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NumMaterials: 1 NumFaces: 82 NumVerts: 122 - Terrain_fencepost03 NumMaterials: 1 NumFaces: 82 NumVerts: 122 - Terrain_fencepost04 NumMaterials: 1 NumFaces: 82 NumVerts: 122 - Terrain_fencepost05 NumMaterials: 1 NumFaces: 82 NumVerts: 122 - Terrain_fencepost06 NumMaterials: 1 NumFaces: 82 NumVerts: 122 - Terrain_fencepost07 NumMaterials: 1 NumFaces: 82 NumVerts: 122 - Terrain_fencepost08 NumMaterials: 1 NumFaces: 82 NumVerts: 122 - Terrain_fencepost09 NumMaterials: 1 NumFaces: 82 NumVerts: 122 - Terrain_fencepost10 NumMaterials: 1 NumFaces: 82 NumVerts: 122 - Terrain_fencepost11 NumMaterials: 1 NumFaces: 82 NumVerts: 122 - Terrain_fencepost12 NumMaterials: 1 NumFaces: 82 NumVerts: 122 - Terrain_fencepost13 NumMaterials: 1 NumFaces: 82 NumVerts: 122 - Terrain_fencepost14 NumMaterials: 1 NumFaces: 82 NumVerts: 122 - Terrain_fencepost15 NumMaterials: 1 NumFaces: 82 NumVerts: 122 - Terrain_fencepost16 NumMaterials: 1 NumFaces: 82 NumVerts: 122 - Terrain_fencepost17 NumMaterials: 1 NumFaces: 82 NumVerts: 122 - Terrain_fencepost18 NumMaterials: 1 NumFaces: 82 NumVerts: 122 - Terrain_fencepost19 NumMaterials: 1 NumFaces: 82 NumVerts: 122 - Terrain_fencepost20 NumMaterials: 1 NumFaces: 82 NumVerts: 122 - Terrain_fencepost21 NumMaterials: 1 NumFaces: 82 NumVerts: 122 - Terrain_fencepost22 NumMaterials: 1 NumFaces: 150 NumVerts: 300 - Terrain_bench17 NumMaterials: 6 NumFaces: 197 NumVerts: 232 - Terrain_kioskroof NumMaterials: 6 NumFaces: 197 NumVerts: 232 - Terrain_kioskroof01 NumMaterials: 2 NumFaces: 54 NumVerts: 103 - Terrain_stem NumMaterials: 1 NumFaces: 18 NumVerts: 36 - Terrain_plantbox NumMaterials: 1 NumFaces: 672 NumVerts: 484 - Terrain_tree_alpher_01 NumMaterials: 4 NumFaces: 481 NumVerts: 531 - Terrain_midslide01 NumMaterials: 5 NumFaces: 344 NumVerts: 312 - Terrain_tunneo01 NumMaterials: 7 NumFaces: 472 NumVerts: 500 - Terrain_tunnelb NumMaterials: 7 NumFaces: 222 NumVerts: 287 - Terrain_retain2 NumMaterials: 9 NumFaces: 270 NumVerts: 365 - Terrain_retain3 NumMaterials: 2 NumFaces: 168 NumVerts: 248 - Terrain_midrfsuport NumMaterials: 6 NumFaces: 686 NumVerts: 669 - Terrain_doubleent01 NumMaterials: 5 NumFaces: 513 NumVerts: 537 - Terrain_tagtest NumMaterials: 4 NumFaces: 282 NumVerts: 473 - Terrain_castleout01 NumMaterials: 5 NumFaces: 258 NumVerts: 294 - Terrain_castlein01 NumMaterials: 3 NumFaces: 464 NumVerts: 789 - Terrain_midroof NumMaterials: 1 NumFaces: 576 NumVerts: 396 - Terrain_tree_alpher_02 NumMaterials: 1 NumFaces: 18 NumVerts: 36 - Terrain_plantbox01 NumMaterials: 2 NumFaces: 54 NumVerts: 103 - Terrain_stem01 NumMaterials: 1 NumFaces: 576 NumVerts: 396 - Terrain_tree_alpher_03 NumMaterials: 1 NumFaces: 18 NumVerts: 36 - Terrain_plantbox03 NumMaterials: 2 NumFaces: 54 NumVerts: 103 - Terrain_stem03 NumMaterials: 4 NumFaces: 356 NumVerts: 556 - Terrain_pulley support01 NumMaterials: 4 NumFaces: 356 NumVerts: 556 - Terrain_pulley support12 NumMaterials: 4 NumFaces: 26 NumVerts: 50 - Terrain_leafyfence NumMaterials: 4 NumFaces: 26 NumVerts: 50 - Terrain_leafyfence02 NumMaterials: 2 NumFaces: 26 NumVerts: 44 - Terrain_leafyfence03 NumMaterials: 3 NumFaces: 26 NumVerts: 51 - Terrain_leafyfence04 NumMaterials: 2 NumFaces: 26 NumVerts: 50 - Terrain_leafyfence05 NumMaterials: 2 NumFaces: 26 NumVerts: 50 - Terrain_leafyfence06 NumMaterials: 2 NumFaces: 26 NumVerts: 51 - Terrain_leafyfence07 NumMaterials: 2 NumFaces: 26 NumVerts: 51 - Terrain_leafyfence08 NumMaterials: 2 NumFaces: 26 NumVerts: 50 - Terrain_leafyfence09 NumMaterials: 5 NumFaces: 230 NumVerts: 352 - Terrain_waterwayent01 NumMaterials: 2 NumFaces: 210 NumVerts: 220 - Terrain_bflat07 NumMaterials: 5 NumFaces: 197 NumVerts: 330 - Terrain_staira NumMaterials: 6 NumFaces: 136 NumVerts: 251 - Terrain_stairtunnel NumMaterials: 5 NumFaces: 362 NumVerts: 564 - Terrain_stair22 NumMaterials: 4 NumFaces: 199 NumVerts: 340 - Terrain_stair18 NumMaterials: 5 NumFaces: 352 NumVerts: 428 - Terrain_prrr01 NumMaterials: 2 NumFaces: 275 NumVerts: 257 - Terrain_upperflat02 NumMaterials: 1 NumFaces: 275 NumVerts: 232 - Terrain_upperflat04 NumMaterials: 2 NumFaces: 312 NumVerts: 256 - Terrain_bowls01 NumMaterials: 2 NumFaces: 215 NumVerts: 203 - Terrain_thingya01 NumMaterials: 1 NumFaces: 294 NumVerts: 286 - Terrain_upperpipeb NumMaterials: 10 NumFaces: 40 NumVerts: 39 - decal_upperpipeb01 NumMaterials: 2 NumFaces: 360 NumVerts: 380 - Terrain_tomany NumMaterials: 1 NumFaces: 290 NumVerts: 284 - Terrain_upperpipe01 NumMaterials: 6 NumFaces: 36 NumVerts: 36 - decal_upperpipe04 NumMaterials: 2 NumFaces: 104 NumVerts: 86 - Terrain_prtafence NumMaterials: 1 NumFaces: 82 NumVerts: 122 - Terrain_fencepost23 NumMaterials: 1 NumFaces: 82 NumVerts: 122 - Terrain_fencepost24 NumMaterials: 1 NumFaces: 82 NumVerts: 122 - Terrain_fencepost25 NumMaterials: 1 NumFaces: 82 NumVerts: 122 - Terrain_fencepost26 NumMaterials: 1 NumFaces: 82 NumVerts: 122 - Terrain_fencepost27 NumMaterials: 1 NumFaces: 82 NumVerts: 122 - Terrain_fencepost28 NumMaterials: 1 NumFaces: 82 NumVerts: 122 - Terrain_fencepost29 NumMaterials: 1 NumFaces: 82 NumVerts: 122 - Terrain_fencepost30 NumMaterials: 5 NumFaces: 350 NumVerts: 423 - Terrain_prrr03 NumMaterials: 3 NumFaces: 293 NumVerts: 398 - CarDef_gondola NumMaterials: 4 NumFaces: 192 NumVerts: 180 - Terrain_cecentrance NumMaterials: 5 NumFaces: 156 NumVerts: 198 - Terrain_cecpay NumMaterials: 1 NumFaces: 24 NumVerts: 16 - Terrain_row NumMaterials: 1 NumFaces: 24 NumVerts: 16 - Terrain_row2 NumMaterials: 6 NumFaces: 271 NumVerts: 385 - Terrain_foodstorez NumMaterials: 6 NumFaces: 266 NumVerts: 374 - Terrain_foodstorez01 NumMaterials: 6 NumFaces: 285 NumVerts: 395 - Terrain_foodstorez02 NumMaterials: 1 NumFaces: 72 NumVerts: 108 - Terrain_midpoolrail NumMaterials: 1 NumFaces: 24 NumVerts: 45 - Terrain_midpoolb NumMaterials: 2 NumFaces: 451 NumVerts: 339 - Terrain_hippie01 NumMaterials: 2 NumFaces: 252 NumVerts: 180 - Terrain_pimpish NumMaterials: 1 NumFaces: 72 NumVerts: 108 - Terrain_midpoolrail04 NumMaterials: 1 NumFaces: 24 NumVerts: 42 - Terrain_midpoolb04 NumMaterials: 1 NumFaces: 72 NumVerts: 108 - Terrain_midpoolrail05 NumMaterials: 1 NumFaces: 24 NumVerts: 45 - Terrain_midpoolb05 NumMaterials: 1 NumFaces: 72 NumVerts: 108 - Terrain_midpoolrail06 NumMaterials: 1 NumFaces: 24 NumVerts: 45 - Terrain_midpoolb06 NumMaterials: 1 NumFaces: 139 NumVerts: 218 - Terrain_pulley support13 NumMaterials: 2 NumFaces: 106 NumVerts: 170 - Terrain_stairy01 NumMaterials: 2 NumFaces: 106 NumVerts: 170 - Terrain_stairy02 NumMaterials: 3 NumFaces: 646 NumVerts: 797 - Terrain_double04 NumMaterials: 2 NumFaces: 32 NumVerts: 40 - decal_double01 NumMaterials: 2 NumFaces: 54 NumVerts: 103 - Terrain_stem04 NumMaterials: 1 NumFaces: 18 NumVerts: 36 - Terrain_plantbox04 NumMaterials: 1 NumFaces: 672 NumVerts: 484 - Terrain_tree_alpher_04 NumMaterials: 1 NumFaces: 32 NumVerts: 32 - Terrain_pulleybase NumMaterials: 1 NumFaces: 32 NumVerts: 30 - Terrain_pulleybase01 NumMaterials: 2 NumFaces: 26 NumVerts: 50 - Terrain_leafyfence10 NumMaterials: 2 NumFaces: 26 NumVerts: 51 - Terrain_leafyfence11 NumMaterials: 2 NumFaces: 26 NumVerts: 51 - Terrain_leafyfence12 NumMaterials: 2 NumFaces: 26 NumVerts: 50 - Terrain_leafyfence13 NumMaterials: 2 NumFaces: 26 NumVerts: 50 - Terrain_leafyfence14 NumMaterials: 2 NumFaces: 26 NumVerts: 50 - Terrain_leafyfence15 NumMaterials: 2 NumFaces: 26 NumVerts: 50 - Terrain_leafyfence16 NumMaterials: 2 NumFaces: 26 NumVerts: 50 - Terrain_leafyfence17 NumMaterials: 2 NumFaces: 26 NumVerts: 50 - Terrain_leafyfence18 NumMaterials: 4 NumFaces: 260 NumVerts: 310 - Terrain_castle03 NumMaterials: 4 NumFaces: 376 NumVerts: 612 - Terrain_castleout07 NumMaterials: 5 NumFaces: 376 NumVerts: 669 - Terrain_castleout06 NumMaterials: 6 NumFaces: 564 NumVerts: 628 - Terrain_straightslide02 NumMaterials: 9 NumFaces: 78 NumVerts: 72 - decal_straightslide02 NumMaterials: 5 NumFaces: 511 NumVerts: 579 - Terrain_straightery NumMaterials: 11 NumFaces: 78 NumVerts: 72 - decal_straightery NumMaterials: 7 NumFaces: 160 NumVerts: 165 - Terrain_hientrance NumMaterials: 5 NumFaces: 424 NumVerts: 730 - Terrain_longslide01 NumMaterials: 2 NumFaces: 359 NumVerts: 420 - Terrain_pathway01 NumMaterials: 7 NumFaces: 312 NumVerts: 434 - Terrain_straightslide04 NumMaterials: 1 NumFaces: 608 NumVerts: 681 - Terrain_doublea NumMaterials: 6 NumFaces: 754 NumVerts: 908 - Terrain_doubleb NumMaterials: 2 NumFaces: 64 NumVerts: 80 - decal_doubleb01 NumMaterials: 3 NumFaces: 345 NumVerts: 456 - Terrain_pathways01 NumMaterials: 2 NumFaces: 291 NumVerts: 276 - Terrain_cleftwallb NumMaterials: 8 NumFaces: 405 NumVerts: 724 - Terrain_midhut NumMaterials: 4 NumFaces: 283 NumVerts: 311 - Terrain_walkup NumMaterials: 3 NumFaces: 207 NumVerts: 222 - Terrain_please03 NumMaterials: 3 NumFaces: 724 NumVerts: 1239 - Terrain_archway NumMaterials: 4 NumFaces: 407 NumVerts: 454 - Terrain_doughnut01 NumMaterials: 5 NumFaces: 443 NumVerts: 557 - Terrain_backliner03 NumMaterials: 2 NumFaces: 25 NumVerts: 47 - Terrain_hallway01 NumMaterials: 4 NumFaces: 192 NumVerts: 171 - Terrain_spinal01 NumMaterials: 3 NumFaces: 207 NumVerts: 222 - Terrain_please02 NumMaterials: 2 NumFaces: 360 NumVerts: 490 - Terrain_archrail04 NumMaterials: 3 NumFaces: 724 NumVerts: 1239 - Terrain_archway01 NumMaterials: 1 NumFaces: 24 NumVerts: 48 - Terrain_dung NumMaterials: 1 NumFaces: 56 NumVerts: 52 - Terrain_poop NumMaterials: 1 NumFaces: 52 NumVerts: 63 - Terrain_polelattice NumMaterials: 1 NumFaces: 56 NumVerts: 52 - Terrain_show NumMaterials: 1 NumFaces: 52 NumVerts: 63 - Terrain_polelattice01 NumMaterials: 1 NumFaces: 8 NumVerts: 20 - Terrain_demnds2 NumMaterials: 1 NumFaces: 8 NumVerts: 20 - Terrain_dimends1 NumMaterials: 1 NumFaces: 12 NumVerts: 18 - Terrain_dangling NumMaterials: 1 NumFaces: 56 NumVerts: 52 - Terrain_show01 NumMaterials: 1 NumFaces: 24 NumVerts: 48 - Terrain_dung01 NumMaterials: 1 NumFaces: 56 NumVerts: 52 - Terrain_poop01 NumMaterials: 1 NumFaces: 52 NumVerts: 63 - Terrain_polelattice02 NumMaterials: 1 NumFaces: 8 NumVerts: 20 - Terrain_dimends02 NumMaterials: 1 NumFaces: 52 NumVerts: 63 - Terrain_polelattice03 NumMaterials: 1 NumFaces: 12 NumVerts: 18 - Terrain_dangling01 NumMaterials: 1 NumFaces: 8 NumVerts: 20 - Terrain_demnds03 NumMaterials: 1 NumFaces: 56 NumVerts: 52 - Terrain_show02 NumMaterials: 1 NumFaces: 24 NumVerts: 48 - Terrain_dung02 NumMaterials: 1 NumFaces: 56 NumVerts: 52 - Terrain_poop02 NumMaterials: 1 NumFaces: 52 NumVerts: 63 - Terrain_polelattice04 NumMaterials: 1 NumFaces: 8 NumVerts: 20 - Terrain_dimends03 NumMaterials: 1 NumFaces: 52 NumVerts: 63 - Terrain_polelattice05 NumMaterials: 1 NumFaces: 8 NumVerts: 20 - Terrain_demnds04 NumMaterials: 1 NumFaces: 12 NumVerts: 18 - Terrain_dangling02 NumMaterials: 1 NumFaces: 53 NumVerts: 65 - Terrain_signbase01 NumMaterials: 1 NumFaces: 108 NumVerts: 93 - Terrain_signhold1 NumMaterials: 1 NumFaces: 80 NumVerts: 72 - Terrain_signhold2 NumMaterials: 1 NumFaces: 108 NumVerts: 93 - Terrain_signhold03 NumMaterials: 1 NumFaces: 144 NumVerts: 122 - Terrain_signhold04 NumMaterials: 2 NumFaces: 98 NumVerts: 83 - Terrain_oops04 NumMaterials: 1 NumFaces: 8 NumVerts: 10 - decal_oops05 NumMaterials: 2 NumFaces: 86 NumVerts: 70 - Terrain_oops12 NumMaterials: 1 NumFaces: 8 NumVerts: 10 - decal_oops12 NumMaterials: 1 NumFaces: 48 NumVerts: 28 - Terrain_flagbar NumMaterials: 2 NumFaces: 98 NumVerts: 83 - Terrain_oops13 NumMaterials: 1 NumFaces: 8 NumVerts: 10 - decal_oops13 NumMaterials: 2 NumFaces: 144 NumVerts: 117 - Terrain_oops15 NumMaterials: 1 NumFaces: 8 NumVerts: 10 - decal_oops04 NumMaterials: 2 NumFaces: 84 NumVerts: 66 - Terrain_oops16 NumMaterials: 1 NumFaces: 8 NumVerts: 10 - decal_oops02 NumMaterials: 2 NumFaces: 112 NumVerts: 93 - Terrain_oops17 NumMaterials: 1 NumFaces: 6 NumVerts: 