumMaterials: 1 NumFaces: 16 NumVerts: 22 - terrain_peak05a NumMaterials: 2 NumFaces: 63 NumVerts: 79 - terrain_peak01a NumMaterials: 1 NumFaces: 32 NumVerts: 27 - terrain_peak02a NumMaterials: 8 NumFaces: 138 NumVerts: 171 - terrain_peak06c NumMaterials: 6 NumFaces: 72 NumVerts: 105 - terrain_peak05c NumMaterials: 4 NumFaces: 126 NumVerts: 174 - terrain_peak01b01 NumMaterials: 8 NumFaces: 188 NumVerts: 229 - terrain_peak02c NumMaterials: 1 NumFaces: 52 NumVerts: 46 - terrain_peak18 NumMaterials: 11 NumFaces: 174 NumVerts: 198 - terrain_peak08z NumMaterials: 6 NumFaces: 76 NumVerts: 90 - terrain_peak08c1 NumMaterials: 3 NumFaces: 49 NumVerts: 43 - terrain_peak06z NumMaterials: 5 NumFaces: 27 NumVerts: 27 - terrain_ground07 NumMaterials: 11 NumFaces: 271 NumVerts: 305 - terrain_ribbowl03 NumMaterials: 5 NumFaces: 251 NumVerts: 282 - terrain_peak22 NumMaterials: 10 NumFaces: 187 NumVerts: 269 - terrain_endpath02 NumMaterials: 13 NumFaces: 100 NumVerts: 111 - terrain_ground19 NumMaterials: 8 NumFaces: 198 NumVerts: 210 - terrain_midbase03 NumMaterials: 5 NumFaces: 110 NumVerts: 116 - terrain_peak25c NumMaterials: 5 NumFaces: 117 NumVerts: 107 - terrain_peak09c NumMaterials: 19 NumFaces: 521 NumVerts: 529 - terrain_peak23b NumMaterials: 5 NumFaces: 120 NumVerts: 118 - terrain_peak13c NumMaterials: 5 NumFaces: 207 NumVerts: 222 - terrain_peak24b NumMaterials: 3 NumFaces: 70 NumVerts: 102 - terrain_base13 NumMaterials: 10 NumFaces: 140 NumVerts: 170 - terrain_peak15c NumMaterials: 14 NumFaces: 223 NumVerts: 245 - terrain_peak12c NumMaterials: 16 NumFaces: 298 NumVerts: 314 - terrain_peak26b NumMaterials: 13 NumFaces: 336 NumVerts: 331 - terrain_peak26c NumMaterials: 7 NumFaces: 79 NumVerts: 103 - terrain_peak10c NumMaterials: 9 NumFaces: 120 NumVerts: 164 - terrain_peak19z NumMaterials: 10 NumFaces: 141 NumVerts: 136 - terrain_peak26z NumMaterials: 3 NumFaces: 60 NumVerts: 48 - terrain_peak15z NumMaterials: 3 NumFaces: 51 NumVerts: 46 - terrain_peak13z NumMaterials: 11 NumFaces: 89 NumVerts: 120 - terrain_peak09z NumMaterials: 11 NumFaces: 138 NumVerts: 161 - terrain_peak25z NumMaterials: 3 NumFaces: 85 NumVerts: 67 - terrain_ramp01b NumMaterials: 2 NumFaces: 112 NumVerts: 86 - terrain_ramp03b NumMaterials: 1 NumFaces: 48 NumVerts: 35 - terrain_ramp04b NumMaterials: 2 NumFaces: 94 NumVerts: 90 - terrain_ramp10b NumMaterials: 11 NumFaces: 98 NumVerts: 112 - terrain_peak08c2 NumMaterials: 4 NumFaces: 93 NumVerts: 86 - terrain_peak08c3 NumMaterials: 7 NumFaces: 83 NumVerts: 90 - terrain_peak10y NumMaterials: 2 NumFaces: 230 NumVerts: 217 - terrain_peak15a NumMaterials: 6 NumFaces: 57 NumVerts: 65 - terrain_peak12z NumMaterials: 5 NumFaces: 193 NumVerts: 201 - terrain_peak12a NumMaterials: 8 NumFaces: 110 NumVerts: 113 - terrain_base01 NumMaterials: 3 NumFaces: 135 NumVerts: 110 - terrain_base02 NumMaterials: 1 NumFaces: 40 NumVerts: 30 - terrain_base03 NumMaterials: 6 NumFaces: 130 NumVerts: 119 - terrain_base06 NumMaterials: 3 NumFaces: 60 NumVerts: 53 - terrain_base04 NumMaterials: 3 NumFaces: 70 NumVerts: 58 - terrain_base05 NumMaterials: 6 NumFaces: 60 NumVerts: 68 - terrain_base11 NumMaterials: 6 NumFaces: 40 NumVerts: 54 - terrain_base07 NumMaterials: 9 NumFaces: 90 NumVerts: 96 - terrain_base10 NumMaterials: 6 NumFaces: 161 NumVerts: 152 - terrain_base08 NumMaterials: 1 NumFaces: 192 NumVerts: 117 - terrain_temp02 NumMaterials: 1 NumFaces: 192 NumVerts: 130 - terrain_temp03 NumMaterials: 1 NumFaces: 192 NumVerts: 117 - terrain_temp01 NumMaterials: 1 NumFaces: 192 NumVerts: 117 - terrain_temp04 NumMaterials: 1 NumFaces: 154 NumVerts: 96 - terrain_temp12 NumMaterials: 1 NumFaces: 160 NumVerts: 99 - terrain_temp09 NumMaterials: 1 NumFaces: 168 NumVerts: 104 - terrain_temp10 NumMaterials: 1 NumFaces: 168 NumVerts: 104 - terrain_temp11 NumMaterials: 1 NumFaces: 88 NumVerts: 60 - terrain_temp13 NumMaterials: 1 NumFaces: 64 NumVerts: 45 - terrain_temp14 NumMaterials: 1 NumFaces: 96 NumVerts: 65 - terrain_temp05 NumMaterials: 1 NumFaces: 96 NumVerts: 65 - terrain_temp07 NumMaterials: 1 NumFaces: 96 NumVerts: 65 - terrain_temp06 NumMaterials: 1 NumFaces: 96 NumVerts: 65 - terrain_temp08 NumMaterials: 1 NumFaces: 96 NumVerts: 65 - terrain_temp15 NumMaterials: 1 NumFaces: 192 NumVerts: 117 - terrain_temp16 NumMaterials: 1 NumFaces: 192 NumVerts: 117 - terrain_temp17 NumMaterials: 9 NumFaces: 249 NumVerts: 279 - terrain_peak27b NumMaterials: 3 NumFaces: 33 NumVerts: 33 - terrain_peak27z NumMaterials: 1 NumFaces: 20 NumVerts: 23 - terrain_ground08 NumMaterials: 1 NumFaces: 61 NumVerts: 86 - propdef_CactusB NumMaterials: 1 NumFaces: 172 NumVerts: 139 - propdef_CactusC NumMaterials: 2 NumFaces: 97 NumVerts: 85 - propdef_deadtreeA NumMaterials: 2 NumFaces: 111 NumVerts: 127 - propdef_deadtreeB NumMaterials: 2 NumFaces: 148 NumVerts: 188 - propdef_deadtreeC NumMaterials: 1 NumFaces: 352 NumVerts: 471 - propdef_treedeadB NumMaterials: 3 NumFaces: 501 NumVerts: 604 - propdef_joshua NumMaterials: 1 NumFaces: 318 NumVerts: 394 - propdef_treedeadA NumMaterials: 1 NumFaces: 91 NumVerts: 128 - propdef_CactusA NumMaterials: 1 NumFaces: 56 NumVerts: 30 - propdef_BoulderA NumMaterials: 1 NumFaces: 28 NumVerts: 16 - propdef_BoulderB NumMaterials: 1 NumFaces: 32 NumVerts: 18 - propdef_BoulderC NumMaterials: 1 NumFaces: 24 NumVerts: 14 - propdef_BoulderCramp NumMaterials: 6 NumFaces: 112 NumVerts: 161 - Panorama_01 NumMaterials: 1 NumFaces: 192 NumVerts: 117 - terrain_temp18 NumMaterials: 1 NumFaces: 96 NumVerts: 65 - terrain_temp19 NumMaterials: 1 NumFaces: 192 NumVerts: 117 - terrain_temp20 NumMaterials: 1 NumFaces: 96 NumVerts: 65 - terrain_temp21 NumMaterials: 8 NumFaces: 194 NumVerts: 245 - terrain_mid02b NumMaterials: 2 NumFaces: 158 NumVerts: 206 - Terrain_wdfnce_01 NumMaterials: 2 NumFaces: 154 NumVerts: 202 - Terrain_wdfnce_02 NumMaterials: 2 NumFaces: 118 NumVerts: 186 - Terrain_wdfnce_03 NumMaterials: 2 NumFaces: 158 NumVerts: 206 - Terrain_wdfnce_04 NumMaterials: 2 NumFaces: 144 NumVerts: 180 - Terrain_wdfnce_05 NumMaterials: 2 NumFaces: 144 NumVerts: 180 - Terrain_wdfnce_06 NumMaterials: 2 NumFaces: 144 NumVerts: 180 - Terrain_wdfnce_07 NumMaterials: 2 NumFaces: 116 NumVerts: 148 - Terrain_wdfnce_08 NumMaterials: 2 NumFaces: 74 NumVerts: 122 - Terrain_wdfnce_09 NumMaterials: 2 NumFaces: 110 NumVerts: 182 - Terrain_wdfnce_10 NumMaterials: 2 NumFaces: 110 NumVerts: 182 - Terrain_wdfnce_11 NumMaterials: 2 NumFaces: 110 NumVerts: 182 - Terrain_wdfnce_12 NumMaterials: 1 NumFaces: 153 NumVerts: 182 - propdef_treegrind NumMaterials: 1 NumFaces: 8 NumVerts: 16 - propdef_bushA NumMaterials: 1 NumFaces: 8 NumVerts: 16 - propdef_bushB NumMaterials: 1 NumFaces: 8 NumVerts: 16 - propdef_bushB01 NumMaterials: 1 NumFaces: 20 NumVerts: 28 - ExploderDef_tooth_ NumMaterials: 1 NumFaces: 20 NumVerts: 28 - ExploderDef_toptooth_ NumMaterials: 4 NumFaces: 70 NumVerts: 70 - propDef_rib_C_ NumMaterials: 4 NumFaces: 70 NumVerts: 69 - propDef_rib_A_ NumMaterials: 4 NumFaces: 60 NumVerts: 63 - propDef_rib_B_ NumMaterials: 4 NumFaces: 70 NumVerts: 70 - propDef_rib_D_ NumMaterials: 1 NumFaces: 94 NumVerts: 149 - propdef_cecpress_ NumMaterials: 1 NumFaces: 172 NumVerts: 236 - propdef_ceciuatree_ NumMaterials: 1 NumFaces: 178 NumVerts: 158 - watersurfacedef_A_ NumMaterials: 1 NumFaces: 100 NumVerts: 78 - watersurfacedef_B_ NumMaterials: 1 NumFaces: 122 NumVerts: 131 - watersurfacedef_C_ NumMaterials: 1 NumFaces: 192 NumVerts: 214 - watersurfacedef_D_ NumMaterials: 1 NumFaces: 276 NumVerts: 242 - watersurfacedef_E_ NumMaterials: 1 NumFaces: 212 NumVerts: 155 - watersurfacedef_F_ NumMaterials: 1 NumFaces: 180 NumVerts: 142 - watersurfacedef_G_ NumMaterials: 1 NumFaces: 140 NumVerts: 116 - watersurfacedef_H_ NumMaterials: 1 NumFaces: 96 NumVerts: 80 - watersurfacedef_EB_ NumMaterials: 1 NumFaces: 162 NumVerts: 132 - watersurfacedef_J_ NumMaterials: 1 NumFaces: 238 NumVerts: 208 - watersurfacedef_K_ NumMaterials: 1 NumFaces: 94 NumVerts: 149 - propdef_cecpressB_ NumMaterials: 1 NumFaces: 36 NumVerts: 29 - moverdef_bold_a_ NumMaterials: 1 NumFaces: 36 NumVerts: 29 - moverdef_bold_b_ NumMaterials: 1 NumFaces: 36 NumVerts: 29 - moverdef_bold_c_ NumMaterials: 1 NumFaces: 36 NumVerts: 29 - moverdef_bold_d_ NumMaterials: 1 NumFaces: 60 NumVerts: 69 - terrain_mineinviswall01 NumMaterials: 1 NumFaces: 54 NumVerts: 71 - terrain_mineinviswall07 NumMaterials: 1 NumFaces: 51 NumVerts: 66 - terrain_mineinviswall06 NumMaterials: 1 NumFaces: 88 NumVerts: 97 - terrain_mineinviswall03 NumMaterials: 1 NumFaces: 60 NumVerts: 72 - terrain_mineinviswall02 NumMaterials: 1 NumFaces: 88 NumVerts: 105 - terrain_mineinviswall05 NumMaterials: 1 NumFaces: 90 NumVerts: 110 - terrain_mineinviswall04 NumMaterials: 2 NumFaces: 112 NumVerts: 124 - terrain_TSABlue01 NumMaterials: 2 NumFaces: 24 NumVerts: 38 - decal_TSABlue01 NumMaterials: 2 NumFaces: 72 NumVerts: 78 - terrain_Acclaim01 NumMaterials: 2 NumFaces: 16 NumVerts: 24 - decal_Acclaim01 NumMaterials: 2 NumFaces: 72 NumVerts: 78 - terrain_TSARed01 NumMaterials: 2 NumFaces: 16 NumVerts: 24 - decal_TSARed01 NumMaterials: 2 NumFaces: 72 NumVerts: 78 - terrain_ZAxis_A NumMaterials: 2 NumFaces: 16 NumVerts: 24 - decal_ZAxis_A NumMaterials: 2 NumFaces: 72 NumVerts: 78 - terrain_Acclaim02 NumMaterials: 2 NumFaces: 16 NumVerts: 24 - decal_Acclaim02 NumMaterials: 2 NumFaces: 112 NumVerts: 124 - terrain_TSABlue02 NumMaterials: 2 NumFaces: 24 NumVerts: 38 - decal_TSABlue02 NumMaterials: 2 NumFaces: 72 NumVerts: 78 - terrain_Acclaim03 NumMaterials: 2 NumFaces: 16 NumVerts: 24 - decal_Acclaim03 NumMaterials: 