-------------------------------------------------------------------- - Log file for S:\bmx2_xcube\assets\XBOX\levels\SWAMPYTR\swampytr.zit -------------------------------------------------------------------- - Exported from S:\bmx2_xcube\Art\levels\Swampy_X\swampy_X0324_GCUBE_08.max -------------------------------------------------------------------- -------------------------------------------------------------------- Textures -------------------------------------------------------------------- Width:256, Height:256 Refs: 3081 - S:\bmx2_xcube\Art\textures\Swampy_X\BMP_Xbox\Cache\JMPFACE_03.dds Width:256, Height:256 Refs: 2916 - S:\bmx2_xcube\Art\textures\Swampy_X\BMP_Xbox\Cache\JMPTOP_01.dds Width:256, Height:256 Refs: 2484 - S:\bmx2_xcube\Art\textures\Swampy_X\BMP_Xbox\Cache\DRT_GRS_02.dds Width:256, Height:256 Refs: 120 - S:\bmx2_xcube\Art\textures\Swampy_X\BMP_Xbox\Cache\JMPFACE_09.dds Width:128, Height:128 Refs: 1818 - S:\bmx2_xcube\Art\textures\Swampy_X\BMP_Xbox\Cache\pier1.dds 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NumMaterials: 5 NumFaces: 18 NumVerts: 36 - Decal_Wrehse_01 NumMaterials: 1 NumFaces: 32 NumVerts: 54 - Terrain_rail_02 NumMaterials: 3 NumFaces: 76 NumVerts: 67 - Terrain_log18 NumMaterials: 3 NumFaces: 76 NumVerts: 67 - Terrain_log19 NumMaterials: 1 NumFaces: 86 NumVerts: 171 - Terrain_Rmpup_01 NumMaterials: 1 NumFaces: 22 NumVerts: 34 - Terrain_stove_01 NumMaterials: 2 NumFaces: 12 NumVerts: 21 - Terrain_rfrdg_01 NumMaterials: 2 NumFaces: 127 NumVerts: 96 - Terrain_lasthole NumMaterials: 13 NumFaces: 564 NumVerts: 738 - Terrain_05 NumMaterials: 22 NumFaces: 736 NumVerts: 824 - Terrain_06 NumMaterials: 9 NumFaces: 510 NumVerts: 461 - Terrain_07 NumMaterials: 13 NumFaces: 926 NumVerts: 1466 - Terrain_Wrehse_02 NumMaterials: 7 NumFaces: 32 NumVerts: 62 - Decal_Wrehse_02 NumMaterials: 2 NumFaces: 100 NumVerts: 77 - terrain_trunk03 NumMaterials: 2 NumFaces: 106 NumVerts: 84 - terrain_trunk06 NumMaterials: 2 NumFaces: 102 NumVerts: 81 - terrain_trunk07 NumMaterials: 2 NumFaces: 104 NumVerts: 81 - terrain_trunk08 NumMaterials: 2 NumFaces: 106 NumVerts: 83 - terrain_trunk05 NumMaterials: 2 NumFaces: 638 NumVerts: 572 - terrain_trunk10 NumMaterials: 6 NumFaces: 312 NumVerts: 528 - terrain_tree_alpher_09 NumMaterials: 6 NumFaces: 312 NumVerts: 528 - terrain_tree_alpher_12 NumMaterials: 6 NumFaces: 312 NumVerts: 528 - terrain_tree_alpher_14 NumMaterials: 3 NumFaces: 104 NumVerts: 81 - terrain_trunk20 NumMaterials: 2 NumFaces: 408 NumVerts: 321 - terrain_trunk21 NumMaterials: 4 NumFaces: 751 NumVerts: 789 - terrain_trunk25 NumMaterials: 6 NumFaces: 624 NumVerts: 1056 - terrain_tree_alpher_21 NumMaterials: 6 NumFaces: 904 NumVerts: 1524 - terrain_tree_alpher_22 NumMaterials: 6 NumFaces: 344 NumVerts: 624 - terrain_tree_alpher_23 NumMaterials: 2 NumFaces: 144 NumVerts: 99 - terrain_trunk30 NumMaterials: 2 NumFaces: 106 NumVerts: 95 - terrain_trunk31 NumMaterials: 2 NumFaces: 110 NumVerts: 86 - terrain_trunk32 NumMaterials: 6 NumFaces: 240 NumVerts: 400 - terrain_tree_alpher_26 NumMaterials: 1 NumFaces: 86 NumVerts: 94 - terrain_trunk33 NumMaterials: 2 NumFaces: 168 NumVerts: 188 - terrain_trunk34 NumMaterials: 6 NumFaces: 200 NumVerts: 332 - terrain_tree_alpher_27 NumMaterials: 2 NumFaces: 88 NumVerts: 79 - terrain_trunk35 NumMaterials: 2 NumFaces: 106 NumVerts: 95 - terrain_trunk36 NumMaterials: 6 NumFaces: 312 NumVerts: 528 - terrain_tree_alpher_30 NumMaterials: 1 NumFaces: 110 NumVerts: 130 - terrain_trunk37 NumMaterials: 6 NumFaces: 312 NumVerts: 528 - terrain_tree_alpher_31 NumMaterials: 2 NumFaces: 140 NumVerts: 164 - terrain_trunk38 NumMaterials: 6 NumFaces: 312 NumVerts: 536 - terrain_tree_alpher_32 NumMaterials: 1 NumFaces: 110 NumVerts: 130 - terrain_trunk39 NumMaterials: 1 NumFaces: 16 NumVerts: 15 - terrain_trunk43 NumMaterials: 6 NumFaces: 264 NumVerts: 436 - terrain_tree_alpher_33 NumMaterials: 1 NumFaces: 16 NumVerts: 15 - terrain_trunk42 NumMaterials: 1 NumFaces: 16 NumVerts: 15 - terrain_trunk41 NumMaterials: 1 NumFaces: 16 NumVerts: 15 - terrain_trunk40 NumMaterials: 6 NumFaces: 240 NumVerts: 400 - terrain_tree_alpher_37 NumMaterials: 1 NumFaces: 28 NumVerts: 35 - terrain_trunk44 NumMaterials: 6 NumFaces: 272 NumVerts: 460 - terrain_tree_alpher_38 NumMaterials: 2 NumFaces: 116 NumVerts: 134 - terrain_trunk45 NumMaterials: 6 NumFaces: 344 NumVerts: 588 - terrain_tree_alpher_39 NumMaterials: 1 NumFaces: 16 NumVerts: 15 - terrain_trunk46 NumMaterials: 3 NumFaces: 60 NumVerts: 71 - terrain_trunk47 NumMaterials: 2 NumFaces: 52 NumVerts: 65 - terrain_trunk48 NumMaterials: 2 NumFaces: 52 NumVerts: 65 - terrain_trunk49 NumMaterials: 2 NumFaces: 56 NumVerts: 67 - terrain_trunk51 NumMaterials: 3 NumFaces: 56 NumVerts: 67 - terrain_trunk53 NumMaterials: 2 NumFaces: 56 NumVerts: 67 - terrain_trunk52 NumMaterials: 1 NumFaces: 110 NumVerts: 130 - terrain_trunk50 NumMaterials: 6 NumFaces: 304 NumVerts: 556 - terrain_tree_alpher_46 NumMaterials: 6 NumFaces: 32 NumVerts: 60 - terrain_foilage89 NumMaterials: 6 NumFaces: 32 NumVerts: 60 - terrain_foilage87 NumMaterials: 6 NumFaces: 32 NumVerts: 60 - terrain_foilage88 NumMaterials: 6 NumFaces: 32 NumVerts: 60 - terrain_foilage81 NumMaterials: 6 NumFaces: 32 NumVerts: 60 - terrain_foilage84 NumMaterials: 6 NumFaces: 40 NumVerts: 68 - terrain_foilage85 NumMaterials: 6 NumFaces: 32 NumVerts: 60 - terrain_foilage86 NumMaterials: 6 NumFaces: 40 NumVerts: 68 - terrain_foilage83 NumMaterials: 1 NumFaces: 68 NumVerts: 55 - terrain_trunk09 NumMaterials: 6 NumFaces: 32 NumVerts: 60 - terrain_foilage82 NumMaterials: 6 NumFaces: 40 NumVerts: 68 - terrain_foilage90 NumMaterials: 13 NumFaces: 639 NumVerts: 648 - Terrain_11 NumMaterials: 1 NumFaces: 141 NumVerts: 159 - Terrain_invwal_03 NumMaterials: 1 NumFaces: 58 NumVerts: 71 - Terrain_invwal_01 NumMaterials: 1 NumFaces: 55 NumVerts: 77 - Terrain_invwal_02 NumMaterials: 1 NumFaces: 40 NumVerts: 57 - Terrain_invwal_03 NumMaterials: 6 NumFaces: 24 NumVerts: 24 - Terrain_innrtrees_01 NumMaterials: 8 NumFaces: 216 NumVerts: 170 - Terrain_grove_01 NumMaterials: 6 NumFaces: 134 NumVerts: 183 - Terrain_treejmp_01 NumMaterials: 13 NumFaces: 285 NumVerts: 393 - Terrain_12 NumMaterials: 8 NumFaces: 204 NumVerts: 150 - Terrain_grove_02 NumMaterials: 8 NumFaces: 210 NumVerts: 160 - Terrain_grove_03 