8 - decal_oops17 NumMaterials: 2 NumFaces: 44 NumVerts: 76 - Terrain_benchjump10 NumMaterials: 2 NumFaces: 174 NumVerts: 324 - Terrain_lantern03 NumMaterials: 1 NumFaces: 672 NumVerts: 484 - Terrain_tree_alpher_05 NumMaterials: 2 NumFaces: 54 NumVerts: 103 - Terrain_stem05 NumMaterials: 1 NumFaces: 18 NumVerts: 36 - Terrain_plantbox05 NumMaterials: 1 NumFaces: 672 NumVerts: 484 - Terrain_maybe40 NumMaterials: 2 NumFaces: 54 NumVerts: 103 - Terrain_stem06 NumMaterials: 1 NumFaces: 18 NumVerts: 36 - Terrain_plantbox06 NumMaterials: 1 NumFaces: 20 NumVerts: 21 - Terrain_illusion NumMaterials: 2 NumFaces: 56 NumVerts: 95 - Terrain_rocksign NumMaterials: 3 NumFaces: 348 NumVerts: 319 - Terrain_fizountain NumMaterials: 1 NumFaces: 228 NumVerts: 192 - Terrain_upperflat01 NumMaterials: 1 NumFaces: 304 NumVerts: 278 - Terrain_upperflat03 NumMaterials: 2 NumFaces: 212 NumVerts: 197 - Terrain_upperflat05 NumMaterials: 6 NumFaces: 162 NumVerts: 208 - Terrain_retain1 NumMaterials: 7 NumFaces: 216 NumVerts: 291 - Terrain_retain4 NumMaterials: 7 NumFaces: 252 NumVerts: 322 - Terrain_retain5 NumMaterials: 5 NumFaces: 365 NumVerts: 592 - Terrain_castleout02 NumMaterials: 4 NumFaces: 292 NumVerts: 482 - Terrain_castleout03 NumMaterials: 5 NumFaces: 356 NumVerts: 613 - Terrain_castleout04 NumMaterials: 3 NumFaces: 543 NumVerts: 859 - Terrain_castleout05 NumMaterials: 1 NumFaces: 258 NumVerts: 259 - Terrain_upperpipe02 NumMaterials: 6 NumFaces: 24 NumVerts: 24 - decal_upperpipe04 NumMaterials: 1 NumFaces: 324 NumVerts: 318 - Terrain_upperpipe03 NumMaterials: 7 NumFaces: 28 NumVerts: 27 - decal_upperpipe04 NumMaterials: 2 NumFaces: 312 NumVerts: 252 - Terrain_bowls02 NumMaterials: 1 NumFaces: 250 NumVerts: 245 - Terrain_upperpipea NumMaterials: 6 NumFaces: 24 NumVerts: 24 - decal_upperpipea01 NumMaterials: 3 NumFaces: 202 NumVerts: 223 - Terrain_cliffwalla NumMaterials: 1 NumFaces: 183 NumVerts: 141 - Terrain_bflat02 NumMaterials: 1 NumFaces: 338 NumVerts: 270 - Terrain_bflat04 NumMaterials: 2 NumFaces: 371 NumVerts: 282 - Terrain_bflat06 NumMaterials: 2 NumFaces: 362 NumVerts: 291 - Terrain_bflat08 NumMaterials: 4 NumFaces: 512 NumVerts: 897 - Terrain_longslide02 NumMaterials: 1 NumFaces: 315 NumVerts: 235 - Terrain_underway NumMaterials: 1 NumFaces: 326 NumVerts: 248 - Terrain_outterway NumMaterials: 4 NumFaces: 501 NumVerts: 637 - Terrain_mountain01 NumMaterials: 3 NumFaces: 349 NumVerts: 443 - Terrain_mountain02 NumMaterials: 2 NumFaces: 63 NumVerts: 86 - Terrain_mountain07 NumMaterials: 3 NumFaces: 284 NumVerts: 280 - Terrain_hillside01 NumMaterials: 3 NumFaces: 288 NumVerts: 258 - Terrain_hillside02 NumMaterials: 4 NumFaces: 370 NumVerts: 373 - Terrain_founta02 NumMaterials: 4 NumFaces: 144 NumVerts: 112 - Terrain_backliner01 NumMaterials: 2 NumFaces: 414 NumVerts: 518 - Terrain_pathways20 NumMaterials: 3 NumFaces: 215 NumVerts: 190 - Terrain_doughnut02 NumMaterials: 4 NumFaces: 24 NumVerts: 24 - decal_doughnut03 NumMaterials: 3 NumFaces: 489 NumVerts: 654 - Terrain_pathway23 NumMaterials: 5 NumFaces: 442 NumVerts: 430 - Terrain_tunnela NumMaterials: 6 NumFaces: 370 NumVerts: 440 - Terrain_tunnelc NumMaterials: 2 NumFaces: 461 NumVerts: 464 - Terrain_cleftwallz NumMaterials: 1 NumFaces: 72 NumVerts: 63 - Terrain_gbladeb01 NumMaterials: 1 NumFaces: 72 NumVerts: 63 - Terrain_gbladeb02 NumMaterials: 1 NumFaces: 72 NumVerts: 63 - Terrain_gbladeb03 NumMaterials: 11 NumFaces: 513 NumVerts: 765 - Terrain_pulley support14 NumMaterials: 2 NumFaces: 101 NumVerts: 153 - Terrain_stair24 NumMaterials: 2 NumFaces: 213 NumVerts: 168 - Terrain_bflat09 NumMaterials: 13 NumFaces: 575 NumVerts: 849 - Terrain_pulley support02 NumMaterials: 1 NumFaces: 416 NumVerts: 295 - Terrain_gondocable NumMaterials: 2 NumFaces: 44 NumVerts: 76 - Terrain_benchjump11 NumMaterials: 2 NumFaces: 44 NumVerts: 76 - Terrain_benchjump12 NumMaterials: 2 NumFaces: 64 NumVerts: 99 - ExploderDef_lantern NumMaterials: 2 NumFaces: 174 NumVerts: 324 - Terrain_lantern05 NumMaterials: 2 NumFaces: 174 NumVerts: 324 - Terrain_lantern06 NumMaterials: 2 NumFaces: 174 NumVerts: 324 - Terrain_lantern07 NumMaterials: 2 NumFaces: 44 NumVerts: 76 - Terrain_benchjump13 NumMaterials: 1 NumFaces: 150 NumVerts: 300 - Terrain_bench18 NumMaterials: 1 NumFaces: 150 NumVerts: 300 - Terrain_bench19 NumMaterials: 2 NumFaces: 174 NumVerts: 324 - Terrain_lantern08 NumMaterials: 2 NumFaces: 44 NumVerts: 76 - Terrain_benchjump14 NumMaterials: 1 NumFaces: 53 NumVerts: 65 - Terrain_signbase02 NumMaterials: 1 NumFaces: 53 NumVerts: 65 - Terrain_signbase03 NumMaterials: 1 NumFaces: 53 NumVerts: 65 - Terrain_signbase04 NumMaterials: 1 NumFaces: 48 NumVerts: 28 - Terrain_flagbar02 NumMaterials: 1 NumFaces: 150 NumVerts: 300 - Terrain_bench20 NumMaterials: 1 NumFaces: 150 NumVerts: 300 - Terrain_bench21 NumMaterials: 1 NumFaces: 150 NumVerts: 300 - Terrain_bench22 NumMaterials: 4 NumFaces: 62 NumVerts: 87 - Terrain_cecfertado16 NumMaterials: 4 NumFaces: 62 NumVerts: 87 - Terrain_cecfertado17 NumMaterials: 4 NumFaces: 62 NumVerts: 87 - Terrain_cecfertado18 NumMaterials: 4 NumFaces: 62 NumVerts: 87 - Terrain_cecfertado19 NumMaterials: 4 NumFaces: 62 NumVerts: 87 - Terrain_cecfertado20 NumMaterials: 4 NumFaces: 62 NumVerts: 87 - Terrain_cecfertado21 NumMaterials: 4 NumFaces: 62 NumVerts: 87 - Terrain_cecfertado22 NumMaterials: 4 NumFaces: 62 NumVerts: 87 - Terrain_cecfertado23 NumMaterials: 4 NumFaces: 62 NumVerts: 87 - Terrain_cecfertado24 NumMaterials: 4 NumFaces: 62 NumVerts: 87 - Terrain_cecfertado25 NumMaterials: 4 NumFaces: 62 NumVerts: 87 - Terrain_cecfertado26 NumMaterials: 4 NumFaces: 62 NumVerts: 87 - Terrain_cecfertado27 NumMaterials: 4 NumFaces: 62 NumVerts: 87 - Terrain_cecfertado28 NumMaterials: 1 NumFaces: 82 NumVerts: 122 - Terrain_fencepost31 NumMaterials: 1 NumFaces: 82 NumVerts: 122 - Terrain_fencepost32 NumMaterials: 1 NumFaces: 82 NumVerts: 122 - Terrain_fencepost33 NumMaterials: 1 NumFaces: 82 NumVerts: 122 - Terrain_fencepost34 NumMaterials: 1 NumFaces: 224 NumVerts: 114 - dynamicsdef_ball NumMaterials: 4 NumFaces: 44 NumVerts: 94 - moverdef_floorsignA_ NumMaterials: 8 NumFaces: 188 NumVerts: 281 - Terrain_HotDogStand NumMaterials: 8 NumFaces: 188 NumVerts: 281 - Terrain_HotDogStand01 NumMaterials: 8 NumFaces: 188 NumVerts: 281 - Terrain_HotDogStand02 NumMaterials: 8 NumFaces: 188 NumVerts: 281 - Terrain_HotDogStand03 NumMaterials: 1 NumFaces: 56 NumVerts: 96 - Terrain_builtc NumMaterials: 1 NumFaces: 36 NumVerts: 70 - Terrain_builtb NumMaterials: 1 NumFaces: 56 NumVerts: 96 - Terrain_builta NumMaterials: 1 NumFaces: 56 NumVerts: 96 - Terrain_builta01 NumMaterials: 1 NumFaces: 20 NumVerts: 40 - Terrain_builtb01 NumMaterials: 1 NumFaces: 56 NumVerts: 96 - Terrain_builtc01 NumMaterials: 1 NumFaces: 56 NumVerts: 96 - Terrain_builtc02 NumMaterials: 1 NumFaces: 20 NumVerts: 40 - Terrain_builtb02 NumMaterials: 1 NumFaces: 56 NumVerts: 96 - Terrain_builta02 NumMaterials: 1 NumFaces: 12 NumVerts: 24 - Terrain_lily12 NumMaterials: 4 NumFaces: 62 NumVerts: 87 - Terrain_cecfertado29 NumMaterials: 4 NumFaces: 62 NumVerts: 87 - Terrain_cecfertado30 NumMaterials: 4 NumFaces: 62 NumVerts: 87 - Terrain_cecfertado31 NumMaterials: 4 NumFaces: 62 NumVerts: 87 - Terrain_cecfertado32 NumMaterials: 4 NumFaces: 62 NumVerts: 87 - Terrain_cecfertado33 NumMaterials: 4 NumFaces: 62 NumVerts: 87 - Terrain_cecfertado34 NumMaterials: 1 NumFaces: 12 NumVerts: 24 - Terrain_lily13 NumMaterials: 4 NumFaces: 62 NumVerts: 87 - Terrain_cecfertado35 NumMaterials: 1 NumFaces: 12 NumVerts: 24 - Terrain_lily14 NumMaterials: 4 NumFaces: 62 NumVerts: 87 - Terrain_cecfertado36 NumMaterials: 1 NumFaces: 12 NumVerts: 24 - Terrain_lily15 NumMaterials: 2 NumFaces: 38 NumVerts: 50 - Terrain_ceferplanto07 NumMaterials: 2 NumFaces: 38 NumVerts: 50 - Terrain_ceferplanto08 NumMaterials: 4 NumFaces: 62 NumVerts: 87 - Terrain_cecfertado37 NumMaterials: 4 NumFaces: 62 NumVerts: 87 - Terrain_cecfertado38 NumMaterials: 4 NumFaces: 62 NumVerts: 87 - Terrain_cecfertado39 NumMaterials: 4 NumFaces: 62 NumVerts: 87 - Terrain_cecfertado40 NumMaterials: 4 NumFaces: 62 NumVerts: 87 - Terrain_cecfertado41 NumMaterials: 1 NumFaces: 12 NumVerts: 24 - Terrain_lily16 NumMaterials: 4 NumFaces: 62 NumVerts: 87 - Terrain_cecfertado42 NumMaterials: 2 NumFaces: 38 NumVerts: 50 - Terrain_ceferplanto09 NumMaterials: 1 NumFaces: 12 NumVerts: 24 - Terrain_lily17 NumMaterials: 1 NumFaces: 12 NumVerts: 24 - Terrain_lily18 NumMaterials: 4 NumFaces: 62 NumVerts: 87 - Terrain_cecfertado43 NumMaterials: 4 NumFaces: 62 NumVerts: 87 - Terrain_cecfertado46 NumMaterials: 4 NumFaces: 62 NumVerts: 87 - Terrain_cecfertado47 NumMaterials: 4 NumFaces: 62 NumVerts: 87 - Terrain_cecfertado48 NumMaterials: 1 NumFaces: 12 NumVerts: 24 - Terrain_lily19 NumMaterials: 1 NumFaces: 12 NumVerts: 24 - Terrain_lily20 NumMaterials: 1 NumFaces: 12 NumVerts: 24 - Terrain_lily21 NumMaterials: 1 NumFaces: 34 NumVerts: 46 - Terrain_ceferplanto10 NumMaterials: 1 NumFaces: 34 NumVerts: 46 - Terrain_ceferplanto11 NumMaterials: 5 NumFaces: 516 NumVerts: 562 - Terrain_fountain06 NumMaterials: 1 NumFaces: 44 NumVerts: 53 - Terrain_streamsup NumMaterials: 1 NumFaces: 50 NumVerts: 70 - Terrain_streamer NumMaterials: 1 NumFaces: 41 NumVerts: 59 - Terrain_streamer01 NumMaterials: 1 NumFaces: 17 NumVerts: 27 - Terrain_streamer02 NumMaterials: 1 NumFaces: 25 NumVerts: 35 - Terrain_streamer03 NumMaterials: 1 NumFaces: 25 NumVerts: 35 - Terrain_streamer04 NumMaterials: 1 NumFaces: 25 NumVerts: 35 - Terrain_streamer05 NumMaterials: 4 NumFaces: 192 NumVerts: 171 - Terrain_spinal02 NumMaterials: 1 NumFaces: 56 NumVerts: 96 - Terrain_builtc03 NumMaterials: 1 NumFaces: 20 NumVerts: 40 - Terrain_builtb03 NumMaterials: 1 NumFaces: 56 NumVerts: 96 - Terrain_builta03 NumMaterials: 1 NumFaces: 18 NumVerts: 12 - Terrain_railcollision1 NumMaterials: 1 NumFaces: 18 NumVerts: 12 - Terrain_railcollision02 NumMaterials: 1 NumFaces: 18 NumVerts: 12 - Terrain_railcollision03 NumMaterials: 1 NumFaces: 18 NumVerts: 12 - Terrain_railcollision04 NumMaterials: 1 NumFaces: 10 NumVerts: 12 - Terrain_railcollision05 NumMaterials: 1 NumFaces: 10 NumVerts: 12 - Terrain_railcollision06 NumMaterials: 1 NumFaces: 10 NumVerts: 12 - Terrain_railcollision07 NumMaterials: 1 NumFaces: 10 NumVerts: 12 - Terrain_railcollision08 NumMaterials: 2 NumFaces: 360 NumVerts: 490 - Terrain_archrail05 NumMaterials: 5 NumFaces: 516 NumVerts: 568 - Terrain_fountain07 NumMaterials: 4 NumFaces: 192 NumVerts: 171 - Terrain_spinal03 NumMaterials: 3 NumFaces: 54 NumVerts: 88 - Terrain_benchjump15 NumMaterials: 2 NumFaces: 44 NumVerts: 76 - Terrain_benchjump16 NumMaterials: 2 NumFaces: 44 NumVerts: 76 - Terrain_benchjump17 NumMaterials: 2 NumFaces: 44 NumVerts: 76 - Terrain_benchjump18 NumMaterials: 2 NumFaces: 44 NumVerts: 76 - Terrain_benchjump19 NumMaterials: 8 NumFaces: 112 NumVerts: 209 - panorama_01 NumMaterials: 3 NumFaces: 293 NumVerts: 398 - CarDef_gondolaB NumMaterials: 1 NumFaces: 12 NumVerts: 20 - MoverDef_machine NumMaterials: 2 NumFaces: 174 NumVerts: 324 - Terrain_lantern09 NumMaterials: 2 NumFaces: 174 NumVerts: 324 - Terrain_lantern13 NumMaterials: 3 NumFaces: 44 NumVerts: 84 - ExploderDef_HDstand NumMaterials: 4 NumFaces: 44 NumVerts: 94 - moverdef_floorsignB_ NumMaterials: 4 NumFaces: 44 NumVerts: 94 - moverdef_floorsignD_ NumMaterials: 4 NumFaces: 44 NumVerts: 94 - moverdef_floorsignC_ NumMaterials: 3 NumFaces: 12 NumVerts: 8 - moverDef_GondolaMotor NumMaterials: 3 NumFaces: 325 NumVerts: 333 - Terrain_newtunnel NumMaterials: 2 NumFaces: 527 NumVerts: 569 - Terrain_newtungrind NumMaterials: 1 NumFaces: 20 NumVerts: 12 - terrain_invis_01 NumMaterials: 1 NumFaces: 24 NumVerts: 41 - terrain_invis_100 NumMaterials: 1 NumFaces: 28 NumVerts: 45 - terrain_invis_101 -------------------------------------------------------------------- Geometry