-------------------------------------------------------------------- - Log file for E:\TMP\levels\TRAINYAR\trainyar.zit -------------------------------------------------------------------- - Exported from S:\bmx2_xcube\Art\levels\Trainyard_X\trainyards_1191_Xbox_030_gamecube_18.max -------------------------------------------------------------------- -------------------------------------------------------------------- Textures -------------------------------------------------------------------- Width:128, Height:128 Refs: 7950 - S:\bmx2_xcube\Art\textures\Trainyard_X\Cache\asphalt1.dds Width:128, Height:128 Refs: 489 - S:\bmx2_xcube\Art\textures\Trainyard_X\Cache\chainlink1.dds Width:128, Height:128 Refs: 825 - S:\bmx2_xcube\Art\textures\Trainyard_X\Cache\fence3.dds Width:128, Height:128 Refs:44808 - S:\bmx2_xcube\Art\textures\Trainyard_X\Cache\RR_TRACK1.dds Width:128, Height:128 Refs:11088 - S:\bmx2_xcube\Art\textures\Trainyard_X\Cache\RAILS001.dds Width:128, Height:128 Refs: 3042 - S:\bmx2_xcube\Art\textures\Trainyard_X\Cache\dirt1.dds Width:128, Height:128 Refs: 1011 - S:\bmx2_xcube\Art\textures\Trainyard_X\Cache\concreteA2.dds Width:128, Height:128 Refs: 945 - S:\bmx2_xcube\Art\textures\Trainyard_X\Cache\hlfpip1.dds Width:128, Height:128 Refs: 951 - S:\bmx2_xcube\Art\textures\Trainyard_X\Cache\sidewlk2.dds Width:128, Height:128 Refs: 4545 - S:\bmx2_xcube\Art\textures\Trainyard_X\Cache\whiteconc.dds Width:128, Height:128 Refs: 1557 - S:\bmx2_xcube\Art\textures\Trainyard_X\Cache\dirt2.dds Width:128, Height:128 Refs: 114 - S:\bmx2_xcube\Art\textures\Trainyard_X\Cache\UGP_LOGO.dds Width:128, Height:128 Refs: 108 - S:\bmx2_xcube\Art\textures\Trainyard_X\Cache\UGP_TEXT_LOGO.dds Width:256, Height:256 Refs: 36 - S:\bmx2_xcube\Art\textures\Trainyard_X\Cache\HUFFY_LOGO1.dds Width:128, Height:128 Refs: 432 - S:\bmx2_xcube\Art\textures\Trainyard_X\Cache\bricks2.dds Width:128, Height:128 Refs: 1749 - S:\bmx2_xcube\Art\textures\Trainyard_X\Cache\bricks1.dds Width:128, Height:128 Refs: 588 - S:\bmx2_xcube\Art\textures\Trainyard_X\Cache\bricks3.dds Width:128, Height:128 Refs: 258 - S:\bmx2_xcube\Art\textures\Trainyard_X\Cache\tarmacA2.dds Width:128, Height:128 Refs: 141 - S:\bmx2_xcube\Art\textures\Trainyard_X\Cache\tarmacA3.dds Width:128, Height:128 Refs: 2484 - S:\bmx2_xcube\Art\textures\Trainyard_X\Cache\marble1.dds Width:128, Height:128 Refs: 1176 - S:\bmx2_xcube\Art\textures\Trainyard_X\Cache\edge1.dds Width:128, Height:128 Refs: 2514 - S:\bmx2_xcube\Art\textures\Trainyard_X\Cache\stair1.dds Width:128, Height:128 Refs: 1578 - S:\bmx2_xcube\Art\textures\Trainyard_X\Cache\mtlrail1.dds Width:128, Height:128 Refs: 219 - S:\bmx2_xcube\Art\textures\Trainyard_X\Cache\DIRTEDGE2.dds Width:128, Height:128 Refs: 564 - S:\bmx2_xcube\Art\textures\Trainyard_X\Cache\concreteB2.dds Width:128, Height:128 Refs: 465 - S:\bmx2_xcube\Art\textures\Trainyard_X\Cache\deck1.dds Width:128, Height:128 Refs: 216 - S:\bmx2_xcube\Art\textures\Trainyard_X\Cache\cementB1.dds Width:128, Height:128 Refs: 2047 - S:\bmx2_xcube\Art\textures\Trainyard_X\Cache\NEWWATER1.dds Width:128, Height:128 Refs: 222 - S:\bmx2_xcube\Art\textures\Trainyard_X\Cache\cementB2.dds Width:128, Height:128 Refs: 18 - S:\bmx2_xcube\Art\textures\Trainyard_X\Cache\DIRTEDGE1.dds Width:128, Height:128 Refs: 1070 - S:\bmx2_xcube\Art\textures\Trainyard_X\Cache\depot3.dds Width:128, Height:128 Refs: 3135 - S:\bmx2_xcube\Art\textures\Trainyard_X\Cache\depot2.dds Width:128, Height:128 Refs: 1308 - S:\bmx2_xcube\Art\textures\Trainyard_X\Cache\depot1.dds Width:128, Height:128 Refs: 6429 - S:\bmx2_xcube\Art\textures\Trainyard_X\Cache\concrete3.dds Width:128, Height:128 Refs: 648 - S:\bmx2_xcube\Art\textures\Trainyard_X\Cache\platform1.dds Width:128, Height:128 Refs: 288 - S:\bmx2_xcube\Art\textures\Trainyard_X\Cache\platform2.dds Width: 64, Height: 64 Refs: 564 - S:\bmx2_xcube\Art\textures\Trainyard_X\Cache\concreteC3.dds Width:128, Height:128 Refs: 198 - S:\bmx2_xcube\Art\textures\Trainyard_X\Cache\concrete4.dds Width:128, Height:128 Refs: 30 - S:\bmx2_xcube\Art\textures\Trainyard_X\Cache\conveyer.dds Width:128, Height:128 Refs: 84 - S:\bmx2_xcube\Art\textures\Trainyard_X\Cache\tarmacA1.dds Width:128, Height:128 Refs: 8025 - S:\bmx2_xcube\Art\textures\Trainyard_X\Cache\RR_Track2.dds Width:128, Height:128 Refs: 1761 - S:\bmx2_xcube\Art\textures\Trainyard_X\Cache\buildingB5.dds Width:128, Height:128 Refs: 690 - S:\bmx2_xcube\Art\textures\Trainyard_X\Cache\sidewlk1.dds Width:128, Height:128 Refs: 189 - S:\bmx2_xcube\Art\textures\Trainyard_X\Cache\buildingB4.dds Width:128, Height:128 Refs: 42 - S:\bmx2_xcube\Art\textures\Trainyard_X\Cache\buildingB3.dds Width:128, Height:128 Refs: 342 - S:\bmx2_xcube\Art\textures\Trainyard_X\Cache\concreteB1.dds Width:128, Height:128 Refs: 1476 - S:\bmx2_xcube\Art\textures\Trainyard_X\Cache\CRANE3.dds Width:128, Height:128 Refs: 6 - S:\bmx2_xcube\Art\textures\Trainyard_X\Cache\RAMPAGE_LOGOC.dds Width:128, Height:128 Refs: 6 - S:\bmx2_xcube\Art\textures\Trainyard_X\Cache\RAMPAGE_LOGOB.dds Width:128, Height:128 Refs: 6 - S:\bmx2_xcube\Art\textures\Trainyard_X\Cache\RAMPAGE_LOGOA.dds Width:128, Height:128 Refs: 114 - S:\bmx2_xcube\Art\textures\Trainyard_X\Cache\embankmnt2.dds Width:128, Height:128 Refs: 120 - S:\bmx2_xcube\Art\textures\Trainyard_X\Cache\embankmnt1.dds Width:128, Height:128 Refs: 111 - S:\bmx2_xcube\Art\textures\Trainyard_X\Cache\embankmnt3.dds Width:128, Height:128 Refs: 90 - S:\bmx2_xcube\Art\textures\Trainyard_X\Cache\embankmnt4.dds Width:128, Height:128 Refs: 18 - S:\bmx2_xcube\Art\textures\Trainyard_X\Cache\HUFFY_LOGO2A.dds Width:128, Height:128 Refs: 18 - S:\bmx2_xcube\Art\textures\Trainyard_X\Cache\HUFFY_LOGO2B.dds Width:128, Height:128 Refs: 933 - S:\bmx2_xcube\Art\textures\Trainyard_X\Cache\STREET1.dds Width:128, Height:128 Refs: 1899 - S:\bmx2_xcube\Art\textures\Trainyard_X\Cache\overpass.dds Width:128, Height:128 Refs: 708 - S:\bmx2_xcube\Art\textures\Trainyard_X\Cache\deck2.dds Width:128, Height:128 Refs: 2535 - S:\bmx2_xcube\Art\textures\Trainyard_X\Cache\mtlpip1.dds Width:128, Height:128 Refs: 2340 - S:\bmx2_xcube\Art\textures\Trainyard_X\Cache\tunnel1.dds Width:128, Height:128 Refs: 1917 - S:\bmx2_xcube\Art\textures\Trainyard_X\Cache\tunnel3.dds Width:128, Height:128 Refs: 1143 - S:\bmx2_xcube\Art\textures\Trainyard_X\Cache\floor1.dds Width:128, Height:128 Refs: 60 - S:\bmx2_xcube\Art\textures\Trainyard_X\Cache\tunnel2.dds Width:128, Height:128 Refs: 6870 - S:\bmx2_xcube\Art\textures\Trainyard_X\Cache\hill_A4.dds Width:128, Height:128 Refs: 498 - S:\bmx2_xcube\Art\textures\Trainyard_X\Cache\stack_c.dds Width:128, Height:128 Refs: 690 - S:\bmx2_xcube\Art\textures\Trainyard_X\Cache\stack_B.dds Width:128, Height:128 Refs: 972 - S:\bmx2_xcube\Art\textures\Trainyard_X\Cache\stack_A.dds Width:128, Height:128 Refs: 315 - S:\bmx2_xcube\Art\textures\Trainyard_X\Cache\hill_A2.dds Width:128, Height:128 Refs: 906 - S:\bmx2_xcube\Art\textures\Trainyard_X\Cache\CANYON2.dds Width:128, Height:128 Refs: 654 - S:\bmx2_xcube\Art\textures\Trainyard_X\Cache\newfloor1.dds Width: 64, Height: 64 Refs: 198 - S:\bmx2_xcube\Art\textures\Trainyard_X\Cache\concreteC1.dds Width:128, Height:128 Refs: 27 - S:\bmx2_xcube\Art\textures\Trainyard_X\Cache\asphalt2.dds Width:128, Height:128 Refs: 1095 - S:\bmx2_xcube\Art\textures\Trainyard_X\Cache\NEWEDGESIDE.dds Width:128, Height:128 Refs: 6576 - S:\bmx2_xcube\Art\textures\Trainyard_X\Cache\CANYON3.dds Width: 16, Height: 16 Refs: 890 - S:\bmx2_xcube\Art\textures\Trainyard_X\TRANSPARENT.BMP Width:128, Height:128 Refs: 165 - S:\bmx2_xcube\Art\textures\Trainyard_X\Cache\marble3.dds Width:128, Height:128 Refs: 1026 - S:\bmx2_xcube\Art\textures\Trainyard_X\Cache\hlfpip2.dds Width:128, Height:128 Refs: 372 - S:\bmx2_xcube\Art\textures\Trainyard_X\Cache\clokwall1.dds Width:128, Height:128 Refs: 1314 - S:\bmx2_xcube\Art\textures\Trainyard_X\Cache\outerpipe1.dds Width:128, Height:128 Refs: 144 - S:\bmx2_xcube\Art\textures\Trainyard_X\Cache\marble4.dds Width:128, Height:128 Refs: 558 - S:\bmx2_xcube\Art\textures\Trainyard_X\Cache\genwall1.dds Width:128, Height:128 Refs: 336 - S:\bmx2_xcube\Art\textures\Trainyard_X\Cache\powerpost.dds Width:128, Height:128 Refs: 1101 - S:\bmx2_xcube\Art\textures\Trainyard_X\Cache\WINDOWNEW.dds Width:128, Height:128 Refs: 1263 - S:\bmx2_xcube\Art\textures\Trainyard_X\Cache\STAIRTILE.dds Width:128, Height:128 Refs: 702 - S:\bmx2_xcube\Art\textures\Trainyard_X\Cache\ROOF2.dds Width:128, Height:128 Refs: 294 - S:\bmx2_xcube\Art\textures\Trainyard_X\Cache\roofrythm1.dds Width:128, Height:128 Refs: 18 - S:\bmx2_xcube\Art\textures\Trainyard_X\Cache\deckhatch.dds Width:128, Height:128 Refs: 81 - S:\bmx2_xcube\Art\textures\Trainyard_X\Cache\concreteA1.dds Width:128, Height:128 Refs: 186 - S:\bmx2_xcube\Art\textures\Trainyard_X\Cache\deck6.dds Width: 64, Height: 64 Refs: 294 - S:\bmx2_xcube\Art\textures\Trainyard_X\Cache\light1.dds Width:128, Height:128 Refs: 1086 - S:\bmx2_xcube\Art\textures\Trainyard_X\Cache\awning1.dds Width:128, Height:128 Refs: 6 - S:\bmx2_xcube\Art\textures\Trainyard_X\Cache\UGP_LOGO_LONGC.dds Width:128, Height:128 Refs: 6 - S:\bmx2_xcube\Art\textures\Trainyard_X\Cache\UGP_LOGO_LONGA.dds Width:128, Height:128 Refs: 6 - S:\bmx2_xcube\Art\textures\Trainyard_X\Cache\UGP_LOGO_LONGB.dds Width:128, Height:128 Refs: 330 - S:\bmx2_xcube\Art\textures\Trainyard_X\Cache\crate1.dds Width:128, Height:128 Refs: 3816 - S:\bmx2_xcube\Art\textures\Trainyard_X\Cache\roof1.dds Width:128, Height:128 Refs: 576 - S:\bmx2_xcube\Art\textures\Trainyard_X\Cache\tilewall2.dds