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Height:256 Refs: 3222 - S:\bmx2_xcube\Art\textures\Greenville_X\GV_BMP\XBox\Cache\gv_Q_pipes_001.dds Width:128, Height:128 Refs: 288 - S:\bmx2_xcube\Art\textures\Greenville_X\GV_BMP\XBox\Cache\gv_school_012.dds Width:256, Height:256 Refs: 324 - S:\bmx2_xcube\Art\textures\Greenville_X\GV_BMP\XBox\Cache\gv_school_006.dds Width:128, Height:128 Refs: 1188 - S:\bmx2_xcube\Art\textures\Greenville_X\GV_BMP\XBox\Cache\gv_trees_003.dds Width:256, Height:256 Refs: 3357 - S:\BMX2_XCUBE\ART\TEXTURES\GREENVILLE_X\TARGA\XBox\Cache\GV_GRASS_002.dds Width:256, Height:256 Refs: 96 - S:\BMX2_XCUBE\ART\TEXTURES\GREENVILLE_X\GV_BMP\XBox\Cache\GV_FLAN_BOTMOLD.dds Width:256, Height:256 Refs: 165 - S:\BMX2_XCUBE\ART\TEXTURES\GREENVILLE_X\GV_BMP\XBox\Cache\GV_FLAN_BOTTOM.dds Width:128, Height:128 Refs: 96 - S:\BMX2_XCUBE\ART\TEXTURES\GREENVILLE_X\GV_BMP\XBox\Cache\GV_FLAN_MIDMOLD.dds Width:128, Height:128 Refs: 156 - S:\BMX2_XCUBE\ART\TEXTURES\GREENVILLE_X\GV_BMP\XBox\Cache\GV_FLAN_MID.dds Width:128, 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S:\BMX2_XCUBE\ART\TEXTURES\GREENVILLE_X\GV_BMP\XBox\Cache\GV_CARB.dds Width:256, Height:256 Refs: 294 - S:\bmx2_xcube\Art\textures\Greenville_X\GV_BMP\XBox\Cache\gv_carF.dds Width:256, Height:256 Refs: 294 - S:\bmx2_xcube\Art\textures\Greenville_X\GV_BMP\XBox\Cache\gv_carE.dds Width:256, Height:256 Refs: 348 - S:\bmx2_xcube\Art\textures\Greenville_X\GV_BMP\XBox\Cache\gv_carL.dds Width:128, Height:128 Refs: 36 - S:\BMX2_XCUBE\ART\TEXTURES\GREENVILLE_X\GV_BMP\XBox\Cache\STLITE02.dds Width:128, Height:128 Refs: 12 - S:\BMX2_XCUBE\ART\TEXTURES\GREENVILLE_X\GV_BMP\XBox\Cache\GV_2DTREE.dds Width:128, Height:128 Refs: 12 - S:\BMX2_XCUBE\ART\TEXTURES\GREENVILLE_X\GV_BMP\XBox\Cache\GV_2DTREE2.dds Width:256, Height:256 Refs: 36 - S:\BMX2_XCUBE\ART\TEXTURES\GREENVILLE_X\GV_BMP\XBox\Cache\GV_POSTERS.dds Width:128, Height:128 Refs: 444 - S:\bmx2_xcube\Art\textures\Greenville_X\GV_BMP\XBox\Cache\gv_fences_005.dds Width:256, Height:256 Refs: 834 - S:\bmx2_xcube\Art\textures\Greenville_X\GV_BMP\XBox\Cache\gv_courthouse008.dds Width:256, Height:256 Refs: 81 - S:\bmx2_xcube\Art\textures\Greenville_X\GV_BMP\XBox\Cache\gv_courthouse001.dds Width:256, Height:256 Refs: 66 - S:\BMX2_XCUBE\ART\TEXTURES\GREENVILLE_X\GV_BMP\XBox\Cache\GV_COURTHOUSE265.dds Width:256, Height:256 Refs: 24 - S:\bmx2_xcube\Art\textures\Greenville_X\GV_BMP\XBox\Cache\gv_courthouse011.dds Width:128, Height:128 Refs: 36 - S:\BMX2_XCUBE\ART\TEXTURES\GREENVILLE_X\GV_BMP\XBox\Cache\GV_COURTHOUSE016.dds Width:256, Height:256 Refs: 24 - S:\bmx2_xcube\Art\textures\Greenville_X\GV_BMP\XBox\Cache\gv_courthouse005.dds Width:256, Height:256 Refs: 162 - S:\bmx2_xcube\Art\textures\Greenville_X\GV_BMP\XBox\Cache\gv_courthouse004.dds Width:256, Height:256 Refs: 18 - S:\bmx2_xcube\Art\textures\Greenville_X\GV_BMP\XBox\Cache\gv_courthouse012.dds Width:256, Height:256 Refs: 96 - S:\BMX2_XCUBE\ART\TEXTURES\GREENVILLE_X\GV_BMP\XBox\Cache\GV_HOUSE_MAILBOX 2.dds Width:256, Height:256 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Refs: 24 - S:\BMX2_XCUBE\ART\TEXTURES\GREENVILLE_X\GV_BMP\PANORAMA\XBox\Cache\P_TOP_02.dds Width:128, Height:128 Refs: 24 - S:\BMX2_XCUBE\ART\TEXTURES\GREENVILLE_X\GV_BMP\PANORAMA\XBox\Cache\P_TOP_01.dds Width:128, Height:128 Refs: 24 - S:\BMX2_XCUBE\ART\TEXTURES\GREENVILLE_X\GV_BMP\PANORAMA\XBox\Cache\P_BOT_04.dds Width:128, Height:128 Refs: 24 - S:\BMX2_XCUBE\ART\TEXTURES\GREENVILLE_X\GV_BMP\PANORAMA\XBox\Cache\P_BOT_03.dds Width:128, Height:128 Refs: 24 - S:\BMX2_XCUBE\ART\TEXTURES\GREENVILLE_X\GV_BMP\PANORAMA\XBox\Cache\P_BOT_02.dds Width:128, Height:128 Refs: 24 - S:\BMX2_XCUBE\ART\TEXTURES\GREENVILLE_X\GV_BMP\PANORAMA\XBox\Cache\P_BOT_01.dds Width: 64, Height: 64 Refs: 336 - S:\BMX2_XCUBE\ART\TEXTURES\GREENVILLE_X\GV_BMP\PANORAMA\XBox\Cache\GRASS_GREEN_02.dds Width:256, Height:256 Refs: 168 - S:\BMX2_XCUBE\ART\TEXTURES\GREENVILLE_X\GREENVILLE_SPONSORS\XBox\Cache\ACCLAIM_MAX_SPORT_LOGOA.dds Width:256, Height:256 Refs: 168 - S:\BMX2_XCUBE\ART\TEXTURES\GREENVILLE_X\GREENVILLE_SPONSORS\XBox\Cache\ACCLAIM_MAX_SPORT_LOGOB.dds Width:256, Height:256 Refs: 192 - S:\bmx2_xcube\Art\textures\Greenville_X\GV_BMP\XBox\Cache\gv_busstop.dds Width: 64, Height: 64 Refs: 330 - S:\BMX2_XCUBE\ART\TEXTURES\GREENVILLE_X\GV_BMP\XBox\Cache\GV_RAIL.dds Width:128, Height:128 Refs: 351 - S:\BMX2_XCUBE\ART\TEXTURES\GREENVILLE_X\GV_BMP\XBox\Cache\PTREE03.dds Width:128, Height:128 Refs: 351 - S:\BMX2_XCUBE\ART\TEXTURES\GREENVILLE_X\GV_BMP\XBox\Cache\PTREE04.dds Width:128, Height:128 Refs: 28 - S:\BMX2_XCUBE\ART\TEXTURES\GREENVILLE_X\GV_BMP\XBox\Cache\PTREE08.dds Width:128, Height:128 Refs: 90 - S:\bmx2_xcube\Art\textures\Greenville_X\GV_BMP\XBox\Cache\gv_fences_001.dds -------------------------------------------------------------------- Geometry Definitions -------------------------------------------------------------------- NumMaterials: 6 NumFaces: 318 NumVerts: 473 - terrain_freeway004 NumMaterials: 1 NumFaces: 18 NumVerts: 34 - terrain_gutterTop_02 NumMaterials: 4 NumFaces: 132 NumVerts: 193 - terrain_cafeJumps NumMaterials: 13 NumFaces: 400 NumVerts: 574 - terrain_oldPark NumMaterials: 12 NumFaces: 567 NumVerts: 728 - terrain_yards_sideRhythms NumMaterials: 8 NumFaces: 187 NumVerts: 225 - Terrain_dirtside NumMaterials: 2 NumFaces: 248 NumVerts: 391 - terrain_oldPark_woodRail NumMaterials: 2 NumFaces: 46 NumVerts: 92 - Terrain_wdfnce_08 NumMaterials: 7 NumFaces: 659 NumVerts: 618 - terrain_pool NumMaterials: 9 NumFaces: 616 NumVerts: 685 - terrain_pool01 NumMaterials: 6 NumFaces: 464 NumVerts: 500 - terrain_grasshill NumMaterials: 3 NumFaces: 278 NumVerts: 549 - terrain_yards_FortRamp NumMaterials: 4 NumFaces: 362 NumVerts: 273 - terrain_yards_poolSlide NumMaterials: 1 NumFaces: 105 NumVerts: 94 - terrain_treehouseTreeLeaves NumMaterials: 1 NumFaces: 80 NumVerts: 70 - terrain_treehouseTreeTrunk NumMaterials: 4 NumFaces: 26 NumVerts: 40 - terrain_treehouse NumMaterials: 10 NumFaces: 437 NumVerts: 520 - terrain_oldPark_mini NumMaterials: 7 NumFaces: 232 NumVerts: 289 - terrain_oldPark_boxes NumMaterials: 2 NumFaces: 248 NumVerts: 402 - terrain_oldPark_woodRail01 NumMaterials: 3 NumFaces: 211 NumVerts: 397 - terrain_ryanrail0 NumMaterials: 2 NumFaces: 149 NumVerts: 287 - terrain_ryanrail04 NumMaterials: 2 NumFaces: 149 NumVerts: 281 - terrain_ryanrail05 NumMaterials: 5 NumFaces: 531 NumVerts: 558 - terrain_yards_troysRamp NumMaterials: 4 NumFaces: 162 NumVerts: 205 - terrain_yards_backyard01 NumMaterials: 1 NumFaces: 76 NumVerts: 148 - exploderDef_handRail_ NumMaterials: 3 NumFaces: 138 NumVerts: 143 - Exploderdef_fern NumMaterials: 1 NumFaces: 18 NumVerts: 36 - Exploderdef_plant NumMaterials: 2 NumFaces: 334 NumVerts: 566 - terrain_oldPark_slantedRail NumMaterials: 2 NumFaces: 420 NumVerts: 726 - terrain_davesPipe_rail NumMaterials: 1 NumFaces: 256 NumVerts: 145 - waterSurfaceDef_campusFountain_ NumMaterials: 5 NumFaces: 236 NumVerts: 269 - terrain_freeway006 NumMaterials: 6 NumFaces: 106 NumVerts: 176 - terrain_freewayy007 NumMaterials: 1 NumFaces: 134 NumVerts: 224 - terrain_hill01 NumMaterials: 8 NumFaces: 208 NumVerts: 337 - terrain_street_AlleyStart NumMaterials: 10 NumFaces: 303 NumVerts: 400 - Terrain_newrampclub001 NumMaterials: 4 NumFaces: 24 NumVerts: 36 - decal_newrampclub001 NumMaterials: 12 NumFaces: 244 NumVerts: 350 - Terrain_newrampclub004 NumMaterials: 1 NumFaces: 6 NumVerts: 8 - decal_newrampclub004 NumMaterials: 9 NumFaces: 432 NumVerts: 586 - Terrain_newrampclub005 NumMaterials: 1 NumFaces: 24 NumVerts: 32 - decal_newrampclub005 NumMaterials: 19 NumFaces: 694 NumVerts: 1114 - Terrain_newrampclub007 NumMaterials: 4 NumFaces: 42 NumVerts: 58 - decal_newrampclub007 NumMaterials: 7 NumFaces: 237 NumVerts: 393 - terrain_street005 NumMaterials: 5 NumFaces: 216 NumVerts: 301 - terrain_street009 NumMaterials: 1 NumFaces: 239 NumVerts: 318 - terrain_bank001 NumMaterials: 5 NumFaces: 149 NumVerts: 285 - terrain_street012 NumMaterials: 5 NumFaces: 138 NumVerts: 240 - terrain_street010 NumMaterials: 5 NumFaces: 100 NumVerts: 155 - terrain_street006 NumMaterials: 7 NumFaces: 352 NumVerts: 564 - terrain_street004 NumMaterials: 9 NumFaces: 409 NumVerts: 579 - terrain_street001 NumMaterials: 6 NumFaces: 141 NumVerts: 256 - terrain_street002 NumMaterials: 9 NumFaces: 389 NumVerts: 530 - terrain_street011 NumMaterials: 12 NumFaces: 292 NumVerts: 409 - terrain_bank003 NumMaterials: 5 NumFaces: 80 NumVerts: 130 - Terrain_newrampclub010 NumMaterials: 12 NumFaces: 456 NumVerts: 583 - Terrain_newrampclub002 NumMaterials: 1 NumFaces: 36 NumVerts: 44 - decal_newrampclub03 NumMaterials: 4 NumFaces: 128 NumVerts: 199 - Terrain_newrampclub006 NumMaterials: 11 NumFaces: 263 NumVerts: 316 - Terrain_dirtside01 NumMaterials: 6 NumFaces: 264 NumVerts: 315 - Terrain_dirtside06 NumMaterials: 9 NumFaces: 135 NumVerts: 175 - Terrain_dirtside07 NumMaterials: 5 NumFaces: 225 NumVerts: 350 - terrain_bank007 NumMaterials: 10 NumFaces: 167 NumVerts: 274 - terrain_bank005 NumMaterials: 7 NumFaces: 105 NumVerts: 174 - terrain_bank008 NumMaterials: 7 NumFaces: 106 NumVerts: 148 - terrain_bank006 NumMaterials: 14 NumFaces: 338 NumVerts: 576 - terrain_bank002 NumMaterials: 12 NumFaces: 325 NumVerts: 534 - Terrain_newrampclub011 NumMaterials: 2 NumFaces: 60 NumVerts: 58 - terrain_qpipe014 NumMaterials: 1 NumFaces: 46 NumVerts: 85 - terrain_rail017 NumMaterials: 1 NumFaces: 90 NumVerts: 152 - terrain_rail016 NumMaterials: 2 NumFaces: 316 NumVerts: 554 - terrain_rail018 NumMaterials: 2 NumFaces: 116 NumVerts: 224 - terrain_rail019 NumMaterials: 2 NumFaces: 242 NumVerts: 396 - terrain_rail020 NumMaterials: 4 NumFaces: 350 NumVerts: 487 - propdef_stoplight001 NumMaterials: 1 NumFaces: 48 NumVerts: 30 - terrain_tele_wire023 NumMaterials: 7 NumFaces: 361 NumVerts: 627 - terrain_fox04 NumMaterials: 10 NumFaces: 766 NumVerts: 1289 - terrain_fox01 NumMaterials: 7 NumFaces: 420 NumVerts: 686 - terrain_fox02 NumMaterials: 16 NumFaces: 396 NumVerts: 503 - terrain_003 NumMaterials: 4 NumFaces: 254 NumVerts: 237 - terrain_004 NumMaterials: 5 NumFaces: 364 NumVerts: 720 - terrain_freeway001 NumMaterials: 7 NumFaces: 307 NumVerts: 610 - terrain_freeway003 NumMaterials: 6 NumFaces: 318 NumVerts: 607 - terrain_freeway002 NumMaterials: 12 NumFaces: 492 NumVerts: 877 - terrain_001 NumMaterials: 3 NumFaces: 238 NumVerts: 339 - terrain_qpipe003 NumMaterials: 9 NumFaces: 978 NumVerts: 870 - terrain_cup NumMaterials: 3 NumFaces: 84 NumVerts: 122 - terrain_qpipe004 NumMaterials: 3 NumFaces: 216 NumVerts: 278 - terrain_qpipe007 NumMaterials: 3 NumFaces: 119 NumVerts: 156 - terrain_qpipe008 NumMaterials: 2 NumFaces: 28 NumVerts: 34 - terrain_qpipe010 NumMaterials: 2 NumFaces: 98 NumVerts: 140 - terrain_qpipe011 NumMaterials: 3 NumFaces: 84 NumVerts: 120 - terrain_qpipe005 NumMaterials: 3 NumFaces: 154 NumVerts: 216 - terrain_qpipe015 NumMaterials: 3 NumFaces: 90 NumVerts: 174 - Terrain_cofeshop001 NumMaterials: 6 NumFaces: 443 NumVerts: 679 - terrain_street015 NumMaterials: 5 NumFaces: 149 NumVerts: 266 - terrain_street013 NumMaterials: 3 NumFaces: 282 NumVerts: 348 - terrain_rail015 NumMaterials: 6 NumFaces: 420 NumVerts: 648 - terrain_street016 NumMaterials: 6 NumFaces: 112 NumVerts: 200 - terrain_street017 NumMaterials: 8 NumFaces: 275 NumVerts: 446 - terrain_barreljump04 NumMaterials: 8 NumFaces: 405 NumVerts: 642 - terrain_barreljump05 NumMaterials: 2 NumFaces: 152 NumVerts: 202 - terrain_dumpster_01 NumMaterials: 8 NumFaces: 297 NumVerts: 580 - terrain_alley_Ramp_03 NumMaterials: 3 NumFaces: 164 NumVerts: 222 - terrain_dumpster_04 NumMaterials: 3 NumFaces: 164 NumVerts: 222 - terrain_dumpster_05 NumMaterials: 8 NumFaces: 282 NumVerts: 546 - terrain_alley_Ramp_04 NumMaterials: 3 NumFaces: 46 NumVerts: 47 - terrain_cafeLoadingDock NumMaterials: 1 NumFaces: 18 NumVerts: 34 - terrain_gutterTop_03 NumMaterials: 3 NumFaces: 30 NumVerts: 55 - terrain_ramp020 NumMaterials: 4 NumFaces: 38 NumVerts: 80 - terrain_ledge03 NumMaterials: 4 NumFaces: 48 NumVerts: 96 - terrain_ledge04 NumMaterials: 2 NumFaces: 378 NumVerts: 788 - terrain_backporch NumMaterials: 3 NumFaces: 478 NumVerts: 750 - terrain_frontporch NumMaterials: 2 NumFaces: 378 NumVerts: 788 - terrain_backporch01 NumMaterials: 16 NumFaces: 259 NumVerts: 467 - terrain_c_home05 NumMaterials: 3 NumFaces: 666 NumVerts: 1027 - terrain_frontporch03 NumMaterials: 14 NumFaces: 297 NumVerts: 495 - terrain_c_home202 NumMaterials: 5 NumFaces: 317 NumVerts: 563 - propdef_stairshouse03 NumMaterials: 3 NumFaces: 558 NumVerts: 859 - terrain_frontporch04 NumMaterials: 4 NumFaces: 48 NumVerts: 98 - terrain_ledge05 NumMaterials: 2 NumFaces: 378 NumVerts: 788 - terrain_backporch02 NumMaterials: 3 NumFaces: 478 NumVerts: 753 - terrain_frontporch05 NumMaterials: 3 NumFaces: 208 NumVerts: 306 - propdef_Bench19 NumMaterials: 18 NumFaces: 279 NumVerts: 504 - terrain_c_home203 NumMaterials: 4 NumFaces: 94 NumVerts: 162 - terrain_campusAlleyExit NumMaterials: 1 NumFaces: 116 NumVerts: 103 - terrain_campusAlleyFloor NumMaterials: 2 NumFaces: 