NumMaterials: 8 NumFaces: 384 NumVerts: 280 - Terrain_grove_04 NumMaterials: 8 NumFaces: 390 NumVerts: 290 - Terrain_grove_05 NumMaterials: 1 NumFaces: 272 NumVerts: 318 - Terrain_wdfnce_01 NumMaterials: 1 NumFaces: 204 NumVerts: 213 - Terrain_wdfnce_02 NumMaterials: 1 NumFaces: 170 NumVerts: 180 - Terrain_wdfnce_03 NumMaterials: 2 NumFaces: 224 NumVerts: 249 - Terrain_wdfnce_04 NumMaterials: 2 NumFaces: 176 NumVerts: 194 - Terrain_wdfnce_05 NumMaterials: 2 NumFaces: 272 NumVerts: 312 - Terrain_wdfnce_06 NumMaterials: 2 NumFaces: 252 NumVerts: 270 - Terrain_wdfnce_07 NumMaterials: 2 NumFaces: 302 NumVerts: 339 - Terrain_wdfnce_08 NumMaterials: 2 NumFaces: 112 NumVerts: 126 - Terrain_wdfnce_09 NumMaterials: 8 NumFaces: 152 NumVerts: 125 - Terrain_grove_06 NumMaterials: 8 NumFaces: 228 NumVerts: 185 - Terrain_grove_07 NumMaterials: 6 NumFaces: 280 NumVerts: 276 - Terrain_CarI NumMaterials: 6 NumFaces: 260 NumVerts: 256 - Terrain_ CarA NumMaterials: 3 NumFaces: 148 NumVerts: 124 - Terrain_ CarA01 NumMaterials: 3 NumFaces: 30 NumVerts: 35 - Terrain_FLTire05 NumMaterials: 3 NumFaces: 30 NumVerts: 35 - Terrain_FRTire03 NumMaterials: 3 NumFaces: 30 NumVerts: 35 - Terrain_RLTire03 NumMaterials: 3 NumFaces: 30 NumVerts: 35 - Terrain_RRTire03 NumMaterials: 3 NumFaces: 30 NumVerts: 41 - Terrain_FLTire03 NumMaterials: 3 NumFaces: 30 NumVerts: 41 - Terrain_FRTire05 NumMaterials: 3 NumFaces: 30 NumVerts: 41 - Terrain_RLTire05 NumMaterials: 3 NumFaces: 30 NumVerts: 41 - Terrain_RRTire05 NumMaterials: 3 NumFaces: 166 NumVerts: 131 - Terrain_CarB01 NumMaterials: 3 NumFaces: 30 NumVerts: 41 - Terrain_FLTire04 NumMaterials: 3 NumFaces: 30 NumVerts: 41 - Terrain_FRTire04 NumMaterials: 3 NumFaces: 30 NumVerts: 41 - Terrain_RLTire04 NumMaterials: 3 NumFaces: 30 NumVerts: 41 - Terrain_RRTire04 NumMaterials: 3 NumFaces: 76 NumVerts: 67 - Terrain_log21 NumMaterials: 6 NumFaces: 108 NumVerts: 93 - Terrain_outerwall_02 NumMaterials: 6 NumFaces: 108 NumVerts: 93 - Terrain_outerwall_01 NumMaterials: 2 NumFaces: 98 NumVerts: 116 - Terrain_brdgrail_01 NumMaterials: 2 NumFaces: 98 NumVerts: 120 - Terrain_brdgrail_02 NumMaterials: 1 NumFaces: 104 NumVerts: 75 - Terrain_14 NumMaterials: 1 NumFaces: 141 NumVerts: 108 - Terrain_16 NumMaterials: 8 NumFaces: 267 NumVerts: 313 - terrain_17 NumMaterials: 12 NumFaces: 619 NumVerts: 665 - Terrain_insane_00 NumMaterials: 6 NumFaces: 386 NumVerts: 369 - terrain_18 NumMaterials: 2 NumFaces: 109 NumVerts: 97 - Terrain_Background_02 NumMaterials: 5 NumFaces: 184 NumVerts: 154 - terrain_trailer_01 NumMaterials: 5 NumFaces: 184 NumVerts: 154 - terrain_trailer_03 NumMaterials: 13 NumFaces: 236 NumVerts: 308 - terrain_C_cup_01 NumMaterials: 15 NumFaces: 582 NumVerts: 682 - Terrain_03 NumMaterials: 13 NumFaces: 627 NumVerts: 770 - Terrain_isle_02 NumMaterials: 19 NumFaces: 940 NumVerts: 1136 - Terrain_02 NumMaterials: 14 NumFaces: 239 NumVerts: 351 - Terrain_08 NumMaterials: 16 NumFaces: 486 NumVerts: 589 - Terrain_10 NumMaterials: 18 NumFaces: 801 NumVerts: 819 - terrain_C_cup_02 NumMaterials: 14 NumFaces: 276 NumVerts: 345 - Terrain_isle_0 NumMaterials: 15 NumFaces: 325 NumVerts: 416 - Terrain_00 NumMaterials: 16 NumFaces: 591 NumVerts: 665 - Terrain_04 NumMaterials: 18 NumFaces: 423 NumVerts: 535 - Terrain_09 NumMaterials: 5 NumFaces: 94 NumVerts: 129 - terrain_smallisland NumMaterials: 1 NumFaces: 148 NumVerts: 252 - watersurfaceDef_A NumMaterials: 2 NumFaces: 97 NumVerts: 114 - terrain_water_big_bottom01 NumMaterials: 1 NumFaces: 141 NumVerts: 245 - WatersurfaceDef_F NumMaterials: 1 NumFaces: 323 NumVerts: 547 - watersurfaceDef_E NumMaterials: 1 NumFaces: 158 NumVerts: 272 - watersurfaceDef_D NumMaterials: 1 NumFaces: 102 NumVerts: 172 - watersurfaceDef_C NumMaterials: 1 NumFaces: 152 NumVerts: 258 - watersurfaceDef_B NumMaterials: 1 NumFaces: 176 NumVerts: 298 - watersurfaceDef_G NumMaterials: 2 NumFaces: 504 NumVerts: 524 - terrain_water_big_bottom_s NumMaterials: 2 NumFaces: 97 NumVerts: 123 - Terrain_channel01 NumMaterials: 1 NumFaces: 24 NumVerts: 30 - MoverDef_Garage NumMaterials: 2 NumFaces: 15 NumVerts: 27 - terrain_crate01 NumMaterials: 1 NumFaces: 48 NumVerts: 48 - ExploderDef_crate NumMaterials: 1 NumFaces: 34 NumVerts: 61 - MoverDef_bridge NumMaterials: 4 NumFaces: 150 NumVerts: 120 - Terrain_line NumMaterials: 3 NumFaces: 234 NumVerts: 238 - ExploderDef_boat NumMaterials: 1 NumFaces: 28 NumVerts: 51 - exploderDef_trunk NumMaterials: 6 NumFaces: 246 NumVerts: 269 - CarDef_beatentruck NumMaterials: 1 NumFaces: 12 NumVerts: 16 - GlassDef_bigwindow NumMaterials: 4 NumFaces: 407 NumVerts: 580 - Terrain_BgBrdg_01 NumMaterials: 1 NumFaces: 59 NumVerts: 49 - WatersurfaceDef_Pond NumMaterials: 1 NumFaces: 83 NumVerts: 67 - watersurfaceDef_channel NumMaterials: 1 NumFaces: 8 NumVerts: 12 - GlassDef_grindhole NumMaterials: 1 NumFaces: 8 NumVerts: 12 - GlassDef_topwinds NumMaterials: 1 NumFaces: 8 NumVerts: 12 - GlassDef_topfrst NumMaterials: 4 NumFaces: 689 NumVerts: 493 - BoatDef_Fanboat NumMaterials: 2 NumFaces: 96 NumVerts: 74 - terrain_trunk54 NumMaterials: 2 NumFaces: 96 NumVerts: 72 - Terrain_farshore01 NumMaterials: 2 NumFaces: 96 NumVerts: 72 - Terrain_farshore02 NumMaterials: 2 NumFaces: 96 NumVerts: 72 - Terrain_farshore03 NumMaterials: 2 NumFaces: 96 NumVerts: 72 - Terrain_farshore04 NumMaterials: 2 NumFaces: 96 NumVerts: 72 - Terrain_farshore05 NumMaterials: 2 NumFaces: 96 NumVerts: 72 - Terrain_farshore06 NumMaterials: 1 NumFaces: 8 NumVerts: 16 - PropDef_catails NumMaterials: 2 NumFaces: 94 NumVerts: 78 - terrain_trunk55 NumMaterials: 2 NumFaces: 94 NumVerts: 78 - terrain_trunk56 NumMaterials: 2 NumFaces: 94 NumVerts: 78 - terrain_trunk57 NumMaterials: 2 NumFaces: 94 NumVerts: 78 - terrain_trunk58 NumMaterials: 2 NumFaces: 126 NumVerts: 109 - Terrain_wrse_kicker01 NumMaterials: 2 NumFaces: 234 NumVerts: 157 - Terrain_cornerpipe01 NumMaterials: 2 NumFaces: 83 NumVerts: 73 - Terrain_funbox_SR1 NumMaterials: 2 NumFaces: 126 NumVerts: 109 - Terrain_wrse_kicker02 NumMaterials: 1 NumFaces: 208 NumVerts: 136 - Terrain_boatrope01 NumMaterials: 2 NumFaces: 280 NumVerts: 294 - terrain_water_big_bottom02 NumMaterials: 2 NumFaces: 158 NumVerts: 179 - terrain_water_big_bottom03 NumMaterials: 2 NumFaces: 150 NumVerts: 168 - terrain_water_big_bottom04 NumMaterials: 5 NumFaces: 10 NumVerts: 20 - Terrain_adsign NumMaterials: 1 NumFaces: 34 NumVerts: 38 - Terrain_hole_02 NumMaterials: 9 NumFaces: 224 NumVerts: 386 - panorama_01 NumMaterials: 1 NumFaces: 47 NumVerts: 97 - watersurfaceDef_H NumMaterials: 1 NumFaces: 32 NumVerts: 42 - ExploderDef_roof NumMaterials: 6 NumFaces: 264 NumVerts: 424 - PropDef_treetop NumMaterials: 3 NumFaces: 166 NumVerts: 131 - Terrain_CarB02 NumMaterials: 1 NumFaces: 13 NumVerts: 16 - terrain_invis_100 NumMaterials: 1 NumFaces: 13 NumVerts: 16 - terrain_invis_101 NumMaterials: 1 NumFaces: 13 NumVerts: 16 - terrain_invis_102 NumMaterials: 1 NumFaces: 13 NumVerts: 16 - terrain_invis_103 -------------------------------------------------------------------- Geometry Instances -------------------------------------------------------------------- Terrain_jump_01 Terrain_jump_04 Terrain_jump_05 Terrain_jump_06 Terrain_smjump_01 Terrain_GTree_01 Terrain_log01 Terrain_log02 Terrain_log03 Terrain_log04 Terrain_log06 Terrain_log12 Terrain_log13 Terrain_log14 Terrain_log15 Terrain_jump_16 Terrain_brdg_01 Terrain_brdg_02 Terrain_qtpipe_02 Terrain_ovhdRail_01 Terrain_Rail_01 Terrain_roofbeams_01 Terrain_Brdgwire_01 Terrain_WrseRail_01 Terrain_PcncTbl_01 Terrain_stpup_01 Terrain_trshcan_01 Terrain_JmpTree_06 Terrain_Background_01 Terrain_bothseBasin01 Terrain_BRDGCbls_01 Terrain_Brdgwghts_01 Terrain_trshcan_02 Terrain_trshcan_03 Terrain_log16 Terrain_treegrnd_02 Terrain_JmpTree_08 Terrain_JmpTree_09 Terrain_Tree_15 Terrain_JmpTree_10 Terrain_Boat_02 Terrain_Boat_03 terrain_trailer_02 terrain_trailer_04 Terrain_01 Terrain_jump_09 Terrain_jump_11 Terrain_jump_12 Terrain_jump_13 Terrain_jump_14 Terrain_jump_15 Terrain_sngl_05 Terrain_insane_01 Terrain_Wrehse_01 Decal_Wrehse_01 Terrain_rail_02 Terrain_log18 Terrain_log19 Terrain_Rmpup_01 Terrain_stove_01 Terrain_rfrdg_01 Terrain_lasthole Terrain_05 Terrain_06 Terrain_07 Terrain_Wrehse_02 Decal_Wrehse_02 terrain_trunk03 terrain_trunk06 terrain_trunk07 terrain_trunk08 terrain_trunk05 terrain_trunk10 terrain_tree_alpher_09 terrain_tree_alpher_12 terrain_tree_alpher_14 terrain_trunk20 terrain_trunk21 terrain_trunk25 terrain_tree_alpher_21 terrain_tree_alpher_22 terrain_tree_alpher_23 terrain_trunk30 terrain_trunk31 terrain_trunk32 terrain_tree_alpher_26 terrain_trunk33 terrain_trunk34 terrain_tree_alpher_27 terrain_trunk35 terrain_trunk36 terrain_tree_alpher_30 terrain_trunk37 terrain_tree_alpher_31 terrain_trunk38 terrain_tree_alpher_32 terrain_trunk39 terrain_trunk43 terrain_tree_alpher_33 terrain_trunk42 terrain_trunk41 terrain_trunk40 terrain_tree_alpher_37 terrain_trunk44 terrain_tree_alpher_38 terrain_trunk45 terrain_tree_alpher_39 terrain_trunk46 terrain_trunk47 terrain_trunk48 terrain_trunk49 terrain_trunk51 terrain_trunk53 terrain_trunk52 terrain_trunk50 terrain_tree_alpher_46 terrain_foilage89 terrain_foilage87 terrain_foilage88 terrain_foilage81 terrain_foilage84 terrain_foilage85 terrain_foilage86 terrain_foilage83 terrain_trunk09 terrain_foilage82 terrain_foilage90 Terrain_11 Terrain_invwal_03 Terrain_invwal_01 Terrain_invwal_02 Terrain_invwal_03 Terrain_innrtrees_01 Terrain_grove_01 Terrain_treejmp_01 Terrain_12 Terrain_grove_02 Terrain_grove_03 Terrain_grove_04 Terrain_grove_05 Terrain_wdfnce_01 Terrain_wdfnce_02 Terrain_wdfnce_03 Terrain_wdfnce_04 Terrain_wdfnce_05 Terrain_wdfnce_06 Terrain_wdfnce_07 Terrain_wdfnce_08 Terrain_wdfnce_09 Terrain_grove_06 Terrain_grove_07 Terrain_CarI Terrain_ CarA Terrain_ CarA01 Terrain_FLTire05 Terrain_FRTire03 Terrain_RLTire03 Terrain_RRTire03 Terrain_FLTire03 Terrain_FRTire05 Terrain_RLTire05 Terrain_RRTire05 Terrain_CarB01 Terrain_FLTire04 Terrain_FRTire04 Terrain_RLTire04 Terrain_RRTire04 Terrain_log21 Terrain_outerwall_02 Terrain_outerwall_01 Terrain_brdgrail_01 Terrain_brdgrail_02 Terrain_14 Terrain_16 terrain_17 Terrain_insane_00 terrain_18 Terrain_Background_02 terrain_trailer_01 terrain_trailer_03 terrain_C_cup_01 Terrain_03 Terrain_isle_02 Terrain_02 Terrain_08 Terrain_10 terrain_C_cup_02 Terrain_isle_0 Terrain_00 Terrain_04 Terrain_09 terrain_smallisland terrain_water_big_bottom01 watersurface_B01 watersurface_C01 watersurface_D01 watersurface_E01 Watersurface_F01 watersurface_G01 terrain_water_big_bottom_s watersurface_A01 Terrain_channel01 Mover_Garage01 Mover_Garage02 Mover_Garage03 terrain_crate01 Exploder_crate01 Mover_bridge01 Mover_bridge02 Terrain_line Exploder_boat04 Exploder_boat01 Exploder_boat02 Exploder_boat03 Car_beatentruck01 Glass_bigwindow01 Glass_bigwindow02 Terrain_BgBrdg_01 Watersurface_Pond01 watersurface_channel01 Glass_bigwindow03 Glass_grindhole01 Glass_topfrst01 Glass_topwinds01 Glass_topwinds02 Glass_topwinds03 terrain_trunk54 Terrain_farshore01 Terrain_farshore02 Terrain_farshore03 Terrain_farshore04 Terrain_farshore05 Terrain_farshore06 Prop_catails01 Prop_catails02 Prop_catails03 Prop_catails04 Prop_catails05 Prop_catails06 Prop_catails07 Prop_catails08 Prop_catails09 Prop_catails10 Prop_catails11 Prop_catails12 Prop_catails13 Prop_catails14 Prop_catails15 Prop_catails16 Prop_catails17 Prop_catails18 Prop_catails19 Prop_catails20 Prop_catails21 Prop_catails22 Prop_catails23 Prop_catails24 Prop_catails25 Prop_catails26 Prop_catails27 Prop_catails28 Prop_catails29 Prop_catails30 Prop_catails31 terrain_trunk55 terrain_trunk56 terrain_trunk57 terrain_trunk58 Prop_catails32 Prop_catails33 Prop_catails34 Terrain_wrse_kicker01 Terrain_cornerpipe01 Terrain_funbox_SR1 Terrain_wrse_kicker02 Terrain_boatrope01 terrain_water_big_bottom02 terrain_water_big_bottom03 terrain_water_big_bottom04 Terrain_adsign Terrain_hole_02 panorama_01 watersurface_H01 exploder_trunk01 Boat_Fanboat06 Boat_Fanboat01 Boat_Fanboat02 Boat_Fanboat03 Boat_Fanboat04 Boat_Fanboat05 Boat_Fanboat07 Boat_Fanboat08 Boat_Fanboat09 Exploder_roof01 Prop_treetop01 Prop_treetop02 Prop_treetop03 Prop_treetop04 Prop_treetop05 Prop_treetop06 Prop_treetop07 Prop_treetop08 Prop_treetop09 Prop_treetop10 Prop_treetop11 Prop_treetop12 Prop_treetop13 Prop_treetop14 Prop_treetop15 Prop_treetop16 Prop_treetop17 Prop_treetop18 Prop_treetop19 Prop_treetop20 Prop_treetop21 Prop_treetop22 Prop_treetop23 Prop_treetop24 Prop_treetop25 Prop_treetop26 Prop_treetop27 Prop_treetop28 Prop_treetop29 Prop_treetop30 Prop_treetop31 Prop_treetop32 Prop_treetop33 Prop_treetop34 Prop_treetop35 Terrain_CarB02 terrain_invis_100 