Width:128, Height:128 Refs: 1344 - S:\bmx2_xcube\Art\textures\Trainyard_X\Cache\bench1.dds Width:128, Height:128 Refs: 480 - S:\bmx2_xcube\Art\textures\Trainyard_X\Cache\deckpipe.dds Width:128, Height:128 Refs: 132 - S:\bmx2_xcube\Art\textures\Trainyard_X\Cache\deck5.dds Width:128, Height:128 Refs: 156 - S:\bmx2_xcube\Art\textures\Trainyard_X\Cache\deck8.dds Width:128, Height:128 Refs: 1746 - S:\bmx2_xcube\Art\textures\Trainyard_X\Cache\boat_1.dds Width:128, Height:128 Refs: 234 - S:\bmx2_xcube\Art\textures\Trainyard_X\Cache\deck7.dds Width:128, Height:128 Refs: 48 - S:\bmx2_xcube\Art\textures\Trainyard_X\Cache\deck3.dds Width:128, Height:128 Refs: 111 - S:\bmx2_xcube\Art\textures\Trainyard_X\Cache\bricks4.dds Width:128, Height:128 Refs: 606 - S:\bmx2_xcube\Art\textures\Trainyard_X\Cache\BULDOZER3.dds Width:128, Height:128 Refs: 1206 - S:\bmx2_xcube\Art\textures\Trainyard_X\Cache\BULDOZER.dds Width:128, Height:128 Refs: 282 - S:\bmx2_xcube\Art\textures\Trainyard_X\Cache\PIERTOP.dds Width:128, Height:128 Refs: 1332 - S:\bmx2_xcube\Art\textures\Trainyard_X\Cache\PIERBOT.dds Width:128, Height:128 Refs: 156 - S:\bmx2_xcube\Art\textures\Trainyard_X\Cache\PIERTOP2.dds Width:128, Height:128 Refs: 30 - S:\bmx2_xcube\Art\textures\Trainyard_X\Cache\PIER1.dds Width:128, Height:128 Refs: 414 - S:\bmx2_xcube\Art\textures\Trainyard_X\Cache\PIER2.dds Width:128, Height:128 Refs: 201 - S:\bmx2_xcube\Art\textures\Trainyard_X\Cache\seawall1.dds Width:128, Height:128 Refs: 468 - S:\bmx2_xcube\Art\textures\Trainyard_X\Cache\PIERRAMPSIDE.dds Width:128, Height:128 Refs: 78 - S:\bmx2_xcube\Art\textures\Trainyard_X\Cache\PIERMID.dds Width:128, Height:128 Refs: 186 - S:\bmx2_xcube\Art\textures\Trainyard_X\Cache\PIERRAMP.dds Width:128, Height:128 Refs: 864 - S:\bmx2_xcube\Art\textures\Trainyard_X\Cache\boxcarends.dds Width:128, Height:128 Refs: 180 - S:\bmx2_xcube\Art\textures\Trainyard_X\Cache\AUTOFLOOR.dds Width:128, Height:128 Refs: 8940 - S:\bmx2_xcube\Art\textures\Trainyard_X\Cache\TRAINWHEELSB.dds Width:128, Height:128 Refs: 264 - S:\bmx2_xcube\Art\textures\Trainyard_X\Cache\autoside.dds Width:128, Height:128 Refs: 438 - S:\bmx2_xcube\Art\textures\Trainyard_X\Cache\boxcartop.dds Width:128, Height:128 Refs: 255 - S:\bmx2_xcube\Art\textures\Trainyard_X\Cache\boxcarpanels.dds Width:128, Height:128 Refs: 6 - S:\bmx2_xcube\Art\textures\Trainyard_X\Cache\floorpanels.dds Width:128, Height:128 Refs: 660 - S:\bmx2_xcube\Art\textures\Trainyard_X\Cache\SHAFTOUT1.dds Width:128, Height:128 Refs: 708 - S:\bmx2_xcube\Art\textures\Trainyard_X\Cache\SHAFTEDGE1.dds Width:128, Height:128 Refs: 480 - S:\bmx2_xcube\Art\textures\Trainyard_X\Cache\SHAFTIN1.dds Width:128, Height:128 Refs: 594 - S:\bmx2_xcube\Art\textures\Trainyard_X\Cache\PIER3.dds Width:128, Height:128 Refs: 60 - S:\bmx2_xcube\Art\textures\Trainyard_X\Cache\TRAINSIDE3.dds Width:128, Height:128 Refs: 102 - S:\bmx2_xcube\Art\textures\Trainyard_X\Cache\TRAINSIDE1.dds Width:128, Height:128 Refs: 30 - S:\bmx2_xcube\Art\textures\Trainyard_X\Cache\TRAINSIDE2.dds Width:128, Height:128 Refs: 36 - S:\bmx2_xcube\Art\textures\Trainyard_X\Cache\TRAINFRONT.dds Width:128, Height:128 Refs: 6 - S:\bmx2_xcube\Art\textures\Trainyard_X\Cache\UGPBOXTOP.dds Width:128, Height:128 Refs: 12 - S:\bmx2_xcube\Art\textures\Trainyard_X\Cache\UGPBOXSIDE2.dds Width:128, Height:128 Refs: 12 - S:\bmx2_xcube\Art\textures\Trainyard_X\Cache\UGPBOXSIDE1.dds Width:128, Height:128 Refs: 2126 - S:\bmx2_xcube\Art\textures\Trainyard_X\Cache\REFLECTB1.dds Width: 64, Height: 64 Refs: 60 - S:\bmx2_xcube\Art\textures\Trainyard_X\Cache\TRAINPAN_2.dds Width: 64, Height: 64 Refs: 12 - S:\bmx2_xcube\Art\textures\Trainyard_X\Cache\TRAINPAN_7.dds Width: 64, Height: 64 Refs: 12 - S:\bmx2_xcube\Art\textures\Trainyard_X\Cache\TRAINPAN_6.dds Width: 64, Height: 64 Refs: 12 - S:\bmx2_xcube\Art\textures\Trainyard_X\Cache\TRAINPAN_5.dds Width: 64, Height: 64 Refs: 12 - S:\bmx2_xcube\Art\textures\Trainyard_X\Cache\TRAINPAN_4.dds Width: 64, Height: 64 Refs: 12 - S:\bmx2_xcube\Art\textures\Trainyard_X\Cache\TRAINPAN_3.dds Width: 64, Height: 64 Refs: 12 - S:\bmx2_xcube\Art\textures\Trainyard_X\Cache\TRAINPAN_1.dds Width: 64, Height: 64 Refs: 12 - S:\bmx2_xcube\Art\textures\Trainyard_X\Cache\TRAINPAN_8.dds Width: 64, Height: 64 Refs: 12 - S:\bmx2_xcube\Art\textures\Trainyard_X\Cache\TRAINPAN_15.dds Width: 64, Height: 64 Refs: 12 - S:\bmx2_xcube\Art\textures\Trainyard_X\Cache\TRAINPAN_14.dds Width: 64, Height: 64 Refs: 12 - S:\bmx2_xcube\Art\textures\Trainyard_X\Cache\TRAINPAN_13.dds Width: 64, Height: 64 Refs: 12 - S:\bmx2_xcube\Art\textures\Trainyard_X\Cache\TRAINPAN_12.dds Width: 64, Height: 64 Refs: 12 - S:\bmx2_xcube\Art\textures\Trainyard_X\Cache\TRAINPAN_11.dds Width: 64, Height: 64 Refs: 12 - S:\bmx2_xcube\Art\textures\Trainyard_X\Cache\TRAINPAN_10.dds Width: 64, Height: 64 Refs: 12 - S:\bmx2_xcube\Art\textures\Trainyard_X\Cache\TRAINPAN_9.dds Width: 64, Height: 64 Refs: 12 - S:\bmx2_xcube\Art\textures\Trainyard_X\Cache\TRAINPAN_16.dds Width: 64, Height: 64 Refs: 96 - S:\bmx2_xcube\Art\textures\Trainyard_X\Cache\TRAINPAN_19.dds Width: 64, Height: 64 Refs: 120 - S:\bmx2_xcube\Art\textures\Trainyard_X\Cache\TRAINPAN_17.dds Width: 64, Height: 64 Refs: 24 - S:\bmx2_xcube\Art\textures\Trainyard_X\Cache\TRAINPAN_20.dds Width:128, Height:128 Refs: 234 - S:\bmx2_xcube\Art\textures\Trainyard_X\Cache\CRANE2.dds Width:128, Height:128 Refs: 768 - S:\bmx2_xcube\Art\textures\Trainyard_X\Cache\CRANE1.dds Width: 64, Height: 64 Refs: 216 - S:\bmx2_xcube\Art\textures\Trainyard_X\Cache\spike1a.dds Width:128, Height:128 Refs: 62 - S:\bmx2_xcube\Art\textures\Trainyard_X\Cache\REFLECTC1.dds -------------------------------------------------------------------- Geometry Definitions -------------------------------------------------------------------- NumMaterials: 5 NumFaces: 710 NumVerts: 796 - terrain_ground04 NumMaterials: 4 NumFaces: 278 NumVerts: 221 - Terrain_station_rhythm002 NumMaterials: 7 NumFaces: 501 NumVerts: 460 - terrain_descent NumMaterials: 2 NumFaces: 6 NumVerts: 12 - Decal_UGP001 NumMaterials: 1 NumFaces: 4 NumVerts: 8 - Decal_Huffy_001 NumMaterials: 4 NumFaces: 570 NumVerts: 749 - terrain_roundhouse NumMaterials: 2 NumFaces: 6 NumVerts: 12 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terrain_rail01 NumMaterials: 1 NumFaces: 44 NumVerts: 80 - terrain_rail04 NumMaterials: 1 NumFaces: 44 NumVerts: 82 - terrain_rail05 NumMaterials: 1 NumFaces: 48 NumVerts: 96 - Terrain_pillar07 NumMaterials: 1 NumFaces: 48 NumVerts: 96 - Terrain_pillar08 NumMaterials: 1 NumFaces: 48 NumVerts: 96 - Terrain_pillar09 NumMaterials: 5 NumFaces: 472 NumVerts: 521 - Terrain_tunnelhill NumMaterials: 5 NumFaces: 352 NumVerts: 588 - Terrain_deprtunnel NumMaterials: 1 NumFaces: 318 NumVerts: 265 - Terrain_hills002 NumMaterials: 2 NumFaces: 14 NumVerts: 27 - Terrain_bordercrates02 NumMaterials: 3 NumFaces: 20 NumVerts: 38 - Terrain_bordercrates01 NumMaterials: 3 NumFaces: 104 NumVerts: 179 - Terrain_bordercrates07 NumMaterials: 3 NumFaces: 82 NumVerts: 150 - Terrain_bordercrates04 NumMaterials: 3 NumFaces: 76 NumVerts: 141 - Terrain_bordercrates03 NumMaterials: 2 NumFaces: 73 NumVerts: 118 - Terrain_tunnelentrance NumMaterials: 2 NumFaces: 258 NumVerts: 234 - Terrain_hills004 NumMaterials: 2 NumFaces: 73 NumVerts: 120 - Terrain_tunnelentrance01 NumMaterials: 2 NumFaces: 120 NumVerts: 150 - Terrain_hills005 NumMaterials: 7 NumFaces: 256 NumVerts: 224 - terrain_ground01 NumMaterials: 4 NumFaces: 274 NumVerts: 276 - terrain_ground03 NumMaterials: 1 NumFaces: 64 NumVerts: 122 - Terrain_rail09 NumMaterials: 1 NumFaces: 116 NumVerts: 220 - Terrain_rail10 NumMaterials: 5 NumFaces: 464 NumVerts: 367 - terrain_flatland001 NumMaterials: 2 NumFaces: 67 NumVerts: 90 - Terrain_road_curve003 NumMaterials: 3 NumFaces: 76 NumVerts: 135 - Terrain_bordercrates12 NumMaterials: 3 NumFaces: 20 NumVerts: 38 - Terrain_bordercrates13 NumMaterials: 2 NumFaces: 14 NumVerts: 27 - Terrain_bordercrates14 NumMaterials: 7 NumFaces: 467 NumVerts: 637 - Terrain_station02 NumMaterials: 4 NumFaces: 238 NumVerts: 206 - Terrain_hills006 NumMaterials: 4 NumFaces: 199 NumVerts: 331 - Terrain_hills007 NumMaterials: 2 NumFaces: 262 NumVerts: 202 - Terrain_coast02 NumMaterials: 5 NumFaces: 238 NumVerts: 310 - Terrain_deck NumMaterials: 1 NumFaces: 112 NumVerts: 224 - Terrain_support004 NumMaterials: 1 NumFaces: 112 NumVerts: 224 - Terrain_support003 NumMaterials: 1 NumFaces: 112 NumVerts: 224 - Terrain_support002 NumMaterials: 1 NumFaces: 112 NumVerts: 224 - Terrain_support_001 NumMaterials: 3 NumFaces: 304 NumVerts: 318 - Terrain_halfpipes NumMaterials: 3 NumFaces: 104 NumVerts: 179 - Terrain_bordercrates15 NumMaterials: 1 NumFaces: 82 NumVerts: 150 - Terrain_bordercrates16 NumMaterials: 3 NumFaces: 82 NumVerts: 150 - Terrain_bordercrates17 NumMaterials: 1 NumFaces: 124 NumVerts: 72 - terrain_clock001 NumMaterials: 1 NumFaces: 700 NumVerts: 540 - terrain_poles33 NumMaterials: 3 NumFaces: 166 NumVerts: 269 - terrain_stair_grand003 NumMaterials: 1 NumFaces: 200 NumVerts: 358 - Terrain_station_lightbox NumMaterials: 1 NumFaces: 454 NumVerts: 814 - Terrain_station_rail001 NumMaterials: 2 NumFaces: 16 NumVerts: 27 - Terrain_station_jump NumMaterials: 1 NumFaces: 226 NumVerts: 452 - Terrain_station_rail003 NumMaterials: 1 NumFaces: 308 NumVerts: 614 - Terrain_station_rail002 NumMaterials: 1 NumFaces: 362 NumVerts: 722 - Terrain_station_rail004 NumMaterials: 3 NumFaces: 12 NumVerts: 10 - Terrain_station_rebar001 NumMaterials: 3 NumFaces: 12 NumVerts: 10 - Terrain_station_rebar02 NumMaterials: 3 NumFaces: 12 NumVerts: 10 - Terrain_station_rebar03 NumMaterials: 3 NumFaces: 12 NumVerts: 10 - Terrain_station_rebar04 NumMaterials: 3 NumFaces: 12 NumVerts: 10 - Terrain_station_rebar05 NumMaterials: 3 NumFaces: 12 NumVerts: 10 - Terrain_station_rebar06 NumMaterials: 3 NumFaces: 12 NumVerts: 10 - Terrain_station_rebar07 NumMaterials: 3 NumFaces: 12 NumVerts: 10 - Terrain_station_rebar08 NumMaterials: 5 NumFaces: 278 NumVerts: 217 - Terrain_station_rhythm001 NumMaterials: 4 NumFaces: 218 NumVerts: 216 - Terrain_exit_easttunnel NumMaterials: 7 NumFaces: 349 NumVerts: 449 - Terrain_descent_upper NumMaterials: 3 NumFaces: 200 NumVerts: 352 - Terrain_exit_westtunneltop NumMaterials: 3 NumFaces: 148 NumVerts: 221 - Terrain_exit_westtunnelbottom NumMaterials: 3 NumFaces: 346 NumVerts: 402 - Terrain_station_secondfloor001 NumMaterials: 5 NumFaces: 160 NumVerts: 164 - Terrain_station_secondfloor002 NumMaterials: 4 NumFaces: 422 NumVerts: 434 - Terrain_station_secondfloor003 NumMaterials: 3 NumFaces: 322 NumVerts: 410 - terrain_station_secondfloor005 NumMaterials: 5 NumFaces: 304 NumVerts: 445 - Terrain_station_secondfloor006 NumMaterials: 8 NumFaces: 781 NumVerts: 862 - Terrain_station_firstfloorupper NumMaterials: 4 NumFaces: 434 NumVerts: 456 - Terrain_station_walleast NumMaterials: 4 NumFaces: 447 NumVerts: 686 - Terrain_station_wallnorth NumMaterials: 3 NumFaces: 336 NumVerts: 450 - Terrain_road_descent NumMaterials: 4 NumFaces: 147 NumVerts: 232 - terrain_road_curve001 NumMaterials: 3 NumFaces: 186 NumVerts: 229 - Terrain_road_straight001 NumMaterials: 2 NumFaces: 163 NumVerts: 181 - Terrain_road_curve002 NumMaterials: 1 NumFaces: 164 NumVerts: 228 - Terrain_hills003 NumMaterials: 3 NumFaces: 298 NumVerts: 245 - Terrain_hills008 NumMaterials: 2 NumFaces: 252 NumVerts: 176 - terrain_ground05 NumMaterials: 2 NumFaces: 418 NumVerts: 305 - terrain_flatland002 NumMaterials: 2 NumFaces: 167 NumVerts: 195 - terrain_roof004 NumMaterials: 3 NumFaces: 231 NumVerts: 263 - terrain_stair_grand001 NumMaterials: 3 NumFaces: 166 NumVerts: 300 - terrain_stair_grand002 NumMaterials: 1 NumFaces: 372 NumVerts: 563 - terrain_station_rail002 NumMaterials: 8 NumFaces: 484 NumVerts: 706 - Terrain_burnedout_top002 NumMaterials: 1 NumFaces: 98 NumVerts: 169 - ExploderDef_Light NumMaterials: 2 NumFaces: 155 NumVerts: 109 - Terrain_hills13 NumMaterials: 2 NumFaces: 140 NumVerts: 105 - Terrain_dirt001 NumMaterials: 4 NumFaces: 666 NumVerts: 676 - Terrain_warehouse_south01 NumMaterials: 3 NumFaces: 6 NumVerts: 12 - Decal_UGP002 NumMaterials: 12 NumFaces: 585 NumVerts: 662 - Terrain_warehouse_floor NumMaterials: 1 NumFaces: 2 NumVerts: 4 - decal_UGPtag01 NumMaterials: 1 NumFaces: 2 NumVerts: 4 - decal_ugptag002 NumMaterials: 2 NumFaces: 8 NumVerts: 16 - Decal_UGP08 NumMaterials: 4 NumFaces: 674 NumVerts: 754 - terrain_warehouse_south NumMaterials: 1 NumFaces: 4 NumVerts: 8 - Decal_UGP07 NumMaterials: 4 NumFaces: 218 NumVerts: 299 - terrain_canopy11 NumMaterials: 4 NumFaces: 218 NumVerts: 299 - terrain_canopy15 NumMaterials: 3 NumFaces: 629 NumVerts: 539 - Terrain_tunnelentrance03 NumMaterials: 1 NumFaces: 598 NumVerts: 364 - Terrain_tracks05 NumMaterials: 2 NumFaces: 169 NumVerts: 258 - Terrain_station_stairs001 NumMaterials: 4 NumFaces: 213 NumVerts: 276 - Terrain_station_stairs002 NumMaterials: 5 NumFaces: 200 NumVerts: 252 - Terrain_station_stairs004 NumMaterials: 1 NumFaces: 194 NumVerts: 386 - Terrain_station_rail05 NumMaterials: 1 NumFaces: 520 NumVerts: 294 - Terrain_tracks06 NumMaterials: 1 NumFaces: 770 NumVerts: 594 - Terrain_poles NumMaterials: 2 NumFaces: 21 NumVerts: 37 - Terrain_roof_break001 NumMaterials: 2 NumFaces: 37 NumVerts: 59 - Terrain_roof002 NumMaterials: 2 NumFaces: 125 NumVerts: 144 - Terrain_roof001 NumMaterials: 2 NumFaces: 145 NumVerts: 171 - Terrain_roof03 NumMaterials: 2 NumFaces: 187 NumVerts: 204 - Terrain_roof003 NumMaterials: 2 NumFaces: 143 NumVerts: 149 - Terrain_hills010 NumMaterials: 1 NumFaces: 8 NumVerts: 15 - Terrain_bordercrates18 NumMaterials: 6 NumFaces: 120 NumVerts: 139 - Terrain_alley003 NumMaterials: 4 NumFaces: 463 NumVerts: 621 - Terrain_roundhouse002 NumMaterials: 2 NumFaces: 6 NumVerts: 12 - Decal_UGP04 NumMaterials: 10 NumFaces: 551 NumVerts: 683 - terrain_ship01 NumMaterials: 2 NumFaces: 242 NumVerts: 252 - Terrain_hills009 NumMaterials: 2 NumFaces: 274 NumVerts: 297 - Terrain_hills011 NumMaterials: 1 NumFaces: 8 NumVerts: 15 - Terrain_bordercrates19 NumMaterials: 1 NumFaces: 8 NumVerts: 15 - Terrain_bordercrates20 NumMaterials: 1 NumFaces: 10 NumVerts: 18 - Terrain_bordercrates21 NumMaterials: 1 NumFaces: 630 NumVerts: 486 - terrain_poles34 NumMaterials: 1 NumFaces: 112 NumVerts: 199 - terrain_rail03 NumMaterials: 1 NumFaces: 86 NumVerts: 87 - terrain_Tracks26 NumMaterials: 1 NumFaces: 590 NumVerts: 651 - terrain_Tracks_002 NumMaterials: 1 NumFaces: 722 NumVerts: 874 - terrain_Tracks_001 NumMaterials: 1 NumFaces: 176 NumVerts: 170 - terrain_Tracks_007 NumMaterials: 1 NumFaces: 458 NumVerts: 507 - terrain_Tracks_004 NumMaterials: 1 NumFaces: 428 NumVerts: 514 - terrain_Tracks_003 NumMaterials: 1 NumFaces: 240 NumVerts: 207 - terrain_Tracks_010 NumMaterials: 1 NumFaces: 240 NumVerts: 207 - terrain_Tracks_005 NumMaterials: 1 NumFaces: 240 NumVerts: 219 - terrain_Tracks_006 NumMaterials: 1 NumFaces: 120 NumVerts: 116 - terrain_Tracks_011 NumMaterials: 1 NumFaces: 550 NumVerts: 683 - terrain_Tracks_straight06 NumMaterials: 1 NumFaces: 240 NumVerts: 207 - terrain_Tracks_15 NumMaterials: 1 NumFaces: 480 NumVerts: 410 - terrain_Tracks_17 NumMaterials: 1 NumFaces: 480 NumVerts: 736 - terrain_tracks020 NumMaterials: 1 NumFaces: 400 NumVerts: 495 - Terrain_tracks019 NumMaterials: 1 NumFaces: 456 NumVerts: 504 - terrain_Tracks_18 NumMaterials: 1 NumFaces: 240 NumVerts: 207 - terrain_Tracks_19 NumMaterials: 1 NumFaces: 446 NumVerts: 532 - terrain_tracks021 NumMaterials: 2 NumFaces: 466 NumVerts: 459 - Terrain_ground005 NumMaterials: 5 NumFaces: 348 NumVerts: 428 - Terrain_ground006 NumMaterials: 2 NumFaces: 180 NumVerts: 142 - Terrain_ground009 NumMaterials: 3 NumFaces: 213 NumVerts: 241 - Terrain_roundhouse_roof NumMaterials: 2 NumFaces: 22 NumVerts: 38 - Terrain_bordercrates22 NumMaterials: 1 NumFaces: 384 NumVerts: 421 - Terrain_Tracks_012 NumMaterials: 1 NumFaces: 240 NumVerts: 207 - terrain_Tracks_21 NumMaterials: 1 NumFaces: 480 NumVerts: 736 - terrain_tracks22 NumMaterials: 1 NumFaces: 240 NumVerts: 207 - terrain_Tracks_22 NumMaterials: 1 NumFaces: 92 NumVerts: 170 - Terrain_rail08 NumMaterials: 1 NumFaces: 72 NumVerts: 140 - Terrain_rail01 NumMaterials: 7 NumFaces: 300 NumVerts: 433 - Terrain_bulldozer02 NumMaterials: 7 NumFaces: 355 NumVerts: 391 - Terrain_depression03 NumMaterials: 6 NumFaces: 414 NumVerts: 474 - Terrain_dock NumMaterials: 20 NumFaces: 599 NumVerts: 717 - Terrain_docks01 NumMaterials: 11 NumFaces: 355 NumVerts: 374 - terrain_seaside001 NumMaterials: 11 NumFaces: 332 NumVerts: 382 - Terrain_cranebase001 NumMaterials: 6 NumFaces: 362 NumVerts: 598 - Cardef_dirtcar NumMaterials: 4 NumFaces: 336 NumVerts: 513 - CarDef_AutoTrans NumMaterials: 6 NumFaces: 371 NumVerts: 607 - CarDef_BoxcarC NumMaterials: 5 NumFaces: 274 NumVerts: 444 - Cardef_flatbed_01 NumMaterials: 7 NumFaces: 261 NumVerts: 271 - Terrain_bridgething06a NumMaterials: 7 NumFaces: 261 NumVerts: 271 - Terrain_bridgething06 NumMaterials: 4 NumFaces: 114 NumVerts: 152 - Terrain_walkway01 NumMaterials: 3 NumFaces: 108 NumVerts: 166 - Terrain_walkway02 NumMaterials: 1 NumFaces: 46 NumVerts: 70 - terrain_stair_rail007 NumMaterials: 1 NumFaces: 46 NumVerts: 76 - terrain_stair_rail08 NumMaterials: 5 NumFaces: 282 NumVerts: 454 - CarDef_BoxcarRed NumMaterials: 5 NumFaces: 282 NumVerts: 454 - CarDef_Boxcar NumMaterials: 6 NumFaces: 328 NumVerts: 532 - Cardef_engine NumMaterials: 1 NumFaces: 270 NumVerts: 254 - terrain_Tracks_23 NumMaterials: 1 NumFaces: 480 NumVerts: 736 - terrain_tracks_24 NumMaterials: 1 NumFaces: 524 NumVerts: 509 - terrain_Tracks_24 NumMaterials: 1 NumFaces: 176 NumVerts: 170 - terrain_Tracks_26 NumMaterials: 1 NumFaces: 220 NumVerts: 244 - terrain_Tracks_27 NumMaterials: 1 NumFaces: 176 NumVerts: 170 - terrain_Tracks_28 NumMaterials: 3 NumFaces: 487 NumVerts: 454 - Terrain_floortunnel NumMaterials: 2 NumFaces: 363 NumVerts: 334 - terrain_ground02 NumMaterials: 7 NumFaces: 300 NumVerts: 433 - Terrain_bulldozer03 NumMaterials: 1 NumFaces: 44 NumVerts: 80 - Terrain_rails_040 NumMaterials: 1 NumFaces: 44 NumVerts: 80 - Terrain_rails_41 NumMaterials: 1 NumFaces: 44 NumVerts: 80 - Terrain_rails_42 NumMaterials: 1 NumFaces: 42 NumVerts: 82 - Terrain_rails_43 NumMaterials: 1 NumFaces: 60 NumVerts: 104 - Terrain_rails_44 NumMaterials: 1 NumFaces: 12 NumVerts: 18 - terrain_sponsor01 NumMaterials: 1 NumFaces: 2 NumVerts: 4 - decal_huffy NumMaterials: 1 NumFaces: 12 NumVerts: 18 - terrain_sponsor02 NumMaterials: 1 NumFaces: 2 NumVerts: 4 - decal_UGP NumMaterials: 1 NumFaces: 12 NumVerts: 18 - terrain_sponsor03 NumMaterials: 1 NumFaces: 2 NumVerts: 4 - decal_huffy01 NumMaterials: 1 NumFaces: 12 NumVerts: 18 - terrain_sponsor04 NumMaterials: 1 NumFaces: 2 NumVerts: 4 - decal_UGP02 NumMaterials: 7 NumFaces: 302 NumVerts: 474 - CarDef_Sponsor_01 NumMaterials: 10 NumFaces: 860 NumVerts: 677 - Terrain_backflat002 NumMaterials: 1 NumFaces: 8 NumVerts: 10 - GlassDef_Station_04 NumMaterials: 1 NumFaces: 7 NumVerts: 9 - GlassDef_Station_01 NumMaterials: 1 NumFaces: 14 NumVerts: 18 - GlassDef_Station_02 NumMaterials: 1 NumFaces: 15 NumVerts: 