[Paths] StaticMeshPublishPath=P:\DeusEx2\Content\StaticMeshes SkeletalMeshPublishPath=P:\DeusEx2\Content\SkeletalMeshes SkeletalAnimPublishPath=P:\DeusEx2\Content\SkeletalAnimations [ResPaths] SearchPaths=P:\DeusEx2\Content Bitmaps=pcx|Bitmaps StaticMeshes=sm|StaticMeshes StaticMeshPhysics=smp|StaticMeshes StaticMeshInfos=smd|StaticMeshes StaticMeshFolder=smf|StaticMeshes SkeletalMeshes=psk|SkeletalMeshes SkeletalMeshInfos=ski|SkeletalMeshes SkeletalAnimations=psa|SkeletalAnimations SkeletalAnimInfos=sai|SkeletalAnimations WaveSound=wav|Sounds SoundSchemas=sch|Sounds Textures=dds;bmp;tga|Textures MatLib=mlb|MatLib [TagDatabase] BasePath=P:\DeusEx2\Content\TagDatabase Vocabularies=vcb|Vocabularies SourceDatabases=sdb|SourceDatabases CompiledDatabases=ddb|CompiledDatabases MotionsFileName=Motions SoundsFileName=Sounds [TriggerScript] BasePath=P:\DeusEx2\Content\TriggerScript Definitions=tsd|Defs Organizer=tso|Organize DefinitionsFileName=ScriptDefs OrganizerFileName=ScriptOrganizer [Conversations] BasePath=P:\DeusEx2\Content\Conversations Database=cdb|Database DatabaseName=Conversations CompiledFiles=con|Compiled TextFileName=ConText English=eng|English Spanish=esp|Spanish French=frt|French Italian=iit|Italian German=det|German Language=English [FlagManager] BasePath=P:\DeusEx2\Content\Flags FlagFileName=Flags.txt [URL] Protocol=unreal ProtocolDescription=Unreal Protocol Name=Player Map=Index.unr LocalMap=Entry.unr StartupConsoleText= Host= Portal= MapExt=unr EXEName=uw.exe SaveExt=usa Port=7777 Class=DX2Player.DX2Player [FirstRun] FirstRun=777 [Engine.Engine] GameRenderDevice=D3DDrv.D3DRenderDevice AudioDevice=ALAudio.ALAudioSubsystem NetworkDevice=IpDrv.TcpNetDriver DemoRecordingDevice=Engine.DemoRecDriver Console=Engine.Console Language=int GameEngine=Engine.GameEngine EditorEngine=Editor.EditorEngine WindowedRenderDevice=D3DDrv.D3DRenderDevice RenderDevice=D3DDrv.D3DRenderDevice AI=AICore.AI Physics=DX2GamePhysics.DX2GamePhysics Game=DX2Game.DX2Game DefaultGame=Engine.GameInfo DefaultServerGame=Engine.GameInfo ViewportManager=WinDrv.WindowsClient Render=Render.Render Input=Engine.Input Input2=DX2Game.DX2InputController1 Canvas=Engine.Canvas Editor3DRenderDevice=D3DDrv.D3DRenderDevice UpdateGamesys=1 GamesysPackage=DX2Gamesys DesignerGamesysPath=P:\DeusEx2\Gamesys\ ProgrammerGamesysPath=P:\DeusEx2\Gamesys\ [Engine.DX2PlayerArm] [Core.System] PurgeCacheDays=30 SavePath=../Save CachePath=../Cache CacheExt=.uxx Paths=../System/*.u Paths=../Maps/*.unr Paths=../Textures/*.utx Paths=../Sounds/*.uax Paths=../Music/*.umx Suppress=DevLoad Suppress=DevSave Suppress=DevNetTraffic