; Settings file for audio ; Only floating point values supported at this time ; The '#' symbol precedes the variable name #Music_Vol 60 #Master_Vol 30000 #FESFX_Vol 25000 #Ambience_Vol 30000 #AmbienceRAM_Vol 30000 #AmbienceRandom_Vol 30000 #BlazingFreeze_Vol 30000 #BlazinSFX_Vol 32500 #BodyAux_Vol 30000 #BodyCollide_Vol 29100 #BodyContacts_Vol 26418 #BoneCrunch_Vol 16000 #BurnYell_Vol 30000 #CrowdAngry_Vol 18000 #CrowdBoo_Vol 19000 #CrowdCheer_Vol 19000 #CrowdOoh_Vol 19000 #CrowdRAM_Vol 17000 #CrowdRandomReaction_Vol 24000 #CrowdStream_Vol 15500 #CrowdWet_Level 32767 #CrowdDry_Level 32767 #EnvAttack_Vol 32767 #FaceHit_Vol 16242 #FallCardboard_Vol 25435 #FallConcrete_Vol 20000 #FallDirt_Vol 16500 #FallGlobal_Vol 16500 #FallMat_Vol 32000 #FallWood_Vol 32500 #FeetConcrete_Vol 12000 #FeetCardboard_Vol 12000 #FeetDirt_Vol 10000 #FeetGlobal_Vol 10000 #FeetMat_Vol 10000 #FeetMetal_Vol 25000 #FeetWood_Vol 16000 #FemaleGrunt_Vol 14000 #FoleyFX_Vol 2657 #Grapple_Vol 27672 #Grunts_Vol 13142 #HandSlap_Vol 16000 #HeadSmack_Vol 30000 #HitBlock_Vol 32767 #Kick_Vol 32767 #LocationSFX_Vol 15000 #MatFall_Vol 32000 #MatSuperFall_Vol 17000 #Moment_Vol 28000 #Omni_Vol 32767 #PointsMove_Vol 25000 #Punch_Vol 32767 #Reverb_Level_Low 50 #Reverb_Level_Medium 60 #Reverb_Level_High 70 #SFX_Submix1 32000 #SFX_Submix2 32000 #SFX_Submix3 23000 #SFX_Submix4 8000 #SFX_Submix5 16000 #SFX_SubmixGlobal 16000 #Shop_Vol 7000 #Special_Vol 25000 #SurfaceHit_Vol 32767 #Weapon_Vol 32767 #Whoosh_Vol 15100 #WoodDebris_Vol 14000 #Train_Vol 32767 #Cinema_Vol 32767 #Cinema_Speech_Vol 32767 #FE_Music_Vol 50 #Speech_Announcer 90 #Speech_LoudMouth 89 #Speech_Character 70 #Speech_Heckle 33 #Speech_Taunt 75 #Speech_Intro_Extro 100 #Speech_Tutorial 85 #Speech_Scream 100 #Speech_Barber 100 #Speech_Clothing 100 #Speech_Jeweler 100 #Speech_Sketch 100 #speech_Tattoo 100 #Speech_Gym 100 #Ann_Boredom 12.5 #CrowdScaleRate 2200 #CrowdAI_IntensityIncMul 6.4 #CrowdAI_IntensityDrop 35 #CrowdAI_IntensityLowest 14 #CrowdAI_AngerInc 11.1 #CrowdAI_AngerDropMul 10.0 #Music_ScaleMul 120.0 #CrowdReactLow 1300 #CrowdReactMedium 1700 #CrowdReactHigh 2700 #AEMS_Azimuth_Fudge 2.0 #SFX_Ducker 0 #Crowd_Ducker 65 #Crowd_Ducker_2 50 #Ambient_Ducker 50 #Heckle_Interval 20.0 #Heckle_Time_Variation 5.0 #Heckle_Time_Delay 00.0 #Music_Fade_Time 30.0