terrain_invis_101 terrain_invis_102 terrain_invis_103 -------------------------------------------------------------------- Asserts / Warnings / Tips -------------------------------------------------------------------- Asserts:- Warnings:- Optmisation tips:- Terrain_jump_01-Low number of vertices in object (128, Optimum is > 256) Terrain_jump_01-vertex to face ratio (1.642857) Terrain_jump_04-Low number of vertices in object (182, Optimum is > 256) Terrain_jump_04-vertex to face ratio (1.783133) Terrain_jump_05-Low number of vertices in object (68, Optimum is > 256) Terrain_jump_05-vertex to face ratio (1.472973) Terrain_jump_06-Low number of vertices in object (76, Optimum is > 256) Terrain_jump_06-vertex to face ratio (1.855263) Terrain_smjump_01-Low number of vertices in object (18, Optimum is > 256) Terrain_smjump_01-vertex to face ratio (1.916667) Terrain_GTree_01-vertex to face ratio (1.600368) Terrain_log01-Low number of vertices in object (67, Optimum is > 256) Terrain_log01-vertex to face ratio (1.342105) Terrain_log02-Low number of vertices in object (67, Optimum is > 256) Terrain_log02-vertex to face ratio (1.342105) Terrain_log03-Low number of vertices in object (67, Optimum is > 256) Terrain_log03-vertex to face ratio (1.342105) Terrain_log04-Low number of vertices in object (67, Optimum is > 256) Terrain_log04-vertex to face ratio (1.263158) Terrain_log06-vertex to face ratio (1.339912) Terrain_log12-vertex to face ratio (1.640371) Terrain_log13-Low number of vertices in object (67, Optimum is > 256) Terrain_log13-vertex to face ratio (1.342105) Terrain_log14-Low number of vertices in object (67, Optimum is > 256) Terrain_log14-vertex to face ratio (1.342105) Terrain_log15-Low number of vertices in object (67, Optimum is > 256) Terrain_log15-vertex to face ratio (1.342105) Terrain_jump_16-Low number of vertices in object (30, Optimum is > 256) Terrain_jump_16-vertex to face ratio (1.909091) Terrain_brdg_01-vertex to face ratio (1.838509) Terrain_brdg_02-Low number of vertices in object (177, Optimum is > 256) Terrain_brdg_02-High vertex to face ratio (2.352941, Optimum is < 2.000000) - poor stripping Terrain_brdg_02-vertex to face ratio (2.352941) Terrain_qtpipe_02-Low number of vertices in object (52, Optimum is > 256) Terrain_qtpipe_02-vertex to face ratio (1.265306) Terrain_ovhdRail_01-Low number of vertices in object (56, Optimum is > 256) Terrain_ovhdRail_01-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping Terrain_ovhdRail_01-vertex to face ratio (2.500000) Terrain_Rail_01-Low number of vertices in object (22, Optimum is > 256) Terrain_Rail_01-High vertex to face ratio (2.416667, Optimum is < 2.000000) - poor stripping Terrain_Rail_01-vertex to face ratio (2.416667) Terrain_roofbeams_01-Low number of vertices in object (232, Optimum is > 256) Terrain_roofbeams_01-High vertex to face ratio (2.566667, Optimum is < 2.000000) - poor stripping Terrain_roofbeams_01-vertex to face ratio (2.566667) Terrain_Brdgwire_01-vertex to face ratio (1.948454) Terrain_WrseRail_01-Low number of vertices in object (90, Optimum is > 256) Terrain_WrseRail_01-High vertex to face ratio (2.282609, Optimum is < 2.000000) - poor stripping Terrain_WrseRail_01-vertex to face ratio (2.282609) Terrain_PcncTbl_01-vertex to face ratio (1.817536) Terrain_stpup_01-Low number of vertices in object (106, Optimum is > 256) Terrain_stpup_01-vertex to face ratio (1.753086) Terrain_trshcan_01-Low number of vertices in object (33, Optimum is > 256) Terrain_trshcan_01-vertex to face ratio (1.533333) Terrain_JmpTree_06-Low number of vertices in object (236, Optimum is > 256) Terrain_JmpTree_06-High vertex to face ratio (2.034884, Optimum is < 2.000000) - poor stripping Terrain_JmpTree_06-vertex to face ratio (2.034884) Terrain_Background_01-vertex to face ratio (1.544204) Terrain_bothseBasin01-Low number of vertices in object (227, Optimum is > 256) Terrain_bothseBasin01-vertex to face ratio (1.605691) Terrain_BRDGCbls_01-High vertex to face ratio (2.511539, Optimum is < 2.000000) - poor stripping Terrain_BRDGCbls_01-vertex to face ratio (2.511539) Terrain_Brdgwghts_01-vertex to face ratio (1.993088) Terrain_trshcan_02-Low number of vertices in object (33, Optimum is > 256) Terrain_trshcan_02-vertex to face ratio (1.533333) Terrain_trshcan_03-Low number of vertices in object (33, Optimum is > 256) Terrain_trshcan_03-vertex to face ratio (1.533333) Terrain_log16-Low number of vertices in object (71, Optimum is > 256) Terrain_log16-vertex to face ratio (1.350000) Terrain_treegrnd_02-Low number of vertices in object (112, Optimum is > 256) Terrain_treegrnd_02-vertex to face ratio (1.712871) Terrain_JmpTree_08-Low number of vertices in object (235, Optimum is > 256) Terrain_JmpTree_08-vertex to face ratio (1.923077) Terrain_JmpTree_09-Low number of vertices in object (167, Optimum is > 256) Terrain_JmpTree_09-vertex to face ratio (1.984127) Terrain_Tree_15-Low number of vertices in object (138, Optimum is > 256) Terrain_Tree_15-vertex to face ratio (1.824561) Terrain_JmpTree_10-Low number of vertices in object (161, Optimum is > 256) Terrain_JmpTree_10-vertex to face ratio (1.968254) Terrain_Boat_02-Low number of vertices in object (187, Optimum is > 256) Terrain_Boat_02-High vertex to face ratio (2.136986, Optimum is < 2.000000) - poor stripping Terrain_Boat_02-vertex to face ratio (2.136986) Terrain_Boat_03-Low number of vertices in object (187, Optimum is > 256) Terrain_Boat_03-High vertex to face ratio (2.136986, Optimum is < 2.000000) - poor stripping Terrain_Boat_03-vertex to face ratio (2.136986) terrain_trailer_02-Low number of vertices in object (154, Optimum is > 256) terrain_trailer_02-vertex to face ratio (1.608696) terrain_trailer_04-Low number of vertices in object (154, Optimum is > 256) terrain_trailer_04-vertex to face ratio (1.608696) Terrain_01-vertex to face ratio (1.682493) Terrain_jump_09-Low number of vertices in object (120, Optimum is > 256) Terrain_jump_09-vertex to face ratio (1.676471) Terrain_jump_11-Low number of vertices in object (65, Optimum is > 256) Terrain_jump_11-vertex to face ratio (1.646341) Terrain_jump_12-Low number of vertices in object (114, Optimum is > 256) Terrain_jump_12-vertex to face ratio (1.659091) Terrain_jump_13-Low number of vertices in object (116, Optimum is > 