36 NumVerts: 54 - terrain_campusAlleyQP NumMaterials: 3 NumFaces: 154 NumVerts: 240 - terrain_campusArch NumMaterials: 2 NumFaces: 116 NumVerts: 126 - terrain_campusBush NumMaterials: 2 NumFaces: 44 NumVerts: 67 - terrain_campusBush01 NumMaterials: 1 NumFaces: 44 NumVerts: 84 - terrain_campusBush02 NumMaterials: 5 NumFaces: 176 NumVerts: 351 - terrain_campusBush03 NumMaterials: 11 NumFaces: 244 NumVerts: 302 - terrain_campusAlleyBldg NumMaterials: 3 NumFaces: 86 NumVerts: 139 - terrain_campusAlleyStairs NumMaterials: 3 NumFaces: 161 NumVerts: 333 - terrain_campusGrass01 NumMaterials: 5 NumFaces: 312 NumVerts: 494 - terrain_campusGrassCorner02 NumMaterials: 1 NumFaces: 48 NumVerts: 35 - terrain_campusGrassNub01 NumMaterials: 4 NumFaces: 278 NumVerts: 382 - terrain_campusHandicapRamp NumMaterials: 6 NumFaces: 121 NumVerts: 124 - terrain_campusHillStairs NumMaterials: 5 NumFaces: 144 NumVerts: 183 - terrain_campusRampR NumMaterials: 3 NumFaces: 34 NumVerts: 43 - terrain_campusRampR01 NumMaterials: 6 NumFaces: 170 NumVerts: 209 - terrain_campusSquareFloor NumMaterials: 4 NumFaces: 183 NumVerts: 346 - terrain_campusStairsLeft NumMaterials: 6 NumFaces: 35 NumVerts: 59 - terrain_campusStairsRight01 NumMaterials: 5 NumFaces: 406 NumVerts: 595 - terrain_campusStairsTop NumMaterials: 6 NumFaces: 124 NumVerts: 169 - terrain_campusWallMid NumMaterials: 8 NumFaces: 232 NumVerts: 277 - terrain_campusWallRight NumMaterials: 6 NumFaces: 212 NumVerts: 255 - terrain_campusWallLeft01 NumMaterials: 4 NumFaces: 212 NumVerts: 247 - terrain_campusCannon NumMaterials: 5 NumFaces: 396 NumVerts: 515 - terrain_campusJoynerDirt NumMaterials: 3 NumFaces: 396 NumVerts: 490 - terrain_campusJoynerLowWall NumMaterials: 3 NumFaces: 76 NumVerts: 141 - terrain_campusJoynerFloorThing NumMaterials: 1 NumFaces: 154 NumVerts: 306 - terrain_joyner_backFloor NumMaterials: 9 NumFaces: 264 NumVerts: 378 - terrain_joyner_frontRight NumMaterials: 1 NumFaces: 106 NumVerts: 212 - terrain_joyner_pillar48 NumMaterials: 1 NumFaces: 106 NumVerts: 212 - terrain_joyner_pillar49 NumMaterials: 1 NumFaces: 106 NumVerts: 212 - terrain_joyner_pillar50 NumMaterials: 1 NumFaces: 90 NumVerts: 180 - terrain_joyner_pillar52 NumMaterials: 1 NumFaces: 106 NumVerts: 212 - terrain_joyner_pillar57 NumMaterials: 4 NumFaces: 305 NumVerts: 500 - terrain_joynerFrontFloor NumMaterials: 11 NumFaces: 262 NumVerts: 338 - terrain_joynerFrontLeft NumMaterials: 12 NumFaces: 238 NumVerts: 355 - terrain_joynerLib NumMaterials: 8 NumFaces: 199 NumVerts: 232 - terrain_JoynerRoof01 NumMaterials: 7 NumFaces: 121 NumVerts: 151 - terrain_joynerRoof02 NumMaterials: 8 NumFaces: 282 NumVerts: 399 - terrain_JoynerRoof03 NumMaterials: 2 NumFaces: 30 NumVerts: 38 - terrain_joynerRoof_launch01 NumMaterials: 2 NumFaces: 268 NumVerts: 255 - terrain_joynerRoof_qp01 NumMaterials: 2 NumFaces: 268 NumVerts: 255 - terrain_joynerRoof_qp03 NumMaterials: 3 NumFaces: 30 NumVerts: 38 - terrain_joynerRoofLaunch NumMaterials: 12 NumFaces: 225 NumVerts: 327 - terrain_joynerWallNub NumMaterials: 7 NumFaces: 113 NumVerts: 159 - terrain_campus_libBack NumMaterials: 4 NumFaces: 70 NumVerts: 130 - terrain_campus_libSide NumMaterials: 10 NumFaces: 202 NumVerts: 401 - terrain_campus_libSideArches NumMaterials: 7 NumFaces: 450 NumVerts: 498 - terrain_campusHillTopQPWall NumMaterials: 4 NumFaces: 316 NumVerts: 653 - terrain_joyner_stairs03 NumMaterials: 5 NumFaces: 312 NumVerts: 483 - terrain_campusGrassCorner03 NumMaterials: 2 NumFaces: 97 NumVerts: 86 - terrain_joynerInsideStairwell01 NumMaterials: 12 NumFaces: 326 NumVerts: 588 - terrain_joynerStreetSide NumMaterials: 14 NumFaces: 522 NumVerts: 602 - terrain_campus_libMain NumMaterials: 8 NumFaces: 198 NumVerts: 375 - terrain_campus_libSideArches01 NumMaterials: 7 NumFaces: 143 NumVerts: 202 - terrain_campus_libCtempGround NumMaterials: 2 NumFaces: 4 NumVerts: 8 - terrain_campus_libBack01 NumMaterials: 4 NumFaces: 141 NumVerts: 139 - terrain_joynerQPwall01 NumMaterials: 4 NumFaces: 122 NumVerts: 125 - terrain_campusQPplanter01 NumMaterials: 11 NumFaces: 182 NumVerts: 231 - terrain_campusJoynerBack01 NumMaterials: 11 NumFaces: 136 NumVerts: 176 - terrain_campusJoynerBack02 NumMaterials: 13 NumFaces: 296 NumVerts: 504 - terrain_campusJoynerExit01 NumMaterials: 4 NumFaces: 147 NumVerts: 210 - terrain_campusWallJoyner01 NumMaterials: 4 NumFaces: 194 NumVerts: 256 - terrain_campusWallJoyner NumMaterials: 6 NumFaces: 499 NumVerts: 531 - terrain_campusHilltop NumMaterials: 1 NumFaces: 22 NumVerts: 34 - terrain_campus_libWallPillar01 NumMaterials: 1 NumFaces: 22 NumVerts: 35 - terrain_campus_libWallPillar02 NumMaterials: 4 NumFaces: 122 NumVerts: 122 - terrain_campusQPplanter02 NumMaterials: 1 NumFaces: 22 NumVerts: 34 - terrain_campus_libWallPillar09 NumMaterials: 1 NumFaces: 22 NumVerts: 34 - terrain_campus_libWallPillar10 NumMaterials: 1 NumFaces: 22 NumVerts: 35 - terrain_campus_libWallPillar11 NumMaterials: 1 NumFaces: 22 NumVerts: 34 - terrain_campus_libWallPillar12 NumMaterials: 1 NumFaces: 22 NumVerts: 35 - terrain_campus_libWallPillar13 NumMaterials: 2 NumFaces: 488 NumVerts: 770 - terrain_grass_dirt001 NumMaterials: 5 NumFaces: 149 NumVerts: 271 - terrain_street014 NumMaterials: 4 NumFaces: 36 NumVerts: 70 - terrain_street018 NumMaterials: 1 NumFaces: 147 NumVerts: 115 - terrain_grass NumMaterials: 10 NumFaces: 689 NumVerts: 857 - terrain_daves_pipe NumMaterials: 1 NumFaces: 6 NumVerts: 12 - decal_mirrapipe NumMaterials: 1 NumFaces: 115 NumVerts: 96 - terrain_hill NumMaterials: 1 NumFaces: 28 NumVerts: 30 - terrain_yards_treeWall_R01 NumMaterials: 1 NumFaces: 100 NumVerts: 66 - terrain_campusJoynerGrass NumMaterials: 1 NumFaces: 122 NumVerts: 110 - terrain_yards_freewayGrass NumMaterials: 1 NumFaces: 80 NumVerts: 54 - terrain_oldPark_grass NumMaterials: 1 NumFaces: 176 NumVerts: 117 - terrain_yards_freewayGrass02 NumMaterials: 1 NumFaces: 36 NumVerts: 52 - terrain_yards_treeWall_corner01 NumMaterials: 1 NumFaces: 86 NumVerts: 62 - terrain_yards_bottom NumMaterials: 1 NumFaces: 151 NumVerts: 118 - terrain_yards_southOOBounds_ NumMaterials: 1 NumFaces: 40 NumVerts: 43 - terrain_treeWall_southOOB NumMaterials: 1 NumFaces: 40 NumVerts: 42 - terrain_treeWall_south NumMaterials: 2 NumFaces: 83 NumVerts: 95 - terrain_campusWallRight01 NumMaterials: 10 NumFaces: 138 NumVerts: 209 - terrain_campusLibFireEscape NumMaterials: 1 NumFaces: 110 NumVerts: 201 - terrain_campusLibFarGrass NumMaterials: 1 NumFaces: 22 NumVerts: 34 - terrain_campus_libWallPillar14 NumMaterials: 8 NumFaces: 301 NumVerts: 497 - terrain_street007 NumMaterials: 12 NumFaces: 97 NumVerts: 146 - terrain_outside_005 NumMaterials: 2 NumFaces: 100 NumVerts: 240 - terrain_outside_007 NumMaterials: 2 NumFaces: 78 NumVerts: 188 - terrain_outside_008 NumMaterials: 1 NumFaces: 4 NumVerts: 8 - terrain_outside_013 NumMaterials: 4 NumFaces: 175 NumVerts: 203 - terrain_park_0052 NumMaterials: 4 NumFaces: 106 NumVerts: 146 - terrain_qpipe001 NumMaterials: 6 NumFaces: 180 NumVerts: 372 - terrain_outside_009 NumMaterials: 10 NumFaces: 48 NumVerts: 87 - terrain_outside_001 NumMaterials: 15 NumFaces: 224 NumVerts: 360 - terrain_outside_002 NumMaterials: 13 NumFaces: 138 NumVerts: 203 - terrain_outside_003 NumMaterials: 7 NumFaces: 66 NumVerts: 79 - terrain_outside_004 NumMaterials: 2 NumFaces: 110 NumVerts: 264 - terrain_outside_011 NumMaterials: 2 NumFaces: 32 NumVerts: 76 - terrain_outside_012 NumMaterials: 15 NumFaces: 80 NumVerts: 92 - terrain_outside_014 NumMaterials: 2 NumFaces: 548 NumVerts: 834 - terrain_cinema002 NumMaterials: 7 NumFaces: 88 NumVerts: 171 - terrain_yards_toughShed_01 NumMaterials: 12 NumFaces: 478 NumVerts: 903 - terrain_toughShed_02 NumMaterials: 9 NumFaces: 277 NumVerts: 531 - terrain_toughSheds_05 NumMaterials: 4 NumFaces: 265 NumVerts: 513 - terrain_crouthouse_008 NumMaterials: 3 NumFaces: 614 NumVerts: 939 - terrain_crouthouse_002 NumMaterials: 1 NumFaces: 224 NumVerts: 488 - terrain_crouthouse_012 NumMaterials: 1 NumFaces: 18 NumVerts: 36 - terrain_crouthouse_013 NumMaterials: 8 NumFaces: 342 NumVerts: 553 - terrain_crouthouse_010 NumMaterials: 3 NumFaces: 191 NumVerts: 233 - terrain_qpipe013 NumMaterials: 5 NumFaces: 67 NumVerts: 101 - terrain_qpipe012 NumMaterials: 2 NumFaces: 314 NumVerts: 652 - Terrain_pedBridge NumMaterials: 10 NumFaces: 884 NumVerts: 1131 - terrain_crouthouse_001 NumMaterials: 3 NumFaces: 282 NumVerts: 520 - terrain_crouthouselight_001 NumMaterials: 1 NumFaces: 6 NumVerts: 10 - terrain_courthouseRail_collision NumMaterials: 1 NumFaces: 106 NumVerts: 212 - terrain_joyner_pillar45 NumMaterials: 1 NumFaces: 106 NumVerts: 214 - terrain_joyner_pillar58 NumMaterials: 12 NumFaces: 272 NumVerts: 364 - terrain_joynerAlley NumMaterials: 9 NumFaces: 204 NumVerts: 281 - terrain_joynerRoof04 NumMaterials: 4 NumFaces: 160 NumVerts: 335 - terrain_joyner_stairLanding02 NumMaterials: 6 NumFaces: 282 NumVerts: 490 - terrain_joyner_half-U_stairs NumMaterials: 4 NumFaces: 158 NumVerts: 331 - terrain_joyner_stairSide00 NumMaterials: 1 NumFaces: 80 NumVerts: 171 - terrain_joyner_pillar_44 NumMaterials: 6 NumFaces: 267 NumVerts: 474 - terrain_joyner_full-U_stairs NumMaterials: 1 NumFaces: 216 NumVerts: 192 - Exploderdef_syellowtree NumMaterials: 6 NumFaces: 28 NumVerts: 36 - PropDef_TrashCanB NumMaterials: 1 NumFaces: 56 NumVerts: 58 - PropDef_MailboxA04 NumMaterials: 7 NumFaces: 238 NumVerts: 245 - CarDef_CarJ NumMaterials: 7 NumFaces: 238 NumVerts: 253 - CarDef_YACar NumMaterials: 7 NumFaces: 232 NumVerts: 269 - CarDef_PickupTruck NumMaterials: 7 NumFaces: 236 NumVerts: 255 - CarDef_CarE NumMaterials: 7 NumFaces: 236 NumVerts: 255 - CarDef_CarF NumMaterials: 6 NumFaces: 254 NumVerts: 269 - CarDef_CarL NumMaterials: 6 NumFaces: 100 NumVerts: 186 - PropDef_PhoneboothA NumMaterials: 3 NumFaces: 136 NumVerts: 151 - PropDef_dblight NumMaterials: 2 NumFaces: 182 NumVerts: 164 - propdef_joynerTree_S_ NumMaterials: 1 NumFaces: 4 NumVerts: 8 - propDef_loResPine_ NumMaterials: 1 NumFaces: 4 NumVerts: 8 - propDef_loResTree_ NumMaterials: 3 NumFaces: 108 NumVerts: 168 - terrain_posters001 NumMaterials: 9 NumFaces: 64 NumVerts: 115 - terrain_outsidecamp004 NumMaterials: 3 NumFaces: 67 NumVerts: 111 - terrain_qpipe009 NumMaterials: 2 NumFaces: 97 NumVerts: 135 - terrain_qpipe006 NumMaterials: 1 NumFaces: 10 NumVerts: 21 - propDef_mailboxPost_ NumMaterials: 1 NumFaces: 102 NumVerts: 127 - exploderDef_mailboxXbeam_ NumMaterials: 13 NumFaces: 275 NumVerts: 506 - terrain_crouthouse_007 NumMaterials: 16 NumFaces: 556 NumVerts: 992 - terrain_crouthouse_009 NumMaterials: 14 NumFaces: 250 NumVerts: 490 - terrain_crouthouse_004 NumMaterials: 16 NumFaces: 367 NumVerts: 699 - terrain_crouthouse_006 NumMaterials: 1 NumFaces: 18 NumVerts: 24 - dynamicsDef_paperBox_ NumMaterials: 2 NumFaces: 82 NumVerts: 107 - dynamicsDef_mailbox_ NumMaterials: 1 NumFaces: 36 NumVerts: 52 - dynamicsDef_mailboxXbeam_ NumMaterials: 1 NumFaces: 8 NumVerts: 10 - dynamicsDef_letter_ NumMaterials: 1 NumFaces: 12 NumVerts: 14 - dynamicsDef_mailBoxBreaker_ NumMaterials: 2 NumFaces: 32 NumVerts: 38 - dynamicsDef_barrel_ NumMaterials: 1 NumFaces: 90 NumVerts: 148 - dynamicsDef_barricade_ NumMaterials: 2 NumFaces: 50 NumVerts: 86 - dynamicsDef_brokenGate_ NumMaterials: 2 NumFaces: 176 NumVerts: 273 - dynamicsDef_cafeChair_ NumMaterials: 1 NumFaces: 16 NumVerts: 15 - dynamicsDef_gutterPipe_ NumMaterials: 1 NumFaces: 40 NumVerts: 45 - dynamicsDef_gutterSpout_ NumMaterials: 1 NumFaces: 32 NumVerts: 62 - dynamicsDef_newsBox_ NumMaterials: 1 NumFaces: 28 NumVerts: 30 - dynamicsDef_razorWire_ NumMaterials: 1 NumFaces: 94 NumVerts: 131 - dynamicsDef_cafeTable_ NumMaterials: 1 NumFaces: 74 NumVerts: 97 - dynamicsdef_soda NumMaterials: 1 NumFaces: 18 NumVerts: 34 - terrain_gutterTop_04 NumMaterials: 2 NumFaces: 12 NumVerts: 24 - moverdef_gate NumMaterials: 4 NumFaces: 54 NumVerts: 104 - terrain_ramp21 NumMaterials: 1 NumFaces: 68 NumVerts: 74 - propdef_bushtrunk NumMaterials: 10 NumFaces: 224 NumVerts: 418 - panorama_01 NumMaterials: 3 NumFaces: 80 NumVerts: 84 - terrain_tele_wire025 NumMaterials: 1 NumFaces: 12 NumVerts: 14 - terrain_campus_invisWall_01 NumMaterials: 1 NumFaces: 12 NumVerts: 14 - terrain_campus_invisWall_02 NumMaterials: 1 NumFaces: 20 NumVerts: 40 - terrain_campus_invisWall_03 NumMaterials: 1 NumFaces: 28 NumVerts: 24 - terrain_campus_invisWall_04 NumMaterials: 2 NumFaces: 64 NumVerts: 96 - propDef_busStopBench_ NumMaterials: 1 NumFaces: 64 NumVerts: 124 - exploderDef_busStopShell_ NumMaterials: 10 NumFaces: 266 NumVerts: 346 - Terrain_dirtside05 NumMaterials: 3 NumFaces: 232 NumVerts: 414 - terrain_joyner_stairPoleA NumMaterials: 1 NumFaces: 140 NumVerts: 308 - terrain_joyner_stairRail03 NumMaterials: 1 NumFaces: 140 NumVerts: 324 - terrain_joyner_stairRail04 NumMaterials: 1 NumFaces: 140 NumVerts: 310 - terrain_joyner_stairRail08 NumMaterials: 3 NumFaces: 252 NumVerts: 338 - terrain_joyner_stairPoleB NumMaterials: 1 NumFaces: 140 NumVerts: 324 - terrain_joyner_stairRail09 NumMaterials: 1 NumFaces: 140 NumVerts: 249 - terrain_joyner_stairRail12 NumMaterials: 