// CATEGORIES.TXT // // This file is a list of all the categories of materials // in Deus Ex 2. Every material should be assigned one of // these categories (via the IonShader rollout in the Max // material editor.) // // DO NOT EVER REMOVE OR REARRANGE any of these entries. // Each material is stored only as a number (which entry // it is in this list) so if you rearrange or remove them, // it will cause all existing materials' categories to // change (to something incorrect.) // // To add material categories, check this file out of // Source Safe and then add entries to the END of the list. // // Make sure to check with Harvey before adding a material // category, since that affects a lot of stuff in the game. // // Categories must be single, alphanumeric words (contain // only the characters [a-zA-Z0-9]) and must start at the // very beginning of the line (no leading spaces.) // // Make sure that any new categories added here also get // added to the +groundmaterial tag in the Sounds.vcb file. // // Note: categories that end in "_specialcase" are // specifically for important objects that have specialized // sounds or other assets. These categories shouldn't // be used on actual materials exported from MAX since // they're just manually set on the static meshes. unassigned cardboard carpet ceramic concrete dirt flesh metal_thick rubber wood_thick wood_frail metal_thin marble glass gravel ice snow grass DEPRECATED_DONOTUSE ignored