Instances -------------------------------------------------------------------- Terrain_dirtjumpb Terrain_dirtjumpb03 Terrain_fountain03 Terrain_cecrail Terrain_cecrail01 Terrain_cecrailwalkd Terrain_cecrailsupport Terrain_cecfertado15 Terrain_lily06 Terrain_lily07 Terrain_ceferplanto04 Terrain_lily08 Terrain_ceferplanto05 Terrain_lily09 Terrain_ceferplanto06 Terrain_lily10 Terrain_lily11 Terrain_hipillar Terrain_hipillar Terrain_founta01 Terrain_cliffwall01 Terrain_level2 Terrain_hillside03 Terrain_midpool Terrain_mountain05 Terrain_stair17 Terrain_pulley support09 Terrain_bflat01 Terrain_stairy Terrain_backliner02 Terrain_newplane2 Terrain_bflat05 Terrain_bflat03 Terrain_upperflat06 Terrain_lefttel Terrain_boop2 Terrain_cleftwall Terrain_pr Terrain_pr2 Terrain_prmeshb Terrain_prmesh Terrain_longbase Terrain_railsupport10 Terrain_railsupport11 Terrain_palm02 Terrain_palm03 Terrain_palm04 Terrain_palm05 Terrain_palm06 Terrain_palm07 Terrain_palm08 Terrain_fountain02 Terrain_fencepost Terrain_fencepost01 Terrain_fencepost02 Terrain_fencepost03 Terrain_fencepost04 Terrain_fencepost05 Terrain_fencepost06 Terrain_fencepost07 Terrain_fencepost08 Terrain_fencepost09 Terrain_fencepost10 Terrain_fencepost11 Terrain_fencepost12 Terrain_fencepost13 Terrain_fencepost14 Terrain_fencepost15 Terrain_fencepost16 Terrain_fencepost17 Terrain_fencepost18 Terrain_fencepost19 Terrain_fencepost20 Terrain_fencepost21 Terrain_fencepost22 Terrain_bench17 Terrain_kioskroof Terrain_kioskroof01 Terrain_stem Terrain_plantbox Terrain_tree_alpher_01 Terrain_midslide01 Terrain_tunneo01 Terrain_tunnelb Terrain_retain2 Terrain_retain3 Terrain_midrfsuport Terrain_doubleent01 Terrain_tagtest Terrain_castleout01 Terrain_castlein01 Terrain_midroof Terrain_tree_alpher_02 Terrain_plantbox01 Terrain_stem01 Terrain_tree_alpher_03 Terrain_plantbox03 Terrain_stem03 Terrain_pulley support01 Terrain_pulley support12 Terrain_leafyfence Terrain_leafyfence02 Terrain_leafyfence03 Terrain_leafyfence04 Terrain_leafyfence05 Terrain_leafyfence06 Terrain_leafyfence07 Terrain_leafyfence08 Terrain_leafyfence09 Terrain_waterwayent01 Terrain_bflat07 Terrain_staira Terrain_stairtunnel Terrain_stair22 Terrain_stair18 Terrain_prrr01 Terrain_upperflat02 Terrain_upperflat04 Terrain_bowls01 Terrain_thingya01 Terrain_upperpipeb decal_upperpipeb01 Terrain_tomany Terrain_upperpipe01 decal_upperpipe04 Terrain_prtafence Terrain_fencepost23 Terrain_fencepost24 Terrain_fencepost25 Terrain_fencepost26 Terrain_fencepost27 Terrain_fencepost28 Terrain_fencepost29 Terrain_fencepost30 Terrain_prrr03 Terrain_cecentrance Terrain_cecpay Terrain_row Terrain_row2 Terrain_foodstorez Terrain_foodstorez01 Terrain_foodstorez02 Terrain_midpoolrail Terrain_midpoolb Terrain_hippie01 Terrain_pimpish Terrain_midpoolrail04 Terrain_midpoolb04 Terrain_midpoolrail05 Terrain_midpoolb05 Terrain_midpoolrail06 Terrain_midpoolb06 Terrain_pulley support13 Terrain_stairy01 Terrain_stairy02 Terrain_double04 decal_double01 Terrain_stem04 Terrain_plantbox04 Terrain_tree_alpher_04 Terrain_pulleybase Terrain_pulleybase01 Terrain_leafyfence10 Terrain_leafyfence11 Terrain_leafyfence12 Terrain_leafyfence13 Terrain_leafyfence14 Terrain_leafyfence15 Terrain_leafyfence16 Terrain_leafyfence17 Terrain_leafyfence18 Terrain_castle03 Terrain_castleout07 Terrain_castleout06 Terrain_straightslide02 decal_straightslide02 Terrain_straightery decal_straightery Terrain_hientrance Terrain_longslide01 Terrain_pathway01 Terrain_straightslide04 Terrain_doublea Terrain_doubleb decal_doubleb01 Terrain_pathways01 Terrain_cleftwallb Terrain_midhut Terrain_walkup Terrain_please03 Terrain_archway Terrain_doughnut01 Terrain_backliner03 Terrain_hallway01 Terrain_spinal01 Terrain_please02 Terrain_archrail04 Terrain_archway01 Terrain_dung Terrain_poop Terrain_polelattice Terrain_show Terrain_polelattice01 Terrain_demnds2 Terrain_dimends1 Terrain_dangling Terrain_show01 Terrain_dung01 Terrain_poop01 Terrain_polelattice02 Terrain_dimends02 Terrain_polelattice03 Terrain_dangling01 Terrain_demnds03 Terrain_show02 Terrain_dung02 Terrain_poop02 Terrain_polelattice04 Terrain_dimends03 Terrain_polelattice05 Terrain_demnds04 Terrain_dangling02 Terrain_signbase01 Terrain_signhold1 Terrain_signhold2 Terrain_signhold03 Terrain_signhold04 Terrain_oops04 decal_oops05 Terrain_oops12 decal_oops12 Terrain_flagbar Terrain_oops13 decal_oops13 Terrain_oops15 decal_oops04 Terrain_oops16 decal_oops02 Terrain_oops17 decal_oops17 Terrain_benchjump10 Terrain_lantern03 Terrain_tree_alpher_05 Terrain_stem05 Terrain_plantbox05 Terrain_maybe40 Terrain_stem06 Terrain_plantbox06 Terrain_illusion Terrain_rocksign Terrain_fizountain Terrain_upperflat01 Terrain_upperflat03 Terrain_upperflat05 Terrain_retain1 Terrain_retain4 Terrain_retain5 Terrain_castleout02 Terrain_castleout03 Terrain_castleout04 Terrain_castleout05 Terrain_upperpipe02 decal_upperpipe04 Terrain_upperpipe03 decal_upperpipe04 Terrain_bowls02 Terrain_upperpipea decal_upperpipea01 Terrain_cliffwalla Terrain_bflat02 Terrain_bflat04 Terrain_bflat06 Terrain_bflat08 Terrain_longslide02 Terrain_underway Terrain_outterway Terrain_mountain01 Terrain_mountain02 Terrain_mountain07 Terrain_hillside01 Terrain_hillside02 Terrain_founta02 Terrain_backliner01 Terrain_pathways20 Terrain_doughnut02 decal_doughnut03 Terrain_pathway23 Terrain_tunnela Terrain_tunnelc Terrain_cleftwallz Terrain_gbladeb01 Terrain_gbladeb02 Terrain_gbladeb03 Car_gondola01 Terrain_pulley support14 Terrain_stair24 Terrain_bflat09 Terrain_pulley support02 Terrain_gondocable Car_gondola03 Car_gondola05 Car_gondola07 Car_gondola09 Terrain_benchjump11 Terrain_benchjump12 Exploder_lantern01 Terrain_lantern05 Exploder_lantern02 Terrain_lantern06 Exploder_lantern04 Exploder_lantern05 Terrain_lantern07 Terrain_benchjump13 Terrain_bench18 Terrain_bench19 Terrain_lantern08 Exploder_lantern06 Terrain_benchjump14 Terrain_signbase02 Terrain_signbase03 Terrain_signbase04 Terrain_flagbar02 Terrain_bench20 Terrain_bench21 Terrain_bench22 Terrain_cecfertado16 Terrain_cecfertado17 Terrain_cecfertado18 Terrain_cecfertado19 Terrain_cecfertado20 Terrain_cecfertado21 Terrain_cecfertado22 Terrain_cecfertado23 Terrain_cecfertado24 Terrain_cecfertado25 Terrain_cecfertado26 Terrain_cecfertado27 Terrain_cecfertado28 Terrain_fencepost31 Terrain_fencepost32 Terrain_fencepost33 Terrain_fencepost34 Terrain_HotDogStand Terrain_HotDogStand01 Terrain_HotDogStand02 Terrain_HotDogStand03 Terrain_builtc Terrain_builtb Terrain_builta Terrain_builta01 Terrain_builtb01 Terrain_builtc01 Terrain_builtc02 Terrain_builtb02 Terrain_builta02 Terrain_lily12 Terrain_cecfertado29 Terrain_cecfertado30 Terrain_cecfertado31 Terrain_cecfertado32 Terrain_cecfertado33 Terrain_cecfertado34 Terrain_lily13 Terrain_cecfertado35 Terrain_lily14 Terrain_cecfertado36 Terrain_lily15 Terrain_ceferplanto07 Terrain_ceferplanto08 Terrain_cecfertado37 Terrain_cecfertado38 Terrain_cecfertado39 Terrain_cecfertado40 Terrain_cecfertado41 Terrain_lily16 Terrain_cecfertado42 Terrain_ceferplanto09 Terrain_lily17 Terrain_lily18 Terrain_cecfertado43 Terrain_cecfertado46 Terrain_cecfertado47 Terrain_cecfertado48 Terrain_lily19 Terrain_lily20 Terrain_lily21 Terrain_ceferplanto10 Terrain_ceferplanto11 Terrain_fountain06 dynamics_ball01 dynamics_ball03 dynamics_ball02 Terrain_streamsup Terrain_streamer Terrain_streamer01 Terrain_streamer02 Terrain_streamer03 Terrain_streamer04 Terrain_streamer05 Terrain_spinal02 Terrain_builtc03 Terrain_builtb03 Terrain_builta03 Terrain_railcollision1 Terrain_railcollision02 Terrain_railcollision03 Terrain_railcollision04 Terrain_railcollision05 Terrain_railcollision06 Terrain_railcollision07 Terrain_railcollision08 Terrain_archrail05 Terrain_fountain07 Terrain_spinal03 Car_gondola11 Car_gondola13 Car_gondola15 Car_gondola17 Car_gondola19 Car_gondola21 Car_gondola23 Terrain_benchjump15 Terrain_benchjump16 Terrain_benchjump17 Terrain_benchjump18 Terrain_benchjump19 panorama_01 Car_gondolaB01 Car_gondolaB02 Car_gondolaB03 Car_gondolaB04 Car_gondolaB05 Car_gondolaB06 Car_gondolaB07 Car_gondolaB08 Car_gondolaB09 Car_gondolaB10 Car_gondolaB11 Car_gondolaB12 dynamics_ball04 Mover_machine01 Mover_machine02 Terrain_lantern09 Exploder_lantern07 Exploder_lantern11 Terrain_lantern13 Exploder_HDstand01 Exploder_HDstand02 Exploder_HDstand03 Exploder_HDstand04 mover_floorsignA_01 mover_floorsignA_02 mover_floorsignB_01 mover_floorsignB_02 mover_floorsignC_01 mover_floorsignC_02 mover_floorsignD_01 mover_floorsignD_02 mover_GondolaMotor01 mover_GondolaMotor02 Terrain_newtunnel Terrain_newtungrind terrain_invis_01 terrain_invis_100 terrain_invis_101 -------------------------------------------------------------------- Asserts / Warnings / Tips -------------------------------------------------------------------- Asserts:- Warnings:- Optmisation tips:- Terrain_dirtjumpb-Low number of vertices in object (109, Optimum is > 256) Terrain_dirtjumpb-vertex to face ratio (1.575000) Terrain_dirtjumpb03-Low number of vertices in object (114, Optimum is > 256) Terrain_dirtjumpb03-vertex to face ratio (1.566667) Terrain_fountain03-vertex to face ratio (1.626283) Terrain_cecrail-vertex to face ratio (1.616071) Terrain_cecrail01-vertex to face ratio (1.616071) Terrain_cecrailwalkd-Low number of vertices in object (164, Optimum is > 256) Terrain_cecrailwalkd-vertex to face ratio (1.493151) Terrain_cecrailsupport-Low number of vertices in object (232, Optimum is > 256) Terrain_cecrailsupport-High vertex to face ratio (2.441667, Optimum is < 2.000000) - poor stripping Terrain_cecrailsupport-vertex to face ratio (2.441667) Terrain_cecfertado15-Low number of vertices in object (87, Optimum is > 256) Terrain_cecfertado15-vertex to face ratio (1.838710) Terrain_lily06-Low number of vertices in object (24, Optimum is > 256) Terrain_lily06-High vertex to face ratio (2.333333, Optimum is < 2.000000) - poor stripping Terrain_lily06-vertex to face ratio (2.333333) Terrain_lily07-Low number of vertices in object (24, Optimum is > 256) Terrain_lily07-High vertex to face ratio (2.333333, Optimum is < 2.000000) - poor stripping Terrain_lily07-vertex to face ratio (2.333333) Terrain_ceferplanto04-Low number of vertices in object (50, Optimum is > 256) Terrain_ceferplanto04-High vertex to face ratio (2.236842, Optimum is < 2.000000) - poor stripping Terrain_ceferplanto04-vertex to face ratio (2.236842) Terrain_lily08-Low number of vertices in object (24, Optimum is > 256) Terrain_lily08-High vertex to face ratio (2.333333, Optimum is < 2.000000) - poor stripping Terrain_lily08-vertex to face ratio (2.333333) Terrain_ceferplanto05-Low number of vertices in object (50, Optimum is > 256) Terrain_ceferplanto05-High vertex to face ratio (2.236842, Optimum is < 2.000000) - poor stripping Terrain_ceferplanto05-vertex to face ratio (2.236842) Terrain_lily09-Low number of vertices in object (24, Optimum is > 256) Terrain_lily09-High vertex to face ratio (2.333333, Optimum is < 2.000000) - poor stripping Terrain_lily09-vertex to face ratio (2.333333) Terrain_ceferplanto06-Low number of vertices in object (50, Optimum is > 256) Terrain_ceferplanto06-High vertex to face ratio (2.236842, Optimum is < 2.000000) - poor stripping Terrain_ceferplanto06-vertex to face ratio (2.236842) Terrain_lily10-Low number of vertices in object (24, Optimum is > 256) Terrain_lily10-High vertex to face ratio (2.333333, Optimum is < 2.000000) - poor stripping Terrain_lily10-vertex to face ratio (2.333333) Terrain_lily11-Low number of vertices in object (24, Optimum is > 256) Terrain_lily11-High vertex to face ratio (2.333333, Optimum is < 2.000000) - poor stripping Terrain_lily11-vertex to face ratio (2.333333) Terrain_hipillar-vertex to face ratio (1.775229) Terrain_hipillar-vertex to face ratio (1.947368) Terrain_founta01-vertex to face ratio (1.461686) Terrain_cliffwall01-Low