3 NumFaces: 118 NumVerts: 150 - terrain_joyner_stairPoleA01 NumMaterials: 1 NumFaces: 140 NumVerts: 324 - terrain_joyner_stairRail13 NumMaterials: 3 NumFaces: 126 NumVerts: 168 - terrain_joyner_stairPoleB01 NumMaterials: 3 NumFaces: 118 NumVerts: 150 - terrain_joyner_stairPoleA02 NumMaterials: 1 NumFaces: 140 NumVerts: 324 - terrain_joyner_stairRail14 NumMaterials: 3 NumFaces: 126 NumVerts: 168 - terrain_joyner_stairPoleB02 NumMaterials: 1 NumFaces: 140 NumVerts: 249 - terrain_joyner_stairRail15 NumMaterials: 3 NumFaces: 218 NumVerts: 212 - propdef_bikeRack_ NumMaterials: 1 NumFaces: 170 NumVerts: 250 - propDef_campus_bench_ NumMaterials: 1 NumFaces: 56 NumVerts: 40 - propDef_campusRail_M_ NumMaterials: 1 NumFaces: 56 NumVerts: 40 - propDef_campusRail_S_ NumMaterials: 4 NumFaces: 225 NumVerts: 448 - PropDef_pineLG NumMaterials: 3 NumFaces: 54 NumVerts: 83 - propDef_sidewalkBench_ NumMaterials: 2 NumFaces: 185 NumVerts: 189 - PropDef_tree_medium NumMaterials: 5 NumFaces: 76 NumVerts: 90 - terrain_campus_banner_02 NumMaterials: 5 NumFaces: 76 NumVerts: 93 - terrain_campus_banner_03 NumMaterials: 5 NumFaces: 36 NumVerts: 48 - terrain_campus_banner_01 NumMaterials: 5 NumFaces: 76 NumVerts: 95 - terrain_campus_banner_04 NumMaterials: 3 NumFaces: 40 NumVerts: 39 - propDef_oldPark_fence_ NumMaterials: 1 NumFaces: 8 NumVerts: 10 - terrain_fenceNub_01 NumMaterials: 1 NumFaces: 8 NumVerts: 10 - terrain_fenceNub_02 NumMaterials: 3 NumFaces: 258 NumVerts: 360 - terrain_rail014 NumMaterials: 3 NumFaces: 346 NumVerts: 508 - terrain_rail001 NumMaterials: 3 NumFaces: 56 NumVerts: 92 - propDef_freewayRail_ NumMaterials: 1 NumFaces: 16 NumVerts: 31 - exploderdef_plazagate NumMaterials: 2 NumFaces: 40 NumVerts: 66 - Terrain_Pole08 NumMaterials: 2 NumFaces: 40 NumVerts: 66 - Terrain_Pole09 NumMaterials: 2 NumFaces: 40 NumVerts: 66 - Terrain_Pole10 NumMaterials: 2 NumFaces: 20 NumVerts: 33 - Terrain_Pole11 NumMaterials: 1 NumFaces: 90 NumVerts: 180 - terrain_joyner_pillar59 NumMaterials: 1 NumFaces: 90 NumVerts: 180 - terrain_joyner_pillar60 NumMaterials: 4 NumFaces: 135 NumVerts: 271 - terrain_ramp22 NumMaterials: 12 NumFaces: 928 NumVerts: 1478 - terrain_fox03 NumMaterials: 2 NumFaces: 70 NumVerts: 78 - exploderdef_arch NumMaterials: 3 NumFaces: 100 NumVerts: 108 - Terrain_Pole12 NumMaterials: 4 NumFaces: 132 NumVerts: 197 - terrain_cafeJumps05 NumMaterials: 4 NumFaces: 132 NumVerts: 197 - terrain_cafeJumps06 NumMaterials: 4 NumFaces: 132 NumVerts: 193 - terrain_cafeJumps07 NumMaterials: 1 NumFaces: 52 NumVerts: 54 - terrain_coffeegrass01 NumMaterials: 1 NumFaces: 16 NumVerts: 18 - terrain_coffeegrass02 NumMaterials: 2 NumFaces: 60 NumVerts: 116 - propdef_pldfence NumMaterials: 1 NumFaces: 18 NumVerts: 24 - propdef_telewires NumMaterials: 2 NumFaces: 28 NumVerts: 48 - propdef_poles NumMaterials: 1 NumFaces: 88 NumVerts: 149 - terrain_campusLibFarGrass01 NumMaterials: 1 NumFaces: 12 NumVerts: 18 - terrain_courtgrass04 NumMaterials: 2 NumFaces: 94 NumVerts: 203 - propdef_crtrails NumMaterials: 6 NumFaces: 12 NumVerts: 8 - ridermoddef_cannon NumMaterials: 5 NumFaces: 303 NumVerts: 545 - terrain_stairshouse04 NumMaterials: 6 NumFaces: 145 NumVerts: 272 - terrain_dorms NumMaterials: 6 NumFaces: 12 NumVerts: 8 - moverdef_sound NumMaterials: 1 NumFaces: 10 NumVerts: 18 - propdef_collide NumMaterials: 1 NumFaces: 51 NumVerts: 63 - terrain_invis_103 -------------------------------------------------------------------- Geometry Instances -------------------------------------------------------------------- terrain_freeway004 terrain_gutterTop_02 terrain_cafeJumps terrain_oldPark terrain_yards_sideRhythms Terrain_dirtside terrain_oldPark_woodRail Terrain_wdfnce_08 terrain_pool terrain_pool01 terrain_grasshill terrain_yards_FortRamp terrain_yards_poolSlide terrain_treehouseTreeLeaves terrain_treehouseTreeTrunk terrain_treehouse terrain_oldPark_mini terrain_oldPark_boxes terrain_oldPark_woodRail01 exploder_handRail_01 terrain_ryanrail0 terrain_ryanrail04 terrain_ryanrail05 terrain_yards_troysRamp terrain_yards_backyard01 Exploder_plant03 Exploder_plant04 Exploder_plant05 Exploder_plant07 Exploder_plant09 Exploder_plant11 Exploder_plant13 Exploder_plant15 Exploder_plant17 Exploder_plant20 Exploder_plant22 Exploder_plant23 Exploder_plant25 Exploder_plant27 Exploder_plant29 Exploder_plant32 Exploder_plant34 Exploder_plant35 Exploder_plant36 Exploder_plant38 Exploder_plant39 Exploder_plant40 Exploder_plant41 Exploder_plant42 Exploder_plant43 Exploder_plant44 Exploder_plant45 Exploder_plant46 terrain_oldPark_slantedRail terrain_davesPipe_rail waterSurface_campusFountain_01 terrain_freeway006 terrain_freewayy007 terrain_hill01 terrain_street_AlleyStart Terrain_newrampclub001 decal_newrampclub001 Terrain_newrampclub004 decal_newrampclub004 Terrain_newrampclub005 decal_newrampclub005 Terrain_newrampclub007 decal_newrampclub007 terrain_street005 terrain_street009 terrain_bank001 terrain_street012 terrain_street010 terrain_street006 terrain_street004 terrain_street001 terrain_street002 terrain_street011 terrain_bank003 Terrain_newrampclub010 Terrain_newrampclub002 decal_newrampclub03 Terrain_newrampclub006 Terrain_dirtside01 Terrain_dirtside06 Terrain_dirtside07 terrain_bank007 terrain_bank005 terrain_bank008 terrain_bank006 terrain_bank002 Terrain_newrampclub011 terrain_qpipe014 terrain_rail017 terrain_rail016 terrain_rail018 terrain_rail019 terrain_rail020 terrain_tele_wire023 terrain_fox04 terrain_fox01 terrain_fox02 terrain_003 terrain_004 terrain_freeway001 terrain_freeway003 terrain_freeway002 terrain_001 terrain_qpipe003 terrain_cup terrain_qpipe004 terrain_qpipe007 terrain_qpipe008 terrain_qpipe010 terrain_qpipe011 terrain_qpipe005 terrain_qpipe015 Terrain_cofeshop001 terrain_street015 terrain_street013 terrain_rail015 terrain_street016 terrain_street017 terrain_barreljump04 terrain_barreljump05 terrain_dumpster_01 terrain_alley_Ramp_03 terrain_dumpster_04 terrain_dumpster_05 terrain_alley_Ramp_04 terrain_cafeLoadingDock terrain_gutterTop_03 terrain_ramp020 terrain_ledge03 terrain_ledge04 terrain_backporch terrain_frontporch terrain_backporch01 terrain_c_home05 terrain_frontporch03 terrain_c_home202 terrain_frontporch04 terrain_ledge05 terrain_backporch02 terrain_frontporch05 terrain_c_home203 terrain_campusAlleyExit terrain_campusAlleyFloor terrain_campusAlleyQP terrain_campusArch terrain_campusBush terrain_campusBush01 terrain_campusBush02 terrain_campusBush03 terrain_campusAlleyBldg terrain_campusAlleyStairs terrain_campusGrass01 terrain_campusGrassCorner02 terrain_campusGrassNub01 terrain_campusHandicapRamp terrain_campusHillStairs terrain_campusRampR terrain_campusRampR01 terrain_campusSquareFloor terrain_campusStairsLeft terrain_campusStairsRight01 terrain_campusStairsTop terrain_campusWallMid terrain_campusWallRight terrain_campusWallLeft01 terrain_campusCannon terrain_campusJoynerDirt terrain_campusJoynerLowWall terrain_campusJoynerFloorThing terrain_joyner_backFloor terrain_joyner_frontRight terrain_joyner_pillar48 terrain_joyner_pillar49 terrain_joyner_pillar50 terrain_joyner_pillar52 terrain_joyner_pillar57 terrain_joynerFrontFloor terrain_joynerFrontLeft terrain_joynerLib terrain_JoynerRoof01 terrain_joynerRoof02 terrain_JoynerRoof03 terrain_joynerRoof_launch01 terrain_joynerRoof_qp01 terrain_joynerRoof_qp03 terrain_joynerRoofLaunch terrain_joynerWallNub terrain_campus_libBack terrain_campus_libSide terrain_campus_libSideArches terrain_campusHillTopQPWall terrain_joyner_stairs03 terrain_campusGrassCorner03 terrain_joynerInsideStairwell01 terrain_joynerStreetSide terrain_campus_libMain terrain_campus_libSideArches01 terrain_campus_libCtempGround terrain_campus_libBack01 terrain_joynerQPwall01 terrain_campusQPplanter01 terrain_campusJoynerBack01 terrain_campusJoynerBack02 terrain_campusJoynerExit01 terrain_campusWallJoyner01 terrain_campusWallJoyner terrain_campusHilltop terrain_campus_libWallPillar01 terrain_campus_libWallPillar02 terrain_campusQPplanter02 terrain_campus_libWallPillar09 terrain_campus_libWallPillar10 terrain_campus_libWallPillar11 terrain_campus_libWallPillar12 terrain_campus_libWallPillar13 Exploder_fern70 Exploder_fern71 Exploder_fern72 Exploder_fern73 Exploder_fern74 Exploder_fern75 terrain_grass_dirt001 terrain_street014 terrain_street018 terrain_grass terrain_daves_pipe decal_mirrapipe terrain_hill terrain_yards_treeWall_R01 terrain_campusJoynerGrass terrain_yards_freewayGrass terrain_oldPark_grass terrain_yards_freewayGrass02 terrain_yards_treeWall_corner01 terrain_yards_bottom terrain_yards_southOOBounds_ terrain_treeWall_southOOB terrain_treeWall_south terrain_campusWallRight01 terrain_campusLibFireEscape terrain_campusLibFarGrass terrain_campus_libWallPillar14 terrain_street007 terrain_outside_005 terrain_outside_007 terrain_outside_008 terrain_outside_013 terrain_park_0052 terrain_qpipe001 terrain_outside_009 terrain_outside_001 terrain_outside_002 terrain_outside_003 terrain_outside_004 terrain_outside_011 terrain_outside_012 terrain_outside_014 Exploder_fern76 Exploder_fern77 Exploder_fern78 Exploder_fern79 Exploder_fern80 Exploder_fern81 terrain_cinema002 terrain_yards_toughShed_01 terrain_toughShed_02 terrain_toughSheds_05 terrain_crouthouse_008 terrain_crouthouse_002 terrain_crouthouse_012 terrain_crouthouse_013 terrain_crouthouse_010 terrain_qpipe013 terrain_qpipe012 Terrain_pedBridge terrain_crouthouse_001 terrain_crouthouselight_001 terrain_courthouseRail_collision terrain_joyner_pillar45 terrain_joyner_pillar58 terrain_joynerAlley terrain_joynerRoof04 terrain_joyner_stairLanding02 terrain_joyner_half-U_stairs terrain_joyner_stairSide00 terrain_joyner_pillar_44 terrain_joyner_full-U_stairs Exploder_syellowtree01 Exploder_syellowtree02 Exploder_syellowtree03 Exploder_syellowtree04 Exploder_syellowtree05 Exploder_syellowtree06 Car_PickupTruck01 Car_PickupTruck03 Car_YACar01 Car_YACar02 Car_YACar03 Car_CarJ01 Car_CarJ02 Car_PickupTruck04 Car_PickupTruck05 Car_CarJ03 Car_CarJ04 Car_CarJ06 Car_YACar04 Car_YACar05 Car_YACar06 Car_YACar07 Car_CarJ07 Car_CarJ08 Car_YACar09 Car_PickupTruck11 Car_CarF01 Car_CarF02 Car_CarF03 Car_CarL01 Car_CarL02 prop_joynerTree_S_01 prop_joynerTree_S_14 prop_joynerTree_S_15 prop_joynerTree_S_16 prop_joynerTree_S_17 prop_joynerTree_S_18 prop_joynerTree_S_19 prop_joynerTree_S_20 prop_loResTree_01 prop_loResPine_01 prop_loResPine_02 prop_loResPine_03 prop_loResPine_04 prop_loResPine_05 prop_loResPine_06 prop_loResPine_07 prop_loResPine_08 prop_loResPine_09 prop_loResPine_10 prop_loResPine_11 prop_loResPine_12 prop_loResPine_13 prop_loResPine_14 prop_loResPine_15 prop_loResPine_16 prop_loResPine_17 prop_loResPine_18 prop_loResPine_19 prop_loResPine_20 prop_loResPine_21 prop_loResPine_22 prop_loResPine_23 prop_loResPine_24 prop_loResPine_25 prop_loResPine_26 prop_loResPine_27 prop_loResPine_28 prop_loResPine_29 prop_loResPine_30 prop_loResPine_31 prop_loResPine_32 prop_loResPine_33 prop_loResPine_34 prop_loResPine_35 prop_loResTree_02 prop_loResTree_03 prop_loResTree_04 prop_loResTree_05 prop_loResTree_06 prop_loResTree_07 prop_loResTree_08 prop_loResTree_09 prop_loResTree_10 prop_loResTree_11 prop_loResTree_12 prop_loResTree_13 prop_loResTree_14 prop_loResTree_15 prop_loResTree_16 prop_loResTree_17 prop_loResTree_18 prop_loResTree_19 prop_loResTree_20 prop_loResTree_21 prop_loResTree_22 prop_loResTree_23 prop_loResTree_25 prop_loResTree_30 prop_loResTree_31 prop_loResTree_32 prop_loResTree_33 prop_loResTree_35 prop_loResTree_36 prop_loResTree_37 prop_loResTree_38 prop_loResTree_39 prop_loResTree_40 prop_loResTree_45 prop_loResTree_46 prop_loResTree_47 prop_loResTree_48 prop_loResTree_49 prop_loResTree_50 prop_loResTree_51 prop_loResTree_52 prop_loResTree_53 prop_loResTree_54 prop_loResTree_55 prop_loResTree_56 prop_loResTree_57 prop_loResTree_58 prop_loResTree_59 prop_loResTree_60 prop_loResTree_61 prop_loResTree_62 prop_loResTree_63 prop_loResTree_64 prop_loResTree_65 prop_loResTree_66 prop_loResTree_67 prop_loResTree_68 prop_loResTree_69 prop_loResTree_70 prop_loResTree_71 prop_loResTree_72 prop_loResTree_73 prop_loResTree_74 prop_loResTree_75 prop_loResTree_76 prop_loResTree_77 prop_loResTree_78 prop_loResTree_79 prop_loResTree_80 prop_loResTree_81 prop_loResTree_82 prop_loResTree_83 prop_loResTree_84 prop_loResTree_85 prop_loResTree_86 prop_loResTree_87 prop_loResTree_88 prop_loResTree_89 prop_loResTree_90 prop_loResPine_36 prop_loResPine_37 prop_loResPine_38 prop_loResPine_39 prop_loResPine_40 prop_loResPine_41 prop_loResPine_42 prop_loResPine_43 prop_loResPine_44 prop_loResPine_45 prop_loResPine_46 prop_loResPine_47 prop_loResPine_48 prop_loResPine_49 prop_loResPine_50 prop_loResPine_51 prop_loResPine_52 prop_loResPine_53 prop_loResPine_54 prop_loResTree_91 prop_loResTree_92 prop_loResTree_93 prop_loResTree_94 prop_loResTree_95 prop_loResTree_96 prop_loResTree_97 prop_loResTree_98 prop_loResTree_99 prop_loResTree_100 prop_loResTree_101 prop_loResTree_102 prop_loResTree_103 prop_loResTree_104 prop_loResTree_105 prop_loResTree_106 terrain_posters001 terrain_outsidecamp004 terrain_qpipe009 