-------------------------------------------------------------------- - Log file for E:\TMP\levels\Venice\VENICE.ZIT -------------------------------------------------------------------- - Exported from S:\bmx2_xcube\Art\levels\Venice_X\venicemaster91_X_05.max -------------------------------------------------------------------- -------------------------------------------------------------------- Textures -------------------------------------------------------------------- Width:256, Height:256 Refs: 3174 - S:\BMX2_XCUBE\ART\TEXTURES\VENICE\BMP\XBox\Cache\VC_CANALSIDEFINAL.dds Width:128, Height:128 Refs: 2250 - S:\BMX2_XCUBE\ART\TEXTURES\VENICE\BMP\XBox\Cache\GREYBRICKEDGE.dds Width:128, Height:128 Refs: 5787 - S:\BMX2_XCUBE\ART\TEXTURES\VENICE\BMP\XBox\Cache\DRYCANAL128.dds Width:128, Height:128 Refs: 5283 - S:\BMX2_XCUBE\ART\TEXTURES\VENICE\BMP\XBox\Cache\GREYBRICKSDARK.dds Width:256, Height:256 Refs: 153 - S:\BMX2_XCUBE\ART\TEXTURES\VENICE\BMP\XBox\Cache\BUILDING_CB.dds Width:256, 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Terrain_Square_Bldg04 NumMaterials: 8 NumFaces: 390 NumVerts: 772 - Terrain_Square_Bldg06 NumMaterials: 8 NumFaces: 350 NumVerts: 708 - Terrain_Square_Bldg05 NumMaterials: 1 NumFaces: 118 NumVerts: 236 - Terrain_Stair05 NumMaterials: 6 NumFaces: 518 NumVerts: 458 - Terrain_16 NumMaterials: 1 NumFaces: 2 NumVerts: 4 - Decal_16 NumMaterials: 1 NumFaces: 2 NumVerts: 4 - Decal_16_2 NumMaterials: 1 NumFaces: 50 NumVerts: 48 - Decal_16_3 NumMaterials: 7 NumFaces: 288 NumVerts: 283 - Terrain_RoundRhythm01 NumMaterials: 1 NumFaces: 2 NumVerts: 4 - Decal_RR NumMaterials: 1 NumFaces: 24 NumVerts: 30 - Decal_RR2 NumMaterials: 6 NumFaces: 427 NumVerts: 489 - Terrain_05 NumMaterials: 3 NumFaces: 10 NumVerts: 20 - Decal_05 NumMaterials: 1 NumFaces: 30 NumVerts: 36 - Decal_05_2 NumMaterials: 1 NumFaces: 8 NumVerts: 10 - Decal_05_3 NumMaterials: 6 NumFaces: 299 NumVerts: 327 - Terrain_12 NumMaterials: 2 NumFaces: 4 NumVerts: 8 - Decal_12 NumMaterials: 13 NumFaces: 611 NumVerts: 1040 - Terrain_Basilica NumMaterials: 6 NumFaces: 194 NumVerts: 360 - Terrain_Square_Bldg10 NumMaterials: 9 NumFaces: 199 NumVerts: 334 - Terrain_DummyA21 NumMaterials: 2 NumFaces: 456 NumVerts: 430 - Terrain_RoundCenter01 NumMaterials: 8 NumFaces: 234 NumVerts: 433 - Terrain_Courthouse NumMaterials: 2 NumFaces: 12 NumVerts: 24 - Terrain_CartMid01 NumMaterials: 9 NumFaces: 158 NumVerts: 218 - Terrain_DummyA17 NumMaterials: 11 NumFaces: 179 NumVerts: 251 - Terrain_DummyA18 NumMaterials: 14 NumFaces: 993 NumVerts: 1312 - Terrain_Church01 NumMaterials: 18 NumFaces: 376 NumVerts: 501 - Terrain_HouseG02 NumMaterials: 2 NumFaces: 200 NumVerts: 328 - Terrain_HighBridge01 NumMaterials: 5 NumFaces: 427 NumVerts: 381 - Terrain_14 NumMaterials: 1 NumFaces: 270 NumVerts: 211 - PropDef_Head NumMaterials: 3 NumFaces: 55 NumVerts: 107 - Terrain_Flagline01 NumMaterials: 2 NumFaces: 36 NumVerts: 60 - Terrain_AwnJump03 NumMaterials: 3 NumFaces: 172 NumVerts: 329 - DynamicsDef_Camera NumMaterials: 1 NumFaces: 16 NumVerts: 22 - Terrain_CanalChrissy07 NumMaterials: 1 NumFaces: 54 NumVerts: 36 - PropDef_TiePole_LP NumMaterials: 1 NumFaces: 264 NumVerts: 312 - PropDef_SiderailA NumMaterials: 1 NumFaces: 66 NumVerts: 78 - Terrain_SiderailA39 NumMaterials: 9 NumFaces: 134 NumVerts: 156 - Terrain_DummyA09 NumMaterials: 13 NumFaces: 296 NumVerts: 447 - Terrain_House05 NumMaterials: 12 NumFaces: 119 NumVerts: 125 - Terrain_Square_Bldg01 NumMaterials: 3 NumFaces: 34 NumVerts: 70 - Terrain_Doorstep01 NumMaterials: 3 NumFaces: 34 NumVerts: 70 - Terrain_Doorstep02 NumMaterials: 3 NumFaces: 32 NumVerts: 72 - Terrain_Doorstep03 NumMaterials: 6 NumFaces: 60 NumVerts: 80 - Terrain_Square_Bldg03 NumMaterials: 12 NumFaces: 42 NumVerts: 74 - Terrain_Square_Bldg02 NumMaterials: 8 NumFaces: 179 NumVerts: 297 - Terrain_House22 NumMaterials: 4 NumFaces: 34 NumVerts: 58 - Terrain_House23 NumMaterials: 6 NumFaces: 37 NumVerts: 54 - Terrain_DummyB03 NumMaterials: 6 NumFaces: 73 NumVerts: 84 - Terrain_DummyA04 NumMaterials: 6 NumFaces: 52 NumVerts: 56 - Terrain_DummyB05 NumMaterials: 7 NumFaces: 183 NumVerts: 166 - Terrain_DummyA06 NumMaterials: 8 NumFaces: 47 NumVerts: 56 - Terrain_DummyA22 NumMaterials: 13 NumFaces: 407 NumVerts: 434 - Terrain_07 NumMaterials: 1 NumFaces: 20 NumVerts: 24 - Decal_07 NumMaterials: 10 NumFaces: 130 NumVerts: 185 - Terrain_House24 NumMaterials: 7 NumFaces: 105 NumVerts: 141 - Terrain_DummyB01 NumMaterials: 6 NumFaces: 49 NumVerts: 65 - Terrain_DummyA23 NumMaterials: 6 NumFaces: 51 NumVerts: 69 - Terrain_House25 NumMaterials: 5 NumFaces: 133 NumVerts: 136 - Terrain_House03 NumMaterials: 10 NumFaces: 56 NumVerts: 82 - Terrain_DummyA24 NumMaterials: 13 NumFaces: 640 NumVerts: 1231 - Terrain_Square_Bldg08 NumMaterials: 19 NumFaces: 442 NumVerts: 758 - Terrain_House06 NumMaterials: 15 NumFaces: 235 NumVerts: 350 - Terrain_DummyB02 NumMaterials: 15 NumFaces: 334 NumVerts: 465 - Terrain_DummyA07 NumMaterials: 8 NumFaces: 60 NumVerts: 78 - Terrain_DummyA15 NumMaterials: 19 NumFaces: 362 NumVerts: 555 - Terrain_House07 NumMaterials: 9 NumFaces: 60 NumVerts: 76 - Terrain_DummyA19 NumMaterials: 16 NumFaces: 284 NumVerts: 462 - Terrain_DummyA03 NumMaterials: 14 NumFaces: 114 NumVerts: 130 - Terrain_Square_Bldg07 NumMaterials: 13 NumFaces: 97 NumVerts: 108 - Terrain_Square_Bldg09 NumMaterials: 4 NumFaces: 34 NumVerts: 70 - Terrain_Doorstep12 NumMaterials: 4 NumFaces: 34 NumVerts: 70 - Terrain_Doorstep13 NumMaterials: 4 NumFaces: 34 NumVerts: 70 - Terrain_Doorstep14 NumMaterials: 4 NumFaces: 34 NumVerts: 70 - Terrain_Doorstep15 NumMaterials: 4 NumFaces: 34 NumVerts: 70 - Terrain_Doorstep16 NumMaterials: 3 NumFaces: 200 NumVerts: 283 - PropDef_Bench NumMaterials: 3 NumFaces: 30 NumVerts: 64 - Terrain_casaedge05 NumMaterials: 5 NumFaces: 20 NumVerts: 33 - Terrain_casaScene24 NumMaterials: 10 NumFaces: 56 NumVerts: 110 - Terrain_casaedge06 NumMaterials: 3 NumFaces: 7 NumVerts: 15 - Terrain_CasaScene11 NumMaterials: 4 NumFaces: 12 NumVerts: 23 - Terrain_CanalSceneFill NumMaterials: 2 NumFaces: 6 NumVerts: 10 - Terrain_CasaScene12 NumMaterials: 10 NumFaces: 86 NumVerts: 172 - Terrain_CasaScene14 NumMaterials: 9 NumFaces: 37 NumVerts: 77 - Terrain_casaedge08 NumMaterials: 3 NumFaces: 36 NumVerts: 50 - Terrain_NewSceneCanal NumMaterials: 8 NumFaces: 52 NumVerts: 107 - Terrain_CasaScene17 NumMaterials: 10 NumFaces: 97 NumVerts: 203 - Terrain_CasaScene18 NumMaterials: 11 NumFaces: 161 NumVerts: 218 - Terrain_DummyA11 NumMaterials: 10 NumFaces: 372 NumVerts: 469 - Terrain_DummyA12 NumMaterials: 1 NumFaces: 4 NumVerts: 6 - Decal_DummyA12 NumMaterials: 9 NumFaces: 146 NumVerts: 191 - Terrain_DummyA13 NumMaterials: 3 NumFaces: 136 NumVerts: 186 - terrain_smallBridge01 NumMaterials: 5 NumFaces: 87 NumVerts: 102 - Terrain_03 NumMaterials: 1 NumFaces: 60 NumVerts: 48 - Terrain_13 NumMaterials: 4 NumFaces: 106 NumVerts: 140 - Terrain_Canal13 NumMaterials: 4 NumFaces: 16 NumVerts: 26 - Terrain_Canal12 NumMaterials: 12 NumFaces: 56 NumVerts: 110 - Terrain_casaedge13 NumMaterials: 1 NumFaces: 25 NumVerts: 24 - PropDef_OldpostA NumMaterials: 5 NumFaces: 20 NumVerts: 40 - Terrain_casaScene26 NumMaterials: 3 NumFaces: 158 NumVerts: 168 - PropDef_boatjump NumMaterials: 1 NumFaces: 160 NumVerts: 210 - DynamicsDef_Frame NumMaterials: 3 NumFaces: 28 NumVerts: 48 - DynamicsDef_painting NumMaterials: 1 NumFaces: 20 NumVerts: 38 - DynamicsDef_Crate NumMaterials: 3 NumFaces: 28 NumVerts: 48 - DynamicsDef_sketch NumMaterials: 3 NumFaces: 28 NumVerts: 48 - DynamicsDef_Wasser NumMaterials: 3 NumFaces: 28 NumVerts: 48 - DynamicsDef_kiss NumMaterials: 1 NumFaces: 56 NumVerts: 34 - DynamicsDef_Fish NumMaterials: 1 NumFaces: 56 NumVerts: 34 - DynamicsDef_BIGFISH NumMaterials: 1 NumFaces: 20 NumVerts: 40 - DynamicsDef_rooster NumMaterials: 1 NumFaces: 48 NumVerts: 56 - DynamicsDef_Ddddd NumMaterials: 1 NumFaces: 80 NumVerts: 64 - DynamicsDef_Fuck NumMaterials: 1 NumFaces: 48 NumVerts: 34 - DynamicsDef_Hockey NumMaterials: 1 NumFaces: 20 NumVerts: 38 - DynamicsDef_FishBox NumMaterials: 1 NumFaces: 86 NumVerts: 168 - DynamicsDef_MusicStand NumMaterials: 2 NumFaces: 18 NumVerts: 16 - GlassDef_window NumMaterials: 3 NumFaces: 144 NumVerts: 93 - ExploderDef_Gelato NumMaterials: 2 NumFaces: 408 NumVerts: 454 - Terrain_ElectricLine04 NumMaterials: 1 NumFaces: 52 NumVerts: 104 - terrain_Fence01 NumMaterials: 1 NumFaces: 104 NumVerts: 208 - terrain_Fence02 NumMaterials: 1 NumFaces: 104 NumVerts: 208 - terrain_Fence03 NumMaterials: 1 NumFaces: 104 NumVerts: 208 - terrain_Fence04 NumMaterials: 1 NumFaces: 104 NumVerts: 208 - terrain_Fence05 NumMaterials: 1 NumFaces: 104 NumVerts: 208 - terrain_Fence06 NumMaterials: 13 NumFaces: 341 NumVerts: 470 - Terrain_casa02 NumMaterials: 2 NumFaces: 185 NumVerts: 195 - terrain_tree_small14 NumMaterials: 1 NumFaces: 130 NumVerts: 260 - PropDef_Fence NumMaterials: 11 NumFaces: 74 NumVerts: 115 - Terrain_casa12 NumMaterials: 7 NumFaces: 55 NumVerts: 82 - Terrain_casa13 NumMaterials: 7 NumFaces: 38 NumVerts: 60 - Terrain_casa14 NumMaterials: 2 NumFaces: 60 NumVerts: 124 - Terrain_Steps02 NumMaterials: 6 NumFaces: 43 NumVerts: 63 - Terrain_casa17 NumMaterials: 9 NumFaces: 65 NumVerts: 92 - Terrain_casaedge01 NumMaterials: 3 NumFaces: 252 NumVerts: 458 - Terrain_Bridge03 NumMaterials: 7 NumFaces: 35 NumVerts: 46 - Terrain_casa18 NumMaterials: 1 NumFaces: 306 NumVerts: 424 - PropDef_Lampost NumMaterials: 1 NumFaces: 75 NumVerts: 72 - PropDef_OldpostB NumMaterials: 3 NumFaces: 194 NumVerts: 326 - terrain_ext02 NumMaterials: 1 NumFaces: 36 NumVerts: 72 - terrain_Fence15 NumMaterials: 3 NumFaces: 252 NumVerts: 490 - Terrain_Bridge04 NumMaterials: 6 NumFaces: 24 NumVerts: 40 - Terrain_casa19 NumMaterials: 8 NumFaces: 51 NumVerts: 81 - Terrain_casa20 NumMaterials: 2 NumFaces: 60 NumVerts: 122 - Terrain_Steps04 NumMaterials: 1 NumFaces: 348 NumVerts: 754 - terrain_mid01 NumMaterials: 3 NumFaces: 48 NumVerts: 86 - terrain_vapstop NumMaterials: 3 NumFaces: 304 NumVerts: 383 - terrain_newplanter NumMaterials: 1 NumFaces: 22 NumVerts: 44 - PropDef_Bin NumMaterials: 4 NumFaces: 11 NumVerts: 21 - Terrain_casa21 NumMaterials: 4 NumFaces: 19 NumVerts: 31 - Terrain_casa22 NumMaterials: 11 NumFaces: 242 NumVerts: 235 - terrain_islebowl NumMaterials: 1 NumFaces: 288 NumVerts: 632 - terrain_dockrail01 NumMaterials: 1 NumFaces: 288 NumVerts: 634 - terrain_dockrail02 NumMaterials: 1 NumFaces: 20 NumVerts: 18 - terrain_ilsefloor04 NumMaterials: 2 NumFaces: 18 NumVerts: 40 - terrain_artjump NumMaterials: 2 NumFaces: 18 NumVerts: 40 - terrain_artjump01 NumMaterials: 2 NumFaces: 322 NumVerts: 648 - Terrain_SiderailB05 NumMaterials: 1 NumFaces: 132 NumVerts: 156 - Terrain_SiderailA19 NumMaterials: 1 NumFaces: 66 NumVerts: 78 - Terrain_SiderailA20 NumMaterials: 1 NumFaces: 264 NumVerts: 600 - terrain_dockrail03 NumMaterials: 1 NumFaces: 264 NumVerts: 578 - terrain_dockrail04 NumMaterials: 2 NumFaces: 284 NumVerts: 352 - Terrain_SiderailB12 NumMaterials: 1 NumFaces: 132 NumVerts: 156 - Terrain_SiderailA26 NumMaterials: 2 NumFaces: 256 NumVerts: 510 - Terrain_SiderailB15 NumMaterials: 1 NumFaces: 198 NumVerts: 234 - Terrain_SiderailA29 NumMaterials: 1 NumFaces: 148 NumVerts: 323 - terrain_dockrail05 NumMaterials: 1 NumFaces: 54 NumVerts: 76 - terrain_tallpoles NumMaterials: 2 NumFaces: 18 NumVerts: 40 - terrain_artjump02 NumMaterials: 3 NumFaces: 108 NumVerts: 117 - terrain_Canal55 NumMaterials: 3 NumFaces: 206 NumVerts: 331 - Terrain_Bench19 NumMaterials: 1 NumFaces: 94 NumVerts: 148 - terrain_talldockM NumMaterials: 1 NumFaces: 370 NumVerts: 798 - terrain_dockrail07 NumMaterials: 1 NumFaces: 148 NumVerts: 326 - terrain_dockrail08 NumMaterials: 1 NumFaces: 148 NumVerts: 327 - terrain_dockrail09 NumMaterials: 6 NumFaces: 100 NumVerts: 194 - terrain_stand02 NumMaterials: 2 NumFaces: 20 NumVerts: 41 - terrain_stand05 NumMaterials: 4 NumFaces: 29 NumVerts: 50 - Terrain_casa08 NumMaterials: 10 NumFaces: 115 NumVerts: 141 - Terrain_casa10 NumMaterials: 4 NumFaces: 46 NumVerts: 80 - terrain_inside NumMaterials: 3 NumFaces: 89 NumVerts: 84 - terrain_tent NumMaterials: 8 NumFaces: 285 NumVerts: 546 - terrain_stand14 NumMaterials: 1 NumFaces: 46 NumVerts: 39 - terrain_newgrnd NumMaterials: 1 NumFaces: 104 NumVerts: 160 - terrain_marketbeams NumMaterials: 8 NumFaces: 70 NumVerts: 138 - terrain_fruitboxes01 NumMaterials: 1 NumFaces: 20 NumVerts: 43 - terrain_crateramp NumMaterials: 4 NumFaces: 92 NumVerts: 85 - terrain_tenthalf NumMaterials: 1 NumFaces: 34 NumVerts: 28 - terrain_fruitgrnd NumMaterials: 3 NumFaces: 19 NumVerts: 40 - terrain_frtstnrt02 NumMaterials: 3 NumFaces: 48 NumVerts: 105 - terrain_standtemp NumMaterials: 1 NumFaces: 96 NumVerts: 148 - terrain_beams02 NumMaterials: 1 NumFaces: 72 NumVerts: 54 - terrain_salami_LP01 NumMaterials: 1 NumFaces: 104 NumVerts: 74 - terrain_cheese_LP01 NumMaterials: 1 NumFaces: 72 NumVerts: 54 - terrain_salami_LP02 NumMaterials: 1 NumFaces: 104 NumVerts: 74 - terrain_cheese_LP02 NumMaterials: 1 NumFaces: 104 NumVerts: 74 - terrain_cheese_LP03 NumMaterials: 1 NumFaces: 72 NumVerts: 54 - terrain_salami_LP03 NumMaterials: 1 NumFaces: 72 NumVerts: 54 - terrain_salami_LP04 NumMaterials: 1 NumFaces: 104 NumVerts: 74 - terrain_cheese_LP04 NumMaterials: 1 NumFaces: 72 NumVerts: 54 - terrain_salami_LP05 NumMaterials: 1 NumFaces: 104 NumVerts: 74 - terrain_cheese_LP05 NumMaterials: 1 NumFaces: 72 NumVerts: 54 - terrain_salami_LP06 NumMaterials: 1 NumFaces: 72 NumVerts: 54 - terrain_salami_LP07 NumMaterials: 11 NumFaces: 82 NumVerts: 129 - Terrain_casa01 NumMaterials: 4 NumFaces: 24 NumVerts: 50 - Terrain_casaedge03 NumMaterials: 8 NumFaces: 57 NumVerts: 81 - terrain_awninghouse NumMaterials: 6 NumFaces: 80 NumVerts: 173 - Terrain_casa09 NumMaterials: 8 NumFaces: 556 NumVerts: 780 - terrain_operafrnt NumMaterials: 14 NumFaces: 560 NumVerts: 605 - terrain_operaback NumMaterials: 3 NumFaces: 550 NumVerts: 656 - terrain_scaffold02 NumMaterials: 7 NumFaces: 312 NumVerts: 391 - Terrain_operaback NumMaterials: 16 NumFaces: 725 NumVerts: 839 - terrain_operaside NumMaterials: 5 NumFaces: 339 NumVerts: 513 - terrain_operaFrntIN NumMaterials: 5 NumFaces: 430 NumVerts: 641 - terrain_opfrntlft NumMaterials: 1 NumFaces: 44 NumVerts: 60 - terrain_operaBeam01 NumMaterials: 1 NumFaces: 264 NumVerts: 304 - terrain_operarib01 NumMaterials: 1 NumFaces: 76 NumVerts: 96 - terrain_operabeam02 NumMaterials: 1 NumFaces: 98 NumVerts: 