256) Terrain_jump_13-vertex to face ratio (1.704545) Terrain_jump_14-Low number of vertices in object (109, Optimum is > 256) Terrain_jump_14-vertex to face ratio (1.713115) Terrain_jump_15-Low number of vertices in object (196, Optimum is > 256) Terrain_jump_15-vertex to face ratio (1.636752) Terrain_sngl_05-Low number of vertices in object (38, Optimum is > 256) Terrain_sngl_05-vertex to face ratio (1.633333) Terrain_insane_01-vertex to face ratio (1.710588) Terrain_Wrehse_01-High vertex to face ratio (2.039242, Optimum is < 2.000000) - poor stripping Terrain_Wrehse_01-vertex to face ratio (2.039242) Decal_Wrehse_01-Low number of vertices in object (36, Optimum is > 256) Decal_Wrehse_01-High vertex to face ratio (2.222222, Optimum is < 2.000000) - poor stripping Decal_Wrehse_01-vertex to face ratio (2.222222) Terrain_rail_02-Low number of vertices in object (54, Optimum is > 256) Terrain_rail_02-vertex to face ratio (1.968750) Terrain_log18-Low number of vertices in object (67, Optimum is > 256) Terrain_log18-vertex to face ratio (1.263158) Terrain_log19-Low number of vertices in object (67, Optimum is > 256) Terrain_log19-vertex to face ratio (1.263158) Terrain_Rmpup_01-Low number of vertices in object (171, Optimum is > 256) Terrain_Rmpup_01-High vertex to face ratio (2.360465, Optimum is < 2.000000) - poor stripping Terrain_Rmpup_01-vertex to face ratio (2.360465) Terrain_stove_01-Low number of vertices in object (34, Optimum is > 256) Terrain_stove_01-vertex to face ratio (1.954545) Terrain_rfrdg_01-Low number of vertices in object (21, Optimum is > 256) Terrain_rfrdg_01-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping Terrain_rfrdg_01-vertex to face ratio (2.250000) Terrain_lasthole-Low number of vertices in object (96, Optimum is > 256) Terrain_lasthole-vertex to face ratio (1.401575) Terrain_05-vertex to face ratio (1.801418) Terrain_06-vertex to face ratio (1.760870) Terrain_07-vertex to face ratio (1.498039) Terrain_Wrehse_02-High vertex to face ratio (2.057235, Optimum is < 2.000000) - poor stripping Terrain_Wrehse_02-vertex to face ratio (2.057235) Decal_Wrehse_02-Low number of vertices in object (62, Optimum is > 256) Decal_Wrehse_02-High vertex to face ratio (2.281250, Optimum is < 2.000000) - poor stripping Decal_Wrehse_02-vertex to face ratio (2.281250) terrain_trunk03-Low number of vertices in object (77, Optimum is > 256) terrain_trunk03-vertex to face ratio (1.570000) terrain_trunk06-Low number of vertices in object (84, Optimum is > 256) terrain_trunk06-vertex to face ratio (1.518868) terrain_trunk07-Low number of vertices in object (81, Optimum is > 256) terrain_trunk07-vertex to face ratio (1.509804) terrain_trunk08-Low number of vertices in object (81, Optimum is > 256) terrain_trunk08-vertex to face ratio (1.519231) terrain_trunk05-Low number of vertices in object (83, Optimum is > 256) terrain_trunk05-vertex to face ratio (1.566038) terrain_trunk10-vertex to face ratio (1.626959) terrain_tree_alpher_09-High vertex to face ratio (2.240385, Optimum is < 2.000000) - poor stripping terrain_tree_alpher_09-vertex to face ratio (2.240385) terrain_tree_alpher_12-High vertex to face ratio (2.230769, Optimum is < 2.000000) - poor stripping terrain_tree_alpher_12-vertex to face ratio (2.230769) terrain_tree_alpher_14-High vertex to face ratio (2.214744, Optimum is < 2.000000) - poor stripping terrain_tree_alpher_14-vertex to face ratio (2.214744) terrain_trunk20-Low number of vertices in object (81, Optimum is > 256) terrain_trunk20-vertex to face ratio (1.538462) terrain_trunk21-vertex to face ratio (1.534314) terrain_trunk25-vertex to face ratio (1.639148) terrain_tree_alpher_21-High vertex to face ratio (2.233974, Optimum is < 2.000000) - poor stripping terrain_tree_alpher_21-vertex to face ratio (2.233974) terrain_tree_alpher_22-High vertex to face ratio (2.236726, Optimum is < 2.000000) - poor stripping terrain_tree_alpher_22-vertex to face ratio (2.236726) terrain_tree_alpher_23-High vertex to face ratio (2.223837, Optimum is < 2.000000) - poor stripping terrain_tree_alpher_23-vertex to face ratio (2.223837) terrain_trunk30-Low number of vertices in object (99, Optimum is > 256) terrain_trunk30-vertex to face ratio (1.631944) terrain_trunk31-Low number of vertices in object (95, Optimum is > 256) terrain_trunk31-vertex to face ratio (1.603774) terrain_trunk32-Low number of vertices in object (86, Optimum is > 256) terrain_trunk32-vertex to face ratio (1.518182) terrain_tree_alpher_26-High vertex to face ratio (2.229167, Optimum is < 2.000000) - poor stripping terrain_tree_alpher_26-vertex to face ratio (2.229167) terrain_trunk33-Low number of vertices in object (94, Optimum is > 256) terrain_trunk33-vertex to face ratio (1.627907) terrain_trunk34-Low number of vertices in object (188, Optimum is > 256) terrain_trunk34-vertex to face ratio (1.690476) terrain_tree_alpher_27-High vertex to face ratio (2.245000, Optimum is < 2.000000) - poor stripping terrain_tree_alpher_27-vertex to face ratio (2.245000) terrain_trunk35-Low number of vertices in object (79, Optimum is > 256) terrain_trunk35-vertex to face ratio (1.556818) terrain_trunk36-Low number of vertices in object (95, Optimum is > 256) terrain_trunk36-vertex to face ratio (1.660377) terrain_tree_alpher_30-High vertex to face ratio (2.237180, Optimum is < 2.000000) - poor stripping terrain_tree_alpher_30-vertex to face ratio (2.237180) terrain_trunk37-Low number of vertices in object (130, Optimum is > 256) terrain_trunk37-vertex to face ratio (1.627273) terrain_tree_alpher_31-High vertex to face ratio (2.230769, Optimum is < 2.000000) - poor stripping terrain_tree_alpher_31-vertex to face ratio (2.230769) terrain_trunk38-Low number of vertices in object (164, Optimum is > 256) terrain_trunk38-vertex to face ratio (1.635714) terrain_tree_alpher_32-High vertex to face ratio (2.201923, Optimum is < 2.000000) - poor stripping terrain_tree_alpher_32-vertex to face ratio (2.201923) terrain_trunk39-Low number of vertices in object (130, Optimum is > 256) terrain_trunk39-vertex to face ratio (1.609091) terrain_trunk43-Low number of vertices in object (15, Optimum is > 256) terrain_trunk43-vertex to face ratio (1.375000) terrain_tree_alpher_33-High vertex to face ratio (2.219697, Optimum is < 2.000000) - poor stripping