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NumFaces: 558 NumVerts: 497 - terrain_stret02 NumMaterials: 1 NumFaces: 24 NumVerts: 48 - terrain_street14 NumMaterials: 1 NumFaces: 2 NumVerts: 4 - terrain_street17 NumMaterials: 3 NumFaces: 22 NumVerts: 33 - terrain_street39 NumMaterials: 26 NumFaces: 719 NumVerts: 1015 - terrain_street57 NumMaterials: 1 NumFaces: 12 NumVerts: 24 - terrain_street63 NumMaterials: 1 NumFaces: 10 NumVerts: 20 - terrain_street64 NumMaterials: 9 NumFaces: 342 NumVerts: 458 - terrain_telephone poles44 NumMaterials: 18 NumFaces: 439 NumVerts: 606 - terrain_terrain01 NumMaterials: 7 NumFaces: 270 NumVerts: 295 - terrain_terrain02 NumMaterials: 4 NumFaces: 355 NumVerts: 284 - terrain_terrain05 NumMaterials: 5 NumFaces: 489 NumVerts: 565 - terrain_terrain14 NumMaterials: 4 NumFaces: 544 NumVerts: 595 - terrain_terrain16 NumMaterials: 10 NumFaces: 240 NumVerts: 342 - terrain_terrain20 NumMaterials: 8 NumFaces: 484 NumVerts: 625 - terrain_terrain21 NumMaterials: 9 NumFaces: 517 NumVerts: 599 - terrain_terrain22 NumMaterials: 8 NumFaces: 309 NumVerts: 514 - terrain_terrain23 NumMaterials: 1 NumFaces: 2 NumVerts: 4 - terrain_titanic010 NumMaterials: 1 NumFaces: 4 NumVerts: 8 - terrain_titanic028 NumMaterials: 1 NumFaces: 8 NumVerts: 12 - terrain_titanic030 NumMaterials: 1 NumFaces: 6 NumVerts: 12 - terrain_titanic033 NumMaterials: 1 NumFaces: 2 NumVerts: 4 - terrain_titanic034 NumMaterials: 1 NumFaces: 22 NumVerts: 28 - terrain_titanic052 NumMaterials: 15 NumFaces: 326 NumVerts: 478 - terrain_titanic070 NumMaterials: 1 NumFaces: 12 NumVerts: 16 - terrain_titanic083 NumMaterials: 1 NumFaces: 12 NumVerts: 16 - terrain_titanic084 NumMaterials: 1 NumFaces: 6 NumVerts: 12 - terrain_titanic086 NumMaterials: 3 NumFaces: 196 NumVerts: 298 - terrain_01 NumMaterials: 1 NumFaces: 112 NumVerts: 190 - DynamicsDef_TrashCanA NumMaterials: 13 NumFaces: 521 NumVerts: 590 - terrain_03 NumMaterials: 12 NumFaces: 642 NumVerts: 842 - terrain_04 NumMaterials: 9 NumFaces: 246 NumVerts: 280 - terrain_05 NumMaterials: 12 NumFaces: 729 NumVerts: 839 - terrain_06 NumMaterials: 11 NumFaces: 363 NumVerts: 522 - terrain_07 NumMaterials: 8 NumFaces: 273 NumVerts: 414 - terrain_08 NumMaterials: 11 NumFaces: 485 NumVerts: 652 - terrain_02 NumMaterials: 10 NumFaces: 223 NumVerts: 280 - terrain_10 NumMaterials: 11 NumFaces: 338 NumVerts: 394 - terrain_16 NumMaterials: 9 NumFaces: 320 NumVerts: 355 - terrain_19 NumMaterials: 9 NumFaces: 406 NumVerts: 592 - terrain_20 NumMaterials: 11 NumFaces: 489 NumVerts: 665 - terrain_21 NumMaterials: 9 NumFaces: 483 NumVerts: 686 - terrain_22 NumMaterials: 12 NumFaces: 550 NumVerts: 830 - terrain_23 NumMaterials: 8 NumFaces: 519 NumVerts: 759 - terrain_24 NumMaterials: 13 NumFaces: 441 NumVerts: 580 - terrain_25 NumMaterials: 13 NumFaces: 521 NumVerts: 583 - terrain_26 NumMaterials: 9 NumFaces: 385 NumVerts: 420 - terrain_27 NumMaterials: 10 NumFaces: 487 NumVerts: 552 - terrain_28 NumMaterials: 4 NumFaces: 132 NumVerts: 156 - terrain_29 NumMaterials: 4 NumFaces: 213 NumVerts: 252 - terrain_30 NumMaterials: 9 NumFaces: 519 NumVerts: 560 - terrain_31 NumMaterials: 8 NumFaces: 440 NumVerts: 515 - terrain_32 NumMaterials: 5 NumFaces: 260 NumVerts: 328 - terrain_33 NumMaterials: 5 NumFaces: 226 NumVerts: 278 - terrain_34 NumMaterials: 5 NumFaces: 298 NumVerts: 368 - terrain_35 NumMaterials: 6 NumFaces: 344 NumVerts: 422 - terrain_36 NumMaterials: 5 NumFaces: 254 NumVerts: 322 - terrain_37 NumMaterials: 6 NumFaces: 260 NumVerts: 319 - terrain_38 NumMaterials: 7 NumFaces: 317 NumVerts: 327 - terrain_39 NumMaterials: 8 NumFaces: 331 NumVerts: 322 - terrain_40 NumMaterials: 6 NumFaces: 435 NumVerts: 441 - terrain_41 NumMaterials: 4 NumFaces: 411 NumVerts: 363 - terrain_11 NumMaterials: 14 NumFaces: 565 NumVerts: 761 - terrain_13 NumMaterials: 15 NumFaces: 635 NumVerts: 819 - terrain_12 NumMaterials: 11 NumFaces: 326 NumVerts: 351 - terrain_17 NumMaterials: 19 NumFaces: 695 NumVerts: 830 - terrain_18 NumMaterials: 15 NumFaces: 756 NumVerts: 1028 - terrain_42 NumMaterials: 13 NumFaces: 593 NumVerts: 801 - terrain_43 NumMaterials: 4 NumFaces: 316 NumVerts: 263 - terrain_44 NumMaterials: 7 NumFaces: 210 NumVerts: 280 - terrain_45 NumMaterials: 14 NumFaces: 375 NumVerts: 585 - terrain_46 NumMaterials: 10 NumFaces: 398 NumVerts: 559 - terrain_47 NumMaterials: 10 NumFaces: 413 NumVerts: 689 - terrain_48 NumMaterials: 4 NumFaces: 294 NumVerts: 522 - terrain_49 NumMaterials: 3 NumFaces: 227 NumVerts: 427 - terrain_50 NumMaterials: 8 NumFaces: 371 NumVerts: 648 - terrain_51 NumMaterials: 7 NumFaces: 219 NumVerts: 379 - terrain_52 NumMaterials: 19 NumFaces: 647 NumVerts: 896 - terrain_53 NumMaterials: 18 NumFaces: 455 NumVerts: 588 - terrain_54 NumMaterials: 6 NumFaces: 755 NumVerts: 1339 - terrain_55 NumMaterials: 8 NumFaces: 719 NumVerts: 1284 - terrain_56 NumMaterials: 8 NumFaces: 142 NumVerts: 150 - terrain_57 NumMaterials: 11 NumFaces: 370 NumVerts: 476 - terrain_Object01 NumMaterials: 15 NumFaces: 656 NumVerts: 927 - terrain_58 NumMaterials: 13 NumFaces: 468 NumVerts: 665 - terrain_59 NumMaterials: 14 NumFaces: 364 NumVerts: 570 - terrain_60 NumMaterials: 16 NumFaces: 487 NumVerts: 550 - terrain_61 NumMaterials: 15 NumFaces: 397 NumVerts: 563 - terrain_62 NumMaterials: 18 NumFaces: 690 NumVerts: 1000 - terrain_63 NumMaterials: 9 NumFaces: 249 NumVerts: 376 - terrain_64 NumMaterials: 14 NumFaces: 616 NumVerts: 779 - terrain_65 NumMaterials: 13 NumFaces: 310 NumVerts: 346 - terrain_66 NumMaterials: 19 NumFaces: 737 NumVerts: 1024 - terrain_67 NumMaterials: 9 NumFaces: 237 NumVerts: 259 - terrain_68 NumMaterials: 15 NumFaces: 409 NumVerts: 574 - terrain_69 NumMaterials: 17 NumFaces: 482 NumVerts: 721 - terrain_70 NumMaterials: 17 NumFaces: 546 NumVerts: 756 - terrain_71 NumMaterials: 10 NumFaces: 292 NumVerts: 334 - terrain_72 NumMaterials: 15 NumFaces: 437 NumVerts: 731 - terrain_73 NumMaterials: 11 NumFaces: 450 NumVerts: 633 - terrain_74 NumMaterials: 20 NumFaces: 703 NumVerts: 