terrain_qpipe006 exploder_mailboxXbeam_01 prop_mailboxPost_01 exploder_mailboxXbeam_04 prop_mailboxPost_04 exploder_mailboxXbeam_05 prop_mailboxPost_05 terrain_crouthouse_007 terrain_crouthouse_009 terrain_crouthouse_004 terrain_crouthouse_006 dynamics_letter_01 dynamics_mailbox_01 dynamics_mailboxXbeam_01 dynamics_mailBoxBreaker_01 dynamics_letter_04 dynamics_mailbox_04 dynamics_mailboxXbeam_04 dynamics_mailBoxBreaker_02 dynamics_mailBoxBreaker_03 dynamics_mailboxXbeam_05 dynamics_letter_05 dynamics_mailbox_05 dynamics_barrel_01 dynamics_barrel_13 dynamics_barrel_14 dynamics_barrel_15 dynamics_barrel_16 dynamics_barrel_17 dynamics_barrel_18 dynamics_barrel_19 dynamics_barrel_20 dynamics_barrel_21 dynamics_barrel_22 dynamics_barrel_23 dynamics_barricade_01 dynamics_barricade_08 dynamics_barricade_09 dynamics_barricade_10 dynamics_brokenGate_01 dynamics_brokenGate_02 dynamics_brokenGate_03 dynamics_brokenGate_04 dynamics_cafeChair_01 dynamics_cafeChair_02 dynamics_cafeChair_03 dynamics_cafeChair_04 dynamics_cafeChair_29 dynamics_cafeChair_30 dynamics_cafeChair_31 dynamics_cafeChair_32 dynamics_cafeChair_33 dynamics_cafeChair_34 dynamics_cafeChair_35 dynamics_cafeChair_36 dynamics_cafeChair_37 dynamics_cafeChair_38 dynamics_cafeChair_39 dynamics_cafeChair_40 dynamics_cafeChair_41 dynamics_cafeChair_42 dynamics_cafeChair_43 dynamics_cafeChair_44 dynamics_cafeChair_45 dynamics_cafeChair_46 dynamics_cafeChair_47 dynamics_cafeChair_48 dynamics_cafeChair_49 dynamics_cafeChair_50 dynamics_cafeChair_51 dynamics_cafeChair_52 dynamics_cafeChair_53 dynamics_cafeChair_54 dynamics_cafeChair_55 dynamics_cafeChair_56 dynamics_newsBox_01 dynamics_newsBox_02 dynamics_newsBox_03 dynamics_newsBox_04 dynamics_razorWire_01 dynamics_razorWire_02 dynamics_razorWire_03 dynamics_razorWire_04 dynamics_razorWire_05 dynamics_razorWire_06 dynamics_razorWire_07 dynamics_razorWire_08 dynamics_cafeTable_01 dynamics_cafeTable_02 dynamics_cafeTable_03 dynamics_cafeTable_04 dynamics_cafeTable_05 dynamics_cafeTable_06 dynamics_cafeTable_07 dynamics_cafeTable_08 dynamics_soda01 dynamics_soda02 dynamics_soda03 dynamics_soda04 terrain_gutterTop_04 mover_gate01 mover_gate02 mover_gate03 mover_gate04 Exploder_syellowtree07 Exploder_syellowtree08 Exploder_syellowtree09 Exploder_syellowtree10 Exploder_syellowtree11 terrain_ramp21 dynamics_gutterPipe_01 dynamics_gutterPipe_02 dynamics_gutterPipe_03 dynamics_gutterSpout_01 dynamics_gutterSpout_02 dynamics_gutterPipe_04 dynamics_gutterPipe_05 dynamics_gutterPipe_06 dynamics_gutterSpout_03 dynamics_gutterPipe_07 dynamics_gutterPipe_08 dynamics_gutterPipe_09 dynamics_gutterSpout_04 dynamics_gutterPipe_10 dynamics_gutterPipe_11 dynamics_gutterPipe_12 prop_bushtrunk01 prop_bushtrunk02 prop_bushtrunk03 prop_bushtrunk04 prop_bushtrunk05 prop_bushtrunk06 prop_bushtrunk07 prop_bushtrunk08 prop_bushtrunk09 prop_bushtrunk10 panorama_01 terrain_tele_wire025 terrain_campus_invisWall_01 terrain_campus_invisWall_02 terrain_campus_invisWall_03 terrain_campus_invisWall_04 prop_busStopBench_01 prop_busStopBench_02 prop_busStopBench_03 prop_busStopBench_04 exploder_busStopShell_01 exploder_busStopShell_05 exploder_busStopShell_06 exploder_busStopShell_07 Terrain_dirtside05 terrain_joyner_stairPoleA terrain_joyner_stairRail03 terrain_joyner_stairRail04 terrain_joyner_stairRail08 terrain_joyner_stairPoleB terrain_joyner_stairRail09 terrain_joyner_stairRail12 terrain_joyner_stairPoleA01 terrain_joyner_stairRail13 terrain_joyner_stairPoleB01 terrain_joyner_stairPoleA02 terrain_joyner_stairRail14 terrain_joyner_stairPoleB02 terrain_joyner_stairRail15 prop_bikeRack_01 prop_bikeRack_02 prop_bikeRack_03 prop_bikeRack_04 prop_bikeRack_05 prop_bikeRack_06 prop_bikeRack_07 prop_bikeRack_08 prop_bikeRack_09 prop_bikeRack_10 prop_campus_bench_04 prop_campus_bench_05 prop_campus_bench_06 prop_campus_bench_07 prop_campus_bench_08 prop_campusRail_M_01 prop_campusRail_M_02 prop_campusRail_M_03 prop_campusRail_M_04 prop_campusRail_M_05 prop_campusRail_M_06 prop_campusRail_M_07 prop_campusRail_M_08 prop_campusRail_M_09 prop_campusRail_M_10 prop_campusRail_S_01 prop_campusRail_S_02 prop_campusRail_S_03 prop_campusRail_S_04 prop_campusRail_S_05 prop_campusRail_S_06 prop_campusRail_S_07 prop_campusRail_S_08 prop_campusRail_S_09 prop_campusRail_S_10 Prop_pineLG01 Prop_pineLG01 Prop_pineLG01 Prop_pineLG02 Prop_pineLG02 Prop_pineLG02 Prop_pineLG03 Prop_pineLG03 Prop_pineLG04 Prop_pineLG05 Prop_pineLG06 Prop_pineLG07 Prop_pineLG08 Prop_pineLG09 Prop_pineLG10 Prop_pineLG11 Prop_pineLG12 Prop_pineLG13 Prop_pineLG14 Prop_pineLG15 Prop_pineLG16 Prop_pineLG17 Prop_pineLG18 Prop_pineLG19 Prop_pineLG20 Prop_pineLG21 Prop_pineLG22 Prop_pineLG23 Prop_pineLG24 Prop_pineLG25 Prop_pineLG26 Prop_pineLG27 Prop_pineLG28 Prop_pineLG29 Prop_pineLG30 Prop_pineLG31 Prop_pineLG32 Prop_pineLG33 Prop_pineLG34 Prop_pineLG35 Prop_pineLG36 Prop_pineLG37 Prop_pineLG38 Prop_pineLG39 Prop_pineLG40 Prop_pineLG71 Prop_pineLG72 Prop_pineLG73 Prop_pineLG74 Prop_pineLG75 Prop_pineLG76 Prop_pineLG77 Prop_pineLG78 Prop_pineLG79 Prop_pineLG80 Prop_pineLG81 Prop_pineLG82 Prop_pineLG83 Prop_pineLG84 Prop_pineLG85 Prop_pineLG86 Prop_pineLG87 Prop_pineLG88 Prop_pineLG89 Prop_pineLG90 Prop_pineLG91 Prop_pineLG92 Prop_pineLG93 Prop_pineLG94 Prop_pineLG95 Prop_pineLG96 Prop_pineLG97 Prop_pineLG98 Prop_pineLG99 Prop_pineLG100 Prop_pineLG101 Prop_pineLG102 Prop_pineLG103 Prop_pineLG104 Prop_pineLG105 Prop_pineLG106 Prop_pineLG107 Prop_pineLG108 Prop_pineLG109 Prop_pineLG110 Prop_pineLG111 Prop_pineLG112 Prop_pineLG113 Prop_pineLG114 prop_sidewalkBench_01 prop_sidewalkBench_08 prop_sidewalkBench_09 prop_sidewalkBench_10 prop_sidewalkBench_11 prop_sidewalkBench_12 prop_sidewalkBench_13 Prop_tree_medium01 Prop_tree_medium02 Prop_tree_medium03 Prop_tree_medium04 Prop_tree_medium05 Prop_tree_medium06 Prop_tree_medium07 Prop_tree_medium08 Prop_tree_medium09 Prop_tree_medium10 Prop_tree_medium11 Prop_tree_medium12 Prop_tree_medium13 Prop_tree_medium14 Prop_tree_medium15 Prop_tree_medium16 Prop_tree_medium17 Prop_tree_medium18 Prop_tree_medium19 Prop_tree_medium20 Prop_tree_medium21 Prop_tree_medium22 Prop_tree_medium23 Prop_tree_medium24 Prop_tree_medium25 Prop_tree_medium26 Prop_tree_medium27 Prop_tree_medium28 Prop_tree_medium29 Prop_tree_medium30 Prop_tree_medium31 Prop_tree_medium32 Prop_tree_medium33 Prop_tree_medium37 Prop_tree_medium38 Prop_tree_medium39 Prop_tree_medium40 Prop_tree_medium41 Prop_tree_medium42 Prop_tree_medium43 Prop_tree_medium44 Prop_tree_medium45 Prop_tree_medium46 Prop_tree_medium47 Prop_tree_medium48 Prop_tree_medium49 Prop_tree_medium50 Prop_tree_medium51 Prop_tree_medium52 Prop_tree_medium53 Prop_tree_medium54 Prop_tree_medium55 Prop_tree_medium56 Prop_tree_medium57 terrain_campus_banner_02 terrain_campus_banner_03 terrain_campus_banner_01 terrain_campus_banner_04 prop_oldPark_fence_01 prop_oldPark_fence_02 prop_oldPark_fence_03 prop_oldPark_fence_04 prop_oldPark_fence_05 prop_oldPark_fence_06 prop_oldPark_fence_07 prop_oldPark_fence_08 prop_oldPark_fence_09 prop_oldPark_fence_10 prop_oldPark_fence_11 prop_oldPark_fence_12 prop_oldPark_fence_13 prop_oldPark_fence_14 prop_oldPark_fence_15 prop_oldPark_fence_16 prop_oldPark_fence_17 prop_oldPark_fence_18 prop_oldPark_fence_19 prop_oldPark_fence_20 prop_oldPark_fence_21 prop_oldPark_fence_22 prop_oldPark_fence_23 prop_oldPark_fence_24 prop_oldPark_fence_25 prop_oldPark_fence_26 terrain_fenceNub_01 terrain_fenceNub_02 prop_oldPark_fence_27 prop_oldPark_fence_28 prop_oldPark_fence_29 prop_oldPark_fence_30 prop_oldPark_fence_31 prop_oldPark_fence_32 Prop_tree_medium58 Prop_tree_medium59 Prop_tree_medium60 Prop_tree_medium61 Prop_tree_medium62 Prop_tree_medium63 Prop_tree_medium64 Prop_tree_medium65 terrain_rail014 terrain_rail001 prop_freewayRail_69 prop_freewayRail_68 prop_freewayRail_67 prop_freewayRail_66 prop_freewayRail_65 prop_freewayRail_64 prop_freewayRail_63 prop_freewayRail_62 prop_freewayRail_61 prop_freewayRail_60 prop_freewayRail_59 prop_freewayRail_57 prop_freewayRail_56 prop_freewayRail_55 prop_freewayRail_54 prop_freewayRail_53 prop_freewayRail_52 prop_freewayRail_51 prop_freewayRail_50 prop_freewayRail_49 prop_freewayRail_48 prop_freewayRail_47 prop_freewayRail_46 prop_freewayRail_45 prop_freewayRail_44 prop_freewayRail_43 prop_freewayRail_42 prop_freewayRail_41 prop_freewayRail_40 prop_freewayRail_39 prop_freewayRail_38 prop_freewayRail_37 prop_freewayRail_36 prop_freewayRail_35 prop_freewayRail_34 prop_freewayRail_33 prop_freewayRail_32 prop_freewayRail_31 prop_freewayRail_30 prop_freewayRail_29 prop_freewayRail_28 prop_freewayRail_27 prop_freewayRail_26 prop_freewayRail_25 prop_freewayRail_24 prop_freewayRail_23 prop_freewayRail_22 prop_freewayRail_21 prop_freewayRail_20 prop_freewayRail_19 prop_freewayRail_18 prop_freewayRail_17 prop_freewayRail_16 prop_freewayRail_15 prop_freewayRail_14 prop_freewayRail_13 prop_freewayRail_12 prop_freewayRail_11 prop_freewayRail_10 prop_freewayRail_09 prop_freewayRail_08 prop_freewayRail_07 prop_freewayRail_06 prop_freewayRail_05 prop_freewayRail_04 prop_freewayRail_03 prop_freewayRail_02 prop_freewayRail_01 exploder_plazagate01 exploder_plazagate02 exploder_plazagate03 exploder_plazagate04 Terrain_Pole08 Terrain_Pole09 Terrain_Pole10 Terrain_Pole11 terrain_joyner_pillar59 terrain_joyner_pillar60 prop_bushtrunk11 Exploder_syellowtree12 Exploder_syellowtree13 prop_bushtrunk12 prop_bushtrunk13 Exploder_syellowtree14 Exploder_syellowtree15 prop_bushtrunk14 terrain_ramp22 terrain_fox03 exploder_arch01 prop_bushtrunk15 Terrain_Pole12 terrain_cafeJumps05 terrain_cafeJumps06 terrain_cafeJumps07 terrain_coffeegrass01 terrain_coffeegrass02 prop_pldfence01 prop_pldfence02 prop_pldfence03 prop_pldfence04 prop_pldfence05 prop_pldfence06 prop_pldfence07 prop_pldfence08 prop_pldfence09 prop_pldfence10 prop_pldfence11 prop_pldfence12 prop_pldfence13 prop_pldfence14 prop_pldfence15 prop_pldfence16 prop_pldfence17 prop_pldfence18 prop_pldfence19 prop_pldfence20 prop_pldfence21 prop_pldfence22 prop_pldfence23 prop_pldfence24 prop_pldfence25 prop_pldfence26 prop_pldfence27 prop_pldfence28 prop_pldfence29 prop_pldfence30 prop_pldfence31 prop_pldfence32 prop_pldfence33 prop_telewires01 prop_telewires02 prop_telewires03 prop_telewires04 prop_telewires05 prop_telewires06 prop_poles01 prop_poles02 prop_poles03 prop_poles04 prop_poles05 prop_poles06 prop_poles07 prop_telewires07 prop_poles08 prop_telewires08 prop_stoplight02 prop_stoplight02 terrain_campusLibFarGrass01 Prop_dblight01 Prop_dblight02 Prop_dblight03 Prop_dblight04 Prop_dblight05 Prop_dblight06 Prop_dblight07 Prop_dblight08 Prop_dblight09 Prop_dblight10 Prop_dblight11 Prop_dblight12 Prop_dblight13 terrain_courtgrass04 prop_crtrails01 prop_crtrails02 prop_crtrails03 prop_crtrails04 prop_crtrails05 prop_crtrails06 prop_crtrails07 prop_crtrails08 prop_crtrails09 prop_crtrails10 prop_crtrails11 prop_Bench20 prop_Bench21 prop_Bench22 prop_Bench23 prop_Bench24 prop_Bench25 prop_stairshouse04 prop_stairshouse06 prop_poles09 prop_poles10 prop_telewires09 ridermod_cannon01 terrain_stairshouse04 terrain_dorms Prop_pineLG115 dynamics_barricade_11 dynamics_barricade_12 dynamics_barricade_13 dynamics_barricade_14 mover_sound01 mover_sound02 mover_sound03 mover_sound04 mover_sound05 mover_sound06 mover_sound07 mover_sound08 mover_sound09 prop_collide01 prop_collide02 prop_collide03 prop_collide04 prop_collide05 prop_collide06 prop_collide07 prop_collide08 prop_collide09 prop_collide10 prop_collide11 prop_collide12 prop_collide13 prop_collide14 prop_collide15 prop_collide16 prop_collide17 prop_collide18 prop_collide19 prop_collide20 prop_collide21 prop_collide22 prop_collide23 prop_collide24 prop_collide25 prop_collide26 prop_collide27 prop_collide28 prop_collide29 prop_collide30 prop_collide31 prop_collide32 prop_collide33 prop_collide34 prop_collide35 prop_collide36 prop_collide37 prop_collide38 prop_collide39 prop_collide40 prop_collide41 prop_collide42 prop_collide43 prop_collide44 prop_collide45 prop_collide46 prop_collide47 prop_collide48 prop_collide49 prop_collide50 prop_collide51 prop_collide52 prop_collide53 prop_collide54 prop_collide55 prop_collide56 prop_collide57 prop_collide58 prop_collide59 prop_collide60 prop_collide61 prop_collide62 prop_collide63 prop_collide64 prop_collide65 prop_collide66 prop_collide67 prop_collide68 terrain_invis_103 -------------------------------------------------------------------- Asserts / Warnings / Tips -------------------------------------------------------------------- Asserts:- Warnings:- terrain_rail015-Exceeded UV-mapping range within a polygon (Max range=8.00) terrain_campus_libSide-Exceeded UV-mapping range within a polygon (Max range=8.00) terrain_outsidecamp004-Exceeded UV-mapping range within a polygon (Max range=8.00) terrain_dorms-Exceeded UV-mapping range within a polygon (Max range=8.00) Optmisation tips:- terrain_freeway004-vertex to face ratio (1.798742) terrain_gutterTop_02-Low number of vertices in object (34, Optimum is > 256) terrain_gutterTop_02-High vertex to face ratio (2.277778, Optimum is < 