terrain_tree_alpher_33-vertex to face ratio (2.219697) terrain_trunk42-Low number of vertices in object (15, Optimum is > 256) terrain_trunk42-vertex to face ratio (1.375000) terrain_trunk41-Low number of vertices in object (15, Optimum is > 256) terrain_trunk41-vertex to face ratio (1.375000) terrain_trunk40-Low number of vertices in object (15, Optimum is > 256) terrain_trunk40-vertex to face ratio (1.375000) terrain_tree_alpher_37-High vertex to face ratio (2.220833, Optimum is < 2.000000) - poor stripping terrain_tree_alpher_37-vertex to face ratio (2.220833) terrain_trunk44-Low number of vertices in object (35, Optimum is > 256) terrain_trunk44-vertex to face ratio (1.571429) terrain_tree_alpher_38-High vertex to face ratio (2.242647, Optimum is < 2.000000) - poor stripping terrain_tree_alpher_38-vertex to face ratio (2.242647) terrain_trunk45-Low number of vertices in object (134, Optimum is > 256) terrain_trunk45-vertex to face ratio (1.646552) terrain_tree_alpher_39-High vertex to face ratio (2.226744, Optimum is < 2.000000) - poor stripping terrain_tree_alpher_39-vertex to face ratio (2.226744) terrain_trunk46-Low number of vertices in object (15, Optimum is > 256) terrain_trunk46-vertex to face ratio (1.375000) terrain_trunk47-Low number of vertices in object (71, Optimum is > 256) terrain_trunk47-vertex to face ratio (1.616667) terrain_trunk48-Low number of vertices in object (65, Optimum is > 256) terrain_trunk48-vertex to face ratio (1.634615) terrain_trunk49-Low number of vertices in object (65, Optimum is > 256) terrain_trunk49-vertex to face ratio (1.673077) terrain_trunk51-Low number of vertices in object (67, Optimum is > 256) terrain_trunk51-vertex to face ratio (1.607143) terrain_trunk53-Low number of vertices in object (67, Optimum is > 256) terrain_trunk53-vertex to face ratio (1.589286) terrain_trunk52-Low number of vertices in object (67, Optimum is > 256) terrain_trunk52-vertex to face ratio (1.607143) terrain_trunk50-Low number of vertices in object (130, Optimum is > 256) terrain_trunk50-vertex to face ratio (1.627273) terrain_tree_alpher_46-High vertex to face ratio (2.213816, Optimum is < 2.000000) - poor stripping terrain_tree_alpher_46-vertex to face ratio (2.213816) terrain_foilage89-Low number of vertices in object (60, Optimum is > 256) terrain_foilage89-High vertex to face ratio (2.218750, Optimum is < 2.000000) - poor stripping terrain_foilage89-vertex to face ratio (2.218750) terrain_foilage87-Low number of vertices in object (60, Optimum is > 256) terrain_foilage87-High vertex to face ratio (2.218750, Optimum is < 2.000000) - poor stripping terrain_foilage87-vertex to face ratio (2.218750) terrain_foilage88-Low number of vertices in object (60, Optimum is > 256) terrain_foilage88-High vertex to face ratio (2.218750, Optimum is < 2.000000) - poor stripping terrain_foilage88-vertex to face ratio (2.218750) terrain_foilage81-Low number of vertices in object (60, Optimum is > 256) terrain_foilage81-High vertex to face ratio (2.218750, Optimum is < 2.000000) - poor stripping terrain_foilage81-vertex to face ratio (2.218750) terrain_foilage84-Low number of vertices in object (60, Optimum is > 256) terrain_foilage84-High vertex to face ratio (2.218750, Optimum is < 2.000000) - poor stripping terrain_foilage84-vertex to face ratio (2.218750) terrain_foilage85-Low number of vertices in object (68, Optimum is > 256) terrain_foilage85-High vertex to face ratio (2.175000, Optimum is < 2.000000) - poor stripping terrain_foilage85-vertex to face ratio (2.175000) terrain_foilage86-Low number of vertices in object (60, Optimum is > 256) terrain_foilage86-High vertex to face ratio (2.218750, Optimum is < 2.000000) - poor stripping terrain_foilage86-vertex to face ratio (2.218750) terrain_foilage83-Low number of vertices in object (68, Optimum is > 256) terrain_foilage83-High vertex to face ratio (2.175000, Optimum is < 2.000000) - poor stripping terrain_foilage83-vertex to face ratio (2.175000) terrain_trunk09-Low number of vertices in object (55, Optimum is > 256) terrain_trunk09-vertex to face ratio (1.514706) terrain_foilage82-Low number of vertices in object (60, Optimum is > 256) terrain_foilage82-High vertex to face ratio (2.218750, Optimum is < 2.000000) - poor stripping terrain_foilage82-vertex to face ratio (2.218750) terrain_foilage90-Low number of vertices in object (68, Optimum is > 256) terrain_foilage90-High vertex to face ratio (2.175000, Optimum is < 2.000000) - poor stripping terrain_foilage90-vertex to face ratio (2.175000) Terrain_11-vertex to face ratio (1.688576) Terrain_invwal_03-Low number of vertices in object (159, Optimum is > 256) Terrain_invwal_03-vertex to face ratio (1.751773) Terrain_invwal_01-Low number of vertices in object (71, Optimum is > 256) Terrain_invwal_01-vertex to face ratio (1.672414) Terrain_invwal_02-Low number of vertices in object (77, Optimum is > 256) Terrain_invwal_02-vertex to face ratio (1.818182) Terrain_invwal_03-Low number of vertices in object (57, Optimum is > 256) Terrain_invwal_03-vertex to face ratio (1.975000) Terrain_innrtrees_01-Low number of vertices in object (24, Optimum is > 256) Terrain_innrtrees_01-vertex to face ratio (1.833333) Terrain_grove_01-Low number of vertices in object (170, Optimum is > 256) Terrain_grove_01-vertex to face ratio (1.625000) Terrain_treejmp_01-Low number of vertices in object (183, Optimum is > 256) Terrain_treejmp_01-High vertex to face ratio (2.074627, Optimum is < 2.000000) - poor stripping Terrain_treejmp_01-vertex to face ratio (2.074627) Terrain_12-vertex to face ratio (1.856140) Terrain_grove_02-Low number of vertices in object (150, Optimum is > 256) Terrain_grove_02-vertex to face ratio (1.436275) Terrain_grove_03-Low number of vertices in object (160, Optimum is > 256) Terrain_grove_03-vertex to face ratio (1.638095) Terrain_grove_04-vertex to face ratio (1.505208) Terrain_grove_05-vertex to face ratio (1.561538) Terrain_wdfnce_01-vertex to face ratio (1.735294) Terrain_wdfnce_02-Low number of vertices in object (213, Optimum is > 256) Terrain_wdfnce_02-vertex to face ratio (1.686275) Terrain_wdfnce_03-Low number of vertices in object (180, Optimum is > 256) Terrain_wdfnce_03-vertex to face ratio (1.652941) Terrain_wdfnce_04-Low number of vertices in object (249, Optimum is > 