1058 - terrain_77 NumMaterials: 9 NumFaces: 374 NumVerts: 499 - terrain_78 NumMaterials: 9 NumFaces: 617 NumVerts: 688 - terrain_79 NumMaterials: 9 NumFaces: 398 NumVerts: 448 - terrain_80 NumMaterials: 8 NumFaces: 379 NumVerts: 582 - terrain_82 NumMaterials: 7 NumFaces: 160 NumVerts: 212 - terrain_84 NumMaterials: 11 NumFaces: 267 NumVerts: 360 - terrain_85 NumMaterials: 11 NumFaces: 293 NumVerts: 366 - terrain_86 NumMaterials: 8 NumFaces: 508 NumVerts: 543 - terrain_87 NumMaterials: 9 NumFaces: 513 NumVerts: 631 - terrain_88 NumMaterials: 12 NumFaces: 400 NumVerts: 546 - terrain_89 NumMaterials: 21 NumFaces: 454 NumVerts: 594 - terrain_90 NumMaterials: 15 NumFaces: 457 NumVerts: 574 - terrain_91 NumMaterials: 22 NumFaces: 507 NumVerts: 808 - terrain_92 NumMaterials: 17 NumFaces: 580 NumVerts: 652 - terrain_94 NumMaterials: 13 NumFaces: 561 NumVerts: 933 - terrain_95 NumMaterials: 7 NumFaces: 365 NumVerts: 372 - terrain_Object02 NumMaterials: 5 NumFaces: 550 NumVerts: 569 - terrain_Object03 NumMaterials: 11 NumFaces: 259 NumVerts: 360 - terrain_Object04 NumMaterials: 7 NumFaces: 415 NumVerts: 417 - terrain_Object05 NumMaterials: 16 NumFaces: 483 NumVerts: 733 - terrain_Object06 NumMaterials: 10 NumFaces: 378 NumVerts: 390 - terrain_Object07 NumMaterials: 12 NumFaces: 415 NumVerts: 629 - terrain_Object08 NumMaterials: 11 NumFaces: 425 NumVerts: 679 - terrain_Object12 NumMaterials: 15 NumFaces: 419 NumVerts: 590 - terrain_Object13 NumMaterials: 17 NumFaces: 460 NumVerts: 711 - terrain_Object14 NumMaterials: 11 NumFaces: 336 NumVerts: 474 - terrain_Object15 NumMaterials: 17 NumFaces: 450 NumVerts: 660 - terrain_Object16 NumMaterials: 14 NumFaces: 359 NumVerts: 544 - terrain_Object17 NumMaterials: 17 NumFaces: 372 NumVerts: 627 - terrain_Object18 NumMaterials: 18 NumFaces: 399 NumVerts: 605 - terrain_Object19 NumMaterials: 15 NumFaces: 373 NumVerts: 532 - terrain_Object20 NumMaterials: 10 NumFaces: 248 NumVerts: 307 - terrain_Object21 NumMaterials: 9 NumFaces: 264 NumVerts: 286 - terrain_Object22 NumMaterials: 18 NumFaces: 712 NumVerts: 949 - terrain_Object23 NumMaterials: 14 NumFaces: 526 NumVerts: 719 - terrain_Object24 NumMaterials: 10 NumFaces: 716 NumVerts: 734 - terrain_Object25 NumMaterials: 17 NumFaces: 485 NumVerts: 681 - terrain_Object26 NumMaterials: 11 NumFaces: 204 NumVerts: 269 - terrain_Object27 NumMaterials: 9 NumFaces: 349 NumVerts: 473 - terrain_Object28 NumMaterials: 8 NumFaces: 273 NumVerts: 364 - terrain_Object29 NumMaterials: 7 NumFaces: 562 NumVerts: 572 - terrain_023 NumMaterials: 5 NumFaces: 380 NumVerts: 423 - terrain_telephone poles43 NumMaterials: 12 NumFaces: 690 NumVerts: 697 - terrain_09 NumMaterials: 14 NumFaces: 391 NumVerts: 584 - terrain_14 NumMaterials: 4 NumFaces: 514 NumVerts: 533 - terrain_terrain09 NumMaterials: 12 NumFaces: 812 NumVerts: 1017 - terrain_new NumMaterials: 30 NumFaces: 808 NumVerts: 1093 - cardef_truckladder NumMaterials: 10 NumFaces: 283 NumVerts: 415 - terrain_morton20 NumMaterials: 18 NumFaces: 535 NumVerts: 673 - terrain_legs02 NumMaterials: 4 NumFaces: 480 NumVerts: 488 - terrain_slide NumMaterials: 1 NumFaces: 2 NumVerts: 4 - glassdef_window NumMaterials: 3 NumFaces: 64 NumVerts: 70 - terrain_fillet NumMaterials: 9 NumFaces: 335 NumVerts: 504 - terrain_poolObject01 NumMaterials: 2 NumFaces: 30 NumVerts: 29 - glassdef_bigwindow NumMaterials: 1 NumFaces: 12 NumVerts: 20 - exploderdef_woodcrate NumMaterials: 5 NumFaces: 317 NumVerts: 478 - cardef_gokart NumMaterials: 11 NumFaces: 876 NumVerts: 1302 - cardef_golfcart NumMaterials: 1 NumFaces: 27 NumVerts: 35 - dynamicsDef_ConesA NumMaterials: 1 NumFaces: 208 NumVerts: 412 - terrain_ladder NumMaterials: 1 NumFaces: 12 NumVerts: 8 - moverdef_cloud9 NumMaterials: 1 NumFaces: 12 NumVerts: 8 - moverdef_loteight NumMaterials: 1 NumFaces: 2 NumVerts: 4 - glassdef_small_window NumMaterials: 1 NumFaces: 12 NumVerts: 24 - terrain_sign_lot09 NumMaterials: 1 NumFaces: 12 NumVerts: 24 - terrain_sign_lot10 NumMaterials: 1 NumFaces: 12 NumVerts: 24 - terrain_sign_lot11 NumMaterials: 1 NumFaces: 12 NumVerts: 24 - terrain_sign_lot12 NumMaterials: 1 NumFaces: 12 NumVerts: 24 - terrain_sign_lot13 NumMaterials: 1 NumFaces: 12 NumVerts: 24 - terrain_sign_lot14 NumMaterials: 1 NumFaces: 12 NumVerts: 22 - terrain_sign_lot30 NumMaterials: 1 NumFaces: 12 NumVerts: 24 - terrain_sign_lot34 NumMaterials: 1 NumFaces: 12 NumVerts: 24 - terrain_sign_lot35 NumMaterials: 1 NumFaces: 12 NumVerts: 23 - terrain_sign_lot36 NumMaterials: 1 NumFaces: 12 NumVerts: 24 - terrain_sign_lot37 NumMaterials: 1 NumFaces: 12 NumVerts: 24 - terrain_sign_lot38 NumMaterials: 1 NumFaces: 12 NumVerts: 24 - terrain_sign_lot39 NumMaterials: 1 NumFaces: 12 NumVerts: 24 - terrain_sign_lot40 NumMaterials: 1 NumFaces: 12 NumVerts: 24 - terrain_sign_lot44 NumMaterials: 1 NumFaces: 12 NumVerts: 24 - terrain_sign_lot45 NumMaterials: 1 NumFaces: 12 NumVerts: 24 - terrain_sign_lot8b01 NumMaterials: 1 NumFaces: 12 NumVerts: 24 - terrain_sign_lot8b02 NumMaterials: 1 NumFaces: 12 NumVerts: 24 - terrain_sign_lot8b03 NumMaterials: 1 NumFaces: 12 NumVerts: 24 - terrain_sign_lot8b04 NumMaterials: 1 NumFaces: 12 NumVerts: 24 - terrain_sign_lot8b05 NumMaterials: 1 NumFaces: 12 NumVerts: 24 - terrain_sign_lot8b06 NumMaterials: 1 NumFaces: 133 NumVerts: 107 - Terrain_ NumMaterials: 3 NumFaces: 236 NumVerts: 367 - terrain_ NumMaterials: 4 NumFaces: 429 NumVerts: 384 - terrain_poolbowl_big NumMaterials: 6 NumFaces: 550 NumVerts: 576 - terrain_poolbowl_small NumMaterials: 3 NumFaces: 287 NumVerts: 378 - terrain_roofparts NumMaterials: 3 NumFaces: 419 NumVerts: 530 - terrain_roofparts05 NumMaterials: 1 NumFaces: 164 NumVerts: 200 - moverdef_ladder NumMaterials: 2 NumFaces: 58 NumVerts: 73 - terrain_cloud9_extwall02 NumMaterials: 2 NumFaces: 143 NumVerts: 145 - terrain_cloud9_extwall03 NumMaterials: 2 NumFaces: 126 NumVerts: 185 - terrain_cloud9_extwall04 NumMaterials: 2 NumFaces: 131 NumVerts: 188 - terrain_cloud9_extwall05 NumMaterials: 2 NumFaces: 155 NumVerts: 