number of vertices in object (192, Optimum is > 256) Terrain_cliffwall01-vertex to face ratio (1.696429) Terrain_level2-vertex to face ratio (1.283286) Terrain_hillside03-vertex to face ratio (1.879607) Terrain_midpool-vertex to face ratio (1.326705) Terrain_mountain05-High vertex to face ratio (2.025078, Optimum is < 2.000000) - poor stripping Terrain_mountain05-vertex to face ratio (2.025078) Terrain_stair17-Low number of vertices in object (167, Optimum is > 256) Terrain_stair17-vertex to face ratio (2.000000) Terrain_pulley support09-Low number of vertices in object (218, Optimum is > 256) Terrain_pulley support09-High vertex to face ratio (2.172662, Optimum is < 2.000000) - poor stripping Terrain_pulley support09-vertex to face ratio (2.172662) Terrain_bflat01-Low number of vertices in object (239, Optimum is > 256) Terrain_bflat01-vertex to face ratio (1.414716) Terrain_stairy-High vertex to face ratio (2.170507, Optimum is < 2.000000) - poor stripping Terrain_stairy-vertex to face ratio (2.170507) Terrain_backliner02-High vertex to face ratio (2.125436, Optimum is < 2.000000) - poor stripping Terrain_backliner02-vertex to face ratio (2.125436) Terrain_newplane2-vertex to face ratio (1.575499) Terrain_bflat05-vertex to face ratio (1.593168) Terrain_bflat03-vertex to face ratio (1.416887) Terrain_upperflat06-Low number of vertices in object (142, Optimum is > 256) Terrain_upperflat06-vertex to face ratio (1.606250) Terrain_lefttel-Low number of vertices in object (204, Optimum is > 256) Terrain_lefttel-vertex to face ratio (1.228782) Terrain_boop2-vertex to face ratio (1.421466) Terrain_cleftwall-High vertex to face ratio (2.554456, Optimum is < 2.000000) - poor stripping Terrain_cleftwall-vertex to face ratio (2.554456) Terrain_pr-Low number of vertices in object (205, Optimum is > 256) Terrain_pr-vertex to face ratio (1.211806) Terrain_pr2-Low number of vertices in object (115, Optimum is > 256) Terrain_pr2-vertex to face ratio (1.261905) Terrain_prmeshb-Low number of vertices in object (83, Optimum is > 256) Terrain_prmeshb-vertex to face ratio (1.539823) Terrain_prmesh-Low number of vertices in object (38, Optimum is > 256) Terrain_prmesh-High vertex to face ratio (2.190476, Optimum is < 2.000000) - poor stripping Terrain_prmesh-vertex to face ratio (2.190476) Terrain_longbase-Low number of vertices in object (40, Optimum is > 256) Terrain_longbase-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping Terrain_longbase-vertex to face ratio (2.500000) Terrain_railsupport10-Low number of vertices in object (8, Optimum is > 256) Terrain_railsupport10-vertex to face ratio (1.625000) Terrain_railsupport11-Low number of vertices in object (8, Optimum is > 256) Terrain_railsupport11-vertex to face ratio (1.625000) Terrain_palm02-Low number of vertices in object (115, Optimum is > 256) Terrain_palm02-High vertex to face ratio (2.291667, Optimum is < 2.000000) - poor stripping Terrain_palm02-vertex to face ratio (2.291667) Terrain_palm03-Low number of vertices in object (115, Optimum is > 256) Terrain_palm03-High vertex to face ratio (2.291667, Optimum is < 2.000000) - poor stripping Terrain_palm03-vertex to face ratio (2.291667) Terrain_palm04-Low number of vertices in object (115, Optimum is > 256) Terrain_palm04-High vertex to face ratio (2.291667, Optimum is < 2.000000) - poor stripping Terrain_palm04-vertex to face ratio (2.291667) Terrain_palm05-Low number of vertices in object (115, Optimum is > 256) Terrain_palm05-High vertex to face ratio (2.291667, Optimum is < 2.000000) - poor stripping Terrain_palm05-vertex to face ratio (2.291667) Terrain_palm06-Low number of vertices in object (115, Optimum is > 256) Terrain_palm06-High vertex to face ratio (2.291667, Optimum is < 2.000000) - poor stripping Terrain_palm06-vertex to face ratio (2.291667) Terrain_palm07-Low number of vertices in object (115, Optimum is > 256) Terrain_palm07-High vertex to face ratio (2.291667, Optimum is < 2.000000) - poor stripping Terrain_palm07-vertex to face ratio (2.291667) Terrain_palm08-Low number of vertices in object (115, Optimum is > 256) Terrain_palm08-High vertex to face ratio (2.291667, Optimum is < 2.000000) - poor stripping Terrain_palm08-vertex to face ratio (2.291667) Terrain_fountain02-vertex to face ratio (1.462012) Terrain_fencepost-Low number of vertices in object (122, Optimum is > 256) Terrain_fencepost-High vertex to face ratio (2.195122, Optimum is < 2.000000) - poor stripping Terrain_fencepost-vertex to face ratio (2.195122) Terrain_fencepost01-Low number of vertices in object (122, Optimum is > 256) Terrain_fencepost01-High vertex to face ratio (2.195122, Optimum is < 2.000000) - poor stripping Terrain_fencepost01-vertex to face ratio (2.195122) Terrain_fencepost02-Low number of vertices in object (122, Optimum is > 256) Terrain_fencepost02-High vertex to face ratio (2.195122, Optimum is < 2.000000) - poor stripping Terrain_fencepost02-vertex to face ratio (2.195122) Terrain_fencepost03-Low number of vertices in object (122, Optimum is > 256) Terrain_fencepost03-High vertex to face ratio (2.195122, Optimum is < 2.000000) - poor stripping Terrain_fencepost03-vertex to face ratio (2.195122) Terrain_fencepost04-Low number of vertices in object (122, Optimum is > 256) Terrain_fencepost04-High vertex to face ratio (2.195122, Optimum is < 2.000000) - poor stripping Terrain_fencepost04-vertex to face ratio (2.195122) Terrain_fencepost05-Low number of vertices in object (122, Optimum is > 256) Terrain_fencepost05-High vertex to face ratio (2.195122, Optimum is < 2.000000) - poor stripping Terrain_fencepost05-vertex to face ratio (2.195122) Terrain_fencepost06-Low number of vertices in object (122, Optimum is > 256) Terrain_fencepost06-High vertex to face ratio (2.195122, Optimum is < 2.000000) - poor stripping Terrain_fencepost06-vertex to face ratio (2.195122) Terrain_fencepost07-Low number of vertices in object (122, Optimum is > 256) Terrain_fencepost07-High vertex to face ratio (2.195122, Optimum is < 2.000000) - poor stripping Terrain_fencepost07-vertex to face ratio (2.195122) Terrain_fencepost08-Low number of vertices in object (122, Optimum is > 256) Terrain_fencepost08-High vertex to face ratio (2.195122, Optimum is < 2.000000) - poor stripping Terrain_fencepost08-vertex to face ratio (2.195122) Terrain_fencepost09-Low number of vertices in object (122, Optimum is > 256) Terrain_fencepost09-High vertex to face ratio (2.195122, Optimum is < 2.000000) - poor stripping Terrain_fencepost09-vertex to face ratio (2.195122) Terrain_fencepost10-Low number of vertices in object (122, Optimum is > 256) Terrain_fencepost10-High vertex to face ratio (2.195122, Optimum is < 2.000000) - poor stripping Terrain_fencepost10-vertex to face ratio (2.195122) Terrain_fencepost11-Low number of vertices in object (122, Optimum is > 256) Terrain_fencepost11-High vertex to face ratio (2.195122, Optimum is < 2.000000) - poor stripping Terrain_fencepost11-vertex to face ratio (2.195122) Terrain_fencepost12-Low number of vertices in object (122, Optimum is > 256) Terrain_fencepost12-High vertex to face ratio (2.195122, Optimum is < 2.000000) - poor stripping Terrain_fencepost12-vertex to face ratio (2.195122) Terrain_fencepost13-Low number of vertices in object (122, Optimum is > 256) Terrain_fencepost13-High vertex to face ratio (2.195122, Optimum is < 2.000000) - poor stripping Terrain_fencepost13-vertex to face ratio (2.195122) Terrain_fencepost14-Low number of vertices in object (122, Optimum is > 256) Terrain_fencepost14-High vertex to face ratio (2.195122, Optimum is < 2.000000) - poor stripping Terrain_fencepost14-vertex to face ratio (2.195122) Terrain_fencepost15-Low number of vertices in object (122, Optimum is > 256) Terrain_fencepost15-High vertex to face ratio (2.195122, Optimum is < 2.000000) - poor stripping Terrain_fencepost15-vertex to face ratio (2.195122) Terrain_fencepost16-Low number of vertices in object (122, Optimum is > 256) Terrain_fencepost16-High vertex to face ratio (2.195122, Optimum is < 2.000000) - poor stripping Terrain_fencepost16-vertex to face ratio (2.195122) Terrain_fencepost17-Low number of vertices in object (122, Optimum is > 256) Terrain_fencepost17-High vertex to face ratio (2.195122, Optimum is < 2.000000) - poor stripping Terrain_fencepost17-vertex to face ratio (2.195122) Terrain_fencepost18-Low number of vertices in object (122, Optimum is > 256) Terrain_fencepost18-High vertex to face ratio (2.195122, Optimum is < 2.000000) - poor stripping Terrain_fencepost18-vertex to face ratio (2.195122) Terrain_fencepost19-Low number of vertices in object (122, Optimum is > 256) Terrain_fencepost19-High vertex to face ratio (2.195122, Optimum is < 2.000000) - poor stripping Terrain_fencepost19-vertex to face ratio (2.195122) Terrain_fencepost20-Low number of vertices in object (122, Optimum is > 256) Terrain_fencepost20-High vertex to face ratio (2.195122, Optimum is < 2.000000) - poor stripping Terrain_fencepost20-vertex to face ratio (2.195122) Terrain_fencepost21-Low number of vertices in object (122, Optimum is > 256) Terrain_fencepost21-High vertex to face ratio (2.195122, Optimum is < 2.000000) - poor stripping Terrain_fencepost21-vertex to face ratio (2.195122) Terrain_fencepost22-Low number of vertices in object (122, Optimum is > 256) Terrain_fencepost22-High vertex to face ratio (2.195122, Optimum is < 2.000000) - poor stripping Terrain_fencepost22-vertex to face ratio (2.195122) Terrain_bench17-High vertex to face ratio (2.520000, Optimum is < 2.000000) - poor stripping Terrain_bench17-vertex to face ratio (2.520000) Terrain_kioskroof-Low number of vertices in object (232, Optimum is > 256) Terrain_kioskroof-vertex to face ratio (1.746193) Terrain_kioskroof01-Low number of vertices in object (232, Optimum is > 256) Terrain_kioskroof01-vertex to face ratio (1.746193) Terrain_stem-Low number of vertices in object (103, Optimum is > 256) Terrain_stem-High vertex to face ratio (2.407408, Optimum is < 2.000000) - poor stripping Terrain_stem-vertex to face ratio (2.407408) Terrain_plantbox-Low number of vertices in object (36, Optimum is > 256) Terrain_plantbox-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping Terrain_plantbox-vertex to face ratio (2.500000) Terrain_tree_alpher_01-vertex to face ratio (1.577381) Terrain_midslide01-vertex to face ratio (1.642412) Terrain_tunneo01-vertex to face ratio (1.284884) Terrain_tunnelb-vertex to face ratio (1.601695) Terrain_retain2-vertex to face ratio (1.563063) Terrain_retain3-vertex to face ratio (1.674074) Terrain_midrfsuport-Low number of vertices in object (248, Optimum is > 256) Terrain_midrfsuport-vertex to face ratio (1.869048) Terrain_doubleent01-vertex to face ratio (1.616618) Terrain_tagtest-vertex to face ratio (1.578947) Terrain_castleout01-High vertex to face ratio (2.127660, Optimum is < 2.000000) - poor stripping Terrain_castleout01-vertex to face ratio (2.127660) Terrain_castlein01-vertex to face ratio (1.647287) Terrain_midroof-High vertex to face ratio (2.202586, Optimum is < 2.000000) - poor stripping Terrain_midroof-vertex to face ratio (2.202586) Terrain_tree_alpher_02-vertex to face ratio (1.618056) Terrain_plantbox01-Low number of vertices in object (36, Optimum is > 256) Terrain_plantbox01-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping Terrain_plantbox01-vertex to face ratio (2.500000) Terrain_stem01-Low number of vertices in object (103, Optimum is > 256) Terrain_stem01-High vertex to face ratio (2.407408, Optimum is < 2.000000) - poor stripping Terrain_stem01-vertex to face ratio (2.407408) Terrain_tree_alpher_03-vertex to face ratio (1.618056) Terrain_plantbox03-Low number of vertices in object (36, Optimum is > 256) Terrain_plantbox03-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping Terrain_plantbox03-vertex to face ratio (2.500000) Terrain_stem03-Low number of vertices in object (103, Optimum is > 256) Terrain_stem03-High vertex to face ratio (2.407408, Optimum is < 2.000000) - poor stripping Terrain_stem03-vertex to face ratio (2.407408) Terrain_pulley support01-High vertex to face ratio (2.067416, Optimum is < 2.000000) - poor stripping Terrain_pulley support01-vertex to face ratio (2.067416) Terrain_pulley support12-High vertex to face ratio (2.067416, Optimum is < 2.000000) - poor stripping Terrain_pulley support12-vertex to face ratio (2.067416) Terrain_leafyfence-Low number of vertices in object (50, Optimum is > 256) Terrain_leafyfence-High vertex to face ratio (2.423077, Optimum is < 2.000000) - poor stripping Terrain_leafyfence-vertex to face ratio (2.423077) Terrain_leafyfence02-Low number of vertices in object (50, Optimum is > 256) Terrain_leafyfence02-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping Terrain_leafyfence02-vertex to face ratio (2.500000) Terrain_leafyfence03-Low number of vertices in object (44, Optimum is > 256) Terrain_leafyfence03-High vertex to face ratio (2.538461, Optimum is < 2.000000) - poor stripping Terrain_leafyfence03-vertex to face ratio (2.538461) Terrain_leafyfence04-Low number of vertices in object (51, Optimum is > 256) Terrain_leafyfence04-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping Terrain_leafyfence04-vertex to face ratio (2.500000) Terrain_leafyfence05-Low number of vertices in object (50, Optimum is > 256) Terrain_leafyfence05-High vertex to face ratio (2.538461, Optimum is < 2.000000) - poor stripping Terrain_leafyfence05-vertex to face ratio (2.538461) Terrain_leafyfence06-Low number of vertices in object (50, Optimum is > 256) Terrain_leafyfence06-High vertex to face ratio (2.538461, Optimum is < 2.000000) - poor stripping Terrain_leafyfence06-vertex to face ratio (2.538461) Terrain_leafyfence07-Low number of vertices in object (51, Optimum is > 256) Terrain_leafyfence07-High vertex to face ratio (2.538461, Optimum is < 2.000000) - poor stripping Terrain_leafyfence07-vertex to face ratio (2.538461) Terrain_leafyfence08-Low number of vertices in object (51, Optimum is > 256) Terrain_leafyfence08-High vertex to face ratio (2.538461, Optimum is < 2.000000) - poor stripping Terrain_leafyfence08-vertex to face ratio (2.538461) Terrain_leafyfence09-Low number of vertices in object (50, Optimum is > 256) Terrain_leafyfence09-High vertex to face ratio (2.538461, Optimum is < 2.000000) - poor stripping Terrain_leafyfence09-vertex to face ratio (2.538461) Terrain_waterwayent01-vertex to face ratio (1.830435) Terrain_bflat07-Low number of vertices in object (220, Optimum is > 256) Terrain_bflat07-vertex to face ratio (1.676190) Terrain_staira-vertex to face ratio (1.959391) Terrain_stairtunnel-Low number of vertices in object (251, Optimum is > 256) Terrain_stairtunnel-High vertex to face ratio (2.345588, Optimum is < 2.000000) - poor stripping Terrain_stairtunnel-vertex to face ratio (2.345588) Terrain_stair22-vertex to face ratio (1.801105) Terrain_stair18-High vertex to face ratio (2.035176, Optimum is < 2.000000) - poor stripping Terrain_stair18-vertex to face ratio (2.035176) Terrain_prrr01-vertex to face ratio (1.502841) Terrain_upperflat02-vertex to face ratio (1.745455) Terrain_upperflat04-Low number of vertices in object (232, Optimum is > 256) Terrain_upperflat04-vertex to face ratio (1.770909) Terrain_bowls01-vertex to face ratio (1.416667) Terrain_thingya01-Low number of vertices in object (203, Optimum is > 256) Terrain_thingya01-vertex to face ratio (1.590698) Terrain_upperpipeb-vertex to face ratio (1.523810) decal_upperpipeb01-Low number of vertices in object (39, Optimum is > 256) decal_upperpipeb01-vertex to face ratio (1.500000) Terrain_tomany-vertex to face ratio (1.538889) Terrain_upperpipe01-vertex to face ratio (1.551724) decal_upperpipe04-Low number of vertices in object (36, Optimum is > 256) decal_upperpipe04-vertex to face ratio (1.500000) Terrain_prtafence-Low number of vertices in object (86, Optimum is > 256) Terrain_prtafence-vertex to face ratio (1.307692) Terrain_fencepost23-Low number of vertices in object (122, Optimum is > 256) Terrain_fencepost23-High vertex to face ratio (2.195122, Optimum is < 2.000000) - poor stripping Terrain_fencepost23-vertex to face ratio (2.195122) Terrain_fencepost24-Low number of vertices in object (122, Optimum is > 256) Terrain_fencepost24-High vertex to face ratio (2.195122, Optimum is < 2.000000) - poor stripping Terrain_fencepost24-vertex to face ratio (2.195122) Terrain_fencepost25-Low number of vertices in object (122, Optimum is > 256) Terrain_fencepost25-High vertex to face ratio (2.195122, Optimum is < 2.000000) - poor stripping Terrain_fencepost25-vertex to face ratio (2.195122) Terrain_fencepost26-Low number of vertices in object (122, Optimum is > 256) Terrain_fencepost26-High vertex to face ratio (2.195122, Optimum is < 2.000000) - poor stripping Terrain_fencepost26-vertex to face ratio (2.195122) Terrain_fencepost27-Low number of vertices in object (122, Optimum is > 256) Terrain_fencepost27-High vertex to face ratio (2.195122, Optimum is < 2.000000) - poor stripping Terrain_fencepost27-vertex to face ratio (2.195122) Terrain_fencepost28-Low number of vertices in object (122, Optimum is > 256) Terrain_fencepost28-High vertex to face ratio (2.195122, Optimum is < 2.000000) - poor stripping Terrain_fencepost28-vertex to face ratio (2.195122) Terrain_fencepost29-Low number of vertices in object (122, Optimum is > 256) Terrain_fencepost29-High vertex to face ratio (2.195122, Optimum is < 2.000000) - poor stripping Terrain_fencepost29-vertex to face ratio (2.195122) Terrain_fencepost30-Low number of vertices in object (122, Optimum is > 256) Terrain_fencepost30-High vertex to face ratio (2.195122, Optimum is < 2.000000) - poor stripping Terrain_fencepost30-vertex to face ratio (2.195122) Terrain_prrr03-vertex to face ratio (1.537143) CarDef_gondola-vertex to face ratio (1.894198) Terrain_cecentrance-Low number of vertices in object (180, Optimum is > 256) Terrain_cecentrance-vertex to face ratio (1.286458) Terrain_cecpay-Low number of vertices in object (198, Optimum is > 256) Terrain_cecpay-High vertex to face ratio (2.044872, Optimum is < 2.000000) - poor stripping Terrain_cecpay-vertex to face ratio (2.044872) Terrain_row-Low number of vertices in object (16, Optimum is > 256) Terrain_row-vertex to face ratio (1.625000) Terrain_row2-Low number of vertices in object (16, Optimum is > 256) Terrain_row2-vertex to face ratio (1.625000) Terrain_foodstorez-vertex to face ratio (1.756458) Terrain_foodstorez01-vertex to face ratio (1.736842) Terrain_foodstorez02-vertex to face ratio (1.757895) Terrain_midpoolrail-Low number of vertices in object (108, Optimum is > 256) Terrain_midpoolrail-High vertex to face ratio (2.138889, Optimum is < 2.000000) - poor stripping Terrain_midpoolrail-vertex to face ratio (2.138889) Terrain_midpoolb-Low number of vertices in object (45, Optimum is > 256) Terrain_midpoolb-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping Terrain_midpoolb-vertex to face ratio (2.500000) Terrain_hippie01-vertex to face ratio (1.343681) Terrain_pimpish-Low number of vertices in object (180, Optimum is > 256) Terrain_pimpish-vertex to face ratio (1.230159) Terrain_midpoolrail04-Low number of vertices in object (108, Optimum is > 256) Terrain_midpoolrail04-High vertex to face ratio (2.138889, Optimum is < 2.000000) - poor stripping Terrain_midpoolrail04-vertex to face ratio (2.138889) Terrain_midpoolb04-Low number of vertices in object (42, Optimum is > 256) Terrain_midpoolb04-High vertex to face ratio (2.625000, Optimum is < 2.000000) - poor stripping Terrain_midpoolb04-vertex to face ratio (2.625000) Terrain_midpoolrail05-Low number of vertices in object (108, Optimum is > 256) Terrain_midpoolrail05-High vertex to face ratio (2.138889, Optimum is < 2.000000) - poor stripping Terrain_midpoolrail05-vertex to face ratio (2.138889) Terrain_midpoolb05-Low number of vertices in object (45, Optimum is > 256) Terrain_midpoolb05-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping Terrain_midpoolb05-vertex to face ratio (2.500000) Terrain_midpoolrail06-Low number of vertices in object (108, Optimum is > 256) Terrain_midpoolrail06-High vertex to face ratio (2.138889, Optimum is < 2.000000) - poor stripping Terrain_midpoolrail06-vertex to face ratio (2.138889) Terrain_midpoolb06-Low number of vertices in object (45, Optimum is > 256) Terrain_midpoolb06-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping Terrain_midpoolb06-vertex to face ratio (2.500000) Terrain_pulley support13-Low number of vertices in object (218, Optimum is > 256) Terrain_pulley support13-High vertex to face ratio (2.172662, Optimum is < 2.000000) - poor stripping Terrain_pulley support13-vertex to face ratio (2.172662) Terrain_stairy01-Low number of vertices in object (170, Optimum is > 256) Terrain_stairy01-High vertex to face ratio (2.037736, Optimum is < 2.000000) - poor stripping Terrain_stairy01-vertex to face ratio (2.037736) Terrain_stairy02-Low number of vertices in object (170, Optimum is > 256) Terrain_stairy02-High vertex to face ratio (2.037736, Optimum is < 2.000000) - poor stripping Terrain_stairy02-vertex to face ratio (2.037736) Terrain_double04-vertex to face ratio (1.459752) decal_double01-Low number of vertices in object (40, Optimum is > 256) decal_double01-vertex to face ratio (1.375000) Terrain_stem04-Low number of vertices in object (103, Optimum is > 256) Terrain_stem04-High vertex to face ratio (2.407408, Optimum is < 2.000000) - poor stripping Terrain_stem04-vertex to face ratio (2.407408) Terrain_plantbox04-Low number of vertices in object (36, Optimum is > 256) Terrain_plantbox04-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping Terrain_plantbox04-vertex to face ratio (2.500000) Terrain_tree_alpher_04-vertex to face ratio (1.578869) Terrain_pulleybase-Low number of vertices in object (32, Optimum is > 256) Terrain_pulleybase-vertex to face ratio (1.687500) Terrain_pulleybase01-Low number of vertices in object (30, Optimum is > 256) Terrain_pulleybase01-vertex to face ratio (1.500000) Terrain_leafyfence10-Low number of vertices in object (50, Optimum is > 256) Terrain_leafyfence10-High vertex to face ratio (2.538461, Optimum is < 2.000000) - poor stripping Terrain_leafyfence10-vertex to face ratio (2.538461) Terrain_leafyfence11-Low number of vertices in object (51, Optimum is > 256) Terrain_leafyfence11-High vertex to face ratio (2.538461, Optimum is < 2.000000) - poor stripping Terrain_leafyfence11-vertex to face ratio (2.538461) Terrain_leafyfence12-Low number of vertices in object (51, Optimum is > 256) Terrain_leafyfence12-High vertex to face ratio (2.538461, Optimum is < 2.000000) - poor stripping Terrain_leafyfence12-vertex to face ratio (2.538461) Terrain_leafyfence13-Low number of vertices in object (50, Optimum is > 256) Terrain_leafyfence13-High vertex to face ratio (2.538461, Optimum is < 2.000000) - poor stripping Terrain_leafyfence13-vertex to face ratio (2.538461) Terrain_leafyfence14-Low number of vertices in object (50, Optimum is > 256) Terrain_leafyfence14-High vertex to face ratio (2.538461, Optimum is < 2.000000) - poor stripping Terrain_leafyfence14-vertex to face ratio (2.538461) Terrain_leafyfence15-Low number of vertices in object (50, Optimum is > 256) Terrain_leafyfence15-High vertex to face ratio (2.538461, Optimum is < 2.000000) - poor stripping Terrain_leafyfence15-vertex to face ratio (2.538461) Terrain_leafyfence16-Low number of vertices in object (50, Optimum is > 256) Terrain_leafyfence16-High vertex to face ratio (2.538461, Optimum is < 2.000000) - poor stripping