66 - terrain_operaflr01 NumMaterials: 3 NumFaces: 246 NumVerts: 324 - terrain_scaffold04 NumMaterials: 3 NumFaces: 244 NumVerts: 292 - terrain_scaffold03 NumMaterials: 2 NumFaces: 198 NumVerts: 238 - terrain_scaffold01 NumMaterials: 1 NumFaces: 28 NumVerts: 56 - terrain_lumber NumMaterials: 13 NumFaces: 275 NumVerts: 405 - Terrain_houseopera NumMaterials: 2 NumFaces: 110 NumVerts: 150 - terrain_drybed NumMaterials: 2 NumFaces: 154 NumVerts: 135 - terrain_drybed01 NumMaterials: 2 NumFaces: 182 NumVerts: 138 - terrain_drycorner01 NumMaterials: 3 NumFaces: 108 NumVerts: 158 - terrain_smallBridge NumMaterials: 7 NumFaces: 158 NumVerts: 194 - Terrain_casa04 NumMaterials: 6 NumFaces: 544 NumVerts: 498 - Terrain_fountain01 NumMaterials: 4 NumFaces: 274 NumVerts: 234 - terrain_drybed03 NumMaterials: 2 NumFaces: 211 NumVerts: 145 - terrain_drycorner NumMaterials: 1 NumFaces: 24 NumVerts: 48 - terrain_dam01 NumMaterials: 1 NumFaces: 700 NumVerts: 1304 - terrain_boatrack NumMaterials: 1 NumFaces: 204 NumVerts: 408 - terrain_rackflat01 NumMaterials: 2 NumFaces: 14 NumVerts: 30 - Terrain_Gondola24 NumMaterials: 1 NumFaces: 62 NumVerts: 102 - terrain_rackcoll01 NumMaterials: 2 NumFaces: 14 NumVerts: 30 - Terrain_Gondola32 NumMaterials: 4 NumFaces: 96 NumVerts: 134 - terrain_footbridge NumMaterials: 2 NumFaces: 136 NumVerts: 117 - terrain_dockgrnd NumMaterials: 1 NumFaces: 66 NumVerts: 70 - terrain_conebotm NumMaterials: 1 NumFaces: 144 NumVerts: 224 - terrain_support02 NumMaterials: 10 NumFaces: 222 NumVerts: 352 - Terrain_casa NumMaterials: 5 NumFaces: 32 NumVerts: 52 - Terrain_casa03 NumMaterials: 2 NumFaces: 10 NumVerts: 16 - terrain_seawallfill NumMaterials: 1 NumFaces: 24 NumVerts: 48 - terrain_dam02 NumMaterials: 1 NumFaces: 144 NumVerts: 224 - terrain_support01 NumMaterials: 1 NumFaces: 382 NumVerts: 784 - terrain_pierlarge01 NumMaterials: 1 NumFaces: 422 NumVerts: 916 - terrain_pierlarge NumMaterials: 1 NumFaces: 188 NumVerts: 418 - terrain_pierlarge02 NumMaterials: 3 NumFaces: 129 NumVerts: 136 - terrain_Canal56 NumMaterials: 4 NumFaces: 156 NumVerts: 164 - terrain_drywet NumMaterials: 3 NumFaces: 56 NumVerts: 112 - terrain_paintramp NumMaterials: 3 NumFaces: 56 NumVerts: 112 - terrain_paintramp01 NumMaterials: 3 NumFaces: 56 NumVerts: 112 - terrain_paintramp02 NumMaterials: 3 NumFaces: 56 NumVerts: 112 - terrain_paintramp03 NumMaterials: 3 NumFaces: 56 NumVerts: 112 - terrain_paintramp04 NumMaterials: 3 NumFaces: 56 NumVerts: 112 - terrain_paintramp05 NumMaterials: 3 NumFaces: 56 NumVerts: 112 - terrain_paintramp06 NumMaterials: 7 NumFaces: 124 NumVerts: 161 - Terrain_Canal14 NumMaterials: 2 NumFaces: 32 NumVerts: 34 - Terrain_Canal66 NumMaterials: 4 NumFaces: 131 NumVerts: 119 - Terrain_Canal01 NumMaterials: 5 NumFaces: 230 NumVerts: 312 - Terrain_Canal03 NumMaterials: 2 NumFaces: 103 NumVerts: 105 - terrain_operaisle NumMaterials: 1 NumFaces: 134 NumVerts: 92 - terrain_operaisle02 NumMaterials: 4 NumFaces: 139 NumVerts: 152 - Terrain_Canal88 NumMaterials: 3 NumFaces: 170 NumVerts: 165 - terrain_Canal44 NumMaterials: 2 NumFaces: 18 NumVerts: 26 - Terrain_Scenery NumMaterials: 10 NumFaces: 111 NumVerts: 152 - Terrain_casaedge04 NumMaterials: 5 NumFaces: 312 NumVerts: 414 - terrain_smallBridge44 NumMaterials: 1 NumFaces: 62 NumVerts: 56 - Terrain_Floor01 NumMaterials: 1 NumFaces: 24 NumVerts: 20 - Terrain_Floor02 NumMaterials: 4 NumFaces: 49 NumVerts: 56 - Terrain_Canal89 NumMaterials: 3 NumFaces: 54 NumVerts: 53 - Terrain_Canal90 NumMaterials: 3 NumFaces: 62 NumVerts: 63 - Terrain_Canal91 NumMaterials: 3 NumFaces: 52 NumVerts: 53 - Terrain_Canal92 NumMaterials: 4 NumFaces: 10 NumVerts: 18 - Terrain_Canal94 NumMaterials: 4 NumFaces: 8 NumVerts: 14 - Terrain_Canal95 NumMaterials: 5 NumFaces: 228 NumVerts: 326 - terrain_ponte02 NumMaterials: 7 NumFaces: 512 NumVerts: 987 - terrain_ponteGrande01 NumMaterials: 7 NumFaces: 512 NumVerts: 978 - terrain_ponteGrande03 NumMaterials: 1 NumFaces: 176 NumVerts: 108 - PropDef_operaColA NumMaterials: 2 NumFaces: 185 NumVerts: 195 - terrain_tree_small16 NumMaterials: 6 NumFaces: 479 NumVerts: 554 - terrain_parkstairs03 NumMaterials: 9 NumFaces: 224 NumVerts: 386 - panorama_01 NumMaterials: 3 NumFaces: 58 NumVerts: 98 - Terrain_Canal96 NumMaterials: 3 NumFaces: 6 NumVerts: 10 - Terrain_CasaScene89 NumMaterials: 5 NumFaces: 26 NumVerts: 49 - Terrain_casa15 NumMaterials: 4 NumFaces: 38 NumVerts: 54 - Terrain_Canal15 NumMaterials: 4 NumFaces: 10 NumVerts: 20 - Terrain_casa26 NumMaterials: 4 NumFaces: 13 NumVerts: 20 - Terrain_casa27 NumMaterials: 3 NumFaces: 5 NumVerts: 11 - Terrain_CasaScene25 NumMaterials: 3 NumFaces: 48 NumVerts: 45 - Terrain_Canal16 NumMaterials: 4 NumFaces: 182 NumVerts: 311 - BoatDef_Vaporetto NumMaterials: 3 NumFaces: 72 NumVerts: 82 - BoatDef_Flat NumMaterials: 4 NumFaces: 237 NumVerts: 220 - ExploderDef_StatueB01 NumMaterials: 2 NumFaces: 124 NumVerts: 147 - terrain_statuebase01 NumMaterials: 2 NumFaces: 124 NumVerts: 147 - terrain_statuebase02 NumMaterials: 2 NumFaces: 124 NumVerts: 147 - terrain_statuebase03 NumMaterials: 2 NumFaces: 124 NumVerts: 147 - terrain_statuebase04 NumMaterials: 5 NumFaces: 183 NumVerts: 215 - DynamicsDef_head NumMaterials: 1 NumFaces: 20 NumVerts: 32 - Moverdef_gate NumMaterials: 1 NumFaces: 206 NumVerts: 330 - terrain_pump NumMaterials: 1 NumFaces: 206 NumVerts: 330 - terrain_pump01 NumMaterials: 1 NumFaces: 12 NumVerts: 24 - moverdef_ramps NumMaterials: 1 NumFaces: 20 NumVerts: 40 - terrain_posts NumMaterials: 1 NumFaces: 20 NumVerts: 40 - terrain_posts01 NumMaterials: 1 NumFaces: 20 NumVerts: 40 - terrain_posts02 NumMaterials: 1 NumFaces: 20 NumVerts: 40 - terrain_posts03 NumMaterials: 1 NumFaces: 70 NumVerts: 110 - terrain_switchbase_02 NumMaterials: 1 NumFaces: 72 NumVerts: 84 - Moverdef_switch NumMaterials: 1 NumFaces: 4 NumVerts: 6 - Terrain_Deepwater01 NumMaterials: 1 NumFaces: 4 NumVerts: 6 - Terrain_Deepwater02 NumMaterials: 1 NumFaces: 4 NumVerts: 6 - Terrain_Deepwater03 NumMaterials: 1 NumFaces: 2 NumVerts: 4 - Terrain_Deepwater05 NumMaterials: 1 NumFaces: 2 NumVerts: 4 - Terrain_Deepwater06 NumMaterials: 1 NumFaces: 2 NumVerts: 4 - Terrain_Deepwater07 NumMaterials: 1 NumFaces: 36 NumVerts: 30 - WatersurfaceDef_Shallow NumMaterials: 1 NumFaces: 140 NumVerts: 90 - watersurfaceDef_CanalB NumMaterials: 1 NumFaces: 4 NumVerts: 8 - Terrain_Deepwater04 NumMaterials: 1 NumFaces: 36 NumVerts: 30 - WatersurfaceDef_ShallowB NumMaterials: 1 NumFaces: 120 NumVerts: 84 - WatersurfaceDef_WaterD NumMaterials: 1 NumFaces: 185 NumVerts: 130 - WatersurfaceDef_WaterE NumMaterials: 1 NumFaces: 24 NumVerts: 22 - WatersurfaceDef_WaterF NumMaterials: 1 NumFaces: 132 NumVerts: 84 - WatersurfaceDef_WaterG NumMaterials: 1 NumFaces: 270 NumVerts: 590 - terrain_mid02 NumMaterials: 5 NumFaces: 87 NumVerts: 174 - terrain_Gelato NumMaterials: 1 NumFaces: 2 NumVerts: 4 - Terrain_Deepwater20 NumMaterials: 1 NumFaces: 6 NumVerts: 10 - Terrain_Deepwater21 NumMaterials: 1 NumFaces: 4 NumVerts: 8 - Terrain_Deepwater22 NumMaterials: 1 NumFaces: 4 NumVerts: 8 - Terrain_Deepwater23 NumMaterials: 1 NumFaces: 6 NumVerts: 8 - Terrain_Deepwater24 NumMaterials: 1 NumFaces: 4 NumVerts: 8 - Terrain_Deepwater25 NumMaterials: 1 NumFaces: 2 NumVerts: 4 - Terrain_Deepwater26 NumMaterials: 8 NumFaces: 49 NumVerts: 83 - Terrain_CasaScene77 NumMaterials: 10 NumFaces: 69 NumVerts: 129 - Terrain_CasaScene88 NumMaterials: 1 NumFaces: 8 NumVerts: 10 - Terrain_Deepwater27 NumMaterials: 1 NumFaces: 8 NumVerts: 10 - Terrain_Deepwater28 NumMaterials: 1 NumFaces: 10 NumVerts: 16 - Terrain_Deepwater29 NumMaterials: 1 NumFaces: 4 NumVerts: 8 - Terrain_Deepwater30 NumMaterials: 9 NumFaces: 38 NumVerts: 82 - Terrain_casaedge14 NumMaterials: 10 NumFaces: 73 NumVerts: 136 - terrain_farhouse01 NumMaterials: 1 NumFaces: 33 NumVerts: 26 - MoverDef_Deep NumMaterials: 1 NumFaces: 66 NumVerts: 50 - Terrain_SiderailA40 NumMaterials: 1 NumFaces: 66 NumVerts: 50 - Terrain_SiderailA41 NumMaterials: 2 NumFaces: 256 NumVerts: 514 - terrain_cranetop NumMaterials: 5 NumFaces: 276 NumVerts: 545 - Terrain_Crane_base NumMaterials: 3 NumFaces: 534 NumVerts: 960 - terrain_cranenew NumMaterials: 3 NumFaces: 164 NumVerts: 259 - Terrain_Crane_cab NumMaterials: 1 NumFaces: 70 NumVerts: 110 - terrain_switchbase_03 NumMaterials: 4 NumFaces: 24 NumVerts: 50 - Terrain_casaedge02 NumMaterials: 1 NumFaces: 80 NumVerts: 50 - Terrain_Bigbell01 NumMaterials: 1 NumFaces: 70 NumVerts: 106 - terrain_switchbase_04 NumMaterials: 1 NumFaces: 70 NumVerts: 110 - terrain_switchbase_05 NumMaterials: 2 NumFaces: 112 NumVerts: 76 - Terrain_Hose03 NumMaterials: 2 NumFaces: 88 NumVerts: 64 - Terrain_Hose04 NumMaterials: 1 NumFaces: 12 NumVerts: 24 - MoverDef_B NumMaterials: 3 NumFaces: 738 NumVerts: 898 - Terrain_Belltower02 NumMaterials: 3 NumFaces: 304 NumVerts: 384 - PropDef_SiderailC NumMaterials: 2 NumFaces: 328 NumVerts: 424 - PropDef_SiderailB NumMaterials: 1 NumFaces: 420 NumVerts: 531 - PropDef_BananaA NumMaterials: 1 NumFaces: 140 NumVerts: 178 - PropDef_BananaB NumMaterials: 1 NumFaces: 66 NumVerts: 78 - Terrain_SiderailA42 NumMaterials: 1 NumFaces: 66 NumVerts: 78 - Terrain_SiderailA43 NumMaterials: 1 NumFaces: 66 NumVerts: 78 - Terrain_SiderailA44 NumMaterials: 4 NumFaces: 212 NumVerts: 237 - Terrain_LongBoat01 NumMaterials: 1 NumFaces: 4 NumVerts: 8 - Terrain_Deepwater31 NumMaterials: 1 NumFaces: 10 NumVerts: 20 - MoverDef_W NumMaterials: 2 NumFaces: 112 NumVerts: 77 - Terrain_Hose05 NumMaterials: 2 NumFaces: 88 NumVerts: 64 - Terrain_Hose06 NumMaterials: 4 NumFaces: 32 NumVerts: 44 - DynamicsDef_NewSignA NumMaterials: 4 NumFaces: 40 NumVerts: 52 - DynamicsDef_NewSignB NumMaterials: 6 NumFaces: 12 NumVerts: 16 - Terrain_Banner01 NumMaterials: 2 NumFaces: 62 NumVerts: 61 - ExploderDef_FlowerPot NumMaterials: 1 NumFaces: 128 NumVerts: 85 - watersurfaceDef_Canal_C NumMaterials: 2 NumFaces: 48 NumVerts: 78 - Terrain_PotFlower03 NumMaterials: 2 NumFaces: 132 NumVerts: 379 - PropDef_Gondolalaland NumMaterials: 2 NumFaces: 4 NumVerts: 6 - Terrain_Banner02 NumMaterials: 1 NumFaces: 4 NumVerts: 6 - Terrain_Shallow01 NumMaterials: 1 NumFaces: 4 NumVerts: 6 - Terrain_Shallow02 NumMaterials: 1 NumFaces: 4 NumVerts: 6 - Terrain_Shallow03 NumMaterials: 1 NumFaces: 10 NumVerts: 20 - Terrain_Invis_Poly01 NumMaterials: 1 NumFaces: 176 NumVerts: 108 - terrain_operaCol20 NumMaterials: 1 NumFaces: 176 NumVerts: 108 - PropDef_operaColB NumMaterials: 1 NumFaces: 312 NumVerts: 650 - PropDef_Spike NumMaterials: 2 NumFaces: 200 NumVerts: 328 - Terrain_HighBridge02 NumMaterials: 1 NumFaces: 6 NumVerts: 12 - Terrain_Floor03 NumMaterials: 1 NumFaces: 6 NumVerts: 12 - Terrain_PierCollide01 NumMaterials: 1 NumFaces: 2 NumVerts: 4 - Terrain_PierCollide02 NumMaterials: 1 NumFaces: 4 NumVerts: 6 - Terrain_PierCollide03 NumMaterials: 1 NumFaces: 4 NumVerts: 6 - Terrain_PierCollide04 NumMaterials: 1 NumFaces: 4 NumVerts: 8 - Terrain_PierCollide05 NumMaterials: 1 NumFaces: 4 NumVerts: 8 - Terrain_PierCollide06 NumMaterials: 1 NumFaces: 2 NumVerts: 4 - Terrain_PierCollide07 NumMaterials: 1 NumFaces: 2 NumVerts: 4 - Terrain_PierCollide08 NumMaterials: 1 NumFaces: 4 NumVerts: 8 - Terrain_PierCollide09 NumMaterials: 1 NumFaces: 22 NumVerts: 36 - Terrain_PierCollide10 NumMaterials: 1 NumFaces: 4 NumVerts: 8 - Terrain_PierCollide11 NumMaterials: 1 NumFaces: 2 NumVerts: 4 - Terrain_PierCollide12 NumMaterials: 1 NumFaces: 4 NumVerts: 6 - Terrain_Invis_Poly02 NumMaterials: 1 NumFaces: 10 NumVerts: 20 - Terrain_Invis_Poly03 NumMaterials: 1 NumFaces: 1 NumVerts: 3 - AnimPathFollowerDef_Boat NumMaterials: 2 NumFaces: 122 NumVerts: 122 - Boat NumMaterials: 2 NumFaces: 90 NumVerts: 86 - legs NumMaterials: 5 NumFaces: 272 NumVerts: 283 - UpperBod NumMaterials: 2 NumFaces: 48 NumVerts: 67 - Larm NumMaterials: 2 NumFaces: 39 NumVerts: 47 - rarm NumMaterials: 1 NumFaces: 20 NumVerts: 12 - pole NumMaterials: 1 NumFaces: 114 NumVerts: 154 - PropDef_GondolaJump -------------------------------------------------------------------- Geometry Instances -------------------------------------------------------------------- Terrain_Canal02 Terrain_06 Terrain_DummyB06 Terrain_DummyA10 Terrain_canal04 Terrain_02 Terrain_09 Terrain_08 Terrain_Canal06 Terrain_Canal08 terrain_pedwalkway01 terrain_parkstairs01 terrain_pedwalkway02 Terrain_Stairside01 Terrain_Bridgesmall01 Terrain_Bridgesmall02 Terrain_Belltower03 Terrain_Belltower01 Decal_Belltower Terrain_MarcoPillar02 terrain_MarcoPillar01 Terrain_ElectricLine01 Terrain_11 Terrain_Canal10 Terrain_ElectricLine02 Terrain_SiderailA01 Terrain_Clothline01 Terrain_Clothline02 Terrain_Clothline03 Terrain_Canal07 Terrain_Canal11 Terrain_SiderailB08 Terrain_Clothline06 Terrain_Stair01 Terrain_Bridge02 Terrain_Clothline08 Terrain_Clothline09 Terrain_ElectricLine03 Terrain_Clothline10 Terrain_Pole05 Terrain_Pole10 Terrain_Pole02 Terrain_Pole07 Terrain_Pole06 Terrain_Pole04 Terrain_Pole08 Terrain_Rope01 Terrain_Flowerpot01 Terrain_Flowerpot04 Terrain_Stair03 Terrain_Stair04 Terrain_SiderailA31 Terrain_SiderailB16 Terrain_NextToStairs01 Terrain_Clothline11 Terrain_Clothline15 Terrain_Pole13 Terrain_Clothline16 terrain_mid03 Terrain_Bridge01 terrain_mid05 terrain_pierlarge04 terrain_pierlarge05 Terrain_ramp10 Terrain_ramp12 terrain_mid07 terrain_mid08 terrain_pierlarge07 terrain_pierlarge08 Terrain_SiderailB19 Terrain_SiderailA34 Terrain_CanalChrissy01 Terrain_CanalChrissy02 Terrain_CanalChrissy03 Terrain_CanalChrissy05 Terrain_CanalChrissy04 Decal_CanalChrissy Terrain_ramp14 Terrain_ramp15 Terrain_ramp17 Terrain_HouseH02 Terrain_AwnJump01 terrain_pierlarge10 Terrain_PotFlower01 Terrain_PotFlower02 Terrain_AwnJump02 Terrain_Doorstep09 Terrain_Round Terrain_Round02 Terrain_Stair02 Terrain_SiderailA38 Terrain_SiderailB23 Exploder_Treepot01 Exploder_Treepot02 Terrain_Clothline17 Terrain_Pole01 Dynamics_Coffeetable01 Dynamics_Coffeetable02 Dynamics_Coffeetable03 Dynamics_Coffeetable04 Dynamics_Coffeetable05 Dynamics_Coffeetable06 Dynamics_Coffeetable07 Dynamics_Coffeetable08 Exploder_Treepot03 Exploder_Treepot04 Terrain_Square_Bldg04 Terrain_Square_Bldg06 Terrain_Square_Bldg05 Terrain_Stair05 Terrain_16 Decal_16 Decal_16_2 Decal_16_3 Terrain_RoundRhythm01 Decal_RR Decal_RR2 Terrain_05 Decal_05 Decal_05_2 Decal_05_3 Terrain_12 Decal_12 Terrain_Basilica Terrain_Square_Bldg10 Terrain_DummyA21 Terrain_RoundCenter01 Terrain_Courthouse Terrain_CartMid01 Terrain_DummyA17 Terrain_DummyA18 Terrain_Church01 