169 - terrain_cloud9_extwall06 NumMaterials: 3 NumFaces: 276 NumVerts: 270 - terrain_smallslide NumMaterials: 5 NumFaces: 340 NumVerts: 393 - terrain_cagebackwall01 NumMaterials: 5 NumFaces: 324 NumVerts: 549 - terrain_cagerhythm01 NumMaterials: 2 NumFaces: 402 NumVerts: 343 - propdef_treelarge NumMaterials: 2 NumFaces: 185 NumVerts: 189 - propdef_treesmall NumMaterials: 1 NumFaces: 12 NumVerts: 8 - glassdef_cabwindow NumMaterials: 2 NumFaces: 242 NumVerts: 205 - terrain_lot8roof NumMaterials: 1 NumFaces: 72 NumVerts: 77 - terrain_egyptroof NumMaterials: 1 NumFaces: 4 NumVerts: 8 - GlassDef_Morton_ NumMaterials: 1 NumFaces: 4 NumVerts: 8 - GlassDef_PlayGrnd_ NumMaterials: 1 NumFaces: 12 NumVerts: 24 - terrain_sign_lot46 NumMaterials: 1 NumFaces: 224 NumVerts: 130 - dynamicsdef_ball NumMaterials: 2 NumFaces: 51 NumVerts: 58 - terrain_cabinflap NumMaterials: 2 NumFaces: 24 NumVerts: 44 - terrain_invisbarriers01 NumMaterials: 1 NumFaces: 6 NumVerts: 12 - terrain_invisbarriers02 NumMaterials: 1 NumFaces: 6 NumVerts: 12 - terrain_invisbarriers03 NumMaterials: 1 NumFaces: 6 NumVerts: 12 - terrain_invisbarriers04 NumMaterials: 1 NumFaces: 6 NumVerts: 12 - terrain_invisbarriers05 NumMaterials: 1 NumFaces: 6 NumVerts: 12 - terrain_invisbarriers06 NumMaterials: 1 NumFaces: 6 NumVerts: 12 - terrain_invisbarriers07 NumMaterials: 1 NumFaces: 6 NumVerts: 12 - terrain_invisbarriers08 NumMaterials: 1 NumFaces: 6 NumVerts: 12 - terrain_invisbarriers09 NumMaterials: 2 NumFaces: 8 NumVerts: 18 - terrain_Object01 NumMaterials: 10 NumFaces: 144 NumVerts: 193 - Panorama_01 NumMaterials: 4 NumFaces: 71 NumVerts: 94 - Terrain_ext_wall NumMaterials: 7 NumFaces: 170 NumVerts: 230 - Terrain_Object30 NumMaterials: 5 NumFaces: 76 NumVerts: 89 - Terrain_Object31 NumMaterials: 6 NumFaces: 175 NumVerts: 216 - Terrain_Object32 NumMaterials: 6 NumFaces: 218 NumVerts: 293 - Terrain_EgyptExt_01 NumMaterials: 6 NumFaces: 250 NumVerts: 393 - Terrain_EgyptExt_02 NumMaterials: 8 NumFaces: 241 NumVerts: 408 - Terrain_EgyptExt_03 NumMaterials: 6 NumFaces: 180 NumVerts: 272 - Terrain_EgyptExt_04 NumMaterials: 8 NumFaces: 142 NumVerts: 224 - Terrain_MortExt_01 NumMaterials: 8 NumFaces: 135 NumVerts: 228 - Terrain_MortExt_02 NumMaterials: 8 NumFaces: 163 NumVerts: 257 - Terrain_MortExt_03 NumMaterials: 8 NumFaces: 153 NumVerts: 238 - Terrain_MortExt_04 NumMaterials: 1 NumFaces: 8 NumVerts: 16 - Terrain_Mortroof -------------------------------------------------------------------- Geometry Instances -------------------------------------------------------------------- terrain_b3v31 terrain_b3v33 terrain_b3v34 terrain_b3v48 terrain_cabin A27 terrain_cloud nine051 terrain_cloud nine001 terrain_cloud nine045 terrain_cloud nine070 terrain_cloud nine091 terrain_cloud9_extwall01 terrain_temp063 terrain_temp081 terrain_lodge a01 terrain_lodge b02 terrain_misc24 terrain_misc36 terrain_misc47 terrain_misc71 terrain_misc72 terrain_misc74 terrain_misc79 terrain_morton11 terrain_morton15 terrain_morton38 terrain_playground001 terrain_playground064 terrain_playground065 terrain_playgroundroof terrain_playground067 terrain_playground070 terrain_playground071 terrain_playground079 terrain_playground086 terrain_playground094 terrain_pool14 terrain_stret02 terrain_street14 terrain_street17 terrain_street39 terrain_street57 terrain_street63 terrain_street64 terrain_telephone poles44 terrain_terrain01 terrain_terrain02 terrain_terrain05 terrain_terrain14 terrain_terrain16 terrain_terrain20 terrain_terrain21 terrain_terrain22 terrain_terrain23 terrain_titanic010 terrain_titanic028 terrain_titanic030 terrain_titanic033 terrain_titanic034 terrain_titanic052 terrain_titanic070 terrain_titanic083 terrain_titanic084 terrain_titanic086 terrain_01 terrain_03 terrain_04 terrain_05 terrain_06 terrain_07 terrain_08 terrain_02 terrain_10 terrain_16 terrain_19 terrain_20 terrain_21 terrain_22 terrain_23 terrain_24 terrain_25 terrain_26 terrain_27 terrain_28 terrain_29 terrain_30 terrain_31 terrain_32 terrain_33 terrain_34 terrain_35 terrain_36 terrain_37 terrain_38 terrain_39 terrain_40 terrain_41 terrain_11 terrain_13 terrain_12 terrain_17 terrain_18 terrain_42 terrain_43 terrain_44 terrain_45 terrain_46 terrain_47 terrain_48 terrain_49 terrain_50 terrain_51 terrain_52 terrain_53 terrain_54 terrain_55 terrain_56 terrain_57 terrain_Object01 terrain_58 terrain_59 terrain_60 terrain_61 terrain_62 terrain_63 terrain_64 terrain_65 terrain_66 terrain_67 terrain_68 terrain_69 terrain_70 terrain_71 terrain_72 terrain_73 terrain_74 terrain_77 terrain_78 terrain_79 terrain_80 terrain_82 terrain_84 terrain_85 terrain_86 terrain_87 terrain_88 terrain_89 terrain_90 terrain_91 terrain_92 terrain_94 terrain_95 terrain_Object02 terrain_Object03 terrain_Object04 terrain_Object05 terrain_Object06 terrain_Object07 terrain_Object08 terrain_Object12 terrain_Object13 terrain_Object14 terrain_Object15 terrain_Object16 terrain_Object17 terrain_Object18 terrain_Object19 terrain_Object20 terrain_Object21 terrain_Object22 terrain_Object23 terrain_Object24 terrain_Object25 terrain_Object26 terrain_Object27 terrain_Object28 terrain_Object29 terrain_023 terrain_telephone poles43 terrain_09 terrain_14 terrain_terrain09 terrain_new terrain_morton20 terrain_legs02 Dynamics_TrashCanA01 Dynamics_TrashCanA02 terrain_slide terrain_fillet terrain_poolObject01 glass_window02 glass_window14 glass_window15 glass_window16 glass_window17 glass_window18 glass_window19 glass_window20 glass_window21 exploder_woodcrate01 glass_window22 glass_window23 glass_window24 Dynamics_TrashCanA03 Dynamics_TrashCanA04 terrain_ladder exploder_woodcrate02 dynamics_ConesA01 dynamics_ConesA02 dynamics_ConesA03 dynamics_ConesA04 dynamics_ConesA05 dynamics_ConesA06 dynamics_ConesA07 dynamics_ConesA08 dynamics_ConesA09 dynamics_ConesA10 dynamics_ConesA11 car_golfcart01 car_golfcart02 car_golfcart03 car_golfcart04 dynamics_ConesA12 dynamics_ConesA13 dynamics_ConesA14 exploder_woodcrate03 exploder_woodcrate04 exploder_woodcrate05 