2 NumFaces: 72 NumVerts: 78 - terrain_Acclaim04 NumMaterials: 2 NumFaces: 16 NumVerts: 24 - decal_Acclaim04 NumMaterials: 2 NumFaces: 72 NumVerts: 78 - terrain_TSARed02 NumMaterials: 2 NumFaces: 16 NumVerts: 24 - decal_TSARed02 NumMaterials: 2 NumFaces: 72 NumVerts: 78 - terrain_ZAxis_A01 NumMaterials: 2 NumFaces: 16 NumVerts: 20 - decal_ZAxis_A01 NumMaterials: 2 NumFaces: 72 NumVerts: 78 - terrain_TSARed03 NumMaterials: 2 NumFaces: 16 NumVerts: 24 - decal_TSARed03 NumMaterials: 2 NumFaces: 72 NumVerts: 78 - terrain_Acclaim05 NumMaterials: 2 NumFaces: 16 NumVerts: 22 - decal_Acclaim05 NumMaterials: 2 NumFaces: 72 NumVerts: 78 - terrain_Acclaim06 NumMaterials: 2 NumFaces: 16 NumVerts: 24 - decal_Acclaim06 NumMaterials: 2 NumFaces: 112 NumVerts: 124 - terrain_TSABlue03 NumMaterials: 2 NumFaces: 24 NumVerts: 38 - decal_TSABlue03 NumMaterials: 2 NumFaces: 72 NumVerts: 78 - terrain_Acclaim07 NumMaterials: 2 NumFaces: 16 NumVerts: 24 - decal_Acclaim07 NumMaterials: 2 NumFaces: 112 NumVerts: 124 - terrain_TSABlue04 NumMaterials: 2 NumFaces: 24 NumVerts: 38 - decal_TSABlue04 NumMaterials: 2 NumFaces: 72 NumVerts: 78 - terrain_Acclaim08 NumMaterials: 2 NumFaces: 72 NumVerts: 78 - terrain_ZAxis_A02 NumMaterials: 2 NumFaces: 16 NumVerts: 20 - decal_ZAxis_A02 NumMaterials: 2 NumFaces: 72 NumVerts: 78 - terrain_TSARed04 NumMaterials: 2 NumFaces: 16 NumVerts: 24 - decal_TSARed04 NumMaterials: 2 NumFaces: 72 NumVerts: 78 - terrain_ZAxis_A03 NumMaterials: 2 NumFaces: 16 NumVerts: 20 - decal_ZAxis_A03 NumMaterials: 2 NumFaces: 72 NumVerts: 78 - terrain_ZAxis_A04 NumMaterials: 2 NumFaces: 16 NumVerts: 20 - decal_ZAxis_A04 NumMaterials: 2 NumFaces: 72 NumVerts: 78 - terrain_Acclaim09 NumMaterials: 2 NumFaces: 16 NumVerts: 24 - decal_Acclaim08 NumMaterials: 2 NumFaces: 110 NumVerts: 182 - Terrain_wdfnce_19 NumMaterials: 2 NumFaces: 144 NumVerts: 180 - Terrain_wdfnce_13 NumMaterials: 2 NumFaces: 144 NumVerts: 180 - Terrain_wdfnce_14 NumMaterials: 2 NumFaces: 116 NumVerts: 148 - Terrain_wdfnce_15 NumMaterials: 2 NumFaces: 158 NumVerts: 206 - Terrain_wdfnce_17 NumMaterials: 2 NumFaces: 158 NumVerts: 206 - Terrain_wdfnce_20 NumMaterials: 1 NumFaces: 253 NumVerts: 263 - watersurfacedef_V_ NumMaterials: 1 NumFaces: 145 NumVerts: 156 - watersurfacedef_Y_ NumMaterials: 1 NumFaces: 158 NumVerts: 178 - watersurfacedef_W_ NumMaterials: 1 NumFaces: 192 NumVerts: 117 - terrain_temp22 NumMaterials: 1 NumFaces: 96 NumVerts: 65 - terrain_temp23 NumMaterials: 1 NumFaces: 192 NumVerts: 117 - terrain_temp24 NumMaterials: 1 NumFaces: 96 NumVerts: 65 - terrain_temp25 NumMaterials: 1 NumFaces: 192 NumVerts: 117 - terrain_temp26 NumMaterials: 1 NumFaces: 96 NumVerts: 65 - terrain_temp27 NumMaterials: 1 NumFaces: 192 NumVerts: 117 - terrain_temp28 NumMaterials: 1 NumFaces: 96 NumVerts: 65 - terrain_temp29 NumMaterials: 1 NumFaces: 88 NumVerts: 78 - watersurfacedef_Z_ NumMaterials: 1 NumFaces: 197 NumVerts: 185 - watersurfacedef_X_ NumMaterials: 1 NumFaces: 178 NumVerts: 158 - terrain_riverbottom06 NumMaterials: 1 NumFaces: 100 NumVerts: 78 - terrain_riverbottom05 NumMaterials: 1 NumFaces: 122 NumVerts: 130 - terrain_riverbottom04 NumMaterials: 1 NumFaces: 192 NumVerts: 214 - terrain_riverbottom03 NumMaterials: 1 NumFaces: 276 NumVerts: 242 - terrain_riverbottom02 NumMaterials: 1 NumFaces: 212 NumVerts: 155 - terrain_riverbottom01 NumMaterials: 1 NumFaces: 180 NumVerts: 142 - terrain_riverbottom15 NumMaterials: 1 NumFaces: 140 NumVerts: 116 - terrain_riverbottom14 NumMaterials: 1 NumFaces: 96 NumVerts: 80 - terrain_riverbottom11 NumMaterials: 1 NumFaces: 162 NumVerts: 132 - terrain_riverbottom13 NumMaterials: 1 NumFaces: 88 NumVerts: 78 - terrain_riverbottom16 NumMaterials: 3 NumFaces: 60 NumVerts: 81 - terrain_base12 NumMaterials: 1 NumFaces: 253 NumVerts: 263 - terrain_riverbottom07 NumMaterials: 1 NumFaces: 145 NumVerts: 156 - terrain_riverbottom08 NumMaterials: 1 NumFaces: 158 NumVerts: 178 - terrain_riverbottom10 NumMaterials: 1 NumFaces: 197 NumVerts: 185 - terrain_riverbottom09 NumMaterials: 1 NumFaces: 238 NumVerts: 208 - terrain_riverbottom12 NumMaterials: 1 NumFaces: 32 NumVerts: 36 - terrain_mineinviswall08 NumMaterials: 2 NumFaces: 110 NumVerts: 182 - Terrain_wdfnce_21 NumMaterials: 2 NumFaces: 110 NumVerts: 182 - Terrain_wdfnce_22 NumMaterials: 2 NumFaces: 74 NumVerts: 122 - Terrain_wdfnce_23 NumMaterials: 2 NumFaces: 64 NumVerts: 102 - Terrain_wdfnce_24 NumMaterials: 6 NumFaces: 191 NumVerts: 206 - terrain_ramp01a NumMaterials: 5 NumFaces: 182 NumVerts: 150 - terrain_tailground01 NumMaterials: 6 NumFaces: 306 NumVerts: 299 - terrain_mid01 NumMaterials: 10 NumFaces: 304 NumVerts: 328 - terrain_ramp10a NumMaterials: 3 NumFaces: 834 NumVerts: 596 - terrain_tailground03 NumMaterials: 2 NumFaces: 32 NumVerts: 47 - Moverdef_bumpy_ NumMaterials: 2 NumFaces: 28 NumVerts: 30 - Moverdef_limpy_ NumMaterials: 2 NumFaces: 28 NumVerts: 40 - Moverdef_watty_ NumMaterials: 2 NumFaces: 38 NumVerts: 51 - Moverdef_stumpy_ NumMaterials: 3 NumFaces: 68 NumVerts: 112 - terrain_signsPeak06b NumMaterials: 3 NumFaces: 136 NumVerts: 224 - terrain_signsPeak08b NumMaterials: 3 NumFaces: 34 NumVerts: 56 - terrain_signsPeak08c2 NumMaterials: 3 NumFaces: 76 NumVerts: 124 - terrain_signsPeak19b NumMaterials: 3 NumFaces: 34 NumVerts: 56 - terrain_signsRythm01 NumMaterials: 3 NumFaces: 34 NumVerts: 56 - terrain_signsGround01 NumMaterials: 3 NumFaces: 102 NumVerts: 168 - terrain_signsPeak01b NumMaterials: 3 NumFaces: 34 NumVerts: 56 - terrain_signsPeak05b NumMaterials: 3 NumFaces: 34 NumVerts: 56 - terrain_signsRythm02 NumMaterials: 3 NumFaces: 72 NumVerts: 118 - terrain_signsPeak02b NumMaterials: 3 NumFaces: 68 NumVerts: 112 - terrain_signsPeak3b NumMaterials: 3 NumFaces: 68 NumVerts: 112 - terrain_signsPeak04b NumMaterials: 3 NumFaces: 34 NumVerts: 56 - terrain_signsRythm06 NumMaterials: 3 NumFaces: 34 NumVerts: 56 - terrain_signsRibbow01 NumMaterials: 3 NumFaces: 68 NumVerts: 112 - terrain_signsMid02b NumMaterials: 3 NumFaces: 34 NumVerts: 56 - terrain_signsGround14 NumMaterials: 3 NumFaces: 34 NumVerts: 56 - terrain_signsMineTracks10 NumMaterials: 3 NumFaces: 34 NumVerts: 56 - terrain_signsBridge01 NumMaterials: 3 NumFaces: 34 NumVerts: 56 - terrain_signsGround02 NumMaterials: 3 NumFaces: 112 NumVerts: 182 - terrain_signsMid02 NumMaterials: 3 NumFaces: 34 NumVerts: 56 - terrain_signsPeak26b NumMaterials: 3 NumFaces: 34 NumVerts: 56 - terrain_signsGround08 NumMaterials: 3 NumFaces: 34 NumVerts: 56 - terrain_signsGround37 NumMaterials: 3 NumFaces: 104 NumVerts: 172 - terrain_signsMid03 NumMaterials: 3 NumFaces: 34 NumVerts: 56 - terrain_signsPeak12c NumMaterials: 3 NumFaces: 92 NumVerts: 148 - terrain_signsPeak12b NumMaterials: 3 NumFaces: 34 NumVerts: 56 - terrain_signsPeak23b NumMaterials: 3 NumFaces: 34 NumVerts: 56 - terrain_signsPeak25b NumMaterials: 3 NumFaces: 102 NumVerts: 168 - terrain_signsEndPath02 NumMaterials: 3 NumFaces: 34 NumVerts: 56 - terrain_signsPeak24b NumMaterials: 3 NumFaces: 34 NumVerts: 56 - terrain_signsQbase10 NumMaterials: 3 NumFaces: 68 NumVerts: 112 - terrain_signsPeak27b NumMaterials: 3 NumFaces: 34 NumVerts: 56 - terrain_signsPeak13c NumMaterials: 4 NumFaces: 109 NumVerts: 123 - terrain_mid04 NumMaterials: 6 NumFaces: 212 NumVerts: 356 - CarDef_minecart NumMaterials: 6 NumFaces: 212 NumVerts: 360 - CarDef_minecar NumMaterials: 6 NumFaces: 212 NumVerts: 360 - CarDef_minecar_red_ NumMaterials: 6 NumFaces: 212 NumVerts: 360 - CarDef_minecar_blue_ NumMaterials: 6 NumFaces: 212 NumVerts: 360 - CarDef_minecar_yel_ -------------------------------------------------------------------- Geometry Instances -------------------------------------------------------------------- terrain_ramp03a terrain_peak04b terrain_peak19b terrain_ramp04a terrain_peak13b terrain_peak25b terrain_ground02 terrain_mid02 terrain_mid03 terrain_base14 terrain_qbase01 terrain_qbase02 terrain_rythm01 terrain_rythm02 terrain_rythm03 terrain_duh01 terrain_rythm04 terrain_rythm05 terrain_rythm06 terrain_bridge01 terrain_mines07 terrain_mines05 decal_mines05 terrain_ribbowl05 terrain_ribbowl04 terrain_ribbowl01 terrain_qbase03 terrain_qbase04 terrain_ground09 terrain_ground10 terrain_mid06 terrain_qbase06 terrain_qbase08 terrain_qbase10 terrain_trexskull01 terrain_peak06b terrain_minerafters07 terrain_minetracks09 terrain_ground01 terrain_ribbowl02 terrain_peak01b terrain_peak02b terrain_peak03b terrain_peak05b decal_peak05b terrain_peak07 terrain_mines02 decal_mines02 terrain_mines03 decal_mines03 terrain_mines04 terrain_mines01 decal_mines01 terrain_mines06 decal_mines06 terrain_peak08b terrain_peak09b terrain_peak10b terrain_peak10z terrain_peak12b terrain_minetracks01 terrain_minetracks02 terrain_minetracks03 terrain_minetracks04 terrain_minetracks05 terrain_minetracks06 terrain_minetracks07 terrain_minetracks08 terrain_minerafters02a terrain_minerafters02 terrain_minerafters03 terrain_minerafters04 terrain_minerafters05 terrain_minerafters08 terrain_minerafters06 terrain_peak14 terrain_peak15b terrain_ground13 terrain_ground14 terrain_ground16 terrain_minetracks10 terrain_minetracks11 terrain_peak03a terrain_peak04a terrain_peak03c terrain_peak03 terrain_peak04c terrain_peak06a terrain_peak16 terrain_peak17 terrain_peak05a terrain_peak01a terrain_peak02a terrain_peak06c terrain_peak05c terrain_peak01b01 terrain_peak02c terrain_peak18 terrain_peak08z terrain_peak08c1 terrain_peak06z terrain_ground07 terrain_ribbowl03 terrain_peak22 terrain_endpath02 terrain_ground19 terrain_midbase03 terrain_peak25c terrain_peak09c terrain_peak23b