Suppress=DevGarbage Suppress=DevKill Suppress=DevReplace Suppress=DevSound Suppress=DevCompile Suppress=DevBind Suppress=DevBsp [Engine.GameEngine] CacheSizeMegs=1 UseSound=True ServerActors=IpDrv.UdpBeacon ;ServerActors=IpServer.UdpServerQuery ;ServerActors=IpServer.UdpServerUplink MasterServerAddress=unreal.epicgames.com MasterServerPort=27900 ServerActors=UWeb.WebServer EnginePackages=Core EnginePackages=Engine EnginePackages=AICore EnginePackages=UWindow EnginePackages=Fire EnginePackages=DX2Game EnginePackages=DX2AI [WinDrv.WindowsClient] WindowedViewportX=640 WindowedViewportY=480 WindowedColorBits=32 FullscreenViewportX=640 FullscreenViewportY=480 FullscreenColorBits=32 Brightness=1.0 Contrast=1.0 Gamma=1.0 MipFactor=1.000000 UseDirectDraw=True UseJoystick=True CaptureMouse=True StartupFullscreen=False CurvedSurfaces=False LowDetailTextures=False ScreenFlashes=True NoLighting=False SlowVideoBuffering=True DeadZoneXYZ=True DeadZoneRUV=False InvertVertical=False ScaleXYZ=1000.0 ScaleRUV=2000.0 MinDesiredFrameRate=30.0 Decals=True NoDynamicLights=False [XDrv.XClient] WindowedViewportX=640 WindowedViewportY=480 WindowedColorBits=32 FullscreenViewportX=640 FullscreenViewportY=480 FullscreenColorBits=32 Brightness=0.500000 MipFactor=1.000000 SlowVideoBuffering=False StartupFullscreen=False CurvedSurfaces=False CaptureMouse=True LowDetailTextures=False ScreenFlashes=True NoLighting=False DeadZoneXYZ=True DeadZoneRUV=False InvertVertical=False ScaleXYZ=1000.0 ScaleRUV=2000.0 MinDesiredFrameRate=30.0 [Engine.Player] ConfiguredInternetSpeed=2600 ConfiguredLanSpeed=20000 [Audio.GenericAudioSubsystem] UseFilter=True UseSurround=False UseStereo=True UseCDMusic=False UseDigitalMusic=False UseSpatial=False UseReverb=False Use3dHardware=False LowSoundQuality=False ReverseStereo=False Latency=40 OutputRate=22050Hz Channels=16 MusicVolume=160 SoundVolume=200 AmbientFactor=0.7 [ALAudio.ALAudioSubsystem] UseDirectSound3D=False ReverseStereo=False OutputRate=44100Hz Channels=32 MusicVolume=1.0 SoundVolume=1.0 AmbientFactor=1.0 DopplerFactor=1.0 [IpDrv.TcpNetDriver] AllowDownloads=True ConnectionTimeout=15.0 InitialConnectTimeout=500.0 AckTimeout=1.0 KeepAliveTime=0.2 MaxClientRate=20000 SimLatency=0 RelevantTimeout=5.0 SpawnPrioritySeconds=1.0 ServerTravelPause=4.0 NetServerMaxTickRate=20 LanServerMaxTickRate=35 DownloadManagers=IpDrv.HTTPDownload DownloadManagers=Engine.ChannelDownload [IpDrv.HTTPDownload] RedirectToURL= ProxyServerHost= ProxyServerPort=3128 UseCompression=True [Engine.DemoRecDriver] DemoSpectatorClass=Warriors.CHSpectator MaxClientRate=25000 ConnectionTimeout=15.0 