Terrain_HouseG02 Dynamics_Chair01 Dynamics_Chair02 Dynamics_Chair03 Dynamics_Chair05 Dynamics_Chair06 Dynamics_Chair07 Dynamics_Chair08 Dynamics_Chair09 Dynamics_Chair10 Dynamics_Chair15 Dynamics_Chair16 Dynamics_Chair17 Dynamics_Chair18 Dynamics_Chair19 Dynamics_Chair20 Dynamics_Chair21 Dynamics_Chair22 Dynamics_Chair23 Dynamics_Chair24 Dynamics_Chair25 Dynamics_Chair26 Dynamics_Chair27 Dynamics_Chair28 Dynamics_Chair29 Dynamics_Chair30 Dynamics_Chair31 Dynamics_Chair32 Terrain_HighBridge01 Terrain_14 Terrain_Flagline01 Terrain_AwnJump03 Terrain_CanalChrissy07 Prop_TiePole_LP01 Prop_TiePole_LP02 Prop_TiePole_LP10 Prop_TiePole_LP11 Prop_TiePole_LP12 Prop_TiePole_LP13 Prop_TiePole_LP14 Prop_TiePole_LP15 Prop_TiePole_LP16 Prop_SiderailA01 Prop_SiderailA02 Prop_SiderailC01 Prop_SiderailC02 Prop_SiderailC03 Prop_SiderailA03 Prop_SiderailC04 Prop_SiderailA04 Prop_SiderailC05 Prop_SiderailA05 Prop_SiderailC06 Prop_SiderailA06 Prop_SiderailC07 Prop_SiderailA07 Prop_SiderailC08 Prop_SiderailA08 Prop_SiderailC09 Prop_SiderailA09 Prop_SiderailC10 Prop_SiderailA10 Prop_SiderailC11 Prop_SiderailA11 Prop_SiderailC12 Prop_SiderailA12 Prop_SiderailC13 Prop_SiderailA13 Terrain_SiderailA39 Terrain_DummyA09 Terrain_House05 Terrain_Square_Bldg01 Terrain_Doorstep01 Terrain_Doorstep02 Terrain_Doorstep03 Terrain_Square_Bldg03 Terrain_Square_Bldg02 Prop_SiderailA14 Prop_SiderailA15 Prop_SiderailB01 Prop_SiderailB02 Prop_SiderailB03 Prop_SiderailB04 Prop_SiderailA16 Prop_SiderailA17 Prop_SiderailA18 Prop_SiderailB06 Prop_SiderailA20 Prop_SiderailA21 Prop_SiderailB07 Prop_SiderailB08 Prop_SiderailA22 Prop_SiderailB09 Prop_SiderailA23 Prop_SiderailA24 Prop_SiderailB10 Prop_SiderailB11 Prop_SiderailA25 Prop_SiderailB12 Prop_SiderailA26 Prop_SiderailB13 Prop_SiderailA27 Prop_SiderailB14 Prop_SiderailA28 Prop_SiderailB15 Prop_SiderailA29 Prop_SiderailB16 Prop_SiderailA30 Prop_SiderailB17 Prop_SiderailA31 Prop_SiderailB18 Prop_SiderailA32 Terrain_House22 Terrain_House23 Terrain_DummyB03 Terrain_DummyA04 Terrain_DummyB05 Terrain_DummyA06 Terrain_DummyA22 Terrain_07 Decal_07 Terrain_House24 Terrain_DummyB01 Terrain_DummyA23 Terrain_House25 Terrain_House03 Terrain_DummyA24 Terrain_Square_Bldg08 Terrain_House06 Terrain_DummyB02 Terrain_DummyA07 Terrain_DummyA15 Terrain_House07 Terrain_DummyA19 Terrain_DummyA03 Terrain_Square_Bldg07 Terrain_Square_Bldg09 Terrain_Doorstep12 Terrain_Doorstep13 Terrain_Doorstep14 Terrain_Doorstep15 Terrain_Doorstep16 Prop_Bench01 Prop_Bench02 Prop_Bench03 Prop_Bench04 Prop_Bench05 Prop_Bench06 Prop_Bench07 Prop_Bench08 Prop_Bench09 Prop_Bench10 Terrain_casaedge05 Terrain_casaScene24 Terrain_casaedge06 Terrain_CasaScene11 Terrain_CanalSceneFill Terrain_CasaScene12 Terrain_CasaScene14 Terrain_casaedge08 Terrain_NewSceneCanal Terrain_CasaScene17 Terrain_CasaScene18 Terrain_DummyA11 Terrain_DummyA12 Decal_DummyA12 Terrain_DummyA13 terrain_smallBridge01 Terrain_03 Terrain_13 Terrain_Canal13 Terrain_Canal12 Terrain_casaedge13 Terrain_casaScene26 Dynamics_painting01 Dynamics_Frame01 Dynamics_Frame03 Dynamics_Wasser01 Dynamics_kiss01 Dynamics_Frame04 Dynamics_Fish01 Dynamics_Fish02 Dynamics_Fish03 Dynamics_Crate03 Dynamics_Fish04 Dynamics_Fish05 Dynamics_painting03 Dynamics_kiss02 Dynamics_Crate04 Dynamics_sketch03 Dynamics_Crate08 Dynamics_Fish07 Dynamics_Fish08 Dynamics_Fish09 Dynamics_Fish10 Dynamics_kiss06 Dynamics_BIGFISH01 Dynamics_BIGFISH02 Dynamics_BIGFISH03 Dynamics_sketch06 Dynamics_Frame9 Dynamics_rooster03 Dynamics_Fuck01 Dynamics_Fuck02 Dynamics_Fuck03 Dynamics_rooster02 Dynamics_Hockey01 Dynamics_Hockey02 Dynamics_Hockey03 Dynamics_Hockey04 Dynamics_Hockey05 Dynamics_Hockey06 Dynamics_rooster03 Dynamics_Ddddd01 Dynamics_Ddddd02 Dynamics_Ddddd03 Dynamics_Ddddd04 Dynamics_Ddddd05 Dynamics_rooster07 Dynamics_Ddddd09 Dynamics_Ddddd10 Dynamics_Ddddd11 Dynamics_Ddddd12 Dynamics_Ddddd13 Dynamics_rooster09 Dynamics_Ddddd21 Dynamics_Ddddd22 Dynamics_Ddddd23 Dynamics_Ddddd24 Dynamics_Hockey20 Dynamics_Hockey23 Dynamics_Hockey24 Dynamics_FishBox01 Dynamics_BIGFISH06 Dynamics_BIGFISH09 Dynamics_BIGFISH10 Dynamics_BIGFISH11 Dynamics_FishBox02 Dynamics_MusicStand01 Dynamics_MusicStand02 Dynamics_MusicStand03 Dynamics_MusicStand04 Dynamics_MusicStand05 Dynamics_rooster20 Dynamics_rooster21 Dynamics_rooster22 Dynamics_rooster30 Dynamics_rooster31 Dynamics_rooster32 Dynamics_rooster33 Exploder_Gelato01 Terrain_ElectricLine04 terrain_Fence01 terrain_Fence02 terrain_Fence03 terrain_Fence04 terrain_Fence05 terrain_Fence06 Terrain_casa02 terrain_tree_small14 Terrain_casa12 Terrain_casa13 Terrain_casa14 Terrain_Steps02 Terrain_casa17 Terrain_casaedge01 Terrain_Bridge03 Terrain_casa18 terrain_ext02 terrain_Fence15 Terrain_Bridge04 Terrain_casa19 Terrain_casa20 Terrain_Steps04 terrain_mid01 terrain_vapstop terrain_newplanter Terrain_casa21 Terrain_casa22 terrain_islebowl terrain_dockrail01 terrain_dockrail02 terrain_ilsefloor04 terrain_artjump terrain_artjump01 Terrain_SiderailB05 Terrain_SiderailA19 Terrain_SiderailA20 terrain_dockrail03 terrain_dockrail04 Terrain_SiderailB12 Terrain_SiderailA26 Terrain_SiderailB15 Terrain_SiderailA29 terrain_dockrail05 terrain_tallpoles terrain_artjump02 terrain_Canal55 Terrain_Bench19 terrain_talldockM terrain_dockrail07 terrain_dockrail08 terrain_dockrail09 terrain_stand02 terrain_stand05 Terrain_casa08 Terrain_casa10 terrain_inside terrain_tent terrain_stand14 terrain_newgrnd terrain_marketbeams terrain_fruitboxes01 terrain_crateramp terrain_tenthalf terrain_fruitgrnd terrain_frtstnrt02 terrain_standtemp terrain_beams02 terrain_salami_LP01 terrain_cheese_LP01 terrain_salami_LP02 terrain_cheese_LP02 terrain_cheese_LP03 terrain_salami_LP03 terrain_salami_LP04 terrain_cheese_LP04 terrain_salami_LP05 terrain_cheese_LP05 terrain_salami_LP06 terrain_salami_LP07 Terrain_casa01 Terrain_casaedge03 terrain_awninghouse Terrain_casa09 terrain_operafrnt terrain_operaback terrain_scaffold02 Terrain_operaback terrain_operaside terrain_operaFrntIN terrain_opfrntlft terrain_operaBeam01 terrain_operarib01 terrain_operabeam02 terrain_operaflr01 terrain_scaffold04 terrain_scaffold03 terrain_scaffold01 terrain_lumber Terrain_houseopera terrain_drybed terrain_drybed01 terrain_drycorner01 terrain_smallBridge Terrain_casa04 Terrain_fountain01 terrain_drybed03 terrain_drycorner terrain_dam01 terrain_boatrack terrain_rackflat01 Terrain_Gondola24 terrain_rackcoll01 Terrain_Gondola32 terrain_footbridge terrain_dockgrnd terrain_conebotm terrain_support02 Terrain_casa Terrain_casa03 terrain_seawallfill terrain_dam02 terrain_support01 terrain_pierlarge01 terrain_pierlarge terrain_pierlarge02 terrain_Canal56 terrain_drywet terrain_paintramp terrain_paintramp01 terrain_paintramp02 terrain_paintramp03 terrain_paintramp04 terrain_paintramp05 terrain_paintramp06 Terrain_Canal14 Terrain_Canal66 Terrain_Canal01 Terrain_Canal03 terrain_operaisle terrain_operaisle02 Terrain_Canal88 terrain_Canal44 Terrain_Scenery Terrain_casaedge04 terrain_smallBridge44 Terrain_Floor01 Terrain_Floor02 Terrain_Canal89 Terrain_Canal90 Terrain_Canal91 Terrain_Canal92 Terrain_Canal94 Terrain_Canal95 terrain_ponte02 terrain_ponteGrande01 terrain_ponteGrande03 terrain_tree_small16 terrain_parkstairs03 panorama_01 Prop_boatjump01 Prop_boatjump06 Prop_boatjump07 Prop_boatjump08 Prop_boatjump09 Prop_boatjump02 Terrain_Canal96 Prop_Bench11 Terrain_CasaScene89 Terrain_casa15 Terrain_Canal15 Terrain_casa26 Terrain_casa27 Terrain_CasaScene25 Terrain_Canal16 Boat_Vaporetto01 Boat_Vaporetto02 Boat_Vaporetto03 Boat_Flat03 Boat_Flat02 Boat_Flat01 Exploder_StatueB02 terrain_statuebase01 Exploder_StatueB03 terrain_statuebase02 Exploder_StatueB04 terrain_statuebase03 Exploder_StatueB05 terrain_statuebase04 Dynamics_head01 Dynamics_head02 Dynamics_head03 Dynamics_head04 terrain_pump terrain_pump01 Mover_gate01 Mover_gate02 terrain_posts mover_ramps01 terrain_posts01 mover_ramps02 terrain_posts02 mover_ramps03 terrain_posts03 mover_ramps04 terrain_switchbase_02 Mover_switch02 Terrain_Deepwater01 Terrain_Deepwater02 Terrain_Deepwater03 Terrain_Deepwater05 Terrain_Deepwater06 Terrain_Deepwater07 Terrain_Deepwater04 Watersurface_WaterG01 Watersurface_WaterG02 Watersurface_WaterG03 Watersurface_WaterG04 Watersurface_WaterG05 Watersurface_WaterG36 Watersurface_WaterG06 Watersurface_WaterG07 Watersurface_WaterG08 Watersurface_WaterG09 Watersurface_WaterG10 terrain_mid02 terrain_Gelato Terrain_Deepwater20 Terrain_Deepwater21 Terrain_Deepwater22 Terrain_Deepwater23 Terrain_Deepwater24 Terrain_Deepwater25 Terrain_Deepwater26 Terrain_CasaScene77 Terrain_CasaScene88 Terrain_Deepwater27 Terrain_Deepwater28 Terrain_Deepwater29 Terrain_Deepwater30 Terrain_casaedge14 terrain_farhouse01 Prop_TiePole_LP17 Prop_TiePole_LP18 Prop_TiePole_LP19 Prop_TiePole_LP20 Prop_TiePole_LP21 Prop_TiePole_LP22 Prop_TiePole_LP23 Prop_OldpostA01 Prop_OldpostA02 Prop_OldpostA03 Prop_OldpostA04 Prop_OldpostA05 Prop_OldpostA06 Prop_OldpostA07 Prop_OldpostA08 Prop_OldpostA09 Prop_OldpostB01 Prop_OldpostB02 Prop_OldpostA11 Prop_OldpostB03 Prop_OldpostB04 Prop_OldpostB05 Prop_OldpostB06 Prop_OldpostB07 Prop_OldpostB08 Prop_OldpostB09 Prop_OldpostB10 Prop_TiePole_LP24 Prop_TiePole_LP25 Prop_TiePole_LP26 Prop_OldpostB11 Prop_OldpostB12 Prop_TiePole_LP27 Prop_TiePole_LP28 Prop_TiePole_LP29 Prop_TiePole_LP30 Prop_OldpostB13 Prop_TiePole_LP31 Prop_TiePole_LP32 Prop_SiderailB19 Prop_SiderailA33 Prop_SiderailB20 Prop_SiderailA34 Terrain_SiderailA40 Prop_SiderailB21 Prop_SiderailA35 Prop_SiderailB22 Prop_SiderailA36 Prop_SiderailB23 Prop_SiderailA37 Terrain_SiderailA41 terrain_cranetop Terrain_Crane_base terrain_cranenew Terrain_Crane_cab terrain_switchbase_03 Prop_SiderailB24 Prop_SiderailA38 Prop_SiderailA39 Prop_SiderailB25 Prop_SiderailB26 Prop_SiderailA40 Prop_SiderailB27 Prop_SiderailA41 Terrain_casaedge02 Dynamics_Camera01 Terrain_Bigbell01 terrain_switchbase_04 terrain_switchbase_05 Mover_switch03 Mover_switch04 Terrain_Hose03 Terrain_Hose04 Dynamics_Fish11 Dynamics_Fish12 Dynamics_Fish16 Dynamics_Fish20 Dynamics_Fish23 Terrain_Belltower02 Prop_CartP01 Prop_CartP02 Prop_CartP03 Prop_CartP04 Prop_CartP05 Prop_CartP06 Prop_CartP07 Prop_CartP08 Prop_CartP09 Prop_CartP10 Prop_Bench12 Prop_Bench13 Prop_Bench14 Prop_Bench15 Prop_Bin01 Prop_Bin02 Prop_Bin03 Prop_Bin04 Prop_Bin05 Prop_Bin06 Prop_BananaA01 Prop_BananaA02 Prop_BananaA03 Prop_BananaA04 Prop_BananaA05 Prop_BananaA06 Prop_BananaB01 Prop_BananaB02 Prop_BananaB03 Prop_BananaB04 Prop_BananaB05 Prop_BananaB06 Prop_BananaB07 Prop_BananaB08 Prop_BananaB09 Prop_SiderailC14 Terrain_SiderailA42 Prop_SiderailA42 Prop_SiderailA43 Prop_SiderailC15 Prop_SiderailC16 Prop_SiderailA44 Prop_SiderailC17 Prop_SiderailA45 Terrain_SiderailA43 Prop_SiderailC18 Prop_SiderailA46 Prop_SiderailC19 Terrain_SiderailA44 Prop_Fence01 Prop_Fence02 Prop_Fence03 Prop_Fence04 Prop_Fence05 Prop_Fence06 Prop_Fence07 Prop_Fence08 Terrain_LongBoat01 Terrain_Deepwater31 Prop_SiderailA47 Terrain_Hose05 Terrain_Hose06 Prop_Greenery01 Prop_Greenery02 Prop_Greenery03 Prop_Greenery04 Dynamics_BIGFISH12 Dynamics_BIGFISH13 Dynamics_BIGFISH14 Dynamics_BIGFISH15 Exploder_Chimney01 Exploder_Chimney02 Prop_HangLampA01 Prop_HangLampA02 Prop_HangLampA03 Prop_HangLampA04 Prop_HangLampA05 Prop_HangLampA06 Prop_Lampost01 Prop_Lampost02 Prop_Lampost03 Prop_Lampost04 Prop_Lampost05 Prop_Lampost06 Prop_Lampost07 Prop_Lampost08 Prop_Lampost09 Prop_Lampost10 Dynamics_NewSignA01 Dynamics_NewSignB01 Terrain_Banner01 Exploder_FlowerPot01 Exploder_FlowerPot02 Exploder_FlowerPot03 Exploder_FlowerPot04 Exploder_FlowerPot05 Exploder_FlowerPot06 Exploder_FlowerPot07 Mover_switch01 Exploder_FlowerPot08 Exploder_FlowerPot09 Exploder_FlowerPot10 Terrain_PotFlower03 Prop_Greenery05 Dynamics_Coffeetable09 Dynamics_Coffeetable10 Dynamics_Coffeetable11 Dynamics_Coffeetable12 Dynamics_Coffeetable13 Dynamics_Chair33 Dynamics_Chair34 Dynamics_Chair35 Dynamics_Chair36 Dynamics_Chair37 Dynamics_Chair38 Dynamics_Chair39 Dynamics_Chair40 Dynamics_Chair41 Dynamics_Chair42 Dynamics_Chair43 Dynamics_Chair44 Dynamics_Chair45 Dynamics_Chair46 Prop_Gondolalaland01 Prop_Gondolalaland02 Prop_Gondolalaland03 Prop_Gondolalaland04 Prop_Gondolalaland05 Prop_Gondolalaland06 Prop_Gondolalaland07 Prop_Gondolalaland08 Terrain_Banner02 Boat_Vaporetto04 Terrain_Shallow01 Terrain_Shallow02 Terrain_Shallow03 watersurface_Canal_C01 Watersurface_WaterF01 Watersurface_WaterG11 Watersurface_WaterG12 Watersurface_WaterG13 Watersurface_WaterG14 Watersurface_WaterG15 Watersurface_WaterG16 Watersurface_WaterG17 Watersurface_WaterG18 Watersurface_WaterG19 Watersurface_WaterG20 Watersurface_WaterG21 Watersurface_WaterG22 Watersurface_WaterG23 Watersurface_WaterG24 Watersurface_WaterG25 Watersurface_WaterG26 Watersurface_WaterG27 Watersurface_WaterG28 Watersurface_WaterG29 Watersurface_WaterG30 Watersurface_WaterG31 Watersurface_WaterG32 Watersurface_WaterG33 Watersurface_WaterG34 Watersurface_WaterG35 watersurface_CanalB01 watersurface_CanalB09 watersurface_CanalB10 watersurface_CanalB11 watersurface_CanalB12 watersurface_CanalB13 watersurface_CanalB14 watersurface_CanalB15 Watersurface_Shallow01 Watersurface_Shallow06 Watersurface_Shallow07 Watersurface_Shallow08 Boat_Vaporetto05 Boat_Vaporetto06 Terrain_Invis_Poly01 terrain_operaCol20 Prop_operaColA01 Prop_operaColA02 Prop_operaColA03 Prop_operaColB01 Prop_operaColB02 Prop_operaColB03 Prop_operaColB04 Prop_operaColB05 Mover_W01 Mover_W02 Mover_W03 Mover_Deep01 Prop_Spike01 Prop_Spike02 Prop_Spike03 Prop_Spike04 Prop_Spike05 Prop_Head01 Prop_Head02 Prop_Head03 Glass_window01 Glass_window02 Terrain_HighBridge02 Watersurface_WaterG37 Watersurface_WaterG38 Watersurface_WaterG39 Terrain_Floor03 Watersurface_WaterG40 Watersurface_WaterG41 Watersurface_WaterG42 Terrain_PierCollide01 Terrain_PierCollide02 Terrain_PierCollide03 Terrain_PierCollide04 Terrain_PierCollide05 Terrain_PierCollide06 Terrain_PierCollide07 Terrain_PierCollide08 Terrain_PierCollide09 Terrain_PierCollide10 Terrain_PierCollide11 Terrain_PierCollide12 Mover_B01 Mover_B02 Mover_B03 Watersurface_WaterD01 Watersurface_WaterE01 Terrain_Invis_Poly02 Terrain_Invis_Poly03 Watersurface_ShallowB01 AnimPathFollower_Boat04 Boat legs UpperBod Larm rarm pole AnimPathFollower_Boat05 Boat legs UpperBod Larm rarm pole Prop_GondolaJump01 Prop_GondolaJump02 Prop_GondolaJump03 Prop_GondolaJump04 Prop_GondolaJump05 Prop_GondolaJump06 Mover_B04 Mover_B05 Mover_B06 -------------------------------------------------------------------- Asserts / Warnings / Tips -------------------------------------------------------------------- Asserts:- Warnings:- Optmisation tips:- Terrain_Canal02-Low number of vertices in object (116, Optimum is > 256) Terrain_Canal02-vertex to face ratio (1.424528) Terrain_06-Low number of vertices in object (52, Optimum is > 256) Terrain_06-vertex to face ratio (1.225352) Terrain_DummyB06-vertex to face ratio (1.864078) Terrain_DummyA10-Low number of vertices in object (37, Optimum is > 256) Terrain_DummyA10-vertex to face ratio (1.562500) Terrain_canal04-Low number of vertices in object (181, Optimum is > 256) Terrain_canal04-vertex to face ratio (1.680272) Terrain_02-Low number of vertices in object (186, Optimum is > 256) Terrain_02-vertex to face ratio (1.454545) Terrain_09-Low number of vertices in object (59, Optimum is > 256) Terrain_09-vertex to face ratio (1.250000) Terrain_08-Low number of vertices in object (45, Optimum is > 256) Terrain_08-vertex to face ratio (1.400000) Terrain_Canal06-Low number of vertices in object (100, Optimum is > 256) Terrain_Canal06-vertex to face ratio (1.800000) Terrain_Canal08-Low number of vertices in object (84, Optimum is > 256) Terrain_Canal08-vertex to face ratio (1.474359) terrain_pedwalkway01-vertex to face ratio (1.562500) terrain_parkstairs01-vertex to face ratio (1.457213) terrain_pedwalkway02-Low number of vertices in object (217, Optimum is > 256) terrain_pedwalkway02-vertex to face ratio (1.803030) Terrain_Stairside01-vertex to face ratio (1.688797) Terrain_Bridgesmall01-Low number of vertices in object (254, Optimum is > 256) Terrain_Bridgesmall01-High vertex to face ratio (2.046053, Optimum is < 2.000000) - poor stripping Terrain_Bridgesmall01-vertex to face ratio (2.046053) Terrain_Bridgesmall02-vertex to face ratio (1.949686) Terrain_Belltower03-Low number of vertices in object (152, Optimum is > 256) Terrain_Belltower03-High vertex to face ratio (2.263889, Optimum is < 2.000000) - poor stripping Terrain_Belltower03-vertex to face ratio (2.263889) Terrain_Belltower01-vertex to face ratio (1.488294) Decal_Belltower-Low number of vertices in object (4, Optimum is > 256) Decal_Belltower-vertex to face ratio (2.000000) Terrain_MarcoPillar02-vertex to face ratio (1.684615) terrain_MarcoPillar01-vertex to face ratio (1.618454) Terrain_ElectricLine01-vertex to face ratio (1.779412) Terrain_11-Low number of vertices in object (55, Optimum is > 256) Terrain_11-vertex to face ratio (1.258065) Terrain_Canal10-Low number of vertices in object (181, Optimum is > 256) Terrain_Canal10-vertex to face ratio (1.333333) Terrain_ElectricLine02-Low number of vertices in object (229, Optimum is > 256) Terrain_ElectricLine02-vertex to face ratio (1.441964) Terrain_SiderailA01-Low number of vertices in object (50, Optimum is > 256) Terrain_SiderailA01-vertex to face ratio (1.378788) Terrain_Clothline01-Low number of vertices in object (82, Optimum is > 256) Terrain_Clothline01-High vertex to face ratio (2.409091, Optimum is < 2.000000) - poor stripping Terrain_Clothline01-vertex to face ratio (2.409091) Terrain_Clothline02-Low number of vertices in object (82, Optimum is > 256) Terrain_Clothline02-High vertex to face ratio (2.409091, Optimum is < 2.000000) - poor stripping Terrain_Clothline02-vertex to face ratio (2.409091) Terrain_Clothline03-Low number of vertices in object (80, Optimum is > 256) Terrain_Clothline03-High vertex to face ratio (2.386364, Optimum is < 2.000000) - poor stripping Terrain_Clothline03-vertex to face ratio (2.386364) Terrain_Canal07-Low number of vertices in object (175, Optimum is > 256) Terrain_Canal07-vertex to face ratio (1.576159) Terrain_Canal11-Low number of vertices in object (208, Optimum is > 256) Terrain_Canal11-vertex to face ratio (1.500000) Terrain_SiderailB08-High vertex to face ratio (2.455399, Optimum is < 2.000000) - poor stripping Terrain_SiderailB08-vertex to face ratio (2.455399) Terrain_Clothline06-Low number of vertices in object (78, Optimum is > 256) Terrain_Clothline06-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping Terrain_Clothline06-vertex to face ratio (2.250000) Terrain_Stair01-Low number of vertices in object (212, Optimum is > 256) Terrain_Stair01-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping Terrain_Stair01-vertex to face ratio (2.250000) Terrain_Bridge02-vertex to face ratio (1.780172) Terrain_Clothline08-Low number of vertices in object (82, Optimum is > 256) Terrain_Clothline08-High vertex to face ratio (2.409091, Optimum is < 2.000000) - poor stripping Terrain_Clothline08-vertex to face ratio (2.409091) Terrain_Clothline09-Low number of vertices in object (82, Optimum is > 256) Terrain_Clothline09-High vertex to face ratio (2.409091, Optimum is < 2.000000) - poor stripping Terrain_Clothline09-vertex to face ratio (2.409091) Terrain_ElectricLine03-Low number of vertices in object (160, Optimum is > 256) Terrain_ElectricLine03-vertex to face ratio (1.267857) Terrain_Clothline10-Low number of vertices in object (82, Optimum is > 256) Terrain_Clothline10-High vertex to face ratio (2.409091, Optimum is < 2.000000) - poor stripping Terrain_Clothline10-vertex to face ratio (2.409091) PropDef_HangLampA-Low number of vertices in object (209, Optimum is > 256) PropDef_HangLampA-High vertex to face ratio (2.057851, Optimum is < 2.000000) - poor stripping PropDef_HangLampA-vertex to face ratio (2.057851) Terrain_Pole05-Low number of vertices in object (23, Optimum is > 256) Terrain_Pole05-vertex to face ratio (1.650000) Terrain_Pole10-Low number of vertices in object (86, Optimum is > 256) Terrain_Pole10-vertex to face ratio (1.635135) Terrain_Pole02-Low number of vertices in object (46, Optimum is > 256) Terrain_Pole02-vertex to face ratio (1.575000) Terrain_Pole07-Low number of vertices in object (46, Optimum is > 256) Terrain_Pole07-vertex to face ratio (1.575000) Terrain_Pole06-Low number of vertices in object (46, Optimum is > 256) Terrain_Pole06-vertex to face ratio (1.575000) Terrain_Pole04-Low number of vertices in object (63, Optimum is > 256) Terrain_Pole04-vertex to face ratio (1.648148) Terrain_Pole08-Low number of vertices in object (46, Optimum is > 256) Terrain_Pole08-vertex to face ratio (1.575000) Terrain_Rope01-Low number of vertices in object (34, Optimum is > 256) Terrain_Rope01-High vertex to face ratio (2.571429, Optimum is < 2.000000) - poor stripping Terrain_Rope01-vertex to face ratio (2.571429) Terrain_Flowerpot01-Low number of vertices in object (42, Optimum is > 256) Terrain_Flowerpot01-vertex to face ratio (1.400000) Terrain_Flowerpot04-Low number of vertices in object (42, Optimum is > 256) Terrain_Flowerpot04-vertex to face ratio (1.400000) Terrain_Stair03-Low number of vertices in object (196, Optimum is > 256) Terrain_Stair03-High vertex to face ratio (2.418367, Optimum is < 2.000000) - poor stripping Terrain_Stair03-vertex to face ratio (2.418367) Terrain_Stair04-Low number of vertices in object (76, Optimum is > 256) Terrain_Stair04-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping Terrain_Stair04-vertex to face ratio (2.500000) Terrain_SiderailA31-Low number of vertices in object (234, Optimum is > 256) Terrain_SiderailA31-vertex to face ratio (1.242424) Terrain_SiderailB16-High vertex to face ratio (2.429577, Optimum is < 2.000000) - poor stripping Terrain_SiderailB16-vertex to face ratio (2.429577) Terrain_NextToStairs01-Low number of vertices in object (77, Optimum is > 256) Terrain_NextToStairs01-vertex to face ratio (1.500000) Terrain_Clothline11-Low number of vertices in object (82, Optimum is > 256) Terrain_Clothline11-High vertex to face ratio (2.409091, Optimum is < 2.000000) - poor stripping Terrain_Clothline11-vertex to face ratio (2.409091) Terrain_Clothline15-Low number of vertices in object (84, Optimum is > 256) Terrain_Clothline15-High vertex to face ratio (2.347826, Optimum is < 2.000000) - poor stripping Terrain_Clothline15-vertex to face ratio (2.347826) Terrain_Pole13-Low number of vertices in object (23, Optimum is > 256) Terrain_Pole13-vertex to face ratio (1.650000) Terrain_Clothline16-Low number of vertices in object (82, Optimum is > 256) Terrain_Clothline16-High vertex to face ratio (2.409091, Optimum is < 2.000000) - poor stripping Terrain_Clothline16-vertex to face ratio (2.409091) PropDef_Greenery-Low number of vertices in object (72, Optimum is > 256) PropDef_Greenery-vertex to face ratio (1.583333) ExploderDef_Chimney-Low number of vertices in object (107, Optimum is > 256) ExploderDef_Chimney-vertex to face ratio (1.500000) terrain_mid03-Low number of vertices in object (76, Optimum is > 256) terrain_mid03-vertex to face ratio (1.666667) Terrain_Bridge01-High vertex to face ratio (2.166667, Optimum is < 2.000000) - poor stripping Terrain_Bridge01-vertex to face ratio (2.166667) terrain_mid05-High vertex to face ratio (2.333333, Optimum is < 2.000000) - poor stripping terrain_mid05-vertex to face ratio (2.333333) terrain_pierlarge04-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping terrain_pierlarge04-vertex to face ratio (2.250000) terrain_pierlarge05-High vertex to face ratio (2.340336, Optimum is < 2.000000) - poor stripping terrain_pierlarge05-vertex to face ratio (2.340336) Terrain_ramp10-Low number of vertices in object (62, Optimum is > 256) Terrain_ramp10-High vertex to face ratio (2.516129, Optimum is < 2.000000) - poor stripping Terrain_ramp10-vertex to face ratio (2.516129) Terrain_ramp12-Low number of vertices in object (61, Optimum is > 256) Terrain_ramp12-High vertex to face ratio (2.516129, Optimum is < 2.000000) - poor stripping Terrain_ramp12-vertex to face ratio (2.516129) terrain_mid07-High vertex to face ratio (2.365385, Optimum is < 2.000000) - poor stripping terrain_mid07-vertex to face ratio (2.365385) terrain_mid08-Low number of vertices in object (76, Optimum is > 256) terrain_mid08-vertex to face ratio (1.788462) terrain_pierlarge07-High vertex to face ratio (2.335078, Optimum is < 2.000000) - poor stripping terrain_pierlarge07-vertex to face ratio (2.335078) terrain_pierlarge08-High vertex to face ratio (2.263021, Optimum is < 2.000000) - poor stripping terrain_pierlarge08-vertex to face ratio (2.263021) Terrain_SiderailB19-High vertex to face ratio (2.451389, Optimum is < 2.000000) - poor stripping Terrain_SiderailB19-vertex to face ratio (2.451389) Terrain_SiderailA34-Low number of vertices in object (234, Optimum is > 256) Terrain_SiderailA34-vertex to face ratio (1.242424) Terrain_CanalChrissy01-Low number of vertices in object (96, Optimum is > 256) Terrain_CanalChrissy01-vertex to face ratio (1.523256) Terrain_CanalChrissy02-Low number of vertices in object (158, Optimum is > 256) Terrain_CanalChrissy02-vertex to face ratio (1.676259) Terrain_CanalChrissy03-Low number of vertices in object (83, Optimum is > 256) Terrain_CanalChrissy03-vertex to face ratio (1.719298) Terrain_CanalChrissy05-Low number of vertices in object (125, Optimum is > 256) Terrain_CanalChrissy05-vertex to face ratio (1.917647) Terrain_CanalChrissy04-Low number of vertices in object (93, Optimum is > 256) Terrain_CanalChrissy04-vertex to face ratio (1.423913) Decal_CanalChrissy-Low number of vertices in object (12, Optimum is > 256) Decal_CanalChrissy-vertex to face ratio (1.300000) Terrain_ramp14-Low number of vertices in object (60, Optimum is > 256) Terrain_ramp14-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping Terrain_ramp14-vertex to face ratio (2.500000) Terrain_ramp15-Low number of vertices in object (60, Optimum is > 256) Terrain_ramp15-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping Terrain_ramp15-vertex to face ratio (2.500000) Terrain_ramp17-Low number of vertices in object (66, Optimum is > 256) Terrain_ramp17-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping Terrain_ramp17-vertex to face ratio (2.250000) Terrain_HouseH02-vertex to face ratio (1.600649) Terrain_AwnJump01-Low number of vertices in object (52, Optimum is > 256) Terrain_AwnJump01-vertex to face ratio (1.638889) terrain_pierlarge10-High vertex to face ratio (2.261803, Optimum is < 2.000000) - poor stripping terrain_pierlarge10-vertex to face ratio (2.261803) Terrain_PotFlower01-Low number of vertices in object (77, Optimum is > 256) Terrain_PotFlower01-High vertex to face ratio (2.090909, Optimum is < 2.000000) - poor stripping Terrain_PotFlower01-vertex to face ratio (2.090909) ExploderDef_Treepot-Low number of vertices in object (236, Optimum is > 256) ExploderDef_Treepot-vertex to face ratio (1.393162) Terrain_PotFlower02-Low number of vertices in object (73, Optimum is > 256) Terrain_PotFlower02-High vertex to face ratio (2.090909, Optimum is < 2.000000) - poor stripping Terrain_PotFlower02-vertex to face ratio (2.090909) Terrain_AwnJump02-Low number of vertices in object (60, Optimum is > 256) Terrain_AwnJump02-High vertex to face ratio (2.027778, Optimum is < 2.000000) - poor stripping Terrain_AwnJump02-vertex to face ratio (2.027778) Terrain_Doorstep09-Low number of vertices in object (70, Optimum is > 256) Terrain_Doorstep09-High vertex to face ratio (2.264706, Optimum is < 2.000000) - poor stripping Terrain_Doorstep09-vertex to face ratio (2.264706) PropDef_CartP-High vertex to face ratio (2.376471, Optimum is < 2.000000) - poor stripping PropDef_CartP-vertex to face ratio (2.376471) Terrain_Round-vertex to face ratio (1.291391) Terrain_Round02-vertex to face ratio (1.596875) Terrain_Stair02-vertex to face ratio (1.166667) Terrain_SiderailA38-Low number of vertices in object (234, Optimum is > 256) Terrain_SiderailA38-vertex to face ratio (1.242424) Terrain_SiderailB23-High vertex to face ratio (2.478873, Optimum is < 2.000000) - poor stripping Terrain_SiderailB23-vertex to face ratio (2.478873) Terrain_Clothline17-Low number of vertices in object (80, Optimum is > 256) Terrain_Clothline17-High vertex to face ratio (2.404762, Optimum is < 2.000000) - poor stripping Terrain_Clothline17-vertex to face ratio (2.404762) Terrain_Pole01-Low number of vertices in object (44, Optimum is > 256) Terrain_Pole01-vertex to face ratio (1.750000) DynamicsDef_Chair-vertex to face ratio (1.836957) DynamicsDef_Coffeetable-Low number of vertices in object (141, Optimum is > 256) DynamicsDef_Coffeetable-vertex to face ratio (1.745098) Terrain_Square_Bldg04-High vertex to face ratio (2.393491, Optimum is < 2.000000) - poor stripping Terrain_Square_Bldg04-vertex