terrain_peak13c terrain_peak24b terrain_base13 terrain_peak15c terrain_peak12c terrain_peak26b terrain_peak26c terrain_peak10c terrain_peak19z terrain_peak26z terrain_peak15z terrain_peak13z terrain_peak09z terrain_peak25z terrain_ramp01b terrain_ramp03b terrain_ramp04b terrain_ramp10b terrain_peak08c2 terrain_peak08c3 terrain_peak10y terrain_peak15a terrain_peak12z terrain_peak12a terrain_base01 terrain_base02 terrain_base03 terrain_base06 terrain_base04 terrain_base05 terrain_base11 terrain_base07 terrain_base10 terrain_base08 terrain_temp02 terrain_temp03 terrain_temp01 terrain_temp04 terrain_temp12 terrain_temp09 terrain_temp10 terrain_temp11 terrain_temp13 terrain_temp14 terrain_temp05 terrain_temp07 terrain_temp06 terrain_temp08 terrain_temp15 terrain_temp16 terrain_temp17 terrain_peak27b terrain_peak27z terrain_ground08 prop_deadtreeB01 prop_deadtreeA01 prop_deadtreeC01 prop_deadtreeA02 prop_deadtreeC02 prop_deadtreeB02 prop_deadtreeB03 prop_deadtreeA03 prop_deadtreeA04 prop_deadtreeA05 prop_deadtreeA06 prop_deadtreeA07 prop_deadtreeB04 prop_deadtreeA08 prop_deadtreeA09 prop_deadtreeB05 prop_treedeadB01 prop_treedeadA01 prop_treedeadA02 prop_treedeadB02 prop_treedeadB03 prop_treedeadA03 prop_treedeadA04 prop_treedeadB04 prop_joshua02 prop_CactusB01 prop_CactusA01 prop_CactusC01 prop_CactusC02 prop_CactusA02 prop_CactusA03 prop_CactusC03 prop_joshua04 prop_CactusA04 prop_CactusC04 prop_CactusC05 prop_CactusC06 prop_CactusA05 prop_CactusB02 prop_CactusB03 prop_CactusA06 prop_CactusC09 prop_CactusB04 prop_CactusA08 prop_CactusB05 prop_CactusA09 prop_CactusC10 prop_CactusA10 prop_CactusB06 prop_CactusC11 prop_CactusC12 prop_CactusA11 prop_CactusA12 prop_CactusB07 prop_CactusA13 prop_CactusB08 prop_CactusC13 prop_CactusB09 prop_treedeadB06 prop_joshua05 prop_CactusB10 prop_CactusC14 prop_CactusC15 prop_CactusA15 prop_CactusA16 prop_CactusA17 prop_CactusA18 prop_CactusC16 prop_CactusA19 Panorama_01 terrain_temp18 terrain_temp19 terrain_temp20 terrain_temp21 terrain_mid02b Terrain_wdfnce_01 Terrain_wdfnce_02 Terrain_wdfnce_03 Terrain_wdfnce_04 Terrain_wdfnce_05 Terrain_wdfnce_06 Terrain_wdfnce_07 Terrain_wdfnce_08 prop_treedeadB07 Terrain_wdfnce_09 Terrain_wdfnce_10 Terrain_wdfnce_11 Terrain_wdfnce_12 prop_deadtreeA10 prop_deadtreeB06 prop_deadtreeA11 prop_deadtreeA12 prop_deadtreeA13 prop_deadtreeB08 prop_deadtreeA15 prop_deadtreeA16 prop_deadtreeB09 prop_deadtreeA18 prop_deadtreeA19 prop_treegrind01 prop_treegrind02 prop_treegrind03 prop_treegrind04 prop_treegrind05 prop_treegrind06 prop_deadtreeA20 prop_deadtreeA21 prop_treegrind07 prop_deadtreeB11 prop_deadtreeA22 prop_deadtreeA23 prop_deadtreeA24 prop_deadtreeB12 prop_deadtreeB13 prop_BoulderCramp01 prop_BoulderCramp02 prop_deadtreeA26 prop_treedeadB08 prop_BoulderB01 prop_BoulderC01 prop_BoulderA01 prop_treedeadA07 prop_deadtreeB16 prop_BoulderC02 prop_BoulderA02 prop_BoulderB03 prop_BoulderB04 prop_BoulderB05 prop_BoulderA03 prop_BoulderB06 prop_BoulderC03 prop_BoulderA04 prop_BoulderB07 prop_BoulderC04 prop_BoulderA05 prop_BoulderB08 prop_BoulderC05 prop_CactusA22 prop_CactusA23 prop_BoulderA06 prop_BoulderB09 prop_BoulderC06 prop_BoulderB10 prop_BoulderA07 prop_BoulderB11 prop_BoulderB12 prop_deadtreeB17 prop_deadtreeB18 prop_BoulderC07 prop_BoulderA08 prop_BoulderB13 prop_BoulderC08 prop_BoulderC09 prop_BoulderC10 prop_treegrind08 prop_treegrind09 prop_treegrind10 prop_BoulderA09 prop_BoulderC11 prop_BoulderC12 prop_bushB01 prop_bushA01 prop_bushA02 prop_bushA03 prop_bushB02 prop_bushB03 prop_bushB04 prop_bushB05 prop_bushA04 prop_bushA05 prop_bushA06 prop_bushA07 prop_bushB06 prop_BoulderB14 prop_BoulderA10 prop_BoulderC13 prop_bushB07 prop_bushB08 prop_bushB09 prop_bushB10 prop_bushB11 prop_bushB12 prop_bushA08 prop_bushB13 prop_bushB14 prop_bushB15 prop_bushB16 prop_bushA09 prop_bushA10 prop_bushA11 prop_bushB17 prop_bushB18 prop_bushA12 prop_bushA13 prop_bushA14 prop_bushA15 prop_bushA16 prop_bushA17 prop_bushA18 prop_bushA19 prop_bushA20 prop_bushA21 prop_bushB19 prop_bushB20 prop_bushB21 prop_bushA22 prop_bushA23 prop_bushB22 prop_bushA24 prop_bushA25 prop_bushA26 prop_bushA27 prop_bushB23 prop_bushA28 prop_bushA29 prop_bushA30 prop_bushB24 prop_CactusC19 prop_deadtreeB19 prop_deadtreeA29 prop_bushA31 prop_bushB25 prop_bushA32 prop_bushA33 Exploder_tooth01 Exploder_tooth_x02 Exploder_tooth03 Exploder_tooth_x04 Exploder_tooth_05 Exploder_tooth04 Exploder_tooth_07 Exploder_tooth_08 Exploder_tooth_09 Exploder_tooth02 Exploder_tooth_11 Exploder_tooth_12 Exploder_toptooth_01 Exploder_toptooth_02 Exploder_toptooth_03 Exploder_toptooth_04 Exploder_toptooth_05 Exploder_toptooth_06 Exploder_toptooth_07 Exploder_toptooth_09 Exploder_toptooth_10 Exploder_toptooth_11 Exploder_toptooth_12 Exploder_toptooth_13 Exploder_tooth_13 Exploder_tooth_14 prop_rib_A_01 prop_rib_B_01 prop_rib_D_01 prop_rib_C_01 prop_CactusA24 prop_cecpress_01 mover_bold_d_01 mover_bold_b_01 mover_bold_a_01 mover_bold_c_01 terrain_mineinviswall01 terrain_mineinviswall07 terrain_mineinviswall06 terrain_mineinviswall03 terrain_mineinviswall02 terrain_mineinviswall05 terrain_mineinviswall04 terrain_TSABlue01 decal_TSABlue01 terrain_Acclaim01 decal_Acclaim01 terrain_TSARed01 decal_TSARed01 terrain_ZAxis_A decal_ZAxis_A terrain_Acclaim02 decal_Acclaim02 terrain_TSABlue02 decal_TSABlue02 terrain_Acclaim03 decal_Acclaim03 terrain_Acclaim04 decal_Acclaim04 terrain_TSARed02 decal_TSARed02 terrain_ZAxis_A01 decal_ZAxis_A01 terrain_TSARed03 decal_TSARed03 terrain_Acclaim05 decal_Acclaim05 terrain_Acclaim06 decal_Acclaim06 terrain_TSABlue03 decal_TSABlue03 terrain_Acclaim07 decal_Acclaim07 terrain_TSABlue04 decal_TSABlue04 terrain_Acclaim08 terrain_ZAxis_A02 decal_ZAxis_A02 terrain_TSARed04 decal_TSARed04 terrain_ZAxis_A03 decal_ZAxis_A03 terrain_ZAxis_A04 decal_ZAxis_A04 terrain_Acclaim09 decal_Acclaim08 Terrain_wdfnce_19 Terrain_wdfnce_13 Terrain_wdfnce_14 Terrain_wdfnce_15 Terrain_wdfnce_17 Terrain_wdfnce_20 terrain_temp22 terrain_temp23 terrain_temp24 terrain_temp25 terrain_temp26 terrain_temp27 terrain_temp28 terrain_temp29 terrain_riverbottom06 terrain_riverbottom05 terrain_riverbottom04 terrain_riverbottom03 terrain_riverbottom02 terrain_riverbottom01 terrain_riverbottom15 terrain_riverbottom14 terrain_riverbottom11 terrain_riverbottom13 terrain_riverbottom16 terrain_base12 prop_bushB26 prop_bushB27 prop_bushB28 prop_bushB29 prop_bushB30 prop_bushB31 prop_bushB32 prop_bushB33 prop_CactusB11 prop_CactusC20 prop_CactusB12 prop_CactusA25 prop_bushB34 prop_bushB35 prop_bushB36 prop_bushB37 prop_bushB38 prop_bushB39 prop_bushB40 prop_bushB41 prop_bushB42 prop_bushB43 prop_joshua06 prop_CactusA26 prop_CactusC21 prop_CactusB13 prop_CactusB14 prop_CactusB15 prop_CactusC22 prop_CactusC23 prop_CactusC24 prop_bushB44 prop_bushB45 prop_bushB46 prop_bushB47 prop_bushB48 prop_bushB49 prop_bushB50 prop_bushB51 prop_bushB52 prop_bushB53 prop_bushB54 prop_bushB55 prop_bushB56 prop_bushB57 prop_bushB58 prop_bushB59 prop_CactusB16 prop_CactusC25 prop_CactusA27 prop_CactusB17 prop_CactusC26 prop_CactusA28 prop_CactusA29 prop_CactusB18 prop_deadtreeA30 prop_deadtreeA31 prop_deadtreeA32 prop_bushA34 prop_bushA35 prop_bushA36 prop_treedeadB09 prop_bushA37 prop_bushA38 prop_bushA39 terrain_riverbottom07 terrain_riverbottom08 terrain_riverbottom10 terrain_riverbottom09 terrain_riverbottom12 prop_bushB60 prop_bushA40 prop_bushB61 prop_bushB62 prop_bushB63 prop_bushA41 prop_bushB64 prop_bushB65 prop_CactusC27 prop_bushB66 prop_bushA42 prop_bushB67 prop_CactusC28 prop_CactusC29 prop_bushA43 prop_bushB68 terrain_mineinviswall08 Terrain_wdfnce_21 Terrain_wdfnce_22 Terrain_wdfnce_23 Terrain_wdfnce_24 prop_bushA44 prop_bushB69 prop_CactusC30 prop_bushA45 prop_bushB70 prop_bushA46 prop_bushA47 prop_bushB71 prop_CactusC31 prop_CactusB19 prop_CactusB20 prop_CactusA30 prop_CactusA31 prop_deadtreeB20 prop_deadtreeA34 prop_deadtreeA37 prop_deadtreeA41 prop_deadtreeA42 prop_deadtreeA43 prop_deadtreeA44 prop_deadtreeA45 prop_deadtreeA47 prop_deadtreeA49 prop_BoulderB15 prop_BoulderB16 prop_BoulderA11 prop_BoulderB17 prop_BoulderB18 prop_BoulderB19 prop_BoulderA12 prop_BoulderB20 prop_deadtreeA50 prop_CactusC32 prop_cecpress_02 prop_cecpress_03 prop_cecpress_04 prop_treegrind12 terrain_ramp01a terrain_tailground01 terrain_mid01 terrain_ramp10a terrain_tailground03 prop_deadtreeB22 Mover_stumpy_01 Mover_watty_01 Mover_limpy_01 Mover_bumpy_01 prop_deadtreeA51 prop_deadtreeA52 prop_deadtreeA53 prop_deadtreeA54 prop_deadtreeA55 prop_deadtreeA56 prop_treedeadA08 prop_deadtreeA57 prop_CactusB21 prop_CactusB22 prop_deadtreeA58 watersurface_A_ watersurface_B_ watersurface_C_ watersurface_D_ watersurface_E_ watersurface_EB_ watersurface_F_ watersurface_G_ watersurface_H_ watersurface_J_ watersurface_K_ watersurface_V_ watersurface_W_ watersurface_X_ watersurface_Y_ watersurface_Z_ terrain_signsPeak06b terrain_signsPeak08b terrain_signsPeak08c2 terrain_signsPeak19b terrain_signsRythm01 terrain_signsGround01 terrain_signsPeak01b terrain_signsPeak05b terrain_signsRythm02 terrain_signsPeak02b terrain_signsPeak3b terrain_signsPeak04b terrain_signsRythm06 terrain_signsRibbow01 terrain_signsMid02b terrain_signsGround14 terrain_signsMineTracks10 terrain_signsBridge01 terrain_signsGround02 terrain_signsMid02 terrain_signsPeak26b terrain_signsGround08 terrain_signsGround37 terrain_signsMid03 terrain_signsPeak12c terrain_signsPeak12b terrain_signsPeak23b terrain_signsPeak25b terrain_signsEndPath02 terrain_signsPeak24b terrain_signsQbase10 terrain_signsPeak27b terrain_signsPeak13c terrain_mid04 Car_minecart02 