// DX2 User Menu Configuration File // "//" comments are acceptable; "/*" - "*/" comments are not. // To add a submenu: // // [Submenu string text] // { // // submenu contents go here // } // To add a menu item that executes a console command: // // // To add a "double menu item": // // // Other guidelines: // - Commands should always be in ALL CAPS. // - Always indent using TABS. // - You should separate commands menu text and the command with a COMMA and a SPACE. [DX2 Debug Menu] { <'EXEC macro.txt', EXEC macro.txt> [Stats...] { [FPS Category Hotspots...] { } <'STAT POSITION', STAT POSITION> <'STAT VERSION', STAT VERSION> } [Rendering...] { <'TOGGLEWORLDRENDER', TOGGLEWORLDRENDER> [Other...] { } } [Physics...] { } [Reports...] { } [Cheats...] { [Player Movement...] { <'TELEPORT PLAYER START',TELEPORT PLAYER START> } [Invulnerability...] { <'GOD OFF',GOD OFF> <'GOD PLAYER',GOD PLAYER> <'GOD HALF',GOD HALF> <'GOD AIS',GOD AIS> <'GOD ALL',GOD ALL> } [SimTime...] { [Speed...] { } } [Damage...] { <'HURTME', HurtMe> <'POISONME 3.14', POISONME 3.14> <'BURNME', BURNME> <'NUKEALL'(Kill Pawns), NUKEALL> } [Debug...] { [DebugFlags...] { <'DEBUGFLAGS', DEBUGFLAGS> <'DEBUGFLAGS M01', DEBUGFLAGS M01> <'DEBUGFLAGS M02', DEBUGFLAGS M02> <'DEBUGFLAGS M03', DEBUGFLAGS M03> <'DEBUGFLAGS M04', DEBUGFLAGS M04> <'DEBUGFLAGS M05', DEBUGFLAGS M05> <'DEBUGFLAGS M06', DEBUGFLAGS M06> } <'OBJECTINFO', OBJECTINFO> <'SETFLAG', SETFLAG> <'DUMPINFO', DUMPINFO> <'DUMPLISTENERINFO', DUMPLISTENERINFO> <'FIRE' (force-fire a trigger script), FIRE sampleObjectName__0.sampleScriptName> <'OPENSESAME', OPENSESAME> <'STOPMUSIC', STOPMUSIC> <'FULLHEALTH', FULLHEALTH> <'INFINITEBIOENERGY', INFINITEBIOENERGY> <'FULLBIOENERGY', FULLBIOENERGY> } [Biomods...] { <'ALLBIOMODS', ALLBIOMODS> <'SETBIOMODSLEVEL 1', SETBIOMODSLEVEL 1> <'SETBIOMODSLEVEL 2', SETBIOMODSLEVEL 2> <'SETBIOMODSLEVEL 3', SETBIOMODSLEVEL 3> } [Weapons...] { <'INFINITEAMMO', INFINITEAMMO> <'FULLAMMO', FULLAMMO> <'FULLPLASMA', FULLPLASMA> <'FULLMATTER', FULLMATTER> <'ALLWEAPONS', ALLWEAPONS> <'ALLALWAYSLOAD', ALLALWAYSLOAD> [Weapon Mods...] { } } [UI...] { } } [AI Diagnostics...] { [Cheats...] { [All AIs Blind...] { } [All AIs Deaf...] { } [All AIs Deaf, Dumb, and Blind...] { } <'IGNOREPLAYER',IGNOREPLAYER> [AI Speed...] { <100%,AISPEED 1> <200%,AISPEED 2> <50%,AISPEED 0.5> } } [AI Stats...] { [Enable For AIs...] { } [General...] { [Past Locations...] { } [Sensory...] { [Visual Angles...] { } [Visual Ranges...] { } [Audio Ranges...] { } } [Anims History...] { } [Sounds History...] { } } [Movement/Pathfinding...] { [Movement Paths...] { } [Local Pathfinding...] { [Local Grid...] { } [Local Grid Costs...] { } [Local Grid Heights...] { } [Sampling Grid...] { } } [Path-Locking...] { } } [Behavior...] { [Evidence...] { } [Behavior Stats...] { } } [Combat...] { [Tactics...] { } [Search Grid...] { } [Trajectories...] { } } } [NavMesh...] { } [AI Patrol Paths...] { } [Flock Vectors...] { } } [Sound...] { [Volume Graph (XBOX ONLY)...] { } [Memory...] { } [List...] { } [Portals...] { } [Paths...] { } [Uncategorized Objects...] { } [Uncategorized BSP...] { } [Physics-Sound...] { } [Footsteps...] { } } [Playtest logging...] { } [Misc...] { [Colors...] { } [Input Select...] { } [Player...] { <(Broken) Toggle Target Info, TargetInfo> } [Animation...] { } [Properties...] { } } [Low-Level...] { [Profiling...] { [Minimum framerate logging...] { } [Expand and Collapse...] { } [Disable and Enable Code...] { } [Detailed Filter...] { } } [Parallel Timing...] { } [Allocation...] { [Subsystems...] { } [Subsystems (Low-level)...] { } [Subsystems (Internal)...] { } } } [Unit Tests...] { [Cadence Unit Tests...] { } [Flesh Unit Tests...] { } [Engine Unit Tests...] { } } [Autosave...] { } [Quit...] { } }