terrain_sign_lot09 terrain_sign_lot10 terrain_sign_lot11 terrain_sign_lot12 terrain_sign_lot13 terrain_sign_lot14 terrain_sign_lot30 terrain_sign_lot34 terrain_sign_lot35 terrain_sign_lot36 terrain_sign_lot37 terrain_sign_lot38 terrain_sign_lot39 terrain_sign_lot40 terrain_sign_lot44 terrain_sign_lot45 terrain_sign_lot8b01 terrain_sign_lot8b02 terrain_sign_lot8b03 terrain_sign_lot8b04 terrain_sign_lot8b05 terrain_sign_lot8b06 Terrain_ terrain_ terrain_poolbowl_big terrain_poolbowl_small car_truckladder01 car_truckladder05 car_truckladder06 car_truckladder07 terrain_roofparts terrain_roofparts05 mover_cloud901 mover_cloud902 mover_cloud903 mover_cloud904 terrain_cloud9_extwall02 terrain_cloud9_extwall03 terrain_cloud9_extwall04 terrain_cloud9_extwall05 terrain_cloud9_extwall06 mover_loteight01 mover_loteight02 mover_loteight03 mover_loteight04 terrain_smallslide terrain_cagebackwall01 terrain_cagerhythm01 prop_treelarge01 prop_treesmall01 prop_treesmall02 prop_treesmall03 prop_treesmall04 prop_treesmall05 prop_treesmall06 prop_treesmall07 prop_treesmall08 prop_treesmall09 prop_treelarge02 prop_treelarge03 prop_treelarge04 prop_treelarge05 prop_treelarge06 prop_treelarge07 prop_treelarge08 prop_treelarge09 prop_treelarge10 prop_treelarge11 prop_treelarge12 prop_treelarge13 prop_treelarge14 prop_treelarge15 prop_treelarge16 prop_treelarge17 prop_treelarge18 prop_treelarge19 prop_treelarge20 prop_treelarge21 glass_bigwindow01 glass_bigwindow02 glass_bigwindow03 glass_bigwindow04 glass_cabwindow01 glass_cabwindow02 glass_cabwindow03 glass_cabwindow04 glass_cabwindow05 glass_cabwindow06 glass_cabwindow07 glass_cabwindow08 glass_cabwindow09 glass_cabwindow10 glass_cabwindow11 glass_cabwindow12 glass_cabwindow13 glass_cabwindow14 glass_cabwindow15 glass_cabwindow16 glass_cabwindow17 glass_cabwindow18 glass_cabwindow19 glass_cabwindow20 glass_cabwindow21 glass_cabwindow23 glass_cabwindow24 glass_cabwindow25 glass_cabwindow26 glass_cabwindow27 glass_cabwindow28 glass_cabwindow29 glass_cabwindow30 glass_cabwindow31 glass_cabwindow32 glass_cabwindow33 glass_cabwindow34 glass_cabwindow35 glass_cabwindow36 glass_cabwindow37 glass_cabwindow38 glass_cabwindow39 glass_cabwindow40 glass_cabwindow41 glass_cabwindow42 glass_cabwindow43 glass_cabwindow44 glass_cabwindow45 glass_cabwindow46 glass_cabwindow47 glass_cabwindow48 terrain_lot8roof terrain_egyptroof mover_ladder01 mover_ladder02 mover_ladder03 mover_ladder04 Glass_PlayGrnd_01 Glass_PlayGrnd_02 Glass_PlayGrnd_03 Glass_PlayGrnd_04 Glass_PlayGrnd_05 Glass_PlayGrnd_06 Glass_PlayGrnd_07 Glass_PlayGrnd_08 Glass_PlayGrnd_09 Glass_PlayGrnd_10 terrain_sign_lot46 Glass_PlayGrnd_11 Glass_PlayGrnd_12 Glass_PlayGrnd_13 Glass_PlayGrnd_14 dynamics_ball01 dynamics_ball02 dynamics_ball03 dynamics_ball04 terrain_cabinflap car_gokart01 car_gokart02 car_gokart03 car_gokart04 terrain_invisbarriers01 terrain_invisbarriers02 terrain_invisbarriers03 terrain_invisbarriers04 terrain_invisbarriers05 terrain_invisbarriers06 terrain_invisbarriers07 terrain_invisbarriers08 terrain_invisbarriers09 Glass_Morton_01 Glass_Morton_09 Glass_Morton_10 Glass_Morton_11 Glass_Morton_12 Glass_Morton_13 Glass_Morton_14 Glass_Morton_15 terrain_Object01 Panorama_01 Terrain_ext_wall Terrain_Object30 Terrain_Object31 Terrain_Object32 Terrain_EgyptExt_01 Terrain_EgyptExt_02 Terrain_EgyptExt_03 Terrain_EgyptExt_04 Terrain_MortExt_01 Terrain_MortExt_02 Terrain_MortExt_03 Terrain_MortExt_04 Terrain_Mortroof -------------------------------------------------------------------- Asserts / Warnings / Tips -------------------------------------------------------------------- Asserts:- Warnings:- Optmisation tips:- terrain_b3v31-Low number of vertices in object (80, Optimum is > 256) terrain_b3v31-vertex to face ratio (2.000000) terrain_b3v33-Low number of vertices in object (49, Optimum is > 256) terrain_b3v33-vertex to face ratio (1.961538) terrain_b3v34-Low number of vertices in object (16, Optimum is > 256) terrain_b3v34-vertex to face ratio (1.333333) terrain_b3v48-Low number of vertices in object (16, Optimum is > 256) terrain_b3v48-vertex to face ratio (1.600000) terrain_cabin A27-Low number of vertices in object (10, Optimum is > 256) terrain_cabin A27-vertex to face ratio (1.833333) terrain_cloud nine051-vertex to face ratio (1.638462) terrain_cloud nine001-vertex to face ratio (1.262238) terrain_cloud nine045-vertex to face ratio (1.438895) terrain_cloud nine070-vertex to face ratio (1.303514) terrain_cloud nine091-vertex to face ratio (1.910480) terrain_cloud9_extwall01-Low number of vertices in object (83, Optimum is > 256) terrain_cloud9_extwall01-vertex to face ratio (1.735294) terrain_temp063-Low number of vertices in object (8, Optimum is > 256) terrain_temp063-vertex to face ratio (2.000000) terrain_temp081-Low number of vertices in object (8, Optimum is > 256) terrain_temp081-vertex to face ratio (2.000000) terrain_lodge a01-vertex to face ratio (1.877273) terrain_lodge b02-vertex to face ratio (1.436620) terrain_misc24-vertex to face ratio (1.572438) terrain_misc36-Low number of vertices in object (25, Optimum is > 256) terrain_misc36-High vertex to face ratio (2.571429, Optimum is < 2.000000) - poor stripping terrain_misc36-vertex to face ratio (2.571429) terrain_misc47-Low number of vertices in object (18, Optimum is > 256) terrain_misc47-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping terrain_misc47-vertex to face ratio (2.250000) terrain_misc71-Low number of vertices in object (16, Optimum is > 256) terrain_misc71-vertex to face ratio (2.000000) terrain_misc72-Low number of vertices in object (24, Optimum is > 256) terrain_misc72-High vertex to face ratio (3.000000, Optimum is < 2.000000) - poor stripping terrain_misc72-vertex to face ratio (3.000000) terrain_misc74-Low number of vertices in object (30, Optimum is > 256) terrain_misc74-High vertex to face ratio (2.214286, Optimum is < 2.000000) - poor stripping terrain_misc74-vertex to face ratio (2.214286) terrain_misc79-vertex