Car_minecart04 Car_minecart06 Car_minecart08 Car_minecar04 Car_minecar_red_01 Car_minecar_blue_01 Car_minecar_yel_01 -------------------------------------------------------------------- Asserts / Warnings / Tips -------------------------------------------------------------------- Asserts:- Warnings:- Optmisation tips:- terrain_ramp03a-Low number of vertices in object (176, Optimum is > 256) terrain_ramp03a-vertex to face ratio (1.737500) terrain_peak04b-vertex to face ratio (1.765896) terrain_peak19b-vertex to face ratio (1.643791) terrain_ramp04a-Low number of vertices in object (192, Optimum is > 256) terrain_ramp04a-vertex to face ratio (1.659341) terrain_peak13b-vertex to face ratio (1.618619) terrain_peak25b-vertex to face ratio (1.645885) terrain_ground02-Low number of vertices in object (143, Optimum is > 256) terrain_ground02-vertex to face ratio (1.911111) terrain_mid02-vertex to face ratio (1.603675) terrain_mid03-vertex to face ratio (1.607456) terrain_base14-Low number of vertices in object (129, Optimum is > 256) terrain_base14-vertex to face ratio (1.715596) terrain_qbase01-Low number of vertices in object (81, Optimum is > 256) terrain_qbase01-vertex to face ratio (1.211111) terrain_qbase02-Low number of vertices in object (60, Optimum is > 256) terrain_qbase02-vertex to face ratio (1.200000) terrain_rythm01-Low number of vertices in object (187, Optimum is > 256) terrain_rythm01-vertex to face ratio (1.881579) terrain_rythm02-Low number of vertices in object (215, Optimum is > 256) terrain_rythm02-vertex to face ratio (1.610526) terrain_rythm03-Low number of vertices in object (192, Optimum is > 256) terrain_rythm03-vertex to face ratio (1.627027) terrain_duh01-Low number of vertices in object (248, Optimum is > 256) terrain_duh01-vertex to face ratio (1.946602) terrain_rythm04-Low number of vertices in object (255, Optimum is > 256) terrain_rythm04-vertex to face ratio (1.623853) terrain_rythm05-vertex to face ratio (1.722022) terrain_rythm06-Low number of vertices in object (189, Optimum is > 256) terrain_rythm06-vertex to face ratio (1.522727) terrain_bridge01-vertex to face ratio (1.594982) terrain_mines07-Low number of vertices in object (177, Optimum is > 256) terrain_mines07-vertex to face ratio (1.910448) terrain_mines05-Low number of vertices in object (137, Optimum is > 256) terrain_mines05-vertex to face ratio (1.643411) decal_mines05-Low number of vertices in object (24, Optimum is > 256) decal_mines05-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping decal_mines05-vertex to face ratio (2.500000) terrain_ribbowl05-vertex to face ratio (1.545752) terrain_ribbowl04-vertex to face ratio (1.652015) terrain_ribbowl01-vertex to face ratio (1.665012) terrain_qbase03-Low number of vertices in object (54, Optimum is > 256) terrain_qbase03-vertex to face ratio (1.228571) terrain_qbase04-Low number of vertices in object (48, Optimum is > 256) terrain_qbase04-vertex to face ratio (1.266667) terrain_ground09-vertex to face ratio (1.416949) terrain_ground10-vertex to face ratio (1.619792) terrain_mid06-Low number of vertices in object (143, Optimum is > 256) terrain_mid06-vertex to face ratio (1.820896) terrain_qbase06-Low number of vertices in object (93, Optimum is > 256) terrain_qbase06-vertex to face ratio (1.238095) terrain_qbase08-Low number of vertices in object (73, Optimum is > 256) terrain_qbase08-vertex to face ratio (1.402439) terrain_qbase10-Low number of vertices in object (197, Optimum is > 256) terrain_qbase10-vertex to face ratio (1.483412) terrain_trexskull01-vertex to face ratio (1.410338) terrain_peak06b-vertex to face ratio (1.715254) terrain_minerafters07-High vertex to face ratio (2.382784, Optimum is < 2.000000) - poor stripping terrain_minerafters07-vertex to face ratio (2.382784) terrain_minetracks09-Low number of vertices in object (252, Optimum is > 256) terrain_minetracks09-vertex to face ratio (1.257764) terrain_ground01-Low number of vertices in object (220, Optimum is > 256) terrain_ground01-vertex to face ratio (1.812121) terrain_ribbowl02-vertex to face ratio (1.638365) terrain_peak01b-vertex to face ratio (1.844961) terrain_peak02b-vertex to face ratio (1.631902) terrain_peak03b-vertex to face ratio (1.851852) terrain_peak05b-vertex to face ratio (1.688196) decal_peak05b-Low number of vertices in object (16, Optimum is > 256) decal_peak05b-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping decal_peak05b-vertex to face ratio (2.500000) terrain_peak07-Low number of vertices in object (196, Optimum is > 256) terrain_peak07-vertex to face ratio (1.723270) terrain_mines02-Low number of vertices in object (129, Optimum is > 256) terrain_mines02-High vertex to face ratio (2.046512, Optimum is < 2.000000) - poor stripping terrain_mines02-vertex to face ratio (2.046512) decal_mines02-Low number of vertices in object (16, Optimum is > 256) decal_mines02-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping decal_mines02-vertex to face ratio (2.500000) terrain_mines03-Low number of vertices in object (116, Optimum is > 256) terrain_mines03-vertex to face ratio (1.837209) decal_mines03-Low number of vertices in object (12, Optimum is > 256) decal_mines03-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping decal_mines03-vertex to face ratio (2.500000) terrain_mines04-Low number of vertices in object (132, Optimum is > 256) terrain_mines04-vertex to face ratio (1.927083) terrain_mines01-Low number of vertices in object (127, Optimum is > 256) terrain_mines01-High vertex to face ratio (2.011765, Optimum is < 2.000000) - poor stripping terrain_mines01-vertex to face ratio (2.011765) decal_mines01-Low number of vertices in object (8, Optimum is > 256) decal_mines01-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping decal_mines01-vertex to face ratio (2.500000) terrain_mines06-Low number of vertices in object (185, Optimum is > 256) terrain_mines06-vertex to face ratio (1.942857) decal_mines06-Low number of vertices in object (16, Optimum is > 256) decal_mines06-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping decal_mines06-vertex to face ratio (2.500000) terrain_peak08b-vertex to face ratio (1.661504) terrain_peak09b-vertex to face ratio (1.743590) terrain_peak10b-vertex to face ratio (1.597727) terrain_peak10z-Low number of vertices in object (62, Optimum is > 256) terrain_peak10z-vertex to face ratio (1.419355) terrain_peak12b-Low number of vertices in object (231, Optimum is > 256) terrain_peak12b-vertex to face ratio (1.678414) terrain_minetracks01-vertex to face ratio (1.239130) terrain_minetracks02-vertex to face ratio (1.239130) terrain_minetracks03-vertex to face ratio (1.401186) terrain_minetracks04-vertex to face ratio (1.239130) terrain_minetracks05-vertex to face ratio (1.223112) terrain_minetracks06-vertex to face ratio (1.239130) terrain_minetracks07-vertex to face ratio (1.232919) terrain_minetracks08-vertex to face ratio (1.234300) terrain_minerafters02a-High vertex to face ratio (2.504951, Optimum is < 2.000000) - poor stripping terrain_minerafters02a-vertex to face ratio (2.504951) terrain_minerafters02-High vertex to face ratio (2.504237, Optimum is < 2.000000) - poor stripping terrain_minerafters02-vertex to face ratio (2.504237) terrain_minerafters03-High vertex to face ratio (2.288360, Optimum is < 2.000000) - poor stripping terrain_minerafters03-vertex to face ratio (2.288360) terrain_minerafters04-High vertex to face ratio (2.263889, Optimum is < 2.000000) - poor stripping terrain_minerafters04-vertex to face ratio (2.263889) terrain_minerafters05-High vertex to face ratio (2.223982, Optimum is < 2.000000) - poor stripping terrain_minerafters05-vertex to face ratio (2.223982) terrain_minerafters08-High vertex to face ratio (2.244318, Optimum is < 2.000000) - poor stripping terrain_minerafters08-vertex to face ratio (2.244318) terrain_minerafters06-High vertex to face ratio (2.253185, Optimum is < 2.000000) - poor stripping terrain_minerafters06-vertex to face ratio (2.253185) terrain_peak14-Low number of vertices in object (118, Optimum is > 256) terrain_peak14-vertex to face ratio (1.645455) terrain_peak15b-Low number of vertices in object (232, Optimum is > 256) terrain_peak15b-vertex to face ratio (1.782407) terrain_ground13-Low number of vertices in object (94, Optimum is > 256) terrain_ground13-High vertex to face ratio (2.035714, Optimum is < 2.000000) - poor stripping terrain_ground13-vertex to face ratio (2.035714) terrain_ground14-Low number of vertices in object (65, Optimum is > 256) terrain_ground14-vertex to face ratio (1.470588) terrain_ground16-Low number of vertices in object (138, Optimum is > 256) terrain_ground16-vertex to face ratio (1.800000) terrain_minetracks10-Low number of vertices in object (196, Optimum is > 256) terrain_minetracks10-vertex to face ratio (1.224638) terrain_minetracks11-vertex to face ratio (1.536232) terrain_peak03a-Low number of vertices in object (33, Optimum is > 256) terrain_peak03a-vertex to face ratio (1.292683) terrain_peak04a-Low number of vertices in object (197, Optimum is > 256) terrain_peak04a-vertex to face ratio (1.531250) terrain_peak03c-Low number of vertices in object (204, Optimum is > 256) terrain_peak03c-vertex to face ratio (1.850000) terrain_peak03-Low number of vertices in object (72, Optimum is > 256) terrain_peak03-vertex to face ratio (1.442623) terrain_peak04c-Low number of vertices in object (233, Optimum is > 256) terrain_peak04c-vertex to face ratio (1.758242) terrain_peak06a-Low number of