2.000000) - poor stripping terrain_gutterTop_02-vertex to face ratio (2.277778) terrain_cafeJumps-Low number of vertices in object (193, Optimum is > 256) terrain_cafeJumps-vertex to face ratio (1.856061) terrain_oldPark-vertex to face ratio (1.840000) terrain_yards_sideRhythms-vertex to face ratio (1.684303) Terrain_dirtside-Low number of vertices in object (225, Optimum is > 256) Terrain_dirtside-vertex to face ratio (1.770054) terrain_oldPark_woodRail-vertex to face ratio (1.935484) Terrain_wdfnce_08-Low number of vertices in object (92, Optimum is > 256) Terrain_wdfnce_08-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping Terrain_wdfnce_08-vertex to face ratio (2.500000) terrain_pool-vertex to face ratio (1.458270) terrain_pool01-vertex to face ratio (1.626623) terrain_grasshill-vertex to face ratio (1.568966) terrain_yards_FortRamp-High vertex to face ratio (2.100719, Optimum is < 2.000000) - poor stripping terrain_yards_FortRamp-vertex to face ratio (2.100719) terrain_yards_poolSlide-vertex to face ratio (1.375691) terrain_treehouseTreeLeaves-Low number of vertices in object (94, Optimum is > 256) terrain_treehouseTreeLeaves-vertex to face ratio (1.657143) terrain_treehouseTreeTrunk-Low number of vertices in object (70, Optimum is > 256) terrain_treehouseTreeTrunk-vertex to face ratio (1.537500) terrain_treehouse-Low number of vertices in object (40, Optimum is > 256) terrain_treehouse-vertex to face ratio (1.615385) terrain_oldPark_mini-vertex to face ratio (1.684211) terrain_oldPark_boxes-vertex to face ratio (1.681034) terrain_oldPark_woodRail01-vertex to face ratio (1.838710) terrain_ryanrail0-High vertex to face ratio (2.218009, Optimum is < 2.000000) - poor stripping terrain_ryanrail0-vertex to face ratio (2.218009) terrain_ryanrail04-High vertex to face ratio (2.248322, Optimum is < 2.000000) - poor stripping terrain_ryanrail04-vertex to face ratio (2.248322) terrain_ryanrail05-High vertex to face ratio (2.261745, Optimum is < 2.000000) - poor stripping terrain_ryanrail05-vertex to face ratio (2.261745) terrain_yards_troysRamp-vertex to face ratio (1.410546) terrain_yards_backyard01-Low number of vertices in object (205, Optimum is > 256) terrain_yards_backyard01-vertex to face ratio (1.697531) exploderDef_handRail_-Low number of vertices in object (148, Optimum is > 256) exploderDef_handRail_-vertex to face ratio (2.000000) Exploderdef_fern-Low number of vertices in object (143, Optimum is > 256) Exploderdef_fern-vertex to face ratio (1.659420) Exploderdef_plant-Low number of vertices in object (36, Optimum is > 256) Exploderdef_plant-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping Exploderdef_plant-vertex to face ratio (2.500000) terrain_oldPark_slantedRail-vertex to face ratio (1.856287) terrain_davesPipe_rail-vertex to face ratio (1.921429) waterSurfaceDef_campusFountain_-Low number of vertices in object (145, Optimum is > 256) waterSurfaceDef_campusFountain_-vertex to face ratio (1.546875) terrain_freeway006-vertex to face ratio (1.567797) terrain_freewayy007-Low number of vertices in object (176, Optimum is > 256) terrain_freewayy007-vertex to face ratio (1.990566) terrain_hill01-Low number of vertices in object (224, Optimum is > 256) terrain_hill01-vertex to face ratio (1.932836) terrain_street_AlleyStart-vertex to face ratio (1.951923) Terrain_newrampclub001-vertex to face ratio (1.567657) decal_newrampclub001-Low number of vertices in object (36, Optimum is > 256) decal_newrampclub001-vertex to face ratio (1.708333) Terrain_newrampclub004-vertex to face ratio (1.713115) decal_newrampclub004-Low number of vertices in object (8, Optimum is > 256) decal_newrampclub004-vertex to face ratio (1.500000) Terrain_newrampclub005-vertex to face ratio (1.694444) decal_newrampclub005-Low number of vertices in object (32, Optimum is > 256) decal_newrampclub005-vertex to face ratio (1.500000) Terrain_newrampclub007-vertex to face ratio (1.889049) decal_newrampclub007-Low number of vertices in object (58, Optimum is > 256) decal_newrampclub007-vertex to face ratio (1.571429) terrain_street005-vertex to face ratio (1.966245) terrain_street009-vertex to face ratio (1.541667) terrain_bank001-vertex to face ratio (1.803347) terrain_street012-High vertex to face ratio (2.248322, Optimum is < 2.000000) - poor stripping terrain_street012-vertex to face ratio (2.248322) terrain_street010-Low number of vertices in object (240, Optimum is > 256) terrain_street010-High vertex to face ratio (2.173913, Optimum is < 2.000000) - poor stripping terrain_street010-vertex to face ratio (2.173913) terrain_street006-Low number of vertices in object (155, Optimum is > 256) terrain_street006-vertex to face ratio (1.800000) terrain_street004-vertex to face ratio (1.781250) terrain_street001-vertex to face ratio (1.606357) terrain_street002-vertex to face ratio (1.978723) terrain_street011-vertex to face ratio (1.403599) terrain_bank003-vertex to face ratio (1.746575) Terrain_newrampclub010-Low number of vertices in object (130, Optimum is > 256) Terrain_newrampclub010-vertex to face ratio (1.862500) Terrain_newrampclub002-vertex to face ratio (1.660088) decal_newrampclub03-Low number of vertices in object (44, Optimum is > 256) decal_newrampclub03-vertex to face ratio (1.388889) Terrain_newrampclub006-Low number of vertices in object (199, Optimum is > 256) Terrain_newrampclub006-vertex to face ratio (1.820313) Terrain_dirtside01-vertex to face ratio (1.718631) Terrain_dirtside06-vertex to face ratio (1.628788) Terrain_dirtside07-Low number of vertices in object (175, Optimum is > 256) Terrain_dirtside07-vertex to face ratio (1.674074) terrain_bank007-vertex to face ratio (1.768889) terrain_bank005-High vertex to face ratio (2.059880, Optimum is < 2.000000) - poor stripping terrain_bank005-vertex to face ratio (2.059880) terrain_bank008-Low number of vertices in object (174, Optimum is > 256) terrain_bank008-vertex to face ratio (1.942857) terrain_bank006-Low number of vertices in object (148, Optimum is > 256) terrain_bank006-vertex to face ratio (1.867925) terrain_bank002-High vertex to face ratio (2.035503, Optimum is < 2.000000) - poor stripping terrain_bank002-vertex to face ratio (2.035503) Terrain_newrampclub011-vertex to face ratio (1.926154) terrain_qpipe014-Low number of vertices in object (58, Optimum is > 256) terrain_qpipe014-vertex to face ratio (1.366667) terrain_rail017-Low number of vertices in object (85, Optimum is > 256) terrain_rail017-High vertex to face ratio (2.152174, Optimum is < 2.000000) - poor stripping terrain_rail017-vertex to face ratio (2.152174) terrain_rail016-Low number of vertices in object (152, Optimum is > 256) terrain_rail016-High vertex to face ratio (2.033333, Optimum is < 2.000000) - poor stripping terrain_rail016-vertex to face ratio (2.033333) terrain_rail018-vertex to face ratio (1.968354) terrain_rail019-Low number of vertices in object (224, Optimum is > 256) terrain_rail019-High vertex to face ratio (2.137931, Optimum is < 2.000000) - poor stripping terrain_rail019-vertex to face ratio (2.137931) terrain_rail020-vertex to face ratio (1.900826) propdef_stoplight001-High vertex to face ratio (2.368572, Optimum is < 2.000000) - poor stripping propdef_stoplight001-vertex to face ratio (2.368572) terrain_tele_wire023-Low number of vertices in object (30, Optimum is > 256) terrain_tele_wire023-vertex to face ratio (1.250000) terrain_fox04-High vertex to face ratio (2.091413, Optimum is < 2.000000) - poor stripping terrain_fox04-vertex to face ratio (2.091413) terrain_fox01-High vertex to face ratio (2.148825, Optimum is < 2.000000) - poor stripping terrain_fox01-vertex to face ratio (2.148825) terrain_fox02-High vertex to face ratio (2.083333, Optimum is < 2.000000) - poor stripping terrain_fox02-vertex to face ratio (2.083333) terrain_003-vertex to face ratio (1.669192) terrain_004-Low number of vertices in object (237, Optimum is > 256) terrain_004-vertex to face ratio (1.397638) terrain_freeway001-High vertex to face ratio (2.112637, Optimum is < 2.000000) - poor stripping terrain_freeway001-vertex to face ratio (2.112637) terrain_freeway003-High vertex to face ratio (2.140065, Optimum is < 2.000000) - poor stripping terrain_freeway003-vertex to face ratio (2.140065) terrain_freeway002-High vertex to face ratio (2.251572, Optimum is < 2.000000) - poor stripping terrain_freeway002-vertex to face ratio (2.251572) terrain_001-High vertex to face ratio (2.142277, Optimum is < 2.000000) - poor stripping terrain_001-vertex to face ratio (2.142277) terrain_qpipe003-vertex to face ratio (1.579832) terrain_cup-vertex to face ratio (1.467280) terrain_qpipe004-Low number of vertices in object (122, Optimum is > 256) terrain_qpipe004-vertex to face ratio (1.630952) terrain_qpipe007-vertex to face ratio (1.560185) terrain_qpipe008-Low number of vertices in object (156, Optimum is > 256) terrain_qpipe008-vertex to face ratio (1.529412) terrain_qpipe010-Low number of vertices in object (34, Optimum is > 256) terrain_qpipe010-vertex to face ratio (1.607143) terrain_qpipe011-Low number of vertices in object (140, Optimum is > 256) terrain_qpipe011-vertex to face ratio (1.602041) terrain_qpipe005-Low number of vertices in object (120, Optimum is > 256) terrain_qpipe005-vertex to face ratio (1.595238) terrain_qpipe015-Low number of vertices in object (216, Optimum is > 256) terrain_qpipe015-vertex to face ratio (1.525974) Terrain_cofeshop001-Low number of vertices in object (174, Optimum is > 256) Terrain_cofeshop001-High vertex to face ratio (2.066667, Optimum is < 2.000000) - poor stripping Terrain_cofeshop001-vertex to face ratio (2.066667) terrain_street015-vertex to face ratio (1.668172) terrain_street013-High vertex to face ratio (2.134228, Optimum is < 2.000000) - poor stripping terrain_street013-vertex to face ratio (2.134228) terrain_rail015-vertex to face ratio (1.592199) terrain_street016-vertex to face ratio (1.673810) terrain_street017-Low number of vertices in object (200, Optimum is > 256) terrain_street017-High vertex to face ratio (2.053571, Optimum is < 2.000000) - poor stripping terrain_street017-vertex to face ratio (2.053571) terrain_barreljump04-vertex to face ratio (1.901818) terrain_barreljump05-vertex to face ratio (1.874074) terrain_dumpster_01-Low number of vertices in object (202, Optimum is > 256) terrain_dumpster_01-vertex to face ratio (1.697368) terrain_alley_Ramp_03-High vertex to face ratio (2.303030, Optimum is < 2.000000) - poor stripping terrain_alley_Ramp_03-vertex to face ratio (2.303030) terrain_dumpster_04-Low number of vertices in object (222, Optimum is > 256) terrain_dumpster_04-vertex to face ratio (1.725610) terrain_dumpster_05-Low number of vertices in object (222, Optimum is > 256) terrain_dumpster_05-vertex to face ratio (1.725610) terrain_alley_Ramp_04-High vertex to face ratio (2.329787, Optimum is < 2.000000) - poor stripping terrain_alley_Ramp_04-vertex to face ratio (2.329787) terrain_cafeLoadingDock-Low number of vertices in object (47, Optimum is > 256) terrain_cafeLoadingDock-vertex to face ratio (1.500000) terrain_gutterTop_03-Low number of vertices in object (34, Optimum is > 256) terrain_gutterTop_03-High vertex to face ratio (2.277778, Optimum is < 2.000000) - poor stripping terrain_gutterTop_03-vertex to face ratio (2.277778) terrain_ramp020-Low number of vertices in object (55, Optimum is > 256) terrain_ramp020-High vertex to face ratio (2.433333, Optimum is < 2.000000) - poor stripping terrain_ramp020-vertex to face ratio (2.433333) terrain_ledge03-Low number of vertices in object (80, Optimum is > 256) terrain_ledge03-High vertex to face ratio (2.394737, Optimum is < 2.000000) - poor stripping terrain_ledge03-vertex to face ratio (2.394737) terrain_ledge04-Low number of vertices in object (96, Optimum is > 256) terrain_ledge04-High vertex to face ratio (2.291667, Optimum is < 2.000000) - poor stripping terrain_ledge04-vertex to face ratio (2.291667) terrain_backporch-High vertex to face ratio (2.507936, Optimum is < 2.000000) - poor stripping terrain_backporch-vertex to face ratio (2.507936) terrain_frontporch-vertex to face ratio (2.000000) terrain_backporch01-High vertex to face ratio (2.507936, Optimum is < 2.000000) - poor stripping terrain_backporch01-vertex to face ratio (2.507936) terrain_c_home05-High vertex to face ratio (2.015444, Optimum is < 2.000000) - poor stripping terrain_c_home05-vertex to face ratio (2.015444) terrain_frontporch03-vertex to face ratio (1.990991) terrain_c_home202-vertex to face ratio (1.939394) propdef_stairshouse03-High vertex to face ratio (2.123028, Optimum is < 2.000000) - poor stripping propdef_stairshouse03-vertex to face ratio (2.123028) terrain_frontporch04-vertex to face ratio (1.960573) terrain_ledge05-Low number of vertices in object (98, Optimum is > 256) terrain_ledge05-High vertex to face ratio (2.354167, Optimum is < 2.000000) - poor stripping terrain_ledge05-vertex to face ratio (2.354167) terrain_backporch02-High vertex to face ratio (2.507936, Optimum is < 2.000000) - poor stripping