Terrain_leafyfence16-vertex to face ratio (2.538461) Terrain_leafyfence17-Low number of vertices in object (50, Optimum is > 256) Terrain_leafyfence17-High vertex to face ratio (2.538461, Optimum is < 2.000000) - poor stripping Terrain_leafyfence17-vertex to face ratio (2.538461) Terrain_leafyfence18-Low number of vertices in object (50, Optimum is > 256) Terrain_leafyfence18-High vertex to face ratio (2.538461, Optimum is < 2.000000) - poor stripping Terrain_leafyfence18-vertex to face ratio (2.538461) Terrain_castle03-vertex to face ratio (1.657692) Terrain_castleout07-vertex to face ratio (1.829787) Terrain_castleout06-High vertex to face ratio (2.279255, Optimum is < 2.000000) - poor stripping Terrain_castleout06-vertex to face ratio (2.279255) Terrain_straightslide02-vertex to face ratio (1.585106) decal_straightslide02-Low number of vertices in object (72, Optimum is > 256) decal_straightslide02-vertex to face ratio (1.423077) Terrain_straightery-vertex to face ratio (1.610568) decal_straightery-Low number of vertices in object (72, Optimum is > 256) decal_straightery-vertex to face ratio (1.500000) Terrain_hientrance-Low number of vertices in object (165, Optimum is > 256) Terrain_hientrance-vertex to face ratio (1.531250) Terrain_longslide01-vertex to face ratio (1.962264) Terrain_pathway01-vertex to face ratio (1.635098) Terrain_straightslide04-vertex to face ratio (1.721154) Terrain_doublea-vertex to face ratio (1.460526) Terrain_doubleb-vertex to face ratio (1.541114) decal_doubleb01-Low number of vertices in object (80, Optimum is > 256) decal_doubleb01-vertex to face ratio (1.312500) Terrain_pathways01-vertex to face ratio (1.750725) Terrain_cleftwallb-vertex to face ratio (1.477663) Terrain_midhut-High vertex to face ratio (2.054321, Optimum is < 2.000000) - poor stripping Terrain_midhut-vertex to face ratio (2.054321) Terrain_walkup-vertex to face ratio (1.597173) Terrain_please03-Low number of vertices in object (222, Optimum is > 256) Terrain_please03-vertex to face ratio (1.705314) Terrain_archway-High vertex to face ratio (2.327348, Optimum is < 2.000000) - poor stripping Terrain_archway-vertex to face ratio (2.327348) Terrain_doughnut01-vertex to face ratio (1.771499) Terrain_backliner03-High vertex to face ratio (2.024831, Optimum is < 2.000000) - poor stripping Terrain_backliner03-vertex to face ratio (2.024831) Terrain_hallway01-Low number of vertices in object (47, Optimum is > 256) Terrain_hallway01-High vertex to face ratio (2.480000, Optimum is < 2.000000) - poor stripping Terrain_hallway01-vertex to face ratio (2.480000) Terrain_spinal01-Low number of vertices in object (171, Optimum is > 256) Terrain_spinal01-vertex to face ratio (1.463542) Terrain_please02-Low number of vertices in object (222, Optimum is > 256) Terrain_please02-vertex to face ratio (1.705314) Terrain_archrail04-vertex to face ratio (1.538889) Terrain_archway01-High vertex to face ratio (2.327348, Optimum is < 2.000000) - poor stripping Terrain_archway01-vertex to face ratio (2.327348) Terrain_dung-Low number of vertices in object (48, Optimum is > 256) Terrain_dung-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping Terrain_dung-vertex to face ratio (2.500000) Terrain_poop-Low number of vertices in object (52, Optimum is > 256) Terrain_poop-vertex to face ratio (1.357143) Terrain_polelattice-Low number of vertices in object (63, Optimum is > 256) Terrain_polelattice-vertex to face ratio (1.846154) Terrain_show-Low number of vertices in object (52, Optimum is > 256) Terrain_show-vertex to face ratio (1.357143) Terrain_polelattice01-Low number of vertices in object (63, Optimum is > 256) Terrain_polelattice01-vertex to face ratio (1.846154) Terrain_demnds2-Low number of vertices in object (20, Optimum is > 256) Terrain_demnds2-High vertex to face ratio (3.000000, Optimum is < 2.000000) - poor stripping Terrain_demnds2-vertex to face ratio (3.000000) Terrain_dimends1-Low number of vertices in object (20, Optimum is > 256) Terrain_dimends1-High vertex to face ratio (3.000000, Optimum is < 2.000000) - poor stripping Terrain_dimends1-vertex to face ratio (3.000000) Terrain_dangling-Low number of vertices in object (18, Optimum is > 256) Terrain_dangling-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping Terrain_dangling-vertex to face ratio (2.250000) Terrain_show01-Low number of vertices in object (52, Optimum is > 256) Terrain_show01-vertex to face ratio (1.357143) Terrain_dung01-Low number of vertices in object (48, Optimum is > 256) Terrain_dung01-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping Terrain_dung01-vertex to face ratio (2.500000) Terrain_poop01-Low number of vertices in object (52, Optimum is > 256) Terrain_poop01-vertex to face ratio (1.357143) Terrain_polelattice02-Low number of vertices in object (63, Optimum is > 256) Terrain_polelattice02-vertex to face ratio (1.846154) Terrain_dimends02-Low number of vertices in object (20, Optimum is > 256) Terrain_dimends02-High vertex to face ratio (3.000000, Optimum is < 2.000000) - poor stripping Terrain_dimends02-vertex to face ratio (3.000000) Terrain_polelattice03-Low number of vertices in object (63, Optimum is > 256) Terrain_polelattice03-vertex to face ratio (1.846154) Terrain_dangling01-Low number of vertices in object (18, Optimum is > 256) Terrain_dangling01-High vertex to face ratio (2.333333, Optimum is < 2.000000) - poor stripping Terrain_dangling01-vertex to face ratio (2.333333) Terrain_demnds03-Low number of vertices in object (20, Optimum is > 256) Terrain_demnds03-High vertex to face ratio (3.000000, Optimum is < 2.000000) - poor stripping Terrain_demnds03-vertex to face ratio (3.000000) Terrain_show02-Low number of vertices in object (52, Optimum is > 256) Terrain_show02-vertex to face ratio (1.357143) Terrain_dung02-Low number of vertices in object (48, Optimum is > 256) Terrain_dung02-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping Terrain_dung02-vertex to face ratio (2.500000) Terrain_poop02-Low number of vertices in object (52, Optimum is > 256) Terrain_poop02-vertex to face ratio (1.357143) Terrain_polelattice04-Low number of vertices in object (63, Optimum is > 256) Terrain_polelattice04-vertex to face ratio (1.846154) Terrain_dimends03-Low number of vertices in object (20, Optimum is > 256) Terrain_dimends03-High vertex to face ratio (3.000000, Optimum is < 2.000000) - poor stripping Terrain_dimends03-vertex to face ratio (3.000000) Terrain_polelattice05-Low number of vertices in object (63, Optimum is > 256) Terrain_polelattice05-vertex to face ratio (1.846154) Terrain_demnds04-Low number of vertices in object (20, Optimum is > 256) Terrain_demnds04-High vertex to face ratio (3.000000, Optimum is < 2.000000) - poor stripping Terrain_demnds04-vertex to face ratio (3.000000) Terrain_dangling02-Low number of vertices in object (18, Optimum is > 256) Terrain_dangling02-High vertex to face ratio (2.333333, Optimum is < 2.000000) - poor stripping Terrain_dangling02-vertex to face ratio (2.333333) Terrain_signbase01-Low number of vertices in object (65, Optimum is > 256) Terrain_signbase01-vertex to face ratio (1.584906) Terrain_signhold1-Low number of vertices in object (93, Optimum is > 256) Terrain_signhold1-vertex to face ratio (1.444444) Terrain_signhold2-Low number of vertices in object (72, Optimum is > 256) Terrain_signhold2-vertex to face ratio (1.350000) Terrain_signhold03-Low number of vertices in object (93, Optimum is > 256) Terrain_signhold03-vertex to face ratio (1.444444) Terrain_signhold04-Low number of vertices in object (122, Optimum is > 256) Terrain_signhold04-vertex to face ratio (1.416667) Terrain_oops04-Low number of vertices in object (83, Optimum is > 256) Terrain_oops04-vertex to face ratio (1.428571) decal_oops05-Low number of vertices in object (10, Optimum is > 256) decal_oops05-vertex to face ratio (1.250000) Terrain_oops12-Low number of vertices in object (70, Optimum is > 256) Terrain_oops12-vertex to face ratio (1.441860) decal_oops12-Low number of vertices in object (10, Optimum is > 256) decal_oops12-vertex to face ratio (1.250000) Terrain_flagbar-Low number of vertices in object (28, Optimum is > 256) Terrain_flagbar-vertex to face ratio (1.479167) Terrain_oops13-Low number of vertices in object (83, Optimum is > 256) Terrain_oops13-vertex to face ratio (1.367347) decal_oops13-Low number of vertices in object (10, Optimum is > 256) decal_oops13-vertex to face ratio (1.250000) Terrain_oops15-Low number of vertices in object (117, Optimum is > 256) Terrain_oops15-vertex to face ratio (1.347222) decal_oops04-Low number of vertices in object (10, Optimum is > 256) decal_oops04-vertex to face ratio (1.250000) Terrain_oops16-Low number of vertices in object (66, Optimum is > 256) Terrain_oops16-vertex to face ratio (1.345238) decal_oops02-Low number of vertices in object (10, Optimum is > 256) decal_oops02-vertex to face ratio (1.250000) Terrain_oops17-Low number of vertices in object (93, Optimum is > 256) Terrain_oops17-vertex to face ratio (1.455357) decal_oops17-Low number of vertices in object (8, Optimum is > 256) decal_oops17-vertex to face ratio (1.333333) Terrain_benchjump10-Low number of vertices in object (76, Optimum is > 256) Terrain_benchjump10-High vertex to face ratio (2.204545, Optimum is < 2.000000) - poor stripping Terrain_benchjump10-vertex to face ratio (2.204545) Terrain_lantern03-High vertex to face ratio (2.396552, Optimum is < 2.000000) - poor stripping Terrain_lantern03-vertex to face ratio (2.396552) Terrain_tree_alpher_05-vertex to face ratio (1.569940) Terrain_stem05-Low number of vertices in object (103, Optimum is > 256) Terrain_stem05-High vertex to face ratio (2.407408, Optimum is < 2.000000) - poor stripping Terrain_stem05-vertex to face ratio (2.407408) Terrain_plantbox05-Low number of vertices in object (36, Optimum is > 256) Terrain_plantbox05-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping Terrain_plantbox05-vertex to face ratio (2.500000) Terrain_maybe40-vertex to face ratio (1.562500) Terrain_stem06-Low number of vertices in object (103, Optimum is > 256) Terrain_stem06-High vertex to face ratio (2.407408, Optimum is < 2.000000) - poor stripping Terrain_stem06-vertex to face ratio (2.407408) Terrain_plantbox06-Low number of vertices in object (36, Optimum is > 256) Terrain_plantbox06-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping Terrain_plantbox06-vertex to face ratio (2.500000) Terrain_illusion-Low number of vertices in object (21, Optimum is > 256) Terrain_illusion-vertex to face ratio (1.400000) Terrain_rocksign-Low number of vertices in object (95, Optimum is > 256) Terrain_rocksign-High vertex to face ratio (2.303571, Optimum is < 2.000000) - poor stripping Terrain_rocksign-vertex to face ratio (2.303571) Terrain_fizountain-vertex to face ratio (1.364943) Terrain_upperflat01-Low number of vertices in object (192, Optimum is > 256) Terrain_upperflat01-vertex to face ratio (1.442982) Terrain_upperflat03-vertex to face ratio (1.746711) Terrain_upperflat05-Low number of vertices in object (197, Optimum is > 256) Terrain_upperflat05-vertex to face ratio (1.716981) Terrain_retain1-Low number of vertices in object (208, Optimum is > 256) Terrain_retain1-vertex to face ratio (1.549383) Terrain_retain4-vertex to face ratio (1.680556) Terrain_retain5-vertex to face ratio (1.595238) Terrain_castleout02-High vertex to face ratio (2.098630, Optimum is < 2.000000) - poor stripping Terrain_castleout02-vertex to face ratio (2.098630) Terrain_castleout03-vertex to face ratio (1.941781) Terrain_castleout04-High vertex to face ratio (2.042135, Optimum is < 2.000000) - poor stripping Terrain_castleout04-vertex to face ratio (2.042135) Terrain_castleout05-High vertex to face ratio (2.009208, Optimum is < 2.000000) - poor