to face ratio (1.322660) terrain_morton11-Low number of vertices in object (96, Optimum is > 256) terrain_morton11-vertex to face ratio (2.000000) terrain_morton15-Low number of vertices in object (8, Optimum is > 256) terrain_morton15-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping terrain_morton15-vertex to face ratio (2.250000) terrain_morton38-Low number of vertices in object (14, Optimum is > 256) terrain_morton38-vertex to face ratio (1.500000) terrain_playground001-vertex to face ratio (1.637097) terrain_playground064-vertex to face ratio (1.968610) terrain_playground065-vertex to face ratio (1.867550) terrain_playgroundroof-vertex to face ratio (1.661083) terrain_playground067-vertex to face ratio (1.451554) terrain_playground070-vertex to face ratio (1.333333) terrain_playground071-vertex to face ratio (1.277154) terrain_playground079-High vertex to face ratio (2.375000, Optimum is < 2.000000) - poor stripping terrain_playground079-vertex to face ratio (2.375000) terrain_playground086-vertex to face ratio (1.723404) terrain_playground094-vertex to face ratio (1.723404) terrain_pool14-Low number of vertices in object (10, Optimum is > 256) terrain_pool14-vertex to face ratio (1.250000) terrain_stret02-vertex to face ratio (1.512545) terrain_street14-Low number of vertices in object (48, Optimum is > 256) terrain_street14-vertex to face ratio (2.000000) terrain_street17-Low number of vertices in object (4, Optimum is > 256) terrain_street17-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_street17-vertex to face ratio (2.500000) terrain_street39-Low number of vertices in object (33, Optimum is > 256) terrain_street39-vertex to face ratio (1.727273) terrain_street57-vertex to face ratio (1.732962) terrain_street63-Low number of vertices in object (24, Optimum is > 256) terrain_street63-High vertex to face ratio (2.416667, Optimum is < 2.000000) - poor stripping terrain_street63-vertex to face ratio (2.416667) terrain_street64-Low number of vertices in object (20, Optimum is > 256) terrain_street64-High vertex to face ratio (2.400000, Optimum is < 2.000000) - poor stripping terrain_street64-vertex to face ratio (2.400000) terrain_telephone poles44-vertex to face ratio (1.845029) terrain_terrain01-vertex to face ratio (1.804100) terrain_terrain02-vertex to face ratio (1.759259) terrain_terrain05-vertex to face ratio (1.563380) terrain_terrain14-vertex to face ratio (1.666667) terrain_terrain16-vertex to face ratio (1.575368) terrain_terrain20-vertex to face ratio (1.829167) terrain_terrain21-vertex to face ratio (1.646694) terrain_terrain22-vertex to face ratio (1.500967) terrain_terrain23-vertex to face ratio (1.935275) terrain_titanic010-Low number of vertices in object (4, Optimum is > 256) terrain_titanic010-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_titanic010-vertex to face ratio (2.500000) terrain_titanic028-Low number of vertices in object (8, Optimum is > 256) terrain_titanic028-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_titanic028-vertex to face ratio (2.500000) terrain_titanic030-Low number of vertices in object (12, Optimum is > 256) terrain_titanic030-vertex to face ratio (1.750000) terrain_titanic033-Low number of vertices in object (12, Optimum is > 256) terrain_titanic033-vertex to face ratio (2.000000) terrain_titanic034-Low number of vertices in object (4, Optimum is > 256) terrain_titanic034-vertex to face ratio (2.000000) terrain_titanic052-Low number of vertices in object (28, Optimum is > 256) terrain_titanic052-vertex to face ratio (1.272727) terrain_titanic070-vertex to face ratio (1.840491) terrain_titanic083-Low number of vertices in object (16, Optimum is > 256) terrain_titanic083-vertex to face ratio (1.500000) terrain_titanic084-Low number of vertices in object (16, Optimum is > 256) terrain_titanic084-vertex to face ratio (1.500000) terrain_titanic086-Low number of vertices in object (12, Optimum is > 256) terrain_titanic086-vertex to face ratio (2.000000) terrain_01-vertex to face ratio (1.795918) DynamicsDef_TrashCanA-Low number of vertices in object (190, Optimum is > 256) DynamicsDef_TrashCanA-High vertex to face ratio (2.062500, Optimum is < 2.000000) - poor stripping DynamicsDef_TrashCanA-vertex to face ratio (2.062500) terrain_03-vertex to face ratio (1.477927) terrain_04-vertex to face ratio (1.690031) terrain_05-vertex to face ratio (1.422764) terrain_06-vertex to face ratio (1.648834) terrain_07-vertex to face ratio (1.628099) terrain_08-vertex to face ratio (1.772894) terrain_02-vertex to face ratio (1.602062) terrain_10-vertex to face ratio (1.618834) terrain_16-vertex to face ratio (1.603550) terrain_19-vertex to face ratio (1.562500) terrain_20-vertex to face ratio (1.795567) terrain_21-vertex to face ratio (1.834356) terrain_22-vertex to face ratio (1.782609) terrain_23-vertex to face ratio (1.874545) terrain_24-vertex to face ratio (1.842004) terrain_25-vertex to face ratio (1.743764) terrain_26-vertex to face ratio (1.656430) terrain_27-vertex to face ratio (1.529870) terrain_28-vertex to face ratio (1.537988) terrain_29-Low number of vertices in object (156, Optimum is > 256) terrain_29-vertex to face ratio (1.606061) terrain_30-Low number of vertices in object (252, Optimum is > 256) terrain_30-vertex to face ratio (1.525822) terrain_31-vertex to face ratio (1.402697) terrain_32-vertex to face ratio (1.638636) terrain_33-vertex to face ratio (1.715385) terrain_34-vertex to face ratio (1.685841) terrain_35-vertex to face ratio (1.751678) terrain_36-vertex to face ratio (1.691860) terrain_37-vertex to face ratio (1.716535) terrain_38-vertex to face ratio (1.692308) terrain_39-vertex to face ratio (1.470031) terrain_40-vertex to face ratio (1.422961) terrain_41-vertex to face ratio (1.508046) terrain_11-vertex to face ratio (1.537713) terrain_13-vertex to face ratio (1.734513) terrain_12-vertex to face ratio (1.661417) terrain_17-vertex to face ratio (1.555215) terrain_18-vertex to face ratio (1.562590) terrain_42-vertex to face ratio (1.670635) terrain_43-vertex to face ratio (1.659359) terrain_44-vertex to face ratio (1.503165) terrain_45-vertex to face ratio (1.980952) terrain_46-vertex to face ratio (1.938667) terrain_47-vertex to face ratio (1.909548) terrain_48-High vertex to face ratio (2.038741, Optimum is < 2.000000) - poor stripping terrain_48-vertex to face ratio (2.038741) terrain_49-vertex to face ratio (1.993197) terrain_50-High vertex to face ratio (2.088106, Optimum is < 2.000000) - poor stripping terrain_50-vertex to face ratio (2.088106) terrain_51-vertex to face ratio (1.983827) terrain_52-vertex to face ratio (1.963470) terrain_53-vertex to face ratio (1.771252) terrain_54-vertex to face ratio (1.617582) terrain_55-vertex to face ratio (1.947020) terrain_56-vertex to face ratio (1.959666) terrain_57-Low number of vertices in object (150, Optimum is > 256) terrain_57-vertex to face ratio (1.612676) terrain_Object01-vertex to face ratio (1.683784) terrain_58-vertex to face ratio (1.714939) terrain_59-vertex to face ratio (1.891026) terrain_60-vertex to face ratio (1.917582) terrain_61-vertex to face ratio (1.646817) terrain_62-vertex to face ratio (1.848866) terrain_63-vertex to face ratio (1.915942) terrain_64-vertex to face ratio (1.907631) terrain_65-vertex to face ratio (1.673701) terrain_66-vertex to face ratio (1.683871) terrain_67-vertex to face ratio (1.776119) terrain_68-vertex to face ratio (1.523207) terrain_69-vertex to face ratio (1.907090) terrain_70-vertex to face ratio (1.931535) terrain_71-vertex to face ratio (1.761905) terrain_72-vertex to face ratio (1.647260) terrain_73-High vertex to face ratio (2.002288, Optimum is < 2.000000) - poor stripping terrain_73-vertex to face ratio (2.002288) terrain_74-vertex to face ratio (1.806667) terrain_77-vertex to face ratio (1.940256) terrain_78-vertex to face ratio (1.708556) terrain_79-vertex to face ratio (1.552674) terrain_80-vertex to face ratio (1.545226) terrain_82-vertex to face ratio (1.778364) terrain_84-Low number of vertices in object (212, Optimum is > 256) terrain_84-vertex to face ratio (1.718750) terrain_85-vertex to face ratio (1.700374) terrain_86-vertex to face ratio (1.665529) terrain_87-vertex to face ratio (1.592520) terrain_88-vertex to face ratio (1.571150) terrain_89-vertex to face ratio (1.837500) terrain_90-vertex to face ratio (1.779736) terrain_91-vertex to face ratio (1.752735) terrain_92-vertex to face ratio (1.842209) terrain_94-vertex to face ratio (1.641379) terrain_95-vertex to face ratio (1.923351) terrain_Object02-vertex to face ratio (1.309589) terrain_Object03-vertex to face ratio (1.380000) terrain_Object04-vertex to face ratio (1.637066) terrain_Object05-vertex to face ratio (1.330120) terrain_Object06-vertex to face ratio (1.801242) terrain_Object07-vertex to face ratio (1.500000) terrain_Object08-vertex to face ratio (1.840964) terrain_Object12-vertex to face ratio (1.849412) terrain_Object13-vertex to face ratio (1.739857) terrain_Object14-vertex to face ratio (1.760870) terrain_Object15-vertex to face ratio (1.869048) terrain_Object16-vertex to face ratio (1.868889) terrain_Object17-vertex to face ratio (1.802228) terrain_Object18-vertex to face ratio (1.978495) terrain_Object19-vertex to face ratio (1.907268) terrain_Object20-vertex to face ratio (1.777480) terrain_Object21-vertex to face ratio (1.774194) terrain_Object22-vertex to face ratio (1.484848) terrain_Object23-vertex to face ratio (1.702247) terrain_Object24-vertex to face ratio (1.733840) terrain_Object25-vertex to face ratio (1.354749) terrain_Object26-vertex to face ratio (1.719588) terrain_Object27-vertex to face ratio (1.799020) terrain_Object28-vertex to face ratio (1.848137) terrain_Object29-vertex to face ratio (1.798535) terrain_023-vertex to face ratio (1.362989) terrain_telephone poles43-vertex to face ratio (1.734210) terrain_09-vertex to face ratio (1.375362) terrain_14-vertex to face ratio (1.744246) terrain_terrain09-vertex to face ratio (1.690661) terrain_new-vertex to face ratio (1.769704) cardef_truckladder-vertex to face ratio (1.858911) collision_cardef_truckladder-Low number of vertices in object (71, Optimum is > 256) collision_cardef_truckladder-High vertex to face ratio (2.333333, Optimum is < 2.000000) - poor stripping collision_cardef_truckladder-vertex to face ratio (2.333333) terrain_morton20-vertex to face ratio (1.826855) terrain_legs02-vertex to face ratio (1.717757) terrain_slide-vertex to face ratio (1.397917) glassdef_window-Low number of vertices in object (4, Optimum is > 256) glassdef_window-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping glassdef_window-vertex to face ratio (2.500000) terrain_fillet-Low number of vertices in object (70, Optimum is > 256) terrain_fillet-vertex to face ratio (1.296875) terrain_poolObject01-vertex to face ratio (1.785075) glassdef_bigwindow-Low number of vertices in object (29, Optimum is > 256) glassdef_bigwindow-vertex to face ratio (1.633333) exploderdef_woodcrate-Low number of vertices in object (20, Optimum is > 256) exploderdef_woodcrate-vertex to face ratio (1.833333) cardef_gokart-High vertex to face ratio (2.258675, Optimum is < 2.000000) - poor stripping cardef_gokart-vertex to face ratio (2.258675) collision_gokartDef-Low number of vertices in object (40, Optimum is > 256) collision_gokartDef-High vertex to face ratio (2.083333, Optimum is < 2.000000) - poor stripping collision_gokartDef-vertex to face ratio (2.083333) cardef_golfcart-High vertex to face ratio (2.011415, Optimum is < 2.000000) - poor stripping cardef_golfcart-vertex to face ratio (2.011415) collision_-Low number of vertices in object (64, Optimum is > 256) collision_-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping collision_-vertex to face ratio (2.500000) dynamicsDef_ConesA-Low number of vertices in object (35, Optimum is > 256) dynamicsDef_ConesA-vertex to face ratio (1.925926) terrain_ladder-High vertex to face ratio (2.456731, Optimum