terrain_backporch02-vertex to face ratio (2.507936) terrain_frontporch05-vertex to face ratio (2.000000) propdef_Bench19-vertex to face ratio (1.870192) terrain_c_home203-High vertex to face ratio (2.025090, Optimum is < 2.000000) - poor stripping terrain_c_home203-vertex to face ratio (2.025090) terrain_campusAlleyExit-Low number of vertices in object (162, Optimum is > 256) terrain_campusAlleyExit-High vertex to face ratio (2.063830, Optimum is < 2.000000) - poor stripping terrain_campusAlleyExit-vertex to face ratio (2.063830) terrain_campusAlleyFloor-Low number of vertices in object (103, Optimum is > 256) terrain_campusAlleyFloor-vertex to face ratio (1.344828) terrain_campusAlleyQP-Low number of vertices in object (54, Optimum is > 256) terrain_campusAlleyQP-vertex to face ratio (1.750000) terrain_campusArch-Low number of vertices in object (240, Optimum is > 256) terrain_campusArch-vertex to face ratio (1.746753) terrain_campusBush-Low number of vertices in object (126, Optimum is > 256) terrain_campusBush-vertex to face ratio (1.491379) terrain_campusBush01-Low number of vertices in object (67, Optimum is > 256) terrain_campusBush01-vertex to face ratio (1.909091) terrain_campusBush02-Low number of vertices in object (84, Optimum is > 256) terrain_campusBush02-High vertex to face ratio (2.477273, Optimum is < 2.000000) - poor stripping terrain_campusBush02-vertex to face ratio (2.477273) terrain_campusBush03-High vertex to face ratio (2.431818, Optimum is < 2.000000) - poor stripping terrain_campusBush03-vertex to face ratio (2.431818) terrain_campusAlleyBldg-High vertex to face ratio (2.004098, Optimum is < 2.000000) - poor stripping terrain_campusAlleyBldg-vertex to face ratio (2.004098) terrain_campusAlleyStairs-Low number of vertices in object (139, Optimum is > 256) terrain_campusAlleyStairs-vertex to face ratio (1.697674) terrain_campusGrass01-High vertex to face ratio (2.360249, Optimum is < 2.000000) - poor stripping terrain_campusGrass01-vertex to face ratio (2.360249) terrain_campusGrassCorner02-vertex to face ratio (1.820513) terrain_campusGrassNub01-Low number of vertices in object (35, Optimum is > 256) terrain_campusGrassNub01-vertex to face ratio (1.312500) terrain_campusHandicapRamp-vertex to face ratio (1.510791) terrain_campusHillStairs-Low number of vertices in object (124, Optimum is > 256) terrain_campusHillStairs-vertex to face ratio (1.471074) terrain_campusRampR-Low number of vertices in object (183, Optimum is > 256) terrain_campusRampR-vertex to face ratio (1.347222) terrain_campusRampR01-Low number of vertices in object (43, Optimum is > 256) terrain_campusRampR01-vertex to face ratio (1.411765) terrain_campusSquareFloor-Low number of vertices in object (209, Optimum is > 256) terrain_campusSquareFloor-vertex to face ratio (1.617647) terrain_campusStairsLeft-High vertex to face ratio (2.344262, Optimum is < 2.000000) - poor stripping terrain_campusStairsLeft-vertex to face ratio (2.344262) terrain_campusStairsRight01-Low number of vertices in object (59, Optimum is > 256) terrain_campusStairsRight01-High vertex to face ratio (2.457143, Optimum is < 2.000000) - poor stripping terrain_campusStairsRight01-vertex to face ratio (2.457143) terrain_campusStairsTop-vertex to face ratio (1.556650) terrain_campusWallMid-Low number of vertices in object (169, Optimum is > 256) terrain_campusWallMid-vertex to face ratio (1.596774) terrain_campusWallRight-vertex to face ratio (1.556034) terrain_campusWallLeft01-Low number of vertices in object (255, Optimum is > 256) terrain_campusWallLeft01-vertex to face ratio (1.575472) terrain_campusCannon-Low number of vertices in object (247, Optimum is > 256) terrain_campusCannon-vertex to face ratio (1.424528) terrain_campusJoynerDirt-vertex to face ratio (1.929293) terrain_campusJoynerLowWall-vertex to face ratio (1.363636) terrain_campusJoynerFloorThing-Low number of vertices in object (141, Optimum is > 256) terrain_campusJoynerFloorThing-High vertex to face ratio (2.092105, Optimum is < 2.000000) - poor stripping terrain_campusJoynerFloorThing-vertex to face ratio (2.092105) terrain_joyner_backFloor-High vertex to face ratio (2.480520, Optimum is < 2.000000) - poor stripping terrain_joyner_backFloor-vertex to face ratio (2.480520) terrain_joyner_frontRight-vertex to face ratio (1.704545) terrain_joyner_pillar48-Low number of vertices in object (212, Optimum is > 256) terrain_joyner_pillar48-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_joyner_pillar48-vertex to face ratio (2.500000) terrain_joyner_pillar49-Low number of vertices in object (212, Optimum is > 256) terrain_joyner_pillar49-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_joyner_pillar49-vertex to face ratio (2.500000) terrain_joyner_pillar50-Low number of vertices in object (212, Optimum is > 256) terrain_joyner_pillar50-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_joyner_pillar50-vertex to face ratio (2.500000) terrain_joyner_pillar52-Low number of vertices in object (180, Optimum is > 256) terrain_joyner_pillar52-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_joyner_pillar52-vertex to face ratio (2.500000) terrain_joyner_pillar57-Low number of vertices in object (212, Optimum is > 256) terrain_joyner_pillar57-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_joyner_pillar57-vertex to face ratio (2.500000) terrain_joynerFrontFloor-vertex to face ratio (1.934426) terrain_joynerFrontLeft-vertex to face ratio (1.664122) terrain_joynerLib-vertex to face ratio (1.915966) terrain_JoynerRoof01-Low number of vertices in object (232, Optimum is > 256) terrain_JoynerRoof01-vertex to face ratio (1.638191) terrain_joynerRoof02-Low number of vertices in object (151, Optimum is > 256) terrain_joynerRoof02-vertex to face ratio (1.570248) terrain_JoynerRoof03-vertex to face ratio (1.815603) terrain_joynerRoof_launch01-Low number of vertices in object (38, Optimum is > 256) terrain_joynerRoof_launch01-vertex to face ratio (1.400000) terrain_joynerRoof_qp01-Low number of vertices in object (255, Optimum is > 256) terrain_joynerRoof_qp01-vertex to face ratio (1.518657) terrain_joynerRoof_qp03-Low number of vertices in object (255, Optimum is > 256) terrain_joynerRoof_qp03-vertex to face ratio (1.522388) terrain_joynerRoofLaunch-Low number of vertices in object (38, Optimum is > 256) terrain_joynerRoofLaunch-vertex to face ratio (1.700000) terrain_joynerWallNub-vertex to face ratio (1.777778) terrain_campus_libBack-Low number of vertices in object (159, Optimum is > 256) terrain_campus_libBack-High vertex to face ratio (2.061947, Optimum is < 2.000000) - poor stripping terrain_campus_libBack-vertex to face ratio (2.061947) terrain_campus_libSide-Low number of vertices in object (130, Optimum is > 256) terrain_campus_libSide-High vertex to face ratio (2.042857, Optimum is < 2.000000) - poor stripping terrain_campus_libSide-vertex to face ratio (2.042857) terrain_campus_libSideArches-High vertex to face ratio (2.321782, Optimum is < 2.000000) - poor stripping terrain_campus_libSideArches-vertex to face ratio (2.321782) terrain_campusHillTopQPWall-vertex to face ratio (1.566667) terrain_joyner_stairs03-High vertex to face ratio (2.335443, Optimum is < 2.000000) - poor stripping terrain_joyner_stairs03-vertex to face ratio (2.335443) terrain_campusGrassCorner03-High vertex to face ratio (2.006410, Optimum is < 2.000000) - poor stripping terrain_campusGrassCorner03-vertex to face ratio (2.006410) terrain_joynerInsideStairwell01-Low number of vertices in object (86, Optimum is > 256) terrain_joynerInsideStairwell01-vertex to face ratio (1.371134) terrain_joynerStreetSide-High vertex to face ratio (2.012270, Optimum is < 2.000000) - poor stripping terrain_joynerStreetSide-vertex to face ratio (2.012270) terrain_campus_libMain-vertex to face ratio (1.567050) terrain_campus_libSideArches01-High vertex to face ratio (2.267677, Optimum is < 2.000000) - poor stripping terrain_campus_libSideArches01-vertex to face ratio (2.267677) terrain_campus_libCtempGround-Low number of vertices in object (202, Optimum is > 256) terrain_campus_libCtempGround-vertex to face ratio (1.811189) terrain_campus_libBack01-Low number of vertices in object (8, Optimum is > 256) terrain_campus_libBack01-vertex to face ratio (2.000000) terrain_joynerQPwall01-Low number of vertices in object (139, Optimum is > 256) terrain_joynerQPwall01-vertex to face ratio (1.468085) terrain_campusQPplanter01-Low number of vertices in object (125, Optimum is > 256) terrain_campusQPplanter01-vertex to face ratio (1.475410) terrain_campusJoynerBack01-Low number of vertices in object (231, Optimum is > 256) terrain_campusJoynerBack01-vertex to face ratio (1.549451) terrain_campusJoynerBack02-Low number of vertices in object (176, Optimum is > 256) terrain_campusJoynerBack02-vertex to face ratio (1.632353) terrain_campusJoynerExit01-High vertex to face ratio (2.027027, Optimum is < 2.000000) - poor stripping terrain_campusJoynerExit01-vertex to face ratio (2.027027) terrain_campusWallJoyner01-Low number of vertices in object (210, Optimum is > 256) terrain_campusWallJoyner01-vertex to face ratio (1.829932) terrain_campusWallJoyner-vertex to face ratio (1.639175) terrain_campusHilltop-vertex to face ratio (1.496994) terrain_campus_libWallPillar01-Low number of vertices in object (34, Optimum is > 256) terrain_campus_libWallPillar01-vertex to face ratio (1.909091) terrain_campus_libWallPillar02-Low number of vertices in object (35, Optimum is > 256) terrain_campus_libWallPillar02-vertex to face ratio (1.909091) terrain_campusQPplanter02-Low number of vertices in object (122, Optimum is > 256) terrain_campusQPplanter02-vertex to face ratio (1.516393) terrain_campus_libWallPillar09-Low number of vertices in object (34, Optimum is > 256) terrain_campus_libWallPillar09-vertex to face ratio (1.909091) terrain_campus_libWallPillar10-Low number of vertices in object (34, Optimum is > 256) terrain_campus_libWallPillar10-vertex to face ratio (1.909091) terrain_campus_libWallPillar11-Low number of vertices in object (35, Optimum is > 256) terrain_campus_libWallPillar11-vertex to face ratio (1.954545) terrain_campus_libWallPillar12-Low number of vertices in object (34, Optimum is > 256) terrain_campus_libWallPillar12-vertex to face ratio (1.909091) terrain_campus_libWallPillar13-Low number of vertices in object (35, Optimum is > 256) terrain_campus_libWallPillar13-vertex to face ratio (1.954545) terrain_grass_dirt001-vertex to face ratio (1.842213) terrain_street014-High vertex to face ratio (2.073826, Optimum is < 2.000000) - poor stripping terrain_street014-vertex to face ratio (2.073826) terrain_street018-Low number of vertices in object (70, Optimum is > 256) terrain_street018-High vertex to face ratio (2.361111, Optimum is < 2.000000) - poor stripping terrain_street018-vertex to face ratio (2.361111) terrain_grass-Low number of vertices in object (115, Optimum is > 256) terrain_grass-vertex to face ratio (1.285714) terrain_daves_pipe-vertex to face ratio (1.539913) decal_mirrapipe-Low number of vertices in object (12, Optimum is > 256) decal_mirrapipe-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping decal_mirrapipe-vertex to face ratio (2.500000) terrain_hill-Low number of vertices in object (96, Optimum is > 256) terrain_hill-vertex to face ratio (1.486956) terrain_yards_treeWall_R01-Low number of vertices in object (30, Optimum is > 256) terrain_yards_treeWall_R01-vertex to face ratio (1.535714) terrain_campusJoynerGrass-Low number of vertices in object (66, Optimum is > 256) terrain_campusJoynerGrass-vertex to face ratio (1.260000) terrain_yards_freewayGrass-Low number of vertices in object (110, Optimum is > 256) terrain_yards_freewayGrass-vertex to face ratio (1.393443) terrain_oldPark_grass-Low number of vertices in object (54, Optimum is > 256) terrain_oldPark_grass-vertex to face ratio (1.187500) terrain_yards_freewayGrass02-Low number of vertices in object (117, Optimum is > 256) terrain_yards_freewayGrass02-vertex to face ratio (1.164773) terrain_yards_treeWall_corner01-Low number of vertices in object (52, Optimum is > 256) terrain_yards_treeWall_corner01-vertex to face ratio (1.916667) terrain_yards_bottom-Low number of vertices in object (62, Optimum is > 256) terrain_yards_bottom-vertex to face ratio (1.267442) terrain_yards_southOOBounds_-Low number of vertices in object (118, Optimum is > 256) terrain_yards_southOOBounds_-vertex to face ratio (1.390728) terrain_treeWall_southOOB-Low number of vertices in object (43, Optimum is > 256) terrain_treeWall_southOOB-vertex to face ratio (1.850000) terrain_treeWall_south-Low number of vertices in object (42, Optimum is > 256) terrain_treeWall_south-vertex to face ratio (1.750000) terrain_campusWallRight01-Low number of vertices in object (95, Optimum is > 256) terrain_campusWallRight01-vertex to face ratio (1.566265) terrain_campusLibFireEscape-Low number of vertices in object (209, Optimum is > 256) terrain_campusLibFireEscape-High vertex to face ratio (2.086957, Optimum is < 2.000000) - poor