stripping Terrain_castleout05-vertex to face ratio (2.009208) Terrain_upperpipe02-vertex to face ratio (1.589147) decal_upperpipe04-Low number of vertices in object (24, Optimum is > 256) decal_upperpipe04-vertex to face ratio (1.500000) Terrain_upperpipe03-vertex to face ratio (1.577160) decal_upperpipe04-Low number of vertices in object (27, Optimum is > 256) decal_upperpipe04-vertex to face ratio (1.500000) Terrain_bowls02-Low number of vertices in object (252, Optimum is > 256) Terrain_bowls02-vertex to face ratio (1.355769) Terrain_upperpipea-Low number of vertices in object (245, Optimum is > 256) Terrain_upperpipea-vertex to face ratio (1.528000) decal_upperpipea01-Low number of vertices in object (24, Optimum is > 256) decal_upperpipea01-vertex to face ratio (1.500000) Terrain_cliffwalla-Low number of vertices in object (223, Optimum is > 256) Terrain_cliffwalla-vertex to face ratio (1.757426) Terrain_bflat02-Low number of vertices in object (141, Optimum is > 256) Terrain_bflat02-vertex to face ratio (1.387978) Terrain_bflat04-vertex to face ratio (1.319527) Terrain_bflat06-vertex to face ratio (1.409703) Terrain_bflat08-vertex to face ratio (1.505525) Terrain_longslide02-High vertex to face ratio (2.021484, Optimum is < 2.000000) - poor stripping Terrain_longslide02-vertex to face ratio (2.021484) Terrain_underway-Low number of vertices in object (235, Optimum is > 256) Terrain_underway-vertex to face ratio (1.317460) Terrain_outterway-Low number of vertices in object (248, Optimum is > 256) Terrain_outterway-vertex to face ratio (1.340491) Terrain_mountain01-vertex to face ratio (1.926148) Terrain_mountain02-vertex to face ratio (1.919771) Terrain_mountain07-Low number of vertices in object (86, Optimum is > 256) Terrain_mountain07-vertex to face ratio (1.682540) Terrain_hillside01-vertex to face ratio (1.510563) Terrain_hillside02-vertex to face ratio (1.534722) Terrain_founta02-vertex to face ratio (1.597297) Terrain_backliner01-Low number of vertices in object (112, Optimum is > 256) Terrain_backliner01-vertex to face ratio (1.375000) Terrain_pathways20-vertex to face ratio (1.685990) Terrain_doughnut02-Low number of vertices in object (190, Optimum is > 256) Terrain_doughnut02-vertex to face ratio (1.441860) decal_doughnut03-Low number of vertices in object (24, Optimum is > 256) decal_doughnut03-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping decal_doughnut03-vertex to face ratio (2.250000) Terrain_pathway23-vertex to face ratio (1.754601) Terrain_tunnela-vertex to face ratio (1.352941) Terrain_tunnelc-vertex to face ratio (1.640541) Terrain_cleftwallz-vertex to face ratio (1.607375) Terrain_gbladeb01-Low number of vertices in object (63, Optimum is > 256) Terrain_gbladeb01-vertex to face ratio (1.166667) Terrain_gbladeb02-Low number of vertices in object (63, Optimum is > 256) Terrain_gbladeb02-vertex to face ratio (1.166667) Terrain_gbladeb03-Low number of vertices in object (63, Optimum is > 256) Terrain_gbladeb03-vertex to face ratio (1.166667) Terrain_pulley support14-High vertex to face ratio (2.011696, Optimum is < 2.000000) - poor stripping Terrain_pulley support14-vertex to face ratio (2.011696) Terrain_stair24-Low number of vertices in object (153, Optimum is > 256) Terrain_stair24-vertex to face ratio (1.841584) Terrain_bflat09-Low number of vertices in object (168, Optimum is > 256) Terrain_bflat09-vertex to face ratio (1.511737) Terrain_pulley support02-vertex to face ratio (1.944348) Terrain_gondocable-vertex to face ratio (1.317308) Terrain_benchjump11-Low number of vertices in object (76, Optimum is > 256) Terrain_benchjump11-High vertex to face ratio (2.204545, Optimum is < 2.000000) - poor stripping Terrain_benchjump11-vertex to face ratio (2.204545) Terrain_benchjump12-Low number of vertices in object (76, Optimum is > 256) Terrain_benchjump12-High vertex to face ratio (2.204545, Optimum is < 2.000000) - poor stripping Terrain_benchjump12-vertex to face ratio (2.204545) ExploderDef_lantern-Low number of vertices in object (99, Optimum is > 256) ExploderDef_lantern-vertex to face ratio (1.875000) Terrain_lantern05-High vertex to face ratio (2.396552, Optimum is < 2.000000) - poor stripping Terrain_lantern05-vertex to face ratio (2.396552) Terrain_lantern06-High vertex to face ratio (2.396552, Optimum is < 2.000000) - poor stripping Terrain_lantern06-vertex to face ratio (2.396552) Terrain_lantern07-High vertex to face ratio (2.396552, Optimum is < 2.000000) - poor stripping Terrain_lantern07-vertex to face ratio (2.396552) Terrain_benchjump13-Low number of vertices in object (76, Optimum is > 256) Terrain_benchjump13-High vertex to face ratio (2.204545, Optimum is < 2.000000) - poor stripping Terrain_benchjump13-vertex to face ratio (2.204545) Terrain_bench18-High vertex to face ratio (2.520000, Optimum is < 2.000000) - poor stripping Terrain_bench18-vertex to face ratio (2.520000) Terrain_bench19-High vertex to face ratio (2.520000, Optimum is < 2.000000) - poor stripping Terrain_bench19-vertex to face ratio (2.520000) Terrain_lantern08-High vertex to face ratio (2.396552, Optimum is < 2.000000) - poor stripping Terrain_lantern08-vertex to face ratio (2.396552) Terrain_benchjump14-Low number of vertices in object (76, Optimum is > 256) Terrain_benchjump14-High vertex to face ratio (2.204545, Optimum is < 2.000000) - poor stripping Terrain_benchjump14-vertex to face ratio (2.204545) Terrain_signbase02-Low number of vertices in object (65, Optimum is > 256) Terrain_signbase02-vertex to face ratio (1.509434) Terrain_signbase03-Low number of vertices in object (65, Optimum is > 256) Terrain_signbase03-vertex to face ratio (1.509434) Terrain_signbase04-Low number of vertices in object (65, Optimum is > 256) Terrain_signbase04-vertex to face ratio (1.584906) Terrain_flagbar02-Low number of vertices in object (28, Optimum is > 256) Terrain_flagbar02-vertex to face ratio (1.479167) Terrain_bench20-High vertex to face ratio (2.520000, Optimum is < 2.000000) - poor stripping Terrain_bench20-vertex to face ratio (2.520000) Terrain_bench21-High vertex to face ratio (2.520000, Optimum is < 2.000000) - poor stripping Terrain_bench21-vertex to face ratio (2.520000) Terrain_bench22-High vertex to face ratio (2.520000, Optimum is < 2.000000) - poor stripping Terrain_bench22-vertex to face ratio (2.520000) Terrain_cecfertado16-Low number of vertices in object (87, Optimum is > 256) Terrain_cecfertado16-vertex to face ratio (1.838710) Terrain_cecfertado17-Low number of vertices in object (87, Optimum is > 256) Terrain_cecfertado17-vertex to face ratio (1.838710) Terrain_cecfertado18-Low number of vertices in object (87, Optimum is > 256) Terrain_cecfertado18-vertex to face ratio (1.838710) Terrain_cecfertado19-Low number of vertices in object (87, Optimum is > 256) Terrain_cecfertado19-vertex to face ratio (1.838710) Terrain_cecfertado20-Low number of vertices in object (87, Optimum is > 256) Terrain_cecfertado20-vertex to face ratio (1.838710) Terrain_cecfertado21-Low number of vertices in object (87, Optimum is > 256) Terrain_cecfertado21-vertex to face ratio (1.838710) Terrain_cecfertado22-Low number of vertices in object (87, Optimum is > 256) Terrain_cecfertado22-vertex to face ratio (1.838710) Terrain_cecfertado23-Low number of vertices in object (87, Optimum is > 256) Terrain_cecfertado23-vertex to face ratio (1.838710) Terrain_cecfertado24-Low number of vertices in object (87, Optimum is > 256) Terrain_cecfertado24-vertex to face ratio (1.838710) Terrain_cecfertado25-Low number of vertices in object (87, Optimum is > 256) Terrain_cecfertado25-vertex to face ratio (1.838710) Terrain_cecfertado26-Low number of vertices in object (87, Optimum is > 256) Terrain_cecfertado26-vertex to face ratio (1.838710) Terrain_cecfertado27-Low number of vertices in object (87, Optimum is > 256) Terrain_cecfertado27-vertex to face ratio (1.838710) Terrain_cecfertado28-Low number of vertices in object (87, Optimum is > 256) Terrain_cecfertado28-vertex to face ratio (1.838710) Terrain_fencepost31-Low number of vertices in object (122, Optimum is > 256) Terrain_fencepost31-High vertex to face ratio (2.195122, Optimum is < 2.000000) - poor stripping Terrain_fencepost31-vertex to face ratio (2.195122) Terrain_fencepost32-Low number of vertices in object (122, Optimum is > 256) Terrain_fencepost32-High vertex to face ratio (2.195122, Optimum is < 2.000000) - poor stripping Terrain_fencepost32-vertex to face ratio (2.195122) Terrain_fencepost33-Low number of vertices in object (122, Optimum is > 256) Terrain_fencepost33-High vertex to face ratio (2.195122, Optimum is < 2.000000) - poor stripping Terrain_fencepost33-vertex to face ratio (2.195122) Terrain_fencepost34-Low number of vertices in object (122, Optimum is > 256) Terrain_fencepost34-High vertex to face ratio (2.195122, Optimum is < 2.000000) - poor stripping Terrain_fencepost34-vertex to face ratio (2.195122) dynamicsdef_ball-Low number of vertices in object (114, Optimum is > 256) dynamicsdef_ball-vertex to face ratio (1.312500) moverdef_floorsignA_-Low number of vertices in object (94, Optimum is > 256) moverdef_floorsignA_-High vertex to face ratio (2.568182, Optimum is < 2.000000) - poor stripping moverdef_floorsignA_-vertex to face ratio (2.568182) Terrain_HotDogStand-vertex to face ratio (1.893617) Terrain_HotDogStand01-vertex to face ratio (1.893617) Terrain_HotDogStand02-vertex to face ratio (1.893617) Terrain_HotDogStand03-vertex to face ratio (1.893617) Terrain_builtc-Low number of vertices in object (96, Optimum is > 256) Terrain_builtc-High vertex to face ratio (2.214286, Optimum is < 2.000000) - poor stripping Terrain_builtc-vertex to face ratio (2.214286) Terrain_builtb-Low number of vertices in object (70, Optimum is > 256) Terrain_builtb-High vertex to face ratio (2.416667, Optimum is < 2.000000) - poor stripping Terrain_builtb-vertex to face ratio (2.416667) Terrain_builta-Low number of vertices in object (96, Optimum is > 256) Terrain_builta-High vertex to face ratio (2.285714, Optimum is < 2.000000) - poor stripping Terrain_builta-vertex to face ratio (2.285714) Terrain_builta01-Low number of vertices in object (96, Optimum is > 256) Terrain_builta01-High vertex to face ratio (2.285714, Optimum is < 2.000000) - poor stripping Terrain_builta01-vertex to face ratio (2.285714) Terrain_builtb01-Low number of vertices in object (40, Optimum is > 256) Terrain_builtb01-High vertex to face ratio (2.450000, Optimum is < 2.000000) - poor stripping Terrain_builtb01-vertex to face ratio (2.450000) Terrain_builtc01-Low number of vertices in object (96, Optimum is > 256) Terrain_builtc01-High vertex to face ratio (2.214286, Optimum is < 2.000000) - poor stripping Terrain_builtc01-vertex to face ratio (2.214286) Terrain_builtc02-Low number of vertices in object (96, Optimum is > 256) Terrain_builtc02-High vertex to face ratio (2.214286, Optimum is < 2.000000) - poor stripping Terrain_builtc02-vertex to face ratio (2.214286) Terrain_builtb02-Low number of vertices in object (40, Optimum is > 256) Terrain_builtb02-High vertex to face ratio (2.450000, Optimum is < 2.000000) - poor stripping Terrain_builtb02-vertex to face ratio (2.450000) Terrain_builta02-Low number of vertices in object (96, Optimum is > 256) Terrain_builta02-High vertex to face ratio (2.285714, Optimum is < 2.000000) - poor stripping Terrain_builta02-vertex to face ratio (2.285714) Terrain_lily12-Low number of vertices in object (24, Optimum is > 256) Terrain_lily12-High vertex to face ratio (2.333333, Optimum is < 2.000000) - poor stripping Terrain_lily12-vertex to face ratio (2.333333) Terrain_cecfertado29-Low number of vertices in object (87, Optimum is > 256) Terrain_cecfertado29-vertex to face ratio (1.838710) Terrain_cecfertado30-Low number of vertices in