256) Terrain_wdfnce_04-vertex to face ratio (1.727679) Terrain_wdfnce_05-Low number of vertices in object (194, Optimum is > 256) Terrain_wdfnce_05-vertex to face ratio (1.647727) Terrain_wdfnce_06-vertex to face ratio (1.702206) Terrain_wdfnce_07-vertex to face ratio (1.630952) Terrain_wdfnce_08-vertex to face ratio (1.701987) Terrain_wdfnce_09-Low number of vertices in object (126, Optimum is > 256) Terrain_wdfnce_09-vertex to face ratio (1.660714) Terrain_grove_06-Low number of vertices in object (125, Optimum is > 256) Terrain_grove_06-vertex to face ratio (1.473684) Terrain_grove_07-Low number of vertices in object (185, Optimum is > 256) Terrain_grove_07-vertex to face ratio (1.342105) Terrain_CarI-vertex to face ratio (1.625000) Terrain_ CarA-vertex to face ratio (1.600000) Terrain_ CarA01-Low number of vertices in object (124, Optimum is > 256) Terrain_ CarA01-vertex to face ratio (1.608108) Terrain_FLTire05-Low number of vertices in object (35, Optimum is > 256) Terrain_FLTire05-vertex to face ratio (1.500000) Terrain_FRTire03-Low number of vertices in object (35, Optimum is > 256) Terrain_FRTire03-vertex to face ratio (1.466667) Terrain_RLTire03-Low number of vertices in object (35, Optimum is > 256) Terrain_RLTire03-vertex to face ratio (1.500000) Terrain_RRTire03-Low number of vertices in object (35, Optimum is > 256) Terrain_RRTire03-vertex to face ratio (1.466667) Terrain_FLTire03-Low number of vertices in object (41, Optimum is > 256) Terrain_FLTire03-vertex to face ratio (1.766667) Terrain_FRTire05-Low number of vertices in object (41, Optimum is > 256) Terrain_FRTire05-vertex to face ratio (1.700000) Terrain_RLTire05-Low number of vertices in object (41, Optimum is > 256) Terrain_RLTire05-vertex to face ratio (1.766667) Terrain_RRTire05-Low number of vertices in object (41, Optimum is > 256) Terrain_RRTire05-vertex to face ratio (1.700000) Terrain_CarB01-Low number of vertices in object (131, Optimum is > 256) Terrain_CarB01-vertex to face ratio (1.536145) Terrain_FLTire04-Low number of vertices in object (41, Optimum is > 256) Terrain_FLTire04-vertex to face ratio (1.766667) Terrain_FRTire04-Low number of vertices in object (41, Optimum is > 256) Terrain_FRTire04-vertex to face ratio (1.700000) Terrain_RLTire04-Low number of vertices in object (41, Optimum is > 256) Terrain_RLTire04-vertex to face ratio (1.766667) Terrain_RRTire04-Low number of vertices in object (41, Optimum is > 256) Terrain_RRTire04-vertex to face ratio (1.700000) Terrain_log21-Low number of vertices in object (67, Optimum is > 256) Terrain_log21-vertex to face ratio (1.263158) Terrain_outerwall_02-Low number of vertices in object (93, Optimum is > 256) Terrain_outerwall_02-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping Terrain_outerwall_02-vertex to face ratio (2.500000) Terrain_outerwall_01-Low number of vertices in object (93, Optimum is > 256) Terrain_outerwall_01-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping Terrain_outerwall_01-vertex to face ratio (2.500000) Terrain_brdgrail_01-Low number of vertices in object (116, Optimum is > 256) Terrain_brdgrail_01-vertex to face ratio (1.775510) Terrain_brdgrail_02-Low number of vertices in object (120, Optimum is > 256) Terrain_brdgrail_02-vertex to face ratio (1.816326) Terrain_14-Low number of vertices in object (75, Optimum is > 256) Terrain_14-vertex to face ratio (1.346154) Terrain_16-Low number of vertices in object (108, Optimum is > 256) Terrain_16-vertex to face ratio (1.404255) terrain_17-vertex to face ratio (1.790262) Terrain_insane_00-vertex to face ratio (1.709208) terrain_18-vertex to face ratio (1.575130) Terrain_Background_02-Low number of vertices in object (97, Optimum is > 256) Terrain_Background_02-vertex to face ratio (1.541284) terrain_trailer_01-Low number of vertices in object (154, Optimum is > 256) terrain_trailer_01-vertex to face ratio (1.608696) terrain_trailer_03-Low number of vertices in object (154, Optimum is > 256) terrain_trailer_03-vertex to face ratio (1.608696) terrain_C_cup_01-vertex to face ratio (1.834746) Terrain_03-vertex to face ratio (1.848797) Terrain_isle_02-vertex to face ratio (1.824561) Terrain_02-vertex to face ratio (1.825532) Terrain_08-vertex to face ratio (1.849372) Terrain_10-vertex to face ratio (1.779835) terrain_C_cup_02-vertex to face ratio (1.681648) Terrain_isle_0-vertex to face ratio (1.923913) Terrain_00-vertex to face ratio (1.843077) Terrain_04-vertex to face ratio (1.798646) Terrain_09-vertex to face ratio (1.801418) terrain_smallisland-Low number of vertices in object (129, Optimum is > 256) terrain_smallisland-vertex to face ratio (1.893617) watersurfaceDef_A-Low number of vertices in object (252, Optimum is > 256) watersurfaceDef_A-High vertex to face ratio (2.527027, Optimum is < 2.000000) - poor stripping watersurfaceDef_A-vertex to face ratio (2.527027) terrain_water_big_bottom01-Low number of vertices in object (114, Optimum is > 256) terrain_water_big_bottom01-vertex to face ratio (1.371134) WatersurfaceDef_F-Low number of vertices in object (245, Optimum is > 256) WatersurfaceDef_F-High vertex to face ratio (2.489362, Optimum is < 2.000000) - poor stripping WatersurfaceDef_F-vertex to face ratio (2.489362) watersurfaceDef_E-High vertex to face ratio (2.517028, Optimum is < 2.000000) - poor stripping watersurfaceDef_E-vertex to face ratio (2.517028) watersurfaceDef_D-High vertex to face ratio (2.531646, Optimum is < 2.000000) - poor stripping watersurfaceDef_D-vertex to face ratio (2.531646) watersurfaceDef_C-Low number of vertices in object (172, Optimum is > 256) watersurfaceDef_C-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping watersurfaceDef_C-vertex to face ratio (2.500000) watersurfaceDef_B-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping watersurfaceDef_B-vertex to face ratio (2.500000) watersurfaceDef_G-High vertex to face ratio (2.528409, Optimum is < 2.000000) - poor stripping watersurfaceDef_G-vertex to face ratio (2.528409) terrain_water_big_bottom_s-vertex to face ratio (1.273810) Terrain_channel01-Low number of vertices in object (123, Optimum is > 256) Terrain_channel01-vertex to face ratio (1.515464) MoverDef_Garage-Low number of vertices in object (30, Optimum is > 256) MoverDef_Garage-vertex to face ratio (1.291667) terrain_crate01-Low