17 - GlassDef_Station_03 NumMaterials: 6 NumFaces: 362 NumVerts: 598 - Terrain_dirtcar001 NumMaterials: 6 NumFaces: 362 NumVerts: 598 - Terrain_dirtcar02 NumMaterials: 6 NumFaces: 362 NumVerts: 598 - Terrain_dirtcar03 NumMaterials: 1 NumFaces: 604 NumVerts: 510 - terrain_ocean02 NumMaterials: 4 NumFaces: 218 NumVerts: 299 - terrain_canopy16 NumMaterials: 4 NumFaces: 218 NumVerts: 299 - terrain_canopy17 NumMaterials: 4 NumFaces: 218 NumVerts: 299 - terrain_canopy18 NumMaterials: 4 NumFaces: 218 NumVerts: 299 - terrain_canopy19 NumMaterials: 4 NumFaces: 218 NumVerts: 299 - terrain_canopy20 NumMaterials: 4 NumFaces: 218 NumVerts: 299 - terrain_canopy21 NumMaterials: 3 NumFaces: 34 NumVerts: 44 - terrain_roundhouse NumMaterials: 7 NumFaces: 261 NumVerts: 271 - Terrain_bridgething06a01 NumMaterials: 7 NumFaces: 261 NumVerts: 273 - Terrain_bridgething06a02 NumMaterials: 7 NumFaces: 261 NumVerts: 275 - Terrain_bridgething06a03 NumMaterials: 1 NumFaces: 176 NumVerts: 189 - terrain_Tracks_30 NumMaterials: 1 NumFaces: 176 NumVerts: 189 - terrain_Tracks_32 NumMaterials: 1 NumFaces: 31 NumVerts: 34 - GlassDef_Roof01 NumMaterials: 1 NumFaces: 15 NumVerts: 15 - GlassDef_RoofA01 NumMaterials: 7 NumFaces: 290 NumVerts: 367 - Terrain_station_ff01 NumMaterials: 9 NumFaces: 346 NumVerts: 412 - Terrain_station_ff02 NumMaterials: 3 NumFaces: 10 NumVerts: 18 - ExploderDef_UGPcrate NumMaterials: 2 NumFaces: 16 NumVerts: 26 - terrain_ramp NumMaterials: 6 NumFaces: 330 NumVerts: 534 - Terrain_dirtmover NumMaterials: 1 NumFaces: 396 NumVerts: 399 - terrain_Tracks_42 NumMaterials: 1 NumFaces: 432 NumVerts: 594 - terrain_Tracks_43 NumMaterials: 1 NumFaces: 528 NumVerts: 514 - terrain_Tracks_46 NumMaterials: 1 NumFaces: 356 NumVerts: 430 - terrain_Tracks_48 NumMaterials: 5 NumFaces: 294 NumVerts: 458 - CarDef_SponsorA_01 NumMaterials: 1 NumFaces: 242 NumVerts: 263 - terrain_tracks001 NumMaterials: 1 NumFaces: 88 NumVerts: 112 - Terrain_tracks001 NumMaterials: 1 NumFaces: 708 NumVerts: 580 - watersurfaceDEF_ocean NumMaterials: 10 NumFaces: 551 NumVerts: 683 - terrain_ship02 NumMaterials: 2 NumFaces: 72 NumVerts: 70 - ExploderDef_floor NumMaterials: 1 NumFaces: 12 NumVerts: 14 - GlassDef_Conv NumMaterials: 1 NumFaces: 18 NumVerts: 24 - terrain_divider_piece02 NumMaterials: 1 NumFaces: 18 NumVerts: 24 - terrain_divider_piece03 NumMaterials: 7 NumFaces: 977 NumVerts: 1258 - Terrain_descent_bridges NumMaterials: 20 NumFaces: 160 NumVerts: 291 - Panorama_01 NumMaterials: 4 NumFaces: 40 NumVerts: 63 - terrain_bumper04 NumMaterials: 3 NumFaces: 629 NumVerts: 539 - Terrain_tunnel_999 NumMaterials: 2 NumFaces: 104 NumVerts: 121 - animdef_crane00 NumMaterials: 2 NumFaces: 104 NumVerts: 121 - animdef_crane01 NumMaterials: 2 NumFaces: 129 NumVerts: 197 - animdef_craneTop00 NumMaterials: 2 NumFaces: 129 NumVerts: 195 - animdef_craneTop01 NumMaterials: 1 NumFaces: 6 NumVerts: 6 - GlassDef_roundhouse NumMaterials: 1 NumFaces: 10 NumVerts: 18 - ExploderDef_Crate NumMaterials: 1 NumFaces: 92 NumVerts: 170 - Terrain_rail11 NumMaterials: 2 NumFaces: 48 NumVerts: 57 - Terrain_tabletop02 NumMaterials: 4 NumFaces: 40 NumVerts: 63 - terrain_bumper07 NumMaterials: 4 NumFaces: 40 NumVerts: 63 - terrain_bumper08 NumMaterials: 4 NumFaces: 40 NumVerts: 63 - terrain_bumper09 NumMaterials: 4 NumFaces: 40 NumVerts: 63 - terrain_bumper11 NumMaterials: 4 NumFaces: 40 NumVerts: 63 - terrain_bumper12 NumMaterials: 4 NumFaces: 40 NumVerts: 63 - terrain_bumper13 NumMaterials: 4 NumFaces: 40 NumVerts: 63 - terrain_bumper14 NumMaterials: 4 NumFaces: 40 NumVerts: 63 - terrain_bumper15 NumMaterials: 2 NumFaces: 56 NumVerts: 57 - Terrain_tabletop01 NumMaterials: 1 NumFaces: 36 NumVerts: 52 - ExploderDef_fenc NumMaterials: 1 NumFaces: 36 NumVerts: 72 - ExploderDef_fence NumMaterials: 1 NumFaces: 20 NumVerts: 28 - watersurfaceDef_inlet NumMaterials: 1 NumFaces: 12 NumVerts: 8 - terrain_invis_200 -------------------------------------------------------------------- Geometry Instances -------------------------------------------------------------------- terrain_ground04 Terrain_station_rhythm002 terrain_descent Decal_UGP001 Decal_Huffy_001 terrain_roundhouse Decal_UGP05 Terrain_bridge terrain_rail06 terrain_rail07 terrain_station_secondfloor004 terrain_alley01 terrain_alley02 terrain_kicker01 Terrain_canal Terrain_backflat01 Terrain_backflat02 terrain_station_wallwest Decal_UGP03 Terrain_docks Terrain_belt05 Terrain_post05 Terrain_post06 terrain_burnedout_bottom Decal_Sponsor_ugp06 Terrain_buildings decal_rampage01 Terrain_wall Decal_huffy001 Decal_UGP06 terrain_halfpipe02 terrain_road_straight002 terrain_wire Terrain_brokenmetal Terrain_brokenmetal01 Terrain_depression01 terrain_rail02 terrain_rail01 terrain_rail04 terrain_rail05 Terrain_pillar07 Terrain_pillar08 Terrain_pillar09 Terrain_tunnelhill Terrain_deprtunnel Terrain_hills002 Terrain_bordercrates02 Terrain_bordercrates01 Terrain_bordercrates07 Terrain_bordercrates04 Terrain_bordercrates03 Terrain_tunnelentrance Terrain_hills004 Terrain_tunnelentrance01 Terrain_hills005 terrain_ground01 terrain_ground03 Terrain_rail09 Terrain_rail10 terrain_flatland001 Terrain_road_curve003 Terrain_bordercrates12 Terrain_bordercrates13 Terrain_bordercrates14 Terrain_station02 Terrain_hills006 Terrain_hills007 Terrain_coast02 Terrain_deck Terrain_support004 Terrain_support003 Terrain_support002 Terrain_support_001 Terrain_halfpipes Terrain_bordercrates15 Terrain_bordercrates16 Terrain_bordercrates17 terrain_clock001 terrain_poles33 terrain_stair_grand003 Terrain_station_lightbox Terrain_station_rail001 Terrain_station_jump Terrain_station_rail003 Terrain_station_rail002 Terrain_station_rail004 Terrain_station_rebar001 Terrain_station_rebar02 Terrain_station_rebar03 Terrain_station_rebar04 Terrain_station_rebar05 Terrain_station_rebar06 Terrain_station_rebar07 Terrain_station_rebar08 Terrain_station_rhythm001 Terrain_exit_easttunnel Terrain_descent_upper Terrain_exit_westtunneltop Terrain_exit_westtunnelbottom Terrain_station_secondfloor001 Terrain_station_secondfloor002 Terrain_station_secondfloor003 terrain_station_secondfloor005 Terrain_station_secondfloor006 Terrain_station_firstfloorupper Terrain_station_walleast Terrain_station_wallnorth Terrain_road_descent terrain_road_curve001 Terrain_road_straight001 Terrain_road_curve002 Terrain_hills003 Terrain_hills008 terrain_ground05 terrain_flatland002 terrain_roof004 terrain_stair_grand001 terrain_stair_grand002 terrain_station_rail002 Terrain_burnedout_top002 Terrain_hills13 Terrain_dirt001 Terrain_warehouse_south01 Decal_UGP002 Terrain_warehouse_floor decal_UGPtag01 decal_ugptag002 Decal_UGP08 terrain_warehouse_south Decal_UGP07 terrain_canopy11 terrain_canopy15 Terrain_tunnelentrance03 Terrain_tracks05 Terrain_station_stairs001 Terrain_station_stairs002 Terrain_station_stairs004 Terrain_station_rail05 Terrain_tracks06 Terrain_poles Terrain_roof_break001 Terrain_roof002 Terrain_roof001 Terrain_roof03 Terrain_roof003 Terrain_hills010 Terrain_bordercrates18 Terrain_alley003 Terrain_roundhouse002 Decal_UGP04 terrain_ship01 Terrain_hills009 Terrain_hills011 Terrain_bordercrates19 Terrain_bordercrates20 Terrain_bordercrates21 terrain_poles34 terrain_rail03 terrain_Tracks26 terrain_Tracks_002 terrain_Tracks_001 terrain_Tracks_007 terrain_Tracks_004 terrain_Tracks_003 terrain_Tracks_010 terrain_Tracks_005 terrain_Tracks_006 terrain_Tracks_011 terrain_Tracks_straight06 terrain_Tracks_15 terrain_Tracks_17 terrain_tracks020 Terrain_tracks019 terrain_Tracks_18 terrain_Tracks_19 terrain_tracks021 Terrain_ground005 Terrain_ground006 Terrain_ground009 Terrain_roundhouse_roof Terrain_bordercrates22 Terrain_Tracks_012 terrain_Tracks_21 terrain_tracks22 terrain_Tracks_22 Terrain_rail08 Terrain_rail01 Terrain_bulldozer02 Terrain_depression03 Terrain_dock Terrain_docks01 terrain_seaside001 Terrain_cranebase001 Terrain_bridgething06a Terrain_bridgething06 Terrain_walkway01 Terrain_walkway02 terrain_stair_rail007 terrain_stair_rail08 terrain_Tracks_23 terrain_tracks_24 terrain_Tracks_24 terrain_Tracks_26 terrain_Tracks_27 terrain_Tracks_28 Terrain_floortunnel terrain_ground02 Terrain_bulldozer03 Terrain_rails_040 Terrain_rails_41 Terrain_rails_42 Terrain_rails_43 Terrain_rails_44 terrain_sponsor01 decal_huffy terrain_sponsor02 decal_UGP terrain_sponsor03 decal_huffy01 terrain_sponsor04 decal_UGP02 Terrain_backflat002 Terrain_dirtcar001 Terrain_dirtcar02 Terrain_dirtcar03 terrain_ocean02 terrain_canopy16 terrain_canopy17 terrain_canopy18 terrain_canopy19 terrain_canopy20 terrain_canopy21 terrain_roundhouse Terrain_bridgething06a01 Terrain_bridgething06a02 Terrain_bridgething06a03 terrain_Tracks_30 terrain_Tracks_32 Terrain_station_ff01 Terrain_station_ff02 terrain_ramp Terrain_dirtmover terrain_Tracks_42 terrain_Tracks_43 terrain_Tracks_46 terrain_Tracks_48 terrain_tracks001 Terrain_tracks001 terrain_ship02 Exploder_Light01 Exploder_Light02 Exploder_Light03 Exploder_Light04 Exploder_Light05 Exploder_Light06 Exploder_Light07 Exploder_Light08 Exploder_UGPcrate01 Exploder_UGPcrate02 Exploder_UGPcrate03 Glass_Roof02 Glass_RoofA02 Exploder_floor01 Glass_Station_01 Glass_Station_02 Glass_Station_03 Glass_Station_04 Glass_Conv01 Glass_Conv03 Exploder_UGPcrate04 Exploder_UGPcrate05 Exploder_UGPcrate06 Exploder_UGPcrate07 terrain_divider_piece02 terrain_divider_piece03 Terrain_descent_bridges Panorama_01 terrain_bumper04 Terrain_tunnel_999 animobject_crane01 animobject_crane00 animobject_craneTop00 animobject_craneTop01 Glass_roundhouse01 Glass_roundhouse02 Glass_roundhouse03 