to face ratio (2.393491) Terrain_Square_Bldg06-High vertex to face ratio (2.325641, Optimum is < 2.000000) - poor stripping Terrain_Square_Bldg06-vertex to face ratio (2.325641) Terrain_Square_Bldg05-High vertex to face ratio (2.362857, Optimum is < 2.000000) - poor stripping Terrain_Square_Bldg05-vertex to face ratio (2.362857) Terrain_Stair05-Low number of vertices in object (236, Optimum is > 256) Terrain_Stair05-High vertex to face ratio (2.432203, Optimum is < 2.000000) - poor stripping Terrain_Stair05-vertex to face ratio (2.432203) Terrain_16-vertex to face ratio (1.503861) Decal_16-Low number of vertices in object (4, Optimum is > 256) Decal_16-vertex to face ratio (2.000000) Decal_16_2-Low number of vertices in object (4, Optimum is > 256) Decal_16_2-vertex to face ratio (2.000000) Decal_16_3-Low number of vertices in object (48, Optimum is > 256) Decal_16_3-vertex to face ratio (1.300000) Terrain_RoundRhythm01-vertex to face ratio (1.690972) Decal_RR-Low number of vertices in object (4, Optimum is > 256) Decal_RR-vertex to face ratio (2.000000) Decal_RR2-Low number of vertices in object (30, Optimum is > 256) Decal_RR2-vertex to face ratio (1.375000) Terrain_05-vertex to face ratio (1.562061) Decal_05-Low number of vertices in object (20, Optimum is > 256) Decal_05-vertex to face ratio (2.000000) Decal_05_2-Low number of vertices in object (36, Optimum is > 256) Decal_05_2-vertex to face ratio (1.300000) Decal_05_3-Low number of vertices in object (10, Optimum is > 256) Decal_05_3-vertex to face ratio (1.250000) Terrain_12-vertex to face ratio (1.632107) Decal_12-Low number of vertices in object (8, Optimum is > 256) Decal_12-vertex to face ratio (2.000000) Terrain_Basilica-vertex to face ratio (1.954173) Terrain_Square_Bldg10-High vertex to face ratio (2.206186, Optimum is < 2.000000) - poor stripping Terrain_Square_Bldg10-vertex to face ratio (2.206186) Terrain_DummyA21-High vertex to face ratio (2.070352, Optimum is < 2.000000) - poor stripping Terrain_DummyA21-vertex to face ratio (2.070352) Terrain_RoundCenter01-vertex to face ratio (1.346491) Terrain_Courthouse-High vertex to face ratio (2.089744, Optimum is < 2.000000) - poor stripping Terrain_Courthouse-vertex to face ratio (2.089744) Terrain_CartMid01-Low number of vertices in object (24, Optimum is > 256) Terrain_CartMid01-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping Terrain_CartMid01-vertex to face ratio (2.500000) Terrain_DummyA17-Low number of vertices in object (218, Optimum is > 256) Terrain_DummyA17-vertex to face ratio (1.898734) Terrain_DummyA18-Low number of vertices in object (251, Optimum is > 256) Terrain_DummyA18-vertex to face ratio (1.905028) Terrain_Church01-vertex to face ratio (1.895267) Terrain_HouseG02-vertex to face ratio (1.771277) Terrain_HighBridge01-High vertex to face ratio (2.145000, Optimum is < 2.000000) - poor stripping Terrain_HighBridge01-vertex to face ratio (2.145000) Terrain_14-vertex to face ratio (1.459016) PropDef_Head-Low number of vertices in object (211, Optimum is > 256) PropDef_Head-vertex to face ratio (1.388889) Terrain_Flagline01-Low number of vertices in object (107, Optimum is > 256) Terrain_Flagline01-High vertex to face ratio (2.454545, Optimum is < 2.000000) - poor stripping Terrain_Flagline01-vertex to face ratio (2.454545) Terrain_AwnJump03-Low number of vertices in object (60, Optimum is > 256) Terrain_AwnJump03-High vertex to face ratio (2.027778, Optimum is < 2.000000) - poor stripping Terrain_AwnJump03-vertex to face ratio (2.027778) DynamicsDef_Camera-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping DynamicsDef_Camera-vertex to face ratio (2.250000) Terrain_CanalChrissy07-Low number of vertices in object (22, Optimum is > 256) Terrain_CanalChrissy07-vertex to face ratio (1.562500) PropDef_TiePole_LP-Low number of vertices in object (36, Optimum is > 256) PropDef_TiePole_LP-vertex to face ratio (1.240741) PropDef_SiderailA-vertex to face ratio (1.242424) LOD_PropDef_SiderailA-Low number of vertices in object (80, Optimum is > 256) LOD_PropDef_SiderailA-vertex to face ratio (1.375000) Terrain_SiderailA39-Low number of vertices in object (78, Optimum is > 256) Terrain_SiderailA39-vertex to face ratio (1.242424) Terrain_DummyA09-Low number of vertices in object (156, Optimum is > 256) Terrain_DummyA09-vertex to face ratio (1.858209) Terrain_House05-vertex to face ratio (1.854730) Terrain_Square_Bldg01-Low number of vertices in object (125, Optimum is > 256) Terrain_Square_Bldg01-vertex to face ratio (1.714286) Terrain_Doorstep01-Low number of vertices in object (70, Optimum is > 256) Terrain_Doorstep01-High vertex to face ratio (2.264706, Optimum is < 2.000000) - poor stripping Terrain_Doorstep01-vertex to face ratio (2.264706) Terrain_Doorstep02-Low number of vertices in object (70, Optimum is > 256) Terrain_Doorstep02-High vertex to face ratio (2.264706, Optimum is < 2.000000) - poor stripping Terrain_Doorstep02-vertex to face ratio (2.264706) Terrain_Doorstep03-Low number of vertices in object (72, Optimum is > 256) Terrain_Doorstep03-High vertex to face ratio (2.375000, Optimum is < 2.000000) - poor stripping Terrain_Doorstep03-vertex to face ratio (2.375000) Terrain_Square_Bldg03-Low number of vertices in object (80, Optimum is > 256) Terrain_Square_Bldg03-vertex to face ratio (1.783333) Terrain_Square_Bldg02-Low number of vertices in object (74, Optimum is > 256) Terrain_Square_Bldg02-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping Terrain_Square_Bldg02-vertex to face ratio (2.500000) Terrain_House22-vertex to face ratio (1.955307) Terrain_House23-Low number of vertices in object (58, Optimum is > 256) Terrain_House23-vertex to face ratio (1.911765) Terrain_DummyB03-Low number of vertices in object (54, Optimum is > 256) Terrain_DummyB03-vertex to face ratio (1.972973) Terrain_DummyA04-Low number of vertices in object (84, Optimum is > 256) Terrain_DummyA04-vertex to face ratio (1.931507) Terrain_DummyB05-Low number of vertices in object (56, Optimum is > 256) Terrain_DummyB05-vertex to face ratio (1.807692) Terrain_DummyA06-Low number of vertices in object (166, Optimum is > 256) Terrain_DummyA06-vertex to face ratio (1.426229) Terrain_DummyA22-Low number of vertices in object (56, Optimum is > 256) Terrain_DummyA22-High vertex to face ratio (2.148936, Optimum is < 2.000000) - poor stripping Terrain_DummyA22-vertex to face ratio (2.148936) Terrain_07-vertex to face ratio (1.493858) Decal_07-Low number of vertices in object (24, Optimum is > 256) Decal_07-vertex to face ratio (1.300000) Terrain_House24-Low number of vertices in object (185, Optimum is > 256) Terrain_House24-vertex to face ratio (1.830769) Terrain_DummyB01-Low number of vertices in object (141, Optimum is > 256) Terrain_DummyB01-vertex to face ratio (1.771429) Terrain_DummyA23-Low number of vertices in object (65, Optimum is > 256) Terrain_DummyA23-vertex to face ratio (1.918367) Terrain_House25-Low number of vertices in object (69, Optimum is > 256) Terrain_House25-vertex to face ratio (1.901961) Terrain_House03-Low number of vertices in object (136, Optimum is > 256) Terrain_House03-vertex to face ratio (1.443609) Terrain_DummyA24-Low number of vertices in object (82, Optimum is > 256) Terrain_DummyA24-vertex to face ratio (1.857143) Terrain_Square_Bldg08-High vertex to face ratio (2.310937, Optimum is < 2.000000) - poor stripping Terrain_Square_Bldg08-vertex to face ratio (2.310937) Terrain_House06-vertex to face ratio (1.943439) Terrain_DummyB02-vertex to face ratio (1.885106) Terrain_DummyA07-vertex to face ratio (1.802395) Terrain_DummyA15-Low number of vertices in object (78, Optimum is > 256) Terrain_DummyA15-vertex to face ratio (1.983333) Terrain_House07-vertex to face ratio (1.930939) Terrain_DummyA19-Low number of vertices in object (76, Optimum is > 256) Terrain_DummyA19-vertex to face ratio (1.866667) Terrain_DummyA03-High vertex to face ratio (2.003521, Optimum is < 2.000000) - poor stripping Terrain_DummyA03-vertex to face ratio (2.003521) Terrain_Square_Bldg07-Low number of vertices in object (130, Optimum is > 256) Terrain_Square_Bldg07-vertex to face ratio (1.815789) Terrain_Square_Bldg09-Low number of vertices in object (108, Optimum is > 256) Terrain_Square_Bldg09-vertex to face ratio (1.896907) Terrain_Doorstep12-Low number of vertices in object (70, Optimum is > 256) Terrain_Doorstep12-High vertex to face ratio (2.264706, Optimum is < 2.000000) - poor stripping Terrain_Doorstep12-vertex to face ratio (2.264706) Terrain_Doorstep13-Low number of vertices in object (70, Optimum is > 256) Terrain_Doorstep13-High vertex to face ratio (2.264706, Optimum is < 2.000000) - poor stripping Terrain_Doorstep13-vertex to face ratio (2.264706) Terrain_Doorstep14-Low number of vertices in object (70, Optimum is > 256) Terrain_Doorstep14-High vertex to face ratio (2.264706, Optimum is < 2.000000) - poor stripping Terrain_Doorstep14-vertex to face ratio (2.264706) Terrain_Doorstep15-Low number of vertices in object (70, Optimum is > 256) Terrain_Doorstep15-High vertex to face ratio (2.264706, Optimum is < 2.000000) - poor stripping Terrain_Doorstep15-vertex to face ratio (2.264706) Terrain_Doorstep16-Low number of vertices in object (70, Optimum is > 256) Terrain_Doorstep16-High vertex to face ratio (2.264706, Optimum is < 2.000000) - poor stripping Terrain_Doorstep16-vertex to face ratio (2.264706) PropDef_Bench-vertex to face ratio (1.790000) Terrain_casaedge05-Low number of vertices in object (64, Optimum is > 256) Terrain_casaedge05-High vertex to face ratio (2.266667, Optimum is < 2.000000) - poor stripping Terrain_casaedge05-vertex to face ratio (2.266667) Terrain_casaScene24-Low number of vertices in object (33, Optimum is > 256) Terrain_casaScene24-High vertex to face ratio (2.200000, Optimum is < 2.000000) - poor stripping Terrain_casaScene24-vertex to face ratio (2.200000) Terrain_casaedge06-Low number of vertices in object (110, Optimum is > 256) Terrain_casaedge06-High vertex to face ratio (2.428571, Optimum is < 2.000000) - poor stripping Terrain_casaedge06-vertex to face ratio (2.428571) Terrain_CasaScene11-Low number of vertices in object (15, Optimum is > 256) Terrain_CasaScene11-High vertex to face ratio (2.571429, Optimum is < 2.000000) - poor stripping Terrain_CasaScene11-vertex to face ratio (2.571429) Terrain_CanalSceneFill-Low number of vertices in object (23, Optimum is > 256) Terrain_CanalSceneFill-High vertex to face ratio (2.583333, Optimum is < 2.000000) - poor stripping Terrain_CanalSceneFill-vertex to face ratio (2.583333) Terrain_CasaScene12-Low number of vertices in object (10, Optimum is > 256) Terrain_CasaScene12-vertex to face ratio (1.833333) Terrain_CasaScene14-Low number of vertices in object (172, Optimum is > 256) Terrain_CasaScene14-High vertex to face ratio (2.337209, Optimum is < 2.000000) - poor stripping Terrain_CasaScene14-vertex to face ratio (2.337209) Terrain_casaedge08-Low number of vertices in object (77, Optimum is > 256) Terrain_casaedge08-High vertex to face ratio (2.378378, Optimum is < 2.000000) - poor stripping Terrain_casaedge08-vertex to face ratio (2.378378) Terrain_NewSceneCanal-Low number of vertices in object (50, Optimum is > 256) Terrain_NewSceneCanal-vertex to face ratio (1.611111) Terrain_CasaScene17-Low number of vertices in object (107, Optimum is > 256) Terrain_CasaScene17-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping Terrain_CasaScene17-vertex to face ratio (2.500000) Terrain_CasaScene18-Low number of vertices in object (203, Optimum is > 256) Terrain_CasaScene18-High vertex to face ratio (2.422680, Optimum is < 2.000000) - poor stripping Terrain_CasaScene18-vertex to face ratio (2.422680) Terrain_DummyA11-Low number of vertices in object (218, Optimum is > 256) Terrain_DummyA11-vertex to face ratio (1.782609) Terrain_DummyA12-vertex to face ratio (1.685484) Decal_DummyA12-Low number of vertices in object (6, Optimum is > 256) Decal_DummyA12-vertex to face ratio (1.750000) Terrain_DummyA13-Low number of vertices in object (191, Optimum is > 256) Terrain_DummyA13-vertex to face ratio (1.856164) terrain_smallBridge01-Low number of vertices in object (186, Optimum is > 256) terrain_smallBridge01-vertex to face ratio (1.727941) Terrain_03-Low number of vertices in object (102, Optimum is > 256) Terrain_03-vertex to face ratio (1.517241) Terrain_13-Low number of vertices in object (48, Optimum is > 256) Terrain_13-vertex to face ratio (1.300000) Terrain_Canal13-Low number of vertices in object (140, Optimum is > 256) Terrain_Canal13-vertex to face ratio (1.801887) Terrain_Canal12-Low number of vertices in object (26, Optimum is > 256) Terrain_Canal12-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping Terrain_Canal12-vertex to face ratio (2.250000) Terrain_casaedge13-Low number of vertices in object (110, Optimum is > 256) Terrain_casaedge13-High vertex to face ratio (2.196429, Optimum is < 2.000000) - poor stripping Terrain_casaedge13-vertex to face ratio (2.196429) PropDef_OldpostA-Low number of vertices in object (24, Optimum is > 256) PropDef_OldpostA-vertex to face ratio (1.360000) Terrain_casaScene26-Low number of vertices in object (40, Optimum is > 256) Terrain_casaScene26-High vertex to face ratio (2.300000, Optimum is < 2.000000) - poor stripping Terrain_casaScene26-vertex to face ratio (2.300000) PropDef_boatjump-Low number of vertices in object (168, Optimum is > 256) PropDef_boatjump-vertex to face ratio (1.569620) DynamicsDef_Frame-Low number of vertices in object (210, Optimum is > 256) DynamicsDef_Frame-vertex to face ratio (1.900000) DynamicsDef_painting-Low number of vertices in object (48, Optimum is > 256) DynamicsDef_painting-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping DynamicsDef_painting-vertex to face ratio (2.250000) DynamicsDef_Crate-Low number of vertices in object (38, Optimum is > 256) DynamicsDef_Crate-High vertex to face ratio (2.550000, Optimum is < 2.000000) - poor stripping DynamicsDef_Crate-vertex to face ratio (2.550000) DynamicsDef_sketch-Low number of vertices in object (48, Optimum is > 256) DynamicsDef_sketch-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping DynamicsDef_sketch-vertex to face ratio (2.250000) DynamicsDef_Wasser-Low number of vertices in object (48, Optimum is > 256) DynamicsDef_Wasser-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping DynamicsDef_Wasser-vertex to face ratio (2.250000) DynamicsDef_kiss-Low number of vertices in object (48, Optimum is > 256) DynamicsDef_kiss-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping DynamicsDef_kiss-vertex to face ratio (2.250000) DynamicsDef_Fish-Low number of vertices in object (34, Optimum is > 256) DynamicsDef_Fish-vertex to face ratio (1.571429) DynamicsDef_BIGFISH-Low number of vertices in object (34, Optimum is > 256) DynamicsDef_BIGFISH-vertex to face ratio (1.571429) DynamicsDef_rooster-Low number of vertices in object (40, Optimum is > 256) DynamicsDef_rooster-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping DynamicsDef_rooster-vertex to face ratio (2.500000) DynamicsDef_Ddddd-Low number of vertices in object (56, Optimum is > 256) DynamicsDef_Ddddd-vertex to face ratio (1.916667) DynamicsDef_Fuck-Low number of vertices in object (64, Optimum is > 256) DynamicsDef_Fuck-vertex to face ratio (1.725000) DynamicsDef_Hockey-Low number of vertices in object (34, Optimum is > 256) DynamicsDef_Hockey-vertex to face ratio (1.458333) DynamicsDef_FishBox-Low number of vertices in object (38, Optimum is > 256) DynamicsDef_FishBox-High vertex to face ratio (2.550000, Optimum is < 2.000000) - poor stripping DynamicsDef_FishBox-vertex to face ratio (2.550000) DynamicsDef_MusicStand-Low number of vertices in object (168, Optimum is > 256) DynamicsDef_MusicStand-High vertex to face ratio (2.430233, Optimum is < 2.000000) - poor stripping DynamicsDef_MusicStand-vertex to face ratio (2.430233) GlassDef_window-Low number of vertices in object (16, Optimum is > 256) GlassDef_window-vertex to face ratio (1.777778) ExploderDef_Gelato-Low number of vertices in object (93, Optimum is > 256) ExploderDef_Gelato-vertex to face ratio (1.243056) Terrain_ElectricLine04-vertex to face ratio (1.517157) terrain_Fence01-Low number of vertices in object (104, Optimum is > 256) terrain_Fence01-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_Fence01-vertex to face ratio (2.500000) terrain_Fence02-Low number of vertices in object (208, Optimum is > 256) terrain_Fence02-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_Fence02-vertex to face ratio (2.500000) terrain_Fence03-Low number of vertices in object (208, Optimum is > 256) terrain_Fence03-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_Fence03-vertex to face ratio (2.500000) terrain_Fence04-Low number of vertices in object (208, Optimum is > 256) terrain_Fence04-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_Fence04-vertex to face ratio (2.500000) terrain_Fence05-Low number of vertices in object (208, Optimum is > 256) terrain_Fence05-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_Fence05-vertex to face ratio (2.500000) terrain_Fence06-Low number of vertices in object (208, Optimum is > 256) terrain_Fence06-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_Fence06-vertex to face ratio (2.500000) Terrain_casa02-vertex to face ratio (1.809384) terrain_tree_small14-Low number of vertices in object (195, Optimum is > 256) terrain_tree_small14-vertex to face ratio (1.600000) PropDef_Fence-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping PropDef_Fence-vertex to face ratio (2.500000) Terrain_casa12-Low number of vertices in object (115, Optimum is > 256) Terrain_casa12-High vertex to face ratio (2.054054, Optimum is < 2.000000) - poor stripping Terrain_casa12-vertex to face ratio (2.054054) Terrain_casa13-Low number of vertices in object (82, Optimum is > 256) Terrain_casa13-vertex to face ratio (1.909091) Terrain_casa14-Low number of vertices in object (60, Optimum is > 256) Terrain_casa14-High vertex to face ratio (2.078947, Optimum is < 2.000000) - poor stripping Terrain_casa14-vertex to face ratio (2.078947) Terrain_Steps02-Low number of vertices in object (124, Optimum is > 256) Terrain_Steps02-High vertex to face ratio (2.183333, Optimum is < 2.000000) - poor stripping Terrain_Steps02-vertex to face ratio (2.183333) Terrain_casa17-Low number of vertices in object (63, Optimum is > 256) Terrain_casa17-vertex to face ratio (1.976744) Terrain_casaedge01-Low number of vertices in object (92, Optimum is > 256) Terrain_casaedge01-High vertex to face ratio (2.261539, Optimum is < 2.000000) - poor stripping Terrain_casaedge01-vertex to face ratio (2.261539) Terrain_Bridge03-High vertex to face ratio (2.162699, Optimum is < 2.000000) - poor stripping Terrain_Bridge03-vertex to face ratio (2.162699) Terrain_casa18-Low number of vertices in object (46, Optimum is > 256) Terrain_casa18-High vertex to face ratio (2.085714, Optimum is < 2.000000) - poor stripping Terrain_casa18-vertex to face ratio (2.085714) PropDef_Lampost-vertex to face ratio (1.823529) LOD_PropDef_Lampost-High vertex to face ratio (2.316092, Optimum is < 2.000000) - poor stripping LOD_PropDef_Lampost-vertex to face ratio (2.316092) PropDef_OldpostB-Low number of vertices in object (72, Optimum is > 256) PropDef_OldpostB-vertex to face ratio (1.360000) terrain_ext02-High vertex to face ratio (2.010309, Optimum is < 2.000000) - poor stripping terrain_ext02-vertex to face ratio (2.010309) terrain_Fence15-Low number of vertices in object (72, Optimum is > 256) terrain_Fence15-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_Fence15-vertex to face ratio (2.500000) Terrain_Bridge04-High vertex to face ratio (2.226191, Optimum is < 2.000000) - poor stripping Terrain_Bridge04-vertex to face ratio (2.226191) Terrain_casa19-Low number of vertices in object (40, Optimum is > 256) Terrain_casa19-High vertex to face ratio (2.375000, Optimum is < 2.000000) - poor stripping Terrain_casa19-vertex to face ratio (2.375000) Terrain_casa20-Low number of vertices in object (81, Optimum is > 256) Terrain_casa20-vertex to face ratio (1.941176) Terrain_Steps04-Low number of vertices in object (122, Optimum is > 256) Terrain_Steps04-High vertex to face ratio (2.150000, Optimum is < 2.000000) - poor stripping Terrain_Steps04-vertex to face ratio (2.150000) terrain_mid01-High vertex to face ratio (2.362069, Optimum is < 2.000000) - poor stripping terrain_mid01-vertex to face ratio (2.362069) terrain_vapstop-Low number of vertices in object (86, Optimum is > 256) terrain_vapstop-High vertex to face ratio (2.020833, Optimum is < 2.000000) - poor stripping terrain_vapstop-vertex to face ratio (2.020833) terrain_newplanter-vertex to face ratio (1.490132) PropDef_Bin-Low number of vertices in object (44, Optimum is > 256) PropDef_Bin-High vertex to face ratio (2.454545, Optimum is < 2.000000) - poor stripping PropDef_Bin-vertex to face ratio (2.454545) Terrain_casa21-Low number of vertices in object (21, Optimum is > 256) Terrain_casa21-High vertex to face ratio (2.545455, Optimum is < 2.000000) - poor stripping Terrain_casa21-vertex to face ratio (2.545455) Terrain_casa22-Low number of vertices in object (31, Optimum is > 256) Terrain_casa22-vertex to face ratio (1.894737) terrain_islebowl-Low number of vertices in object (235, Optimum is > 256) terrain_islebowl-vertex to face ratio (1.528926) terrain_dockrail01-High vertex to face ratio (2.423611, Optimum is < 2.000000) - poor stripping terrain_dockrail01-vertex to face ratio (2.423611) terrain_dockrail02-High vertex to face ratio (2.423611, Optimum is < 2.000000) - poor stripping terrain_dockrail02-vertex to face ratio (2.423611) terrain_ilsefloor04-Low number of vertices in object (18, Optimum is > 256) terrain_ilsefloor04-vertex to face ratio (1.200000) terrain_artjump-Low number of vertices in object (40, Optimum is > 256) terrain_artjump-High vertex to face ratio (2.555556, Optimum is < 2.000000) - poor stripping terrain_artjump-vertex to face ratio (2.555556) terrain_artjump01-Low number of vertices in object (40, Optimum is > 256) terrain_artjump01-High vertex to face ratio (2.555556, Optimum is < 2.000000) - poor stripping terrain_artjump01-vertex to face ratio (2.555556) Terrain_SiderailB05-High vertex to face ratio (2.459627, Optimum is < 2.000000) - poor stripping Terrain_SiderailB05-vertex to face ratio (2.459627) Terrain_SiderailA19-Low number of vertices in object (156, Optimum is > 256) Terrain_SiderailA19-vertex to face ratio (1.242424) Terrain_SiderailA20-Low number of vertices in object (78, Optimum is > 256) Terrain_SiderailA20-vertex to face ratio (1.242424) terrain_dockrail03-High vertex to face ratio (2.462121, Optimum is < 2.000000) - poor stripping terrain_dockrail03-vertex to face ratio (2.462121) terrain_dockrail04-High vertex to face ratio (2.462121, Optimum is < 2.000000) - poor stripping terrain_dockrail04-vertex to face ratio (2.462121) Terrain_SiderailB12-vertex to face ratio (1.809859) Terrain_SiderailA26-Low number of vertices in object (156, Optimum is > 256) Terrain_SiderailA26-vertex to face ratio (1.242424) Terrain_SiderailB15-High vertex to face ratio (2.460938, Optimum is < 2.000000) - poor stripping Terrain_SiderailB15-vertex to face ratio (2.460938) Terrain_SiderailA29-Low number of vertices in object (234, Optimum is > 256) Terrain_SiderailA29-vertex to face ratio (1.242424) terrain_dockrail05-High vertex to face ratio (2.418919, Optimum is < 2.000000) - poor stripping terrain_dockrail05-vertex to face ratio (2.418919) terrain_tallpoles-Low number of vertices in object (76, Optimum is > 256) terrain_tallpoles-vertex to face ratio (1.611111) terrain_artjump02-Low number of vertices in object (40, Optimum is > 256) terrain_artjump02-High vertex to face ratio (2.555556, Optimum is < 2.000000) - poor stripping terrain_artjump02-vertex to face ratio (2.555556) terrain_Canal55-Low number of vertices in object (117, Optimum is > 256) terrain_Canal55-vertex to face ratio (1.731481) Terrain_Bench19-High vertex to face ratio (2.038835, Optimum is < 2.000000) - poor stripping Terrain_Bench19-vertex to face ratio (2.038835) terrain_talldockM-Low number of vertices in object (148, Optimum is > 256) terrain_talldockM-vertex to face ratio (1.946808) terrain_dockrail07-High vertex to face ratio (2.413513, Optimum is < 2.000000) - poor stripping terrain_dockrail07-vertex to face ratio (2.413513) terrain_dockrail08-High vertex to face ratio (2.445946, Optimum is < 2.000000) - poor stripping terrain_dockrail08-vertex to face ratio (2.445946) terrain_dockrail09-High vertex to face ratio (2.418919, Optimum is < 2.000000) - poor stripping terrain_dockrail09-vertex to face ratio (2.418919) terrain_stand02-Low number of vertices in object (194, Optimum is > 256) terrain_stand02-High vertex to face ratio (2.350000, Optimum is < 2.000000) - poor stripping terrain_stand02-vertex to face ratio (2.350000) terrain_stand05-Low number of vertices in object (41, Optimum is > 256) terrain_stand05-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_stand05-vertex to face ratio (2.500000) Terrain_casa08-Low number of vertices in object (50, Optimum is > 256) Terrain_casa08-High vertex to face ratio (2.034483, Optimum is < 2.000000) - poor stripping Terrain_casa08-vertex to face ratio (2.034483) Terrain_casa10-Low number of vertices in object (141, Optimum is > 256) Terrain_casa10-vertex to face ratio (1.843478) terrain_inside-Low number of vertices in object (80, Optimum is > 256) terrain_inside-vertex to face ratio (1.956522) terrain_tent-Low number of vertices in object (84, Optimum is > 256) terrain_tent-vertex to face ratio (1.539326) terrain_stand14-High vertex to face ratio (2.231579, Optimum is < 2.000000) - poor stripping terrain_stand14-vertex to face ratio (2.231579) terrain_newgrnd-Low number of vertices in object (39, Optimum is > 256) terrain_newgrnd-vertex to face ratio (1.326087) terrain_marketbeams-Low number of vertices in object (160, Optimum is > 256) terrain_marketbeams-vertex to face ratio (1.701923) terrain_fruitboxes01-Low number of vertices in object (138, Optimum is > 256) terrain_fruitboxes01-High vertex to face ratio (2.328571, Optimum is < 2.000000) - poor stripping terrain_fruitboxes01-vertex to face ratio (2.328571) terrain_crateramp-Low number of vertices in object (43, Optimum is > 256) terrain_crateramp-High vertex to face ratio (2.600000, Optimum is < 2.000000) - poor stripping terrain_crateramp-vertex to face ratio (2.600000) terrain_tenthalf-Low number of vertices in object (85, Optimum is > 256) terrain_tenthalf-vertex to face ratio (1.576087) terrain_fruitgrnd-Low number of vertices in object (28, Optimum is > 256) terrain_fruitgrnd-vertex to face ratio (1.470588) terrain_frtstnrt02-Low number of vertices in object (40, Optimum is > 256) terrain_frtstnrt02-High vertex to face ratio (2.631579, Optimum is < 2.000000) - poor stripping terrain_frtstnrt02-vertex to face ratio (2.631579) terrain_standtemp-Low number of vertices in object (105, Optimum is > 256) terrain_standtemp-High vertex to face ratio (2.270833, Optimum is < 2.000000) - poor stripping terrain_standtemp-vertex to face ratio (2.270833) terrain_beams02-Low number of vertices in object (148, Optimum is > 256) terrain_beams02-vertex to face ratio (1.718750) terrain_salami_LP01-Low number of vertices in object (54, Optimum is > 256) terrain_salami_LP01-vertex to face ratio (1.527778) terrain_cheese_LP01-Low number of vertices in object (74, Optimum is > 256) terrain_cheese_LP01-vertex to face ratio (1.586538) terrain_salami_LP02-Low number of vertices in object (54, Optimum is > 256) terrain_salami_LP02-vertex to face ratio (1.527778) terrain_cheese_LP02-Low number of vertices in object (74, Optimum is > 256) terrain_cheese_LP02-vertex to face ratio (1.586538) terrain_cheese_LP03-Low number of vertices in object (74, Optimum is > 256) terrain_cheese_LP03-vertex to face ratio (1.586538) terrain_salami_LP03-Low number of vertices in object (54, Optimum is > 256) terrain_salami_LP03-vertex to face ratio (1.527778) terrain_salami_LP04-Low number of vertices in object (54, Optimum is > 256) terrain_salami_LP04-vertex to face ratio (1.527778) terrain_cheese_LP04-Low number of vertices in object (74, Optimum is > 256) terrain_cheese_LP04-vertex to face ratio (1.586538) terrain_salami_LP05-Low number of vertices in object (54, Optimum is > 256) terrain_salami_LP05-vertex to face ratio (1.527778) terrain_cheese_LP05-Low number of vertices in object (74, Optimum is > 256) terrain_cheese_LP05-vertex to face ratio (1.586538) terrain_salami_LP06-Low number of vertices in object (54, Optimum is > 256) terrain_salami_LP06-vertex to face ratio (1.527778) terrain_salami_LP07-Low number of