number of vertices in object (27, Optimum is > 256) terrain_crate01-High vertex to face ratio (2.266667, Optimum is < 2.000000) - poor stripping terrain_crate01-vertex to face ratio (2.266667) ExploderDef_crate-Low number of vertices in object (48, Optimum is > 256) ExploderDef_crate-vertex to face ratio (1.625000) MoverDef_bridge-Low number of vertices in object (61, Optimum is > 256) MoverDef_bridge-High vertex to face ratio (2.235294, Optimum is < 2.000000) - poor stripping MoverDef_bridge-vertex to face ratio (2.235294) Terrain_line-Low number of vertices in object (120, Optimum is > 256) Terrain_line-vertex to face ratio (1.300000) ExploderDef_boat-Low number of vertices in object (238, Optimum is > 256) ExploderDef_boat-vertex to face ratio (1.893162) exploderDef_trunk-Low number of vertices in object (51, Optimum is > 256) exploderDef_trunk-High vertex to face ratio (2.428571, Optimum is < 2.000000) - poor stripping exploderDef_trunk-vertex to face ratio (2.428571) CarDef_beatentruck-vertex to face ratio (1.674797) GlassDef_bigwindow-Low number of vertices in object (16, Optimum is > 256) GlassDef_bigwindow-vertex to face ratio (1.500000) Terrain_BgBrdg_01-High vertex to face ratio (2.113022, Optimum is < 2.000000) - poor stripping Terrain_BgBrdg_01-vertex to face ratio (2.113022) WatersurfaceDef_Pond-Low number of vertices in object (49, Optimum is > 256) WatersurfaceDef_Pond-vertex to face ratio (1.711864) watersurfaceDef_channel-Low number of vertices in object (67, Optimum is > 256) watersurfaceDef_channel-vertex to face ratio (1.301205) GlassDef_grindhole-Low number of vertices in object (12, Optimum is > 256) GlassDef_grindhole-vertex to face ratio (1.875000) GlassDef_topwinds-Low number of vertices in object (12, Optimum is > 256) GlassDef_topwinds-vertex to face ratio (1.875000) GlassDef_topfrst-Low number of vertices in object (12, Optimum is > 256) GlassDef_topfrst-vertex to face ratio (1.875000) BoatDef_Fanboat-vertex to face ratio (1.544267) Collision_Fanboat-Low number of vertices in object (97, Optimum is > 256) Collision_Fanboat-vertex to face ratio (1.767442) terrain_trunk54-Low number of vertices in object (74, Optimum is > 256) terrain_trunk54-vertex to face ratio (1.520833) Terrain_farshore01-Low number of vertices in object (72, Optimum is > 256) Terrain_farshore01-vertex to face ratio (1.177083) Terrain_farshore02-Low number of vertices in object (72, Optimum is > 256) Terrain_farshore02-vertex to face ratio (1.177083) Terrain_farshore03-Low number of vertices in object (72, Optimum is > 256) Terrain_farshore03-vertex to face ratio (1.177083) Terrain_farshore04-Low number of vertices in object (72, Optimum is > 256) Terrain_farshore04-vertex to face ratio (1.177083) Terrain_farshore05-Low number of vertices in object (72, Optimum is > 256) Terrain_farshore05-vertex to face ratio (1.177083) Terrain_farshore06-Low number of vertices in object (72, Optimum is > 256) Terrain_farshore06-vertex to face ratio (1.177083) PropDef_catails-Low number of vertices in object (16, Optimum is > 256) PropDef_catails-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping PropDef_catails-vertex to face ratio (2.500000) terrain_trunk55-Low number of vertices in object (78, Optimum is > 256) terrain_trunk55-vertex to face ratio (1.510638) terrain_trunk56-Low number of vertices in object (78, Optimum is > 256) terrain_trunk56-vertex to face ratio (1.510638) terrain_trunk57-Low number of vertices in object (78, Optimum is > 256) terrain_trunk57-vertex to face ratio (1.510638) terrain_trunk58-Low number of vertices in object (78, Optimum is > 256) terrain_trunk58-vertex to face ratio (1.510638) Terrain_wrse_kicker01-Low number of vertices in object (109, Optimum is > 256) Terrain_wrse_kicker01-vertex to face ratio (1.452381) Terrain_cornerpipe01-Low number of vertices in object (157, Optimum is > 256) Terrain_cornerpipe01-vertex to face ratio (1.282051) Terrain_funbox_SR1-Low number of vertices in object (73, Optimum is > 256) Terrain_funbox_SR1-vertex to face ratio (1.373494) Terrain_wrse_kicker02-Low number of vertices in object (109, Optimum is > 256) Terrain_wrse_kicker02-vertex to face ratio (1.452381) Terrain_boatrope01-Low number of vertices in object (136, Optimum is > 256) Terrain_boatrope01-vertex to face ratio (1.538462) terrain_water_big_bottom02-vertex to face ratio (1.228571) terrain_water_big_bottom03-Low number of vertices in object (179, Optimum is > 256) terrain_water_big_bottom03-vertex to face ratio (1.240506) terrain_water_big_bottom04-Low number of vertices in object (168, Optimum is > 256) terrain_water_big_bottom04-vertex to face ratio (1.206667) Terrain_adsign-Low number of vertices in object (20, Optimum is > 256) Terrain_adsign-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping Terrain_adsign-vertex to face ratio (2.500000) Terrain_hole_02-Low number of vertices in object (38, Optimum is > 256) Terrain_hole_02-vertex to face ratio (1.823529) panorama_01-High vertex to face ratio (2.098214, Optimum is < 2.000000) - poor stripping panorama_01-vertex to face ratio (2.098214) watersurfaceDef_H-Low number of vertices in object (97, Optimum is > 256) watersurfaceDef_H-High vertex to face ratio (2.319149, Optimum is < 2.000000) - poor stripping watersurfaceDef_H-vertex to face ratio (2.319149) ExploderDef_roof-Low number of vertices in object (42, Optimum is > 256) ExploderDef_roof-High vertex to face ratio (2.031250, Optimum is < 2.000000) - poor stripping ExploderDef_roof-vertex to face ratio (2.031250) PropDef_treetop-High vertex to face ratio (2.189394, Optimum is < 2.000000) - poor stripping PropDef_treetop-vertex to face ratio (2.189394) Terrain_CarB02-Low number of vertices in object (131, Optimum is > 256) Terrain_CarB02-vertex to face ratio (1.536145) terrain_invis_100-Low number of vertices in object (16, Optimum is > 256) terrain_invis_100-vertex to face ratio (1.615385) terrain_invis_101-Low number of vertices in object (16, Optimum is > 256) terrain_invis_101-vertex to face ratio (1.615385) terrain_invis_102-Low number of vertices in object (16, Optimum is > 256) terrain_invis_102-vertex to face ratio (1.615385) terrain_invis_103-Low number of vertices in object (16, Optimum is > 256) terrain_invis_103-vertex to face ratio (1.615385) -END- - EOF -