Glass_roundhouse04 Glass_roundhouse05 Car_engine02 Car_flatbed_01 Car_BoxcarC01 Car_AutoTrans01 Car_BoxcarC02 Car_engine08 Car_BoxcarC03 Car_AutoTrans05 Car_AutoTrans04 Exploder_Crate01 Exploder_Crate03 Exploder_Crate04 Exploder_Crate05 Exploder_Crate06 Exploder_Crate07 Exploder_Crate08 Exploder_Crate09 Exploder_Crate10 Exploder_Crate11 Exploder_Crate12 Exploder_Crate13 Exploder_Crate14 Exploder_Crate15 Exploder_Crate16 Exploder_Crate17 Exploder_Crate18 Exploder_Crate19 Exploder_Crate20 Exploder_Crate21 Exploder_Crate22 Exploder_Crate23 Exploder_Crate24 Exploder_Crate25 Exploder_Crate26 Exploder_Crate27 Exploder_Crate28 Exploder_Crate29 Exploder_Crate30 Exploder_Crate31 Exploder_Crate32 Exploder_Crate33 Exploder_Crate34 Exploder_Crate35 Exploder_Crate36 Car_Sponsor_01 Exploder_Crate37 Exploder_Crate38 Exploder_Crate39 Terrain_rail11 Exploder_Crate40 Exploder_Crate41 Exploder_Crate42 Exploder_Crate43 Exploder_Crate44 Exploder_Crate45 Exploder_Crate46 Exploder_Crate47 Exploder_Crate48 Exploder_Crate49 Exploder_Crate50 Exploder_Crate51 Exploder_Crate52 Exploder_Crate53 Exploder_Crate54 Exploder_Crate55 Exploder_Crate56 Exploder_Crate57 Exploder_Crate58 Exploder_Crate59 Exploder_Crate60 Exploder_Crate61 Exploder_Crate62 Exploder_Crate63 Exploder_Crate64 Exploder_Crate65 Exploder_Crate66 Terrain_tabletop02 terrain_bumper07 terrain_bumper08 terrain_bumper09 terrain_bumper11 terrain_bumper12 terrain_bumper13 terrain_bumper14 terrain_bumper15 Terrain_tabletop01 Exploder_fence01 Exploder_fenc01 Car_Boxcar01 Car_Boxcar14 Car_Boxcar15 Car_Boxcar16 Car_Boxcar17 Car_BoxcarRed01 Car_BoxcarRed16 Car_BoxcarRed17 Car_BoxcarRed18 Car_BoxcarRed19 watersurface_ocean01 watersurface_inlet terrain_invis_200 -------------------------------------------------------------------- Asserts / Warnings / Tips -------------------------------------------------------------------- Asserts:- Warnings:- terrain_burnedout_bottom-Exceeded UV-mapping range within a polygon (Max range=8.00) Optmisation tips:- terrain_ground04-vertex to face ratio (1.400000) Terrain_station_rhythm002-Low number of vertices in object (221, Optimum is > 256) Terrain_station_rhythm002-vertex to face ratio (1.323741) terrain_descent-vertex to face ratio (1.445110) Decal_UGP001-Low number of vertices in object (12, Optimum is > 256) Decal_UGP001-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping Decal_UGP001-vertex to face ratio (2.500000) Decal_Huffy_001-Low number of vertices in object (8, Optimum is > 256) Decal_Huffy_001-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping Decal_Huffy_001-vertex to face ratio (2.500000) terrain_roundhouse-vertex to face ratio (1.814035) Decal_UGP05-Low number of vertices in object (12, Optimum is > 256) Decal_UGP05-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping Decal_UGP05-vertex to face ratio (2.500000) Terrain_bridge-Low number of vertices in object (108, Optimum is > 256) Terrain_bridge-High vertex to face ratio (2.142857, Optimum is < 2.000000) - poor stripping Terrain_bridge-vertex to face ratio (2.142857) terrain_rail06-Low number of vertices in object (194, Optimum is > 256) terrain_rail06-High vertex to face ratio (2.035714, Optimum is < 2.000000) - poor stripping terrain_rail06-vertex to face ratio (2.035714) terrain_rail07-Low number of vertices in object (177, Optimum is > 256) terrain_rail07-High vertex to face ratio (2.083333, Optimum is < 2.000000) - poor stripping terrain_rail07-vertex to face ratio (2.083333) terrain_station_secondfloor004-vertex to face ratio (1.762500) terrain_alley01-Low number of vertices in object (211, Optimum is > 256) terrain_alley01-vertex to face ratio (1.566667) terrain_alley02-Low number of vertices in object (21, Optimum is > 256) terrain_alley02-vertex to face ratio (1.608696) terrain_kicker01-Low number of vertices in object (26, Optimum is > 256) terrain_kicker01-High vertex to face ratio (2.571429, Optimum is < 2.000000) - poor stripping terrain_kicker01-vertex to face ratio (2.571429) Terrain_canal-vertex to face ratio (1.343915) Terrain_backflat01-Low number of vertices in object (235, Optimum is > 256) Terrain_backflat01-vertex to face ratio (1.577540) Terrain_backflat02-Low number of vertices in object (132, Optimum is > 256) Terrain_backflat02-vertex to face ratio (1.774194) terrain_station_wallwest-vertex to face ratio (1.611667) Decal_UGP03-Low number of vertices in object (12, Optimum is > 256) Decal_UGP03-vertex to face ratio (2.000000) Terrain_docks-vertex to face ratio (1.565217) Terrain_belt05-Low number of vertices in object (74, Optimum is > 256) Terrain_belt05-High vertex to face ratio (2.375000, Optimum is < 2.000000) - poor stripping Terrain_belt05-vertex to face ratio (2.375000) Terrain_post05-Low number of vertices in object (16, Optimum is > 256) Terrain_post05-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping Terrain_post05-vertex to face ratio (2.500000) Terrain_post06-Low number of vertices in object (16, Optimum is > 256) Terrain_post06-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping Terrain_post06-vertex to face ratio (2.500000) MoverDef_roundhouse-Low number of vertices in object (44, Optimum is > 256) MoverDef_roundhouse-vertex to face ratio (1.970588) terrain_burnedout_bottom-vertex to face ratio (1.610795) Decal_Sponsor_ugp06-Low number of vertices in object (24, Optimum is > 256) Decal_Sponsor_ugp06-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping Decal_Sponsor_ugp06-vertex to face ratio (2.500000) Terrain_buildings-High vertex to face ratio (2.187377, Optimum is < 2.000000) - poor stripping Terrain_buildings-vertex to face ratio (2.187377) decal_rampage01-Low number of vertices in object (12, Optimum is > 256) decal_rampage01-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping decal_rampage01-vertex to face ratio (2.500000) Terrain_wall-High vertex to face ratio (2.420690, Optimum is < 2.000000) - poor stripping Terrain_wall-vertex to face ratio (2.420690) Decal_huffy001-Low number of vertices in object (16, Optimum is > 256) Decal_huffy001-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping Decal_huffy001-vertex to face ratio (2.500000) Decal_UGP06-Low number of vertices in object (12, Optimum is > 256) Decal_UGP06-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping Decal_UGP06-vertex to face ratio (2.500000) terrain_halfpipe02-Low number of vertices in object (124, Optimum is > 256) terrain_halfpipe02-vertex to face ratio (1.337143) terrain_road_straight002-Low number of vertices in object (87, Optimum is > 256) terrain_road_straight002-vertex to face ratio (1.325000) terrain_wire-Low number of vertices in object (51, Optimum is > 256) terrain_wire-High vertex to face ratio (2.193548, Optimum is < 2.000000) - poor stripping terrain_wire-vertex to face ratio (2.193548) Terrain_brokenmetal-Low number of vertices in object (18, Optimum is > 256) Terrain_brokenmetal-vertex to face ratio (1.533333) Terrain_brokenmetal01-Low number of vertices in object (18, Optimum is > 256) Terrain_brokenmetal01-vertex to face ratio (1.533333) Terrain_depression01-vertex to face ratio (1.573951) terrain_rail02-Low number of vertices in object (83, Optimum is > 256) terrain_rail02-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_rail02-vertex to face ratio (2.500000) terrain_rail01-Low number of vertices in object (79, Optimum is > 256) terrain_rail01-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_rail01-vertex to face ratio (2.500000) terrain_rail04-Low number of vertices in object (80, Optimum is > 256) terrain_rail04-High vertex to face ratio (2.545455, Optimum is < 2.000000) - poor stripping terrain_rail04-vertex to face ratio (2.545455) terrain_rail05-Low number of vertices in object (82, Optimum is > 256) terrain_rail05-High vertex to face ratio (2.545455, Optimum is < 2.000000) - poor stripping terrain_rail05-vertex to face ratio (2.545455) Terrain_pillar07-Low number of vertices in object (96, Optimum is > 256) Terrain_pillar07-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping Terrain_pillar07-vertex to face ratio (2.500000) Terrain_pillar08-Low number of vertices in object (96, Optimum is > 256) Terrain_pillar08-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping Terrain_pillar08-vertex to face ratio (2.500000) Terrain_pillar09-Low number of vertices in object (96, Optimum is > 256) Terrain_pillar09-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping Terrain_pillar09-vertex to face ratio (2.500000) Terrain_tunnelhill-vertex to face ratio (1.631356) Terrain_deprtunnel-High vertex to face ratio (2.002841, Optimum is < 2.000000) - poor stripping Terrain_deprtunnel-vertex to face ratio (2.002841) Terrain_hills002-vertex to face ratio (1.418239) Terrain_bordercrates02-Low number of vertices in object (27, Optimum is > 256) Terrain_bordercrates02-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping Terrain_bordercrates02-vertex to face ratio (2.500000) Terrain_bordercrates01-Low number of vertices in object (38, Optimum is > 256) Terrain_bordercrates01-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping Terrain_bordercrates01-vertex to face ratio (2.500000) Terrain_bordercrates07-Low number of vertices in object (179, Optimum is > 256) Terrain_bordercrates07-High vertex to face ratio (2.384615, Optimum is < 2.000000) - poor stripping Terrain_bordercrates07-vertex to face ratio (2.384615) Terrain_bordercrates04-Low number of vertices in object (150, Optimum is > 256) Terrain_bordercrates04-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping Terrain_bordercrates04-vertex to face ratio (2.500000) Terrain_bordercrates03-Low number of vertices in object (141, Optimum is > 256) Terrain_bordercrates03-High vertex to face ratio (2.447368, Optimum is < 2.000000) - poor stripping Terrain_bordercrates03-vertex to face ratio (2.447368) Terrain_tunnelentrance-Low number of vertices in object (118, Optimum is > 256) Terrain_tunnelentrance-High vertex to face ratio (2.602740, Optimum is < 2.000000) - poor stripping Terrain_tunnelentrance-vertex to face ratio (2.602740) Terrain_hills004-Low number of vertices in object (234, Optimum is > 256) Terrain_hills004-vertex to face ratio (1.569767) Terrain_tunnelentrance01-Low number of vertices in object (120, Optimum is > 256) Terrain_tunnelentrance01-High vertex to face ratio (2.575342, Optimum is < 2.000000) - poor stripping Terrain_tunnelentrance01-vertex to face ratio (2.575342) Terrain_hills005-Low number of vertices in object (150, Optimum is > 256) Terrain_hills005-vertex to face ratio (1.741667) terrain_ground01-Low number of vertices in object (224, Optimum is > 256) terrain_ground01-vertex to face ratio (1.246094) terrain_ground03-vertex to face ratio (1.463504) Terrain_rail09-Low number of vertices in object (122, Optimum is > 256) Terrain_rail09-High vertex to face ratio (2.375000, Optimum is < 2.000000) - poor stripping Terrain_rail09-vertex to face ratio (2.375000) Terrain_rail10-Low number of vertices in object (220, Optimum is > 256) Terrain_rail10-High vertex to face ratio (2.387931, Optimum is < 2.000000) - poor stripping Terrain_rail10-vertex to face ratio (2.387931) terrain_flatland001-vertex to face ratio (1.351293) Terrain_road_curve003-Low number of vertices in object (90, Optimum is > 256) Terrain_road_curve003-vertex to face ratio (1.701493) Terrain_bordercrates12-Low number of vertices in object (135, Optimum is > 256) Terrain_bordercrates12-High vertex to face ratio (2.394737, Optimum is < 2.000000) - poor stripping Terrain_bordercrates12-vertex to face ratio (2.394737) Terrain_bordercrates13-Low number of vertices in object (38, Optimum is > 256) Terrain_bordercrates13-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping Terrain_bordercrates13-vertex to face ratio (2.500000) Terrain_bordercrates14-Low number of vertices in object (27, Optimum is > 256) Terrain_bordercrates14-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping Terrain_bordercrates14-vertex to face ratio (2.500000) Terrain_station02-vertex to face ratio (1.901499) Terrain_hills006-Low number of vertices in object (206, Optimum is > 256) Terrain_hills006-vertex to face ratio (1.260504) Terrain_hills007-High vertex to face ratio (2.185930, Optimum is < 2.000000) - poor stripping Terrain_hills007-vertex to face ratio (2.185930) Terrain_coast02-Low number of vertices in object (202, Optimum is > 256) Terrain_coast02-vertex to face ratio (1.263359) Terrain_deck-vertex to face ratio (1.634454) Terrain_support004-Low number of vertices in object (224, Optimum is > 256) Terrain_support004-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping Terrain_support004-vertex to face ratio (2.500000) Terrain_support003-Low number of vertices in object (224, Optimum is > 256) Terrain_support003-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping Terrain_support003-vertex to face ratio (2.500000) Terrain_support002-Low number of vertices in object (224, Optimum is > 256) Terrain_support002-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping Terrain_support002-vertex to face ratio (2.500000) Terrain_support_001-Low number of vertices in object (224, Optimum is > 256) Terrain_support_001-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping Terrain_support_001-vertex to face ratio (2.500000) Terrain_halfpipes-vertex to face ratio (1.601974) Terrain_bordercrates15-Low number of vertices in object (179, Optimum is > 256) Terrain_bordercrates15-High vertex to face ratio (2.269231, Optimum is < 2.000000) - poor stripping Terrain_bordercrates15-vertex to face ratio (2.269231) Terrain_bordercrates16-Low number of vertices in object (150, Optimum is > 256) Terrain_bordercrates16-High vertex to face ratio (2.390244, Optimum is < 2.000000) - poor stripping Terrain_bordercrates16-vertex to face ratio (2.390244) Terrain_bordercrates17-Low number of vertices in object (150, Optimum is > 256) Terrain_bordercrates17-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping Terrain_bordercrates17-vertex to face ratio (2.500000) terrain_clock001-Low number of vertices in object (72, Optimum is > 256) terrain_clock001-vertex to face ratio (1.201613) terrain_poles33-vertex to face ratio (1.712857) terrain_stair_grand003-High vertex to face ratio (2.210843, Optimum is < 2.000000) - poor stripping terrain_stair_grand003-vertex to face ratio (2.210843) Terrain_station_lightbox-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping Terrain_station_lightbox-vertex to face ratio (2.500000) Terrain_station_rail001-High vertex to face ratio (2.323789, Optimum is < 2.000000) - poor stripping Terrain_station_rail001-vertex to face ratio (2.323789) Terrain_station_jump-Low number of vertices in object (27, Optimum is > 256) Terrain_station_jump-High vertex to face ratio (2.562500, Optimum is < 2.000000) - poor stripping Terrain_station_jump-vertex to face ratio (2.562500) Terrain_station_rail003-High vertex to face ratio (2.504425, Optimum is < 2.000000) - poor stripping Terrain_station_rail003-vertex to face ratio (2.504425) Terrain_station_rail002-High vertex to face ratio (2.503247, Optimum is < 2.000000) - poor stripping Terrain_station_rail002-vertex to face ratio (2.503247) Terrain_station_rail004-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping Terrain_station_rail004-vertex to face ratio (2.500000) Terrain_station_rebar001-Low number of vertices in object (10, Optimum is > 256) Terrain_station_rebar001-vertex to face ratio (1.500000) Terrain_station_rebar02-Low number of vertices in object (10, Optimum is > 256) Terrain_station_rebar02-vertex to face ratio (1.500000) Terrain_station_rebar03-Low number of vertices in object (10, Optimum is > 256) Terrain_station_rebar03-vertex to face ratio (1.500000) Terrain_station_rebar04-Low number of vertices in object (10, Optimum is > 256) Terrain_station_rebar04-vertex to face ratio (1.500000) Terrain_station_rebar05-Low number of vertices in object (10, Optimum is > 256) Terrain_station_rebar05-vertex to face ratio (1.500000) Terrain_station_rebar06-Low number of vertices in object (10, Optimum is > 256) Terrain_station_rebar06-vertex to face ratio (1.500000) Terrain_station_rebar07-Low number of vertices in object (10, Optimum is > 256) Terrain_station_rebar07-vertex to face ratio (1.500000) Terrain_station_rebar08-Low number of vertices in object (10, Optimum is > 256) Terrain_station_rebar08-vertex to face ratio (1.500000) Terrain_station_rhythm001-Low number of vertices in object (217, Optimum is > 256) Terrain_station_rhythm001-vertex to face ratio (1.320144) Terrain_exit_easttunnel-Low number of vertices in object (216, Optimum is > 256) Terrain_exit_easttunnel-vertex to face ratio (1.330275) Terrain_descent_upper-vertex to face ratio (1.796562) Terrain_exit_westtunneltop-High vertex to face ratio (2.230000, Optimum is < 2.000000) - poor stripping Terrain_exit_westtunneltop-vertex to face ratio (2.230000) Terrain_exit_westtunnelbottom-Low number of vertices in object (221, Optimum is > 256) Terrain_exit_westtunnelbottom-vertex to face ratio (1.959459) Terrain_station_secondfloor001-vertex to face ratio (1.673410) Terrain_station_secondfloor002-Low number of vertices in object (164, Optimum is > 256) Terrain_station_secondfloor002-vertex to face ratio (1.456250) Terrain_station_secondfloor003-vertex to face ratio (1.492891) terrain_station_secondfloor005-vertex to face ratio (1.711180) Terrain_station_secondfloor006-vertex to face ratio (1.838816) Terrain_station_firstfloorupper-vertex to face ratio (1.481434) Terrain_station_walleast-vertex to face ratio (1.470046) Terrain_station_wallnorth-vertex to face ratio (1.847875) Terrain_road_descent-vertex to face ratio (1.747024) terrain_road_curve001-Low number of vertices in object (232, Optimum is > 256) terrain_road_curve001-High vertex to face ratio (2.040816, Optimum is < 2.000000) - poor stripping terrain_road_curve001-vertex to face ratio (2.040816) Terrain_road_straight001-Low number of vertices in object (229, Optimum is > 256) Terrain_road_straight001-vertex to face ratio (1.473118) Terrain_road_curve002-Low number of vertices in object (181, Optimum is > 256) Terrain_road_curve002-vertex to face ratio (1.368098) Terrain_hills003-Low number of vertices in object (228, Optimum is > 256) Terrain_hills003-High vertex to face ratio (2.018293, Optimum is < 2.000000) - poor stripping Terrain_hills003-vertex to face ratio (2.018293) Terrain_hills008-Low number of vertices in object (245, Optimum is > 256) Terrain_hills008-vertex to face ratio (1.348993) terrain_ground05-Low number of vertices in object (176, Optimum is > 256) terrain_ground05-vertex to face ratio (1.150794) terrain_flatland002-vertex to face ratio (1.260766) terrain_roof004-Low number of vertices in object (195, Optimum is > 256) terrain_roof004-vertex to face ratio (1.598802) terrain_stair_grand001-vertex to face ratio (1.774892) terrain_stair_grand002-High vertex to face ratio (2.102410, Optimum is < 2.000000) - poor stripping terrain_stair_grand002-vertex to face ratio (2.102410) terrain_station_rail002-High vertex to face ratio (2.508065, Optimum is < 2.000000) - poor stripping terrain_station_rail002-vertex to face ratio (2.508065) Terrain_burnedout_top002-vertex to face ratio (1.774793) ExploderDef_Light-Low number of vertices in object (169, Optimum is > 256) ExploderDef_Light-High vertex to face ratio (2.265306, Optimum is < 2.000000) - poor stripping ExploderDef_Light-vertex to face ratio (2.265306) Terrain_hills13-Low number of vertices in object (109, Optimum is > 256) Terrain_hills13-vertex to face ratio (1.219355) Terrain_dirt001-Low number of vertices in object (105, Optimum is > 256) Terrain_dirt001-vertex to face ratio (1.500000) Terrain_warehouse_south01-vertex to face ratio (1.462462) Decal_UGP002-Low number of vertices in object (12, Optimum is > 256) Decal_UGP002-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping Decal_UGP002-vertex to face ratio (2.500000) Terrain_warehouse_floor-vertex to face ratio (1.649573) decal_UGPtag01-Low number of vertices in object (4, Optimum is > 256) decal_UGPtag01-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping decal_UGPtag01-vertex to face ratio (2.500000) decal_ugptag002-Low number of vertices in object (4, Optimum is > 256) decal_ugptag002-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping decal_ugptag002-vertex to face ratio (2.500000) Decal_UGP08-Low number of vertices in object (16, Optimum is > 256) Decal_UGP08-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping Decal_UGP08-vertex to face ratio (2.500000) terrain_warehouse_south-vertex to face ratio (1.528190) Decal_UGP07-Low number of vertices in object (8, Optimum is > 256) Decal_UGP07-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping Decal_UGP07-vertex to face ratio (2.500000) terrain_canopy11-vertex to face ratio (1.844037) terrain_canopy15-vertex to face ratio (1.844037) Terrain_tunnelentrance03-vertex to face ratio (1.303657) Terrain_tracks05-vertex to face ratio (1.239130) Terrain_station_stairs001-vertex to face ratio (1.911243) Terrain_station_stairs002-vertex to face ratio (1.779343) Terrain_station_stairs004-Low number of vertices in object (252, Optimum is > 256) Terrain_station_stairs004-vertex to face ratio (1.780000) Terrain_station_rail05-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping Terrain_station_rail05-vertex to face ratio (2.500000) Terrain_tracks06-vertex to face ratio (1.150000) Terrain_poles-vertex to face ratio (1.809091) Terrain_roof_break001-Low number of vertices in object (37, Optimum is > 256) Terrain_roof_break001-vertex to face ratio (1.904762) Terrain_roof002-Low number of vertices in object (59, Optimum is > 256) Terrain_roof002-vertex to face ratio (1.837838) Terrain_roof001-Low number of vertices in object (144, Optimum is > 256) Terrain_roof001-vertex to face ratio (1.520000) Terrain_roof03-Low number of vertices in object (171, Optimum is > 256) Terrain_roof03-vertex to face ratio (1.517241) Terrain_roof003-Low number of vertices in object (204, Optimum is > 256) Terrain_roof003-vertex to face ratio (1.481283) Terrain_hills010-Low number of vertices in object (149, Optimum is > 256) Terrain_hills010-vertex to face ratio (1.566434) Terrain_bordercrates18-Low number of vertices in object (15, Optimum is > 256) Terrain_bordercrates18-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping Terrain_bordercrates18-vertex to face ratio (2.500000) Terrain_alley003-Low number of vertices in object (139, Optimum is > 256) Terrain_alley003-vertex to face ratio (1.625000) Terrain_roundhouse002-vertex to face ratio (1.840173) Decal_UGP04-Low number of vertices in object (12, Optimum is > 256) Decal_UGP04-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping Decal_UGP04-vertex to face ratio (2.500000) terrain_ship01-vertex to face ratio (1.696915) Terrain_hills009-Low number of vertices in object (252, Optimum is > 256) Terrain_hills009-vertex to face ratio (1.491736) Terrain_hills011-vertex to face ratio (1.689781) Terrain_bordercrates19-Low number of vertices in object (15, Optimum is > 256) Terrain_bordercrates19-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping Terrain_bordercrates19-vertex to face ratio (2.500000) Terrain_bordercrates20-Low number of vertices in object (15, Optimum is > 256) Terrain_bordercrates20-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping Terrain_bordercrates20-vertex to face ratio (2.500000) Terrain_bordercrates21-Low number of vertices in object (18, Optimum is > 256) Terrain_bordercrates21-High vertex to face ratio (2.400000, Optimum is < 2.000000) - poor stripping Terrain_bordercrates21-vertex to face ratio (2.400000) terrain_poles34-vertex to face ratio (1.798413) terrain_rail03-Low number of vertices in object (199, Optimum is > 256) terrain_rail03-High vertex to face ratio (2.035714, Optimum is < 2.000000) - poor stripping terrain_rail03-vertex to face ratio (2.035714) terrain_Tracks26-Low number of vertices in object (87, Optimum is > 256) terrain_Tracks26-vertex to face ratio (1.360465) terrain_Tracks_002-vertex to face ratio (1.483051) terrain_Tracks_001-vertex to face ratio (1.613573) terrain_Tracks_007-Low number of vertices in object (170, Optimum is > 256) terrain_Tracks_007-vertex to face ratio (1.136364) terrain_Tracks_004-vertex to face ratio (1.524017) terrain_Tracks_003-vertex to face ratio (1.511682) terrain_Tracks_010-Low number of vertices in object (207, Optimum is > 256) terrain_Tracks_010-vertex to face ratio (1.133333) terrain_Tracks_005-Low number of vertices in object (207, Optimum is > 256) terrain_Tracks_005-vertex to face ratio (1.262500) terrain_Tracks_006-Low number of vertices in object (219, Optimum is > 256) terrain_Tracks_006-vertex to face ratio (1.204167) terrain_Tracks_011-Low number of vertices in object (116, Optimum is > 256) terrain_Tracks_011-vertex to face ratio (1.291667) terrain_Tracks_straight06-vertex to face ratio (1.678182) terrain_Tracks_15-Low number of vertices in object (207, Optimum is > 256) terrain_Tracks_15-vertex to face ratio (1.133333) terrain_Tracks_17-vertex to face ratio (1.247917) terrain_tracks020-vertex to face ratio (1.743750) Terrain_tracks019-vertex to face ratio (1.607500) terrain_Tracks_18-vertex to face ratio (1.528509) terrain_Tracks_19-Low number of vertices in object (207, Optimum is > 256) terrain_Tracks_19-vertex to face ratio (1.133333) terrain_tracks021-vertex to face ratio (1.634529) Terrain_ground005-vertex to face ratio (1.186695) Terrain_ground006-vertex to face ratio (1.387931) Terrain_ground009-Low number of vertices in object (142, Optimum is > 256) Terrain_ground009-vertex to face ratio (1.200000) Terrain_roundhouse_roof-Low number of vertices in object (241, Optimum is > 256) Terrain_roundhouse_roof-vertex to face ratio (1.497653) Terrain_bordercrates22-Low number of vertices in object (38, Optimum is > 256) Terrain_bordercrates22-High vertex to face ratio (2.272727, Optimum is < 2.000000) - poor stripping Terrain_bordercrates22-vertex to face ratio (2.272727) Terrain_Tracks_012-vertex to face ratio (1.505208) terrain_Tracks_21-Low number of vertices in object (207, Optimum is > 256) terrain_Tracks_21-vertex to face ratio (1.133333) terrain_tracks22-vertex to face ratio (1.743750) terrain_Tracks_22-Low number of vertices in object (207, Optimum is > 256) terrain_Tracks_22-vertex to face ratio (1.133333) Terrain_rail08-Low number of vertices in object (170, Optimum is > 256) Terrain_rail08-High vertex to face ratio (2.467391, Optimum is < 2.000000) - poor stripping Terrain_rail08-vertex to face ratio (2.467391) Terrain_rail01-Low number of vertices in object (140, Optimum is > 256) Terrain_rail01-High vertex to face ratio (2.472222, Optimum is < 2.000000) - poor stripping Terrain_rail01-vertex to face ratio (2.472222) Terrain_bulldozer02-vertex to face ratio (1.770000) Terrain_depression03-vertex to face ratio (1.414085) Terrain_dock-vertex to face ratio (1.471014) Terrain_docks01-vertex to face ratio (1.544240) terrain_seaside001-vertex to face ratio (1.433803) Terrain_cranebase001-vertex to face ratio (1.530120) Cardef_dirtcar-vertex to face ratio (1.972376) CarDef_AutoTrans-vertex to face ratio (1.839286) CarDef_BoxcarC-vertex to face ratio (1.978437) Cardef_flatbed_01-vertex to face ratio (1.927007) Terrain_bridgething06a-vertex to face ratio (1.367816) Terrain_bridgething06-vertex to face ratio (1.367816) Terrain_walkway01-Low number of vertices in object (152, Optimum is > 256) Terrain_walkway01-vertex to face ratio (1.991228) Terrain_walkway02-Low number of vertices in object (166, Optimum is > 256) Terrain_walkway02-vertex to face ratio (1.694444) terrain_stair_rail007-Low number of vertices in object (70, Optimum is > 256) terrain_stair_rail007-High vertex to face ratio (2.347826, Optimum is < 2.000000) - poor stripping terrain_stair_rail007-vertex to face ratio (2.347826) terrain_stair_rail08-Low number of vertices in object (76, Optimum is > 256) terrain_stair_rail08-High vertex to face ratio (2.434783, Optimum is < 2.000000) - poor stripping terrain_stair_rail08-vertex to face ratio (2.434783) CarDef_BoxcarRed-vertex to face ratio (1.875887) CarDef_Boxcar-vertex to face ratio (1.858156) Cardef_engine-vertex to face ratio (1.960366) terrain_Tracks_23-Low number of vertices in object (254, Optimum is > 256) terrain_Tracks_23-vertex to face ratio (1.211111) terrain_tracks_24-vertex to face ratio (1.743750) terrain_Tracks_24-vertex to face ratio (1.167939) terrain_Tracks_26-Low number of vertices in object (170, Optimum is > 256) terrain_Tracks_26-vertex to face ratio (1.136364) terrain_Tracks_27-Low number of vertices in object (244, Optimum is > 256) terrain_Tracks_27-vertex to face ratio (1.386364) terrain_Tracks_28-Low number of vertices in object (170, Optimum is > 256) terrain_Tracks_28-vertex to face ratio (1.136364) Terrain_floortunnel-vertex to face ratio (1.314168) terrain_ground02-vertex to face ratio (1.330579) Terrain_bulldozer03-vertex to face ratio (1.770000) Terrain_rails_040-Low number of vertices in object (80, Optimum is > 256) Terrain_rails_040-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping Terrain_rails_040-vertex to face ratio (2.500000) Terrain_rails_41-Low number of vertices in object (80, Optimum is > 256) Terrain_rails_41-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping Terrain_rails_41-vertex to face ratio (2.500000) Terrain_rails_42-Low number of vertices in object (80, Optimum is > 256) Terrain_rails_42-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping Terrain_rails_42-vertex to face ratio (2.500000) Terrain_rails_43-Low number of vertices in object (82, Optimum is > 256) Terrain_rails_43-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping Terrain_rails_43-vertex to face ratio (2.500000) Terrain_rails_44-Low number of vertices in object (104, Optimum is > 256) Terrain_rails_44-High vertex to face ratio (2.200000, Optimum is < 2.000000) - poor stripping Terrain_rails_44-vertex to face ratio (2.200000) terrain_sponsor01-Low number of vertices in object (18, Optimum is > 256) terrain_sponsor01-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping terrain_sponsor01-vertex to face ratio (2.250000) decal_huffy-Low number of vertices in object (4, Optimum is > 256) decal_huffy-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping decal_huffy-vertex to face ratio (2.500000) terrain_sponsor02-Low number of vertices in object (18, Optimum is > 256) terrain_sponsor02-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping terrain_sponsor02-vertex to face ratio (2.250000) decal_UGP-Low number of vertices in object (4, Optimum is > 256) decal_UGP-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping decal_UGP-vertex to face ratio (2.500000) terrain_sponsor03-Low number of vertices in object (18, Optimum is > 256) terrain_sponsor03-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping terrain_sponsor03-vertex to face ratio (2.250000) decal_huffy01-Low number of vertices in object (4, Optimum is > 256) decal_huffy01-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping decal_huffy01-vertex to face ratio (2.500000) terrain_sponsor04-Low number of vertices in object (18, Optimum is > 256) terrain_sponsor04-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping terrain_sponsor04-vertex to face ratio (2.250000) decal_UGP02-Low number of vertices in object (4, Optimum is > 256) decal_UGP02-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping decal_UGP02-vertex to face ratio (2.500000) CarDef_Sponsor_01-vertex to face ratio (1.854305) Terrain_backflat002-vertex to face ratio (1.375581) GlassDef_Station_04-Low number of vertices in object (10, Optimum is > 256) GlassDef_Station_04-vertex to face ratio (1.500000) GlassDef_Station_01-Low number of vertices in object (9, Optimum is > 256) GlassDef_Station_01-vertex to face ratio (1.571429) GlassDef_Station_02-Low number of vertices in object (18, Optimum is > 256) GlassDef_Station_02-vertex to face ratio (1.642857) GlassDef_Station_03-Low number of vertices in object (17, Optimum is > 256) GlassDef_Station_03-vertex to face ratio (1.533333) Terrain_dirtcar001-vertex to face ratio (1.972376) Terrain_dirtcar02-vertex to face ratio (1.972376) Terrain_dirtcar03-vertex to face ratio (1.972376) terrain_ocean02-vertex to face ratio (1.372517) terrain_canopy16-vertex to face ratio (1.844037) terrain_canopy17-vertex to face ratio (1.844037) terrain_canopy18-vertex to face ratio (1.844037) terrain_canopy19-vertex to face ratio (1.844037) terrain_canopy20-vertex to face ratio (1.844037) terrain_canopy21-vertex to face ratio (1.844037) terrain_roundhouse-Low number of vertices in object (44, Optimum is > 256) terrain_roundhouse-vertex to face ratio (1.970588) Terrain_bridgething06a01-vertex to face ratio (1.367816) Terrain_bridgething06a02-vertex to face ratio (1.375479) Terrain_bridgething06a03-vertex to face ratio (1.394636) terrain_Tracks_30-Low number of vertices in object (189, Optimum is > 256) terrain_Tracks_30-vertex to face ratio (1.346591) terrain_Tracks_32-Low number of vertices in object (189, Optimum is > 256) terrain_Tracks_32-vertex to face ratio (1.346591) GlassDef_Roof01-Low number of vertices in object (34, Optimum is > 256) GlassDef_Roof01-vertex to face ratio (1.612903) GlassDef_RoofA01-Low number of vertices in object (15, Optimum is > 256) GlassDef_RoofA01-vertex to face ratio (1.866667) Terrain_station_ff01-vertex to face ratio (1.462069) Terrain_station_ff02-vertex to face ratio (1.508671) ExploderDef_UGPcrate-Low number of vertices in object (18, Optimum is > 256) ExploderDef_UGPcrate-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping ExploderDef_UGPcrate-vertex to face ratio (2.500000) terrain_ramp-Low number of vertices in object (26, Optimum is > 256) terrain_ramp-vertex to face ratio (2.000000) Terrain_dirtmover-vertex to face ratio (1.981818) terrain_Tracks_42-vertex to face ratio (1.181818) terrain_Tracks_43-vertex to face ratio (1.500000) terrain_Tracks_46-vertex to face ratio (1.178030) terrain_Tracks_48-vertex to face ratio (1.643258) CarDef_SponsorA_01-vertex to face ratio (1.850340) terrain_tracks001-vertex to face ratio (1.342975) Terrain_tracks001-Low number of vertices in object (112, Optimum is > 256) Terrain_tracks001-vertex to face ratio (1.534091) watersurfaceDEF_ocean-vertex to face ratio (1.389830) terrain_ship02-vertex to face ratio (1.696915) ExploderDef_floor-Low number of vertices in object (70, Optimum is > 256) ExploderDef_floor-vertex to face ratio (1.791667) GlassDef_Conv-Low number of vertices in object (14, Optimum is > 256) GlassDef_Conv-vertex to face ratio (1.166667) terrain_divider_piece02-Low number of vertices in object (24, Optimum is > 256) terrain_divider_piece02-vertex to face ratio (1.388889) terrain_divider_piece03-Low number of vertices in object (24, Optimum is > 256) terrain_divider_piece03-vertex to face ratio (1.388889) Terrain_descent_bridges-vertex to face ratio (1.345957) Panorama_01-vertex to face ratio (2.000000) terrain_bumper04-Low number of vertices in object (63, Optimum is > 256) terrain_bumper04-vertex to face ratio (2.000000) Terrain_tunnel_999-vertex to face ratio (1.208267) animdef_crane00-Low number of vertices in object (121, Optimum is > 256) animdef_crane00-vertex to face ratio (1.586538) animdef_crane01 -Low number of vertices in object (121, Optimum is > 256) animdef_crane01 -vertex to face ratio (1.586538) animdef_craneTop00-Low number of vertices in object (197, Optimum is > 256) animdef_craneTop00-vertex to face ratio (1.937984) animdef_craneTop01-Low number of vertices in object (195, Optimum is > 256) animdef_craneTop01-vertex to face ratio (1.930233) GlassDef_roundhouse-Low number of vertices in object (6, Optimum is > 256) GlassDef_roundhouse-vertex to face ratio (1.666667) ExploderDef_Crate-Low number of vertices in object (18, Optimum is > 256) ExploderDef_Crate-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping ExploderDef_Crate-vertex to face ratio (2.500000) Terrain_rail11-Low number of vertices in object (170, Optimum is > 256) Terrain_rail11-High vertex to face ratio (2.467391, Optimum is < 2.000000) - poor stripping Terrain_rail11-vertex to face ratio (2.467391) Terrain_tabletop02-Low number of vertices in object (57, Optimum is > 256) Terrain_tabletop02-vertex to face ratio (1.375000) terrain_bumper07-Low number of vertices in object (63, Optimum is > 256) terrain_bumper07-vertex to face ratio (2.000000) terrain_bumper08-Low number of vertices in object (63, Optimum is > 256) terrain_bumper08-vertex to face ratio (2.000000) terrain_bumper09-Low number of vertices in object (63, Optimum is > 256) terrain_bumper09-vertex to face ratio (2.000000) terrain_bumper11-Low number of vertices in object (63, Optimum is > 256) terrain_bumper11-vertex to face ratio (2.000000) terrain_bumper12-Low number of vertices in object (63, Optimum is > 256) terrain_bumper12-vertex to face ratio (2.000000) terrain_bumper13-Low number of vertices in object (63, Optimum is > 256) terrain_bumper13-vertex to face ratio (2.000000) terrain_bumper14-Low number of vertices in object (63, Optimum is > 256) terrain_bumper14-vertex to face ratio (2.000000) terrain_bumper15-Low number of vertices in object (63, Optimum is > 256) terrain_bumper15-vertex to face ratio (2.000000) Terrain_tabletop01-Low number of vertices in object (57, Optimum is > 256) Terrain_tabletop01-vertex to face ratio (1.178571) ExploderDef_fenc-Low number of vertices in object (52, Optimum is > 256) ExploderDef_fenc-vertex to face ratio (1.666667) ExploderDef_fence-Low number of vertices in object (72, Optimum is > 256) ExploderDef_fence-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping ExploderDef_fence-vertex to face ratio (2.500000) watersurfaceDef_inlet-Low number of vertices in object (28, Optimum is > 256) watersurfaceDef_inlet-vertex to face ratio (1.550000) terrain_invis_200-Low number of vertices in object (8, Optimum is > 256) terrain_invis_200-vertex to face ratio (1.416667) -END- - EOF -