InitialConnectTimeout=500.0 AckTimeout=1.0 KeepAliveTime=1.0 SimLatency=0 RelevantTimeout=5.0 SpawnPrioritySeconds=1.0 ServerTravelPause=4.0 NetServerMaxTickRate=60 LanServerMaxTickRate=60 [Engine.GameReplicationInfo] ServerName=Another Warfare Server ShortName=Warfare Server [IpDrv.TcpipConnection] SimPacketLoss=0 SimLatency=0 [IpServer.UdpServerQuery] GameName=ut [IpDrv.UdpBeacon] DoBeacon=True BeaconTime=0.50 BeaconTimeout=5.0 BeaconProduct=ut [D3DDrv.D3DRenderDevice] Translucency=True VolumetricLighting=False ShinySurfaces=True Coronas=True HighDetailActors=True UseMipmapping=True UseTrilinear=False UseMultitexture=True UsePageFlipping=True UsePalettes=False UseFullscreen=False UseGammaCorrection=True DetailTextures=False Use3dfx=False UseTripleBuffering=True UsePrecache=True Use32BitTextures=False [Editor.EditorEngine] UseSound=True CacheSizeMegs=16 GridEnabled=True SnapVertices=True SnapDistance=10.000000 GridSize=(X=16.000000,Y=16.000000,Z=16.000000) RotGridEnabled=True RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024) GameCommandLine=-log FovAngleDegrees=90.000000 GodMode=True AutoSave=True AutoSaveTimeMinutes=5 AutoSaveIndex=5 UseAxisIndicator=True UseSizingBox=True AlwaysShowTerrain=False UseActorRotationGizmo=False AlwaysUseDirectionArrows=False MatineeCurveDetail=0.000000 AudioDevice=None Console=Class'Engine.Console' NetworkDevice=None Language=None C_WorldBox=(B=107,G=0,R=0,A=0) C_GroundPlane=(B=63,G=0,R=0,A=0) C_GroundHighlight=(B=127,G=0,R=0,A=0) C_BrushWire=(B=63,G=63,R=255,A=0) C_Pivot=(B=0,G=255,R=0,A=0) C_Select=(B=127,G=0,R=0,A=0) C_Current=(B=0,G=0,R=0,A=0) C_AddWire=(B=255,G=127,R=127,A=0) C_SubtractWire=(B=63,G=192,R=255,A=0) C_GreyWire=(B=163,G=163,R=163,A=0) C_BrushVertex=(B=0,G=0,R=0,A=0) C_BrushSnap=(B=0,G=0,R=0,A=0) C_Invalid=(B=163,G=163,R=163,A=0) C_ActorWire=(B=0,G=63,R=127,A=0) C_ActorHiWire=(B=0,G=127,R=255,A=0) C_Black=(B=0,G=0,R=0,A=0) C_White=(B=255,G=255,R=255,A=0) C_Mask=(B=0,G=0,R=0,A=0) C_SemiSolidWire=(B=0,G=255,R=127,A=0) C_NonSolidWire=(B=32,G=192,R=63,A=0) C_WireBackground=(B=0,G=0,R=0,A=0) C_WireGridAxis=(B=119,G=119,R=119,A=0) C_ActorArrow=(B=0,G=0,R=163,A=0) C_ScaleBox=(B=11,G=67,R=151,A=0) C_ScaleBoxHi=(B=157,G=149,R=223,A=0) C_ZoneWire=(B=0,G=0,R=0,A=0) C_Mover=(B=255,G=0,R=255,A=0) C_OrthoBackground=(B=163,G=163,R=163,A=0) C_StaticMesh=(B=255,G=255,R=0,A=0) C_VolumeBrush=(B=255,G=0,R=255,A=0) EditPackages=Core EditPackages=Engine EditPackages=Editor EditPackages=AICore EditPackages=UWindow EditPackages=Fire EditPackages=DX2Game EditPackages=DX2AI EditPackages=DX2Gamesys Users=wayres|Whitney Ayres Users=jmagill|Jim Magill