vertices in object (152, Optimum is > 256) terrain_peak06a-vertex to face ratio (1.615942) terrain_peak16-Low number of vertices in object (50, Optimum is > 256) terrain_peak16-vertex to face ratio (1.476190) terrain_peak17-Low number of vertices in object (112, Optimum is > 256) terrain_peak17-vertex to face ratio (1.439655) terrain_peak05a-Low number of vertices in object (22, Optimum is > 256) terrain_peak05a-vertex to face ratio (1.812500) terrain_peak01a-Low number of vertices in object (79, Optimum is > 256) terrain_peak01a-vertex to face ratio (1.619048) terrain_peak02a-Low number of vertices in object (27, Optimum is > 256) terrain_peak02a-vertex to face ratio (1.500000) terrain_peak06c-Low number of vertices in object (171, Optimum is > 256) terrain_peak06c-vertex to face ratio (1.644928) terrain_peak05c-Low number of vertices in object (105, Optimum is > 256) terrain_peak05c-vertex to face ratio (1.902778) terrain_peak01b01-Low number of vertices in object (174, Optimum is > 256) terrain_peak01b01-vertex to face ratio (1.968254) terrain_peak02c-Low number of vertices in object (229, Optimum is > 256) terrain_peak02c-vertex to face ratio (1.851064) terrain_peak18-Low number of vertices in object (46, Optimum is > 256) terrain_peak18-vertex to face ratio (1.461538) terrain_peak08z-Low number of vertices in object (198, Optimum is > 256) terrain_peak08z-vertex to face ratio (1.781609) terrain_peak08c1-Low number of vertices in object (90, Optimum is > 256) terrain_peak08c1-vertex to face ratio (1.736842) terrain_peak06z-Low number of vertices in object (43, Optimum is > 256) terrain_peak06z-vertex to face ratio (1.530612) terrain_ground07-Low number of vertices in object (27, Optimum is > 256) terrain_ground07-vertex to face ratio (1.777778) terrain_ribbowl03-vertex to face ratio (1.664207) terrain_peak22-vertex to face ratio (1.685259) terrain_endpath02-vertex to face ratio (1.786096) terrain_ground19-Low number of vertices in object (111, Optimum is > 256) terrain_ground19-vertex to face ratio (1.880000) terrain_midbase03-Low number of vertices in object (210, Optimum is > 256) terrain_midbase03-vertex to face ratio (1.575758) terrain_peak25c-Low number of vertices in object (116, Optimum is > 256) terrain_peak25c-vertex to face ratio (1.581818) terrain_peak09c-Low number of vertices in object (107, Optimum is > 256) terrain_peak09c-vertex to face ratio (1.427350) terrain_peak23b-vertex to face ratio (1.539347) terrain_peak13c-Low number of vertices in object (118, Optimum is > 256) terrain_peak13c-vertex to face ratio (1.516667) terrain_peak24b-Low number of vertices in object (222, Optimum is > 256) terrain_peak24b-vertex to face ratio (1.695652) terrain_base13-Low number of vertices in object (102, Optimum is > 256) terrain_base13-vertex to face ratio (1.842857) terrain_peak15c-Low number of vertices in object (170, Optimum is > 256) terrain_peak15c-vertex to face ratio (1.807143) terrain_peak12c-Low number of vertices in object (245, Optimum is > 256) terrain_peak12c-vertex to face ratio (1.632287) terrain_peak26b-vertex to face ratio (1.697987) terrain_peak26c-vertex to face ratio (1.523810) terrain_peak10c-Low number of vertices in object (103, Optimum is > 256) terrain_peak10c-vertex to face ratio (1.886076) terrain_peak19z-Low number of vertices in object (164, Optimum is > 256) terrain_peak19z-vertex to face ratio (1.783333) terrain_peak26z-Low number of vertices in object (136, Optimum is > 256) terrain_peak26z-vertex to face ratio (1.588652) terrain_peak15z-Low number of vertices in object (48, Optimum is > 256) terrain_peak15z-vertex to face ratio (1.433333) terrain_peak13z-Low number of vertices in object (46, Optimum is > 256) terrain_peak13z-vertex to face ratio (1.607843) terrain_peak09z-Low number of vertices in object (120, Optimum is > 256) terrain_peak09z-vertex to face ratio (1.662921) terrain_peak25z-Low number of vertices in object (161, Optimum is > 256) terrain_peak25z-vertex to face ratio (1.724638) terrain_ramp01b-Low number of vertices in object (67, Optimum is > 256) terrain_ramp01b-vertex to face ratio (1.282353) terrain_ramp03b-Low number of vertices in object (86, Optimum is > 256) terrain_ramp03b-vertex to face ratio (1.339286) terrain_ramp04b-Low number of vertices in object (35, Optimum is > 256) terrain_ramp04b-vertex to face ratio (1.229167) terrain_ramp10b-Low number of vertices in object (90, Optimum is > 256) terrain_ramp10b-vertex to face ratio (1.489362) terrain_peak08c2-Low number of vertices in object (112, Optimum is > 256) terrain_peak08c2-vertex to face ratio (1.571429) terrain_peak08c3-Low number of vertices in object (86, Optimum is > 256) terrain_peak08c3-vertex to face ratio (1.612903) terrain_peak10y-Low number of vertices in object (90, Optimum is > 256) terrain_peak10y-vertex to face ratio (1.734940) terrain_peak15a-Low number of vertices in object (217, Optimum is > 256) terrain_peak15a-vertex to face ratio (1.430435) terrain_peak12z-Low number of vertices in object (65, Optimum is > 256) terrain_peak12z-vertex to face ratio (1.561404) terrain_peak12a-Low number of vertices in object (201, Optimum is > 256) terrain_peak12a-vertex to face ratio (1.575130) terrain_base01-Low number of vertices in object (113, Optimum is > 256) terrain_base01-vertex to face ratio (1.527273) terrain_base02-Low number of vertices in object (110, Optimum is > 256) terrain_base02-vertex to face ratio (1.570370) terrain_base03-Low number of vertices in object (30, Optimum is > 256) terrain_base03-vertex to face ratio (1.200000) terrain_base06-Low number of vertices in object (119, Optimum is > 256) terrain_base06-vertex to face ratio (1.500000) terrain_base04-Low number of vertices in object (53, Optimum is > 256) terrain_base04-vertex to face ratio (1.433333) terrain_base05-Low number of vertices in object (58, Optimum is > 256) terrain_base05-vertex to face ratio (1.642857) terrain_base11-Low number of vertices in object (68, Optimum is > 256) terrain_base11-vertex to face ratio (1.700000) terrain_base07-Low number of vertices in object (54, Optimum is > 256) terrain_base07-vertex to face ratio (1.900000) terrain_base10-Low number of vertices in object (96, Optimum is > 256) terrain_base10-vertex to face ratio (1.777778) terrain_base08-Low number of vertices in object (152, Optimum is > 256) terrain_base08-vertex to face ratio (1.645963) terrain_temp02-Low number of vertices in object (117, Optimum is > 256) terrain_temp02-vertex to face ratio (1.250000) terrain_temp03-Low number of vertices in object (130, Optimum is > 256) terrain_temp03-vertex to face ratio (1.250000) terrain_temp01-Low number of vertices in object (117, Optimum is > 256) terrain_temp01-vertex to face ratio (1.250000) terrain_temp04-Low number of vertices in object (117, Optimum is > 256) terrain_temp04-vertex to face ratio (1.250000) terrain_temp12-Low number of vertices in object (96, Optimum is > 256) terrain_temp12-vertex to face ratio (1.214286) terrain_temp09-Low number of vertices in object (99, Optimum is > 256) terrain_temp09-vertex to face ratio (1.300000) terrain_temp10-Low number of vertices in object (104, Optimum is > 256) terrain_temp10-vertex to face ratio (1.250000) terrain_temp11-Low number of vertices in object (104, Optimum is > 256) terrain_temp11-vertex to face ratio (1.250000) terrain_temp13-Low number of vertices in object (60, Optimum is > 256) terrain_temp13-vertex to face ratio (1.181818) terrain_temp14-Low number of vertices in object (45, Optimum is > 256) terrain_temp14-vertex to face ratio (1.187500) terrain_temp05-Low number of vertices in object (65, Optimum is > 256) terrain_temp05-vertex to face ratio (1.250000) terrain_temp07-Low number of vertices in object (65, Optimum is > 256) terrain_temp07-vertex to face ratio (1.250000) terrain_temp06-Low number of vertices in object (65, Optimum is > 256) terrain_temp06-vertex to face ratio (1.250000) terrain_temp08-Low number of vertices in object (65, Optimum is > 256) terrain_temp08-vertex to face ratio (1.250000) terrain_temp15-Low number of vertices in object (65, Optimum is > 256) terrain_temp15-vertex to face ratio (1.250000) terrain_temp16-Low number of vertices in object (117, Optimum is > 256) terrain_temp16-vertex to face ratio (1.250000) terrain_temp17-Low number of vertices in object (117, Optimum is > 256) terrain_temp17-vertex to face ratio (1.250000) terrain_peak27b-vertex to face ratio (1.702811) terrain_peak27z-Low number of vertices in object (33, Optimum is > 256) terrain_peak27z-vertex to face ratio (1.606061) terrain_ground08-Low number of vertices in object (23, Optimum is > 256) terrain_ground08-vertex to face ratio (1.950000) propdef_CactusB-Low number of vertices in object (86, Optimum is > 256) propdef_CactusB-vertex to face ratio (1.885246) propdef_CactusC-Low number of vertices in object (139, Optimum is > 256) propdef_CactusC-vertex to face ratio (1.645349) propdef_deadtreeA-Low number of vertices in object (85, Optimum is > 256) propdef_deadtreeA-vertex to face ratio (1.494845) collision_deadtreeA_-Low number of vertices in object (44, Optimum is > 256) collision_deadtreeA_-vertex to face ratio (1.568966) propdef_deadtreeB-Low number of vertices in object (127, Optimum is > 256) propdef_deadtreeB-vertex to face ratio (1.666667) collision_deadtreeB_-Low number of vertices in object (75, Optimum is > 256) collision_deadtreeB_-vertex to face ratio (1.950000) propdef_deadtreeC-Low number of vertices in object (188, Optimum is > 256) propdef_deadtreeC-vertex