is < 2.000000) - poor stripping terrain_ladder-vertex to face ratio (2.456731) moverdef_cloud9-Low number of vertices in object (8, Optimum is > 256) moverdef_cloud9-vertex to face ratio (1.416667) moverdef_loteight-Low number of vertices in object (8, Optimum is > 256) moverdef_loteight-vertex to face ratio (1.416667) glassdef_small_window-Low number of vertices in object (4, Optimum is > 256) glassdef_small_window-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping glassdef_small_window-vertex to face ratio (2.500000) terrain_sign_lot09-Low number of vertices in object (24, Optimum is > 256) terrain_sign_lot09-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_sign_lot09-vertex to face ratio (2.500000) terrain_sign_lot10-Low number of vertices in object (24, Optimum is > 256) terrain_sign_lot10-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_sign_lot10-vertex to face ratio (2.500000) terrain_sign_lot11-Low number of vertices in object (24, Optimum is > 256) terrain_sign_lot11-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_sign_lot11-vertex to face ratio (2.500000) terrain_sign_lot12-Low number of vertices in object (24, Optimum is > 256) terrain_sign_lot12-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_sign_lot12-vertex to face ratio (2.500000) terrain_sign_lot13-Low number of vertices in object (24, Optimum is > 256) terrain_sign_lot13-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_sign_lot13-vertex to face ratio (2.500000) terrain_sign_lot14-Low number of vertices in object (24, Optimum is > 256) terrain_sign_lot14-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_sign_lot14-vertex to face ratio (2.500000) terrain_sign_lot30-Low number of vertices in object (22, Optimum is > 256) terrain_sign_lot30-High vertex to face ratio (2.583333, Optimum is < 2.000000) - poor stripping terrain_sign_lot30-vertex to face ratio (2.583333) terrain_sign_lot34-Low number of vertices in object (24, Optimum is > 256) terrain_sign_lot34-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_sign_lot34-vertex to face ratio (2.500000) terrain_sign_lot35-Low number of vertices in object (24, Optimum is > 256) terrain_sign_lot35-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_sign_lot35-vertex to face ratio (2.500000) terrain_sign_lot36-Low number of vertices in object (23, Optimum is > 256) terrain_sign_lot36-High vertex to face ratio (2.583333, Optimum is < 2.000000) - poor stripping terrain_sign_lot36-vertex to face ratio (2.583333) terrain_sign_lot37-Low number of vertices in object (24, Optimum is > 256) terrain_sign_lot37-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_sign_lot37-vertex to face ratio (2.500000) terrain_sign_lot38-Low number of vertices in object (24, Optimum is > 256) terrain_sign_lot38-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_sign_lot38-vertex to face ratio (2.500000) terrain_sign_lot39-Low number of vertices in object (24, Optimum is > 256) terrain_sign_lot39-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_sign_lot39-vertex to face ratio (2.500000) terrain_sign_lot40-Low number of vertices in object (24, Optimum is > 256) terrain_sign_lot40-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_sign_lot40-vertex to face ratio (2.500000) terrain_sign_lot44-Low number of vertices in object (24, Optimum is > 256) terrain_sign_lot44-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_sign_lot44-vertex to face ratio (2.500000) terrain_sign_lot45-Low number of vertices in object (24, Optimum is > 256) terrain_sign_lot45-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_sign_lot45-vertex to face ratio (2.500000) terrain_sign_lot8b01-Low number of vertices in object (24, Optimum is > 256) terrain_sign_lot8b01-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_sign_lot8b01-vertex to face ratio (2.500000) terrain_sign_lot8b02-Low number of vertices in object (24, Optimum is > 256) terrain_sign_lot8b02-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_sign_lot8b02-vertex to face ratio (2.500000) terrain_sign_lot8b03-Low number of vertices in object (24, Optimum is > 256) terrain_sign_lot8b03-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_sign_lot8b03-vertex to face ratio (2.500000) terrain_sign_lot8b04-Low number of vertices in object (24, Optimum is > 256) terrain_sign_lot8b04-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_sign_lot8b04-vertex to face ratio (2.500000) terrain_sign_lot8b05-Low number of vertices in object (24, Optimum is > 256) terrain_sign_lot8b05-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_sign_lot8b05-vertex to face ratio (2.500000) terrain_sign_lot8b06-Low number of vertices in object (24, Optimum is > 256) terrain_sign_lot8b06-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_sign_lot8b06-vertex to face ratio (2.500000) Terrain_-Low number of vertices in object (107, Optimum is > 256) Terrain_-vertex to face ratio (1.330827) terrain_-vertex to face ratio (1.911017) terrain_poolbowl_big-vertex to face ratio (1.475524) terrain_poolbowl_small-vertex to face ratio (1.583636) terrain_roofparts-vertex to face ratio (1.714286) terrain_roofparts05-vertex to face ratio (1.706444) moverdef_ladder-Low number of vertices in object (200, Optimum is > 256) moverdef_ladder-vertex to face ratio (1.500000) collision_ladder-Low number of vertices in object (33, Optimum is > 256) collision_ladder-vertex to face ratio (1.833333) terrain_cloud9_extwall02-Low number of vertices in object (73, Optimum is > 256) terrain_cloud9_extwall02-vertex to face ratio (1.844828) terrain_cloud9_extwall03-Low number of vertices in object (145, Optimum is > 256) terrain_cloud9_extwall03-vertex to face ratio (1.594406) terrain_cloud9_extwall04-Low number of vertices in object (185, Optimum is > 256) terrain_cloud9_extwall04-vertex to face ratio (1.896825) terrain_cloud9_extwall05-Low number of vertices in object (188, Optimum is > 256) terrain_cloud9_extwall05-vertex to face ratio (1.839695) terrain_cloud9_extwall06-Low