Users=djohnson|Den Johnson Users=mmartinez|Monte Martinez Users=rbare|Ricardo Bare Users=clay|Clay Hoffman Users=spowers|Steve Powers SMStatus=Placeholder SMStatus=Unshaded SMStatus=Shaded SMStatus=Final [UMenu.UnrealConsole] RootWindow=UMenu.UMenuRootWindow UWindowKey=IK_Esc ShowDesktop=True [UMenu.UMenuMenuBar] ShowHelp=True GameUMenuDefault=UTMenu.UTGameMenu MultiplayerUMenuDefault=UTMenu.UTMultiplayerMenu OptionsUMenuDefault=UTMenu.UTOptionsMenu [Engine.GameInfo] bLowGore=False bVeryLowGore=False [UWeb.WebServer] ;Applications[0]=UTServerAdmin.UTServerAdmin ;ApplicationPaths[0]=/ServerAdmin ;Applications[1]=UTServerAdmin.UTImageServer ;ApplicationPaths[1]=/images DefaultApplication=0 bEnabled=False [Developer] IsProgrammer=False [Log] LogPackageLoadAndSave=False PackageLogfile=package.log [Cadence] WaveMemoryPoolSize=8000000 VirtualizedBufferSize=1.0 VirtualizedBufferMinPadding=0.3 VirtualizedBufferMaxPadding=0.7 [WindowPositions] Describe Change=(X=-4,Y=-32,XL=305,YL=308) Add Property=(X=-246,Y=-78,XL=513,YL=574) Trigger Script=(X=0,Y=0,XL=627,YL=495) Trigger Script Manager=(X=0,Y=0,XL=527,YL=462) Edit Properties=(X=0,Y=0,XL=473,YL=557) Set Visible Links=(X=0,Y=-32,XL=396,YL=423) Schema Browser=(X=0,Y=0,XL=951,YL=608) Trigger Param Type=(X=0,Y=0,XL=272,YL=439) VFToolbar=(X=3,Y=3,XL=418,YL=24) PictureButton=(X=692,Y=8,XL=22,YL=20) Surface Properties=(X=0,Y=-38,XL=437,YL=267) WPropertyPage=(X=0,Y=0,XL=336,YL=348) Terrain Editing=(X=0,Y=-38,XL=479,YL=426) SubTools=(X=15,Y=200,XL=446,YL=211) Matinee=(X=0,Y=-38,XL=394,YL=426) Build Options=(X=0,Y=-38,XL=368,YL=412) Sound Browser=(X=324,Y=209,XL=694,YL=729) Music Browser=(X=376,Y=276,XL=754,YL=756) Group Browser=(X=0,Y=-38,XL=512,YL=384) ThinScrollBar=(X=64,Y=0,XL=4,YL=926) EditorToolbar=(X=0,Y=0,XL=68,YL=926) BottomBar=(X=0,Y=0,XL=1212,YL=36) BottomBarStandard=(X=69,Y=960,XL=779,YL=35) TopBar=(X=0,Y=0,XL=1280,YL=32) Master Browser=(X=492,Y=138,XL=752,YL=759) Actor Browser=(X=500,Y=250,XL=736,YL=677) Texture Browser=(X=500,Y=250,XL=736,YL=677) Mesh Browser=(X=469,Y=387,XL=694,YL=479) Prefab Browser=(X=0,Y=-38,XL=512,YL=384) Scale Lights=(X=494,Y=409,XL=291,YL=102) Progress=(X=459,Y=417,XL=362,YL=85) Search for Actors=(X=387,Y=320,XL=506,YL=280) Replace Textures=(X=378,Y=299,XL=524,YL=322) Load Errors=(X=318,Y=151,XL=644,YL=618) Check Map=(X=394,Y=286,XL=491,YL=348) Find/Replace=(X=249,Y=67,XL=458,YL=193) CodeFrame=(X=158,Y=254,XL=811,YL=738) EditorLog=(X=100,Y=62,XL=450,YL=450) MdiFrameBottom=(X=68,Y=960,XL=1212,YL=36) MdiFrameLeft=(X=0,Y=70,XL=68,YL=926) MdiFrameTop=(X=0,Y=38,XL=1280,YL=32) [Editor.CubeBuilder] Units=UNITS_Unreal