to face ratio (1.750000) collision_deadtreeC_-Low number of vertices in object (120, Optimum is > 256) collision_deadtreeC_-High vertex to face ratio (2.184211, Optimum is < 2.000000) - poor stripping collision_deadtreeC_-vertex to face ratio (2.184211) propdef_treedeadB-vertex to face ratio (1.795455) propdef_joshua-High vertex to face ratio (2.075848, Optimum is < 2.000000) - poor stripping propdef_joshua-vertex to face ratio (2.075848) propdef_treedeadA-vertex to face ratio (1.575472) propdef_CactusA-Low number of vertices in object (128, Optimum is > 256) propdef_CactusA-vertex to face ratio (1.802198) propdef_BoulderA-Low number of vertices in object (30, Optimum is > 256) propdef_BoulderA-vertex to face ratio (1.410714) propdef_BoulderB-Low number of vertices in object (16, Optimum is > 256) propdef_BoulderB-vertex to face ratio (1.428571) propdef_BoulderC-Low number of vertices in object (18, Optimum is > 256) propdef_BoulderC-vertex to face ratio (1.437500) propdef_BoulderCramp-Low number of vertices in object (14, Optimum is > 256) propdef_BoulderCramp-vertex to face ratio (1.333333) Panorama_01-Low number of vertices in object (161, Optimum is > 256) Panorama_01-High vertex to face ratio (2.196429, Optimum is < 2.000000) - poor stripping Panorama_01-vertex to face ratio (2.196429) terrain_temp18-Low number of vertices in object (117, Optimum is > 256) terrain_temp18-vertex to face ratio (1.187500) terrain_temp19-Low number of vertices in object (65, Optimum is > 256) terrain_temp19-vertex to face ratio (1.166667) terrain_temp20-Low number of vertices in object (117, Optimum is > 256) terrain_temp20-vertex to face ratio (1.250000) terrain_temp21-Low number of vertices in object (65, Optimum is > 256) terrain_temp21-vertex to face ratio (1.250000) terrain_mid02b-Low number of vertices in object (245, Optimum is > 256) terrain_mid02b-vertex to face ratio (1.768041) Terrain_wdfnce_01-Low number of vertices in object (206, Optimum is > 256) Terrain_wdfnce_01-vertex to face ratio (1.816456) Terrain_wdfnce_02-Low number of vertices in object (202, Optimum is > 256) Terrain_wdfnce_02-vertex to face ratio (1.818182) Terrain_wdfnce_03-Low number of vertices in object (186, Optimum is > 256) Terrain_wdfnce_03-vertex to face ratio (1.830508) Terrain_wdfnce_04-Low number of vertices in object (206, Optimum is > 256) Terrain_wdfnce_04-vertex to face ratio (1.816456) Terrain_wdfnce_05-Low number of vertices in object (180, Optimum is > 256) Terrain_wdfnce_05-vertex to face ratio (1.750000) Terrain_wdfnce_06-Low number of vertices in object (180, Optimum is > 256) Terrain_wdfnce_06-vertex to face ratio (1.750000) Terrain_wdfnce_07-Low number of vertices in object (180, Optimum is > 256) Terrain_wdfnce_07-vertex to face ratio (1.750000) Terrain_wdfnce_08-Low number of vertices in object (148, Optimum is > 256) Terrain_wdfnce_08-vertex to face ratio (1.844828) Terrain_wdfnce_09-Low number of vertices in object (122, Optimum is > 256) Terrain_wdfnce_09-vertex to face ratio (1.932432) Terrain_wdfnce_10-Low number of vertices in object (182, Optimum is > 256) Terrain_wdfnce_10-vertex to face ratio (1.927273) Terrain_wdfnce_11-Low number of vertices in object (182, Optimum is > 256) Terrain_wdfnce_11-vertex to face ratio (1.927273) Terrain_wdfnce_12-Low number of vertices in object (182, Optimum is > 256) Terrain_wdfnce_12-vertex to face ratio (1.927273) propdef_treegrind-Low number of vertices in object (182, Optimum is > 256) propdef_treegrind-vertex to face ratio (1.725490) propdef_bushA-Low number of vertices in object (16, Optimum is > 256) propdef_bushA-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping propdef_bushA-vertex to face ratio (2.500000) propdef_bushB-Low number of vertices in object (16, Optimum is > 256) propdef_bushB-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping propdef_bushB-vertex to face ratio (2.500000) propdef_bushB01-Low number of vertices in object (16, Optimum is > 256) propdef_bushB01-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping propdef_bushB01-vertex to face ratio (2.500000) ExploderDef_tooth_-Low number of vertices in object (28, Optimum is > 256) ExploderDef_tooth_-vertex to face ratio (1.950000) ExploderDef_toptooth_-Low number of vertices in object (28, Optimum is > 256) ExploderDef_toptooth_-vertex to face ratio (1.950000) propDef_rib_C_-Low number of vertices in object (70, Optimum is > 256) propDef_rib_C_-vertex to face ratio (1.628571) propDef_rib_A_-Low number of vertices in object (69, Optimum is > 256) propDef_rib_A_-vertex to face ratio (1.614286) propDef_rib_B_-Low number of vertices in object (63, Optimum is > 256) propDef_rib_B_-vertex to face ratio (1.666667) propDef_rib_D_-Low number of vertices in object (70, Optimum is > 256) propDef_rib_D_-vertex to face ratio (1.628571) propdef_cecpress_-Low number of vertices in object (149, Optimum is > 256) propdef_cecpress_-vertex to face ratio (1.776596) propdef_ceciuatree_-Low number of vertices in object (236, Optimum is > 256) propdef_ceciuatree_-vertex to face ratio (1.720930) watersurfacedef_A_-Low number of vertices in object (158, Optimum is > 256) watersurfacedef_A_-vertex to face ratio (1.460674) watersurfacedef_B_-Low number of vertices in object (78, Optimum is > 256) watersurfacedef_B_-vertex to face ratio (1.200000) watersurfacedef_C_-Low number of vertices in object (131, Optimum is > 256) watersurfacedef_C_-vertex to face ratio (1.401639) watersurfacedef_D_-Low number of vertices in object (214, Optimum is > 256) watersurfacedef_D_-vertex to face ratio (1.354167) watersurfacedef_E_-Low number of vertices in object (242, Optimum is > 256) watersurfacedef_E_-vertex to face ratio (1.221014) watersurfacedef_F_-Low number of vertices in object (155, Optimum is > 256) watersurfacedef_F_-vertex to face ratio (1.334906) watersurfacedef_G_-Low number of vertices in object (142, Optimum is > 256) watersurfacedef_G_-vertex to face ratio (1.144444) watersurfacedef_H_-Low number of vertices in object (116, Optimum is > 256) watersurfacedef_H_-vertex to face ratio (1.235714) watersurfacedef_EB_-Low number of vertices in object (80, Optimum is > 256) watersurfacedef_EB_-vertex to face ratio (1.281250) watersurfacedef_J_-Low number of vertices in object (132, Optimum is > 256) watersurfacedef_J_-vertex to face ratio (1.327160) watersurfacedef_K_-Low number of vertices in object (208, Optimum is > 256) watersurfacedef_K_-vertex to face ratio (1.365546) propdef_cecpressB_-Low number of vertices in object (149, Optimum is > 256) propdef_cecpressB_-vertex to face ratio (1.776596) moverdef_bold_a_-Low number of vertices in object (29, Optimum is > 256) moverdef_bold_a_-vertex to face ratio (1.583333) moverdef_bold_b_-Low number of vertices in object (29, Optimum is > 256) moverdef_bold_b_-vertex to face ratio (1.583333) moverdef_bold_c_-Low number of vertices in object (29, Optimum is > 256) moverdef_bold_c_-vertex to face ratio (1.583333) moverdef_bold_d_-Low number of vertices in object (29, Optimum is > 256) moverdef_bold_d_-vertex to face ratio (1.583333) terrain_mineinviswall01-Low number of vertices in object (69, Optimum is > 256) terrain_mineinviswall01-vertex to face ratio (1.500000) terrain_mineinviswall07-Low number of vertices in object (71, Optimum is > 256) terrain_mineinviswall07-vertex to face ratio (1.777778) terrain_mineinviswall06-Low number of vertices in object (66, Optimum is > 256) terrain_mineinviswall06-vertex to face ratio (1.745098) terrain_mineinviswall03-Low number of vertices in object (97, Optimum is > 256) terrain_mineinviswall03-vertex to face ratio (1.522727) terrain_mineinviswall02-Low number of vertices in object (72, Optimum is > 256) terrain_mineinviswall02-vertex to face ratio (1.616667) terrain_mineinviswall05-Low number of vertices in object (105, Optimum is > 256) terrain_mineinviswall05-vertex to face ratio (1.704545) terrain_mineinviswall04-Low number of vertices in object (110, Optimum is > 256) terrain_mineinviswall04-vertex to face ratio (1.633333) terrain_TSABlue01-Low number of vertices in object (124, Optimum is > 256) terrain_TSABlue01-vertex to face ratio (1.616071) decal_TSABlue01-Low number of vertices in object (38, Optimum is > 256) decal_TSABlue01-vertex to face ratio (1.916667) terrain_Acclaim01-Low number of vertices in object (78, Optimum is > 256) terrain_Acclaim01-vertex to face ratio (1.666667) decal_Acclaim01-Low number of vertices in object (24, Optimum is > 256) decal_Acclaim01-vertex to face ratio (1.750000) terrain_TSARed01-Low number of vertices in object (78, Optimum is > 256) terrain_TSARed01-vertex to face ratio (1.666667) decal_TSARed01-Low number of vertices in object (24, Optimum is > 256) decal_TSARed01-vertex to face ratio (1.750000) terrain_ZAxis_A-Low number of vertices in object (78, Optimum is > 256) terrain_ZAxis_A-vertex to face ratio (1.666667) decal_ZAxis_A-Low number of vertices in object (24, Optimum is > 256) decal_ZAxis_A-vertex to face ratio (1.750000) terrain_Acclaim02-Low number of vertices in object (78, Optimum is > 256) terrain_Acclaim02-vertex to face ratio (1.666667) decal_Acclaim02-Low number of vertices in object (24, Optimum is > 256) decal_Acclaim02-vertex to face ratio (1.750000) terrain_TSABlue02-Low number of vertices in object (124, Optimum is > 256) terrain_TSABlue02-vertex to face ratio (1.616071) decal_TSABlue02-Low number of vertices in object (38, Optimum is > 256) decal_TSABlue02-vertex to face ratio (1.916667) terrain_Acclaim03-Low number of vertices