number of vertices in object (169, Optimum is > 256) terrain_cloud9_extwall06-vertex to face ratio (1.690323) terrain_smallslide-vertex to face ratio (1.695652) terrain_cagebackwall01-vertex to face ratio (1.638235) terrain_cagerhythm01-vertex to face ratio (1.913580) propdef_treelarge-vertex to face ratio (1.567164) propdef_treesmall-Low number of vertices in object (189, Optimum is > 256) propdef_treesmall-vertex to face ratio (1.600000) glassdef_cabwindow-Low number of vertices in object (8, Optimum is > 256) glassdef_cabwindow-vertex to face ratio (1.416667) terrain_lot8roof-Low number of vertices in object (205, Optimum is > 256) terrain_lot8roof-vertex to face ratio (1.326446) terrain_egyptroof-Low number of vertices in object (77, Optimum is > 256) terrain_egyptroof-vertex to face ratio (1.611111) GlassDef_Morton_-Low number of vertices in object (8, Optimum is > 256) GlassDef_Morton_-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping GlassDef_Morton_-vertex to face ratio (2.250000) GlassDef_PlayGrnd_-Low number of vertices in object (8, Optimum is > 256) GlassDef_PlayGrnd_-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping GlassDef_PlayGrnd_-vertex to face ratio (2.250000) terrain_sign_lot46-Low number of vertices in object (24, Optimum is > 256) terrain_sign_lot46-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_sign_lot46-vertex to face ratio (2.500000) dynamicsdef_ball-Low number of vertices in object (130, Optimum is > 256) dynamicsdef_ball-vertex to face ratio (1.281250) terrain_cabinflap-Low number of vertices in object (58, Optimum is > 256) terrain_cabinflap-vertex to face ratio (1.470588) terrain_invisbarriers01-Low number of vertices in object (44, Optimum is > 256) terrain_invisbarriers01-vertex to face ratio (2.000000) terrain_invisbarriers02-Low number of vertices in object (12, Optimum is > 256) terrain_invisbarriers02-High vertex to face ratio (2.166667, Optimum is < 2.000000) - poor stripping terrain_invisbarriers02-vertex to face ratio (2.166667) terrain_invisbarriers03-Low number of vertices in object (12, Optimum is > 256) terrain_invisbarriers03-High vertex to face ratio (2.166667, Optimum is < 2.000000) - poor stripping terrain_invisbarriers03-vertex to face ratio (2.166667) terrain_invisbarriers04-Low number of vertices in object (12, Optimum is > 256) terrain_invisbarriers04-High vertex to face ratio (2.166667, Optimum is < 2.000000) - poor stripping terrain_invisbarriers04-vertex to face ratio (2.166667) terrain_invisbarriers05-Low number of vertices in object (12, Optimum is > 256) terrain_invisbarriers05-High vertex to face ratio (2.166667, Optimum is < 2.000000) - poor stripping terrain_invisbarriers05-vertex to face ratio (2.166667) terrain_invisbarriers06-Low number of vertices in object (12, Optimum is > 256) terrain_invisbarriers06-High vertex to face ratio (2.166667, Optimum is < 2.000000) - poor stripping terrain_invisbarriers06-vertex to face ratio (2.166667) terrain_invisbarriers07-Low number of vertices in object (12, Optimum is > 256) terrain_invisbarriers07-High vertex to face ratio (2.166667, Optimum is < 2.000000) - poor stripping terrain_invisbarriers07-vertex to face ratio (2.166667) terrain_invisbarriers08-Low number of vertices in object (12, Optimum is > 256) terrain_invisbarriers08-High vertex to face ratio (2.166667, Optimum is < 2.000000) - poor stripping terrain_invisbarriers08-vertex to face ratio (2.166667) terrain_invisbarriers09-Low number of vertices in object (12, Optimum is > 256) terrain_invisbarriers09-High vertex to face ratio (2.166667, Optimum is < 2.000000) - poor stripping terrain_invisbarriers09-vertex to face ratio (2.166667) terrain_Object01-Low number of vertices in object (18, Optimum is > 256) terrain_Object01-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping terrain_Object01-vertex to face ratio (2.250000) Panorama_01-Low number of vertices in object (193, Optimum is > 256) Panorama_01-vertex to face ratio (1.826389) Terrain_ext_wall-Low number of vertices in object (94, Optimum is > 256) Terrain_ext_wall-vertex to face ratio (1.676056) Terrain_Object30-Low number of vertices in object (230, Optimum is > 256) Terrain_Object30-vertex to face ratio (1.788235) Terrain_Object31-Low number of vertices in object (89, Optimum is > 256) Terrain_Object31-vertex to face ratio (1.434211) Terrain_Object32-Low number of vertices in object (216, Optimum is > 256) Terrain_Object32-vertex to face ratio (1.788571) Terrain_EgyptExt_01-vertex to face ratio (1.834862) Terrain_EgyptExt_02-High vertex to face ratio (2.020000, Optimum is < 2.000000) - poor stripping Terrain_EgyptExt_02-vertex to face ratio (2.020000) Terrain_EgyptExt_03-High vertex to face ratio (2.024896, Optimum is < 2.000000) - poor stripping Terrain_EgyptExt_03-vertex to face ratio (2.024896) Terrain_EgyptExt_04-High vertex to face ratio (2.055556, Optimum is < 2.000000) - poor stripping Terrain_EgyptExt_04-vertex to face ratio (2.055556) Terrain_MortExt_01-Low number of vertices in object (224, Optimum is > 256) Terrain_MortExt_01-High vertex to face ratio (2.070423, Optimum is < 2.000000) - poor stripping Terrain_MortExt_01-vertex to face ratio (2.070423) Terrain_MortExt_02-Low number of vertices in object (228, Optimum is > 256) Terrain_MortExt_02-High vertex to face ratio (2.096296, Optimum is < 2.000000) - poor stripping Terrain_MortExt_02-vertex to face ratio (2.096296) Terrain_MortExt_03-vertex to face ratio (1.981595) Terrain_MortExt_04-Low number of vertices in object (238, Optimum is > 256) Terrain_MortExt_04-High vertex to face ratio (2.045752, Optimum is < 2.000000) - poor stripping Terrain_MortExt_04-vertex to face ratio (2.045752) Terrain_Mortroof-Low number of vertices in object (16, Optimum is > 256) Terrain_Mortroof-High vertex to face ratio (2.375000, Optimum is < 2.000000) - poor stripping Terrain_Mortroof-vertex to face ratio (2.375000) -END- - EOF 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