vertices in object (54, Optimum is > 256) terrain_salami_LP07-vertex to face ratio (1.527778) Terrain_casa01-Low number of vertices in object (129, Optimum is > 256) Terrain_casa01-vertex to face ratio (1.963415) Terrain_casaedge03-Low number of vertices in object (50, Optimum is > 256) Terrain_casaedge03-High vertex to face ratio (2.166667, Optimum is < 2.000000) - poor stripping Terrain_casaedge03-vertex to face ratio (2.166667) terrain_awninghouse-Low number of vertices in object (81, Optimum is > 256) terrain_awninghouse-vertex to face ratio (1.807018) Terrain_casa09-Low number of vertices in object (173, Optimum is > 256) Terrain_casa09-High vertex to face ratio (2.387500, Optimum is < 2.000000) - poor stripping Terrain_casa09-vertex to face ratio (2.387500) terrain_operafrnt-vertex to face ratio (1.672662) terrain_operaback-vertex to face ratio (1.650000) terrain_scaffold02-vertex to face ratio (1.356364) Terrain_operaback-vertex to face ratio (1.717949) terrain_operaside-vertex to face ratio (1.598621) terrain_operaFrntIN-vertex to face ratio (1.861357) terrain_opfrntlft-vertex to face ratio (1.737209) terrain_operaBeam01-Low number of vertices in object (60, Optimum is > 256) terrain_operaBeam01-vertex to face ratio (1.454545) terrain_operarib01-vertex to face ratio (1.181818) terrain_operabeam02-Low number of vertices in object (96, Optimum is > 256) terrain_operabeam02-vertex to face ratio (1.289474) terrain_operaflr01-Low number of vertices in object (66, Optimum is > 256) terrain_operaflr01-vertex to face ratio (1.275510) terrain_scaffold04-vertex to face ratio (1.451220) terrain_scaffold03-vertex to face ratio (1.315574) terrain_scaffold01-Low number of vertices in object (238, Optimum is > 256) terrain_scaffold01-vertex to face ratio (1.368687) terrain_lumber-Low number of vertices in object (56, Optimum is > 256) terrain_lumber-High vertex to face ratio (2.464286, Optimum is < 2.000000) - poor stripping terrain_lumber-vertex to face ratio (2.464286) Terrain_houseopera-vertex to face ratio (1.858182) terrain_drybed-Low number of vertices in object (150, Optimum is > 256) terrain_drybed-vertex to face ratio (1.409091) terrain_drybed01-Low number of vertices in object (135, Optimum is > 256) terrain_drybed01-vertex to face ratio (1.337662) terrain_drycorner01-Low number of vertices in object (138, Optimum is > 256) terrain_drycorner01-vertex to face ratio (1.362637) terrain_smallBridge-Low number of vertices in object (158, Optimum is > 256) terrain_smallBridge-vertex to face ratio (1.740741) Terrain_casa04-Low number of vertices in object (194, Optimum is > 256) Terrain_casa04-vertex to face ratio (1.430380) Terrain_fountain01-vertex to face ratio (1.222426) terrain_drybed03-Low number of vertices in object (234, Optimum is > 256) terrain_drybed03-vertex to face ratio (1.321168) terrain_drycorner-Low number of vertices in object (145, Optimum is > 256) terrain_drycorner-vertex to face ratio (1.308057) terrain_dam01-Low number of vertices in object (48, Optimum is > 256) terrain_dam01-High vertex to face ratio (2.041667, Optimum is < 2.000000) - poor stripping terrain_dam01-vertex to face ratio (2.041667) terrain_boatrack-High vertex to face ratio (2.285714, Optimum is < 2.000000) - poor stripping terrain_boatrack-vertex to face ratio (2.285714) terrain_rackflat01-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_rackflat01-vertex to face ratio (2.500000) Terrain_Gondola24-Low number of vertices in object (30, Optimum is > 256) Terrain_Gondola24-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping Terrain_Gondola24-vertex to face ratio (2.500000) terrain_rackcoll01-Low number of vertices in object (102, Optimum is > 256) terrain_rackcoll01-High vertex to face ratio (2.129032, Optimum is < 2.000000) - poor stripping terrain_rackcoll01-vertex to face ratio (2.129032) Terrain_Gondola32-Low number of vertices in object (30, Optimum is > 256) Terrain_Gondola32-High vertex to face ratio (2.214286, Optimum is < 2.000000) - poor stripping Terrain_Gondola32-vertex to face ratio (2.214286) terrain_footbridge-Low number of vertices in object (134, Optimum is > 256) terrain_footbridge-vertex to face ratio (1.854167) terrain_dockgrnd-Low number of vertices in object (117, Optimum is > 256) terrain_dockgrnd-vertex to face ratio (1.338235) terrain_conebotm-Low number of vertices in object (70, Optimum is > 256) terrain_conebotm-vertex to face ratio (1.848485) terrain_support02-Low number of vertices in object (224, Optimum is > 256) terrain_support02-vertex to face ratio (1.750000) Terrain_casa-vertex to face ratio (1.918919) Terrain_casa03-Low number of vertices in object (52, Optimum is > 256) Terrain_casa03-High vertex to face ratio (2.218750, Optimum is < 2.000000) - poor stripping Terrain_casa03-vertex to face ratio (2.218750) terrain_seawallfill-Low number of vertices in object (16, Optimum is > 256) terrain_seawallfill-vertex to face ratio (2.000000) terrain_dam02-Low number of vertices in object (48, Optimum is > 256) terrain_dam02-High vertex to face ratio (2.041667, Optimum is < 2.000000) - poor stripping terrain_dam02-vertex to face ratio (2.041667) terrain_support01-Low number of vertices in object (224, Optimum is > 256) terrain_support01-vertex to face ratio (1.750000) terrain_pierlarge01-High vertex to face ratio (2.259162, Optimum is < 2.000000) - poor stripping terrain_pierlarge01-vertex to face ratio (2.259162) terrain_pierlarge-High vertex to face ratio (2.386256, Optimum is < 2.000000) - poor stripping terrain_pierlarge-vertex to face ratio (2.386256) terrain_pierlarge02-High vertex to face ratio (2.382979, Optimum is < 2.000000) - poor stripping terrain_pierlarge02-vertex to face ratio (2.382979) terrain_Canal56-Low number of vertices in object (136, Optimum is > 256) terrain_Canal56-vertex to face ratio (1.379845) terrain_drywet-Low number of vertices in object (164, Optimum is > 256) terrain_drywet-vertex to face ratio (1.455128) terrain_paintramp-Low number of vertices in object (112, Optimum is > 256) terrain_paintramp-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_paintramp-vertex to face ratio (2.500000) terrain_paintramp01-Low number of vertices in object (112, Optimum is > 256) terrain_paintramp01-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_paintramp01-vertex to face ratio (2.500000) terrain_paintramp02-Low number of vertices in object (112, Optimum is > 256) terrain_paintramp02-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_paintramp02-vertex to face ratio (2.500000) terrain_paintramp03-Low number of vertices in object (112, Optimum is > 256) terrain_paintramp03-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_paintramp03-vertex to face ratio (2.500000) terrain_paintramp04-Low number of vertices in object (112, Optimum is > 256) terrain_paintramp04-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_paintramp04-vertex to face ratio (2.500000) terrain_paintramp05-Low number of vertices in object (112, Optimum is > 256) terrain_paintramp05-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_paintramp05-vertex to face ratio (2.500000) terrain_paintramp06-Low number of vertices in object (112, Optimum is > 256) terrain_paintramp06-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_paintramp06-vertex to face ratio (2.500000) Terrain_Canal14-Low number of vertices in object (161, Optimum is > 256) Terrain_Canal14-vertex to face ratio (1.774194) Terrain_Canal66-Low number of vertices in object (34, Optimum is > 256) Terrain_Canal66-vertex to face ratio (1.718750) Terrain_Canal01-Low number of vertices in object (119, Optimum is > 256) Terrain_Canal01-vertex to face ratio (1.503817) Terrain_Canal03-High vertex to face ratio (2.026087, Optimum is < 2.000000) - poor stripping Terrain_Canal03-vertex to face ratio (2.026087) terrain_operaisle-Low number of vertices in object (105, Optimum is > 256) terrain_operaisle-vertex to face ratio (1.504854) terrain_operaisle02-Low number of vertices in object (92, Optimum is > 256) terrain_operaisle02-vertex to face ratio (1.388060) Terrain_Canal88-Low number of vertices in object (152, Optimum is > 256) Terrain_Canal88-vertex to face ratio (1.726619) terrain_Canal44-Low number of vertices in object (165, Optimum is > 256) terrain_Canal44-vertex to face ratio (1.400000) Terrain_Scenery-Low number of vertices in object (26, Optimum is > 256) Terrain_Scenery-vertex to face ratio (1.888889) Terrain_casaedge04-Low number of vertices in object (152, Optimum is > 256) Terrain_casaedge04-vertex to face ratio (1.756757) terrain_smallBridge44-vertex to face ratio (1.634615) Terrain_Floor01-Low number of vertices in object (56, Optimum is > 256) Terrain_Floor01-vertex to face ratio (1.403226) Terrain_Floor02-Low number of vertices in object (20, Optimum is > 256) Terrain_Floor02-vertex to face ratio (1.375000) Terrain_Canal89-Low number of vertices in object (56, Optimum is > 256) Terrain_Canal89-vertex to face ratio (1.510204) Terrain_Canal90-Low number of vertices in object (53, Optimum is > 256) Terrain_Canal90-vertex to face ratio (1.592593) Terrain_Canal91-Low number of vertices in object (63, Optimum is > 256) Terrain_Canal91-vertex to face ratio (1.870968) Terrain_Canal92-Low number of vertices in object (53, Optimum is > 256) Terrain_Canal92-vertex to face ratio (1.596154) Terrain_Canal94-Low number of vertices in object (18, Optimum is > 256) Terrain_Canal94-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping Terrain_Canal94-vertex to face ratio (2.500000) Terrain_Canal95-Low number of vertices in object (14, Optimum is > 256) Terrain_Canal95-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping Terrain_Canal95-vertex to face ratio (2.500000) terrain_ponte02-vertex to face ratio (1.657895) terrain_ponteGrande01-High vertex to face ratio (2.322266, Optimum is < 2.000000) - poor stripping terrain_ponteGrande01-vertex to face ratio (2.322266) terrain_ponteGrande03-High vertex to face ratio (2.300781, Optimum is < 2.000000) - poor stripping terrain_ponteGrande03-vertex to face ratio (2.300781) PropDef_operaColA-Low number of vertices in object (108, Optimum is > 256) PropDef_operaColA-vertex to face ratio (1.284091) terrain_tree_small16-Low number of vertices in object (195, Optimum is > 256) terrain_tree_small16-vertex to face ratio (1.600000) terrain_parkstairs03-vertex to face ratio (1.434238) panorama_01-High vertex to face ratio (2.098214, Optimum is < 2.000000) - poor stripping panorama_01-vertex to face ratio (2.098214) Terrain_Canal96-Low number of vertices in object (98, Optimum is > 256) Terrain_Canal96-High vertex to face ratio (2.172414, Optimum is < 2.000000) - poor stripping Terrain_Canal96-vertex to face ratio (2.172414) Terrain_CasaScene89-Low number of vertices in object (10, Optimum is > 256) Terrain_CasaScene89-High vertex to face ratio (2.166667, Optimum is < 2.000000) - poor stripping Terrain_CasaScene89-vertex to face ratio (2.166667) Terrain_casa15-Low number of vertices in object (49, Optimum is > 256) Terrain_casa15-High vertex to face ratio (2.307692, Optimum is < 2.000000) - poor stripping Terrain_casa15-vertex to face ratio (2.307692) Terrain_Canal15-Low number of vertices in object (54, Optimum is > 256) Terrain_Canal15-vertex to face ratio (1.631579) Terrain_casa26-Low number of vertices in object (20, Optimum is > 256) Terrain_casa26-High vertex to face ratio (2.400000, Optimum is < 2.000000) - poor stripping Terrain_casa26-vertex to face ratio (2.400000) Terrain_casa27-Low number of vertices in object (20, Optimum is > 256) Terrain_casa27-High vertex to face ratio (2.153846, Optimum is < 2.000000) - poor stripping Terrain_casa27-vertex to face ratio (2.153846) Terrain_CasaScene25-Low number of vertices in object (11, Optimum is > 256) Terrain_CasaScene25-High vertex to face ratio (2.600000, Optimum is < 2.000000) - poor stripping Terrain_CasaScene25-vertex to face ratio (2.600000) Terrain_Canal16-Low number of vertices in object (45, Optimum is > 256) Terrain_Canal16-vertex to face ratio (1.500000) BoatDef_Vaporetto-High vertex to face ratio (2.060440, Optimum is < 2.000000) - poor stripping BoatDef_Vaporetto-vertex to face ratio (2.060440) BoatDef_Flat-Low number of vertices in object (82, Optimum is > 256) BoatDef_Flat-vertex to face ratio (1.416667) ExploderDef_StatueB01-Low number of vertices in object (220, Optimum is > 256) ExploderDef_StatueB01-vertex to face ratio (1.594937) terrain_statuebase01-Low number of vertices in object (147, Optimum is > 256) terrain_statuebase01-vertex to face ratio (1.661290) terrain_statuebase02-Low number of vertices in object (147, Optimum is > 256) terrain_statuebase02-vertex to face ratio (1.661290) terrain_statuebase03-Low number of vertices in object (147, Optimum is > 256) terrain_statuebase03-vertex to face ratio (1.661290) terrain_statuebase04-Low number of vertices in object (147, Optimum is > 256) terrain_statuebase04-vertex to face ratio (1.661290) DynamicsDef_head-Low number of vertices in object (215, Optimum is > 256) DynamicsDef_head-vertex to face ratio (1.765027) Moverdef_gate-Low number of vertices in object (32, Optimum is > 256) Moverdef_gate-vertex to face ratio (1.750000) terrain_pump-vertex to face ratio (1.883495) terrain_pump01-vertex to face ratio (1.883495) moverdef_ramps-Low number of vertices in object (24, Optimum is > 256) moverdef_ramps-High vertex to face ratio (2.416667, Optimum is < 2.000000) - poor stripping moverdef_ramps-vertex to face ratio (2.416667) terrain_posts-Low number of vertices in object (40, Optimum is > 256) terrain_posts-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_posts-vertex to face ratio (2.500000) terrain_posts01-Low number of vertices in object (40, Optimum is > 256) terrain_posts01-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_posts01-vertex to face ratio (2.500000) terrain_posts02-Low number of vertices in object (40, Optimum is > 256) terrain_posts02-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_posts02-vertex to face ratio (2.500000) terrain_posts03-Low number of vertices in object (40, Optimum is > 256) terrain_posts03-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_posts03-vertex to face ratio (2.500000) terrain_switchbase_02-Low number of vertices in object (110, Optimum is > 256) terrain_switchbase_02-High vertex to face ratio (2.157143, Optimum is < 2.000000) - poor stripping