in object (78, Optimum is > 256) terrain_Acclaim03-vertex to face ratio (1.666667) decal_Acclaim03-Low number of vertices in object (24, Optimum is > 256) decal_Acclaim03-vertex to face ratio (1.750000) terrain_Acclaim04-Low number of vertices in object (78, Optimum is > 256) terrain_Acclaim04-vertex to face ratio (1.666667) decal_Acclaim04-Low number of vertices in object (24, Optimum is > 256) decal_Acclaim04-vertex to face ratio (1.750000) terrain_TSARed02-Low number of vertices in object (78, Optimum is > 256) terrain_TSARed02-vertex to face ratio (1.666667) decal_TSARed02-Low number of vertices in object (24, Optimum is > 256) decal_TSARed02-vertex to face ratio (1.750000) terrain_ZAxis_A01-Low number of vertices in object (78, Optimum is > 256) terrain_ZAxis_A01-vertex to face ratio (1.666667) decal_ZAxis_A01-Low number of vertices in object (20, Optimum is > 256) decal_ZAxis_A01-vertex to face ratio (1.812500) terrain_TSARed03-Low number of vertices in object (78, Optimum is > 256) terrain_TSARed03-vertex to face ratio (1.666667) decal_TSARed03-Low number of vertices in object (24, Optimum is > 256) decal_TSARed03-vertex to face ratio (1.750000) terrain_Acclaim05-Low number of vertices in object (78, Optimum is > 256) terrain_Acclaim05-vertex to face ratio (1.666667) decal_Acclaim05-Low number of vertices in object (22, Optimum is > 256) decal_Acclaim05-vertex to face ratio (1.812500) terrain_Acclaim06-Low number of vertices in object (78, Optimum is > 256) terrain_Acclaim06-vertex to face ratio (1.666667) decal_Acclaim06-Low number of vertices in object (24, Optimum is > 256) decal_Acclaim06-vertex to face ratio (1.750000) terrain_TSABlue03-Low number of vertices in object (124, Optimum is > 256) terrain_TSABlue03-vertex to face ratio (1.616071) decal_TSABlue03-Low number of vertices in object (38, Optimum is > 256) decal_TSABlue03-vertex to face ratio (1.916667) terrain_Acclaim07-Low number of vertices in object (78, Optimum is > 256) terrain_Acclaim07-vertex to face ratio (1.666667) decal_Acclaim07-Low number of vertices in object (24, Optimum is > 256) decal_Acclaim07-vertex to face ratio (1.750000) terrain_TSABlue04-Low number of vertices in object (124, Optimum is > 256) terrain_TSABlue04-vertex to face ratio (1.616071) decal_TSABlue04-Low number of vertices in object (38, Optimum is > 256) decal_TSABlue04-vertex to face ratio (1.916667) terrain_Acclaim08-Low number of vertices in object (78, Optimum is > 256) terrain_Acclaim08-vertex to face ratio (1.666667) terrain_ZAxis_A02-Low number of vertices in object (78, Optimum is > 256) terrain_ZAxis_A02-vertex to face ratio (1.666667) decal_ZAxis_A02-Low number of vertices in object (20, Optimum is > 256) decal_ZAxis_A02-vertex to face ratio (1.812500) terrain_TSARed04-Low number of vertices in object (78, Optimum is > 256) terrain_TSARed04-vertex to face ratio (1.666667) decal_TSARed04-Low number of vertices in object (24, Optimum is > 256) decal_TSARed04-vertex to face ratio (1.750000) terrain_ZAxis_A03-Low number of vertices in object (78, Optimum is > 256) terrain_ZAxis_A03-vertex to face ratio (1.666667) decal_ZAxis_A03-Low number of vertices in object (20, Optimum is > 256) decal_ZAxis_A03-vertex to face ratio (1.812500) terrain_ZAxis_A04-Low number of vertices in object (78, Optimum is > 256) terrain_ZAxis_A04-vertex to face ratio (1.666667) decal_ZAxis_A04-Low number of vertices in object (20, Optimum is > 256) decal_ZAxis_A04-vertex to face ratio (1.812500) terrain_Acclaim09-Low number of vertices in object (78, Optimum is > 256) terrain_Acclaim09-vertex to face ratio (1.666667) decal_Acclaim08-Low number of vertices in object (24, Optimum is > 256) decal_Acclaim08-vertex to face ratio (1.750000) Terrain_wdfnce_19-Low number of vertices in object (182, Optimum is > 256) Terrain_wdfnce_19-vertex to face ratio (1.927273) Terrain_wdfnce_13-Low number of vertices in object (180, Optimum is > 256) Terrain_wdfnce_13-vertex to face ratio (1.750000) Terrain_wdfnce_14-Low number of vertices in object (180, Optimum is > 256) Terrain_wdfnce_14-vertex to face ratio (1.750000) Terrain_wdfnce_15-Low number of vertices in object (148, Optimum is > 256) Terrain_wdfnce_15-vertex to face ratio (1.844828) Terrain_wdfnce_17-Low number of vertices in object (206, Optimum is > 256) Terrain_wdfnce_17-vertex to face ratio (1.816456) Terrain_wdfnce_20-Low number of vertices in object (206, Optimum is > 256) Terrain_wdfnce_20-vertex to face ratio (1.816456) watersurfacedef_V_-vertex to face ratio (1.332016) watersurfacedef_Y_-Low number of vertices in object (156, Optimum is > 256) watersurfacedef_Y_-vertex to face ratio (1.337931) watersurfacedef_W_-Low number of vertices in object (178, Optimum is > 256) watersurfacedef_W_-vertex to face ratio (1.436709) terrain_temp22-Low number of vertices in object (117, Optimum is > 256) terrain_temp22-vertex to face ratio (1.250000) terrain_temp23-Low number of vertices in object (65, Optimum is > 256) terrain_temp23-vertex to face ratio (1.250000) terrain_temp24-Low number of vertices in object (117, Optimum is > 256) terrain_temp24-vertex to face ratio (1.250000) terrain_temp25-Low number of vertices in object (65, Optimum is > 256) terrain_temp25-vertex to face ratio (1.250000) terrain_temp26-Low number of vertices in object (117, Optimum is > 256) terrain_temp26-vertex to face ratio (1.250000) terrain_temp27-Low number of vertices in object (65, Optimum is > 256) terrain_temp27-vertex to face ratio (1.250000) terrain_temp28-Low number of vertices in object (117, Optimum is > 256) terrain_temp28-vertex to face ratio (1.250000) terrain_temp29-Low number of vertices in object (65, Optimum is > 256) terrain_temp29-vertex to face ratio (1.250000) watersurfacedef_Z_-Low number of vertices in object (78, Optimum is > 256) watersurfacedef_Z_-vertex to face ratio (1.181818) watersurfacedef_X_-Low number of vertices in object (185, Optimum is > 256) watersurfacedef_X_-vertex to face ratio (1.274112) terrain_riverbottom06-Low number of vertices in object (158, Optimum is > 256) terrain_riverbottom06-vertex to face ratio (1.460674) terrain_riverbottom05-Low number of vertices in object (78, Optimum is > 256) terrain_riverbottom05-vertex to face ratio (1.200000) terrain_riverbottom04-Low number of vertices in object (130, Optimum is > 256) terrain_riverbottom04-vertex to face ratio (1.377049) terrain_riverbottom03-Low number of vertices in object (214, Optimum is > 256) terrain_riverbottom03-vertex to face ratio (1.354167) terrain_riverbottom02-Low number of vertices in object (242, Optimum is > 256) terrain_riverbottom02-vertex to face ratio (1.221014) terrain_riverbottom01-Low number of vertices in object (155, Optimum is > 256) terrain_riverbottom01-vertex to face ratio (1.334906) terrain_riverbottom15-Low number of vertices in object (142, Optimum is > 256) terrain_riverbottom15-vertex to face ratio (1.144444) terrain_riverbottom14-Low number of vertices in object (116, Optimum is > 256) terrain_riverbottom14-vertex to face ratio (1.235714) terrain_riverbottom11-Low number of vertices in object (80, Optimum is > 256) terrain_riverbottom11-vertex to face ratio (1.281250) terrain_riverbottom13-Low number of vertices in object (132, Optimum is > 256) terrain_riverbottom13-vertex to face ratio (1.327160) terrain_riverbottom16-Low number of vertices in object (78, Optimum is > 256) terrain_riverbottom16-vertex to face ratio (1.181818) terrain_base12-Low number of vertices in object (81, Optimum is > 256) terrain_base12-vertex to face ratio (1.866667) terrain_riverbottom07-vertex to face ratio (1.332016) terrain_riverbottom08-Low number of vertices in object (156, Optimum is > 256) terrain_riverbottom08-vertex to face ratio (1.337931) terrain_riverbottom10-Low number of vertices in object (178, Optimum is > 256) terrain_riverbottom10-vertex to face ratio (1.436709) terrain_riverbottom09-Low number of vertices in object (185, Optimum is > 256) terrain_riverbottom09-vertex to face ratio (1.274112) terrain_riverbottom12-Low number of vertices in object (208, Optimum is > 256) terrain_riverbottom12-vertex to face ratio (1.365546) terrain_mineinviswall08-Low number of vertices in object (36, Optimum is > 256) terrain_mineinviswall08-vertex to face ratio (1.656250) Terrain_wdfnce_21-Low number of vertices in object (182, Optimum is > 256) Terrain_wdfnce_21-vertex to face ratio (1.927273) Terrain_wdfnce_22-Low number of vertices in object (182, Optimum is > 256) Terrain_wdfnce_22-vertex to face ratio (1.927273) Terrain_wdfnce_23-Low number of vertices in object (122, Optimum is > 256) Terrain_wdfnce_23-vertex to face ratio (1.932432) Terrain_wdfnce_24-Low number of vertices in object (102, Optimum is > 256) Terrain_wdfnce_24-vertex to face ratio (1.843750) terrain_ramp01a-Low number of vertices in object (206, Optimum is > 256) terrain_ramp01a-vertex to face ratio (1.638743) terrain_tailground01-Low number of vertices in object (150, Optimum is > 256) terrain_tailground01-vertex to face ratio (1.450549) terrain_mid01-vertex to face ratio (1.519608) terrain_ramp10a-vertex to face ratio (1.657895) terrain_tailground03-vertex to face ratio (1.370504) Moverdef_bumpy_-Low number of vertices in object (47, Optimum is > 256) Moverdef_bumpy_-vertex to face ratio (1.625000) Moverdef_limpy_-Low number of vertices in object (30, Optimum is > 256) Moverdef_limpy_-vertex to face ratio (1.714286) Moverdef_watty_-Low number of vertices in object (40, Optimum is > 256) Moverdef_watty_-vertex to face ratio (1.642857) Moverdef_stumpy_-Low number of vertices in object (51, Optimum is > 256) Moverdef_stumpy_-vertex to face ratio (1.657895) terrain_signsPeak06b-Low number of vertices in object (112, Optimum is > 256) terrain_signsPeak06b-High vertex to face ratio (2.161765, Optimum is < 2.000000) - poor stripping terrain_signsPeak06b-vertex to face ratio (2.161765) terrain_signsPeak08b-Low number of vertices in object (224, Optimum is > 256) terrain_signsPeak08b-High vertex to face ratio (2.183824, Optimum is < 2.000000) - poor stripping terrain_signsPeak08b-vertex to face ratio (2.183824) terrain_signsPeak08c2-Low number of vertices in object (56, Optimum is > 256) terrain_signsPeak08c2-High vertex to face ratio (2.205882, Optimum is < 2.000000) - poor stripping terrain_signsPeak08c2-vertex to face ratio (2.205882) terrain_signsPeak19b-Low number of vertices in object (124, Optimum is > 256) terrain_signsPeak19b-High vertex to face ratio (2.223684, Optimum is < 2.000000) - poor stripping terrain_signsPeak19b-vertex to face ratio (2.223684) terrain_signsRythm01-Low number of vertices in object (56, Optimum is > 256) terrain_signsRythm01-High vertex to face ratio (2.117647, Optimum is < 2.000000) - poor stripping terrain_signsRythm01-vertex to face ratio (2.117647) terrain_signsGround01-Low number of vertices in object (56, Optimum is > 256) terrain_signsGround01-High vertex to face ratio (2.205882, Optimum is < 2.000000) - poor stripping terrain_signsGround01-vertex to face ratio (2.205882) terrain_signsPeak01b-Low number of vertices in object (168, Optimum is > 256) terrain_signsPeak01b-High vertex to face ratio (2.166667, Optimum is < 2.000000) - poor stripping terrain_signsPeak01b-vertex to face ratio (2.166667) terrain_signsPeak05b-Low number of vertices in object (56, Optimum is > 256) terrain_signsPeak05b-High vertex to face ratio (2.117647, Optimum is < 2.000000) - poor stripping terrain_signsPeak05b-vertex to face ratio (2.117647) terrain_signsRythm02-Low number of vertices in object (56, Optimum is > 256) terrain_signsRythm02-High vertex to face ratio (2.117647, Optimum is < 2.000000) - poor stripping terrain_signsRythm02-vertex to face ratio (2.117647) terrain_signsPeak02b-Low number of vertices in object (118, Optimum is > 256) terrain_signsPeak02b-High vertex to face ratio (2.236111, Optimum is < 2.000000) - poor stripping terrain_signsPeak02b-vertex to face ratio (2.236111) terrain_signsPeak3b-Low number of vertices in object (112, Optimum is > 256) terrain_signsPeak3b-High vertex to face ratio (2.176471, Optimum is < 2.000000) - poor stripping terrain_signsPeak3b-vertex to face ratio (2.176471) terrain_signsPeak04b-Low number of vertices in object (112, Optimum is > 256) terrain_signsPeak04b-High vertex to face ratio (2.147059, Optimum is < 2.000000) - poor stripping terrain_signsPeak04b-vertex to face ratio (2.147059) terrain_signsRythm06-Low number of vertices in object (56, Optimum is > 256) terrain_signsRythm06-High vertex to face ratio (2.205882, Optimum is < 2.000000) - poor stripping terrain_signsRythm06-vertex to face ratio (2.205882) terrain_signsRibbow01-Low number of vertices in object (56, Optimum is > 256) terrain_signsRibbow01-High vertex to face ratio (2.205882, Optimum is < 2.000000) - poor stripping terrain_signsRibbow01-vertex to face ratio (2.205882) terrain_signsMid02b-Low number of vertices in object (112, Optimum is > 256) terrain_signsMid02b-High vertex to face ratio (2.132353, Optimum is < 2.000000) - poor stripping terrain_signsMid02b-vertex to face ratio (2.132353) terrain_signsGround14-Low number of vertices in object (56, Optimum is > 256) terrain_signsGround14-High vertex to face ratio (2.205882, Optimum is < 2.000000) - poor stripping terrain_signsGround14-vertex to face ratio (2.205882) terrain_signsMineTracks10-Low number of vertices in object (56, Optimum is > 256) terrain_signsMineTracks10-High vertex to face ratio (2.117647, Optimum is < 2.000000) - poor stripping terrain_signsMineTracks10-vertex to face ratio (2.117647) terrain_signsBridge01-Low number of vertices in object (56, Optimum is > 256) terrain_signsBridge01-High vertex to face ratio (2.205882, Optimum is < 2.000000) - poor stripping terrain_signsBridge01-vertex to face ratio (2.205882) terrain_signsGround02-Low number of vertices in object (56, Optimum is > 256) terrain_signsGround02-High vertex to face ratio (2.117647, Optimum is < 2.000000) - poor stripping terrain_signsGround02-vertex to face ratio (2.117647) terrain_signsMid02-Low number of vertices in object (182, Optimum is > 256) terrain_signsMid02-High vertex to face ratio (2.169643, Optimum is < 2.000000) - poor stripping terrain_signsMid02-vertex to face ratio (2.169643) terrain_signsPeak26b-Low number of vertices in object (56, Optimum is > 256) terrain_signsPeak26b-High vertex to face ratio (2.117647, Optimum is < 2.000000) - poor stripping terrain_signsPeak26b-vertex to face ratio (2.117647) terrain_signsGround08-Low number of vertices in object (56, Optimum is > 256) terrain_signsGround08-High vertex to face ratio (2.205882, Optimum is < 2.000000) - poor stripping terrain_signsGround08-vertex to face ratio (2.205882) terrain_signsGround37-Low number of vertices in object (56, Optimum is > 256) terrain_signsGround37-High vertex to face ratio (2.117647, Optimum is < 2.000000) - poor stripping terrain_signsGround37-vertex to face ratio (2.117647) terrain_signsMid03-Low number of vertices in object (172, Optimum is > 256) terrain_signsMid03-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping terrain_signsMid03-vertex to face ratio (2.250000) terrain_signsPeak12c-Low number of vertices in object (56, Optimum is > 256) terrain_signsPeak12c-High vertex to face ratio (2.117647, Optimum is < 2.000000) - poor stripping terrain_signsPeak12c-vertex to face ratio (2.117647) terrain_signsPeak12b-Low number of vertices in object (148, Optimum is > 256) terrain_signsPeak12b-High vertex to face ratio (2.195652, Optimum is < 2.000000) - poor stripping terrain_signsPeak12b-vertex to face ratio (2.195652) terrain_signsPeak23b-Low number of vertices in object (56, Optimum is > 256) terrain_signsPeak23b-High vertex to face ratio (2.205882, Optimum is < 2.000000) - poor stripping terrain_signsPeak23b-vertex to face ratio (2.205882) terrain_signsPeak25b-Low number of vertices in object (56, Optimum is > 256) terrain_signsPeak25b-High vertex to face ratio (2.117647, Optimum is < 2.000000) - poor stripping terrain_signsPeak25b-vertex to face ratio (2.117647) terrain_signsEndPath02-Low number of vertices in object (168, Optimum is > 256) terrain_signsEndPath02-High vertex to face ratio (2.137255, Optimum is < 2.000000) - poor stripping terrain_signsEndPath02-vertex to face ratio (2.137255) terrain_signsPeak24b-Low number of vertices in object (56, Optimum is > 256) terrain_signsPeak24b-High vertex to face ratio (2.205882, Optimum is < 2.000000) - poor stripping terrain_signsPeak24b-vertex to face ratio (2.205882) terrain_signsQbase10-Low number of vertices in object (56, Optimum is > 256) terrain_signsQbase10-High vertex to face ratio (2.117647, Optimum is < 2.000000) - poor stripping terrain_signsQbase10-vertex to face ratio (2.117647) terrain_signsPeak27b-Low number of vertices in object (112, Optimum is > 256) terrain_signsPeak27b-High vertex to face ratio (2.117647, Optimum is < 2.000000) - poor stripping terrain_signsPeak27b-vertex to face ratio (2.117647) terrain_signsPeak13c-Low number of vertices in object (56, Optimum is > 256) terrain_signsPeak13c-High vertex to face ratio (2.117647, Optimum is < 2.000000) - poor stripping terrain_signsPeak13c-vertex to face ratio (2.117647) terrain_mid04-Low number of vertices in object (123, Optimum is > 256) terrain_mid04-vertex to face ratio (1.623853) CarDef_minecart-High vertex to face ratio (2.075472, Optimum is < 2.000000) - poor stripping CarDef_minecart-vertex to face ratio (2.075472) collision_04-Low number of vertices in object (38, Optimum is > 256) collision_04-High vertex to face ratio (2.115385, Optimum is < 2.000000) - poor stripping collision_04-vertex to face ratio (2.115385) CarDef_minecar-High vertex to face ratio (2.075472, Optimum is < 2.000000) - poor stripping CarDef_minecar-vertex to face ratio (2.075472) collision_03-Low number of vertices in object (38, Optimum is > 256) collision_03-High vertex to face ratio (2.115385, Optimum is < 2.000000) - poor stripping collision_03-vertex to face ratio (2.115385) CarDef_minecar_red_-High vertex to face ratio (2.075472, Optimum is < 2.000000) - poor stripping CarDef_minecar_red_-vertex to face ratio (2.075472) collision_02-Low number of vertices in object (38, Optimum is > 256) collision_02-High vertex to face ratio (2.115385, Optimum is < 2.000000) - poor stripping collision_02-vertex to face ratio (2.115385) CarDef_minecar_blue_-High vertex to face ratio (2.075472, Optimum is < 2.000000) - poor stripping CarDef_minecar_blue_-vertex to face ratio (2.075472) collision_01-Low number of vertices in object (38, Optimum is > 256) collision_01-High vertex to face ratio (2.115385, Optimum is < 2.000000) - poor stripping collision_01-vertex to face ratio (2.115385) CarDef_minecar_yel_-High vertex to face ratio (2.075472, Optimum is < 2.000000) - poor stripping CarDef_minecar_yel_-vertex to face ratio (2.075472) collision_-Low number of vertices in object (38, Optimum is > 256) collision_-High vertex to face ratio (2.115385, Optimum is < 2.000000) - poor stripping collision_-vertex to face ratio (2.115385) -END- - EOF -