-------------------------------------------------------------------- - Log file for S:\bmx2\assets\com\riders\NPC\NPC00.zit -------------------------------------------------------------------- - Exported from S:\bmx2\Bikes\NPCbikes\npcbikev1.max -------------------------------------------------------------------- -------------------------------------------------------------------- Textures -------------------------------------------------------------------- Width:128, Height:128 Refs: 918 - S:\BMX2\BIKES\NPCBIKES\NPCBIKE01.BMP Width: 64, Height: 64 Refs: 24 - S:\BMX\ASSETS\PSX\MODELS\BIKE\RIMTRANS.BMP Width: 64, Height: 64 Refs: 12 - S:\BMX2\BIKES\NPCBIKES\WHEELS.ZMP -------------------------------------------------------------------- Geometry Definitions -------------------------------------------------------------------- NumMaterials: 1 NumFaces: 128 NumVerts: 144 - hipsdeck NumMaterials: 1 NumFaces: 102 NumVerts: 116 - handlebars NumMaterials: 3 NumFaces: 24 NumVerts: 30 - FrontWheel NumMaterials: 3 NumFaces: 24 NumVerts: 30 - BackWheel NumMaterials: 1 NumFaces: 20 NumVerts: 25 - Sprocket NumMaterials: 1 NumFaces: 10 NumVerts: 16 - LeftPedal NumMaterials: 1 NumFaces: 10 NumVerts: 20 - RightPedal -------------------------------------------------------------------- Asserts / Warnings / Tips -------------------------------------------------------------------- Asserts:- Warnings:- Optmisation tips:- hipsdeck-Low number of vertices in object (144, Optimum is > 512) hipsdeck-High number of vertices in object (144, Optimum is < 0) hipsdeck-vertex to face ratio (1.515625) handlebars-Low number of vertices in object (116, Optimum is > 512) handlebars-High number of vertices in object (116, Optimum is < 0) handlebars-vertex to face ratio (1.598039) FrontWheel-Low number of vertices in object (30, Optimum is > 512) FrontWheel-High number of vertices in object (30, Optimum is < 0) FrontWheel-vertex to face ratio (1.333333) BackWheel-Low number of vertices in object (30, Optimum is > 512) BackWheel-High number of vertices in object (30, Optimum is < 0) BackWheel-vertex to face ratio (1.333333) Sprocket-Low number of vertices in object (25, Optimum is > 512) Sprocket-High number of vertices in object (25, Optimum is < 0) Sprocket-vertex to face ratio (1.650000) LeftPedal-Low number of vertices in object (16, Optimum is > 512) LeftPedal-High number of vertices in object (16, Optimum is < 0) LeftPedal-vertex to face ratio (1.600000) RightPedal-Low number of vertices in object (20, Optimum is > 512) RightPedal-High number of vertices in object (20, Optimum is < 0) RightPedal-vertex to face ratio (2.000000) -END- - EOF -