stripping terrain_campusLibFireEscape-vertex to face ratio (2.086957) terrain_campusLibFarGrass-Low number of vertices in object (201, Optimum is > 256) terrain_campusLibFarGrass-High vertex to face ratio (2.100000, Optimum is < 2.000000) - poor stripping terrain_campusLibFarGrass-vertex to face ratio (2.100000) terrain_campus_libWallPillar14-Low number of vertices in object (34, Optimum is > 256) terrain_campus_libWallPillar14-vertex to face ratio (1.909091) terrain_street007-vertex to face ratio (1.903654) terrain_outside_005-Low number of vertices in object (146, Optimum is > 256) terrain_outside_005-vertex to face ratio (1.938144) terrain_outside_007-Low number of vertices in object (240, Optimum is > 256) terrain_outside_007-High vertex to face ratio (2.700000, Optimum is < 2.000000) - poor stripping terrain_outside_007-vertex to face ratio (2.700000) terrain_outside_008-Low number of vertices in object (188, Optimum is > 256) terrain_outside_008-High vertex to face ratio (2.705128, Optimum is < 2.000000) - poor stripping terrain_outside_008-vertex to face ratio (2.705128) terrain_outside_013-Low number of vertices in object (8, Optimum is > 256) terrain_outside_013-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping terrain_outside_013-vertex to face ratio (2.250000) terrain_park_0052-Low number of vertices in object (203, Optimum is > 256) terrain_park_0052-vertex to face ratio (1.691429) terrain_qpipe001-Low number of vertices in object (146, Optimum is > 256) terrain_qpipe001-vertex to face ratio (1.669811) terrain_outside_009-High vertex to face ratio (2.344445, Optimum is < 2.000000) - poor stripping terrain_outside_009-vertex to face ratio (2.344445) terrain_outside_001-Low number of vertices in object (87, Optimum is > 256) terrain_outside_001-High vertex to face ratio (2.354167, Optimum is < 2.000000) - poor stripping terrain_outside_001-vertex to face ratio (2.354167) terrain_outside_002-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping terrain_outside_002-vertex to face ratio (2.250000) terrain_outside_003-Low number of vertices in object (203, Optimum is > 256) terrain_outside_003-vertex to face ratio (1.826087) terrain_outside_004-Low number of vertices in object (79, Optimum is > 256) terrain_outside_004-vertex to face ratio (1.833333) terrain_outside_011-High vertex to face ratio (2.700000, Optimum is < 2.000000) - poor stripping terrain_outside_011-vertex to face ratio (2.700000) terrain_outside_012-Low number of vertices in object (76, Optimum is > 256) terrain_outside_012-High vertex to face ratio (2.687500, Optimum is < 2.000000) - poor stripping terrain_outside_012-vertex to face ratio (2.687500) terrain_outside_014-Low number of vertices in object (92, Optimum is > 256) terrain_outside_014-vertex to face ratio (1.925000) terrain_cinema002-vertex to face ratio (1.987226) terrain_yards_toughShed_01-Low number of vertices in object (171, Optimum is > 256) terrain_yards_toughShed_01-High vertex to face ratio (2.397727, Optimum is < 2.000000) - poor stripping terrain_yards_toughShed_01-vertex to face ratio (2.397727) terrain_toughShed_02-High vertex to face ratio (2.341004, Optimum is < 2.000000) - poor stripping terrain_toughShed_02-vertex to face ratio (2.341004) terrain_toughSheds_05-High vertex to face ratio (2.353791, Optimum is < 2.000000) - poor stripping terrain_toughSheds_05-vertex to face ratio (2.353791) terrain_crouthouse_008-High vertex to face ratio (2.196226, Optimum is < 2.000000) - poor stripping terrain_crouthouse_008-vertex to face ratio (2.196226) terrain_crouthouse_002-High vertex to face ratio (2.039088, Optimum is < 2.000000) - poor stripping terrain_crouthouse_002-vertex to face ratio (2.039088) terrain_crouthouse_012-High vertex to face ratio (2.214286, Optimum is < 2.000000) - poor stripping terrain_crouthouse_012-vertex to face ratio (2.214286) terrain_crouthouse_013-Low number of vertices in object (36, Optimum is > 256) terrain_crouthouse_013-High vertex to face ratio (2.055556, Optimum is < 2.000000) - poor stripping terrain_crouthouse_013-vertex to face ratio (2.055556) terrain_crouthouse_010-vertex to face ratio (1.757310) terrain_qpipe013-Low number of vertices in object (233, Optimum is > 256) terrain_qpipe013-vertex to face ratio (1.460733) terrain_qpipe012-Low number of vertices in object (101, Optimum is > 256) terrain_qpipe012-vertex to face ratio (1.940299) Terrain_pedBridge-High vertex to face ratio (2.426752, Optimum is < 2.000000) - poor stripping Terrain_pedBridge-vertex to face ratio (2.426752) terrain_crouthouse_001-vertex to face ratio (1.726244) terrain_crouthouselight_001-High vertex to face ratio (2.531915, Optimum is < 2.000000) - poor stripping terrain_crouthouselight_001-vertex to face ratio (2.531915) terrain_courthouseRail_collision-Low number of vertices in object (10, Optimum is > 256) terrain_courthouseRail_collision-vertex to face ratio (2.000000) terrain_joyner_pillar45-Low number of vertices in object (212, Optimum is > 256) terrain_joyner_pillar45-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_joyner_pillar45-vertex to face ratio (2.500000) terrain_joyner_pillar58-Low number of vertices in object (214, Optimum is > 256) terrain_joyner_pillar58-High vertex to face ratio (2.509434, Optimum is < 2.000000) - poor stripping terrain_joyner_pillar58-vertex to face ratio (2.509434) terrain_joynerAlley-vertex to face ratio (1.705882) terrain_joynerRoof04-vertex to face ratio (1.799020) terrain_joyner_stairLanding02-High vertex to face ratio (2.325000, Optimum is < 2.000000) - poor stripping terrain_joyner_stairLanding02-vertex to face ratio (2.325000) terrain_joyner_half-U_stairs-High vertex to face ratio (2.024823, Optimum is < 2.000000) - poor stripping terrain_joyner_half-U_stairs-vertex to face ratio (2.024823) terrain_joyner_stairSide00-High vertex to face ratio (2.341772, Optimum is < 2.000000) - poor stripping terrain_joyner_stairSide00-vertex to face ratio (2.341772) terrain_joyner_pillar_44-Low number of vertices in object (171, Optimum is > 256) terrain_joyner_pillar_44-High vertex to face ratio (2.537500, Optimum is < 2.000000) - poor stripping terrain_joyner_pillar_44-vertex to face ratio (2.537500) terrain_joyner_full-U_stairs-vertex to face ratio (1.992509) Exploderdef_syellowtree-Low number of vertices in object (192, Optimum is > 256) Exploderdef_syellowtree-vertex to face ratio (1.388889) PropDef_TrashCanB-Low number of vertices in object (36, Optimum is > 256) PropDef_TrashCanB-High vertex to face ratio (2.142857, Optimum is < 2.000000) - poor stripping PropDef_TrashCanB-vertex to face ratio (2.142857) PropDef_MailboxA04-Low number of vertices in object (58, Optimum is > 256) PropDef_MailboxA04-vertex to face ratio (1.821429) CarDef_CarJ-Low number of vertices in object (245, Optimum is > 256) CarDef_CarJ-vertex to face ratio (1.554622) CarDef_YACar-Low number of vertices in object (253, Optimum is > 256) CarDef_YACar-vertex to face ratio (1.596639) CarDef_PickupTruck-vertex to face ratio (1.724138) CarDef_CarE-Low number of vertices in object (255, Optimum is > 256) CarDef_CarE-vertex to face ratio (1.597458) CarDef_CarF-Low number of vertices in object (255, Optimum is > 256) CarDef_CarF-vertex to face ratio (1.563559) CarDef_CarL-vertex to face ratio (1.661417) PropDef_PhoneboothA-Low number of vertices in object (186, Optimum is > 256) PropDef_PhoneboothA-High vertex to face ratio (2.350000, Optimum is < 2.000000) - poor stripping PropDef_PhoneboothA-vertex to face ratio (2.350000) PropDef_dblight-Low number of vertices in object (151, Optimum is > 256) PropDef_dblight-vertex to face ratio (1.492647) propdef_joynerTree_S_-Low number of vertices in object (164, Optimum is > 256) propdef_joynerTree_S_-vertex to face ratio (1.796703) collision_joynerTree_S_-Low number of vertices in object (70, Optimum is > 256) collision_joynerTree_S_-vertex to face ratio (1.506493) propDef_loResPine_-Low number of vertices in object (8, Optimum is > 256) propDef_loResPine_-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping propDef_loResPine_-vertex to face ratio (2.500000) propDef_loResTree_-Low number of vertices in object (8, Optimum is > 256) propDef_loResTree_-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping propDef_loResTree_-vertex to face ratio (2.500000) terrain_posters001-Low number of vertices in object (168, Optimum is > 256) terrain_posters001-High vertex to face ratio (2.111111, Optimum is < 2.000000) - poor stripping terrain_posters001-vertex to face ratio (2.111111) terrain_outsidecamp004-Low number of vertices in object (115, Optimum is > 256) terrain_outsidecamp004-High vertex to face ratio (2.531250, Optimum is < 2.000000) - poor stripping terrain_outsidecamp004-vertex to face ratio (2.531250) terrain_qpipe009-Low number of vertices in object (111, Optimum is > 256) terrain_qpipe009-vertex to face ratio (1.895522) terrain_qpipe006-Low number of vertices in object (135, Optimum is > 256) terrain_qpipe006-vertex to face ratio (1.515464) propDef_mailboxPost_-Low number of vertices in object (21, Optimum is > 256) propDef_mailboxPost_-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping propDef_mailboxPost_-vertex to face ratio (2.500000) exploderDef_mailboxXbeam_-Low number of vertices in object (127, Optimum is > 256) exploderDef_mailboxXbeam_-vertex to face ratio (1.970588) terrain_crouthouse_007-High vertex to face ratio (2.272727, Optimum is < 2.000000) - poor stripping terrain_crouthouse_007-vertex to face ratio (2.272727) terrain_crouthouse_009-High vertex to face ratio (2.140288, Optimum is < 2.000000) - poor stripping terrain_crouthouse_009-vertex to face ratio (2.140288) terrain_crouthouse_004-High vertex to face ratio (2.388000, Optimum is < 2.000000) - poor stripping terrain_crouthouse_004-vertex to face ratio (2.388000) terrain_crouthouse_006-High vertex to face ratio (2.250681, Optimum is < 2.000000) - poor stripping terrain_crouthouse_006-vertex to face ratio (2.250681) dynamicsDef_paperBox_-Low number of vertices in object (24, Optimum is > 256) dynamicsDef_paperBox_-vertex to face ratio (2.000000) dynamicsDef_mailbox_-Low number of vertices in object (107, Optimum is > 256) dynamicsDef_mailbox_-vertex to face ratio (1.646341) dynamicsDef_mailboxXbeam_-Low number of vertices in object (52, Optimum is > 256) dynamicsDef_mailboxXbeam_-vertex to face ratio (1.888889) dynamicsDef_letter_-Low number of vertices in object (10, Optimum is > 256) dynamicsDef_letter_-vertex to face ratio (2.000000) dynamicsDef_mailBoxBreaker_-Low number of vertices in object (14, Optimum is > 256) dynamicsDef_mailBoxBreaker_-vertex to face ratio (1.750000) dynamicsDef_barrel_-Low number of vertices in object (38, Optimum is > 256) dynamicsDef_barrel_-vertex to face ratio (1.593750) dynamicsDef_barricade_-Low number of vertices in object (148, Optimum is > 256) dynamicsDef_barricade_-High vertex to face ratio (2.155555, Optimum is < 2.000000) - poor stripping dynamicsDef_barricade_-vertex to face ratio (2.155555) dynamicsDef_brokenGate_-Low number of vertices in object (86, Optimum is > 256) dynamicsDef_brokenGate_-High vertex to face ratio (2.140000, Optimum is < 2.000000) - poor stripping dynamicsDef_brokenGate_-vertex to face ratio (2.140000) dynamicsDef_cafeChair_-vertex to face ratio (1.806818) dynamicsDef_gutterPipe_-Low number of vertices in object (15, Optimum is > 256) dynamicsDef_gutterPipe_-vertex to face ratio (1.250000) dynamicsDef_gutterSpout_-Low number of vertices in object (45, Optimum is > 256) dynamicsDef_gutterSpout_-vertex to face ratio (1.250000) dynamicsDef_newsBox_-Low number of vertices in object (62, Optimum is > 256) dynamicsDef_newsBox_-High vertex to face ratio (2.375000, Optimum is < 2.000000) - poor stripping dynamicsDef_newsBox_-vertex to face ratio (2.375000) dynamicsDef_razorWire_-Low number of vertices in object (30, Optimum is > 256) dynamicsDef_razorWire_-vertex to face ratio (1.142857) dynamicsDef_cafeTable_-Low number of vertices in object (131, Optimum is > 256) dynamicsDef_cafeTable_-vertex to face ratio (1.765957) dynamicsdef_soda-Low number of vertices in object (97, Optimum is > 256) dynamicsdef_soda-vertex to face ratio (1.729730) terrain_gutterTop_04-Low number of vertices in object (34, Optimum is > 256) terrain_gutterTop_04-High vertex to face ratio (2.277778, Optimum is < 2.000000) - poor stripping terrain_gutterTop_04-vertex to face ratio (2.277778) moverdef_gate-Low number of vertices in object (24, Optimum is > 256) moverdef_gate-High vertex to face ratio (2.166667, Optimum is < 2.000000) - poor stripping moverdef_gate-vertex to face ratio (2.166667) terrain_ramp21-Low number of vertices in object (104, Optimum is > 256) terrain_ramp21-High vertex to face ratio (2.296296, Optimum is < 2.000000) - poor stripping terrain_ramp21-vertex to face ratio (2.296296) propdef_bushtrunk-Low number of vertices in object (74, Optimum is > 256) propdef_bushtrunk-vertex to face ratio (1.882353) panorama_01-High vertex to face ratio (2.218750, Optimum is < 2.000000) - poor