terrain_switchbase_02-vertex to face ratio (2.157143) Moverdef_switch-Low number of vertices in object (84, Optimum is > 256) Moverdef_switch-vertex to face ratio (1.847222) Terrain_Deepwater01-Low number of vertices in object (6, Optimum is > 256) Terrain_Deepwater01-vertex to face ratio (1.500000) Terrain_Deepwater02-Low number of vertices in object (6, Optimum is > 256) Terrain_Deepwater02-vertex to face ratio (1.500000) Terrain_Deepwater03-Low number of vertices in object (6, Optimum is > 256) Terrain_Deepwater03-vertex to face ratio (2.000000) Terrain_Deepwater05-Low number of vertices in object (4, Optimum is > 256) Terrain_Deepwater05-vertex to face ratio (2.000000) Terrain_Deepwater06-Low number of vertices in object (4, Optimum is > 256) Terrain_Deepwater06-vertex to face ratio (2.000000) Terrain_Deepwater07-Low number of vertices in object (4, Optimum is > 256) Terrain_Deepwater07-vertex to face ratio (2.000000) WatersurfaceDef_Shallow-Low number of vertices in object (30, Optimum is > 256) WatersurfaceDef_Shallow-vertex to face ratio (1.111111) watersurfaceDef_CanalB-Low number of vertices in object (90, Optimum is > 256) watersurfaceDef_CanalB-vertex to face ratio (1.142857) Terrain_Deepwater04-Low number of vertices in object (8, Optimum is > 256) Terrain_Deepwater04-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping Terrain_Deepwater04-vertex to face ratio (2.250000) WatersurfaceDef_ShallowB-Low number of vertices in object (30, Optimum is > 256) WatersurfaceDef_ShallowB-vertex to face ratio (1.166667) WatersurfaceDef_WaterD-Low number of vertices in object (84, Optimum is > 256) WatersurfaceDef_WaterD-vertex to face ratio (1.125000) WatersurfaceDef_WaterE-Low number of vertices in object (130, Optimum is > 256) WatersurfaceDef_WaterE-vertex to face ratio (1.237838) WatersurfaceDef_WaterF-Low number of vertices in object (22, Optimum is > 256) WatersurfaceDef_WaterF-vertex to face ratio (1.291667) WatersurfaceDef_WaterG-Low number of vertices in object (84, Optimum is > 256) WatersurfaceDef_WaterG-vertex to face ratio (1.181818) terrain_mid02-High vertex to face ratio (2.314815, Optimum is < 2.000000) - poor stripping terrain_mid02-vertex to face ratio (2.314815) terrain_Gelato-Low number of vertices in object (174, Optimum is > 256) terrain_Gelato-High vertex to face ratio (2.482759, Optimum is < 2.000000) - poor stripping terrain_Gelato-vertex to face ratio (2.482759) Terrain_Deepwater20-Low number of vertices in object (4, Optimum is > 256) Terrain_Deepwater20-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping Terrain_Deepwater20-vertex to face ratio (2.500000) Terrain_Deepwater21-Low number of vertices in object (10, Optimum is > 256) Terrain_Deepwater21-vertex to face ratio (1.833333) Terrain_Deepwater22-Low number of vertices in object (8, Optimum is > 256) Terrain_Deepwater22-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping Terrain_Deepwater22-vertex to face ratio (2.250000) Terrain_Deepwater23-Low number of vertices in object (8, Optimum is > 256) Terrain_Deepwater23-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping Terrain_Deepwater23-vertex to face ratio (2.250000) Terrain_Deepwater24-Low number of vertices in object (8, Optimum is > 256) Terrain_Deepwater24-vertex to face ratio (1.666667) Terrain_Deepwater25-Low number of vertices in object (8, Optimum is > 256) Terrain_Deepwater25-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping Terrain_Deepwater25-vertex to face ratio (2.500000) Terrain_Deepwater26-Low number of vertices in object (4, Optimum is > 256) Terrain_Deepwater26-vertex to face ratio (2.000000) Terrain_CasaScene77-Low number of vertices in object (83, Optimum is > 256) Terrain_CasaScene77-High vertex to face ratio (2.061224, Optimum is < 2.000000) - poor stripping Terrain_CasaScene77-vertex to face ratio (2.061224) Terrain_CasaScene88-Low number of vertices in object (129, Optimum is > 256) Terrain_CasaScene88-High vertex to face ratio (2.347826, Optimum is < 2.000000) - poor stripping Terrain_CasaScene88-vertex to face ratio (2.347826) Terrain_Deepwater27-Low number of vertices in object (10, Optimum is > 256) Terrain_Deepwater27-vertex to face ratio (1.500000) Terrain_Deepwater28-Low number of vertices in object (10, Optimum is > 256) Terrain_Deepwater28-vertex to face ratio (1.250000) Terrain_Deepwater29-Low number of vertices in object (16, Optimum is > 256) Terrain_Deepwater29-vertex to face ratio (1.800000) Terrain_Deepwater30-Low number of vertices in object (8, Optimum is > 256) Terrain_Deepwater30-vertex to face ratio (2.000000) Terrain_casaedge14-Low number of vertices in object (82, Optimum is > 256) Terrain_casaedge14-High vertex to face ratio (2.368421, Optimum is < 2.000000) - poor stripping Terrain_casaedge14-vertex to face ratio (2.368421) terrain_farhouse01-Low number of vertices in object (136, Optimum is > 256) terrain_farhouse01-High vertex to face ratio (2.123288, Optimum is < 2.000000) - poor stripping terrain_farhouse01-vertex to face ratio (2.123288) MoverDef_Deep-Low number of vertices in object (26, Optimum is > 256) MoverDef_Deep-vertex to face ratio (1.363636) Terrain_SiderailA40-Low number of vertices in object (50, Optimum is > 256) Terrain_SiderailA40-vertex to face ratio (1.378788) Terrain_SiderailA41-Low number of vertices in object (50, Optimum is > 256) Terrain_SiderailA41-vertex to face ratio (1.378788) terrain_cranetop-High vertex to face ratio (2.507813, Optimum is < 2.000000) - poor stripping terrain_cranetop-vertex to face ratio (2.507813) Terrain_Crane_base-High vertex to face ratio (2.221014, Optimum is < 2.000000) - poor stripping Terrain_Crane_base-vertex to face ratio (2.221014) terrain_cranenew-High vertex to face ratio (2.181648, Optimum is < 2.000000) - poor stripping terrain_cranenew-vertex to face ratio (2.181648) Terrain_Crane_cab-vertex to face ratio (1.786585) terrain_switchbase_03-Low number of vertices in object (110, Optimum is > 256) terrain_switchbase_03-High vertex to face ratio (2.157143, Optimum is < 2.000000) - poor stripping terrain_switchbase_03-vertex to face ratio (2.157143) Terrain_casaedge02-Low number of vertices in object (50, Optimum is > 256) Terrain_casaedge02-High vertex to face ratio (2.208333, Optimum is < 2.000000) - poor stripping Terrain_casaedge02-vertex to face ratio (2.208333) Terrain_Bigbell01-Low number of vertices in object (50, Optimum is > 256) Terrain_Bigbell01-vertex to face ratio (1.462500) terrain_switchbase_04-Low number of vertices in object (106, Optimum is > 256) terrain_switchbase_04-High vertex to face ratio (2.114286, Optimum is < 2.000000) - poor stripping terrain_switchbase_04-vertex to face ratio (2.114286) terrain_switchbase_05-Low number of vertices in object (110, Optimum is > 256) terrain_switchbase_05-High vertex to face ratio (2.157143, Optimum is < 2.000000) - poor stripping terrain_switchbase_05-vertex to face ratio (2.157143) Terrain_Hose03-Low number of vertices in object (76, Optimum is > 256) Terrain_Hose03-vertex to face ratio (1.366071) Terrain_Hose04-Low number of vertices in object (64, Optimum is > 256) Terrain_Hose04-vertex to face ratio (1.443182) MoverDef_B-Low number of vertices in object (24, Optimum is > 256) MoverDef_B-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping MoverDef_B-vertex to face ratio (2.500000) Terrain_Belltower02-vertex to face ratio (1.228997) PropDef_SiderailC-vertex to face ratio (1.835526) LOD_PropDef_SiderailC-Low number of vertices in object (184, Optimum is > 256) LOD_PropDef_SiderailC-vertex to face ratio (1.808824) PropDef_SiderailB-vertex to face ratio (1.786585) LOD_PropDef_SiderailB-Low number of vertices in object (224, Optimum is > 256) LOD_PropDef_SiderailB-vertex to face ratio (1.718750) PropDef_BananaA-vertex to face ratio (1.890476) PropDef_BananaB-Low number of vertices in object (178, Optimum is > 256) PropDef_BananaB-vertex to face ratio (1.878571) Terrain_SiderailA42-Low number of vertices in object (78, Optimum is > 256) Terrain_SiderailA42-vertex to face ratio (1.242424) Terrain_SiderailA43-Low number of vertices in object (78, Optimum is > 256) Terrain_SiderailA43-vertex to face ratio (1.242424) Terrain_SiderailA44-Low number of vertices in object (78, Optimum is > 256) Terrain_SiderailA44-vertex to face ratio (1.242424) Terrain_LongBoat01-Low number of vertices in object (237, Optimum is > 256) Terrain_LongBoat01-vertex to face ratio (1.599057) Terrain_Deepwater31-Low number of vertices in object (8, Optimum is > 256) Terrain_Deepwater31-vertex to face ratio (2.000000) MoverDef_W-Low number of vertices in object (20, Optimum is > 256) MoverDef_W-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping MoverDef_W-vertex to face ratio (2.500000) Terrain_Hose05-Low number of vertices in object (77, Optimum is > 256) Terrain_Hose05-vertex to face ratio (1.366071) Terrain_Hose06-Low number of vertices in object (64, Optimum is > 256) Terrain_Hose06-vertex to face ratio (1.443182) DynamicsDef_NewSignA-Low number of vertices in object (44, Optimum is > 256) DynamicsDef_NewSignA-vertex to face ratio (1.812500) DynamicsDef_NewSignB-Low number of vertices in object (52, Optimum is > 256) DynamicsDef_NewSignB-vertex to face ratio (1.975000) Terrain_Banner01-Low number of vertices in object (16, Optimum is > 256) Terrain_Banner01-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping Terrain_Banner01-vertex to face ratio (2.500000) ExploderDef_FlowerPot-Low number of vertices in object (61, Optimum is > 256) ExploderDef_FlowerPot-vertex to face ratio (1.483871) watersurfaceDef_Canal_C-Low number of vertices in object (85, Optimum is > 256) watersurfaceDef_Canal_C-vertex to face ratio (1.218750) Terrain_PotFlower03-Low number of vertices in object (78, Optimum is > 256) Terrain_PotFlower03-High vertex to face ratio (2.145833, Optimum is < 2.000000) - poor stripping Terrain_PotFlower03-vertex to face ratio (2.145833) PropDef_Gondolalaland-High vertex to face ratio (2.909091, Optimum is < 2.000000) - poor stripping PropDef_Gondolalaland-vertex to face ratio (2.909091) Terrain_Banner02-Low number of vertices in object (6, Optimum is > 256) Terrain_Banner02-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping Terrain_Banner02-vertex to face ratio (2.500000) Terrain_Shallow01-Low number of vertices in object (6, Optimum is > 256) Terrain_Shallow01-vertex to face ratio (2.000000) Terrain_Shallow02-Low number of vertices in object (6, Optimum is > 256) Terrain_Shallow02-vertex to face ratio (2.000000) Terrain_Shallow03-Low number of vertices in object (6, Optimum is > 256) Terrain_Shallow03-vertex to face ratio (1.750000) Terrain_Invis_Poly01-Low number of vertices in object (20, Optimum is > 256) Terrain_Invis_Poly01-vertex to face ratio (2.000000) terrain_operaCol20-Low number of vertices in object (108, Optimum is > 256) terrain_operaCol20-vertex to face ratio (1.284091) PropDef_operaColB-Low number of vertices in object (108, Optimum is > 256) PropDef_operaColB-vertex to face ratio (1.284091) PropDef_Spike-High vertex to face ratio (2.445513, Optimum is < 2.000000) - poor stripping PropDef_Spike-vertex to face ratio (2.445513) Terrain_HighBridge02-High vertex to face ratio (2.155000, Optimum is < 2.000000) - poor stripping Terrain_HighBridge02-vertex to face ratio (2.155000) Terrain_Floor03-Low number of vertices in object (12, Optimum is > 256) Terrain_Floor03-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping Terrain_Floor03-vertex to face ratio (2.500000) Terrain_PierCollide01-Low number of vertices in object (12, Optimum is > 256) Terrain_PierCollide01-vertex to face ratio (2.000000) Terrain_PierCollide02-Low number of vertices in object (4, Optimum is > 256) Terrain_PierCollide02-vertex to face ratio (2.000000) Terrain_PierCollide03-Low number of vertices in object (6, Optimum is > 256) Terrain_PierCollide03-vertex to face ratio (1.750000) Terrain_PierCollide04-Low number of vertices in object (6, Optimum is > 256) Terrain_PierCollide04-vertex to face ratio (1.750000) Terrain_PierCollide05-Low number of vertices in object (8, Optimum is > 256) Terrain_PierCollide05-vertex to face ratio (2.000000) Terrain_PierCollide06-Low number of vertices in object (8, Optimum is > 256) Terrain_PierCollide06-vertex to face ratio (2.000000) Terrain_PierCollide07-Low number of vertices in object (4, Optimum is > 256) Terrain_PierCollide07-vertex to face ratio (2.000000) Terrain_PierCollide08-Low number of vertices in object (4, Optimum is > 256) Terrain_PierCollide08-vertex to face ratio (2.000000) Terrain_PierCollide09-Low number of vertices in object (8, Optimum is > 256) Terrain_PierCollide09-vertex to face ratio (2.000000) Terrain_PierCollide10-Low number of vertices in object (36, Optimum is > 256) Terrain_PierCollide10-vertex to face ratio (1.863636) Terrain_PierCollide11-Low number of vertices in object (8, Optimum is > 256) Terrain_PierCollide11-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping Terrain_PierCollide11-vertex to face ratio (2.250000) Terrain_PierCollide12-Low number of vertices in object (4, Optimum is > 256) Terrain_PierCollide12-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping Terrain_PierCollide12-vertex to face ratio (2.500000) Terrain_Invis_Poly02-Low number of vertices in object (6, Optimum is > 256) Terrain_Invis_Poly02-vertex to face ratio (1.750000) Terrain_Invis_Poly03-Low number of vertices in object (20, Optimum is > 256) Terrain_Invis_Poly03-vertex to face ratio (2.000000) AnimPathFollowerDef_Boat-Low number of vertices in object (3, Optimum is > 256) AnimPathFollowerDef_Boat-High vertex to face ratio (3.000000, Optimum is < 2.000000) - poor stripping AnimPathFollowerDef_Boat-vertex to face ratio (3.000000) Boat-Low number of vertices in object (122, Optimum is > 256) Boat-vertex to face ratio (1.475410) legs-Low number of vertices in object (86, Optimum is > 256) legs-vertex to face ratio (1.633333) UpperBod-vertex to face ratio (1.654412) Larm-Low number of vertices in object (67, Optimum is > 256) Larm-vertex to face ratio (1.916667) rarm-Low number of vertices in object (47, Optimum is > 256) rarm-vertex to face ratio (1.871795) pole-Low number of vertices in object (12, Optimum is > 256) pole-vertex to face ratio (1.200000) PropDef_GondolaJump-Low number of vertices in object (154, Optimum is > 256) PropDef_GondolaJump-vertex to face ratio (1.789474) -END- - EOF -