object (87, Optimum is > 256) Terrain_cecfertado30-vertex to face ratio (1.838710) Terrain_cecfertado31-Low number of vertices in object (87, Optimum is > 256) Terrain_cecfertado31-vertex to face ratio (1.838710) Terrain_cecfertado32-Low number of vertices in object (87, Optimum is > 256) Terrain_cecfertado32-vertex to face ratio (1.838710) Terrain_cecfertado33-Low number of vertices in object (87, Optimum is > 256) Terrain_cecfertado33-vertex to face ratio (1.838710) Terrain_cecfertado34-Low number of vertices in object (87, Optimum is > 256) Terrain_cecfertado34-vertex to face ratio (1.838710) Terrain_lily13-Low number of vertices in object (24, Optimum is > 256) Terrain_lily13-High vertex to face ratio (2.333333, Optimum is < 2.000000) - poor stripping Terrain_lily13-vertex to face ratio (2.333333) Terrain_cecfertado35-Low number of vertices in object (87, Optimum is > 256) Terrain_cecfertado35-vertex to face ratio (1.838710) Terrain_lily14-Low number of vertices in object (24, Optimum is > 256) Terrain_lily14-High vertex to face ratio (2.333333, Optimum is < 2.000000) - poor stripping Terrain_lily14-vertex to face ratio (2.333333) Terrain_cecfertado36-Low number of vertices in object (87, Optimum is > 256) Terrain_cecfertado36-vertex to face ratio (1.838710) Terrain_lily15-Low number of vertices in object (24, Optimum is > 256) Terrain_lily15-High vertex to face ratio (2.333333, Optimum is < 2.000000) - poor stripping Terrain_lily15-vertex to face ratio (2.333333) Terrain_ceferplanto07-Low number of vertices in object (50, Optimum is > 256) Terrain_ceferplanto07-High vertex to face ratio (2.236842, Optimum is < 2.000000) - poor stripping Terrain_ceferplanto07-vertex to face ratio (2.236842) Terrain_ceferplanto08-Low number of vertices in object (50, Optimum is > 256) Terrain_ceferplanto08-High vertex to face ratio (2.236842, Optimum is < 2.000000) - poor stripping Terrain_ceferplanto08-vertex to face ratio (2.236842) Terrain_cecfertado37-Low number of vertices in object (87, Optimum is > 256) Terrain_cecfertado37-vertex to face ratio (1.838710) Terrain_cecfertado38-Low number of vertices in object (87, Optimum is > 256) Terrain_cecfertado38-vertex to face ratio (1.838710) Terrain_cecfertado39-Low number of vertices in object (87, Optimum is > 256) Terrain_cecfertado39-vertex to face ratio (1.838710) Terrain_cecfertado40-Low number of vertices in object (87, Optimum is > 256) Terrain_cecfertado40-vertex to face ratio (1.838710) Terrain_cecfertado41-Low number of vertices in object (87, Optimum is > 256) Terrain_cecfertado41-vertex to face ratio (1.838710) Terrain_lily16-Low number of vertices in object (24, Optimum is > 256) Terrain_lily16-High vertex to face ratio (2.333333, Optimum is < 2.000000) - poor stripping Terrain_lily16-vertex to face ratio (2.333333) Terrain_cecfertado42-Low number of vertices in object (87, Optimum is > 256) Terrain_cecfertado42-vertex to face ratio (1.838710) Terrain_ceferplanto09-Low number of vertices in object (50, Optimum is > 256) Terrain_ceferplanto09-High vertex to face ratio (2.236842, Optimum is < 2.000000) - poor stripping Terrain_ceferplanto09-vertex to face ratio (2.236842) Terrain_lily17-Low number of vertices in object (24, Optimum is > 256) Terrain_lily17-High vertex to face ratio (2.333333, Optimum is < 2.000000) - poor stripping Terrain_lily17-vertex to face ratio (2.333333) Terrain_lily18-Low number of vertices in object (24, Optimum is > 256) Terrain_lily18-High vertex to face ratio (2.333333, Optimum is < 2.000000) - poor stripping Terrain_lily18-vertex to face ratio (2.333333) Terrain_cecfertado43-Low number of vertices in object (87, Optimum is > 256) Terrain_cecfertado43-vertex to face ratio (1.838710) Terrain_cecfertado46-Low number of vertices in object (87, Optimum is > 256) Terrain_cecfertado46-vertex to face ratio (1.838710) Terrain_cecfertado47-Low number of vertices in object (87, Optimum is > 256) Terrain_cecfertado47-vertex to face ratio (1.838710) Terrain_cecfertado48-Low number of vertices in object (87, Optimum is > 256) Terrain_cecfertado48-vertex to face ratio (1.838710) Terrain_lily19-Low number of vertices in object (24, Optimum is > 256) Terrain_lily19-High vertex to face ratio (2.333333, Optimum is < 2.000000) - poor stripping Terrain_lily19-vertex to face ratio (2.333333) Terrain_lily20-Low number of vertices in object (24, Optimum is > 256) Terrain_lily20-High vertex to face ratio (2.333333, Optimum is < 2.000000) - poor stripping Terrain_lily20-vertex to face ratio (2.333333) Terrain_lily21-Low number of vertices in object (24, Optimum is > 256) Terrain_lily21-High vertex to face ratio (2.333333, Optimum is < 2.000000) - poor stripping Terrain_lily21-vertex to face ratio (2.333333) Terrain_ceferplanto10-Low number of vertices in object (46, Optimum is > 256) Terrain_ceferplanto10-High vertex to face ratio (2.205882, Optimum is < 2.000000) - poor stripping Terrain_ceferplanto10-vertex to face ratio (2.205882) Terrain_ceferplanto11-Low number of vertices in object (46, Optimum is > 256) Terrain_ceferplanto11-High vertex to face ratio (2.205882, Optimum is < 2.000000) - poor stripping Terrain_ceferplanto11-vertex to face ratio (2.205882) Terrain_fountain06-vertex to face ratio (1.498062) Terrain_streamsup-Low number of vertices in object (53, Optimum is > 256) Terrain_streamsup-vertex to face ratio (1.363636) Terrain_streamer-Low number of vertices in object (70, Optimum is > 256) Terrain_streamer-vertex to face ratio (1.560000) Terrain_streamer01-Low number of vertices in object (59, Optimum is > 256) Terrain_streamer01-vertex to face ratio (1.634146) Terrain_streamer02-Low number of vertices in object (27, Optimum is > 256) Terrain_streamer02-vertex to face ratio (1.823529) Terrain_streamer03-Low number of vertices in object (35, Optimum is > 256) Terrain_streamer03-vertex to face ratio (1.560000) Terrain_streamer04-Low number of vertices in object (35, Optimum is > 256) Terrain_streamer04-vertex to face ratio (1.560000) Terrain_streamer05-Low number of vertices in object (35, Optimum is > 256) Terrain_streamer05-vertex to face ratio (1.560000) Terrain_spinal02-Low number of vertices in object (171, Optimum is > 256) Terrain_spinal02-vertex to face ratio (1.463542) Terrain_builtc03-Low number of vertices in object (96, Optimum is > 256) Terrain_builtc03-High vertex to face ratio (2.214286, Optimum is < 2.000000) - poor stripping Terrain_builtc03-vertex to face ratio (2.214286) Terrain_builtb03-Low number of vertices in object (40, Optimum is > 256) Terrain_builtb03-High vertex to face ratio (2.450000, Optimum is < 2.000000) - poor stripping Terrain_builtb03-vertex to face ratio (2.450000) Terrain_builta03-Low number of vertices in object (96, Optimum is > 256) Terrain_builta03-High vertex to face ratio (2.285714, Optimum is < 2.000000) - poor stripping Terrain_builta03-vertex to face ratio (2.285714) Terrain_railcollision1-Low number of vertices in object (12, Optimum is > 256) Terrain_railcollision1-vertex to face ratio (1.555556) Terrain_railcollision02-Low number of vertices in object (12, Optimum is > 256) Terrain_railcollision02-vertex to face ratio (1.555556) Terrain_railcollision03-Low number of vertices in object (12, Optimum is > 256) Terrain_railcollision03-vertex to face ratio (1.555556) Terrain_railcollision04-Low number of vertices in object (12, Optimum is > 256) Terrain_railcollision04-vertex to face ratio (1.555556) Terrain_railcollision05-Low number of vertices in object (12, Optimum is > 256) Terrain_railcollision05-vertex to face ratio (2.000000) Terrain_railcollision06-Low number of vertices in object (12, Optimum is > 256) Terrain_railcollision06-vertex to face ratio (2.000000) Terrain_railcollision07-Low number of vertices in object (12, Optimum is > 256) Terrain_railcollision07-vertex to face ratio (2.000000) Terrain_railcollision08-Low number of vertices in object (12, Optimum is > 256) Terrain_railcollision08-vertex to face ratio (2.000000) Terrain_archrail05-vertex to face ratio (1.538889) Terrain_fountain07-vertex to face ratio (1.500000) Terrain_spinal03-Low number of vertices in object (171, Optimum is > 256) Terrain_spinal03-vertex to face ratio (1.463542) Terrain_benchjump15-Low number of vertices in object (88, Optimum is > 256) Terrain_benchjump15-High vertex to face ratio (2.185185, Optimum is < 2.000000) - poor stripping Terrain_benchjump15-vertex to face ratio (2.185185) Terrain_benchjump16-Low number of vertices in object (76, Optimum is > 256) Terrain_benchjump16-High vertex to face ratio (2.204545, Optimum is < 2.000000) - poor stripping Terrain_benchjump16-vertex to face ratio (2.204545) Terrain_benchjump17-Low number of vertices in object (76, Optimum is > 256) Terrain_benchjump17-High vertex to face ratio (2.204545, Optimum is < 2.000000) - poor stripping Terrain_benchjump17-vertex to face ratio (2.204545) Terrain_benchjump18-Low number of vertices in object (76, Optimum is > 256) Terrain_benchjump18-High vertex to face ratio (2.204545, Optimum is < 2.000000) - poor stripping Terrain_benchjump18-vertex to face ratio (2.204545) Terrain_benchjump19-Low number of vertices in object (76, Optimum is > 256) Terrain_benchjump19-High vertex to face ratio (2.204545, Optimum is < 2.000000) - poor stripping Terrain_benchjump19-vertex to face ratio (2.204545) panorama_01-Low number of vertices in object (209, Optimum is > 256) panorama_01-vertex to face ratio (1.991071) CarDef_gondolaB-vertex to face ratio (1.894198) MoverDef_machine-Low number of vertices in object (20, Optimum is > 256) MoverDef_machine-High vertex to face ratio (2.583333, Optimum is < 2.000000) - poor stripping MoverDef_machine-vertex to face ratio (2.583333) Terrain_lantern09-High vertex to face ratio (2.396552, Optimum is < 2.000000) - poor stripping Terrain_lantern09-vertex to face ratio (2.396552) Terrain_lantern13-High vertex to face ratio (2.396552, Optimum is < 2.000000) - poor stripping Terrain_lantern13-vertex to face ratio (2.396552) ExploderDef_HDstand-Low number of vertices in object (84, Optimum is > 256) ExploderDef_HDstand-High vertex to face ratio (2.522727, Optimum is < 2.000000) - poor stripping ExploderDef_HDstand-vertex to face ratio (2.522727) moverdef_floorsignB_-Low number of vertices in object (94, Optimum is > 256) moverdef_floorsignB_-High vertex to face ratio (2.568182, Optimum is < 2.000000) - poor stripping moverdef_floorsignB_-vertex to face ratio (2.568182) moverdef_floorsignD_-Low number of vertices in object (94, Optimum is > 256) moverdef_floorsignD_-High vertex to face ratio (2.568182, Optimum is < 2.000000) - poor stripping moverdef_floorsignD_-vertex to face ratio (2.568182) moverdef_floorsignC_-Low number of vertices in object (94, Optimum is > 256) moverdef_floorsignC_-High vertex to face ratio (2.568182, Optimum is < 2.000000) - poor stripping moverdef_floorsignC_-vertex to face ratio (2.568182) moverDef_GondolaMotor-Low number of vertices in object (8, Optimum is > 256) moverDef_GondolaMotor-High vertex to face ratio (2.083333, Optimum is < 2.000000) - poor stripping moverDef_GondolaMotor-vertex to face ratio (2.083333) Terrain_newtunnel-vertex to face ratio (1.473846) Terrain_newtungrind-vertex to face ratio (1.419355) terrain_invis_01-Low number of vertices in object (12, Optimum is > 256) terrain_invis_01-vertex to face ratio (1.350000) terrain_invis_100-Low number of vertices in object (41, Optimum is > 256) terrain_invis_100-High vertex to face ratio (2.541667, Optimum is < 2.000000) - poor stripping terrain_invis_100-vertex to face ratio (2.541667) terrain_invis_101-Low number of vertices in object (45, Optimum is > 256) terrain_invis_101-High vertex to face ratio (2.678571, Optimum is < 2.000000) - poor stripping terrain_invis_101-vertex to face ratio (2.678571) -END- - EOF -