+PO1Material|bitfield|unassigned:wood_thick:wood_frail:grass:snow:ice:dirt:gravel:concrete:marble:metal_thick:metal_thin:carpet:flesh:ceramic:glass:cardboard:rubber:metal_barrel_specialcase +PO1Weight|bitfield|light:medium:heavy:world +PO2Material|bitfield|unassigned:wood_thick:wood_frail:grass:snow:ice:dirt:gravel:concrete:marble:metal_thick:metal_thin:carpet:flesh:ceramic:glass:cardboard:rubber:metal_barrel_specialcase +PO2Weight|bitfield|light:medium:heavy:world +PCollideType|bitfield|bouncing:crashing:sliding:rolling // Special-case tags -- put on specific archetypes to allow us to tag // specialized sounds just for those objects. It'll end up being added // as 'optional' so if the specific schema for the object doesn't // exist it'll use the optional one. +PS_MetalKeg +PS_TinCan +PS_Bullet +PS_RailgunShot +PS_OfficeCart +PS_GreaselFootstep +PS_KarkianFootstep +PS_BotFlinder +PS_GlassFlinder +PS_Pillow +PS_ThrowingKnife +PS_Crowbar +PS_ShotgunSpecial +PS_Basketball +PS_Energyblade +PS_Baton +PS_Knife