stripping panorama_01-vertex to face ratio (2.218750) terrain_tele_wire025-Low number of vertices in object (84, Optimum is > 256) terrain_tele_wire025-vertex to face ratio (1.687500) terrain_campus_invisWall_01-Low number of vertices in object (14, Optimum is > 256) terrain_campus_invisWall_01-vertex to face ratio (1.750000) terrain_campus_invisWall_02-Low number of vertices in object (14, Optimum is > 256) terrain_campus_invisWall_02-vertex to face ratio (1.750000) terrain_campus_invisWall_03-Low number of vertices in object (40, Optimum is > 256) terrain_campus_invisWall_03-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping terrain_campus_invisWall_03-vertex to face ratio (2.250000) terrain_campus_invisWall_04-Low number of vertices in object (24, Optimum is > 256) terrain_campus_invisWall_04-vertex to face ratio (1.607143) propDef_busStopBench_-Low number of vertices in object (96, Optimum is > 256) propDef_busStopBench_-vertex to face ratio (1.906250) collision_busStopBench_-Low number of vertices in object (28, Optimum is > 256) collision_busStopBench_-vertex to face ratio (1.750000) exploderDef_busStopShell_-Low number of vertices in object (124, Optimum is > 256) exploderDef_busStopShell_-High vertex to face ratio (2.234375, Optimum is < 2.000000) - poor stripping exploderDef_busStopShell_-vertex to face ratio (2.234375) Terrain_dirtside05-vertex to face ratio (1.699248) terrain_joyner_stairPoleA-High vertex to face ratio (2.081897, Optimum is < 2.000000) - poor stripping terrain_joyner_stairPoleA-vertex to face ratio (2.081897) terrain_joyner_stairRail03-High vertex to face ratio (2.214286, Optimum is < 2.000000) - poor stripping terrain_joyner_stairRail03-vertex to face ratio (2.214286) terrain_joyner_stairRail04-High vertex to face ratio (2.328571, Optimum is < 2.000000) - poor stripping terrain_joyner_stairRail04-vertex to face ratio (2.328571) terrain_joyner_stairRail08-High vertex to face ratio (2.492857, Optimum is < 2.000000) - poor stripping terrain_joyner_stairRail08-vertex to face ratio (2.492857) terrain_joyner_stairPoleB-vertex to face ratio (1.535714) terrain_joyner_stairRail09-High vertex to face ratio (2.657143, Optimum is < 2.000000) - poor stripping terrain_joyner_stairRail09-vertex to face ratio (2.657143) terrain_joyner_stairRail12-Low number of vertices in object (249, Optimum is > 256) terrain_joyner_stairRail12-High vertex to face ratio (2.221429, Optimum is < 2.000000) - poor stripping terrain_joyner_stairRail12-vertex to face ratio (2.221429) terrain_joyner_stairPoleA01-Low number of vertices in object (150, Optimum is > 256) terrain_joyner_stairPoleA01-vertex to face ratio (1.398305) terrain_joyner_stairRail13-High vertex to face ratio (2.657143, Optimum is < 2.000000) - poor stripping terrain_joyner_stairRail13-vertex to face ratio (2.657143) terrain_joyner_stairPoleB01-Low number of vertices in object (168, Optimum is > 256) terrain_joyner_stairPoleB01-vertex to face ratio (1.539683) terrain_joyner_stairPoleA02-Low number of vertices in object (150, Optimum is > 256) terrain_joyner_stairPoleA02-vertex to face ratio (1.398305) terrain_joyner_stairRail14-High vertex to face ratio (2.657143, Optimum is < 2.000000) - poor stripping terrain_joyner_stairRail14-vertex to face ratio (2.657143) terrain_joyner_stairPoleB02-Low number of vertices in object (168, Optimum is > 256) terrain_joyner_stairPoleB02-vertex to face ratio (1.539683) terrain_joyner_stairRail15-Low number of vertices in object (249, Optimum is > 256) terrain_joyner_stairRail15-High vertex to face ratio (2.221429, Optimum is < 2.000000) - poor stripping terrain_joyner_stairRail15-vertex to face ratio (2.221429) propdef_bikeRack_-Low number of vertices in object (212, Optimum is > 256) propdef_bikeRack_-vertex to face ratio (1.344037) LOD_1_propdef_bikeRack_-Low number of vertices in object (186, Optimum is > 256) LOD_1_propdef_bikeRack_-vertex to face ratio (1.469231) collision_bikeRack_-Low number of vertices in object (10, Optimum is > 256) collision_bikeRack_-vertex to face ratio (1.100000) propDef_campus_bench_-Low number of vertices in object (250, Optimum is > 256) propDef_campus_bench_-vertex to face ratio (1.811765) LOD_1_propDef_campus_bench_-Low number of vertices in object (209, Optimum is > 256) LOD_1_propDef_campus_bench_-High vertex to face ratio (2.031746, Optimum is < 2.000000) - poor stripping LOD_1_propDef_campus_bench_-vertex to face ratio (2.031746) collision_campus_bench_-Low number of vertices in object (24, Optimum is > 256) collision_campus_bench_-vertex to face ratio (1.454545) propDef_campusRail_M_-Low number of vertices in object (40, Optimum is > 256) propDef_campusRail_M_-vertex to face ratio (1.214286) LOD_1_propDef_campusRail_M_-Low number of vertices in object (40, Optimum is > 256) LOD_1_propDef_campusRail_M_-vertex to face ratio (1.250000) collision_campusRail_M_-Low number of vertices in object (18, Optimum is > 256) collision_campusRail_M_-High vertex to face ratio (2.375000, Optimum is < 2.000000) - poor stripping collision_campusRail_M_-vertex to face ratio (2.375000) propDef_campusRail_S_-Low number of vertices in object (40, Optimum is > 256) propDef_campusRail_S_-vertex to face ratio (1.214286) LOD_1_propDef_campusRail_S_-Low number of vertices in object (40, Optimum is > 256) LOD_1_propDef_campusRail_S_-vertex to face ratio (1.250000) collision_campusRail_S_-Low number of vertices in object (18, Optimum is > 256) collision_campusRail_S_-High vertex to face ratio (2.375000, Optimum is < 2.000000) - poor stripping collision_campusRail_S_-vertex to face ratio (2.375000) PropDef_pineLG-High vertex to face ratio (2.240000, Optimum is < 2.000000) - poor stripping PropDef_pineLG-vertex to face ratio (2.240000) LOD_1_PropDef_pineLG-Low number of vertices in object (232, Optimum is > 256) LOD_1_PropDef_pineLG-High vertex to face ratio (2.485981, Optimum is < 2.000000) - poor stripping LOD_1_PropDef_pineLG-vertex to face ratio (2.485981) LOD_2_PropDef_pineLG-Low number of vertices in object (122, Optimum is > 256) LOD_2_PropDef_pineLG-High vertex to face ratio (2.807692, Optimum is < 2.000000) - poor stripping LOD_2_PropDef_pineLG-vertex to face ratio (2.807692) propDef_sidewalkBench_-Low number of vertices in object (83, Optimum is > 256) propDef_sidewalkBench_-vertex to face ratio (1.925926) LOD_1_propDef_sidewalkBench_-Low number of vertices in object (63, Optimum is > 256) LOD_1_propDef_sidewalkBench_-High vertex to face ratio (2.375000, Optimum is < 2.000000) - poor stripping LOD_1_propDef_sidewalkBench_-vertex to face ratio (2.375000) PropDef_tree_medium-Low number of vertices in object (189, Optimum is > 256) PropDef_tree_medium-vertex to face ratio (1.529730) collision_tree_medium_-Low number of vertices in object (78, Optimum is > 256) collision_tree_medium_-vertex to face ratio (1.712500) terrain_campus_banner_02-Low number of vertices in object (90, Optimum is > 256) terrain_campus_banner_02-vertex to face ratio (1.763158) terrain_campus_banner_03-Low number of vertices in object (93, Optimum is > 256) terrain_campus_banner_03-vertex to face ratio (1.763158) terrain_campus_banner_01-Low number of vertices in object (48, Optimum is > 256) terrain_campus_banner_01-vertex to face ratio (1.722222) terrain_campus_banner_04-Low number of vertices in object (95, Optimum is > 256) terrain_campus_banner_04-vertex to face ratio (1.789474) propDef_oldPark_fence_-Low number of vertices in object (39, Optimum is > 256) propDef_oldPark_fence_-vertex to face ratio (1.325000) collision_oldPark_fence_-Low number of vertices in object (10, Optimum is > 256) collision_oldPark_fence_-vertex to face ratio (1.100000) terrain_fenceNub_01-Low number of vertices in object (10, Optimum is > 256) terrain_fenceNub_01-vertex to face ratio (1.250000) terrain_fenceNub_02-Low number of vertices in object (10, Optimum is > 256) terrain_fenceNub_02-vertex to face ratio (1.250000) terrain_rail014-vertex to face ratio (1.627907) terrain_rail001-vertex to face ratio (1.936416) propDef_freewayRail_-Low number of vertices in object (92, Optimum is > 256) propDef_freewayRail_-vertex to face ratio (1.982143) exploderdef_plazagate-Low number of vertices in object (31, Optimum is > 256) exploderdef_plazagate-High vertex to face ratio (2.375000, Optimum is < 2.000000) - poor stripping exploderdef_plazagate-vertex to face ratio (2.375000) Terrain_Pole08-Low number of vertices in object (66, Optimum is > 256) Terrain_Pole08-High vertex to face ratio (2.225000, Optimum is < 2.000000) - poor stripping Terrain_Pole08-vertex to face ratio (2.225000) Terrain_Pole09-Low number of vertices in object (66, Optimum is > 256) Terrain_Pole09-High vertex to face ratio (2.225000, Optimum is < 2.000000) - poor stripping Terrain_Pole09-vertex to face ratio (2.225000) Terrain_Pole10-Low number of vertices in object (66, Optimum is > 256) Terrain_Pole10-High vertex to face ratio (2.225000, Optimum is < 2.000000) - poor stripping Terrain_Pole10-vertex to face ratio (2.225000) Terrain_Pole11-Low number of vertices in object (33, Optimum is > 256) Terrain_Pole11-High vertex to face ratio (2.200000, Optimum is < 2.000000) - poor stripping Terrain_Pole11-vertex to face ratio (2.200000) terrain_joyner_pillar59-Low number of vertices in object (180, Optimum is > 256) terrain_joyner_pillar59-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_joyner_pillar59-vertex to face ratio (2.500000) terrain_joyner_pillar60-Low number of vertices in object (180, Optimum is > 256) terrain_joyner_pillar60-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_joyner_pillar60-vertex to face ratio (2.500000) terrain_ramp22-High vertex to face ratio (2.348148, Optimum is < 2.000000) - poor stripping terrain_ramp22-vertex to face ratio (2.348148) terrain_fox03-High vertex to face ratio (2.009698, Optimum is < 2.000000) - poor stripping terrain_fox03-vertex to face ratio (2.009698) exploderdef_arch-Low number of vertices in object (78, Optimum is > 256) exploderdef_arch-vertex to face ratio (1.514286) Terrain_Pole12-Low number of vertices in object (108, Optimum is > 256) Terrain_Pole12-vertex to face ratio (1.770000) terrain_cafeJumps05-Low number of vertices in object (197, Optimum is > 256) terrain_cafeJumps05-vertex to face ratio (1.856061) terrain_cafeJumps06-Low number of vertices in object (197, Optimum is > 256) terrain_cafeJumps06-vertex to face ratio (1.856061) terrain_cafeJumps07-Low number of vertices in object (193, Optimum is > 256) terrain_cafeJumps07-vertex to face ratio (1.856061) terrain_coffeegrass01-Low number of vertices in object (54, Optimum is > 256) terrain_coffeegrass01-vertex to face ratio (1.423077) terrain_coffeegrass02-Low number of vertices in object (18, Optimum is > 256) terrain_coffeegrass02-vertex to face ratio (1.437500) propdef_pldfence-Low number of vertices in object (116, Optimum is > 256) propdef_pldfence-High vertex to face ratio (2.383333, Optimum is < 2.000000) - poor stripping propdef_pldfence-vertex to face ratio (2.383333) propdef_telewires-Low number of vertices in object (24, Optimum is > 256) propdef_telewires-vertex to face ratio (1.333333) propdef_poles-Low number of vertices in object (48, Optimum is > 256) propdef_poles-High vertex to face ratio (2.142857, Optimum is < 2.000000) - poor stripping propdef_poles-vertex to face ratio (2.142857) terrain_campusLibFarGrass01-Low number of vertices in object (149, Optimum is > 256) terrain_campusLibFarGrass01-High vertex to face ratio (2.079545, Optimum is < 2.000000) - poor stripping terrain_campusLibFarGrass01-vertex to face ratio (2.079545) terrain_courtgrass04-Low number of vertices in object (18, Optimum is > 256) terrain_courtgrass04-vertex to face ratio (1.583333) propdef_crtrails-Low number of vertices in object (203, Optimum is > 256) propdef_crtrails-High vertex to face ratio (2.191489, Optimum is < 2.000000) - poor stripping propdef_crtrails-vertex to face ratio (2.191489) ridermoddef_cannon-Low number of vertices in object (8, Optimum is > 256) ridermoddef_cannon-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping ridermoddef_cannon-vertex to face ratio (2.500000) terrain_stairshouse04-High vertex to face ratio (2.141914, Optimum is < 2.000000) - poor stripping terrain_stairshouse04-vertex to face ratio (2.141914) terrain_dorms-High vertex to face ratio (2.200000, Optimum is < 2.000000) - poor stripping terrain_dorms-vertex to face ratio (2.200000) moverdef_sound-Low number of vertices in object (8, Optimum is > 256) moverdef_sound-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping moverdef_sound-vertex to face ratio (2.500000) propdef_collide-Low number of vertices in object (18, Optimum is > 256) propdef_collide-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping propdef_collide-vertex to face ratio (2.500000) terrain_invis_103-Low number of vertices in object (63, Optimum is > 256) terrain_invis_103-High vertex to face ratio (2.058824, Optimum is < 2.000000) - poor stripping terrain_invis_103-vertex to face ratio (2.058824) -END- - EOF -